analyse_options: 00000000 000001 3DMigoto post { 000001 3DMigoto [Present] $eyedrawnflag = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] $flagmask = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] clear = resourcelabelmask 000001 3DMigoto No resource to clear 000001 3DMigoto [Present] $backupmasking = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] $optimradio = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] y2 = $vrflag 000001 3DMigoto ini param override = 0.000000 000001 3DMigoto [Present] w6 = $setupflag 000001 3DMigoto ini param override = 0.000000 000001 3DMigoto [Present] x7 = $\users_settings\user_keymapping_setup.ini\setupmode 000001 3DMigoto ini param override = 1.000000 000001 3DMigoto [Present] w1 = $\users_settings\user_keymapping_setup.ini\incrementclass 000001 3DMigoto ini param override = 3.000000 000001 3DMigoto [Present] z2 = $debugflag 000001 3DMigoto ini param override = 0.000000 000001 3DMigoto [Present] z5 = $cutoff 000001 3DMigoto ini param override = 0.006000 000001 3DMigoto [Present] x3 = $\users_settings\user_keymapping_setup.ini\colormode 000001 3DMigoto ini param override = 0.000000 000001 3DMigoto [Present] x = $\users_settings\user_keymapping_setup.ini\cockpitcoloradd 000001 3DMigoto ini param override = -0.400000 000001 3DMigoto [Present] y = $\users_settings\user_keymapping_setup.ini\cockpitcolormul 000001 3DMigoto ini param override = 0.000000 000001 3DMigoto [Present] z = $\users_settings\user_keymapping_setup.ini\cockpitcolorsat 000001 3DMigoto ini param override = -0.500000 000001 3DMigoto [Present] w = $\users_settings\user_keymapping_setup.ini\extcoloradd 000001 3DMigoto ini param override = 0.007500 000001 3DMigoto [Present] x1 = $\users_settings\user_keymapping_setup.ini\extcolormul 000001 3DMigoto ini param override = 0.925000 000001 3DMigoto [Present] y1 = $\users_settings\user_keymapping_setup.ini\extcolorsat 000001 3DMigoto ini param override = 0.200000 000001 3DMigoto [Present] y3 = $\users_settings\user_keymapping_setup.ini\sharpenflag 000001 3DMigoto ini param override = 1.000000 000001 3DMigoto [Present] z4 = $\users_settings\user_keymapping_setup.ini\sharpenvalue 000001 3DMigoto ini param override = 2.000000 000001 3DMigoto [Present] w4 = $\users_settings\user_keymapping_setup.ini\sharpenluma 000001 3DMigoto ini param override = 0.300000 000001 3DMigoto [Present] x4 = $\users_settings\user_keymapping_setup.ini\sharpenextvalue 000001 3DMigoto ini param override = 1.000000 000001 3DMigoto [Present] y4 = $\users_settings\user_keymapping_setup.ini\sharpenextluma 000001 3DMigoto ini param override = 1.000000 000001 3DMigoto [Present] x8 = $\users_settings\user_keymapping_setup.ini\sharpenhudvalue 000001 3DMigoto ini param override = 1.300000 000001 3DMigoto [Present] y8 = $\users_settings\user_keymapping_setup.ini\sharpenhudluma 000001 3DMigoto ini param override = 1.000000 000001 3DMigoto [Present] z8 = $\users_settings\user_keymapping_setup.ini\sharpenmfdvalue 000001 3DMigoto ini param override = 1.000000 000001 3DMigoto [Present] w8 = $\users_settings\user_keymapping_setup.ini\sharpenmfdluma 000001 3DMigoto ini param override = 1.000000 000001 3DMigoto [Present] z7 = $\users_settings\user_keymapping_setup.ini\diffusefactor 000001 3DMigoto ini param override = 0.932500 000001 3DMigoto [Present] w7 = $\users_settings\user_keymapping_setup.ini\reflectfactor 000001 3DMigoto ini param override = 1.000000 000001 3DMigoto [Present] x2 = $\users_settings\user_keymapping_setup.ini\labelmaskflag 000001 3DMigoto ini param override = 0.000000 000001 3DMigoto [Present] if $nightmode: false 000001 3DMigoto [Present] else { 000001 3DMigoto [Present] w2 = 1.0 000001 3DMigoto ini param override = 1.000000 000001 3DMigoto } endif 000001 3DMigoto [Present] w3 = $\users_settings\user_keymapping_setup.ini\atmhaze 000001 3DMigoto ini param override = 0.700000 000001 3DMigoto [Present] y7 = $\users_settings\user_keymapping_setup.ini\flatshadow 000001 3DMigoto ini param override = 0.000000 000001 3DMigoto [Present] w5 = $displayradiomap 000001 3DMigoto ini param override = 0.000000 000001 3DMigoto [Present] $hudflag = 0 000001 3DMigoto = 0.000000 000001 3DMigoto [Present] x6 = $\users_settings\user_keymapping_setup.ini\nvgscale 000001 3DMigoto ini param override = 1.000000 000001 3DMigoto [Present] y6 = $\users_settings\user_keymapping_setup.ini\nvgconv 000001 3DMigoto ini param override = 0.000000 000001 3DMigoto [Present] z6 = $\users_settings\user_keymapping_setup.ini\nvgconvview 000001 3DMigoto ini param override = 0.000000 000001 3DMigoto [Present] z3 = $fxaa_edge_threshold 000001 3DMigoto ini param override = 2.000000 000001 3DMigoto } 000001 UpdateSubresource(pDstResource:0x00000226EB9E11F8, DstSubresource:0, pDstBox:0x0000002E1237D260, pSrcData:0x0000022680973000, SrcRowPitch:0, SrcDepthPitch:0) hash=25e884aa 000001 UpdateSubresource(pDstResource:0x00000226EB9E29B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226B47915D0, SrcRowPitch:0, SrcDepthPitch:0) hash=91d77675 000001 VSSetShaderResources(StartSlot:86, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000001 HSSetShaderResources(StartSlot:86, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000001 DSSetShaderResources(StartSlot:86, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000001 GSSetShaderResources(StartSlot:86, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000001 PSSetShaderResources(StartSlot:86, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000001 CSSetShaderResources(StartSlot:86, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000001 VSSetShaderResources(StartSlot:87, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000001 HSSetShaderResources(StartSlot:87, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000001 DSSetShaderResources(StartSlot:87, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000001 GSSetShaderResources(StartSlot:87, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000001 PSSetShaderResources(StartSlot:87, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000001 CSSetShaderResources(StartSlot:87, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000001 UpdateSubresource(pDstResource:0x0000022C963969F8, DstSubresource:0, pDstBox:0x0000002E1237AF50, pSrcData:0x0000022C7885EAD0, SrcRowPitch:0, SrcDepthPitch:0) hash=2edeae9c 000001 VSSetShaderResources(StartSlot:86, NumViews:1, ppShaderResourceViews:0x0000002E1237B230) 86: view=0x0000022C836F9CC0 resource=0x0000022C96396CB8 hash=1149870c hash_contamination=UpdateSubresource, 000001 HSSetShaderResources(StartSlot:86, NumViews:1, ppShaderResourceViews:0x0000002E1237B230) 86: view=0x0000022C836F9CC0 resource=0x0000022C96396CB8 hash=1149870c hash_contamination=UpdateSubresource, 000001 DSSetShaderResources(StartSlot:86, NumViews:1, ppShaderResourceViews:0x0000002E1237B230) 86: view=0x0000022C836F9CC0 resource=0x0000022C96396CB8 hash=1149870c hash_contamination=UpdateSubresource, 000001 GSSetShaderResources(StartSlot:86, NumViews:1, ppShaderResourceViews:0x0000002E1237B230) 86: view=0x0000022C836F9CC0 resource=0x0000022C96396CB8 hash=1149870c hash_contamination=UpdateSubresource, 000001 PSSetShaderResources(StartSlot:86, NumViews:1, ppShaderResourceViews:0x0000002E1237B230) 86: view=0x0000022C836F9CC0 resource=0x0000022C96396CB8 hash=1149870c hash_contamination=UpdateSubresource, 000001 CSSetShaderResources(StartSlot:86, NumViews:1, ppShaderResourceViews:0x0000002E1237B230) 86: view=0x0000022C836F9CC0 resource=0x0000022C96396CB8 hash=1149870c hash_contamination=UpdateSubresource, 000001 VSSetShaderResources(StartSlot:87, NumViews:1, ppShaderResourceViews:0x00000226E58EFC38) 87: view=0x0000022C839A8600 resource=0x0000022C963969F8 hash=2edeae9c 000001 HSSetShaderResources(StartSlot:87, NumViews:1, ppShaderResourceViews:0x00000226E58EFC38) 87: view=0x0000022C839A8600 resource=0x0000022C963969F8 hash=2edeae9c 000001 DSSetShaderResources(StartSlot:87, NumViews:1, ppShaderResourceViews:0x00000226E58EFC38) 87: view=0x0000022C839A8600 resource=0x0000022C963969F8 hash=2edeae9c 000001 GSSetShaderResources(StartSlot:87, NumViews:1, ppShaderResourceViews:0x00000226E58EFC38) 87: view=0x0000022C839A8600 resource=0x0000022C963969F8 hash=2edeae9c 000001 PSSetShaderResources(StartSlot:87, NumViews:1, ppShaderResourceViews:0x00000226E58EFC38) 87: view=0x0000022C839A8600 resource=0x0000022C963969F8 hash=2edeae9c 000001 CSSetShaderResources(StartSlot:87, NumViews:1, ppShaderResourceViews:0x00000226E58EFC38) 87: view=0x0000022C839A8600 resource=0x0000022C963969F8 hash=2edeae9c 000001 UpdateSubresource(pDstResource:0x0000022CFB69EEB8, DstSubresource:0, pDstBox:0x0000002E1237C9E0, pSrcData:0x0000022D7634ACC0, SrcRowPitch:0, SrcDepthPitch:0) hash=a02dd350 000001 UpdateSubresource(pDstResource:0x0000022CFB69EC38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022D76642830, SrcRowPitch:0, SrcDepthPitch:0) hash=16f6e1f1 000001 Map(pResource:0x0000022E412D8A38, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D510) hash=56b35673 000001 Unmap(pResource:0x0000022E412D8A38, Subresource:0) hash=56b35673 000001 Map(pResource:0x0000022E412D9F38, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D510) hash=56b35673 000001 Unmap(pResource:0x0000022E412D9F38, Subresource:0) hash=56b35673 000001 UpdateSubresource(pDstResource:0x0000022684BFACB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226ABFADA38, SrcRowPitch:0, SrcDepthPitch:0) hash=2cf3a40e 000001 VSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x0000002E1237D600) 6: resource=0x0000022684BFACB8 hash=2cf3a40e 000001 HSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x0000002E1237D600) 6: resource=0x0000022684BFACB8 hash=2cf3a40e 000001 DSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x0000002E1237D600) 6: resource=0x0000022684BFACB8 hash=2cf3a40e 000001 GSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x0000002E1237D600) 6: resource=0x0000022684BFACB8 hash=2cf3a40e 000001 PSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x0000002E1237D600) 6: resource=0x0000022684BFACB8 hash=2cf3a40e 000001 CSSetConstantBuffers(StartSlot:6, NumBuffers:1, ppConstantBuffers:0x0000002E1237D600) 6: resource=0x0000022684BFACB8 hash=2cf3a40e 000001 VSSetShaderResources(StartSlot:127, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000001 HSSetShaderResources(StartSlot:127, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000001 DSSetShaderResources(StartSlot:127, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000001 GSSetShaderResources(StartSlot:127, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000001 PSSetShaderResources(StartSlot:127, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000001 CSSetShaderResources(StartSlot:127, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000001 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000001 UpdateSubresource(pDstResource:0x00000226BBDFF038, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002269E7607D0, SrcRowPitch:48, SrcDepthPitch:48) hash=c9ee3a79 000001 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002269E766A40) 0: resource=0x00000226BBDFF038 hash=c9ee3a79 000001 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CF60, pUAVInitialCounts:0x0000002E1237CF38) 0: view=0x0000022731B95490 resource=0x0000022C9381FE78 hash=d61a6616 000001 CSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931DE500 resource=0x0000022C9381E1B8 hash=f2d537d0 1: view=0x0000022C8370C880 resource=0x0000022C9381B4F8 hash=b9886821 000001 CSSetShader(pComputeShader:0x00000226E7F2C450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=931b5f8ac65a3469 000001 Dispatch(ThreadGroupCountX:2, ThreadGroupCountY:16, ThreadGroupCountZ:2) 000002 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000002 CSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00528) 000002 UpdateSubresource(pDstResource:0x00000226BBE00538, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226B4D1AC80, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000002 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226B4D1EE10) 0: resource=0x00000226BBE00538 hash=4c453e02 000002 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CF30, pUAVInitialCounts:0x0000002E1237CF08) 0: view=0x0000022E491D2710 resource=0x0000022C938232F8 hash=ab55b2f1 000002 CSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C8370C880 resource=0x0000022C9381B4F8 hash=b9886821 000002 CSSetShader(pComputeShader:0x00000226E7F2D710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8acc53b58815aff5 000002 Dispatch(ThreadGroupCountX:16, ThreadGroupCountY:8, ThreadGroupCountZ:1) 000003 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000003 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 000003 UpdateSubresource(pDstResource:0x00000226BBE00538, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226B4D1AC80, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000003 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226B4D1EE80) 0: resource=0x00000226BBE00538 hash=4c453e02 000003 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CF30, pUAVInitialCounts:0x0000002E1237CF08) 0: view=0x0000022E491D1B50 resource=0x0000022C938203B8 hash=ab55b2f1 000003 CSSetShader(pComputeShader:0x00000226E7F29A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3cf0b38b571907bd 000003 Dispatch(ThreadGroupCountX:16, ThreadGroupCountY:8, ThreadGroupCountZ:1) 000004 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000004 VSSetShaderResources(StartSlot:127, NumViews:1, ppShaderResourceViews:0x0000002E1237D630) 127: view=0x0000022C8370CE00 resource=0x0000022C9381FE78 hash=d61a6616 000004 HSSetShaderResources(StartSlot:127, NumViews:1, ppShaderResourceViews:0x0000002E1237D630) 127: view=0x0000022C8370CE00 resource=0x0000022C9381FE78 hash=d61a6616 000004 DSSetShaderResources(StartSlot:127, NumViews:1, ppShaderResourceViews:0x0000002E1237D630) 127: view=0x0000022C8370CE00 resource=0x0000022C9381FE78 hash=d61a6616 000004 GSSetShaderResources(StartSlot:127, NumViews:1, ppShaderResourceViews:0x0000002E1237D630) 127: view=0x0000022C8370CE00 resource=0x0000022C9381FE78 hash=d61a6616 000004 PSSetShaderResources(StartSlot:127, NumViews:1, ppShaderResourceViews:0x0000002E1237D630) 127: view=0x0000022C8370CE00 resource=0x0000022C9381FE78 hash=d61a6616 000004 CSSetShaderResources(StartSlot:127, NumViews:1, ppShaderResourceViews:0x0000002E1237D630) 127: view=0x0000022C8370CE00 resource=0x0000022C9381FE78 hash=d61a6616 000004 VSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000004 HSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000004 DSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000004 GSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000004 PSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000004 CSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000004 UpdateSubresource(pDstResource:0x0000022C93852478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000002E1237D030, SrcRowPitch:0, SrcDepthPitch:0) hash=6e9e7c50 000004 VSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C9D0) 10: resource=0x0000022C93852478 hash=6e9e7c50 000004 HSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C9D0) 10: resource=0x0000022C93852478 hash=6e9e7c50 000004 DSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C9D0) 10: resource=0x0000022C93852478 hash=6e9e7c50 000004 GSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C9D0) 10: resource=0x0000022C93852478 hash=6e9e7c50 000004 PSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C9D0) 10: resource=0x0000022C93852478 hash=6e9e7c50 000004 CSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C9D0) 10: resource=0x0000022C93852478 hash=6e9e7c50 000004 VSSetShaderResources(StartSlot:110, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000004 HSSetShaderResources(StartSlot:110, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000004 DSSetShaderResources(StartSlot:110, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000004 GSSetShaderResources(StartSlot:110, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000004 PSSetShaderResources(StartSlot:110, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000004 CSSetShaderResources(StartSlot:110, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000004 VSSetShaderResources(StartSlot:102, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000004 HSSetShaderResources(StartSlot:102, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000004 DSSetShaderResources(StartSlot:102, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000004 GSSetShaderResources(StartSlot:102, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000004 PSSetShaderResources(StartSlot:102, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000004 CSSetShaderResources(StartSlot:102, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000004 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000004 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000004 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000004 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000004 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000004 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000004 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000004 OMSetRenderTargets(NumViews:3, ppRenderTargetViews:0x0000002E1237D4D0, pDepthStencilView:0x00000226E7F2C2F8) 0: view=0x00000226E7F2A638 resource=0x00000226BBE00A78 hash=0a501859 1: view=0x00000226E7F2ABF8 resource=0x00000226BBDFF838 hash=ee90ee4b 2: view=0x00000226E7F29EF8 resource=0x00000226BBDFD8B8 hash=25ef6921 D: view=0x00000226E7F2C2F8 resource=0x00000226BBE01278 hash=7d3f8235 000004 RSSetViewports(NumViewports:1, pViewports:0x00000226E5749120) 000004 ClearDepthStencilView(pDepthStencilView:0x00000226E7F2C2F8, ClearFlags:1, Depth:1.000000, Stencil:0) : view=0x00000226E7F2C2F8 resource=0x00000226BBE01278 hash=7d3f8235 000004 ClearDepthStencilView(pDepthStencilView:0x00000226E7F2C2F8, ClearFlags:2, Depth:0.000000, Stencil:0) : view=0x00000226E7F2C2F8 resource=0x00000226BBE01278 hash=7d3f8235 000004 IASetInputLayout(pInputLayout:0x0000000000000000) 000004 IASetPrimitiveTopology(Topology:5) 000004 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C970847B0, SampleMask:4294967295) 000004 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000004 VSSetShader(pVertexShader:0x0000022C935C3C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d0f83063d05fbb42 000004 PSSetShader(pPixelShader:0x0000022C935C3410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d26c070c2d8dd2d8 000004 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000004 Draw(VertexCount:4, StartVertexLocation:0) 000004 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237D130) 000005 UpdateSubresource(pDstResource:0x0000022E412DA478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000002E1237B7F0, SrcRowPitch:0, SrcDepthPitch:0) hash=ff20a6d8 000005 VSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237B3F0) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000005 HSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237B3F0) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000005 DSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237B3F0) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000005 GSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237B3F0) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000005 PSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237B3F0) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000005 CSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237B3F0) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000005 IASetInputLayout(pInputLayout:0x0000000000000000) 000005 IASetPrimitiveTopology(Topology:4) 000005 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E4958ABF8, SampleMask:4294967295) 000005 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3A00A0, StencilRef:0) 000005 RSSetState(pRasterizerState:0x00000226E90D68E0) 000005 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000005 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F90) 0: resource=0x0000022E398624F8 hash=24e23234 000005 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41034740 resource=0x0000022E69C33738 hash=7c601dbf 1: view=0x0000022E4100B340 resource=0x0000022E412E73B8 hash=d5c40a56 000005 VSSetShader(pVertexShader:0x0000022E405D2290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=68ad13470fc79013 000005 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4958A000) 0: resource=0x0000022E398624F8 hash=24e23234 000005 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C83706DC0 resource=0x0000022C95D30C38 hash=1810734d 000005 PSSetShader(pPixelShader:0x0000022E405D3250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ab395966a27aeffa 000005 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000005 IASetIndexBuffer(pIndexBuffer:0x0000022E69C35978, Format:42, Offset:0) hash=188b5045 000005 DrawIndexed(IndexCount:84408, StartIndexLocation:0, BaseVertexLocation:0) 000005 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B460) 000006 IASetInputLayout(pInputLayout:0x0000022EBB0600E0) 000006 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B830, pStrides:0x0000002E1237B810, pOffsets:0x0000002E1237B7F0) 0: resource=0x0000022E69C41BB8 hash=7c1841a7 000006 IASetPrimitiveTopology(Topology:4) 000006 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E497CEB90, SampleMask:4294967295) 000006 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3A00A0, StencilRef:0) 000006 RSSetState(pRasterizerState:0x00000226E90D68E0) 000006 UpdateSubresource(pDstResource:0x0000022E398688B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E497BF790, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000006 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE128) 0: resource=0x0000022E398688B8 hash=aff34848 000006 VSSetShaderResources(StartSlot:2, NumViews:2, ppShaderResourceViews:0x0000022683EFF138) 2: view=0x0000022E41030A80 resource=0x0000022E69C37B78 hash=b69f7067 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000006 VSSetShader(pVertexShader:0x0000022E405A8050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e2a29e056d934c45 000006 PSSetShaderResources(StartSlot:1, NumViews:3, ppShaderResourceViews:0x0000022683F00130) 1: view=0x0000022C83705640 resource=0x0000022C938565F8 hash=c3a69ed7 2: view=0x0000022C83705BC0 resource=0x0000022C93856378 hash=406a9984 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000006 PSSetShader(pPixelShader:0x0000022E405A5510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dca964d4dcb26954 000006 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000006 IASetIndexBuffer(pIndexBuffer:0x0000022E69C3F438, Format:42, Offset:0) hash=02d2c9e7 000006 DrawIndexed(IndexCount:65871, StartIndexLocation:0, BaseVertexLocation:0) 000006 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B460) 000007 IASetInputLayout(pInputLayout:0x0000022EBB0609E0) 000007 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B830, pStrides:0x0000002E1237B810, pOffsets:0x0000002E1237B7F0) 0: resource=0x0000022E69C38B38 hash=aed1960a 000007 IASetPrimitiveTopology(Topology:4) 000007 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E409304A8, SampleMask:4294967295) 000007 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3A00A0, StencilRef:0) 000007 RSSetState(pRasterizerState:0x00000226E90D68E0) 000007 UpdateSubresource(pDstResource:0x0000022E3986C278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409220F0, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000007 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092F9B0) 0: resource=0x0000022E3986C278 hash=76acc61e 000007 VSSetShaderResources(StartSlot:2, NumViews:2, ppShaderResourceViews:0x0000022683EFF138) 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000007 VSSetShader(pVertexShader:0x0000022E40C76190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a8e94a89b7959ea3 000007 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4103B4C0 resource=0x0000022E69C4B678 hash=98c30004 000007 PSSetShader(pPixelShader:0x0000022E40C76450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f7b06a2d035d39db 000007 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000007 IASetIndexBuffer(pIndexBuffer:0x0000022E69C3B538, Format:42, Offset:0) hash=7ee38d55 000007 DrawIndexed(IndexCount:7686, StartIndexLocation:0, BaseVertexLocation:0) 000007 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B460) 000008 IASetInputLayout(pInputLayout:0x0000022EBB063C60) 000008 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B830, pStrides:0x0000002E1237B810, pOffsets:0x0000002E1237B7F0) 0: resource=0x0000022E69C40BF8 hash=4f798abc 000008 IASetPrimitiveTopology(Topology:4) 000008 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E40D38A40, SampleMask:4294967295) 000008 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3A00A0, StencilRef:0) 000008 RSSetState(pRasterizerState:0x00000226E90D68E0) 000008 UpdateSubresource(pDstResource:0x0000022E398720F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40D2A040, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d 000008 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40D38190) 0: resource=0x0000022E398720F8 hash=372cb03d 000008 VSSetShader(pVertexShader:0x0000022E40C79250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=eb107dbd08d8aedf 000008 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41037EC0 resource=0x0000022E6A542B38 hash=438e0b20 000008 PSSetShader(pPixelShader:0x0000022E40C793D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f1fcdf3f0b3a219a 000008 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000008 IASetIndexBuffer(pIndexBuffer:0x0000022E69C43878, Format:42, Offset:0) hash=45fa88ca 000008 DrawIndexed(IndexCount:1950, StartIndexLocation:0, BaseVertexLocation:0) 000008 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B460) 000009 IASetInputLayout(pInputLayout:0x0000022EBB0608A0) 000009 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B830, pStrides:0x0000002E1237B810, pOffsets:0x0000002E1237B7F0) 0: resource=0x0000022E69C3CA38 hash=c410730b 000009 IASetPrimitiveTopology(Topology:4) 000009 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E40921460, SampleMask:4294967295) 000009 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3A00A0, StencilRef:0) 000009 RSSetState(pRasterizerState:0x00000226E90D68E0) 000009 UpdateSubresource(pDstResource:0x0000022E39870BF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40912A90, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d 000009 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40920BD0) 0: resource=0x0000022E39870BF8 hash=372cb03d 000009 VSSetShader(pVertexShader:0x0000022E40C78410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=eb107dbd08d8aedf 000009 PSSetShader(pPixelShader:0x0000022E40C76D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f1fcdf3f0b3a219a 000009 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000009 IASetIndexBuffer(pIndexBuffer:0x0000022E69C430B8, Format:42, Offset:0) hash=88c5904a 000009 DrawIndexed(IndexCount:14706, StartIndexLocation:0, BaseVertexLocation:0) 000009 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B460) 000010 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000010 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 000010 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000010 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000010 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000010 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000010 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000010 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000010 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000010 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D4D0, pDepthStencilView:0x00000226841C0338) 0: view=0x00000226841BF1F8 resource=0x000002268229D178 D: view=0x00000226841C0338 resource=0x0000022684BFB9F8 hash=a98c980a 000010 RSSetViewports(NumViewports:1, pViewports:0x0000022680AE0550) 000010 VSSetShaderResources(StartSlot:110, NumViews:1, ppShaderResourceViews:0x0000002E1237D5E0) 110: view=0x00000226B6BFEF00 resource=0x00000226BBE00A78 hash=0a501859 000010 HSSetShaderResources(StartSlot:110, NumViews:1, ppShaderResourceViews:0x0000002E1237D5E0) 110: view=0x00000226B6BFEF00 resource=0x00000226BBE00A78 hash=0a501859 000010 DSSetShaderResources(StartSlot:110, NumViews:1, ppShaderResourceViews:0x0000002E1237D5E0) 110: view=0x00000226B6BFEF00 resource=0x00000226BBE00A78 hash=0a501859 000010 GSSetShaderResources(StartSlot:110, NumViews:1, ppShaderResourceViews:0x0000002E1237D5E0) 110: view=0x00000226B6BFEF00 resource=0x00000226BBE00A78 hash=0a501859 000010 PSSetShaderResources(StartSlot:110, NumViews:1, ppShaderResourceViews:0x0000002E1237D5E0) 110: view=0x00000226B6BFEF00 resource=0x00000226BBE00A78 hash=0a501859 000010 CSSetShaderResources(StartSlot:110, NumViews:1, ppShaderResourceViews:0x0000002E1237D5E0) 110: view=0x00000226B6BFEF00 resource=0x00000226BBE00A78 hash=0a501859 000010 VSSetShaderResources(StartSlot:102, NumViews:1, ppShaderResourceViews:0x0000002E1237D5E0) 102: view=0x00000226B6C00BC0 resource=0x00000226BBDFF838 hash=ee90ee4b 000010 HSSetShaderResources(StartSlot:102, NumViews:1, ppShaderResourceViews:0x0000002E1237D5E0) 102: view=0x00000226B6C00BC0 resource=0x00000226BBDFF838 hash=ee90ee4b 000010 DSSetShaderResources(StartSlot:102, NumViews:1, ppShaderResourceViews:0x0000002E1237D5E0) 102: view=0x00000226B6C00BC0 resource=0x00000226BBDFF838 hash=ee90ee4b 000010 GSSetShaderResources(StartSlot:102, NumViews:1, ppShaderResourceViews:0x0000002E1237D5E0) 102: view=0x00000226B6C00BC0 resource=0x00000226BBDFF838 hash=ee90ee4b 000010 PSSetShaderResources(StartSlot:102, NumViews:1, ppShaderResourceViews:0x0000002E1237D5E0) 102: view=0x00000226B6C00BC0 resource=0x00000226BBDFF838 hash=ee90ee4b 000010 CSSetShaderResources(StartSlot:102, NumViews:1, ppShaderResourceViews:0x0000002E1237D5E0) 102: view=0x00000226B6C00BC0 resource=0x00000226BBDFF838 hash=ee90ee4b 000010 ClearRenderTargetView(pRenderTargetView:0x00000226841BF1F8, ColorRGBA:0x0000002E1237DE58) : view=0x00000226841BF1F8 resource=0x000002268229D178 000010 ClearDepthStencilView(pDepthStencilView:0x00000226841C0338, ClearFlags:1, Depth:0.000000, Stencil:0) : view=0x00000226841C0338 resource=0x0000022684BFB9F8 hash=a98c980a 000010 ClearDepthStencilView(pDepthStencilView:0x00000226841C0338, ClearFlags:2, Depth:0.000000, Stencil:0) : view=0x00000226841C0338 resource=0x0000022684BFB9F8 hash=a98c980a 000010 VSSetShaderResources(StartSlot:122, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000010 HSSetShaderResources(StartSlot:122, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000010 DSSetShaderResources(StartSlot:122, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000010 GSSetShaderResources(StartSlot:122, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000010 PSSetShaderResources(StartSlot:122, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000010 CSSetShaderResources(StartSlot:122, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000010 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000010 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000010 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000010 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000010 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000010 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000010 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000010 OMSetRenderTargets(NumViews:0, ppRenderTargetViews:0x0000002E1237D470, pDepthStencilView:0x0000022CFB92DC38) D: view=0x0000022CFB92DC38 resource=0x0000022CFB6A1378 hash=553d3b4a 000010 RSSetViewports(NumViewports:1, pViewports:0x0000022C936AE0E0) 000010 ClearDepthStencilView(pDepthStencilView:0x0000022CFB92DC38, ClearFlags:1, Depth:0.000000, Stencil:0) : view=0x0000022CFB92DC38 resource=0x0000022CFB6A1378 hash=553d3b4a 000010 UpdateSubresource(pDstResource:0x0000022684BFBF38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226ABFADC48, SrcRowPitch:0, SrcDepthPitch:0) hash=7bfb1664 000010 VSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000010 HSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000010 DSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000010 GSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000010 PSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000010 CSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000010 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000010 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000010 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000010 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914E578 hash=e178c77a 000010 IASetPrimitiveTopology(Topology:4) 000010 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000010 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000010 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000010 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000010 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4102EDC0 resource=0x0000022E412D8A38 hash=56b35673 000010 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000010 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000010 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000010 IASetIndexBuffer(pIndexBuffer:0x0000022E2914D838, Format:57, Offset:0) hash=aa716c2c 000010 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000011 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000011 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000011 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000011 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F43B38 hash=69505bdc 000011 IASetPrimitiveTopology(Topology:4) 000011 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000011 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000011 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000011 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000011 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000011 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000011 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000011 IASetIndexBuffer(pIndexBuffer:0x0000022E28F45038, Format:57, Offset:0) hash=aa716c2c 000011 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000012 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000012 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000012 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000012 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3F478 hash=70c29b6e 000012 IASetPrimitiveTopology(Topology:4) 000012 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000012 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000012 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000012 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000012 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000012 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000012 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000012 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3E738, Format:57, Offset:0) hash=aa716c2c 000012 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000013 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000013 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000013 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000013 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F36178 hash=a3fd5d7e 000013 IASetPrimitiveTopology(Topology:4) 000013 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000013 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000013 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000013 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000013 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000013 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000013 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000013 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3CCF8, Format:57, Offset:0) hash=aa716c2c 000013 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000014 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000014 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000014 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000014 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3B038 hash=26e24250 000014 IASetPrimitiveTopology(Topology:4) 000014 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000014 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000014 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000014 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000014 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000014 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000014 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000014 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3C278, Format:57, Offset:0) hash=aa716c2c 000014 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000015 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000015 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000015 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000015 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3C7B8 hash=dcafb7b1 000015 IASetPrimitiveTopology(Topology:4) 000015 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000015 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000015 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000015 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000015 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000015 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000015 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000015 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3CFB8, Format:57, Offset:0) hash=aa716c2c 000015 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000016 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000016 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000016 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000016 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914BDF8 hash=f968b3d9 000016 IASetPrimitiveTopology(Topology:4) 000016 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000016 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000016 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000016 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000016 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000016 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000016 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000016 IASetIndexBuffer(pIndexBuffer:0x0000022E2914B378, Format:57, Offset:0) hash=aa716c2c 000016 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000017 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000017 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000017 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000017 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914A678 hash=3a8e2d6c 000017 IASetPrimitiveTopology(Topology:4) 000017 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000017 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000017 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000017 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000017 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000017 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000017 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000017 IASetIndexBuffer(pIndexBuffer:0x0000022E29148C38, Format:57, Offset:0) hash=4e355430 000017 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000018 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000018 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000018 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000018 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914D5B8 hash=5503fb0b 000018 IASetPrimitiveTopology(Topology:4) 000018 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000018 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000018 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000018 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000018 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000018 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000018 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000018 IASetIndexBuffer(pIndexBuffer:0x0000022E2914D078, Format:57, Offset:0) hash=13b39992 000018 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000019 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000019 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000019 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000019 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914C878 hash=a200e4df 000019 IASetPrimitiveTopology(Topology:4) 000019 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000019 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000019 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000019 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000019 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000019 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000019 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000019 IASetIndexBuffer(pIndexBuffer:0x0000022E28F56BB8, Format:57, Offset:0) hash=5cf0adc5 000019 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000020 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000020 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000020 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000020 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F556B8 hash=fcf4c573 000020 IASetPrimitiveTopology(Topology:4) 000020 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000020 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000020 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000020 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000020 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000020 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000020 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000020 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4F2F8, Format:57, Offset:0) hash=aa716c2c 000020 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000021 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000021 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000021 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000021 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F53C78 hash=18483b7f 000021 IASetPrimitiveTopology(Topology:4) 000021 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000021 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000021 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000021 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000021 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000021 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000021 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000021 IASetIndexBuffer(pIndexBuffer:0x0000022E28F51538, Format:57, Offset:0) hash=aa716c2c 000021 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000022 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000022 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000022 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000022 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F390B8 hash=cbabc07f 000022 IASetPrimitiveTopology(Topology:4) 000022 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000022 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000022 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000022 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000022 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000022 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000022 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000022 IASetIndexBuffer(pIndexBuffer:0x0000022E28F2E0B8, Format:57, Offset:0) hash=4ecf0e43 000022 DrawIndexed(IndexCount:19530, StartIndexLocation:0, BaseVertexLocation:0) 000023 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000023 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000023 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000023 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4DDF8 hash=d90b2107 000023 IASetPrimitiveTopology(Topology:4) 000023 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000023 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000023 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000023 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000023 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000023 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000023 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000023 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4CE38, Format:57, Offset:0) hash=aa716c2c 000023 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000024 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000024 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000024 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000024 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F524F8 hash=51bbda52 000024 IASetPrimitiveTopology(Topology:4) 000024 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000024 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000024 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000024 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000024 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000024 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000024 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000024 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4B3F8, Format:57, Offset:0) hash=aa716c2c 000024 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000025 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000025 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000025 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000025 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4DB78 hash=dbe2e5d4 000025 IASetPrimitiveTopology(Topology:4) 000025 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000025 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000025 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000025 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000025 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000025 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000025 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000025 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4CBB8, Format:57, Offset:0) hash=5cf0adc5 000025 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000026 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000026 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000026 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000026 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4F078 hash=2ee63535 000026 IASetPrimitiveTopology(Topology:4) 000026 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000026 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000026 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000026 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000026 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000026 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000026 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000026 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4A1B8, Format:57, Offset:0) hash=aa716c2c 000026 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000027 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000027 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000027 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000027 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F49738 hash=0d1341f6 000027 IASetPrimitiveTopology(Topology:4) 000027 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000027 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000027 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000027 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000027 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000027 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000027 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000027 IASetIndexBuffer(pIndexBuffer:0x0000022E28F484B8, Format:57, Offset:0) hash=aa716c2c 000027 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000028 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000028 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000028 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000028 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F47F78 hash=88c13902 000028 IASetPrimitiveTopology(Topology:4) 000028 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000028 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000028 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000028 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000028 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000028 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000028 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000028 IASetIndexBuffer(pIndexBuffer:0x0000022E28F41E78, Format:57, Offset:0) hash=5cf0adc5 000028 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000029 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000029 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000029 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000029 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F42E38 hash=9fb5b381 000029 IASetPrimitiveTopology(Topology:4) 000029 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000029 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000029 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000029 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000029 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000029 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000029 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000029 IASetIndexBuffer(pIndexBuffer:0x0000022E28F420F8, Format:57, Offset:0) hash=aa716c2c 000029 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000030 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000030 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000030 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000030 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F462B8 hash=4d50e88e 000030 IASetPrimitiveTopology(Topology:4) 000030 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000030 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000030 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000030 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000030 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000030 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000030 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000030 IASetIndexBuffer(pIndexBuffer:0x0000022E28F45578, Format:57, Offset:0) hash=aa716c2c 000030 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000031 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000031 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000031 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000031 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F8FB8 hash=8dd102a1 000031 IASetPrimitiveTopology(Topology:4) 000031 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000031 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000031 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000031 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000031 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000031 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000031 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000031 IASetIndexBuffer(pIndexBuffer:0x0000022E401F5DF8, Format:57, Offset:0) hash=20a6ac9a 000031 DrawIndexed(IndexCount:444, StartIndexLocation:0, BaseVertexLocation:0) 000032 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000032 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000032 IASetInputLayout(pInputLayout:0x0000022EBB064460) 000032 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F8A78 hash=59d27114 000032 IASetPrimitiveTopology(Topology:4) 000032 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226A1581E20, SampleMask:4294967295) 000032 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000032 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000032 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B2A0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000032 VSSetShader(pVertexShader:0x00000226B604B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000032 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000032 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000032 IASetIndexBuffer(pIndexBuffer:0x0000022E401F19B8, Format:57, Offset:0) hash=9dad5696 000032 DrawIndexed(IndexCount:20877, StartIndexLocation:0, BaseVertexLocation:0) 000033 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000033 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000033 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000033 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F26B8 hash=52d4dc42 000033 IASetPrimitiveTopology(Topology:4) 000033 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000033 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000033 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000033 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000033 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000033 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000033 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000033 IASetIndexBuffer(pIndexBuffer:0x0000022E401F7AB8, Format:57, Offset:0) hash=919b3463 000033 DrawIndexed(IndexCount:8736, StartIndexLocation:0, BaseVertexLocation:0) 000034 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000034 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000034 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000034 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F1C38 hash=380f0e6c 000034 IASetPrimitiveTopology(Topology:4) 000034 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000034 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000034 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000034 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000034 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000034 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000034 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000034 IASetIndexBuffer(pIndexBuffer:0x0000022E401F3E78, Format:57, Offset:0) hash=1bafc401 000034 DrawIndexed(IndexCount:588, StartIndexLocation:0, BaseVertexLocation:0) 000035 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000035 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000035 IASetInputLayout(pInputLayout:0x0000022EBB064460) 000035 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DF0661178 hash=a329245a 000035 IASetPrimitiveTopology(Topology:4) 000035 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226A1581E20, SampleMask:4294967295) 000035 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000035 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000035 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B2A0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000035 VSSetShader(pVertexShader:0x00000226B604B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000035 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000035 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000035 IASetIndexBuffer(pIndexBuffer:0x0000022DF06606F8, Format:57, Offset:0) hash=4e1576fb 000035 DrawIndexed(IndexCount:11748, StartIndexLocation:0, BaseVertexLocation:0) 000036 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000036 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000036 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000036 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD39A6A38 hash=26baf2c2 000036 IASetPrimitiveTopology(Topology:4) 000036 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000036 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000036 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000036 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000036 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000036 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000036 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000036 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A4038, Format:57, Offset:0) hash=e262e02a 000036 DrawIndexed(IndexCount:306, StartIndexLocation:0, BaseVertexLocation:0) 000037 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000037 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000037 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000037 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD39A28B8 hash=8c135d77 000037 IASetPrimitiveTopology(Topology:4) 000037 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000037 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000037 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000037 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000037 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000037 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000037 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000037 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A0678, Format:57, Offset:0) hash=12a9a87c 000037 DrawIndexed(IndexCount:6069, StartIndexLocation:0, BaseVertexLocation:0) 000038 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000038 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000038 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000038 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD39A9438 hash=8c7d4d09 000038 IASetPrimitiveTopology(Topology:4) 000038 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000038 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000038 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000038 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000038 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000038 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000038 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000038 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A8738, Format:57, Offset:0) hash=a2dbb11f 000038 DrawIndexed(IndexCount:12501, StartIndexLocation:0, BaseVertexLocation:0) 000039 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000039 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000039 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000039 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BA3278 hash=c609c0fe 000039 IASetPrimitiveTopology(Topology:4) 000039 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000039 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000039 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000039 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000039 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000039 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000039 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000039 IASetIndexBuffer(pIndexBuffer:0x0000022DD3B9AF38, Format:57, Offset:0) hash=8e84bc12 000039 DrawIndexed(IndexCount:7731, StartIndexLocation:0, BaseVertexLocation:0) 000040 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000040 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000040 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000040 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BC2CF8 hash=9771448d 000040 IASetPrimitiveTopology(Topology:4) 000040 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000040 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000040 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000040 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000040 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000040 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000040 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000040 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BC27B8, Format:57, Offset:0) hash=fb0ce7c4 000040 DrawIndexed(IndexCount:13944, StartIndexLocation:0, BaseVertexLocation:0) 000041 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000041 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000041 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000041 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BC44B8 hash=d65a578a 000041 IASetPrimitiveTopology(Topology:4) 000041 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000041 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000041 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000041 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000041 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000041 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000041 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000041 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BC3CB8, Format:57, Offset:0) hash=d2468820 000041 DrawIndexed(IndexCount:3696, StartIndexLocation:0, BaseVertexLocation:0) 000042 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000042 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000042 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000042 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BC51B8 hash=2249ed7b 000042 IASetPrimitiveTopology(Topology:4) 000042 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000042 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000042 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000042 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000042 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000042 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000042 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000042 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BC5478, Format:57, Offset:0) hash=6c72dd68 000042 DrawIndexed(IndexCount:2034, StartIndexLocation:0, BaseVertexLocation:0) 000043 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000043 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000043 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000043 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BC7BB8 hash=6f27c739 000043 IASetPrimitiveTopology(Topology:4) 000043 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000043 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000043 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000043 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000043 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000043 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000043 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000043 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BCBAB8, Format:57, Offset:0) hash=2aaa6cea 000043 DrawIndexed(IndexCount:1716, StartIndexLocation:0, BaseVertexLocation:0) 000044 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000044 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000044 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000044 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BD16B8 hash=c9cff37f 000044 IASetPrimitiveTopology(Topology:4) 000044 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000044 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000044 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000044 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000044 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000044 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000044 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000044 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BCF478, Format:57, Offset:0) hash=28d0ed81 000044 DrawIndexed(IndexCount:11457, StartIndexLocation:0, BaseVertexLocation:0) 000045 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000045 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000045 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000045 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E28EF8 hash=6582a0dd 000045 IASetPrimitiveTopology(Topology:4) 000045 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000045 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000045 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000045 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000045 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000045 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000045 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000045 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E28C38, Format:57, Offset:0) hash=44809cdf 000045 DrawIndexed(IndexCount:1374, StartIndexLocation:0, BaseVertexLocation:0) 000046 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000046 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000046 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000046 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C97278 hash=d368dec1 000046 IASetPrimitiveTopology(Topology:4) 000046 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000046 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000046 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000046 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000046 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000046 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000046 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000046 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C96FB8, Format:57, Offset:0) hash=0f1946ee 000046 DrawIndexed(IndexCount:6069, StartIndexLocation:0, BaseVertexLocation:0) 000047 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000047 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000047 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000047 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C9D0F8 hash=a16aa483 000047 IASetPrimitiveTopology(Topology:4) 000047 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000047 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000047 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000047 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000047 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000047 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000047 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000047 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C962B8, Format:57, Offset:0) hash=44ef378e 000047 DrawIndexed(IndexCount:306, StartIndexLocation:0, BaseVertexLocation:0) 000048 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000048 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000048 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000048 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3CA80B8 hash=2505bcf8 000048 IASetPrimitiveTopology(Topology:4) 000048 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000048 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000048 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000048 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000048 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000048 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000048 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000048 IASetIndexBuffer(pIndexBuffer:0x0000022DD3CA70F8, Format:57, Offset:0) hash=4c3c0880 000048 DrawIndexed(IndexCount:3600, StartIndexLocation:0, BaseVertexLocation:0) 000049 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000049 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000049 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000049 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DE90A9778 hash=8b353e21 000049 IASetPrimitiveTopology(Topology:4) 000049 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000049 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000049 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000049 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000049 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000049 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000049 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000049 IASetIndexBuffer(pIndexBuffer:0x0000022DE90A9CB8, Format:57, Offset:0) hash=5a0a8dbc 000049 DrawIndexed(IndexCount:2400, StartIndexLocation:0, BaseVertexLocation:0) 000050 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000050 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000050 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000050 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C85EB8 hash=c03eafdc 000050 IASetPrimitiveTopology(Topology:4) 000050 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000050 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000050 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000050 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000050 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000050 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000050 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000050 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C85C38, Format:57, Offset:0) hash=a3359531 000050 DrawIndexed(IndexCount:7977, StartIndexLocation:0, BaseVertexLocation:0) 000051 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000051 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000051 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000051 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3DC66B8 hash=bdec26cd 000051 IASetPrimitiveTopology(Topology:4) 000051 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000051 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000051 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000051 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000051 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000051 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000051 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000051 IASetIndexBuffer(pIndexBuffer:0x0000022DD3DC9DB8, Format:57, Offset:0) hash=d8af8347 000051 DrawIndexed(IndexCount:168, StartIndexLocation:0, BaseVertexLocation:0) 000052 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000052 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000052 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000052 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3DCF6F8 hash=398c0d49 000052 IASetPrimitiveTopology(Topology:4) 000052 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000052 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000052 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000052 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000052 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000052 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000052 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000052 IASetIndexBuffer(pIndexBuffer:0x0000022DD3DC80F8, Format:57, Offset:0) hash=c4cb1c1a 000052 DrawIndexed(IndexCount:3357, StartIndexLocation:0, BaseVertexLocation:0) 000053 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000053 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000053 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000053 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3DBBEB8 hash=79b78f73 000053 IASetPrimitiveTopology(Topology:4) 000053 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000053 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000053 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000053 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000053 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000053 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000053 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000053 IASetIndexBuffer(pIndexBuffer:0x0000022DD3DBBBF8, Format:57, Offset:0) hash=fce87115 000053 DrawIndexed(IndexCount:12543, StartIndexLocation:0, BaseVertexLocation:0) 000054 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000054 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000054 IASetInputLayout(pInputLayout:0x0000022EBB064460) 000054 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DF0661178 hash=a329245a 000054 IASetPrimitiveTopology(Topology:4) 000054 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226A1581E20, SampleMask:4294967295) 000054 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000054 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000054 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B2A0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000054 VSSetShader(pVertexShader:0x00000226B604B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000054 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000054 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000054 IASetIndexBuffer(pIndexBuffer:0x0000022DF06606F8, Format:57, Offset:0) hash=4e1576fb 000054 DrawIndexed(IndexCount:11748, StartIndexLocation:0, BaseVertexLocation:0) 000055 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000055 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000055 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000055 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F26B8 hash=52d4dc42 000055 IASetPrimitiveTopology(Topology:4) 000055 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000055 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000055 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000055 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000055 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000055 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000055 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000055 IASetIndexBuffer(pIndexBuffer:0x0000022E401F7AB8, Format:57, Offset:0) hash=919b3463 000055 DrawIndexed(IndexCount:8736, StartIndexLocation:0, BaseVertexLocation:0) 000056 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000056 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000056 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000056 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F1C38 hash=380f0e6c 000056 IASetPrimitiveTopology(Topology:4) 000056 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000056 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000056 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000056 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000056 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000056 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000056 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000056 IASetIndexBuffer(pIndexBuffer:0x0000022E401F3E78, Format:57, Offset:0) hash=1bafc401 000056 DrawIndexed(IndexCount:588, StartIndexLocation:0, BaseVertexLocation:0) 000057 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000057 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000057 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000057 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F8FB8 hash=8dd102a1 000057 IASetPrimitiveTopology(Topology:4) 000057 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000057 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000057 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000057 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000057 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000057 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000057 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000057 IASetIndexBuffer(pIndexBuffer:0x0000022E401F5DF8, Format:57, Offset:0) hash=20a6ac9a 000057 DrawIndexed(IndexCount:444, StartIndexLocation:0, BaseVertexLocation:0) 000058 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000058 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000058 IASetInputLayout(pInputLayout:0x0000022EBB064460) 000058 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F8A78 hash=59d27114 000058 IASetPrimitiveTopology(Topology:4) 000058 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226A1581E20, SampleMask:4294967295) 000058 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000058 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000058 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B2A0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000058 VSSetShader(pVertexShader:0x00000226B604B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000058 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000058 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000058 IASetIndexBuffer(pIndexBuffer:0x0000022E401F19B8, Format:57, Offset:0) hash=9dad5696 000058 DrawIndexed(IndexCount:20877, StartIndexLocation:0, BaseVertexLocation:0) 000059 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000059 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000059 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000059 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F556B8 hash=fcf4c573 000059 IASetPrimitiveTopology(Topology:4) 000059 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000059 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000059 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000059 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000059 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000059 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000059 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000059 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4F2F8, Format:57, Offset:0) hash=aa716c2c 000059 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000060 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000060 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000060 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000060 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3F478 hash=70c29b6e 000060 IASetPrimitiveTopology(Topology:4) 000060 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000060 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000060 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000060 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000060 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000060 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000060 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000060 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3E738, Format:57, Offset:0) hash=aa716c2c 000060 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000061 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000061 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000061 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000061 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F43B38 hash=69505bdc 000061 IASetPrimitiveTopology(Topology:4) 000061 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000061 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000061 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000061 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000061 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000061 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000061 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000061 IASetIndexBuffer(pIndexBuffer:0x0000022E28F45038, Format:57, Offset:0) hash=aa716c2c 000061 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000062 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000062 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000062 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000062 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F462B8 hash=4d50e88e 000062 IASetPrimitiveTopology(Topology:4) 000062 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000062 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000062 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000062 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000062 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000062 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000062 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000062 IASetIndexBuffer(pIndexBuffer:0x0000022E28F45578, Format:57, Offset:0) hash=aa716c2c 000062 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000063 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000063 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000063 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000063 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F42E38 hash=9fb5b381 000063 IASetPrimitiveTopology(Topology:4) 000063 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000063 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000063 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000063 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000063 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000063 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000063 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000063 IASetIndexBuffer(pIndexBuffer:0x0000022E28F420F8, Format:57, Offset:0) hash=aa716c2c 000063 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000064 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000064 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000064 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000064 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F47F78 hash=88c13902 000064 IASetPrimitiveTopology(Topology:4) 000064 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000064 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000064 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000064 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000064 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000064 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000064 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000064 IASetIndexBuffer(pIndexBuffer:0x0000022E28F41E78, Format:57, Offset:0) hash=5cf0adc5 000064 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000065 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000065 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000065 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000065 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F49738 hash=0d1341f6 000065 IASetPrimitiveTopology(Topology:4) 000065 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000065 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000065 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000065 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000065 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000065 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000065 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000065 IASetIndexBuffer(pIndexBuffer:0x0000022E28F484B8, Format:57, Offset:0) hash=aa716c2c 000065 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000066 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000066 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000066 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000066 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4F078 hash=2ee63535 000066 IASetPrimitiveTopology(Topology:4) 000066 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000066 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000066 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000066 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000066 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000066 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000066 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000066 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4A1B8, Format:57, Offset:0) hash=aa716c2c 000066 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000067 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000067 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000067 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000067 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4DB78 hash=dbe2e5d4 000067 IASetPrimitiveTopology(Topology:4) 000067 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000067 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000067 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000067 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000067 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000067 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000067 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000067 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4CBB8, Format:57, Offset:0) hash=5cf0adc5 000067 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000068 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000068 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000068 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000068 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F524F8 hash=51bbda52 000068 IASetPrimitiveTopology(Topology:4) 000068 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000068 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000068 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000068 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000068 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000068 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000068 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000068 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4B3F8, Format:57, Offset:0) hash=aa716c2c 000068 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000069 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000069 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000069 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000069 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4DDF8 hash=d90b2107 000069 IASetPrimitiveTopology(Topology:4) 000069 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000069 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000069 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000069 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000069 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000069 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000069 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000069 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4CE38, Format:57, Offset:0) hash=aa716c2c 000069 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000070 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000070 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000070 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000070 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F53C78 hash=18483b7f 000070 IASetPrimitiveTopology(Topology:4) 000070 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000070 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000070 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000070 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000070 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000070 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000070 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000070 IASetIndexBuffer(pIndexBuffer:0x0000022E28F51538, Format:57, Offset:0) hash=aa716c2c 000070 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000071 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000071 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000071 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000071 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914C878 hash=a200e4df 000071 IASetPrimitiveTopology(Topology:4) 000071 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000071 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000071 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000071 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000071 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000071 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000071 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000071 IASetIndexBuffer(pIndexBuffer:0x0000022E28F56BB8, Format:57, Offset:0) hash=5cf0adc5 000071 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000072 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000072 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000072 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000072 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914D5B8 hash=5503fb0b 000072 IASetPrimitiveTopology(Topology:4) 000072 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000072 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000072 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000072 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000072 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000072 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000072 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000072 IASetIndexBuffer(pIndexBuffer:0x0000022E2914D078, Format:57, Offset:0) hash=13b39992 000072 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000073 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000073 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000073 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000073 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914BDF8 hash=f968b3d9 000073 IASetPrimitiveTopology(Topology:4) 000073 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000073 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000073 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000073 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000073 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000073 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000073 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000073 IASetIndexBuffer(pIndexBuffer:0x0000022E2914B378, Format:57, Offset:0) hash=aa716c2c 000073 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000074 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000074 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000074 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000074 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914A678 hash=3a8e2d6c 000074 IASetPrimitiveTopology(Topology:4) 000074 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000074 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000074 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000074 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000074 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000074 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000074 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000074 IASetIndexBuffer(pIndexBuffer:0x0000022E29148C38, Format:57, Offset:0) hash=4e355430 000074 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000075 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000075 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000075 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000075 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914E578 hash=e178c77a 000075 IASetPrimitiveTopology(Topology:4) 000075 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000075 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000075 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000075 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000075 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000075 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000075 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000075 IASetIndexBuffer(pIndexBuffer:0x0000022E2914D838, Format:57, Offset:0) hash=aa716c2c 000075 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000076 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000076 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000076 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000076 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F36178 hash=a3fd5d7e 000076 IASetPrimitiveTopology(Topology:4) 000076 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000076 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000076 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000076 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000076 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000076 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000076 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000076 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3CCF8, Format:57, Offset:0) hash=aa716c2c 000076 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000077 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000077 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000077 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000077 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F390B8 hash=cbabc07f 000077 IASetPrimitiveTopology(Topology:4) 000077 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000077 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000077 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000077 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000077 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000077 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000077 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000077 IASetIndexBuffer(pIndexBuffer:0x0000022E28F2E0B8, Format:57, Offset:0) hash=4ecf0e43 000077 DrawIndexed(IndexCount:19530, StartIndexLocation:0, BaseVertexLocation:0) 000078 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000078 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000078 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000078 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3C7B8 hash=dcafb7b1 000078 IASetPrimitiveTopology(Topology:4) 000078 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000078 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000078 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000078 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000078 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000078 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000078 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000078 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3CFB8, Format:57, Offset:0) hash=aa716c2c 000078 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000079 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000079 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000079 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000079 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3B038 hash=26e24250 000079 IASetPrimitiveTopology(Topology:4) 000079 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000079 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000079 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000079 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000079 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000079 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000079 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000079 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3C278, Format:57, Offset:0) hash=aa716c2c 000079 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000080 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000080 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000080 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000080 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E39841A78 hash=0bbae050 000080 IASetPrimitiveTopology(Topology:4) 000080 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000080 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000080 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000080 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000080 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000080 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000080 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000080 IASetIndexBuffer(pIndexBuffer:0x0000022E39849338, Format:57, Offset:0) hash=ae99cfc2 000080 DrawIndexed(IndexCount:948, StartIndexLocation:0, BaseVertexLocation:0) 000081 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000081 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000081 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000081 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E39849DB8 hash=25e1e97b 000081 IASetPrimitiveTopology(Topology:4) 000081 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000081 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000081 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000081 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000081 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000081 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000081 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000081 IASetIndexBuffer(pIndexBuffer:0x0000022E3984A2F8, Format:57, Offset:0) hash=c7b2c838 000081 DrawIndexed(IndexCount:13311, StartIndexLocation:0, BaseVertexLocation:0) 000082 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000082 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000082 IASetInputLayout(pInputLayout:0x0000022EBB060C20) 000082 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E3985A978 hash=23bdde83 000082 IASetPrimitiveTopology(Topology:4) 000082 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D82CF3148, SampleMask:4294967295) 000082 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000082 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000082 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82CECDF8) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000082 VSSetShader(pVertexShader:0x0000022D75519190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000082 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000082 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000082 IASetIndexBuffer(pIndexBuffer:0x0000022E39858F38, Format:57, Offset:0) hash=ceb52054 000082 DrawIndexed(IndexCount:1014, StartIndexLocation:0, BaseVertexLocation:0) 000083 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000083 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000083 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000083 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E39841FB8 hash=0e57a4aa 000083 IASetPrimitiveTopology(Topology:4) 000083 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000083 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000083 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000083 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000083 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000083 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000083 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000083 IASetIndexBuffer(pIndexBuffer:0x0000022E39845438, Format:57, Offset:0) hash=aa6d6fd5 000083 DrawIndexed(IndexCount:30999, StartIndexLocation:0, BaseVertexLocation:0) 000084 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000084 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000084 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000084 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E39841D38 hash=4bc5bf96 000084 IASetPrimitiveTopology(Topology:4) 000084 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000084 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000084 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000084 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000084 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000084 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000084 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000084 IASetIndexBuffer(pIndexBuffer:0x0000022E39849878, Format:57, Offset:0) hash=2443097d 000084 DrawIndexed(IndexCount:12990, StartIndexLocation:0, BaseVertexLocation:0) 000085 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000085 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000085 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000085 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E398473B8 hash=baf52f24 000085 IASetPrimitiveTopology(Topology:4) 000085 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000085 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000085 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000085 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000085 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000085 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000085 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000085 IASetIndexBuffer(pIndexBuffer:0x0000022E39843238, Format:57, Offset:0) hash=077c9bcd 000085 DrawIndexed(IndexCount:16269, StartIndexLocation:0, BaseVertexLocation:0) 000086 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000086 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000086 IASetInputLayout(pInputLayout:0x0000022EBB0640E0) 000086 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E398490B8 hash=c27d78fa 000086 IASetPrimitiveTopology(Topology:4) 000086 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E4896F0A0, SampleMask:4294967295) 000086 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000086 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000086 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4896EAE0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000086 VSSetShader(pVertexShader:0x0000022E405BD090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000086 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000086 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000086 IASetIndexBuffer(pIndexBuffer:0x0000022E39844EF8, Format:57, Offset:0) hash=bc8845d1 000086 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0) 000087 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000087 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000087 IASetInputLayout(pInputLayout:0x0000022EBB061F20) 000087 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E39847138 hash=5789aa6c 000087 IASetPrimitiveTopology(Topology:4) 000087 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E39999C80, SampleMask:4294967295) 000087 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000087 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000087 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E399933F0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000087 VSSetShader(pVertexShader:0x0000022E405B3290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000087 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000087 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000087 IASetIndexBuffer(pIndexBuffer:0x0000022E39840FF8, Format:57, Offset:0) hash=fd2d9d33 000087 DrawIndexed(IndexCount:7098, StartIndexLocation:0, BaseVertexLocation:0) 000088 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000088 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000088 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000088 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E39844C78 hash=eac5c61f 000088 IASetPrimitiveTopology(Topology:4) 000088 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000088 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000088 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000088 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000088 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000088 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000088 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000088 IASetIndexBuffer(pIndexBuffer:0x0000022E39845C38, Format:57, Offset:0) hash=d24f7db8 000088 DrawIndexed(IndexCount:120, StartIndexLocation:0, BaseVertexLocation:0) 000089 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000089 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000089 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000089 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E39846BF8 hash=a9a14334 000089 IASetPrimitiveTopology(Topology:4) 000089 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000089 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000089 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000089 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000089 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000089 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000089 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000089 IASetIndexBuffer(pIndexBuffer:0x0000022E398427B8, Format:57, Offset:0) hash=232d5607 000089 DrawIndexed(IndexCount:1488, StartIndexLocation:0, BaseVertexLocation:0) 000090 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000090 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000090 IASetInputLayout(pInputLayout:0x0000022EBB061F20) 000090 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E4021A1F8 hash=9a9fc3f8 000090 IASetPrimitiveTopology(Topology:4) 000090 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E39999C80, SampleMask:4294967295) 000090 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000090 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000090 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E399933F0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000090 VSSetShader(pVertexShader:0x0000022E405B3290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000090 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000090 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000090 IASetIndexBuffer(pIndexBuffer:0x0000022E4021AC78, Format:57, Offset:0) hash=d2526a37 000090 DrawIndexed(IndexCount:21444, StartIndexLocation:0, BaseVertexLocation:0) 000091 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000091 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000091 IASetInputLayout(pInputLayout:0x0000022EBB061F20) 000091 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E4021A738 hash=68c6bd43 000091 IASetPrimitiveTopology(Topology:4) 000091 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E39999C80, SampleMask:4294967295) 000091 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000091 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000091 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E399933F0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000091 VSSetShader(pVertexShader:0x0000022E405B3290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000091 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000091 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000091 IASetIndexBuffer(pIndexBuffer:0x0000022E40212178, Format:57, Offset:0) hash=3e77c5c5 000091 DrawIndexed(IndexCount:9759, StartIndexLocation:0, BaseVertexLocation:0) 000092 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000092 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000092 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000092 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E40219A38 hash=9584bf5e 000092 IASetPrimitiveTopology(Topology:4) 000092 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000092 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000092 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000092 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000092 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000092 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000092 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000092 IASetIndexBuffer(pIndexBuffer:0x0000022E40211978, Format:57, Offset:0) hash=f3b03938 000092 DrawIndexed(IndexCount:54354, StartIndexLocation:0, BaseVertexLocation:0) 000093 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000093 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000093 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000093 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E40218CF8 hash=596a053d 000093 IASetPrimitiveTopology(Topology:4) 000093 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000093 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000093 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000093 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000093 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000093 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000093 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000093 IASetIndexBuffer(pIndexBuffer:0x0000022E40216AF8, Format:57, Offset:0) hash=ba377e12 000093 DrawIndexed(IndexCount:348, StartIndexLocation:0, BaseVertexLocation:0) 000094 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000094 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000094 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000094 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E40216838 hash=5a960161 000094 IASetPrimitiveTopology(Topology:4) 000094 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000094 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000094 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000094 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000094 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000094 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000094 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000094 IASetIndexBuffer(pIndexBuffer:0x0000022E40218278, Format:57, Offset:0) hash=d1cee8cf 000094 DrawIndexed(IndexCount:15939, StartIndexLocation:0, BaseVertexLocation:0) 000095 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000095 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000095 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000095 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E40212E78 hash=cc33e2b8 000095 IASetPrimitiveTopology(Topology:4) 000095 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000095 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000095 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000095 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000095 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000095 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000095 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000095 IASetIndexBuffer(pIndexBuffer:0x0000022E40219238, Format:57, Offset:0) hash=d858498a 000095 DrawIndexed(IndexCount:28026, StartIndexLocation:0, BaseVertexLocation:0) 000096 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000096 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000096 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000096 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E4020C838 hash=6bf61a8b 000096 IASetPrimitiveTopology(Topology:4) 000096 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000096 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000096 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000096 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000096 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000096 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000096 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000096 IASetIndexBuffer(pIndexBuffer:0x0000022E4020C2F8, Format:57, Offset:0) hash=be17c251 000096 DrawIndexed(IndexCount:34491, StartIndexLocation:0, BaseVertexLocation:0) 000097 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000097 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000097 IASetInputLayout(pInputLayout:0x0000022EBB061F20) 000097 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F9CF8 hash=0d27caa8 000097 IASetPrimitiveTopology(Topology:4) 000097 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E39999C80, SampleMask:4294967295) 000097 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000097 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000097 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E399933F0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000097 VSSetShader(pVertexShader:0x0000022E405B3290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000097 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000097 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000097 IASetIndexBuffer(pIndexBuffer:0x0000022E401F40F8, Format:57, Offset:0) hash=bbd5b2d1 000097 DrawIndexed(IndexCount:38238, StartIndexLocation:0, BaseVertexLocation:0) 000098 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000098 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000098 IASetInputLayout(pInputLayout:0x0000022EBB061F20) 000098 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401FE8F8 hash=dbdbe120 000098 IASetPrimitiveTopology(Topology:4) 000098 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E39999C80, SampleMask:4294967295) 000098 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000098 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000098 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E399933F0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000098 VSSetShader(pVertexShader:0x0000022E405B3290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000098 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000098 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000098 IASetIndexBuffer(pIndexBuffer:0x0000022E40200DB8, Format:57, Offset:0) hash=afb7fde7 000098 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 000099 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000099 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000099 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000099 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E402000B8 hash=269f589f 000099 IASetPrimitiveTopology(Topology:4) 000099 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000099 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000099 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000099 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000099 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000099 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000099 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000099 IASetIndexBuffer(pIndexBuffer:0x0000022E40203278, Format:57, Offset:0) hash=0b3506c5 000099 DrawIndexed(IndexCount:18336, StartIndexLocation:0, BaseVertexLocation:0) 000100 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000100 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000100 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000100 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401FD3F8 hash=47c2351e 000100 IASetPrimitiveTopology(Topology:4) 000100 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000100 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000100 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000100 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000100 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000100 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000100 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000100 IASetIndexBuffer(pIndexBuffer:0x0000022E40201AF8, Format:57, Offset:0) hash=12d3cd6c 000100 DrawIndexed(IndexCount:9495, StartIndexLocation:0, BaseVertexLocation:0) 000101 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000101 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000101 IASetInputLayout(pInputLayout:0x0000022EBB061F20) 000101 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401FB9B8 hash=66509813 000101 IASetPrimitiveTopology(Topology:4) 000101 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E39999C80, SampleMask:4294967295) 000101 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000101 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000101 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E399933F0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000101 VSSetShader(pVertexShader:0x0000022E405B3290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000101 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000101 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000101 IASetIndexBuffer(pIndexBuffer:0x0000022E401FBEF8, Format:57, Offset:0) hash=2c32651d 000101 DrawIndexed(IndexCount:50190, StartIndexLocation:0, BaseVertexLocation:0) 000102 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000102 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000102 IASetInputLayout(pInputLayout:0x0000022EBB061F20) 000102 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401FB478 hash=95494a74 000102 IASetPrimitiveTopology(Topology:4) 000102 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E39999C80, SampleMask:4294967295) 000102 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000102 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000102 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E399933F0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000102 VSSetShader(pVertexShader:0x0000022E405B3290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000102 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000102 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000102 IASetIndexBuffer(pIndexBuffer:0x0000022E401FAF38, Format:57, Offset:0) hash=68f7624c 000102 DrawIndexed(IndexCount:132, StartIndexLocation:0, BaseVertexLocation:0) 000103 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000103 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000103 IASetInputLayout(pInputLayout:0x0000022EBB061F20) 000103 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401FBC78 hash=4b99a874 000103 IASetPrimitiveTopology(Topology:4) 000103 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E39999C80, SampleMask:4294967295) 000103 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000103 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000103 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E399933F0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000103 VSSetShader(pVertexShader:0x0000022E405B3290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000103 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000103 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000103 IASetIndexBuffer(pIndexBuffer:0x0000022E401F3BB8, Format:57, Offset:0) hash=6384d5b0 000103 DrawIndexed(IndexCount:62334, StartIndexLocation:0, BaseVertexLocation:0) 000104 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000104 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000104 IASetInputLayout(pInputLayout:0x0000022EBB061F20) 000104 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F5B38 hash=d6a36046 000104 IASetPrimitiveTopology(Topology:4) 000104 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E39999C80, SampleMask:4294967295) 000104 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000104 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000104 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E399933F0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000104 VSSetShader(pVertexShader:0x0000022E405B3290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000104 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000104 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000104 IASetIndexBuffer(pIndexBuffer:0x0000022E401F3938, Format:57, Offset:0) hash=509a9467 000104 DrawIndexed(IndexCount:22605, StartIndexLocation:0, BaseVertexLocation:0) 000105 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000105 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000105 IASetInputLayout(pInputLayout:0x0000022EBB060C20) 000105 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E3985CBB8 hash=f7afd33d 000105 IASetPrimitiveTopology(Topology:4) 000105 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D82CF3148, SampleMask:4294967295) 000105 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000105 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000105 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82CECDF8) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000105 VSSetShader(pVertexShader:0x0000022D75519190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000105 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000105 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000105 IASetIndexBuffer(pIndexBuffer:0x0000022E3985C8F8, Format:57, Offset:0) hash=601fd261 000105 DrawIndexed(IndexCount:1020, StartIndexLocation:0, BaseVertexLocation:0) 000106 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000106 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000106 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000106 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E402194F8 hash=5f1201c4 000106 IASetPrimitiveTopology(Topology:4) 000106 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000106 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000106 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000106 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000106 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000106 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000106 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000106 IASetIndexBuffer(pIndexBuffer:0x0000022E40213678, Format:57, Offset:0) hash=4c8a32b0 000106 DrawIndexed(IndexCount:480, StartIndexLocation:0, BaseVertexLocation:0) 000107 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000107 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000107 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000107 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C87BB8 hash=04fef398 000107 IASetPrimitiveTopology(Topology:4) 000107 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000107 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000107 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000107 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000107 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000107 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000107 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000107 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C83238, Format:57, Offset:0) hash=c590a718 000107 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 000108 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000108 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 000108 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000108 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000108 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000108 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000108 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000108 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000108 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D470, pDepthStencilView:0x00000226841C0338) 0: view=0x00000226841BF1F8 resource=0x000002268229D178 D: view=0x00000226841C0338 resource=0x0000022684BFB9F8 hash=a98c980a 000108 RSSetViewports(NumViewports:1, pViewports:0x0000022680AE0550) 000108 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000108 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000108 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000108 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000108 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000108 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000108 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000108 OMSetRenderTargets(NumViews:0, ppRenderTargetViews:0x0000002E1237D470, pDepthStencilView:0x0000022CFB92E938) D: view=0x0000022CFB92E938 resource=0x0000022CFB6A1378 hash=553d3b4a 000108 RSSetViewports(NumViewports:1, pViewports:0x0000022C936AE0E0) 000108 ClearDepthStencilView(pDepthStencilView:0x0000022CFB92E938, ClearFlags:1, Depth:0.000000, Stencil:0) : view=0x0000022CFB92E938 resource=0x0000022CFB6A1378 hash=553d3b4a 000108 UpdateSubresource(pDstResource:0x0000022684BFC1B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226ABFADC48, SrcRowPitch:0, SrcDepthPitch:0) hash=7bfb1664 000108 VSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000108 HSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000108 DSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000108 GSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000108 PSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000108 CSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000108 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000108 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000108 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000108 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3F478 hash=70c29b6e 000108 IASetPrimitiveTopology(Topology:4) 000108 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000108 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000108 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000108 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000108 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4102EDC0 resource=0x0000022E412D8A38 hash=56b35673 000108 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000108 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000108 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000108 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3E738, Format:57, Offset:0) hash=aa716c2c 000108 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000109 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000109 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000109 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000109 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F36178 hash=a3fd5d7e 000109 IASetPrimitiveTopology(Topology:4) 000109 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000109 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000109 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000109 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000109 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000109 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000109 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000109 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3CCF8, Format:57, Offset:0) hash=aa716c2c 000109 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000110 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000110 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000110 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000110 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3B038 hash=26e24250 000110 IASetPrimitiveTopology(Topology:4) 000110 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000110 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000110 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000110 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000110 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000110 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000110 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000110 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3C278, Format:57, Offset:0) hash=aa716c2c 000110 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000111 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000111 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000111 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000111 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4F078 hash=2ee63535 000111 IASetPrimitiveTopology(Topology:4) 000111 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000111 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000111 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000111 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000111 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000111 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000111 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000111 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4A1B8, Format:57, Offset:0) hash=aa716c2c 000111 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000112 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000112 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000112 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000112 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F49738 hash=0d1341f6 000112 IASetPrimitiveTopology(Topology:4) 000112 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000112 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000112 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000112 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000112 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000112 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000112 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000112 IASetIndexBuffer(pIndexBuffer:0x0000022E28F484B8, Format:57, Offset:0) hash=aa716c2c 000112 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000113 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000113 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000113 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000113 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F53C78 hash=18483b7f 000113 IASetPrimitiveTopology(Topology:4) 000113 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000113 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000113 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000113 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000113 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000113 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000113 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000113 IASetIndexBuffer(pIndexBuffer:0x0000022E28F51538, Format:57, Offset:0) hash=aa716c2c 000113 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000114 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000114 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000114 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000114 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4DDF8 hash=d90b2107 000114 IASetPrimitiveTopology(Topology:4) 000114 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000114 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000114 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000114 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000114 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000114 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000114 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000114 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4CE38, Format:57, Offset:0) hash=aa716c2c 000114 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000115 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000115 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000115 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000115 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3C7B8 hash=dcafb7b1 000115 IASetPrimitiveTopology(Topology:4) 000115 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000115 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000115 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000115 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000115 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000115 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000115 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000115 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3CFB8, Format:57, Offset:0) hash=aa716c2c 000115 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000116 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000116 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000116 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000116 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F390B8 hash=cbabc07f 000116 IASetPrimitiveTopology(Topology:4) 000116 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000116 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000116 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000116 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000116 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000116 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000116 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000116 IASetIndexBuffer(pIndexBuffer:0x0000022E28F2E0B8, Format:57, Offset:0) hash=4ecf0e43 000116 DrawIndexed(IndexCount:19530, StartIndexLocation:0, BaseVertexLocation:0) 000117 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000117 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000117 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000117 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F47F78 hash=88c13902 000117 IASetPrimitiveTopology(Topology:4) 000117 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000117 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000117 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000117 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000117 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000117 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000117 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000117 IASetIndexBuffer(pIndexBuffer:0x0000022E28F41E78, Format:57, Offset:0) hash=5cf0adc5 000117 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000118 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000118 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000118 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000118 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914E578 hash=e178c77a 000118 IASetPrimitiveTopology(Topology:4) 000118 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000118 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000118 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000118 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000118 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000118 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000118 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000118 IASetIndexBuffer(pIndexBuffer:0x0000022E2914D838, Format:57, Offset:0) hash=aa716c2c 000118 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000119 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000119 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000119 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000119 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F42E38 hash=9fb5b381 000119 IASetPrimitiveTopology(Topology:4) 000119 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000119 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000119 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000119 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000119 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000119 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000119 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000119 IASetIndexBuffer(pIndexBuffer:0x0000022E28F420F8, Format:57, Offset:0) hash=aa716c2c 000119 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000120 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000120 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000120 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000120 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F462B8 hash=4d50e88e 000120 IASetPrimitiveTopology(Topology:4) 000120 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000120 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000120 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000120 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000120 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000120 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000120 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000120 IASetIndexBuffer(pIndexBuffer:0x0000022E28F45578, Format:57, Offset:0) hash=aa716c2c 000120 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000121 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000121 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000121 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000121 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F524F8 hash=51bbda52 000121 IASetPrimitiveTopology(Topology:4) 000121 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000121 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000121 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000121 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000121 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000121 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000121 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000121 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4B3F8, Format:57, Offset:0) hash=aa716c2c 000121 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000122 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000122 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000122 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000122 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F43B38 hash=69505bdc 000122 IASetPrimitiveTopology(Topology:4) 000122 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000122 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000122 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000122 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000122 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000122 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000122 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000122 IASetIndexBuffer(pIndexBuffer:0x0000022E28F45038, Format:57, Offset:0) hash=aa716c2c 000122 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000123 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000123 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000123 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000123 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4DB78 hash=dbe2e5d4 000123 IASetPrimitiveTopology(Topology:4) 000123 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000123 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000123 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000123 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000123 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000123 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000123 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000123 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4CBB8, Format:57, Offset:0) hash=5cf0adc5 000123 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000124 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000124 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000124 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000124 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F556B8 hash=fcf4c573 000124 IASetPrimitiveTopology(Topology:4) 000124 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000124 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000124 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000124 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000124 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000124 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000124 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000124 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4F2F8, Format:57, Offset:0) hash=aa716c2c 000124 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000125 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000125 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000125 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000125 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914C878 hash=a200e4df 000125 IASetPrimitiveTopology(Topology:4) 000125 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000125 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000125 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000125 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000125 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000125 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000125 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000125 IASetIndexBuffer(pIndexBuffer:0x0000022E28F56BB8, Format:57, Offset:0) hash=5cf0adc5 000125 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000126 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000126 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000126 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000126 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914D5B8 hash=5503fb0b 000126 IASetPrimitiveTopology(Topology:4) 000126 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000126 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000126 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000126 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000126 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000126 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000126 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000126 IASetIndexBuffer(pIndexBuffer:0x0000022E2914D078, Format:57, Offset:0) hash=13b39992 000126 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000127 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000127 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000127 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000127 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914BDF8 hash=f968b3d9 000127 IASetPrimitiveTopology(Topology:4) 000127 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000127 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000127 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000127 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000127 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000127 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000127 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000127 IASetIndexBuffer(pIndexBuffer:0x0000022E2914B378, Format:57, Offset:0) hash=aa716c2c 000127 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000128 