=== Log opened UTC 2021-10-28 13:10:57 2021-10-28 13:10:56.578 INFO APP: Command line: "C:\Games\DCS World OpenBeta\bin/DCS.exe" 2021-10-28 13:10:56.578 INFO APP: DCS/2.7.7.15038 (x86_64; Windows NT 10.0.22000) 2021-10-28 13:10:56.578 INFO APP: Application revision: 195037 2021-10-28 13:10:56.578 INFO APP: Renderer revision: 22490 2021-10-28 13:10:56.578 INFO APP: Terrain revision: 22438 2021-10-28 13:10:56.578 INFO APP: Build number: 687 2021-10-28 13:10:56.578 INFO APP: CPU cores: 6, threads: 12, System RAM: 32693 MB, Pagefile: 4864 MB 2021-10-28 13:10:56.725 INFO EDCORE: (dDispatcher)enterToState_:0 2021-10-28 13:10:56.731 INFO APP: Device hotplug disabled! 2021-10-28 13:10:56.731 INFO Dispatcher: 2021/10/28 15:10 V1803061700 2021-10-28 13:10:56.764 INFO NET: ProtocolVersion: 272 2021-10-28 13:10:56.769 INFO SOUND: Using driver: wasapi 2021-10-28 13:10:56.771 INFO SOUND: Found 3 available audio device(s): 2021-10-28 13:10:56.771 INFO SOUND: 0: ID: "{0.0.0.00000000}.{27b8a661-c922-4ad9-9fae-ddf816548e8f}", Name: "5 - C24FG7x (AMD High Definition Audio Device)" 2021-10-28 13:10:56.771 INFO SOUND: 1: ID: "{0.0.0.00000000}.{b0c22e73-50cb-461e-801e-9b64ce93d530}", Name: "Altoparlanti (Realtek(R) Audio)" 2021-10-28 13:10:56.771 INFO SOUND: 2: ID: "{0.0.0.00000000}.{e8ce8ad8-89c0-4cac-9fb3-47d235ad4b90}", Name: "Realtek Digital Output (Realtek(R) Audio)" 2021-10-28 13:10:59.985 INFO SOUND: Added sound path: Sounds 2021-10-28 13:11:00.009 INFO SOUNDER: Loaded 209 packed sounders. 2021-10-28 13:11:00.009 INFO Dispatcher: InitLow 2021-10-28 13:11:00.141 INFO EDCORE: Loaded C:/Games/DCS World OpenBeta/bin/CockpitBase.dll 2021-10-28 13:11:00.454 INFO NET: Login success. 2021-10-28 13:11:01.172 INFO NET: Got auth data. 2021-10-28 13:11:01.224 INFO APP: Successfully got authorization data. 2021-10-28 13:11:01.228 INFO Dispatcher: Loading installed modules... 2021-10-28 13:11:07.249 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua 2021-10-28 13:11:07.621 INFO Scripting: PLUGINS START------------------------------------------------- 2021-10-28 13:11:07.648 INFO SOUND: Added sound path: ./CoreMods/tech/Animals/Sounds 2021-10-28 13:11:07.671 INFO SOUND: Added sound path: ./CoreMods/tech/TechWeaponPack/Sounds 2021-10-28 13:11:07.672 INFO SOUNDER: Loaded 48 packed sounders. 2021-10-28 13:11:07.733 INFO SOUND: Added sound path: ./CoreMods/tech/USS John C Stennis/Sounds 2021-10-28 13:11:07.733 INFO SOUNDER: Loaded 1 packed sounders. 2021-10-28 13:11:07.736 INFO SOUND: Added sound path: ./CoreMods/tech/USS_Nimitz/Sounds 2021-10-28 13:11:07.736 INFO SOUNDER: Loaded 5 packed sounders. 2021-10-28 13:11:07.911 INFO SOUND: Added sound path: ./CoreMods/aircraft/AJS37/Sounds 2021-10-28 13:11:07.922 INFO SOUND: Added sound path: ./CoreMods/aircraft/AV8BNA/Sounds 2021-10-28 13:11:07.925 INFO SOUNDER: Loaded 1 sounders. 2021-10-28 13:11:07.926 WARNING EDCORE: Source ./CoreMods/aircraft/AV8BNA/Shapes is already mounted to the same mount /models/. 2021-10-28 13:11:07.946 INFO SOUND: Added sound path: ./CoreMods/aircraft/C-101/Sounds 2021-10-28 13:11:07.959 INFO SOUND: Added sound path: ./CoreMods/aircraft/ChinaAssetPack/Sounds 2021-10-28 13:11:07.965 INFO SOUNDER: Loaded 12 sounders. 2021-10-28 13:11:07.970 WARNING EDCORE: Source ./CoreMods/aircraft/ChinaAssetPack/Textures/Vehicles/hq7 is already mounted to the same mount /textures/. 2021-10-28 13:11:07.989 INFO SOUND: Added sound path: ./CoreMods/aircraft/Christen Eagle II/Sounds 2021-10-28 13:11:08.025 INFO SOUND: Added sound path: ./CoreMods/aircraft/F14/Sounds 2021-10-28 13:11:08.030 INFO SOUNDER: Loaded 1 sounders. 2021-10-28 13:11:08.063 INFO SOUND: Added sound path: ./CoreMods/aircraft/I-16/Sounds 2021-10-28 13:11:08.077 INFO SOUND: Added sound path: ./CoreMods/aircraft/M-2000C/Sounds 2021-10-28 13:11:08.100 INFO SOUND: Added sound path: ./CoreMods/aircraft/MiG-21bis/Sounds 2021-10-28 13:11:08.125 INFO SOUND: Added sound path: ./CoreMods/aircraft/SA342/Sounds 2021-10-28 13:11:08.157 INFO SOUND: Added sound path: ./Mods/aircraft/A-10C_2/Sounds 2021-10-28 13:11:08.198 INFO SOUND: Added sound path: ./Mods/aircraft/FA-18C/Sounds 2021-10-28 13:11:08.214 INFO SOUND: Added sound path: ./Mods/aircraft/Ka-50/Sounds 2021-10-28 13:11:08.230 INFO SOUND: Added sound path: ./Mods/terrains/MarianaIslands/Sounds 2021-10-28 13:11:08.234 INFO SOUND: Added sound path: ./Mods/terrains/PersianGulf/Sounds 2021-10-28 13:11:08.294 INFO Scripting: PLUGINS DONE-------------------------------------------------- 2021-10-28 13:11:12.672 INFO EDCORE: Loaded C:/Games/DCS World OpenBeta/CoreMods/aircraft/AV8BNA/bin/AV8B_AI.dll 2021-10-28 13:11:12.676 INFO EDCORE: Loaded C:/Games/DCS World OpenBeta/CoreMods/aircraft/C-101/bin/C101Core.dll 2021-10-28 13:11:12.681 INFO EDCORE: Loaded C:/Games/DCS World OpenBeta/CoreMods/aircraft/ChinaAssetPack/bin/CAP_AI.dll 2021-10-28 13:11:12.686 INFO EDCORE: Loaded C:/Games/DCS World OpenBeta/CoreMods/aircraft/ChinaAssetPack/bin/JF-17_AI.dll 2021-10-28 13:11:12.689 INFO CE2_AI: Loading CE AI 2021-10-28 13:11:12.690 INFO EDCORE: Loaded C:/Games/DCS World OpenBeta/CoreMods/aircraft/Christen Eagle II/bin/CE2_AI.dll 2021-10-28 13:11:12.696 INFO EDCORE: Loaded C:/Games/DCS World OpenBeta/CoreMods/aircraft/F14/bin/F14-AI.dll 2021-10-28 13:11:12.701 INFO MiG21_AI: Loading Mig21 AI 2021-10-28 13:11:12.702 INFO EDCORE: Loaded C:/Games/DCS World OpenBeta/CoreMods/aircraft/MiG-21bis/bin/MiG21_AI.dll 2021-10-28 13:11:12.709 INFO EDCORE: Loaded C:/Games/DCS World OpenBeta/CoreMods/services/CaptoGlove/bin/edCaptoGlove.dll 2021-10-28 13:11:12.715 INFO EDCORE: Loaded C:/Games/DCS World OpenBeta/CoreMods/services/LeapMotion/bin/edLeapMotion.dll 2021-10-28 13:11:12.727 INFO EDCORE: Loaded C:/Games/DCS World OpenBeta/CoreMods/services/SensoryxVRFree/bin/edSensoryxVRFree.dll 2021-10-28 13:11:12.735 INFO EDCORE: Loaded C:/Games/DCS World OpenBeta/CoreMods/services/VoiceChat/bin/VoiceChat.dll 2021-10-28 13:11:12.779 INFO EDCORE: Loaded C:/Games/DCS World OpenBeta/CoreMods/services/jsAvionics/bin/jsAvionics.dll 2021-10-28 13:11:12.882 INFO APP: options.graphics = { ['messagesFontScale'] = 1; ['forestDetailsFactor'] = 1; ['rainDroplets'] = true; ['LensEffects'] = 2; ['box_mouse_cursor'] = false; ['anisotropy'] = 3; ['water'] = 1; ['motionBlur'] = 0; ['outputGamma'] = 2.2; ['aspect'] = 1.3333333333333; ['lights'] = 2; ['shadows'] = 