----------------------------------------------------------- FIXES IN ALL VERSION OF DCS: ----------------------------------------------------------- Added 12/27/2015 -Fixed TACAN range units -Fixed clicking sound when in easy comm mode -Increased drag of wing tanks -Corrected rate limit of servo-actuator dynamics -Made multiple corrections to engine performance -Corrected gear lever handle operation and animation -Corrected fuselage drag for more correct performance -Corrected multiple missing inputs (gear up/down, airbrake up/down individual inputs) -Corrected flickering for HUD symbology when WOW going on/off -Fixed the issue where an engine sound could be heard even though aircraft is cold -Added engine out due to extended periods of negative vertical acceleration and fuel accumulator is exhausted Added 1/1/2016 -Hydraulic pressure 1 and 2 gauge animated -Cabin altitude gauge animated and calculation updated -Fixed Select altitude off by one -Fixed control surfaces moving even when no hydraulic pressure available (either normal or emergency) -Fixed cover switches being able to switch even with cover on -Added flameout logic for loss of airflow into the engine and various mass flow correction for ambient conditions and aircraft state -Fixed issue with left/right main gear modeled slightly differently (caused pulling to one side on takeoff/landing) -FBW disconnect switch now FBW gain mode switch (see link below) -Corrected control effectiveness at extreme angles of attack -Correct burner diameter -Adjusted vertical tail effectiveness at extreme angles of attack -Added transonic drag effects -Afterburner glow and flame now based on actual burner stage combustion temperature (not AB throttle position) Added 1/4/2016 -Input file fixes in preparation for localization -Gear modeling improvements -Added keyboard control for all flight controls (pitch, roll, yaw, throttle) Added 1/9/2016 -Default view improvement (based on input from community with minor alterations) -AP heading fixes when command was cross 0 North while transition to commanded heading -Engine nozzle position logic fixes -Affect lift on portion of wing where air brake is when extended -Filter on longitudinal acceleration -Altimeter setting now functional -Added animation to lights to be shown in multiplayer -Fixed intake cones position mismatch -Fixed nose gear door 3D collision bug -Sustained turned rate improvements -Autopilot control and engagement envelope logic corrected -AA FBW mode now proper config with center tank loaded -Added joystick mappable commands for FBW commands and seat adjust -Fuel flow schedule fixes Added 1/11/2016 -Buddy lasing functional (and ability for M-2000C to use JTAC) -Updated manual -M-2000C viewable in multiplayer for those that don't own it -New Liveries -Fix for kneeboard not showing up -Small gun snake logic fix -FPM marker caged below 50 knots -HUD alignment fixes -Fix for Mach indicator on HUD getting out of sync Added 1/31/2016 (Some of these probably already in the 1.5.2 update) -Updated input definitions (from community) -LGB release crash fix -Mirror functionality fixed -Added text to Selective Jettison Cover -Added missing text to IFF Panel -Implemented New Panel Lighting -Added Missing Panel Lighting -Added Compass animations -Modified HUD Unit geometry -HUD Fixes for Alignment, Logic, etc... -Fixed Center Pylon Placement -Improvement to sustained turn rate -Modifications to transonic drag modeling -Improvement to roll/yaw coupling -Fix for trim commands not having correct authority -Fix for AP not functioning in area of low ground elevation Added 2/5/2016 (From the 2.0.1 Change Notes May Have Components Listed Above) -Add emergency compass -Add mirror (functions like rear-view camera for now) -Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations -Add temporary switch definitions for controls binding -Add text to Selective Jettison switch cover -Fix cockpit knobs that didn't act like knobs -Fix HSI & ADI (Boule) giving incorrect heading -Fix ECM box displaying invalid number on rearm -Fix center pylon placement -Fix HUD geometry -Fix alignment of HUD elements -Fix interception ring logic -Fix GBU release crash -Fix to sustained turn rate -Fix for trim commands not having correct authority -Fix for AP not functioning in area of low ground elevation -Fix keyboard & joystick default.lua (hopefully this is the one...) -Fix incorrect flight model tail airfoil shape -Fix for calculations of tail aerodynamics & rudder effectiveness -Fix for total wind velocity using wrong value -Fix for incorrect fuel tank centroid -Fix flight model shuddering on ground -Fix HUD declutter switch -Fix missing text on IFF panel -Fix missing panel lighting -Fix various miscellaneous bugfixes -Update gun snake logic -Update input definitions -Update transonic drag modeling -Update roll/yaw coupling -Update manual -Update folder structure -Update default VOR frequency -Update panel lighting (notice backlight interaction with shadows/sunlight now) -Canopy lock feature enabled -New cockpit texture with missing labels Added 2/12/2016 (Updated 2/16/2016) (From the 1.5.3 Change Notes May Have Components Listed Above) -Add RAZBAM-made missile definitions -Add preliminary force-feedback compatibility (untested) -Add emergency compass -Add preliminary approach-hold autopilot mode (lightly tested) -Add mirror (functions like rear-view camera for now) -Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations -Add temporary switch definitions for controls binding -Add text to Selective Jettison switch cover -Add aux gunsight (HAUSSE switch, available in all modes except approach) -Add early implementation of approach hold autopilot -Add gear raise/lower rate variability -Add aerodynamic loss of wing lift effects due to beta -Add bingo fuel bug clickable tumblers (not functional, yet) -Add clickable canopy handles & lock (be careful to lock it before takeoff!) -Add more cockpit switches enabled -Fix RWR-related crash -Fix in-flight refueling -Fix RWR ranging logic (based on priority) -Fix cockpit knobs that didn't act like knobs -Fix HSI & ADI (Boule) giving incorrect heading -Fix ECM box displaying invalid number on rearm -Fix center pylon placement -Fix HUD geometry -Fix alignment of HUD elements -Fix interception ring logic -Fix GBU release crash -Fix to sustained turn rate -Fix for trim commands not having correct authority -Fix for AP not functioning in area of low ground elevation -Fix keyboard & joystick default.lua (hopefully this is the one...) -Fix incorrect flight model tail airfoil shape -Fix for calculations of tail aerodynamics & rudder effectiveness -Fix for total wind velocity using wrong value -Fix for incorrect fuel tank centroid -Fix flight model shuddering on ground -Fix HUD declutter switch -Fix missing text on IFF panel -Fix missing panel lighting -Fix V/UHF radio knob controls PANNE light -Fix rudder and vertical tail effectiveness calculations (particularly at high betas) -Fix default.lua input definitions (naming, categories) -Fix NWS light logic -Fix NWS system pressure logic -Fix authority of autopilot pitch controller -Fix consistency of heading card and autopilot logic -Fix canopy open/close by keyboard command -Fix no communications in a few quickstart missions -Fix 6DoF head limits -Fix ground attack quickstart missions, had impossible payloads -Fix taxi light switch position logic -Fix multiple canopy bugs -Fix afterburner popping sound issue -Fix main gear clipping ground -Fix fuel cutoff switch issue (lightly tested, still has related known issues) -Fix various miscellaneous bugfixes -Update gun snake logic -Update input definitions -Update transonic drag modeling -Update roll/yaw coupling -Update manual -Update folder structure -Update default VOR frequencies -Update panel lighting (notice backlight interaction with shadows/sunlight now) -Update cockpit textures -Update control authority of rudder in normal FBW, full authority in spin mode -Update spin mode behavior to account for yaw acceleration -Update NWS gain calculations -Update external model with various minor improvements -Update fuselage drag calculations -Update clickable canopy logic -Update FBW pitch PID gain & control logic -Update landing gear mass -Update low-speed pitch authority -Update FBW alpha limiter -Update RWR display (rings, removed counter, added cross) Added 