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000128 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000128 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000128 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914A678 hash=3a8e2d6c 000128 IASetPrimitiveTopology(Topology:4) 000128 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000128 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000128 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000128 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000128 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000128 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000128 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000128 IASetIndexBuffer(pIndexBuffer:0x0000022E29148C38, Format:57, Offset:0) hash=4e355430 000128 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000129 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000129 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000129 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000129 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F8FB8 hash=8dd102a1 000129 IASetPrimitiveTopology(Topology:4) 000129 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000129 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000129 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000129 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000129 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000129 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000129 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000129 IASetIndexBuffer(pIndexBuffer:0x0000022E401F5DF8, Format:57, Offset:0) hash=20a6ac9a 000129 DrawIndexed(IndexCount:444, StartIndexLocation:0, BaseVertexLocation:0) 000130 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000130 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000130 IASetInputLayout(pInputLayout:0x0000022EBB064460) 000130 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F8A78 hash=59d27114 000130 IASetPrimitiveTopology(Topology:4) 000130 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226A1581E20, SampleMask:4294967295) 000130 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000130 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000130 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B2A0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000130 VSSetShader(pVertexShader:0x00000226B604B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000130 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000130 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000130 IASetIndexBuffer(pIndexBuffer:0x0000022E401F19B8, Format:57, Offset:0) hash=9dad5696 000130 DrawIndexed(IndexCount:20877, StartIndexLocation:0, BaseVertexLocation:0) 000131 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000131 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000131 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000131 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F26B8 hash=52d4dc42 000131 IASetPrimitiveTopology(Topology:4) 000131 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000131 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000131 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000131 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000131 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000131 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000131 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000131 IASetIndexBuffer(pIndexBuffer:0x0000022E401F7AB8, Format:57, Offset:0) hash=919b3463 000131 DrawIndexed(IndexCount:8736, StartIndexLocation:0, BaseVertexLocation:0) 000132 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000132 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000132 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000132 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F1C38 hash=380f0e6c 000132 IASetPrimitiveTopology(Topology:4) 000132 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000132 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000132 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000132 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000132 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000132 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000132 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000132 IASetIndexBuffer(pIndexBuffer:0x0000022E401F3E78, Format:57, Offset:0) hash=1bafc401 000132 DrawIndexed(IndexCount:588, StartIndexLocation:0, BaseVertexLocation:0) 000133 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000133 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000133 IASetInputLayout(pInputLayout:0x0000022EBB064460) 000133 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DF0661178 hash=a329245a 000133 IASetPrimitiveTopology(Topology:4) 000133 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226A1581E20, SampleMask:4294967295) 000133 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000133 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000133 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B2A0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000133 VSSetShader(pVertexShader:0x00000226B604B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000133 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000133 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000133 IASetIndexBuffer(pIndexBuffer:0x0000022DF06606F8, Format:57, Offset:0) hash=4e1576fb 000133 DrawIndexed(IndexCount:11748, StartIndexLocation:0, BaseVertexLocation:0) 000134 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000134 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000134 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000134 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C85EB8 hash=c03eafdc 000134 IASetPrimitiveTopology(Topology:4) 000134 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000134 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000134 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000134 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000134 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000134 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000134 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000134 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C85C38, Format:57, Offset:0) hash=a3359531 000134 DrawIndexed(IndexCount:7977, StartIndexLocation:0, BaseVertexLocation:0) 000135 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000135 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000135 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000135 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C97278 hash=d368dec1 000135 IASetPrimitiveTopology(Topology:4) 000135 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000135 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000135 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000135 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000135 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000135 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000135 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000135 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C96FB8, Format:57, Offset:0) hash=0f1946ee 000135 DrawIndexed(IndexCount:6069, StartIndexLocation:0, BaseVertexLocation:0) 000136 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000136 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000136 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000136 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C9D0F8 hash=a16aa483 000136 IASetPrimitiveTopology(Topology:4) 000136 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000136 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000136 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000136 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000136 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000136 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000136 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000136 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C962B8, Format:57, Offset:0) hash=44ef378e 000136 DrawIndexed(IndexCount:306, StartIndexLocation:0, BaseVertexLocation:0) 000137 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000137 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000137 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000137 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3CA80B8 hash=2505bcf8 000137 IASetPrimitiveTopology(Topology:4) 000137 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000137 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000137 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000137 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000137 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000137 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000137 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000137 IASetIndexBuffer(pIndexBuffer:0x0000022DD3CA70F8, Format:57, Offset:0) hash=4c3c0880 000137 DrawIndexed(IndexCount:3600, StartIndexLocation:0, BaseVertexLocation:0) 000138 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000138 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000138 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000138 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DE90A9778 hash=8b353e21 000138 IASetPrimitiveTopology(Topology:4) 000138 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000138 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000138 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000138 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000138 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000138 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000138 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000138 IASetIndexBuffer(pIndexBuffer:0x0000022DE90A9CB8, Format:57, Offset:0) hash=5a0a8dbc 000138 DrawIndexed(IndexCount:2400, StartIndexLocation:0, BaseVertexLocation:0) 000139 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000139 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000139 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000139 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3DBBEB8 hash=79b78f73 000139 IASetPrimitiveTopology(Topology:4) 000139 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000139 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000139 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000139 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000139 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000139 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000139 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000139 IASetIndexBuffer(pIndexBuffer:0x0000022DD3DBBBF8, Format:57, Offset:0) hash=fce87115 000139 DrawIndexed(IndexCount:12543, StartIndexLocation:0, BaseVertexLocation:0) 000140 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000140 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000140 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000140 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3DC66B8 hash=bdec26cd 000140 IASetPrimitiveTopology(Topology:4) 000140 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000140 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000140 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000140 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000140 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000140 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000140 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000140 IASetIndexBuffer(pIndexBuffer:0x0000022DD3DC9DB8, Format:57, Offset:0) hash=d8af8347 000140 DrawIndexed(IndexCount:168, StartIndexLocation:0, BaseVertexLocation:0) 000141 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000141 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000141 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000141 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3DCF6F8 hash=398c0d49 000141 IASetPrimitiveTopology(Topology:4) 000141 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000141 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000141 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000141 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000141 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000141 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000141 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000141 IASetIndexBuffer(pIndexBuffer:0x0000022DD3DC80F8, Format:57, Offset:0) hash=c4cb1c1a 000141 DrawIndexed(IndexCount:3357, StartIndexLocation:0, BaseVertexLocation:0) 000142 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000142 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000142 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000142 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E26CB8 hash=17b2d066 000142 IASetPrimitiveTopology(Topology:4) 000142 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000142 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000142 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000142 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000142 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000142 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000142 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000142 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E235B8, Format:57, Offset:0) hash=f990ae7b 000142 DrawIndexed(IndexCount:8967, StartIndexLocation:0, BaseVertexLocation:0) 000143 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000143 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000143 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000143 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E28EF8 hash=6582a0dd 000143 IASetPrimitiveTopology(Topology:4) 000143 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000143 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000143 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000143 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000143 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000143 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000143 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000143 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E28C38, Format:57, Offset:0) hash=44809cdf 000143 DrawIndexed(IndexCount:1374, StartIndexLocation:0, BaseVertexLocation:0) 000144 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000144 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000144 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000144 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E2FFB8 hash=6c6179bd 000144 IASetPrimitiveTopology(Topology:4) 000144 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000144 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000144 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000144 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000144 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000144 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000144 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000144 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E2E578, Format:57, Offset:0) hash=fcf1baf1 000144 DrawIndexed(IndexCount:2694, StartIndexLocation:0, BaseVertexLocation:0) 000145 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000145 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000145 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000145 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E2BB78 hash=30391c0d 000145 IASetPrimitiveTopology(Topology:4) 000145 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000145 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000145 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000145 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000145 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000145 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000145 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000145 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E2E038, Format:57, Offset:0) hash=3ecc9d34 000145 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0) 000146 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000146 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000146 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000146 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E2F538 hash=9e6c23b3 000146 IASetPrimitiveTopology(Topology:4) 000146 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000146 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000146 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000146 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000146 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000146 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000146 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000146 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E2B8F8, Format:57, Offset:0) hash=af59b242 000146 DrawIndexed(IndexCount:222, StartIndexLocation:0, BaseVertexLocation:0) 000147 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000147 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000147 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000147 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E29438 hash=8f3f8641 000147 IASetPrimitiveTopology(Topology:4) 000147 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000147 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000147 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000147 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000147 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000147 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000147 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000147 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E2B638, Format:57, Offset:0) hash=2a07bb8a 000147 DrawIndexed(IndexCount:228, StartIndexLocation:0, BaseVertexLocation:0) 000148 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000148 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000148 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000148 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E329B8 hash=f843aae2 000148 IASetPrimitiveTopology(Topology:4) 000148 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000148 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000148 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000148 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000148 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000148 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000148 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000148 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E31778, Format:57, Offset:0) hash=9549c84c 000148 DrawIndexed(IndexCount:678, StartIndexLocation:0, BaseVertexLocation:0) 000149 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000149 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000149 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000149 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E39038 hash=c9a5150f 000149 IASetPrimitiveTopology(Topology:4) 000149 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000149 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000149 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000149 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000149 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000149 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000149 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000149 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E3B238, Format:57, Offset:0) hash=9e1b3296 000149 DrawIndexed(IndexCount:741, StartIndexLocation:0, BaseVertexLocation:0) 000150 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000150 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000150 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000150 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E33978 hash=d970df93 000150 IASetPrimitiveTopology(Topology:4) 000150 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000150 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000150 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000150 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000150 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000150 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000150 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000150 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E343F8, Format:57, Offset:0) hash=50b7c3d7 000150 DrawIndexed(IndexCount:471, StartIndexLocation:0, BaseVertexLocation:0) 000151 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000151 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000151 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000151 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BC51B8 hash=2249ed7b 000151 IASetPrimitiveTopology(Topology:4) 000151 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000151 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000151 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000151 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000151 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000151 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000151 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000151 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BC5478, Format:57, Offset:0) hash=6c72dd68 000151 DrawIndexed(IndexCount:2034, StartIndexLocation:0, BaseVertexLocation:0) 000152 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000152 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000152 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000152 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3994EB8 hash=626ddae3 000152 IASetPrimitiveTopology(Topology:4) 000152 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000152 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000152 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000152 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000152 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000152 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000152 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000152 IASetIndexBuffer(pIndexBuffer:0x0000022DD39953F8, Format:57, Offset:0) hash=2cf45eb5 000152 DrawIndexed(IndexCount:1254, StartIndexLocation:0, BaseVertexLocation:0) 000153 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000153 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000153 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000153 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD399DF38 hash=39d99a3a 000153 IASetPrimitiveTopology(Topology:4) 000153 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000153 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000153 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000153 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000153 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000153 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000153 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000153 IASetIndexBuffer(pIndexBuffer:0x0000022DD399D1F8, Format:57, Offset:0) hash=d8a1c495 000153 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0) 000154 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000154 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000154 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000154 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD39A6A38 hash=26baf2c2 000154 IASetPrimitiveTopology(Topology:4) 000154 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000154 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000154 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000154 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000154 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000154 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000154 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000154 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A4038, Format:57, Offset:0) hash=e262e02a 000154 DrawIndexed(IndexCount:306, StartIndexLocation:0, BaseVertexLocation:0) 000155 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000155 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000155 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000155 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD39A28B8 hash=8c135d77 000155 IASetPrimitiveTopology(Topology:4) 000155 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000155 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000155 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000155 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000155 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000155 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000155 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000155 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A0678, Format:57, Offset:0) hash=12a9a87c 000155 DrawIndexed(IndexCount:6069, StartIndexLocation:0, BaseVertexLocation:0) 000156 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000156 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000156 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000156 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD39A9438 hash=8c7d4d09 000156 IASetPrimitiveTopology(Topology:4) 000156 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000156 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000156 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000156 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000156 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000156 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000156 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000156 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A8738, Format:57, Offset:0) hash=a2dbb11f 000156 DrawIndexed(IndexCount:12501, StartIndexLocation:0, BaseVertexLocation:0) 000157 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000157 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000157 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000157 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BA3278 hash=c609c0fe 000157 IASetPrimitiveTopology(Topology:4) 000157 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000157 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000157 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000157 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000157 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000157 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000157 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000157 IASetIndexBuffer(pIndexBuffer:0x0000022DD3B9AF38, Format:57, Offset:0) hash=8e84bc12 000157 DrawIndexed(IndexCount:7731, StartIndexLocation:0, BaseVertexLocation:0) 000158 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000158 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000158 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000158 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BC2CF8 hash=9771448d 000158 IASetPrimitiveTopology(Topology:4) 000158 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000158 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000158 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000158 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000158 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000158 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000158 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000158 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BC27B8, Format:57, Offset:0) hash=fb0ce7c4 000158 DrawIndexed(IndexCount:13944, StartIndexLocation:0, BaseVertexLocation:0) 000159 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000159 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000159 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000159 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BC44B8 hash=d65a578a 000159 IASetPrimitiveTopology(Topology:4) 000159 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000159 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000159 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000159 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000159 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000159 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000159 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000159 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BC3CB8, Format:57, Offset:0) hash=d2468820 000159 DrawIndexed(IndexCount:3696, StartIndexLocation:0, BaseVertexLocation:0) 000160 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000160 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000160 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000160 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BC7BB8 hash=6f27c739 000160 IASetPrimitiveTopology(Topology:4) 000160 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000160 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000160 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000160 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000160 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000160 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000160 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000160 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BCBAB8, Format:57, Offset:0) hash=2aaa6cea 000160 DrawIndexed(IndexCount:1716, StartIndexLocation:0, BaseVertexLocation:0) 000161 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000161 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000161 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000161 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BD16B8 hash=c9cff37f 000161 IASetPrimitiveTopology(Topology:4) 000161 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000161 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000161 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000161 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000161 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000161 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000161 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000161 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BCF478, Format:57, Offset:0) hash=28d0ed81 000161 DrawIndexed(IndexCount:11457, StartIndexLocation:0, BaseVertexLocation:0) 000162 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000162 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000162 IASetInputLayout(pInputLayout:0x0000022EBB064460) 000162 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DF0661178 hash=a329245a 000162 IASetPrimitiveTopology(Topology:4) 000162 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226A1581E20, SampleMask:4294967295) 000162 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000162 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000162 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B2A0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000162 VSSetShader(pVertexShader:0x00000226B604B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000162 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000162 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000162 IASetIndexBuffer(pIndexBuffer:0x0000022DF06606F8, Format:57, Offset:0) hash=4e1576fb 000162 DrawIndexed(IndexCount:11748, StartIndexLocation:0, BaseVertexLocation:0) 000163 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000163 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000163 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000163 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F26B8 hash=52d4dc42 000163 IASetPrimitiveTopology(Topology:4) 000163 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000163 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000163 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000163 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000163 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000163 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000163 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000163 IASetIndexBuffer(pIndexBuffer:0x0000022E401F7AB8, Format:57, Offset:0) hash=919b3463 000163 DrawIndexed(IndexCount:8736, StartIndexLocation:0, BaseVertexLocation:0) 000164 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000164 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000164 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000164 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F1C38 hash=380f0e6c 000164 IASetPrimitiveTopology(Topology:4) 000164 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000164 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000164 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000164 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000164 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000164 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000164 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000164 IASetIndexBuffer(pIndexBuffer:0x0000022E401F3E78, Format:57, Offset:0) hash=1bafc401 000164 DrawIndexed(IndexCount:588, StartIndexLocation:0, BaseVertexLocation:0) 000165 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000165 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000165 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000165 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F8FB8 hash=8dd102a1 000165 IASetPrimitiveTopology(Topology:4) 000165 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000165 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000165 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000165 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000165 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000165 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000165 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000165 IASetIndexBuffer(pIndexBuffer:0x0000022E401F5DF8, Format:57, Offset:0) hash=20a6ac9a 000165 DrawIndexed(IndexCount:444, StartIndexLocation:0, BaseVertexLocation:0) 000166 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000166 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000166 IASetInputLayout(pInputLayout:0x0000022EBB064460) 000166 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F8A78 hash=59d27114 000166 IASetPrimitiveTopology(Topology:4) 000166 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226A1581E20, SampleMask:4294967295) 000166 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000166 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000166 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B2A0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000166 VSSetShader(pVertexShader:0x00000226B604B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000166 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000166 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000166 IASetIndexBuffer(pIndexBuffer:0x0000022E401F19B8, Format:57, Offset:0) hash=9dad5696 000166 DrawIndexed(IndexCount:20877, StartIndexLocation:0, BaseVertexLocation:0) 000167 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000167 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000167 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000167 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914E578 hash=e178c77a 000167 IASetPrimitiveTopology(Topology:4) 000167 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000167 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000167 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000167 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000167 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000167 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000167 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000167 IASetIndexBuffer(pIndexBuffer:0x0000022E2914D838, Format:57, Offset:0) hash=aa716c2c 000167 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000168 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000168 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000168 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000168 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F47F78 hash=88c13902 000168 IASetPrimitiveTopology(Topology:4) 000168 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000168 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000168 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000168 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000168 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000168 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000168 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000168 IASetIndexBuffer(pIndexBuffer:0x0000022E28F41E78, Format:57, Offset:0) hash=5cf0adc5 000168 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000169 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000169 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000169 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000169 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F42E38 hash=9fb5b381 000169 IASetPrimitiveTopology(Topology:4) 000169 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000169 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000169 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000169 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000169 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000169 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000169 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000169 IASetIndexBuffer(pIndexBuffer:0x0000022E28F420F8, Format:57, Offset:0) hash=aa716c2c 000169 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000170 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000170 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000170 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000170 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F462B8 hash=4d50e88e 000170 IASetPrimitiveTopology(Topology:4) 000170 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000170 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000170 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000170 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000170 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000170 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000170 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000170 IASetIndexBuffer(pIndexBuffer:0x0000022E28F45578, Format:57, Offset:0) hash=aa716c2c 000170 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000171 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000171 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000171 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000171 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F43B38 hash=69505bdc 000171 IASetPrimitiveTopology(Topology:4) 000171 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000171 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000171 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000171 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000171 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000171 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000171 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000171 IASetIndexBuffer(pIndexBuffer:0x0000022E28F45038, Format:57, Offset:0) hash=aa716c2c 000171 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000172 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000172 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000172 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000172 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3F478 hash=70c29b6e 000172 IASetPrimitiveTopology(Topology:4) 000172 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000172 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000172 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000172 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000172 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000172 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000172 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000172 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3E738, Format:57, Offset:0) hash=aa716c2c 000172 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000173 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000173 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000173 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000173 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F36178 hash=a3fd5d7e 000173 IASetPrimitiveTopology(Topology:4) 000173 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000173 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000173 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000173 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000173 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000173 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000173 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000173 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3CCF8, Format:57, Offset:0) hash=aa716c2c 000173 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000174 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000174 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000174 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000174 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3B038 hash=26e24250 000174 IASetPrimitiveTopology(Topology:4) 000174 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000174 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000174 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000174 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000174 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000174 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000174 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000174 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3C278, Format:57, Offset:0) hash=aa716c2c 000174 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000175 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000175 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000175 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000175 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3C7B8 hash=dcafb7b1 000175 IASetPrimitiveTopology(Topology:4) 000175 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000175 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000175 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000175 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000175 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000175 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000175 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000175 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3CFB8, Format:57, Offset:0) hash=aa716c2c 000175 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000176 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000176 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000176 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000176 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F390B8 hash=cbabc07f 000176 IASetPrimitiveTopology(Topology:4) 000176 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000176 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000176 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000176 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000176 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000176 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000176 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000176 IASetIndexBuffer(pIndexBuffer:0x0000022E28F2E0B8, Format:57, Offset:0) hash=4ecf0e43 000176 DrawIndexed(IndexCount:19530, StartIndexLocation:0, BaseVertexLocation:0) 000177 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000177 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000177 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000177 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4F078 hash=2ee63535 000177 IASetPrimitiveTopology(Topology:4) 000177 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000177 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000177 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000177 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000177 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000177 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000177 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000177 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4A1B8, Format:57, Offset:0) hash=aa716c2c 000177 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000178 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000178 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000178 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000178 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4DB78 hash=dbe2e5d4 000178 IASetPrimitiveTopology(Topology:4) 000178 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000178 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000178 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000178 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000178 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000178 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000178 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000178 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4CBB8, Format:57, Offset:0) hash=5cf0adc5 000178 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000179 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000179 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000179 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000179 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F524F8 hash=51bbda52 000179 IASetPrimitiveTopology(Topology:4) 000179 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000179 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000179 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000179 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000179 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000179 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000179 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000179 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4B3F8, Format:57, Offset:0) hash=aa716c2c 000179 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000180 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000180 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000180 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000180 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4DDF8 hash=d90b2107 000180 IASetPrimitiveTopology(Topology:4) 000180 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000180 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000180 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000180 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000180 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000180 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000180 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000180 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4CE38, Format:57, Offset:0) hash=aa716c2c 000180 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000181 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000181 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000181 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000181 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F53C78 hash=18483b7f 000181 IASetPrimitiveTopology(Topology:4) 000181 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000181 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000181 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000181 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000181 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000181 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000181 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000181 IASetIndexBuffer(pIndexBuffer:0x0000022E28F51538, Format:57, Offset:0) hash=aa716c2c 000181 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000182 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000182 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000182 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000182 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F49738 hash=0d1341f6 000182 IASetPrimitiveTopology(Topology:4) 000182 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000182 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000182 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000182 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000182 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000182 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000182 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000182 IASetIndexBuffer(pIndexBuffer:0x0000022E28F484B8, Format:57, Offset:0) hash=aa716c2c 000182 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000183 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000183 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000183 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000183 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F556B8 hash=fcf4c573 000183 IASetPrimitiveTopology(Topology:4) 000183 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000183 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000183 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000183 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000183 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000183 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000183 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000183 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4F2F8, Format:57, Offset:0) hash=aa716c2c 000183 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000184 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000184 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000184 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000184 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914C878 hash=a200e4df 000184 IASetPrimitiveTopology(Topology:4) 000184 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000184 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000184 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000184 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000184 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000184 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000184 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000184 IASetIndexBuffer(pIndexBuffer:0x0000022E28F56BB8, Format:57, Offset:0) hash=5cf0adc5 000184 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000185 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000185 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000185 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000185 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914D5B8 hash=5503fb0b 000185 IASetPrimitiveTopology(Topology:4) 000185 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000185 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000185 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000185 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000185 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000185 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000185 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000185 IASetIndexBuffer(pIndexBuffer:0x0000022E2914D078, Format:57, Offset:0) hash=13b39992 000185 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000186 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000186 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000186 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000186 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914BDF8 hash=f968b3d9 000186 IASetPrimitiveTopology(Topology:4) 000186 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000186 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000186 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000186 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000186 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000186 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000186 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000186 IASetIndexBuffer(pIndexBuffer:0x0000022E2914B378, Format:57, Offset:0) hash=aa716c2c 000186 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000187 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000187 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000187 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000187 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914A678 hash=3a8e2d6c 000187 IASetPrimitiveTopology(Topology:4) 000187 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000187 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000187 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000187 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000187 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000187 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000187 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000187 IASetIndexBuffer(pIndexBuffer:0x0000022E29148C38, Format:57, Offset:0) hash=4e355430 000187 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000188 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000188 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000188 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000188 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C86178 hash=ea7acd09 000188 IASetPrimitiveTopology(Topology:4) 000188 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000188 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000188 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000188 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000188 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000188 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000188 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000188 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BD1938, Format:57, Offset:0) hash=88c66ddc 000188 DrawIndexed(IndexCount:78, StartIndexLocation:0, BaseVertexLocation:0) 000189 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000189 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000189 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000189 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E368B8 hash=d623669e 000189 IASetPrimitiveTopology(Topology:4) 000189 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000189 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000189 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000189 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000189 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000189 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000189 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000189 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E336F8, Format:57, Offset:0) hash=bcd4b683 000189 DrawIndexed(IndexCount:78, StartIndexLocation:0, BaseVertexLocation:0) 000190 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000190 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000190 IASetInputLayout(pInputLayout:0x0000022EBB0613E0) 000190 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E38AF8 hash=bfee5723 000190 IASetPrimitiveTopology(Topology:4) 000190 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D75C1F688, SampleMask:4294967295) 000190 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000190 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000190 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18E90) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000190 VSSetShader(pVertexShader:0x0000022CFB9385D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aef745e33d7341e0 000190 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C197C0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000190 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82544900 resource=0x0000022E398742F8 hash=e6d5188f 000190 PSSetShader(pPixelShader:0x0000022CFB93ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=76834c4eaca10346 000190 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000190 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E3A278, Format:57, Offset:0) hash=b65b243a 000190 DrawIndexed(IndexCount:69, StartIndexLocation:0, BaseVertexLocation:0) 000190 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C790) 000191 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000191 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000191 IASetInputLayout(pInputLayout:0x0000022EBB0613E0) 000191 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3B98538 hash=b68fc6a3 000191 IASetPrimitiveTopology(Topology:4) 000191 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D75C1F688, SampleMask:4294967295) 000191 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000191 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000191 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18E90) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000191 VSSetShader(pVertexShader:0x0000022CFB9385D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aef745e33d7341e0 000191 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C197C0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000191 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82546FC0 resource=0x0000022E3986D4B8 hash=56089ba2 000191 PSSetShader(pPixelShader:0x0000022CFB93ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=76834c4eaca10346 000191 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000191 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A9EB8, Format:57, Offset:0) hash=a1555fc9 000191 DrawIndexed(IndexCount:24, StartIndexLocation:0, BaseVertexLocation:0) 000191 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C790) 000192 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000192 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000192 IASetInputLayout(pInputLayout:0x0000022EBB0613E0) 000192 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3B91978 hash=c16a173b 000192 IASetPrimitiveTopology(Topology:4) 000192 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D75C1F688, SampleMask:4294967295) 000192 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000192 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000192 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18E90) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000192 VSSetShader(pVertexShader:0x0000022CFB9385D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aef745e33d7341e0 000192 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C197C0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000192 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D825443C0 resource=0x0000022E39871678 hash=757d05f9 000192 PSSetShader(pPixelShader:0x0000022CFB93ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=76834c4eaca10346 000192 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000192 IASetIndexBuffer(pIndexBuffer:0x0000022DD3B98CF8, Format:57, Offset:0) hash=80792eb3 000192 DrawIndexed(IndexCount:24, StartIndexLocation:0, BaseVertexLocation:0) 000192 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C790) 000193 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000193 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000193 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000193 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C87BB8 hash=04fef398 000193 IASetPrimitiveTopology(Topology:4) 000193 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000193 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000193 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000193 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000193 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000193 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000193 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000193 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C83238, Format:57, Offset:0) hash=c590a718 000193 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 000194 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000194 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 000194 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000194 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000194 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000194 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000194 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000194 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000194 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000194 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D470, pDepthStencilView:0x00000226841C0338) 0: view=0x00000226841BF1F8 resource=0x000002268229D178 D: view=0x00000226841C0338 resource=0x0000022684BFB9F8 hash=a98c980a 000194 RSSetViewports(NumViewports:1, pViewports:0x0000022680AE0550) 000194 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000194 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000194 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000194 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000194 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000194 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000194 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000194 OMSetRenderTargets(NumViews:0, ppRenderTargetViews:0x0000002E1237D470, pDepthStencilView:0x0000022CFB92E638) D: view=0x0000022CFB92E638 resource=0x0000022CFB6A1378 hash=553d3b4a 000194 RSSetViewports(NumViewports:1, pViewports:0x0000022C936AE0E0) 000194 ClearDepthStencilView(pDepthStencilView:0x0000022CFB92E638, ClearFlags:1, Depth:0.000000, Stencil:0) : view=0x0000022CFB92E638 resource=0x0000022CFB6A1378 hash=553d3b4a 000194 UpdateSubresource(pDstResource:0x0000022684BFBF38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226ABFADC48, SrcRowPitch:0, SrcDepthPitch:0) hash=7bfb1664 000194 VSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000194 HSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000194 DSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000194 GSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000194 PSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000194 CSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000194 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000194 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000194 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000194 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3F478 hash=70c29b6e 000194 IASetPrimitiveTopology(Topology:4) 000194 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000194 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000194 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000194 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000194 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4102EDC0 resource=0x0000022E412D8A38 hash=56b35673 000194 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000194 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000194 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000194 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3E738, Format:57, Offset:0) hash=aa716c2c 000194 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000195 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000195 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000195 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000195 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F36178 hash=a3fd5d7e 000195 IASetPrimitiveTopology(Topology:4) 000195 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000195 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000195 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000195 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000195 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000195 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000195 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000195 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3CCF8, Format:57, Offset:0) hash=aa716c2c 000195 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000196 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000196 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000196 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000196 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3B038 hash=26e24250 000196 IASetPrimitiveTopology(Topology:4) 000196 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000196 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000196 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000196 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000196 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000196 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000196 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000196 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3C278, Format:57, Offset:0) hash=aa716c2c 000196 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000197 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000197 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000197 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000197 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4F078 hash=2ee63535 000197 IASetPrimitiveTopology(Topology:4) 000197 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000197 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000197 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000197 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000197 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000197 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000197 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000197 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4A1B8, Format:57, Offset:0) hash=aa716c2c 000197 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000198 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000198 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000198 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000198 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F49738 hash=0d1341f6 000198 IASetPrimitiveTopology(Topology:4) 000198 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000198 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000198 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000198 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000198 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000198 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000198 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000198 IASetIndexBuffer(pIndexBuffer:0x0000022E28F484B8, Format:57, Offset:0) hash=aa716c2c 000198 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000199 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000199 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000199 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000199 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F53C78 hash=18483b7f 000199 IASetPrimitiveTopology(Topology:4) 000199 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000199 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000199 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000199 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000199 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000199 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000199 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000199 IASetIndexBuffer(pIndexBuffer:0x0000022E28F51538, Format:57, Offset:0) hash=aa716c2c 000199 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000200 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000200 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000200 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000200 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4DDF8 hash=d90b2107 000200 IASetPrimitiveTopology(Topology:4) 000200 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000200 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000200 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000200 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000200 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000200 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000200 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000200 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4CE38, Format:57, Offset:0) hash=aa716c2c 000200 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000201 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000201 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000201 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000201 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3C7B8 hash=dcafb7b1 000201 IASetPrimitiveTopology(Topology:4) 000201 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000201 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000201 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000201 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000201 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000201 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000201 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000201 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3CFB8, Format:57, Offset:0) hash=aa716c2c 000201 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000202 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000202 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000202 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000202 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F390B8 hash=cbabc07f 000202 IASetPrimitiveTopology(Topology:4) 000202 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000202 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000202 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000202 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000202 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000202 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000202 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000202 IASetIndexBuffer(pIndexBuffer:0x0000022E28F2E0B8, Format:57, Offset:0) hash=4ecf0e43 000202 DrawIndexed(IndexCount:19530, StartIndexLocation:0, BaseVertexLocation:0) 000203 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000203 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000203 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000203 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F47F78 hash=88c13902 000203 IASetPrimitiveTopology(Topology:4) 000203 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000203 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000203 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000203 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000203 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000203 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000203 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000203 IASetIndexBuffer(pIndexBuffer:0x0000022E28F41E78, Format:57, Offset:0) hash=5cf0adc5 000203 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000204 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000204 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000204 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000204 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914E578 hash=e178c77a 000204 IASetPrimitiveTopology(Topology:4) 000204 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000204 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000204 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000204 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000204 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000204 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000204 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000204 IASetIndexBuffer(pIndexBuffer:0x0000022E2914D838, Format:57, Offset:0) hash=aa716c2c 000204 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000205 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000205 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000205 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000205 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F42E38 hash=9fb5b381 000205 IASetPrimitiveTopology(Topology:4) 000205 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000205 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000205 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000205 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000205 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000205 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000205 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000205 IASetIndexBuffer(pIndexBuffer:0x0000022E28F420F8, Format:57, Offset:0) hash=aa716c2c 000205 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000206 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000206 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000206 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000206 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F462B8 hash=4d50e88e 000206 IASetPrimitiveTopology(Topology:4) 000206 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000206 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000206 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000206 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000206 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000206 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000206 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000206 IASetIndexBuffer(pIndexBuffer:0x0000022E28F45578, Format:57, Offset:0) hash=aa716c2c 000206 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000207 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000207 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000207 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000207 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F524F8 hash=51bbda52 000207 IASetPrimitiveTopology(Topology:4) 000207 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000207 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000207 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000207 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000207 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000207 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000207 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000207 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4B3F8, Format:57, Offset:0) hash=aa716c2c 000207 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000208 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000208 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000208 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000208 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F43B38 hash=69505bdc 000208 IASetPrimitiveTopology(Topology:4) 000208 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000208 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000208 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000208 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000208 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000208 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000208 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000208 IASetIndexBuffer(pIndexBuffer:0x0000022E28F45038, Format:57, Offset:0) hash=aa716c2c 000208 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000209 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000209 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000209 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000209 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4DB78 hash=dbe2e5d4 000209 IASetPrimitiveTopology(Topology:4) 000209 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000209 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000209 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000209 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000209 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000209 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000209 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000209 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4CBB8, Format:57, Offset:0) hash=5cf0adc5 000209 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000210 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000210 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000210 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000210 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F556B8 hash=fcf4c573 000210 IASetPrimitiveTopology(Topology:4) 000210 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000210 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000210 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000210 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000210 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000210 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000210 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000210 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4F2F8, Format:57, Offset:0) hash=aa716c2c 000210 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000211 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000211 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000211 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000211 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914C878 hash=a200e4df 000211 IASetPrimitiveTopology(Topology:4) 000211 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000211 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000211 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000211 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000211 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000211 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000211 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000211 IASetIndexBuffer(pIndexBuffer:0x0000022E28F56BB8, Format:57, Offset:0) hash=5cf0adc5 000211 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000212 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000212 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000212 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000212 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914D5B8 hash=5503fb0b 000212 IASetPrimitiveTopology(Topology:4) 000212 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000212 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000212 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000212 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000212 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000212 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000212 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000212 IASetIndexBuffer(pIndexBuffer:0x0000022E2914D078, Format:57, Offset:0) hash=13b39992 000212 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000213 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000213 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000213 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000213 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914BDF8 hash=f968b3d9 000213 IASetPrimitiveTopology(Topology:4) 000213 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000213 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000213 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000213 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000213 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000213 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000213 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000213 IASetIndexBuffer(pIndexBuffer:0x0000022E2914B378, Format:57, Offset:0) hash=aa716c2c 000213 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000214 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000214 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000214 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000214 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914A678 hash=3a8e2d6c 000214 IASetPrimitiveTopology(Topology:4) 000214 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000214 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000214 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000214 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000214 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000214 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000214 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000214 IASetIndexBuffer(pIndexBuffer:0x0000022E29148C38, Format:57, Offset:0) hash=4e355430 000214 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000215 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000215 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000215 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000215 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F8FB8 hash=8dd102a1 000215 IASetPrimitiveTopology(Topology:4) 000215 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000215 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000215 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000215 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000215 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000215 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000215 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000215 IASetIndexBuffer(pIndexBuffer:0x0000022E401F5DF8, Format:57, Offset:0) hash=20a6ac9a 000215 DrawIndexed(IndexCount:444, StartIndexLocation:0, BaseVertexLocation:0) 000216 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000216 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000216 IASetInputLayout(pInputLayout:0x0000022EBB064460) 000216 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F8A78 hash=59d27114 000216 IASetPrimitiveTopology(Topology:4) 000216 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226A1581E20, SampleMask:4294967295) 000216 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000216 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000216 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B2A0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000216 VSSetShader(pVertexShader:0x00000226B604B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000216 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000216 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000216 IASetIndexBuffer(pIndexBuffer:0x0000022E401F19B8, Format:57, Offset:0) hash=9dad5696 000216 DrawIndexed(IndexCount:20877, StartIndexLocation:0, BaseVertexLocation:0) 000217 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000217 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000217 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000217 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F26B8 hash=52d4dc42 000217 IASetPrimitiveTopology(Topology:4) 000217 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000217 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000217 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000217 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000217 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000217 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000217 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000217 IASetIndexBuffer(pIndexBuffer:0x0000022E401F7AB8, Format:57, Offset:0) hash=919b3463 000217 DrawIndexed(IndexCount:8736, StartIndexLocation:0, BaseVertexLocation:0) 000218 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000218 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000218 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000218 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F1C38 hash=380f0e6c 000218 IASetPrimitiveTopology(Topology:4) 000218 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000218 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000218 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000218 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000218 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000218 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000218 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000218 IASetIndexBuffer(pIndexBuffer:0x0000022E401F3E78, Format:57, Offset:0) hash=1bafc401 000218 DrawIndexed(IndexCount:588, StartIndexLocation:0, BaseVertexLocation:0) 000219 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000219 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000219 IASetInputLayout(pInputLayout:0x0000022EBB064460) 000219 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DF0661178 hash=a329245a 000219 IASetPrimitiveTopology(Topology:4) 000219 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226A1581E20, SampleMask:4294967295) 000219 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000219 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000219 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B2A0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000219 VSSetShader(pVertexShader:0x00000226B604B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000219 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000219 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000219 IASetIndexBuffer(pIndexBuffer:0x0000022DF06606F8, Format:57, Offset:0) hash=4e1576fb 000219 DrawIndexed(IndexCount:11748, StartIndexLocation:0, BaseVertexLocation:0) 000220 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000220 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000220 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000220 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C85EB8 hash=c03eafdc 000220 IASetPrimitiveTopology(Topology:4) 000220 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000220 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000220 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000220 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000220 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000220 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000220 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000220 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C85C38, Format:57, Offset:0) hash=a3359531 000220 DrawIndexed(IndexCount:7977, StartIndexLocation:0, BaseVertexLocation:0) 000221 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000221 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000221 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000221 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C97278 hash=d368dec1 000221 IASetPrimitiveTopology(Topology:4) 000221 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000221 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000221 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000221 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000221 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000221 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000221 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000221 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C96FB8, Format:57, Offset:0) hash=0f1946ee 000221 DrawIndexed(IndexCount:6069, StartIndexLocation:0, BaseVertexLocation:0) 000222 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000222 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000222 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000222 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C9D0F8 hash=a16aa483 000222 IASetPrimitiveTopology(Topology:4) 000222 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000222 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000222 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000222 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000222 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000222 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000222 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000222 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C962B8, Format:57, Offset:0) hash=44ef378e 000222 DrawIndexed(IndexCount:306, StartIndexLocation:0, BaseVertexLocation:0) 000223 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000223 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000223 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000223 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3CA80B8 hash=2505bcf8 000223 IASetPrimitiveTopology(Topology:4) 000223 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000223 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000223 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000223 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000223 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000223 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000223 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000223 IASetIndexBuffer(pIndexBuffer:0x0000022DD3CA70F8, Format:57, Offset:0) hash=4c3c0880 000223 DrawIndexed(IndexCount:3600, StartIndexLocation:0, BaseVertexLocation:0) 000224 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000224 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000224 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000224 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DE90A9778 hash=8b353e21 000224 IASetPrimitiveTopology(Topology:4) 000224 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000224 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000224 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000224 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000224 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000224 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000224 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000224 IASetIndexBuffer(pIndexBuffer:0x0000022DE90A9CB8, Format:57, Offset:0) hash=5a0a8dbc 000224 DrawIndexed(IndexCount:2400, StartIndexLocation:0, BaseVertexLocation:0) 000225 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000225 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000225 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000225 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3DBBEB8 hash=79b78f73 000225 IASetPrimitiveTopology(Topology:4) 000225 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000225 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000225 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000225 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000225 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000225 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000225 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000225 IASetIndexBuffer(pIndexBuffer:0x0000022DD3DBBBF8, Format:57, Offset:0) hash=fce87115 000225 DrawIndexed(IndexCount:12543, StartIndexLocation:0, BaseVertexLocation:0) 000226 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000226 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000226 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000226 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3DC66B8 hash=bdec26cd 000226 IASetPrimitiveTopology(Topology:4) 000226 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000226 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000226 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000226 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000226 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000226 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000226 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000226 IASetIndexBuffer(pIndexBuffer:0x0000022DD3DC9DB8, Format:57, Offset:0) hash=d8af8347 000226 DrawIndexed(IndexCount:168, StartIndexLocation:0, BaseVertexLocation:0) 000227 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000227 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000227 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000227 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3DCF6F8 hash=398c0d49 000227 IASetPrimitiveTopology(Topology:4) 000227 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000227 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000227 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000227 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000227 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000227 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000227 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000227 IASetIndexBuffer(pIndexBuffer:0x0000022DD3DC80F8, Format:57, Offset:0) hash=c4cb1c1a 000227 DrawIndexed(IndexCount:3357, StartIndexLocation:0, BaseVertexLocation:0) 000228 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000228 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000228 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000228 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E26CB8 hash=17b2d066 000228 IASetPrimitiveTopology(Topology:4) 000228 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000228 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000228 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000228 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000228 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000228 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000228 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000228 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E235B8, Format:57, Offset:0) hash=f990ae7b 000228 DrawIndexed(IndexCount:8967, StartIndexLocation:0, BaseVertexLocation:0) 000229 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000229 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000229 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000229 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E28EF8 hash=6582a0dd 000229 IASetPrimitiveTopology(Topology:4) 000229 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000229 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000229 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000229 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000229 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000229 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000229 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000229 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E28C38, Format:57, Offset:0) hash=44809cdf 000229 DrawIndexed(IndexCount:1374, StartIndexLocation:0, BaseVertexLocation:0) 000230 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000230 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000230 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000230 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E2FFB8 hash=6c6179bd 000230 IASetPrimitiveTopology(Topology:4) 000230 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000230 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000230 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000230 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000230 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000230 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000230 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000230 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E2E578, Format:57, Offset:0) hash=fcf1baf1 000230 DrawIndexed(IndexCount:2694, StartIndexLocation:0, BaseVertexLocation:0) 000231 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000231 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000231 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000231 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E2BB78 hash=30391c0d 000231 IASetPrimitiveTopology(Topology:4) 000231 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000231 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000231 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000231 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000231 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000231 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000231 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000231 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E2E038, Format:57, Offset:0) hash=3ecc9d34 000231 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0) 000232 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000232 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000232 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000232 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E2F538 hash=9e6c23b3 000232 IASetPrimitiveTopology(Topology:4) 000232 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000232 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000232 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000232 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000232 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000232 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000232 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000232 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E2B8F8, Format:57, Offset:0) hash=af59b242 000232 DrawIndexed(IndexCount:222, StartIndexLocation:0, BaseVertexLocation:0) 000233 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000233 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000233 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000233 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E29438 hash=8f3f8641 000233 IASetPrimitiveTopology(Topology:4) 000233 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000233 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000233 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000233 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000233 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000233 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000233 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000233 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E2B638, Format:57, Offset:0) hash=2a07bb8a 000233 DrawIndexed(IndexCount:228, StartIndexLocation:0, BaseVertexLocation:0) 000234 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000234 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000234 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000234 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E329B8 hash=f843aae2 000234 IASetPrimitiveTopology(Topology:4) 000234 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000234 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000234 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000234 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000234 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000234 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000234 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000234 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E31778, Format:57, Offset:0) hash=9549c84c 000234 DrawIndexed(IndexCount:678, StartIndexLocation:0, BaseVertexLocation:0) 000235 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000235 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000235 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000235 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E39038 hash=c9a5150f 000235 IASetPrimitiveTopology(Topology:4) 000235 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000235 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000235 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000235 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000235 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000235 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000235 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000235 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E3B238, Format:57, Offset:0) hash=9e1b3296 000235 DrawIndexed(IndexCount:741, StartIndexLocation:0, BaseVertexLocation:0) 000236 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000236 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000236 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000236 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E33978 hash=d970df93 000236 IASetPrimitiveTopology(Topology:4) 000236 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000236 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000236 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000236 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000236 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000236 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000236 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000236 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E343F8, Format:57, Offset:0) hash=50b7c3d7 000236 DrawIndexed(IndexCount:471, StartIndexLocation:0, BaseVertexLocation:0) 000237 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000237 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000237 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000237 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BC51B8 hash=2249ed7b 000237 IASetPrimitiveTopology(Topology:4) 000237 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000237 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000237 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000237 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000237 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000237 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000237 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000237 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BC5478, Format:57, Offset:0) hash=6c72dd68 000237 DrawIndexed(IndexCount:2034, StartIndexLocation:0, BaseVertexLocation:0) 000238 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000238 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000238 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000238 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3994EB8 hash=626ddae3 000238 IASetPrimitiveTopology(Topology:4) 000238 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000238 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000238 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000238 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000238 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000238 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000238 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000238 IASetIndexBuffer(pIndexBuffer:0x0000022DD39953F8, Format:57, Offset:0) hash=2cf45eb5 000238 DrawIndexed(IndexCount:1254, StartIndexLocation:0, BaseVertexLocation:0) 000239 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000239 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000239 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000239 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD399DF38 hash=39d99a3a 000239 IASetPrimitiveTopology(Topology:4) 000239 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000239 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000239 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000239 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000239 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000239 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000239 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000239 IASetIndexBuffer(pIndexBuffer:0x0000022DD399D1F8, Format:57, Offset:0) hash=d8a1c495 000239 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0) 000240 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000240 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000240 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000240 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD39A6A38 hash=26baf2c2 000240 IASetPrimitiveTopology(Topology:4) 000240 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000240 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000240 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000240 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000240 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000240 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000240 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000240 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A4038, Format:57, Offset:0) hash=e262e02a 000240 DrawIndexed(IndexCount:306, StartIndexLocation:0, BaseVertexLocation:0) 000241 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000241 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000241 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000241 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD39A28B8 hash=8c135d77 000241 IASetPrimitiveTopology(Topology:4) 000241 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000241 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000241 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000241 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000241 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000241 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000241 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000241 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A0678, Format:57, Offset:0) hash=12a9a87c 000241 DrawIndexed(IndexCount:6069, StartIndexLocation:0, BaseVertexLocation:0) 000242 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000242 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000242 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000242 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD39A9438 hash=8c7d4d09 000242 IASetPrimitiveTopology(Topology:4) 000242 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000242 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000242 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000242 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000242 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000242 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000242 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000242 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A8738, Format:57, Offset:0) hash=a2dbb11f 000242 DrawIndexed(IndexCount:12501, StartIndexLocation:0, BaseVertexLocation:0) 000243 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000243 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000243 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000243 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BA3278 hash=c609c0fe 000243 IASetPrimitiveTopology(Topology:4) 000243 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000243 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000243 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000243 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000243 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000243 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000243 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000243 IASetIndexBuffer(pIndexBuffer:0x0000022DD3B9AF38, Format:57, Offset:0) hash=8e84bc12 000243 DrawIndexed(IndexCount:7731, StartIndexLocation:0, BaseVertexLocation:0) 000244 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000244 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000244 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000244 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BC2CF8 hash=9771448d 000244 IASetPrimitiveTopology(Topology:4) 000244 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000244 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000244 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000244 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000244 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000244 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000244 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000244 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BC27B8, Format:57, Offset:0) hash=fb0ce7c4 000244 DrawIndexed(IndexCount:13944, StartIndexLocation:0, BaseVertexLocation:0) 000245 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000245 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000245 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000245 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BC44B8 hash=d65a578a 000245 IASetPrimitiveTopology(Topology:4) 000245 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000245 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000245 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000245 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000245 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000245 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000245 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000245 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BC3CB8, Format:57, Offset:0) hash=d2468820 000245 DrawIndexed(IndexCount:3696, StartIndexLocation:0, BaseVertexLocation:0) 000246 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000246 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000246 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000246 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BC7BB8 hash=6f27c739 000246 IASetPrimitiveTopology(Topology:4) 000246 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000246 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000246 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000246 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000246 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000246 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000246 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000246 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BCBAB8, Format:57, Offset:0) hash=2aaa6cea 000246 DrawIndexed(IndexCount:1716, StartIndexLocation:0, BaseVertexLocation:0) 000247 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000247 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000247 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000247 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BD16B8 hash=c9cff37f 000247 IASetPrimitiveTopology(Topology:4) 000247 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000247 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000247 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000247 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000247 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000247 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000247 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000247 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BCF478, Format:57, Offset:0) hash=28d0ed81 000247 DrawIndexed(IndexCount:11457, StartIndexLocation:0, BaseVertexLocation:0) 000248 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000248 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000248 IASetInputLayout(pInputLayout:0x0000022EBB064460) 000248 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DF0661178 hash=a329245a 000248 IASetPrimitiveTopology(Topology:4) 000248 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226A1581E20, SampleMask:4294967295) 000248 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000248 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000248 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B2A0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000248 VSSetShader(pVertexShader:0x00000226B604B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000248 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000248 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000248 IASetIndexBuffer(pIndexBuffer:0x0000022DF06606F8, Format:57, Offset:0) hash=4e1576fb 000248 DrawIndexed(IndexCount:11748, StartIndexLocation:0, BaseVertexLocation:0) 000249 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000249 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000249 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000249 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F26B8 hash=52d4dc42 000249 IASetPrimitiveTopology(Topology:4) 000249 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000249 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000249 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000249 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000249 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000249 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000249 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000249 IASetIndexBuffer(pIndexBuffer:0x0000022E401F7AB8, Format:57, Offset:0) hash=919b3463 000249 DrawIndexed(IndexCount:8736, StartIndexLocation:0, BaseVertexLocation:0) 000250 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000250 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000250 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000250 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F1C38 hash=380f0e6c 000250 IASetPrimitiveTopology(Topology:4) 000250 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000250 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000250 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000250 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000250 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000250 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000250 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000250 IASetIndexBuffer(pIndexBuffer:0x0000022E401F3E78, Format:57, Offset:0) hash=1bafc401 000250 DrawIndexed(IndexCount:588, StartIndexLocation:0, BaseVertexLocation:0) 000251 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000251 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000251 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000251 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F8FB8 hash=8dd102a1 000251 IASetPrimitiveTopology(Topology:4) 000251 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000251 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000251 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000251 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000251 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000251 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000251 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000251 IASetIndexBuffer(pIndexBuffer:0x0000022E401F5DF8, Format:57, Offset:0) hash=20a6ac9a 000251 DrawIndexed(IndexCount:444, StartIndexLocation:0, BaseVertexLocation:0) 000252 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000252 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000252 IASetInputLayout(pInputLayout:0x0000022EBB064460) 000252 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F8A78 hash=59d27114 000252 IASetPrimitiveTopology(Topology:4) 000252 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226A1581E20, SampleMask:4294967295) 000252 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000252 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000252 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B2A0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000252 VSSetShader(pVertexShader:0x00000226B604B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000252 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000252 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000252 IASetIndexBuffer(pIndexBuffer:0x0000022E401F19B8, Format:57, Offset:0) hash=9dad5696 000252 DrawIndexed(IndexCount:20877, StartIndexLocation:0, BaseVertexLocation:0) 000253 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000253 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000253 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000253 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914E578 hash=e178c77a 000253 IASetPrimitiveTopology(Topology:4) 000253 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000253 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000253 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000253 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000253 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000253 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000253 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000253 IASetIndexBuffer(pIndexBuffer:0x0000022E2914D838, Format:57, Offset:0) hash=aa716c2c 000253 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000254 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000254 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000254 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000254 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F47F78 hash=88c13902 000254 IASetPrimitiveTopology(Topology:4) 000254 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000254 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000254 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000254 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000254 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000254 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000254 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000254 IASetIndexBuffer(pIndexBuffer:0x0000022E28F41E78, Format:57, Offset:0) hash=5cf0adc5 000254 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000255 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000255 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000255 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000255 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F42E38 hash=9fb5b381 000255 IASetPrimitiveTopology(Topology:4) 000255 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000255 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000255 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000255 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000255 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000255 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000255 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000255 IASetIndexBuffer(pIndexBuffer:0x0000022E28F420F8, Format:57, Offset:0) hash=aa716c2c 000255 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000256 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000256 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000256 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000256 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F462B8 hash=4d50e88e 000256 IASetPrimitiveTopology(Topology:4) 000256 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000256 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000256 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000256 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000256 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000256 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000256 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000256 IASetIndexBuffer(pIndexBuffer:0x0000022E28F45578, Format:57, Offset:0) hash=aa716c2c 000256 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000257 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000257 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000257 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000257 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F43B38 hash=69505bdc 000257 IASetPrimitiveTopology(Topology:4) 000257 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000257 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000257 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000257 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000257 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000257 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000257 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000257 IASetIndexBuffer(pIndexBuffer:0x0000022E28F45038, Format:57, Offset:0) hash=aa716c2c 000257 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000258 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000258 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000258 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000258 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3F478 hash=70c29b6e 000258 IASetPrimitiveTopology(Topology:4) 000258 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000258 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000258 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000258 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000258 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000258 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000258 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000258 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3E738, Format:57, Offset:0) hash=aa716c2c 000258 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000259 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000259 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000259 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000259 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F36178 hash=a3fd5d7e 000259 IASetPrimitiveTopology(Topology:4) 000259 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000259 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000259 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000259 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000259 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000259 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000259 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000259 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3CCF8, Format:57, Offset:0) hash=aa716c2c 000259 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000260 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000260 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000260 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000260 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3B038 hash=26e24250 000260 IASetPrimitiveTopology(Topology:4) 000260 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000260 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000260 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000260 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000260 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000260 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000260 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000260 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3C278, Format:57, Offset:0) hash=aa716c2c 000260 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000261 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000261 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000261 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000261 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3C7B8 hash=dcafb7b1 000261 IASetPrimitiveTopology(Topology:4) 000261 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000261 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000261 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000261 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000261 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000261 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000261 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000261 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3CFB8, Format:57, Offset:0) hash=aa716c2c 000261 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000262 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000262 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000262 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000262 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F390B8 hash=cbabc07f 000262 IASetPrimitiveTopology(Topology:4) 000262 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000262 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000262 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000262 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000262 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000262 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000262 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000262 IASetIndexBuffer(pIndexBuffer:0x0000022E28F2E0B8, Format:57, Offset:0) hash=4ecf0e43 000262 DrawIndexed(IndexCount:19530, StartIndexLocation:0, BaseVertexLocation:0) 000263 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000263 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000263 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000263 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4F078 hash=2ee63535 000263 IASetPrimitiveTopology(Topology:4) 000263 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000263 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000263 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000263 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000263 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000263 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000263 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000263 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4A1B8, Format:57, Offset:0) hash=aa716c2c 000263 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000264 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000264 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000264 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000264 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4DB78 hash=dbe2e5d4 000264 IASetPrimitiveTopology(Topology:4) 000264 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000264 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000264 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000264 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000264 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000264 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000264 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000264 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4CBB8, Format:57, Offset:0) hash=5cf0adc5 000264 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000265 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000265 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000265 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000265 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F524F8 hash=51bbda52 000265 IASetPrimitiveTopology(Topology:4) 000265 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000265 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000265 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000265 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000265 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000265 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000265 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000265 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4B3F8, Format:57, Offset:0) hash=aa716c2c 000265 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000266 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000266 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000266 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000266 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4DDF8 hash=d90b2107 000266 IASetPrimitiveTopology(Topology:4) 000266 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000266 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000266 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000266 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000266 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000266 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000266 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000266 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4CE38, Format:57, Offset:0) hash=aa716c2c 000266 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000267 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000267 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000267 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000267 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F53C78 hash=18483b7f 000267 IASetPrimitiveTopology(Topology:4) 000267 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000267 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000267 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000267 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000267 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000267 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000267 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000267 IASetIndexBuffer(pIndexBuffer:0x0000022E28F51538, Format:57, Offset:0) hash=aa716c2c 000267 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000268 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000268 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000268 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000268 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F49738 hash=0d1341f6 000268 IASetPrimitiveTopology(Topology:4) 000268 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000268 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000268 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000268 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000268 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000268 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000268 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000268 IASetIndexBuffer(pIndexBuffer:0x0000022E28F484B8, Format:57, Offset:0) hash=aa716c2c 000268 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000269 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000269 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000269 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000269 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F556B8 hash=fcf4c573 000269 IASetPrimitiveTopology(Topology:4) 000269 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000269 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000269 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000269 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000269 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000269 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000269 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000269 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4F2F8, Format:57, Offset:0) hash=aa716c2c 000269 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000270 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000270 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000270 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000270 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914C878 hash=a200e4df 000270 IASetPrimitiveTopology(Topology:4) 000270 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000270 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000270 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000270 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000270 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000270 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000270 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000270 IASetIndexBuffer(pIndexBuffer:0x0000022E28F56BB8, Format:57, Offset:0) hash=5cf0adc5 000270 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000271 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000271 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000271 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000271 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914D5B8 hash=5503fb0b 000271 IASetPrimitiveTopology(Topology:4) 000271 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000271 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000271 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000271 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000271 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000271 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000271 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000271 IASetIndexBuffer(pIndexBuffer:0x0000022E2914D078, Format:57, Offset:0) hash=13b39992 000271 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000272 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000272 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000272 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000272 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914BDF8 hash=f968b3d9 000272 IASetPrimitiveTopology(Topology:4) 000272 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000272 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000272 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000272 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000272 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000272 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000272 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000272 IASetIndexBuffer(pIndexBuffer:0x0000022E2914B378, Format:57, Offset:0) hash=aa716c2c 000272 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000273 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000273 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000273 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000273 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914A678 hash=3a8e2d6c 000273 IASetPrimitiveTopology(Topology:4) 000273 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000273 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000273 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000273 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000273 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000273 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000273 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000273 IASetIndexBuffer(pIndexBuffer:0x0000022E29148C38, Format:57, Offset:0) hash=4e355430 000273 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000274 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000274 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000274 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000274 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C86178 hash=ea7acd09 000274 IASetPrimitiveTopology(Topology:4) 000274 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000274 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000274 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000274 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000274 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000274 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000274 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000274 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BD1938, Format:57, Offset:0) hash=88c66ddc 000274 DrawIndexed(IndexCount:78, StartIndexLocation:0, BaseVertexLocation:0) 000275 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000275 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000275 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000275 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E368B8 hash=d623669e 000275 IASetPrimitiveTopology(Topology:4) 000275 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000275 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000275 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000275 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000275 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000275 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000275 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000275 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E336F8, Format:57, Offset:0) hash=bcd4b683 000275 DrawIndexed(IndexCount:78, StartIndexLocation:0, BaseVertexLocation:0) 000276 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000276 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000276 IASetInputLayout(pInputLayout:0x0000022EBB0613E0) 000276 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E38AF8 hash=bfee5723 000276 IASetPrimitiveTopology(Topology:4) 000276 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D75C1F688, SampleMask:4294967295) 000276 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000276 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000276 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18E90) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000276 VSSetShader(pVertexShader:0x0000022CFB9385D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aef745e33d7341e0 000276 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C197C0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000276 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82544900 resource=0x0000022E398742F8 hash=e6d5188f 000276 PSSetShader(pPixelShader:0x0000022CFB93ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=76834c4eaca10346 000276 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000276 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E3A278, Format:57, Offset:0) hash=b65b243a 000276 DrawIndexed(IndexCount:69, StartIndexLocation:0, BaseVertexLocation:0) 000276 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C790) 000277 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000277 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000277 IASetInputLayout(pInputLayout:0x0000022EBB0613E0) 000277 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3B98538 hash=b68fc6a3 000277 IASetPrimitiveTopology(Topology:4) 000277 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D75C1F688, SampleMask:4294967295) 000277 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000277 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000277 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18E90) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000277 VSSetShader(pVertexShader:0x0000022CFB9385D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aef745e33d7341e0 000277 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C197C0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000277 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82546FC0 resource=0x0000022E3986D4B8 hash=56089ba2 000277 PSSetShader(pPixelShader:0x0000022CFB93ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=76834c4eaca10346 000277 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000277 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A9EB8, Format:57, Offset:0) hash=a1555fc9 000277 DrawIndexed(IndexCount:24, StartIndexLocation:0, BaseVertexLocation:0) 000277 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C790) 000278 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000278 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000278 IASetInputLayout(pInputLayout:0x0000022EBB0613E0) 000278 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3B91978 hash=c16a173b 000278 IASetPrimitiveTopology(Topology:4) 000278 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D75C1F688, SampleMask:4294967295) 000278 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000278 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000278 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18E90) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000278 VSSetShader(pVertexShader:0x0000022CFB9385D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aef745e33d7341e0 000278 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C197C0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000278 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D825443C0 resource=0x0000022E39871678 hash=757d05f9 000278 PSSetShader(pPixelShader:0x0000022CFB93ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=76834c4eaca10346 000278 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000278 IASetIndexBuffer(pIndexBuffer:0x0000022DD3B98CF8, Format:57, Offset:0) hash=80792eb3 000278 DrawIndexed(IndexCount:24, StartIndexLocation:0, BaseVertexLocation:0) 000278 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C790) 000279 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000279 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000279 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000279 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C87BB8 hash=04fef398 000279 IASetPrimitiveTopology(Topology:4) 000279 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000279 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000279 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000279 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000279 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000279 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000279 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000279 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C83238, Format:57, Offset:0) hash=c590a718 000279 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 000280 