3; ['MSAA'] = 0; ['SSAA'] = 0; ['civTraffic'] = 'low'; ['clutterMaxDistance'] = 500; ['cockpitGI'] = 0; ['terrainTextures'] = 'max'; ['multiMonitorSetup'] = '1camera'; ['shadowTree'] = false; ['chimneySmokeDensity'] = 2; ['fullScreen'] = true; ['forestDistanceFactor'] = 0.8; ['DOF'] = 0; ['clouds'] = 1; ['sceneryDetailsFactor'] = 1; ['visibRange'] = 'High'; ['flatTerrainShadows'] = 1; ['width'] = 1920; ['useDeferredShading'] = 1; ['SSLR'] = 0; ['effects'] = 3; ['SSAO'] = 0; ['textures'] = 2; ['sync'] = true; ['scaleGui'] = 1; ['preloadRadius'] = 30000; ['height'] = 1080; ['heatBlr'] = 2; ['terrainMapMFD'] = { ['distance'] = { ['mapLodDistance3'] = 200000; ['mapLodDistance2'] = 100000; ['mapLodDistance0'] = 25000; ['mapLodDistance1'] = 50000; }; }; }; 2021-10-28 13:11:12.883 INFO GRAPHICSVISTA: renderer: 'dx11backend.dll' 2021-10-28 13:11:12.913 INFO DX11BACKEND: DX11Renderer initialization (w:1920 h:1080 fullscrn:1 vsync:0 adapter:0 monitor:1 shaderErrors:1) 2021-10-28 13:11:12.966 INFO DX11BACKEND: Driver Concurrent Creates - 1 2021-10-28 13:11:12.966 INFO DX11BACKEND: Driver Command Lists - 0 2021-10-28 13:11:13.296 INFO DX11BACKEND: NvAPI_Initialize Error: 2021-10-28 13:11:13.349 INFO DX11BACKEND: ATI Adapter Radeon (TM) RX 480 Graphics 2021-10-28 13:11:13.349 INFO DX11BACKEND: ATI Driver Version 21.30.31.01-211021a-372855E-RadeonSoftware 2021-10-28 13:11:13.349 INFO DX11BACKEND: AGS Version 3.2.0 2021-10-28 13:11:13.349 INFO DX11BACKEND: GPU count:1 2021-10-28 13:11:13.531 INFO DX11BACKEND: commonPool: 68-128, cbPool: 4-14 2021-10-28 13:11:13.531 INFO DX11BACKEND: samplerPool: 5-16 2021-10-28 13:11:13.536 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo/fxo.zip 2021-10-28 13:11:15.559 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 1745/1745. 2021-10-28 13:11:15.582 INFO DX11BACKEND: DX11ShaderBinaries::loadCache D:\Users\Matteo\Saved Games\DCS.openbeta\fxo 2021-10-28 13:11:15.583 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 0/0. 2021-10-28 13:11:15.596 INFO VISUALIZER: SceneManager initialization 2021-10-28 13:11:15.703 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:15.703 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1; 2021-10-28 13:11:15.835 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:15.835 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1; 2021-10-28 13:11:15.971 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:15.971 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.103 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.103 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.245 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.245 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.311 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.311 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.371 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.371 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.439 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.439 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.501 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.501 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.533 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.533 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.568 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.568 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.604 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.604 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.641 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.641 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.664 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.664 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.693 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.693 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.723 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.723 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.750 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.750 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.769 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.769 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.793 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.793 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.814 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.814 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.837 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.837 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.856 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.856 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.874 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.874 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1; 2021-10-28 13:11:16.895 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:16.895 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1; 2021-10-28 13:11:18.069 INFO VISUALIZER: cascade shadows init (preset:'default' quality:3 layers:4 size:2048) 2021-10-28 13:11:18.803 INFO INPUT: Device [Keyboard] created. 2021-10-28 13:11:18.834 INFO INPUT: Device [Mouse] created. 2021-10-28 13:11:18.834 INFO INPUT: Device [TrackIR] created. 2021-10-28 13:11:18.840 INFO SOUND: Opening default audio device. 2021-10-28 13:11:18.841 INFO SOUND: Speaker layout: auto 2021-10-28 13:11:18.843 INFO SOUND: Driver reports 2 channels with mask 0x3 2021-10-28 13:11:18.843 INFO SOUND: Using 2 channels at 48000 Hz 2021-10-28 13:11:18.843 INFO SOUND: Channel layout: Headphones/Stereo 2021-10-28 13:11:18.868 INFO SOUND: Opening default audio device. 