=== Log opened UTC 2021-04-17 02:39:08 2021-04-17 02:39:07.623 INFO DCS: Command line: "D:\Eagle Dynamics\DCS World\bin\DCS.exe" 2021-04-17 02:39:07.623 INFO DCS: DCS/2.5.6.61527 (x86_64; Windows NT 10.0.19042) 2021-04-17 02:39:07.623 INFO DCS: DCS revision: 181514 2021-04-17 02:39:07.623 INFO DCS: Renderer revision: 21314 2021-04-17 02:39:07.623 INFO DCS: Terrain revision: 21287 2021-04-17 02:39:07.623 INFO DCS: CPU cores: 4, threads: 4, System RAM: 32699 MB, Pagefile: 32768 MB 2021-04-17 02:39:07.738 INFO EDCORE: (dDispatcher)enterToState_:0 2021-04-17 02:39:07.743 INFO Dispatcher: 2021/4/16 22:39 V1803061700 2021-04-17 02:39:07.759 INFO INPUT: Device [Keyboard] created deviceId = -1 2021-04-17 02:39:07.800 INFO INPUT: Device [Joystick - HOTAS Warthog {84D13710-9B98-11eb-8006-444553540000}] created deviceId = -1 2021-04-17 02:39:07.800 INFO INPUT: Joystick created[Joystick - HOTAS Warthog {84D13710-9B98-11eb-8006-444553540000}], ForceFeedBack: no 2021-04-17 02:39:07.802 INFO INPUT: Device [Throttle - HOTAS Warthog {84D13710-9B98-11eb-8008-444553540000}] created deviceId = -1 2021-04-17 02:39:07.802 INFO INPUT: Joystick created[Throttle - HOTAS Warthog {84D13710-9B98-11eb-8008-444553540000}], ForceFeedBack: no 2021-04-17 02:39:07.803 INFO INPUT: Device [MFG Crosswind V2 {84D13710-9B98-11eb-8009-444553540000}] created deviceId = -1 2021-04-17 02:39:07.803 INFO INPUT: Joystick created[MFG Crosswind V2 {84D13710-9B98-11eb-8009-444553540000}], ForceFeedBack: no 2021-04-17 02:39:07.816 INFO INPUT: Device [Mouse] created deviceId = -1 2021-04-17 02:39:07.852 INFO SOUND: Using driver: wasapi 2021-04-17 02:39:07.853 INFO SOUND: Found 1 available audio device(s): 2021-04-17 02:39:07.853 INFO SOUND: 0: ID: "{0.0.0.00000000}.{d7b3d439-b0fb-401b-aab0-8fd7a798f4b8}", Name: "Headphones (Arctis 7 Game)" 2021-04-17 02:39:11.909 INFO SOUND: Added sound path: Sounds 2021-04-17 02:39:11.928 INFO SOUNDER: Loaded 207 packed sounders. 2021-04-17 02:39:11.928 INFO Dispatcher: InitLow 2021-04-17 02:39:12.027 INFO EDCORE: Loaded D:/Eagle Dynamics/DCS World/bin/CockpitBase.dll 2021-04-17 02:39:12.247 INFO NET: Login success. 2021-04-17 02:39:13.125 INFO NET: Got auth data. 2021-04-17 02:39:13.139 INFO DCS: Successfully got authorization data. 2021-04-17 02:39:13.145 INFO Dispatcher: Loading installed modules... 2021-04-17 02:39:15.000 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua 2021-04-17 02:39:15.113 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./Mods/aircraft/F14/entry.lua 2021-04-17 02:39:15.124 INFO Scripting: PLUGINS START------------------------------------------------- 2021-04-17 02:39:15.149 INFO SOUND: Added sound path: ./CoreMods/tech/Animals/Sounds 2021-04-17 02:39:15.173 INFO SOUND: Added sound path: ./CoreMods/tech/TechWeaponPack/Sounds 2021-04-17 02:39:15.175 INFO SOUNDER: Loaded 24 packed sounders. 2021-04-17 02:39:15.204 INFO SOUND: Added sound path: ./CoreMods/tech/USS John C Stennis/Sounds 2021-04-17 02:39:15.204 INFO SOUNDER: Loaded 1 packed sounders. 2021-04-17 02:39:15.212 INFO SOUND: Added sound path: ./CoreMods/tech/USS_Nimitz/Sounds 2021-04-17 02:39:15.213 INFO SOUNDER: Loaded 5 packed sounders. 2021-04-17 02:39:15.441 INFO SOUND: Added sound path: ./CoreMods/aircraft/AJS37/Sounds 2021-04-17 02:39:15.450 INFO SOUND: Added sound path: ./CoreMods/aircraft/AV8BNA/Sounds 2021-04-17 02:39:15.453 INFO SOUNDER: Loaded 1 sounders. 2021-04-17 02:39:15.454 WARNING EDCORE: Source ./CoreMods/aircraft/AV8BNA/Shapes is already mounted to the same mount /models/. 2021-04-17 02:39:15.468 INFO SOUND: Added sound path: ./CoreMods/aircraft/C-101/Sounds 2021-04-17 02:39:15.478 INFO SOUND: Added sound path: ./CoreMods/aircraft/ChinaAssetPack/Sounds 2021-04-17 02:39:15.485 INFO SOUNDER: Loaded 11 sounders. 2021-04-17 02:39:15.501 INFO SOUND: Added sound path: ./CoreMods/aircraft/Christen Eagle II/Sounds 2021-04-17 02:39:15.537 INFO SOUND: Added sound path: ./CoreMods/aircraft/F14/Sounds 2021-04-17 02:39:15.542 INFO SOUNDER: Loaded 1 sounders. 2021-04-17 02:39:15.567 INFO SOUND: Added sound path: ./CoreMods/aircraft/Hawk/Sounds 2021-04-17 02:39:15.575 INFO SOUND: Added sound path: ./CoreMods/aircraft/I-16/Sounds 2021-04-17 02:39:15.587 INFO SOUND: Added sound path: ./CoreMods/aircraft/M-2000C/Sounds 2021-04-17 02:39:15.602 INFO SOUND: Added sound path: ./CoreMods/aircraft/MiG-21bis/Sounds 2021-04-17 02:39:15.614 INFO SOUND: Added sound path: ./CoreMods/aircraft/SA342/Sounds 2021-04-17 02:39:15.678 INFO SOUND: Added sound path: ./Mods/tech/CombinedArms/Sounds 2021-04-17 02:39:15.689 INFO SOUND: Added sound path: ./Mods/aircraft/A-10C/Sounds 2021-04-17 02:39:15.701 INFO SOUND: Added sound path: ./Mods/aircraft/A-10C_2/Sounds 2021-04-17 02:39:15.704 INFO SOUND: Added sound path: ./Mods/aircraft/AV8BNA/Sounds 2021-04-17 02:39:15.752 INFO SOUND: Added sound path: ./Mods/aircraft/F-16C/Sounds 2021-04-17 02:39:15.792 INFO SOUND: Added sound path: ./Mods/aircraft/F-5E/Sounds 2021-04-17 02:39:15.821 INFO SOUND: Added sound path: ./Mods/aircraft/F-86/Sounds 2021-04-17 02:39:15.888 INFO SOUND: Added sound path: ./Mods/aircraft/F14/Sounds 2021-04-17 02:39:16.496 INFO SOUND: Added sound path: ./Mods/aircraft/FA-18C/Sounds 2021-04-17 02:39:16.503 INFO SOUND: Added sound path: ./Mods/aircraft/JF-17/Sounds 2021-04-17 02:39:16.547 INFO SOUND: Added sound path: ./Mods/aircraft/Ka-50/Sounds 2021-04-17 02:39:16.551 INFO SOUND: Added sound path: ./Mods/aircraft/M-2000C/Sounds 2021-04-17 02:39:16.562 INFO SOUND: Added sound path: ./Mods/aircraft/MIG-21bis/Sounds 2021-04-17 02:39:16.690 INFO SOUND: Added sound path: ./Mods/aircraft/Mi-8MTV2/Sounds 2021-04-17 02:39:16.694 INFO SOUND: Added sound path: ./Mods/aircraft/MiG-19P/Sounds 2021-04-17 02:39:16.710 INFO SOUND: Added sound path: ./Mods/aircraft/TF-51D/Sounds 2021-04-17 02:39:16.726 INFO SOUND: Added sound path: ./Mods/aircraft/Uh-1H/Sounds 2021-04-17 02:39:16.775 INFO SOUND: Added sound path: ./Mods/aircraft/Yak-52/Sounds 2021-04-17 02:39:16.802 INFO Scripting: PLUGINS DONE-------------------------------------------------- 2021-04-17 02:39:17.203 INFO EDCORE: Loaded D:/Eagle Dynamics/DCS World/CoreMods/aircraft/AV8BNA/bin/AV8B_AI.dll 2021-04-17 02:39:17.206 INFO EDCORE: Loaded D:/Eagle Dynamics/DCS World/CoreMods/aircraft/C-101/bin/C101Core.dll 2021-04-17 02:39:17.210 INFO EDCORE: Loaded D:/Eagle Dynamics/DCS World/CoreMods/aircraft/ChinaAssetPack/bin/CAP_AI.dll 2021-04-17 02:39:17.213 INFO EDCORE: Loaded D:/Eagle Dynamics/DCS World/CoreMods/aircraft/ChinaAssetPack/bin/JF-17_AI.dll 2021-04-17 02:39:17.215 INFO CE2_AI: Loading CE AI 2021-04-17 02:39:17.215 INFO EDCORE: Loaded D:/Eagle Dynamics/DCS World/CoreMods/aircraft/Christen Eagle II/bin/CE2_AI.dll 2021-04-17 02:39:17.219 INFO EDCORE: Loaded D:/Eagle Dynamics/DCS World/CoreMods/aircraft/F14/bin/F14-AI.dll 2021-04-17 02:39:17.223 INFO MiG21_AI: Loading Mig21 AI 2021-04-17 02:39:17.223 INFO EDCORE: Loaded D:/Eagle Dynamics/DCS World/CoreMods/aircraft/MiG-21bis/bin/MiG21_AI.dll 2021-04-17 02:39:17.229 INFO EDCORE: Loaded D:/Eagle Dynamics/DCS World/CoreMods/services/CaptoGlove/bin/edCaptoGlove.dll 2021-04-17 02:39:17.233 INFO EDCORE: Loaded D:/Eagle Dynamics/DCS World/CoreMods/services/VoiceChat/bin/VoiceChat.dll 2021-04-17 02:39:17.274 INFO EDCORE: Loaded D:/Eagle Dynamics/DCS World/CoreMods/services/jsAvionics/bin/jsAvionics.dll 2021-04-17 02:39:17.606 INFO EDCORE: Loaded D:/Eagle Dynamics/DCS World/Mods/tech/CombinedArms/bin/GroundCockpitBase.dll 2021-04-17 02:39:18.102 INFO EDCORE: Loaded D:/Eagle Dynamics/DCS World/Mods/tech/CombinedArms/bin/CombinedArms.dll 2021-04-17 02:39:18.169 INFO DCS: options.graphics = { ['messagesFontScale'] = 1; ['rainDroplets'] = true; ['LensEffects'] = 0; ['heatBlr'] = 