Visualizer::RenderReflection(): Call RenderSurface(edtg::MAIN, surfacerenderitemReflection, terrainReflectionoptions) from SceneManager_Implement::RenderReflections()
Camera: Near=10.000000 Far=50000.000000 Angle=1.501844

---------------------
ParseSurface 3163add0:
drawRoutine: 0
campos: -4.577567, -0.713341, -9.150046
origin: -42233.480469, -469.865356, 313543.812500
dir: -0.410521, 0.073972, -0.908846
fog: 120000.000000
proj=
1.07144, 0, 0.000000, 0.000000
0, 1.90479, 0.000000, 0.000000
0, 0, 1.000200, 1.000000
0, 0, -10.002001, 0.000000
layer fog: 0.0-0.000000 strength=0.000000
  L=4 {-1, 5}
   L=3 {-1, 11}
     L=2 {-2, 22} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-1, 22} ->render
            addRenderItem = queue=0 layer=1
  L=4 {0, 5}
   L=3 {0, 10}
     L=2 {0, 21} ->render
            addRenderItem = queue=0 layer=1
     L=2 {1, 21} ->render
            addRenderItem = queue=0 layer=1
   L=3 {0, 11}
     L=2 {0, 22} ->render
            addRenderItem = queue=0 layer=1
     L=2 {1, 22} ->render
            addRenderItem = queue=0 layer=1
     L=2 {1, 23} ->render
            addRenderItem = queue=0 layer=1
   L=3 {1, 10}
     L=2 {2, 20} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
     L=2 {2, 21} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=11
            addRenderItem = queue=0 layer=12
            addRenderItem = queue=0 layer=17
     L=2 {3, 20} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
     L=2 {3, 21} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
   L=3 {1, 11}
     L=2 {2, 22} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=17
            addRenderItem = queue=0 layer=17
            addRenderItem = queue=0 layer=17
    L=2 {2, 23}
      L=1 {4, 46} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
      L=1 {4, 47} ->render
            addRenderItem = queue=0 layer=1
      L=0 {5, 46} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=19
      L=0 {5, 47} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
     L=2 {3, 22} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=17
    L=2 {3, 23}
      L=0 {6, 46} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=6
  L=4 {1, 5}
   L=3 {2, 10}
     L=2 {4, 20} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=17
            addRenderItem = queue=0 layer=17
Districts objects:
Districts summary: districts=0 fullobject=0 edmobjects=0

---------------------
RenderSurface 3163add0:
drawRoutine: 0
cloudShadows: texture=VALID proj=
-0.570433, 0.294787, 0.000006, -0.427668
-0.052739, 0.337231, -0.000010, -0.039540
-1.204535, -0.615704, -0.000002, -0.903071
441610.156250, 251712.281250, 2.177201, 389157.812500


---------------------
renderQueues. Type = SURFACE_LIGHTS
Queue lights(2):
All 0 renderitems.


---------------------
RenderSurface 3163add0:
drawRoutine: 0
cloudShadows: texture=VALID proj=
-0.570433, 0.294787, 0.000006, -0.427668
-0.052739, 0.337231, -0.000010, -0.039540
-1.204535, -0.615704, -0.000002, -0.903071
441610.156250, 251712.281250, 2.177201, 389157.812500


---------------------
renderQueues. Type = SURFACE_OPAQUE
Queue opaque(0):
  Layer 1 (34 Items):
      7: :21 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-3 Z=12 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D3AB0C01
      9: :276 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-3 Z=13 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D3AB2201
     11: :580 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-2 Z=12 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D3AE9E01
     14: :847 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-2 Z=13 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D3AEB901
     15: :352 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-3 Z=14 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D3AB3801
     17: :877 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-6 Z=30 ADDBOUNDPIX=0 colorTexture=02_23.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2A4E101
     19: :12 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-6 Z=30 ADDBOUNDPIX=0 colorTexture=road-1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2A4EB01
     20: :12 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-6 Z=30 ADDBOUNDPIX=0 colorTexture=dok-2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2A4F001
     21: :8 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-6 Z=30 ADDBOUNDPIX=0 colorTexture=prichal_bok.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2A4F501
     22: :900 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-6 Z=31 ADDBOUNDPIX=0 colorTexture=02_23.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2A50B01
     23: :584 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-5 Z=30 ADDBOUNDPIX=0 colorTexture=02_23.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2AFD101
     25: :6 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-5 Z=30 ADDBOUNDPIX=0 colorTexture=road-1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2AFDB01
     26: :8 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-5 Z=30 ADDBOUNDPIX=0 colorTexture=dok-2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2AFE001
     27: :38 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE beach_n1.tga noise_small.bmp edgelgeom 00000000433DE9181
     28: :740 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-5 Z=31 ADDBOUNDPIX=0 colorTexture=02_23.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2AFFB01
     30: :999 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-2 Z=14 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D3AECF01
     31: :785 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-4 Z=30 ADDBOUNDPIX=0 colorTexture=03_23.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2BAFD01
     33: :586 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-1 Z=12 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D3B21D01
    Sum 18 renderitems
    Error: 0, Hidden by semantic 16, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 4 (3 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 3, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 5 (21 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 21, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 6 (3 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 3, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 7 (2 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 2, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 10 (15 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 15, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 11 (1 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 1, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 12 (1 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 1, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 17 (7 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=7
  Layer 19 (1 Items):
    Layer is hidden
All 18 renderitems.


---------------------
RenderSurface 3163add0:
drawRoutine: 0
cloudShadows: texture=VALID proj=
-0.570433, 0.294787, 0.000006, -0.427668
-0.052739, 0.337231, -0.000010, -0.039540
-1.204535, -0.615704, -0.000002, -0.903071
441610.156250, 251712.281250, 2.177201, 389157.812500


---------------------
renderQueues. Type = SURFACE_TRANSPARENT
Queue transparent(1):
All 0 renderitems.

