start_position = {-61, 1.2, -70}; start_position = {-180, 10.2, 630}; start_position = {-153.5, 0.1, 438}; start_position = {-60, 0.2, -60}; start_position = {0, 0.2, 0}; PlugIns { Renderer = "DXRenderer.dll"; Plugin1 = "MitkaGraphics.dll"; Plugin2 = "ZweiBlau.dll"; Plugin3 = "AVIMaker.dll"; Plugin4 = "Weather.dll"; GrEffects = "Effects.dll"; Plugin5 = "RenderEffects.dll"; } DisplayMode { resolution = {1024, 768}; bpp = 32; fullscreen = 0; aspect = 1.333333333; Interface { resolution = {1024, 768}; bpp = 32; fullscreen = 0; aspect = 1.333333333; } Simulation { resolution = {1024, 768}; bpp = 32; fullscreen = 1; aspect = 1.333333333; } AVI { resolution = {640, 480}; fullscreen = 0; aspect = 1.3333; } } SurfaceMaterials { file = ".\\Bazar\\Graphics\\Materials\\mfd.lma"; file = ".\\Bazar\\Graphics\\Materials\\map.lma"; file = ".\\Bazar\\Graphics\\Materials\\infrared.lma"; FixedPipeline { file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; 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objects = {3000, 80000}; mirage = {3000, 20000}; surface = {10000, 50000}; lights = {50, 10000}; lodMult = 1; lodAdd = 100; } Medium { near_clip = 0.2; middle_clip = 5; far_clip = 140000; structures = {40, 4000}; trees = {1000, 6000}; dynamic = {300, 20000}; objects = {3000, 80000}; mirage = {3000, 20000}; surface = {14000, 80000}; lights = {100, 30000}; lodMult = 1.5; lodAdd = 0; } High { near_clip = 0.2; middle_clip = 5; far_clip = 140000; structures = {60, 6000}; trees = {1000, 9000}; dynamic = {300, 20000}; objects = {5000, 80000}; mirage = {3000, 20000}; surface = {20000, 80000}; lights = {200, 80000}; lodMult = 1.5; lodAdd = 0; } } ShadowLevel = 1; LightsLevel = 0; MirrorsLevel = 0; TextureLevel = 2; WaterQuality = 0; FogQuality = 1; SceneFile = "medium"; TextureCollections { highFolder = ".\\Bazar\\TempTextures\\"; common = ".\\Bazar\\Terrain\\Surface\\LandTexturesBMP.cdds"; common = ".\\Bazar\\Terrain\\Surface\\LandTexturesTGA.cdds"; spring = ".\\Bazar\\Terrain\\Surface\\LandTexturesSprBMP.cdds"; 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common = ".\\Bazar\\World\\Ka-50_Fictional_Belgium_Camo.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_Belgium_SAR.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_Belgium_Olive.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_Denmark_Camo1.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_Georgia_Camo1.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_UK_Camo1.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_Norway_Camo1.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_USA_MARINES1.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_USA_ARMY1.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_USA_MARINES2.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_RNAF_Wooded.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_France_Camo1.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_France_Camo2.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_France_Desert.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_Israel_Camo1.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_Israel_Camo2.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_Israel_Camo3.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_Ukraine_Camo1.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_Ukraine_Camo1dirt.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_Worn_Black.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_Denmark_Navy_Trainer.cdds"; common = ".\\Bazar\\World\\Ka-50_Fictional_German8332.cdds"; common = ".\\Bazar\\World\\ground_obj_lom.cdds"; common = ".\\Bazar\\World\\CockpitsPlatinumBMP.cdds"; common = ".\\Bazar\\World\\yak-40_tex.cdds"; common = ".\\Bazar\\World\\Su-25T_Fictional_Black.cdds"; common = ".\\Bazar\\World\\Su-25T_BLR.cdds"; common = ".\\Bazar\\World\\Su-25T_DC.cdds"; common = ".\\Bazar\\World\\Su-25T_DCW.cdds"; common = ".