4/1/2016 -Added ECLAIR pod (not yet fully functional) -Added electrical power distribution network -Added electrical power damage handler -Added M-2000C options section -Added canopy jettison lever -Added QRA (Quick Reaction Alert) power switch -Added nozzle efficiency loss calculations for non-ideal nozzle positions -Added emergency engine control logic for nozzle -Added separate bindings for flashlight and panel lights toggle -Added separate braking power logic between all wheels (full brake) vs. just main wheels (half brake) -Added rearm functionality for parachute (may change after ECLAIR implemented, ECLAIR incompatible with parachute) -Added animation for canopy lever -Added cannon safety switch -Added radio repeater lights -Updated electrical system (more like completely rebuilt), still WIP -Updated gear suspension behavior to react more like reference videos -Updated direct control algorithm -Updated aero performance based on acceleration timing -Updated and increased braking power to correct values -Updated anti-skid logic for much better landing, takeoff, and taxi control -Updated control effectiveness tuning for more edge conditions -Updated autopilot behavior for correct logic (need to update manual for new behavior) -Updated drag calculations at high alpha/pitch rate -Updated weight-on-wheels (WoW) sensor logic -Updated FBW sensor parameters -Updated device initialization priority -Updated cockpit model and textures -Updated collision model -Fixed canopy lever getting into awkward and uncomfortable situations -Fixed AI no longer has landing lights on through gear when gear goes up -Fixed automatically leaving APP mode to show Jx (chevron) when touching down after landing -Fixed doubled mass consumption rate in external wing tanks -Fixed strobe light timing -Fixed duplicate binding for navigation and formation lights -Fixed navigation light toggle functionality -Fixed VTB roll indicator only going half of roll -Fixed clock to show correct GMT time -Fixed AI SFM fuel consumption -Fixed wheel brake axis only using 50% of values -Fixed wheel brake instability and steering issues -Fixed uncommanded pitch up behavior off takeoff or in steep climb -Fixed uncommanded pitch behavior in high roll rate -Fixed direct control behavior to reduce control sluggishness -Fixed fuel bingo interpreted incorrectly at low commanded values -Fixed select altitude autopilot behavior and interpretation of commanded values -Fixed on-ground engine RPM -Fixed N dial readability issues -Fixed some switch covers intersecting switches -Fixed cockpit pressure gauge using incorrect parameter -Fixed reference wing area for SFM (AI) -Fixed nozzle position logic for correct behavior -Fixed wrong limit on VOR/ILS frequency -Fixed SEC CALC switch model -Fixed annunciator panel label from TRN to TR -Fixed emergency throttle model Added 4/8/2016 -Added Gun Arm switch, for gun to fire requires Master Arm and Gun Arm -Added emergency FADEC control (SEC CALC) functionality and logic -Added emergency throttle (SEC CARB) functionality and logic -Added PRF based lock limits -Added enhanced information for locked contacts -Added jamming detection -Added contacts symbols movement -Updated slight modification to Super 530D -Updated radar display data updated to be correct -Updated yaw control for better landing control -Updated control effectiveness in extreme alpha -Updated pitch control response -Updated control response in altitude and select altitude autopilot -Updated spin and emergency FBW mode response -Updated aerodynamic performance for more accurate behavior -Updated dynamic stability coefficients for more accurate behavior -Updated SEC CALC (emergency engine control) logic -Updated and overhauled engine logic for better dynamic behavior and consistency -Fixed graphical voids in stick cockpit model -Fixed various cockpit model errors -Fixed roll control command not hitting proper roll rate -Fixed engagement logic for autopilot when overriden by stick -Fixed slat schedule to prevent oscillatory behavior in some cases -Fixed controller blending and response during takeoff and landing -Fixed switch/cover logic for multiple switches/covers Added 4/15/2016 -Added emergency throttle axis for joystick -Added gun arm switch keyboard and joystick binding -Added ability to adjust force feedback gain from editing gains in config/FM.lua -Updated control feedback for more correct takeoff/landing behavior -Updated spin mode behavior slightly -Updated slight adjustment to rudder authority -Updated weight on wheels logic to use actual physics of suspesion system -Updated wheel rolling friction -Updated default force feedback gain based on user feedback -Updated Charges FBW mode to have previous gains to aid in refueling control -Updated performance slightly for very high mach -Updated radar data display -Fixed engine RPM limit when not in emergency or backup engine control mode -Fixed engine start and stop command and functionality for consistency -Fixed CG location to account for landing behavior -Fixed correct ground effect lift factor -Fixed radar causing CTD due to jammer -Fixed momentary switch for SEC CALC -Fixed some uninitialized variables -Fixed some odd behavior of spin mode and secondary FBW mode -Fixed errant behavior in some regimes of the aerodynamic disturbance mode -Fixed limit on emergency throttle axis Added 4/22/2016 -Added refuel and police light functionality -Updated VTB Screen for Jammed Contacts -Updated and improved approach autopilot (still work in progress) -Updated and increased static force on nose gear shock -Updated fuselage aerodynamic effectiveness -Updated aw control and vertical stabilizer effectiveness -Fixed continuous pitch up behavior after disengaging spin mode command Added 5/13/2016 -Added autolock for CCM mode -Added custom DEFA gun with updated shell definitions -Added auto-start sequence -Added requirement to close FBW test cover after FBW test completed for DECOL to go out -Added functionality for Eclair pod -Added PPA functionality (Still WIP) -Added Hide/Show Throttle and Stick keyboard and joystick commands -Added sound for brake handle and gear lever -Added sound for canopy control and movement -Added glow, reflection, bloom for police and refuel light -Added AOA warning parameters in AP mode -Added separate sound and warning logic for bingo fuel -Added DECOL warning logic (Take-off Authorization). Requires FBW test after engine start in addition to normal startup procedures -Added separate braking modes depending on situation (Max, Normal, Landing, Parking) -Added ability to load MagicII on inboard pylons -Added ability to load Matra Rockets on outboard pylons -Added brake light when brakes applied -Added animation and control for anemo (pitot-static) heat override switch -Added Anemo caution light when pitot heat disabled -Added gain light when pitot-static port frozen over -Added smoke release keybind -Added simple icing model -Added rate-limit on slip ball -Added motion to refuel light opening out -Updated fuel cutoff to enabled in cold start -Updated smokewinder usage logic -Updated PPA/PCA logic to be more stable -Updated hydraulic gauge -Updated lights for external model -Updated auto-start procedure for FBW test requirements -Updated various radar logic to be more correct -Updated takeoff/landing performance -Updated gear and rolling friction -Updated FBW control transition logic -Updated aerodynamic performance for more correct ITR/STR -Updated jamming handling -Updated roll rate behavior -Updated all missions to use custom defined missiles -Updated auto-start sequence -Updated HUD for safed gun -Updated all sounds to OGG for compatibility -Updated AOA warning parameters -Updated thrust at idle to sometimes cause roll on idle -Updated gear configuration to minimize gear shaking when rolling -Fixed TACAN REC mode not showing bearing in REC mode -Fixed VOR/ILS not turning off when switched OFF -Fixed ground power logic -Fixed radar for fake contacts -Fixed inconcistencies for sensor instrument values -Fixed hydraulic pressure checks on EFM side -Fixed pilot visor toggle not working -Fixed FBW spin on/off bad transition -Fixed AP altitude control oscillation -Fixed engine dial not showing 100% sometimes when it should -Fixed position of fuel crossfeed dial for aut-start and initial condition -Fixed ALT1 and ALT2 lights on with