start_position = {-61, 1.2, -70}; start_position = {-180, 10.2, 630}; start_position = {-153.5, 0.1, 438}; start_position = {-60, 0.2, -60}; start_position = {0, 0.2, 0}; PlugIns { Renderer = "dxrenderer.dll"; Plugin1 = "MitkaGraphics.dll"; Plugin2 = "ZweiBlau.dll"; Plugin3 = "AVIMaker.dll"; Plugin4 = "Weather.dll"; GrEffects = "Effects.dll"; Plugin5 = "RenderEffects.dll"; } DisplayMode { resolution = {1680, 1050}; bpp = 32; fullscreen = 1; aspect = 1.333333373; Interface { resolution = {1680, 1050}; bpp = 32; fullscreen = 1; aspect = 1.333333373; } Simulation { resolution = {1680, 1050}; bpp = 32; fullscreen = 1; aspect = 1.66; } AVI { resolution = {640, 480}; fullscreen = 1; aspect = 1.333333373; } } SurfaceMaterials { file = ".\\Bazar\\Graphics\\Materials\\mfd.lma"; file = ".\\Bazar\\Graphics\\Materials\\map.lma"; file = ".\\Bazar\\Graphics\\Materials\\infrared.lma"; FixedPipeline { file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; } SWPipelineNoFog { file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; } SWPipeline { file = ".\\Bazar\\Graphics\\Materials\\landGf3.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf3.lma"; } SWPipeline { file = ".\\Bazar\\Graphics\\Materials\\landE3Gf2.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; } } Precaching { around_camera = 100000; around_objects = 10000; around_types = {"world", "point"}; preload_types = {"map"}; } TexturePaths { path = ".\\Bazar\\TempTextures\\"; path = ".\\Bazar\\Effects\\WaterNormals\\"; path = ".\\Bazar\\TestTextures\\"; } ModelDescriptions = ".\\Bazar\\ModelLOD.txt"; ModelPaths { path = ".\\Bazar\\World\\Shapes\\"; path = ".\\Bazar\\Terrain\\Structures\\High\\"; } Camera { current = "DIMMON"; Низкая { near_clip = 4; far_clip = 60000; structures = {30, 2000}; trees = {60000, 3000}; dynamic = {300, 20000}; objects = {3000, 40000}; mirage = {3000, 10000}; surface = {10000, 50000}; lights = {50, 10000}; lod = 0.7; } Средняя { near_clip = 0.2; middle_clip = 4; far_clip = 80000; structures = {40, 5000}; trees = {100000, 8000}; dynamic = {300, 20000}; objects = {3000, 50000}; mirage = {3000, 15000}; surface = {14000, 80000}; lights = {100, 30000}; lod = 1; } Высокая { near_clip = 0.2; middle_clip = 4; far_clip = 80000; structures = {200, 10000}; trees = {200000, 14000}; dynamic = {300, 20000}; objects = {5000, 80000}; mirage = {5000, 20000}; surface = {20000, 80000}; lights = {200, 80000}; lod = 1.5; } DIMMON { near_clip = 0.1; middle_clip = 4; far_clip = 100000; structures = {400, 10000}; trees = {100000, 14000}; dynamic = {300, 20000}; objects = {10000, 300000}; mirage = {5000, 30000}; surface = {40000, 200000}; lights = {100, 40000}; lod = 1.5; } } ShadowLevel = 1; LightsLevel = 2; MirrorsLevel = 1; TextureLevel = 2; WaterQuality = 1; FogQuality = 1; SceneFile = "Medium"; TextureCollections { highFolder = ".\\Bazar\\TempTextures\\"; winter = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineWin.cdds"; common = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineSum.cdds"; spring = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineSpr.cdds"; autumn = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineAut.cdds"; common = ".\\Bazar\\World\\Flanker3GO_RusAF_Blue_ThomasDW.cdds"; common = ".\\Bazar\\World\\3GO-su27-tga.cdds"; common = ".\\Bazar\\World\\3GO-su-27.cdds"; common = ".\\Bazar\\World\\Skins_Su-33.cdds"; common = ".\\Bazar\\World\\Skins_Su-25.cdds"; common = ".\\Bazar\\World\\Skins_F-15C.cdds"; common = ".\\Bazar\\World\\r2.cdds"; winter = ".\\Bazar\\Terrain\\Surface\\High\\WinBMP.cdds"; spring = ".\\Bazar\\Terrain\\Surface\\High\\SprTGA.cdds"; spring = ".\\Bazar\\Terrain\\Surface\\High\\SprBMP.cdds"; autumn = ".\\Bazar\\Terrain\\Surface\\High\\AutTGA.cdds"; autumn = ".\\Bazar\\Terrain\\Surface\\High\\AutBMP.cdds"; winter = ".\\Bazar\\Terrain\\Surface\\High\\WinTGA.cdds"; common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesBMP.cdds"; common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesTGA.cdds"; spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprBMP.cdds"; spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprTGA.cdds"; common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumBMP.cdds"; common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumTGA.cdds"; autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutBMP.cdds"; autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutTGA.cdds"; winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinBMP.cdds"; winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinTGA.cdds"; common = ".