2021-10-28 13:11:18.869 INFO SOUND: Speaker layout: forced_stereo 2021-10-28 13:11:18.870 INFO SOUND: Driver reports 2 channels with mask 0x3 2021-10-28 13:11:18.870 INFO SOUND: Using 2 channels at 48000 Hz 2021-10-28 13:11:18.870 INFO SOUND: Channel layout: Headphones/Stereo 2021-10-28 13:11:18.890 INFO APP: gDescription: "Radeon (TM) RX 480 Graphics" gVendorId: 4098 gDeviceId: 26591 gMemory: 8171 MB 2021-10-28 13:11:18.906 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH 2021-10-28 13:11:18.906 ERROR EDOBJECTS: Destruction shape not found GAZ-66_P_1 2021-10-28 13:11:18.906 ERROR EDOBJECTS: Destruction shape not found KAMAZ-FIRE_P_1 2021-10-28 13:11:18.910 ERROR EDOBJECTS: Object AV8BNA_AERO1D_EMPTY with id=299 already declared in table ContainerTable 2021-10-28 13:11:18.910 ERROR EDOBJECTS: Object M2KC_02_RPL541_EMPTY with id=603 already declared in table ContainerTable 2021-10-28 13:11:18.910 ERROR EDOBJECTS: Object M2KC_08_RPL541_EMPTY with id=604 already declared in table ContainerTable 2021-10-28 13:11:18.910 ERROR EDOBJECTS: Object M2KC_RPL_522_EMPTY with id=605 already declared in table ContainerTable 2021-10-28 13:11:18.910 ERROR EDOBJECTS: Object HB_F14_EXT_PHX_ALU with id=320 already declared in table MissileTable 2021-10-28 13:11:18.910 ERROR EDOBJECTS: Object X-59M with id=54 already declared in table MissileTable 2021-10-28 13:11:19.085 ERROR WEAPONSBASE: invalid cx data <./CoreMods/aircraft/SA342/SA342_Weapons.lua> 2021-10-28 13:11:20.451 WARNING LOG: 1 duplicate message(s) skipped. 2021-10-28 13:11:20.451 INFO EDCORE: (dDispatcher)enterToState_:1 2021-10-28 13:11:26.560 INFO UIBASERENDERER: Cannot load font [C:\Games\DCS World OpenBeta\dxgui\skins\fonts\]! 2021-10-28 13:11:26.560 INFO UIBASERENDERER: Cannot create font [C:\Games\DCS World OpenBeta\dxgui\skins\fonts\] size 0! 2021-10-28 13:11:28.127 INFO Dispatcher: //=== END OF INIT ======================================// 2021-10-28 13:11:28.128 INFO EDCORE: (dDispatcher)enterToState_:2 2021-10-28 13:11:28.136 INFO EDCORE: (dDispatcher)enterToState_:3 2021-10-28 13:11:28.136 INFO Lua: Lua CPU usage: metric: average game loading: 60.0167 % 2021-10-28 13:11:28.149 INFO APP: Screen: MainMenu 2021-10-28 13:11:31.553 INFO APP: Screen: InstantAction 2021-10-28 13:11:31.556 INFO SOUND: Using SSSE3 for peak calc. 2021-10-28 13:11:38.394 INFO Dispatcher: load terrain from ./Mods/terrains/PersianGulf\terrain.cfg.lua 2021-10-28 13:11:38.404 INFO SECURITYCONTROL: Loaded mods/terrains/persiangulf/terrain.cfg.lua.pak.crypt 2021-10-28 13:11:38.404 INFO TERRAIN: lSystem::load(./Mods/terrains/PersianGulf\terrain.cfg.lua) 2021-10-28 13:11:38.404 INFO TERRAIN: lSystem::openSession(./Mods/terrains/PersianGulf\terrain.cfg.lua) 2021-10-28 13:11:38.404 INFO TERRAIN: lSystem::exit() 2021-10-28 13:11:38.404 INFO VISUALIZER: TerrainRenderer::release 2021-10-28 13:11:38.404 INFO TERRAIN: lSystem::CleanScenes() 2021-10-28 13:11:38.404 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 13 2021-10-28 13:11:38.850 INFO EDTERRAIN4: TERRAIN_REVISION = 4531 2021-10-28 13:11:38.854 INFO EDTERRAIN4: Open terrain cfg "./Mods/terrains/PersianGulf\terrain.cfg.lua" 2021-10-28 13:11:38.854 INFO EDTERRAIN4: Build date: 2021-10-28 13:11:38.854 INFO EDTERRAIN4: Texture quality: "max" 2021-10-28 13:11:38.854 INFO EDTERRAIN4: Language: "en" 2021-10-28 13:11:38.963 INFO EDCORE: 0.105 s terrain references 2021-10-28 13:11:38.965 INFO EDCORE: 0.000 s terrain models 2021-10-28 13:11:38.966 INFO EDCORE: 0.000 s terrain assets 2021-10-28 13:11:39.065 INFO EDCORE: 0.097 s terrain assets2 2021-10-28 13:11:39.389 INFO EDCORE: 0.323 s terrain landfile 2021-10-28 13:11:39.395 INFO EDCORE: 0.004 s terrain surfaceTile 2021-10-28 13:11:39.397 INFO EDTERRAIN4: switchTextures (season=0, minTexture=false) 2021-10-28 13:11:39.435 INFO EDCORE: 0.039 s terrain vfstextures 2021-10-28 13:11:39.600 INFO EDCORE: 0.164 s terrain scene 2021-10-28 13:11:39.602 INFO EDCORE: 0.000 s terrain roaddetails 2021-10-28 13:11:39.608 INFO EDCORE: 0.000 s terrain forest 2021-10-28 13:11:40.541 INFO EDCORE: 0.927 s terrain routes 2021-10-28 13:11:40.543 INFO EDCORE: 0.001 s terrain surfacedetails 2021-10-28 13:11:40.548 INFO EDCORE: 0.000 s terrain blocks 2021-10-28 13:11:40.562 INFO EDCORE: 0.000 s terrain references 2021-10-28 13:11:40.915 INFO EDCORE: 0.361 s terrain superficials 2021-10-28 13:11:40.922 INFO EDCORE: 0.005 s terrain lma 2021-10-28 13:11:40.923 INFO EDCORE: 0.000 s terrain vectordatasettings 2021-10-28 13:11:44.144 INFO EDCORE: 3.216 s terrain navgraph 2021-10-28 13:11:44.145 INFO EDCORE: 0.000 s terrain vti 2021-10-28 13:11:45.328 INFO EDTERRAIN4: terrain time: 6.474119 s 2021-10-28 13:11:45.340 INFO TERRAIN: lSystem::InitScenes() 2021-10-28 13:11:45.340 INFO EDTERRAIN4: ITerrainContextImpl4::setTrafficDecimation(0) 2021-10-28 13:11:45.341 INFO EDTERRAIN4: ITerrainContextImpl4::setDate( day=12, month=6) 2021-10-28 13:11:45.341 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=12, month=6) 2021-10-28 13:11:45.341 INFO EDTERRAIN4: ITerrainContextImpl4::setTextureMode(full=1) 2021-10-28 13:11:45.342 INFO Dispatcher: load terrain done 2021-10-28 13:11:45.343 INFO LUA-TERRAIN: Init done 2021-10-28 13:11:45.348 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() START 2021-10-28 13:11:45.348 INFO EDTERRAINGRAPHICS41: loading terrain options: Config/terrain/terrainoptions41.lua 2021-10-28 13:11:45.348 INFO EDTERRAINGRAPHICS41: loading terrain shading options: ./Mods/terrains/PersianGulf/shadingOptions/Hormuz.lua 2021-10-28 13:11:45.350 INFO METASHADER: MetaShaderCache2: [108] from ./Mods/terrains/PersianGulf/misc/metacache/base.lua 2021-10-28 13:11:45.498 INFO METASHADER: loaded [108/108] 2021-10-28 13:11:45.518 INFO EDTERRAINGRAPHICS41: 0.000008s Loaded reference file "persiangulf" buffers: 0 2021-10-28 13:11:45.518 INFO EDCORE: 0.000 s landscape4::lReferenceFile 2021-10-28 13:11:45.526 INFO EDTERRAINGRAPHICS41: ClipmapGraphics::init("colortexture") 2021-10-28 13:11:45.703 INFO EDTERRAINGRAPHICS41: 0.179709s Loaded reference file "aircrafts" buffers: 4 2021-10-28 13:11:45.703 INFO EDCORE: 0.180 s landscape4::lReferenceFile 2021-10-28 13:11:45.738 INFO EDTERRAINGRAPHICS41: 0.032707s Loaded reference file "airfieldslights" buffers: 9 2021-10-28 13:11:45.738 INFO EDCORE: 0.033 s landscape4::lReferenceFile 2021-10-28 13:11:45.742 INFO EDTERRAINGRAPHICS41: 0.001189s Loaded reference file "airfieldstabs" buffers: 1 2021-10-28 13:11:45.742 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-10-28 13:11:45.745 INFO EDTERRAINGRAPHICS41: materialParams[16]*1536 2021-10-28 13:11:45.834 INFO EDTERRAINGRAPHICS41: 0.090221s Loaded reference file "arabian_unique" buffers: 13 2021-10-28 13:11:45.834 INFO EDCORE: 0.090 s landscape4::lReferenceFile 2021-10-28 13:11:45.890 INFO EDTERRAINGRAPHICS41: 0.053465s Loaded reference file "blockobjects" buffers: 9 2021-10-28 13:11:45.890 INFO EDCORE: 0.053 s landscape4::lReferenceFile 2021-10-28 13:11:45.900 INFO EDTERRAINGRAPHICS41: 0.006899s Loaded reference file "bridges" buffers: 6 2021-10-28 13:11:45.900 INFO EDCORE: 0.007 s