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000280 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 000280 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000280 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000280 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000280 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000280 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000280 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000280 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000280 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D470, pDepthStencilView:0x00000226841C0338) 0: view=0x00000226841BF1F8 resource=0x000002268229D178 D: view=0x00000226841C0338 resource=0x0000022684BFB9F8 hash=a98c980a 000280 RSSetViewports(NumViewports:1, pViewports:0x0000022680AE0550) 000280 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000280 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000280 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000280 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000280 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000280 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000280 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000280 OMSetRenderTargets(NumViews:0, ppRenderTargetViews:0x0000002E1237D470, pDepthStencilView:0x0000022CFB92E078) D: view=0x0000022CFB92E078 resource=0x0000022CFB6A1378 hash=553d3b4a 000280 RSSetViewports(NumViewports:1, pViewports:0x0000022C936AE0E0) 000280 ClearDepthStencilView(pDepthStencilView:0x0000022CFB92E078, ClearFlags:1, Depth:0.000000, Stencil:0) : view=0x0000022CFB92E078 resource=0x0000022CFB6A1378 hash=553d3b4a 000280 UpdateSubresource(pDstResource:0x0000022684BFC1B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226ABFADC48, SrcRowPitch:0, SrcDepthPitch:0) hash=7bfb1664 000280 VSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000280 HSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000280 DSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000280 GSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000280 PSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000280 CSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCA0) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000280 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000280 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000280 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000280 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F42E38 hash=9fb5b381 000280 IASetPrimitiveTopology(Topology:4) 000280 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000280 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000280 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000280 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000280 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4102B2C0 resource=0x0000022E412D9F38 hash=56b35673 000280 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000280 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000280 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000280 IASetIndexBuffer(pIndexBuffer:0x0000022E28F420F8, Format:57, Offset:0) hash=aa716c2c 000280 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000281 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000281 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000281 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000281 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F462B8 hash=4d50e88e 000281 IASetPrimitiveTopology(Topology:4) 000281 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000281 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000281 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000281 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000281 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000281 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000281 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000281 IASetIndexBuffer(pIndexBuffer:0x0000022E28F45578, Format:57, Offset:0) hash=aa716c2c 000281 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000282 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000282 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000282 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000282 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F43B38 hash=69505bdc 000282 IASetPrimitiveTopology(Topology:4) 000282 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000282 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000282 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000282 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000282 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000282 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000282 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000282 IASetIndexBuffer(pIndexBuffer:0x0000022E28F45038, Format:57, Offset:0) hash=aa716c2c 000282 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000283 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000283 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000283 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000283 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3F478 hash=70c29b6e 000283 IASetPrimitiveTopology(Topology:4) 000283 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000283 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000283 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000283 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000283 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000283 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000283 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000283 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3E738, Format:57, Offset:0) hash=aa716c2c 000283 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000284 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000284 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000284 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000284 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F390B8 hash=cbabc07f 000284 IASetPrimitiveTopology(Topology:4) 000284 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000284 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000284 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000284 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000284 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000284 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000284 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000284 IASetIndexBuffer(pIndexBuffer:0x0000022E28F2E0B8, Format:57, Offset:0) hash=4ecf0e43 000284 DrawIndexed(IndexCount:19530, StartIndexLocation:0, BaseVertexLocation:0) 000285 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000285 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000285 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000285 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F36178 hash=a3fd5d7e 000285 IASetPrimitiveTopology(Topology:4) 000285 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000285 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000285 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000285 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000285 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000285 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000285 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000285 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3CCF8, Format:57, Offset:0) hash=aa716c2c 000285 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000286 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000286 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000286 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000286 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3B038 hash=26e24250 000286 IASetPrimitiveTopology(Topology:4) 000286 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000286 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000286 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000286 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000286 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000286 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000286 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000286 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3C278, Format:57, Offset:0) hash=aa716c2c 000286 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000287 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000287 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000287 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000287 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3C7B8 hash=dcafb7b1 000287 IASetPrimitiveTopology(Topology:4) 000287 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000287 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000287 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000287 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000287 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000287 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000287 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000287 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3CFB8, Format:57, Offset:0) hash=aa716c2c 000287 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000288 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000288 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000288 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000288 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914E578 hash=e178c77a 000288 IASetPrimitiveTopology(Topology:4) 000288 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000288 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000288 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000288 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000288 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000288 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000288 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000288 IASetIndexBuffer(pIndexBuffer:0x0000022E2914D838, Format:57, Offset:0) hash=aa716c2c 000288 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000289 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000289 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000289 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000289 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914C878 hash=a200e4df 000289 IASetPrimitiveTopology(Topology:4) 000289 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000289 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000289 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000289 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000289 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000289 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000289 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000289 IASetIndexBuffer(pIndexBuffer:0x0000022E28F56BB8, Format:57, Offset:0) hash=5cf0adc5 000289 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000290 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000290 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000290 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000290 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914A678 hash=3a8e2d6c 000290 IASetPrimitiveTopology(Topology:4) 000290 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000290 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000290 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000290 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000290 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000290 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000290 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000290 IASetIndexBuffer(pIndexBuffer:0x0000022E29148C38, Format:57, Offset:0) hash=4e355430 000290 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000291 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000291 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000291 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000291 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914BDF8 hash=f968b3d9 000291 IASetPrimitiveTopology(Topology:4) 000291 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000291 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000291 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000291 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000291 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000291 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000291 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000291 IASetIndexBuffer(pIndexBuffer:0x0000022E2914B378, Format:57, Offset:0) hash=aa716c2c 000291 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000292 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000292 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000292 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000292 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914D5B8 hash=5503fb0b 000292 IASetPrimitiveTopology(Topology:4) 000292 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000292 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000292 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000292 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000292 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000292 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000292 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000292 IASetIndexBuffer(pIndexBuffer:0x0000022E2914D078, Format:57, Offset:0) hash=13b39992 000292 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000293 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000293 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000293 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000293 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F556B8 hash=fcf4c573 000293 IASetPrimitiveTopology(Topology:4) 000293 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000293 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000293 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000293 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000293 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000293 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000293 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000293 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4F2F8, Format:57, Offset:0) hash=aa716c2c 000293 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000294 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000294 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000294 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000294 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F53C78 hash=18483b7f 000294 IASetPrimitiveTopology(Topology:4) 000294 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000294 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000294 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000294 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000294 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000294 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000294 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000294 IASetIndexBuffer(pIndexBuffer:0x0000022E28F51538, Format:57, Offset:0) hash=aa716c2c 000294 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000295 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000295 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000295 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000295 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4DDF8 hash=d90b2107 000295 IASetPrimitiveTopology(Topology:4) 000295 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000295 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000295 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000295 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000295 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000295 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000295 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000295 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4CE38, Format:57, Offset:0) hash=aa716c2c 000295 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000296 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000296 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000296 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000296 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F524F8 hash=51bbda52 000296 IASetPrimitiveTopology(Topology:4) 000296 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000296 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000296 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000296 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000296 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000296 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000296 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000296 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4B3F8, Format:57, Offset:0) hash=aa716c2c 000296 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000297 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000297 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000297 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000297 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4DB78 hash=dbe2e5d4 000297 IASetPrimitiveTopology(Topology:4) 000297 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000297 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000297 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000297 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000297 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000297 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000297 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000297 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4CBB8, Format:57, Offset:0) hash=5cf0adc5 000297 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000298 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000298 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000298 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000298 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4F078 hash=2ee63535 000298 IASetPrimitiveTopology(Topology:4) 000298 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000298 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000298 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000298 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000298 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000298 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000298 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000298 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4A1B8, Format:57, Offset:0) hash=aa716c2c 000298 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000299 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000299 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000299 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000299 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F49738 hash=0d1341f6 000299 IASetPrimitiveTopology(Topology:4) 000299 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000299 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000299 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000299 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000299 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000299 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000299 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000299 IASetIndexBuffer(pIndexBuffer:0x0000022E28F484B8, Format:57, Offset:0) hash=aa716c2c 000299 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000300 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000300 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000300 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000300 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F47F78 hash=88c13902 000300 IASetPrimitiveTopology(Topology:4) 000300 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000300 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000300 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000300 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000300 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000300 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000300 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000300 IASetIndexBuffer(pIndexBuffer:0x0000022E28F41E78, Format:57, Offset:0) hash=5cf0adc5 000300 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000301 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000301 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000301 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000301 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F8FB8 hash=8dd102a1 000301 IASetPrimitiveTopology(Topology:4) 000301 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000301 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000301 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000301 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000301 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000301 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000301 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000301 IASetIndexBuffer(pIndexBuffer:0x0000022E401F5DF8, Format:57, Offset:0) hash=20a6ac9a 000301 DrawIndexed(IndexCount:444, StartIndexLocation:0, BaseVertexLocation:0) 000302 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000302 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000302 IASetInputLayout(pInputLayout:0x0000022EBB064460) 000302 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F8A78 hash=59d27114 000302 IASetPrimitiveTopology(Topology:4) 000302 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226A1581E20, SampleMask:4294967295) 000302 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000302 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000302 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B2A0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000302 VSSetShader(pVertexShader:0x00000226B604B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000302 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000302 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000302 IASetIndexBuffer(pIndexBuffer:0x0000022E401F19B8, Format:57, Offset:0) hash=9dad5696 000302 DrawIndexed(IndexCount:20877, StartIndexLocation:0, BaseVertexLocation:0) 000303 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000303 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000303 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000303 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F1C38 hash=380f0e6c 000303 IASetPrimitiveTopology(Topology:4) 000303 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000303 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000303 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000303 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000303 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000303 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000303 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000303 IASetIndexBuffer(pIndexBuffer:0x0000022E401F3E78, Format:57, Offset:0) hash=1bafc401 000303 DrawIndexed(IndexCount:588, StartIndexLocation:0, BaseVertexLocation:0) 000304 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000304 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000304 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000304 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F26B8 hash=52d4dc42 000304 IASetPrimitiveTopology(Topology:4) 000304 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000304 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000304 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000304 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000304 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000304 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000304 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000304 IASetIndexBuffer(pIndexBuffer:0x0000022E401F7AB8, Format:57, Offset:0) hash=919b3463 000304 DrawIndexed(IndexCount:8736, StartIndexLocation:0, BaseVertexLocation:0) 000305 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000305 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000305 IASetInputLayout(pInputLayout:0x0000022EBB064460) 000305 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DF0661178 hash=a329245a 000305 IASetPrimitiveTopology(Topology:4) 000305 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226A1581E20, SampleMask:4294967295) 000305 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000305 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000305 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B2A0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000305 VSSetShader(pVertexShader:0x00000226B604B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000305 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000305 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000305 IASetIndexBuffer(pIndexBuffer:0x0000022DF06606F8, Format:57, Offset:0) hash=4e1576fb 000305 DrawIndexed(IndexCount:11748, StartIndexLocation:0, BaseVertexLocation:0) 000306 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000306 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000306 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000306 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E28EF8 hash=6582a0dd 000306 IASetPrimitiveTopology(Topology:4) 000306 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000306 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000306 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000306 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000306 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000306 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000306 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000306 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E28C38, Format:57, Offset:0) hash=44809cdf 000306 DrawIndexed(IndexCount:1374, StartIndexLocation:0, BaseVertexLocation:0) 000307 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000307 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000307 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000307 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E2FFB8 hash=6c6179bd 000307 IASetPrimitiveTopology(Topology:4) 000307 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000307 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000307 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000307 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000307 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000307 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000307 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000307 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E2E578, Format:57, Offset:0) hash=fcf1baf1 000307 DrawIndexed(IndexCount:2694, StartIndexLocation:0, BaseVertexLocation:0) 000308 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000308 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000308 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000308 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E2BB78 hash=30391c0d 000308 IASetPrimitiveTopology(Topology:4) 000308 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000308 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000308 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000308 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000308 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000308 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000308 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000308 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E2E038, Format:57, Offset:0) hash=3ecc9d34 000308 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0) 000309 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000309 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000309 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000309 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E2F538 hash=9e6c23b3 000309 IASetPrimitiveTopology(Topology:4) 000309 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000309 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000309 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000309 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000309 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000309 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000309 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000309 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E2B8F8, Format:57, Offset:0) hash=af59b242 000309 DrawIndexed(IndexCount:222, StartIndexLocation:0, BaseVertexLocation:0) 000310 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000310 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000310 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000310 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E29438 hash=8f3f8641 000310 IASetPrimitiveTopology(Topology:4) 000310 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000310 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000310 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000310 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000310 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000310 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000310 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000310 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E2B638, Format:57, Offset:0) hash=2a07bb8a 000310 DrawIndexed(IndexCount:228, StartIndexLocation:0, BaseVertexLocation:0) 000311 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000311 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000311 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000311 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E329B8 hash=f843aae2 000311 IASetPrimitiveTopology(Topology:4) 000311 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000311 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000311 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000311 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000311 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000311 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000311 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000311 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E31778, Format:57, Offset:0) hash=9549c84c 000311 DrawIndexed(IndexCount:678, StartIndexLocation:0, BaseVertexLocation:0) 000312 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000312 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000312 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000312 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E39038 hash=c9a5150f 000312 IASetPrimitiveTopology(Topology:4) 000312 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000312 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000312 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000312 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000312 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000312 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000312 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000312 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E3B238, Format:57, Offset:0) hash=9e1b3296 000312 DrawIndexed(IndexCount:741, StartIndexLocation:0, BaseVertexLocation:0) 000313 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000313 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000313 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000313 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E33978 hash=d970df93 000313 IASetPrimitiveTopology(Topology:4) 000313 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000313 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000313 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000313 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000313 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000313 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000313 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000313 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E343F8, Format:57, Offset:0) hash=50b7c3d7 000313 DrawIndexed(IndexCount:471, StartIndexLocation:0, BaseVertexLocation:0) 000314 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000314 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000314 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000314 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3994EB8 hash=626ddae3 000314 IASetPrimitiveTopology(Topology:4) 000314 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000314 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000314 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000314 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000314 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000314 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000314 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000314 IASetIndexBuffer(pIndexBuffer:0x0000022DD39953F8, Format:57, Offset:0) hash=2cf45eb5 000314 DrawIndexed(IndexCount:1254, StartIndexLocation:0, BaseVertexLocation:0) 000315 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000315 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000315 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000315 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD399DF38 hash=39d99a3a 000315 IASetPrimitiveTopology(Topology:4) 000315 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000315 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000315 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000315 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000315 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000315 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000315 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000315 IASetIndexBuffer(pIndexBuffer:0x0000022DD399D1F8, Format:57, Offset:0) hash=d8a1c495 000315 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0) 000316 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000316 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000316 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000316 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD39A6A38 hash=26baf2c2 000316 IASetPrimitiveTopology(Topology:4) 000316 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000316 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000316 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000316 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000316 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000316 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000316 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000316 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A4038, Format:57, Offset:0) hash=e262e02a 000316 DrawIndexed(IndexCount:306, StartIndexLocation:0, BaseVertexLocation:0) 000317 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000317 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000317 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000317 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD39A28B8 hash=8c135d77 000317 IASetPrimitiveTopology(Topology:4) 000317 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000317 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000317 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000317 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000317 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000317 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000317 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000317 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A0678, Format:57, Offset:0) hash=12a9a87c 000317 DrawIndexed(IndexCount:6069, StartIndexLocation:0, BaseVertexLocation:0) 000318 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000318 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000318 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000318 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD39A9438 hash=8c7d4d09 000318 IASetPrimitiveTopology(Topology:4) 000318 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000318 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000318 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000318 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000318 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000318 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000318 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000318 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A8738, Format:57, Offset:0) hash=a2dbb11f 000318 DrawIndexed(IndexCount:12501, StartIndexLocation:0, BaseVertexLocation:0) 000319 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000319 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000319 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000319 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BA3278 hash=c609c0fe 000319 IASetPrimitiveTopology(Topology:4) 000319 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000319 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000319 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000319 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000319 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000319 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000319 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000319 IASetIndexBuffer(pIndexBuffer:0x0000022DD3B9AF38, Format:57, Offset:0) hash=8e84bc12 000319 DrawIndexed(IndexCount:7731, StartIndexLocation:0, BaseVertexLocation:0) 000320 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000320 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000320 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000320 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BC2CF8 hash=9771448d 000320 IASetPrimitiveTopology(Topology:4) 000320 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000320 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000320 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000320 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000320 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000320 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000320 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000320 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BC27B8, Format:57, Offset:0) hash=fb0ce7c4 000320 DrawIndexed(IndexCount:13944, StartIndexLocation:0, BaseVertexLocation:0) 000321 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000321 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000321 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000321 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BC44B8 hash=d65a578a 000321 IASetPrimitiveTopology(Topology:4) 000321 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000321 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000321 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000321 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000321 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000321 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000321 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000321 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BC3CB8, Format:57, Offset:0) hash=d2468820 000321 DrawIndexed(IndexCount:3696, StartIndexLocation:0, BaseVertexLocation:0) 000322 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000322 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000322 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000322 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BC51B8 hash=2249ed7b 000322 IASetPrimitiveTopology(Topology:4) 000322 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000322 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000322 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000322 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000322 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000322 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000322 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000322 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BC5478, Format:57, Offset:0) hash=6c72dd68 000322 DrawIndexed(IndexCount:2034, StartIndexLocation:0, BaseVertexLocation:0) 000323 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000323 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000323 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000323 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BC7BB8 hash=6f27c739 000323 IASetPrimitiveTopology(Topology:4) 000323 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000323 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000323 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000323 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000323 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000323 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000323 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000323 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BCBAB8, Format:57, Offset:0) hash=2aaa6cea 000323 DrawIndexed(IndexCount:1716, StartIndexLocation:0, BaseVertexLocation:0) 000324 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000324 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000324 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000324 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3BD16B8 hash=c9cff37f 000324 IASetPrimitiveTopology(Topology:4) 000324 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000324 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000324 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000324 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000324 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000324 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000324 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000324 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BCF478, Format:57, Offset:0) hash=28d0ed81 000324 DrawIndexed(IndexCount:11457, StartIndexLocation:0, BaseVertexLocation:0) 000325 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000325 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000325 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000325 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C85EB8 hash=c03eafdc 000325 IASetPrimitiveTopology(Topology:4) 000325 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000325 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000325 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000325 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000325 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000325 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000325 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000325 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C85C38, Format:57, Offset:0) hash=a3359531 000325 DrawIndexed(IndexCount:7977, StartIndexLocation:0, BaseVertexLocation:0) 000326 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000326 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000326 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000326 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C97278 hash=d368dec1 000326 IASetPrimitiveTopology(Topology:4) 000326 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000326 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000326 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000326 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000326 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000326 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000326 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000326 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C96FB8, Format:57, Offset:0) hash=0f1946ee 000326 DrawIndexed(IndexCount:6069, StartIndexLocation:0, BaseVertexLocation:0) 000327 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000327 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000327 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000327 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C9D0F8 hash=a16aa483 000327 IASetPrimitiveTopology(Topology:4) 000327 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000327 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000327 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000327 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000327 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000327 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000327 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000327 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C962B8, Format:57, Offset:0) hash=44ef378e 000327 DrawIndexed(IndexCount:306, StartIndexLocation:0, BaseVertexLocation:0) 000328 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000328 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000328 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000328 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3CA80B8 hash=2505bcf8 000328 IASetPrimitiveTopology(Topology:4) 000328 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000328 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000328 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000328 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000328 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000328 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000328 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000328 IASetIndexBuffer(pIndexBuffer:0x0000022DD3CA70F8, Format:57, Offset:0) hash=4c3c0880 000328 DrawIndexed(IndexCount:3600, StartIndexLocation:0, BaseVertexLocation:0) 000329 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000329 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000329 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000329 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DE90A9778 hash=8b353e21 000329 IASetPrimitiveTopology(Topology:4) 000329 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000329 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000329 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000329 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000329 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000329 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000329 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000329 IASetIndexBuffer(pIndexBuffer:0x0000022DE90A9CB8, Format:57, Offset:0) hash=5a0a8dbc 000329 DrawIndexed(IndexCount:2400, StartIndexLocation:0, BaseVertexLocation:0) 000330 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000330 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000330 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000330 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3DBBEB8 hash=79b78f73 000330 IASetPrimitiveTopology(Topology:4) 000330 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000330 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000330 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000330 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000330 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000330 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000330 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000330 IASetIndexBuffer(pIndexBuffer:0x0000022DD3DBBBF8, Format:57, Offset:0) hash=fce87115 000330 DrawIndexed(IndexCount:12543, StartIndexLocation:0, BaseVertexLocation:0) 000331 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000331 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000331 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000331 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3DC66B8 hash=bdec26cd 000331 IASetPrimitiveTopology(Topology:4) 000331 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000331 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000331 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000331 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000331 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000331 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000331 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000331 IASetIndexBuffer(pIndexBuffer:0x0000022DD3DC9DB8, Format:57, Offset:0) hash=d8af8347 000331 DrawIndexed(IndexCount:168, StartIndexLocation:0, BaseVertexLocation:0) 000332 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000332 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000332 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000332 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3DCF6F8 hash=398c0d49 000332 IASetPrimitiveTopology(Topology:4) 000332 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000332 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000332 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000332 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000332 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000332 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000332 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000332 IASetIndexBuffer(pIndexBuffer:0x0000022DD3DC80F8, Format:57, Offset:0) hash=c4cb1c1a 000332 DrawIndexed(IndexCount:3357, StartIndexLocation:0, BaseVertexLocation:0) 000333 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000333 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000333 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000333 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E26CB8 hash=17b2d066 000333 IASetPrimitiveTopology(Topology:4) 000333 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000333 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000333 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000333 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000333 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000333 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000333 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000333 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E235B8, Format:57, Offset:0) hash=f990ae7b 000333 DrawIndexed(IndexCount:8967, StartIndexLocation:0, BaseVertexLocation:0) 000334 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000334 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000334 IASetInputLayout(pInputLayout:0x0000022EBB064460) 000334 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DF0661178 hash=a329245a 000334 IASetPrimitiveTopology(Topology:4) 000334 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226A1581E20, SampleMask:4294967295) 000334 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000334 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000334 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B2A0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000334 VSSetShader(pVertexShader:0x00000226B604B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000334 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000334 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000334 IASetIndexBuffer(pIndexBuffer:0x0000022DF06606F8, Format:57, Offset:0) hash=4e1576fb 000334 DrawIndexed(IndexCount:11748, StartIndexLocation:0, BaseVertexLocation:0) 000335 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000335 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000335 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000335 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F26B8 hash=52d4dc42 000335 IASetPrimitiveTopology(Topology:4) 000335 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000335 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000335 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000335 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000335 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000335 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000335 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000335 IASetIndexBuffer(pIndexBuffer:0x0000022E401F7AB8, Format:57, Offset:0) hash=919b3463 000335 DrawIndexed(IndexCount:8736, StartIndexLocation:0, BaseVertexLocation:0) 000336 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000336 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000336 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000336 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F1C38 hash=380f0e6c 000336 IASetPrimitiveTopology(Topology:4) 000336 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000336 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000336 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000336 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000336 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000336 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000336 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000336 IASetIndexBuffer(pIndexBuffer:0x0000022E401F3E78, Format:57, Offset:0) hash=1bafc401 000336 DrawIndexed(IndexCount:588, StartIndexLocation:0, BaseVertexLocation:0) 000337 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000337 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000337 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000337 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F8FB8 hash=8dd102a1 000337 IASetPrimitiveTopology(Topology:4) 000337 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000337 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000337 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000337 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000337 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000337 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000337 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000337 IASetIndexBuffer(pIndexBuffer:0x0000022E401F5DF8, Format:57, Offset:0) hash=20a6ac9a 000337 DrawIndexed(IndexCount:444, StartIndexLocation:0, BaseVertexLocation:0) 000338 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000338 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000338 IASetInputLayout(pInputLayout:0x0000022EBB064460) 000338 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E401F8A78 hash=59d27114 000338 IASetPrimitiveTopology(Topology:4) 000338 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226A1581E20, SampleMask:4294967295) 000338 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000338 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000338 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B2A0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000338 VSSetShader(pVertexShader:0x00000226B604B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000338 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000338 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000338 IASetIndexBuffer(pIndexBuffer:0x0000022E401F19B8, Format:57, Offset:0) hash=9dad5696 000338 DrawIndexed(IndexCount:20877, StartIndexLocation:0, BaseVertexLocation:0) 000339 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000339 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000339 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000339 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F556B8 hash=fcf4c573 000339 IASetPrimitiveTopology(Topology:4) 000339 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000339 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000339 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000339 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000339 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000339 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000339 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000339 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4F2F8, Format:57, Offset:0) hash=aa716c2c 000339 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000340 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000340 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000340 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000340 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914C878 hash=a200e4df 000340 IASetPrimitiveTopology(Topology:4) 000340 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000340 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000340 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000340 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000340 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000340 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000340 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000340 IASetIndexBuffer(pIndexBuffer:0x0000022E28F56BB8, Format:57, Offset:0) hash=5cf0adc5 000340 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000341 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000341 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000341 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000341 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914D5B8 hash=5503fb0b 000341 IASetPrimitiveTopology(Topology:4) 000341 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000341 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000341 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000341 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000341 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000341 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000341 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000341 IASetIndexBuffer(pIndexBuffer:0x0000022E2914D078, Format:57, Offset:0) hash=13b39992 000341 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000342 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000342 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000342 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000342 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914BDF8 hash=f968b3d9 000342 IASetPrimitiveTopology(Topology:4) 000342 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000342 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000342 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000342 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000342 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000342 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000342 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000342 IASetIndexBuffer(pIndexBuffer:0x0000022E2914B378, Format:57, Offset:0) hash=aa716c2c 000342 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000343 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000343 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000343 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000343 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914A678 hash=3a8e2d6c 000343 IASetPrimitiveTopology(Topology:4) 000343 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000343 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000343 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000343 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000343 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000343 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000343 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000343 IASetIndexBuffer(pIndexBuffer:0x0000022E29148C38, Format:57, Offset:0) hash=4e355430 000343 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000344 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000344 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000344 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000344 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F390B8 hash=cbabc07f 000344 IASetPrimitiveTopology(Topology:4) 000344 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000344 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000344 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000344 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000344 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000344 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000344 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000344 IASetIndexBuffer(pIndexBuffer:0x0000022E28F2E0B8, Format:57, Offset:0) hash=4ecf0e43 000344 DrawIndexed(IndexCount:19530, StartIndexLocation:0, BaseVertexLocation:0) 000345 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000345 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000345 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000345 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3C7B8 hash=dcafb7b1 000345 IASetPrimitiveTopology(Topology:4) 000345 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000345 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000345 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000345 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000345 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000345 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000345 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000345 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3CFB8, Format:57, Offset:0) hash=aa716c2c 000345 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000346 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000346 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000346 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000346 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3B038 hash=26e24250 000346 IASetPrimitiveTopology(Topology:4) 000346 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000346 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000346 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000346 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000346 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000346 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000346 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000346 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3C278, Format:57, Offset:0) hash=aa716c2c 000346 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000347 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000347 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000347 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000347 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F36178 hash=a3fd5d7e 000347 IASetPrimitiveTopology(Topology:4) 000347 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000347 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000347 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000347 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000347 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000347 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000347 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000347 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3CCF8, Format:57, Offset:0) hash=aa716c2c 000347 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000348 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000348 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000348 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000348 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2914E578 hash=e178c77a 000348 IASetPrimitiveTopology(Topology:4) 000348 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000348 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000348 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000348 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000348 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000348 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000348 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000348 IASetIndexBuffer(pIndexBuffer:0x0000022E2914D838, Format:57, Offset:0) hash=aa716c2c 000348 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000349 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000349 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000349 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000349 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F43B38 hash=69505bdc 000349 IASetPrimitiveTopology(Topology:4) 000349 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000349 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000349 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000349 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000349 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000349 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000349 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000349 IASetIndexBuffer(pIndexBuffer:0x0000022E28F45038, Format:57, Offset:0) hash=aa716c2c 000349 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000350 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000350 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000350 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000350 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F462B8 hash=4d50e88e 000350 IASetPrimitiveTopology(Topology:4) 000350 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000350 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000350 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000350 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000350 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000350 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000350 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000350 IASetIndexBuffer(pIndexBuffer:0x0000022E28F45578, Format:57, Offset:0) hash=aa716c2c 000350 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000351 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000351 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000351 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000351 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F3F478 hash=70c29b6e 000351 IASetPrimitiveTopology(Topology:4) 000351 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000351 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000351 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000351 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000351 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000351 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000351 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000351 IASetIndexBuffer(pIndexBuffer:0x0000022E28F3E738, Format:57, Offset:0) hash=aa716c2c 000351 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000352 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000352 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000352 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000352 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F47F78 hash=88c13902 000352 IASetPrimitiveTopology(Topology:4) 000352 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000352 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000352 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000352 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000352 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000352 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000352 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000352 IASetIndexBuffer(pIndexBuffer:0x0000022E28F41E78, Format:57, Offset:0) hash=5cf0adc5 000352 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000353 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000353 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000353 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000353 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F49738 hash=0d1341f6 000353 IASetPrimitiveTopology(Topology:4) 000353 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000353 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000353 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000353 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000353 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000353 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000353 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000353 IASetIndexBuffer(pIndexBuffer:0x0000022E28F484B8, Format:57, Offset:0) hash=aa716c2c 000353 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000354 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000354 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000354 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000354 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4F078 hash=2ee63535 000354 IASetPrimitiveTopology(Topology:4) 000354 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000354 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000354 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000354 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000354 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000354 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000354 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000354 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4A1B8, Format:57, Offset:0) hash=aa716c2c 000354 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000355 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000355 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000355 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000355 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4DB78 hash=dbe2e5d4 000355 IASetPrimitiveTopology(Topology:4) 000355 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000355 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000355 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000355 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000355 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000355 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000355 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000355 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4CBB8, Format:57, Offset:0) hash=5cf0adc5 000355 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000356 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000356 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000356 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000356 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F524F8 hash=51bbda52 000356 IASetPrimitiveTopology(Topology:4) 000356 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000356 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000356 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000356 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000356 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000356 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000356 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000356 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4B3F8, Format:57, Offset:0) hash=aa716c2c 000356 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000357 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000357 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000357 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000357 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F4DDF8 hash=d90b2107 000357 IASetPrimitiveTopology(Topology:4) 000357 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000357 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000357 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000357 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000357 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000357 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000357 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000357 IASetIndexBuffer(pIndexBuffer:0x0000022E28F4CE38, Format:57, Offset:0) hash=aa716c2c 000357 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000358 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000358 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000358 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000358 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F53C78 hash=18483b7f 000358 IASetPrimitiveTopology(Topology:4) 000358 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000358 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000358 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000358 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000358 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000358 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000358 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000358 IASetIndexBuffer(pIndexBuffer:0x0000022E28F51538, Format:57, Offset:0) hash=aa716c2c 000358 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000359 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000359 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000359 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000359 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E28F42E38 hash=9fb5b381 000359 IASetPrimitiveTopology(Topology:4) 000359 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000359 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000359 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000359 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000359 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000359 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000359 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000359 IASetIndexBuffer(pIndexBuffer:0x0000022E28F420F8, Format:57, Offset:0) hash=aa716c2c 000359 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000360 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000360 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000360 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000360 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C86178 hash=ea7acd09 000360 IASetPrimitiveTopology(Topology:4) 000360 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000360 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000360 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000360 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000360 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000360 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000360 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000360 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BD1938, Format:57, Offset:0) hash=88c66ddc 000360 DrawIndexed(IndexCount:78, StartIndexLocation:0, BaseVertexLocation:0) 000361 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000361 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000361 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000361 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E368B8 hash=d623669e 000361 IASetPrimitiveTopology(Topology:4) 000361 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000361 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000361 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000361 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000361 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000361 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000361 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000361 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E336F8, Format:57, Offset:0) hash=bcd4b683 000361 DrawIndexed(IndexCount:78, StartIndexLocation:0, BaseVertexLocation:0) 000362 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000362 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000362 IASetInputLayout(pInputLayout:0x0000022EBB0613E0) 000362 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3E38AF8 hash=bfee5723 000362 IASetPrimitiveTopology(Topology:4) 000362 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D75C1F688, SampleMask:4294967295) 000362 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000362 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000362 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18E90) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000362 VSSetShader(pVertexShader:0x0000022CFB9385D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aef745e33d7341e0 000362 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C197C0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000362 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82544900 resource=0x0000022E398742F8 hash=e6d5188f 000362 PSSetShader(pPixelShader:0x0000022CFB93ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=76834c4eaca10346 000362 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000362 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E3A278, Format:57, Offset:0) hash=b65b243a 000362 DrawIndexed(IndexCount:69, StartIndexLocation:0, BaseVertexLocation:0) 000362 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C790) 000363 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000363 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000363 IASetInputLayout(pInputLayout:0x0000022EBB0613E0) 000363 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3B98538 hash=b68fc6a3 000363 IASetPrimitiveTopology(Topology:4) 000363 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D75C1F688, SampleMask:4294967295) 000363 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000363 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000363 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18E90) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000363 VSSetShader(pVertexShader:0x0000022CFB9385D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aef745e33d7341e0 000363 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C197C0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000363 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82546FC0 resource=0x0000022E3986D4B8 hash=56089ba2 000363 PSSetShader(pPixelShader:0x0000022CFB93ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=76834c4eaca10346 000363 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000363 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A9EB8, Format:57, Offset:0) hash=a1555fc9 000363 DrawIndexed(IndexCount:24, StartIndexLocation:0, BaseVertexLocation:0) 000363 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C790) 000364 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000364 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000364 IASetInputLayout(pInputLayout:0x0000022EBB0613E0) 000364 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3B91978 hash=c16a173b 000364 IASetPrimitiveTopology(Topology:4) 000364 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D75C1F688, SampleMask:4294967295) 000364 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000364 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000364 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18E90) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000364 VSSetShader(pVertexShader:0x0000022CFB9385D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aef745e33d7341e0 000364 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C197C0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000364 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D825443C0 resource=0x0000022E39871678 hash=757d05f9 000364 PSSetShader(pPixelShader:0x0000022CFB93ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=76834c4eaca10346 000364 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000364 IASetIndexBuffer(pIndexBuffer:0x0000022DD3B98CF8, Format:57, Offset:0) hash=80792eb3 000364 DrawIndexed(IndexCount:24, StartIndexLocation:0, BaseVertexLocation:0) 000364 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C790) 000365 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000365 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000365 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000365 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD3C87BB8 hash=04fef398 000365 IASetPrimitiveTopology(Topology:4) 000365 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000365 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000365 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000365 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000365 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000365 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000365 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000365 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C83238, Format:57, Offset:0) hash=c590a718 000365 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 000366 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000366 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000366 IASetInputLayout(pInputLayout:0x0000022EBB062160) 000366 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2923FA38 hash=beff903f 000366 IASetPrimitiveTopology(Topology:4) 000366 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D75485918, SampleMask:4294967295) 000366 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000366 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000366 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D7547EF18) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000366 VSSetShader(pVertexShader:0x0000022CFB933110, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000366 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000366 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000366 IASetIndexBuffer(pIndexBuffer:0x0000022E2923DAB8, Format:57, Offset:0) hash=cfb240e1 000366 DrawIndexed(IndexCount:660, StartIndexLocation:0, BaseVertexLocation:0) 000367 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000367 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000367 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000367 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2917BF38 hash=a332c71b 000367 IASetPrimitiveTopology(Topology:4) 000367 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000367 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000367 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000367 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000367 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000367 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000367 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000367 IASetIndexBuffer(pIndexBuffer:0x0000022E2917F0F8, Format:57, Offset:0) hash=b24f0c4a 000367 DrawIndexed(IndexCount:354, StartIndexLocation:0, BaseVertexLocation:0) 000368 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000368 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000368 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000368 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DEA050DF8 hash=9672b939 000368 IASetPrimitiveTopology(Topology:4) 000368 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000368 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000368 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000368 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000368 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000368 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000368 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000368 IASetIndexBuffer(pIndexBuffer:0x0000022DEA0537F8, Format:57, Offset:0) hash=d879f0f7 000368 DrawIndexed(IndexCount:1812, StartIndexLocation:0, BaseVertexLocation:0) 000369 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000369 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000369 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000369 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DACAA54B8 hash=d62c4f60 000369 IASetPrimitiveTopology(Topology:4) 000369 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000369 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000369 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000369 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000369 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000369 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000369 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000369 IASetIndexBuffer(pIndexBuffer:0x0000022DACAA4278, Format:57, Offset:0) hash=2eacabf1 000369 DrawIndexed(IndexCount:6825, StartIndexLocation:0, BaseVertexLocation:0) 000370 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000370 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000370 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000370 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DACAA6738 hash=c5f70884 000370 IASetPrimitiveTopology(Topology:4) 000370 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000370 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000370 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000370 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000370 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4102EDC0 resource=0x0000022E412D8A38 hash=56b35673 000370 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000370 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000370 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000370 IASetIndexBuffer(pIndexBuffer:0x0000022DACAA5CB8, Format:57, Offset:0) hash=3f069a2b 000370 DrawIndexed(IndexCount:384, StartIndexLocation:0, BaseVertexLocation:0) 000371 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000371 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000371 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000371 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DACAA76F8 hash=bfb740c3 000371 IASetPrimitiveTopology(Topology:4) 000371 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000371 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000371 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000371 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000371 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000371 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000371 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000371 IASetIndexBuffer(pIndexBuffer:0x0000022DACAA6478, Format:57, Offset:0) hash=d16b81c9 000371 DrawIndexed(IndexCount:60, StartIndexLocation:0, BaseVertexLocation:0) 000372 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000372 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000372 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000372 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD37EACB8 hash=d970df93 000372 IASetPrimitiveTopology(Topology:4) 000372 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000372 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000372 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000372 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000372 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4102B2C0 resource=0x0000022E412D9F38 hash=56b35673 000372 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000372 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000372 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000372 IASetIndexBuffer(pIndexBuffer:0x0000022DD37F1078, Format:57, Offset:0) hash=50b7c3d7 000372 DrawIndexed(IndexCount:471, StartIndexLocation:0, BaseVertexLocation:0) 000373 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000373 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000373 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000373 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD37F0DB8 hash=c9a5150f 000373 IASetPrimitiveTopology(Topology:4) 000373 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000373 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000373 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000373 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000373 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000373 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000373 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000373 IASetIndexBuffer(pIndexBuffer:0x0000022DD37EFDF8, Format:57, Offset:0) hash=9e1b3296 000373 DrawIndexed(IndexCount:741, StartIndexLocation:0, BaseVertexLocation:0) 000374 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000374 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000374 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000374 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD37EBC78 hash=a5cd91c3 000374 IASetPrimitiveTopology(Topology:4) 000374 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000374 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000374 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000374 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000374 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000374 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000374 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000374 IASetIndexBuffer(pIndexBuffer:0x0000022DD37F1AF8, Format:57, Offset:0) hash=957247ed 000374 DrawIndexed(IndexCount:366, StartIndexLocation:0, BaseVertexLocation:0) 000375 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000375 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000375 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000375 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD37EA238 hash=98a62baa 000375 IASetPrimitiveTopology(Topology:4) 000375 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000375 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000375 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000375 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000375 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000375 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000375 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000375 IASetIndexBuffer(pIndexBuffer:0x0000022DD37E9278, Format:57, Offset:0) hash=66e083a0 000375 DrawIndexed(IndexCount:1257, StartIndexLocation:0, BaseVertexLocation:0) 000376 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000376 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000376 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000376 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DACC8E9B8 hash=3f132ffb 000376 IASetPrimitiveTopology(Topology:4) 000376 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000376 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000376 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000376 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000376 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000376 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000376 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000376 IASetIndexBuffer(pIndexBuffer:0x0000022DACC870F8, Format:57, Offset:0) hash=be373c8e 000376 DrawIndexed(IndexCount:4167, StartIndexLocation:0, BaseVertexLocation:0) 000377 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000377 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000377 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000377 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DAC9A8B78 hash=77dd334e 000377 IASetPrimitiveTopology(Topology:4) 000377 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000377 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000377 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000377 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000377 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000377 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000377 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000377 IASetIndexBuffer(pIndexBuffer:0x0000022DAC9A80F8, Format:57, Offset:0) hash=573032ee 000377 DrawIndexed(IndexCount:2109, StartIndexLocation:0, BaseVertexLocation:0) 000378 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000378 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000378 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000378 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DAC9A0838 hash=baac3c35 000378 IASetPrimitiveTopology(Topology:4) 000378 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000378 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000378 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000378 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000378 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000378 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000378 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000378 IASetIndexBuffer(pIndexBuffer:0x0000022DAC9A0038, Format:57, Offset:0) hash=fd57fcee 000378 DrawIndexed(IndexCount:7452, StartIndexLocation:0, BaseVertexLocation:0) 000379 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000379 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000379 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000379 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DACC8F438 hash=134349fb 000379 IASetPrimitiveTopology(Topology:4) 000379 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000379 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000379 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000379 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000379 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000379 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000379 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000379 IASetIndexBuffer(pIndexBuffer:0x0000022DACC87638, Format:57, Offset:0) hash=e262e02a 000379 DrawIndexed(IndexCount:306, StartIndexLocation:0, BaseVertexLocation:0) 000380 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000380 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000380 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000380 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DACC82778 hash=152d1150 000380 IASetPrimitiveTopology(Topology:4) 000380 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000380 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000380 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000380 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000380 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000380 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000380 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000380 IASetIndexBuffer(pIndexBuffer:0x0000022DACC7E338, Format:57, Offset:0) hash=7aa01a4f 000380 DrawIndexed(IndexCount:2064, StartIndexLocation:0, BaseVertexLocation:0) 000381 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000381 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000381 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000381 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DACAA9E38 hash=ab190d04 000381 IASetPrimitiveTopology(Topology:4) 000381 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000381 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000381 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000381 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000381 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4102EDC0 resource=0x0000022E412D8A38 hash=56b35673 000381 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000381 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000381 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000381 IASetIndexBuffer(pIndexBuffer:0x0000022DACAAB0B8, Format:57, Offset:0) hash=8f270d93 000381 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0) 000382 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000382 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000382 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000382 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DACA91C78 hash=29aedac9 000382 IASetPrimitiveTopology(Topology:4) 000382 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000382 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000382 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000382 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000382 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000382 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000382 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000382 IASetIndexBuffer(pIndexBuffer:0x0000022DACA911F8, Format:57, Offset:0) hash=70d0f31d 000382 DrawIndexed(IndexCount:4560, StartIndexLocation:0, BaseVertexLocation:0) 000383 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000383 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000383 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000383 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DACC789F8 hash=a16aa483 000383 IASetPrimitiveTopology(Topology:4) 000383 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000383 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000383 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000383 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000383 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000383 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000383 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000383 IASetIndexBuffer(pIndexBuffer:0x0000022DACC730B8, Format:57, Offset:0) hash=44ef378e 000383 DrawIndexed(IndexCount:306, StartIndexLocation:0, BaseVertexLocation:0) 000384 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000384 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000384 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000384 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DACC713B8 hash=eb06c387 000384 IASetPrimitiveTopology(Topology:4) 000384 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000384 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000384 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000384 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000384 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4102B2C0 resource=0x0000022E412D9F38 hash=56b35673 000384 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000384 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000384 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000384 IASetIndexBuffer(pIndexBuffer:0x0000022DACC728B8, Format:57, Offset:0) hash=b9f658c2 000384 DrawIndexed(IndexCount:4095, StartIndexLocation:0, BaseVertexLocation:0) 000385 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000385 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000385 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000385 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DACA8FA38 hash=34e5e1a4 000385 IASetPrimitiveTopology(Topology:4) 000385 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000385 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000385 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000385 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000385 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4102EDC0 resource=0x0000022E412D8A38 hash=56b35673 000385 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000385 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000385 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000385 IASetIndexBuffer(pIndexBuffer:0x0000022DACA92978, Format:57, Offset:0) hash=7023c7a4 000385 DrawIndexed(IndexCount:1368, StartIndexLocation:0, BaseVertexLocation:0) 000386 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000386 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000386 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000386 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DACA98FF8 hash=69d31bd5 000386 IASetPrimitiveTopology(Topology:4) 000386 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000386 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000386 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000386 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000386 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000386 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000386 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000386 IASetIndexBuffer(pIndexBuffer:0x0000022DACA8F7B8, Format:57, Offset:0) hash=e568355b 000386 DrawIndexed(IndexCount:1572, StartIndexLocation:0, BaseVertexLocation:0) 000387 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000387 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000387 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000387 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DACC680B8 hash=e79edf09 000387 IASetPrimitiveTopology(Topology:4) 000387 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000387 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000387 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000387 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000387 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4102B2C0 resource=0x0000022E412D9F38 hash=56b35673 000387 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000387 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000387 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000387 IASetIndexBuffer(pIndexBuffer:0x0000022DACC6E1F8, Format:57, Offset:0) hash=97727f05 000387 DrawIndexed(IndexCount:6555, StartIndexLocation:0, BaseVertexLocation:0) 000388 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000388 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000388 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000388 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DACC663F8 hash=981c0a18 000388 IASetPrimitiveTopology(Topology:4) 000388 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000388 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000388 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000388 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000388 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000388 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000388 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000388 IASetIndexBuffer(pIndexBuffer:0x0000022DACC65978, Format:57, Offset:0) hash=d160aee7 000388 DrawIndexed(IndexCount:8757, StartIndexLocation:0, BaseVertexLocation:0) 000389 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000389 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000389 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000389 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DACA9C1B8 hash=ec6673df 000389 IASetPrimitiveTopology(Topology:4) 000389 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000389 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000389 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000389 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000389 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000389 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000389 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000389 IASetIndexBuffer(pIndexBuffer:0x0000022DACA9E678, Format:57, Offset:0) hash=e8878a16 000389 DrawIndexed(IndexCount:11193, StartIndexLocation:0, BaseVertexLocation:0) 000390 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000390 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000390 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000390 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DEA050DF8 hash=9672b939 000390 IASetPrimitiveTopology(Topology:4) 000390 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000390 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000390 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000390 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000390 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000390 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000390 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000390 IASetIndexBuffer(pIndexBuffer:0x0000022DEA0537F8, Format:57, Offset:0) hash=d879f0f7 000390 DrawIndexed(IndexCount:1812, StartIndexLocation:0, BaseVertexLocation:0) 000391 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000391 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000391 IASetInputLayout(pInputLayout:0x0000022EBB063EA0) 000391 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2917BF38 hash=a332c71b 000391 IASetPrimitiveTopology(Topology:4) 000391 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022DE935EB00, SampleMask:4294967295) 000391 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000391 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000391 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022DE9357F80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000391 VSSetShader(pVertexShader:0x0000022DEAAAE890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000391 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000391 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000391 IASetIndexBuffer(pIndexBuffer:0x0000022E2917F0F8, Format:57, Offset:0) hash=b24f0c4a 000391 DrawIndexed(IndexCount:354, StartIndexLocation:0, BaseVertexLocation:0) 000392 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000392 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000392 IASetInputLayout(pInputLayout:0x0000022EBB061760) 000392 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD37EF378 hash=d623669e 000392 IASetPrimitiveTopology(Topology:4) 000392 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F613B740, SampleMask:4294967295) 000392 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000392 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000392 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134EB0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000392 VSSetShader(pVertexShader:0x00000226B1D50D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000392 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000392 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000392 IASetIndexBuffer(pIndexBuffer:0x0000022DD37ED938, Format:57, Offset:0) hash=bcd4b683 000392 DrawIndexed(IndexCount:78, StartIndexLocation:0, BaseVertexLocation:0) 000393 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000393 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000393 IASetInputLayout(pInputLayout:0x0000022EBB0613E0) 000393 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DD37EA9F8 hash=bfee5723 000393 IASetPrimitiveTopology(Topology:4) 000393 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D75C1F688, SampleMask:4294967295) 000393 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000393 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000393 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18E90) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000393 VSSetShader(pVertexShader:0x0000022CFB9385D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aef745e33d7341e0 000393 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C197C0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000393 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82544900 resource=0x0000022E398742F8 hash=e6d5188f 000393 PSSetShader(pPixelShader:0x0000022CFB93ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=76834c4eaca10346 000393 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000393 IASetIndexBuffer(pIndexBuffer:0x0000022DD37EE678, Format:57, Offset:0) hash=b65b243a 000393 DrawIndexed(IndexCount:69, StartIndexLocation:0, BaseVertexLocation:0) 000393 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C790) 000394 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000394 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000394 IASetInputLayout(pInputLayout:0x0000022EBB062160) 000394 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022E2923FA38 hash=beff903f 000394 IASetPrimitiveTopology(Topology:4) 000394 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D75485918, SampleMask:4294967295) 000394 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000394 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000394 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D7547EF18) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000394 VSSetShader(pVertexShader:0x0000022CFB933110, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a35298a2f5744710 000394 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000394 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000394 IASetIndexBuffer(pIndexBuffer:0x0000022E2923DAB8, Format:57, Offset:0) hash=cfb240e1 000394 DrawIndexed(IndexCount:660, StartIndexLocation:0, BaseVertexLocation:0) 000395 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC20) hash=9c475ae5 000395 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000395 IASetInputLayout(pInputLayout:0x0000022EBB0613E0) 000395 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CB60, pStrides:0x0000002E1237CB40, pOffsets:0x0000002E1237CB20) 0: resource=0x0000022DACAA5238 hash=c349ee4e 000395 IASetPrimitiveTopology(Topology:4) 000395 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D75C1F688, SampleMask:4294967295) 000395 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C1E0, StencilRef:0) 000395 RSSetState(pRasterizerState:0x00000226BB9DFCE0) 000395 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18E90) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000395 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4102EDC0 resource=0x0000022E412D8A38 hash=56b35673 000395 VSSetShader(pVertexShader:0x0000022CFB9385D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aef745e33d7341e0 000395 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C197C0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000395 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41005A00 resource=0x0000022E3987EAF8 hash=9eb7925a 000395 PSSetShader(pPixelShader:0x0000022CFB93ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=76834c4eaca10346 000395 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000395 IASetIndexBuffer(pIndexBuffer:0x0000022DACAAADF8, Format:57, Offset:0) hash=e2784e3f 000395 DrawIndexed(IndexCount:24, StartIndexLocation:0, BaseVertexLocation:0) 000395 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C790) 000396 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000396 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 000396 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000396 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000396 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000396 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000396 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000396 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000396 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000396 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D470, pDepthStencilView:0x00000226841C0338) 0: view=0x00000226841BF1F8 resource=0x000002268229D178 D: view=0x00000226841C0338 resource=0x0000022684BFB9F8 hash=a98c980a 000396 RSSetViewports(NumViewports:1, pViewports:0x0000022680AE0550) 000396 VSSetShaderResources(StartSlot:122, NumViews:1, ppShaderResourceViews:0x0000002E1237D580) 122: view=0x0000022C8370FF80 resource=0x0000022CFB6A1378 hash=553d3b4a 000396 HSSetShaderResources(StartSlot:122, NumViews:1, ppShaderResourceViews:0x0000002E1237D580) 122: view=0x0000022C8370FF80 resource=0x0000022CFB6A1378 hash=553d3b4a 000396 DSSetShaderResources(StartSlot:122, NumViews:1, ppShaderResourceViews:0x0000002E1237D580) 122: view=0x0000022C8370FF80 resource=0x0000022CFB6A1378 hash=553d3b4a 000396 GSSetShaderResources(StartSlot:122, NumViews:1, ppShaderResourceViews:0x0000002E1237D580) 122: view=0x0000022C8370FF80 resource=0x0000022CFB6A1378 hash=553d3b4a 000396 PSSetShaderResources(StartSlot:122, NumViews:1, ppShaderResourceViews:0x0000002E1237D580) 122: view=0x0000022C8370FF80 resource=0x0000022CFB6A1378 hash=553d3b4a 000396 CSSetShaderResources(StartSlot:122, NumViews:1, ppShaderResourceViews:0x0000002E1237D580) 122: view=0x0000022C8370FF80 resource=0x0000022CFB6A1378 hash=553d3b4a 000396 UpdateSubresource(pDstResource:0x0000022684BFBF38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226ABFADC48, SrcRowPitch:0, SrcDepthPitch:0) hash=7bfb1664 000396 VSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000396 HSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000396 DSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000396 GSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000396 PSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000396 CSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000396 VSSetShaderResources(StartSlot:90, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000396 HSSetShaderResources(StartSlot:90, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000396 DSSetShaderResources(StartSlot:90, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000396 GSSetShaderResources(StartSlot:90, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000396 PSSetShaderResources(StartSlot:90, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000396 CSSetShaderResources(StartSlot:90, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000396 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 000396 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000396 UpdateSubresource(pDstResource:0x00000226AF3F1AB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226B740D760, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819 000396 CSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000226B7413AE8) 0: resource=0x00000226AF3F1AB8 hash=7816b819 1: resource=0x0000022C93824578 hash=da20b870 000396 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000226B7413B08) 0: handle=0x00000226F5858BE0 000396 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CC60, pUAVInitialCounts:0x0000002E1237CC38) 0: view=0x0000022E40D630D0 resource=0x0000022C93823838 hash=ea2d612c 000396 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C8370B280 resource=0x0000022C938210F8 hash=7f479247 000396 CSSetShader(pComputeShader:0x00000226C53D9790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=38f9a8c0f511cbfe 000396 Dispatch(ThreadGroupCountX:192, ThreadGroupCountY:74, ThreadGroupCountZ:1) 000397 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000397 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 000397 VSSetShaderResources(StartSlot:90, NumViews:1, ppShaderResourceViews:0x0000002E1237D2F0) 90: view=0x0000022C83708D40 resource=0x0000022C93823838 hash=ea2d612c 000397 HSSetShaderResources(StartSlot:90, NumViews:1, ppShaderResourceViews:0x0000002E1237D2F0) 90: view=0x0000022C83708D40 resource=0x0000022C93823838 hash=ea2d612c 000397 DSSetShaderResources(StartSlot:90, NumViews:1, ppShaderResourceViews:0x0000002E1237D2F0) 90: view=0x0000022C83708D40 resource=0x0000022C93823838 hash=ea2d612c 000397 GSSetShaderResources(StartSlot:90, NumViews:1, ppShaderResourceViews:0x0000002E1237D2F0) 90: view=0x0000022C83708D40 resource=0x0000022C93823838 hash=ea2d612c 000397 PSSetShaderResources(StartSlot:90, NumViews:1, ppShaderResourceViews:0x0000002E1237D2F0) 90: view=0x0000022C83708D40 resource=0x0000022C93823838 hash=ea2d612c 000397 CSSetShaderResources(StartSlot:90, NumViews:1, ppShaderResourceViews:0x0000002E1237D2F0) 90: view=0x0000022C83708D40 resource=0x0000022C93823838 hash=ea2d612c 000397 UpdateSubresource(pDstResource:0x0000022CFB677DF8, DstSubresource:0, pDstBox:0x0000002E1237D550, pSrcData:0x0000022CFB597680, SrcRowPitch:0, SrcDepthPitch:0) hash=bb67f059 000397 UpdateSubresource(pDstResource:0x00000226FD1E7778, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226E7F1BF00, SrcRowPitch:48, SrcDepthPitch:48) hash=c9ee3a79 000397 CSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000226E7F25068) 0: resource=0x00000226FD1E7778 hash=c9ee3a79 1: resource=0x0000022C9385ACF8 hash=b287b446 000397 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CFF0, pUAVInitialCounts:0x0000002E1237CFC8) 0: view=0x0000022731B8EB90 resource=0x0000022C93851C78 hash=43a5acec 000397 CSSetShader(pComputeShader:0x00000226B6BFA390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=554cc387327c8589 000397 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000397 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000397 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000397 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000398 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000398 UpdateSubresource(pDstResource:0x0000022684BFC1B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226ABFADC48, SrcRowPitch:0, SrcDepthPitch:0) hash=7bfb1664 000398 VSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000398 HSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000398 DSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000398 GSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000398 PSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000398 CSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000398 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000398 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000398 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000398 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000398 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000398 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000398 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000398 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D100, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DAB38 resource=0x0000022CFB69F938 hash=3e16778c 000398 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000398 IASetInputLayout(pInputLayout:0x0000000000000000) 000398 IASetPrimitiveTopology(Topology:1) 000398 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D7638AD00, SampleMask:4294967295) 000398 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000398 RSSetState(pRasterizerState:0x00000226E90D94E0) 000398 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CF30, pUAVInitialCounts:0x0000000000000000) 000398 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000398 VSSetShader(pVertexShader:0x0000022CFB92E210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c102f513368e9b57 000398 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8370F040 resource=0x0000022CFB69FE78 hash=541ac68a 1: view=0x0000022C83711F00 resource=0x0000022CFB6A03B8 hash=541ac68a 000398 PSSetShader(pPixelShader:0x0000022CFB92E4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1952511c33a8b7b2 000398 GSSetShader(pShader:0x0000022CFB92BB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8c1a85e10395c8f6 000398 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000398 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000398 Draw(VertexCount:6, StartVertexLocation:0) 000398 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237D060) 000399 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000399 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000399 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000399 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000399 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000399 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000399 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000399 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D400, pDepthStencilView:0x00000226841C0338) 0: view=0x00000226841BF1F8 resource=0x000002268229D178 D: view=0x00000226841C0338 resource=0x0000022684BFB9F8 hash=a98c980a 000399 RSSetViewports(NumViewports:1, pViewports:0x0000022680AE0550) 000399 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000399 UpdateSubresource(pDstResource:0x00000226EB9E19F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226A5A33940, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000399 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A5A37A08) 0: resource=0x00000226EB9E19F8 hash=4c453e02 000399 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CF60, pUAVInitialCounts:0x0000002E1237CF38) 0: view=0x0000022E40932290 resource=0x0000022CFB69F938 hash=3e16778c 000399 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022E69EA9EC0 resource=0x0000022CFB69F938 hash=3e16778c 000399 CSSetShader(pComputeShader:0x00000226C53D70D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d835c093c5d4a1b0 000399 Dispatch(ThreadGroupCountX:8, ThreadGroupCountY:8, ThreadGroupCountZ:6) 000400 UpdateSubresource(pDstResource:0x00000226EB9E19F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226A5A33940, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000400 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A5A37A98) 0: resource=0x00000226EB9E19F8 hash=4c453e02 000400 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CF60, pUAVInitialCounts:0x0000002E1237CF38) 0: view=0x0000022E40932410 resource=0x0000022CFB69F938 hash=3e16778c 000400 CSSetShader(pComputeShader:0x00000226C53D7210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3c0a1567fd1e7451 000400 Dispatch(ThreadGroupCountX:4, ThreadGroupCountY:4, ThreadGroupCountZ:6) 000401 UpdateSubresource(pDstResource:0x00000226EB9E19F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226A5A33940, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000401 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A5A37B28) 0: resource=0x00000226EB9E19F8 hash=4c453e02 000401 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CF60, pUAVInitialCounts:0x0000002E1237CF38) 0: view=0x0000022E6A285290 resource=0x0000022CFB69F938 hash=3e16778c 000401 CSSetShader(pComputeShader:0x00000226C53D7390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7624d1bda002ffb4 000401 Dispatch(ThreadGroupCountX:2, ThreadGroupCountY:2, ThreadGroupCountZ:6) 000402 UpdateSubresource(pDstResource:0x00000226EB9E19F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226A5A33940, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000402 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A5A37BB8) 0: resource=0x00000226EB9E19F8 hash=4c453e02 000402 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CF60, pUAVInitialCounts:0x0000002E1237CF38) 0: view=0x0000022E6A285010 resource=0x0000022CFB69F938 hash=3e16778c 000402 CSSetShader(pComputeShader:0x00000226C53DB010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a5971f213ee428c0 000402 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:6) 000403 UpdateSubresource(pDstResource:0x00000226EB9E19F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226A5A33940, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000403 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A5A37C48) 0: resource=0x00000226EB9E19F8 hash=4c453e02 000403 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CF60, pUAVInitialCounts:0x0000002E1237CF38) 0: view=0x0000022E6A285150 resource=0x0000022CFB69F938 hash=3e16778c 000403 CSSetShader(pComputeShader:0x00000226C53DBA10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=edcd224415f32461 000403 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:6) 000404 UpdateSubresource(pDstResource:0x00000226EB9E19F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226A5A33940, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000404 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A5A37CD8) 0: resource=0x00000226EB9E19F8 hash=4c453e02 000404 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CF60, pUAVInitialCounts:0x0000002E1237CF38) 0: view=0x0000022E6A2853D0 resource=0x0000022CFB69F938 hash=3e16778c 000404 CSSetShader(pComputeShader:0x00000226C53DAE90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=edcd224415f32461 000404 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:6) 000405 UpdateSubresource(pDstResource:0x00000226EB9E19F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226A5A33940, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000405 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A5A37D68) 0: resource=0x00000226EB9E19F8 hash=4c453e02 000405 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CF60, pUAVInitialCounts:0x0000002E1237CF38) 0: view=0x0000022E6A285690 resource=0x0000022CFB69F938 hash=3e16778c 000405 CSSetShader(pComputeShader:0x00000226C53DB150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59a5106673dd7052 000405 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:6) 000406 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000406 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 000406 VSSetShaderResources(StartSlot:100, NumViews:1, ppShaderResourceViews:0x0000002E1237D600) 100: view=0x0000022C8370FE00 resource=0x0000022CFB69F938 hash=3e16778c 000406 HSSetShaderResources(StartSlot:100, NumViews:1, ppShaderResourceViews:0x0000002E1237D600) 100: view=0x0000022C8370FE00 resource=0x0000022CFB69F938 hash=3e16778c 000406 DSSetShaderResources(StartSlot:100, NumViews:1, ppShaderResourceViews:0x0000002E1237D600) 100: view=0x0000022C8370FE00 resource=0x0000022CFB69F938 hash=3e16778c 000406 GSSetShaderResources(StartSlot:100, NumViews:1, ppShaderResourceViews:0x0000002E1237D600) 100: view=0x0000022C8370FE00 resource=0x0000022CFB69F938 hash=3e16778c 000406 PSSetShaderResources(StartSlot:100, NumViews:1, ppShaderResourceViews:0x0000002E1237D600) 100: view=0x0000022C8370FE00 resource=0x0000022CFB69F938 hash=3e16778c 000406 CSSetShaderResources(StartSlot:100, NumViews:1, ppShaderResourceViews:0x0000002E1237D600) 100: view=0x0000022C8370FE00 resource=0x0000022CFB69F938 hash=3e16778c 000406 VSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000406 HSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000406 DSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000406 GSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000406 PSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000406 CSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000406 UpdateSubresource(pDstResource:0x0000022C93852478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000002E1237D060, SrcRowPitch:0, SrcDepthPitch:0) hash=6e9e7c50 000406 VSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237CA00) 10: resource=0x0000022C93852478 hash=6e9e7c50 000406 HSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237CA00) 10: resource=0x0000022C93852478 hash=6e9e7c50 000406 DSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237CA00) 10: resource=0x0000022C93852478 hash=6e9e7c50 000406 GSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237CA00) 10: resource=0x0000022C93852478 hash=6e9e7c50 000406 PSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237CA00) 10: resource=0x0000022C93852478 hash=6e9e7c50 000406 CSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237CA00) 10: resource=0x0000022C93852478 hash=6e9e7c50 000406 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000406 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000406 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000406 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000406 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000406 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000406 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000406 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237D570, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000406 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59E0) 000406 ClearRenderTargetView(pRenderTargetView:0x0000022C935ACDF8, ColorRGBA:0x0000002E1237D600) : view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 000406 ClearRenderTargetView(pRenderTargetView:0x0000022C935AAE78, ColorRGBA:0x0000002E1237D610) : view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 000406 ClearRenderTargetView(pRenderTargetView:0x0000022C935AB878, ColorRGBA:0x0000002E1237D620) : view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 000406 ClearRenderTargetView(pRenderTargetView:0x0000022C935AEF38, ColorRGBA:0x0000002E1237D630) : view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 000406 ClearRenderTargetView(pRenderTargetView:0x0000022C935AC9B8, ColorRGBA:0x0000002E1237D640) : view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 000406 ClearDepthStencilView(pDepthStencilView:0x0000022C935ABCB8, ClearFlags:1, Depth:0.000000, Stencil:0) : view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000406 ClearDepthStencilView(pDepthStencilView:0x0000022C935ABCB8, ClearFlags:2, Depth:0.000000, Stencil:0) : view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000406 RSSetViewports(NumViewports:1, pViewports:0x0000002E1237D628) 000406 RSSetViewports(NumViewports:1, pViewports:0x0000002E1237D628) 000406 UpdateSubresource(pDstResource:0x0000022684BFBF38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226ABFADC48, SrcRowPitch:0, SrcDepthPitch:0) hash=7bfb1664 000406 VSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CF80) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000406 HSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CF80) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000406 DSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CF80) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000406 GSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CF80) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000406 PSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CF80) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000406 CSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CF80) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000406 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000406 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000406 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000406 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000406 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000406 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000406 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000406 OMSetRenderTargets(NumViews:0, ppRenderTargetViews:0x0000002E1237D0F0, pDepthStencilView:0x0000022E40C876F8) D: view=0x0000022E40C876F8 resource=0x0000022C938529B8 hash=40a286de 000406 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000406 RSSetViewports(NumViewports:1, pViewports:0x0000002E1237D4A8) 000406 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D300) hash=9c475ae5 000406 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000406 IASetInputLayout(pInputLayout:0x0000022DAC8D9720) 000406 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D240, pStrides:0x0000002E1237D220, pOffsets:0x0000002E1237D200) 0: resource=0x0000022E398451B8 hash=e4748ec0 000406 IASetPrimitiveTopology(Topology:4) 000406 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E4896EC40, SampleMask:4294967295) 000406 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:56) 000406 RSSetState(pRasterizerState:0x00000226E90D68E0) 000406 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4896EA20) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000406 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4102B2C0 resource=0x0000022E412D9F38 hash=56b35673 000406 VSSetShader(pVertexShader:0x0000022E405BED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000406 PSSetShader(pPixelShader:0x0000022E405BEED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7ebbba3c97573191 000406 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000406 IASetIndexBuffer(pIndexBuffer:0x0000022E39844EF8, Format:57, Offset:0) hash=bc8845d1 000406 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0) 000406 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE70) 000407 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000407 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000407 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 000407 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000407 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000407 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000407 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000407 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000407 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000407 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237D3F0, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000407 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A5A10) 000407 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000407 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000407 IASetInputLayout(pInputLayout:0x0000022DAC8D92A0) 000407 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E40215DB8 hash=964bca03 000407 IASetPrimitiveTopology(Topology:4) 000407 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6137370, SampleMask:4294967295) 000407 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000407 RSSetState(pRasterizerState:0x00000226E90D7020) 000407 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000407 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4102B2C0 resource=0x0000022E412D9F38 hash=56b35673 000407 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000407 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000407 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82583840 resource=0x0000022E3986CCF8 hash=88e3ee9d 000407 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000407 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000407 IASetIndexBuffer(pIndexBuffer:0x0000022E40219238, Format:57, Offset:0) hash=d858498a 000407 DrawIndexed(IndexCount:28026, StartIndexLocation:0, BaseVertexLocation:0) 000407 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000408 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000408 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000408 IASetInputLayout(pInputLayout:0x0000022DAC8D92A0) 000408 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E40219778 hash=d692a6aa 000408 IASetPrimitiveTopology(Topology:4) 000408 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6137370, SampleMask:4294967295) 000408 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000408 RSSetState(pRasterizerState:0x00000226E90D7020) 000408 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000408 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000408 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000408 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D825805C0 resource=0x0000022E3986BFB8 hash=e8deb33b 000408 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000408 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000408 IASetIndexBuffer(pIndexBuffer:0x0000022E40211978, Format:57, Offset:0) hash=f3b03938 000408 DrawIndexed(IndexCount:54354, StartIndexLocation:0, BaseVertexLocation:0) 000408 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000409 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000409 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000409 IASetInputLayout(pInputLayout:0x0000022DAC8D92A0) 000409 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E40213138 hash=0de1cc41 000409 IASetPrimitiveTopology(Topology:4) 000409 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6137370, SampleMask:4294967295) 000409 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000409 RSSetState(pRasterizerState:0x00000226E90D7020) 000409 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000409 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000409 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000409 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82581A00 resource=0x0000022E3986DF38 hash=e5807551 000409 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000409 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000409 IASetIndexBuffer(pIndexBuffer:0x0000022E40218278, Format:57, Offset:0) hash=d1cee8cf 000409 DrawIndexed(IndexCount:15939, StartIndexLocation:0, BaseVertexLocation:0) 000409 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000410 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000410 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000410 IASetInputLayout(pInputLayout:0x0000022DAC8D92A0) 000410 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E40208138 hash=909860a7 000410 IASetPrimitiveTopology(Topology:4) 000410 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6137370, SampleMask:4294967295) 000410 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000410 RSSetState(pRasterizerState:0x00000226E90D7020) 000410 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000410 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000410 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000410 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82581D40 resource=0x0000022E39871138 hash=555b4002 000410 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000410 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000410 IASetIndexBuffer(pIndexBuffer:0x0000022E4020C2F8, Format:57, Offset:0) hash=be17c251 000410 DrawIndexed(IndexCount:34491, StartIndexLocation:0, BaseVertexLocation:0) 000410 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000411 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000411 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000411 IASetInputLayout(pInputLayout:0x0000022DAC8D92A0) 000411 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E402133B8 hash=dcdda631 000411 IASetPrimitiveTopology(Topology:4) 000411 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6137370, SampleMask:4294967295) 000411 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000411 RSSetState(pRasterizerState:0x00000226E90D7020) 000411 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000411 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000411 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000411 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82583500 resource=0x0000022E3986A038 hash=03d4f85b 000411 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000411 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000411 IASetIndexBuffer(pIndexBuffer:0x0000022E40216AF8, Format:57, Offset:0) hash=ba377e12 000411 DrawIndexed(IndexCount:348, StartIndexLocation:0, BaseVertexLocation:0) 000411 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000412 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000412 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000412 IASetInputLayout(pInputLayout:0x0000022DAC8D92A0) 000412 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E402116F8 hash=8d41c014 000412 IASetPrimitiveTopology(Topology:4) 000412 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6137370, SampleMask:4294967295) 000412 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000412 RSSetState(pRasterizerState:0x00000226E90D7020) 000412 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000412 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000412 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000412 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82581680 resource=0x0000022E3986AD78 hash=008fbff8 000412 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000412 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000412 IASetIndexBuffer(pIndexBuffer:0x0000022E40213678, Format:57, Offset:0) hash=4c8a32b0 000412 DrawIndexed(IndexCount:480, StartIndexLocation:0, BaseVertexLocation:0) 000412 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000413 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000413 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000413 IASetInputLayout(pInputLayout:0x0000022DAC8D93E0) 000413 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E40219F78 hash=2eaab2d3 000413 IASetPrimitiveTopology(Topology:4) 000413 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E399958B0, SampleMask:4294967295) 000413 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000413 RSSetState(pRasterizerState:0x00000226E90D7020) 000413 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E39993330) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000413 VSSetShader(pVertexShader:0x0000022E405AF050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000413 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E39993450) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000413 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82582280 resource=0x0000022E398703F8 hash=0767072b 000413 PSSetShader(pPixelShader:0x0000022E405B4690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4b246d1890896ddf 000413 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000413 IASetIndexBuffer(pIndexBuffer:0x0000022E40212178, Format:57, Offset:0) hash=3e77c5c5 000413 DrawIndexed(IndexCount:9759, StartIndexLocation:0, BaseVertexLocation:0) 000413 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000414 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000414 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000414 IASetInputLayout(pInputLayout:0x0000022DAC8D93E0) 000414 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E40214638 hash=24a0ccc0 000414 IASetPrimitiveTopology(Topology:4) 000414 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E399958B0, SampleMask:4294967295) 000414 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000414 RSSetState(pRasterizerState:0x00000226E90D7020) 000414 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E39993330) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000414 VSSetShader(pVertexShader:0x0000022E405AF050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000414 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E39993450) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000414 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82544FC0 resource=0x0000022E39870E78 hash=7e8362ea 000414 PSSetShader(pPixelShader:0x0000022E405B4690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4b246d1890896ddf 000414 