\\Bazar\\Terrain\\Surface\\High\\MapTexturesBMP.cdds"; common = ".\\Bazar\\Effects\\EffectTexturesTGA.cdds"; common = ".\\Bazar\\World\\Su-25T_Black.cdds"; common = ".\\Bazar\\World\\Su-25T_Tigers.cdds"; common = ".\\Bazar\\World\\WorldTexturesTGA.cdds"; common = ".\\Bazar\\World\\TexturesBMP_weapons.cdds"; common = ".\\Bazar\\World\\dcs\\WorldTexturesBMP3.cdds"; common = ".\\Bazar\\World\\dcs\\WorldTexturesTGA3.cdds"; common = ".\\Bazar\\World\\dcs\\T_Textures.cdds"; common = ".\\Bazar\\World\\dcs\\UH_60_textures.cdds"; common = ".\\Bazar\\World\\dcs\\Vehicles_misc.cdds"; common = ".\\Bazar\\World\\dcs\\aim7-9-120-r77-weapons.cdds"; common = ".\\Bazar\\World\\dcs\\Weapons10.cdds"; common = ".\\Bazar\\World\\dcs\\AH-64_Apache.cdds"; common = ".\\Bazar\\World\\dcs\\Y_FInal_Texture.cdds"; common = ".\\Bazar\\World\\dcs\\Y2_FInal_Texture.cdds"; common = ".\\Bazar\\World\\dcs\\Y3_FInal_Texture.cdds"; common = ".\\Bazar\\World\\dcs\\Y4_FInal_Texture.cdds"; common = ".\\Bazar\\World\\dcs\\Y4_FIame.cdds"; common = ".\\Bazar\\World\\dcs\\gunners.cdds"; common = ".\\Bazar\\World\\dcs\\KA-27textures.cdds"; common = ".\\Bazar\\World\\WorldTexturesTGA2.cdds"; common = ".\\Bazar\\World\\WorldTexturesBMP2.cdds"; common = ".\\Bazar\\World\\WorldTexturesBMP.cdds"; common = ".\\Bazar\\World\\WorldTexturesBMP1.cdds"; common = ".\\Bazar\\World\\ShipTexturesBMP.cdds"; common = ".\\Bazar\\World\\ShipTexturesTGA.cdds"; common = ".\\Bazar\\World\\CockpitsTexturesBMP.cdds"; common = ".\\Bazar\\World\\CockpitsTexturesTGA.cdds"; common = ".\\Bazar\\Effects\\effects.cdds"; common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesBMP.cdds"; common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesTGA.cdds"; common = ".\\Bazar\\World\\WorldTexturesTGA1.cdds"; } season = "spring"; RenderStates { Folder = ".\\Bazar\\Graphics\\"; Parser = ".\\Bazar\\Graphics\\RenderStateParser.cfg"; DefaultRsFile = ".\\Bazar\\Graphics\\default.rsbin"; } MaterialAliasFile { GF3 = ".\\Bazar\\Graphics\\Materials\\materials.lma"; GF3 = ".\\materials_TT.lma"; GF2 = ".\\Bazar\\Graphics\\Materials\\materialsE3GF2.lma"; } landfile2 = ".\\Bazar\\Terrain\\Surface\\High\\land.lsa2"; BinScene = ".\\Bazar\\Terrain\\Scenes\\medium.scn"; roads { road = ".\\Bazar\\Terrain\\Roads\\roads.rn2"; road = ".\\Bazar\\Terrain\\Roads\\rails.rn2"; } superficial { file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_VPP.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Coastline.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Crim.sup"; file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_East.sup"; file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_North.sup"; file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_West.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Mount_Borders.sup"; map = ".\\Bazar\\Terrain\\Map\\map_buildings.sup"; map = ".\\Bazar\\Terrain\\Map\\map_lep.sup"; map = ".\\Bazar\\Terrain\\Map\\map_rivers.sup"; map = ".\\Bazar\\Terrain\\Map\\land_map_L0.sup"; map = ".\\Bazar\\Terrain\\Map\\land_map_L2.sup"; map = ".\\Bazar\\Terrain\\Map\\map_towns_crim.sup"; map = ".\\Bazar\\Terrain\\Map\\map_towns_cauc.sup"; map = ".\\Bazar\\Terrain\\Map\\map_towns_names_crim_ru.sup"; map = ".\\Bazar\\Terrain\\Map\\map_towns_names_cauc_ru.sup"; } ru { map = ".\\Bazar\\Terrain\\Map\\map_towns_names_crim_ru.sup"; map = ".\\Bazar\\Terrain\\Map\\map_towns_names_cauc_ru.sup"; } LandLodDistances { LandDay { L01 = 20000; L12 = 60000; } LandNight { L01 = 15000; L12 = 40000; } Map { L01 = 100000; L12 = 200000; L23 = 300000; L34 = 400000; L45 = 500000; } MapAlt { L01 = 100000; L12 = 200000; L23 = 300000; L34 = 400000; L45 = 500000; } MapTex { L01 = 100000; L12 = 200000; L23 = 300000; L34 = 400000; L45 = 500000; } MFD { L01 = 60000; L12 = 80000; } } LModelFiles { lmf = ".\\Bazar\\Terrain\\Structures\\model.lm"; lmf = ".\\Bazar\\Terrain\\Structures\\land_offside_model.lm"; } LandTextureLighting = 1; LandSunFactor = 0.7; OldLandNoise { perSquare = 8; perSquare2 = 150; front = 1000; back = 10000; top = 2500; map_high = 20000; bottom = 2000; noisemax = 0.6; noisemin = 0.1; } NoiseStrip { min = 2095; max = 2505; } ScreenshotQuality = 100; ScreenshotName = "ScreenShots/ScreenShot_%03d.bmp"; EffectOptions = 3; Exhaust = 1; ShadowDensity = 0.6; PilotName = "No"; FogParam1 = 12; FogParam2 = 1.1; ObjectFogMultiplier = 0.1; CivilianRoutes = ".\\Bazar\\Routes\\"; AviFolder = "Movies/"; PilotNames = 0; MaxFPS = 45;