2; ['anisotropy'] = 3; ['water'] = 2; ['motionBlur'] = 0; ['outputGamma'] = 2.2; ['treesVisibility'] = 10000; ['aspect'] = 1.7777777777778; ['lights'] = 2; ['shadows'] = 4; ['MSAA'] = 1; ['SSAA'] = 0; ['civTraffic'] = 'high'; ['clutterMaxDistance'] = 1000; ['cockpitGI'] = 1; ['terrainTextures'] = 'max'; ['multiMonitorSetup'] = '1camera'; ['shadowTree'] = false; ['chimneySmokeDensity'] = 5; ['fullScreen'] = false; ['DOF'] = 0; ['clouds'] = 1; ['forestDistanceFactor'] = 1; ['flatTerrainShadows'] = 0; ['width'] = 1920; ['visibRange'] = 'Extreme'; ['SSLR'] = 0; ['effects'] = 3; ['SSAO'] = 0; ['useDeferredShading'] = 1; ['sync'] = false; ['textures'] = 2; ['scaleGui'] = 1; ['preloadRadius'] = 150000; ['height'] = 1080; ['terrainMapMFD'] = { ['distance'] = { ['mapLodDistance3'] = 200000; ['mapLodDistance2'] = 100000; ['mapLodDistance0'] = 25000; ['mapLodDistance1'] = 50000; }; }; }; 2021-04-17 02:39:18.171 INFO GRAPHICSVISTA: renderer: 'dx11backend.dll' 2021-04-17 02:39:18.204 INFO DX11BACKEND: DX11Renderer initialization (w:1920 h:1080 fullscrn:0 vsync:0 adapter:0 monitor:0 shaderErrors:1) 2021-04-17 02:39:18.285 INFO DX11BACKEND: Driver Concurrent Creates - 1 2021-04-17 02:39:18.285 INFO DX11BACKEND: Driver Command Lists - 1 2021-04-17 02:39:18.292 INFO DX11BACKEND: NVIDIA API init OK 2021-04-17 02:39:18.293 INFO DX11BACKEND: NVIDIA Display Driver Version 46611.r466_04 2021-04-17 02:39:18.293 INFO DX11BACKEND: GPU count:1 2021-04-17 02:39:18.327 INFO DX11BACKEND: commonPool: 68-128, cbPool: 4-14, samplerPool: 5-16 2021-04-17 02:39:18.330 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo/fxo.zip 2021-04-17 02:39:18.890 ERROR EDCORE: Can't open file 'bazar/shaders/posteffects/slot.fx.' from fs 2021-04-17 02:39:18.890 WARNING DX11BACKEND: Shader posteffects/slot.fx:DIRECTX11=true;USE_DCS_DEFERRED=1; is outdated as file bazar/shaders/posteffects/slot.fx is modified. 2021-04-17 02:39:19.298 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 1132/1133. 2021-04-17 02:39:19.304 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\Dino\Saved Games\DCS\fxo 2021-04-17 02:39:19.307 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 24/24. 2021-04-17 02:39:19.315 INFO VISUALIZER: SceneManager initialization 2021-04-17 02:39:19.331 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:19.331 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1; 2021-04-17 02:39:19.435 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:19.435 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1; 2021-04-17 02:39:19.542 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:19.542 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1; 2021-04-17 02:39:19.649 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:19.649 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1; 2021-04-17 02:39:19.764 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:19.764 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1; 2021-04-17 02:39:19.825 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:19.825 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1; 2021-04-17 02:39:19.889 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:19.889 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1; 2021-04-17 02:39:19.952 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:19.952 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1; 2021-04-17 02:39:20.020 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:20.020 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1; 2021-04-17 02:39:20.054 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:20.054 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1; 2021-04-17 02:39:20.089 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:20.089 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1; 2021-04-17 02:39:20.137 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:20.137 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1; 2021-04-17 02:39:20.177 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:20.177 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1; 2021-04-17 02:39:20.206 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:20.206 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1; 2021-04-17 02:39:20.232 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:20.232 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1; 2021-04-17 02:39:20.258 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:20.258 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1; 2021-04-17 02:39:20.289 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:20.289 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1; 2021-04-17 02:39:20.309 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:20.309 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1; 2021-04-17 02:39:20.335 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:20.335 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1; 2021-04-17 02:39:20.360 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:20.360 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1; 2021-04-17 02:39:20.386 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:20.386 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1; 2021-04-17 02:39:20.406 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:20.406 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1; 2021-04-17 02:39:20.425 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:20.425 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1; 2021-04-17 02:39:20.450 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1;. 2021-04-17 02:39:20.450 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1; 2021-04-17 02:39:20.906 INFO VISUALIZER: cascade shadows init (preset:'default' quality:4 layers:4 size:4096) 2021-04-17 02:39:20.940 INFO SOUND: Opening default audio device. 2021-04-17 02:39:20.943 INFO SOUND: Driver reports 2 channels with mask 0x3 2021-04-17 02:39:20.943 INFO SOUND: Using 2 channels at 48000 Hz 2021-04-17 02:39:20.943 INFO SOUND: Channel layout: Headphones/Stereo 2021-04-17 02:39:20.958 INFO DCS: gDescription: "NVIDIA GeForce RTX 2080 Ti" gVendorId: 4318 gDeviceId: 7687 gMemory: 11048 MB 2021-04-17 02:39:20.969 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH 2021-04-17 02:39:20.972 ERROR EDOBJECTS: Object HB_F14_EXT_PHX_ALU with id=320 already declared in table MissileTable 2021-04-17 02:39:21.080 ERROR WEAPONSBASE: invalid cx data <./CoreMods/aircraft/SA342/SA342_Weapons.lua> 2021-04-17 02:39:21.870 WARNING LOG: 1 duplicate message(s) skipped. 2021-04-17 02:39:21.870 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/aircraft/F14/fxo 2021-04-17 02:39:21.872 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 0/0. 2021-04-17 02:39:21.892 INFO EDCORE: (dDispatcher)enterToState_:1 2021-04-17 02:39:23.128 INFO UIBASERENDERER: Cannot load font [D:\Eagle Dynamics\DCS World\dxgui\skins\fonts\]! 2021-04-17 02:39:24.743 INFO Dispatcher: //=== END OF INIT ======================================// 2021-04-17 02:39:24.743 INFO EDCORE: (dDispatcher)enterToState_:2 2021-04-17 02:39:24.759 INFO EDCORE: (dDispatcher)enterToState_:3 2021-04-17 02:39:24.759 INFO Lua: Lua CPU usage: metric: average game loading: 39.7935 % 2021-04-17 02:39:24.768 INFO DCS: Screen: MainMenu 2021-04-17 02:39:28.320 INFO DCS: Screen: Settings 2021-04-17 02:44:07.800 ERROR VFS: VFS_open_write: CreateFile(C:\Users\Dino\Saved Games\DCS\Config/Input/disabled.lua): The system cannot find the path specified. 2021-04-17 02:44:07.801 INFO DCS: Screen: MainMenu 2021-04-17 02:44:11.825 INFO NET: client has started 2021-04-17 02:44:11.825 INFO NET: Using LEDBAT for UDP congestion control. 