\\Bazar\\World\\Su-25T_Lipetsk.cdds"; common = ".\\Bazar\\World\\Su-25T_Lipetsk_2.cdds"; common = ".\\Bazar\\World\\Su-25T_NAVY.cdds"; common = ".\\Bazar\\World\\Su-25T_T8M.cdds"; common = ".\\Bazar\\World\\Su-25_common_textures.cdds"; common = ".\\Bazar\\World\\Su-25_Russian_Skins.cdds"; common = ".\\Bazar\\World\\Su-25_Ukrainian_Skins.cdds"; common = ".\\Bazar\\World\\Su-25_Georgian_Skins.cdds"; } season = "summer"; RenderStates { Folder = ".\\Bazar\\Graphics\\"; Parser = ".\\Bazar\\Graphics\\RenderStateParser.cfg"; DefaultRsFile = ".\\Bazar\\Graphics\\default.rsbin"; } MaterialAliasFile { GF3 = ".\\Bazar\\Graphics\\Materials\\materials.lma"; GF3 = ".\\materials_TT.lma"; GF2 = ".\\Bazar\\Graphics\\Materials\\materialsE3GF2.lma"; } landfile2 = ".\\Bazar\\Terrain\\Surface\\land.lsa2"; BinScene = ".\\Bazar\\Terrain\\Scenes\\medium.scn"; roads { road = ".\\Bazar\\Terrain\\Roads\\roads.rn2"; road = ".\\Bazar\\Terrain\\Roads\\rails.rn2"; } superficial { file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_East.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_North.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_West.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Georg.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Georg_Commun.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Georg_TreeLines.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_MinVody.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_North_TreeLines_1.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_North_TreeLines_2.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_NCauc_TreeLines.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_NCauc_TreeLines_2.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_NCauc_TreeLines_3.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_VPP.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Coastline.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_1.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_2.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_3.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_4.sup"; map = ".\\Bazar\\Terrain\\Map\\map_buildings.sup"; map = ".\\Bazar\\Terrain\\Map\\map_lep.sup"; map = ".\\Bazar\\Terrain\\Map\\map_rivers.sup"; map = ".\\Bazar\\Terrain\\Map\\land_map_L0.sup"; map = ".\\Bazar\\Terrain\\Map\\land_map_L2.sup"; map = ".\\Bazar\\Terrain\\Map\\map_towns.sup"; english { map = ".\\Bazar\\Terrain\\Map\\map_towns_names_en.sup"; } russian { map = ".\\Bazar\\Terrain\\Map\\map_towns_names_ru.sup"; } } LandLodDistances { LandDay { L01 = 30000; L12 = 50000; } LandNight { L01 = 20000; L12 = 40000; } Map { L01 = 50000; L12 = 120000; L23 = 200000; L34 = 300000; L45 = 400000; } MapAlt { L01 = 50000; L12 = 120000; L23 = 200000; L34 = 300000; L45 = 400000; } MapTex { L01 = 50000; L12 = 120000; L23 = 200000; L34 = 300000; L45 = 400000; } MFD { L01 = 10000; L12 = 25000; } } LModelFiles { lmf = ".\\Bazar\\Terrain\\Structures\\model.lm"; lmf = ".\\Bazar\\Terrain\\Structures\\land_offside_model.lm"; } LandTextureLighting = 1; LandSunFactor = 0.7; OldLandNoise { perSquare = 5; perSquare2 = 150; front = 1000; back = 25000; top = 2500; map_high = 20000; bottom = 2000; noisemax = 0.5; noisemin = 0.1; } NoiseStrip { min = 2095; max = 2505; } ScreenshotQuality = 90; ScreenshotName = "ScreenShots/ScreenShot_%03d.jpg"; ScreenshotExt = "jpg"; EffectOptions = 0; Exhaust = 0; ShadowDensity = 0.6; PilotName = "No"; FogParam1 = 10; FogParam2 = 1.1; CivilianRoutes = ""; AviFolder = "Movies/"; PilotNames = 0; MaxFPS = 0; AdvancedEffect = 0; TreesQuality = 3; TreeDistance = 870; RenderEffect = 0; ObjectTextureQuality = 1; LandScapeTextureQuality = 1; CloudAspectThreshold = 0.03; MFD_render_params { two_pass_always = true; dist_multiplier_fov_base = 0.3; second_pass_start_fov = 0.1; second_pass_far_clip = 100; single_pass_near_clip = 10; }