engine on and ground power until ground power pulled -Fixed many switch/dial inconsistencies -Fixed red warning sound -Fixed timing for yellow caution sound -Fixed limits on controls indicator -Fixed problem in FBW logic not going to correct values in full pitch down and right -Fixed cold start having wrong loadout -Fixed V and AV Fuel Lights should go out at same time (not sequentially) -Fixed AC power available at 45% (not 40%) -Fixed fuel tank empty lights remain on even with no power at all -Fixed reset FBW trim when AP mster or standby pressed -Fixed various radar issues -Fixed radar lock lost bug -Fixed radar STT lock bug -Fixed rarar STT azimuth and elevation range -Fixed HUD accel parameter to correctly show negative accel when landing -Fixed weapons stuck on empty wing when wing destroyed -Fixed ven switch logic issues to prevent start in VENT -Fixed RWR sound effects -Fixed some uninitialized variables -Fixed fuel dump allowing you it to stop, should dump until all external tanks empty once started -Fixed fuel controller issue when 100% RPM maintained causing bad pressure calculations -Removed usage of DCS built-in S530 and MagicII -Removed unnecessary redundant texture -Removed gear warning sound that does not exist (Limit warning sound WIP) Added 8/12/2016 -Added functionality to backup Attitude Indicator -Added AP router indicator -Updated Rlaxoxo Sound Mod to v7 -Updated STT target logic -Updated INS navigation -Updated IP behavior (WIP) -Updated MAGIC lock tone -Updated EFM extrame envelope modeling -Updated EFM aerodynamic distrubance and separation modeling -Updated EFM yaw control and side force modeling -Updated VTB STT display for CCM -Updated keyboard/joystick bindings (community) -Fixed horizon line behavior -Fixed Ground track indicator fixed -Fixed heading tape jumping around 0 degrees -Fixed To/From House behavior -Fixed ILS/App symbology behavior -Fixed pitch ladder so it moves with FPM -Fixed pitch ladder movement bounds -Fixed FPM movement bounds -Fixed accel chevrons behavior -Fixed weapon gaps on pylons (community) -Fixed weapon stores relase failure due to excessive G-load -Fixed AB Cutoff not disabling when closed with cover -Fixed FBW Emergency mode not disabling when closed with cover -Fixed brakes not holding aircraft still to MIL power -Fixed TDC vs. Bullseye coordinates -Fixed OBL INS Update bug -Fixed PCA Select bug -Fixed MAGIC Select bug -Fixed BAD L/G input bug -Fixed varous VTB, PCA, Radar bugs -Fixed engine sound stutter issues -Fixed Brazilian livery typo -Fixed typo in Free Flight mission -Fixed laser code bounds in mission editor -Fixed AP Test not working -Fixed incorrect yellow caution sound -Fixed super radar -Fixed dropping contacts when out of STT range -Removed MAGIC seek tone, need to add MAGIC TIR tone Added 8/19/2016 -Added filtering to longitudinal accel in HUD -Added Magic slave capability -Updated full brake logic with gear compression -Fixed gear reaction for taxi power issue -Fixed roll rate with high alpha control -Fixed yaw control with roll command mixing -Fixed throttle range issue -Fixed some HUD FPM limits -Fixed HUD ground track indicator Added 9/9/2016 -Added HUD AP FPM cude (WIP) -Added IP Attack mode (WIP) -Added TD/TOP -Added Magic Clear -Added idle and afterburner detents to controls indicator -Added barometric setting on mission initialization -Updated free flight mission for TD/TOP training -Updated some AP behaviors, still being worked on -Fixed IP Bombing Navigation and VTB information display -Fixed INS ΔL/ΔG input -Fixed INS ALT PREP 00 display -Fixed STT-IFF bug -Fixed HUD inverted T shows in app mode and with main weight on wheels -Fixed EFM old source code commit issue -Fixed HUD heading scale -Fixed HUD pitch scaling in APP mode -Fixed FPM marker texture location -Fixed barometric adjust affecting ADI caging -Fixed some crashes due to old missions not having new laser code implementation -Fixed gear now allowed to drop with EP HYD on Added 9/23/2016 -Updated ALT AFF (Select Alt) logic based on new info -Updated HUD G indicator only to tenths -Fixed AOA limiter issue that could cause oscillations in some situations -Fixed Pitch dampening to remove