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000414 IASetIndexBuffer(pIndexBuffer:0x0000022E4021AC78, Format:57, Offset:0) hash=d2526a37 000414 DrawIndexed(IndexCount:21444, StartIndexLocation:0, BaseVertexLocation:0) 000414 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000415 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000415 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000415 IASetInputLayout(pInputLayout:0x0000022DAC8D93E0) 000415 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E39848DF8 hash=aa497647 000415 IASetPrimitiveTopology(Topology:4) 000415 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E399958B0, SampleMask:4294967295) 000415 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000415 RSSetState(pRasterizerState:0x00000226E90D7020) 000415 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E39993330) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000415 VSSetShader(pVertexShader:0x0000022E405AF050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000415 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E39993450) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000415 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82582780 resource=0x0000022E39864C38 hash=6809975c 000415 PSSetShader(pPixelShader:0x0000022E405B4690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4b246d1890896ddf 000415 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000415 IASetIndexBuffer(pIndexBuffer:0x0000022E39840FF8, Format:57, Offset:0) hash=fd2d9d33 000415 DrawIndexed(IndexCount:7098, StartIndexLocation:0, BaseVertexLocation:0) 000415 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000416 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000416 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000416 IASetInputLayout(pInputLayout:0x0000022DAC8D92A0) 000416 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E3984B578 hash=ec06caec 000416 IASetPrimitiveTopology(Topology:4) 000416 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6137370, SampleMask:4294967295) 000416 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000416 RSSetState(pRasterizerState:0x00000226E90D7020) 000416 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000416 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000416 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000416 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82581A00 resource=0x0000022E3986DF38 hash=e5807551 000416 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000416 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000416 IASetIndexBuffer(pIndexBuffer:0x0000022E3984A2F8, Format:57, Offset:0) hash=c7b2c838 000416 DrawIndexed(IndexCount:13311, StartIndexLocation:0, BaseVertexLocation:0) 000416 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000417 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000417 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000417 IASetInputLayout(pInputLayout:0x0000022DAC8D92A0) 000417 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E398417F8 hash=802036e7 000417 IASetPrimitiveTopology(Topology:4) 000417 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6137370, SampleMask:4294967295) 000417 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000417 RSSetState(pRasterizerState:0x00000226E90D7020) 000417 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000417 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000417 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000417 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022681D9BDC0 resource=0x0000022684BFA238 hash=41430a7d 000417 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000417 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000417 IASetIndexBuffer(pIndexBuffer:0x0000022E39845C38, Format:57, Offset:0) hash=d24f7db8 000417 DrawIndexed(IndexCount:120, StartIndexLocation:0, BaseVertexLocation:0) 000417 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000418 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000418 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000418 IASetInputLayout(pInputLayout:0x0000022DAC8D92A0) 000418 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E398456F8 hash=8bf39170 000418 IASetPrimitiveTopology(Topology:4) 000418 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6137370, SampleMask:4294967295) 000418 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000418 RSSetState(pRasterizerState:0x00000226E90D7020) 000418 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000418 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000418 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000418 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82543B80 resource=0x0000022E3986C4F8 hash=5f37f65b 000418 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000418 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000418 IASetIndexBuffer(pIndexBuffer:0x0000022E398427B8, Format:57, Offset:0) hash=232d5607 000418 DrawIndexed(IndexCount:1488, StartIndexLocation:0, BaseVertexLocation:0) 000418 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000419 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000419 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000419 IASetInputLayout(pInputLayout:0x0000022DAC8D92A0) 000419 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E398495F8 hash=9b08d2ff 000419 IASetPrimitiveTopology(Topology:4) 000419 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6137370, SampleMask:4294967295) 000419 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000419 RSSetState(pRasterizerState:0x00000226E90D7020) 000419 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000419 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000419 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000419 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82581680 resource=0x0000022E3986AD78 hash=008fbff8 000419 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000419 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000419 IASetIndexBuffer(pIndexBuffer:0x0000022E39849338, Format:57, Offset:0) hash=ae99cfc2 000419 DrawIndexed(IndexCount:948, StartIndexLocation:0, BaseVertexLocation:0) 000419 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000420 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000420 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000420 IASetInputLayout(pInputLayout:0x0000022DAC8D92A0) 000420 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E39842CF8 hash=0378e6b1 000420 IASetPrimitiveTopology(Topology:4) 000420 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6137370, SampleMask:4294967295) 000420 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000420 RSSetState(pRasterizerState:0x00000226E90D7020) 000420 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000420 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000420 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000420 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82543B80 resource=0x0000022E3986C4F8 hash=5f37f65b 000420 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000420 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000420 IASetIndexBuffer(pIndexBuffer:0x0000022E39843238, Format:57, Offset:0) hash=077c9bcd 000420 DrawIndexed(IndexCount:16269, StartIndexLocation:0, BaseVertexLocation:0) 000420 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000421 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000421 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000421 IASetInputLayout(pInputLayout:0x0000022DAC8D92A0) 000421 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E398463F8 hash=9aa42307 000421 IASetPrimitiveTopology(Topology:4) 000421 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6137370, SampleMask:4294967295) 000421 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000421 RSSetState(pRasterizerState:0x00000226E90D7020) 000421 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000421 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000421 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000421 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82580400 resource=0x0000022E39869878 hash=eddcdfbd 000421 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000421 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000421 IASetIndexBuffer(pIndexBuffer:0x0000022E39849878, Format:57, Offset:0) hash=2443097d 000421 DrawIndexed(IndexCount:12990, StartIndexLocation:0, BaseVertexLocation:0) 000421 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000422 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000422 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000422 IASetInputLayout(pInputLayout:0x0000022DAC8D92A0) 000422 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E39846178 hash=c07136c1 000422 IASetPrimitiveTopology(Topology:4) 000422 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6137370, SampleMask:4294967295) 000422 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000422 RSSetState(pRasterizerState:0x00000226E90D7020) 000422 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000422 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000422 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000422 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82547180 resource=0x0000022E3986F6F8 hash=e484a3d3 000422 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000422 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000422 IASetIndexBuffer(pIndexBuffer:0x0000022E39845438, Format:57, Offset:0) hash=aa6d6fd5 000422 DrawIndexed(IndexCount:30999, StartIndexLocation:0, BaseVertexLocation:0) 000422 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000423 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000423 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000423 IASetInputLayout(pInputLayout:0x0000022DAC8D93E0) 000423 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E40203A78 hash=9c73f2db 000423 IASetPrimitiveTopology(Topology:4) 000423 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E399958B0, SampleMask:4294967295) 000423 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000423 RSSetState(pRasterizerState:0x00000226E90D7020) 000423 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E39993330) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000423 VSSetShader(pVertexShader:0x0000022E405AF050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000423 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E39993450) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000423 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D8257EE00 resource=0x0000022E39865BF8 hash=327b1467 000423 PSSetShader(pPixelShader:0x0000022E405B4690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4b246d1890896ddf 000423 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000423 IASetIndexBuffer(pIndexBuffer:0x0000022E40200DB8, Format:57, Offset:0) hash=afb7fde7 000423 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 000423 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000424 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000424 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000424 IASetInputLayout(pInputLayout:0x0000022DAC8D93E0) 000424 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E401FB1F8 hash=e32e3ed0 000424 IASetPrimitiveTopology(Topology:4) 000424 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E399958B0, SampleMask:4294967295) 000424 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000424 RSSetState(pRasterizerState:0x00000226E90D7020) 000424 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E39993330) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000424 VSSetShader(pVertexShader:0x0000022E405AF050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000424 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E39993450) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000424 PSSetShader(pPixelShader:0x0000022E405B4690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4b246d1890896ddf 000424 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000424 IASetIndexBuffer(pIndexBuffer:0x0000022E401FAF38, Format:57, Offset:0) hash=68f7624c 000424 DrawIndexed(IndexCount:132, StartIndexLocation:0, BaseVertexLocation:0) 000424 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000425 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000425 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000425 IASetInputLayout(pInputLayout:0x0000022DAC8D93E0) 000425 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E401FB738 hash=e3e1b978 000425 IASetPrimitiveTopology(Topology:4) 000425 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E399958B0, SampleMask:4294967295) 000425 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000425 RSSetState(pRasterizerState:0x00000226E90D7020) 000425 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E39993330) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000425 VSSetShader(pVertexShader:0x0000022E405AF050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000425 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E39993450) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000425 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82580900 resource=0x0000022E39869338 hash=2976e7fe 000425 PSSetShader(pPixelShader:0x0000022E405B4690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4b246d1890896ddf 000425 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000425 IASetIndexBuffer(pIndexBuffer:0x0000022E401FBEF8, Format:57, Offset:0) hash=2c32651d 000425 DrawIndexed(IndexCount:50190, StartIndexLocation:0, BaseVertexLocation:0) 000425 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000426 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000426 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000426 IASetInputLayout(pInputLayout:0x0000022DAC8D93E0) 000426 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E401F9F78 hash=da4c99e9 000426 IASetPrimitiveTopology(Topology:4) 000426 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E399958B0, SampleMask:4294967295) 000426 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000426 RSSetState(pRasterizerState:0x00000226E90D7020) 000426 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E39993330) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000426 VSSetShader(pVertexShader:0x0000022E405AF050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000426 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E39993450) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000426 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82582780 resource=0x0000022E39864C38 hash=6809975c 000426 PSSetShader(pPixelShader:0x0000022E405B4690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4b246d1890896ddf 000426 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000426 IASetIndexBuffer(pIndexBuffer:0x0000022E401F3938, Format:57, Offset:0) hash=509a9467 000426 DrawIndexed(IndexCount:22605, StartIndexLocation:0, BaseVertexLocation:0) 000426 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000427 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000427 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000427 IASetInputLayout(pInputLayout:0x0000022DAC8D92A0) 000427 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E401FE138 hash=c3dacd63 000427 IASetPrimitiveTopology(Topology:4) 000427 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6137370, SampleMask:4294967295) 000427 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000427 RSSetState(pRasterizerState:0x00000226E90D7020) 000427 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000427 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000427 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000427 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82583500 resource=0x0000022E3986A038 hash=03d4f85b 000427 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000427 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000427 IASetIndexBuffer(pIndexBuffer:0x0000022E40203278, Format:57, Offset:0) hash=0b3506c5 000427 DrawIndexed(IndexCount:18336, StartIndexLocation:0, BaseVertexLocation:0) 000427 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000428 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000428 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000428 IASetInputLayout(pInputLayout:0x0000022DAC8D93E0) 000428 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E401F9A38 hash=e9681181 000428 IASetPrimitiveTopology(Topology:4) 000428 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E399958B0, SampleMask:4294967295) 000428 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000428 RSSetState(pRasterizerState:0x00000226E90D7020) 000428 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E39993330) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000428 VSSetShader(pVertexShader:0x0000022E405AF050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000428 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E39993450) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000428 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D8257EE00 resource=0x0000022E39865BF8 hash=327b1467 000428 PSSetShader(pPixelShader:0x0000022E405B4690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4b246d1890896ddf 000428 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000428 IASetIndexBuffer(pIndexBuffer:0x0000022E401F40F8, Format:57, Offset:0) hash=bbd5b2d1 000428 DrawIndexed(IndexCount:38238, StartIndexLocation:0, BaseVertexLocation:0) 000428 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000429 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000429 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000429 IASetInputLayout(pInputLayout:0x0000022DAC8D93E0) 000429 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E401F55F8 hash=12784fe7 000429 IASetPrimitiveTopology(Topology:4) 000429 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E399958B0, SampleMask:4294967295) 000429 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000429 RSSetState(pRasterizerState:0x00000226E90D7020) 000429 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E39993330) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000429 VSSetShader(pVertexShader:0x0000022E405AF050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000429 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E39993450) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000429 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82580AC0 resource=0x0000022E3986A578 hash=7b5097f9 000429 PSSetShader(pPixelShader:0x0000022E405B4690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4b246d1890896ddf 000429 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000429 IASetIndexBuffer(pIndexBuffer:0x0000022E401F3BB8, Format:57, Offset:0) hash=6384d5b0 000429 DrawIndexed(IndexCount:62334, StartIndexLocation:0, BaseVertexLocation:0) 000429 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000430 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D2F0) hash=9c475ae5 000430 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000430 IASetInputLayout(pInputLayout:0x0000022DAC8D92A0) 000430 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D230, pStrides:0x0000002E1237D210, pOffsets:0x0000002E1237D1F0) 0: resource=0x0000022E402027F8 hash=060fff20 000430 IASetPrimitiveTopology(Topology:4) 000430 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6137370, SampleMask:4294967295) 000430 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:40) 000430 RSSetState(pRasterizerState:0x00000226E90D7020) 000430 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000430 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000430 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000430 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82580400 resource=0x0000022E39869878 hash=eddcdfbd 000430 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000430 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000430 IASetIndexBuffer(pIndexBuffer:0x0000022E40201AF8, Format:57, Offset:0) hash=12d3cd6c 000430 DrawIndexed(IndexCount:9495, StartIndexLocation:0, BaseVertexLocation:0) 000430 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE60) 000431 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000431 UpdateSubresource(pDstResource:0x0000022684BFC1B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226ABFADC48, SrcRowPitch:0, SrcDepthPitch:0) hash=7bfb1664 000431 VSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D0D0) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000431 HSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D0D0) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000431 DSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D0D0) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000431 GSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D0D0) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000431 PSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D0D0) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000431 CSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D0D0) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000431 VSSetShaderResources(StartSlot:109, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000431 HSSetShaderResources(StartSlot:109, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000431 DSSetShaderResources(StartSlot:109, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000431 GSSetShaderResources(StartSlot:109, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000431 PSSetShaderResources(StartSlot:109, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000431 CSSetShaderResources(StartSlot:109, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000431 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000431 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 000431 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000431 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000431 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000431 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000431 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000431 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000431 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000431 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D4E0, pDepthStencilView:0x0000000000000000) 0: view=0x00000226E7F2BA38 resource=0x00000226A5602EF8 hash=a19e7499 000431 RSSetViewports(NumViewports:1, pViewports:0x00000226E5747AA0) 000431 ClearRenderTargetView(pRenderTargetView:0x00000226E7F2BA38, ColorRGBA:0x0000002E1237D618) : view=0x00000226E7F2BA38 resource=0x00000226A5602EF8 hash=a19e7499 000431 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000431 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000431 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000431 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000431 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000431 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000431 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000431 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237D4E0, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000431 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000431 VSSetShaderResources(StartSlot:109, NumViews:1, ppShaderResourceViews:0x0000002E1237D5F0) 109: view=0x00000226B6C00340 resource=0x00000226A5602EF8 hash=a19e7499 000431 HSSetShaderResources(StartSlot:109, NumViews:1, ppShaderResourceViews:0x0000002E1237D5F0) 109: view=0x00000226B6C00340 resource=0x00000226A5602EF8 hash=a19e7499 000431 DSSetShaderResources(StartSlot:109, NumViews:1, ppShaderResourceViews:0x0000002E1237D5F0) 109: view=0x00000226B6C00340 resource=0x00000226A5602EF8 hash=a19e7499 000431 GSSetShaderResources(StartSlot:109, NumViews:1, ppShaderResourceViews:0x0000002E1237D5F0) 109: view=0x00000226B6C00340 resource=0x00000226A5602EF8 hash=a19e7499 000431 PSSetShaderResources(StartSlot:109, NumViews:1, ppShaderResourceViews:0x0000002E1237D5F0) 109: view=0x00000226B6C00340 resource=0x00000226A5602EF8 hash=a19e7499 000431 CSSetShaderResources(StartSlot:109, NumViews:1, ppShaderResourceViews:0x0000002E1237D5F0) 109: view=0x00000226B6C00340 resource=0x00000226A5602EF8 hash=a19e7499 000431 VSSetShaderResources(StartSlot:119, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000431 HSSetShaderResources(StartSlot:119, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000431 DSSetShaderResources(StartSlot:119, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000431 GSSetShaderResources(StartSlot:119, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000431 PSSetShaderResources(StartSlot:119, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000431 CSSetShaderResources(StartSlot:119, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000431 UpdateSubresource(pDstResource:0x00000226AF3EC438, DstSubresource:0, pDstBox:0x0000002E1237C720, pSrcData:0x00000226F0449D80, SrcRowPitch:0, SrcDepthPitch:0) hash=124693e1 000431 UpdateSubresource(pDstResource:0x0000022C938247F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C93BB2520, SrcRowPitch:0, SrcDepthPitch:0) hash=aff34848 000431 UpdateSubresource(pDstResource:0x0000022C93824AB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00007FFA01EF5050, SrcRowPitch:0, SrcDepthPitch:0) hash=4c453e02 000431 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 000431 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000431 UpdateSubresource(pDstResource:0x00000226AF3EEE38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226B73FC1E0, SrcRowPitch:16, SrcDepthPitch:16) hash=c754447e 000431 CSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000226B7403FB0) 0: resource=0x00000226AF3EEE38 hash=c754447e 1: resource=0x0000022C938247F8 hash=aff34848 2: resource=0x0000022C93824AB8 hash=4c453e02 000431 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000226B7403FE0) 0: handle=0x00000226F5856C60 000431 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237C120, pUAVInitialCounts:0x0000002E1237C0F8) 0: view=0x0000022731B69290 resource=0x00000226AF3EE638 hash=a506cebe 000431 CSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C83707E40 resource=0x0000022C93821638 hash=deefb191 1: view=0x0000022C8370B280 resource=0x0000022C938210F8 hash=7f479247 2: view=0x0000022C8370AB80 resource=0x0000022C938242B8 hash=8a105ab7 3: view=0x0000022C931DF440 resource=0x0000022C938203B8 hash=ab55b2f1 4: view=0x0000022C931E4000 resource=0x00000226AF3EC438 hash=124693e1 000431 CSSetShader(pComputeShader:0x00000226C11AD910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3e0c043217156faa 000431 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000432 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000432 CSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683F00528) 000432 VSSetShaderResources(StartSlot:119, NumViews:1, ppShaderResourceViews:0x0000022C960621C8) 119: view=0x0000022C931E1940 resource=0x00000226AF3EE638 hash=a506cebe 000432 HSSetShaderResources(StartSlot:119, NumViews:1, ppShaderResourceViews:0x0000022C960621C8) 119: view=0x0000022C931E1940 resource=0x00000226AF3EE638 hash=a506cebe 000432 DSSetShaderResources(StartSlot:119, NumViews:1, ppShaderResourceViews:0x0000022C960621C8) 119: view=0x0000022C931E1940 resource=0x00000226AF3EE638 hash=a506cebe 000432 GSSetShaderResources(StartSlot:119, NumViews:1, ppShaderResourceViews:0x0000022C960621C8) 119: view=0x0000022C931E1940 resource=0x00000226AF3EE638 hash=a506cebe 000432 PSSetShaderResources(StartSlot:119, NumViews:1, ppShaderResourceViews:0x0000022C960621C8) 119: view=0x0000022C931E1940 resource=0x00000226AF3EE638 hash=a506cebe 000432 CSSetShaderResources(StartSlot:119, NumViews:1, ppShaderResourceViews:0x0000022C960621C8) 119: view=0x0000022C931E1940 resource=0x00000226AF3EE638 hash=a506cebe 000432 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000432 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000432 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000432 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022D82B23038 hash=9b720671 000432 IASetPrimitiveTopology(Topology:4) 000432 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000432 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000432 RSSetState(pRasterizerState:0x00000226E90D7020) 000432 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000432 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4102B2C0 resource=0x0000022E412D9F38 hash=56b35673 000432 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000432 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000432 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E416F0D00 resource=0x0000022E4110F878 hash=e3c0caef 000432 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000432 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000432 IASetIndexBuffer(pIndexBuffer:0x0000022D82B1ACF8, Format:57, Offset:0) hash=33050e2f 000432 DrawIndexed(IndexCount:60, StartIndexLocation:0, BaseVertexLocation:0) 000432 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000433 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000433 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000433 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000433 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022D82B23038 hash=9b720671 000433 IASetPrimitiveTopology(Topology:4) 000433 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000433 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000433 RSSetState(pRasterizerState:0x00000226E90D7020) 000433 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000433 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000433 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000433 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000433 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000433 IASetIndexBuffer(pIndexBuffer:0x0000022D82B1ACF8, Format:57, Offset:0) hash=33050e2f 000433 DrawIndexed(IndexCount:60, StartIndexLocation:0, BaseVertexLocation:0) 000433 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000434 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000434 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000434 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000434 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022D9490B1B8 hash=f520884c 000434 IASetPrimitiveTopology(Topology:4) 000434 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000434 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000434 RSSetState(pRasterizerState:0x00000226E90D7020) 000434 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000434 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000434 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000434 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E416F1080 resource=0x0000022E41102678 hash=91afe35a 000434 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000434 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000434 IASetIndexBuffer(pIndexBuffer:0x0000022D9490BC38, Format:57, Offset:0) hash=53c65a41 000434 DrawIndexed(IndexCount:336, StartIndexLocation:0, BaseVertexLocation:0) 000434 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000435 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000435 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000435 IASetInputLayout(pInputLayout:0x0000022E6A0FF2A0) 000435 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022D82B49E78 hash=b4b818ae 000435 IASetPrimitiveTopology(Topology:4) 000435 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D9484F158, SampleMask:4294967295) 000435 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000435 RSSetState(pRasterizerState:0x00000226E90D7020) 000435 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D9484DE08) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000435 VSSetShader(pVertexShader:0x0000022D93DA4190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fcfe950f382f906e 000435 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D9484DF28) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000435 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E416F4300 resource=0x0000022E41112FB8 hash=a5f22af1 1: view=0x0000022E416F3580 resource=0x0000022E4110B978 hash=99dd1740 000435 PSSetShader(pPixelShader:0x0000022D93DA4A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1b8d2bf498bd0097 000435 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000435 IASetIndexBuffer(pIndexBuffer:0x0000022D82B4A638, Format:57, Offset:0) hash=c348a105 000435 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 000435 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000436 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000436 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000436 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000436 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022D948F0DB8 hash=a4c7eb60 000436 IASetPrimitiveTopology(Topology:4) 000436 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000436 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000436 RSSetState(pRasterizerState:0x00000226E90D7020) 000436 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000436 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000436 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000436 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E416F7AC0 resource=0x0000022E4110D8F8 hash=2861379f 000436 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000436 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000436 IASetIndexBuffer(pIndexBuffer:0x0000022D948EC6B8, Format:57, Offset:0) hash=aff9900b 000436 DrawIndexed(IndexCount:183, StartIndexLocation:0, BaseVertexLocation:0) 000436 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000437 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000437 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000437 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000437 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022D948F0DB8 hash=a4c7eb60 000437 IASetPrimitiveTopology(Topology:4) 000437 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000437 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000437 RSSetState(pRasterizerState:0x00000226E90D7020) 000437 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000437 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000437 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000437 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000437 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000437 IASetIndexBuffer(pIndexBuffer:0x0000022D948EC6B8, Format:57, Offset:0) hash=aff9900b 000437 DrawIndexed(IndexCount:183, StartIndexLocation:0, BaseVertexLocation:0) 000437 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000438 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000438 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000438 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000438 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022D948F0DB8 hash=a4c7eb60 000438 IASetPrimitiveTopology(Topology:4) 000438 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000438 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000438 RSSetState(pRasterizerState:0x00000226E90D7020) 000438 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000438 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000438 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000438 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000438 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000438 IASetIndexBuffer(pIndexBuffer:0x0000022D948EC6B8, Format:57, Offset:0) hash=aff9900b 000438 DrawIndexed(IndexCount:183, StartIndexLocation:0, BaseVertexLocation:0) 000438 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000439 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000439 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000439 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000439 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022D82B4C878 hash=59310145 000439 IASetPrimitiveTopology(Topology:4) 000439 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000439 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000439 RSSetState(pRasterizerState:0x00000226E90D7020) 000439 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000439 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000439 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000439 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E416F3580 resource=0x0000022E4110B978 hash=99dd1740 000439 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000439 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000439 IASetIndexBuffer(pIndexBuffer:0x0000022D82B46738, Format:57, Offset:0) hash=cb0562a8 000439 DrawIndexed(IndexCount:54, StartIndexLocation:0, BaseVertexLocation:0) 000439 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000440 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000440 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000440 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000440 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022D82B5A238 hash=ef6f5f32 000440 IASetPrimitiveTopology(Topology:4) 000440 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000440 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000440 RSSetState(pRasterizerState:0x00000226E90D7020) 000440 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000440 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000440 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000440 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E416F7C80 resource=0x0000022E41113A38 hash=93f98488 000440 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000440 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000440 IASetIndexBuffer(pIndexBuffer:0x0000022D82B5A778, Format:57, Offset:0) hash=4c16d4b8 000440 DrawIndexed(IndexCount:429, StartIndexLocation:0, BaseVertexLocation:0) 000440 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000441 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000441 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000441 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000441 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DD3B9EB78 hash=f846330e 000441 IASetPrimitiveTopology(Topology:4) 000441 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000441 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000441 RSSetState(pRasterizerState:0x00000226E90D7020) 000441 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000441 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000441 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000441 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82560680 resource=0x0000022DACC56A78 hash=560bd506 000441 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000441 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000441 IASetIndexBuffer(pIndexBuffer:0x0000022DD3B9AF38, Format:57, Offset:0) hash=8e84bc12 000441 DrawIndexed(IndexCount:7731, StartIndexLocation:0, BaseVertexLocation:0) 000441 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000442 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000442 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000442 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000442 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DD3BCCD38 hash=c384310c 000442 IASetPrimitiveTopology(Topology:4) 000442 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000442 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000442 RSSetState(pRasterizerState:0x00000226E90D7020) 000442 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000442 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000442 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000442 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82563900 resource=0x0000022DACAB55F8 hash=3b01e71b 000442 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000442 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000442 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BCBAB8, Format:57, Offset:0) hash=2aaa6cea 000442 DrawIndexed(IndexCount:1716, StartIndexLocation:0, BaseVertexLocation:0) 000442 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000443 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000443 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000443 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000443 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DD3C86E78 hash=5c03bf7f 000443 IASetPrimitiveTopology(Topology:4) 000443 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000443 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000443 RSSetState(pRasterizerState:0x00000226E90D7020) 000443 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000443 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000443 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000443 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82560680 resource=0x0000022DACC56A78 hash=560bd506 000443 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000443 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000443 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C83238, Format:57, Offset:0) hash=c590a718 000443 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 000443 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000444 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000444 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000444 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000444 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DD3BBFDB8 hash=f65f91e6 000444 IASetPrimitiveTopology(Topology:4) 000444 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000444 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000444 RSSetState(pRasterizerState:0x00000226E90D7020) 000444 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000444 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000444 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000444 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D825635C0 resource=0x0000022DACAB6878 hash=6732dd3a 000444 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000444 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000444 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BC27B8, Format:57, Offset:0) hash=fb0ce7c4 000444 DrawIndexed(IndexCount:13944, StartIndexLocation:0, BaseVertexLocation:0) 000444 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000445 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000445 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000445 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000445 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DD3BC41F8 hash=e264e2bc 000445 IASetPrimitiveTopology(Topology:4) 000445 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000445 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000445 RSSetState(pRasterizerState:0x00000226E90D7020) 000445 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000445 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000445 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000445 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82543300 resource=0x0000022E39871BB8 hash=a62dd609 000445 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000445 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000445 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BC3CB8, Format:57, Offset:0) hash=d2468820 000445 DrawIndexed(IndexCount:3696, StartIndexLocation:0, BaseVertexLocation:0) 000445 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000446 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000446 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000446 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000446 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DD3BC49F8 hash=93c99462 000446 IASetPrimitiveTopology(Topology:4) 000446 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000446 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000446 RSSetState(pRasterizerState:0x00000226E90D7020) 000446 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000446 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000446 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000446 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82546740 resource=0x0000022E3986E1F8 hash=ae0c33a8 000446 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000446 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000446 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BC5478, Format:57, Offset:0) hash=6c72dd68 000446 DrawIndexed(IndexCount:2034, StartIndexLocation:0, BaseVertexLocation:0) 000446 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000447 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000447 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000447 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000447 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DD3BCFC78 hash=a22d609c 000447 IASetPrimitiveTopology(Topology:4) 000447 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000447 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000447 RSSetState(pRasterizerState:0x00000226E90D7020) 000447 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000447 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000447 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000447 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82560300 resource=0x0000022DACAB11B8 hash=0b97a863 000447 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000447 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000447 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BCF478, Format:57, Offset:0) hash=28d0ed81 000447 DrawIndexed(IndexCount:11457, StartIndexLocation:0, BaseVertexLocation:0) 000447 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000448 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000448 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000448 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000448 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DD3C86938 hash=4a6a04dc 000448 IASetPrimitiveTopology(Topology:4) 000448 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000448 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000448 RSSetState(pRasterizerState:0x00000226E90D7020) 000448 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000448 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000448 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000448 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82560140 resource=0x0000022DACAB40F8 hash=38741b34 000448 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000448 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000448 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C85C38, Format:57, Offset:0) hash=a3359531 000448 DrawIndexed(IndexCount:7977, StartIndexLocation:0, BaseVertexLocation:0) 000448 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000449 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000449 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000449 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000449 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DD39A10F8 hash=329c325a 000449 IASetPrimitiveTopology(Topology:4) 000449 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000449 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000449 RSSetState(pRasterizerState:0x00000226E90D7020) 000449 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000449 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000449 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000449 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D8255F900 resource=0x0000022DACAAD2B8 hash=8b140b75 000449 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000449 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000449 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A4038, Format:57, Offset:0) hash=e262e02a 000449 DrawIndexed(IndexCount:306, StartIndexLocation:0, BaseVertexLocation:0) 000449 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000450 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000450 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000450 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000450 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DD39A1B78 hash=3e783ea0 000450 IASetPrimitiveTopology(Topology:4) 000450 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000450 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000450 RSSetState(pRasterizerState:0x00000226E90D7020) 000450 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000450 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000450 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000450 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000450 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000450 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A0678, Format:57, Offset:0) hash=12a9a87c 000450 DrawIndexed(IndexCount:6069, StartIndexLocation:0, BaseVertexLocation:0) 000450 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000451 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000451 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000451 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000451 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DD39A8EF8 hash=564efe3e 000451 IASetPrimitiveTopology(Topology:4) 000451 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000451 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000451 RSSetState(pRasterizerState:0x00000226E90D7020) 000451 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000451 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000451 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000451 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D825459C0 resource=0x0000022E398706B8 hash=bdd348cd 000451 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000451 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000451 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A8738, Format:57, Offset:0) hash=a2dbb11f 000451 DrawIndexed(IndexCount:12501, StartIndexLocation:0, BaseVertexLocation:0) 000451 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000452 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000452 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000452 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000452 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DD3CA88B8 hash=45d75503 000452 IASetPrimitiveTopology(Topology:4) 000452 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000452 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000452 RSSetState(pRasterizerState:0x00000226E90D7020) 000452 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000452 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000452 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000452 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82563FC0 resource=0x0000022DAC861578 hash=117f0f3b 000452 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000452 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000452 IASetIndexBuffer(pIndexBuffer:0x0000022DD3CA70F8, Format:57, Offset:0) hash=4c3c0880 000452 DrawIndexed(IndexCount:3600, StartIndexLocation:0, BaseVertexLocation:0) 000452 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000453 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000453 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000453 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000453 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DD3C984B8 hash=45df56bc 000453 IASetPrimitiveTopology(Topology:4) 000453 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000453 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000453 RSSetState(pRasterizerState:0x00000226E90D7020) 000453 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000453 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000453 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000453 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D8255F740 resource=0x0000022DACAA71B8 hash=e9ffd6da 000453 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000453 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000453 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C96FB8, Format:57, Offset:0) hash=0f1946ee 000453 DrawIndexed(IndexCount:6069, StartIndexLocation:0, BaseVertexLocation:0) 000453 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000454 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000454 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000454 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000454 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DD3C989F8 hash=44991032 000454 IASetPrimitiveTopology(Topology:4) 000454 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000454 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000454 RSSetState(pRasterizerState:0x00000226E90D7020) 000454 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000454 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000454 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000454 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000454 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000454 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C962B8, Format:57, Offset:0) hash=44ef378e 000454 DrawIndexed(IndexCount:306, StartIndexLocation:0, BaseVertexLocation:0) 000454 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000455 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000455 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000455 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000455 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DE90A6838 hash=1dcd5c5e 000455 IASetPrimitiveTopology(Topology:4) 000455 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000455 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000455 RSSetState(pRasterizerState:0x00000226E90D7020) 000455 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000455 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000455 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000455 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D825459C0 resource=0x0000022E398706B8 hash=bdd348cd 000455 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000455 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000455 IASetIndexBuffer(pIndexBuffer:0x0000022DE90A9CB8, Format:57, Offset:0) hash=5a0a8dbc 000455 DrawIndexed(IndexCount:2400, StartIndexLocation:0, BaseVertexLocation:0) 000455 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000456 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000456 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000456 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000456 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DD3E27F38 hash=04be5a90 000456 IASetPrimitiveTopology(Topology:4) 000456 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000456 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000456 RSSetState(pRasterizerState:0x00000226E90D7020) 000456 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000456 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000456 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000456 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82543140 resource=0x0000022E3986FEB8 hash=4f9e4357 000456 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000456 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000456 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E28C38, Format:57, Offset:0) hash=44809cdf 000456 DrawIndexed(IndexCount:1374, StartIndexLocation:0, BaseVertexLocation:0) 000456 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000457 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000457 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000457 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000457 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DD3DCCCF8 hash=203fbbc2 000457 IASetPrimitiveTopology(Topology:4) 000457 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000457 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000457 RSSetState(pRasterizerState:0x00000226E90D7020) 000457 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000457 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000457 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000457 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82545D40 resource=0x0000022E398730B8 hash=0fcc7b94 000457 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000457 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000457 IASetIndexBuffer(pIndexBuffer:0x0000022DD3DC9DB8, Format:57, Offset:0) hash=d8af8347 000457 DrawIndexed(IndexCount:168, StartIndexLocation:0, BaseVertexLocation:0) 000457 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000458 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000458 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000458 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000458 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DD3DBDB78 hash=af86d750 000458 IASetPrimitiveTopology(Topology:4) 000458 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000458 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000458 RSSetState(pRasterizerState:0x00000226E90D7020) 000458 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000458 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000458 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000458 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D825604C0 resource=0x0000022DACA9DBF8 hash=fe057286 000458 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000458 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000458 IASetIndexBuffer(pIndexBuffer:0x0000022DD3DBBBF8, Format:57, Offset:0) hash=fce87115 000458 DrawIndexed(IndexCount:12543, StartIndexLocation:0, BaseVertexLocation:0) 000458 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000459 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000459 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000459 IASetInputLayout(pInputLayout:0x0000022E40C628E0) 000459 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022DD3DCB7F8 hash=4cd06fea 000459 IASetPrimitiveTopology(Topology:4) 000459 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F6135FC0, SampleMask:4294967295) 000459 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000459 RSSetState(pRasterizerState:0x00000226E90D7020) 000459 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134DF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000459 VSSetShader(pVertexShader:0x00000226B1D54DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000459 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134F10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000459 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82562F00 resource=0x0000022DACA975B8 hash=e9264189 000459 PSSetShader(pPixelShader:0x00000226B1D51890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e27a5c3a97e707e1 000459 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000459 IASetIndexBuffer(pIndexBuffer:0x0000022DD3DC80F8, Format:57, Offset:0) hash=c4cb1c1a 000459 DrawIndexed(IndexCount:3357, StartIndexLocation:0, BaseVertexLocation:0) 000459 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000460 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C5F0) hash=9c475ae5 000460 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000460 IASetInputLayout(pInputLayout:0x0000022E40C62320) 000460 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C530, pStrides:0x0000002E1237C510, pOffsets:0x0000002E1237C4F0) 0: resource=0x0000022E401EB5F8 hash=1d67a480 000460 IASetPrimitiveTopology(Topology:4) 000460 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D75480198, SampleMask:4294967295) 000460 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:8) 000460 RSSetState(pRasterizerState:0x00000226E90D7020) 000460 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D7547EE58) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000460 VSSetShader(pVertexShader:0x0000022CFB931150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000460 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D7547EF78) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000460 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D8257F180 resource=0x0000022E401EF238 hash=f6525932 1: view=0x0000022EBB8D4840 resource=0x0000022ED44188B8 hash=486fbf0a 000460 PSSetShader(pPixelShader:0x0000022CFB932CD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d68f7f9c52379117 000460 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000460 IASetIndexBuffer(pIndexBuffer:0x0000022E401EE538, Format:57, Offset:0) hash=a9ddb6e8 000460 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0) 000460 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C160) 000461 VSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000461 HSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000461 DSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000461 GSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000461 PSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000461 CSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000461 UpdateSubresource(pDstResource:0x0000022C93852478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000002E1237C1B0, SrcRowPitch:0, SrcDepthPitch:0) hash=6e9e7c50 000461 VSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237BB50) 10: resource=0x0000022C93852478 hash=6e9e7c50 000461 HSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237BB50) 10: resource=0x0000022C93852478 hash=6e9e7c50 000461 DSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237BB50) 10: resource=0x0000022C93852478 hash=6e9e7c50 000461 GSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237BB50) 10: resource=0x0000022C93852478 hash=6e9e7c50 000461 PSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237BB50) 10: resource=0x0000022C93852478 hash=6e9e7c50 000461 CSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237BB50) 10: resource=0x0000022C93852478 hash=6e9e7c50 000461 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 000461 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000461 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237BF30, pUAVInitialCounts:0x0000002E1237BF08) 0: view=0x000002273AE57910 resource=0x0000022C9382DAF8 hash=42a6b3b9 000461 CSSetShader(pComputeShader:0x0000022C883A3E90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=041ad95752ff9c1b 000461 Dispatch(ThreadGroupCountX:4, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000462 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000462 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237BF30, pUAVInitialCounts:0x0000002E1237BF08) 0: view=0x000002273AE5A710 resource=0x0000022C93827738 hash=fb719e79 000462 CSSetShader(pComputeShader:0x0000022C883A3E90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=041ad95752ff9c1b 000462 Dispatch(ThreadGroupCountX:634, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000463 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000463 UpdateSubresource(pDstResource:0x0000022E412DA478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000002E1237AA10, SrcRowPitch:0, SrcDepthPitch:0) hash=ff20a6d8 000463 VSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237A610) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000463 HSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237A610) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000463 DSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237A610) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000463 GSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237A610) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000463 PSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237A610) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000463 CSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237A610) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000463 UpdateSubresource(pDstResource:0x0000022E3986B2B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409BB010, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000463 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409C1700) 0: resource=0x0000022E3986B2B8 hash=5131c20c 000463 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x0000002E1237ADB0, pUAVInitialCounts:0x0000002E1237AD88) 0: view=0x000002273AE57910 resource=0x0000022C9382DAF8 hash=42a6b3b9 1: view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000463 CSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E4170EA80 resource=0x0000022E69AA1A78 hash=79556777 000463 CSSetShader(pComputeShader:0x0000022E40C72250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6f9f7aff59e0695 000463 Dispatch(ThreadGroupCountX:91, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000464 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000464 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000464 UpdateSubresource(pDstResource:0x0000022E3986B2B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409BB010, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000464 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409C1700) 0: resource=0x0000022E3986B2B8 hash=5131c20c 000464 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x0000002E1237ADB0, pUAVInitialCounts:0x0000002E1237AD88) 0: view=0x000002273AE57910 resource=0x0000022C9382DAF8 hash=42a6b3b9 1: view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000464 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E4170EC40 resource=0x0000022E69AA0D78 hash=7257ae12 000464 CSSetShader(pComputeShader:0x0000022E40C72250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6f9f7aff59e0695 000464 Dispatch(ThreadGroupCountX:8, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000465 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000465 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000465 UpdateSubresource(pDstResource:0x0000022E3986B2B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409BB010, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000465 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409C1700) 0: resource=0x0000022E3986B2B8 hash=5131c20c 000465 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x0000002E1237ADB0, pUAVInitialCounts:0x0000002E1237AD88) 0: view=0x000002273AE57910 resource=0x0000022C9382DAF8 hash=42a6b3b9 1: view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000465 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E41713D40 resource=0x0000022E69AA12B8 hash=efce1027 000465 CSSetShader(pComputeShader:0x0000022E40C72250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6f9f7aff59e0695 000465 Dispatch(ThreadGroupCountX:8, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000466 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000466 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000466 UpdateSubresource(pDstResource:0x0000022E3986B2B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409BB010, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000466 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409C1700) 0: resource=0x0000022E3986B2B8 hash=5131c20c 000466 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x0000002E1237ADB0, pUAVInitialCounts:0x0000002E1237AD88) 0: view=0x000002273AE57910 resource=0x0000022C9382DAF8 hash=42a6b3b9 1: view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000466 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E416D8580 resource=0x0000022E398685F8 hash=9275e85a 000466 CSSetShader(pComputeShader:0x0000022E40C72250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6f9f7aff59e0695 000466 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000467 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000467 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000467 UpdateSubresource(pDstResource:0x0000022E3986B2B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409BB010, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000467 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, 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ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000468 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000468 UpdateSubresource(pDstResource:0x0000022E3986B2B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409BB010, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000468 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409C1700) 0: resource=0x0000022E3986B2B8 hash=5131c20c 000468 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x0000002E1237ADB0, pUAVInitialCounts:0x0000002E1237AD88) 0: view=0x000002273AE57910 resource=0x0000022C9382DAF8 hash=42a6b3b9 1: view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000468 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 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ppUnorderedAccessViews:0x0000002E1237ADB0, pUAVInitialCounts:0x0000002E1237AD88) 0: view=0x000002273AE57910 resource=0x0000022C9382DAF8 hash=42a6b3b9 1: view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000469 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E4170F800 resource=0x0000022E69AA1FB8 hash=c1cad0a0 000469 CSSetShader(pComputeShader:0x0000022E40C72250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6f9f7aff59e0695 000469 Dispatch(ThreadGroupCountX:6, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000470 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000470 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000470 UpdateSubresource(pDstResource:0x0000022E3986B2B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409BB010, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000470 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409C1700) 0: resource=0x0000022E3986B2B8 hash=5131c20c 000470 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x0000002E1237ADB0, pUAVInitialCounts:0x0000002E1237AD88) 0: view=0x000002273AE57910 resource=0x0000022C9382DAF8 hash=42a6b3b9 1: view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000470 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E41713180 resource=0x0000022E69AA2A38 hash=6ff32a2e 000470 CSSetShader(pComputeShader:0x0000022E40C72250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6f9f7aff59e0695 000470 Dispatch(ThreadGroupCountX:136, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000471 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000471 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000471 UpdateSubresource(pDstResource:0x0000022E3986B2B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409BB010, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000471 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409C1700) 0: resource=0x0000022E3986B2B8 hash=5131c20c 000471 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x0000002E1237ADB0, pUAVInitialCounts:0x0000002E1237AD88) 0: view=0x000002273AE57910 resource=0x0000022C9382DAF8 hash=42a6b3b9 1: view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000471 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E4170D640 resource=0x0000022E69AA24F8 hash=9753b294 000471 CSSetShader(pComputeShader:0x0000022E40C72250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6f9f7aff59e0695 000471 Dispatch(ThreadGroupCountX:22, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000472 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000472 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000472 UpdateSubresource(pDstResource:0x0000022E3986B2B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409BB010, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000472 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409C1700) 0: resource=0x0000022E3986B2B8 hash=5131c20c 000472 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x0000002E1237ADB0, pUAVInitialCounts:0x0000002E1237AD88) 0: view=0x000002273AE57910 resource=0x0000022C9382DAF8 hash=42a6b3b9 1: view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000472 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E416D7EC0 resource=0x0000022E39868DF8 hash=7768762d 000472 CSSetShader(pComputeShader:0x0000022E40C72250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6f9f7aff59e0695 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CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E41714900 resource=0x0000022ED44213B8 hash=27fad9b6 000473 CSSetShader(pComputeShader:0x0000022E40C72250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6f9f7aff59e0695 000473 Dispatch(ThreadGroupCountX:47, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000474 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000474 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000474 UpdateSubresource(pDstResource:0x0000022E3986B2B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409BB010, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000474 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409C1700) 0: resource=0x0000022E3986B2B8 hash=5131c20c 000474 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x0000002E1237ADB0, pUAVInitialCounts:0x0000002E1237AD88) 0: view=0x000002273AE57910 resource=0x0000022C9382DAF8 hash=42a6b3b9 1: view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000474 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E416DAE00 resource=0x0000022ED4422DF8 hash=b402bb20 000474 CSSetShader(pComputeShader:0x0000022E40C72250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6f9f7aff59e0695 000474 Dispatch(ThreadGroupCountX:163, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000475 CSSetUnorderedAccessViews(StartSlot:0, 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hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E416DD4C0 resource=0x0000022736CD68F8 hash=8f011454 000475 CSSetShader(pComputeShader:0x0000022E40C72250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6f9f7aff59e0695 000475 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000476 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000476 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000476 UpdateSubresource(pDstResource:0x0000022E3986B2B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409BB010, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000476 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409C1700) 0: resource=0x0000022E3986B2B8 hash=5131c20c 000476 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, 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ppShaderResourceViews:0x0000022683F00528) 000477 UpdateSubresource(pDstResource:0x0000022E3986B2B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409BB010, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000477 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409C1700) 0: resource=0x0000022E3986B2B8 hash=5131c20c 000477 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x0000002E1237ADB0, pUAVInitialCounts:0x0000002E1237AD88) 0: view=0x000002273AE57910 resource=0x0000022C9382DAF8 hash=42a6b3b9 1: view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000477 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E416DAC40 resource=0x0000022ED4422378 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view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000485 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E416E87C0 resource=0x0000022E410D7C78 hash=a5d242cd 000485 CSSetShader(pComputeShader:0x0000022E40C72250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6f9f7aff59e0695 000485 Dispatch(ThreadGroupCountX:19, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000486 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000486 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000486 UpdateSubresource(pDstResource:0x0000022E3986BA78, DstSubresource:0, pDstBox:0x0000000000000000, 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view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000492 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022C931D8F00 resource=0x0000022E3987A978 hash=46f9232a 000492 CSSetShader(pComputeShader:0x0000022E40C72250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6f9f7aff59e0695 000492 Dispatch(ThreadGroupCountX:4, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000493 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000493 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000493 UpdateSubresource(pDstResource:0x0000022E3986B2B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409BB010, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000493 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409C1700) 0: resource=0x0000022E3986B2B8 hash=5131c20c 000493 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x0000002E1237ADB0, pUAVInitialCounts:0x0000002E1237AD88) 0: view=0x000002273AE57910 resource=0x0000022C9382DAF8 hash=42a6b3b9 1: view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000493 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x00000226C11A8540 resource=0x0000022E3987B678 hash=00a7e4b8 000493 CSSetShader(pComputeShader:0x0000022E40C72250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6f9f7aff59e0695 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CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E41005F00 resource=0x0000022E3987D0B8 hash=fa2435d9 000494 CSSetShader(pComputeShader:0x0000022E40C72250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6f9f7aff59e0695 000494 Dispatch(ThreadGroupCountX:9, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000495 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000495 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000495 UpdateSubresource(pDstResource:0x0000022E3986B2B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409BB010, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000495 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, 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ppUnorderedAccessViews:0x0000002E1237ADB0, pUAVInitialCounts:0x0000002E1237AD88) 0: view=0x000002273AE57910 resource=0x0000022C9382DAF8 hash=42a6b3b9 1: view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000497 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E410045C0 resource=0x0000022E39878C78 hash=b50c659a 000497 CSSetShader(pComputeShader:0x0000022E40C72250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6f9f7aff59e0695 000497 Dispatch(ThreadGroupCountX:23, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000498 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000498 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000498 UpdateSubresource(pDstResource:0x0000022E3986B2B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409BB010, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000498 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409C1700) 0: resource=0x0000022E3986B2B8 hash=5131c20c 000498 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x0000002E1237ADB0, pUAVInitialCounts:0x0000002E1237AD88) 0: view=0x000002273AE57910 resource=0x0000022C9382DAF8 hash=42a6b3b9 1: view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000498 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E41003300 resource=0x0000022E39875D38 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view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000499 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E41004740 resource=0x0000022E3987B138 hash=8151d45c 000499 CSSetShader(pComputeShader:0x0000022E40C72250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6f9f7aff59e0695 000499 Dispatch(ThreadGroupCountX:29, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000500 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000500 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000500 UpdateSubresource(pDstResource:0x0000022E3986B2B8, DstSubresource:0, pDstBox:0x0000000000000000, 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CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E4102D100 resource=0x0000022E69C29C78 hash=f378251b 000501 CSSetShader(pComputeShader:0x0000022E40C72AD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=29da2df2402bc27c 000501 Dispatch(ThreadGroupCountX:40, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000502 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000502 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000502 UpdateSubresource(pDstResource:0x0000022E39870938, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E4083FE20, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000502 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, 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view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000506 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E41004AC0 resource=0x0000022E3987BBB8 hash=6687a4b6 000506 CSSetShader(pComputeShader:0x0000022E40C741D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a2b97c3e6e83efe2 000506 Dispatch(ThreadGroupCountX:43, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000507 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000507 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000507 UpdateSubresource(pDstResource:0x0000022E3986AAB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E407E6DB0, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000507 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E407ED4A0) 0: resource=0x0000022E3986AAB8 hash=5131c20c 000507 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x0000002E1237ADB0, pUAVInitialCounts:0x0000002E1237AD88) 0: view=0x000002273AE57910 resource=0x0000022C9382DAF8 hash=42a6b3b9 1: view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000507 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E41710AC0 resource=0x0000022E69AAE1F8 hash=ccb787c9 000507 CSSetShader(pComputeShader:0x0000022E40C741D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a2b97c3e6e83efe2 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CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E4170E740 resource=0x0000022E69AB35F8 hash=e590fddc 000508 CSSetShader(pComputeShader:0x0000022E40C741D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a2b97c3e6e83efe2 000508 Dispatch(ThreadGroupCountX:51, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000509 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000509 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000509 UpdateSubresource(pDstResource:0x0000022E3986AAB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E407E6DB0, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000509 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, 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hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E416F5740 resource=0x0000022E41110838 hash=d6d629fc 000510 CSSetShader(pComputeShader:0x0000022E40C741D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a2b97c3e6e83efe2 000510 Dispatch(ThreadGroupCountX:20, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000511 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000511 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000511 UpdateSubresource(pDstResource:0x0000022E3986AAB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E407E6DB0, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000511 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E407ED4A0) 0: resource=0x0000022E3986AAB8 hash=5131c20c 000511 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x0000002E1237ADB0, pUAVInitialCounts:0x0000002E1237AD88) 0: view=0x000002273AE57910 resource=0x0000022C9382DAF8 hash=42a6b3b9 1: view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000511 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E41004400 resource=0x0000022E3987FAB8 hash=d6d629fc 000511 CSSetShader(pComputeShader:0x0000022E40C741D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a2b97c3e6e83efe2 000511 Dispatch(ThreadGroupCountX:20, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000512 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000512 CSSetShaderResources(StartSlot:0, NumViews:3, 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view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000513 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E4170EFC0 resource=0x0000022E69AB2638 hash=754926bf 000513 CSSetShader(pComputeShader:0x0000022E40C741D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a2b97c3e6e83efe2 000513 Dispatch(ThreadGroupCountX:43, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000514 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000514 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000514 UpdateSubresource(pDstResource:0x0000022E3986AAB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E407E6DB0, SrcRowPitch:96, SrcDepthPitch:96) hash=5131c20c 000514 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E407ED4A0) 0: resource=0x0000022E3986AAB8 hash=5131c20c 000514 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x0000002E1237ADB0, pUAVInitialCounts:0x0000002E1237AD88) 0: view=0x000002273AE57910 resource=0x0000022C9382DAF8 hash=42a6b3b9 1: view=0x000002273AE59210 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x000002273AE5B6D0 resource=0x0000022C93826CB8 hash=20d9b607 000514 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931C9F40 resource=0x0000022C95D3C6B8 hash=15a96dd9 1: view=0x0000022C931CA440 resource=0x0000022C95D3B438 hash=da04f9b2 2: view=0x0000022E4170F300 resource=0x0000022E69AB3DF8 hash=6687a4b6 000514 CSSetShader(pComputeShader:0x0000022E40C741D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a2b97c3e6e83efe2 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CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000553 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000553 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000553 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000553 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000553 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000553 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000553 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237BDC0, pDepthStencilView:0x0000000000000000) 0: view=0x00000226E7F2BA38 resource=0x00000226A5602EF8 hash=a19e7499 000553 RSSetViewports(NumViewports:1, pViewports:0x00000226E5747AA0) 000553 UpdateSubresource(pDstResource:0x0000022E412DA478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000002E1237A110, SrcRowPitch:0, SrcDepthPitch:0) hash=ff20a6d8 000553 VSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E12379D10) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000553 HSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E12379D10) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000553 DSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E12379D10) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000553 GSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E12379D10) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000553 PSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E12379D10) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000553 CSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E12379D10) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000553 IASetInputLayout(pInputLayout:0x0000022E40C62C20) 000553 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237A150, pStrides:0x0000002E1237A130, pOffsets:0x0000002E1237A110) 0: resource=0x0000022E69C41BB8 hash=7c1841a7 000553 IASetPrimitiveTopology(Topology:4) 000553 OMSetBlendState(pBlendState:0x0000022C7D3AD760, BlendFactor:0x0000022E497CECA8, SampleMask:4294967295) 000553 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000553 RSSetState(pRasterizerState:0x00000226E90D94E0) 000553 UpdateSubresource(pDstResource:0x0000022E398688B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E497BF790, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000553 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE218) 0: resource=0x0000022E398688B8 hash=aff34848 000553 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41034740 resource=0x0000022E69C33738 hash=7c601dbf 1: view=0x0000022E4100B340 resource=0x0000022E412E73B8 hash=d5c40a56 2: view=0x0000022E41030A80 resource=0x0000022E69C37B78 hash=b69f7067 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000553 VSSetShader(pVertexShader:0x0000022E405A43D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=92fa3250e8e1e596 000553 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE2A8) 0: resource=0x0000022E398688B8 hash=aff34848 000553 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C83706000 resource=0x0000022C93853BF8 hash=d3b03eec 000553 PSSetShader(pPixelShader:0x0000022E405A3590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e240962428fd7429 000553 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000553 IASetIndexBuffer(pIndexBuffer:0x0000022E69C3F438, Format:42, Offset:0) hash=02d2c9e7 000553 DrawIndexed(IndexCount:65871, StartIndexLocation:0, BaseVertexLocation:0) 000553 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E12379D80) 000554 IASetInputLayout(pInputLayout:0x0000022E3971A960) 000554 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237A150, pStrides:0x0000002E1237A130, pOffsets:0x0000002E1237A110) 0: resource=0x0000022E69C3DF38 hash=1cac49e4 000554 IASetPrimitiveTopology(Topology:4) 000554 OMSetBlendState(pBlendState:0x0000022C7D3AD760, BlendFactor:0x0000022E40D131E8, SampleMask:4294967295) 000554 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000554 RSSetState(pRasterizerState:0x00000226E90D94E0) 000554 UpdateSubresource(pDstResource:0x0000022E398639F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40D03CD0, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000554 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40D12758) 0: resource=0x0000022E398639F8 hash=aff34848 000554 VSSetShader(pVertexShader:0x0000022E405A4990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=92fa3250e8e1e596 000554 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40D127E8) 0: resource=0x0000022E398639F8 hash=aff34848 000554 PSSetShader(pPixelShader:0x0000022E405A8BD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=147eaca597a9d2b1 000554 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000554 IASetIndexBuffer(pIndexBuffer:0x0000022E69C42378, Format:42, Offset:0) hash=cee17bae 000554 DrawIndexed(IndexCount:4326, StartIndexLocation:0, BaseVertexLocation:0) 000554 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E12379D80) 000555 IASetInputLayout(pInputLayout:0x0000022E3971A960) 000555 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237A150, pStrides:0x0000002E1237A130, pOffsets:0x0000002E1237A110) 0: resource=0x0000022E69C3D238 hash=087ac85a 000555 IASetPrimitiveTopology(Topology:4) 000555 OMSetBlendState(pBlendState:0x0000022C7D3AD760, BlendFactor:0x0000022E40D131E8, SampleMask:4294967295) 000555 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000555 RSSetState(pRasterizerState:0x00000226E90D94E0) 000555 UpdateSubresource(pDstResource:0x0000022E398639F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40D03CD0, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000555 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40D12758) 0: resource=0x0000022E398639F8 hash=aff34848 000555 VSSetShader(pVertexShader:0x0000022E405A4990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=92fa3250e8e1e596 000555 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40D127E8) 0: resource=0x0000022E398639F8 hash=aff34848 000555 PSSetShader(pPixelShader:0x0000022E405A8BD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=147eaca597a9d2b1 000555 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000555 IASetIndexBuffer(pIndexBuffer:0x0000022E69C3FEB8, Format:42, Offset:0) hash=dc16e0b6 000555 DrawIndexed(IndexCount:810, StartIndexLocation:0, BaseVertexLocation:0) 000555 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E12379D80) 000556 IASetInputLayout(pInputLayout:0x0000022E40C62C20) 000556 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237A150, pStrides:0x0000002E1237A130, pOffsets:0x0000002E1237A110) 0: resource=0x0000022E6A55A538 hash=2f1d0c3d 000556 IASetPrimitiveTopology(Topology:4) 000556 OMSetBlendState(pBlendState:0x0000022C7D3AD760, BlendFactor:0x0000022E497CECA8, SampleMask:4294967295) 000556 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000556 RSSetState(pRasterizerState:0x00000226E90D94E0) 000556 UpdateSubresource(pDstResource:0x0000022E398688B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E497BF790, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000556 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE218) 0: resource=0x0000022E398688B8 hash=aff34848 000556 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103A400 resource=0x0000022E6A549978 hash=0cedf6e4 1: view=0x0000022E4103AC80 resource=0x0000022E6A54EFF8 hash=5b8e12d0 2: view=0x0000022E41039840 resource=0x0000022E6A551778 hash=bddf9a62 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000556 VSSetShader(pVertexShader:0x0000022E405A43D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=92fa3250e8e1e596 000556 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE2A8) 0: resource=0x0000022E398688B8 hash=aff34848 000556 PSSetShader(pPixelShader:0x0000022E405A3590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e240962428fd7429 000556 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000556 IASetIndexBuffer(pIndexBuffer:0x0000022E6A557DB8, Format:42, Offset:0) hash=97053f6f 000556 DrawIndexed(IndexCount:5379, StartIndexLocation:0, BaseVertexLocation:0) 000556 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E12379D80) 000557 IASetInputLayout(pInputLayout:0x0000022E40C62C20) 000557 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237A150, pStrides:0x0000002E1237A130, pOffsets:0x0000002E1237A110) 0: resource=0x0000022E6A569BF8 hash=9a501ce4 000557 IASetPrimitiveTopology(Topology:4) 000557 OMSetBlendState(pBlendState:0x0000022C7D3AD760, BlendFactor:0x0000022E497CECA8, SampleMask:4294967295) 000557 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000557 RSSetState(pRasterizerState:0x00000226E90D94E0) 000557 UpdateSubresource(pDstResource:0x0000022E398688B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E497BF790, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000557 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE218) 0: resource=0x0000022E398688B8 hash=aff34848 000557 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41038400 resource=0x0000022E6A561378 hash=d4f74f7e 1: view=0x0000022E4103AE00 resource=0x0000022E6A557878 hash=1a116a40 2: view=0x0000022E41038580 resource=0x0000022E6A561DF8 hash=84409c77 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000557 VSSetShader(pVertexShader:0x0000022E405A43D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=92fa3250e8e1e596 000557 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE2A8) 0: resource=0x0000022E398688B8 hash=aff34848 000557 PSSetShader(pPixelShader:0x0000022E405A3590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e240962428fd7429 000557 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000557 IASetIndexBuffer(pIndexBuffer:0x0000022E6A56D2F8, Format:42, Offset:0) hash=e0f22088 000557 DrawIndexed(IndexCount:249867, StartIndexLocation:0, BaseVertexLocation:0) 000557 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E12379D80) 000558 IASetInputLayout(pInputLayout:0x0000022E40C62C20) 000558 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237A150, pStrides:0x0000002E1237A130, pOffsets:0x0000002E1237A110) 0: resource=0x0000022E412E66B8 hash=9c11404d 000558 IASetPrimitiveTopology(Topology:4) 000558 OMSetBlendState(pBlendState:0x0000022C7D3AD760, BlendFactor:0x0000022E497CECA8, SampleMask:4294967295) 000558 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000558 RSSetState(pRasterizerState:0x00000226E90D94E0) 000558 UpdateSubresource(pDstResource:0x0000022E398688B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E497BF790, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000558 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE218) 0: resource=0x0000022E398688B8 hash=aff34848 000558 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4100B340 resource=0x0000022E412E73B8 hash=d5c40a56 1: view=0x0000022E4100BA00 resource=0x0000022E412E8DF8 hash=c6204c9a 2: view=0x0000022E41009A00 resource=0x0000022E412E5EB8 hash=b69f7067 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000558 VSSetShader(pVertexShader:0x0000022E405A43D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=92fa3250e8e1e596 000558 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE2A8) 0: resource=0x0000022E398688B8 hash=aff34848 000558 PSSetShader(pPixelShader:0x0000022E405A3590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e240962428fd7429 000558 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000558 IASetIndexBuffer(pIndexBuffer:0x0000022E412E5978, Format:42, Offset:0) hash=d3570829 000558 DrawIndexed(IndexCount:8649, StartIndexLocation:0, BaseVertexLocation:0) 000558 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E12379D80) 000559 IASetInputLayout(pInputLayout:0x0000022E40C62C20) 000559 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237A150, pStrides:0x0000002E1237A130, pOffsets:0x0000002E1237A110) 0: resource=0x0000022E6A54ED78 hash=b4578b20 000559 IASetPrimitiveTopology(Topology:4) 000559 OMSetBlendState(pBlendState:0x0000022C7D3AD760, BlendFactor:0x0000022E497CECA8, SampleMask:4294967295) 000559 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000559 RSSetState(pRasterizerState:0x00000226E90D94E0) 000559 UpdateSubresource(pDstResource:0x0000022E398688B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E497BF790, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000559 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE218) 0: resource=0x0000022E398688B8 hash=aff34848 000559 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103AC80 resource=0x0000022E6A54EFF8 hash=5b8e12d0 1: view=0x0000022E410394C0 resource=0x0000022E6A54A938 hash=42a3a49c 2: view=0x0000022E41036C40 resource=0x0000022E6A54FFB8 hash=26952679 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000559 VSSetShader(pVertexShader:0x0000022E405A43D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=92fa3250e8e1e596 000559 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE2A8) 0: resource=0x0000022E398688B8 hash=aff34848 000559 PSSetShader(pPixelShader:0x0000022E405A3590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e240962428fd7429 000559 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000559 IASetIndexBuffer(pIndexBuffer:0x0000022E6A54B0F8, Format:42, Offset:0) hash=4f418e5c 000559 DrawIndexed(IndexCount:2082, StartIndexLocation:0, BaseVertexLocation:0) 000559 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E12379D80) 000560 IASetInputLayout(pInputLayout:0x0000022E40C62C20) 000560 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237A150, pStrides:0x0000002E1237A130, pOffsets:0x0000002E1237A110) 0: resource=0x0000022E6A559AB8 hash=5e62f00d 000560 IASetPrimitiveTopology(Topology:4) 000560 OMSetBlendState(pBlendState:0x0000022C7D3AD760, BlendFactor:0x0000022E497CECA8, SampleMask:4294967295) 000560 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000560 RSSetState(pRasterizerState:0x00000226E90D94E0) 000560 UpdateSubresource(pDstResource:0x0000022E398688B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E497BF790, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000560 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE218) 0: resource=0x0000022E398688B8 hash=aff34848 000560 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103AE00 resource=0x0000022E6A557878 hash=1a116a40 1: view=0x0000022E410394C0 resource=0x0000022E6A54A938 hash=42a3a49c 2: view=0x0000022E4103A080 resource=0x0000022E6A5543F8 hash=b056db9c 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000560 VSSetShader(pVertexShader:0x0000022E405A43D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=92fa3250e8e1e596 000560 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE2A8) 0: resource=0x0000022E398688B8 hash=aff34848 000560 PSSetShader(pPixelShader:0x0000022E405A3590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e240962428fd7429 000560 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000560 IASetIndexBuffer(pIndexBuffer:0x0000022E6A558AF8, Format:42, Offset:0) hash=24504429 000560 DrawIndexed(IndexCount:24690, StartIndexLocation:0, BaseVertexLocation:0) 000560 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E12379D80) 000561 IASetInputLayout(pInputLayout:0x0000022E40C62C20) 000561 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237A150, pStrides:0x0000002E1237A130, pOffsets:0x0000002E1237A110) 0: resource=0x0000022E410ADF38 hash=16ad72b7 000561 IASetPrimitiveTopology(Topology:4) 000561 OMSetBlendState(pBlendState:0x0000022C7D3AD760, BlendFactor:0x0000022E497CECA8, SampleMask:4294967295) 000561 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000561 RSSetState(pRasterizerState:0x00000226E90D94E0) 000561 UpdateSubresource(pDstResource:0x0000022E398688B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E497BF790, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000561 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE218) 0: resource=0x0000022E398688B8 hash=aff34848 000561 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E416E2440 resource=0x0000022E410AF178 hash=01ee7348 1: view=0x0000022E4100B000 resource=0x0000022E412E2F78 hash=423bae8c 2: view=0x0000022E416DE780 resource=0x0000022E410AD1F8 hash=957e83af 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000561 VSSetShader(pVertexShader:0x0000022E405A43D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=92fa3250e8e1e596 000561 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE2A8) 0: resource=0x0000022E398688B8 hash=aff34848 000561 PSSetShader(pPixelShader:0x0000022E405A3590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e240962428fd7429 000561 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000561 IASetIndexBuffer(pIndexBuffer:0x0000022E410AF438, Format:42, Offset:0) hash=373de846 000561 DrawIndexed(IndexCount:4293, StartIndexLocation:0, BaseVertexLocation:0) 000561 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E12379D80) 000562 IASetInputLayout(pInputLayout:0x0000022E40C62C20) 000562 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237A150, pStrides:0x0000002E1237A130, pOffsets:0x0000002E1237A110) 0: resource=0x0000022E412E2278 hash=fc263dbc 000562 IASetPrimitiveTopology(Topology:4) 000562 OMSetBlendState(pBlendState:0x0000022C7D3AD760, BlendFactor:0x0000022E497CECA8, SampleMask:4294967295) 000562 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000562 RSSetState(pRasterizerState:0x00000226E90D94E0) 000562 UpdateSubresource(pDstResource:0x0000022E398688B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E497BF790, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000562 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE218) 0: resource=0x0000022E398688B8 hash=aff34848 000562 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4100BA00 resource=0x0000022E412E8DF8 hash=c6204c9a 1: view=0x0000022E4100B000 resource=0x0000022E412E2F78 hash=423bae8c 2: view=0x0000022E4100B1C0 resource=0x0000022E412E39F8 hash=b89ab911 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000562 VSSetShader(pVertexShader:0x0000022E405A43D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=92fa3250e8e1e596 000562 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE2A8) 0: resource=0x0000022E398688B8 hash=aff34848 000562 PSSetShader(pPixelShader:0x0000022E405A3590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e240962428fd7429 000562 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000562 IASetIndexBuffer(pIndexBuffer:0x0000022E412E6BF8, Format:42, Offset:0) hash=c8e3ab08 000562 DrawIndexed(IndexCount:9486, StartIndexLocation:0, BaseVertexLocation:0) 000562 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E12379D80) 000563 IASetInputLayout(pInputLayout:0x0000022E40C62C20) 000563 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237A150, pStrides:0x0000002E1237A130, pOffsets:0x0000002E1237A110) 0: resource=0x0000022E6A54BE38 hash=08d0e201 000563 IASetPrimitiveTopology(Topology:4) 000563 OMSetBlendState(pBlendState:0x0000022C7D3AD760, BlendFactor:0x0000022E497CECA8, SampleMask:4294967295) 000563 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000563 RSSetState(pRasterizerState:0x00000226E90D94E0) 000563 UpdateSubresource(pDstResource:0x0000022E398688B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E497BF790, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000563 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE218) 0: resource=0x0000022E398688B8 hash=aff34848 000563 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E410394C0 resource=0x0000022E6A54A938 hash=42a3a49c 1: view=0x0000022E4100B000 resource=0x0000022E412E2F78 hash=423bae8c 2: view=0x0000022E4103AAC0 resource=0x0000022E6A54B8F8 hash=49bea11f 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000563 VSSetShader(pVertexShader:0x0000022E405A43D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=92fa3250e8e1e596 000563 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE2A8) 0: resource=0x0000022E398688B8 hash=aff34848 000563 PSSetShader(pPixelShader:0x0000022E405A3590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e240962428fd7429 000563 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000563 IASetIndexBuffer(pIndexBuffer:0x0000022E6A54D078, Format:42, Offset:0) hash=67793b6d 000563 DrawIndexed(IndexCount:26505, StartIndexLocation:0, BaseVertexLocation:0) 000563 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E12379D80) 000564 IASetInputLayout(pInputLayout:0x0000022E3971A960) 000564 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237A150, pStrides:0x0000002E1237A130, pOffsets:0x0000002E1237A110) 0: resource=0x0000022E6A54BB78 hash=f4cf9884 000564 IASetPrimitiveTopology(Topology:4) 000564 OMSetBlendState(pBlendState:0x0000022C7D3AD760, BlendFactor:0x0000022E40D131E8, SampleMask:4294967295) 000564 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000564 RSSetState(pRasterizerState:0x00000226E90D94E0) 000564 UpdateSubresource(pDstResource:0x0000022E398639F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40D03CD0, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000564 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40D12758) 0: resource=0x0000022E398639F8 hash=aff34848 000564 VSSetShader(pVertexShader:0x0000022E405A4990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=92fa3250e8e1e596 000564 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40D127E8) 0: resource=0x0000022E398639F8 hash=aff34848 000564 PSSetShader(pPixelShader:0x0000022E405A8BD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=147eaca597a9d2b1 000564 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000564 IASetIndexBuffer(pIndexBuffer:0x0000022E6A54D5B8, Format:42, Offset:0) hash=0b1a9733 000564 DrawIndexed(IndexCount:321, StartIndexLocation:0, BaseVertexLocation:0) 000564 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E12379D80) 000565 IASetInputLayout(pInputLayout:0x0000022DF03470E0) 000565 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237A150, pStrides:0x0000002E1237A130, pOffsets:0x0000002E1237A110) 0: resource=0x0000022E410B0E78 hash=fdd92036 000565 IASetPrimitiveTopology(Topology:4) 000565 OMSetBlendState(pBlendState:0x0000022C7D3AD760, BlendFactor:0x0000022E40BD5388, SampleMask:4294967295) 000565 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000565 RSSetState(pRasterizerState:0x00000226E90D94E0) 000565 UpdateSubresource(pDstResource:0x0000022E39863C78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40BC5E70, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000565 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BD48F8) 0: resource=0x0000022E39863C78 hash=aff34848 000565 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E416E2440 resource=0x0000022E410AF178 hash=01ee7348 1: view=0x0000022E4100B000 resource=0x0000022E412E2F78 hash=423bae8c 2: view=0x0000022E416DE780 resource=0x0000022E410AD1F8 hash=957e83af 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000565 VSSetShader(pVertexShader:0x0000022E405A71D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=92fa3250e8e1e596 000565 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BD4988) 0: resource=0x0000022E39863C78 hash=aff34848 000565 PSSetShader(pPixelShader:0x0000022E405A74D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e240962428fd7429 000565 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000565 IASetIndexBuffer(pIndexBuffer:0x0000022E410ACF78, Format:42, Offset:0) hash=516ecfd7 000565 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 000565 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E12379D80) 000566 IASetInputLayout(pInputLayout:0x0000022E6A0FF3A0) 000566 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA00, pStrides:0x0000002E1237A9E0, pOffsets:0x0000002E1237A9C0) 0: resource=0x0000022C95D26EB8 hash=1c1554fd 000566 IASetPrimitiveTopology(Topology:4) 000566 OMSetBlendState(pBlendState:0x0000022C7D3AD760, BlendFactor:0x0000022C95D9DE48, SampleMask:4294967295) 000566 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000566 RSSetState(pRasterizerState:0x00000226E90D94E0) 000566 UpdateSubresource(pDstResource:0x0000022C95D0AB38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C95D948E0, SrcRowPitch:16, SrcDepthPitch:16) hash=c754447e 000566 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C95D9DD20) 0: resource=0x0000022C95D0AB38 hash=c754447e 000566 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 1: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 2: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 3: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000566 VSSetShader(pVertexShader:0x0000022C95DA6510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a8edec2a2c2799fa 000566 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C78A4C380 resource=0x0000022C95D1CEB8 hash=f275baee 1: view=0x0000022C931C2400 resource=0x0000022C95D25478 hash=5e7defa5 000566 PSSetShader(pPixelShader:0x0000022C95DA4290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ce3d2affbe5c9b41 000566 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000566 IASetIndexBuffer(pIndexBuffer:0x0000022C95D26978, Format:42, Offset:0) hash=44fc638a 000566 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:6816) hash=0cb9503a 000566 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A640) 000567 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000567 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 000567 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000567 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000567 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000567 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000567 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000567 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000567 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000567 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237BDC0, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000567 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000567 VSSetShaderResources(StartSlot:109, NumViews:1, ppShaderResourceViews:0x0000002E1237BED0) 109: view=0x00000226B6C00340 resource=0x00000226A5602EF8 hash=a19e7499 000567 HSSetShaderResources(StartSlot:109, NumViews:1, ppShaderResourceViews:0x0000002E1237BED0) 109: view=0x00000226B6C00340 resource=0x00000226A5602EF8 hash=a19e7499 000567 DSSetShaderResources(StartSlot:109, NumViews:1, ppShaderResourceViews:0x0000002E1237BED0) 109: view=0x00000226B6C00340 resource=0x00000226A5602EF8 hash=a19e7499 000567 GSSetShaderResources(StartSlot:109, NumViews:1, ppShaderResourceViews:0x0000002E1237BED0) 109: view=0x00000226B6C00340 resource=0x00000226A5602EF8 hash=a19e7499 000567 PSSetShaderResources(StartSlot:109, NumViews:1, ppShaderResourceViews:0x0000002E1237BED0) 109: view=0x00000226B6C00340 resource=0x00000226A5602EF8 hash=a19e7499 000567 CSSetShaderResources(StartSlot:109, NumViews:1, ppShaderResourceViews:0x0000002E1237BED0) 109: view=0x00000226B6C00340 resource=0x00000226A5602EF8 hash=a19e7499 000567 UpdateSubresource(pDstResource:0x0000022E412DA478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000002E1237AA10, SrcRowPitch:0, SrcDepthPitch:0) hash=ff20a6d8 000567 VSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237A610) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000567 HSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237A610) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000567 DSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237A610) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000567 GSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237A610) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000567 PSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237A610) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000567 CSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237A610) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000567 IASetInputLayout(pInputLayout:0x0000000000000000) 000567 IASetPrimitiveTopology(Topology:4) 000567 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000567 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000567 RSSetState(pRasterizerState:0x00000226E90D7020) 000567 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000567 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000567 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41034740 resource=0x0000022E69C33738 hash=7c601dbf 1: view=0x0000022E4100B340 resource=0x0000022E412E73B8 hash=d5c40a56 000567 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000567 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000567 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 1: view=0x0000022C8D949140 resource=0x0000022C783B1AB8 hash=0f412758 2: view=0x0000022C83706DC0 resource=0x0000022C95D30C38 hash=1810734d 000567 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000567 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000567 IASetIndexBuffer(pIndexBuffer:0x0000022E69C35978, Format:42, Offset:0) hash=188b5045 000567 DrawIndexed(IndexCount:84408, StartIndexLocation:0, BaseVertexLocation:0) 000567 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000568 IASetInputLayout(pInputLayout:0x0000022E496AD620) 000568 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C40E78 hash=e5b48a24 000568 IASetPrimitiveTopology(Topology:4) 000568 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40BC1100, SampleMask:4294967295) 000568 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000568 RSSetState(pRasterizerState:0x00000226E90D7020) 000568 UpdateSubresource(pDstResource:0x0000022E39865EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40BB3030, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000568 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0A88) 0: resource=0x0000022E39865EB8 hash=aff34848 000568 VSSetShaderResources(StartSlot:2, NumViews:2, ppShaderResourceViews:0x0000022683EFF138) 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 3: view=0x0000022E41030A80 resource=0x0000022E69C37B78 hash=b69f7067 000568 VSSetShader(pVertexShader:0x0000022E40C71C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18914d9aa0a1f494 000568 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0B18) 0: resource=0x0000022E39865EB8 hash=aff34848 000568 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4100B500 resource=0x0000022E412E1A78 hash=17918d86 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 000568 PSSetShader(pPixelShader:0x0000022E40C72510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000568 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000568 IASetIndexBuffer(pIndexBuffer:0x0000022E69C435F8, Format:42, Offset:0) hash=4c4a2e1c 000568 DrawIndexed(IndexCount:28029, StartIndexLocation:0, BaseVertexLocation:0) 000568 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000569 IASetInputLayout(pInputLayout:0x0000000000000000) 000569 IASetPrimitiveTopology(Topology:4) 000569 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000569 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000569 RSSetState(pRasterizerState:0x00000226E90D7020) 000569 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000569 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000569 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103A400 resource=0x0000022E6A549978 hash=0cedf6e4 1: view=0x0000022E4103AC80 resource=0x0000022E6A54EFF8 hash=5b8e12d0 000569 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000569 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000569 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 1: view=0x0000022C8D949140 resource=0x0000022C783B1AB8 hash=0f412758 2: view=0x0000022C83706DC0 resource=0x0000022C95D30C38 hash=1810734d 000569 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000569 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000569 IASetIndexBuffer(pIndexBuffer:0x0000022E6A5519F8, Format:42, Offset:0) hash=98e1edf0 000569 DrawIndexed(IndexCount:48327, StartIndexLocation:0, BaseVertexLocation:0) 000569 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000570 IASetInputLayout(pInputLayout:0x0000022E496AD620) 000570 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A5529B8 hash=39dd2682 000570 IASetPrimitiveTopology(Topology:4) 000570 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40BC1100, SampleMask:4294967295) 000570 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000570 RSSetState(pRasterizerState:0x00000226E90D7020) 000570 UpdateSubresource(pDstResource:0x0000022E39865EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40BB3030, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000570 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0A88) 0: resource=0x0000022E39865EB8 hash=aff34848 000570 VSSetShaderResources(StartSlot:2, NumViews:2, ppShaderResourceViews:0x0000022683EFF138) 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 3: view=0x0000022E41039840 resource=0x0000022E6A551778 hash=bddf9a62 000570 VSSetShader(pVertexShader:0x0000022E40C71C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18914d9aa0a1f494 000570 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0B18) 0: resource=0x0000022E39865EB8 hash=aff34848 000570 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4100B500 resource=0x0000022E412E1A78 hash=17918d86 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 000570 PSSetShader(pPixelShader:0x0000022E40C72510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000570 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000570 IASetIndexBuffer(pIndexBuffer:0x0000022E6A552C78, Format:42, Offset:0) hash=7abe7dd5 000570 DrawIndexed(IndexCount:20859, StartIndexLocation:0, BaseVertexLocation:0) 000570 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000571 IASetInputLayout(pInputLayout:0x0000000000000000) 000571 IASetPrimitiveTopology(Topology:4) 000571 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000571 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000571 RSSetState(pRasterizerState:0x00000226E90D7020) 000571 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000571 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000571 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41038240 resource=0x0000022E69C4D5F8 hash=5829edbd 1: view=0x0000022E4103D340 resource=0x0000022E69C403F8 hash=89c12711 000571 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000571 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000571 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 1: view=0x0000022C8D949140 resource=0x0000022C783B1AB8 hash=0f412758 2: view=0x0000022C83706DC0 resource=0x0000022C95D30C38 hash=1810734d 000571 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000571 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000571 IASetIndexBuffer(pIndexBuffer:0x0000022E69C4B138, Format:42, Offset:0) hash=ba21bc3b 000571 DrawIndexed(IndexCount:64923, StartIndexLocation:0, BaseVertexLocation:0) 000571 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000572 IASetInputLayout(pInputLayout:0x0000022E496AD620) 000572 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C4BE78 hash=8773428f 000572 IASetPrimitiveTopology(Topology:4) 000572 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40BC1100, SampleMask:4294967295) 000572 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000572 RSSetState(pRasterizerState:0x00000226E90D7020) 000572 UpdateSubresource(pDstResource:0x0000022E39865EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40BB3030, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000572 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0A88) 0: resource=0x0000022E39865EB8 hash=aff34848 000572 VSSetShaderResources(StartSlot:2, NumViews:2, ppShaderResourceViews:0x0000022683EFF138) 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 3: view=0x0000022E41038FC0 resource=0x0000022E69C4EDB8 hash=03945b38 000572 VSSetShader(pVertexShader:0x0000022E40C71C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18914d9aa0a1f494 000572 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0B18) 0: resource=0x0000022E39865EB8 hash=aff34848 000572 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4100B500 resource=0x0000022E412E1A78 hash=17918d86 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 000572 PSSetShader(pPixelShader:0x0000022E40C72510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000572 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000572 IASetIndexBuffer(pIndexBuffer:0x0000022E69C47CB8, Format:42, Offset:0) hash=cbd17a9b 000572 DrawIndexed(IndexCount:28539, StartIndexLocation:0, BaseVertexLocation:0) 000572 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000573 IASetInputLayout(pInputLayout:0x0000000000000000) 000573 IASetPrimitiveTopology(Topology:4) 000573 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000573 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000573 RSSetState(pRasterizerState:0x00000226E90D7020) 000573 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000573 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000573 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41038400 resource=0x0000022E6A561378 hash=d4f74f7e 1: view=0x0000022E4103AE00 resource=0x0000022E6A557878 hash=1a116a40 000573 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000573 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000573 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 1: view=0x0000022C8D949140 resource=0x0000022C783B1AB8 hash=0f412758 2: view=0x0000022C83706DC0 resource=0x0000022C95D30C38 hash=1810734d 000573 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000573 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000573 IASetIndexBuffer(pIndexBuffer:0x0000022E6A562078, Format:42, Offset:0) hash=0928022f 000573 DrawIndexed(IndexCount:145323, StartIndexLocation:0, BaseVertexLocation:0) 000573 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000574 IASetInputLayout(pInputLayout:0x0000022E496AD620) 000574 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A56C5F8 hash=f9adb88a 000574 IASetPrimitiveTopology(Topology:4) 000574 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40BC1100, SampleMask:4294967295) 000574 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000574 RSSetState(pRasterizerState:0x00000226E90D7020) 000574 UpdateSubresource(pDstResource:0x0000022E39865EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40BB3030, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000574 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0A88) 0: resource=0x0000022E39865EB8 hash=aff34848 000574 VSSetShaderResources(StartSlot:2, NumViews:2, ppShaderResourceViews:0x0000022683EFF138) 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 3: view=0x0000022E41038580 resource=0x0000022E6A561DF8 hash=84409c77 000574 VSSetShader(pVertexShader:0x0000022E40C71C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18914d9aa0a1f494 000574 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0B18) 0: resource=0x0000022E39865EB8 hash=aff34848 000574 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4100B500 resource=0x0000022E412E1A78 hash=17918d86 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 000574 PSSetShader(pPixelShader:0x0000022E40C72510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000574 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000574 IASetIndexBuffer(pIndexBuffer:0x0000022E6A569E78, Format:42, Offset:0) hash=cd14641f 000574 DrawIndexed(IndexCount:22290, StartIndexLocation:0, BaseVertexLocation:0) 000574 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000575 IASetInputLayout(pInputLayout:0x0000000000000000) 000575 IASetPrimitiveTopology(Topology:4) 000575 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000575 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000575 RSSetState(pRasterizerState:0x00000226E90D7020) 000575 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000575 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000575 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E416DE400 resource=0x0000022E410B0138 hash=0414dd13 1: view=0x0000022E416E1BC0 resource=0x0000022E6A5719F8 hash=93eb1977 000575 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000575 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000575 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 1: view=0x0000022C8D949140 resource=0x0000022C783B1AB8 hash=0f412758 2: view=0x0000022C83706DC0 resource=0x0000022C95D30C38 hash=1810734d 000575 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000575 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000575 IASetIndexBuffer(pIndexBuffer:0x0000022E410AFBF8, Format:42, Offset:0) hash=14bda631 000575 DrawIndexed(IndexCount:35898, StartIndexLocation:0, BaseVertexLocation:0) 000575 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000576 IASetInputLayout(pInputLayout:0x0000022E496AD620) 000576 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E410AC778 hash=36387654 000576 IASetPrimitiveTopology(Topology:4) 000576 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40BC1100, SampleMask:4294967295) 000576 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000576 RSSetState(pRasterizerState:0x00000226E90D7020) 000576 UpdateSubresource(pDstResource:0x0000022E39865EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40BB3030, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000576 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0A88) 0: resource=0x0000022E39865EB8 hash=aff34848 000576 VSSetShaderResources(StartSlot:2, NumViews:2, ppShaderResourceViews:0x0000022683EFF138) 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 3: view=0x0000022E416DEAC0 resource=0x0000022E410AFEB8 hash=46680cb9 000576 VSSetShader(pVertexShader:0x0000022E40C71C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18914d9aa0a1f494 000576 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0B18) 0: resource=0x0000022E39865EB8 hash=aff34848 000576 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4100B500 resource=0x0000022E412E1A78 hash=17918d86 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 000576 PSSetShader(pPixelShader:0x0000022E40C72510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000576 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000576 IASetIndexBuffer(pIndexBuffer:0x0000022E410AF6B8, Format:42, Offset:0) hash=ebad0069 000576 DrawIndexed(IndexCount:29178, StartIndexLocation:0, BaseVertexLocation:0) 000576 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000577 IASetInputLayout(pInputLayout:0x0000000000000000) 000577 IASetPrimitiveTopology(Topology:4) 000577 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000577 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000577 RSSetState(pRasterizerState:0x00000226E90D7020) 000577 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000577 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000577 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4100B340 resource=0x0000022E412E73B8 hash=d5c40a56 1: view=0x0000022E4100BA00 resource=0x0000022E412E8DF8 hash=c6204c9a 000577 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000577 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000577 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 1: view=0x0000022C8D949140 resource=0x0000022C783B1AB8 hash=0f412758 2: view=0x0000022C83706DC0 resource=0x0000022C95D30C38 hash=1810734d 000577 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000577 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000577 IASetIndexBuffer(pIndexBuffer:0x0000022E412E5438, Format:42, Offset:0) hash=d56d6352 000577 DrawIndexed(IndexCount:44169, StartIndexLocation:0, BaseVertexLocation:0) 000577 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000578 IASetInputLayout(pInputLayout:0x0000022E496AD620) 000578 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E412E88B8 hash=781e59b2 000578 IASetPrimitiveTopology(Topology:4) 000578 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40BC1100, SampleMask:4294967295) 000578 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000578 RSSetState(pRasterizerState:0x00000226E90D7020) 000578 UpdateSubresource(pDstResource:0x0000022E39865EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40BB3030, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000578 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0A88) 0: resource=0x0000022E39865EB8 hash=aff34848 000578 VSSetShaderResources(StartSlot:2, NumViews:2, ppShaderResourceViews:0x0000022683EFF138) 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 3: view=0x0000022E41009A00 resource=0x0000022E412E5EB8 hash=b69f7067 000578 VSSetShader(pVertexShader:0x0000022E40C71C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18914d9aa0a1f494 000578 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0B18) 0: resource=0x0000022E39865EB8 hash=aff34848 000578 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4100B500 resource=0x0000022E412E1A78 hash=17918d86 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 000578 PSSetShader(pPixelShader:0x0000022E40C72510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000578 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000578 IASetIndexBuffer(pIndexBuffer:0x0000022E412E7BB8, Format:42, Offset:0) hash=f58fa7de 000578 DrawIndexed(IndexCount:22590, StartIndexLocation:0, BaseVertexLocation:0) 000578 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000579 IASetInputLayout(pInputLayout:0x0000000000000000) 000579 IASetPrimitiveTopology(Topology:4) 000579 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000579 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000579 RSSetState(pRasterizerState:0x00000226E90D7020) 000579 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000579 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000579 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E416E1500 resource=0x0000022E410AB538 hash=5211853e 1: view=0x0000022E416E2440 resource=0x0000022E410AF178 hash=01ee7348 000579 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000579 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000579 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 1: view=0x0000022C8D949140 resource=0x0000022C783B1AB8 hash=0f412758 2: view=0x0000022C83706DC0 resource=0x0000022C95D30C38 hash=1810734d 000579 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000579 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000579 IASetIndexBuffer(pIndexBuffer:0x0000022E410B25F8, Format:42, Offset:0) hash=b1f0eaee 000579 DrawIndexed(IndexCount:37707, StartIndexLocation:0, BaseVertexLocation:0) 000579 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000580 IASetInputLayout(pInputLayout:0x0000022E496AD620) 000580 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E410ABCF8 hash=cfd4d241 000580 IASetPrimitiveTopology(Topology:4) 000580 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40BC1100, SampleMask:4294967295) 000580 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000580 RSSetState(pRasterizerState:0x00000226E90D7020) 000580 UpdateSubresource(pDstResource:0x0000022E39865EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40BB3030, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000580 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0A88) 0: resource=0x0000022E39865EB8 hash=aff34848 000580 VSSetShaderResources(StartSlot:2, NumViews:2, ppShaderResourceViews:0x0000022683EFF138) 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 3: view=0x0000022E416E2780 resource=0x0000022E410B2378 hash=720a4326 000580 VSSetShader(pVertexShader:0x0000022E40C71C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18914d9aa0a1f494 000580 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0B18) 0: resource=0x0000022E39865EB8 hash=aff34848 000580 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4100B500 resource=0x0000022E412E1A78 hash=17918d86 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 000580 PSSetShader(pPixelShader:0x0000022E40C72510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000580 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000580 IASetIndexBuffer(pIndexBuffer:0x0000022E410ABFB8, Format:42, Offset:0) hash=35ab9f4c 000580 DrawIndexed(IndexCount:26280, StartIndexLocation:0, BaseVertexLocation:0) 000580 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000581 IASetInputLayout(pInputLayout:0x0000000000000000) 000581 IASetPrimitiveTopology(Topology:4) 000581 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000581 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000581 RSSetState(pRasterizerState:0x00000226E90D7020) 000581 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000581 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000581 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103AC80 resource=0x0000022E6A54EFF8 hash=5b8e12d0 1: view=0x0000022E410394C0 resource=0x0000022E6A54A938 hash=42a3a49c 000581 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000581 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000581 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 1: view=0x0000022C8D949140 resource=0x0000022C783B1AB8 hash=0f412758 2: view=0x0000022C83706DC0 resource=0x0000022C95D30C38 hash=1810734d 000581 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000581 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000581 IASetIndexBuffer(pIndexBuffer:0x0000022E6A54ABB8, Format:42, Offset:0) hash=71e5dd8e 000581 DrawIndexed(IndexCount:43149, StartIndexLocation:0, BaseVertexLocation:0) 000581 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000582 IASetInputLayout(pInputLayout:0x0000022E496AD620) 000582 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A549BF8 hash=71d0444a 000582 IASetPrimitiveTopology(Topology:4) 000582 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40BC1100, SampleMask:4294967295) 000582 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000582 RSSetState(pRasterizerState:0x00000226E90D7020) 000582 UpdateSubresource(pDstResource:0x0000022E39865EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40BB3030, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000582 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0A88) 0: resource=0x0000022E39865EB8 hash=aff34848 000582 VSSetShaderResources(StartSlot:2, NumViews:2, ppShaderResourceViews:0x0000022683EFF138) 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 3: view=0x0000022E41036C40 resource=0x0000022E6A54FFB8 hash=26952679 000582 VSSetShader(pVertexShader:0x0000022E40C71C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18914d9aa0a1f494 000582 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0B18) 0: resource=0x0000022E39865EB8 hash=aff34848 000582 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4100B500 resource=0x0000022E412E1A78 hash=17918d86 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 000582 PSSetShader(pPixelShader:0x0000022E40C72510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000582 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000582 IASetIndexBuffer(pIndexBuffer:0x0000022E6A54E838, Format:42, Offset:0) hash=c0c802eb 000582 DrawIndexed(IndexCount:20151, StartIndexLocation:0, BaseVertexLocation:0) 000582 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000583 IASetInputLayout(pInputLayout:0x0000000000000000) 000583 IASetPrimitiveTopology(Topology:4) 000583 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000583 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000583 RSSetState(pRasterizerState:0x00000226E90D7020) 000583 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000583 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000583 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103D340 resource=0x0000022E69C403F8 hash=89c12711 1: view=0x0000022E4100BA00 resource=0x0000022E412E8DF8 hash=c6204c9a 000583 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000583 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000583 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 1: view=0x0000022C8D949140 resource=0x0000022C783B1AB8 hash=0f412758 2: view=0x0000022C83706DC0 resource=0x0000022C95D30C38 hash=1810734d 000583 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000583 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000583 IASetIndexBuffer(pIndexBuffer:0x0000022E69C3EC78, Format:42, Offset:0) hash=f7d81765 000583 DrawIndexed(IndexCount:35382, StartIndexLocation:0, BaseVertexLocation:0) 000583 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000584 IASetInputLayout(pInputLayout:0x0000022E496AD620) 000584 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C45038 hash=fbc59ec1 000584 IASetPrimitiveTopology(Topology:4) 000584 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40BC1100, SampleMask:4294967295) 000584 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000584 RSSetState(pRasterizerState:0x00000226E90D7020) 000584 UpdateSubresource(pDstResource:0x0000022E39865EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40BB3030, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000584 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0A88) 0: resource=0x0000022E39865EB8 hash=aff34848 000584 VSSetShaderResources(StartSlot:2, NumViews:2, ppShaderResourceViews:0x0000022683EFF138) 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 3: view=0x0000022E41037800 resource=0x0000022E69C3E478 hash=cb82443e 000584 VSSetShader(pVertexShader:0x0000022E40C71C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18914d9aa0a1f494 000584 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0B18) 0: resource=0x0000022E39865EB8 hash=aff34848 000584 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4100B500 resource=0x0000022E412E1A78 hash=17918d86 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 000584 PSSetShader(pPixelShader:0x0000022E40C72510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000584 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000584 IASetIndexBuffer(pIndexBuffer:0x0000022E69C452B8, Format:42, Offset:0) hash=5659dc3b 000584 DrawIndexed(IndexCount:22332, StartIndexLocation:0, BaseVertexLocation:0) 000584 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000585 IASetInputLayout(pInputLayout:0x0000000000000000) 000585 IASetPrimitiveTopology(Topology:4) 000585 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000585 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000585 RSSetState(pRasterizerState:0x00000226E90D7020) 000585 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000585 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000585 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103AE00 resource=0x0000022E6A557878 hash=1a116a40 1: view=0x0000022E410394C0 resource=0x0000022E6A54A938 hash=42a3a49c 000585 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000585 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000585 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 1: view=0x0000022C8D949140 resource=0x0000022C783B1AB8 hash=0f412758 2: view=0x0000022C83706DC0 resource=0x0000022C95D30C38 hash=1810734d 000585 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000585 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000585 IASetIndexBuffer(pIndexBuffer:0x0000022E6A55AFB8, Format:42, Offset:0) hash=6bd27423 000585 DrawIndexed(IndexCount:44046, StartIndexLocation:0, BaseVertexLocation:0) 000585 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000586 IASetInputLayout(pInputLayout:0x0000022E496AD620) 000586 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A554938 hash=7e9d0871 000586 IASetPrimitiveTopology(Topology:4) 000586 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40BC1100, SampleMask:4294967295) 000586 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000586 RSSetState(pRasterizerState:0x00000226E90D7020) 000586 UpdateSubresource(pDstResource:0x0000022E39865EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40BB3030, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000586 