landscape4::lReferenceFile 2021-10-28 13:11:45.905 INFO EDTERRAINGRAPHICS41: 0.003026s Loaded reference file "commercial" buffers: 4 2021-10-28 13:11:45.905 INFO EDCORE: 0.003 s landscape4::lReferenceFile 2021-10-28 13:11:45.926 INFO EDTERRAINGRAPHICS41: 0.019374s Loaded reference file "communication" buffers: 15 2021-10-28 13:11:45.926 INFO EDCORE: 0.019 s landscape4::lReferenceFile 2021-10-28 13:11:45.956 INFO EDTERRAINGRAPHICS41: 0.028005s Loaded reference file "crash" buffers: 8 2021-10-28 13:11:45.956 INFO EDCORE: 0.028 s landscape4::lReferenceFile 2021-10-28 13:11:46.080 INFO EDTERRAINGRAPHICS41: 0.121713s Loaded reference file "crashmodels" buffers: 18 2021-10-28 13:11:46.080 INFO EDCORE: 0.122 s landscape4::lReferenceFile 2021-10-28 13:11:46.099 INFO EDTERRAINGRAPHICS41: 0.018041s Loaded reference file "dubai_objects" buffers: 10 2021-10-28 13:11:46.099 INFO EDCORE: 0.018 s landscape4::lReferenceFile 2021-10-28 13:11:46.107 INFO EDTERRAINGRAPHICS41: 0.005842s Loaded reference file "dubai_unique" buffers: 6 2021-10-28 13:11:46.107 INFO EDCORE: 0.006 s landscape4::lReferenceFile 2021-10-28 13:11:46.144 INFO EDTERRAINGRAPHICS41: 0.035339s Loaded reference file "equipment" buffers: 24 2021-10-28 13:11:46.144 INFO EDCORE: 0.035 s landscape4::lReferenceFile 2021-10-28 13:11:46.194 INFO EDTERRAINGRAPHICS41: 0.048275s Loaded reference file "housedetail" buffers: 18 2021-10-28 13:11:46.194 INFO EDCORE: 0.048 s landscape4::lReferenceFile 2021-10-28 13:11:46.203 INFO EDTERRAINGRAPHICS41: 0.007606s Loaded reference file "illumination" buffers: 13 2021-10-28 13:11:46.203 INFO EDCORE: 0.008 s landscape4::lReferenceFile 2021-10-28 13:11:46.227 INFO EDTERRAINGRAPHICS41: 0.022489s Loaded reference file "industrial" buffers: 10 2021-10-28 13:11:46.227 INFO EDCORE: 0.022 s landscape4::lReferenceFile 2021-10-28 13:11:46.279 INFO EDTERRAINGRAPHICS41: 0.049960s Loaded reference file "industrial_equipment" buffers: 15 2021-10-28 13:11:46.279 INFO EDCORE: 0.050 s landscape4::lReferenceFile 2021-10-28 13:11:46.337 INFO EDTERRAINGRAPHICS41: 0.056247s Loaded reference file "industrial2" buffers: 11 2021-10-28 13:11:46.337 INFO EDCORE: 0.056 s landscape4::lReferenceFile 2021-10-28 13:11:46.339 INFO EDTERRAINGRAPHICS41: materialParams[5]*1536 2021-10-28 13:11:46.360 INFO EDTERRAINGRAPHICS41: 0.021143s Loaded reference file "misc2" buffers: 2 2021-10-28 13:11:46.360 INFO EDCORE: 0.021 s landscape4::lReferenceFile 2021-10-28 13:11:46.377 INFO EDTERRAINGRAPHICS41: 0.014508s Loaded reference file "roadsideobjects" buffers: 18 2021-10-28 13:11:46.377 INFO EDCORE: 0.015 s landscape4::lReferenceFile 2021-10-28 13:11:46.382 INFO EDTERRAINGRAPHICS41: 0.003192s Loaded reference file "seasideobjects" buffers: 5 2021-10-28 13:11:46.382 INFO EDCORE: 0.003 s landscape4::lReferenceFile 2021-10-28 13:11:46.410 INFO EDTERRAINGRAPHICS41: 0.026277s Loaded reference file "vehicles" buffers: 16 2021-10-28 13:11:46.410 INFO EDCORE: 0.026 s landscape4::lReferenceFile 2021-10-28 13:11:46.418 INFO EDTERRAINGRAPHICS41: 0.006289s Loaded reference file "vessels" buffers: 12 2021-10-28 13:11:46.418 INFO EDCORE: 0.006 s landscape4::lReferenceFile 2021-10-28 13:11:46.503 INFO EDTERRAINGRAPHICS41: 0.083444s Loaded reference file "walls" buffers: 0 2021-10-28 13:11:46.503 INFO EDCORE: 0.083 s landscape4::lReferenceFile 2021-10-28 13:11:46.520 INFO EDTERRAINGRAPHICS41: 0.015107s Loaded reference file "small_bush" buffers: 0 2021-10-28 13:11:46.520 INFO EDCORE: 0.015 s landscape4::lReferenceFile 2021-10-28 13:11:46.522 INFO EDTERRAINGRAPHICS41: 0.000177s Loaded reference file "small_bush_group" buffers: 0 2021-10-28 13:11:46.522 INFO EDCORE: 0.000 s landscape4::lReferenceFile 2021-10-28 13:11:46.525 INFO EDTERRAINGRAPHICS41: 0.001039s Loaded reference file "blackgum" buffers: 0 2021-10-28 13:11:46.525 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-10-28 13:11:46.528 INFO EDTERRAINGRAPHICS41: 0.000797s Loaded reference file "burfordholly_shrub" buffers: 0 2021-10-28 13:11:46.528 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-10-28 13:11:46.533 INFO EDTERRAINGRAPHICS41: 0.000841s Loaded reference file "burfordholly_shrubsingle" buffers: 0 2021-10-28 13:11:46.533 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-10-28 13:11:46.540 INFO EDTERRAINGRAPHICS41: 0.000898s Loaded reference file "cirlypalm" buffers: 0 2021-10-28 13:11:46.540 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-10-28 13:11:46.547 INFO EDTERRAINGRAPHICS41: 0.000871s Loaded reference file "crepemyrtle" buffers: 0 2021-10-28 13:11:46.547 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-10-28 13:11:46.554 INFO EDTERRAINGRAPHICS41: 0.001055s Loaded reference file "datepalm" buffers: 0 2021-10-28 13:11:46.554 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-10-28 13:11:46.561 INFO EDTERRAINGRAPHICS41: 0.001096s Loaded reference file "englishoak" buffers: 0 2021-10-28 13:11:46.561 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-10-28 13:11:46.568 INFO EDTERRAINGRAPHICS41: 0.000867s Loaded reference file "montereycypress" buffers: 0 2021-10-28 13:11:46.568 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-10-28 13:11:46.575 INFO EDTERRAINGRAPHICS41: 0.000889s Loaded reference file "platanustree" buffers: 0 2021-10-28 13:11:46.575 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-10-28 13:11:46.581 INFO EDTERRAINGRAPHICS41: 0.000669s Loaded reference file "scotchpine" buffers: 0 2021-10-28 13:11:46.581 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-10-28 13:11:46.588 INFO EDTERRAINGRAPHICS41: 0.000676s Loaded reference file "southernmagnolia" buffers: 0 2021-10-28 13:11:46.588 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2021-10-28 13:11:46.588 INFO EDTERRAINGRAPHICS41: InstanceManager2 is completing initialization... 