2021-04-17 02:44:11.827 INFO SOUND: Using SSSE3 for peak calc. 2021-04-17 02:44:29.696 INFO NET: client has stopped 2021-04-17 02:44:29.696 INFO DCS: Screen: MainMenu 2021-04-17 02:44:41.561 INFO LUA-TERRAIN: Init('./Mods/terrains/Caucasus\terrain.cfg.lua') 2021-04-17 02:44:41.563 INFO TERRAIN: lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua) 2021-04-17 02:44:41.563 INFO TERRAIN: lSystem::CleanScenes() 2021-04-17 02:44:41.563 INFO TERRAIN: lSystem::exit() 2021-04-17 02:44:41.563 INFO VISUALIZER: TerrainRenderer::release 2021-04-17 02:44:41.563 INFO TERRAIN: lSystem::CleanScenes() 2021-04-17 02:44:41.563 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 13 2021-04-17 02:44:41.907 INFO EDTERRAIN4: TERRAIN_REVISION = 4082 2021-04-17 02:44:41.907 INFO EDTERRAIN4: Open terrain cfg "./Mods/terrains/Caucasus\terrain.cfg.lua" 2021-04-17 02:44:41.907 INFO EDTERRAIN4: Build date: 2021-04-17 02:44:41.907 INFO EDTERRAIN4: Texture quality: "max" 2021-04-17 02:44:42.004 INFO EDCORE: 0.090 s terrain references 2021-04-17 02:44:42.011 INFO EDCORE: 0.000 s terrain models 2021-04-17 02:44:42.018 INFO EDCORE: 0.000 s terrain assets 2021-04-17 02:44:42.150 INFO EDCORE: 0.124 s terrain assets2 2021-04-17 02:44:42.402 INFO EDCORE: 0.245 s terrain landfile 2021-04-17 02:44:42.415 INFO EDCORE: 0.006 s terrain surfaceTile 2021-04-17 02:44:42.423 INFO EDTERRAIN4: switchTextures (season=1, minTexture=false) 2021-04-17 02:44:42.474 INFO EDCORE: 0.051 s terrain vfstextures 2021-04-17 02:44:42.549 INFO EDCORE: 0.068 s terrain scene 2021-04-17 02:44:42.556 INFO EDCORE: 0.000 s terrain roaddetails 2021-04-17 02:44:42.563 INFO EDCORE: 0.000 s terrain forest 2021-04-17 02:44:46.580 INFO EDCORE: 4.010 s terrain routes 2021-04-17 02:44:46.588 INFO EDCORE: 0.000 s terrain surfacedetails 2021-04-17 02:44:46.596 INFO EDCORE: 0.000 s terrain blocks 2021-04-17 02:44:46.613 INFO EDCORE: 0.000 s terrain references 2021-04-17 02:44:46.826 INFO EDCORE: 0.223 s terrain superficials 2021-04-17 02:44:46.838 INFO EDCORE: 0.005 s terrain lma 2021-04-17 02:44:46.845 INFO EDCORE: 0.000 s terrain vectordatasettings 2021-04-17 02:44:48.314 INFO EDCORE: 1.462 s terrain navgraph 2021-04-17 02:44:48.331 INFO EDCORE: 0.009 s terrain vti 2021-04-17 02:44:49.249 INFO EDTERRAIN4: terrain time: 7.342194 s 2021-04-17 02:44:49.254 INFO TERRAIN: lSystem::InitScenes() 2021-04-17 02:44:49.254 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=22, month=6) 2021-04-17 02:44:49.254 INFO EDTERRAIN4: switchTextures (season=1, minTexture=false) 2021-04-17 02:44:49.254 INFO DX11BACKEND: Reloading textures ... 2021-04-17 02:44:49.257 INFO LUA-TERRAIN: Init done 2021-04-17 02:44:49.263 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() START 2021-04-17 02:44:49.264 INFO EDTERRAINGRAPHICS41: loading terrain options: Config/terrain/terrainoptions41.lua 2021-04-17 02:44:49.265 INFO EDTERRAINGRAPHICS41: loading terrain shading options: ./Mods/terrains/Caucasus/shadingOptions/Caucasus.lua 2021-04-17 02:44:49.267 INFO METASHADER: MetaShaderCache2: [111] from ./Mods/terrains/Caucasus/misc/metacache/dcs.lua 2021-04-17 02:44:49.474 INFO METASHADER: loaded [111/111] 2021-04-17 02:44:49.488 WARNING EDTERRAINGRAPHICS41: failed to open "surfaceDetailsHints" section in terrain config 2021-04-17 02:44:49.498 INFO EDTERRAINGRAPHICS41: 0.000010s Loaded reference file "caucasus" buffers: 0 2021-04-17 02:44:49.498 INFO EDCORE: 0.000 s landscape4::lReferenceFile 2021-04-17 02:44:49.529 INFO EDTERRAINGRAPHICS41: 0.023732s Loaded reference file "airfieldslights" buffers: 7 2021-04-17 02:44:49.529 INFO EDCORE: 0.024 s landscape4::lReferenceFile 2021-04-17 02:44:49.612 INFO EDTERRAINGRAPHICS41: 0.075454s Loaded reference file "blockbuildings" buffers: 7 2021-04-17 02:44:49.612 INFO EDCORE: 0.075 s landscape4::lReferenceFile 2021-04-17 02:44:49.634 INFO EDTERRAINGRAPHICS41: 0.011392s Loaded reference file "blocktrees" buffers: 0 2021-04-17 02:44:49.634 INFO EDCORE: 0.011 s landscape4::lReferenceFile 2021-04-17 02:44:49.761 INFO EDTERRAINGRAPHICS41: 0.119045s Loaded reference file "caucasusafbbuildings_new" buffers: 27 2021-04-17 02:44:49.761 INFO EDCORE: 0.119 s landscape4::lReferenceFile 2021-04-17 02:44:49.804 INFO EDTERRAINGRAPHICS41: 0.029366s Loaded reference file "caucasusbridges" buffers: 11 2021-04-17 02:44:49.804 INFO EDCORE: 0.029 s landscape4::lReferenceFile 2021-04-17 02:44:49.865 INFO EDTERRAINGRAPHICS41: 0.053012s Loaded reference file "caucasusobjects" buffers: 0 2021-04-17 02:44:49.865 INFO EDCORE: 0.053 s landscape4::lReferenceFile 2021-04-17 02:44:49.896 INFO EDTERRAINGRAPHICS41: 0.024448s Loaded reference file "communication" buffers: 7 2021-04-17 02:44:49.896 INFO EDCORE: 0.024 s landscape4::lReferenceFile 2021-04-17 02:44:49.903 INFO EDTERRAINGRAPHICS41: 0.000230s Loaded reference file "crashmodels" buffers: 1 2021-04-17 02:44:49.903 INFO EDCORE: 0.000 s landscape4::lReferenceFile 2021-04-17 02:44:49.995 INFO EDTERRAINGRAPHICS41: 0.083480s Loaded reference file "crashmodelsfromedm" buffers: 22 2021-04-17 02:44:49.995 INFO EDCORE: 0.083 s landscape4::lReferenceFile 2021-04-17 02:44:50.024 INFO EDTERRAINGRAPHICS41: 0.021838s Loaded reference file "housedetails" buffers: 9 2021-04-17 02:44:50.024 INFO EDCORE: 0.022 s landscape4::lReferenceFile 2021-04-17 02:44:50.035 INFO EDTERRAINGRAPHICS41: 0.003472s Loaded reference file "industrial" buffers: 8 2021-04-17 02:44:50.035 INFO EDCORE: 0.003 s landscape4::lReferenceFile 2021-04-17 02:44:50.066 INFO EDTERRAINGRAPHICS41: 0.023672s Loaded reference file "misc" buffers: 3 2021-04-17 02:44:50.066 INFO EDCORE: 0.024 s landscape4::lReferenceFile 2021-04-17 02:44:50.078 INFO EDTERRAINGRAPHICS41: 0.005074s Loaded reference file "oilplatforms" buffers: 7 2021-04-17 02:44:50.078 INFO EDCORE: 0.005 s landscape4::lReferenceFile 2021-04-17 02:44:50.091 INFO EDTERRAINGRAPHICS41: 0.005232s Loaded reference file "tuapserefinery" buffers: 6 2021-04-17 02:44:50.091 INFO EDCORE: 0.005 s landscape4::lReferenceFile 2021-04-17 02:44:50.103 INFO EDTERRAINGRAPHICS41: 0.005332s Loaded reference file "vehicles" buffers: 9 2021-04-17 02:44:50.103 INFO EDCORE: 0.005 s landscape4::lReferenceFile 2021-04-17 02:44:50.125 INFO EDTERRAINGRAPHICS41: 0.012165s Loaded reference file "vessels" buffers: 7 2021-04-17 02:44:50.125 INFO EDCORE: 0.012 s landscape4::lReferenceFile 2021-04-17 02:44:50.141 INFO EDTERRAINGRAPHICS41: 0.007367s Loaded reference file "walls" buffers: 2 2021-04-17 02:44:50.141 INFO EDCORE: 0.007 s landscape4::lReferenceFile 2021-04-17 02:44:50.159 INFO EDTERRAINGRAPHICS41: 0.009646s Loaded reference file "americanbeech" buffers: 0 2021-04-17 02:44:50.159 INFO EDCORE: 0.010 s landscape4::lReferenceFile 2021-04-17 02:44:50.169 INFO EDTERRAINGRAPHICS41: 0.001170s Loaded reference file "caucasus_fir" buffers: 0 2021-04-17 02:44:50.169 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-04-17 02:44:50.179 INFO EDTERRAINGRAPHICS41: 0.001273s Loaded reference file "cypress_oak" buffers: 0 2021-04-17 02:44:50.179 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-04-17 02:44:50.189 INFO EDTERRAINGRAPHICS41: 0.000993s Loaded reference file "european_beech" buffers: 0 2021-04-17 02:44:50.189 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-04-17 02:44:50.199 INFO EDTERRAINGRAPHICS41: 0.000930s Loaded reference file "green_ash" buffers: 0 2021-04-17 02:44:50.199 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-04-17 02:44:50.210 INFO EDTERRAINGRAPHICS41: 0.000899s Loaded reference file "honey_mesquite" buffers: 0 2021-04-17 02:44:50.210 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-04-17 02:44:50.221 INFO EDTERRAINGRAPHICS41: 0.000797s Loaded reference file "italiancypress" buffers: 0 2021-04-17 02:44:50.221 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-04-17 02:44:50.228 INFO EDTERRAINGRAPHICS41: 0.000551s Loaded reference file "lombardypoplar" buffers: 0 2021-04-17 02:44:50.228 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-04-17 02:44:50.236 INFO EDTERRAINGRAPHICS41: 0.000633s Loaded reference file "mountain_maple" buffers: 0 2021-04-17 02:44:50.236 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-04-17 02:44:50.244 INFO EDTERRAINGRAPHICS41: 0.000556s Loaded reference file "norwayspruce" buffers: 0 2021-04-17 02:44:50.244 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-04-17 02:44:50.251 INFO EDTERRAINGRAPHICS41: 0.000464s Loaded reference file "shrub" buffers: 0 2021-04-17 02:44:50.251 INFO EDCORE: 0.000 s landscape4::lReferenceFile 2021-04-17 02:44:50.251 INFO EDTERRAINGRAPHICS41: InstanceManager2 is completing initialization... 