ONCE (Random 1x) > UNIT INSIDE ZONE (FA18, enemy activation) > FLAG SET RANDOM VALUE (1,1,3) TIME MORE (10) RANDOM (10) OR TIME MORE (15) RANDOM (30) OR TIME MORE (30) RANDOM (50) OR TIME MORE (60) RANDOM (100) ONCE (1xF18 activate) > FLAG EQUALS (1,1) > GROUP ACTIVATE (1xF18 agressor) GROUP DEACTIVATE (1xF16 agressor) GROUP DEACTIVATE (1xF15 agressor) GROUP DEACTIVATE (2xF18 agressor) GROUP DEACTIVATE (2xF16 agressor) GROUP DEACTIVATE (2xF15 agressor) ONCE (1xF16 activate) > FLAG EQUALS (1,2) > GROUP DEACTIVATE (1xF18 agressor) GROUP ACTIVATE (1xF16 agressor) GROUP DEACTIVATE (1xF15 agressor) GROUP DEACTIVATE (2xF18 agressor) GROUP DEACTIVATE (2xF16 agressor) GROUP DEACTIVATE (2xF15 agressor) ONCE (1xF15 activate) > FLAG EQUALS (1,3) > GROUP DEACTIVATE (1xF18 agressor) GROUP DEACTIVATE (1xF16 agressor) GROUP ACTIVATE (1xF15 agressor) GROUP DEACTIVATE (2xF18 agressor) GROUP DEACTIVATE (2xF16 agressor) GROUP DEACTIVATE (2xF15 agressor) ONCE (Random 2x) > UNIT DEAD (1xF16 agressor) > FLAG SET RANDOM VALUE (4,4,6) OR UNIT DEAD (1xF18 agressor) OR UNIT DEAD (1xF15 agressor) ONCE (2xF18 activate) > FLAG EQUALS (4,4) > GROUP ACTIVATE (2xF18 agressor) GROUP DEACTIVATE (2xF16 agressor) GROUP DEACTIVATE (2xF15 agressor) ONCE (2xF16 activate) > FLAG EQUALS (4,5) > GROUP DEACTIVATE (2xF18 agressor) GROUP ACTIVATE (2xF16 agressor) GROUP DEACTIVATE (2xF15 agressor) ONCE (2xF15 activate) > FLAG EQUALS (4,6) > GROUP DEACTIVATE (2xF18 agressor) GROUP DEACTIVATE (2xF16 agressor) GROUP ACTIVATE (2xF15 agressor)