2021-10-28 13:11:46.598 INFO EDTERRAINGRAPHICS41: InstanceManager2 complete initialization: 2021-10-28 13:11:46.598 INFO EDTERRAINGRAPHICS41: objects: 909 2021-10-28 13:11:46.598 INFO EDTERRAINGRAPHICS41: subObjects: 6748 2021-10-28 13:11:46.598 INFO EDTERRAINGRAPHICS41: objectLods: 3850 2021-10-28 13:11:46.598 INFO EDTERRAINGRAPHICS41: objectLodRenderItems: 279 2021-10-28 13:11:46.598 INFO EDTERRAINGRAPHICS41: MAX_LODS_IN_OBJECT: 9 2021-10-28 13:11:46.598 INFO EDTERRAINGRAPHICS41: MAX_SUBOBJECTS_IN_OBJECT: 262 2021-10-28 13:11:46.598 INFO EDTERRAINGRAPHICS41: GEOMETRY BUFFERS: 247 2021-10-28 13:11:46.661 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9;10;11;12; LOD_COUNT=0 2021-10-28 13:11:46.693 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9;10;11;12; LOD_COUNT=1 2021-10-28 13:11:46.733 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9;10;11;12; LOD_COUNT=2 2021-10-28 13:11:46.784 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9;10;11;12; LOD_COUNT=3 2021-10-28 13:11:46.848 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9;10;11;12; LOD_COUNT=4 2021-10-28 13:11:46.925 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9;10;11;12; LOD_COUNT=5 2021-10-28 13:11:47.021 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9;10;11;12; LOD_COUNT=6 2021-10-28 13:11:47.132 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9;10;11;12; LOD_COUNT=7 2021-10-28 13:11:47.263 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9;10;11;12; LOD_COUNT=8 2021-10-28 13:11:47.418 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9;10;11;12; LOD_COUNT=9 2021-10-28 13:11:47.598 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9;10;11;12; LOD_COUNT=10 2021-10-28 13:11:47.806 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9;10;11;12; LOD_COUNT=11 2021-10-28 13:11:48.047 INFO RENDERER: Compile shader metashaders/terrain/compute/instancerrenderable.fx||DIRECTX11=true;GROUPSIZE=128;USE_DCS_DEFERRED=1|LOD_COUNT=0;1;2;3;4;5;6;7;8;9;10;11;12; LOD_COUNT=12 2021-10-28 13:11:48.326 INFO EDCORE: 0.000 s landscape5::OceanFile 2021-10-28 13:11:48.382 INFO EDCORE: 0.050 s landscape5::GrassFile 2021-10-28 13:11:48.384 INFO EDCORE: 0.000 s landscape5::lModels5File 2021-10-28 13:11:48.552 WARNING LOG: 23 duplicate message(s) skipped. 2021-10-28 13:11:48.552 INFO EDTERRAINGRAPHICS41: remapper.deformers is not empty 2021-10-28 13:11:48.599 INFO EDTERRAINGRAPHICS41: materialParams[27207]*1536 2021-10-28 13:11:48.602 INFO EDCORE: 0.055 s landscape5::Surface5File 2021-10-28 13:11:48.607 INFO EDTERRAINGRAPHICS41: materialParams[1595]*1536 2021-10-28 13:11:48.607 INFO EDCORE: 0.004 s landscape5::SurfaceTile 2021-10-28 13:11:48.617 INFO EDCORE: 0.003 s landscape5::Scene5File 2021-10-28 13:11:48.633 INFO EDCORE: 0.014 s landscape4::lRoutesFile 2021-10-28 13:11:48.642 INFO EDCORE: 0.007 s landscape4::lSurfaceDetails2File 2021-10-28 13:11:48.645 INFO EDTERRAINGRAPHICS41: materialParams[1]*1536 2021-10-28 13:11:48.645 INFO EDCORE: 0.000 s landscape4::lSuperficialFile 2021-10-28 13:11:48.660 INFO EDCORE: Loaded C:/Games/DCS World OpenBeta/bin/dxgui_edge_render.dll 2021-10-28 13:11:48.660 INFO EDCORE: 0.001 s landscape4::lGeoNamesFile 2021-10-28 13:11:48.674 INFO EDCORE: 0.001 s landscape5::sup5File 2021-10-28 13:11:48.687 INFO EDCORE: 0.000 s landscape5::sup5File 2021-10-28 13:11:48.702 INFO EDCORE: 0.000 s landscape5::navGraph5File 2021-10-28 13:11:48.702 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() END 3.353940 s 2021-10-28 13:11:48.702 ERROR_ONCE DX11BACKEND: render target 'cloudShadows' not found 2021-10-28 13:11:48.702 ERROR_ONCE DX11BACKEND: render target 'mainDepthBuffer_copy' not found 2021-10-28 13:11:48.702 ERROR_ONCE DX11BACKEND: render target 'DummyShadowMap' not found 2021-10-28 13:11:49.192 INFO Dispatcher: loadMission C:\Users\matte\AppData\Local\Temp\DCS.openbeta\tempMission.miz 2021-10-28 13:11:49.192 INFO WORLDGENERAL: loading mission from: "C:\Users\matte\AppData\Local\Temp\DCS.openbeta\tempMission.miz" 2021-10-28 13:11:49.205 INFO APP: use_xRay: yes 2021-10-28 13:11:49.205 INFO APP: netfm_enable_coeff_switching: yes 2021-10-28 13:11:49.226 INFO EDCORE: (dDispatcher)enterToState_:4 2021-10-28 13:11:49.226 INFO Dispatcher: Start 2021-10-28 13:11:49.989 INFO Dispatcher: Terrain theatre PersianGulf 2021-10-28 13:11:49.990 INFO Dispatcher: load terrain from ./Mods/terrains/PersianGulf\terrain.cfg.lua 2021-10-28 13:11:49.999 INFO SECURITYCONTROL: Loaded mods/terrains/persiangulf/terrain.cfg.lua.pak.crypt 2021-10-28 13:11:50.000 INFO TERRAIN: lSystem::load(./Mods/terrains/PersianGulf\terrain.cfg.lua) 2021-10-28 13:11:50.000 INFO TERRAIN: lSystem::openSession(./Mods/terrains/PersianGulf\terrain.cfg.lua) 2021-10-28 13:11:50.001 INFO EDCORE: 0.000 s terrain references 2021-10-28 13:11:50.004 INFO EDCORE: 0.000 s terrain models 2021-10-28 13:11:50.019 INFO EDCORE: 0.000 s terrain assets 2021-10-28 13:11:50.033 INFO EDCORE: 0.000 s terrain assets2 2021-10-28 13:11:50.047 INFO EDCORE: 0.000 s terrain landfile 2021-10-28 13:11:50.054 INFO EDCORE: 0.000 s terrain surfaceTile 2021-10-28 13:11:50.061 INFO EDCORE: 0.000 s terrain vfstextures 2021-10-28 13:11:50.068 INFO EDCORE: 0.000 s terrain scene 2021-10-28 13:11:50.075 INFO EDCORE: 0.000 s terrain roaddetails 2021-10-28 13:11:50.082 INFO EDCORE: 0.000 s terrain forest 2021-10-28 13:11:50.089 INFO EDCORE: 0.000 s terrain routes 2021-10-28 13:11:50.096 INFO EDCORE: 0.000 s terrain surfacedetails 2021-10-28 13:11:50.103 INFO EDCORE: 0.000 s terrain blocks 2021-10-28 13:11:50.110 INFO EDCORE: 0.000 s terrain superficials 2021-10-28 13:11:50.117 INFO EDCORE: 0.000 s terrain lma 2021-10-28 13:11:50.124 INFO EDCORE: 0.000 s terrain vectordatasettings 2021-10-28 13:11:50.131 INFO EDCORE: 0.000 s terrain navgraph 2021-10-28 13:11:50.137 INFO EDCORE: 0.000 s terrain vti 2021-10-28 13:11:50.137 INFO EDTERRAIN4: terrain time: 0.137437 s 2021-10-28 13:11:50.144 INFO TERRAIN: lSystem::InitScenes() 2021-10-28 13:11:50.144 INFO EDTERRAIN4: ITerrainContextImpl4::setTrafficDecimation(4) 2021-10-28 13:11:50.144 INFO EDTERRAIN4: ITerrainContextImpl4::setDate( day=12, month=6) 2021-10-28 13:11:50.144 INFO EDTERRAIN4: ITerrainContextImpl4::setTextureMode(full=1) 2021-10-28 13:11:50.145 INFO Dispatcher: load terrain done 2021-10-28 13:11:50.146 WARNING GRAPHICSCORE: already registered Renderer callback 2021-10-28 13:11:50.152 INFO VISUALIZER: StartSimulation 2021-10-28 13:11:50.919 ERROR_ONCE DX11BACKEND: texture 'lightning.dds' not found. Asked from '' 2021-10-28 13:11:50.945 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=3;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:50.945 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=3;USE_DCS_DEFERRED=1; 2021-10-28 13:11:51.099 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=10;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:51.099 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=10;USE_DCS_DEFERRED=1; 