Civilian Traffic Credit to 666th_Birdy For any of this to work, you must have the graphic option “Civil Traffic” turned “ON”. Also, changing these values to “increase” the number of vehicles on the road will decrease your framerates accordingly. So, watch carefully how you change the values. The parameters of Civilian Traffic are stored in (txt) file lockon\bazar\routes\routetypes.sht. (Make a copy of this file before you modify it!) This is the first section we want to look at: default { route = "Road"; name = "default"; types = {}; period = 500.0; period_distortion = 0.2; speed = 10.0; stop_delay = 0.0; closed = true; } There are two parameters that can or need to be adjusted to increase road traffic. In line 6: period = 500.0; In line 7: period_distortion = 0.2; “Period” sets the distance between vehicles on the road - The higher the number, the greater the distance - the lower the number, the lesser the distance. “Period_Distortion” creates extra vehicles at random distances within the assigned “period” distance. After some testing, the following parameters appear to be a good compromise to increasing the traffic without killing framerates: In line 6: change period = 500.0 to period = 100.0 In line 7: change period_distortion = 0.2 to period_distortion = 10.2 Another alternative: In line 6: change period = 500.0 to period = 50.0 In line 7: change period_distortion = 0.2 to period_distortion = 10.2 When using the alternative lines above, vehicles on two roads that meet at a T-junction or Y-junction can both take the third road. This road then becomes more busy then others. Next, there are currently twelve (12) vehicles available that show random in game. They are: In line 20: types = {"IKARUS Bus", "LAZ Bus", " Trolley bus", "VAZ Car", "GAZ-3307", "GAZ-3308", "MAZ-6303", "ZIL-4334", "UAZ-469", "GAZ-66", "Hummer", "BTR-70"}; You can add two vehicles to this list, the "KAMAZ Fire Truck" and the "KAMAZ Truck". If you add any other vehicle type, LO:FC will not recognize it and will place a T-80UD in the game instead. You can change this line to: types = {"IKARUS Bus", "LAZ Bus", " Trolley bus", "VAZ Car", "GAZ-3307", "GAZ-3308", "MAZ-6303", "ZIL-4334", "UAZ-469", "GAZ-66", "KAMAZ Fire Truck", "KAMAZ Truck", "Hummer", "BTR-70"}; Note that this line contains the “BTR-70”. This IS NOT the vehicle that will display as was previously stated – instead, a T-80UD will be used by LO:FC. Lastly, there are the trains. There appear to be only FIVE (5) types of trains: Coach a passenger Coach Cargo Coach cargo open Coach a platform Coach a tank We can’t modify this list. The consists of each of these trains are predetermined, so we can’t change them. But, we can change the number of cars in each train by adjusting the minimum and maximum train length values. This is the train section of the RouteTypes.sht file: // standart train route { route = "Rail"; closed = false; train = true; name = "Train_passenger"; speed = 20; stop_delay = 40; types = {"Coach a passenger"}; wagons_min = 8; wagons_max = 12; locomotives = {"Electric locomotive"}; } route { route = "Rail"; train = true; closed = false; name = "Train_cargo"; speed = 20; types = {"Coach cargo", "Coach cargo open", "Coach a platform", "Coach a tank"}; wagons_min = 8; wagons_max = 12; locomotives = {"Locomotive", "Electric locomotive"}; } Note the parameters in bold above. The first “route” section says that all the “passenger train” types will be powered by “Electric Locomotives” and will be generated with a minimum of 8 cars and a maximum of 12 cars. The second “route” section says that “all other” (cargo) train types will be powered by “Locomotives” (coal-steam fired) or “Electric Locomotives” and will be generated with a minimum of 8 cars and a maximum of 12 cars. Normally, passenger trains, especially inter-city, are between 8 and 12 cars, so there is no reason to adjust these. However, cargo trains are substantially longer. So we can adjust the “wagons_max” value to reflect this change. That section would look like this when changed: route { route = "Rail"; train = true; closed = false; name = "Train_cargo"; speed = 20; types = {"Coach cargo", "Coach cargo open", "Coach a platform", "Coach a tank"}; wagons_min = 8; wagons_max = 25; locomotives = {"Locomotive", "Electric locomotive"}; } OK, so when we get through making these changes, the file should look like this: default { route = "Road"; name = "default"; types = {}; period = 100.0; period_distortion = 10.2; speed = 10.0; stop_delay = 0.0; closed = true; } // Ãðàæäàíñêàÿ òåõíèêà route { name = "All Auto"; offset = 3.5; turnR = 10.5; types = {"IKARUS Bus", "LAZ Bus", " Trolley bus", "VAZ Car", "GAZ-3307", "GAZ-3308", "MAZ-6303", "ZIL-4334", "UAZ-469", "GAZ-66", "KAMAZ Fire Truck", "KAMAZ Truck", "Hummer", "BTR-70"}; } route { name = "IKARUS Bus"; types = {"IKARUS Bus"}; } route { name = "LAZ Bus"; types = {"LAZ Bus"}; } route { name = "Trolley bus"; types = {" Trolley bus"}; } route { name = "VAZ Car"; types = {"VAZ Car"}; } route { name = "GAZ-3307"; types = {"GAZ-3307"}; } route { name = "GAZ-3308"; types = {"GAZ-3308"}; } route { name = "MAZ-6303"; types = {"MAZ-6303"}; } route { name = "ZIL-4334"; types = {"ZIL-4334"}; } route { name = "UAZ-469"; types = {"UAZ-469"}; } route { name = "GAZ-66"; types = {"GAZ-66"}; } route { name = "KAMAZ Fire Truck"; types = {"KAMAZ Fire Truck"}; } route { name = "KAMAZ Truck"; types = {"KAMAZ Truck"}; } route { name = "Hummer"; types = {"Hummer"}; } route { name = "BTR-70"; types = {"BTR-70"}; } // standart train route { route = "Rail"; closed = false; train = true; name = "Train_passenger"; speed = 20; stop_delay = 40; types = {"Coach a passenger"}; wagons_min = 8; wagons_max = 12; locomotives = {"Electric locomotive"}; } route { route = "Rail"; train = true; closed = false; name = "Train_cargo"; speed = 20; types = {"Coach cargo", "Coach cargo open", "Coach a platform", "Coach a tank"}; wagons_min = 8; wagons_max = 25; locomotives = {"Locomotive", "Electric locomotive"}; } Try these out. It should liven things on the ground up a bit. DISCLAIMER: I am not responsible for any changes you make that damage your LO:FC installation. ALWAYS make backup copies of files before you modify them so that you have a restore point should something go wrong!