Visualizer::RenderRefraction(): Call RenderSurface(edtg::SHELF, surfacerenderitem, terrainoptions) from SceneManager_Implement::RenderRefractions()
Camera: Near=1.000000 Far=50000.000000 Angle=1.501844

---------------------
ParseSurface 3163add0:
drawRoutine: 19
campos: -4.577534, 977.550354, -9.150059
origin: -42233.480469, -469.865356, 313543.812500
dir: -0.410521, -0.073972, -0.908846
fog: 120000.000000
proj=
1.07144, 0, 0.000000, 0.000000
0, 1.90479, 0.000000, 0.000000
0, 0, 1.000020, 1.000000
0, 0, -1.000020, 0.000000
layer fog: 0.0-0.000000 strength=0.000000
  L=4 {-1, 5}
   L=3 {-1, 11}
     L=2 {-2, 22} ->render
     L=2 {-1, 22} ->render
  L=4 {0, 5}
   L=3 {0, 10}
     L=2 {0, 21} ->render
     L=2 {1, 21} ->render
   L=3 {0, 11}
     L=2 {0, 22} ->render
    L=2 {1, 22}
      L=1 {2, 44} ->render
      L=1 {2, 45} ->render
      L=1 {3, 44} ->render
      L=0 {3, 45} ->render
    L=2 {1, 23}
      L=1 {2, 46} ->render
      L=0 {3, 46} ->render
   L=3 {1, 10}
     L=2 {2, 20} ->render
     L=2 {2, 21} ->render
     L=2 {3, 20} ->render
     L=2 {3, 21} ->render
   L=3 {1, 11}
    L=2 {2, 22}
      L=0 {4, 44} ->render
      L=0 {4, 45} ->render
            addRenderItem = queue=0 layer=5
      L=0 {5, 44} ->render
            addRenderItem = queue=0 layer=5
      L=0 {5, 45} ->render
            addRenderItem = queue=0 layer=5
    L=2 {2, 23}
      L=0 {4, 46} ->render
            addRenderItem = queue=0 layer=5
      L=0 {4, 47} ->render
      L=0 {5, 46} ->render
            addRenderItem = queue=0 layer=5
      L=0 {5, 47} ->render
    L=2 {3, 22}
      L=0 {6, 44} ->render
            addRenderItem = queue=0 layer=5
      L=0 {6, 45} ->render
    L=2 {3, 23}
      L=0 {6, 46} ->render
  L=4 {1, 5}
   L=3 {2, 10}
     L=2 {4, 20} ->render
Districts objects:
Districts summary: districts=0 fullobject=0 edmobjects=0
Smokes:
24 objects quered. 0 rendered

---------------------
RenderSurface 3163add0:
drawRoutine: 19
cloudShadows: texture=VALID proj=
-0.570433, 0.294787, 0.000006, -0.427668
-0.052739, 0.337231, -0.000010, -0.039540
-1.204535, -0.615704, -0.000002, -0.903071
441610.156250, 251712.281250, 2.177201, 389157.812500


---------------------
renderQueues. Type = SURFACE_OPAQUE
Queue opaque(0):
  Layer 5 (6 Items):
      0: :178 "Shelf" edgemat FxMaterial_Shelf terrain/Shelf.fx seabed_top.bmp seabed_bottom.bmp edgelgeom 00000000499FC550 1
      1: :84 "Shelf" edgemat FxMaterial_Shelf terrain/Shelf.fx seabed_top.bmp seabed_bottom.bmp edgelgeom 00000000499FCAF0 1
      2: :175 "Shelf" edgemat FxMaterial_Shelf terrain/Shelf.fx seabed_top.bmp seabed_bottom.bmp edgelgeom 00000000499FCC10 1
      3: :210 "Shelf" edgemat FxMaterial_Shelf terrain/Shelf.fx seabed_top.bmp seabed_bottom.bmp edgelgeom 00000000499FC670 1
      4: :42 "Shelf" edgemat FxMaterial_Shelf terrain/Shelf.fx seabed_top.bmp seabed_bottom.bmp edgelgeom 00000000499FCD30 1
      5: :360 "Shelf" edgemat FxMaterial_Shelf terrain/Shelf.fx seabed_top.bmp seabed_bottom.bmp edgelgeom 00000000499FD1B0 1
    Sum 6 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
All 6 renderitems.


---------------------
RenderSurface 3163add0:
drawRoutine: 19
cloudShadows: texture=VALID proj=
-0.570433, 0.294787, 0.000006, -0.427668
-0.052739, 0.337231, -0.000010, -0.039540
-1.204535, -0.615704, -0.000002, -0.903071
441610.156250, 251712.281250, 2.177201, 389157.812500


---------------------
renderQueues. Type = SURFACE_TRANSPARENT
Queue transparent(1):
All 0 renderitems.