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0A88) 0: resource=0x0000022E39865EB8 hash=aff34848 000586 VSSetShaderResources(StartSlot:2, NumViews:2, ppShaderResourceViews:0x0000022683EFF138) 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 3: view=0x0000022E4103A080 resource=0x0000022E6A5543F8 hash=b056db9c 000586 VSSetShader(pVertexShader:0x0000022E40C71C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18914d9aa0a1f494 000586 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BC0B18) 0: resource=0x0000022E39865EB8 hash=aff34848 000586 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4100B500 resource=0x0000022E412E1A78 hash=17918d86 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 000586 PSSetShader(pPixelShader:0x0000022E40C72510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000586 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000586 IASetIndexBuffer(pIndexBuffer:0x0000022E6A55C1F8, Format:42, Offset:0) hash=bef84ff7 000586 DrawIndexed(IndexCount:13485, StartIndexLocation:0, BaseVertexLocation:0) 000586 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000587 IASetInputLayout(pInputLayout:0x0000000000000000) 000587 IASetPrimitiveTopology(Topology:4) 000587 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000587 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000587 RSSetState(pRasterizerState:0x00000226E90D7020) 000587 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000587 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000587 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E416E1BC0 resource=0x0000022E6A5719F8 hash=93eb1977 1: view=0x0000022E4100B000 resource=0x0000022E412E2F78 hash=423bae8c 000587 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000587 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000587 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 1: view=0x0000022C8D949140 resource=0x0000022C783B1AB8 hash=0f412758 2: view=0x0000022C83706DC0 resource=0x0000022C95D30C38 hash=1810734d 000587 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000587 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000587 IASetIndexBuffer(pIndexBuffer:0x0000022E6A570A38, Format:42, Offset:0) hash=59d87e66 000587 DrawIndexed(IndexCount:75090, StartIndexLocation:0, BaseVertexLocation:0) 000587 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000588 IASetInputLayout(pInputLayout:0x0000000000000000) 000588 IASetPrimitiveTopology(Topology:4) 000588 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000588 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000588 RSSetState(pRasterizerState:0x00000226E90D7020) 000588 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000588 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000588 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E416E2440 resource=0x0000022E410AF178 hash=01ee7348 1: view=0x0000022E4100B000 resource=0x0000022E412E2F78 hash=423bae8c 000588 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000588 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000588 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000588 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000588 IASetIndexBuffer(pIndexBuffer:0x0000022E410B2B38, Format:42, Offset:0) hash=9ebe3aa3 000588 DrawIndexed(IndexCount:86043, StartIndexLocation:0, BaseVertexLocation:0) 000588 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000589 IASetInputLayout(pInputLayout:0x0000000000000000) 000589 IASetPrimitiveTopology(Topology:4) 000589 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000589 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000589 RSSetState(pRasterizerState:0x00000226E90D7020) 000589 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000589 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000589 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4100BA00 resource=0x0000022E412E8DF8 hash=c6204c9a 1: view=0x0000022E4100B000 resource=0x0000022E412E2F78 hash=423bae8c 000589 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000589 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000589 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000589 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000589 IASetIndexBuffer(pIndexBuffer:0x0000022E412E49B8, Format:42, Offset:0) hash=2e22e968 000589 DrawIndexed(IndexCount:79767, StartIndexLocation:0, BaseVertexLocation:0) 000589 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000590 IASetInputLayout(pInputLayout:0x0000000000000000) 000590 IASetPrimitiveTopology(Topology:4) 000590 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000590 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000590 RSSetState(pRasterizerState:0x00000226E90D7020) 000590 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000590 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000590 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E410394C0 resource=0x0000022E6A54A938 hash=42a3a49c 1: view=0x0000022E4100B000 resource=0x0000022E412E2F78 hash=423bae8c 000590 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000590 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000590 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000590 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000590 IASetIndexBuffer(pIndexBuffer:0x0000022E6A54CB38, Format:42, Offset:0) hash=18d1cffb 000590 DrawIndexed(IndexCount:102129, StartIndexLocation:0, BaseVertexLocation:0) 000590 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000591 IASetInputLayout(pInputLayout:0x0000000000000000) 000591 IASetPrimitiveTopology(Topology:4) 000591 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000591 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000591 RSSetState(pRasterizerState:0x00000226E90D7020) 000591 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000591 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000591 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E416E51C0 resource=0x0000022E410E3438 hash=d4576a4a 1: view=0x0000022E416E6100 resource=0x0000022E410DCDF8 hash=a09ca777 000591 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000591 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000591 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000591 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000591 IASetIndexBuffer(pIndexBuffer:0x0000022E410E21F8, Format:42, Offset:0) hash=8c9a28f4 000591 DrawIndexed(IndexCount:84210, StartIndexLocation:0, BaseVertexLocation:0) 000591 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000592 IASetInputLayout(pInputLayout:0x0000000000000000) 000592 IASetPrimitiveTopology(Topology:4) 000592 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000592 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000592 RSSetState(pRasterizerState:0x00000226E90D7020) 000592 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000592 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000592 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4170E900 resource=0x0000022E69A9E8B8 hash=ae6d3342 1: view=0x0000022E4170E900 resource=0x0000022E69A9E8B8 hash=ae6d3342 000592 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000592 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000592 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000592 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000592 IASetIndexBuffer(pIndexBuffer:0x0000022E69A9C138, Format:42, Offset:0) hash=4c5e6bf7 000592 DrawIndexed(IndexCount:84864, StartIndexLocation:0, BaseVertexLocation:0) 000592 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000593 IASetInputLayout(pInputLayout:0x0000000000000000) 000593 IASetPrimitiveTopology(Topology:4) 000593 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000593 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000593 RSSetState(pRasterizerState:0x00000226E90D7020) 000593 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000593 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000593 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E416ED8C0 resource=0x0000022E411006F8 hash=0d77d47a 1: view=0x0000022E416ED8C0 resource=0x0000022E411006F8 hash=0d77d47a 000593 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000593 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000593 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000593 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000593 IASetIndexBuffer(pIndexBuffer:0x0000022E410FAB38, Format:42, Offset:0) hash=b873d732 000593 DrawIndexed(IndexCount:73704, StartIndexLocation:0, BaseVertexLocation:0) 000593 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000594 IASetInputLayout(pInputLayout:0x0000000000000000) 000594 IASetPrimitiveTopology(Topology:4) 000594 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000594 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000594 RSSetState(pRasterizerState:0x00000226E90D7020) 000594 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000594 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000594 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E416E8CC0 resource=0x0000022E410D57B8 hash=c466cc85 1: view=0x0000022E416E8CC0 resource=0x0000022E410D57B8 hash=c466cc85 000594 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000594 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000594 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000594 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000594 IASetIndexBuffer(pIndexBuffer:0x0000022E410DC0B8, Format:42, Offset:0) hash=c1753e38 000594 DrawIndexed(IndexCount:58647, StartIndexLocation:0, BaseVertexLocation:0) 000594 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000595 IASetInputLayout(pInputLayout:0x0000000000000000) 000595 IASetPrimitiveTopology(Topology:4) 000595 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000595 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000595 RSSetState(pRasterizerState:0x00000226E90D7020) 000595 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000595 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000595 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E416EDF80 resource=0x0000022E410F6EB8 hash=e75228d6 1: view=0x0000022E416EDF80 resource=0x0000022E410F6EB8 hash=e75228d6 000595 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000595 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000595 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000595 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000595 IASetIndexBuffer(pIndexBuffer:0x0000022E410F8E38, Format:42, Offset:0) hash=26a5c00b 000595 DrawIndexed(IndexCount:58380, StartIndexLocation:0, BaseVertexLocation:0) 000595 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000596 IASetInputLayout(pInputLayout:0x0000000000000000) 000596 IASetPrimitiveTopology(Topology:4) 000596 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000596 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000596 RSSetState(pRasterizerState:0x00000226E90D7020) 000596 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000596 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000596 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E416EE800 resource=0x0000022E410FA0B8 hash=b668bf04 1: view=0x0000022E416EE800 resource=0x0000022E410FA0B8 hash=b668bf04 000596 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000596 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000596 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000596 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000596 IASetIndexBuffer(pIndexBuffer:0x0000022E41100C38, Format:42, Offset:0) hash=34dd0564 000596 DrawIndexed(IndexCount:107109, StartIndexLocation:0, BaseVertexLocation:0) 000596 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000597 IASetInputLayout(pInputLayout:0x0000000000000000) 000597 IASetPrimitiveTopology(Topology:4) 000597 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000597 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000597 RSSetState(pRasterizerState:0x00000226E90D7020) 000597 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000597 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000597 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4100B000 resource=0x0000022E412E2F78 hash=423bae8c 1: view=0x0000022E4100B000 resource=0x0000022E412E2F78 hash=423bae8c 000597 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000597 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000597 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000597 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000597 IASetIndexBuffer(pIndexBuffer:0x0000022E412E9338, Format:42, Offset:0) hash=8a7c0a9f 000597 DrawIndexed(IndexCount:72822, StartIndexLocation:0, BaseVertexLocation:0) 000597 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000598 IASetInputLayout(pInputLayout:0x0000000000000000) 000598 IASetPrimitiveTopology(Topology:4) 000598 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E4958AAE0, SampleMask:4294967295) 000598 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000598 RSSetState(pRasterizerState:0x00000226E90D7020) 000598 UpdateSubresource(pDstResource:0x0000022E398624F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E49579160, SrcRowPitch:352, SrcDepthPitch:352) hash=24e23234 000598 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589EA0) 0: resource=0x0000022E398624F8 hash=24e23234 000598 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E416E6100 resource=0x0000022E410DCDF8 hash=a09ca777 1: view=0x0000022E416E6100 resource=0x0000022E410DCDF8 hash=a09ca777 000598 VSSetShader(pVertexShader:0x0000022E405D30D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59bbc359eb8c4292 000598 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E49589F10) 0: resource=0x0000022E398624F8 hash=24e23234 000598 PSSetShader(pPixelShader:0x0000022E405D4C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dacd7d78424bb2d2 000598 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000598 IASetIndexBuffer(pIndexBuffer:0x0000022E410D5A78, Format:42, Offset:0) hash=5830505e 000598 DrawIndexed(IndexCount:81384, StartIndexLocation:0, BaseVertexLocation:0) 000598 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000599 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000599 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A5582F8 hash=302e6c6b 000599 IASetPrimitiveTopology(Topology:4) 000599 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000599 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000599 RSSetState(pRasterizerState:0x00000226E90D7020) 000599 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000599 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000599 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103A400 resource=0x0000022E6A549978 hash=0cedf6e4 1: view=0x0000022E4103AC80 resource=0x0000022E6A54EFF8 hash=5b8e12d0 2: view=0x0000022E41039840 resource=0x0000022E6A551778 hash=bddf9a62 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000599 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000599 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000599 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41035B80 resource=0x0000022E69C2B178 hash=75c3d207 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000599 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000599 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000599 IASetIndexBuffer(pIndexBuffer:0x0000022E6A558D78, Format:42, Offset:0) hash=5e7c6090 000599 DrawIndexed(IndexCount:528, StartIndexLocation:0, BaseVertexLocation:0) 000599 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000600 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000600 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A55AA78 hash=789cb4fa 000600 IASetPrimitiveTopology(Topology:4) 000600 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000600 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000600 RSSetState(pRasterizerState:0x00000226E90D7020) 000600 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000600 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000600 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000600 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000600 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41032040 resource=0x0000022E69C30FF8 hash=67170ea9 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000600 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000600 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000600 IASetIndexBuffer(pIndexBuffer:0x0000022E6A556638, Format:42, Offset:0) hash=c263a1d1 000600 DrawIndexed(IndexCount:324, StartIndexLocation:0, BaseVertexLocation:0) 000600 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000601 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000601 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C491B8 hash=3512a3b4 000601 IASetPrimitiveTopology(Topology:4) 000601 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000601 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000601 RSSetState(pRasterizerState:0x00000226E90D7020) 000601 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000601 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000601 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41038240 resource=0x0000022E69C4D5F8 hash=5829edbd 1: view=0x0000022E4103D340 resource=0x0000022E69C403F8 hash=89c12711 2: view=0x0000022E41038FC0 resource=0x0000022E69C4EDB8 hash=03945b38 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000601 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000601 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000601 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4102F100 resource=0x0000022E69C274F8 hash=d800a692 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000601 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000601 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000601 IASetIndexBuffer(pIndexBuffer:0x0000022E69C4CB78, Format:42, Offset:0) hash=e52b9afa 000601 DrawIndexed(IndexCount:1728, StartIndexLocation:0, BaseVertexLocation:0) 000601 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000602 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000602 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C4F838 hash=9b0720fc 000602 IASetPrimitiveTopology(Topology:4) 000602 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000602 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000602 RSSetState(pRasterizerState:0x00000226E90D7020) 000602 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000602 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000602 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000602 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000602 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41035B80 resource=0x0000022E69C2B178 hash=75c3d207 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000602 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000602 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000602 IASetIndexBuffer(pIndexBuffer:0x0000022E69C4A178, Format:42, Offset:0) hash=934d7409 000602 DrawIndexed(IndexCount:1326, StartIndexLocation:0, BaseVertexLocation:0) 000602 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000603 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000603 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C4BBB8 hash=d53be3a2 000603 IASetPrimitiveTopology(Topology:4) 000603 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000603 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000603 RSSetState(pRasterizerState:0x00000226E90D7020) 000603 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000603 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000603 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000603 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000603 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4101C680 resource=0x0000022E41310178 hash=9a9cfe7a 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000603 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000603 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000603 IASetIndexBuffer(pIndexBuffer:0x0000022E69C4A438, Format:42, Offset:0) hash=f6b0f9dd 000603 DrawIndexed(IndexCount:609, StartIndexLocation:0, BaseVertexLocation:0) 000603 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000604 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000604 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C4A978 hash=befd72f7 000604 IASetPrimitiveTopology(Topology:4) 000604 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000604 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000604 RSSetState(pRasterizerState:0x00000226E90D7020) 000604 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000604 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000604 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000604 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000604 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4102BCC0 resource=0x0000022E69C277B8 hash=41e05005 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000604 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000604 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000604 IASetIndexBuffer(pIndexBuffer:0x0000022E69C4FAB8, Format:42, Offset:0) hash=edebe96d 000604 DrawIndexed(IndexCount:360, StartIndexLocation:0, BaseVertexLocation:0) 000604 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000605 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000605 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C47F78 hash=bc841214 000605 IASetPrimitiveTopology(Topology:4) 000605 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000605 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000605 RSSetState(pRasterizerState:0x00000226E90D7020) 000605 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000605 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000605 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000605 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000605 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E410348C0 resource=0x0000022E69C35BF8 hash=c5d4f063 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000605 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000605 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000605 IASetIndexBuffer(pIndexBuffer:0x0000022E69C4C0F8, Format:42, Offset:0) hash=f19d4cfe 000605 DrawIndexed(IndexCount:579, StartIndexLocation:0, BaseVertexLocation:0) 000605 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000606 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000606 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C481F8 hash=c75e8d70 000606 IASetPrimitiveTopology(Topology:4) 000606 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000606 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000606 RSSetState(pRasterizerState:0x00000226E90D7020) 000606 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000606 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000606 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000606 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000606 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41030700 resource=0x0000022E69C35438 hash=e93b9b15 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000606 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000606 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000606 IASetIndexBuffer(pIndexBuffer:0x0000022E69C4C3B8, Format:42, Offset:0) hash=3c6be739 000606 DrawIndexed(IndexCount:852, StartIndexLocation:0, BaseVertexLocation:0) 000606 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000607 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000607 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C4AEB8 hash=81d332e3 000607 IASetPrimitiveTopology(Topology:4) 000607 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000607 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000607 RSSetState(pRasterizerState:0x00000226E90D7020) 000607 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000607 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000607 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000607 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000607 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41034200 resource=0x0000022E69C39878 hash=bfd1bb5e 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000607 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000607 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000607 IASetIndexBuffer(pIndexBuffer:0x0000022E69C4C638, Format:42, Offset:0) hash=de5fee47 000607 DrawIndexed(IndexCount:765, StartIndexLocation:0, BaseVertexLocation:0) 000607 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000608 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000608 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C4D378 hash=1f102660 000608 IASetPrimitiveTopology(Topology:4) 000608 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000608 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000608 RSSetState(pRasterizerState:0x00000226E90D7020) 000608 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000608 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000608 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000608 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000608 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41032040 resource=0x0000022E69C30FF8 hash=67170ea9 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000608 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000608 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000608 IASetIndexBuffer(pIndexBuffer:0x0000022E69C484B8, Format:42, Offset:0) hash=c6dfb135 000608 DrawIndexed(IndexCount:1044, StartIndexLocation:0, BaseVertexLocation:0) 000608 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000609 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000609 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C502B8 hash=ba1a58d7 000609 IASetPrimitiveTopology(Topology:4) 000609 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000609 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000609 RSSetState(pRasterizerState:0x00000226E90D7020) 000609 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000609 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000609 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000609 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000609 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4102A380 resource=0x0000022E412DB178 hash=b3b3998f 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000609 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000609 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000609 IASetIndexBuffer(pIndexBuffer:0x0000022E69C50538, Format:42, Offset:0) hash=4719269e 000609 DrawIndexed(IndexCount:873, StartIndexLocation:0, BaseVertexLocation:0) 000609 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000610 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000610 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A56B0F8 hash=39f7e3cf 000610 IASetPrimitiveTopology(Topology:4) 000610 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000610 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000610 RSSetState(pRasterizerState:0x00000226E90D7020) 000610 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000610 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000610 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41038400 resource=0x0000022E6A561378 hash=d4f74f7e 1: view=0x0000022E4103AE00 resource=0x0000022E6A557878 hash=1a116a40 2: view=0x0000022E41038580 resource=0x0000022E6A561DF8 hash=84409c77 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000610 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000610 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000610 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4101C680 resource=0x0000022E41310178 hash=9a9cfe7a 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000610 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000610 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000610 IASetIndexBuffer(pIndexBuffer:0x0000022E6A56CDB8, Format:42, Offset:0) hash=fb59488b 000610 DrawIndexed(IndexCount:3978, StartIndexLocation:0, BaseVertexLocation:0) 000610 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000611 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000611 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A5696B8 hash=7856731e 000611 IASetPrimitiveTopology(Topology:4) 000611 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000611 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000611 RSSetState(pRasterizerState:0x00000226E90D7020) 000611 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000611 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000611 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000611 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000611 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41032040 resource=0x0000022E69C30FF8 hash=67170ea9 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000611 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000611 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000611 IASetIndexBuffer(pIndexBuffer:0x0000022E6A56D838, Format:42, Offset:0) hash=b7930b83 000611 DrawIndexed(IndexCount:3483, StartIndexLocation:0, BaseVertexLocation:0) 000611 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000612 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000612 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A568C38 hash=9ebdad6c 000612 IASetPrimitiveTopology(Topology:4) 000612 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000612 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000612 RSSetState(pRasterizerState:0x00000226E90D7020) 000612 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000612 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000612 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000612 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000612 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4102F100 resource=0x0000022E69C274F8 hash=d800a692 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000612 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000612 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000612 IASetIndexBuffer(pIndexBuffer:0x0000022E6A56ED38, Format:42, Offset:0) hash=85b6422a 000612 DrawIndexed(IndexCount:4821, StartIndexLocation:0, BaseVertexLocation:0) 000612 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, 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OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000617 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000617 RSSetState(pRasterizerState:0x00000226E90D7020) 000617 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000617 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000617 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000617 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000617 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E410348C0 resource=0x0000022E69C35BF8 hash=c5d4f063 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000617 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000617 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000617 IASetIndexBuffer(pIndexBuffer:0x0000022E6A56A8F8, Format:42, Offset:0) hash=78ee3755 000617 DrawIndexed(IndexCount:3456, StartIndexLocation:0, BaseVertexLocation:0) 000617 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000618 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000618 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A568EB8 hash=fbbbcf6f 000618 IASetPrimitiveTopology(Topology:4) 000618 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000618 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000618 RSSetState(pRasterizerState:0x00000226E90D7020) 000618 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000618 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000618 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000618 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000618 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41034200 resource=0x0000022E69C39878 hash=bfd1bb5e 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000618 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000618 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000618 IASetIndexBuffer(pIndexBuffer:0x0000022E6A5681B8, Format:42, Offset:0) hash=e1fc5a3b 000618 DrawIndexed(IndexCount:3327, StartIndexLocation:0, BaseVertexLocation:0) 000618 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000619 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000619 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A54F538 hash=8ca7aa02 000619 IASetPrimitiveTopology(Topology:4) 000619 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000619 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000619 RSSetState(pRasterizerState:0x00000226E90D7020) 000619 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000619 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000619 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103AC80 resource=0x0000022E6A54EFF8 hash=5b8e12d0 1: view=0x0000022E410394C0 resource=0x0000022E6A54A938 hash=42a3a49c 2: view=0x0000022E41036C40 resource=0x0000022E6A54FFB8 hash=26952679 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000619 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000619 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000619 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4102F100 resource=0x0000022E69C274F8 hash=d800a692 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000619 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) 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RSSetState(pRasterizerState:0x00000226E90D7020) 000620 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000620 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000620 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000620 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000620 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E410348C0 resource=0x0000022E69C35BF8 hash=c5d4f063 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 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IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A54A138 hash=001fa74f 000623 IASetPrimitiveTopology(Topology:4) 000623 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000623 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000623 RSSetState(pRasterizerState:0x00000226E90D7020) 000623 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000623 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000623 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000623 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, 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VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000624 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000624 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4102BCC0 resource=0x0000022E69C277B8 hash=41e05005 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000624 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000624 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000624 IASetIndexBuffer(pIndexBuffer:0x0000022E6A549438, Format:42, Offset:0) hash=823cd497 000624 DrawIndexed(IndexCount:360, 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VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000625 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000625 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000625 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41035B80 resource=0x0000022E69C2B178 hash=75c3d207 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000625 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000625 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, 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StencilRef:4) 000627 RSSetState(pRasterizerState:0x00000226E90D7020) 000627 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000627 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000627 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000627 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000627 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4102A380 resource=0x0000022E412DB178 hash=b3b3998f 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 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OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000628 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000628 RSSetState(pRasterizerState:0x00000226E90D7020) 000628 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000628 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000628 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103D340 resource=0x0000022E69C403F8 hash=89c12711 1: view=0x0000022E4100BA00 resource=0x0000022E412E8DF8 hash=c6204c9a 2: view=0x0000022E41037800 resource=0x0000022E69C3E478 hash=cb82443e 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000628 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000628 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000628 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4102F100 resource=0x0000022E69C274F8 hash=d800a692 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000628 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000628 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000628 IASetIndexBuffer(pIndexBuffer:0x0000022E69C3CCF8, Format:42, Offset:0) hash=8fa07655 000628 DrawIndexed(IndexCount:1377, StartIndexLocation:0, BaseVertexLocation:0) 000628 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000629 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000629 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C44D78 hash=631d3ae6 000629 IASetPrimitiveTopology(Topology:4) 000629 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000629 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000629 RSSetState(pRasterizerState:0x00000226E90D7020) 000629 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000629 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000629 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000629 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000629 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41035B80 resource=0x0000022E69C2B178 hash=75c3d207 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000629 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000629 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000629 IASetIndexBuffer(pIndexBuffer:0x0000022E69C413B8, Format:42, Offset:0) hash=461110ba 000629 DrawIndexed(IndexCount:1119, StartIndexLocation:0, BaseVertexLocation:0) 000629 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000630 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000630 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C3D778 hash=0d128f28 000630 IASetPrimitiveTopology(Topology:4) 000630 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000630 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000630 RSSetState(pRasterizerState:0x00000226E90D7020) 000630 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000630 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000630 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000630 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000630 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4101C680 resource=0x0000022E41310178 hash=9a9cfe7a 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000630 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000630 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000630 IASetIndexBuffer(pIndexBuffer:0x0000022E69C406B8, Format:42, Offset:0) hash=f6b0f9dd 000630 DrawIndexed(IndexCount:609, StartIndexLocation:0, BaseVertexLocation:0) 000630 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000631 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000631 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C45578 hash=c1f74b45 000631 IASetPrimitiveTopology(Topology:4) 000631 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000631 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000631 RSSetState(pRasterizerState:0x00000226E90D7020) 000631 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000631 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000631 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000631 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000631 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4102BCC0 resource=0x0000022E69C277B8 hash=41e05005 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000631 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000631 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000631 IASetIndexBuffer(pIndexBuffer:0x0000022E69C457F8, Format:42, Offset:0) hash=edebe96d 000631 DrawIndexed(IndexCount:360, StartIndexLocation:0, BaseVertexLocation:0) 000631 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000632 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000632 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C3E1F8 hash=845c9aea 000632 IASetPrimitiveTopology(Topology:4) 000632 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000632 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000632 RSSetState(pRasterizerState:0x00000226E90D7020) 000632 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000632 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000632 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000632 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000632 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E410348C0 resource=0x0000022E69C35BF8 hash=c5d4f063 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000632 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000632 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000632 IASetIndexBuffer(pIndexBuffer:0x0000022E69C45FF8, Format:42, Offset:0) hash=48b8e501 000632 DrawIndexed(IndexCount:372, StartIndexLocation:0, BaseVertexLocation:0) 000632 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000633 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000633 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C46278 hash=4fd3ad87 000633 IASetPrimitiveTopology(Topology:4) 000633 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000633 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000633 RSSetState(pRasterizerState:0x00000226E90D7020) 000633 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000633 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000633 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000633 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000633 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41030700 resource=0x0000022E69C35438 hash=e93b9b15 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000633 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000633 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000633 IASetIndexBuffer(pIndexBuffer:0x0000022E69C46538, Format:42, Offset:0) hash=3c6be739 000633 DrawIndexed(IndexCount:852, StartIndexLocation:0, BaseVertexLocation:0) 000633 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000634 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000634 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C467B8 hash=d6f902aa 000634 IASetPrimitiveTopology(Topology:4) 000634 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000634 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000634 RSSetState(pRasterizerState:0x00000226E90D7020) 000634 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000634 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000634 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000634 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000634 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41034200 resource=0x0000022E69C39878 hash=bfd1bb5e 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000634 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000634 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000634 IASetIndexBuffer(pIndexBuffer:0x0000022E69C46A78, Format:42, Offset:0) hash=c4f6098a 000634 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0) 000634 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000635 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000635 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C47238 hash=075e4b69 000635 IASetPrimitiveTopology(Topology:4) 000635 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000635 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000635 RSSetState(pRasterizerState:0x00000226E90D7020) 000635 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000635 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000635 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000635 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000635 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41032040 resource=0x0000022E69C30FF8 hash=67170ea9 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000635 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000635 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000635 IASetIndexBuffer(pIndexBuffer:0x0000022E69C47778, Format:42, Offset:0) hash=c6dfb135 000635 DrawIndexed(IndexCount:1044, StartIndexLocation:0, BaseVertexLocation:0) 000635 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000636 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000636 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C49478 hash=8927539d 000636 IASetPrimitiveTopology(Topology:4) 000636 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000636 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000636 RSSetState(pRasterizerState:0x00000226E90D7020) 000636 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000636 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000636 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000636 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000636 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4102A380 resource=0x0000022E412DB178 hash=b3b3998f 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000636 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000636 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000636 IASetIndexBuffer(pIndexBuffer:0x0000022E69C4E878, Format:42, Offset:0) hash=4719269e 000636 DrawIndexed(IndexCount:873, StartIndexLocation:0, BaseVertexLocation:0) 000636 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000637 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000637 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A5592B8 hash=a0f21d4c 000637 IASetPrimitiveTopology(Topology:4) 000637 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000637 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000637 RSSetState(pRasterizerState:0x00000226E90D7020) 000637 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000637 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000637 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103AE00 resource=0x0000022E6A557878 hash=1a116a40 1: view=0x0000022E410394C0 resource=0x0000022E6A54A938 hash=42a3a49c 2: view=0x0000022E4103A080 resource=0x0000022E6A5543F8 hash=b056db9c 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000637 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000637 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000637 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4101C680 resource=0x0000022E41310178 hash=9a9cfe7a 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000637 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000637 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000637 IASetIndexBuffer(pIndexBuffer:0x0000022E6A5597F8, Format:42, Offset:0) hash=7a240f12 000637 DrawIndexed(IndexCount:1938, StartIndexLocation:0, BaseVertexLocation:0) 000637 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000638 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000638 IASetVertexBuffers(StartSlot:0, NumBuffers:1, 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resource=0x0000022E39869078 hash=76acc61e 000638 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41032040 resource=0x0000022E69C30FF8 hash=67170ea9 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000638 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000638 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000638 IASetIndexBuffer(pIndexBuffer:0x0000022E6A55B778, Format:42, Offset:0) hash=2dda2550 000638 DrawIndexed(IndexCount:1512, StartIndexLocation:0, BaseVertexLocation:0) 000638 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, 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ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000640 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000640 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000640 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4102BCC0 resource=0x0000022E69C277B8 hash=41e05005 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000640 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000640 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000640 IASetIndexBuffer(pIndexBuffer:0x0000022E6A557338, Format:42, Offset:0) hash=45dc7e7a 000640 DrawIndexed(IndexCount:1401, StartIndexLocation:0, BaseVertexLocation:0) 000640 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000641 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000641 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A55BF78 hash=e6e57c0a 000641 IASetPrimitiveTopology(Topology:4) 000641 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000641 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000641 RSSetState(pRasterizerState:0x00000226E90D7020) 000641 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, 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hash=50a5839f3e280f19 000641 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000641 IASetIndexBuffer(pIndexBuffer:0x0000022E6A55C4B8, Format:42, Offset:0) hash=234d4af6 000641 DrawIndexed(IndexCount:1476, StartIndexLocation:0, BaseVertexLocation:0) 000641 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000642 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000642 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A5575F8 hash=209388f9 000642 IASetPrimitiveTopology(Topology:4) 000642 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000642 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000642 RSSetState(pRasterizerState:0x00000226E90D7020) 000642 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000642 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000642 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000642 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000642 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41035B80 resource=0x0000022E69C2B178 hash=75c3d207 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000642 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000642 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000642 IASetIndexBuffer(pIndexBuffer:0x0000022E6A55C738, Format:42, Offset:0) hash=a4a8a06e 000642 DrawIndexed(IndexCount:1356, StartIndexLocation:0, BaseVertexLocation:0) 000642 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000643 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000643 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A55C9F8 hash=5461b853 000643 IASetPrimitiveTopology(Topology:4) 000643 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000643 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000643 RSSetState(pRasterizerState:0x00000226E90D7020) 000643 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000643 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000643 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000643 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000643 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41030700 resource=0x0000022E69C35438 hash=e93b9b15 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000643 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000643 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000643 IASetIndexBuffer(pIndexBuffer:0x0000022E6A55CC78, Format:42, Offset:0) hash=ce5e4010 000643 DrawIndexed(IndexCount:1821, StartIndexLocation:0, BaseVertexLocation:0) 000643 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000644 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000644 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A555138 hash=a6922d64 000644 IASetPrimitiveTopology(Topology:4) 000644 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000644 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000644 RSSetState(pRasterizerState:0x00000226E90D7020) 000644 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000644 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000644 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000644 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE310) 0: resource=0x0000022E39869078 hash=76acc61e 000644 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E410348C0 resource=0x0000022E69C35BF8 hash=c5d4f063 1: view=0x0000022E4102B7C0 resource=0x0000022E412E0AB8 hash=083c1c32 2: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000644 PSSetShader(pPixelShader:0x0000022E40C74A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=50a5839f3e280f19 000644 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000644 IASetIndexBuffer(pIndexBuffer:0x0000022E6A555E38, Format:42, Offset:0) hash=170ff0e1 000644 DrawIndexed(IndexCount:1578, StartIndexLocation:0, BaseVertexLocation:0) 000644 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000645 IASetInputLayout(pInputLayout:0x0000022E3971BFE0) 000645 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A55D478 hash=7e58aee5 000645 IASetPrimitiveTopology(Topology:4) 000645 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40ACEA80, SampleMask:4294967295) 000645 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000645 RSSetState(pRasterizerState:0x00000226E90D7020) 000645 UpdateSubresource(pDstResource:0x0000022E39869078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40AC0720, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000645 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40ACE280) 0: resource=0x0000022E39869078 hash=76acc61e 000645 VSSetShader(pVertexShader:0x0000022E40C706D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c7e46dc9f2099bb4 000645 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ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000646 IASetInputLayout(pInputLayout:0x0000022E496AD760) 000646 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C3F1B8 hash=2a137ffe 000646 IASetPrimitiveTopology(Topology:4) 000646 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40CF5E28, SampleMask:4294967295) 000646 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000646 RSSetState(pRasterizerState:0x00000226E90D7020) 000646 UpdateSubresource(pDstResource:0x0000022E39868B38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40CE7C60, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000646 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40CF5780) 0: resource=0x0000022E39868B38 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PSSetShader(pPixelShader:0x0000022E40C720D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000647 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000647 IASetIndexBuffer(pIndexBuffer:0x0000022E69C418F8, Format:42, Offset:0) hash=c8de64dc 000647 DrawIndexed(IndexCount:5472, StartIndexLocation:0, BaseVertexLocation:0) 000647 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000648 IASetInputLayout(pInputLayout:0x0000022E496AD760) 000648 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A552478 hash=5f0354c3 000648 IASetPrimitiveTopology(Topology:4) 000648 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40CF5E28, 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ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18914d9aa0a1f494 000649 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409F5158) 0: resource=0x0000022E398695B8 hash=aff34848 000649 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4102E540 resource=0x0000022E69C25838 hash=13e900d0 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 000649 PSSetShader(pPixelShader:0x0000022E40C720D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000649 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000649 IASetIndexBuffer(pIndexBuffer:0x0000022E6A5531B8, Format:42, Offset:0) hash=9a4acd98 000649 DrawIndexed(IndexCount:7074, StartIndexLocation:0, BaseVertexLocation:0) 000649 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, 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ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41038240 resource=0x0000022E69C4D5F8 hash=5829edbd 1: view=0x0000022E4103D340 resource=0x0000022E69C403F8 hash=89c12711 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 3: view=0x0000022E41038FC0 resource=0x0000022E69C4EDB8 hash=03945b38 000650 VSSetShader(pVertexShader:0x0000022E40C74050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18914d9aa0a1f494 000650 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409F5158) 0: resource=0x0000022E398695B8 hash=aff34848 000650 PSSetShader(pPixelShader:0x0000022E40C720D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000650 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000650 IASetIndexBuffer(pIndexBuffer:0x0000022E69C4F578, Format:42, Offset:0) hash=dc8523a0 000650 DrawIndexed(IndexCount:780, StartIndexLocation:0, BaseVertexLocation:0) 000650 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000651 IASetInputLayout(pInputLayout:0x0000022E496AD760) 000651 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C4C8F8 hash=829d6097 000651 IASetPrimitiveTopology(Topology:4) 000651 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40CF5E28, SampleMask:4294967295) 000651 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000651 RSSetState(pRasterizerState:0x00000226E90D7020) 000651 UpdateSubresource(pDstResource:0x0000022E39868B38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40CE7C60, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000651 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40CF5780) 0: resource=0x0000022E39868B38 hash=aff34848 000651 VSSetShader(pVertexShader:0x0000022E40C73C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c6d2036239357d00 000651 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40CF5810) 0: resource=0x0000022E39868B38 hash=aff34848 000651 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41023400 resource=0x0000022E41314078 hash=596fb556 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 2: view=0x0000022C8398DE80 resource=0x0000022C7ED2B278 hash=04e91afa 000651 PSSetShader(pPixelShader:0x0000022E40C716D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2f99e09f5a26baa4 000651 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000651 IASetIndexBuffer(pIndexBuffer:0x0000022E69C4FFF8, Format:42, Offset:0) hash=cc58ac3f 000651 DrawIndexed(IndexCount:3504, StartIndexLocation:0, BaseVertexLocation:0) 000651 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000652 IASetInputLayout(pInputLayout:0x0000022E496AD760) 000652 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A56F278 hash=222f1e90 000652 IASetPrimitiveTopology(Topology:4) 000652 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40CF5E28, SampleMask:4294967295) 000652 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000652 RSSetState(pRasterizerState:0x00000226E90D7020) 000652 UpdateSubresource(pDstResource:0x0000022E39868B38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40CE7C60, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000652 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40CF5780) 0: resource=0x0000022E39868B38 hash=aff34848 000652 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41038400 resource=0x0000022E6A561378 hash=d4f74f7e 1: view=0x0000022E4103AE00 resource=0x0000022E6A557878 hash=1a116a40 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 3: view=0x0000022E41038580 resource=0x0000022E6A561DF8 hash=84409c77 000652 VSSetShader(pVertexShader:0x0000022E40C73C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c6d2036239357d00 000652 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40CF5810) 0: resource=0x0000022E39868B38 hash=aff34848 000652 PSSetShader(pPixelShader:0x0000022E40C716D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2f99e09f5a26baa4 000652 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000652 IASetIndexBuffer(pIndexBuffer:0x0000022E6A56F538, Format:42, Offset:0) hash=62d46cc8 000652 DrawIndexed(IndexCount:2973, StartIndexLocation:0, BaseVertexLocation:0) 000652 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000653 IASetInputLayout(pInputLayout:0x0000022E496AD760) 000653 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E410AE1B8 hash=bc16492a 000653 IASetPrimitiveTopology(Topology:4) 000653 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40CF5E28, SampleMask:4294967295) 000653 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000653 RSSetState(pRasterizerState:0x00000226E90D7020) 000653 UpdateSubresource(pDstResource:0x0000022E39868B38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40CE7C60, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000653 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40CF5780) 0: resource=0x0000022E39868B38 hash=aff34848 000653 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E416DE400 resource=0x0000022E410B0138 hash=0414dd13 1: view=0x0000022E416E1BC0 resource=0x0000022E6A5719F8 hash=93eb1977 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 3: view=0x0000022E416DEAC0 resource=0x0000022E410AFEB8 hash=46680cb9 000653 VSSetShader(pVertexShader:0x0000022E40C73C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c6d2036239357d00 000653 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40CF5810) 0: resource=0x0000022E39868B38 hash=aff34848 000653 PSSetShader(pPixelShader:0x0000022E40C716D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2f99e09f5a26baa4 000653 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000653 IASetIndexBuffer(pIndexBuffer:0x0000022E410B03F8, Format:42, Offset:0) hash=68994892 000653 DrawIndexed(IndexCount:3126, StartIndexLocation:0, BaseVertexLocation:0) 000653 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000654 IASetInputLayout(pInputLayout:0x0000022E6A0FE860) 000654 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E410B0678 hash=1de99483 000654 IASetPrimitiveTopology(Topology:4) 000654 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E409F5740, SampleMask:4294967295) 000654 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000654 RSSetState(pRasterizerState:0x00000226E90D7020) 000654 UpdateSubresource(pDstResource:0x0000022E398695B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409E7670, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000654 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409F50C8) 0: resource=0x0000022E398695B8 hash=aff34848 000654 VSSetShader(pVertexShader:0x0000022E40C74050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18914d9aa0a1f494 000654 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409F5158) 0: resource=0x0000022E398695B8 hash=aff34848 000654 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4102E540 resource=0x0000022E69C25838 hash=13e900d0 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 000654 PSSetShader(pPixelShader:0x0000022E40C720D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000654 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000654 IASetIndexBuffer(pIndexBuffer:0x0000022E410B0BB8, Format:42, Offset:0) hash=074be063 000654 DrawIndexed(IndexCount:2145, StartIndexLocation:0, BaseVertexLocation:0) 000654 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000655 IASetInputLayout(pInputLayout:0x0000022E496AD760) 000655 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E412EEC78 hash=99f894e6 000655 IASetPrimitiveTopology(Topology:4) 000655 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40CF5E28, SampleMask:4294967295) 000655 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000655 RSSetState(pRasterizerState:0x00000226E90D7020) 000655 UpdateSubresource(pDstResource:0x0000022E39868B38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40CE7C60, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000655 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40CF5780) 0: resource=0x0000022E39868B38 hash=aff34848 000655 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4100B340 resource=0x0000022E412E73B8 hash=d5c40a56 1: view=0x0000022E4100BA00 resource=0x0000022E412E8DF8 hash=c6204c9a 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 3: view=0x0000022E41009A00 resource=0x0000022E412E5EB8 hash=b69f7067 000655 VSSetShader(pVertexShader:0x0000022E40C73C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c6d2036239357d00 000655 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40CF5810) 0: resource=0x0000022E39868B38 hash=aff34848 000655 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41023400 resource=0x0000022E41314078 hash=596fb556 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 2: view=0x0000022C8398DE80 resource=0x0000022C7ED2B278 hash=04e91afa 000655 PSSetShader(pPixelShader:0x0000022E40C716D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2f99e09f5a26baa4 000655 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000655 IASetIndexBuffer(pIndexBuffer:0x0000022E412EC538, Format:42, Offset:0) hash=6676b5e5 000655 DrawIndexed(IndexCount:8931, StartIndexLocation:0, BaseVertexLocation:0) 000655 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000656 IASetInputLayout(pInputLayout:0x0000022E6A0FE860) 000656 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E412E0578 hash=6715dcdd 000656 IASetPrimitiveTopology(Topology:4) 000656 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E409F5740, SampleMask:4294967295) 000656 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000656 RSSetState(pRasterizerState:0x00000226E90D7020) 000656 UpdateSubresource(pDstResource:0x0000022E398695B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409E7670, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000656 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409F50C8) 0: resource=0x0000022E398695B8 hash=aff34848 000656 VSSetShader(pVertexShader:0x0000022E40C74050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18914d9aa0a1f494 000656 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409F5158) 0: resource=0x0000022E398695B8 hash=aff34848 000656 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4102E540 resource=0x0000022E69C25838 hash=13e900d0 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 000656 PSSetShader(pPixelShader:0x0000022E40C720D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000656 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000656 IASetIndexBuffer(pIndexBuffer:0x0000022E412DFAF8, Format:42, Offset:0) hash=6846a01a 000656 DrawIndexed(IndexCount:4962, StartIndexLocation:0, BaseVertexLocation:0) 000656 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000657 IASetInputLayout(pInputLayout:0x0000022E6A0FE860) 000657 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E410B28B8 hash=fc0082ba 000657 IASetPrimitiveTopology(Topology:4) 000657 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E409F5740, SampleMask:4294967295) 000657 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000657 RSSetState(pRasterizerState:0x00000226E90D7020) 000657 UpdateSubresource(pDstResource:0x0000022E398695B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409E7670, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000657 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409F50C8) 0: resource=0x0000022E398695B8 hash=aff34848 000657 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E416E1500 resource=0x0000022E410AB538 hash=5211853e 1: view=0x0000022E416E2440 resource=0x0000022E410AF178 hash=01ee7348 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 3: view=0x0000022E416E2780 resource=0x0000022E410B2378 hash=720a4326 000657 VSSetShader(pVertexShader:0x0000022E40C74050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18914d9aa0a1f494 000657 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409F5158) 0: resource=0x0000022E398695B8 hash=aff34848 000657 PSSetShader(pPixelShader:0x0000022E40C720D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000657 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000657 IASetIndexBuffer(pIndexBuffer:0x0000022E410B3338, Format:42, Offset:0) hash=5ea7561e 000657 DrawIndexed(IndexCount:4038, StartIndexLocation:0, BaseVertexLocation:0) 000657 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000658 IASetInputLayout(pInputLayout:0x0000022E496AD760) 000658 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E410AB278 hash=e7b247b6 000658 IASetPrimitiveTopology(Topology:4) 000658 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40CF5E28, SampleMask:4294967295) 000658 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000658 RSSetState(pRasterizerState:0x00000226E90D7020) 000658 UpdateSubresource(pDstResource:0x0000022E39868B38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40CE7C60, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000658 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40CF5780) 0: resource=0x0000022E39868B38 hash=aff34848 000658 VSSetShader(pVertexShader:0x0000022E40C73C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c6d2036239357d00 000658 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40CF5810) 0: resource=0x0000022E39868B38 hash=aff34848 000658 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41023400 resource=0x0000022E41314078 hash=596fb556 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 2: view=0x0000022C8398DE80 resource=0x0000022C7ED2B278 hash=04e91afa 000658 PSSetShader(pPixelShader:0x0000022E40C716D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2f99e09f5a26baa4 000658 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000658 IASetIndexBuffer(pIndexBuffer:0x0000022E410B35B8, Format:42, Offset:0) hash=8f420e5d 000658 DrawIndexed(IndexCount:4197, StartIndexLocation:0, BaseVertexLocation:0) 000658 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000659 IASetInputLayout(pInputLayout:0x0000022E496AD760) 000659 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A54F2B8 hash=e7942a87 000659 IASetPrimitiveTopology(Topology:4) 000659 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40CF5E28, SampleMask:4294967295) 000659 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000659 RSSetState(pRasterizerState:0x00000226E90D7020) 000659 UpdateSubresource(pDstResource:0x0000022E39868B38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40CE7C60, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000659 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40CF5780) 0: resource=0x0000022E39868B38 hash=aff34848 000659 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103AC80 resource=0x0000022E6A54EFF8 hash=5b8e12d0 1: view=0x0000022E410394C0 resource=0x0000022E6A54A938 hash=42a3a49c 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 3: view=0x0000022E41036C40 resource=0x0000022E6A54FFB8 hash=26952679 000659 VSSetShader(pVertexShader:0x0000022E40C73C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c6d2036239357d00 000659 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40CF5810) 0: resource=0x0000022E39868B38 hash=aff34848 000659 PSSetShader(pPixelShader:0x0000022E40C716D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2f99e09f5a26baa4 000659 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000659 IASetIndexBuffer(pIndexBuffer:0x0000022E6A549178, Format:42, Offset:0) hash=8de839f0 000659 DrawIndexed(IndexCount:9339, StartIndexLocation:0, BaseVertexLocation:0) 000659 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000660 IASetInputLayout(pInputLayout:0x0000022E6A0FE860) 000660 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A54E2F8 hash=e399b7aa 000660 IASetPrimitiveTopology(Topology:4) 000660 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E409F5740, SampleMask:4294967295) 000660 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000660 RSSetState(pRasterizerState:0x00000226E90D7020) 000660 UpdateSubresource(pDstResource:0x0000022E398695B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409E7670, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000660 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409F50C8) 0: resource=0x0000022E398695B8 hash=aff34848 000660 VSSetShader(pVertexShader:0x0000022E40C74050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18914d9aa0a1f494 000660 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409F5158) 0: resource=0x0000022E398695B8 hash=aff34848 000660 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4102E540 resource=0x0000022E69C25838 hash=13e900d0 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 000660 PSSetShader(pPixelShader:0x0000022E40C720D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000660 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000660 IASetIndexBuffer(pIndexBuffer:0x0000022E6A54E578, Format:42, Offset:0) hash=79ac7019 000660 DrawIndexed(IndexCount:7017, StartIndexLocation:0, BaseVertexLocation:0) 000660 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000661 IASetInputLayout(pInputLayout:0x0000022E6A0FE860) 000661 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C44AF8 hash=cd2d85cb 000661 IASetPrimitiveTopology(Topology:4) 000661 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E409F5740, SampleMask:4294967295) 000661 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000661 RSSetState(pRasterizerState:0x00000226E90D7020) 000661 UpdateSubresource(pDstResource:0x0000022E398695B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409E7670, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000661 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409F50C8) 0: resource=0x0000022E398695B8 hash=aff34848 000661 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103D340 resource=0x0000022E69C403F8 hash=89c12711 1: view=0x0000022E4100BA00 resource=0x0000022E412E8DF8 hash=c6204c9a 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 3: view=0x0000022E41037800 resource=0x0000022E69C3E478 hash=cb82443e 000661 VSSetShader(pVertexShader:0x0000022E40C74050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18914d9aa0a1f494 000661 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E409F5158) 0: resource=0x0000022E398695B8 hash=aff34848 000661 PSSetShader(pPixelShader:0x0000022E40C720D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000661 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000661 IASetIndexBuffer(pIndexBuffer:0x0000022E69C3CF78, Format:42, Offset:0) hash=68c5dbb5 000661 DrawIndexed(IndexCount:555, StartIndexLocation:0, BaseVertexLocation:0) 000661 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000662 IASetInputLayout(pInputLayout:0x0000022E496AD760) 000662 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C46CF8 hash=b8069d00 000662 IASetPrimitiveTopology(Topology:4) 000662 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40CF5E28, SampleMask:4294967295) 000662 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000662 RSSetState(pRasterizerState:0x00000226E90D7020) 000662 UpdateSubresource(pDstResource:0x0000022E39868B38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40CE7C60, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000662 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40CF5780) 0: resource=0x0000022E39868B38 hash=aff34848 000662 VSSetShader(pVertexShader:0x0000022E40C73C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c6d2036239357d00 000662 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40CF5810) 0: resource=0x0000022E39868B38 hash=aff34848 000662 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41023400 resource=0x0000022E41314078 hash=596fb556 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 2: view=0x0000022C8398DE80 resource=0x0000022C7ED2B278 hash=04e91afa 000662 PSSetShader(pPixelShader:0x0000022E40C716D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2f99e09f5a26baa4 000662 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000662 IASetIndexBuffer(pIndexBuffer:0x0000022E69C46FB8, Format:42, Offset:0) hash=b3eeda64 000662 DrawIndexed(IndexCount:2715, StartIndexLocation:0, BaseVertexLocation:0) 000662 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000663 IASetInputLayout(pInputLayout:0x0000022E496AD760) 000663 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A554E78 hash=1f39b559 000663 IASetPrimitiveTopology(Topology:4) 000663 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40CF5E28, SampleMask:4294967295) 000663 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000663 RSSetState(pRasterizerState:0x00000226E90D7020) 000663 UpdateSubresource(pDstResource:0x0000022E39868B38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40CE7C60, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000663 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40CF5780) 0: resource=0x0000022E39868B38 hash=aff34848 000663 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103AE00 resource=0x0000022E6A557878 hash=1a116a40 1: view=0x0000022E410394C0 resource=0x0000022E6A54A938 hash=42a3a49c 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 3: view=0x0000022E4103A080 resource=0x0000022E6A5543F8 hash=b056db9c 000663 VSSetShader(pVertexShader:0x0000022E40C73C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c6d2036239357d00 000663 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40CF5810) 0: resource=0x0000022E39868B38 hash=aff34848 000663 PSSetShader(pPixelShader:0x0000022E40C716D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2f99e09f5a26baa4 000663 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000663 IASetIndexBuffer(pIndexBuffer:0x0000022E6A553978, Format:42, Offset:0) hash=1d31de88 000663 DrawIndexed(IndexCount:1965, StartIndexLocation:0, BaseVertexLocation:0) 000663 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000664 IASetInputLayout(pInputLayout:0x0000022E6A0FE860) 000664 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, 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PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4102E540 resource=0x0000022E69C25838 hash=13e900d0 1: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 000664 PSSetShader(pPixelShader:0x0000022E40C720D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88cf9bc4cda0f320 000664 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000664 IASetIndexBuffer(pIndexBuffer:0x0000022E6A55D1B8, Format:42, Offset:0) hash=326bdcc5 000664 DrawIndexed(IndexCount:1473, StartIndexLocation:0, BaseVertexLocation:0) 000664 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000665 IASetInputLayout(pInputLayout:0x0000022E41154CA0) 000665 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, 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ppUnorderedAccessViews:0x0000002E1237A680) 000669 IASetInputLayout(pInputLayout:0x0000022E41154A60) 000669 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A553EB8 hash=9b0e547a 000669 IASetPrimitiveTopology(Topology:4) 000669 OMSetBlendState(pBlendState:0x0000022E39715860, BlendFactor:0x0000022E496CBF60, SampleMask:4294967295) 000669 OMSetDepthStencilState(pDepthStencilState:0x0000022E39715620, StencilRef:4) 000669 RSSetState(pRasterizerState:0x00000226E90D7020) 000669 UpdateSubresource(pDstResource:0x0000022E398634B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E496BDC20, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000669 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E496CB820) 0: resource=0x0000022E398634B8 hash=76acc61e 000669 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022E496CB830) 0: handle=0x0000022C7D39BBE0 000669 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000669 VSSetShader(pVertexShader:0x0000022E405A88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=06c04540dcbcfb62 000669 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E496CB890) 0: resource=0x0000022E398634B8 hash=76acc61e 000669 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 1: view=0x0000022C83707340 resource=0x0000022C93853EB8 hash=0023e39f 000669 PSSetShader(pPixelShader:0x0000022E405A8610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dfd43db9bc524f5b 000669 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000669 IASetIndexBuffer(pIndexBuffer:0x0000022E6A559FF8, Format:42, Offset:0) hash=8b92f1d4 000669 DrawIndexed(IndexCount:2136, StartIndexLocation:0, BaseVertexLocation:0) 000669 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000670 IASetInputLayout(pInputLayout:0x0000022E41154A60) 000670 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C50A78 hash=f9c86918 000670 IASetPrimitiveTopology(Topology:4) 000670 OMSetBlendState(pBlendState:0x0000022E39715860, BlendFactor:0x0000022E496CBF60, SampleMask:4294967295) 000670 OMSetDepthStencilState(pDepthStencilState:0x0000022E39715620, StencilRef:4) 000670 RSSetState(pRasterizerState:0x00000226E90D7020) 000670 UpdateSubresource(pDstResource:0x0000022E398634B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E496BDC20, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000670 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E496CB820) 0: resource=0x0000022E398634B8 hash=76acc61e 000670 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022E496CB830) 0: handle=0x0000022C7D39BBE0 000670 VSSetShader(pVertexShader:0x0000022E405A88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=06c04540dcbcfb62 000670 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E496CB890) 0: resource=0x0000022E398634B8 hash=76acc61e 000670 PSSetShader(pPixelShader:0x0000022E405A8610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dfd43db9bc524f5b 000670 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000670 IASetIndexBuffer(pIndexBuffer:0x0000022E69C50FB8, Format:42, Offset:0) hash=b79c2ac3 000670 DrawIndexed(IndexCount:3564, StartIndexLocation:0, BaseVertexLocation:0) 000670 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000671 IASetInputLayout(pInputLayout:0x0000022E41154CA0) 000671 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A569BF8 hash=9a501ce4 000671 IASetPrimitiveTopology(Topology:4) 000671 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E497CEA78, SampleMask:4294967295) 000671 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000671 RSSetState(pRasterizerState:0x00000226E90D7020) 000671 UpdateSubresource(pDstResource:0x0000022E398688B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E497BF790, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000671 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE008) 0: resource=0x0000022E398688B8 hash=aff34848 000671 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41038400 resource=0x0000022E6A561378 hash=d4f74f7e 1: view=0x0000022E4103AE00 resource=0x0000022E6A557878 hash=1a116a40 2: view=0x0000022E41038580 resource=0x0000022E6A561DF8 hash=84409c77 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000671 VSSetShader(pVertexShader:0x0000022E405A50D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=60d94b3c0df402f2 000671 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE098) 0: resource=0x0000022E398688B8 hash=aff34848 000671 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C83705640 resource=0x0000022C938565F8 hash=c3a69ed7 1: view=0x0000022C83705BC0 resource=0x0000022C93856378 hash=406a9984 2: view=0x0000022C931D95C0 resource=0x0000022C93851F38 hash=8cad66ad 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000671 PSSetShader(pPixelShader:0x0000022E405A8490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a422235f45d86865 000671 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000671 IASetIndexBuffer(pIndexBuffer:0x0000022E6A56D2F8, Format:42, Offset:0) hash=e0f22088 000671 DrawIndexed(IndexCount:249867, StartIndexLocation:0, BaseVertexLocation:0) 000671 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000672 IASetInputLayout(pInputLayout:0x0000022E41154A60) 000672 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A568438 hash=b058511f 000672 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OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000674 RSSetState(pRasterizerState:0x00000226E90D7020) 000674 UpdateSubresource(pDstResource:0x0000022E398688B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E497BF790, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000674 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE008) 0: resource=0x0000022E398688B8 hash=aff34848 000674 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103AC80 resource=0x0000022E6A54EFF8 hash=5b8e12d0 1: view=0x0000022E410394C0 resource=0x0000022E6A54A938 hash=42a3a49c 2: view=0x0000022E41036C40 resource=0x0000022E6A54FFB8 hash=26952679 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000674 VSSetShader(pVertexShader:0x0000022E405A50D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=60d94b3c0df402f2 000674 PSSetConstantBuffers(StartSlot:0, 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hash=06c04540dcbcfb62 000675 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E496CB890) 0: resource=0x0000022E398634B8 hash=76acc61e 000675 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 1: view=0x0000022C83707340 resource=0x0000022C93853EB8 hash=0023e39f 000675 PSSetShader(pPixelShader:0x0000022E405A8610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dfd43db9bc524f5b 000675 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000675 IASetIndexBuffer(pIndexBuffer:0x0000022E6A5514B8, Format:42, Offset:0) hash=8b92f1d4 000675 DrawIndexed(IndexCount:2136, StartIndexLocation:0, BaseVertexLocation:0) 000675 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000676 IASetInputLayout(pInputLayout:0x0000022E41154A60) 000676 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C4EAF8 hash=f86877b4 000676 IASetPrimitiveTopology(Topology:4) 000676 OMSetBlendState(pBlendState:0x0000022E39715860, BlendFactor:0x0000022E496CBF60, SampleMask:4294967295) 000676 OMSetDepthStencilState(pDepthStencilState:0x0000022E39715620, StencilRef:4) 000676 RSSetState(pRasterizerState:0x00000226E90D7020) 000676 UpdateSubresource(pDstResource:0x0000022E398634B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E496BDC20, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000676 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E496CB820) 0: resource=0x0000022E398634B8 hash=76acc61e 000676 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022E496CB830) 0: handle=0x0000022C7D39BBE0 000676 VSSetShader(pVertexShader:0x0000022E405A88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=06c04540dcbcfb62 000676 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E496CB890) 0: resource=0x0000022E398634B8 hash=76acc61e 000676 PSSetShader(pPixelShader:0x0000022E405A8610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dfd43db9bc524f5b 000676 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000676 IASetIndexBuffer(pIndexBuffer:0x0000022E69C499B8, Format:42, Offset:0) hash=b79c2ac3 000676 DrawIndexed(IndexCount:3564, StartIndexLocation:0, BaseVertexLocation:0) 000676 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000677 IASetInputLayout(pInputLayout:0x0000022E41154CA0) 000677 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A559AB8 hash=5e62f00d 000677 IASetPrimitiveTopology(Topology:4) 000677 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E497CEA78, SampleMask:4294967295) 000677 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000677 RSSetState(pRasterizerState:0x00000226E90D7020) 000677 UpdateSubresource(pDstResource:0x0000022E398688B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E497BF790, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000677 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE008) 0: resource=0x0000022E398688B8 hash=aff34848 000677 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103AE00 resource=0x0000022E6A557878 hash=1a116a40 1: view=0x0000022E410394C0 resource=0x0000022E6A54A938 hash=42a3a49c 2: view=0x0000022E4103A080 resource=0x0000022E6A5543F8 hash=b056db9c 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000677 VSSetShader(pVertexShader:0x0000022E405A50D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=60d94b3c0df402f2 000677 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE098) 0: resource=0x0000022E398688B8 hash=aff34848 000677 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C83705640 resource=0x0000022C938565F8 hash=c3a69ed7 1: view=0x0000022C83705BC0 resource=0x0000022C93856378 hash=406a9984 2: view=0x0000022C931D95C0 resource=0x0000022C93851F38 hash=8cad66ad 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000677 PSSetShader(pPixelShader:0x0000022E405A8490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a422235f45d86865 000677 GSSetShader(pShader:0x0000000000000000, 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UpdateSubresource(pDstResource:0x0000022E398634B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E496BDC20, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000678 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E496CB820) 0: resource=0x0000022E398634B8 hash=76acc61e 000678 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022E496CB830) 0: handle=0x0000022C7D39BBE0 000678 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000678 VSSetShader(pVertexShader:0x0000022E405A88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=06c04540dcbcfb62 000678 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E496CB890) 0: resource=0x0000022E398634B8 hash=76acc61e 000678 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D92F040 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StartIndexLocation:0, BaseVertexLocation:0) 000679 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000680 IASetInputLayout(pInputLayout:0x0000022E41154CA0) 000680 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E412E2278 hash=fc263dbc 000680 IASetPrimitiveTopology(Topology:4) 000680 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E497CEA78, SampleMask:4294967295) 000680 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000680 RSSetState(pRasterizerState:0x00000226E90D7020) 000680 UpdateSubresource(pDstResource:0x0000022E398688B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E497BF790, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000680 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NumClassInstances:0) 000680 IASetIndexBuffer(pIndexBuffer:0x0000022E412E6BF8, Format:42, Offset:0) hash=c8e3ab08 000680 DrawIndexed(IndexCount:9486, StartIndexLocation:0, BaseVertexLocation:0) 000680 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000681 IASetInputLayout(pInputLayout:0x0000022E41154A60) 000681 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E412E4EF8 hash=cd057d7e 000681 IASetPrimitiveTopology(Topology:4) 000681 OMSetBlendState(pBlendState:0x0000022E39715860, BlendFactor:0x0000022E496CBF60, SampleMask:4294967295) 000681 OMSetDepthStencilState(pDepthStencilState:0x0000022E39715620, StencilRef:4) 000681 RSSetState(pRasterizerState:0x00000226E90D7020) 000681 UpdateSubresource(pDstResource:0x0000022E398634B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E496BDC20, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000681 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E496CB820) 0: resource=0x0000022E398634B8 hash=76acc61e 000681 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022E496CB830) 0: handle=0x0000022C7D39BBE0 000681 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000681 VSSetShader(pVertexShader:0x0000022E405A88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=06c04540dcbcfb62 000681 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E496CB890) 0: resource=0x0000022E398634B8 hash=76acc61e 000681 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 1: view=0x0000022C83707340 resource=0x0000022C93853EB8 hash=0023e39f 000681 PSSetShader(pPixelShader:0x0000022E405A8610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dfd43db9bc524f5b 000681 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000681 IASetIndexBuffer(pIndexBuffer:0x0000022E412E51B8, Format:42, Offset:0) hash=46da7c34 000681 DrawIndexed(IndexCount:8724, StartIndexLocation:0, BaseVertexLocation:0) 000681 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000682 IASetInputLayout(pInputLayout:0x0000022E41154CA0) 000682 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A54BE38 hash=08d0e201 000682 IASetPrimitiveTopology(Topology:4) 000682 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E497CEA78, SampleMask:4294967295) 000682 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000682 RSSetState(pRasterizerState:0x00000226E90D7020) 000682 UpdateSubresource(pDstResource:0x0000022E398688B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E497BF790, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000682 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE008) 0: resource=0x0000022E398688B8 hash=aff34848 000682 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E410394C0 resource=0x0000022E6A54A938 hash=42a3a49c 1: view=0x0000022E4100B000 resource=0x0000022E412E2F78 hash=423bae8c 2: view=0x0000022E4103AAC0 resource=0x0000022E6A54B8F8 hash=49bea11f 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000682 VSSetShader(pVertexShader:0x0000022E405A50D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=60d94b3c0df402f2 000682 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E497CE098) 0: resource=0x0000022E398688B8 hash=aff34848 000682 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C83705640 resource=0x0000022C938565F8 hash=c3a69ed7 1: view=0x0000022C83705BC0 resource=0x0000022C93856378 hash=406a9984 2: view=0x0000022C931D95C0 resource=0x0000022C93851F38 hash=8cad66ad 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000682 PSSetShader(pPixelShader:0x0000022E405A8490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a422235f45d86865 000682 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000682 IASetIndexBuffer(pIndexBuffer:0x0000022E6A54D078, Format:42, Offset:0) hash=67793b6d 000682 DrawIndexed(IndexCount:26505, StartIndexLocation:0, BaseVertexLocation:0) 000682 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000683 IASetInputLayout(pInputLayout:0x0000022E397199A0) 000683 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A54BB78 hash=f4cf9884 000683 IASetPrimitiveTopology(Topology:4) 000683 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40D12FB8, SampleMask:4294967295) 000683 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000683 RSSetState(pRasterizerState:0x00000226E90D7020) 000683 UpdateSubresource(pDstResource:0x0000022E398639F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40D03CD0, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000683 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40D12548) 0: resource=0x0000022E398639F8 hash=aff34848 000683 VSSetShader(pVertexShader:0x0000022E405A4550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=60d94b3c0df402f2 000683 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40D125D8) 0: resource=0x0000022E398639F8 hash=aff34848 000683 PSSetShader(pPixelShader:0x0000022E405A6D90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ae33b69d004ad9c2 000683 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000683 IASetIndexBuffer(pIndexBuffer:0x0000022E6A54D5B8, Format:42, Offset:0) hash=0b1a9733 000683 DrawIndexed(IndexCount:321, StartIndexLocation:0, BaseVertexLocation:0) 000683 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000684 IASetInputLayout(pInputLayout:0x0000022E41154A60) 000684 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A54C0B8 hash=ebfa4a73 000684 IASetPrimitiveTopology(Topology:4) 000684 OMSetBlendState(pBlendState:0x0000022E39715860, BlendFactor:0x0000022E496CBF60, SampleMask:4294967295) 000684 OMSetDepthStencilState(pDepthStencilState:0x0000022E39715620, StencilRef:4) 000684 RSSetState(pRasterizerState:0x00000226E90D7020) 000684 UpdateSubresource(pDstResource:0x0000022E398634B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E496BDC20, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000684 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E496CB820) 0: resource=0x0000022E398634B8 hash=76acc61e 000684 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022E496CB830) 0: handle=0x0000022C7D39BBE0 000684 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000684 VSSetShader(pVertexShader:0x0000022E405A88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=06c04540dcbcfb62 000684 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E496CB890) 0: resource=0x0000022E398634B8 hash=76acc61e 000684 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D92F040 resource=0x0000022C96381238 hash=cecfcebd 1: view=0x0000022C83707340 resource=0x0000022C93853EB8 hash=0023e39f 000684 PSSetShader(pPixelShader:0x0000022E405A8610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dfd43db9bc524f5b 000684 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000684 IASetIndexBuffer(pIndexBuffer:0x0000022E6A54CDF8, Format:42, Offset:0) hash=b82ca01b 000684 DrawIndexed(IndexCount:18996, StartIndexLocation:0, BaseVertexLocation:0) 000684 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000685 IASetInputLayout(pInputLayout:0x0000022E41154A60) 000685 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A549EB8 hash=a69a3fd3 000685 IASetPrimitiveTopology(Topology:4) 000685 OMSetBlendState(pBlendState:0x0000022E39715860, BlendFactor:0x0000022E496CBF60, SampleMask:4294967295) 000685 OMSetDepthStencilState(pDepthStencilState:0x0000022E39715620, StencilRef:4) 000685 RSSetState(pRasterizerState:0x00000226E90D7020) 000685 UpdateSubresource(pDstResource:0x0000022E398634B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E496BDC20, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000685 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E496CB820) 0: resource=0x0000022E398634B8 hash=76acc61e 000685 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022E496CB830) 0: handle=0x0000022C7D39BBE0 000685 VSSetShader(pVertexShader:0x0000022E405A88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=06c04540dcbcfb62 000685 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E496CB890) 0: resource=0x0000022E398634B8 hash=76acc61e 000685 PSSetShader(pPixelShader:0x0000022E405A8610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dfd43db9bc524f5b 000685 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000685 IASetIndexBuffer(pIndexBuffer:0x0000022E6A54DAF8, Format:42, Offset:0) hash=1c9d8026 000685 DrawIndexed(IndexCount:306, StartIndexLocation:0, BaseVertexLocation:0) 000685 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000686 IASetInputLayout(pInputLayout:0x0000022E41154A60) 000686 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E410D9438 hash=0130e56a 000686 IASetPrimitiveTopology(Topology:4) 000686 OMSetBlendState(pBlendState:0x0000022E39715860, BlendFactor:0x0000022E496CBF60, SampleMask:4294967295) 000686 OMSetDepthStencilState(pDepthStencilState:0x0000022E39715620, StencilRef:4) 000686 RSSetState(pRasterizerState:0x00000226E90D7020) 000686 UpdateSubresource(pDstResource:0x0000022E398634B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E496BDC20, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000686 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E496CB820) 0: resource=0x0000022E398634B8 hash=76acc61e 000686 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022E496CB830) 0: handle=0x0000022C7D39BBE0 000686 VSSetShader(pVertexShader:0x0000022E405A88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=06c04540dcbcfb62 000686 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E496CB890) 0: resource=0x0000022E398634B8 hash=76acc61e 000686 PSSetShader(pPixelShader:0x0000022E405A8610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dfd43db9bc524f5b 000686 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000686 IASetIndexBuffer(pIndexBuffer:0x0000022E410D96B8, Format:42, Offset:0) hash=9dea0515 000686 DrawIndexed(IndexCount:618, StartIndexLocation:0, BaseVertexLocation:0) 000686 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000687 IASetInputLayout(pInputLayout:0x0000022E3971C560) 000687 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C3A838 hash=04742ff4 000687 IASetPrimitiveTopology(Topology:4) 000687 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40930390, SampleMask:4294967295) 000687 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000687 RSSetState(pRasterizerState:0x00000226E90D7020) 000687 UpdateSubresource(pDstResource:0x0000022E3986C278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409220F0, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000687 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092F8D0) 0: resource=0x0000022E3986C278 hash=76acc61e 000687 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41034740 resource=0x0000022E69C33738 hash=7c601dbf 1: view=0x0000022E4100B340 resource=0x0000022E412E73B8 hash=d5c40a56 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000687 VSSetShader(pVertexShader:0x0000022E40C76010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b67ebe7e27625601 000687 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092F950) 0: resource=0x0000022E3986C278 hash=76acc61e 000687 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4103B4C0 resource=0x0000022E69C4B678 hash=98c30004 000687 PSSetShader(pPixelShader:0x0000022E40C77590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=80619c735d059019 000687 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000687 IASetIndexBuffer(pIndexBuffer:0x0000022E69C3B2B8, Format:42, Offset:0) hash=f1b7a651 000687 DrawIndexed(IndexCount:120, StartIndexLocation:0, BaseVertexLocation:0) 000687 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000688 IASetInputLayout(pInputLayout:0x0000022E3971C560) 000688 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C38B38 hash=aed1960a 000688 IASetPrimitiveTopology(Topology:4) 000688 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40930390, SampleMask:4294967295) 000688 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000688 RSSetState(pRasterizerState:0x00000226E90D7020) 000688 UpdateSubresource(pDstResource:0x0000022E3986C278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409220F0, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000688 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092F8D0) 0: resource=0x0000022E3986C278 hash=76acc61e 000688 VSSetShader(pVertexShader:0x0000022E40C76010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b67ebe7e27625601 000688 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092F950) 0: resource=0x0000022E3986C278 hash=76acc61e 000688 PSSetShader(pPixelShader:0x0000022E40C77590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=80619c735d059019 000688 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000688 IASetIndexBuffer(pIndexBuffer:0x0000022E69C3B538, Format:42, Offset:0) hash=7ee38d55 000688 DrawIndexed(IndexCount:7686, StartIndexLocation:0, BaseVertexLocation:0) 000688 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000689 IASetInputLayout(pInputLayout:0x0000022E3971C560) 000689 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A552EF8 hash=a3a8d893 000689 IASetPrimitiveTopology(Topology:4) 000689 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40930390, SampleMask:4294967295) 000689 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000689 RSSetState(pRasterizerState:0x00000226E90D7020) 000689 UpdateSubresource(pDstResource:0x0000022E3986C278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409220F0, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000689 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092F8D0) 0: resource=0x0000022E3986C278 hash=76acc61e 000689 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103A400 resource=0x0000022E6A549978 hash=0cedf6e4 1: view=0x0000022E4103AC80 resource=0x0000022E6A54EFF8 hash=5b8e12d0 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000689 VSSetShader(pVertexShader:0x0000022E40C76010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b67ebe7e27625601 000689 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092F950) 0: resource=0x0000022E3986C278 hash=76acc61e 000689 PSSetShader(pPixelShader:0x0000022E40C77590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=80619c735d059019 000689 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000689 IASetIndexBuffer(pIndexBuffer:0x0000022E6A551CB8, Format:42, Offset:0) hash=458b13e0 000689 DrawIndexed(IndexCount:3150, StartIndexLocation:0, BaseVertexLocation:0) 000689 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000690 IASetInputLayout(pInputLayout:0x0000022E3971C560) 000690 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C4DB38 hash=294013da 000690 IASetPrimitiveTopology(Topology:4) 000690 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40930390, SampleMask:4294967295) 000690 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000690 RSSetState(pRasterizerState:0x00000226E90D7020) 000690 UpdateSubresource(pDstResource:0x0000022E3986C278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409220F0, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000690 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092F8D0) 0: resource=0x0000022E3986C278 hash=76acc61e 000690 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41038240 resource=0x0000022E69C4D5F8 hash=5829edbd 1: view=0x0000022E4103D340 resource=0x0000022E69C403F8 hash=89c12711 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000690 VSSetShader(pVertexShader:0x0000022E40C76010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b67ebe7e27625601 000690 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092F950) 0: resource=0x0000022E3986C278 hash=76acc61e 000690 PSSetShader(pPixelShader:0x0000022E40C77590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=80619c735d059019 000690 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000690 IASetIndexBuffer(pIndexBuffer:0x0000022E69C4E338, Format:42, Offset:0) hash=fc16d1e9 000690 DrawIndexed(IndexCount:78, StartIndexLocation:0, BaseVertexLocation:0) 000690 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000691 IASetInputLayout(pInputLayout:0x0000022E3971C560) 000691 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C49EF8 hash=51b04b85 000691 IASetPrimitiveTopology(Topology:4) 000691 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40930390, SampleMask:4294967295) 000691 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000691 RSSetState(pRasterizerState:0x00000226E90D7020) 000691 UpdateSubresource(pDstResource:0x0000022E3986C278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409220F0, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000691 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092F8D0) 0: resource=0x0000022E3986C278 hash=76acc61e 000691 VSSetShader(pVertexShader:0x0000022E40C76010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b67ebe7e27625601 000691 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092F950) 0: resource=0x0000022E3986C278 hash=76acc61e 000691 PSSetShader(pPixelShader:0x0000022E40C77590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=80619c735d059019 000691 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000691 IASetIndexBuffer(pIndexBuffer:0x0000022E69C4E5B8, Format:42, Offset:0) hash=4137eeb5 000691 DrawIndexed(IndexCount:10008, StartIndexLocation:0, BaseVertexLocation:0) 000691 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000692 IASetInputLayout(pInputLayout:0x0000022E3971C560) 000692 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A563D78 hash=7546deea 000692 IASetPrimitiveTopology(Topology:4) 000692 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40930390, SampleMask:4294967295) 000692 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000692 RSSetState(pRasterizerState:0x00000226E90D7020) 000692 UpdateSubresource(pDstResource:0x0000022E3986C278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409220F0, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000692 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092F8D0) 0: resource=0x0000022E3986C278 hash=76acc61e 000692 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41038400 resource=0x0000022E6A561378 hash=d4f74f7e 1: view=0x0000022E4103AE00 resource=0x0000022E6A557878 hash=1a116a40 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000692 VSSetShader(pVertexShader:0x0000022E40C76010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b67ebe7e27625601 000692 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092F950) 0: resource=0x0000022E3986C278 hash=76acc61e 000692 PSSetShader(pPixelShader:0x0000022E40C77590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=80619c735d059019 000692 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000692 IASetIndexBuffer(pIndexBuffer:0x0000022E6A565CF8, Format:42, Offset:0) hash=293917d8 000692 DrawIndexed(IndexCount:7182, StartIndexLocation:0, BaseVertexLocation:0) 000692 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000693 IASetInputLayout(pInputLayout:0x0000022E39719860) 000693 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C34EF8 hash=01972592 000693 IASetPrimitiveTopology(Topology:4) 000693 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40921348, SampleMask:4294967295) 000693 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000693 RSSetState(pRasterizerState:0x00000226E90D7020) 000693 UpdateSubresource(pDstResource:0x0000022E39870BF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40912A90, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d 000693 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40920AC0) 0: resource=0x0000022E39870BF8 hash=372cb03d 000693 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41034740 resource=0x0000022E69C33738 hash=7c601dbf 1: view=0x0000022E4100B340 resource=0x0000022E412E73B8 hash=d5c40a56 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000693 VSSetShader(pVertexShader:0x0000022E40C75490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a59273c08cfd488e 000693 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40920B40) 0: resource=0x0000022E39870BF8 hash=372cb03d 000693 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41037B80 resource=0x0000022E69C388B8 hash=968b54c5 1: view=0x0000022E41032F80 resource=0x0000022E69C35EB8 hash=e96637b5 2: view=0x0000022E41032DC0 resource=0x0000022E69C39DB8 hash=c826c379 3: view=0x0000022E41038900 resource=0x0000022E69C3C7B8 hash=4d6d898c 000693 PSSetShader(pPixelShader:0x0000022E40C78110, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e005354fc5385d88 000693 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000693 IASetIndexBuffer(pIndexBuffer:0x0000022E69C38378, Format:42, Offset:0) hash=4300ec48 000693 DrawIndexed(IndexCount:252, StartIndexLocation:0, BaseVertexLocation:0) 000693 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000694 IASetInputLayout(pInputLayout:0x0000022E39719860) 000694 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A5664B8 hash=21f49aa8 000694 IASetPrimitiveTopology(Topology:4) 000694 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40921348, SampleMask:4294967295) 000694 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000694 RSSetState(pRasterizerState:0x00000226E90D7020) 000694 UpdateSubresource(pDstResource:0x0000022E39870BF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40912A90, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d 000694 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40920AC0) 0: resource=0x0000022E39870BF8 hash=372cb03d 000694 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41038400 resource=0x0000022E6A561378 hash=d4f74f7e 1: view=0x0000022E4103AE00 resource=0x0000022E6A557878 hash=1a116a40 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000694 VSSetShader(pVertexShader:0x0000022E40C75490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a59273c08cfd488e 000694 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40920B40) 0: resource=0x0000022E39870BF8 hash=372cb03d 000694 PSSetShader(pPixelShader:0x0000022E40C78110, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e005354fc5385d88 000694 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000694 IASetIndexBuffer(pIndexBuffer:0x0000022E6A55FE78, Format:42, Offset:0) hash=31ac2fee 000694 DrawIndexed(IndexCount:1188, StartIndexLocation:0, BaseVertexLocation:0) 000694 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000695 IASetInputLayout(pInputLayout:0x0000022DF034A360) 000695 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C40BF8 hash=4f798abc 000695 IASetPrimitiveTopology(Topology:4) 000695 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40D38928, SampleMask:4294967295) 000695 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000695 RSSetState(pRasterizerState:0x00000226E90D7020) 000695 UpdateSubresource(pDstResource:0x0000022E398720F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40D2A040, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d 000695 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40D38070) 0: resource=0x0000022E398720F8 hash=372cb03d 000695 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41034740 resource=0x0000022E69C33738 hash=7c601dbf 1: view=0x0000022E4100B340 resource=0x0000022E412E73B8 hash=d5c40a56 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000695 VSSetShader(pVertexShader:0x0000022E40C78E10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a59273c08cfd488e 000695 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40D380F0) 0: resource=0x0000022E398720F8 hash=372cb03d 000695 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E41037EC0 resource=0x0000022E6A542B38 hash=438e0b20 1: view=0x0000022E41032F80 resource=0x0000022E69C35EB8 hash=e96637b5 2: view=0x0000022E41032DC0 resource=0x0000022E69C39DB8 hash=c826c379 3: view=0x0000022E41038900 resource=0x0000022E69C3C7B8 hash=4d6d898c 4: view=0x0000022E41038740 resource=0x0000022E69C39338 hash=f782d391 000695 PSSetShader(pPixelShader:0x0000022E40C790D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7de66a05d6e42c44 000695 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000695 IASetIndexBuffer(pIndexBuffer:0x0000022E69C43878, Format:42, Offset:0) hash=45fa88ca 000695 DrawIndexed(IndexCount:1950, StartIndexLocation:0, BaseVertexLocation:0) 000695 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000696 IASetInputLayout(pInputLayout:0x0000022DF034A360) 000696 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C4F2F8 hash=d8053c5a 000696 IASetPrimitiveTopology(Topology:4) 000696 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40D38928, SampleMask:4294967295) 000696 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000696 RSSetState(pRasterizerState:0x00000226E90D7020) 000696 UpdateSubresource(pDstResource:0x0000022E398720F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40D2A040, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d 000696 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40D38070) 0: resource=0x0000022E398720F8 hash=372cb03d 000696 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41038240 resource=0x0000022E69C4D5F8 hash=5829edbd 1: view=0x0000022E4103D340 resource=0x0000022E69C403F8 hash=89c12711 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000696 VSSetShader(pVertexShader:0x0000022E40C78E10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a59273c08cfd488e 000696 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40D380F0) 0: resource=0x0000022E398720F8 hash=372cb03d 000696 PSSetShader(pPixelShader:0x0000022E40C790D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7de66a05d6e42c44 000696 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000696 IASetIndexBuffer(pIndexBuffer:0x0000022E69C48F38, Format:42, Offset:0) hash=cb0f1c45 000696 DrawIndexed(IndexCount:648, StartIndexLocation:0, BaseVertexLocation:0) 000696 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000697 IASetInputLayout(pInputLayout:0x0000022DF034A360) 000697 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A56D078 hash=8a7593e2 000697 IASetPrimitiveTopology(Topology:4) 000697 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40D38928, SampleMask:4294967295) 000697 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000697 RSSetState(pRasterizerState:0x00000226E90D7020) 000697 UpdateSubresource(pDstResource:0x0000022E398720F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40D2A040, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d 000697 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40D38070) 0: resource=0x0000022E398720F8 hash=372cb03d 000697 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41038400 resource=0x0000022E6A561378 hash=d4f74f7e 1: view=0x0000022E4103AE00 resource=0x0000022E6A557878 hash=1a116a40 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000697 VSSetShader(pVertexShader:0x0000022E40C78E10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a59273c08cfd488e 000697 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40D380F0) 0: resource=0x0000022E398720F8 hash=372cb03d 000697 PSSetShader(pPixelShader:0x0000022E40C790D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7de66a05d6e42c44 000697 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000697 IASetIndexBuffer(pIndexBuffer:0x0000022E6A56B8B8, Format:42, Offset:0) hash=05bb9652 000697 DrawIndexed(IndexCount:4302, StartIndexLocation:0, BaseVertexLocation:0) 000697 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000698 IASetInputLayout(pInputLayout:0x0000022E39719860) 000698 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E69C3CA38 hash=c410730b 000698 IASetPrimitiveTopology(Topology:4) 000698 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40921348, SampleMask:4294967295) 000698 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000698 RSSetState(pRasterizerState:0x00000226E90D7020) 000698 UpdateSubresource(pDstResource:0x0000022E39870BF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40912A90, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d 000698 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40920AC0) 0: resource=0x0000022E39870BF8 hash=372cb03d 000698 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41034740 resource=0x0000022E69C33738 hash=7c601dbf 1: view=0x0000022E4100B340 resource=0x0000022E412E73B8 hash=d5c40a56 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000698 VSSetShader(pVertexShader:0x0000022E40C75490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a59273c08cfd488e 000698 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40920B40) 0: resource=0x0000022E39870BF8 hash=372cb03d 000698 PSSetShaderResources(StartSlot:1, NumViews:4, ppShaderResourceViews:0x0000022683F00130) 1: view=0x0000022E4103BB80 resource=0x0000022E6A545A78 hash=17eba397 2: view=0x0000022E4103B340 resource=0x0000022E69C33F38 hash=dcc6b60c 3: view=0x0000022E41038900 resource=0x0000022E69C3C7B8 hash=4d6d898c 000698 PSSetShader(pPixelShader:0x0000022E40C78110, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e005354fc5385d88 000698 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000698 IASetIndexBuffer(pIndexBuffer:0x0000022E69C430B8, Format:42, Offset:0) hash=88c5904a 000698 DrawIndexed(IndexCount:14706, StartIndexLocation:0, BaseVertexLocation:0) 000698 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000699 IASetInputLayout(pInputLayout:0x0000022E39719860) 000699 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A551F38 hash=bca91d8d 000699 IASetPrimitiveTopology(Topology:4) 000699 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40921348, SampleMask:4294967295) 000699 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000699 RSSetState(pRasterizerState:0x00000226E90D7020) 000699 UpdateSubresource(pDstResource:0x0000022E39870BF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40912A90, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d 000699 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40920AC0) 0: resource=0x0000022E39870BF8 hash=372cb03d 000699 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103A400 resource=0x0000022E6A549978 hash=0cedf6e4 1: view=0x0000022E4103AC80 resource=0x0000022E6A54EFF8 hash=5b8e12d0 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000699 VSSetShader(pVertexShader:0x0000022E40C75490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a59273c08cfd488e 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ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a59273c08cfd488e 000700 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40920B40) 0: resource=0x0000022E39870BF8 hash=372cb03d 000700 PSSetShader(pPixelShader:0x0000022E40C78110, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e005354fc5385d88 000700 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000700 IASetIndexBuffer(pIndexBuffer:0x0000022E69C4D0B8, Format:42, Offset:0) hash=ff3c1753 000700 DrawIndexed(IndexCount:9258, StartIndexLocation:0, BaseVertexLocation:0) 000700 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000701 IASetInputLayout(pInputLayout:0x0000022E39719860) 000701 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E6A560638 hash=123dbe7f 000701 IASetPrimitiveTopology(Topology:4) 000701 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40921348, SampleMask:4294967295) 000701 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000701 RSSetState(pRasterizerState:0x00000226E90D7020) 000701 UpdateSubresource(pDstResource:0x0000022E39870BF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40912A90, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d 000701 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40920AC0) 0: resource=0x0000022E39870BF8 hash=372cb03d 000701 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41038400 resource=0x0000022E6A561378 hash=d4f74f7e 1: view=0x0000022E4103AE00 resource=0x0000022E6A557878 hash=1a116a40 2: view=0x0000022C931D5A80 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resource=0x0000022C9382DDB8 hash=cb38f9b0 5: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 6: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000702 VSSetShader(pVertexShader:0x0000022C883B25D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6aadff4eb790f025 000702 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71C549F0) 0: resource=0x0000022C7ED2AD38 hash=4c453e02 000702 PSSetShaderResources(StartSlot:0, NumViews:9, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C839932C0 resource=0x0000022C7ED37F38 hash=33583606 1: view=0x0000022C8398B440 resource=0x0000022C7ED2F6B8 hash=d3cd177b 2: view=0x0000022C8398DE80 resource=0x0000022C7ED2B278 hash=04e91afa 3: view=0x0000022C836FB6C0 resource=0x0000022C96386638 hash=737e90e8 4: view=0x0000022C836F7900 resource=0x0000022C7ED42478 hash=ee57a9aa 5: view=0x0000022C836FAD40 resource=0x0000022C9638C1F8 hash=2a67ad0c 6: view=0x0000022C836FABC0 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OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000703 RSSetState(pRasterizerState:0x0000022C801F2E20) 000703 UpdateSubresource(pDstResource:0x0000022C7ED2C238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C77FA5B70, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000703 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77FB4E58) 0: resource=0x0000022C7ED2C238 hash=4c453e02 000703 VSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C83990DC0 resource=0x0000022C7ED2C778 hash=83b8dfc4 1: view=0x0000022C8398C000 resource=0x0000022C7ED25678 hash=93af22dc 2: view=0x0000022C839917C0 resource=0x0000022C7ED2BF78 hash=1798fbb3 3: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 4: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 5: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 6: view=0x0000022C931CB380 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resource=0x0000022C7ED42738 hash=2fa2122d 000703 PSSetShader(pPixelShader:0x0000022C883B1350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aa9cbed42e4ab15c 000703 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000703 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:640) hash=445804e4 000703 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000704 IASetInputLayout(pInputLayout:0x0000000000000000) 000704 IASetPrimitiveTopology(Topology:4) 000704 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C77F80930, SampleMask:4294967295) 000704 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000704 RSSetState(pRasterizerState:0x00000226E90D7020) 000704 UpdateSubresource(pDstResource:0x0000022C7ED2CCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C77F70900, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000704 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77F7FBE8) 0: resource=0x0000022C7ED2CCB8 hash=4c453e02 000704 VSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C8398E880 resource=0x0000022C7ED30BB8 hash=83b8dfc4 1: view=0x0000022C8398EA40 resource=0x0000022C7ED32B38 hash=93af22dc 2: view=0x0000022C83990040 resource=0x0000022C7ED32878 hash=448ff29d 3: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 4: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 5: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 6: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000704 VSSetShader(pVertexShader:0x0000022C883B8350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=295c7c01418120ed 000704 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77F7FCA8) 0: resource=0x0000022C7ED2CCB8 hash=4c453e02 000704 PSSetShader(pPixelShader:0x0000022C883B6690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2d1ee8bb3477e33a 000704 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000704 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:480) hash=445804e4 000704 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000705 IASetInputLayout(pInputLayout:0x0000000000000000) 000705 IASetPrimitiveTopology(Topology:4) 000705 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C77FB5BA0, SampleMask:4294967295) 000705 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000705 RSSetState(pRasterizerState:0x0000022C801F2E20) 000705 UpdateSubresource(pDstResource:0x0000022C7ED2C238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C77FA5B70, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000705 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77FB4E58) 0: resource=0x0000022C7ED2C238 hash=4c453e02 000705 VSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C839A2C80 resource=0x0000022C9638B4F8 hash=32405da4 1: view=0x0000022C8399F340 resource=0x0000022C96385E38 hash=7148c506 2: view=0x0000022C839A4CC0 resource=0x0000022C9638D9B8 hash=1ab13f56 3: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 4: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 5: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 6: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000705 VSSetShader(pVertexShader:0x0000022C883AFF10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=295c7c01418120ed 000705 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77FB4F18) 0: resource=0x0000022C7ED2C238 hash=4c453e02 000705 PSSetShaderResources(StartSlot:0, NumViews:9, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C839AAB40 resource=0x0000022C96390638 hash=41e0aef3 1: view=0x0000022C8D937AC0 resource=0x0000022C963843F8 hash=eae11b5c 2: view=0x0000022C8D91BB80 resource=0x0000022C96397EF8 hash=9f42c1b7 3: view=0x0000022C8398DE80 resource=0x0000022C7ED2B278 hash=04e91afa 4: view=0x0000022C836FB6C0 resource=0x0000022C96386638 hash=737e90e8 5: view=0x0000022C836F7900 resource=0x0000022C7ED42478 hash=ee57a9aa 6: view=0x0000022C836FAD40 resource=0x0000022C9638C1F8 hash=2a67ad0c 7: view=0x0000022C836FABC0 resource=0x0000022C7ED0A038 hash=3e18a3ce 8: view=0x0000022C836F3DC0 resource=0x0000022C7ED42738 hash=2fa2122d 000705 PSSetShader(pPixelShader:0x0000022C883B1350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aa9cbed42e4ab15c 000705 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000705 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:1344) hash=445804e4 000705 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000706 IASetInputLayout(pInputLayout:0x0000000000000000) 000706 IASetPrimitiveTopology(Topology:4) 000706 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C77F80930, SampleMask:4294967295) 000706 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000706 RSSetState(pRasterizerState:0x00000226E90D7020) 000706 UpdateSubresource(pDstResource:0x0000022C7ED2CCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C77F70900, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000706 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77F7FBE8) 0: resource=0x0000022C7ED2CCB8 hash=4c453e02 000706 VSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C839A9880 resource=0x0000022C9638BA38 hash=32405da4 1: view=0x0000022C839A8B00 resource=0x0000022C9638DC38 hash=7148c506 2: view=0x0000022C8399F680 resource=0x0000022C9638B778 hash=f8958647 3: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 4: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 5: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 6: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000706 VSSetShader(pVertexShader:0x0000022C883B8350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=295c7c01418120ed 000706 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, 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UpdateSubresource(pDstResource:0x0000022C7ED2C238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C77FA5B70, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000707 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77FB4E58) 0: resource=0x0000022C7ED2C238 hash=4c453e02 000707 VSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C8D934B80 resource=0x0000022C96383978 hash=d75dc3d3 1: view=0x0000022C8D9329C0 resource=0x0000022C96383C38 hash=cb5363ec 2: view=0x0000022C8D933080 resource=0x0000022C963836F8 hash=5ea7fba1 3: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 4: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 5: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 6: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000707 VSSetShader(pVertexShader:0x0000022C883AFF10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=295c7c01418120ed 000707 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77FB4F18) 0: resource=0x0000022C7ED2C238 hash=4c453e02 000707 PSSetShaderResources(StartSlot:0, NumViews:9, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D93BC80 resource=0x0000022C7839ECB8 hash=162ef16f 1: view=0x0000022C8D945CC0 resource=0x0000022C783A1EB8 hash=3676181c 2: view=0x0000022C8D93AD40 resource=0x0000022C7839B838 hash=a922e3e0 3: view=0x0000022C8398DE80 resource=0x0000022C7ED2B278 hash=04e91afa 4: view=0x0000022C836FB6C0 resource=0x0000022C96386638 hash=737e90e8 5: view=0x0000022C836F7900 resource=0x0000022C7ED42478 hash=ee57a9aa 6: view=0x0000022C836FAD40 resource=0x0000022C9638C1F8 hash=2a67ad0c 7: view=0x0000022C836FABC0 resource=0x0000022C7ED0A038 hash=3e18a3ce 8: view=0x0000022C836F3DC0 resource=0x0000022C7ED42738 hash=2fa2122d 000707 PSSetShader(pPixelShader:0x0000022C883B1350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aa9cbed42e4ab15c 000707 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000707 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:3648) hash=445804e4 000707 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000708 IASetInputLayout(pInputLayout:0x0000000000000000) 000708 IASetPrimitiveTopology(Topology:4) 000708 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C77F80930, SampleMask:4294967295) 000708 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000708 RSSetState(pRasterizerState:0x00000226E90D7020) 000708 UpdateSubresource(pDstResource:0x0000022C7ED2CCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C77F70900, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000708 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PSSetShader(pPixelShader:0x0000022C883B6690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2d1ee8bb3477e33a 000708 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000708 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:3328) hash=445804e4 000708 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000709 IASetInputLayout(pInputLayout:0x0000000000000000) 000709 IASetPrimitiveTopology(Topology:4) 000709 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C77FB5BA0, SampleMask:4294967295) 000709 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000709 RSSetState(pRasterizerState:0x0000022C801F2E20) 000709 UpdateSubresource(pDstResource:0x0000022C7ED2C238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C77FA5B70, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000709 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77FB4E58) 0: resource=0x0000022C7ED2C238 hash=4c453e02 000709 VSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C78A3E4C0 resource=0x0000022C95D061B8 hash=d75dc3d3 1: view=0x0000022C78A404C0 resource=0x0000022C95D06478 hash=6286470f 2: view=0x0000022C78A40180 resource=0x0000022C95D05F38 hash=885a832e 3: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 4: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 5: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 6: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000709 VSSetShader(pVertexShader:0x0000022C883AFF10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=295c7c01418120ed 000709 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77FB4F18) 0: resource=0x0000022C7ED2C238 hash=4c453e02 000709 PSSetShaderResources(StartSlot:0, NumViews:9, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C78A44D80 resource=0x0000022C95D0B078 hash=00f37476 1: view=0x0000022C78A481C0 resource=0x0000022C95D0BAF8 hash=a8420d17 2: view=0x0000022681D9A7C0 resource=0x0000022684BFB1F8 hash=bf35f380 3: view=0x0000022C8398DE80 resource=0x0000022C7ED2B278 hash=04e91afa 4: view=0x0000022C836FB6C0 resource=0x0000022C96386638 hash=737e90e8 5: view=0x0000022C836F7900 resource=0x0000022C7ED42478 hash=ee57a9aa 6: view=0x0000022C836FAD40 resource=0x0000022C9638C1F8 hash=2a67ad0c 7: view=0x0000022C836FABC0 resource=0x0000022C7ED0A038 hash=3e18a3ce 8: view=0x0000022C836F3DC0 resource=0x0000022C7ED42738 hash=2fa2122d 000709 PSSetShader(pPixelShader:0x0000022C883B1350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aa9cbed42e4ab15c 000709 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000709 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:6976) hash=445804e4 000709 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000710 IASetInputLayout(pInputLayout:0x0000000000000000) 000710 IASetPrimitiveTopology(Topology:4) 000710 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C77F80930, SampleMask:4294967295) 000710 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000710 RSSetState(pRasterizerState:0x00000226E90D7020) 000710 UpdateSubresource(pDstResource:0x0000022C7ED2CCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C77F70900, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000710 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77F7FBE8) 0: resource=0x0000022C7ED2CCB8 hash=4c453e02 000710 VSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C78A3D400 resource=0x0000022C95D098F8 hash=756bc3ba 1: view=0x0000022C78A3D080 resource=0x0000022C95D076B8 hash=ac1f804d 2: view=0x0000022C78A3CEC0 resource=0x0000022C95D09638 hash=9f7b484d 3: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 4: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 5: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 6: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000710 VSSetShader(pVertexShader:0x0000022C883B8350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=295c7c01418120ed 000710 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77F7FCA8) 0: resource=0x0000022C7ED2CCB8 hash=4c453e02 000710 PSSetShaderResources(StartSlot:0, NumViews:9, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C78A49600 resource=0x0000022C95D07438 hash=d7055b03 1: view=0x0000022C78A435C0 resource=0x0000022C95D0F238 hash=5fb229b1 2: view=0x0000022681D9A7C0 resource=0x0000022684BFB1F8 hash=bf35f380 3: view=0x0000022C8398DE80 resource=0x0000022C7ED2B278 hash=04e91afa 4: view=0x0000022C836FB6C0 resource=0x0000022C96386638 hash=737e90e8 5: view=0x0000022C836F7900 resource=0x0000022C7ED42478 hash=ee57a9aa 6: view=0x0000022C836FAD40 resource=0x0000022C9638C1F8 hash=2a67ad0c 7: view=0x0000022C836FABC0 resource=0x0000022C7ED0A038 hash=3e18a3ce 8: view=0x0000022C836F3DC0 resource=0x0000022C7ED42738 hash=2fa2122d 000710 PSSetShader(pPixelShader:0x0000022C883B6690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2d1ee8bb3477e33a 000710 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000710 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:7552) hash=445804e4 000710 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000711 IASetInputLayout(pInputLayout:0x0000022DF0348860) 000711 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237AA50, pStrides:0x0000002E1237AA30, pOffsets:0x0000002E1237AA10) 0: resource=0x0000022E410B0E78 hash=fdd92036 000711 IASetPrimitiveTopology(Topology:4) 000711 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022E40BD5158, SampleMask:4294967295) 000711 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D39A8E0, StencilRef:4) 000711 RSSetState(pRasterizerState:0x00000226E90D7020) 000711 UpdateSubresource(pDstResource:0x0000022E39863C78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40BC5E70, SrcRowPitch:336, SrcDepthPitch:336) hash=aff34848 000711 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BD46E8) 0: resource=0x0000022E39863C78 hash=aff34848 000711 VSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E416E2440 resource=0x0000022E410AF178 hash=01ee7348 1: view=0x0000022E4100B000 resource=0x0000022E412E2F78 hash=423bae8c 2: view=0x0000022E416DE780 resource=0x0000022E410AD1F8 hash=957e83af 3: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000711 VSSetShader(pVertexShader:0x0000022E405A6390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=60d94b3c0df402f2 000711 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40BD4778) 0: resource=0x0000022E39863C78 hash=aff34848 000711 PSSetShaderResources(StartSlot:0, NumViews:9, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C83705640 resource=0x0000022C938565F8 hash=c3a69ed7 1: view=0x0000022C83705BC0 resource=0x0000022C93856378 hash=406a9984 2: view=0x0000022C931D95C0 resource=0x0000022C93851F38 hash=8cad66ad 3: view=0x0000022C837020C0 resource=0x0000022C93856B38 hash=9f8cabdc 000711 PSSetShader(pPixelShader:0x0000022E405A7090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e66473c96abbb5c9 000711 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000711 IASetIndexBuffer(pIndexBuffer:0x0000022E410ACF78, Format:42, Offset:0) hash=516ecfd7 000711 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 000711 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237A680) 000712 IASetInputLayout(pInputLayout:0x0000000000000000) 000712 IASetPrimitiveTopology(Topology:4) 000712 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C71D5FA08, SampleMask:4294967295) 000712 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000712 RSSetState(pRasterizerState:0x0000022C801F2E20) 000712 UpdateSubresource(pDstResource:0x0000022C7ED22F38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71D506F0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000712 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71D5F098) 0: resource=0x0000022C7ED22F38 hash=4c453e02 000712 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C8398EC00 resource=0x0000022C7ED2DEF8 hash=39650352 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000712 VSSetShader(pVertexShader:0x0000022C883A66D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c61cb612f7731943 000712 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C839A5D80 resource=0x0000022C9638CF38 hash=bdbb81c1 1: view=0x0000022C839A8E80 resource=0x0000022C9638E6B8 hash=b68182d8 2: view=0x0000022C839A2440 resource=0x0000022C963885B8 hash=39459dd2 000712 PSSetShader(pPixelShader:0x0000022C883A7950, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cd0ae99994f63ad1 000712 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000712 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:864) hash=445804e4 000712 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000713 IASetInputLayout(pInputLayout:0x0000000000000000) 000713 IASetPrimitiveTopology(Topology:4) 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RSSetState(pRasterizerState:0x00000226E90D7020) 000714 UpdateSubresource(pDstResource:0x0000022C7ED2E1B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C781B6150, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000714 