2021-04-17 02:44:50.256 INFO EDTERRAINGRAPHICS41: InstanceManager2 complete initialization: 2021-04-17 02:44:50.256 INFO EDTERRAINGRAPHICS41: objects: 667 2021-04-17 02:44:50.256 INFO EDTERRAINGRAPHICS41: subObjects: 493 2021-04-17 02:44:50.256 INFO EDTERRAINGRAPHICS41: objectLods: 2914 2021-04-17 02:44:50.256 INFO EDTERRAINGRAPHICS41: objectLodRenderItems: 330 2021-04-17 02:44:50.256 INFO EDTERRAINGRAPHICS41: MAX_LODS_IN_OBJECT: 10 2021-04-17 02:44:50.256 INFO EDTERRAINGRAPHICS41: MAX_SUBOBJECTS_IN_OBJECT: 74 2021-04-17 02:44:50.256 INFO EDTERRAINGRAPHICS41: GEOMETRY BUFFERS: 133 2021-04-17 02:44:50.266 INFO EDCORE: 0.000 s landscape5::OceanFile 2021-04-17 02:44:50.389 INFO EDCORE: 0.114 s landscape5::GrassFile 2021-04-17 02:44:50.396 INFO EDCORE: 0.000 s landscape5::lModels5File 2021-04-17 02:44:50.563 WARNING LOG: 16 duplicate message(s) skipped. 2021-04-17 02:44:50.563 INFO EDTERRAINGRAPHICS41: remapper.deformers is not empty 2021-04-17 02:44:50.610 INFO EDTERRAINGRAPHICS41: materialParams[29066]*1536 2021-04-17 02:44:50.613 INFO EDCORE: 0.051 s landscape5::Surface5File 2021-04-17 02:44:50.624 INFO EDTERRAINGRAPHICS41: materialParams[1037]*1536 2021-04-17 02:44:50.624 INFO EDCORE: 0.004 s landscape5::SurfaceTile 2021-04-17 02:44:50.635 INFO EDCORE: 0.001 s landscape5::Scene5File 2021-04-17 02:44:50.649 INFO EDCORE: 0.007 s landscape4::lRoutesFile 2021-04-17 02:44:50.657 INFO EDCORE: 0.000 s landscape4::lSurfaceDetails2File 2021-04-17 02:44:50.665 INFO EDTERRAINGRAPHICS41: materialParams[1]*1536 2021-04-17 02:44:50.665 INFO EDCORE: 0.000 s landscape4::lSuperficialFile 2021-04-17 02:44:50.672 INFO EDCORE: Loaded D:/Eagle Dynamics/DCS World/bin/dxgui_edge_render.dll 2021-04-17 02:44:50.672 INFO EDCORE: 0.000 s landscape4::lGeoNamesFile 2021-04-17 02:44:50.681 INFO EDCORE: 0.001 s landscape5::sup5File 2021-04-17 02:44:50.691 INFO EDCORE: 0.000 s landscape5::sup5File 2021-04-17 02:44:50.701 INFO EDCORE: 0.000 s landscape5::navGraph5File 2021-04-17 02:44:50.701 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() END 1.438097 s 2021-04-17 02:44:50.701 ERROR_ONCE DX11BACKEND: render target 'mainDepthBuffer_copy' not found 2021-04-17 02:44:50.701 ERROR_ONCE DX11BACKEND: render target 'DummyShadowMap' not found 2021-04-17 02:44:51.609 INFO DCS: Screen: MissionEditor 2021-04-17 02:44:51.651 INFO EDTERRAINGRAPHICS41: instancer factors has been changed. Update lod buffers. 2021-04-17 02:44:51.651 INFO EDTERRAINGRAPHICS41: distanceFactor = 1.500000 2021-04-17 02:44:51.651 INFO EDTERRAINGRAPHICS41: instancerDistanceFactor = 1.000000 2021-04-17 02:44:51.651 INFO EDTERRAINGRAPHICS41: forestDistanceFactor = 1.000000 2021-04-17 02:44:51.651 INFO EDTERRAINGRAPHICS41: forestDensity = 1.000000 2021-04-17 02:44:51.733 INFO EDTERRAINGRAPHICS41: instancer factors has been changed. Update lod buffers. 2021-04-17 02:44:51.733 INFO EDTERRAINGRAPHICS41: distanceFactor = 1.000000 2021-04-17 02:44:51.733 INFO EDTERRAINGRAPHICS41: instancerDistanceFactor = 1.000000 2021-04-17 02:44:51.733 INFO EDTERRAINGRAPHICS41: forestDistanceFactor = 1.000000 2021-04-17 02:44:51.733 INFO EDTERRAINGRAPHICS41: forestDensity = 1.000000 2021-04-17 02:44:55.704 INFO LUA-GUI_MAP: levelformap=0 2021-04-17 02:45:41.414 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=89;SIZE_X=89;SIZE_Y=62;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.414 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=89;SIZE_X=89;SIZE_Y=62;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.444 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=89;SIZE_X=89;SIZE_Y=62;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.444 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=89;SIZE_X=89;SIZE_Y=62;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.474 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=89;SIZE_X=89;SIZE_Y=62;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.474 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=89;SIZE_X=89;SIZE_Y=62;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.508 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=89;SIZE_X=89;SIZE_Y=62;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.508 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=89;SIZE_X=89;SIZE_Y=62;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.542 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=44;SIZE_X=44;SIZE_Y=31;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.542 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=44;SIZE_X=44;SIZE_Y=31;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.570 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=44;SIZE_X=44;SIZE_Y=31;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.570 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=44;SIZE_X=44;SIZE_Y=31;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.591 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=44;SIZE_X=44;SIZE_Y=31;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.591 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=44;SIZE_X=44;SIZE_Y=31;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.614 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=44;SIZE_X=44;SIZE_Y=31;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.614 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=44;SIZE_X=44;SIZE_Y=31;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.640 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=22;SIZE_X=22;SIZE_Y=15;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.640 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=22;SIZE_X=22;SIZE_Y=15;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.659 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=22;SIZE_X=22;SIZE_Y=15;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.659 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=22;SIZE_X=22;SIZE_Y=15;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.677 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=22;SIZE_X=22;SIZE_Y=15;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.678 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=22;SIZE_X=22;SIZE_Y=15;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.699 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=22;SIZE_X=22;SIZE_Y=15;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.699 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=22;SIZE_X=22;SIZE_Y=15;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.728 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=11;SIZE_X=11;SIZE_Y=7;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.728 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=11;SIZE_X=11;SIZE_Y=7;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.743 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=11;SIZE_X=11;SIZE_Y=7;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.743 