uncommanded pitch when stick centered -RWR Missile Launch Warning enabled -RWR "library" updated -RWR coding upgraded, now it uses three letters code instead of 2. -Radar ranging (TAS) upgraded. -Guns & rockets gunsight upgraded. -CCIP with TAS bug fixed. -Flight plan waypoint display in VTB upgraded. -INS ΔAlt input in feet fixed. Added 9/27/2016 -Ground Ranging mode fix Added 11/11/2016 -IFF Friendly Bug fixed on ED/DCS side -Overall FM takeoff/landing/taxi update -Corrected fuselage drag with respect to alpha -Corrected gear reaction -Corrected idle thrust behavior -Removed various tuning factors/gains -Scaling of heading tape vs RS and AP indexes (HUD). WiP -The AP * is not displayed in the HUD in APP mode. Fixed -North-crossing issues (HUD) Bug. Fixed -Backup ADI is not cageable/uncageable. Fixed -Main ADI is not cageable/uncageable. Fixed -Collision model update for RWR and Jammer sensors. -External model update: Security paddles for guns and decoys added. -LODs update. -External model texture updates. -RWR Update: self test. -IP Bombing bug fix: radar antenna elevation when selecting IP bombing. -PCA Trigger updated for CCRP, CCIP and SELECTIVE JETTISON. -Radar AGR mode (TAS) reworked. -CCIP Accuracy improved. -CCRP Accuracy reworked. -Removed CCRP Target Cross (Not used by real aircraft). -MK-82 Multiple bomb release bug fixed. -CCRP FPM now resets to normal FPM when no bombs remaining. -V/UHF Panel Fixed -G-Meter texture fixed. -Texture for EP warning light changed from RED to YELLOW. Added 11/18/2016 -Updated PCA Lights -Updated TAS radar mode selection -Updated PCA mode selection -Updated CCIP TAS accuracy -Updated CCRP TAS accuracy -Fixed safety paddles remain up for AI -Fixed intercom fuel switch broken -Fixed texture mapping issue (cockpit) -Fixed document handler issue (cockpit) -Fixed ADI "Boule" Pole position cold & dark -Fixed ADI "Boule" bank angle issue -Fixed rockets (PPA) - problem with PAR -Fixed V/UHF Panel Issues -Fixed canopy too dark in external model -Fixed missing kneeboard texture on pilot body model -Fixed minor correction to negative G limiter issue -Fixed click direction of multiple switches/knobs -Fixed emergency hydraulic switch position for auto-start -Fixed master arm switch de-sync for click spot in cockpit Added 12/2/2016 -Added DDM Equipment -Added Caucasus Campaign (1.5.5 only) -Added Caucasus Training Missions (1.5.5 only) -Added CMD Program Edit -Added BLG-66 Belouga cluster bomb -Fixed radio indicator showing "---.--" when radio powered off -Fixed small AP flight path PID pitch initialization issue -Updated FBW stabilization factor blending at very low speeds -Updated FBW sensor/signal filtering -Updated damage configuration -Updated mil-power engine performance -Updated airfoil tables for more correct sustained turn rate -Removed MK-20 Rockeye cluster bomb Added 12/16/2016 -Added Helmet visor position affects shade in cockpit now -Added Laser Code change (like F-5E) to Kneeboard if engines off -Added Matra Rocket Pod Burst change (like F-5E) to Kneeboard if engines off -Added helpful mission related info (loadout, position, etc..) to Kneeboard -Added MAGIC SELECT else PCA SELECT keybind -Added AA Gun SELECT else PCA SELECT keybind -Updates to fuel modeling for flame out due to inverted flight based on fuel accumulator quantity -(previously was a set amount of time being inverted for worst case scenario) -Updates to autopilot control laws -Updates to drag modeling in extremely high dynamic pressures -Updates to engine modeling at very high altitudes (low ambient pressure/density) -Updates to cold start for radio to be off -Updates to auto start for radios to turn on -Updates to default snap views based on bug report feedback -Updates to CDM program keyboard binds -Updates to CCIP for cluster bombs -Fixed FBW stability authority at very high altitudes -Fixed TDC slew movement (both with keys and via axis) -Fixed UHF radio mode knob logic (Off is now most left click instead of On) -Fixed auto start canopy should be closed before engine start -Fixed hot start to have external lights on -Fixed odd behavior sometimes with AP/FBW test panel -Fixed PRF mode up/down selection keybinds -Fixed Jammer mode selection keybinds -Fixed Slats EXTEND 3-Pos Abstraction keybind -Fixed DDM issues (azimuth, etc...) -Fixed campaign missions Added 12/23/2016 -Added Kneeboard: Radio preset page -Added independent animation for left/right main wheel -Added Campaign missions documentation folder in Docs -Added broken pieces models for left and right wings -Fixed relaxed stability issue -Fixed Cockpit model bleeding with external -Fixed radar elevation axis command Added 1/27/2017 -Added dynamic nose and tail numbering (https://forums.eagle.ru/showthread.php?t=180357) -Added slight buffet at very high pitch rates -Added airfoil aerodynamic force shift back with mach -Updates to jammer switch functionality based on community feedback(https://forums.eagle.ru/showthread.php?t=180328) -Updates to reduce control effectiveness at high AOA -Updates to AP control tuning (some regimes still WIP) -Updates to various AP logic (some features still WIP) -Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected) -Updates to afterburner performance for acceleration timing (reduced from previous) -Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous) -Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase) -Updates to low speed AOA recovery control law for better response -Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic) -Updates to hydraulic system damage model -Fixed AP still in standby when re-engaged when AP was previously turned off while in standby -Fixed AP not allowed to disengage when in standby -Fixed FBW gains on ground behavior -Fixed some typos in tool-tips -Fixed a minor blending issue in FBW control laws -Fixed engine inlet mass flow too high at high AOA -Fixed engine efficiency at altitude and at idle (reduced) -Fixed minor issue with drag reduction due to slats (reduction was too high previously) -Fixed bugs in nearly all campaign and training missions -Fixed INS flight plan no longer will reset when rearming or refueling Added 2/3/2017 -Added AP control info to controls indicator (white box) -Updated AP Select Alt behavior to capture a little faster -Update AP Alt Hold behavior to hold alt a little better -Updated AP Altitude limit engagement criteria -(500ft to 50000ft but will stay engaged if aircraft goes outside those alt while AP is on) -Fixed engine IDLE on ground setting enabled when both nose and main wheel on ground -(previously was doing it for just main wheels on ground) -Fixed AP heading control so that bank is modifiable while in turn without cancelling heading control -(use AP Standby/Override adjust bank angle, release, and aircraft will continue turn with new bank setting) -Fixed AP blending logic to improve response and control -Fixed FBW possible edge case that could cause FBW induced oscillation -Fixed Kneeboard font not displaying -Fixed transonic drag calculations incorrect (too low) at higher dynamic pressures Added 2/10/2017 -Fixed missing textures for D2M -Fixed gear door texture mapping -Fixed animation of tire blow-out now works Added 3/28/2017 -Fixed issue that caused a huge FPS drop with enabled mirrors and opened canopy Added 4/1/2017 -Fixed POL Mode -Fixed D2M keybinding not using right device (community fix) -Fixed issues with level wet thrust acceleration (was too slow) -Fixed issues with sustained turn rate for M0.3 to M0.7 (was slightly too high) -Fixed flutter with HUD acceleration chevrons when stores are loaded Added 4/21/2017 -Added gun burst length configuration of 0.5 of 1.0 second configurable from mission editor or kneepad similar to rocket burst adjustment -Updated gun dispersion to match known values (increased) -Updated nose and main gear damping (increased) -Updated dynamic drag derivatives in mid to high alpha (reduced drag) -Fixed AG gun impact point calculation -Fixed refuel switch logic (see here: https://forums.eagle.ru/showthread.php?t=183267) -Fixed various lua debug warnings Added 6/02/2017 0Fixed Cockpit glass texture 0Fixed dynamic numbering textures Added 8/9/2017 -Cockpit model updated -New interior lights scheme -HUD glass bug fix -RWR glass bug fix -New external model -Improved Fuel tanks textures -Brazilian livery bug fixed -UAC livery bug fixed