--------------------------
ParseObjects:
DrawMapObject: 274040 zont_red dist=13711.424805 GetObjectOpacity()=0.913023
DrawMapObject: 273997 komplex_big dist=13600.903320 GetObjectOpacity()=0.808106
DrawMapObject: 273934 hotel_c dist=13460.336914 GetObjectOpacity()=0.233046
DrawMapObject: 273735 korpus_a1 dist=16137.347656 GetObjectOpacity()=0.177513
DrawMapObject: 274035 zont_blue dist=15069.822266 GetObjectOpacity()=0.309664
DrawMapObject: 274036 zont_white dist=14690.053711 GetObjectOpacity()=0.617765
DrawMapObject: 273919 hotel_a dist=14549.562500 GetObjectOpacity()=0.659681
DrawMapObject: 273925 komplex_big dist=14586.620117 GetObjectOpacity()=0.504001
DrawMapObject: 274037 zont_yellow dist=14464.175781 GetObjectOpacity()=0.685380
DrawMapObject: 273941 komplex_big dist=13319.854492 GetObjectOpacity()=0.887400
DrawMapObject: 274038 zont_red dist=13310.148438 GetObjectOpacity()=1.000000
DrawMapObject: 273933 hotel_b dist=13165.047852 GetObjectOpacity()=1.000000
DrawMapObject: 274039 zont_white dist=13294.907227 GetObjectOpacity()=1.000000
DrawMapObject: 273943 hotel_a dist=13189.388672 GetObjectOpacity()=1.000000
DrawMapObject: 291614 NULL dist=11842.727539 GetObjectOpacity()=1.000000
DrawMapObject: 291615 NULL dist=11805.447266 GetObjectOpacity()=1.000000
DrawMapObject: 291613 NULL dist=11867.200195 GetObjectOpacity()=1.000000
DrawMapObject: 291616 NULL dist=11772.160156 GetObjectOpacity()=1.000000
DrawMapObject: 291620 NULL dist=12415.722656 GetObjectOpacity()=1.000000
DrawMapObject: 291621 NULL dist=12546.450195 GetObjectOpacity()=1.000000
DrawMapObject: 291623 NULL dist=12777.826172 GetObjectOpacity()=1.000000
DrawMapObject: 291624 NULL dist=12942.228516 GetObjectOpacity()=1.000000
DrawMapObject: 291625 NULL dist=13118.587891 GetObjectOpacity()=1.000000
DrawMapObject: 291622 NULL dist=12647.609375 GetObjectOpacity()=1.000000
DrawMapObject: 291618 NULL dist=12004.856445 GetObjectOpacity()=1.000000
DrawMapObject: 291619 NULL dist=12224.399414 GetObjectOpacity()=1.000000
DrawMapObject: 291617 NULL dist=11828.199219 GetObjectOpacity()=1.000000
DrawMapObject: 3090 most(road)small dist=11214.416016 GetObjectOpacity()=0.385842
DrawMapObject: 3284 most(road)small dist=10609.624023 GetObjectOpacity()=0.641913
DrawMapObject: 178064 trees_250_2847 dist=6356.680176 GetObjectOpacity()=0.925771
DrawMapObject: 177975 trees_375_843 dist=6695.169434 GetObjectOpacity()=1.000000
DrawMapObject: 178060 trees_375_843 dist=5846.625977 GetObjectOpacity()=1.000000
DrawMapObject: 178063 trees_250_375 dist=6356.680176 GetObjectOpacity()=1.000000
DrawMapObject: 185803 trees_375 dist=6695.169434 GetObjectOpacity()=1.000000
DrawMapObject: 185810 trees_562 dist=6192.208008 GetObjectOpacity()=1.000000
DrawMapObject: 185831 trees_375 dist=6455.379883 GetObjectOpacity()=1.000000
DrawMapObject: 177936 trees_250_1265 dist=5261.842773 GetObjectOpacity()=1.000000
DrawMapObject: 178061 trees_250_1265 dist=5267.055664 GetObjectOpacity()=1.000000
DrawMapObject: 185794 trees_1265 dist=5414.034180 GetObjectOpacity()=1.000000
DrawMapObject: 177990 trees_375_562 dist=6030.000488 GetObjectOpacity()=1.000000
DrawMapObject: 177991 trees_375_843 dist=6030.000488 GetObjectOpacity()=1.000000
DrawMapObject: 178066 trees_375_843 dist=5587.504395 GetObjectOpacity()=1.000000
DrawMapObject: 177976 trees_562_843 dist=6542.847656 GetObjectOpacity()=1.000000
DrawMapObject: 178073 trees_375_843 dist=5872.767090 GetObjectOpacity()=1.000000
DrawMapObject: 178076 trees_843_1265 dist=5817.270996 GetObjectOpacity()=1.000000
DrawMapObject: 178078 trees_562_1265 dist=5141.238770 GetObjectOpacity()=1.000000
DrawMapObject: 185804 trees_562 dist=6908.152344 GetObjectOpacity()=1.000000
DrawMapObject: 178058 trees_375_843 dist=4863.711426 GetObjectOpacity()=1.000000
DrawMapObject: 178059 trees_375_1898 dist=5846.625977 GetObjectOpacity()=1.000000
DrawMapObject: 178071 trees_250_843 dist=4673.568848 GetObjectOpacity()=1.000000
DrawMapObject: 178075 trees_375_1265 dist=5635.535156 GetObjectOpacity()=1.000000
DrawMapObject: 178074 trees_166_375 dist=5872.767090 GetObjectOpacity()=1.000000
DrawMapObject: 178077 trees_562_843 dist=5141.238770 GetObjectOpacity()=1.000000
DrawMapObject: 185837 trees_1265 dist=5082.688477 GetObjectOpacity()=1.000000
DrawMapObject: 291626 NULL dist=13322.628906 GetObjectOpacity()=1.000000
DrawMapObject: 291627 NULL dist=13554.191406 GetObjectOpacity()=0.942003
DrawMapObject: 291628 NULL dist=13797.514648 GetObjectOpacity()=0.869154
DrawMapObject: 291629 NULL dist=14052.437500 GetObjectOpacity()=0.792832
DrawMapObject: 291630 NULL dist=14192.320313 GetObjectOpacity()=0.750953
DrawMapObject: 291631 NULL dist=14103.601563 GetObjectOpacity()=0.777514
DrawMapObject: 291636 NULL dist=14761.132813 GetObjectOpacity()=0.580656
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Visualizer::RenderScene(): mfdMode=0 Call RenderSurface(0, surfacerenderitem, terrainoptions) from SceneManager_Implement::RenderScene()
Camera: Near=2.070211 Far=150000.000000 Angle=1.501844
---------------------
ParseLight.
count=5
campos: -42173.601563, 158.621490, 313677.343750
camdir: -0.410520, -0.073972, -0.908846