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=11;SIZE_X=11;SIZE_Y=7;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.759 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=11;SIZE_X=11;SIZE_Y=7;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.759 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=11;SIZE_X=11;SIZE_Y=7;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.777 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=11;SIZE_X=11;SIZE_Y=7;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.777 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=11;SIZE_X=11;SIZE_Y=7;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.796 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=5;SIZE_X=5;SIZE_Y=3;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.796 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=5;SIZE_X=5;SIZE_Y=3;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.811 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=5;SIZE_X=5;SIZE_Y=3;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.811 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=5;SIZE_X=5;SIZE_Y=3;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.826 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=5;SIZE_X=5;SIZE_Y=3;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.826 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=5;SIZE_X=5;SIZE_Y=3;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.843 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=5;SIZE_X=5;SIZE_Y=3;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.843 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=5;SIZE_X=5;SIZE_Y=3;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.861 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=2;SIZE_X=2;SIZE_Y=1;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.861 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=2;SIZE_X=2;SIZE_Y=1;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.874 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=2;SIZE_X=2;SIZE_Y=1;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.874 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=2;SIZE_X=2;SIZE_Y=1;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.888 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=2;SIZE_X=2;SIZE_Y=1;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.888 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=2;SIZE_X=2;SIZE_Y=1;USE_DCS_DEFERRED=1; 2021-04-17 02:45:41.904 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=2;SIZE_X=2;SIZE_Y=1;USE_DCS_DEFERRED=1;. 2021-04-17 02:45:41.904 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=2;SIZE_X=2;SIZE_Y=1;USE_DCS_DEFERRED=1; 2021-04-17 02:46:33.206 INFO LUA-GUI_MAP: levelformap=1 2021-04-17 02:46:33.683 INFO LUA-GUI_MAP: levelformap=0 2021-04-17 02:46:34.759 INFO LUA-GUI_MAP: levelformap=1 2021-04-17 02:46:46.737 INFO LUA-GUI_MAP: levelformap=0 2021-04-17 02:46:56.554 ERROR_ONCE DX11BACKEND: texture 'flame_zu_f01.tga' not found. Asked from 'NGMODEL' 2021-04-17 02:46:56.554 ERROR_ONCE DX11BACKEND: texture 'flame_zu_f03.tga' not found. Asked from 'NGMODEL' 2021-04-17 02:46:56.554 ERROR_ONCE DX11BACKEND: texture 'flame_zu_f02.tga' not found. Asked from 'NGMODEL' 2021-04-17 02:46:56.554 ERROR_ONCE DX11BACKEND: texture 'flame_zu_f04.tga' not found. Asked from 'NGMODEL' 2021-04-17 02:46:56.554 ERROR_ONCE DX11BACKEND: texture 'flame_zu_03.tga' not found. Asked from 'NGMODEL' 2021-04-17 02:46:56.554 ERROR_ONCE DX11BACKEND: texture 'flame_zu_04.tga' not found. Asked from 'NGMODEL' 2021-04-17 02:46:56.555 ERROR_ONCE DX11BACKEND: texture 'flame_zu_02.tga' not found. Asked from 'NGMODEL' 2021-04-17 02:46:56.555 ERROR_ONCE DX11BACKEND: texture 'flame_zu_01.tga' not found. Asked from 'NGMODEL' 2021-04-17 02:47:11.468 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=370;SIZE_X=370;SIZE_Y=252;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:11.468 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=370;SIZE_X=370;SIZE_Y=252;USE_DCS_DEFERRED=1; 2021-04-17 02:47:11.545 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=370;SIZE_X=370;SIZE_Y=252;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:11.545 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=370;SIZE_X=370;SIZE_Y=252;USE_DCS_DEFERRED=1; 2021-04-17 02:47:11.626 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=370;SIZE_X=370;SIZE_Y=252;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:11.626 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=370;SIZE_X=370;SIZE_Y=252;USE_DCS_DEFERRED=1; 2021-04-17 02:47:11.711 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=370;SIZE_X=370;SIZE_Y=252;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:11.711 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=370;SIZE_X=370;SIZE_Y=252;USE_DCS_DEFERRED=1; 2021-04-17 02:47:11.800 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=185;SIZE_X=185;SIZE_Y=126;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:11.800 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=185;SIZE_X=185;SIZE_Y=126;USE_DCS_DEFERRED=1; 2021-04-17 02:47:11.843 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=185;SIZE_X=185;SIZE_Y=126;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:11.843 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=185;SIZE_X=185;SIZE_Y=126;USE_DCS_DEFERRED=1; 2021-04-17 02:47:11.889 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=185;SIZE_X=185;SIZE_Y=126;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:11.889 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=185;SIZE_X=185;SIZE_Y=126;USE_DCS_DEFERRED=1; 2021-04-17 02:47:11.938 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=185;SIZE_X=185;SIZE_Y=126;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:11.938 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=185;SIZE_X=185;SIZE_Y=126;USE_DCS_DEFERRED=1; 2021-04-17 02:47:11.989 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=92;SIZE_X=92;SIZE_Y=63;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:11.989 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=92;SIZE_X=92;SIZE_Y=63;USE_DCS_DEFERRED=1; 2021-04-17 02:47:12.016 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=92;SIZE_X=92;SIZE_Y=63;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:12.016 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=92;SIZE_X=92;SIZE_Y=63;USE_DCS_DEFERRED=1; 2021-04-17 02:47:12.044 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=92;SIZE_X=92;SIZE_Y=63;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:12.044 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=92;SIZE_X=92;SIZE_Y=63;USE_DCS_DEFERRED=1; 2021-04-17 02:47:12.075 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=92;SIZE_X=92;SIZE_Y=63;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:12.075 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=92;SIZE_X=92;SIZE_Y=63;USE_DCS_DEFERRED=1; 2021-04-17 02:47:12.109 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=46;SIZE_X=46;SIZE_Y=31;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:12.109 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=46;SIZE_X=46;SIZE_Y=31;USE_DCS_DEFERRED=1; 2021-04-17 02:47:12.129 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=46;SIZE_X=46;SIZE_Y=31;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:12.129 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=46;SIZE_X=46;SIZE_Y=31;USE_DCS_DEFERRED=1; 2021-04-17 02:47:12.150 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=46;SIZE_X=46;SIZE_Y=31;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:12.150 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=46;SIZE_X=46;SIZE_Y=31;USE_DCS_DEFERRED=1; 2021-04-17 02:47:12.173 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=46;SIZE_X=46;SIZE_Y=31;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:12.173 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=46;SIZE_X=46;SIZE_Y=31;USE_DCS_DEFERRED=1; 2021-04-17 02:47:12.197 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=23;SIZE_X=23;SIZE_Y=15;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:12.197 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=23;SIZE_X=23;SIZE_Y=15;USE_DCS_DEFERRED=1; 2021-04-17 02:47:12.213 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=23;SIZE_X=23;SIZE_Y=15;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:12.213 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=23;SIZE_X=23;SIZE_Y=15;USE_DCS_DEFERRED=1; 2021-04-17 02:47:12.231 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=23;SIZE_X=23;SIZE_Y=15;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:12.231 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=23;SIZE_X=23;SIZE_Y=15;USE_DCS_DEFERRED=1; 2021-04-17 02:47:12.250 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=23;SIZE_X=23;SIZE_Y=15;USE_DCS_DEFERRED=1;. 