2021-10-28 13:11:52.328 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=5;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:52.328 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=5;USE_DCS_DEFERRED=1; 2021-10-28 13:11:53.276 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=14;THREAD_Y=5;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:53.276 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=14;THREAD_Y=5;USE_DCS_DEFERRED=1; 2021-10-28 13:11:54.159 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=7;THREAD_Y=5;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:54.159 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=7;THREAD_Y=5;USE_DCS_DEFERRED=1; 2021-10-28 13:11:54.929 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;PUFF_SOFT_PARTICLES;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:54.929 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;PUFF_SOFT_PARTICLES;USE_DCS_DEFERRED=1; 2021-10-28 13:11:55.014 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=6;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:55.014 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=6;USE_DCS_DEFERRED=1; 2021-10-28 13:11:56.118 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=3;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:56.118 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=3;USE_DCS_DEFERRED=1; 2021-10-28 13:11:57.042 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffx.fx:ADDITIVE_GLOW;DIRECTX11=true;PARTICLES_IN_CLUSTER=3;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:57.042 INFO DX11BACKEND: Compile shader: particlesystem2/ffx.fx:ADDITIVE_GLOW;DIRECTX11=true;PARTICLES_IN_CLUSTER=3;USE_DCS_DEFERRED=1; 2021-10-28 13:11:57.146 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=32;USE_AXIS;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:57.146 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=32;USE_AXIS;USE_DCS_DEFERRED=1; 2021-10-28 13:11:57.750 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=16;USE_AXIS;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:57.750 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=16;USE_AXIS;USE_DCS_DEFERRED=1; 2021-10-28 13:11:58.203 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffx.fx:ADDITIVE_GLOW;DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:58.203 INFO DX11BACKEND: Compile shader: particlesystem2/ffx.fx:ADDITIVE_GLOW;DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1; 2021-10-28 13:11:58.276 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=4;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:58.276 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=4;USE_DCS_DEFERRED=1; 2021-10-28 13:11:58.536 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=2;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:58.536 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=2;USE_DCS_DEFERRED=1; 2021-10-28 13:11:58.756 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=4;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:58.756 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=4;USE_DCS_DEFERRED=1; 2021-10-28 13:11:59.675 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=2;USE_DCS_DEFERRED=1;. 2021-10-28 13:11:59.675 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=2;USE_DCS_DEFERRED=1; 2021-10-28 13:12:00.469 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=32;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:00.469 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=32;USE_DCS_DEFERRED=1; 2021-10-28 13:12:01.044 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=16;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:01.044 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=16;USE_DCS_DEFERRED=1; 2021-10-28 13:12:01.456 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/gpuexplosion.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:01.456 INFO DX11BACKEND: Compile shader: particlesystem2/gpuexplosion.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1; 2021-10-28 13:12:01.524 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/hedgehogexplosioncomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=40;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:01.524 INFO DX11BACKEND: Compile shader: particlesystem2/hedgehogexplosioncomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=40;USE_DCS_DEFERRED=1; 2021-10-28 13:12:02.070 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/hedgehogexplosioncomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=20;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:02.070 INFO DX11BACKEND: Compile shader: particlesystem2/hedgehogexplosioncomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=20;USE_DCS_DEFERRED=1; 2021-10-28 13:12:02.468 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=2;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:02.468 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=2;USE_DCS_DEFERRED=1; 2021-10-28 13:12:02.570 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/cloud.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:02.570 INFO DX11BACKEND: Compile shader: particlesystem2/cloud.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1; 2021-10-28 13:12:02.636 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/cloudcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=5;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:02.636 INFO DX11BACKEND: Compile shader: particlesystem2/cloudcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=5;USE_DCS_DEFERRED=1; 2021-10-28 13:12:02.946 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/cloudcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=3;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:02.946 INFO DX11BACKEND: Compile shader: particlesystem2/cloudcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=3;USE_DCS_DEFERRED=1; 2021-10-28 13:12:03.213 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=8;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:03.213 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=8;USE_DCS_DEFERRED=1; 2021-10-28 13:12:03.552 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/steamcatapult.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:03.552 INFO DX11BACKEND: Compile shader: particlesystem2/steamcatapult.