---------------------
ParseSurface 3163add0:
drawRoutine: 0
campos: 0.000559, -0.000015, 0.006204
origin: -42238.058594, 507.685089, 313534.656250
dir: -0.410521, -0.073972, -0.908846
fog: 120000.000000
proj=
1.07144, 0, 0.000000, 0.000000
0, 1.90479, 0.000000, 0.000000
0, 0, 1.000014, 1.000000
0, 0, -2.070239, 0.000000
layer fog: 0.0-0.000000 strength=0.000000
  L=4 {-2, 4}
   L=3 {-4, 9}
   L=3 {-3, 9}
  L=4 {-2, 5}
   L=3 {-4, 10}
   L=3 {-3, 10}
  L=4 {-1, 4}
   L=3 {-2, 8}
   L=3 {-2, 9}
   L=3 {-1, 8}
   L=3 {-1, 9}
     L=2 {-2, 19} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-1, 18} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-1, 19} ->render
            addRenderItem = queue=0 layer=1
  L=4 {-1, 5}
   L=3 {-2, 10}
     L=2 {-3, 20} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-3, 21} ->render
            addRenderItem = queue=0 layer=1
   L=3 {-1, 10}
     L=2 {-2, 20} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-2, 21} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-1, 20} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-1, 21} ->render
            addRenderItem = queue=0 layer=1
   L=3 {-1, 11}
     L=2 {-2, 22} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-1, 22} ->render
            addRenderItem = queue=0 layer=1
  L=4 {0, 3}
   L=3 {0, 7}
   L=3 {1, 7}
  L=4 {0, 4}
   L=3 {0, 8}
     L=2 {0, 17} ->render
            addRenderItem = queue=0 layer=1
     L=2 {1, 17} ->render
            addRenderItem = queue=0 layer=1
   L=3 {0, 9}
     L=2 {0, 18} ->render
            addRenderItem = queue=0 layer=1
     L=2 {0, 19} ->render
            addRenderItem = queue=0 layer=1
     L=2 {1, 18} ->render
            addRenderItem = queue=0 layer=1
     L=2 {1, 19} ->render
            addRenderItem = queue=0 layer=1
   L=3 {1, 8}
     L=2 {2, 17} ->render
            addRenderItem = queue=0 layer=1
     L=2 {3, 17} ->render
            addRenderItem = queue=0 layer=1
   L=3 {1, 9}
     L=2 {2, 18} ->render
            addRenderItem = queue=0 layer=1
     L=2 {2, 19} ->render
            addRenderItem = queue=0 layer=1
     L=2 {3, 18} ->render
            addRenderItem = queue=0 layer=1
     L=2 {3, 19} ->render
            addRenderItem = queue=0 layer=1
  L=4 {0, 5}
   L=3 {0, 10}
     L=2 {0, 20} ->render
            addRenderItem = queue=0 layer=1
     L=2 {0, 21} ->render
            addRenderItem = queue=0 layer=1
     L=2 {1, 20} ->render
            addRenderItem = queue=0 layer=1
     L=2 {1, 21} ->render
            addRenderItem = queue=0 layer=1
   L=3 {0, 11}
     L=2 {0, 22} ->render
            addRenderItem = queue=0 layer=1
    L=2 {1, 22}
      L=1 {2, 44} ->render
            addRenderItem = queue=0 layer=1
      L=1 {2, 45} ->render
            addRenderItem = queue=0 layer=1
      L=1 {3, 44} ->render
            addRenderItem = queue=0 layer=1
      L=0 {3, 45} ->render
            addRenderItem = queue=0 layer=1
    L=2 {1, 23}
      L=1 {2, 46} ->render
            addRenderItem = queue=0 layer=1
      L=0 {3, 46} ->render
            addRenderItem = queue=0 layer=1
   L=3 {1, 10}
     L=2 {2, 20} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
     L=2 {2, 21} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=11
            addRenderItem = queue=0 layer=12
            addRenderItem = queue=0 layer=17
     L=2 {3, 20} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
     L=2 {3, 21} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
   L=3 {1, 11}
    L=2 {2, 22}
      L=0 {4, 44} ->render
            addRenderItem = queue=0 layer=1
      L=0 {4, 45} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=2 layer=1
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=11
            addRenderItem = queue=0 layer=11
            addRenderItem = queue=0 layer=17
            addRenderItem = queue=0 layer=17
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=25
            addRenderItem = queue=0 layer=25
            addRenderItem = queue=0 layer=25
      L=0 {5, 44} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=17
            addRenderItem = queue=0 layer=19
      L=0 {5, 45} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=2 layer=1
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=11
            addRenderItem = queue=0 layer=11
            addRenderItem = queue=0 layer=17
            addRenderItem = queue=0 layer=17
            addRenderItem = queue=0 layer=17
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=25
    L=2 {2, 23}
      L=0 {4, 46} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=19
      L=0 {4, 47} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=6
      L=0 {5, 46} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=19
      L=0 {5, 47} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
    L=2 {3, 22}
      L=0 {6, 44} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=8
            addRenderItem = queue=0 layer=17
            addRenderItem = queue=0 layer=19
      L=0 {6, 45} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=6
    L=2 {3, 23}
      L=0 {6, 46} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=6
  L=4 {1, 3}
   L=3 {2, 6}
   L=3 {2, 7}
   L=3 {3, 6}
   L=3 {3, 7}
  L=4 {1, 4}
   L=3 {2, 8}
     L=2 {4, 17} ->render
            addRenderItem = queue=0 layer=1
   L=3 {2, 9}
     L=2 {4, 18} ->render
            addRenderItem = queue=0 layer=1
     L=2 {4, 19} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
  L=4 {1, 5}
   L=3 {2, 10}
     L=2 {4, 20} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=17
            addRenderItem = queue=0 layer=17
Districts objects:
Districts summary: districts=0 fullobject=0 edmobjects=0
Smokes:
24 objects quered. 0 rendered