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C781C4B70) 0: resource=0x0000022C7ED2E1B8 hash=4c453e02 000714 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C8398EF40 resource=0x0000022C7ED318B8 hash=87e80a7f 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000714 VSSetShader(pVertexShader:0x0000022C883B9A50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5aced7c4f7e4b6f1 000714 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x0000022683F00140) 3: view=0x0000022C839A4600 resource=0x0000022C96386DF8 hash=8c26db57 000714 PSSetShader(pPixelShader:0x0000022C883B81D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4857da9279954014 000714 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000714 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:992) hash=445804e4 000714 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000715 IASetInputLayout(pInputLayout:0x0000000000000000) 000715 IASetPrimitiveTopology(Topology:4) 000715 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C71C81BF8, SampleMask:4294967295) 000715 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000715 RSSetState(pRasterizerState:0x0000022C801F2E20) 000715 UpdateSubresource(pDstResource:0x0000022C7ED221F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71C72880, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000715 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71C81228) 0: resource=0x0000022C7ED221F8 hash=4c453e02 000715 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C839A7000 resource=0x0000022C96393AB8 hash=f7bbea83 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000715 VSSetShader(pVertexShader:0x0000022C883AA610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c61cb612f7731943 000715 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D93C500 resource=0x0000022C78398138 hash=6e062749 1: view=0x0000022C8D93F280 resource=0x0000022C78398BB8 hash=368f7a1f 2: view=0x0000022C8D91FF00 resource=0x0000022C963AA7B8 hash=97f91581 000715 PSSetShader(pPixelShader:0x0000022C883ADB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8d5317332b6f5181 000715 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000715 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:1664) hash=445804e4 000715 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000716 IASetInputLayout(pInputLayout:0x0000000000000000) 000716 IASetPrimitiveTopology(Topology:4) 000716 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C71DC2BB8, SampleMask:4294967295) 000716 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000716 RSSetState(pRasterizerState:0x00000226E90D7020) 000716 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000716 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2248) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000716 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C839A6600 resource=0x0000022C963947F8 hash=28c7c494 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000716 VSSetShader(pVertexShader:0x0000022C883A9ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c61cb612f7731943 000716 PSSetShader(pPixelShader:0x0000022C883AF390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=684bfaf05af4f240 000716 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000716 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:1216) hash=445804e4 000716 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000717 IASetInputLayout(pInputLayout:0x0000000000000000) 000717 IASetPrimitiveTopology(Topology:4) 000717 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C77F80930, SampleMask:4294967295) 000717 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000717 RSSetState(pRasterizerState:0x00000226E90D7020) 000717 UpdateSubresource(pDstResource:0x0000022C7ED2CCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C77F70900, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000717 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77F7FBE8) 0: resource=0x0000022C7ED2CCB8 hash=4c453e02 000717 VSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C8D937740 resource=0x0000022C96385138 hash=d75dc3d3 1: view=0x0000022C8D932B80 resource=0x0000022C963853B8 hash=cb5363ec 2: view=0x0000022C8D934D40 resource=0x0000022C96384E78 hash=37b66d06 3: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 4: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 5: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 6: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000717 VSSetShader(pVertexShader:0x0000022C883B8350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=295c7c01418120ed 000717 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77F7FCA8) 0: resource=0x0000022C7ED2CCB8 hash=4c453e02 000717 PSSetShaderResources(StartSlot:0, NumViews:9, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D93BC80 resource=0x0000022C7839ECB8 hash=162ef16f 1: view=0x0000022C8D945CC0 resource=0x0000022C783A1EB8 hash=3676181c 2: view=0x0000022C8D93AD40 resource=0x0000022C7839B838 hash=a922e3e0 3: view=0x0000022C8398DE80 resource=0x0000022C7ED2B278 hash=04e91afa 4: view=0x0000022C836FB6C0 resource=0x0000022C96386638 hash=737e90e8 5: view=0x0000022C836F7900 resource=0x0000022C7ED42478 hash=ee57a9aa 6: view=0x0000022C836FAD40 resource=0x0000022C9638C1F8 hash=2a67ad0c 7: view=0x0000022C836FABC0 resource=0x0000022C7ED0A038 hash=3e18a3ce 8: view=0x0000022C836F3DC0 resource=0x0000022C7ED42738 hash=2fa2122d 000717 PSSetShader(pPixelShader:0x0000022C883B6690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2d1ee8bb3477e33a 000717 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000717 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:3520) hash=445804e4 000717 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000718 IASetInputLayout(pInputLayout:0x0000000000000000) 000718 IASetPrimitiveTopology(Topology:4) 000718 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C71DC2BB8, SampleMask:4294967295) 000718 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000718 RSSetState(pRasterizerState:0x00000226E90D7020) 000718 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000718 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2248) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000718 VSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C8D934300 resource=0x0000022C7838FB38 hash=3576960f 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000718 VSSetShader(pVertexShader:0x0000022C883A9ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c61cb612f7731943 000718 PSSetShaderResources(StartSlot:0, NumViews:9, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D938A00 resource=0x0000022C783998B8 hash=1cb2767e 1: view=0x0000022C8D9452C0 resource=0x0000022C783A40B8 hash=0cc8575b 2: view=0x0000022C8D93BE40 resource=0x0000022C78399B78 hash=7c98be8a 000718 PSSetShader(pPixelShader:0x0000022C883AF390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=684bfaf05af4f240 000718 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000718 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:3360) hash=445804e4 000718 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000719 IASetInputLayout(pInputLayout:0x0000000000000000) 000719 IASetPrimitiveTopology(Topology:4) 000719 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C71DC2BB8, SampleMask:4294967295) 000719 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000719 RSSetState(pRasterizerState:0x00000226E90D7020) 000719 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000719 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2248) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000719 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C78A41900 resource=0x0000022C95D08BB8 hash=f561deaa 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000719 VSSetShader(pVertexShader:0x0000022C883A9ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c61cb612f7731943 000719 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C78A43400 resource=0x0000022C95D0BDB8 hash=05183d29 1: view=0x0000022C78A446C0 resource=0x0000022C95D0F9F8 hash=b0f0a3b4 2: view=0x0000022C8D942880 resource=0x0000022C783A84F8 hash=2d01c74c 000719 PSSetShader(pPixelShader:0x0000022C883AF390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=684bfaf05af4f240 000719 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000719 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:6912) hash=445804e4 000719 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000720 IASetInputLayout(pInputLayout:0x0000000000000000) 000720 IASetPrimitiveTopology(Topology:4) 000720 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C71DC2BB8, SampleMask:4294967295) 000720 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000720 RSSetState(pRasterizerState:0x00000226E90D7020) 000720 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000720 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2248) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000720 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C78A3F900 resource=0x0000022C95D0A8B8 hash=9ceedd73 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000720 VSSetShader(pVertexShader:0x0000022C883A9ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c61cb612f7731943 000720 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C78A497C0 resource=0x0000022C95D101F8 hash=d293b154 1: view=0x0000022C78A46D80 resource=0x0000022C95D10478 hash=3a0f40cb 2: view=0x0000022C78A43280 resource=0x0000022C95D0FF38 hash=5ccf2e29 000720 PSSetShader(pPixelShader:0x0000022C883AF390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=684bfaf05af4f240 000720 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000720 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:7584) hash=445804e4 000720 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000721 IASetInputLayout(pInputLayout:0x0000000000000000) 000721 IASetPrimitiveTopology(Topology:4) 000721 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C71DC2BB8, SampleMask:4294967295) 000721 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000721 RSSetState(pRasterizerState:0x00000226E90D7020) 000721 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000721 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2248) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000721 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C8398F480 resource=0x0000022C7ED34578 hash=edb9a239 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000721 VSSetShader(pVertexShader:0x0000022C883A9ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c61cb612f7731943 000721 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C839A5D80 resource=0x0000022C9638CF38 hash=bdbb81c1 1: view=0x0000022C839A8E80 resource=0x0000022C9638E6B8 hash=b68182d8 2: view=0x0000022C839A2440 resource=0x0000022C963885B8 hash=39459dd2 000721 PSSetShader(pPixelShader:0x0000022C883AF390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=684bfaf05af4f240 000721 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000721 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:768) hash=445804e4 000721 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000722 IASetInputLayout(pInputLayout:0x0000000000000000) 000722 IASetPrimitiveTopology(Topology:4) 000722 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C71DC2BB8, SampleMask:4294967295) 000722 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000722 RSSetState(pRasterizerState:0x00000226E90D7020) 000722 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000722 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2248) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000722 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C839A87C0 resource=0x0000022C963903B8 hash=d6b48f77 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000722 VSSetShader(pVertexShader:0x0000022C883A9ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c61cb612f7731943 000722 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D93C500 resource=0x0000022C78398138 hash=6e062749 1: view=0x0000022C8D93F280 resource=0x0000022C78398BB8 hash=368f7a1f 2: view=0x0000022C8D91FF00 resource=0x0000022C963AA7B8 hash=97f91581 000722 PSSetShader(pPixelShader:0x0000022C883AF390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=684bfaf05af4f240 000722 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000722 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:1536) hash=445804e4 000722 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000723 IASetInputLayout(pInputLayout:0x0000000000000000) 000723 IASetPrimitiveTopology(Topology:4) 000723 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C71DC2BB8, SampleMask:4294967295) 000723 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000723 RSSetState(pRasterizerState:0x00000226E90D7020) 000723 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000723 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2248) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000723 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C8D938680 resource=0x0000022C7838FDF8 hash=87e80a7f 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000723 VSSetShader(pVertexShader:0x0000022C883A9ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c61cb612f7731943 000723 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D938A00 resource=0x0000022C783998B8 hash=1cb2767e 1: view=0x0000022C8D9452C0 resource=0x0000022C783A40B8 hash=0cc8575b 2: view=0x0000022C8D93BE40 resource=0x0000022C78399B78 hash=7c98be8a 000723 PSSetShader(pPixelShader:0x0000022C883AF390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=684bfaf05af4f240 000723 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000723 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:3424) hash=445804e4 000723 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000724 IASetInputLayout(pInputLayout:0x0000022E41154EE0) 000724 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C96387878 hash=a6ecc258 000724 IASetPrimitiveTopology(Topology:4) 000724 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C78881E48, SampleMask:4294967295) 000724 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000724 RSSetState(pRasterizerState:0x0000022C801F2E20) 000724 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000724 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788814E8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000724 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C839A9DC0 resource=0x0000022C963908F8 hash=d8b7685c 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000724 VSSetShader(pVertexShader:0x0000022C883C5810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4a0d1a1f11118a6 000724 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C839A4780 resource=0x0000022C96388D78 hash=a6fd4b32 000724 PSSetShader(pPixelShader:0x0000022C883C1310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a2319e1dace42b3 000724 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000724 IASetIndexBuffer(pIndexBuffer:0x0000022C963897F8, Format:42, Offset:0) hash=44fc638a 000724 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:0) hash=0cb9503a 000724 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000725 IASetInputLayout(pInputLayout:0x0000022E41154EE0) 000725 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C96386B78 hash=ceaf646b 000725 IASetPrimitiveTopology(Topology:4) 000725 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C78881E48, SampleMask:4294967295) 000725 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000725 RSSetState(pRasterizerState:0x0000022C801F2E20) 000725 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000725 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788814E8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000725 VSSetShader(pVertexShader:0x0000022C883C5810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4a0d1a1f11118a6 000725 PSSetShader(pPixelShader:0x0000022C883C1310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a2319e1dace42b3 000725 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000725 IASetIndexBuffer(pIndexBuffer:0x0000022C96385BB8, Format:42, Offset:0) hash=44fc638a 000725 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:64) hash=0cb9503a 000725 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000726 IASetInputLayout(pInputLayout:0x0000022E41154EE0) 000726 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9638D1B8 hash=1bb0fb9d 000726 IASetPrimitiveTopology(Topology:4) 000726 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C78881E48, SampleMask:4294967295) 000726 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000726 RSSetState(pRasterizerState:0x0000022C801F2E20) 000726 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000726 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788814E8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000726 VSSetShader(pVertexShader:0x0000022C883C5810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4a0d1a1f11118a6 000726 PSSetShader(pPixelShader:0x0000022C883C1310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a2319e1dace42b3 000726 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000726 IASetIndexBuffer(pIndexBuffer:0x0000022C9638A538, Format:42, Offset:0) hash=44fc638a 000726 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:128) hash=0cb9503a 000726 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000727 IASetInputLayout(pInputLayout:0x0000022E41154EE0) 000727 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C96385678 hash=8aa29db7 000727 IASetPrimitiveTopology(Topology:4) 000727 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C78881E48, SampleMask:4294967295) 000727 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000727 RSSetState(pRasterizerState:0x0000022C801F2E20) 000727 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000727 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788814E8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000727 VSSetShader(pVertexShader:0x0000022C883C5810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4a0d1a1f11118a6 000727 PSSetShader(pPixelShader:0x0000022C883C1310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a2319e1dace42b3 000727 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000727 IASetIndexBuffer(pIndexBuffer:0x0000022C9638AFB8, Format:42, Offset:0) hash=44fc638a 000727 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:192) hash=0cb9503a 000727 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000728 IASetInputLayout(pInputLayout:0x0000022E41154EE0) 000728 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9638AA78 hash=1bb0fb9d 000728 IASetPrimitiveTopology(Topology:4) 000728 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C78881E48, SampleMask:4294967295) 000728 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000728 RSSetState(pRasterizerState:0x0000022C801F2E20) 000728 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000728 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788814E8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000728 VSSetShader(pVertexShader:0x0000022C883C5810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4a0d1a1f11118a6 000728 PSSetShader(pPixelShader:0x0000022C883C1310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a2319e1dace42b3 000728 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000728 IASetIndexBuffer(pIndexBuffer:0x0000022C9638C9F8, Format:42, Offset:0) hash=44fc638a 000728 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:256) hash=0cb9503a 000728 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000729 IASetInputLayout(pInputLayout:0x0000022E41154EE0) 000729 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C96387B38 hash=1bb0fb9d 000729 IASetPrimitiveTopology(Topology:4) 000729 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C78881E48, SampleMask:4294967295) 000729 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000729 RSSetState(pRasterizerState:0x0000022C801F2E20) 000729 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000729 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788814E8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000729 VSSetShader(pVertexShader:0x0000022C883C5810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4a0d1a1f11118a6 000729 PSSetShader(pPixelShader:0x0000022C883C1310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a2319e1dace42b3 000729 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000729 IASetIndexBuffer(pIndexBuffer:0x0000022C9638BCB8, Format:42, Offset:0) hash=44fc638a 000729 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:320) hash=0cb9503a 000729 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000730 IASetInputLayout(pInputLayout:0x0000022E41154EE0) 000730 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9638C4B8 hash=1bb0fb9d 000730 IASetPrimitiveTopology(Topology:4) 000730 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C78881E48, SampleMask:4294967295) 000730 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000730 RSSetState(pRasterizerState:0x0000022C801F2E20) 000730 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000730 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788814E8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000730 VSSetShader(pVertexShader:0x0000022C883C5810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4a0d1a1f11118a6 000730 PSSetShader(pPixelShader:0x0000022C883C1310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a2319e1dace42b3 000730 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000730 IASetIndexBuffer(pIndexBuffer:0x0000022C96386378, Format:42, Offset:0) hash=44fc638a 000730 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:384) hash=0cb9503a 000730 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000731 IASetInputLayout(pInputLayout:0x0000022E41154EE0) 000731 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9638B238 hash=1bb0fb9d 000731 IASetPrimitiveTopology(Topology:4) 000731 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C78881E48, SampleMask:4294967295) 000731 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000731 RSSetState(pRasterizerState:0x0000022C801F2E20) 000731 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000731 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788814E8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000731 VSSetShader(pVertexShader:0x0000022C883C5810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4a0d1a1f11118a6 000731 PSSetShader(pPixelShader:0x0000022C883C1310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a2319e1dace42b3 000731 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000731 IASetIndexBuffer(pIndexBuffer:0x0000022C9638D478, Format:42, Offset:0) hash=44fc638a 000731 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:448) hash=0cb9503a 000731 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000732 IASetInputLayout(pInputLayout:0x0000022E41154EE0) 000732 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9638D6F8 hash=1bb0fb9d 000732 IASetPrimitiveTopology(Topology:4) 000732 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C78881E48, SampleMask:4294967295) 000732 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000732 RSSetState(pRasterizerState:0x0000022C801F2E20) 000732 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000732 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788814E8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000732 VSSetShader(pVertexShader:0x0000022C883C5810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4a0d1a1f11118a6 000732 PSSetShader(pPixelShader:0x0000022C883C1310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a2319e1dace42b3 000732 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000732 IASetIndexBuffer(pIndexBuffer:0x0000022C96388078, Format:42, Offset:0) hash=44fc638a 000732 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:512) hash=0cb9503a 000732 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000733 IASetInputLayout(pInputLayout:0x0000022E41154EE0) 000733 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C963868B8 hash=1bb0fb9d 000733 IASetPrimitiveTopology(Topology:4) 000733 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C78881E48, SampleMask:4294967295) 000733 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000733 RSSetState(pRasterizerState:0x0000022C801F2E20) 000733 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000733 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788814E8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000733 VSSetShader(pVertexShader:0x0000022C883C5810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4a0d1a1f11118a6 000733 PSSetShader(pPixelShader:0x0000022C883C1310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a2319e1dace42b3 000733 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000733 IASetIndexBuffer(pIndexBuffer:0x0000022C96389AB8, Format:42, Offset:0) hash=44fc638a 000733 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:576) hash=0cb9503a 000733 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000734 IASetInputLayout(pInputLayout:0x0000022E41154960) 000734 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93834178 hash=67dfd80b 000734 IASetPrimitiveTopology(Topology:4) 000734 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000734 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000734 RSSetState(pRasterizerState:0x0000022C801F2E20) 000734 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000734 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000734 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931C91C0 resource=0x0000022C95D38CF8 hash=961e73f8 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000734 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000734 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000734 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CD8C0 resource=0x0000022C938286F8 hash=62a07d27 1: view=0x0000022C931D3C40 resource=0x0000022C9382B638 hash=04bfbdf5 000734 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000734 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000734 IASetIndexBuffer(pIndexBuffer:0x0000022C93837B38, Format:42, Offset:0) hash=63a19c25 000734 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7200) hash=0cb9503a 000734 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000735 IASetInputLayout(pInputLayout:0x0000022E41154960) 000735 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C938385B8 hash=499f3ebe 000735 IASetPrimitiveTopology(Topology:4) 000735 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000735 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000735 RSSetState(pRasterizerState:0x0000022C801F2E20) 000735 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000735 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000735 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000735 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000735 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CDA40 resource=0x0000022C93826F78 hash=5feaa6cc 1: view=0x0000022C931CE480 resource=0x0000022C9382C0B8 hash=dd74fb62 000735 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000735 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000735 IASetIndexBuffer(pIndexBuffer:0x0000022C938346B8, Format:42, Offset:0) hash=222ea74e 000735 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7232) hash=0cb9503a 000735 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000736 IASetInputLayout(pInputLayout:0x0000022E41154960) 000736 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C938343F8 hash=d8412288 000736 IASetPrimitiveTopology(Topology:4) 000736 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000736 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000736 RSSetState(pRasterizerState:0x0000022C801F2E20) 000736 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000736 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000736 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000736 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000736 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CD8C0 resource=0x0000022C938286F8 hash=62a07d27 1: view=0x0000022C931D3C40 resource=0x0000022C9382B638 hash=04bfbdf5 000736 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000736 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000736 IASetIndexBuffer(pIndexBuffer:0x0000022C93834938, Format:42, Offset:0) hash=f8ea28c0 000736 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7264) hash=0cb9503a 000736 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000737 IASetInputLayout(pInputLayout:0x0000022E41154960) 000737 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93830A38 hash=840c28ca 000737 IASetPrimitiveTopology(Topology:4) 000737 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000737 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000737 RSSetState(pRasterizerState:0x0000022C801F2E20) 000737 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000737 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000737 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000737 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000737 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CDA40 resource=0x0000022C93826F78 hash=5feaa6cc 1: view=0x0000022C931CE480 resource=0x0000022C9382C0B8 hash=dd74fb62 000737 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000737 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000737 IASetIndexBuffer(pIndexBuffer:0x0000022C93835BB8, Format:42, Offset:0) hash=b28c9007 000737 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7328) hash=0cb9503a 000737 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000738 IASetInputLayout(pInputLayout:0x0000022E41154960) 000738 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93834E78 hash=46bbef2f 000738 IASetPrimitiveTopology(Topology:4) 000738 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000738 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000738 RSSetState(pRasterizerState:0x0000022C801F2E20) 000738 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000738 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000738 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000738 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000738 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CD8C0 resource=0x0000022C938286F8 hash=62a07d27 1: view=0x0000022C931D3C40 resource=0x0000022C9382B638 hash=04bfbdf5 000738 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000738 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000738 IASetIndexBuffer(pIndexBuffer:0x0000022C93835E38, Format:42, Offset:0) hash=8fd078a3 000738 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7392) hash=0cb9503a 000738 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000739 IASetInputLayout(pInputLayout:0x0000022E41154960) 000739 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93837DB8 hash=e6918b01 000739 IASetPrimitiveTopology(Topology:4) 000739 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000739 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000739 RSSetState(pRasterizerState:0x0000022C801F2E20) 000739 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000739 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000739 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000739 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000739 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CDA40 resource=0x0000022C93826F78 hash=5feaa6cc 1: view=0x0000022C931CE480 resource=0x0000022C9382C0B8 hash=dd74fb62 000739 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000739 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000739 IASetIndexBuffer(pIndexBuffer:0x0000022C938360F8, Format:42, Offset:0) hash=c2c74770 000739 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7424) hash=0cb9503a 000739 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000740 IASetInputLayout(pInputLayout:0x0000022E41154960) 000740 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93838838 hash=9a93fb96 000740 IASetPrimitiveTopology(Topology:4) 000740 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000740 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000740 RSSetState(pRasterizerState:0x0000022C801F2E20) 000740 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000740 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000740 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000740 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000740 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931C6780 resource=0x0000022C9382E038 hash=ebaf34fd 1: view=0x0000022C931CD380 resource=0x0000022C9382BB78 hash=cd874fcf 000740 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000740 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000740 IASetIndexBuffer(pIndexBuffer:0x0000022C93838D78, Format:42, Offset:0) hash=a66b75c4 000740 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7456) hash=0cb9503a 000740 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000741 IASetInputLayout(pInputLayout:0x0000022E41154960) 000741 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93838AF8 hash=4e058d80 000741 IASetPrimitiveTopology(Topology:4) 000741 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000741 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000741 RSSetState(pRasterizerState:0x0000022C801F2E20) 000741 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000741 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000741 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931C9D80 resource=0x0000022C95D399F8 hash=f01c40f0 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000741 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000741 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000741 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CEB40 resource=0x0000022C9382CDF8 hash=2a68b468 1: view=0x0000022C931D1A80 resource=0x0000022C938271F8 hash=4865f75c 000741 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000741 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000741 IASetIndexBuffer(pIndexBuffer:0x0000022C93839038, Format:42, Offset:0) hash=e67a8b22 000741 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7520) hash=0cb9503a 000741 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000742 IASetInputLayout(pInputLayout:0x0000022E41154960) 000742 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C938382F8 hash=67bcb1aa 000742 IASetPrimitiveTopology(Topology:4) 000742 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000742 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000742 RSSetState(pRasterizerState:0x0000022C801F2E20) 000742 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000742 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000742 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000742 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000742 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D2B40 resource=0x0000022C93826778 hash=1969a248 1: view=0x0000022C931CE980 resource=0x0000022C93829438 hash=ba1c6305 000742 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000742 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000742 IASetIndexBuffer(pIndexBuffer:0x0000022C93830F78, Format:42, Offset:0) hash=5cbda46a 000742 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7552) hash=0cb9503a 000742 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000743 IASetInputLayout(pInputLayout:0x0000022E41154960) 000743 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93839578 hash=9edd7829 000743 IASetPrimitiveTopology(Topology:4) 000743 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000743 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000743 RSSetState(pRasterizerState:0x0000022C801F2E20) 000743 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000743 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000743 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000743 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000743 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CEB40 resource=0x0000022C9382CDF8 hash=2a68b468 1: view=0x0000022C931D1A80 resource=0x0000022C938271F8 hash=4865f75c 000743 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000743 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000743 IASetIndexBuffer(pIndexBuffer:0x0000022C93839FF8, Format:42, Offset:0) hash=6cb8cd04 000743 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7584) hash=0cb9503a 000743 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000744 IASetInputLayout(pInputLayout:0x0000022E41154960) 000744 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C938392B8 hash=e9a2c31d 000744 IASetPrimitiveTopology(Topology:4) 000744 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000744 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000744 RSSetState(pRasterizerState:0x0000022C801F2E20) 000744 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000744 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000744 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000744 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000744 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D2B40 resource=0x0000022C93826778 hash=1969a248 1: view=0x0000022C931CE980 resource=0x0000022C93829438 hash=ba1c6305 000744 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000744 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000744 IASetIndexBuffer(pIndexBuffer:0x0000022C938397F8, Format:42, Offset:0) hash=aed641bb 000744 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7648) hash=0cb9503a 000744 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000745 IASetInputLayout(pInputLayout:0x0000022E41154960) 000745 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93831778 hash=cb20bc4f 000745 IASetPrimitiveTopology(Topology:4) 000745 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000745 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000745 RSSetState(pRasterizerState:0x0000022C801F2E20) 000745 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000745 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000745 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000745 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000745 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CEB40 resource=0x0000022C9382CDF8 hash=2a68b468 1: view=0x0000022C931D1A80 resource=0x0000022C938271F8 hash=4865f75c 000745 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000745 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000745 IASetIndexBuffer(pIndexBuffer:0x0000022C93839AB8, Format:42, Offset:0) hash=7dd4b5ef 000745 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7712) hash=0cb9503a 000745 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000746 IASetInputLayout(pInputLayout:0x0000022E41154960) 000746 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93839D38 hash=c6cece80 000746 IASetPrimitiveTopology(Topology:4) 000746 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000746 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000746 RSSetState(pRasterizerState:0x0000022C801F2E20) 000746 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000746 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000746 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000746 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000746 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D2B40 resource=0x0000022C93826778 hash=1969a248 1: view=0x0000022C931CE980 resource=0x0000022C93829438 hash=ba1c6305 000746 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000746 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000746 IASetIndexBuffer(pIndexBuffer:0x0000022C9383A7B8, Format:42, Offset:0) hash=7263913f 000746 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7744) hash=0cb9503a 000746 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000747 IASetInputLayout(pInputLayout:0x0000022E41154960) 000747 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9383A278 hash=e7ab0d40 000747 IASetPrimitiveTopology(Topology:4) 000747 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000747 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000747 RSSetState(pRasterizerState:0x0000022C801F2E20) 000747 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000747 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000747 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000747 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000747 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CF8C0 resource=0x0000022C93827C78 hash=1717d5f0 1: view=0x0000022C931CF540 resource=0x0000022C9382E838 hash=88019307 000747 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000747 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000747 IASetIndexBuffer(pIndexBuffer:0x0000022C9383F3F8, Format:42, Offset:0) hash=a66b75c4 000747 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7776) hash=0cb9503a 000747 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000748 IASetInputLayout(pInputLayout:0x0000022E41154960) 000748 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9383A538 hash=d04a8bff 000748 IASetPrimitiveTopology(Topology:4) 000748 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000748 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000748 RSSetState(pRasterizerState:0x0000022C801F2E20) 000748 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000748 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000748 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931C8940 resource=0x0000022C95D394B8 hash=01dec117 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000748 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000748 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000748 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CF700 resource=0x0000022C9382C5F8 hash=dcc83fdd 1: view=0x0000022C931D0EC0 resource=0x0000022C9382A938 hash=20ee608d 000748 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000748 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000748 IASetIndexBuffer(pIndexBuffer:0x0000022C9383BCB8, Format:42, Offset:0) hash=2e02ab56 000748 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7840) hash=0cb9503a 000748 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000749 IASetInputLayout(pInputLayout:0x0000022E41154960) 000749 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9383AA78 hash=5c7931a3 000749 IASetPrimitiveTopology(Topology:4) 000749 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000749 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000749 RSSetState(pRasterizerState:0x0000022C801F2E20) 000749 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000749 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000749 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000749 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000749 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CDC00 resource=0x0000022C93827F38 hash=eec6e01c 1: view=0x0000022C931CE100 resource=0x0000022C9382ED78 hash=8b163561 000749 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000749 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000749 IASetIndexBuffer(pIndexBuffer:0x0000022C93840B78, Format:42, Offset:0) hash=67abcbfd 000749 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7872) hash=0cb9503a 000749 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000750 IASetInputLayout(pInputLayout:0x0000022E41154960) 000750 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C938415F8 hash=c299cc9c 000750 IASetPrimitiveTopology(Topology:4) 000750 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000750 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000750 RSSetState(pRasterizerState:0x0000022C801F2E20) 000750 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000750 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000750 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000750 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000750 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CF700 resource=0x0000022C9382C5F8 hash=dcc83fdd 1: view=0x0000022C931D0EC0 resource=0x0000022C9382A938 hash=20ee608d 000750 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000750 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000750 IASetIndexBuffer(pIndexBuffer:0x0000022C9383ACF8, Format:42, Offset:0) hash=2a9c4769 000750 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7904) hash=0cb9503a 000750 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000751 IASetInputLayout(pInputLayout:0x0000022E41154960) 000751 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9383C738 hash=106607fd 000751 IASetPrimitiveTopology(Topology:4) 000751 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000751 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000751 RSSetState(pRasterizerState:0x0000022C801F2E20) 000751 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000751 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000751 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000751 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000751 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CDC00 resource=0x0000022C93827F38 hash=eec6e01c 1: view=0x0000022C931CE100 resource=0x0000022C9382ED78 hash=8b163561 000751 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000751 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000751 IASetIndexBuffer(pIndexBuffer:0x0000022C938425B8, Format:42, Offset:0) hash=172b15f0 000751 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7968) hash=0cb9503a 000751 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000752 IASetInputLayout(pInputLayout:0x0000022E41154960) 000752 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93842878 hash=19343255 000752 IASetPrimitiveTopology(Topology:4) 000752 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000752 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000752 RSSetState(pRasterizerState:0x0000022C801F2E20) 000752 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000752 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000752 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000752 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000752 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CF700 resource=0x0000022C9382C5F8 hash=dcc83fdd 1: view=0x0000022C931D0EC0 resource=0x0000022C9382A938 hash=20ee608d 000752 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000752 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000752 IASetIndexBuffer(pIndexBuffer:0x0000022C9383F938, Format:42, Offset:0) hash=f247b851 000752 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8032) hash=0cb9503a 000752 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000753 IASetInputLayout(pInputLayout:0x0000022E41154960) 000753 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93840638 hash=de078881 000753 IASetPrimitiveTopology(Topology:4) 000753 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000753 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000753 RSSetState(pRasterizerState:0x0000022C801F2E20) 000753 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000753 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000753 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000753 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000753 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CDC00 resource=0x0000022C93827F38 hash=eec6e01c 1: view=0x0000022C931CE100 resource=0x0000022C9382ED78 hash=8b163561 000753 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000753 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000753 IASetIndexBuffer(pIndexBuffer:0x0000022C938400F8, Format:42, Offset:0) hash=7263913f 000753 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8064) hash=0cb9503a 000753 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000754 IASetInputLayout(pInputLayout:0x0000022E41154960) 000754 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9383EBF8 hash=1011481a 000754 IASetPrimitiveTopology(Topology:4) 000754 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000754 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000754 RSSetState(pRasterizerState:0x0000022C801F2E20) 000754 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000754 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000754 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000754 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000754 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D2EC0 resource=0x0000022C9382F7F8 hash=97b42ab9 1: view=0x0000022C931CD200 resource=0x0000022C9382D338 hash=65fbff7b 000754 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000754 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000754 IASetIndexBuffer(pIndexBuffer:0x0000022C93840E38, Format:42, Offset:0) hash=a66b75c4 000754 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8096) hash=0cb9503a 000754 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000755 IASetInputLayout(pInputLayout:0x0000022E41154960) 000755 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9383B778 hash=40d758ab 000755 IASetPrimitiveTopology(Topology:4) 000755 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000755 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000755 RSSetState(pRasterizerState:0x0000022C801F2E20) 000755 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000755 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000755 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931C7BC0 resource=0x0000022C95D39F38 hash=8f0543ea 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000755 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000755 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000755 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CD700 resource=0x0000022C9382E578 hash=2b45ba79 1: view=0x0000022C931D2640 resource=0x0000022C9382E2F8 hash=621e1e19 000755 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000755 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000755 IASetIndexBuffer(pIndexBuffer:0x0000022C9383CF38, Format:42, Offset:0) hash=54026847 000755 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8160) hash=0cb9503a 000755 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000756 IASetInputLayout(pInputLayout:0x0000022E41154960) 000756 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C938418B8 hash=4350ce50 000756 IASetPrimitiveTopology(Topology:4) 000756 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000756 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000756 RSSetState(pRasterizerState:0x0000022C801F2E20) 000756 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000756 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000756 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000756 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000756 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D0B40 resource=0x0000022C93828478 hash=cbe3bd2f 1: view=0x0000022C931CDDC0 resource=0x0000022C9382EAB8 hash=dd74fb62 000756 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000756 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000756 IASetIndexBuffer(pIndexBuffer:0x0000022C9383CC78, Format:42, Offset:0) hash=350086d7 000756 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8192) hash=0cb9503a 000756 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000757 IASetInputLayout(pInputLayout:0x0000022E41154960) 000757 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9383D1B8 hash=c21ce2e0 000757 IASetPrimitiveTopology(Topology:4) 000757 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000757 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000757 RSSetState(pRasterizerState:0x0000022C801F2E20) 000757 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000757 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000757 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000757 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000757 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CD700 resource=0x0000022C9382E578 hash=2b45ba79 1: view=0x0000022C931D2640 resource=0x0000022C9382E2F8 hash=621e1e19 000757 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000757 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000757 IASetIndexBuffer(pIndexBuffer:0x0000022C93841DF8, Format:42, Offset:0) hash=2316c68d 000757 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8224) hash=0cb9503a 000757 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000758 IASetInputLayout(pInputLayout:0x0000022E41154960) 000758 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9383E178 hash=98552503 000758 IASetPrimitiveTopology(Topology:4) 000758 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000758 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000758 RSSetState(pRasterizerState:0x0000022C801F2E20) 000758 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000758 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000758 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000758 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000758 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D0B40 resource=0x0000022C93828478 hash=cbe3bd2f 1: view=0x0000022C931CDDC0 resource=0x0000022C9382EAB8 hash=dd74fb62 000758 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000758 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000758 IASetIndexBuffer(pIndexBuffer:0x0000022C9383D478, Format:42, Offset:0) hash=d8f2ae88 000758 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8288) hash=0cb9503a 000758 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000759 IASetInputLayout(pInputLayout:0x0000022E41154960) 000759 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C938410B8 hash=fb1135f7 000759 IASetPrimitiveTopology(Topology:4) 000759 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000759 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000759 RSSetState(pRasterizerState:0x0000022C801F2E20) 000759 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000759 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000759 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000759 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000759 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CD700 resource=0x0000022C9382E578 hash=2b45ba79 1: view=0x0000022C931D2640 resource=0x0000022C9382E2F8 hash=621e1e19 000759 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000759 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000759 IASetIndexBuffer(pIndexBuffer:0x0000022C9383EEB8, Format:42, Offset:0) hash=85d3c73b 000759 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8352) hash=0cb9503a 000759 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000760 IASetInputLayout(pInputLayout:0x0000022E41154960) 000760 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9383E978 hash=82d85f43 000760 IASetPrimitiveTopology(Topology:4) 000760 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000760 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000760 RSSetState(pRasterizerState:0x0000022C801F2E20) 000760 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000760 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000760 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000760 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000760 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D0B40 resource=0x0000022C93828478 hash=cbe3bd2f 1: view=0x0000022C931CDDC0 resource=0x0000022C9382EAB8 hash=dd74fb62 000760 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000760 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000760 IASetIndexBuffer(pIndexBuffer:0x0000022C9383D6F8, Format:42, Offset:0) hash=07bc2fb8 000760 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8384) hash=0cb9503a 000760 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000761 IASetInputLayout(pInputLayout:0x0000022E41154960) 000761 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93842AF8 hash=eab4110e 000761 IASetPrimitiveTopology(Topology:4) 000761 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000761 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000761 RSSetState(pRasterizerState:0x0000022C801F2E20) 000761 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000761 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000761 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000761 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000761 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CE640 resource=0x0000022C93836B78 hash=9d0e7d76 1: view=0x0000022C931CE2C0 resource=0x0000022C9382F538 hash=4b8eb371 000761 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000761 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000761 IASetIndexBuffer(pIndexBuffer:0x0000022C93842078, Format:42, Offset:0) hash=a66b75c4 000761 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8416) hash=0cb9503a 000761 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000762 IASetInputLayout(pInputLayout:0x0000022E41154960) 000762 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9383D9B8 hash=71dfa90e 000762 IASetPrimitiveTopology(Topology:4) 000762 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000762 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000762 RSSetState(pRasterizerState:0x0000022C801F2E20) 000762 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000762 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000762 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931CCCC0 resource=0x0000022C95D39CB8 hash=4893ed94 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000762 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000762 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000762 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CF200 resource=0x0000022C9382F2B8 hash=63e1e944 1: view=0x0000022C931D2D00 resource=0x0000022C9382FA78 hash=7566580c 000762 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000762 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000762 IASetIndexBuffer(pIndexBuffer:0x0000022C9383DC38, Format:42, Offset:0) hash=a7d69fa9 000762 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8480) hash=0cb9503a 000762 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000763 IASetInputLayout(pInputLayout:0x0000022E41154960) 000763 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93842338 hash=0ba141b7 000763 IASetPrimitiveTopology(Topology:4) 000763 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000763 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000763 RSSetState(pRasterizerState:0x0000022C801F2E20) 000763 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000763 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000763 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000763 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000763 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CFDC0 resource=0x0000022C93830278 hash=47dd2d93 1: view=0x0000022C931D2300 resource=0x0000022C9382FD38 hash=3775fdb9 000763 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000763 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000763 IASetIndexBuffer(pIndexBuffer:0x0000022C9383F138, Format:42, Offset:0) hash=8311e588 000763 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8512) hash=0cb9503a 000763 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000764 IASetInputLayout(pInputLayout:0x0000022E41154960) 000764 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9383E438 hash=2904fba2 000764 IASetPrimitiveTopology(Topology:4) 000764 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000764 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000764 RSSetState(pRasterizerState:0x0000022C801F2E20) 000764 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000764 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000764 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000764 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000764 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CF200 resource=0x0000022C9382F2B8 hash=63e1e944 1: view=0x0000022C931D2D00 resource=0x0000022C9382FA78 hash=7566580c 000764 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000764 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000764 IASetIndexBuffer(pIndexBuffer:0x0000022C9383BA38, Format:42, Offset:0) hash=7b524e43 000764 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8544) hash=0cb9503a 000764 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000765 IASetInputLayout(pInputLayout:0x0000022E41154960) 000765 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9383E6B8 hash=86e7eaf3 000765 IASetPrimitiveTopology(Topology:4) 000765 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000765 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000765 RSSetState(pRasterizerState:0x0000022C801F2E20) 000765 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000765 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000765 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000765 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000765 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CFDC0 resource=0x0000022C93830278 hash=47dd2d93 1: view=0x0000022C931D2300 resource=0x0000022C9382FD38 hash=3775fdb9 000765 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000765 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000765 IASetIndexBuffer(pIndexBuffer:0x0000022C9383BF78, Format:42, Offset:0) hash=09512407 000765 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8608) hash=0cb9503a 000765 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000766 IASetInputLayout(pInputLayout:0x0000022E41154960) 000766 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C938403B8 hash=a9d8a5e9 000766 IASetPrimitiveTopology(Topology:4) 000766 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000766 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000766 RSSetState(pRasterizerState:0x0000022C801F2E20) 000766 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000766 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000766 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000766 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000766 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CF200 resource=0x0000022C9382F2B8 hash=63e1e944 1: view=0x0000022C931D2D00 resource=0x0000022C9382FA78 hash=7566580c 000766 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000766 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000766 IASetIndexBuffer(pIndexBuffer:0x0000022C93841378, Format:42, Offset:0) hash=2f3214fe 000766 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8672) hash=0cb9503a 000766 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000767 IASetInputLayout(pInputLayout:0x0000022E41154960) 000767 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9383B238 hash=f94fd7da 000767 IASetPrimitiveTopology(Topology:4) 000767 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000767 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000767 RSSetState(pRasterizerState:0x0000022C801F2E20) 000767 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000767 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000767 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000767 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000767 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CFDC0 resource=0x0000022C93830278 hash=47dd2d93 1: view=0x0000022C931D2300 resource=0x0000022C9382FD38 hash=3775fdb9 000767 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000767 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000767 IASetIndexBuffer(pIndexBuffer:0x0000022C9383F678, Format:42, Offset:0) hash=c649c0b0 000767 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8704) hash=0cb9503a 000767 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000768 IASetInputLayout(pInputLayout:0x0000022E41154960) 000768 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9383AFB8 hash=ac008655 000768 IASetPrimitiveTopology(Topology:4) 000768 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000768 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000768 RSSetState(pRasterizerState:0x0000022C801F2E20) 000768 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000768 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000768 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000768 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000768 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CE7C0 resource=0x0000022C93835138 hash=444e6a7e 1: view=0x0000022C931CDF80 resource=0x0000022C9382FFB8 hash=f617bff1 000768 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000768 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000768 IASetIndexBuffer(pIndexBuffer:0x0000022C93843AB8, Format:42, Offset:0) hash=a66b75c4 000768 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8736) hash=0cb9503a 000768 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000769 IASetInputLayout(pInputLayout:0x0000022E41154960) 000769 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93843038 hash=b449ea47 000769 IASetPrimitiveTopology(Topology:4) 000769 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000769 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000769 RSSetState(pRasterizerState:0x0000022C801F2E20) 000769 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000769 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000769 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931C96C0 resource=0x0000022C95D3A738 hash=f3951b93 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000769 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000769 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000769 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D02C0 resource=0x0000022C93832C78 hash=b1f4631e 1: view=0x0000022C931D0140 resource=0x0000022C938370B8 hash=03f2d0ef 000769 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000769 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000769 IASetIndexBuffer(pIndexBuffer:0x0000022C938432F8, Format:42, Offset:0) hash=9fa3c437 000769 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8800) hash=0cb9503a 000769 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000770 IASetInputLayout(pInputLayout:0x0000022E41154960) 000770 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93843838 hash=e08555a3 000770 IASetPrimitiveTopology(Topology:4) 000770 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000770 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000770 RSSetState(pRasterizerState:0x0000022C801F2E20) 000770 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000770 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000770 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000770 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000770 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CED00 resource=0x0000022C938368B8 hash=1d10dbb8 1: view=0x0000022C931D0800 resource=0x0000022C93836638 hash=c4616f02 000770 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000770 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000770 IASetIndexBuffer(pIndexBuffer:0x0000022C93843D78, Format:42, Offset:0) hash=c8f7f81a 000770 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8832) hash=0cb9503a 000770 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000771 IASetInputLayout(pInputLayout:0x0000022E41154960) 000771 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93841B38 hash=c26f761d 000771 IASetPrimitiveTopology(Topology:4) 000771 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000771 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000771 RSSetState(pRasterizerState:0x0000022C801F2E20) 000771 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000771 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000771 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000771 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000771 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D02C0 resource=0x0000022C93832C78 hash=b1f4631e 1: view=0x0000022C931D0140 resource=0x0000022C938370B8 hash=03f2d0ef 000771 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000771 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000771 IASetIndexBuffer(pIndexBuffer:0x0000022C93842DB8, Format:42, Offset:0) hash=a8362c22 000771 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8864) hash=0cb9503a 000771 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000772 IASetInputLayout(pInputLayout:0x0000022E41154960) 000772 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9383DEF8 hash=48e4a065 000772 IASetPrimitiveTopology(Topology:4) 000772 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000772 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000772 RSSetState(pRasterizerState:0x0000022C801F2E20) 000772 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000772 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000772 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000772 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000772 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CED00 resource=0x0000022C938368B8 hash=1d10dbb8 1: view=0x0000022C931D0800 resource=0x0000022C93836638 hash=c4616f02 000772 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000772 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000772 IASetIndexBuffer(pIndexBuffer:0x0000022C9383B4F8, Format:42, Offset:0) hash=69599cab 000772 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8928) hash=0cb9503a 000772 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000773 IASetInputLayout(pInputLayout:0x0000022E41154960) 000773 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93843578 hash=839742d7 000773 IASetPrimitiveTopology(Topology:4) 000773 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000773 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000773 RSSetState(pRasterizerState:0x0000022C801F2E20) 000773 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000773 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000773 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000773 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000773 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D02C0 resource=0x0000022C93832C78 hash=b1f4631e 1: view=0x0000022C931D0140 resource=0x0000022C938370B8 hash=03f2d0ef 000773 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000773 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000773 IASetIndexBuffer(pIndexBuffer:0x0000022C938408F8, Format:42, Offset:0) hash=e1795385 000773 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8992) hash=0cb9503a 000773 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000774 IASetInputLayout(pInputLayout:0x0000022E41154960) 000774 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9383FBB8 hash=903c6cf6 000774 IASetPrimitiveTopology(Topology:4) 000774 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000774 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000774 RSSetState(pRasterizerState:0x0000022C801F2E20) 000774 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000774 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000774 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000774 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000774 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CED00 resource=0x0000022C938368B8 hash=1d10dbb8 1: view=0x0000022C931D0800 resource=0x0000022C93836638 hash=c4616f02 000774 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000774 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000774 IASetIndexBuffer(pIndexBuffer:0x0000022C9383C4B8, Format:42, Offset:0) hash=c77ee417 000774 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9024) hash=0cb9503a 000774 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000775 IASetInputLayout(pInputLayout:0x0000022E41154960) 000775 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93843FF8 hash=f5337d05 000775 IASetPrimitiveTopology(Topology:4) 000775 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000775 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000775 RSSetState(pRasterizerState:0x0000022C801F2E20) 000775 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000775 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000775 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000775 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000775 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D13C0 resource=0x0000022C93831238 hash=ad84977e 1: view=0x0000022C931CF040 resource=0x0000022C93831CB8 hash=b0f4318d 000775 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000775 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000775 IASetIndexBuffer(pIndexBuffer:0x0000022C938447F8, Format:42, Offset:0) hash=a66b75c4 000775 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9056) hash=0cb9503a 000775 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000776 IASetInputLayout(pInputLayout:0x0000022E41154960) 000776 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9383FE78 hash=4e6777d4 000776 IASetPrimitiveTopology(Topology:4) 000776 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000776 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000776 RSSetState(pRasterizerState:0x0000022C801F2E20) 000776 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000776 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000776 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931CA100 resource=0x0000022C95D3AC78 hash=2b2e67ea 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000776 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000776 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000776 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CFF80 resource=0x0000022C93836378 hash=345551d5 1: view=0x0000022C931CFC00 resource=0x0000022C938336F8 hash=436cab19 000776 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000776 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000776 IASetIndexBuffer(pIndexBuffer:0x0000022C93849BF8, Format:42, Offset:0) hash=0fab46b1 000776 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9120) hash=0cb9503a 000776 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000777 IASetInputLayout(pInputLayout:0x0000022E41154960) 000777 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9383C1F8 hash=c69071db 000777 IASetPrimitiveTopology(Topology:4) 000777 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000777 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000777 RSSetState(pRasterizerState:0x0000022C801F2E20) 000777 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000777 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000777 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000777 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000777 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D3080 resource=0x0000022C938304F8 hash=378666d2 1: view=0x0000022C931CFA80 resource=0x0000022C93833EB8 hash=391a23f6 000777 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000777 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000777 IASetIndexBuffer(pIndexBuffer:0x0000022C938442B8, Format:42, Offset:0) hash=58243e63 000777 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9152) hash=0cb9503a 000777 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000778 IASetInputLayout(pInputLayout:0x0000022E41154960) 000778 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93844538 hash=41bf8306 000778 IASetPrimitiveTopology(Topology:4) 000778 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000778 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000778 RSSetState(pRasterizerState:0x0000022C801F2E20) 000778 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000778 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000778 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000778 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000778 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CFF80 resource=0x0000022C93836378 hash=345551d5 1: view=0x0000022C931CFC00 resource=0x0000022C938336F8 hash=436cab19 000778 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000778 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000778 IASetIndexBuffer(pIndexBuffer:0x0000022C93844FB8, Format:42, Offset:0) hash=95dcab11 000778 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9184) hash=0cb9503a 000778 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000779 IASetInputLayout(pInputLayout:0x0000022E41154960) 000779 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93844D38 hash=6cd04b8c 000779 IASetPrimitiveTopology(Topology:4) 000779 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000779 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000779 RSSetState(pRasterizerState:0x0000022C801F2E20) 000779 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000779 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000779 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000779 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000779 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D3080 resource=0x0000022C938304F8 hash=378666d2 1: view=0x0000022C931CFA80 resource=0x0000022C93833EB8 hash=391a23f6 000779 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000779 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000779 IASetIndexBuffer(pIndexBuffer:0x0000022C93845278, Format:42, Offset:0) hash=3d7a7120 000779 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9248) hash=0cb9503a 000779 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000780 IASetInputLayout(pInputLayout:0x0000022E41154960) 000780 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93844A78 hash=a8ed4083 000780 IASetPrimitiveTopology(Topology:4) 000780 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000780 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000780 RSSetState(pRasterizerState:0x0000022C801F2E20) 000780 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000780 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000780 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000780 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000780 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CFF80 resource=0x0000022C93836378 hash=345551d5 1: view=0x0000022C931CFC00 resource=0x0000022C938336F8 hash=436cab19 000780 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000780 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000780 IASetIndexBuffer(pIndexBuffer:0x0000022C9384BDF8, Format:42, Offset:0) hash=09d8c24f 000780 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9312) hash=0cb9503a 000780 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000781 IASetInputLayout(pInputLayout:0x0000022E41154960) 000781 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93848EB8 hash=7d093203 000781 IASetPrimitiveTopology(Topology:4) 000781 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000781 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000781 RSSetState(pRasterizerState:0x0000022C801F2E20) 000781 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000781 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000781 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000781 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000781 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D3080 resource=0x0000022C938304F8 hash=378666d2 1: view=0x0000022C931CFA80 resource=0x0000022C93833EB8 hash=391a23f6 000781 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000781 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000781 IASetIndexBuffer(pIndexBuffer:0x0000022C938457B8, Format:42, Offset:0) hash=e5d3de65 000781 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9344) hash=0cb9503a 000781 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000782 IASetInputLayout(pInputLayout:0x0000022E41154960) 000782 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9384C0B8 hash=3f89c0af 000782 IASetPrimitiveTopology(Topology:4) 000782 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000782 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000782 RSSetState(pRasterizerState:0x0000022C801F2E20) 000782 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000782 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000782 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000782 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000782 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D1700 resource=0x0000022C93832738 hash=fc03c287 1: view=0x0000022C931D1040 resource=0x0000022C938307B8 hash=00570acf 000782 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000782 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000782 IASetIndexBuffer(pIndexBuffer:0x0000022C9384A3B8, Format:42, Offset:0) hash=a66b75c4 000782 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9376) hash=0cb9503a 000782 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000783 IASetInputLayout(pInputLayout:0x0000022E41154960) 000783 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9384B8B8 hash=5c1d3e06 000783 IASetPrimitiveTopology(Topology:4) 000783 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000783 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000783 RSSetState(pRasterizerState:0x0000022C801F2E20) 000783 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000783 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000783 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931C8100 resource=0x0000022C95D3B978 hash=b56beb45 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000783 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000783 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000783 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D0980 resource=0x0000022C938319F8 hash=682b2c9c 1: view=0x0000022C931D0D00 resource=0x0000022C938353B8 hash=6ea1e9db 000783 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000783 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000783 IASetIndexBuffer(pIndexBuffer:0x0000022C93847738, Format:42, Offset:0) hash=77618537 000783 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9440) hash=0cb9503a 000783 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000784 IASetInputLayout(pInputLayout:0x0000022E41154960) 000784 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93847C78 hash=1f195873 000784 IASetPrimitiveTopology(Topology:4) 000784 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000784 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000784 RSSetState(pRasterizerState:0x0000022C801F2E20) 000784 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000784 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000784 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000784 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000784 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D1200 resource=0x0000022C93830CF8 hash=ae5b8750 1: view=0x0000022C931D1580 resource=0x0000022C93833978 hash=78bf320d 000784 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000784 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000784 IASetIndexBuffer(pIndexBuffer:0x0000022C9384BB78, Format:42, Offset:0) hash=5ab9deed 000784 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9472) hash=0cb9503a 000784 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000785 IASetInputLayout(pInputLayout:0x0000022E41154960) 000785 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9384AE38 hash=96e19dfb 000785 IASetPrimitiveTopology(Topology:4) 000785 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000785 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000785 RSSetState(pRasterizerState:0x0000022C801F2E20) 000785 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000785 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000785 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000785 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000785 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D0980 resource=0x0000022C938319F8 hash=682b2c9c 1: view=0x0000022C931D0D00 resource=0x0000022C938353B8 hash=6ea1e9db 000785 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000785 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000785 IASetIndexBuffer(pIndexBuffer:0x0000022C93845F78, Format:42, Offset:0) hash=7263913f 000785 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9504) hash=0cb9503a 000785 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000786 IASetInputLayout(pInputLayout:0x0000022E41154960) 000786 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9384C338 hash=e53d9f9c 000786 IASetPrimitiveTopology(Topology:4) 000786 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000786 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000786 RSSetState(pRasterizerState:0x0000022C801F2E20) 000786 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000786 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000786 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000786 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000786 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D1200 resource=0x0000022C93830CF8 hash=ae5b8750 1: view=0x0000022C931D1580 resource=0x0000022C93833978 hash=78bf320d 000786 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000786 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000786 IASetIndexBuffer(pIndexBuffer:0x0000022C938471F8, Format:42, Offset:0) hash=5057b156 000786 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9568) hash=0cb9503a 000786 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000787 IASetInputLayout(pInputLayout:0x0000022E41154960) 000787 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9384B0F8 hash=96e19dfb 000787 IASetPrimitiveTopology(Topology:4) 000787 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000787 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000787 RSSetState(pRasterizerState:0x0000022C801F2E20) 000787 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000787 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000787 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000787 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000787 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D0980 resource=0x0000022C938319F8 hash=682b2c9c 1: view=0x0000022C931D0D00 resource=0x0000022C938353B8 hash=6ea1e9db 000787 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000787 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000787 IASetIndexBuffer(pIndexBuffer:0x0000022C93846F38, Format:42, Offset:0) hash=7263913f 000787 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9632) hash=0cb9503a 000787 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000788 IASetInputLayout(pInputLayout:0x0000022E41154960) 000788 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93847EF8 hash=bc3f4172 000788 IASetPrimitiveTopology(Topology:4) 000788 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000788 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000788 RSSetState(pRasterizerState:0x0000022C801F2E20) 000788 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000788 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000788 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000788 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000788 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D1200 resource=0x0000022C93830CF8 hash=ae5b8750 1: view=0x0000022C931D1580 resource=0x0000022C93833978 hash=78bf320d 000788 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000788 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000788 IASetIndexBuffer(pIndexBuffer:0x0000022C938496B8, Format:42, Offset:0) hash=ebc97ce9 000788 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9664) hash=0cb9503a 000788 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000789 IASetInputLayout(pInputLayout:0x0000022E41154960) 000789 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9384CDB8 hash=ba1f7c06 000789 IASetPrimitiveTopology(Topology:4) 000789 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000789 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000789 RSSetState(pRasterizerState:0x0000022C801F2E20) 000789 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000789 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000789 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000789 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000789 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D3580 resource=0x0000022C938329B8 hash=dbf1d5e6 1: view=0x0000022C931D18C0 resource=0x0000022C93835678 hash=0368d93e 000789 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000789 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000789 IASetIndexBuffer(pIndexBuffer:0x0000022C93848978, Format:42, Offset:0) hash=a66b75c4 000789 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9696) hash=0cb9503a 000789 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000790 IASetInputLayout(pInputLayout:0x0000022E41154960) 000790 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C938493F8 hash=1157bd8e 000790 IASetPrimitiveTopology(Topology:4) 000790 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000790 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000790 RSSetState(pRasterizerState:0x0000022C801F2E20) 000790 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000790 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000790 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931C7500 resource=0x0000022C95D3B6F8 hash=302a9315 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000790 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000790 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000790 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D1F80 resource=0x0000022C93836DF8 hash=8ef22710 1: view=0x0000022C931D1DC0 resource=0x0000022C938321F8 hash=c6f925d6 000790 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000790 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000790 IASetIndexBuffer(pIndexBuffer:0x0000022C9384B378, Format:42, Offset:0) hash=0479a088 000790 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9760) hash=0cb9503a 000790 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000791 IASetInputLayout(pInputLayout:0x0000022E41154960) 000791 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93849E78 hash=79778d57 000791 IASetPrimitiveTopology(Topology:4) 000791 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000791 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000791 RSSetState(pRasterizerState:0x0000022C801F2E20) 000791 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000791 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000791 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000791 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000791 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D1C40 resource=0x0000022C93831F38 hash=50144cc1 1: view=0x0000022C931D2480 resource=0x0000022C938314B8 hash=db1f3962 000791 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000791 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000791 IASetIndexBuffer(pIndexBuffer:0x0000022C93847478, Format:42, Offset:0) hash=a74958e9 000791 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9792) hash=0cb9503a 000791 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000792 IASetInputLayout(pInputLayout:0x0000022E41154960) 000792 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C938464B8 hash=7ea1e34c 000792 IASetPrimitiveTopology(Topology:4) 000792 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000792 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000792 RSSetState(pRasterizerState:0x0000022C801F2E20) 000792 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000792 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000792 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000792 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000792 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D1F80 resource=0x0000022C93836DF8 hash=8ef22710 1: view=0x0000022C931D1DC0 resource=0x0000022C938321F8 hash=c6f925d6 000792 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000792 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000792 IASetIndexBuffer(pIndexBuffer:0x0000022C9384C5F8, Format:42, Offset:0) hash=119da8c2 000792 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9824) hash=0cb9503a 000792 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000793 IASetInputLayout(pInputLayout:0x0000022E41154960) 000793 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9384ABB8 hash=2dfaf4d7 000793 IASetPrimitiveTopology(Topology:4) 000793 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000793 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000793 RSSetState(pRasterizerState:0x0000022C801F2E20) 000793 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000793 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000793 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000793 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000793 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D1C40 resource=0x0000022C93831F38 hash=50144cc1 1: view=0x0000022C931D2480 resource=0x0000022C938314B8 hash=db1f3962 000793 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000793 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000793 IASetIndexBuffer(pIndexBuffer:0x0000022C9384A678, Format:42, Offset:0) hash=91b2776f 000793 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9888) hash=0cb9503a 000793 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000794 IASetInputLayout(pInputLayout:0x0000022E41154960) 000794 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9384CB38 hash=4a480caa 000794 IASetPrimitiveTopology(Topology:4) 000794 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000794 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000794 RSSetState(pRasterizerState:0x0000022C801F2E20) 000794 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000794 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000794 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000794 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000794 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D1F80 resource=0x0000022C93836DF8 hash=8ef22710 1: view=0x0000022C931D1DC0 resource=0x0000022C938321F8 hash=c6f925d6 000794 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000794 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000794 IASetIndexBuffer(pIndexBuffer:0x0000022C93845A38, Format:42, Offset:0) hash=e3b0a220 000794 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9952) hash=0cb9503a 000794 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000795 IASetInputLayout(pInputLayout:0x0000022E41154960) 000795 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93849178 hash=2dfaf4d7 000795 IASetPrimitiveTopology(Topology:4) 000795 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000795 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000795 RSSetState(pRasterizerState:0x0000022C801F2E20) 000795 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000795 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000795 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000795 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000795 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D1C40 resource=0x0000022C93831F38 hash=50144cc1 1: view=0x0000022C931D2480 resource=0x0000022C938314B8 hash=db1f3962 000795 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000795 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000795 IASetIndexBuffer(pIndexBuffer:0x0000022C9384B638, Format:42, Offset:0) hash=91b2776f 000795 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9984) hash=0cb9503a 000795 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000796 IASetInputLayout(pInputLayout:0x0000022E41154960) 000796 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9384C878 hash=4b9b560e 000796 IASetPrimitiveTopology(Topology:4) 000796 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000796 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000796 RSSetState(pRasterizerState:0x0000022C801F2E20) 000796 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000796 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000796 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000796 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000796 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D3A80 resource=0x0000022C93832EF8 hash=eef9ca57 1: view=0x0000022C931D2140 resource=0x0000022C93837338 hash=1809ce8d 000796 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000796 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000796 IASetIndexBuffer(pIndexBuffer:0x0000022C9384A138, Format:42, Offset:0) hash=a66b75c4 000796 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:10016) hash=0cb9503a 000796 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000797 IASetInputLayout(pInputLayout:0x0000022E41154960) 000797 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C938454F8 hash=005ced33 000797 IASetPrimitiveTopology(Topology:4) 000797 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000797 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000797 RSSetState(pRasterizerState:0x0000022C801F2E20) 000797 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000797 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000797 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931C6E40 resource=0x0000022C95D3CBF8 hash=c72cf3ef 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000797 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000797 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000797 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D4800 resource=0x0000022C93833C38 hash=f8c1c2fe 1: view=0x0000022C931D3200 resource=0x0000022C93832478 hash=2788eec8 000797 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000797 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000797 IASetIndexBuffer(pIndexBuffer:0x0000022C9384DAF8, Format:42, Offset:0) hash=49d862fb 000797 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:10080) hash=0cb9503a 000797 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000798 IASetInputLayout(pInputLayout:0x0000022E41154960) 000798 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93846778 hash=e42c4fa3 000798 IASetPrimitiveTopology(Topology:4) 000798 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000798 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000798 RSSetState(pRasterizerState:0x0000022C801F2E20) 000798 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000798 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000798 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000798 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000798 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D3740 resource=0x0000022C938331B8 hash=8beeb486 1: view=0x0000022C931D7C40 resource=0x0000022C93833438 hash=82438869 000798 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000798 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000798 IASetIndexBuffer(pIndexBuffer:0x0000022C9384D838, Format:42, Offset:0) hash=9eb2e958 000798 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:10112) hash=0cb9503a 000798 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000799 IASetInputLayout(pInputLayout:0x0000022E41154960) 000799 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C938469F8 hash=da432b20 000799 IASetPrimitiveTopology(Topology:4) 000799 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000799 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000799 RSSetState(pRasterizerState:0x0000022C801F2E20) 000799 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000799 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000799 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000799 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000799 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D4800 resource=0x0000022C93833C38 hash=f8c1c2fe 1: view=0x0000022C931D3200 resource=0x0000022C93832478 hash=2788eec8 000799 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000799 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000799 IASetIndexBuffer(pIndexBuffer:0x0000022C9384D5B8, Format:42, Offset:0) hash=2e85544c 000799 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:10144) hash=0cb9503a 000799 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000800 IASetInputLayout(pInputLayout:0x0000022E41154960) 000800 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9384D078 hash=3e1067c0 000800 IASetPrimitiveTopology(Topology:4) 000800 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000800 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000800 RSSetState(pRasterizerState:0x0000022C801F2E20) 000800 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000800 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000800 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000800 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000800 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D3740 resource=0x0000022C938331B8 hash=8beeb486 1: view=0x0000022C931D7C40 resource=0x0000022C93833438 hash=82438869 000800 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000800 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000800 IASetIndexBuffer(pIndexBuffer:0x0000022C938479B8, Format:42, Offset:0) hash=7263913f 000800 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:10208) hash=0cb9503a 000800 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000801 IASetInputLayout(pInputLayout:0x0000022E41154960) 000801 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93845CF8 hash=f18490d4 000801 IASetPrimitiveTopology(Topology:4) 000801 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000801 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000801 RSSetState(pRasterizerState:0x0000022C801F2E20) 000801 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000801 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000801 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000801 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000801 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D4800 resource=0x0000022C93833C38 hash=f8c1c2fe 1: view=0x0000022C931D3200 resource=0x0000022C93832478 hash=2788eec8 000801 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000801 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000801 IASetIndexBuffer(pIndexBuffer:0x0000022C9384D2F8, Format:42, Offset:0) hash=2e3c488d 000801 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:10272) hash=0cb9503a 000801 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000802 IASetInputLayout(pInputLayout:0x0000022E41154960) 000802 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C938481B8 hash=2ad727b9 000802 IASetPrimitiveTopology(Topology:4) 000802 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000802 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000802 RSSetState(pRasterizerState:0x0000022C801F2E20) 000802 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000802 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000802 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000802 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000802 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D3740 resource=0x0000022C938331B8 hash=8beeb486 1: view=0x0000022C931D7C40 resource=0x0000022C93833438 hash=82438869 000802 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000802 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000802 IASetIndexBuffer(pIndexBuffer:0x0000022C938486F8, Format:42, Offset:0) hash=7263913f 000802 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:10304) hash=0cb9503a 000802 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000803 IASetInputLayout(pInputLayout:0x0000022E41154960) 000803 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93848438 hash=a66ea97c 000803 IASetPrimitiveTopology(Topology:4) 000803 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000803 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000803 RSSetState(pRasterizerState:0x0000022C801F2E20) 000803 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000803 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000803 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000803 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000803 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D5580 resource=0x0000022C93838078 hash=a37963d4 1: view=0x0000022C931D9400 resource=0x0000022C93837878 hash=7c30a7c6 000803 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000803 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000803 IASetIndexBuffer(pIndexBuffer:0x0000022C9384A8F8, Format:42, Offset:0) hash=a66b75c4 000803 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:10336) hash=0cb9503a 000803 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000804 IASetInputLayout(pInputLayout:0x0000022E41154960) 000804 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9384DD78 hash=e1261561 000804 IASetPrimitiveTopology(Topology:4) 000804 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000804 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000804 RSSetState(pRasterizerState:0x0000022C801F2E20) 000804 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000804 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000804 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931C9A40 resource=0x0000022C95D3B1B8 hash=fe69c934 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000804 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000804 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000804 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D9080 resource=0x0000022C938358F8 hash=09cc932e 1: view=0x0000022C931D6B80 resource=0x0000022C938375F8 hash=0b4fdf1d 000804 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000804 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000804 IASetIndexBuffer(pIndexBuffer:0x0000022C93848C38, Format:42, Offset:0) hash=ca3c7796 000804 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:10400) hash=0cb9503a 000804 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000805 IASetInputLayout(pInputLayout:0x0000022E41154960) 000805 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C93846238 hash=6fd3715c 000805 IASetPrimitiveTopology(Topology:4) 000805 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000805 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000805 RSSetState(pRasterizerState:0x0000022C801F2E20) 000805 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000805 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000805 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000805 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000805 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000805 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000805 IASetIndexBuffer(pIndexBuffer:0x0000022C9384E038, Format:42, Offset:0) hash=a9b7528d 000805 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:10432) hash=0cb9503a 000805 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000806 IASetInputLayout(pInputLayout:0x0000022E41154960) 000806 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9384E2B8 hash=daa51aae 000806 IASetPrimitiveTopology(Topology:4) 000806 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000806 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000806 RSSetState(pRasterizerState:0x0000022C801F2E20) 000806 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000806 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000806 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000806 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000806 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000806 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000806 IASetIndexBuffer(pIndexBuffer:0x0000022C93849938, Format:42, Offset:0) hash=c4aa615a 000806 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:10496) hash=0cb9503a 000806 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000807 IASetInputLayout(pInputLayout:0x0000022E41154960) 000807 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B300, pStrides:0x0000002E1237B2E0, pOffsets:0x0000002E1237B2C0) 0: resource=0x0000022C9384E578 hash=3bf7a5ee 000807 IASetPrimitiveTopology(Topology:4) 000807 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96133100, SampleMask:4294967295) 000807 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:37) 000807 RSSetState(pRasterizerState:0x0000022C801F2E20) 000807 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000807 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132600) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000807 VSSetShader(pVertexShader:0x0000022C95DB2710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=509c31ad7afdc5a2 000807 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C961326B0) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000807 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D9740 resource=0x0000022C9383C9F8 hash=64ded8f5 1: view=0x0000022C931D4EC0 resource=0x0000022C93834BF8 hash=b8e711ea 000807 PSSetShader(pPixelShader:0x0000022C95DB0D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3832600b23033a7c 000807 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000807 IASetIndexBuffer(pIndexBuffer:0x0000022C9384E7F8, Format:42, Offset:0) hash=a66b75c4 000807 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:10528) hash=0cb9503a 000807 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF40) 000808 IASetInputLayout(pInputLayout:0x0000000000000000) 000808 IASetPrimitiveTopology(Topology:4) 000808 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C77F80930, SampleMask:4294967295) 000808 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000808 RSSetState(pRasterizerState:0x00000226E90D7020) 000808 UpdateSubresource(pDstResource:0x0000022C7ED2CCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C77F70900, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000808 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77F7FBE8) 0: resource=0x0000022C7ED2CCB8 hash=4c453e02 000808 VSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C839A7C00 resource=0x0000022C963915F8 hash=32405da4 1: view=0x0000022C839A9040 resource=0x0000022C963957B8 hash=7148c506 2: view=0x0000022C839A8CC0 resource=0x0000022C9638FBB8 hash=238d13a5 3: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 4: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 5: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 6: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000808 VSSetShader(pVertexShader:0x0000022C883B8350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=295c7c01418120ed 000808 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77F7FCA8) 0: resource=0x0000022C7ED2CCB8 hash=4c453e02 000808 PSSetShaderResources(StartSlot:0, NumViews:9, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C839AAB40 resource=0x0000022C96390638 hash=41e0aef3 1: view=0x0000022C8D937AC0 resource=0x0000022C963843F8 hash=eae11b5c 2: view=0x0000022C8D91BB80 resource=0x0000022C96397EF8 hash=9f42c1b7 3: view=0x0000022C8398DE80 resource=0x0000022C7ED2B278 hash=04e91afa 4: view=0x0000022C836FB6C0 resource=0x0000022C96386638 hash=737e90e8 5: view=0x0000022C836F7900 resource=0x0000022C7ED42478 hash=ee57a9aa 6: view=0x0000022C836FAD40 resource=0x0000022C9638C1F8 hash=2a67ad0c 7: view=0x0000022C836FABC0 resource=0x0000022C7ED0A038 hash=3e18a3ce 8: view=0x0000022C836F3DC0 resource=0x0000022C7ED42738 hash=2fa2122d 000808 PSSetShader(pPixelShader:0x0000022C883B6690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2d1ee8bb3477e33a 000808 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000808 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:1920) hash=445804e4 000808 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000809 IASetInputLayout(pInputLayout:0x0000000000000000) 000809 IASetPrimitiveTopology(Topology:4) 000809 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C77F80930, SampleMask:4294967295) 000809 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000809 RSSetState(pRasterizerState:0x00000226E90D7020) 000809 UpdateSubresource(pDstResource:0x0000022C7ED2CCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C77F70900, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000809 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77F7FBE8) 0: resource=0x0000022C7ED2CCB8 hash=4c453e02 000809 VSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C78A106C0 resource=0x0000022C783840F8 hash=c49341da 1: view=0x0000022C78A10D80 resource=0x0000022C78389A38 hash=29b48436 2: view=0x0000022C78A0F0C0 resource=0x0000022C7838BC38 hash=81927b0f 3: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 4: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 5: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 6: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000809 VSSetShader(pVertexShader:0x0000022C883B8350, 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IASetInputLayout(pInputLayout:0x0000000000000000) 000813 IASetPrimitiveTopology(Topology:4) 000813 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C71DC2BB8, SampleMask:4294967295) 000813 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000813 RSSetState(pRasterizerState:0x00000226E90D7020) 000813 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000813 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2248) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000813 VSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C839A7A40 resource=0x0000022C96393578 hash=38fda6d4 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 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hash=445804e4 000814 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000815 IASetInputLayout(pInputLayout:0x0000000000000000) 000815 IASetPrimitiveTopology(Topology:4) 000815 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C77FB5BA0, SampleMask:4294967295) 000815 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000815 RSSetState(pRasterizerState:0x0000022C801F2E20) 000815 UpdateSubresource(pDstResource:0x0000022C7ED2C238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C77FA5B70, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000815 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77FB4E58) 0: resource=0x0000022C7ED2C238 hash=4c453e02 000815 VSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000022683EFF128) 0: 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view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000817 VSSetShader(pVertexShader:0x0000022C883A9ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c61cb612f7731943 000817 PSSetShaderResources(StartSlot:0, NumViews:9, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C78A49280 resource=0x0000022C95D0ADF8 hash=d59f0bc7 1: view=0x0000022C78A44BC0 resource=0x0000022C95D07178 hash=9cf6c701 2: view=0x0000022C8D942880 resource=0x0000022C783A84F8 hash=2d01c74c 000817 PSSetShader(pPixelShader:0x0000022C883AF390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=684bfaf05af4f240 000817 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000817 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:6720) hash=445804e4 000817 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000818 IASetInputLayout(pInputLayout:0x0000000000000000) 000818 IASetPrimitiveTopology(Topology:4) 000818 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C781C5520, SampleMask:4294967295) 000818 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000818 RSSetState(pRasterizerState:0x00000226E90D7020) 000818 UpdateSubresource(pDstResource:0x0000022C7ED2E1B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C781B6150, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000818 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C781C4B70) 0: resource=0x0000022C7ED2E1B8 hash=4c453e02 000818 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C78A39740 resource=0x0000022C95D00878 hash=13d3a40e 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000818 VSSetShader(pVertexShader:0x0000022C883B9A50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5aced7c4f7e4b6f1 000818 PSSetShaderResources(StartSlot:3, NumViews:1, ppShaderResourceViews:0x0000022683F00140) 3: view=0x0000022C78A48F40 resource=0x0000022C95D06C38 hash=98e1f5f6 000818 PSSetShader(pPixelShader:0x0000022C883B81D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4857da9279954014 000818 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000818 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:6848) hash=445804e4 000818 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000819 IASetInputLayout(pInputLayout:0x0000000000000000) 000819 IASetPrimitiveTopology(Topology:4) 000819 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C71D5FA08, SampleMask:4294967295) 000819 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000819 RSSetState(pRasterizerState:0x0000022C801F2E20) 000819 UpdateSubresource(pDstResource:0x0000022C7ED22F38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71D506F0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000819 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71D5F098) 0: resource=0x0000022C7ED22F38 hash=4c453e02 000819 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C78A3CB80 resource=0x0000022C95D0B338 hash=5072731b 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000819 VSSetShader(pVertexShader:0x0000022C883A66D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c61cb612f7731943 000819 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C78A43400 resource=0x0000022C95D0BDB8 hash=05183d29 1: view=0x0000022C78A446C0 resource=0x0000022C95D0F9F8 hash=b0f0a3b4 2: view=0x0000022C8D942880 resource=0x0000022C783A84F8 hash=2d01c74c 000819 PSSetShader(pPixelShader:0x0000022C883A7950, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cd0ae99994f63ad1 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NumBuffers:1, ppConstantBuffers:0x0000022C71DC2248) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000820 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C839A82C0 resource=0x0000022C96392078 hash=0f769ffa 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000820 VSSetShader(pVertexShader:0x0000022C883A9ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c61cb612f7731943 000820 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D93C500 resource=0x0000022C78398138 hash=6e062749 1: view=0x0000022C8D93F280 resource=0x0000022C78398BB8 hash=368f7a1f 2: view=0x0000022C8D91FF00 resource=0x0000022C963AA7B8 hash=97f91581 000820 PSSetShader(pPixelShader:0x0000022C883AF390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=684bfaf05af4f240 000820 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000820 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:2048) hash=445804e4 000820 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000821 IASetInputLayout(pInputLayout:0x0000000000000000) 000821 IASetPrimitiveTopology(Topology:4) 000821 OMSetBlendState(pBlendState:0x0000022C7D3985E0, BlendFactor:0x0000022C71DC2BB8, SampleMask:4294967295) 000821 OMSetDepthStencilState(pDepthStencilState:0x0000022C7D3996E0, StencilRef:13) 000821 RSSetState(pRasterizerState:0x00000226E90D7020) 000821 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000821 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2248) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000821 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C78A3E680 resource=0x0000022C95D09B78 hash=bdb56978 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000821 VSSetShader(pVertexShader:0x0000022C883A9ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c61cb612f7731943 000821 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C78A43400 resource=0x0000022C95D0BDB8 hash=05183d29 1: view=0x0000022C78A446C0 resource=0x0000022C95D0F9F8 hash=b0f0a3b4 2: view=0x0000022C8D942880 resource=0x0000022C783A84F8 hash=2d01c74c 000821 PSSetShader(pPixelShader:0x0000022C883AF390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=684bfaf05af4f240 000821 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000821 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:7328) hash=445804e4 000821 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237AF30) 000822 VSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000822 HSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000822 DSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000822 GSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000822 PSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000822 CSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000822 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000822 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 000822 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 000822 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000822 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000822 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000822 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000822 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000822 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000822 OMSetRenderTargets(NumViews:0, ppRenderTargetViews:0x0000002E1237D480, pDepthStencilView:0x0000022C935AB138) D: view=0x0000022C935AB138 resource=0x0000022C93854138 hash=48af8732 000822 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A5BC0) 000822 IASetInputLayout(pInputLayout:0x0000000000000000) 000822 IASetPrimitiveTopology(Topology:5) 000822 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226BE866AA0, SampleMask:4294967295) 000822 OMSetDepthStencilState(pDepthStencilState:0x00000226F5859860, StencilRef:0) 000822 RSSetState(pRasterizerState:0x00000226E90D94E0) 000822 VSSetShader(pVertexShader:0x00000226AA16D5D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=93e1c61d7415b6c5 000822 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D7FC0 resource=0x0000022C938529B8 hash=40a286de 000822 PSSetShader(pPixelShader:0x00000226AA170990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=343289458308d3ab 000822 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000822 Draw(VertexCount:4, StartVertexLocation:0) 000822 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237D080) 000823 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000823 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000823 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000823 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000823 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000823 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000823 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000823 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000823 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237D480, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000823 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000823 VSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x0000002E1237D590) 114: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 000823 HSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x0000002E1237D590) 114: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 000823 DSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x0000002E1237D590) 114: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 000823 GSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x0000002E1237D590) 114: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 000823 PSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x0000002E1237D590) 114: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 000823 CSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x0000002E1237D590) 114: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 000823 VSSetShaderResources(StartSlot:116, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000823 HSSetShaderResources(StartSlot:116, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000823 DSSetShaderResources(StartSlot:116, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000823 GSSetShaderResources(StartSlot:116, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000823 PSSetShaderResources(StartSlot:116, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000823 CSSetShaderResources(StartSlot:116, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000823 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000823 HSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000823 DSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000823 GSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000823 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000823 CSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000823 UpdateSubresource(pDstResource:0x00000227389C7638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C8376ECA4, SrcRowPitch:0, SrcDepthPitch:0) hash=bc3dca41 000823 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x0000002E1237D0E0) 5: resource=0x00000227389C7638 hash=bc3dca41 000823 HSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x0000002E1237D0E0) 5: resource=0x00000227389C7638 hash=bc3dca41 000823 DSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x0000002E1237D0E0) 5: resource=0x00000227389C7638 hash=bc3dca41 000823 GSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x0000002E1237D0E0) 5: resource=0x00000227389C7638 hash=bc3dca41 000823 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x0000002E1237D0E0) 5: resource=0x00000227389C7638 hash=bc3dca41 000823 CSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x0000002E1237D0E0) 5: resource=0x00000227389C7638 hash=bc3dca41 000823 VSSetShaderResources(StartSlot:113, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000823 HSSetShaderResources(StartSlot:113, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000823 DSSetShaderResources(StartSlot:113, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000823 GSSetShaderResources(StartSlot:113, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000823 PSSetShaderResources(StartSlot:113, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000823 CSSetShaderResources(StartSlot:113, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000823 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000823 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000823 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000823 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000823 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000823 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000823 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000823 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DD078 resource=0x00000226A56053B8 hash=a450efe1 000823 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000823 IASetInputLayout(pInputLayout:0x0000000000000000) 000823 IASetPrimitiveTopology(Topology:5) 000823 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57648, SampleMask:4294967295) 000823 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000823 RSSetState(pRasterizerState:0x00000226E90D94E0) 000823 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 000823 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000823 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x0000002E1237C6C0, pUAVInitialCounts:0x0000000000000000) 000823 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000823 VSSetShader(pVertexShader:0x0000022C935C1010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000823 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000823 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E571C0) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000823 PSSetShader(pPixelShader:0x0000022C935BF910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=64d0226bd6cfb80e 000823 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000823 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000823 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000823 Draw(VertexCount:4, StartVertexLocation:0) 000823 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000824 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000824 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000824 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000824 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000824 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000824 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000824 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000824 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000824 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000824 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000824 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000824 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000824 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000824 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000824 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DCAB8 resource=0x00000226A56021F8 hash=a450efe1 000824 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000824 IASetInputLayout(pInputLayout:0x0000000000000000) 000824 IASetPrimitiveTopology(Topology:5) 000824 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57878, SampleMask:4294967295) 000824 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000824 RSSetState(pRasterizerState:0x00000226E90D94E0) 000824 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000824 VSSetShader(pVertexShader:0x0000022C935BD0D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000824 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000824 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E57210) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000824 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E5600 resource=0x00000226A5602478 hash=a450efe1 000824 PSSetShader(pPixelShader:0x0000022C935BE950, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8d4c1ff9b616a72e 000824 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000824 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000824 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000824 Draw(VertexCount:4, StartVertexLocation:0) 000824 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000825 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000825 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000825 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000825 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000825 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000825 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000825 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000825 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000825 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000825 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000825 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000825 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000825 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000825 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000825 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000825 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DEA78 resource=0x00000226EB9DBB78 hash=2b0be138 000825 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000825 IASetInputLayout(pInputLayout:0x0000000000000000) 000825 IASetPrimitiveTopology(Topology:5) 000825 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57990, SampleMask:4294967295) 000825 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000825 RSSetState(pRasterizerState:0x00000226E90D94E0) 000825 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000825 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000825 VSSetShader(pVertexShader:0x0000022C935C0BD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000825 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000825 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E57270) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000825 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E5CC0 resource=0x00000226A56021F8 hash=a450efe1 1: view=0x0000022C931E5440 resource=0x00000226A56053B8 hash=a450efe1 000825 PSSetShader(pPixelShader:0x0000022C935BFD50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=25a6fbaf794e92c9 000825 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000825 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000825 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000825 Draw(VertexCount:4, StartVertexLocation:0) 000825 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000826 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000826 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000826 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000826 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000826 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000826 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000826 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000826 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000826 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000826 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000826 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000826 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000826 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000826 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000826 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000826 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DCC38 resource=0x00000226EB9E36B8 hash=2b0be138 000826 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000826 IASetInputLayout(pInputLayout:0x0000000000000000) 000826 IASetPrimitiveTopology(Topology:5) 000826 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57AA8, SampleMask:4294967295) 000826 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000826 RSSetState(pRasterizerState:0x00000226E90D94E0) 000826 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000826 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000826 VSSetShader(pVertexShader:0x0000022C935BDAD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000826 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000826 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E572E0) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000826 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E6380 resource=0x00000226EB9DBB78 hash=2b0be138 000826 PSSetShader(pPixelShader:0x0000022C935BE210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=19ad52a25ead66f5 000826 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000826 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000826 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000826 Draw(VertexCount:4, StartVertexLocation:0) 000826 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000827 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000827 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000827 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000827 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000827 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000827 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000827 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000827 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000827 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000827 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000827 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000827 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000827 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000827 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000827 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000827 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DEA78 resource=0x00000226EB9DBB78 hash=2b0be138 000827 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000827 IASetInputLayout(pInputLayout:0x0000000000000000) 000827 IASetPrimitiveTopology(Topology:5) 000827 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57AA8, SampleMask:4294967295) 000827 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000827 RSSetState(pRasterizerState:0x00000226E90D94E0) 000827 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000827 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000827 VSSetShader(pVertexShader:0x0000022C935BDAD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000827 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000827 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E572E0) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000827 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E57C0 resource=0x00000226EB9E36B8 hash=2b0be138 000827 PSSetShader(pPixelShader:0x0000022C935BE210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=19ad52a25ead66f5 000827 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000827 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000827 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000827 Draw(VertexCount:4, StartVertexLocation:0) 000827 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000828 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000828 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000828 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000828 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000828 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000828 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000828 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000828 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000828 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000828 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000828 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000828 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000828 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000828 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000828 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000828 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DCC38 resource=0x00000226EB9E36B8 hash=2b0be138 000828 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000828 IASetInputLayout(pInputLayout:0x0000000000000000) 000828 IASetPrimitiveTopology(Topology:5) 000828 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57AA8, SampleMask:4294967295) 000828 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000828 RSSetState(pRasterizerState:0x00000226E90D94E0) 000828 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000828 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000828 VSSetShader(pVertexShader:0x0000022C935BDAD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000828 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000828 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E572E0) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000828 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E6380 resource=0x00000226EB9DBB78 hash=2b0be138 000828 PSSetShader(pPixelShader:0x0000022C935BE210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=19ad52a25ead66f5 000828 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000828 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000828 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000828 Draw(VertexCount:4, StartVertexLocation:0) 000828 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000829 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000829 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000829 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000829 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000829 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000829 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000829 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000829 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000829 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000829 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000829 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000829 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000829 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000829 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000829 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000829 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DEA78 resource=0x00000226EB9DBB78 hash=2b0be138 000829 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000829 IASetInputLayout(pInputLayout:0x0000000000000000) 000829 IASetPrimitiveTopology(Topology:5) 000829 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57AA8, SampleMask:4294967295) 000829 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000829 RSSetState(pRasterizerState:0x00000226E90D94E0) 000829 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000829 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000829 