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1; 2021-10-28 13:12:03.630 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/steamcatapultcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=5;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:03.630 INFO DX11BACKEND: Compile shader: particlesystem2/steamcatapultcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=5;USE_DCS_DEFERRED=1; 2021-10-28 13:12:03.871 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/steamcatapultcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=3;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:03.871 INFO DX11BACKEND: Compile shader: particlesystem2/steamcatapultcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=3;USE_DCS_DEFERRED=1; 2021-10-28 13:12:04.067 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvapor.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:04.067 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvapor.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1; 2021-10-28 13:12:04.154 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=10;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:04.154 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=10;USE_DCS_DEFERRED=1; 2021-10-28 13:12:04.768 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=5;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:04.768 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=5;USE_DCS_DEFERRED=1; 2021-10-28 13:12:05.250 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffx.fx:ADDITIVE_GLOW;DIRECTX11=true;FFX_SOFT_PARTICLES;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:05.250 INFO DX11BACKEND: Compile shader: particlesystem2/ffx.fx:ADDITIVE_GLOW;DIRECTX11=true;FFX_SOFT_PARTICLES;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1; 2021-10-28 13:12:05.328 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=8;USE_DCS_DEFERRED=1;USE_TRANSFORM_MATRIX;. 2021-10-28 13:12:05.328 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=8;USE_DCS_DEFERRED=1;USE_TRANSFORM_MATRIX; 2021-10-28 13:12:05.654 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=4;USE_DCS_DEFERRED=1;USE_TRANSFORM_MATRIX;. 2021-10-28 13:12:05.654 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=4;USE_DCS_DEFERRED=1;USE_TRANSFORM_MATRIX; 2021-10-28 13:12:05.925 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationAlphas' not found. Asked from '' 2021-10-28 13:12:05.925 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationNormals' not found. Asked from '' 2021-10-28 13:12:05.941 ERROR_ONCE DX11BACKEND: render target 'CascadeShadowMap' not found 2021-10-28 13:12:05.945 INFO VISUALIZER: cascade shadows init (preset:'default' quality:3 layers:4 size:2048) 2021-10-28 13:12:05.991 INFO Dispatcher: initial random seed = 6726918 2021-10-28 13:12:05.991 INFO Dispatcher: apply random seed = 6726918 2021-10-28 13:12:05.993 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua 2021-10-28 13:12:06.289 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=30;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:06.289 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=30;USE_DCS_DEFERRED=1; 2021-10-28 13:12:07.412 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=15;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:07.412 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=15;USE_DCS_DEFERRED=1; 2021-10-28 13:12:08.104 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=20;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:08.104 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=20;USE_DCS_DEFERRED=1; 2021-10-28 13:12:08.820 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=10;USE_DCS_DEFERRED=1;. 2021-10-28 13:12:08.820 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=10;USE_DCS_DEFERRED=1; 2021-10-28 13:12:09.369 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua 2021-10-28 13:12:09.370 INFO WORLDGENERAL: loaded from mission Config/View/View.lua 2021-10-28 13:12:09.370 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua 2021-10-28 13:12:09.410 INFO Config: netview started 2021-10-28 13:12:09.501 INFO VISUALIZER: CameraIndependedPreload() 2021-10-28 13:12:09.501 INFO VISUALIZER: CameraIndependedPreload() finished 2021-10-28 13:12:12.231 INFO APP: MissionSpawn:initScript 2021-10-28 13:12:12.231 INFO APP: MissionSpawn:spawnCoalition neutrals 2021-10-28 13:12:12.231 INFO APP: MissionSpawn:spawnCoalition red 2021-10-28 13:12:12.231 INFO APP: MissionSpawn:spawnCoalition blue 2021-10-28 13:12:12.231 INFO APP: MissionSpawn:spawnPlanes 2 2021-10-28 13:12:12.233 INFO APP: MissionSpawn:spawnLocalPlayer 43,FA-18C_hornet 2021-10-28 13:12:13.339 INFO EDCORE: Loaded C:/Games/DCS World OpenBeta/Mods/aircraft/FA-18C/bin/FA18C.dll 2021-10-28 13:12:13.415 WARNING EDCORE: Source ./Mods/aircraft/FA-18C/Cockpit/Scripts/../Shape is already mounted to the same mount /models/. 2021-10-28 13:12:17.036 INFO COCKPITBASE: lua state still active MACROS, 55 (status undefined) 2021-10-28 13:12:17.037 INFO COCKPITBASE: lua state still active TGP_INTERFACE, 62 (status undefined) 2021-10-28 13:12:17.047 INFO WORLDGENERAL: loaded from mission Scripts/World/birds.lua 2021-10-28 13:12:17.047 INFO APP: dbox not found , skip 2021-10-28 13:12:17.070 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 0 0 squares 2021-10-28 13:12:17.070 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 1 0 squares 2021-10-28 13:12:17.070 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 2 0 squares 2021-10-28 13:12:17.070 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 3 0 squares 2021-10-28 13:12:17.070 INFO EDTERRAINGRAPHICS41: surface5 gc() 0.634500 ms 2021-10-28 13:12:17.109 INFO VISUALIZER: Preload() camera=-197835.127064, 3656.351211, -184052.141485 radius=30000.000000 2021-10-28 13:12:17.109 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::forceLoading(): pos=(-197835, 3656.35, -184052), radius=30000 2021-10-28 13:12:17.388 INFO EDTERRAINGRAPHICS41: ClipmapGraphics::init("splatmap") 2021-10-28 13:12:17.801 ERROR_ONCE DX11BACKEND: texture 'default.mr' not found. Asked from '' 2021-10-28 13:12:18.170 INFO EDTERRAINGRAPHICS41: surface5 clean up LOD 0: left 18 released 0 2021-10-28 13:12:18.170 INFO EDTERRAINGRAPHICS41: surface5 clean up LOD 1: left 32 released 0 2021-10-28 13:12:18.170 INFO EDTERRAINGRAPHICS41: surface5 clean up 0.295800 ms 2021-10-28 13:12:19.174 INFO EDTERRAINGRAPHICS41: ClipmapGraphics::init("colortexture") 2021-10-28 13:12:19.237 INFO EDTERRAINGRAPHICS41: ClipmapGraphics::init("splatmap") 2021-10-28 13:12:22.442 INFO EDTERRAINGRAPHICS41: instancer factors has been changed. Update lod buffers. 