---------------------
ParseSurface 90cfcc80:
drawRoutine: 18
campos: -642.210938, 10000.000000, 513.465820
origin: -41595.000000, 0.000000, 313020.000000
dir: 0.000000, 1.000000, -0.000000
fog: 5000.000000
proj=
-0.00257898, 0, 0.000000, 0.000000
0, -0.00257898, 0.000000, 0.000000
0, 0, -0.000025, 0.000000
0, 0, -0.000000, 1.000000
layer fog: 0.0-0.000000 strength=0.000000
  L=4 {0, 5}
   L=3 {1, 11}
    L=2 {2, 23}
      L=0 {5, 47} ->render
            addRenderItem = queue=0 layer=0
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10

---------------------
RenderSurface 90cfcc80:
drawRoutine: 18
cloudShadows: texture=VALID proj=
-0.571408, 0.294960, 0.000006, -0.428399
-0.053480, 0.337600, -0.000010, -0.040095
-1.204041, -0.616774, -0.000002, -0.902700
441495.125000, 252102.406250, 2.181241, 389106.437500


---------------------
renderQueues. Type = NULL
Queue opaque(0):
  Layer 0 (1 Items):
      0: :740 "Land" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 000000002D2AFFB01
    Sum 1 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 10 (2 Items):
      0: :246 "Road" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx|ALPHAENABLE R_0.png -1000 edgelgeom 000000003A85C3307
      1: :1400 "River" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx|ALPHAENABLE river.tga -1000 edgelgeom 00000000481A61D06
    Sum 2 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
Queue transparent(1):
Queue lights(2):
Queue shelf(3):
Queue waves(4):
Queue surface(5):
Queue flatshadows(6):
Queue compute(7):
All 3 renderitems.


---------------------
RenderSurface 3163add0:
drawRoutine: 0
cloudShadows: texture=VALID proj=
-0.571408, 0.294960, 0.000006, -0.428399
-0.053480, 0.337600, -0.000010, -0.040095
-1.204041, -0.616774, -0.000002, -0.902700
441495.125000, 252102.406250, 2.181241, 389106.437500


---------------------
renderQueues. Type = SURFACE_LIGHTS
Queue lights(2):
  Layer 1 (2 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=2
All 0 renderitems.

---------------------
Render Lights.
0: DIRECTIONAL color={1.000000, 1.000000, 0.916721}
pos={-52559.459961, 17125.815948, 317694.758301}
dir={0.516070, -0.830907, -0.208005}
1: DIRECTIONAL color={0.073289, 0.082084, 0.102604}
pos={-35414.868652, 2372.354889, 294827.248047}
dir={0.341159, 0.093233, -0.935370}
2: OMNI color={1.000000, 1.000000, 1.000000} att0=0.000000, att1=4.166667, att2=0.000000, radius=0.720000
pos={-42237.303792, 505.787697, 313534.891533}
dir={-0.856813, -0.289024, 0.427009}
:2 "Undef" edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0000000000000000”
3: SPOT color={1.000000, 1.000000, 1.000000} att0=0.000000, att1=0.166667, att2=0.000000, radius=18.000000, fi=0.650000, theta=0.650000
pos={-42235.582787, 505.760081, 313538.326117}
dir={-0.483365, 0.161887, -0.860320}
:2 "Undef" edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0000000000000000”
4: SPOT color={1.000000, 1.000000, 1.000000} att0=0.000000, att1=0.166667, att2=0.000000, radius=18.000000, fi=0.650000, theta=0.650000
pos={-42235.582787, 505.760081, 313538.326117}
dir={-0.483365, 0.161887, -0.860320}
:2 "Undef" edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0000000000000000”

---------------------
RenderSurface 3163add0:
drawRoutine: 0
cloudShadows: texture=VALID proj=
-0.571408, 0.294960, 0.000006, -0.428399
-0.053480, 0.337600, -0.000010, -0.040095
-1.204041, -0.616774, -0.000002, -0.902700
441495.125000, 252102.406250, 2.181241, 389106.437500