2021-04-17 02:47:12.250 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=23;SIZE_X=23;SIZE_Y=15;USE_DCS_DEFERRED=1; 2021-04-17 02:51:29.855 INFO LUA-GUI_MAP: levelformap=1 2021-04-17 02:51:30.655 INFO LUA-GUI_MAP: levelformap=0 2021-04-17 02:52:39.051 INFO VISUALIZER: TerrainRenderer::release 2021-04-17 02:52:39.330 WARNING LOG: 2 duplicate message(s) skipped. 2021-04-17 02:52:39.330 INFO DCS: Screen: MissionEditor 2021-04-17 02:52:39.330 INFO EDTERRAINGRAPHICS41: instancer factors has been changed. Update lod buffers. 2021-04-17 02:52:39.330 INFO EDTERRAINGRAPHICS41: distanceFactor = 1.500000 2021-04-17 02:52:39.330 INFO EDTERRAINGRAPHICS41: instancerDistanceFactor = 1.000000 2021-04-17 02:52:39.330 INFO EDTERRAINGRAPHICS41: forestDistanceFactor = 1.000000 2021-04-17 02:52:39.330 INFO EDTERRAINGRAPHICS41: forestDensity = 1.000000 2021-04-17 02:52:39.335 INFO EDTERRAINGRAPHICS41: instancer factors has been changed. Update lod buffers. 2021-04-17 02:52:39.335 INFO EDTERRAINGRAPHICS41: distanceFactor = 1.000000 2021-04-17 02:52:39.335 INFO EDTERRAINGRAPHICS41: instancerDistanceFactor = 1.000000 2021-04-17 02:52:39.335 INFO EDTERRAINGRAPHICS41: forestDistanceFactor = 1.000000 2021-04-17 02:52:39.335 INFO EDTERRAINGRAPHICS41: forestDensity = 1.000000 2021-04-17 02:53:09.137 INFO Dispatcher: loadMission C:\Users\Dino\AppData\Local\Temp\DCS\tempMission.miz 2021-04-17 02:53:09.139 INFO WORLDGENERAL: loading mission from: "C:\Users\Dino\AppData\Local\Temp\DCS\tempMission.miz" 2021-04-17 02:53:09.147 INFO DCS: use_xRay: yes 2021-04-17 02:53:09.147 INFO DCS: netfm_enable_coeff_switching: yes 2021-04-17 02:53:09.169 INFO EDCORE: (dDispatcher)enterToState_:4 2021-04-17 02:53:09.169 INFO Dispatcher: Terrain theatre Caucasus 2021-04-17 02:53:09.170 INFO Dispatcher: Start 2021-04-17 02:53:09.221 INFO Dispatcher: Terrain theatre Caucasus 2021-04-17 02:53:09.222 INFO TERRAIN: lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua) 2021-04-17 02:53:09.222 INFO TERRAIN: lSystem::CleanScenes() 2021-04-17 02:53:09.222 INFO TERRAIN: lSystem::InitScenes() 2021-04-17 02:53:09.222 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=21, month=6) 2021-04-17 02:53:09.225 WARNING GRAPHICSCORE: already registered Renderer callback 2021-04-17 02:53:09.231 INFO VISUALIZER: StartSimulation 2021-04-17 02:53:09.547 INFO VISUALIZER: cascade shadows init (preset:'default' quality:4 layers:4 size:4096) 2021-04-17 02:53:09.556 ERROR DX11BACKEND: Can't find precompiled shader enlight/radar.fx:DIRECTX11=true;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:09.556 INFO DX11BACKEND: Compile shader: enlight/radar.fx:DIRECTX11=true;USE_DCS_DEFERRED=1; 2021-04-17 02:53:09.650 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect enlight/radar.fx:DIRECTX11=true;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2021-04-17 02:53:10.045 ERROR_ONCE DX11BACKEND: texture 'lightning.dds' not found. Asked from 'EFFECTS2' 2021-04-17 02:53:10.054 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=3;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:10.054 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=3;USE_DCS_DEFERRED=1; 2021-04-17 02:53:10.161 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=10;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:10.161 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=10;USE_DCS_DEFERRED=1; 2021-04-17 02:53:11.467 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=5;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:11.467 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=5;USE_DCS_DEFERRED=1; 2021-04-17 02:53:12.495 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=14;THREAD_Y=5;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:12.495 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=14;THREAD_Y=5;USE_DCS_DEFERRED=1; 2021-04-17 02:53:13.527 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=7;THREAD_Y=5;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:13.527 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=7;THREAD_Y=5;USE_DCS_DEFERRED=1; 2021-04-17 02:53:14.395 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;PUFF_SOFT_PARTICLES;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:14.395 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;PUFF_SOFT_PARTICLES;USE_DCS_DEFERRED=1; 2021-04-17 02:53:14.476 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=6;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:14.476 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=6;USE_DCS_DEFERRED=1; 2021-04-17 02:53:15.844 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=3;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:15.844 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=3;USE_DCS_DEFERRED=1; 2021-04-17 02:53:17.049 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffx.fx:ADDITIVE_GLOW;DIRECTX11=true;PARTICLES_IN_CLUSTER=3;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:17.049 INFO DX11BACKEND: Compile shader: particlesystem2/ffx.fx:ADDITIVE_GLOW;DIRECTX11=true;PARTICLES_IN_CLUSTER=3;USE_DCS_DEFERRED=1; 2021-04-17 02:53:17.256 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=32;USE_AXIS;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:17.256 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=32;USE_AXIS;USE_DCS_DEFERRED=1; 2021-04-17 02:53:18.152 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=16;USE_AXIS;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:18.152 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=16;USE_AXIS;USE_DCS_DEFERRED=1; 2021-04-17 02:53:18.747 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffx.fx:ADDITIVE_GLOW;DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:18.747 INFO DX11BACKEND: Compile shader: particlesystem2/ffx.fx:ADDITIVE_GLOW;DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1; 2021-04-17 02:53:18.828 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=4;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:18.828 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=4;USE_DCS_DEFERRED=1; 2021-04-17 02:53:19.157 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=2;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:19.157 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=2;USE_DCS_DEFERRED=1; 2021-04-17 02:53:19.412 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=4;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:19.412 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=4;USE_DCS_DEFERRED=1; 2021-04-17 02:53:20.408 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=2;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:20.408 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=2;USE_DCS_DEFERRED=1; 2021-04-17 02:53:21.267 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=32;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:21.267 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=32;USE_DCS_DEFERRED=1; 2021-04-17 02:53:21.946 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=16;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:21.946 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=16;USE_DCS_DEFERRED=1; 2021-04-17 02:53:22.444 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/gpuexplosion.