VSSetShader(pVertexShader:0x0000022C935BDAD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000829 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000829 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E572E0) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000829 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E57C0 resource=0x00000226EB9E36B8 hash=2b0be138 000829 PSSetShader(pPixelShader:0x0000022C935BE210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=19ad52a25ead66f5 000829 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000829 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000829 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000829 Draw(VertexCount:4, StartVertexLocation:0) 000829 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000830 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000830 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000830 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000830 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000830 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000830 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000830 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000830 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000830 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000830 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000830 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000830 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000830 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000830 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000830 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000830 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DCC38 resource=0x00000226EB9E36B8 hash=2b0be138 000830 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000830 IASetInputLayout(pInputLayout:0x0000000000000000) 000830 IASetPrimitiveTopology(Topology:5) 000830 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57AA8, SampleMask:4294967295) 000830 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000830 RSSetState(pRasterizerState:0x00000226E90D94E0) 000830 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000830 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000830 VSSetShader(pVertexShader:0x0000022C935BDAD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000830 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000830 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E572E0) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000830 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E6380 resource=0x00000226EB9DBB78 hash=2b0be138 000830 PSSetShader(pPixelShader:0x0000022C935BE210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=19ad52a25ead66f5 000830 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000830 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000830 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000830 Draw(VertexCount:4, StartVertexLocation:0) 000830 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000831 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000831 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000831 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000831 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000831 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000831 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000831 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000831 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000831 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000831 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000831 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000831 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000831 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000831 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000831 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000831 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DEA78 resource=0x00000226EB9DBB78 hash=2b0be138 000831 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000831 IASetInputLayout(pInputLayout:0x0000000000000000) 000831 IASetPrimitiveTopology(Topology:5) 000831 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57AA8, SampleMask:4294967295) 000831 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000831 RSSetState(pRasterizerState:0x00000226E90D94E0) 000831 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000831 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000831 VSSetShader(pVertexShader:0x0000022C935BDAD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000831 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000831 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E572E0) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000831 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E57C0 resource=0x00000226EB9E36B8 hash=2b0be138 000831 PSSetShader(pPixelShader:0x0000022C935BE210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=19ad52a25ead66f5 000831 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000831 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000831 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000831 Draw(VertexCount:4, StartVertexLocation:0) 000831 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000832 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000832 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000832 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000832 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000832 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000832 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000832 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000832 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000832 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000832 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000832 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000832 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000832 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000832 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000832 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000832 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DCC38 resource=0x00000226EB9E36B8 hash=2b0be138 000832 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000832 IASetInputLayout(pInputLayout:0x0000000000000000) 000832 IASetPrimitiveTopology(Topology:5) 000832 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57AA8, SampleMask:4294967295) 000832 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000832 RSSetState(pRasterizerState:0x00000226E90D94E0) 000832 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000832 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000832 VSSetShader(pVertexShader:0x0000022C935BDAD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000832 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000832 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E572E0) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000832 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E6380 resource=0x00000226EB9DBB78 hash=2b0be138 000832 PSSetShader(pPixelShader:0x0000022C935BE210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=19ad52a25ead66f5 000832 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000832 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000832 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000832 Draw(VertexCount:4, StartVertexLocation:0) 000832 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000833 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000833 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000833 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000833 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000833 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000833 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000833 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000833 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000833 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000833 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000833 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000833 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000833 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000833 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000833 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000833 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DEA78 resource=0x00000226EB9DBB78 hash=2b0be138 000833 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000833 IASetInputLayout(pInputLayout:0x0000000000000000) 000833 IASetPrimitiveTopology(Topology:5) 000833 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57AA8, SampleMask:4294967295) 000833 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000833 RSSetState(pRasterizerState:0x00000226E90D94E0) 000833 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000833 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000833 VSSetShader(pVertexShader:0x0000022C935BDAD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000833 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000833 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E572E0) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000833 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E57C0 resource=0x00000226EB9E36B8 hash=2b0be138 000833 PSSetShader(pPixelShader:0x0000022C935BE210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=19ad52a25ead66f5 000833 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000833 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000833 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000833 Draw(VertexCount:4, StartVertexLocation:0) 000833 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000834 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000834 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000834 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000834 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000834 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000834 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000834 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000834 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000834 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000834 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000834 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000834 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000834 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000834 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000834 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000834 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DCC38 resource=0x00000226EB9E36B8 hash=2b0be138 000834 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000834 IASetInputLayout(pInputLayout:0x0000000000000000) 000834 IASetPrimitiveTopology(Topology:5) 000834 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57AA8, SampleMask:4294967295) 000834 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000834 RSSetState(pRasterizerState:0x00000226E90D94E0) 000834 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000834 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000834 VSSetShader(pVertexShader:0x0000022C935BDAD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000834 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000834 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E572E0) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000834 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E6380 resource=0x00000226EB9DBB78 hash=2b0be138 000834 PSSetShader(pPixelShader:0x0000022C935BE210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=19ad52a25ead66f5 000834 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000834 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000834 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000834 Draw(VertexCount:4, StartVertexLocation:0) 000834 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000835 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000835 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000835 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000835 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000835 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000835 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000835 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000835 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000835 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000835 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000835 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000835 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000835 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000835 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000835 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000835 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DEA78 resource=0x00000226EB9DBB78 hash=2b0be138 000835 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000835 IASetInputLayout(pInputLayout:0x0000000000000000) 000835 IASetPrimitiveTopology(Topology:5) 000835 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57AA8, SampleMask:4294967295) 000835 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000835 RSSetState(pRasterizerState:0x00000226E90D94E0) 000835 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000835 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000835 VSSetShader(pVertexShader:0x0000022C935BDAD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000835 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000835 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E572E0) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000835 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E57C0 resource=0x00000226EB9E36B8 hash=2b0be138 000835 PSSetShader(pPixelShader:0x0000022C935BE210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=19ad52a25ead66f5 000835 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000835 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000835 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000835 Draw(VertexCount:4, StartVertexLocation:0) 000835 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000836 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000836 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000836 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000836 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000836 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000836 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000836 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000836 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000836 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000836 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000836 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000836 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000836 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000836 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000836 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000836 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DCC38 resource=0x00000226EB9E36B8 hash=2b0be138 000836 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000836 IASetInputLayout(pInputLayout:0x0000000000000000) 000836 IASetPrimitiveTopology(Topology:5) 000836 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57BC0, SampleMask:4294967295) 000836 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000836 RSSetState(pRasterizerState:0x00000226E90D94E0) 000836 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000836 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000836 VSSetShader(pVertexShader:0x0000022C935BFED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000836 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000836 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E57340) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000836 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E6380 resource=0x00000226EB9DBB78 hash=2b0be138 000836 PSSetShader(pPixelShader:0x0000022C935BD510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=43ca55307d8c6fd8 000836 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000836 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000836 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000836 Draw(VertexCount:4, StartVertexLocation:0) 000836 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000837 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000837 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000837 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000837 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000837 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000837 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000837 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000837 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000837 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000837 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000837 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000837 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000837 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000837 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000837 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000837 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DEA78 resource=0x00000226EB9DBB78 hash=2b0be138 000837 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000837 IASetInputLayout(pInputLayout:0x0000000000000000) 000837 IASetPrimitiveTopology(Topology:5) 000837 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57BC0, SampleMask:4294967295) 000837 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000837 RSSetState(pRasterizerState:0x00000226E90D94E0) 000837 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000837 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000837 VSSetShader(pVertexShader:0x0000022C935BFED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000837 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000837 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E57340) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000837 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E57C0 resource=0x00000226EB9E36B8 hash=2b0be138 000837 PSSetShader(pPixelShader:0x0000022C935BD510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=43ca55307d8c6fd8 000837 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000837 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000837 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000837 Draw(VertexCount:4, StartVertexLocation:0) 000837 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000838 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000838 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000838 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000838 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000838 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000838 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000838 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000838 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000838 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000838 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000838 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000838 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000838 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000838 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000838 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000838 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DCC38 resource=0x00000226EB9E36B8 hash=2b0be138 000838 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000838 IASetInputLayout(pInputLayout:0x0000000000000000) 000838 IASetPrimitiveTopology(Topology:5) 000838 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57BC0, SampleMask:4294967295) 000838 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000838 RSSetState(pRasterizerState:0x00000226E90D94E0) 000838 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000838 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000838 VSSetShader(pVertexShader:0x0000022C935BFED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000838 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000838 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E57340) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000838 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E6380 resource=0x00000226EB9DBB78 hash=2b0be138 000838 PSSetShader(pPixelShader:0x0000022C935BD510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=43ca55307d8c6fd8 000838 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000838 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000838 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000838 Draw(VertexCount:4, StartVertexLocation:0) 000838 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000839 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000839 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000839 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000839 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000839 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000839 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000839 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000839 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000839 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000839 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000839 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000839 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000839 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000839 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000839 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000839 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DEA78 resource=0x00000226EB9DBB78 hash=2b0be138 000839 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000839 IASetInputLayout(pInputLayout:0x0000000000000000) 000839 IASetPrimitiveTopology(Topology:5) 000839 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57BC0, SampleMask:4294967295) 000839 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000839 RSSetState(pRasterizerState:0x00000226E90D94E0) 000839 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000839 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000839 VSSetShader(pVertexShader:0x0000022C935BFED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000839 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000839 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E57340) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000839 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E57C0 resource=0x00000226EB9E36B8 hash=2b0be138 000839 PSSetShader(pPixelShader:0x0000022C935BD510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=43ca55307d8c6fd8 000839 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000839 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000839 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000839 Draw(VertexCount:4, StartVertexLocation:0) 000839 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000840 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000840 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000840 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000840 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000840 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000840 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000840 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000840 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000840 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000840 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000840 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000840 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000840 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000840 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000840 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000840 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DCC38 resource=0x00000226EB9E36B8 hash=2b0be138 000840 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000840 IASetInputLayout(pInputLayout:0x0000000000000000) 000840 IASetPrimitiveTopology(Topology:5) 000840 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57BC0, SampleMask:4294967295) 000840 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000840 RSSetState(pRasterizerState:0x00000226E90D94E0) 000840 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000840 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000840 VSSetShader(pVertexShader:0x0000022C935BFED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000840 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000840 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E57340) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000840 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E6380 resource=0x00000226EB9DBB78 hash=2b0be138 000840 PSSetShader(pPixelShader:0x0000022C935BD510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=43ca55307d8c6fd8 000840 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000840 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000840 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000840 Draw(VertexCount:4, StartVertexLocation:0) 000840 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000841 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000841 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000841 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000841 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000841 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000841 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000841 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000841 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000841 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000841 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000841 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000841 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000841 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000841 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000841 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000841 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DEA78 resource=0x00000226EB9DBB78 hash=2b0be138 000841 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000841 IASetInputLayout(pInputLayout:0x0000000000000000) 000841 IASetPrimitiveTopology(Topology:5) 000841 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57BC0, SampleMask:4294967295) 000841 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000841 RSSetState(pRasterizerState:0x00000226E90D94E0) 000841 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000841 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000841 VSSetShader(pVertexShader:0x0000022C935BFED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000841 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000841 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E57340) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000841 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E57C0 resource=0x00000226EB9E36B8 hash=2b0be138 000841 PSSetShader(pPixelShader:0x0000022C935BD510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=43ca55307d8c6fd8 000841 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000841 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000841 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000841 Draw(VertexCount:4, StartVertexLocation:0) 000841 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000842 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000842 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000842 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000842 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000842 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000842 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000842 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000842 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000842 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000842 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000842 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000842 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000842 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000842 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000842 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000842 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DCC38 resource=0x00000226EB9E36B8 hash=2b0be138 000842 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000842 IASetInputLayout(pInputLayout:0x0000000000000000) 000842 IASetPrimitiveTopology(Topology:5) 000842 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57BC0, SampleMask:4294967295) 000842 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000842 RSSetState(pRasterizerState:0x00000226E90D94E0) 000842 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000842 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000842 VSSetShader(pVertexShader:0x0000022C935BFED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000842 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000842 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E57340) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000842 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E6380 resource=0x00000226EB9DBB78 hash=2b0be138 000842 PSSetShader(pPixelShader:0x0000022C935BD510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=43ca55307d8c6fd8 000842 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000842 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000842 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000842 Draw(VertexCount:4, StartVertexLocation:0) 000842 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000843 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000843 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000843 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000843 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000843 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000843 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000843 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000843 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000843 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000843 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000843 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000843 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000843 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000843 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000843 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000843 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DEA78 resource=0x00000226EB9DBB78 hash=2b0be138 000843 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000843 IASetInputLayout(pInputLayout:0x0000000000000000) 000843 IASetPrimitiveTopology(Topology:5) 000843 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57BC0, SampleMask:4294967295) 000843 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000843 RSSetState(pRasterizerState:0x00000226E90D94E0) 000843 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000843 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000843 VSSetShader(pVertexShader:0x0000022C935BFED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000843 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000843 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E57340) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000843 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E57C0 resource=0x00000226EB9E36B8 hash=2b0be138 000843 PSSetShader(pPixelShader:0x0000022C935BD510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=43ca55307d8c6fd8 000843 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000843 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000843 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000843 Draw(VertexCount:4, StartVertexLocation:0) 000843 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000844 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000844 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000844 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000844 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000844 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000844 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000844 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000844 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000844 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000844 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000844 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000844 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000844 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000844 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000844 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000844 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DCC38 resource=0x00000226EB9E36B8 hash=2b0be138 000844 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000844 IASetInputLayout(pInputLayout:0x0000000000000000) 000844 IASetPrimitiveTopology(Topology:5) 000844 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57BC0, SampleMask:4294967295) 000844 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000844 RSSetState(pRasterizerState:0x00000226E90D94E0) 000844 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000844 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000844 VSSetShader(pVertexShader:0x0000022C935BFED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000844 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000844 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E57340) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000844 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E6380 resource=0x00000226EB9DBB78 hash=2b0be138 000844 PSSetShader(pPixelShader:0x0000022C935BD510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=43ca55307d8c6fd8 000844 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000844 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000844 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000844 Draw(VertexCount:4, StartVertexLocation:0) 000844 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000845 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000845 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000845 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000845 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000845 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000845 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000845 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000845 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000845 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000845 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000845 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000845 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000845 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000845 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000845 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000845 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DEA78 resource=0x00000226EB9DBB78 hash=2b0be138 000845 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000845 IASetInputLayout(pInputLayout:0x0000000000000000) 000845 IASetPrimitiveTopology(Topology:5) 000845 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022C96E57CD8, SampleMask:4294967295) 000845 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000845 RSSetState(pRasterizerState:0x00000226E90D94E0) 000845 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000845 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000845 VSSetShader(pVertexShader:0x0000022C935C1450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000845 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000845 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E573A0) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000845 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E57C0 resource=0x00000226EB9E36B8 hash=2b0be138 1: view=0x0000022C83708500 resource=0x00000226EB9E14B8 hash=e2bb9ebc 000845 PSSetShader(pPixelShader:0x0000022C935BE4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec519dc2479e85ad 000845 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000845 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000845 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000845 Draw(VertexCount:4, StartVertexLocation:0) 000845 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7F0) 000846 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000846 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000846 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000846 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000846 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000846 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000846 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000846 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB90, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000846 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000846 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000846 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000846 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000846 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000846 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000846 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000846 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x0000002E1237C890, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DD1F8 resource=0x00000226EB9DE038 hash=18e02a70 1: view=0x0000022ED40DDBF8 resource=0x00000226EB9DE038 hash=18e02a70 000846 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000846 IASetInputLayout(pInputLayout:0x0000000000000000) 000846 IASetPrimitiveTopology(Topology:5) 000846 OMSetBlendState(pBlendState:0x0000022C970B0C60, BlendFactor:0x0000022C96E57DF0, SampleMask:4294967295) 000846 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000846 RSSetState(pRasterizerState:0x00000226E90D94E0) 000846 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000846 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000846 VSSetShader(pVertexShader:0x0000022C935BE650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000846 UpdateSubresource(pDstResource:0x00000226EB9DC0B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96E54170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000846 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96E57410) 0: resource=0x00000226EB9DC0B8 hash=4c453e02 000846 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E6380 resource=0x00000226EB9DBB78 hash=2b0be138 000846 PSSetShader(pPixelShader:0x0000022C935C0050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1c8ff019bf5345da 000846 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000846 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000846 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000846 Draw(VertexCount:4, StartVertexLocation:0) 000846 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C7A0) 000847 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000847 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237CB50, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000847 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000847 GenerateMips(pShaderResourceView:0x0000022C8370CB40) : view=0x0000022C8370CB40 resource=0x00000226EB9DE038 hash=18e02a70 000847 VSSetShaderResources(StartSlot:113, NumViews:1, ppShaderResourceViews:0x0000002E1237D0F0) 113: view=0x0000022C8370CB40 resource=0x00000226EB9DE038 hash=18e02a70 000847 HSSetShaderResources(StartSlot:113, NumViews:1, ppShaderResourceViews:0x0000002E1237D0F0) 113: view=0x0000022C8370CB40 resource=0x00000226EB9DE038 hash=18e02a70 000847 DSSetShaderResources(StartSlot:113, NumViews:1, ppShaderResourceViews:0x0000002E1237D0F0) 113: view=0x0000022C8370CB40 resource=0x00000226EB9DE038 hash=18e02a70 000847 GSSetShaderResources(StartSlot:113, NumViews:1, ppShaderResourceViews:0x0000002E1237D0F0) 113: view=0x0000022C8370CB40 resource=0x00000226EB9DE038 hash=18e02a70 000847 PSSetShaderResources(StartSlot:113, NumViews:1, ppShaderResourceViews:0x0000002E1237D0F0) 113: view=0x0000022C8370CB40 resource=0x00000226EB9DE038 hash=18e02a70 000847 CSSetShaderResources(StartSlot:113, NumViews:1, ppShaderResourceViews:0x0000002E1237D0F0) 113: view=0x0000022C8370CB40 resource=0x00000226EB9DE038 hash=18e02a70 000847 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D0F0, pDepthStencilView:0x0000000000000000) 0: view=0x0000022C935C6EF8 resource=0x00000227389C78B8 hash=8b42f72a 000847 RSSetViewports(NumViewports:1, pViewports:0x0000022C936ADF00) 000847 ClearRenderTargetView(pRenderTargetView:0x0000022C935C6EF8, ColorRGBA:0x0000002E1237D228) : view=0x0000022C935C6EF8 resource=0x00000227389C78B8 hash=8b42f72a 000847 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237D0F0, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000847 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000847 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000847 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x0000002E1237CE90, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DD378 resource=0x00000226A5605138 hash=f00f56bc 1: view=0x0000022ED40DDA78 resource=0x00000226A5605138 hash=f00f56bc 000847 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000847 IASetInputLayout(pInputLayout:0x0000000000000000) 000847 IASetPrimitiveTopology(Topology:5) 000847 OMSetBlendState(pBlendState:0x0000022C970B22E0, BlendFactor:0x0000022D3E66E950, SampleMask:4294967295) 000847 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000847 RSSetState(pRasterizerState:0x00000226E90D94E0) 000847 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000847 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000847 VSSetShader(pVertexShader:0x0000022C935BD690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5cdb378debd9aeb5 000847 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C83704880 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022681D9A7C0 resource=0x0000022684BFB1F8 hash=bf35f380 000847 PSSetShader(pPixelShader:0x0000022C935BF350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d04714da3a6b08c8 000847 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000847 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000847 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000847 Draw(VertexCount:4, StartVertexLocation:0) 000847 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CDA0) 000848 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000848 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237D190, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000848 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000848 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CE90, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DC0B8 resource=0x00000226A5605138 hash=f00f56bc 000848 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000848 ClearRenderTargetView(pRenderTargetView:0x0000022ED40DC0B8, ColorRGBA:0x0000002E1237D410) : view=0x0000022ED40DC0B8 resource=0x00000226A5605138 hash=f00f56bc 000848 UpdateSubresource(pDstResource:0x0000022684BFBF38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226ABFADC48, SrcRowPitch:0, SrcDepthPitch:0) hash=7bfb1664 000848 VSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCF0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000848 HSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCF0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000848 DSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCF0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000848 GSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCF0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000848 PSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCF0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000848 CSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CCF0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000848 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237D190, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000848 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000848 VSSetShaderResources(StartSlot:116, NumViews:1, ppShaderResourceViews:0x0000002E1237D4D0) 116: view=0x0000022C8370BD80 resource=0x00000226A5605138 hash=f00f56bc 000848 HSSetShaderResources(StartSlot:116, NumViews:1, ppShaderResourceViews:0x0000002E1237D4D0) 116: view=0x0000022C8370BD80 resource=0x00000226A5605138 hash=f00f56bc 000848 DSSetShaderResources(StartSlot:116, NumViews:1, ppShaderResourceViews:0x0000002E1237D4D0) 116: view=0x0000022C8370BD80 resource=0x00000226A5605138 hash=f00f56bc 000848 GSSetShaderResources(StartSlot:116, NumViews:1, ppShaderResourceViews:0x0000002E1237D4D0) 116: view=0x0000022C8370BD80 resource=0x00000226A5605138 hash=f00f56bc 000848 PSSetShaderResources(StartSlot:116, NumViews:1, ppShaderResourceViews:0x0000002E1237D4D0) 116: view=0x0000022C8370BD80 resource=0x00000226A5605138 hash=f00f56bc 000848 CSSetShaderResources(StartSlot:116, NumViews:1, ppShaderResourceViews:0x0000002E1237D4D0) 116: view=0x0000022C8370BD80 resource=0x00000226A5605138 hash=f00f56bc 000848 UpdateSubresource(pDstResource:0x0000022684BFC1B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226ABFADC48, SrcRowPitch:0, SrcDepthPitch:0) hash=7bfb1664 000848 VSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000848 HSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000848 DSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000848 GSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000848 PSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000848 CSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000848 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000848 OMSetRenderTargets(NumViews:3, ppRenderTargetViews:0x0000002E1237D270, pDepthStencilView:0x0000022E40C876F8) 0: view=0x0000022ED40DEBB8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022ED40DB0F8 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022ED40DB3B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022E40C876F8 resource=0x0000022C938529B8 hash=40a286de 000848 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000848 RSSetViewports(NumViewports:1, pViewports:0x0000002E1237D628) 000848 VSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000848 HSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000848 DSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000848 GSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000848 PSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000848 CSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000848 UpdateSubresource(pDstResource:0x0000022C93852478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000002E1237D030, SrcRowPitch:0, SrcDepthPitch:0) hash=6e9e7c50 000848 VSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C9D0) 10: resource=0x0000022C93852478 hash=6e9e7c50 000848 HSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C9D0) 10: resource=0x0000022C93852478 hash=6e9e7c50 000848 DSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C9D0) 10: resource=0x0000022C93852478 hash=6e9e7c50 000848 GSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C9D0) 10: resource=0x0000022C93852478 hash=6e9e7c50 000848 PSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C9D0) 10: resource=0x0000022C93852478 hash=6e9e7c50 000848 CSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C9D0) 10: resource=0x0000022C93852478 hash=6e9e7c50 000848 UpdateSubresource(pDstResource:0x0000022E412DA478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000002E1237B890, SrcRowPitch:0, SrcDepthPitch:0) hash=ff20a6d8 000848 VSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237B490) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000848 HSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237B490) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000848 DSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237B490) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000848 GSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237B490) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000848 PSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237B490) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000848 CSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237B490) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000848 IASetInputLayout(pInputLayout:0x0000022EBB062BA0) 000848 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B8D0, pStrides:0x0000002E1237B8B0, pOffsets:0x0000002E1237B890) 0: resource=0x0000022E41108A38 hash=a7d76a45 000848 IASetPrimitiveTopology(Topology:4) 000848 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E40B17F20, SampleMask:4294967295) 000848 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:16) 000848 RSSetState(pRasterizerState:0x0000022C801F2E20) 000848 UpdateSubresource(pDstResource:0x0000022E39862CB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E40B08C40, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000848 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E40B17570) 0: resource=0x0000022E39862CB8 hash=76acc61e 000848 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E416EE800 resource=0x0000022E410FA0B8 hash=b668bf04 1: view=0x0000022E416EE800 resource=0x0000022E410FA0B8 hash=b668bf04 000848 VSSetShader(pVertexShader:0x0000022E405E3950, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9d883de2f14916ff 000848 PSSetShader(pPixelShader:0x0000022E405E3AD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=841e013b9d38d92a 000848 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000848 IASetIndexBuffer(pIndexBuffer:0x0000022E41103E38, Format:42, Offset:0) hash=0788f75a 000848 DrawIndexed(IndexCount:4995, StartIndexLocation:0, BaseVertexLocation:0) 000848 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B500) 000849 IASetInputLayout(pInputLayout:0x0000022EBB0635A0) 000849 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B8D0, pStrides:0x0000002E1237B8B0, pOffsets:0x0000002E1237B890) 0: resource=0x0000022E69C3A838 hash=04742ff4 000849 IASetPrimitiveTopology(Topology:4) 000849 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E409306D8, SampleMask:4294967295) 000849 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:16) 000849 RSSetState(pRasterizerState:0x0000022C801F2E20) 000849 UpdateSubresource(pDstResource:0x0000022E3986C278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409220F0, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000849 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092FAD0) 0: resource=0x0000022E3986C278 hash=76acc61e 000849 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41034740 resource=0x0000022E69C33738 hash=7c601dbf 1: view=0x0000022E4100B340 resource=0x0000022E412E73B8 hash=d5c40a56 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000849 VSSetShader(pVertexShader:0x0000022E40C765D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2b82275618f83ee1 000849 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E4103A5C0 resource=0x0000022E69C3C4F8 hash=2093998f 000849 PSSetShader(pPixelShader:0x0000022E40C78F90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=edb38cb803fd2979 000849 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000849 IASetIndexBuffer(pIndexBuffer:0x0000022E69C3B2B8, Format:42, Offset:0) hash=f1b7a651 000849 DrawIndexed(IndexCount:120, StartIndexLocation:0, BaseVertexLocation:0) 000849 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B500) 000850 IASetInputLayout(pInputLayout:0x0000022EBB0635A0) 000850 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B8D0, pStrides:0x0000002E1237B8B0, pOffsets:0x0000002E1237B890) 0: resource=0x0000022E69C38B38 hash=aed1960a 000850 IASetPrimitiveTopology(Topology:4) 000850 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E409306D8, SampleMask:4294967295) 000850 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:16) 000850 RSSetState(pRasterizerState:0x0000022C801F2E20) 000850 UpdateSubresource(pDstResource:0x0000022E3986C278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409220F0, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000850 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092FAD0) 0: resource=0x0000022E3986C278 hash=76acc61e 000850 VSSetShader(pVertexShader:0x0000022E40C765D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2b82275618f83ee1 000850 PSSetShader(pPixelShader:0x0000022E40C78F90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=edb38cb803fd2979 000850 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000850 IASetIndexBuffer(pIndexBuffer:0x0000022E69C3B538, Format:42, Offset:0) hash=7ee38d55 000850 DrawIndexed(IndexCount:7686, StartIndexLocation:0, BaseVertexLocation:0) 000850 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B500) 000851 IASetInputLayout(pInputLayout:0x0000022EBB0635A0) 000851 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B8D0, pStrides:0x0000002E1237B8B0, pOffsets:0x0000002E1237B890) 0: resource=0x0000022E6A552EF8 hash=a3a8d893 000851 IASetPrimitiveTopology(Topology:4) 000851 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E409306D8, SampleMask:4294967295) 000851 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:16) 000851 RSSetState(pRasterizerState:0x0000022C801F2E20) 000851 UpdateSubresource(pDstResource:0x0000022E3986C278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409220F0, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000851 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092FAD0) 0: resource=0x0000022E3986C278 hash=76acc61e 000851 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4103A400 resource=0x0000022E6A549978 hash=0cedf6e4 1: view=0x0000022E4103AC80 resource=0x0000022E6A54EFF8 hash=5b8e12d0 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000851 VSSetShader(pVertexShader:0x0000022E40C765D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2b82275618f83ee1 000851 PSSetShader(pPixelShader:0x0000022E40C78F90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=edb38cb803fd2979 000851 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000851 IASetIndexBuffer(pIndexBuffer:0x0000022E6A551CB8, Format:42, Offset:0) hash=458b13e0 000851 DrawIndexed(IndexCount:3150, StartIndexLocation:0, BaseVertexLocation:0) 000851 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B500) 000852 IASetInputLayout(pInputLayout:0x0000022EBB0635A0) 000852 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B8D0, pStrides:0x0000002E1237B8B0, pOffsets:0x0000002E1237B890) 0: resource=0x0000022E69C4DB38 hash=294013da 000852 IASetPrimitiveTopology(Topology:4) 000852 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E409306D8, SampleMask:4294967295) 000852 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:16) 000852 RSSetState(pRasterizerState:0x0000022C801F2E20) 000852 UpdateSubresource(pDstResource:0x0000022E3986C278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409220F0, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000852 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092FAD0) 0: resource=0x0000022E3986C278 hash=76acc61e 000852 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41038240 resource=0x0000022E69C4D5F8 hash=5829edbd 1: view=0x0000022E4103D340 resource=0x0000022E69C403F8 hash=89c12711 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000852 VSSetShader(pVertexShader:0x0000022E40C765D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2b82275618f83ee1 000852 PSSetShader(pPixelShader:0x0000022E40C78F90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=edb38cb803fd2979 000852 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000852 IASetIndexBuffer(pIndexBuffer:0x0000022E69C4E338, Format:42, Offset:0) hash=fc16d1e9 000852 DrawIndexed(IndexCount:78, StartIndexLocation:0, BaseVertexLocation:0) 000852 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B500) 000853 IASetInputLayout(pInputLayout:0x0000022EBB0635A0) 000853 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B8D0, pStrides:0x0000002E1237B8B0, pOffsets:0x0000002E1237B890) 0: resource=0x0000022E69C49EF8 hash=51b04b85 000853 IASetPrimitiveTopology(Topology:4) 000853 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E409306D8, SampleMask:4294967295) 000853 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:16) 000853 RSSetState(pRasterizerState:0x0000022C801F2E20) 000853 UpdateSubresource(pDstResource:0x0000022E3986C278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409220F0, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000853 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092FAD0) 0: resource=0x0000022E3986C278 hash=76acc61e 000853 VSSetShader(pVertexShader:0x0000022E40C765D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2b82275618f83ee1 000853 PSSetShader(pPixelShader:0x0000022E40C78F90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=edb38cb803fd2979 000853 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000853 IASetIndexBuffer(pIndexBuffer:0x0000022E69C4E5B8, Format:42, Offset:0) hash=4137eeb5 000853 DrawIndexed(IndexCount:10008, StartIndexLocation:0, BaseVertexLocation:0) 000853 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B500) 000854 IASetInputLayout(pInputLayout:0x0000022EBB0635A0) 000854 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B8D0, pStrides:0x0000002E1237B8B0, pOffsets:0x0000002E1237B890) 0: resource=0x0000022E6A563D78 hash=7546deea 000854 IASetPrimitiveTopology(Topology:4) 000854 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E409306D8, SampleMask:4294967295) 000854 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:16) 000854 RSSetState(pRasterizerState:0x0000022C801F2E20) 000854 UpdateSubresource(pDstResource:0x0000022E3986C278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E409220F0, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000854 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4092FAD0) 0: resource=0x0000022E3986C278 hash=76acc61e 000854 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E41038400 resource=0x0000022E6A561378 hash=d4f74f7e 1: view=0x0000022E4103AE00 resource=0x0000022E6A557878 hash=1a116a40 2: view=0x0000022C931D5A80 resource=0x0000022C9384FA78 hash=1900351a 000854 VSSetShader(pVertexShader:0x0000022E40C765D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2b82275618f83ee1 000854 PSSetShader(pPixelShader:0x0000022E40C78F90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=edb38cb803fd2979 000854 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000854 IASetIndexBuffer(pIndexBuffer:0x0000022E6A565CF8, Format:42, Offset:0) hash=293917d8 000854 DrawIndexed(IndexCount:7182, StartIndexLocation:0, BaseVertexLocation:0) 000854 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B500) 000855 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 000855 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000855 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000855 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000855 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000855 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000855 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000855 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000855 OMSetRenderTargets(NumViews:3, ppRenderTargetViews:0x0000002E1237CC30, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DD4B8 resource=0x00000226A5604E78 hash=cda98677 1: view=0x0000022ED40DED38 resource=0x00000226A5604E78 hash=cda98677 2: view=0x0000022ED40DD638 resource=0x00000226A56036F8 hash=08cc3618 000855 RSSetViewports(NumViewports:1, pViewports:0x00000226B1386898) 000855 ClearRenderTargetView(pRenderTargetView:0x0000022ED40DD4B8, ColorRGBA:0x0000002E1237D420) : view=0x0000022ED40DD4B8 resource=0x00000226A5604E78 hash=cda98677 000855 ClearRenderTargetView(pRenderTargetView:0x0000022ED40DED38, ColorRGBA:0x0000002E1237D430) : view=0x0000022ED40DED38 resource=0x00000226A5604E78 hash=cda98677 000855 ClearRenderTargetView(pRenderTargetView:0x0000022ED40DD638, ColorRGBA:0x0000002E1237D440) : view=0x0000022ED40DD638 resource=0x00000226A56036F8 hash=08cc3618 000855 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000855 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000855 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000855 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000855 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000855 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000855 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x0000002E1237CC30, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DD4B8 resource=0x00000226A5604E78 hash=cda98677 1: view=0x0000022ED40DD638 resource=0x00000226A56036F8 hash=08cc3618 000855 RSSetViewports(NumViewports:1, pViewports:0x00000226B1386A78) 000855 IASetInputLayout(pInputLayout:0x0000000000000000) 000855 IASetPrimitiveTopology(Topology:5) 000855 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D3E66E608, SampleMask:4294967295) 000855 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000855 RSSetState(pRasterizerState:0x00000226E90D94E0) 000855 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683EFF128) 000855 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000855 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000855 VSSetShader(pVertexShader:0x0000022C935BDC50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5cdb378debd9aeb5 000855 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D7FC0 resource=0x0000022C938529B8 hash=40a286de 1: view=0x0000022C931D6EC0 resource=0x0000022C938529B8 hash=40a286de 000855 PSSetShader(pPixelShader:0x0000022C935BED90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=955f04b24408a916 000855 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000855 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000855 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000855 Draw(VertexCount:4, StartVertexLocation:0) 000855 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CB40) 000856 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000856 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 OMSetRenderTargets(NumViews:3, ppRenderTargetViews:0x0000002E1237CF50, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DD4B8 resource=0x00000226A5604E78 hash=cda98677 1: view=0x0000022ED40DED38 resource=0x00000226A5604E78 hash=cda98677 2: view=0x0000022ED40DD638 resource=0x00000226A56036F8 hash=08cc3618 000856 RSSetViewports(NumViewports:1, pViewports:0x00000226B1386898) 000856 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 OMSetRenderTargets(NumViews:3, ppRenderTargetViews:0x0000002E1237CF50, pDepthStencilView:0x0000022E40C876F8) 0: view=0x0000022ED40DEBB8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022ED40DB0F8 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022ED40DB3B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022E40C876F8 resource=0x0000022C938529B8 hash=40a286de 000856 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866D0) 000856 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x0000002E1237CC30, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DD4B8 resource=0x00000226A5604E78 hash=cda98677 1: view=0x0000022ED40DED38 resource=0x00000226A5604E78 hash=cda98677 000856 RSSetViewports(NumViewports:1, pViewports:0x00000226B1386898) 000856 UpdateSubresource(pDstResource:0x0000022684BFBF38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226ABFADC48, SrcRowPitch:0, SrcDepthPitch:0) hash=7bfb1664 000856 VSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237C3A0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000856 HSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237C3A0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000856 DSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237C3A0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000856 GSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237C3A0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000856 PSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237C3A0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000856 CSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237C3A0) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000856 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000856 OMSetRenderTargets(NumViews:3, ppRenderTargetViews:0x0000002E1237CF50, pDepthStencilView:0x0000022E40C876F8) 0: view=0x0000022ED40DEBB8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022ED40DB0F8 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022ED40DB3B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022E40C876F8 resource=0x0000022C938529B8 hash=40a286de 000856 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866D0) 000856 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000856 HSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000856 DSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000856 GSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000856 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000856 CSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000856 UpdateSubresource(pDstResource:0x00000227389C7638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C8376ECA4, SrcRowPitch:0, SrcDepthPitch:0) hash=bc3dca41 000856 VSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x0000002E1237D030) 5: resource=0x00000227389C7638 hash=bc3dca41 000856 HSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x0000002E1237D030) 5: resource=0x00000227389C7638 hash=bc3dca41 000856 DSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x0000002E1237D030) 5: resource=0x00000227389C7638 hash=bc3dca41 000856 GSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x0000002E1237D030) 5: resource=0x00000227389C7638 hash=bc3dca41 000856 PSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x0000002E1237D030) 5: resource=0x00000227389C7638 hash=bc3dca41 000856 CSSetConstantBuffers(StartSlot:5, NumBuffers:1, ppConstantBuffers:0x0000002E1237D030) 5: resource=0x00000227389C7638 hash=bc3dca41 000856 UpdateSubresource(pDstResource:0x0000022684BFC1B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226ABFADC48, SrcRowPitch:0, SrcDepthPitch:0) hash=7bfb1664 000856 VSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000856 HSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000856 DSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000856 GSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000856 PSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000856 CSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D100) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000856 RSSetViewports(NumViewports:1, pViewports:0x0000002E1237D628) 000856 IASetInputLayout(pInputLayout:0x0000022EBB060E60) 000856 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D3F0, pStrides:0x0000002E1237D3D0, pOffsets:0x0000002E1237D3B0) 0: resource=0x00000226EB9DF7B8 hash=cedc3c78 000856 IASetPrimitiveTopology(Topology:33) 000856 OMSetBlendState(pBlendState:0x0000022C970B3F20, BlendFactor:0x0000022D3E66DF78, SampleMask:4294967295) 000856 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:16) 000856 RSSetState(pRasterizerState:0x0000022C8CC328E0) 000856 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000856 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000856 VSSetShader(pVertexShader:0x0000022C935BC6D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cb74ca21ef9d7eb3 000856 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C83708C00 resource=0x00000226A5604E78 hash=cda98677 1: view=0x0000022C931E4D80 resource=0x00000226A56036F8 hash=08cc3618 2: view=0x0000022681D9A7C0 resource=0x0000022684BFB1F8 hash=bf35f380 3: view=0x0000022C931EBD00 resource=0x00000226FD1E7CB8 hash=fe747298 000856 PSSetShader(pPixelShader:0x0000022C935C1A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fb22a6d2f24d32a4 000856 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000856 HSSetShader(pHullShader:0x0000022C935C08D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1192fcd45b329b55 000856 DSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683EFFD28) 0: view=0x0000022C83708C00 resource=0x00000226A5604E78 hash=cda98677 1: view=0x0000022C931E4D80 resource=0x00000226A56036F8 hash=08cc3618 000856 DSSetShader(pDomainShader:0x0000022C935BCC90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=606e7091d7113161 000856 Draw(VertexCount:16384, StartVertexLocation:0) 000856 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237D030) 000857 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000857 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000857 IASetInputLayout(pInputLayout:0x0000022EBB0601E0) 000857 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D3F0, pStrides:0x0000002E1237D3D0, pOffsets:0x0000002E1237D3B0) 0: resource=0x00000226EB9DC5F8 hash=4c1e190c 000857 IASetPrimitiveTopology(Topology:5) 000857 OMSetBlendState(pBlendState:0x0000022C970B1C20, BlendFactor:0x0000022D3E66E1A8, SampleMask:4294967295) 000857 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:16) 000857 RSSetState(pRasterizerState:0x0000022C8CC328E0) 000857 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 000857 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000857 VSSetShader(pVertexShader:0x0000022C935BEF10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=183d6ed4e5494b98 000857 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E4D80 resource=0x00000226A56036F8 hash=08cc3618 1: view=0x0000022681D9A7C0 resource=0x0000022684BFB1F8 hash=bf35f380 000857 PSSetShader(pPixelShader:0x0000022C935BF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=98bded00a641b4d4 000857 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000857 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000857 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000857 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000857 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000857 IASetIndexBuffer(pIndexBuffer:0x00000227389E4178, Format:57, Offset:0) hash=b858c4a8 000857 DrawIndexed(IndexCount:4, StartIndexLocation:0, BaseVertexLocation:0) 000857 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237D020) 000858 IASetInputLayout(pInputLayout:0x0000022EBB0601E0) 000858 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D3F0, pStrides:0x0000002E1237D3D0, pOffsets:0x0000002E1237D3B0) 0: resource=0x00000226EB9DC5F8 hash=4c1e190c 000858 IASetPrimitiveTopology(Topology:5) 000858 OMSetBlendState(pBlendState:0x0000022C970B1C20, BlendFactor:0x0000022D3E66E1A8, SampleMask:4294967295) 000858 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:16) 000858 RSSetState(pRasterizerState:0x0000022C8CC328E0) 000858 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000858 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000858 VSSetShader(pVertexShader:0x0000022C935BEF10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=183d6ed4e5494b98 000858 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E4D80 resource=0x00000226A56036F8 hash=08cc3618 1: view=0x0000022681D9A7C0 resource=0x0000022684BFB1F8 hash=bf35f380 000858 PSSetShader(pPixelShader:0x0000022C935BF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=98bded00a641b4d4 000858 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000858 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000858 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000858 IASetIndexBuffer(pIndexBuffer:0x00000227389E4178, Format:57, Offset:0) hash=b858c4a8 000858 DrawIndexed(IndexCount:4, StartIndexLocation:4, BaseVertexLocation:0) 000858 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237D020) 000859 IASetInputLayout(pInputLayout:0x0000022EBB0601E0) 000859 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D3F0, pStrides:0x0000002E1237D3D0, pOffsets:0x0000002E1237D3B0) 0: resource=0x00000226EB9DC5F8 hash=4c1e190c 000859 IASetPrimitiveTopology(Topology:5) 000859 OMSetBlendState(pBlendState:0x0000022C970B1C20, BlendFactor:0x0000022D3E66E1A8, SampleMask:4294967295) 000859 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:16) 000859 RSSetState(pRasterizerState:0x0000022C8CC328E0) 000859 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000859 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000859 VSSetShader(pVertexShader:0x0000022C935BEF10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=183d6ed4e5494b98 000859 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E4D80 resource=0x00000226A56036F8 hash=08cc3618 1: view=0x0000022681D9A7C0 resource=0x0000022684BFB1F8 hash=bf35f380 000859 PSSetShader(pPixelShader:0x0000022C935BF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=98bded00a641b4d4 000859 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000859 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000859 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000859 IASetIndexBuffer(pIndexBuffer:0x00000227389E4178, Format:57, Offset:0) hash=b858c4a8 000859 DrawIndexed(IndexCount:4, StartIndexLocation:8, BaseVertexLocation:0) 000859 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237D020) 000860 IASetInputLayout(pInputLayout:0x0000022EBB0601E0) 000860 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D3F0, pStrides:0x0000002E1237D3D0, pOffsets:0x0000002E1237D3B0) 0: resource=0x00000226EB9DC5F8 hash=4c1e190c 000860 IASetPrimitiveTopology(Topology:5) 000860 OMSetBlendState(pBlendState:0x0000022C970B1C20, BlendFactor:0x0000022D3E66E1A8, SampleMask:4294967295) 000860 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:16) 000860 RSSetState(pRasterizerState:0x0000022C8CC328E0) 000860 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000860 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000860 VSSetShader(pVertexShader:0x0000022C935BEF10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=183d6ed4e5494b98 000860 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E4D80 resource=0x00000226A56036F8 hash=08cc3618 1: view=0x0000022681D9A7C0 resource=0x0000022684BFB1F8 hash=bf35f380 000860 PSSetShader(pPixelShader:0x0000022C935BF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=98bded00a641b4d4 000860 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000860 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000860 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000860 IASetIndexBuffer(pIndexBuffer:0x00000227389E4178, Format:57, Offset:0) hash=b858c4a8 000860 DrawIndexed(IndexCount:4, StartIndexLocation:12, BaseVertexLocation:0) 000860 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237D020) 000861 IASetInputLayout(pInputLayout:0x0000022EBB0601E0) 000861 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D3F0, pStrides:0x0000002E1237D3D0, pOffsets:0x0000002E1237D3B0) 0: resource=0x00000226EB9DC5F8 hash=4c1e190c 000861 IASetPrimitiveTopology(Topology:5) 000861 OMSetBlendState(pBlendState:0x0000022C970B1C20, BlendFactor:0x0000022D3E66E1A8, SampleMask:4294967295) 000861 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:16) 000861 RSSetState(pRasterizerState:0x0000022C8CC328E0) 000861 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000861 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000861 VSSetShader(pVertexShader:0x0000022C935BEF10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=183d6ed4e5494b98 000861 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E4D80 resource=0x00000226A56036F8 hash=08cc3618 1: view=0x0000022681D9A7C0 resource=0x0000022684BFB1F8 hash=bf35f380 000861 PSSetShader(pPixelShader:0x0000022C935BF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=98bded00a641b4d4 000861 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000861 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000861 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000861 IASetIndexBuffer(pIndexBuffer:0x00000227389E4178, Format:57, Offset:0) hash=b858c4a8 000861 DrawIndexed(IndexCount:4, StartIndexLocation:16, BaseVertexLocation:0) 000861 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237D020) 000862 IASetInputLayout(pInputLayout:0x0000022EBB0601E0) 000862 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D3F0, pStrides:0x0000002E1237D3D0, pOffsets:0x0000002E1237D3B0) 0: resource=0x00000226EB9DC5F8 hash=4c1e190c 000862 IASetPrimitiveTopology(Topology:5) 000862 OMSetBlendState(pBlendState:0x0000022C970B1C20, BlendFactor:0x0000022D3E66E1A8, SampleMask:4294967295) 000862 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:16) 000862 RSSetState(pRasterizerState:0x0000022C8CC328E0) 000862 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000862 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000862 VSSetShader(pVertexShader:0x0000022C935BEF10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=183d6ed4e5494b98 000862 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E4D80 resource=0x00000226A56036F8 hash=08cc3618 1: view=0x0000022681D9A7C0 resource=0x0000022684BFB1F8 hash=bf35f380 000862 PSSetShader(pPixelShader:0x0000022C935BF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=98bded00a641b4d4 000862 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000862 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000862 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000862 IASetIndexBuffer(pIndexBuffer:0x00000227389E4178, Format:57, Offset:0) hash=b858c4a8 000862 DrawIndexed(IndexCount:4, StartIndexLocation:20, BaseVertexLocation:0) 000862 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237D020) 000863 IASetInputLayout(pInputLayout:0x0000022EBB0601E0) 000863 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D3F0, pStrides:0x0000002E1237D3D0, pOffsets:0x0000002E1237D3B0) 0: resource=0x00000226EB9DC5F8 hash=4c1e190c 000863 IASetPrimitiveTopology(Topology:5) 000863 OMSetBlendState(pBlendState:0x0000022C970B1C20, BlendFactor:0x0000022D3E66E1A8, SampleMask:4294967295) 000863 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:16) 000863 RSSetState(pRasterizerState:0x0000022C8CC328E0) 000863 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000863 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000863 VSSetShader(pVertexShader:0x0000022C935BEF10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=183d6ed4e5494b98 000863 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E4D80 resource=0x00000226A56036F8 hash=08cc3618 1: view=0x0000022681D9A7C0 resource=0x0000022684BFB1F8 hash=bf35f380 000863 PSSetShader(pPixelShader:0x0000022C935BF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=98bded00a641b4d4 000863 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000863 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000863 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000863 IASetIndexBuffer(pIndexBuffer:0x00000227389E4178, Format:57, Offset:0) hash=b858c4a8 000863 DrawIndexed(IndexCount:4, StartIndexLocation:24, BaseVertexLocation:0) 000863 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237D020) 000864 IASetInputLayout(pInputLayout:0x0000022EBB0601E0) 000864 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D3F0, pStrides:0x0000002E1237D3D0, pOffsets:0x0000002E1237D3B0) 0: resource=0x00000226EB9DC5F8 hash=4c1e190c 000864 IASetPrimitiveTopology(Topology:5) 000864 OMSetBlendState(pBlendState:0x0000022C970B1C20, BlendFactor:0x0000022D3E66E1A8, SampleMask:4294967295) 000864 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856A20, StencilRef:16) 000864 RSSetState(pRasterizerState:0x0000022C8CC328E0) 000864 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000864 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000864 VSSetShader(pVertexShader:0x0000022C935BEF10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=183d6ed4e5494b98 000864 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E4D80 resource=0x00000226A56036F8 hash=08cc3618 1: view=0x0000022681D9A7C0 resource=0x0000022684BFB1F8 hash=bf35f380 000864 PSSetShader(pPixelShader:0x0000022C935BF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=98bded00a641b4d4 000864 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000864 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000864 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000864 IASetIndexBuffer(pIndexBuffer:0x00000227389E4178, Format:57, Offset:0) hash=b858c4a8 000864 DrawIndexed(IndexCount:4, StartIndexLocation:28, BaseVertexLocation:0) 000864 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237D020) 000865 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866D0) 000865 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000865 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000865 DSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683EFFD28) 000865 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000865 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000865 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000865 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000865 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000865 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000865 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237D530, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000865 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000865 VSSetShaderResources(StartSlot:115, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000865 HSSetShaderResources(StartSlot:115, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000865 DSSetShaderResources(StartSlot:115, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000865 GSSetShaderResources(StartSlot:115, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000865 PSSetShaderResources(StartSlot:115, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000865 CSSetShaderResources(StartSlot:115, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000865 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000865 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000865 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000865 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000865 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000865 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000865 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CFD0, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40E2838 resource=0x00000226A5603978 hash=4ce8bfab 000865 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000865 IASetInputLayout(pInputLayout:0x0000000000000000) 000865 IASetPrimitiveTopology(Topology:5) 000865 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022D3E66F210, SampleMask:4294967295) 000865 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000865 RSSetState(pRasterizerState:0x00000226E90D94E0) 000865 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000865 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000865 VSSetShader(pVertexShader:0x0000022C935BD390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e21a10537e37f52c 000865 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C83704880 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C931D7FC0 resource=0x0000022C938529B8 hash=40a286de 2: view=0x0000022C931D6EC0 resource=0x0000022C938529B8 hash=40a286de 3: view=0x0000022C931E72C0 resource=0x00000226A5603C38 hash=4ce8bfab 000865 PSSetShader(pPixelShader:0x0000022C935C3290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=33d60cb98b580f57 000865 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000865 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000865 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000865 Draw(VertexCount:4, StartVertexLocation:0) 000865 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CEE0) 000866 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 000866 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000866 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000866 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000866 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000866 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000866 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000866 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237D2D0, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000866 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000866 VSSetShaderResources(StartSlot:115, NumViews:1, ppShaderResourceViews:0x0000002E1237D4D0) 115: view=0x0000022C931E52C0 resource=0x00000226A5603978 hash=4ce8bfab 000866 HSSetShaderResources(StartSlot:115, NumViews:1, ppShaderResourceViews:0x0000002E1237D4D0) 115: view=0x0000022C931E52C0 resource=0x00000226A5603978 hash=4ce8bfab 000866 DSSetShaderResources(StartSlot:115, NumViews:1, ppShaderResourceViews:0x0000002E1237D4D0) 115: view=0x0000022C931E52C0 resource=0x00000226A5603978 hash=4ce8bfab 000866 GSSetShaderResources(StartSlot:115, NumViews:1, ppShaderResourceViews:0x0000002E1237D4D0) 115: view=0x0000022C931E52C0 resource=0x00000226A5603978 hash=4ce8bfab 000866 PSSetShaderResources(StartSlot:115, NumViews:1, ppShaderResourceViews:0x0000002E1237D4D0) 115: view=0x0000022C931E52C0 resource=0x00000226A5603978 hash=4ce8bfab 000866 CSSetShaderResources(StartSlot:115, NumViews:1, ppShaderResourceViews:0x0000002E1237D4D0) 115: view=0x0000022C931E52C0 resource=0x00000226A5603978 hash=4ce8bfab 000866 VSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000866 HSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000866 DSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000866 GSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000866 PSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000866 CSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000866 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000866 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000866 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000866 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000866 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000866 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000866 OMSetRenderTargets(NumViews:0, ppRenderTargetViews:0x0000002E1237D480, pDepthStencilView:0x0000022C935AB138) D: view=0x0000022C935AB138 resource=0x0000022C93854138 hash=48af8732 000866 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A5BC0) 000866 IASetInputLayout(pInputLayout:0x0000000000000000) 000866 IASetPrimitiveTopology(Topology:5) 000866 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226BE866AA0, SampleMask:4294967295) 000866 OMSetDepthStencilState(pDepthStencilState:0x00000226F5859860, StencilRef:0) 000866 RSSetState(pRasterizerState:0x00000226E90D94E0) 000866 VSSetShader(pVertexShader:0x00000226AA16D5D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=93e1c61d7415b6c5 000866 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D7FC0 resource=0x0000022C938529B8 hash=40a286de 000866 PSSetShader(pPixelShader:0x00000226AA170990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=343289458308d3ab 000866 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000866 Draw(VertexCount:4, StartVertexLocation:0) 000866 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237D080) 000867 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000867 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000867 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000867 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000867 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000867 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000867 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000867 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237D480, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000867 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000867 VSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x0000002E1237D590) 114: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 000867 HSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x0000002E1237D590) 114: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 000867 DSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x0000002E1237D590) 114: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 000867 GSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x0000002E1237D590) 114: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 000867 PSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x0000002E1237D590) 114: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 000867 CSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x0000002E1237D590) 114: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 000867 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000867 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000867 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000867 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000867 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000867 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000867 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D570, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AB2B8 resource=0x0000022C93852C38 hash=dd29d1de D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000867 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A5F80) 000867 RSSetViewports(NumViewports:1, pViewports:0x0000002E1237D628) 000867 ClearRenderTargetView(pRenderTargetView:0x0000022C935AB2B8, ColorRGBA:0x0000002E1237DFD8) : view=0x0000022C935AB2B8 resource=0x0000022C93852C38 hash=dd29d1de 000867 UpdateSubresource(pDstResource:0x0000022684BFBF38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226ABFADC48, SrcRowPitch:0, SrcDepthPitch:0) hash=7bfb1664 000867 VSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CA10) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000867 HSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CA10) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000867 DSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CA10) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000867 GSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CA10) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000867 PSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CA10) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000867 CSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CA10) 7: resource=0x0000022684BFBF38 hash=7bfb1664 000867 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000867 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000867 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000867 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000867 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000867 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000867 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CDB0, pDepthStencilView:0x0000000000000000) 0: view=0x0000022C935AB2B8 resource=0x0000022C93852C38 hash=dd29d1de 000867 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A6160) 000867 RSSetViewports(NumViewports:1, pViewports:0x0000002E1237CE68) 000867 IASetInputLayout(pInputLayout:0x0000000000000000) 000867 IASetPrimitiveTopology(Topology:5) 000867 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x000002269F106968, SampleMask:4294967295) 000867 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000867 RSSetState(pRasterizerState:0x00000226E90D94E0) 000867 VSSetShader(pVertexShader:0x00000226C11AF010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=532210c0576fa625 000867 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002269F106710) 0: resource=0x00000226AF3EDE78 hash=c754447e 000867 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D7FC0 resource=0x0000022C938529B8 hash=40a286de 1: view=0x0000022C931D6EC0 resource=0x0000022C938529B8 hash=40a286de 000867 PSSetShader(pPixelShader:0x00000226C11AEE90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9e53e687eabb9382 000867 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000867 Draw(VertexCount:4, StartVertexLocation:0) 000867 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CA10) 000868 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A6160) 000868 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000868 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000868 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000868 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000868 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000868 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000868 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000868 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CDB0, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AB2B8 resource=0x0000022C93852C38 hash=dd29d1de D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000868 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A5F98) 000868 VSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000868 HSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000868 DSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000868 GSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000868 PSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000868 CSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000868 UpdateSubresource(pDstResource:0x0000022C93852478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000002E1237C8F0, SrcRowPitch:0, SrcDepthPitch:0) hash=6e9e7c50 000868 VSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C290) 10: resource=0x0000022C93852478 hash=6e9e7c50 000868 HSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C290) 10: resource=0x0000022C93852478 hash=6e9e7c50 000868 DSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C290) 10: resource=0x0000022C93852478 hash=6e9e7c50 000868 GSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C290) 10: resource=0x0000022C93852478 hash=6e9e7c50 000868 PSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C290) 10: resource=0x0000022C93852478 hash=6e9e7c50 000868 CSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C290) 10: resource=0x0000022C93852478 hash=6e9e7c50 000868 UpdateSubresource(pDstResource:0x0000022E412DA478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000002E1237B150, SrcRowPitch:0, SrcDepthPitch:0) hash=ff20a6d8 000868 VSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237AD50) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000868 HSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237AD50) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000868 DSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237AD50) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000868 GSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237AD50) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000868 PSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237AD50) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000868 CSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237AD50) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000868 IASetInputLayout(pInputLayout:0x0000000000000000) 000868 IASetPrimitiveTopology(Topology:4) 000868 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C77FB5DD0, SampleMask:4294967295) 000868 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000868 RSSetState(pRasterizerState:0x00000226E90D8420) 000868 UpdateSubresource(pDstResource:0x0000022C7ED2C238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C77FA5B70, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000868 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77FB50B8) 0: resource=0x0000022C7ED2C238 hash=4c453e02 000868 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C77FB50C8) 0: handle=0x0000022C7D39BBE0 000868 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C839917C0 resource=0x0000022C7ED2BF78 hash=1798fbb3 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000868 VSSetShader(pVertexShader:0x0000022C883B1490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f86d50d6e74d4af8 000868 PSSetShader(pPixelShader:0x0000022C883B32D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8ac29f8cc63522ba 000868 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000868 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:672) hash=445804e4 000868 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000869 IASetInputLayout(pInputLayout:0x0000000000000000) 000869 IASetPrimitiveTopology(Topology:4) 000869 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C77F80B60, SampleMask:4294967295) 000869 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000869 RSSetState(pRasterizerState:0x00000226E90D8420) 000869 UpdateSubresource(pDstResource:0x0000022C7ED2CCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C77F70900, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000869 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77F7FE48) 0: resource=0x0000022C7ED2CCB8 hash=4c453e02 000869 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C77F7FE58) 0: handle=0x0000022C7D39BBE0 000869 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C83990040 resource=0x0000022C7ED32878 hash=448ff29d 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000869 VSSetShader(pVertexShader:0x0000022C883B5F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f86d50d6e74d4af8 000869 PSSetShader(pPixelShader:0x0000022C883B9D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8ac29f8cc63522ba 000869 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000869 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:512) hash=445804e4 000869 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000870 IASetInputLayout(pInputLayout:0x0000000000000000) 000870 IASetPrimitiveTopology(Topology:4) 000870 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C77FB5DD0, SampleMask:4294967295) 000870 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000870 RSSetState(pRasterizerState:0x00000226E90D8420) 000870 UpdateSubresource(pDstResource:0x0000022C7ED2C238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C77FA5B70, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000870 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77FB50B8) 0: resource=0x0000022C7ED2C238 hash=4c453e02 000870 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C77FB50C8) 0: handle=0x0000022C7D39BBE0 000870 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C839A4CC0 resource=0x0000022C9638D9B8 hash=1ab13f56 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000870 VSSetShader(pVertexShader:0x0000022C883B1490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f86d50d6e74d4af8 000870 PSSetShader(pPixelShader:0x0000022C883B32D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8ac29f8cc63522ba 000870 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000870 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:1792) hash=445804e4 000870 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000871 IASetInputLayout(pInputLayout:0x0000000000000000) 000871 IASetPrimitiveTopology(Topology:4) 000871 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C77F80B60, SampleMask:4294967295) 000871 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000871 RSSetState(pRasterizerState:0x00000226E90D8420) 000871 UpdateSubresource(pDstResource:0x0000022C7ED2CCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C77F70900, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000871 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77F7FE48) 0: resource=0x0000022C7ED2CCB8 hash=4c453e02 000871 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C77F7FE58) 0: handle=0x0000022C7D39BBE0 000871 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C8399F680 resource=0x0000022C9638B778 hash=f8958647 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000871 VSSetShader(pVertexShader:0x0000022C883B5F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f86d50d6e74d4af8 000871 PSSetShader(pPixelShader:0x0000022C883B9D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8ac29f8cc63522ba 000871 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000871 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:1760) hash=445804e4 000871 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000872 IASetInputLayout(pInputLayout:0x0000000000000000) 000872 IASetPrimitiveTopology(Topology:4) 000872 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C71D5FB20, SampleMask:4294967295) 000872 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000872 RSSetState(pRasterizerState:0x00000226E90D8420) 000872 UpdateSubresource(pDstResource:0x0000022C7ED22F38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71D506F0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000872 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71D5F1A8) 0: resource=0x0000022C7ED22F38 hash=4c453e02 000872 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C71D5F1B8) 0: handle=0x0000022C7D39BBE0 000872 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C8398EC00 resource=0x0000022C7ED2DEF8 hash=39650352 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000872 VSSetShader(pVertexShader:0x0000022C883A8F10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=32708db1c09af4fc 000872 PSSetShader(pPixelShader:0x0000022C883A7DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1ba049780bcf324b 000872 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000872 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:896) hash=445804e4 000872 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000873 IASetInputLayout(pInputLayout:0x0000000000000000) 000873 IASetPrimitiveTopology(Topology:4) 000873 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C71DC2CD0, SampleMask:4294967295) 000873 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000873 RSSetState(pRasterizerState:0x00000226E90D8420) 000873 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000873 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2358) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000873 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C71DC2368) 0: handle=0x0000022C7D39BBE0 000873 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C83991480 resource=0x0000022C7ED308F8 hash=d5ad1852 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000873 VSSetShader(pVertexShader:0x0000022C883AA190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=32708db1c09af4fc 000873 PSSetShader(pPixelShader:0x0000022C883AA050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1ba049780bcf324b 000873 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000873 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:576) hash=445804e4 000873 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000874 IASetInputLayout(pInputLayout:0x0000000000000000) 000874 IASetPrimitiveTopology(Topology:4) 000874 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C781C5638, SampleMask:4294967295) 000874 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000874 RSSetState(pRasterizerState:0x00000226E90D8420) 000874 UpdateSubresource(pDstResource:0x0000022C7ED2E1B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C781B6150, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000874 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C781C4C90) 0: resource=0x0000022C7ED2E1B8 hash=4c453e02 000874 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C781C4CA0) 0: handle=0x0000022C7D39BBE0 000874 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C8398EF40 resource=0x0000022C7ED318B8 hash=87e80a7f 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000874 VSSetShader(pVertexShader:0x0000022C883B9BD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=32708db1c09af4fc 000874 PSSetShader(pPixelShader:0x0000022C883BA190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1ba049780bcf324b 000874 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000874 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:1024) hash=445804e4 000874 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000875 IASetInputLayout(pInputLayout:0x0000000000000000) 000875 IASetPrimitiveTopology(Topology:4) 000875 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C71C81D10, SampleMask:4294967295) 000875 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000875 RSSetState(pRasterizerState:0x00000226E90D8420) 000875 UpdateSubresource(pDstResource:0x0000022C7ED221F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71C72880, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000875 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71C81338) 0: resource=0x0000022C7ED221F8 hash=4c453e02 000875 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C71C81348) 0: handle=0x0000022C7D39BBE0 000875 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C839A7000 resource=0x0000022C96393AB8 hash=f7bbea83 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000875 VSSetShader(pVertexShader:0x0000022C883ABA10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=32708db1c09af4fc 000875 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C8D93C500 resource=0x0000022C78398138 hash=6e062749 000875 PSSetShader(pPixelShader:0x0000022C883AF0D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=38136c6536b18b31 000875 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000875 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:1696) hash=445804e4 000875 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000876 IASetInputLayout(pInputLayout:0x0000000000000000) 000876 IASetPrimitiveTopology(Topology:4) 000876 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C71DC2CD0, SampleMask:4294967295) 000876 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000876 RSSetState(pRasterizerState:0x00000226E90D8420) 000876 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000876 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2358) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000876 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C71DC2368) 0: handle=0x0000022C7D39BBE0 000876 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C839A6600 resource=0x0000022C963947F8 hash=28c7c494 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000876 VSSetShader(pVertexShader:0x0000022C883AA190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=32708db1c09af4fc 000876 PSSetShader(pPixelShader:0x0000022C883AA050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1ba049780bcf324b 000876 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000876 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:1248) hash=445804e4 000876 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000877 IASetInputLayout(pInputLayout:0x0000000000000000) 000877 IASetPrimitiveTopology(Topology:4) 000877 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C71DC2CD0, SampleMask:4294967295) 000877 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000877 RSSetState(pRasterizerState:0x00000226E90D8420) 000877 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000877 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2358) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000877 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C71DC2368) 0: handle=0x0000022C7D39BBE0 000877 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C78A41900 resource=0x0000022C95D08BB8 hash=f561deaa 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000877 VSSetShader(pVertexShader:0x0000022C883AA190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=32708db1c09af4fc 000877 PSSetShader(pPixelShader:0x0000022C883AA050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1ba049780bcf324b 000877 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000877 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:6944) hash=445804e4 000877 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000878 IASetInputLayout(pInputLayout:0x0000000000000000) 000878 IASetPrimitiveTopology(Topology:4) 000878 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C71DC2CD0, SampleMask:4294967295) 000878 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000878 RSSetState(pRasterizerState:0x00000226E90D8420) 000878 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000878 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2358) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000878 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C71DC2368) 0: handle=0x0000022C7D39BBE0 000878 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C78A3F900 resource=0x0000022C95D0A8B8 hash=9ceedd73 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000878 VSSetShader(pVertexShader:0x0000022C883AA190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=32708db1c09af4fc 000878 PSSetShader(pPixelShader:0x0000022C883AA050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1ba049780bcf324b 000878 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000878 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:7616) hash=445804e4 000878 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000879 IASetInputLayout(pInputLayout:0x0000000000000000) 000879 IASetPrimitiveTopology(Topology:4) 000879 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C71DC2CD0, SampleMask:4294967295) 000879 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000879 RSSetState(pRasterizerState:0x00000226E90D8420) 000879 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000879 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2358) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000879 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C71DC2368) 0: handle=0x0000022C7D39BBE0 000879 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C8398F480 resource=0x0000022C7ED34578 hash=edb9a239 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000879 VSSetShader(pVertexShader:0x0000022C883AA190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=32708db1c09af4fc 000879 PSSetShader(pPixelShader:0x0000022C883AA050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1ba049780bcf324b 000879 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000879 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:800) hash=445804e4 000879 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000880 IASetInputLayout(pInputLayout:0x0000000000000000) 000880 IASetPrimitiveTopology(Topology:4) 000880 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C71DC2CD0, SampleMask:4294967295) 000880 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000880 RSSetState(pRasterizerState:0x00000226E90D8420) 000880 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000880 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2358) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000880 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C71DC2368) 0: handle=0x0000022C7D39BBE0 000880 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C839A87C0 resource=0x0000022C963903B8 hash=d6b48f77 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000880 VSSetShader(pVertexShader:0x0000022C883AA190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=32708db1c09af4fc 000880 PSSetShader(pPixelShader:0x0000022C883AA050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1ba049780bcf324b 000880 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000880 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:1568) hash=445804e4 000880 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000881 IASetInputLayout(pInputLayout:0x0000022EBB0622A0) 000881 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C96387878 hash=a6ecc258 000881 IASetPrimitiveTopology(Topology:4) 000881 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C78881F60, SampleMask:4294967295) 000881 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000881 RSSetState(pRasterizerState:0x00000226E90D8420) 000881 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000881 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788815D8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000881 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C788815E8) 0: handle=0x0000022C7D39BBE0 000881 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C839A9DC0 resource=0x0000022C963908F8 hash=d8b7685c 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000881 VSSetShader(pVertexShader:0x0000022C883C3E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a3f942e4e6c1bb6 000881 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C839A4780 resource=0x0000022C96388D78 hash=a6fd4b32 000881 PSSetShader(pPixelShader:0x0000022C883C5F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=38136c6536b18b31 000881 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000881 IASetIndexBuffer(pIndexBuffer:0x0000022C963897F8, Format:42, Offset:0) hash=44fc638a 000881 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:32) hash=0cb9503a 000881 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000882 IASetInputLayout(pInputLayout:0x0000022EBB0622A0) 000882 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C96386B78 hash=ceaf646b 000882 IASetPrimitiveTopology(Topology:4) 000882 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C78881F60, SampleMask:4294967295) 000882 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000882 RSSetState(pRasterizerState:0x00000226E90D8420) 000882 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000882 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788815D8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000882 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C788815E8) 0: handle=0x0000022C7D39BBE0 000882 VSSetShader(pVertexShader:0x0000022C883C3E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a3f942e4e6c1bb6 000882 PSSetShader(pPixelShader:0x0000022C883C5F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=38136c6536b18b31 000882 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000882 IASetIndexBuffer(pIndexBuffer:0x0000022C96385BB8, Format:42, Offset:0) hash=44fc638a 000882 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:96) hash=0cb9503a 000882 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000883 IASetInputLayout(pInputLayout:0x0000022EBB0622A0) 000883 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9638D1B8 hash=1bb0fb9d 000883 IASetPrimitiveTopology(Topology:4) 000883 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C78881F60, SampleMask:4294967295) 000883 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000883 RSSetState(pRasterizerState:0x00000226E90D8420) 000883 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000883 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788815D8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000883 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C788815E8) 0: handle=0x0000022C7D39BBE0 000883 VSSetShader(pVertexShader:0x0000022C883C3E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a3f942e4e6c1bb6 000883 PSSetShader(pPixelShader:0x0000022C883C5F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=38136c6536b18b31 000883 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000883 IASetIndexBuffer(pIndexBuffer:0x0000022C9638A538, Format:42, Offset:0) hash=44fc638a 000883 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:160) hash=0cb9503a 000883 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000884 IASetInputLayout(pInputLayout:0x0000022EBB0622A0) 000884 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C96385678 hash=8aa29db7 000884 IASetPrimitiveTopology(Topology:4) 000884 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C78881F60, SampleMask:4294967295) 000884 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000884 RSSetState(pRasterizerState:0x00000226E90D8420) 000884 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000884 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788815D8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000884 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C788815E8) 0: handle=0x0000022C7D39BBE0 000884 VSSetShader(pVertexShader:0x0000022C883C3E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a3f942e4e6c1bb6 000884 PSSetShader(pPixelShader:0x0000022C883C5F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=38136c6536b18b31 000884 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000884 IASetIndexBuffer(pIndexBuffer:0x0000022C9638AFB8, Format:42, Offset:0) hash=44fc638a 000884 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:224) hash=0cb9503a 000884 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000885 IASetInputLayout(pInputLayout:0x0000022EBB0622A0) 000885 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9638AA78 hash=1bb0fb9d 000885 IASetPrimitiveTopology(Topology:4) 000885 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C78881F60, SampleMask:4294967295) 000885 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000885 RSSetState(pRasterizerState:0x00000226E90D8420) 000885 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000885 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788815D8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000885 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C788815E8) 0: handle=0x0000022C7D39BBE0 000885 VSSetShader(pVertexShader:0x0000022C883C3E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a3f942e4e6c1bb6 000885 PSSetShader(pPixelShader:0x0000022C883C5F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=38136c6536b18b31 000885 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000885 IASetIndexBuffer(pIndexBuffer:0x0000022C9638C9F8, Format:42, Offset:0) hash=44fc638a 000885 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:288) hash=0cb9503a 000885 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000886 IASetInputLayout(pInputLayout:0x0000022EBB0622A0) 000886 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C96387B38 hash=1bb0fb9d 000886 IASetPrimitiveTopology(Topology:4) 000886 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C78881F60, SampleMask:4294967295) 000886 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000886 RSSetState(pRasterizerState:0x00000226E90D8420) 000886 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000886 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788815D8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000886 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C788815E8) 0: handle=0x0000022C7D39BBE0 000886 VSSetShader(pVertexShader:0x0000022C883C3E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a3f942e4e6c1bb6 000886 PSSetShader(pPixelShader:0x0000022C883C5F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=38136c6536b18b31 000886 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000886 IASetIndexBuffer(pIndexBuffer:0x0000022C9638BCB8, Format:42, Offset:0) hash=44fc638a 000886 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:352) hash=0cb9503a 000886 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000887 IASetInputLayout(pInputLayout:0x0000022EBB0622A0) 000887 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9638C4B8 hash=1bb0fb9d 000887 IASetPrimitiveTopology(Topology:4) 000887 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C78881F60, SampleMask:4294967295) 000887 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000887 RSSetState(pRasterizerState:0x00000226E90D8420) 000887 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000887 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788815D8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000887 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C788815E8) 0: handle=0x0000022C7D39BBE0 000887 VSSetShader(pVertexShader:0x0000022C883C3E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a3f942e4e6c1bb6 000887 PSSetShader(pPixelShader:0x0000022C883C5F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=38136c6536b18b31 000887 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000887 IASetIndexBuffer(pIndexBuffer:0x0000022C96386378, Format:42, Offset:0) hash=44fc638a 000887 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:416) hash=0cb9503a 000887 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000888 IASetInputLayout(pInputLayout:0x0000022EBB0622A0) 000888 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9638B238 hash=1bb0fb9d 000888 IASetPrimitiveTopology(Topology:4) 000888 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C78881F60, SampleMask:4294967295) 000888 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000888 RSSetState(pRasterizerState:0x00000226E90D8420) 000888 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000888 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788815D8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000888 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C788815E8) 0: handle=0x0000022C7D39BBE0 000888 VSSetShader(pVertexShader:0x0000022C883C3E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a3f942e4e6c1bb6 000888 PSSetShader(pPixelShader:0x0000022C883C5F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=38136c6536b18b31 000888 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000888 IASetIndexBuffer(pIndexBuffer:0x0000022C9638D478, Format:42, Offset:0) hash=44fc638a 000888 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:480) hash=0cb9503a 000888 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000889 IASetInputLayout(pInputLayout:0x0000022EBB0622A0) 000889 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9638D6F8 hash=1bb0fb9d 000889 IASetPrimitiveTopology(Topology:4) 000889 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C78881F60, SampleMask:4294967295) 000889 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000889 RSSetState(pRasterizerState:0x00000226E90D8420) 000889 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000889 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788815D8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000889 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C788815E8) 0: handle=0x0000022C7D39BBE0 000889 VSSetShader(pVertexShader:0x0000022C883C3E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a3f942e4e6c1bb6 000889 PSSetShader(pPixelShader:0x0000022C883C5F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=38136c6536b18b31 000889 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000889 IASetIndexBuffer(pIndexBuffer:0x0000022C96388078, Format:42, Offset:0) hash=44fc638a 000889 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:544) hash=0cb9503a 000889 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000890 IASetInputLayout(pInputLayout:0x0000022EBB0622A0) 000890 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C963868B8 hash=1bb0fb9d 000890 IASetPrimitiveTopology(Topology:4) 000890 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C78881F60, SampleMask:4294967295) 000890 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000890 RSSetState(pRasterizerState:0x00000226E90D8420) 000890 UpdateSubresource(pDstResource:0x0000022C96387DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78872A00, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000890 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C788815D8) 0: resource=0x0000022C96387DB8 hash=4c453e02 000890 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C788815E8) 0: handle=0x0000022C7D39BBE0 000890 VSSetShader(pVertexShader:0x0000022C883C3E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1a3f942e4e6c1bb6 000890 PSSetShader(pPixelShader:0x0000022C883C5F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=38136c6536b18b31 000890 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000890 IASetIndexBuffer(pIndexBuffer:0x0000022C96389AB8, Format:42, Offset:0) hash=44fc638a 000890 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:608) hash=0cb9503a 000890 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000891 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000891 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C938343F8 hash=d8412288 000891 IASetPrimitiveTopology(Topology:4) 000891 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000891 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000891 RSSetState(pRasterizerState:0x00000226E90D8420) 000891 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000891 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000891 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000891 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931C91C0 resource=0x0000022C95D38CF8 hash=961e73f8 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000891 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000891 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000891 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CD8C0 resource=0x0000022C938286F8 hash=62a07d27 000891 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000891 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000891 IASetIndexBuffer(pIndexBuffer:0x0000022C93834938, Format:42, Offset:0) hash=f8ea28c0 000891 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7296) hash=0cb9503a 000891 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000892 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000892 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C93830A38 hash=840c28ca 000892 IASetPrimitiveTopology(Topology:4) 000892 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000892 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000892 RSSetState(pRasterizerState:0x00000226E90D8420) 000892 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000892 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000892 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000892 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000892 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000892 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CDA40 resource=0x0000022C93826F78 hash=5feaa6cc 000892 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000892 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000892 IASetIndexBuffer(pIndexBuffer:0x0000022C93835BB8, Format:42, Offset:0) hash=b28c9007 000892 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7360) hash=0cb9503a 000892 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000893 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000893 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C93838838 hash=9a93fb96 000893 IASetPrimitiveTopology(Topology:4) 000893 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000893 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000893 RSSetState(pRasterizerState:0x00000226E90D8420) 000893 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000893 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000893 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000893 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000893 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000893 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931C6780 resource=0x0000022C9382E038 hash=ebaf34fd 000893 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000893 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000893 IASetIndexBuffer(pIndexBuffer:0x0000022C93838D78, Format:42, Offset:0) hash=a66b75c4 000893 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7488) hash=0cb9503a 000893 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000894 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000894 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C93839578 hash=9edd7829 000894 IASetPrimitiveTopology(Topology:4) 000894 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000894 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000894 RSSetState(pRasterizerState:0x00000226E90D8420) 000894 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000894 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000894 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000894 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931C9D80 resource=0x0000022C95D399F8 hash=f01c40f0 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000894 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000894 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000894 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CEB40 resource=0x0000022C9382CDF8 hash=2a68b468 000894 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000894 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000894 IASetIndexBuffer(pIndexBuffer:0x0000022C93839FF8, Format:42, Offset:0) hash=6cb8cd04 000894 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7616) hash=0cb9503a 000894 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000895 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000895 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C938392B8 hash=e9a2c31d 000895 IASetPrimitiveTopology(Topology:4) 000895 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000895 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000895 RSSetState(pRasterizerState:0x00000226E90D8420) 000895 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000895 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000895 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000895 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000895 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000895 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D2B40 resource=0x0000022C93826778 hash=1969a248 000895 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000895 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000895 IASetIndexBuffer(pIndexBuffer:0x0000022C938397F8, Format:42, Offset:0) hash=aed641bb 000895 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7680) hash=0cb9503a 000895 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000896 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000896 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9383A278 hash=e7ab0d40 000896 IASetPrimitiveTopology(Topology:4) 000896 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000896 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000896 RSSetState(pRasterizerState:0x00000226E90D8420) 000896 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000896 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000896 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000896 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000896 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000896 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CF8C0 resource=0x0000022C93827C78 hash=1717d5f0 000896 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000896 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000896 IASetIndexBuffer(pIndexBuffer:0x0000022C9383F3F8, Format:42, Offset:0) hash=a66b75c4 000896 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7808) hash=0cb9503a 000896 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000897 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000897 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C938415F8 hash=c299cc9c 000897 IASetPrimitiveTopology(Topology:4) 000897 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000897 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000897 RSSetState(pRasterizerState:0x00000226E90D8420) 000897 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000897 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000897 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000897 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931C8940 resource=0x0000022C95D394B8 hash=01dec117 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000897 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000897 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000897 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CF700 resource=0x0000022C9382C5F8 hash=dcc83fdd 000897 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000897 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000897 IASetIndexBuffer(pIndexBuffer:0x0000022C9383ACF8, Format:42, Offset:0) hash=2a9c4769 000897 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7936) hash=0cb9503a 000897 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000898 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000898 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9383C738 hash=106607fd 000898 IASetPrimitiveTopology(Topology:4) 000898 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000898 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000898 RSSetState(pRasterizerState:0x00000226E90D8420) 000898 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000898 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000898 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000898 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000898 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000898 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CDC00 resource=0x0000022C93827F38 hash=eec6e01c 000898 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000898 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000898 IASetIndexBuffer(pIndexBuffer:0x0000022C938425B8, Format:42, Offset:0) hash=172b15f0 000898 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8000) hash=0cb9503a 000898 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000899 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000899 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9383EBF8 hash=1011481a 000899 IASetPrimitiveTopology(Topology:4) 000899 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000899 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000899 RSSetState(pRasterizerState:0x00000226E90D8420) 000899 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000899 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000899 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000899 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000899 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000899 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D2EC0 resource=0x0000022C9382F7F8 hash=97b42ab9 000899 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000899 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000899 IASetIndexBuffer(pIndexBuffer:0x0000022C93840E38, Format:42, Offset:0) hash=a66b75c4 000899 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8128) hash=0cb9503a 000899 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000900 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000900 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9383D1B8 hash=c21ce2e0 000900 IASetPrimitiveTopology(Topology:4) 000900 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000900 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000900 RSSetState(pRasterizerState:0x00000226E90D8420) 000900 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000900 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000900 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000900 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931C7BC0 resource=0x0000022C95D39F38 hash=8f0543ea 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000900 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000900 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000900 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CD700 resource=0x0000022C9382E578 hash=2b45ba79 000900 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000900 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000900 IASetIndexBuffer(pIndexBuffer:0x0000022C93841DF8, Format:42, Offset:0) hash=2316c68d 000900 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8256) hash=0cb9503a 000900 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000901 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000901 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9383E178 hash=98552503 000901 IASetPrimitiveTopology(Topology:4) 000901 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000901 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000901 RSSetState(pRasterizerState:0x00000226E90D8420) 000901 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000901 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000901 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000901 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000901 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000901 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D0B40 resource=0x0000022C93828478 hash=cbe3bd2f 000901 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000901 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000901 IASetIndexBuffer(pIndexBuffer:0x0000022C9383D478, Format:42, Offset:0) hash=d8f2ae88 000901 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8320) hash=0cb9503a 000901 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000902 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000902 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C93842AF8 hash=eab4110e 000902 IASetPrimitiveTopology(Topology:4) 000902 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000902 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000902 RSSetState(pRasterizerState:0x00000226E90D8420) 000902 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000902 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000902 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000902 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000902 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000902 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CE640 resource=0x0000022C93836B78 hash=9d0e7d76 000902 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000902 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000902 IASetIndexBuffer(pIndexBuffer:0x0000022C93842078, Format:42, Offset:0) hash=a66b75c4 000902 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8448) hash=0cb9503a 000902 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000903 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000903 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9383E438 hash=2904fba2 000903 IASetPrimitiveTopology(Topology:4) 000903 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000903 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000903 RSSetState(pRasterizerState:0x00000226E90D8420) 000903 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000903 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000903 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000903 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931CCCC0 resource=0x0000022C95D39CB8 hash=4893ed94 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000903 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000903 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000903 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CF200 resource=0x0000022C9382F2B8 hash=63e1e944 000903 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000903 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000903 IASetIndexBuffer(pIndexBuffer:0x0000022C9383BA38, Format:42, Offset:0) hash=7b524e43 000903 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8576) hash=0cb9503a 000903 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000904 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000904 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9383E6B8 hash=86e7eaf3 000904 IASetPrimitiveTopology(Topology:4) 000904 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000904 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000904 RSSetState(pRasterizerState:0x00000226E90D8420) 000904 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000904 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000904 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000904 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000904 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000904 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CFDC0 resource=0x0000022C93830278 hash=47dd2d93 000904 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000904 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000904 IASetIndexBuffer(pIndexBuffer:0x0000022C9383BF78, Format:42, Offset:0) hash=09512407 000904 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8640) hash=0cb9503a 000904 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000905 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000905 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9383AFB8 hash=ac008655 000905 IASetPrimitiveTopology(Topology:4) 000905 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000905 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000905 RSSetState(pRasterizerState:0x00000226E90D8420) 000905 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000905 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000905 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000905 