---------------------
renderQueues. Type = SURFACE_OPAQUE
Queue opaque(0):
  Layer 1 (86 Items):
      0: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D39C3C01
      1: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D39FA801
      2: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D39FB401
      3: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3989C01
      4: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D398A801
      5: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D39C4801
      6: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D39C5401
      7: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D39FC001
      8: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D39FCC01
      9: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D39C6001
     10: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D39FD801
     11: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3A33201
     12: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3A71801
     13: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3A33E01
     14: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3A34A01
     15: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3A72401
     16: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3A73001
     17: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3AAE801
     18: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3AE7A01
     19: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3AAF401
     20: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3AB0001
     21: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3AE8601
     22: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3AE9201
     23: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3A35601
     24: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3A36201
     25: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3A73C01
     26: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3A74801
     27: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3A36E01
     28: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D28D5701
     29: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D28D6301
     30: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D299A701
     31: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D299B301
     32: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D28D6F01
     33: :9 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D299C401
     34: :21 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-3 Z=12 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D3AB0C01
     35: :13 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3AB1101
     36: :276 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-3 Z=13 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D3AB2201
     37: :64 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3AB2701
     38: :580 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-2 Z=12 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D3AE9E01
     39: :94 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3AEA301
     40: :34 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3AEB401
     41: :847 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-2 Z=13 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D3AEB901
     42: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D2A48B01
     43: :173 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-6 Z=29 ADDBOUNDPIX=0 colorTexture=02_22.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2A49701
     44: :40 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D2A49C01
     45: :6 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-6 Z=29 ADDBOUNDPIX=0 colorTexture=grass_n_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2A4A101
     46: :12 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-6 Z=29 ADDBOUNDPIX=0 colorTexture=road-1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2A4A601
     47: :7 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-6 Z=29 ADDBOUNDPIX=0 colorTexture=asphalt.tga autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2A4AB01
     48: :6 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-6 Z=29 ADDBOUNDPIX=0 colorTexture=prichal_bok.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2A4B001
     49: :14 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-6 Z=29 ADDBOUNDPIX=0 colorTexture=dok-2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2A4B501
     50: :148 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE beach_n1.tga noise_small.bmp edgelgeom 00000000433DDFF81
     51: :138 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-5 Z=28 ADDBOUNDPIX=0 colorTexture=02_22.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2AF9101
     52: :21 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D2AF9601
     53: :97 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE beach_n1.tga noise_small.bmp edgelgeom 00000000433DE6F81
     54: :861 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-5 Z=29 ADDBOUNDPIX=0 colorTexture=02_22.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2AFA701
     55: :42 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D2AFAC01
     56: :5 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-5 Z=29 ADDBOUNDPIX=0 colorTexture=grass_n_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2AFB101
     57: :10 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-5 Z=29 ADDBOUNDPIX=0 colorTexture=road-1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2AFB601
     58: :14 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-5 Z=29 ADDBOUNDPIX=0 colorTexture=dok-2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2AFBB01
     59: :196 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE beach_n1.tga noise_small.bmp edgelgeom 00000000433DE8081
     60: :877 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-6 Z=30 ADDBOUNDPIX=0 colorTexture=02_23.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2A4E101
     61: :42 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D2A4E601
     62: :12 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-6 Z=30 ADDBOUNDPIX=0 colorTexture=road-1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2A4EB01
     63: :12 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-6 Z=30 ADDBOUNDPIX=0 colorTexture=dok-2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2A4F001
     64: :8 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-6 Z=30 ADDBOUNDPIX=0 colorTexture=prichal_bok.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2A4F501
     65: :255 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE beach_n1.tga noise_small.bmp edgelgeom 00000000433DE1081
     66: :900 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-6 Z=31 ADDBOUNDPIX=0 colorTexture=02_23.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2A50B01
     67: :584 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-5 Z=30 ADDBOUNDPIX=0 colorTexture=02_23.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2AFD101
     68: :11 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D2AFD601
     69: :6 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-5 Z=30 ADDBOUNDPIX=0 colorTexture=road-1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2AFDB01
     70: :8 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-5 Z=30 ADDBOUNDPIX=0 colorTexture=dok-2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2AFE001
     71: :38 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE beach_n1.tga noise_small.bmp edgelgeom 00000000433DE9181
     72: :740 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-5 Z=31 ADDBOUNDPIX=0 colorTexture=02_23.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2AFFB01
     73: :38 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-4 Z=28 ADDBOUNDPIX=0 colorTexture=dok-2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2BAC701
     74: :35 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-4 Z=28 ADDBOUNDPIX=0 colorTexture=road-1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2BACC01
     75: :1117 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-4 Z=28 ADDBOUNDPIX=0 colorTexture=03_22.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2BAD101
     76: :84 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D2BAD601
     77: :415 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE beach_n1.tga noise_small.bmp edgelgeom 00000000433DEDE81
     78: :460 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-4 Z=29 ADDBOUNDPIX=0 colorTexture=03_22.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2BAF101
     79: :785 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-4 Z=30 ADDBOUNDPIX=0 colorTexture=03_23.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D2BAFD01
     80: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3B1E001
     81: :7 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3B1F101