2021-10-28 13:12:22.442 INFO EDTERRAINGRAPHICS41: distanceFactor = 1.000000 2021-10-28 13:12:22.442 INFO EDTERRAINGRAPHICS41: instancerDetailsFactor = 1.000000 2021-10-28 13:12:22.442 INFO EDTERRAINGRAPHICS41: forestDistanceFactor = 0.800000 2021-10-28 13:12:22.442 INFO EDTERRAINGRAPHICS41: forestDetailsFactor = 1.000000 2021-10-28 13:12:23.376 INFO VISUALIZER: Preload() finished 2021-10-28 13:12:23.391 INFO APP: Screen: mission_offline 2021-10-28 13:12:23.392 INFO Dispatcher: precache units resources in slots 2021-10-28 13:12:23.501 INFO Lua: Lua CPU usage: metric: average mission loading: 11.2827 % 2021-10-28 13:12:23.501 INFO Dispatcher: loadMission Done: Сontrol passed to the player 2021-10-28 13:12:23.518 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1 2021-10-28 13:13:48.382 INFO Lua: Lua CPU usage: metric: average mission execution: 0.3950 % 2021-10-28 13:13:50.674 INFO Dispatcher: Stop 2021-10-28 13:13:50.727 INFO Config: netview stopped 2021-10-28 13:13:50.731 ERROR VFS: VFS_open_write: CreateFile(): The system cannot find the path specified. 2021-10-28 13:13:50.731 ERROR APP: can't open file 2021-10-28 13:13:50.772 INFO TERRAIN: lSystem::CleanScenes() 2021-10-28 13:13:50.775 INFO VISUALIZER: StopSimulation 2021-10-28 13:13:50.775 INFO VISUALIZER: Stopped collection of statistic. 2021-10-28 13:13:50.811 INFO EDCORE: (dDispatcher)enterToState_:3 2021-10-28 13:13:50.816 INFO Dispatcher: load terrain from ./Mods/terrains/PersianGulf\terrain.cfg.lua 2021-10-28 13:13:50.825 INFO SECURITYCONTROL: Loaded mods/terrains/persiangulf/terrain.cfg.lua.pak.crypt 2021-10-28 13:13:50.826 INFO TERRAIN: lSystem::load(./Mods/terrains/PersianGulf\terrain.cfg.lua) 2021-10-28 13:13:50.826 INFO TERRAIN: lSystem::openSession(./Mods/terrains/PersianGulf\terrain.cfg.lua) 2021-10-28 13:13:50.829 INFO EDCORE: 0.000 s terrain references 2021-10-28 13:13:50.833 INFO EDCORE: 0.000 s terrain models 2021-10-28 13:13:50.836 INFO EDCORE: 0.000 s terrain assets 2021-10-28 13:13:50.843 INFO EDCORE: 0.000 s terrain assets2 2021-10-28 13:13:50.850 INFO EDCORE: 0.000 s terrain landfile 2021-10-28 13:13:50.857 INFO EDCORE: 0.000 s terrain surfaceTile 2021-10-28 13:13:50.864 INFO EDCORE: 0.000 s terrain vfstextures 2021-10-28 13:13:50.871 INFO EDCORE: 0.000 s terrain scene 2021-10-28 13:13:50.878 INFO EDCORE: 0.000 s terrain roaddetails 2021-10-28 13:13:50.885 INFO EDCORE: 0.000 s terrain forest 2021-10-28 13:13:50.892 INFO EDCORE: 0.000 s terrain routes 2021-10-28 13:13:50.899 INFO EDCORE: 0.000 s terrain surfacedetails 2021-10-28 13:13:50.906 INFO EDCORE: 0.000 s terrain blocks 2021-10-28 13:13:50.913 INFO EDCORE: 0.000 s terrain superficials 2021-10-28 13:13:50.920 INFO EDCORE: 0.000 s terrain lma 2021-10-28 13:13:50.927 INFO EDCORE: 0.000 s terrain vectordatasettings 2021-10-28 13:13:50.933 INFO EDCORE: 0.000 s terrain navgraph 2021-10-28 13:13:50.940 INFO EDCORE: 0.000 s terrain vti 2021-10-28 13:13:50.940 INFO EDTERRAIN4: terrain time: 0.114603 s 2021-10-28 13:13:50.947 INFO TERRAIN: lSystem::InitScenes() 2021-10-28 13:13:50.947 INFO EDTERRAIN4: ITerrainContextImpl4::setTrafficDecimation(4) 2021-10-28 13:13:50.947 INFO EDTERRAIN4: ITerrainContextImpl4::setDate( day=12, month=6) 2021-10-28 13:13:50.947 INFO EDTERRAIN4: ITerrainContextImpl4::setTextureMode(full=1) 2021-10-28 13:13:50.948 INFO Dispatcher: load terrain done 2021-10-28 13:13:50.949 INFO LUA-TERRAIN: Init done 2021-10-28 13:14:25.949 INFO APP: Screen: MainMenu 2021-10-28 13:14:28.467 INFO EDCORE: (dDispatcher)enterToState_:5 2021-10-28 13:14:28.480 INFO APP: application shutdown 2021-10-28 13:14:28.814 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 0 2021-10-28 13:14:28.817 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 1 2021-10-28 13:14:28.817 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 2 2021-10-28 13:14:28.915 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 3 2021-10-28 13:14:29.002 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 4 2021-10-28 13:14:29.009 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 5 2021-10-28 13:14:29.011 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 6 2021-10-28 13:14:29.014 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 7 2021-10-28 13:14:29.014 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 8 2021-10-28 13:14:29.017 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 9 2021-10-28 13:14:29.017 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 10 2021-10-28 13:14:29.019 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 11 2021-10-28 13:14:29.019 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 12 2021-10-28 13:14:29.019 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 13 2021-10-28 13:14:29.049 INFO TERRAIN: lSystem::exit() 2021-10-28 13:14:29.049 INFO VISUALIZER: TerrainRenderer::release 2021-10-28 13:14:29.049 INFO TERRAIN: lSystem::CleanScenes() 2021-10-28 13:14:31.728 INFO VISUALIZER: SceneManager_Implement::~SceneManager_Implement() 2021-10-28 13:14:31.729 INFO VISUALIZER: TerrainRenderer::release 2021-10-28 13:14:31.736 WARNING LOG: 1 duplicate message(s) skipped. 2021-10-28 13:14:31.736 INFO TERRAIN: lSystem::exit() 2021-10-28 13:14:31.736 INFO TERRAIN: lSystem::CleanScenes() 2021-10-28 13:14:31.777 INFO DX11BACKEND: DX11Renderer::shutdown() 2021-10-28 13:14:32.170 INFO DX11BACKEND: textures_count: 0 2021-10-28 13:14:32.170 INFO DX11BACKEND: textures_size: 0 2021-10-28 13:14:32.170 INFO DX11BACKEND: buffers_count: 0 2021-10-28 13:14:32.170 INFO DX11BACKEND: buffers_size: 0 2021-10-28 13:14:32.170 INFO DX11BACKEND: CB_count: 0 2021-10-28 13:14:32.170 INFO DX11BACKEND: CB_size: 0 2021-10-28 13:14:32.170 INFO DX11BACKEND: SB_count: 0 2021-10-28 13:14:32.170 INFO DX11BACKEND: SB_size: 0 2021-10-28 13:14:32.170 INFO DX11BACKEND: IB_count: 0 2021-10-28 13:14:32.170 INFO DX11BACKEND: IB_size: 0 2021-10-28 13:14:32.170 INFO DX11BACKEND: VB_count: 0 2021-10-28 13:14:32.170 INFO DX11BACKEND: VB_size: 0 2021-10-28 13:14:32.170 INFO DX11BACKEND: total_buffers_size: 0 2021-10-28 13:14:32.170 INFO DX11BACKEND: total_size: 0 === Log closed.