--[[ example Source DEFinition file -- INCLUDE: inherit = "" -- name of .sdef to get settings from -- SAMPLE: wave = "default" -- the sound sample file to use -- relative to $ROOT/Sounds/ directory -- if no .ext given, .wav and .ogg are tried -- 1-2 channels, any pcm format (loaded as 16-bit) -- -- RANDOM SAMPLE SELECTION: -- If you provide a list of samples, in this way: wave = {"sample0", "sample1", "sample2"} -- on each playback a random sample from the list will be used. -- VOLUME: gain = 1.0 -- gain multiplier (linear) -- FREQUENCY: pitch = 1.0 -- source frequency multiplier -- FILTERING: lowpass = 24000.0 -- source lowpass filter cutoff frequency -- POSITION: position = {0, 0, 0} -- position relative to the host in meters {forward, up, right} -- RADIUS: inner_radius = 1 -- inside this radius the gain is at maximum (as given in gain field) -- is also called 'reference distance', i.e. distance where source has nominal gain outer_radius = 1000 -- outside this radius the source is not heard -- if ONLY one of the radiuses is set, the other one is calculated automatically -- outer_radius = inner_radius / silence_threshold -- silence_threshold is set to 0.001 (-60dB) -- CONE: direction = {0, 0, 0} -- the direction relative to the host {forward, up, right} cone_inner_angle = 0 -- inside this cone (given as halfangle in degrees 0-180) the gain is at maximum (as set in gain field) cone_outer_angle = 0 -- outside this cone (given as halfangle in degrees 0-180) the gain is at cone_outer_gain -- to set up an inverse cone (symmetrical around a plane with direction as a normal) -- set cone_inner_angle > cone_outer_angle AND both <= 90 -- useful for rotors -- example: -- cone_inner_angle = 80 -- cone_outer_angle = 60 -- will set up an inverse cone with +-10 degree inner angle and +-30 degree outer angle cone_outer_gain = 1 -- the gain outside cone_outer_angle cone_outer_lowpass = 24000 -- the cutoff frequency outside cone_outer_angle -- PLAYMODE: detached = false -- set to true if the sound should always play the whole sample (explosions, gunshots etc.) streaming = false -- if set to true, the samples will be streamed from the disk -- false (the default) value means the samples are kept in the memory (uncompressed!) -- implies detached=false listmode = RANDOM -- play one random sample from the playlist -- other values: -- SEQUENCE - sequentially play all samples from the playlist -- ASR - (Attack, SustainRelease) - plays the first sample on start only, loops everything else -- ATTACK TIME: attack = 0.0 -- the time it takes for the initial rise of volume from 0 to peak when the sample starts -- RELEASE TIME: release = 0.0 -- the time it takes for the volume to decay to zero when the sample stops ]]