     82: :195 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-1 Z=11 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D3B20201
     83: :202 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3B20701
     84: :136 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002D3B21801
     85: :586 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-1 Z=12 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002D3B21D01
    Sum 86 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 3 (2 Items):
      0: :6 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_4.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 00000000356E34D03
      1: :5 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_4.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 00000000356E2E503
    Sum 2 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 4 (14 Items):
      0: :18 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000004AFD77D04
      1: :18 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND wpp_park.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000004AFD78284
      2: :4 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND wpp_run-out.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000004AFD78804
      3: :3 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_6.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000004AFD79884
      5: :90 "Plant" edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -5 29 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 000000004AFB5FB84
      6: :14 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000004AFD7FE04
      7: :4 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND wpp_park.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000004AFD80384
      8: :119 "Plant" edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -6 31 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 000000004AFB55084
      9: :137 "Plant" edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -5 30 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 000000004AFB60484
     10: :152 "Plant" edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -5 31 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 000000004AFB60D84
     12: :125 "Plant" edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -4 29 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 000000004AFB6DC84
     13: :113 "Plant" edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -4 30 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 000000004AFB6E584
    Sum 12 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=2
  Layer 5 (59 Items):
      0: :12 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND road-1.bmp noise_small.bmp selfillumTexture=black.png distanceBlendType=TOWN edgelgeom 00000000356E33705
      1: :14 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND dok-2.bmp noise_small.bmp selfillumTexture=black.png distanceBlendType=TOWN edgelgeom 00000000356E33C85
      2: :6 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND prichal_bok.bmp noise_small.bmp selfillumTexture=black.png distanceBlendType=TOWN edgelgeom 00000000356E34205
      3: :7 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND asphalt.tga noise_small.bmp selfillumTexture=black.png distanceBlendType=TOWN edgelgeom 00000000356E34785
      4: :7 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 000000004991A2705
      5: :11 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 000000004991A2C85
      6: :6 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND factory-1.tga noise_small.bmp selfillumTexture=factory-1_illum.bmp distanceBlendType=TOWN edgelgeom 000000004AFD7A905
      7: :30 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND poselki_gorn.tga noise_small.bmp selfillumTexture=poselki_gorn_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992E6B05
      8: :21 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992E7085
      9: :1 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992E7605
     10: :14 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND dok-2.bmp noise_small.bmp selfillumTexture=black.png distanceBlendType=TOWN edgelgeom 00000000356E2DA05
     11: :10 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND road-1.bmp noise_small.bmp selfillumTexture=black.png distanceBlendType=TOWN edgelgeom 00000000356E2DF85
     12: :31 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND poselki_gorn.tga noise_small.bmp selfillumTexture=poselki_gorn_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992EAD05
     13: :294 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992EB285
     14: :46 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992EB805
     15: :224 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992EBD85
     16: :192 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992EC305
     17: :135 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992EC885
     18: :49 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992ECE05
     19: :22 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992ED385
     20: :22 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992ED905
     21: :8 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND prichal_bok.bmp noise_small.bmp selfillumTexture=black.png distanceBlendType=TOWN edgelgeom 00000000356E2AD05
     22: :12 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND dok-2.bmp noise_small.bmp selfillumTexture=black.png distanceBlendType=TOWN edgelgeom 00000000356E2B285
     23: :12 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND road-1.bmp noise_small.bmp selfillumTexture=black.png distanceBlendType=TOWN edgelgeom 00000000356E2B805
     24: :171 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 000000004991A4905
     25: :75 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_7.tga noise_small.bmp selfillumTexture=village_7_illum.bmp distanceBlendType=TOWN edgelgeom 000000004991A4E85
     26: :113 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 000000004991A5405
     27: :165 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 000000004991A5985
     28: :184 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 000000004991A5F05
     29: :58 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 000000004991A6485
     30: :88 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_15.tga noise_small.bmp selfillumTexture=village_15_illum.bmp distanceBlendType=TOWN edgelgeom 000000004991A6A05
     31: :142 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 000000004991A6F85
     32: :49 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 000000004991A7505
     33: :50 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 000000004991A7A85
     34: :44 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 000000004991A8005
     35: :8 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND dok-2.bmp noise_small.bmp selfillumTexture=black.png distanceBlendType=TOWN edgelgeom 00000000356E42405
     36: :6 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND road-1.bmp noise_small.bmp selfillumTexture=black.png distanceBlendType=TOWN edgelgeom 00000000356E42985
     37: :7 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992F2F05
     38: :77 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992F3485
     39: :1 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992F3A05
     40: :44 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992F3F85
     41: :54 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992F4505
     42: :46 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992F4A85
     43: :51 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992F5005
     44: :27 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 000000004992FB105
    Sum 45 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=14
  Layer 6 (9 Items):
      0: :3 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000481A46006
      1: :310 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000481A60306
      2: :636 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000481A47106
      3: :1382 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000481A48206
      4: :477 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000481A61406
      5: :1400 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000481A61D06
      6: :298 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000481A73206
      7: :916 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000481A73B06
      8: :1681 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000481A74406
    Sum 9 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 7 (12 Items):
      0: :36 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 00000000356B7E70 7
      1: :214 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000356B7EC8 7
      2: :18 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 00000000356CE700 7