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:22.444 INFO DX11BACKEND: Compile shader: particlesystem2/gpuexplosion.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1; 2021-04-17 02:53:22.526 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/hedgehogexplosioncomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=40;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:22.526 INFO DX11BACKEND: Compile shader: particlesystem2/hedgehogexplosioncomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=40;USE_DCS_DEFERRED=1; 2021-04-17 02:53:23.213 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/hedgehogexplosioncomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=20;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:23.213 INFO DX11BACKEND: Compile shader: particlesystem2/hedgehogexplosioncomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=20;USE_DCS_DEFERRED=1; 2021-04-17 02:53:23.687 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=2;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:23.687 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=2;USE_DCS_DEFERRED=1; 2021-04-17 02:53:23.797 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/cloud.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:23.797 INFO DX11BACKEND: Compile shader: particlesystem2/cloud.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1; 2021-04-17 02:53:23.867 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/cloudcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=5;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:23.867 INFO DX11BACKEND: Compile shader: particlesystem2/cloudcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=5;USE_DCS_DEFERRED=1; 2021-04-17 02:53:24.208 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/cloudcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=3;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:24.208 INFO DX11BACKEND: Compile shader: particlesystem2/cloudcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=3;USE_DCS_DEFERRED=1; 2021-04-17 02:53:24.508 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=8;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:24.508 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=8;USE_DCS_DEFERRED=1; 2021-04-17 02:53:24.874 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/steamcatapult.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:24.874 INFO DX11BACKEND: Compile shader: particlesystem2/steamcatapult.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1; 2021-04-17 02:53:24.960 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/steamcatapultcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=5;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:24.960 INFO DX11BACKEND: Compile shader: particlesystem2/steamcatapultcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=5;USE_DCS_DEFERRED=1; 2021-04-17 02:53:25.228 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/steamcatapultcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=3;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:25.228 INFO DX11BACKEND: Compile shader: particlesystem2/steamcatapultcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=3;USE_DCS_DEFERRED=1; 2021-04-17 02:53:25.450 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvapor.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:25.450 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvapor.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1; 2021-04-17 02:53:25.548 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=10;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:25.548 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=10;USE_DCS_DEFERRED=1; 2021-04-17 02:53:26.258 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=5;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:26.258 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=5;USE_DCS_DEFERRED=1; 2021-04-17 02:53:26.804 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffx.fx:ADDITIVE_GLOW;DIRECTX11=true;FFX_SOFT_PARTICLES;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:26.804 INFO DX11BACKEND: Compile shader: particlesystem2/ffx.fx:ADDITIVE_GLOW;DIRECTX11=true;FFX_SOFT_PARTICLES;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1; 2021-04-17 02:53:26.890 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=8;USE_DCS_DEFERRED=1;USE_TRANSFORM_MATRIX;. 2021-04-17 02:53:26.890 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=8;USE_DCS_DEFERRED=1;USE_TRANSFORM_MATRIX; 2021-04-17 02:53:27.252 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=4;USE_DCS_DEFERRED=1;USE_TRANSFORM_MATRIX;. 2021-04-17 02:53:27.252 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=4;USE_DCS_DEFERRED=1;USE_TRANSFORM_MATRIX; 2021-04-17 02:53:27.539 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationNormals' not found. Asked from 'EFFECTS2' 2021-04-17 02:53:27.539 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationAlphas' not found. Asked from 'EFFECTS2' 2021-04-17 02:53:28.238 INFO Dispatcher: initial random seed = 8008260 2021-04-17 02:53:28.238 INFO Dispatcher: apply random seed = 8008260 2021-04-17 02:53:28.443 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua 2021-04-17 02:53:28.783 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=30;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:28.783 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=30;USE_DCS_DEFERRED=1; 2021-04-17 02:53:29.979 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=15;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:29.979 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=15;USE_DCS_DEFERRED=1; 2021-04-17 02:53:30.841 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=20;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:30.841 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=20;USE_DCS_DEFERRED=1; 2021-04-17 02:53:31.698 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=10;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:31.698 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=10;USE_DCS_DEFERRED=1; 2021-04-17 02:53:32.367 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua 2021-04-17 02:53:32.367 INFO WORLDGENERAL: loaded from mission Config/View/View.lua 2021-04-17 02:53:32.367 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua 2021-04-17 02:53:32.485 INFO Config: netview started 2021-04-17 02:53:32.716 INFO VISUALIZER: CameraIndependedPreload() 2021-04-17 02:53:32.716 INFO VISUALIZER: CameraIndependedPreload() finished 2021-04-17 02:53:35.348 ERROR FLIGHT: Unknown runway side 08 of beacon IKS at airdrome KUTAISI 2021-04-17 02:53:35.349 WARNING LOG: 1 duplicate message(s) skipped. 