shadows = { Nevada = { { --flat only 1, {0, 0, 0, 0, 0, 7000}, {0, 0, 0, 0, 0, 7000} }, { --low 3072, -- size of shadowmap {0, 0.02, 40, 60, 80, 0}, -- split distances outside {0, 0.02, 40, 60, 80, 0} -- split distances in cockpit }, { --medium 3072, -- size of shadowmap {0, 0.02, 40, 60, 80, 0}, -- split distances outside {0, 0.02, 40, 60, 80, 0} -- split distances in cockpit }, { --high 3072, -- size of shadowmap {0, 0.02, 40, 60, 80, 0}, -- split distances outside {0, 0.02, 40, 60, 80, 0} -- split distances in cockpit }, { --ultra 3072, -- size of shadowmap {0, 0.02, 40, 60, 80, 0}, -- split distances outside {0, 0.02, 40, 60, 80, 0} -- split distances in cockpit }, }, default = { { --flat only 1, {0, 0, 0, 0, 0, 7000}, {0, 0, 0, 0, 0, 7000} }, { --low 3072, -- size of shadowmap {0, 0.02, 40, 60, 80, 0}, -- split distances outside {0, 0.02, 40, 60, 80, 0} -- split distances in cockpit }, { --medium 3072, -- size of shadowmap {0, 0.02, 40, 60, 80, 0}, -- split distances outside {0, 0.02, 40, 60, 80, 0} -- split distances in cockpit }, { --high 3072, -- size of shadowmap {0, 0.02, 40, 60, 80, 0}, -- split distances outside {0, 0.02, 40, 60, 80, 0} -- split distances in cockpit }, { --ultra 3072, -- size of shadowmap {0, 0.02, 40, 60, 80, 0}, -- split distances outside {0, 0.02, 40, 60, 80, 0} -- split distances in cockpit }, }, };