      3: :194 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000356CE758 7
      4: :180 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 00000000356AF170 7
      5: :1070 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000356AF1C8 7
      6: :252 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 00000000356DE930 7
      7: :1240 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000356DE988 7
      8: :90 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 00000000356AF3B0 7
      9: :416 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000356AF408 7
     10: :90 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 00000000356C94E0 7
     11: :1572 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000356C9538 7
    Sum 12 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 8 (1 Items):
      0: :156 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2 distanceBlendType=ROAD edgelgeom 0000000036A41278 8
    Sum 1 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 10 (22 Items):
      0: :10 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp-zaliwka.bmp edgelgeom 000000004AFF8BE8 :
      1: :28 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE road-2.tga edgelgeom 000000004AFF8C40 :
      2: :4 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE plate_2_6_ribbed_1.bmp plate2_6_ribbed_nm.bmp marking_wpp.png plate_2_6_tar.png edgelgeom 000000004AFF8CF0 :
      3: :52 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE plate_2_6_ribbed_1.bmp plate2_6_ribbed_nm.bmp marking_wpp-rul.png plate_2_6_tar.png edgelgeom 000000004AFF8D48 :
      4: :26 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE plate_2_6_ribbed_1.bmp plate2_6_ribbed_nm.bmp marking_wpp-czs.png plate_2_6_tar.png edgelgeom 000000004AFF8DA0 :
      5: :12 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE plate_2_6_ribbed_1.bmp plate2_6_ribbed_nm.bmp marking_wpp-kray.png plate_2_6_tarcolor.png edgelgeom 000000004AFF8DF8 :
      6: :19 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE|ALPHA_FROM_DIFFUSE batumi_krai.png asphaltairfieldabraziv_nm.bmp asphaltairfieldabraziv.bmp concrete_dirt.png edgelgeom 000000004AFF8E50 :
      7: :28 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE road-2.tga edgelgeom 000000004AFD78D8 :
      8: :13 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp-zaliwka.bmp edgelgeom 000000004AFD7930 :
      9: :35 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE plate_2_6_ribbed_1.bmp plate2_6_ribbed_nm.bmp marking_wpp-rul.png plate_2_6_tar.png edgelgeom 000000004AFD7BF0 :
     10: :4 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE|ALPHA_FROM_DIFFUSE wpp_park.tga asphaltairfield_nm.bmp asphaltairfield_01.bmp airfield_concr_dd_03.png edgelgeom 000000004AFD7C48 :
     11: :21 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE plate_2_6_ribbed_1.bmp plate2_6_ribbed_nm.bmp marking_wpp-czs.png plate_2_6_tar.png edgelgeom 000000004AFD7CA0 :
     12: :2 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE plate_2_6_ribbed_1.bmp plate2_6_ribbed_nm.bmp marking_wpp.png plate_2_6_tar.png edgelgeom 000000004AFD7CF8 :
     13: :5 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE plate_2_6_ribbed_1.bmp plate2_6_ribbed_nm.bmp marking_wpp-kray.png plate_2_6_tar.png edgelgeom 000000004AFD7D50 :
     14: :10 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE|ALPHA_FROM_DIFFUSE batumi_krai.png asphaltairfield_nm.bmp asphaltairfield.bmp concrete_dirt.png edgelgeom 000000004AFD7DA8 :
     15: :1 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp-zaliwka.bmp edgelgeom 000000004AFD8090 :
     16: :1 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE plate_2_6_ribbed_1.bmp plate2_6_ribbed_nm.bmp marking_wpp-czs.png plate_2_6_tar.png edgelgeom 000000004AFD81F0 :
     17: :10 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE plate_2_6_ribbed_1.bmp plate2_6_ribbed_nm.bmp marking_wpp-rul.png plate_2_6_tar.png edgelgeom 000000004AFD8248 :
     18: :2 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE|ALPHA_FROM_DIFFUSE wpp_park.tga asphaltairfield_nm.bmp asphaltairfield_01.bmp airfield_concr_dd_03.png edgelgeom 000000004AFD82A0 :
     19: :10 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE|ALPHA_FROM_DIFFUSE batumi_krai.png asphaltairfield_nm.bmp asphaltairfield.bmp concrete_dirt.png edgelgeom 000000004AFD82F8 :
     20: :2 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE plate_2_6_ribbed_1.bmp plate2_6_ribbed_nm.bmp marking_wpp.png plate_2_6_tar.png edgelgeom 000000004AFD8350 :
     21: :6 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE plate_2_6_ribbed_1.bmp plate2_6_ribbed_nm.bmp marking_wpp-kray.png plate_2_6_tar.png edgelgeom 000000004AFD83A8 :
    Sum 22 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 11 (5 Items):
      0: :6 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp-rul.bmp edgelgeom 000000004AFF8C98 ;
      1: :4 "Land" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp_numbers.tga edgelgeom 000000004AFD7778 ;
      2: :2 "Land" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp_dark.tga edgelgeom 000000004AFD7A38 ;
      3: :4 "Land" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp_numbers.tga edgelgeom 000000004AFD7F88 ;
      4: :2 "Land" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp_dark.tga edgelgeom 000000004AFD8140 ;
    Sum 5 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 12 (1 Items):
      0: :5 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp_park.tga edgelgeom 000000004AFF8B90 <
    Sum 1 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 17 (10 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=10
  Layer 19 (6 Items):
      0: :153 "Land" edgemat FxMaterial_Beach terrain/shaders20/Beach20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND sand_beach_inv.tga Priboy%.2i.tga 51 8 distanceBlendType=BEACH edgelgeom 00000000433DE0501
      1: :100 "Land" edgemat FxMaterial_Beach terrain/shaders20/Beach20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND sand_beach_inv.tga Priboy%.2i.tga 51 8 distanceBlendType=BEACH edgelgeom 00000000433DE7501
      2: :193 "Land" edgemat FxMaterial_Beach terrain/shaders20/Beach20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND sand_beach_inv.tga Priboy%.2i.tga 51 8 distanceBlendType=BEACH edgelgeom 00000000433DE8601
      3: :258 "Land" edgemat FxMaterial_Beach terrain/shaders20/Beach20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND sand_beach_inv.tga Priboy%.2i.tga 51 8 distanceBlendType=BEACH edgelgeom 00000000433DE1601
      4: :36 "Land" edgemat FxMaterial_Beach terrain/shaders20/Beach20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND sand_beach_inv.tga Priboy%.2i.tga 51 8 distanceBlendType=BEACH edgelgeom 00000000433DE9701
      5: :349 "Land" edgemat FxMaterial_Beach terrain/shaders20/Beach20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND sand_beach_inv.tga Priboy%.2i.tga 51 8 distanceBlendType=BEACH edgelgeom 00000000433DEE401
    Sum 6 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 20 (2 Items):
      0: :6 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND mouth.tga mouth_alpha.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000481A4658D
      1: :12 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND mouth.tga mouth_alpha.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000481A6088D
    Sum 2 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 25 (4 Items):
      0: :12 "Land" edgemat FxMaterial_Fence terrain/Fence.fx|FOG_ENABLE|LIGHT_TEXTURE most-bok.tga edgelgeom 000000004AFD7AE81
      1: :96 "Land" edgemat FxMaterial_Fence terrain/Fence.fx|FOG_ENABLE|LIGHT_TEXTURE tros.tga edgelgeom 000000004AFD7B401
      2: :12 "Land" edgemat FxMaterial_Fence terrain/Fence.fx|FOG_ENABLE|LIGHT_TEXTURE zabor1.bmp edgelgeom 000000004AFD7B981
      3: :1 "Land" edgemat FxMaterial_Fence terrain/Fence.fx|FOG_ENABLE|LIGHT_TEXTURE zabor1.bmp edgelgeom 000000004AFD81981
    Sum 4 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
All 207 renderitems.


---------------------
RenderSurface 3163add0:
drawRoutine: 0
cloudShadows: texture=VALID proj=
-0.571408, 0.294960, 0.000006, -0.428399
-0.053480, 0.337600, -0.000010, -0.040095
-1.204041, -0.616774, -0.000002, -0.902700
441495.125000, 252102.406250, 2.181241, 389106.437500


---------------------
renderQueues. Type = SURFACE_TRANSPARENT
Queue transparent(1):
All 0 renderitems.

:23584 "Building" edgemat FxMaterial_SmallShit20 terrain/shaders20/SmallShit20.fx|FOG_ENABLE|LIGHT_TEXTURE 2 0 edgelsmallshit 00000000549C7708 2;
--------------------------
ParseObjects:
DrawMapObject: 177983 trees_562_2847 dist=1069.914917 GetObjectOpacity()=0.130764
DrawMapObject: 177989 trees_562_2847 dist=1315.262451 GetObjectOpacity()=0.045432
DrawWorldObject: 16777988 a-10a
DrawWorldShadow: 16777988 a-10a
DrawEffect: 11001206
DrawEffect: 11001207
DrawEffect: 11001208
DrawEffect: 11001209