2021-04-17 02:53:35.349 INFO DCS: MissionSpawn:spawnShips 2 2021-04-17 02:53:36.021 INFO DCS: MissionSpawn:initScript 2021-04-17 02:53:36.021 INFO DCS: MissionSpawn:spawnCoalition neutrals 2021-04-17 02:53:36.021 INFO DCS: MissionSpawn:spawnCoalition red 2021-04-17 02:53:36.021 INFO DCS: MissionSpawn:spawnCoalition blue 2021-04-17 02:53:36.021 INFO DCS: MissionSpawn:spawnPlanes 2 2021-04-17 02:53:36.023 INFO DCS: MissionSpawn:spawnLocalPlayer 1,AV8BNA 2021-04-17 02:53:36.575 INFO EDCORE: Loaded D:/Eagle Dynamics/DCS World/Mods/aircraft/AV8BNA/bin/AV8B_CPT.dll 2021-04-17 02:53:36.876 INFO EDCORE: Loaded D:/Eagle Dynamics/DCS World/Mods/aircraft/AV8BNA/bin/AV8B_FM.dll 2021-04-17 02:53:36.976 WARNING EDCORE: Source Bazar/Textures/AvionicsCommon is already mounted to the same mount /textures/. 2021-04-17 02:53:37.088 INFO VISUALIZER: cockpit ILV loaded 2021-04-17 02:53:37.123 ERROR COCKPITBASE: ccSymbParser: points set 'symbol-stop' was not found 2021-04-17 02:53:37.124 ERROR_ONCE DX11BACKEND: Can't load 'Fonts/font_general_RU.dds' in texture array ''. 2021-04-17 02:53:37.180 ERROR COCKPITBASE: ccSymbParser: points set 'symbol-stop' was not found 2021-04-17 02:53:37.191 WARNING LOG: 4 duplicate message(s) skipped. 2021-04-17 02:53:37.191 INFO ccLuaLoader::querySharedState: HUD GLASS LEVEL:: HUD Main, HUD GLASS LEVEL 10.000000, HUD_SCALE 1.000000 2021-04-17 02:53:37.262 WARNING LOG: 21 duplicate message(s) skipped. 2021-04-17 02:53:37.262 INFO ccLuaLoader::querySharedState: HUD GLASS LEVEL:: HUD Front Left, HUD GLASS LEVEL 14.000000, HUD_SCALE 0.660000 2021-04-17 02:53:37.329 WARNING LOG: 21 duplicate message(s) skipped. 2021-04-17 02:53:37.329 INFO ccLuaLoader::querySharedState: HUD BASE:: HUD REPEATER: Front Left, GLASS LEVEL 14.000000, DEFAULT LEVEL 15.000000, SCALE 0.660000, TFOV 407.647059 2021-04-17 02:53:37.330 INFO ccLuaLoader::querySharedState: HUD GLASS LEVEL:: HUD Front Right, HUD GLASS LEVEL 18.000000, HUD_SCALE 0.660000 2021-04-17 02:53:37.395 WARNING LOG: 21 duplicate message(s) skipped. 2021-04-17 02:53:37.395 INFO ccLuaLoader::querySharedState: HUD BASE:: HUD REPEATER: Front Right, GLASS LEVEL 18.000000, DEFAULT LEVEL 19.000000, SCALE 0.660000, TFOV 407.647059 2021-04-17 02:53:37.399 INFO ccLuaLoader::querySharedState: MPCD BASE MPCDL :: half_width 0.068968; half_height 0.067073; Scale 0.000122; vert_x 565.685393; vert_y 550.139456 2021-04-17 02:53:37.489 INFO ccLuaLoader::querySharedState: MPCD BASE MPCDR :: half_width 0.068965; half_height 0.066386; Scale 0.000122; vert_x 565.659177; vert_y 544.504160 2021-04-17 02:53:37.864 ERROR DX11BACKEND: Can't find precompiled shader model/glass_instrumental_material.fx:BINORMAL_SIZE=2;BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;DIRT_UV=tc0;METROUGH_MAP;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:37.864 INFO DX11BACKEND: Compile shader: model/glass_instrumental_material.fx:BINORMAL_SIZE=2;BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;DIRT_UV=tc0;METROUGH_MAP;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1; 2021-04-17 02:53:38.437 INFO AV8B_CPT: ------ AV-8B N/A FLOOD LAMPS POSITION ------ 2021-04-17 02:53:38.437 INFO AV8B_CPT: Right Canopy Frame Top: 0.000000 2021-04-17 02:53:38.437 INFO AV8B_CPT: Right Canopy Frame Bottom: 0.000000 2021-04-17 02:53:38.437 INFO AV8B_CPT: Right Bulkhead Forward: 0.000000 2021-04-17 02:53:38.437 INFO AV8B_CPT: Right Bulkhead Aft (Front): 0.000000 2021-04-17 02:53:38.437 INFO AV8B_CPT: Right Bulkhead Aft (Back): 0.000000 2021-04-17 02:53:38.437 INFO AV8B_CPT: Left Canopy Frame Top: 0.000000 2021-04-17 02:53:38.437 INFO AV8B_CPT: Left Canopy Frame Bottom: 0.000000 2021-04-17 02:53:38.437 INFO AV8B_CPT: Left Bulkhead Forward: 0.000000 2021-04-17 02:53:38.437 INFO AV8B_CPT: Left Bulkhead Aft (Front): 0.000000 2021-04-17 02:53:38.437 INFO AV8B_CPT: Left Bulkhead Aft (Back): 0.000000 2021-04-17 02:53:38.437 INFO AV8B_CPT: -------------------------------------------- 2021-04-17 02:53:38.444 INFO WORLDGENERAL: loaded from mission Scripts/World/birds.lua 2021-04-17 02:53:38.444 INFO DCS: dbox not found , skip 2021-04-17 02:53:38.458 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 0 4 squares 2021-04-17 02:53:38.459 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 1 25 squares 2021-04-17 02:53:38.460 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 2 52 squares 2021-04-17 02:53:38.461 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 3 54 squares 2021-04-17 02:53:38.461 INFO EDTERRAINGRAPHICS41: surface5 gc() 2.470600 ms 2021-04-17 02:53:38.488 ERROR SOUND: can't load wave: "effects\betty\bb_warning" 2021-04-17 02:53:38.488 ERROR SOUND: can't load wave: "effects\betty\bb_caution" 2021-04-17 02:53:43.639 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect model/glass_instrumental_material.fx:BINORMAL_SIZE=2;BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;DIRT_UV=tc0;METROUGH_MAP;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2021-04-17 02:53:43.837 ERROR DX11BACKEND: Can't find precompiled shader model/glass_material.fx:BINORMAL_SIZE=2;BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;DIRT_UV=tc0;METROUGH_MAP;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:43.837 INFO DX11BACKEND: Compile shader: model/glass_material.fx:BINORMAL_SIZE=2;BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;DIRT_UV=tc0;METROUGH_MAP;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1; 2021-04-17 02:53:49.350 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect model/glass_material.fx:BINORMAL_SIZE=2;BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;DIRT_UV=tc0;METROUGH_MAP;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2021-04-17 02:53:49.944 ERROR DX11BACKEND: Can't find precompiled shader model/glass_instrumental_material.fx:BINORMAL_SIZE=2;BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;METROUGH_MAP;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. 2021-04-17 02:53:49.944 INFO DX11BACKEND: Compile shader: model/glass_instrumental_material.fx:BINORMAL_SIZE=2;BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;METROUGH_MAP;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1; 2021-04-17 02:53:55.425 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect model/glass_instrumental_material.fx:BINORMAL_SIZE=2;BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;METROUGH_MAP;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2021-04-17 02:53:55.512 INFO VISUALIZER: Preload() camera=-163861.431212, 32.900711, 463590.481025 radius=150000.000000 2021-04-17 02:53:55.512 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::forceLoading(): pos=(-163861, 32.9007, 463590), radius=150000 2021-04-17 02:53:55.779 INFO EDTERRAINGRAPHICS41: surface5 clean up LOD 0: left 5 released 19 2021-04-17 02:53:55.780 INFO EDTERRAINGRAPHICS41: surface5 clean up LOD 1: left 9 released 22 2021-04-17 02:53:55.780 INFO EDTERRAINGRAPHICS41: surface5 clean up 0.826000 ms 2021-04-17 02:53:57.844 INFO EDTERRAINGRAPHICS41: instancer factors has been changed. Update lod buffers. 2021-04-17 02:53:57.844 INFO EDTERRAINGRAPHICS41: distanceFactor = 1.500000 2021-04-17 02:53:57.844 INFO EDTERRAINGRAPHICS41: instancerDistanceFactor = 1.000000 2021-04-17 02:53:57.844 INFO EDTERRAINGRAPHICS41: forestDistanceFactor = 1.000000 2021-04-17 02:53:57.844 INFO EDTERRAINGRAPHICS41: forestDensity = 1.000000 2021-04-17 02:54:00.370 INFO VISUALIZER: Preload() finished 2021-04-17 02:54:00.380 INFO DCS: Screen: mission_offline 2021-04-17 02:54:00.381 INFO Dispatcher: precache units resources in slots 2021-04-17 02:54:00.429 INFO Lua: Lua CPU usage: metric: average mission loading: 1.4647 % 2021-04-17 02:54:00.429 INFO Dispatcher: loadMission Done: Сontrol passed to the player 2021-04-17 02:54:00.438 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1 2021-04-17 02:54:14.269 INFO INPUT: Device [TrackIR] created deviceId = -1 2021-04-17 02:54:28.584 INFO Lua: Lua CPU usage: metric: average mission execution: 0.6793 % 2021-04-17 02:56:45.623 INFO Lua: Lua CPU usage: metric: average mission execution: 0.6842 %