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000905 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000905 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CE7C0 resource=0x0000022C93835138 hash=444e6a7e 000905 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000905 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000905 IASetIndexBuffer(pIndexBuffer:0x0000022C93843AB8, Format:42, Offset:0) hash=a66b75c4 000905 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8768) hash=0cb9503a 000905 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000906 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000906 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C93841B38 hash=c26f761d 000906 IASetPrimitiveTopology(Topology:4) 000906 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000906 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000906 RSSetState(pRasterizerState:0x00000226E90D8420) 000906 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000906 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000906 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000906 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931C96C0 resource=0x0000022C95D3A738 hash=f3951b93 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000906 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000906 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000906 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D02C0 resource=0x0000022C93832C78 hash=b1f4631e 000906 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000906 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000906 IASetIndexBuffer(pIndexBuffer:0x0000022C93842DB8, Format:42, Offset:0) hash=a8362c22 000906 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8896) hash=0cb9503a 000906 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000907 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000907 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9383DEF8 hash=48e4a065 000907 IASetPrimitiveTopology(Topology:4) 000907 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000907 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000907 RSSetState(pRasterizerState:0x00000226E90D8420) 000907 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000907 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000907 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000907 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000907 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000907 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CED00 resource=0x0000022C938368B8 hash=1d10dbb8 000907 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000907 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000907 IASetIndexBuffer(pIndexBuffer:0x0000022C9383B4F8, Format:42, Offset:0) hash=69599cab 000907 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:8960) hash=0cb9503a 000907 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000908 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000908 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C93843FF8 hash=f5337d05 000908 IASetPrimitiveTopology(Topology:4) 000908 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000908 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000908 RSSetState(pRasterizerState:0x00000226E90D8420) 000908 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000908 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000908 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000908 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000908 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000908 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D13C0 resource=0x0000022C93831238 hash=ad84977e 000908 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000908 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000908 IASetIndexBuffer(pIndexBuffer:0x0000022C938447F8, Format:42, Offset:0) hash=a66b75c4 000908 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9088) hash=0cb9503a 000908 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000909 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000909 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C93844538 hash=41bf8306 000909 IASetPrimitiveTopology(Topology:4) 000909 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000909 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000909 RSSetState(pRasterizerState:0x00000226E90D8420) 000909 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000909 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000909 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000909 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931CA100 resource=0x0000022C95D3AC78 hash=2b2e67ea 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000909 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000909 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000909 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931CFF80 resource=0x0000022C93836378 hash=345551d5 000909 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000909 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000909 IASetIndexBuffer(pIndexBuffer:0x0000022C93844FB8, Format:42, Offset:0) hash=95dcab11 000909 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9216) hash=0cb9503a 000909 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000910 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000910 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C93844D38 hash=6cd04b8c 000910 IASetPrimitiveTopology(Topology:4) 000910 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000910 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000910 RSSetState(pRasterizerState:0x00000226E90D8420) 000910 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000910 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000910 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000910 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000910 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000910 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D3080 resource=0x0000022C938304F8 hash=378666d2 000910 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000910 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000910 IASetIndexBuffer(pIndexBuffer:0x0000022C93845278, Format:42, Offset:0) hash=3d7a7120 000910 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9280) hash=0cb9503a 000910 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000911 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000911 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9384C0B8 hash=3f89c0af 000911 IASetPrimitiveTopology(Topology:4) 000911 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000911 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000911 RSSetState(pRasterizerState:0x00000226E90D8420) 000911 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000911 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000911 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000911 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000911 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000911 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D1700 resource=0x0000022C93832738 hash=fc03c287 000911 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000911 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000911 IASetIndexBuffer(pIndexBuffer:0x0000022C9384A3B8, Format:42, Offset:0) hash=a66b75c4 000911 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9408) hash=0cb9503a 000911 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000912 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000912 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9384AE38 hash=96e19dfb 000912 IASetPrimitiveTopology(Topology:4) 000912 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000912 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000912 RSSetState(pRasterizerState:0x00000226E90D8420) 000912 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000912 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000912 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000912 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931C8100 resource=0x0000022C95D3B978 hash=b56beb45 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000912 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000912 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000912 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D0980 resource=0x0000022C938319F8 hash=682b2c9c 000912 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000912 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000912 IASetIndexBuffer(pIndexBuffer:0x0000022C93845F78, Format:42, Offset:0) hash=7263913f 000912 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9536) hash=0cb9503a 000912 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000913 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000913 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9384C338 hash=e53d9f9c 000913 IASetPrimitiveTopology(Topology:4) 000913 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000913 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000913 RSSetState(pRasterizerState:0x00000226E90D8420) 000913 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000913 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000913 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000913 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000913 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000913 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D1200 resource=0x0000022C93830CF8 hash=ae5b8750 000913 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000913 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000913 IASetIndexBuffer(pIndexBuffer:0x0000022C938471F8, Format:42, Offset:0) hash=5057b156 000913 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9600) hash=0cb9503a 000913 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000914 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000914 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9384CDB8 hash=ba1f7c06 000914 IASetPrimitiveTopology(Topology:4) 000914 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000914 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000914 RSSetState(pRasterizerState:0x00000226E90D8420) 000914 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000914 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000914 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000914 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000914 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000914 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D3580 resource=0x0000022C938329B8 hash=dbf1d5e6 000914 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000914 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000914 IASetIndexBuffer(pIndexBuffer:0x0000022C93848978, Format:42, Offset:0) hash=a66b75c4 000914 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9728) hash=0cb9503a 000914 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000915 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000915 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C938464B8 hash=7ea1e34c 000915 IASetPrimitiveTopology(Topology:4) 000915 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000915 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000915 RSSetState(pRasterizerState:0x00000226E90D8420) 000915 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000915 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000915 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000915 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931C7500 resource=0x0000022C95D3B6F8 hash=302a9315 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000915 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000915 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000915 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D1F80 resource=0x0000022C93836DF8 hash=8ef22710 000915 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000915 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000915 IASetIndexBuffer(pIndexBuffer:0x0000022C9384C5F8, Format:42, Offset:0) hash=119da8c2 000915 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9856) hash=0cb9503a 000915 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000916 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000916 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9384ABB8 hash=2dfaf4d7 000916 IASetPrimitiveTopology(Topology:4) 000916 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000916 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000916 RSSetState(pRasterizerState:0x00000226E90D8420) 000916 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000916 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000916 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000916 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000916 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000916 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D1C40 resource=0x0000022C93831F38 hash=50144cc1 000916 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000916 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000916 IASetIndexBuffer(pIndexBuffer:0x0000022C9384A678, Format:42, Offset:0) hash=91b2776f 000916 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:9920) hash=0cb9503a 000916 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000917 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000917 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9384C878 hash=4b9b560e 000917 IASetPrimitiveTopology(Topology:4) 000917 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000917 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000917 RSSetState(pRasterizerState:0x00000226E90D8420) 000917 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000917 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000917 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000917 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000917 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000917 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D3A80 resource=0x0000022C93832EF8 hash=eef9ca57 000917 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000917 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000917 IASetIndexBuffer(pIndexBuffer:0x0000022C9384A138, Format:42, Offset:0) hash=a66b75c4 000917 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:10048) hash=0cb9503a 000917 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000918 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000918 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C938469F8 hash=da432b20 000918 IASetPrimitiveTopology(Topology:4) 000918 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000918 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000918 RSSetState(pRasterizerState:0x00000226E90D8420) 000918 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000918 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000918 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000918 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931C6E40 resource=0x0000022C95D3CBF8 hash=c72cf3ef 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000918 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000918 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000918 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D4800 resource=0x0000022C93833C38 hash=f8c1c2fe 000918 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000918 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000918 IASetIndexBuffer(pIndexBuffer:0x0000022C9384D5B8, Format:42, Offset:0) hash=2e85544c 000918 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:10176) hash=0cb9503a 000918 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000919 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000919 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9384D078 hash=3e1067c0 000919 IASetPrimitiveTopology(Topology:4) 000919 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000919 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000919 RSSetState(pRasterizerState:0x00000226E90D8420) 000919 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000919 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000919 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000919 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000919 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000919 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D3740 resource=0x0000022C938331B8 hash=8beeb486 000919 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000919 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000919 IASetIndexBuffer(pIndexBuffer:0x0000022C938479B8, Format:42, Offset:0) hash=7263913f 000919 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:10240) hash=0cb9503a 000919 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000920 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000920 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C93848438 hash=a66ea97c 000920 IASetPrimitiveTopology(Topology:4) 000920 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000920 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000920 RSSetState(pRasterizerState:0x00000226E90D8420) 000920 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000920 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000920 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000920 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000920 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000920 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D5580 resource=0x0000022C93838078 hash=a37963d4 000920 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000920 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000920 IASetIndexBuffer(pIndexBuffer:0x0000022C9384A8F8, Format:42, Offset:0) hash=a66b75c4 000920 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:10368) hash=0cb9503a 000920 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000921 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000921 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C93846238 hash=6fd3715c 000921 IASetPrimitiveTopology(Topology:4) 000921 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000921 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000921 RSSetState(pRasterizerState:0x00000226E90D8420) 000921 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000921 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000921 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000921 VSSetShaderResources(StartSlot:1, NumViews:5, ppShaderResourceViews:0x0000022683EFF130) 1: view=0x0000022C931C9A40 resource=0x0000022C95D3B1B8 hash=fe69c934 2: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 3: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 4: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 5: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000921 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000921 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000921 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D9080 resource=0x0000022C938358F8 hash=09cc932e 000921 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000921 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000921 IASetIndexBuffer(pIndexBuffer:0x0000022C9384E038, Format:42, Offset:0) hash=a9b7528d 000921 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:10464) hash=0cb9503a 000921 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000922 IASetInputLayout(pInputLayout:0x0000022EBB0611A0) 000922 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237BA40, pStrides:0x0000002E1237BA20, pOffsets:0x0000002E1237BA00) 0: resource=0x0000022C9384E578 hash=3bf7a5ee 000922 IASetPrimitiveTopology(Topology:4) 000922 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C96133218, SampleMask:4294967295) 000922 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000922 RSSetState(pRasterizerState:0x00000226E90D8420) 000922 UpdateSubresource(pDstResource:0x0000022C95D32138, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C96123750, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000922 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132740) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000922 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C96132750) 0: handle=0x0000022C7D39BBE0 000922 VSSetShader(pVertexShader:0x0000022C95DAF4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b50c0d28566525cd 000922 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C96132800) 0: resource=0x0000022C95D32138 hash=5f8bbc0b 000922 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D9740 resource=0x0000022C9383C9F8 hash=64ded8f5 000922 PSSetShader(pPixelShader:0x0000022C95DAF650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=216ae19e7524d52c 000922 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000922 IASetIndexBuffer(pIndexBuffer:0x0000022C9384E7F8, Format:42, Offset:0) hash=a66b75c4 000922 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:10560) hash=0cb9503a 000922 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B680) 000923 IASetInputLayout(pInputLayout:0x0000000000000000) 000923 IASetPrimitiveTopology(Topology:4) 000923 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C77F80B60, SampleMask:4294967295) 000923 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000923 RSSetState(pRasterizerState:0x00000226E90D8420) 000923 UpdateSubresource(pDstResource:0x0000022C7ED2CCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C77F70900, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000923 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77F7FE48) 0: resource=0x0000022C7ED2CCB8 hash=4c453e02 000923 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C77F7FE58) 0: handle=0x0000022C7D39BBE0 000923 VSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C839A8CC0 resource=0x0000022C9638FBB8 hash=238d13a5 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000923 VSSetShader(pVertexShader:0x0000022C883B5F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f86d50d6e74d4af8 000923 PSSetShader(pPixelShader:0x0000022C883B9D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8ac29f8cc63522ba 000923 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000923 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:1952) hash=445804e4 000923 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000924 IASetInputLayout(pInputLayout:0x0000000000000000) 000924 IASetPrimitiveTopology(Topology:4) 000924 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C77FB5DD0, SampleMask:4294967295) 000924 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000924 RSSetState(pRasterizerState:0x00000226E90D8420) 000924 UpdateSubresource(pDstResource:0x0000022C7ED2C238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C77FA5B70, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000924 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C77FB50B8) 0: resource=0x0000022C7ED2C238 hash=4c453e02 000924 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C77FB50C8) 0: handle=0x0000022C7D39BBE0 000924 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C78A3C680 resource=0x0000022C95D066F8 hash=b7e75984 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000924 VSSetShader(pVertexShader:0x0000022C883B1490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f86d50d6e74d4af8 000924 PSSetShader(pPixelShader:0x0000022C883B32D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8ac29f8cc63522ba 000924 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000924 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:7104) hash=445804e4 000924 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000925 IASetInputLayout(pInputLayout:0x0000000000000000) 000925 IASetPrimitiveTopology(Topology:4) 000925 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C71DC2CD0, SampleMask:4294967295) 000925 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000925 RSSetState(pRasterizerState:0x00000226E90D8420) 000925 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000925 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2358) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000925 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C71DC2368) 0: handle=0x0000022C7D39BBE0 000925 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C839A7A40 resource=0x0000022C96393578 hash=38fda6d4 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000925 VSSetShader(pVertexShader:0x0000022C883AA190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=32708db1c09af4fc 000925 PSSetShader(pPixelShader:0x0000022C883AA050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1ba049780bcf324b 000925 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000925 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:2016) hash=445804e4 000925 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000926 IASetInputLayout(pInputLayout:0x0000000000000000) 000926 IASetPrimitiveTopology(Topology:4) 000926 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C71DC2CD0, SampleMask:4294967295) 000926 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000926 RSSetState(pRasterizerState:0x00000226E90D8420) 000926 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000926 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2358) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000926 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C71DC2368) 0: handle=0x0000022C7D39BBE0 000926 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C78A0D280 resource=0x0000022C7838BEF8 hash=1baf12c2 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000926 VSSetShader(pVertexShader:0x0000022C883AA190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=32708db1c09af4fc 000926 PSSetShader(pPixelShader:0x0000022C883AA050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1ba049780bcf324b 000926 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000926 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:4224) hash=445804e4 000926 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000927 IASetInputLayout(pInputLayout:0x0000000000000000) 000927 IASetPrimitiveTopology(Topology:4) 000927 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C781C5638, SampleMask:4294967295) 000927 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000927 RSSetState(pRasterizerState:0x00000226E90D8420) 000927 UpdateSubresource(pDstResource:0x0000022C7ED2E1B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C781B6150, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000927 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C781C4C90) 0: resource=0x0000022C7ED2E1B8 hash=4c453e02 000927 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C781C4CA0) 0: handle=0x0000022C7D39BBE0 000927 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C78A39740 resource=0x0000022C95D00878 hash=13d3a40e 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000927 VSSetShader(pVertexShader:0x0000022C883B9BD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=32708db1c09af4fc 000927 PSSetShader(pPixelShader:0x0000022C883BA190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1ba049780bcf324b 000927 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000927 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:6880) hash=445804e4 000927 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000928 IASetInputLayout(pInputLayout:0x0000000000000000) 000928 IASetPrimitiveTopology(Topology:4) 000928 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C71D5FB20, SampleMask:4294967295) 000928 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000928 RSSetState(pRasterizerState:0x00000226E90D8420) 000928 UpdateSubresource(pDstResource:0x0000022C7ED22F38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71D506F0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000928 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71D5F1A8) 0: resource=0x0000022C7ED22F38 hash=4c453e02 000928 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C71D5F1B8) 0: handle=0x0000022C7D39BBE0 000928 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C78A3CB80 resource=0x0000022C95D0B338 hash=5072731b 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000928 VSSetShader(pVertexShader:0x0000022C883A8F10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=32708db1c09af4fc 000928 PSSetShader(pPixelShader:0x0000022C883A7DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1ba049780bcf324b 000928 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000928 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:7168) hash=445804e4 000928 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000929 IASetInputLayout(pInputLayout:0x0000000000000000) 000929 IASetPrimitiveTopology(Topology:4) 000929 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C71DC2CD0, SampleMask:4294967295) 000929 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000929 RSSetState(pRasterizerState:0x00000226E90D8420) 000929 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000929 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2358) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000929 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C71DC2368) 0: handle=0x0000022C7D39BBE0 000929 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C839A82C0 resource=0x0000022C96392078 hash=0f769ffa 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000929 VSSetShader(pVertexShader:0x0000022C883AA190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=32708db1c09af4fc 000929 PSSetShader(pPixelShader:0x0000022C883AA050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1ba049780bcf324b 000929 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000929 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:2080) hash=445804e4 000929 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000930 IASetInputLayout(pInputLayout:0x0000000000000000) 000930 IASetPrimitiveTopology(Topology:4) 000930 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022C71DC2CD0, SampleMask:4294967295) 000930 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B360, StencilRef:4294967295) 000930 RSSetState(pRasterizerState:0x00000226E90D8420) 000930 UpdateSubresource(pDstResource:0x0000022C7ED24EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C71DB38A0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000930 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C71DC2358) 0: resource=0x0000022C7ED24EB8 hash=4c453e02 000930 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C71DC2368) 0: handle=0x0000022C7D39BBE0 000930 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C78A3E680 resource=0x0000022C95D09B78 hash=bdb56978 1: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 2: view=0x0000022C931CBF40 resource=0x0000022C9382DDB8 hash=cb38f9b0 3: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 4: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000930 VSSetShader(pVertexShader:0x0000022C883AA190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=32708db1c09af4fc 000930 PSSetShader(pPixelShader:0x0000022C883AA050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1ba049780bcf324b 000930 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000930 DrawInstancedIndirect(pBufferForArgs:0x0000022C9382A3F8, AlignedByteOffsetForArgs:7360) hash=445804e4 000930 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B670) 000931 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000931 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000931 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000931 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000931 IASetInputLayout(pInputLayout:0x0000022E39719620) 000931 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022E401F7038 hash=4d642b91 000931 IASetPrimitiveTopology(Topology:4) 000931 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022D754856E8, SampleMask:4294967295) 000931 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000931 RSSetState(pRasterizerState:0x00000226BB9E1120) 000931 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D7547EEB8) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000931 VSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4102B2C0 resource=0x0000022E412D9F38 hash=56b35673 000931 VSSetShader(pVertexShader:0x0000022CFB9305D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000931 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D7547FB48) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000931 PSSetShader(pPixelShader:0x0000022CFB935F10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000931 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000931 IASetIndexBuffer(pIndexBuffer:0x0000022E401F48F8, Format:57, Offset:0) hash=81ec2ba7 000931 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0) 000931 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000932 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000932 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000932 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000932 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000932 IASetInputLayout(pInputLayout:0x0000022E39719620) 000932 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022E401F7038 hash=4d642b91 000932 IASetPrimitiveTopology(Topology:4) 000932 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022D754856E8, SampleMask:4294967295) 000932 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000932 RSSetState(pRasterizerState:0x00000226BB9E1120) 000932 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D7547EEB8) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000932 VSSetShader(pVertexShader:0x0000022CFB9305D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000932 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D7547FB48) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000932 PSSetShader(pPixelShader:0x0000022CFB935F10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000932 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000932 IASetIndexBuffer(pIndexBuffer:0x0000022E401F48F8, Format:57, Offset:0) hash=81ec2ba7 000932 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0) 000932 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000933 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000933 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000933 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000933 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000933 IASetInputLayout(pInputLayout:0x0000022E39719620) 000933 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022E401F7038 hash=4d642b91 000933 IASetPrimitiveTopology(Topology:4) 000933 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022D754856E8, SampleMask:4294967295) 000933 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000933 RSSetState(pRasterizerState:0x00000226BB9E1120) 000933 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D7547EEB8) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000933 VSSetShader(pVertexShader:0x0000022CFB9305D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000933 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D7547FB48) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000933 PSSetShader(pPixelShader:0x0000022CFB935F10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000933 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000933 IASetIndexBuffer(pIndexBuffer:0x0000022E401F48F8, Format:57, Offset:0) hash=81ec2ba7 000933 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0) 000933 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000934 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000934 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000934 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000934 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000934 IASetInputLayout(pInputLayout:0x0000022E39719620) 000934 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022E401EBDB8 hash=17223678 000934 IASetPrimitiveTopology(Topology:4) 000934 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022D754856E8, SampleMask:4294967295) 000934 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000934 RSSetState(pRasterizerState:0x00000226BB9E1120) 000934 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D7547EEB8) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000934 VSSetShader(pVertexShader:0x0000022CFB9305D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000934 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D7547FB48) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000934 PSSetShader(pPixelShader:0x0000022CFB935F10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000934 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000934 IASetIndexBuffer(pIndexBuffer:0x0000022E401EE538, Format:57, Offset:0) hash=a9ddb6e8 000934 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0) 000934 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000935 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000935 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000935 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000935 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000935 IASetInputLayout(pInputLayout:0x0000022E39719620) 000935 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022E401EBDB8 hash=17223678 000935 IASetPrimitiveTopology(Topology:4) 000935 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x0000022D754856E8, SampleMask:4294967295) 000935 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000935 RSSetState(pRasterizerState:0x00000226BB9E1120) 000935 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D7547EEB8) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000935 VSSetShader(pVertexShader:0x0000022CFB9305D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000935 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D7547FB48) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000935 PSSetShader(pPixelShader:0x0000022CFB935F10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000935 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000935 IASetIndexBuffer(pIndexBuffer:0x0000022E401EE538, Format:57, Offset:0) hash=a9ddb6e8 000935 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0) 000935 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000936 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000936 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000936 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000936 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000936 IASetInputLayout(pInputLayout:0x0000022E3971ADE0) 000936 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022DD3CD37B8 hash=5f06f982 000936 IASetPrimitiveTopology(Topology:4) 000936 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x00000226A1581BF0, SampleMask:4294967295) 000936 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000936 RSSetState(pRasterizerState:0x00000226BB9E1120) 000936 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B240) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000936 VSSetShader(pVertexShader:0x00000226B604F190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000936 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157C030) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000936 PSSetShader(pPixelShader:0x00000226B604ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000936 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000936 IASetIndexBuffer(pIndexBuffer:0x0000022DD3CCD178, Format:57, Offset:0) hash=81ec2ba7 000936 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0) 000936 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000937 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000937 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000937 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000937 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000937 IASetInputLayout(pInputLayout:0x0000022E3971ADE0) 000937 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022D91829BF8 hash=06d1dd76 000937 IASetPrimitiveTopology(Topology:4) 000937 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x00000226A1581BF0, SampleMask:4294967295) 000937 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000937 RSSetState(pRasterizerState:0x00000226BB9E1120) 000937 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B240) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000937 VSSetShader(pVertexShader:0x00000226B604F190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000937 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157C030) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000937 PSSetShader(pPixelShader:0x00000226B604ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000937 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000937 IASetIndexBuffer(pIndexBuffer:0x0000022D91829938, Format:57, Offset:0) hash=68748b27 000937 DrawIndexed(IndexCount:840, StartIndexLocation:0, BaseVertexLocation:0) 000937 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000938 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000938 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000938 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000938 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000938 IASetInputLayout(pInputLayout:0x0000022E397190A0) 000938 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022D9193CAF8 hash=ba6a4fc4 000938 IASetPrimitiveTopology(Topology:4) 000938 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x00000226F613B510, SampleMask:4294967295) 000938 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000938 RSSetState(pRasterizerState:0x00000226BB9E1120) 000938 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134E50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000938 VSSetShader(pVertexShader:0x00000226B1D50A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000938 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6135970) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000938 PSSetShader(pPixelShader:0x00000226B1D4A290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000938 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000938 IASetIndexBuffer(pIndexBuffer:0x0000022D9193E538, Format:57, Offset:0) hash=8b57c037 000938 DrawIndexed(IndexCount:72, StartIndexLocation:0, BaseVertexLocation:0) 000938 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000939 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000939 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000939 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000939 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000939 IASetInputLayout(pInputLayout:0x0000022E397190A0) 000939 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022D9193D578 hash=dde6745a 000939 IASetPrimitiveTopology(Topology:4) 000939 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x00000226F613B510, SampleMask:4294967295) 000939 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000939 RSSetState(pRasterizerState:0x00000226BB9E1120) 000939 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134E50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000939 VSSetShader(pVertexShader:0x00000226B1D50A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000939 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6135970) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000939 PSSetShader(pPixelShader:0x00000226B1D4A290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000939 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000939 IASetIndexBuffer(pIndexBuffer:0x0000022D9193CDB8, Format:57, Offset:0) hash=8b57c037 000939 DrawIndexed(IndexCount:72, StartIndexLocation:0, BaseVertexLocation:0) 000939 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000940 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000940 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000940 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000940 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000940 IASetInputLayout(pInputLayout:0x0000022E3971ADE0) 000940 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022D91939138 hash=d567f166 000940 IASetPrimitiveTopology(Topology:4) 000940 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x00000226A1581BF0, SampleMask:4294967295) 000940 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000940 RSSetState(pRasterizerState:0x00000226BB9E1120) 000940 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B240) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000940 VSSetShader(pVertexShader:0x00000226B604F190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000940 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157C030) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000940 PSSetShader(pPixelShader:0x00000226B604ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000940 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000940 IASetIndexBuffer(pIndexBuffer:0x0000022D9193C5B8, Format:57, Offset:0) hash=b56755d0 000940 DrawIndexed(IndexCount:126, StartIndexLocation:0, BaseVertexLocation:0) 000940 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000941 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000941 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000941 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000941 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000941 IASetInputLayout(pInputLayout:0x0000022E397190A0) 000941 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022DE9BE7778 hash=5b44d21e 000941 IASetPrimitiveTopology(Topology:4) 000941 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x00000226F613B510, SampleMask:4294967295) 000941 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000941 RSSetState(pRasterizerState:0x00000226BB9E1120) 000941 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134E50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000941 VSSetShader(pVertexShader:0x00000226B1D50A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000941 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6135970) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000941 PSSetShader(pPixelShader:0x00000226B1D4A290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000941 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000941 IASetIndexBuffer(pIndexBuffer:0x0000022DE9BE7238, Format:57, Offset:0) hash=32537582 000941 DrawIndexed(IndexCount:1332, StartIndexLocation:0, BaseVertexLocation:0) 000941 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000942 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000942 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000942 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000942 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000942 IASetInputLayout(pInputLayout:0x0000022E397190A0) 000942 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022DE9BE7A38 hash=98a79587 000942 IASetPrimitiveTopology(Topology:4) 000942 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x00000226F613B510, SampleMask:4294967295) 000942 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000942 RSSetState(pRasterizerState:0x00000226BB9E1120) 000942 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134E50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000942 VSSetShader(pVertexShader:0x00000226B1D50A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000942 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6135970) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000942 PSSetShader(pPixelShader:0x00000226B1D4A290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000942 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000942 IASetIndexBuffer(pIndexBuffer:0x0000022DE9BE0BF8, Format:57, Offset:0) hash=b592fe2f 000942 DrawIndexed(IndexCount:183, StartIndexLocation:0, BaseVertexLocation:0) 000942 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000943 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000943 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000943 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000943 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000943 IASetInputLayout(pInputLayout:0x0000022E397190A0) 000943 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022DE9BCE338 hash=ea155d5e 000943 IASetPrimitiveTopology(Topology:4) 000943 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x00000226F613B510, SampleMask:4294967295) 000943 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000943 RSSetState(pRasterizerState:0x00000226BB9E1120) 000943 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134E50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000943 VSSetShader(pVertexShader:0x00000226B1D50A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000943 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6135970) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000943 PSSetShader(pPixelShader:0x00000226B1D4A290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000943 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000943 IASetIndexBuffer(pIndexBuffer:0x0000022DE9BCCE38, Format:57, Offset:0) hash=85a59070 000943 DrawIndexed(IndexCount:288, StartIndexLocation:0, BaseVertexLocation:0) 000943 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000944 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000944 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000944 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000944 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000944 IASetInputLayout(pInputLayout:0x0000022E397190A0) 000944 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022DE9BD0038 hash=f911b910 000944 IASetPrimitiveTopology(Topology:4) 000944 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x00000226F613B510, SampleMask:4294967295) 000944 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000944 RSSetState(pRasterizerState:0x00000226BB9E1120) 000944 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134E50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000944 VSSetShader(pVertexShader:0x00000226B1D50A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000944 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6135970) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000944 PSSetShader(pPixelShader:0x00000226B1D4A290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000944 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000944 IASetIndexBuffer(pIndexBuffer:0x0000022DE9BCAC38, Format:57, Offset:0) hash=e6a42f15 000944 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0) 000944 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000945 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000945 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000945 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000945 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000945 IASetInputLayout(pInputLayout:0x0000022E397190A0) 000945 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022DE9BCDB78 hash=6fbdb73b 000945 IASetPrimitiveTopology(Topology:4) 000945 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x00000226F613B510, SampleMask:4294967295) 000945 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000945 RSSetState(pRasterizerState:0x00000226BB9E1120) 000945 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134E50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000945 VSSetShader(pVertexShader:0x00000226B1D50A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000945 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6135970) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000945 PSSetShader(pPixelShader:0x00000226B1D4A290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000945 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000945 IASetIndexBuffer(pIndexBuffer:0x0000022DE9BCEDB8, Format:57, Offset:0) hash=095be630 000945 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0) 000945 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000946 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000946 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000946 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000946 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000946 IASetInputLayout(pInputLayout:0x0000022E3971ADE0) 000946 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022DD3CD37B8 hash=5f06f982 000946 IASetPrimitiveTopology(Topology:4) 000946 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x00000226A1581BF0, SampleMask:4294967295) 000946 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000946 RSSetState(pRasterizerState:0x00000226BB9E1120) 000946 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B240) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000946 VSSetShader(pVertexShader:0x00000226B604F190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000946 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157C030) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000946 PSSetShader(pPixelShader:0x00000226B604ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000946 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000946 IASetIndexBuffer(pIndexBuffer:0x0000022DD3CCD178, Format:57, Offset:0) hash=81ec2ba7 000946 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0) 000946 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000947 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000947 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000947 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000947 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000947 IASetInputLayout(pInputLayout:0x0000022E3971ADE0) 000947 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022D917EDB38 hash=25719abc 000947 IASetPrimitiveTopology(Topology:4) 000947 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x00000226A1581BF0, SampleMask:4294967295) 000947 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000947 RSSetState(pRasterizerState:0x00000226BB9E1120) 000947 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B240) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000947 VSSetShader(pVertexShader:0x00000226B604F190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000947 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157C030) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000947 PSSetShader(pPixelShader:0x00000226B604ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000947 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000947 IASetIndexBuffer(pIndexBuffer:0x0000022D917EC0F8, Format:57, Offset:0) hash=48b39f31 000947 DrawIndexed(IndexCount:468, StartIndexLocation:0, BaseVertexLocation:0) 000947 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000948 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000948 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000948 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000948 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000948 IASetInputLayout(pInputLayout:0x0000022E3971ADE0) 000948 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022D917EDB38 hash=25719abc 000948 IASetPrimitiveTopology(Topology:4) 000948 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x00000226A1581BF0, SampleMask:4294967295) 000948 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000948 RSSetState(pRasterizerState:0x00000226BB9E1120) 000948 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157B240) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000948 VSSetShader(pVertexShader:0x00000226B604F190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000948 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226A157C030) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000948 PSSetShader(pPixelShader:0x00000226B604ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000948 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000948 IASetIndexBuffer(pIndexBuffer:0x0000022D917EC0F8, Format:57, Offset:0) hash=48b39f31 000948 DrawIndexed(IndexCount:468, StartIndexLocation:0, BaseVertexLocation:0) 000948 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000949 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000949 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000949 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000949 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000949 IASetInputLayout(pInputLayout:0x0000022E397190A0) 000949 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022DE9BE7778 hash=5b44d21e 000949 IASetPrimitiveTopology(Topology:4) 000949 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x00000226F613B510, SampleMask:4294967295) 000949 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000949 RSSetState(pRasterizerState:0x00000226BB9E1120) 000949 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134E50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000949 VSSetShader(pVertexShader:0x00000226B1D50A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000949 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6135970) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000949 PSSetShader(pPixelShader:0x00000226B1D4A290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000949 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000949 IASetIndexBuffer(pIndexBuffer:0x0000022DE9BE7238, Format:57, Offset:0) hash=32537582 000949 DrawIndexed(IndexCount:1332, StartIndexLocation:0, BaseVertexLocation:0) 000949 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000950 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000950 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000950 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000950 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000950 IASetInputLayout(pInputLayout:0x0000022E397190A0) 000950 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022DE9BE7A38 hash=98a79587 000950 IASetPrimitiveTopology(Topology:4) 000950 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x00000226F613B510, SampleMask:4294967295) 000950 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000950 RSSetState(pRasterizerState:0x00000226BB9E1120) 000950 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134E50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000950 VSSetShader(pVertexShader:0x00000226B1D50A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000950 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6135970) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000950 PSSetShader(pPixelShader:0x00000226B1D4A290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000950 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000950 IASetIndexBuffer(pIndexBuffer:0x0000022DE9BE0BF8, Format:57, Offset:0) hash=b592fe2f 000950 DrawIndexed(IndexCount:183, StartIndexLocation:0, BaseVertexLocation:0) 000950 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000951 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000951 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000951 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000951 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000951 IASetInputLayout(pInputLayout:0x0000022E397190A0) 000951 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022DE9BCE338 hash=ea155d5e 000951 IASetPrimitiveTopology(Topology:4) 000951 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x00000226F613B510, SampleMask:4294967295) 000951 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000951 RSSetState(pRasterizerState:0x00000226BB9E1120) 000951 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134E50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000951 VSSetShader(pVertexShader:0x00000226B1D50A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000951 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6135970) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000951 PSSetShader(pPixelShader:0x00000226B1D4A290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000951 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000951 IASetIndexBuffer(pIndexBuffer:0x0000022DE9BCCE38, Format:57, Offset:0) hash=85a59070 000951 DrawIndexed(IndexCount:288, StartIndexLocation:0, BaseVertexLocation:0) 000951 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000952 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000952 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000952 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000952 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000952 IASetInputLayout(pInputLayout:0x0000022E397190A0) 000952 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022DE9BD0038 hash=f911b910 000952 IASetPrimitiveTopology(Topology:4) 000952 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x00000226F613B510, SampleMask:4294967295) 000952 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000952 RSSetState(pRasterizerState:0x00000226BB9E1120) 000952 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134E50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000952 VSSetShader(pVertexShader:0x00000226B1D50A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000952 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6135970) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000952 PSSetShader(pPixelShader:0x00000226B1D4A290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000952 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000952 IASetIndexBuffer(pIndexBuffer:0x0000022DE9BCAC38, Format:57, Offset:0) hash=e6a42f15 000952 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0) 000952 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000953 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CE30) hash=9c475ae5 000953 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000953 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CDD0) hash=9c475ae5 000953 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000953 IASetInputLayout(pInputLayout:0x0000022E397190A0) 000953 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022DE9BCDB78 hash=6fbdb73b 000953 IASetPrimitiveTopology(Topology:4) 000953 OMSetBlendState(pBlendState:0x00000226F5859960, BlendFactor:0x00000226F613B510, SampleMask:4294967295) 000953 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000953 RSSetState(pRasterizerState:0x00000226BB9E1120) 000953 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6134E50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000953 VSSetShader(pVertexShader:0x00000226B1D50A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=496e18c789b2e240 000953 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F6135970) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000953 PSSetShader(pPixelShader:0x00000226B1D4A290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3378d42d08f14b71 000953 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000953 IASetIndexBuffer(pIndexBuffer:0x0000022DE9BCEDB8, Format:57, Offset:0) hash=095be630 000953 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0) 000953 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000954 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A5F80) 000954 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 000954 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000954 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000954 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000954 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000954 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000954 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000954 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000954 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237D570, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000954 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 000954 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000954 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000954 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000954 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000954 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000954 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000954 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D570, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF1F8 resource=0x0000022C93857DB8 hash=b351c03f D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000954 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A95E0) 000954 RSSetViewports(NumViewports:1, pViewports:0x0000002E1237D628) 000954 VSSetShaderResources(StartSlot:124, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000954 HSSetShaderResources(StartSlot:124, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000954 DSSetShaderResources(StartSlot:124, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000954 GSSetShaderResources(StartSlot:124, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000954 PSSetShaderResources(StartSlot:124, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000954 CSSetShaderResources(StartSlot:124, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000954 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000954 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000954 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000954 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000954 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000954 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000954 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D4E0, pDepthStencilView:0x0000000000000000) 0: view=0x0000022C935B1FF8 resource=0x0000022C938235B8 hash=4ce8bfab 000954 RSSetViewports(NumViewports:1, pViewports:0x0000022C936AAC60) 000954 IASetInputLayout(pInputLayout:0x0000000000000000) 000954 IASetPrimitiveTopology(Topology:5) 000954 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226C119C280, SampleMask:4294967295) 000954 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000954 RSSetState(pRasterizerState:0x00000226E90D94E0) 000954 UpdateSubresource(pDstResource:0x00000226BBDFFD78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226C1196650, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000954 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226C119BFD0) 0: resource=0x00000226BBDFFD78 hash=5f8bbc0b 000954 VSSetShader(pVertexShader:0x00000226E7F30090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=37299193628e4b53 000954 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000226C119C000) 0: handle=0x00000226F5856C60 000954 PSSetShader(pPixelShader:0x00000226E7F2FC50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5625789014a9c2b6 000954 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000954 Draw(VertexCount:4, StartVertexLocation:0) 000954 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237D010) 000955 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000955 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000955 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000955 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000955 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000955 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000955 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D4E0, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF1F8 resource=0x0000022C93857DB8 hash=b351c03f D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000955 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A95F8) 000955 VSSetShaderResources(StartSlot:124, NumViews:1, ppShaderResourceViews:0x0000002E1237D5F0) 124: view=0x0000022C931DDC80 resource=0x0000022C938235B8 hash=4ce8bfab 000955 HSSetShaderResources(StartSlot:124, NumViews:1, ppShaderResourceViews:0x0000002E1237D5F0) 124: view=0x0000022C931DDC80 resource=0x0000022C938235B8 hash=4ce8bfab 000955 DSSetShaderResources(StartSlot:124, NumViews:1, ppShaderResourceViews:0x0000002E1237D5F0) 124: view=0x0000022C931DDC80 resource=0x0000022C938235B8 hash=4ce8bfab 000955 GSSetShaderResources(StartSlot:124, NumViews:1, ppShaderResourceViews:0x0000002E1237D5F0) 124: view=0x0000022C931DDC80 resource=0x0000022C938235B8 hash=4ce8bfab 000955 PSSetShaderResources(StartSlot:124, NumViews:1, ppShaderResourceViews:0x0000002E1237D5F0) 124: view=0x0000022C931DDC80 resource=0x0000022C938235B8 hash=4ce8bfab 000955 CSSetShaderResources(StartSlot:124, NumViews:1, ppShaderResourceViews:0x0000002E1237D5F0) 124: view=0x0000022C931DDC80 resource=0x0000022C938235B8 hash=4ce8bfab 000955 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000955 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000955 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000955 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000955 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000955 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000955 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D4F0, pDepthStencilView:0x0000000000000000) 0: view=0x0000022C935B5238 resource=0x0000022C93824FF8 hash=91ac4d11 000955 RSSetViewports(NumViewports:1, pViewports:0x0000022C936AB200) 000955 IASetInputLayout(pInputLayout:0x0000000000000000) 000955 IASetPrimitiveTopology(Topology:5) 000955 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226C119C398, SampleMask:4294967295) 000955 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000955 RSSetState(pRasterizerState:0x00000226E90D94E0) 000955 UpdateSubresource(pDstResource:0x00000226BBDFFD78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226C1196650, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000955 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226C119C030) 0: resource=0x00000226BBDFFD78 hash=5f8bbc0b 000955 VSSetShader(pVertexShader:0x00000226E7F2FDD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=37299193628e4b53 000955 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000226C119C060) 0: handle=0x00000226F5856C60 000955 PSSetShader(pPixelShader:0x00000226E7F2F3D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=296260c5596e35a5 000955 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000955 Draw(VertexCount:4, StartVertexLocation:0) 000955 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237D020) 000956 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000956 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000956 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000956 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000956 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000956 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000956 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D4F0, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF1F8 resource=0x0000022C93857DB8 hash=b351c03f D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000956 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A95F8) 000956 VSSetShaderResources(StartSlot:107, NumViews:1, ppShaderResourceViews:0x0000002E1237D600) 107: view=0x0000022C931DAA00 resource=0x0000022C93824FF8 hash=91ac4d11 000956 HSSetShaderResources(StartSlot:107, NumViews:1, ppShaderResourceViews:0x0000002E1237D600) 107: view=0x0000022C931DAA00 resource=0x0000022C93824FF8 hash=91ac4d11 000956 DSSetShaderResources(StartSlot:107, NumViews:1, ppShaderResourceViews:0x0000002E1237D600) 107: view=0x0000022C931DAA00 resource=0x0000022C93824FF8 hash=91ac4d11 000956 GSSetShaderResources(StartSlot:107, NumViews:1, ppShaderResourceViews:0x0000002E1237D600) 107: view=0x0000022C931DAA00 resource=0x0000022C93824FF8 hash=91ac4d11 000956 PSSetShaderResources(StartSlot:107, NumViews:1, ppShaderResourceViews:0x0000002E1237D600) 107: view=0x0000022C931DAA00 resource=0x0000022C93824FF8 hash=91ac4d11 000956 CSSetShaderResources(StartSlot:107, NumViews:1, ppShaderResourceViews:0x0000002E1237D600) 107: view=0x0000022C931DAA00 resource=0x0000022C93824FF8 hash=91ac4d11 000956 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000956 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000956 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000956 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000956 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000956 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000956 OMSetRenderTargets(NumViews:0, ppRenderTargetViews:0x0000002E1237D270, pDepthStencilView:0x0000000000000000) 000956 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000956 VSSetShaderResources(StartSlot:97, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 HSSetShaderResources(StartSlot:97, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 DSSetShaderResources(StartSlot:97, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 GSSetShaderResources(StartSlot:97, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 PSSetShaderResources(StartSlot:97, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 CSSetShaderResources(StartSlot:97, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 VSSetShaderResources(StartSlot:96, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 HSSetShaderResources(StartSlot:96, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 DSSetShaderResources(StartSlot:96, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 GSSetShaderResources(StartSlot:96, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 PSSetShaderResources(StartSlot:96, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 CSSetShaderResources(StartSlot:96, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 VSSetShaderResources(StartSlot:95, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 HSSetShaderResources(StartSlot:95, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 DSSetShaderResources(StartSlot:95, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 GSSetShaderResources(StartSlot:95, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 PSSetShaderResources(StartSlot:95, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 CSSetShaderResources(StartSlot:95, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 VSSetShaderResources(StartSlot:94, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 HSSetShaderResources(StartSlot:94, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 DSSetShaderResources(StartSlot:94, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 GSSetShaderResources(StartSlot:94, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 PSSetShaderResources(StartSlot:94, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 CSSetShaderResources(StartSlot:94, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000956 Map(pResource:0x0000022C93822DB8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D5C0) hash=661487b8 000956 Unmap(pResource:0x0000022C93822DB8, Subresource:0) hash=661487b8 000956 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 000956 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000956 UpdateSubresource(pDstResource:0x00000226A56031B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226F99D0780, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000956 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F99D3A30) 0: resource=0x00000226A56031B8 hash=4c453e02 000956 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x0000002E1237D070, pUAVInitialCounts:0x0000002E1237D048) 0: view=0x0000022731B96450 resource=0x0000022C93822878 hash=20037bae 1: view=0x0000022731B983D0 resource=0x0000022C9385B238 hash=8314c884 2: view=0x0000022731B97FD0 resource=0x0000022C9381C4B8 hash=3fea9b2a 000956 CSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931DCBC0 resource=0x0000022C9381F6B8 hash=fe869550 1: view=0x0000022C931DC840 resource=0x0000022C93822DB8 hash=661487b8 2: view=0x0000022C931D7FC0 resource=0x0000022C938529B8 hash=40a286de 000956 CSSetShader(pComputeShader:0x00000226B6BF7890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4fa45df6376991d8 000956 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000956 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000956 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000956 Dispatch(ThreadGroupCountX:240, ThreadGroupCountY:135, ThreadGroupCountZ:1) 000957 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000957 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 000957 VSSetShaderResources(StartSlot:97, NumViews:1, ppShaderResourceViews:0x00000226E58E92D8) 97: view=0x0000022C931DCBC0 resource=0x0000022C9381F6B8 hash=fe869550 000957 HSSetShaderResources(StartSlot:97, NumViews:1, ppShaderResourceViews:0x00000226E58E92D8) 97: view=0x0000022C931DCBC0 resource=0x0000022C9381F6B8 hash=fe869550 000957 DSSetShaderResources(StartSlot:97, NumViews:1, ppShaderResourceViews:0x00000226E58E92D8) 97: view=0x0000022C931DCBC0 resource=0x0000022C9381F6B8 hash=fe869550 000957 GSSetShaderResources(StartSlot:97, NumViews:1, ppShaderResourceViews:0x00000226E58E92D8) 97: view=0x0000022C931DCBC0 resource=0x0000022C9381F6B8 hash=fe869550 000957 PSSetShaderResources(StartSlot:97, NumViews:1, ppShaderResourceViews:0x00000226E58E92D8) 97: view=0x0000022C931DCBC0 resource=0x0000022C9381F6B8 hash=fe869550 000957 CSSetShaderResources(StartSlot:97, NumViews:1, ppShaderResourceViews:0x00000226E58E92D8) 97: view=0x0000022C931DCBC0 resource=0x0000022C9381F6B8 hash=fe869550 000957 VSSetShaderResources(StartSlot:96, NumViews:1, ppShaderResourceViews:0x00000226E58E9278) 96: view=0x0000022C931DC840 resource=0x0000022C93822DB8 hash=661487b8 000957 HSSetShaderResources(StartSlot:96, NumViews:1, ppShaderResourceViews:0x00000226E58E9278) 96: view=0x0000022C931DC840 resource=0x0000022C93822DB8 hash=661487b8 000957 DSSetShaderResources(StartSlot:96, NumViews:1, ppShaderResourceViews:0x00000226E58E9278) 96: view=0x0000022C931DC840 resource=0x0000022C93822DB8 hash=661487b8 000957 GSSetShaderResources(StartSlot:96, NumViews:1, ppShaderResourceViews:0x00000226E58E9278) 96: view=0x0000022C931DC840 resource=0x0000022C93822DB8 hash=661487b8 000957 PSSetShaderResources(StartSlot:96, NumViews:1, ppShaderResourceViews:0x00000226E58E9278) 96: view=0x0000022C931DC840 resource=0x0000022C93822DB8 hash=661487b8 000957 CSSetShaderResources(StartSlot:96, NumViews:1, ppShaderResourceViews:0x00000226E58E9278) 96: view=0x0000022C931DC840 resource=0x0000022C93822DB8 hash=661487b8 000957 VSSetShaderResources(StartSlot:95, NumViews:1, ppShaderResourceViews:0x00000226E58E94B8) 95: view=0x0000022C931DFB00 resource=0x0000022C93822878 hash=20037bae 000957 HSSetShaderResources(StartSlot:95, NumViews:1, ppShaderResourceViews:0x00000226E58E94B8) 95: view=0x0000022C931DFB00 resource=0x0000022C93822878 hash=20037bae 000957 DSSetShaderResources(StartSlot:95, NumViews:1, ppShaderResourceViews:0x00000226E58E94B8) 95: view=0x0000022C931DFB00 resource=0x0000022C93822878 hash=20037bae 000957 GSSetShaderResources(StartSlot:95, NumViews:1, ppShaderResourceViews:0x00000226E58E94B8) 95: view=0x0000022C931DFB00 resource=0x0000022C93822878 hash=20037bae 000957 PSSetShaderResources(StartSlot:95, NumViews:1, ppShaderResourceViews:0x00000226E58E94B8) 95: view=0x0000022C931DFB00 resource=0x0000022C93822878 hash=20037bae 000957 CSSetShaderResources(StartSlot:95, NumViews:1, ppShaderResourceViews:0x00000226E58E94B8) 95: view=0x0000022C931DFB00 resource=0x0000022C93822878 hash=20037bae 000957 VSSetShaderResources(StartSlot:94, NumViews:1, ppShaderResourceViews:0x0000002E1237D630) 94: view=0x0000022C83709700 resource=0x0000022C9385B238 hash=8314c884 000957 HSSetShaderResources(StartSlot:94, NumViews:1, ppShaderResourceViews:0x0000002E1237D630) 94: view=0x0000022C83709700 resource=0x0000022C9385B238 hash=8314c884 000957 DSSetShaderResources(StartSlot:94, NumViews:1, ppShaderResourceViews:0x0000002E1237D630) 94: view=0x0000022C83709700 resource=0x0000022C9385B238 hash=8314c884 000957 GSSetShaderResources(StartSlot:94, NumViews:1, ppShaderResourceViews:0x0000002E1237D630) 94: view=0x0000022C83709700 resource=0x0000022C9385B238 hash=8314c884 000957 PSSetShaderResources(StartSlot:94, NumViews:1, ppShaderResourceViews:0x0000002E1237D630) 94: view=0x0000022C83709700 resource=0x0000022C9385B238 hash=8314c884 000957 CSSetShaderResources(StartSlot:94, NumViews:1, ppShaderResourceViews:0x0000002E1237D630) 94: view=0x0000022C83709700 resource=0x0000022C9385B238 hash=8314c884 000957 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x0000002E1237D030, pUAVInitialCounts:0x0000002E1237D008) 0: view=0x0000022731B97FD0 resource=0x0000022C9381C4B8 hash=3fea9b2a 000957 CSSetShader(pComputeShader:0x00000226B6BFA510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9f49d3ca603d17dd 000957 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000957 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000957 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000957 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1) 000958 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000958 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000958 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D570, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF1F8 resource=0x0000022C93857DB8 hash=b351c03f D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000958 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A95F8) 000958 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000958 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 OMSetRenderTargets(NumViews:0, ppRenderTargetViews:0x0000002E1237D1C0, pDepthStencilView:0x0000022E40C883F8) D: view=0x0000022E40C883F8 resource=0x0000022C93853178 hash=2c2b63aa 000958 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000958 ClearDepthStencilView(pDepthStencilView:0x0000022E40C883F8, ClearFlags:2, Depth:0.000000, Stencil:0) : view=0x0000022E40C883F8 resource=0x0000022C93853178 hash=2c2b63aa 000958 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000958 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D480, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF1F8 resource=0x0000022C93857DB8 hash=b351c03f D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000958 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A95F8) 000958 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000958 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000958 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CE30, pDepthStencilView:0x0000022E40C883F8) 0: view=0x0000022E40C88C78 resource=0x0000022C93857DB8 hash=b351c03f D: view=0x0000022E40C883F8 resource=0x0000022C93853178 hash=2c2b63aa 000958 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000958 RSSetViewports(NumViewports:1, pViewports:0x0000002E1237D1E8) 000958 IASetInputLayout(pInputLayout:0x0000000000000000) 000958 IASetPrimitiveTopology(Topology:5) 000958 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F95050E0, SampleMask:4294967295) 000958 OMSetDepthStencilState(pDepthStencilState:0x00000226F5859AA0, StencilRef:1) 000958 RSSetState(pRasterizerState:0x00000226E90D94E0) 000958 VSSetShader(pVertexShader:0x00000226A55FEC10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5cc90570a30aa56b 000958 UpdateSubresource(pDstResource:0x00000226F749A038, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226F94FC730, SrcRowPitch:208, SrcDepthPitch:208) hash=e0c9406c 000958 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F9504740) 0: resource=0x00000226F749A038 hash=e0c9406c 000958 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000226F9504750) 0: handle=0x00000226F5856C60 000958 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022684D16300 resource=0x00000226F7499DB8 hash=1f5725d0 1: view=0x00000226B6C00340 resource=0x00000226A5602EF8 hash=a19e7499 2: view=0x0000022C83704880 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C931D7FC0 resource=0x0000022C938529B8 hash=40a286de 4: view=0x0000022C931D6EC0 resource=0x0000022C938529B8 hash=40a286de 5: view=0x0000022C931D6300 resource=0x0000022C93852C38 hash=dd29d1de 000958 PSSetShader(pPixelShader:0x00000226A55FA450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aa8e674208a10d39 000958 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000958 Draw(VertexCount:4, StartVertexLocation:0) 000958 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CD40) 000958 3DMigoto pre { 000958 3DMigoto [ShaderOverrideGetMaskVS] if $flagmask == 0: true { 000958 3DMigoto [ShaderOverrideGetMaskVS] $flagmask = 1 000958 3DMigoto = 1.000000 000958 3DMigoto [ShaderOverrideGetMaskVS] resourcehud = copy_desc o0 000958 3DMigoto copying resource description 000958 3DMigoto [ShaderOverrideGetMaskVS] resourceshadowcopy = copy_desc o0 000958 3DMigoto copying resource description 000958 3DMigoto [ShaderOverrideGetMaskVS] clear = resourceshadowcopy 000958 3DMigoto clearing RTV 000958 3DMigoto [ShaderOverrideGetMaskVS] clear = resourcehud 000958 3DMigoto clearing RTV 000958 3DMigoto [ShaderOverrideGetMaskVS] $renderresolx = rt_width 000958 3DMigoto = 1920.000000 000958 3DMigoto } endif 000958 3DMigoto } 000958 3DMigoto pre { 000958 3DMigoto [ShaderOverrideGetShadowPSMSAA4xOB] if y7 == 1: false 000958 3DMigoto [ShaderOverrideGetShadowPSMSAA4xOB] else { 000958 3DMigoto } endif 000958 3DMigoto } 000959 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000959 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000959 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x0000022683F00128) 000959 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000959 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000959 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000959 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000959 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000959 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000959 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D130, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF1F8 resource=0x0000022C93857DB8 hash=b351c03f D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000959 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A95F8) 000959 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000959 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000959 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000959 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000959 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000959 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000959 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000959 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CE30, pDepthStencilView:0x0000022E40C883F8) 0: view=0x0000022E40C88C78 resource=0x0000022C93857DB8 hash=b351c03f D: view=0x0000022E40C883F8 resource=0x0000022C93853178 hash=2c2b63aa 000959 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000959 RSSetViewports(NumViewports:1, pViewports:0x0000002E1237D1E8) 000959 IASetInputLayout(pInputLayout:0x0000000000000000) 000959 IASetPrimitiveTopology(Topology:5) 000959 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F9505310, SampleMask:4294967295) 000959 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C560, StencilRef:0) 000959 RSSetState(pRasterizerState:0x00000226E90D94E0) 000959 VSSetShader(pVertexShader:0x00000226A55FEC10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5cc90570a30aa56b 000959 UpdateSubresource(pDstResource:0x00000226F749A038, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226F94FC730, SrcRowPitch:208, SrcDepthPitch:208) hash=e0c9406c 000959 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F9504900) 0: resource=0x00000226F749A038 hash=e0c9406c 000959 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000226F9504910) 0: handle=0x00000226F5856C60 000959 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022684D16300 resource=0x00000226F7499DB8 hash=1f5725d0 1: view=0x00000226B6C00340 resource=0x00000226A5602EF8 hash=a19e7499 2: view=0x0000022C83704880 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C931D7FC0 resource=0x0000022C938529B8 hash=40a286de 4: view=0x0000022C931D6EC0 resource=0x0000022C938529B8 hash=40a286de 5: view=0x0000022C931D6300 resource=0x0000022C93852C38 hash=dd29d1de 000959 PSSetShader(pPixelShader:0x00000226A55FD250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=425bc1f68987a0bc 000959 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000959 Draw(VertexCount:4, StartVertexLocation:0) 000959 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CD40) 000959 3DMigoto pre { 000959 3DMigoto [ShaderOverrideGetMaskVS] if $flagmask == 0: false 000959 3DMigoto [ShaderOverrideGetMaskVS] else { 000959 3DMigoto } endif 000959 3DMigoto } 000959 3DMigoto pre { 000959 3DMigoto [ShaderOverrideGetShadowBPSMSAA4xOB] if y7 == 1: false 000959 3DMigoto [ShaderOverrideGetShadowBPSMSAA4xOB] else { 000959 3DMigoto } endif 000959 3DMigoto } 000960 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000960 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000960 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x0000022683F00128) 000960 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000960 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000960 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000960 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000960 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000960 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000960 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D130, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF1F8 resource=0x0000022C93857DB8 hash=b351c03f D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000960 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A95F8) 000960 IASetInputLayout(pInputLayout:0x0000022E39718E60) 000960 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D1F0, pStrides:0x0000002E1237D1D0, pOffsets:0x0000002E1237D1B0) 0: resource=0x00000226C31BDEF8 hash=463bfab7 000960 IASetPrimitiveTopology(Topology:1) 000960 OMSetBlendState(pBlendState:0x00000226F585CF60, BlendFactor:0x00000226BF6499F0, SampleMask:4294967295) 000960 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000960 RSSetState(pRasterizerState:0x00000226E90D94E0) 000960 VSSetShader(pVertexShader:0x00000226EB9EAAD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0857616d167f7ca8 000960 UpdateSubresource(pDstResource:0x00000226EB9DF538, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226BF643AB0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 000960 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226BF649830) 0: resource=0x00000226EB9DF538 hash=3996ce3a 000960 PSSetShader(pPixelShader:0x00000226EB9EADD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cc12783bb9b51138 000960 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226BF649800) 0: resource=0x00000226EB9DF538 hash=3996ce3a 000960 GSSetShader(pShader:0x00000226EB9EAC50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f22b26aae07f12aa 000960 IASetIndexBuffer(pIndexBuffer:0x00000226C31BE1B8, Format:57, Offset:0) hash=6f28b6dc 000960 DrawIndexed(IndexCount:41475, StartIndexLocation:0, BaseVertexLocation:0) 000960 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE20) 000961 IASetInputLayout(pInputLayout:0x0000022E39718E60) 000961 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D1F0, pStrides:0x0000002E1237D1D0, pOffsets:0x0000002E1237D1B0) 0: resource=0x00000226EB9E11F8 hash=25e884aa 000961 IASetPrimitiveTopology(Topology:1) 000961 OMSetBlendState(pBlendState:0x00000226F585CF60, BlendFactor:0x00000226BF6499F0, SampleMask:4294967295) 000961 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000961 RSSetState(pRasterizerState:0x00000226E90D94E0) 000961 VSSetShader(pVertexShader:0x00000226EB9EAAD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0857616d167f7ca8 000961 UpdateSubresource(pDstResource:0x00000226EB9DF538, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226BF643AB0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 000961 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226BF649830) 0: resource=0x00000226EB9DF538 hash=3996ce3a 000961 PSSetShader(pPixelShader:0x00000226EB9EADD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cc12783bb9b51138 000961 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226BF649800) 0: resource=0x00000226EB9DF538 hash=3996ce3a 000961 GSSetShader(pShader:0x00000226EB9EAC50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f22b26aae07f12aa 000961 IASetIndexBuffer(pIndexBuffer:0x00000226EB9E29B8, Format:57, Offset:0) hash=91d77675 000961 DrawIndexed(IndexCount:7, StartIndexLocation:0, BaseVertexLocation:0) 000961 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE20) 000962 IASetInputLayout(pInputLayout:0x0000022E3971B260) 000962 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D1B0, pStrides:0x0000002E1237D190, pOffsets:0x0000002E1237D170) 0: resource=0x00000226EB9DFCF8 hash=ee281965 000962 IASetPrimitiveTopology(Topology:4) 000962 OMSetBlendState(pBlendState:0x00000226F5859720, BlendFactor:0x00000226C31BA038, SampleMask:4294967295) 000962 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856FE0, StencilRef:0) 000962 RSSetState(pRasterizerState:0x00000226E90D94E0) 000962 UpdateSubresource(pDstResource:0x00000226EB9DFA78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226C31B4400, SrcRowPitch:160, SrcDepthPitch:160) hash=76acc61e 000962 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226C31B9F00) 0: resource=0x00000226EB9DFA78 hash=76acc61e 000962 VSSetShader(pVertexShader:0x00000226EB9E7E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=398e0efe5b73f8b6 000962 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226C31B9F70) 0: resource=0x00000226EB9DFA78 hash=76acc61e 000962 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000226C31B9F80) 0: handle=0x00000226F5856C60 000962 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x0000022683F00128) 0: view=0x00000226BB82E780 resource=0x00000226C31BCCB8 hash=670737cf 000962 PSSetShader(pPixelShader:0x00000226EB9EC910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1c90a34f1ce7aa64 000962 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000962 IASetIndexBuffer(pIndexBuffer:0x00000226EB9E0F78, Format:57, Offset:0) hash=47cbdf7c 000962 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 000962 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CDE0) 000963 VSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x0000002E1237CEB0) 114: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 000963 HSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x0000002E1237CEB0) 114: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 000963 DSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x0000002E1237CEB0) 114: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 000963 GSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x0000002E1237CEB0) 114: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 000963 PSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x0000002E1237CEB0) 114: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 000963 CSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x0000002E1237CEB0) 114: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 000963 VSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000963 HSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000963 DSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000963 GSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000963 PSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000963 CSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x00007FF97FCBF520) 000963 UpdateSubresource(pDstResource:0x0000022C93852478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000002E1237C860, SrcRowPitch:0, SrcDepthPitch:0) hash=6e9e7c50 000963 VSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C200) 10: resource=0x0000022C93852478 hash=6e9e7c50 000963 HSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C200) 10: resource=0x0000022C93852478 hash=6e9e7c50 000963 DSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C200) 10: resource=0x0000022C93852478 hash=6e9e7c50 000963 GSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C200) 10: resource=0x0000022C93852478 hash=6e9e7c50 000963 PSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C200) 10: resource=0x0000022C93852478 hash=6e9e7c50 000963 CSSetConstantBuffers(StartSlot:10, NumBuffers:1, ppConstantBuffers:0x0000002E1237C200) 10: resource=0x0000022C93852478 hash=6e9e7c50 000963 UpdateSubresource(pDstResource:0x0000022E412DA478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000002E1237B0C0, SrcRowPitch:0, SrcDepthPitch:0) hash=ff20a6d8 000963 VSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237ACC0) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000963 HSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237ACC0) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000963 DSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237ACC0) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000963 GSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237ACC0) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000963 PSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237ACC0) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000963 CSSetConstantBuffers(StartSlot:11, NumBuffers:1, ppConstantBuffers:0x0000002E1237ACC0) 11: resource=0x0000022E412DA478 hash=ff20a6d8 000963 IASetInputLayout(pInputLayout:0x0000022E40D028A0) 000963 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B9B0, pStrides:0x0000002E1237B990, pOffsets:0x0000002E1237B970) 0: resource=0x0000022C95D290F8 hash=802affa1 000963 IASetPrimitiveTopology(Topology:2) 000963 OMSetBlendState(pBlendState:0x00000226F585CC20, BlendFactor:0x0000022C7881CD60, SampleMask:4294967295) 000963 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856FE0, StencilRef:0) 000963 RSSetState(pRasterizerState:0x00000226E90D94E0) 000963 UpdateSubresource(pDstResource:0x0000022C95D0B878, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C78811170, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000963 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C7881CA30) 0: resource=0x0000022C95D0B878 hash=4c453e02 000963 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022C931C6CC0 resource=0x0000022C93829178 hash=a3e0081f 1: view=0x0000022C931CD040 resource=0x0000022C93829EB8 hash=64e74dd9 2: view=0x0000022C931C7A40 resource=0x0000022C9382A138 hash=fb719e79 3: view=0x0000022C931CB380 resource=0x0000022C93827738 hash=fb719e79 000963 VSSetShader(pVertexShader:0x0000022C95DA5550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7713b43db92a8358 000963 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C7881CAA0) 0: handle=0x00000226F5856C60 000963 PSSetShader(pPixelShader:0x0000022C95DA5690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=422146000fb907e7 000963 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000963 IASetIndexBuffer(pIndexBuffer:0x0000022C95D26C38, Format:42, Offset:0) hash=3d6ff338 000963 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:7168) hash=0cb9503a 000963 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B5F0) 000964 IASetInputLayout(pInputLayout:0x0000022E6A0FEBE0) 000964 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237B9B0, pStrides:0x0000002E1237B990, pOffsets:0x0000002E1237B970) 0: resource=0x0000022C95D20DB8 hash=79d72ff1 000964 IASetPrimitiveTopology(Topology:4) 000964 OMSetBlendState(pBlendState:0x0000022C7D3AD760, BlendFactor:0x0000022C92E58480, SampleMask:4294967295) 000964 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000964 RSSetState(pRasterizerState:0x00000226E90D94E0) 000964 UpdateSubresource(pDstResource:0x0000022C95D0CFF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C92E4C3B0, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000964 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C92E580B8) 0: resource=0x0000022C95D0CFF8 hash=5f8bbc0b 000964 VSSetShader(pVertexShader:0x0000022C95DA3890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=43d6c8d69dc1c6a5 000964 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022C92E58168) 0: resource=0x0000022C95D0CFF8 hash=5f8bbc0b 000964 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000022C92E58178) 0: handle=0x00000226F5856C60 000964 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931C0E40 resource=0x0000022C95D273F8 hash=2e0dc483 1: view=0x0000022C931C0E40 resource=0x0000022C95D273F8 hash=2e0dc483 2: view=0x0000022C78A4C380 resource=0x0000022C95D1CEB8 hash=f275baee 000964 PSSetShader(pPixelShader:0x0000022C95DA7090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=be167cab37cc88eb 000964 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000964 IASetIndexBuffer(pIndexBuffer:0x0000022C95D1E0F8, Format:42, Offset:0) hash=44fc638a 000964 DrawIndexedInstancedIndirect(pBufferForArgs:0x0000022C93825CF8, AlignedByteOffsetForArgs:6272) hash=0cb9503a 000964 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B5F0) 000965 IASetInputLayout(pInputLayout:0x0000022DAC8D8F60) 000965 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD40, pStrides:0x0000002E1237CD20, pOffsets:0x0000002E1237CD00) 0: resource=0x00000226EB9E0CB8 hash=06e6c234 000965 IASetPrimitiveTopology(Topology:4) 000965 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x00000226F2ECD688, SampleMask:4294967295) 000965 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000965 RSSetState(pRasterizerState:0x00000226BB9E0060) 000965 UpdateSubresource(pDstResource:0x00000226EB9DEFF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226F2EC7BA0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 000965 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F2ECD550) 0: resource=0x00000226EB9DEFF8 hash=4c453e02 000965 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000226F2ECD560) 0: handle=0x00000226F5856C60 000965 VSSetShader(pVertexShader:0x00000226EB9EA390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a4db6ffb2133ab84 000965 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x00000226BB82DD80 resource=0x00000226C31BEC38 hash=0a634082 1: view=0x00000226BB82EB00 resource=0x00000226C31BDC78 hash=cc67c0d1 000965 PSSetShader(pPixelShader:0x00000226EB9EA510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3ce01dab9ca313fc 000965 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000965 IASetIndexBuffer(pIndexBuffer:0x00000226EB9DF278, Format:57, Offset:0) hash=f7dd8d01 000965 DrawIndexed(IndexCount:5046, StartIndexLocation:0, BaseVertexLocation:0) 000965 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C970) 000965 3DMigoto pre { 000965 3DMigoto [ShaderOverrideSkyVS] $cockpitflag = 1 000965 3DMigoto = 1.000000 000965 3DMigoto [ShaderOverrideSkyVS] $mapflag = 0 000965 3DMigoto = 0.000000 000965 3DMigoto } 000966 UpdateSubresource(pDstResource:0x00000226EB9E1738, DstSubresource:0, pDstBox:0x0000002E1237CD80, pSrcData:0x00000226ED180860, SrcRowPitch:0, SrcDepthPitch:0) hash=917765dd 000966 IASetInputLayout(pInputLayout:0x0000022E39718C20) 000966 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CCD0, pStrides:0x0000002E1237CCB0, pOffsets:0x0000002E1237CC90) 0: resource=0x00000226EB9E1738 hash=917765dd 000966 IASetPrimitiveTopology(Topology:1) 000966 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x00000226F045BB38, SampleMask:4294967295) 000966 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856FE0, StencilRef:0) 000966 RSSetState(pRasterizerState:0x00000226E90D94E0) 000966 VSSetShader(pVertexShader:0x00000226C53D6DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b70dcb24f6bcf023 000966 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000226F045BA90) 0: handle=0x00000226F5856C60 000966 PSSetShader(pPixelShader:0x00000226C53D6F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a62b35d730b07c12 000966 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000966 Draw(VertexCount:5, StartVertexLocation:0) 000966 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C910) 000967 UpdateSubresource(pDstResource:0x0000022C938247F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022C93BB2520, SrcRowPitch:0, SrcDepthPitch:0) hash=aff34848 000967 UpdateSubresource(pDstResource:0x0000022C93824AB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00007FFA01EF5050, SrcRowPitch:0, SrcDepthPitch:0) hash=4c453e02 000967 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000022DFEA2DAF8, pDepthStencilView:0x0000000000000000) 0: view=0x0000022C935AF4F8 resource=0x0000022C9385B9F8 hash=74fb88be 000967 VSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683EFF128) 000967 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 000967 UpdateSubresource(pDstResource:0x00000226AF3ED938, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226E8AD0880, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870 000967 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226E8AD3C18) 0: resource=0x00000226AF3ED938 hash=da20b870 000967 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237B6C0, pUAVInitialCounts:0x0000002E1237B698) 0: view=0x0000022E40D63210 resource=0x00000226AF3F27F8 hash=8c9059f2 000967 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931D7FC0 resource=0x0000022C938529B8 hash=40a286de 1: view=0x0000022C931D6EC0 resource=0x0000022C938529B8 hash=40a286de 000967 CSSetShader(pComputeShader:0x00000226C53D5110, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9158df82d84bda75 000967 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000967 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000967 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000967 Dispatch(ThreadGroupCountX:138, ThreadGroupCountY:78, ThreadGroupCountZ:1) 000968 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000968 CSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00528) 000968 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000968 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000968 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000968 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000968 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000968 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, 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NumViews:2, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931E8040 resource=0x00000226AF3F27F8 hash=8c9059f2 000968 CSSetShader(pComputeShader:0x00000226C53D9910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b4175cdc6f70c98d 000968 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000968 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000968 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000968 Dispatch(ThreadGroupCountX:69, ThreadGroupCountY:39, ThreadGroupCountZ:1) 000969 UpdateSubresource(pDstResource:0x00000226AF3EFDF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226B7404B40, SrcRowPitch:144, SrcDepthPitch:144) hash=fdbdbc62 000969 CSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000226B740B880) 0: resource=0x00000226AF3EFDF8 hash=fdbdbc62 1: 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ppShaderResourceViews:0x0000022683F00528) 000970 UpdateSubresource(pDstResource:0x00000226AF3EB9B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002269F107430, SrcRowPitch:144, SrcDepthPitch:144) hash=fdbdbc62 000970 CSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002269F10F7E0) 0: resource=0x00000226AF3EB9B8 hash=fdbdbc62 1: resource=0x0000022C938247F8 hash=aff34848 2: resource=0x0000022C93824AB8 hash=4c453e02 000970 CSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002269F10F810) 0: handle=0x00000226F5856C60 000970 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x0000002E1237B670, pUAVInitialCounts:0x0000002E1237B648) 0: view=0x0000022E41477210 resource=0x00000226AF3ED138 hash=3a2e804c 1: view=0x0000022E41476E10 resource=0x00000226AF3EC6B8 hash=3a2e804c 000970 CSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C83707E40 resource=0x0000022C93821638 hash=deefb191 1: view=0x0000022C8370B280 resource=0x0000022C938210F8 hash=7f479247 2: view=0x0000022C8370AB80 resource=0x0000022C938242B8 hash=8a105ab7 3: view=0x0000022C931DF440 resource=0x0000022C938203B8 hash=ab55b2f1 4: view=0x0000022C931DED80 resource=0x0000022C938257B8 hash=51f76c0a 5: view=0x0000022C8370AD00 resource=0x00000226AF3EBC38 hash=3318a68d 000970 CSSetShader(pComputeShader:0x00000226C11AE8D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b1312c0e2d4aa0e1 000970 Dispatch(ThreadGroupCountX:30, ThreadGroupCountY:68, ThreadGroupCountZ:1) 000971 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 000971 CSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x0000022683F00528) 000971 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000971 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000971 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000971 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000971 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000971 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000971 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000971 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x0000002E1237B510, pDepthStencilView:0x0000000000000000) 0: view=0x0000022E40C879B8 resource=0x00000226AF3F12F8 hash=85a67f33 1: view=0x0000022E40C8A1F8 resource=0x00000226AF3F0338 hash=85a67f33 000971 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000971 IASetInputLayout(pInputLayout:0x0000000000000000) 000971 IASetPrimitiveTopology(Topology:5) 000971 OMSetBlendState(pBlendState:0x00000226F585B220, 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ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E8040 resource=0x00000226AF3F27F8 hash=8c9059f2 1: view=0x0000022C83708A80 resource=0x00000226AF3ED138 hash=3a2e804c 2: view=0x0000022C837087C0 resource=0x00000226AF3EC6B8 hash=3a2e804c 3: view=0x0000022C8370AD00 resource=0x00000226AF3EBC38 hash=3318a68d 000971 PSSetShader(pPixelShader:0x00000226C53D5850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6f2c2ffb81da15ec 000971 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000971 Draw(VertexCount:4, StartVertexLocation:0) 000971 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B420) 000972 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000972 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 000972 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000972 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000972 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000972 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000972 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000972 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000972 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237B810, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF1F8 resource=0x0000022C93857DB8 hash=b351c03f D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000972 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A95F8) 000972 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000972 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000972 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000972 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000972 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000972 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000972 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000972 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x0000002E1237B510, pDepthStencilView:0x0000000000000000) 0: view=0x0000022E40C8B638 resource=0x00000226AF3EE3B8 hash=85a67f33 1: view=0x0000022E40C890B8 resource=0x00000226AF3EF0B8 hash=85a67f33 000972 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000972 IASetInputLayout(pInputLayout:0x0000000000000000) 000972 IASetPrimitiveTopology(Topology:5) 000972 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226FE5BE830, SampleMask:4294967295) 000972 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000972 RSSetState(pRasterizerState:0x00000226E90D94E0) 000972 UpdateSubresource(pDstResource:0x00000226AF3ED3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226FE5B4A10, SrcRowPitch:384, SrcDepthPitch:384) hash=0dc54821 000972 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000226FE5BDA80) 0: resource=0x00000226AF3ED3F8 hash=0dc54821 1: resource=0x00000226AF3ECEB8 hash=f3fc1cbc 000972 VSSetShader(pVertexShader:0x00000226C53D5F90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b2cef2065c2ae59 000972 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226FE5BDBA0) 0: resource=0x00000226AF3ED3F8 hash=0dc54821 000972 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E8040 resource=0x00000226AF3F27F8 hash=8c9059f2 1: view=0x0000022C931E3280 resource=0x00000226AF3F12F8 hash=85a67f33 2: view=0x0000022C931E1600 resource=0x00000226AF3F0338 hash=85a67f33 000972 PSSetShader(pPixelShader:0x00000226C53D7950, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=33c7be262309bee7 000972 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000972 Draw(VertexCount:4, StartVertexLocation:0) 000972 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B420) 000973 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000973 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 000973 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000973 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000973 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000973 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000973 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000973 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000973 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237B810, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF1F8 resource=0x0000022C93857DB8 hash=b351c03f D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000973 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A95F8) 000973 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000973 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000973 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000973 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000973 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000973 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000973 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000973 OMSetRenderTargets(NumViews:2, ppRenderTargetViews:0x0000002E1237B510, pDepthStencilView:0x0000000000000000) 0: view=0x0000022E40C879B8 resource=0x00000226AF3F12F8 hash=85a67f33 1: view=0x0000022E40C8A1F8 resource=0x00000226AF3F0338 hash=85a67f33 000973 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000973 IASetInputLayout(pInputLayout:0x0000000000000000) 000973 IASetPrimitiveTopology(Topology:5) 000973 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226FE5BE948, SampleMask:4294967295) 000973 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 000973 RSSetState(pRasterizerState:0x00000226E90D94E0) 000973 UpdateSubresource(pDstResource:0x00000226AF3ED3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226FE5B4A10, SrcRowPitch:384, SrcDepthPitch:384) hash=0dc54821 000973 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000226FE5BDA80) 0: resource=0x00000226AF3ED3F8 hash=0dc54821 1: resource=0x00000226AF3ECEB8 hash=f3fc1cbc 000973 VSSetShader(pVertexShader:0x00000226C53D5F90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b2cef2065c2ae59 000973 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226FE5BDC40) 0: resource=0x00000226AF3ED3F8 hash=0dc54821 000973 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000226FE5BDC50) 0: handle=0x00000226F585CE60 000973 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E8040 resource=0x00000226AF3F27F8 hash=8c9059f2 1: view=0x0000022C8370AD00 resource=0x00000226AF3EBC38 hash=3318a68d 2: view=0x0000022C931E6040 resource=0x00000226AF3EE3B8 hash=85a67f33 3: view=0x0000022C931E7480 resource=0x00000226AF3EF0B8 hash=85a67f33 4: view=0x0000022C931E3E80 resource=0x00000226AF3ED678 hash=85a67f33 5: view=0x0000022C931E5E80 resource=0x00000226AF3F0DB8 hash=85a67f33 000973 PSSetShader(pPixelShader:0x00000226C53D5410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=495756d16bba8b19 000973 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000973 Draw(VertexCount:4, StartVertexLocation:0) 000973 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B420) 000974 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000974 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x0000022683F00128) 000974 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000974 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000974 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000974 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000974 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000974 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000974 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237B7D0, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF1F8 resource=0x0000022C93857DB8 hash=b351c03f D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000974 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A95F8) 000974 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000974 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000974 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000974 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000974 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000974 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000974 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000974 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237B510, pDepthStencilView:0x0000022E40C883F8) 0: view=0x0000022E40C88C78 resource=0x0000022C93857DB8 hash=b351c03f D: view=0x0000022E40C883F8 resource=0x0000022C93853178 hash=2c2b63aa 000974 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 000974 IASetInputLayout(pInputLayout:0x0000000000000000) 000974 IASetPrimitiveTopology(Topology:5) 000974 OMSetBlendState(pBlendState:0x00000226F585A3A0, BlendFactor:0x00000226FE5BEB78, SampleMask:4294967295) 000974 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C560, StencilRef:1) 000974 RSSetState(pRasterizerState:0x00000226E90D94E0) 000974 UpdateSubresource(pDstResource:0x00000226AF3ED3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226FE5B4A10, SrcRowPitch:384, SrcDepthPitch:384) hash=0dc54821 000974 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000226FE5BDA80) 0: resource=0x00000226AF3ED3F8 hash=0dc54821 1: resource=0x00000226AF3ECEB8 hash=f3fc1cbc 000974 VSSetShader(pVertexShader:0x00000226C53D5F90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b2cef2065c2ae59 000974 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226FE5BDDA0) 0: resource=0x00000226AF3ED3F8 hash=0dc54821 000974 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D7FC0 resource=0x0000022C938529B8 hash=40a286de 1: view=0x0000022C931D6EC0 resource=0x0000022C938529B8 hash=40a286de 2: view=0x0000022C8370AD00 resource=0x00000226AF3EBC38 hash=3318a68d 3: view=0x0000022C931E3280 resource=0x00000226AF3F12F8 hash=85a67f33 4: view=0x0000022C931E1600 resource=0x00000226AF3F0338 hash=85a67f33 000974 PSSetShader(pPixelShader:0x00000226C53D8C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db540f11bb44a730 000974 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000974 Draw(VertexCount:4, StartVertexLocation:0) 000974 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B420) 000975 IASetInputLayout(pInputLayout:0x0000000000000000) 000975 IASetPrimitiveTopology(Topology:5) 000975 OMSetBlendState(pBlendState:0x00000226F585A3A0, BlendFactor:0x00000226FE5BEC90, SampleMask:4294967295) 000975 OMSetDepthStencilState(pDepthStencilState:0x00000226F585C560, StencilRef:0) 000975 RSSetState(pRasterizerState:0x00000226E90D94E0) 000975 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000226FE5BDA80) 0: resource=0x00000226AF3ED3F8 hash=0dc54821 1: resource=0x00000226AF3ECEB8 hash=f3fc1cbc 000975 VSSetShader(pVertexShader:0x00000226C53D5F90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b2cef2065c2ae59 000975 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226FE5BDE40) 0: resource=0x00000226AF3ED3F8 hash=0dc54821 000975 PSSetShader(pPixelShader:0x00000226C53D8D90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fa849898aa08d1aa 000975 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000975 Draw(VertexCount:4, StartVertexLocation:0) 000975 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237B420) 000976 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 000976 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683F00128) 000976 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000976 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000976 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000976 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000976 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000976 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 000976 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237B7D0, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF1F8 resource=0x0000022C93857DB8 hash=b351c03f D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 000976 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A95F8) 000976 IASetInputLayout(pInputLayout:0x0000022E40D022E0) 000976 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022CFB69EEB8 hash=a02dd350 000976 IASetPrimitiveTopology(Topology:34) 000976 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x0000022D76326078, SampleMask:4294967295) 000976 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000976 RSSetState(pRasterizerState:0x00000226E90D94E0) 000976 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000022683F00128) 000976 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x0000002E1237C820, pUAVInitialCounts:0x0000000000000000) 000976 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000976 VSSetShader(pVertexShader:0x0000022CFB92EC10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=37d59a894fa258e3 000976 UpdateSubresource(pDstResource:0x0000022CFB69C238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022D76320540, SrcRowPitch:48, SrcDepthPitch:48) hash=c9ee3a79 000976 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D76325F58) 0: resource=0x0000022CFB69C238 hash=c9ee3a79 000976 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931EE3C0 resource=0x0000022CFB67B7B8 hash=1c791666 000976 PSSetShader(pPixelShader:0x0000022CFB92FED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5ce5407c552cf199 000976 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D76325F08) 0: resource=0x0000022CFB69C238 hash=c9ee3a79 000976 GSSetShader(pShader:0x0000022CFB92BF90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ae7280d0658ddc7e 000976 HSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D76325E78) 0: resource=0x0000022CFB69C238 hash=c9ee3a79 000976 HSSetShader(pHullShader:0x0000022CFB92CC50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1c953d5e2e0de33a 000976 DSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D76325EC8) 0: resource=0x0000022CFB69C238 hash=c9ee3a79 000976 DSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683EFFD28) 0: view=0x0000022C931F5840 resource=0x0000022CFB697B38 hash=f2657977 000976 DSSetShader(pDomainShader:0x0000022CFB92AB50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3ff85d41bc379d52 000976 IASetIndexBuffer(pIndexBuffer:0x0000022CFB69EC38, Format:57, Offset:0) hash=16f6e1f1 000976 DrawIndexed(IndexCount:8, StartIndexLocation:0, BaseVertexLocation:0) 000976 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000977 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000977 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000977 IASetInputLayout(pInputLayout:0x0000022E40D022E0) 000977 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CD10, pStrides:0x0000002E1237CCF0, pOffsets:0x0000002E1237CCD0) 0: resource=0x0000022CFB69EEB8 hash=a02dd350 000977 IASetPrimitiveTopology(Topology:34) 000977 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x0000022D76326078, SampleMask:4294967295) 000977 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000977 RSSetState(pRasterizerState:0x00000226E90D94E0) 000977 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 000977 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000977 VSSetShader(pVertexShader:0x0000022CFB92EC10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=37d59a894fa258e3 000977 UpdateSubresource(pDstResource:0x0000022CFB69C238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022D76320540, SrcRowPitch:48, SrcDepthPitch:48) hash=c9ee3a79 000977 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D76325F58) 0: resource=0x0000022CFB69C238 hash=c9ee3a79 000977 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931EE3C0 resource=0x0000022CFB67B7B8 hash=1c791666 000977 PSSetShader(pPixelShader:0x0000022CFB92FED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5ce5407c552cf199 000977 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D76325F08) 0: resource=0x0000022CFB69C238 hash=c9ee3a79 000977 GSSetShader(pShader:0x0000022CFB92BF90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ae7280d0658ddc7e 000977 HSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D76325E78) 0: resource=0x0000022CFB69C238 hash=c9ee3a79 000977 HSSetShader(pHullShader:0x0000022CFB92CC50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1c953d5e2e0de33a 000977 DSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D76325EC8) 0: resource=0x0000022CFB69C238 hash=c9ee3a79 000977 DSSetShader(pDomainShader:0x0000022CFB92AB50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3ff85d41bc379d52 000977 IASetIndexBuffer(pIndexBuffer:0x0000022CFB69EC38, Format:57, Offset:0) hash=16f6e1f1 000977 DrawIndexed(IndexCount:8, StartIndexLocation:8, BaseVertexLocation:0) 000977 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C940) 000978 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000978 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000978 IASetInputLayout(pInputLayout:0x0000022E3971DF60) 000978 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237C9B0, pStrides:0x0000002E1237C990, pOffsets:0x0000002E1237C970) 0: resource=0x0000022CFB677DF8 hash=bb67f059 000978 IASetPrimitiveTopology(Topology:1) 000978 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x0000022D3F4863B8, SampleMask:4294967295) 000978 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000978 RSSetState(pRasterizerState:0x00000226E90D94E0) 000978 VSSetShader(pVertexShader:0x0000022C935C2150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0aa00ab1ee919d15 000978 UpdateSubresource(pDstResource:0x0000022CFB678DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022D3F47FF50, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d 000978 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D3F485E78) 0: resource=0x0000022CFB678DB8 hash=372cb03d 000978 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022EBB8D04C0 resource=0x0000022ED441AFF8 hash=30ac2ab3 000978 PSSetShader(pPixelShader:0x0000022C935C43D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3c063bc0731e31ae 000978 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D3F485CF8) 0: resource=0x0000022CFB678DB8 hash=372cb03d 000978 GSSetShader(pShader:0x0000022C935C2F90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2c72d1c8b693582d 000978 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000978 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000978 Draw(VertexCount:4, StartVertexLocation:0) 000978 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C5F0) 000979 IASetInputLayout(pInputLayout:0x0000022E3971B020) 000979 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CCB0, pStrides:0x0000002E1237CC90, pOffsets:0x0000002E1237CC70) 0: resource=0x0000022ED44284B8 hash=0385cec9 000979 IASetPrimitiveTopology(Topology:1) 000979 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x0000022CFB6FE1E0, SampleMask:4294967295) 000979 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000979 RSSetState(pRasterizerState:0x00000226E90D94E0) 000979 UpdateSubresource(pDstResource:0x0000022CFB67B278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022CFB6F83C0, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000979 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022CFB6FDDD0) 0: resource=0x0000022CFB67B278 hash=5f8bbc0b 000979 VSSetShader(pVertexShader:0x0000022C935CC3D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c20081c1bbfad4f7 000979 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022CFB6FDD60) 0: resource=0x0000022CFB67B278 hash=5f8bbc0b 000979 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931ECDC0 resource=0x0000022CFB6778B8 hash=bb400adb 000979 PSSetShader(pPixelShader:0x0000022C935C85D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b59e0b3b9bcd8541 000979 GSSetShader(pShader:0x0000022C935CC990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b969f6a30697ddb8 000979 Draw(VertexCount:545, StartVertexLocation:0) 000979 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C8F0) 000980 IASetInputLayout(pInputLayout:0x0000022E3971B020) 000980 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CCB0, pStrides:0x0000002E1237CC90, pOffsets:0x0000002E1237CC70) 0: resource=0x0000022ED44289F8 hash=0385cec9 000980 IASetPrimitiveTopology(Topology:1) 000980 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x0000022CFB6FE1E0, SampleMask:4294967295) 000980 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000980 RSSetState(pRasterizerState:0x00000226E90D94E0) 000980 UpdateSubresource(pDstResource:0x0000022CFB67B278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022CFB6F83C0, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000980 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022CFB6FDDD0) 0: resource=0x0000022CFB67B278 hash=5f8bbc0b 000980 VSSetShader(pVertexShader:0x0000022C935CC3D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c20081c1bbfad4f7 000980 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022CFB6FDD60) 0: resource=0x0000022CFB67B278 hash=5f8bbc0b 000980 PSSetShader(pPixelShader:0x0000022C935C85D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b59e0b3b9bcd8541 000980 GSSetShader(pShader:0x0000022C935CC990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b969f6a30697ddb8 000980 Draw(VertexCount:544, StartVertexLocation:0) 000980 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C8F0) 000981 IASetInputLayout(pInputLayout:0x0000022E3971B020) 000981 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CCB0, pStrides:0x0000002E1237CC90, pOffsets:0x0000002E1237CC70) 0: resource=0x0000022E398663F8 hash=0385cec9 000981 IASetPrimitiveTopology(Topology:1) 000981 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x0000022CFB6FE1E0, SampleMask:4294967295) 000981 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000981 RSSetState(pRasterizerState:0x00000226E90D94E0) 000981 UpdateSubresource(pDstResource:0x0000022CFB67B278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022CFB6F83C0, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000981 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022CFB6FDDD0) 0: resource=0x0000022CFB67B278 hash=5f8bbc0b 000981 VSSetShader(pVertexShader:0x0000022C935CC3D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c20081c1bbfad4f7 000981 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022CFB6FDD60) 0: resource=0x0000022CFB67B278 hash=5f8bbc0b 000981 PSSetShader(pPixelShader:0x0000022C935C85D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b59e0b3b9bcd8541 000981 GSSetShader(pShader:0x0000022C935CC990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b969f6a30697ddb8 000981 Draw(VertexCount:246, StartVertexLocation:0) 000981 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C8F0) 000982 IASetInputLayout(pInputLayout:0x0000022E3971B020) 000982 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CCB0, pStrides:0x0000002E1237CC90, pOffsets:0x0000002E1237CC70) 0: resource=0x0000022E398673B8 hash=0385cec9 000982 IASetPrimitiveTopology(Topology:1) 000982 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x0000022CFB6FE1E0, SampleMask:4294967295) 000982 OMSetDepthStencilState(pDepthStencilState:0x00000226F58593E0, StencilRef:0) 000982 RSSetState(pRasterizerState:0x00000226E90D94E0) 000982 UpdateSubresource(pDstResource:0x0000022CFB67B278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022CFB6F83C0, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b 000982 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022CFB6FDDD0) 0: resource=0x0000022CFB67B278 hash=5f8bbc0b 000982 VSSetShader(pVertexShader:0x0000022C935CC3D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c20081c1bbfad4f7 000982 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022CFB6FDD60) 0: resource=0x0000022CFB67B278 hash=5f8bbc0b 000982 PSSetShader(pPixelShader:0x0000022C935C85D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b59e0b3b9bcd8541 000982 GSSetShader(pShader:0x0000022C935CC990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b969f6a30697ddb8 000982 Draw(VertexCount:247, StartVertexLocation:0) 000982 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C8F0) 000983 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC90) hash=9c475ae5 000983 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000983 IASetInputLayout(pInputLayout:0x0000022E3971BA20) 000983 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CBD0, pStrides:0x0000002E1237CBB0, pOffsets:0x0000002E1237CB90) 0: resource=0x0000022DD3E25A78 hash=434f7f27 000983 IASetPrimitiveTopology(Topology:4) 000983 OMSetBlendState(pBlendState:0x0000022C970B0260, BlendFactor:0x0000022D759CDBA8, SampleMask:4294967295) 000983 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:8) 000983 RSSetState(pRasterizerState:0x00000226E90D7020) 000983 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CCB50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000983 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 0: view=0x0000022E4102B2C0 resource=0x0000022E412D9F38 hash=56b35673 000983 VSSetShader(pVertexShader:0x0000022CFB930B90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000983 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CCC10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000983 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82543640 resource=0x0000022E3986D778 hash=a343d7ff 1: view=0x0000022681D9B380 resource=0x0000022684BFAF78 hash=ba8af3fa 000983 PSSetShader(pPixelShader:0x0000022CFB934F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5f12696a7408f0f3 000983 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000983 IASetIndexBuffer(pIndexBuffer:0x0000022DD3E26778, Format:57, Offset:0) hash=6705f205 000983 DrawIndexed(IndexCount:144, StartIndexLocation:0, BaseVertexLocation:0) 000983 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C800) 000984 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC90) hash=9c475ae5 000984 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000984 IASetInputLayout(pInputLayout:0x0000022E3971BA20) 000984 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CBD0, pStrides:0x0000002E1237CBB0, pOffsets:0x0000002E1237CB90) 0: resource=0x0000022DD3C9D638 hash=f34538fa 000984 IASetPrimitiveTopology(Topology:4) 000984 OMSetBlendState(pBlendState:0x0000022C970B0260, BlendFactor:0x0000022D759CDBA8, SampleMask:4294967295) 000984 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:8) 000984 RSSetState(pRasterizerState:0x00000226E90D7020) 000984 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CCB50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000984 VSSetShader(pVertexShader:0x0000022CFB930B90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000984 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CCC10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000984 PSSetShader(pPixelShader:0x0000022CFB934F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5f12696a7408f0f3 000984 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000984 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C9D378, Format:57, Offset:0) hash=fbc0a8eb 000984 DrawIndexed(IndexCount:180, StartIndexLocation:0, BaseVertexLocation:0) 000984 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C800) 000985 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC90) hash=9c475ae5 000985 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000985 IASetInputLayout(pInputLayout:0x0000022E3971BA20) 000985 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CBD0, pStrides:0x0000002E1237CBB0, pOffsets:0x0000002E1237CB90) 0: resource=0x0000022DD39A6CF8 hash=7f457e90 000985 IASetPrimitiveTopology(Topology:4) 000985 OMSetBlendState(pBlendState:0x0000022C970B0260, BlendFactor:0x0000022D759CDBA8, SampleMask:4294967295) 000985 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:8) 000985 RSSetState(pRasterizerState:0x00000226E90D7020) 000985 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CCB50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000985 VSSetShader(pVertexShader:0x0000022CFB930B90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000985 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CCC10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000985 PSSetShader(pPixelShader:0x0000022CFB934F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5f12696a7408f0f3 000985 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000985 IASetIndexBuffer(pIndexBuffer:0x0000022DD39A64F8, Format:57, Offset:0) hash=50f0e70f 000985 DrawIndexed(IndexCount:180, StartIndexLocation:0, BaseVertexLocation:0) 000985 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C800) 000986 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC90) hash=9c475ae5 000986 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000986 IASetInputLayout(pInputLayout:0x0000022E3971BA20) 000986 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CBD0, pStrides:0x0000002E1237CBB0, pOffsets:0x0000002E1237CB90) 0: resource=0x0000022DD3C991F8 hash=ed824b50 000986 IASetPrimitiveTopology(Topology:4) 000986 OMSetBlendState(pBlendState:0x0000022C970B0260, BlendFactor:0x0000022D759CDBA8, SampleMask:4294967295) 000986 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:8) 000986 RSSetState(pRasterizerState:0x00000226E90D7020) 000986 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CCB50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000986 VSSetShader(pVertexShader:0x0000022CFB930B90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000986 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CCC10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000986 PSSetShader(pPixelShader:0x0000022CFB934F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5f12696a7408f0f3 000986 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000986 IASetIndexBuffer(pIndexBuffer:0x0000022DD3C9B178, Format:57, Offset:0) hash=9af1df27 000986 DrawIndexed(IndexCount:108, StartIndexLocation:0, BaseVertexLocation:0) 000986 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C800) 000987 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC90) hash=9c475ae5 000987 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000987 IASetInputLayout(pInputLayout:0x0000022E3971BA20) 000987 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CBD0, pStrides:0x0000002E1237CBB0, pOffsets:0x0000002E1237CB90) 0: resource=0x0000022DD3CBE5B8 hash=93f8b312 000987 IASetPrimitiveTopology(Topology:4) 000987 OMSetBlendState(pBlendState:0x0000022C970B0260, BlendFactor:0x0000022D759CDBA8, SampleMask:4294967295) 000987 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:8) 000987 RSSetState(pRasterizerState:0x00000226E90D7020) 000987 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CCB50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000987 VSSetShader(pVertexShader:0x0000022CFB930B90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000987 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CCC10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000987 PSSetShader(pPixelShader:0x0000022CFB934F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5f12696a7408f0f3 000987 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000987 IASetIndexBuffer(pIndexBuffer:0x0000022DD3CBDDF8, Format:57, Offset:0) hash=964405cc 000987 DrawIndexed(IndexCount:108, StartIndexLocation:0, BaseVertexLocation:0) 000987 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C800) 000988 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC90) hash=9c475ae5 000988 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000988 IASetInputLayout(pInputLayout:0x0000022E3971BA20) 000988 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CBD0, pStrides:0x0000002E1237CBB0, pOffsets:0x0000002E1237CB90) 0: resource=0x0000022DD3DC49B8 hash=6bb35e54 000988 IASetPrimitiveTopology(Topology:4) 000988 OMSetBlendState(pBlendState:0x0000022C970B0260, BlendFactor:0x0000022D759CDBA8, SampleMask:4294967295) 000988 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:8) 000988 RSSetState(pRasterizerState:0x00000226E90D7020) 000988 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CCB50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000988 VSSetShader(pVertexShader:0x0000022CFB930B90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000988 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CCC10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000988 PSSetShader(pPixelShader:0x0000022CFB934F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5f12696a7408f0f3 000988 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000988 IASetIndexBuffer(pIndexBuffer:0x0000022DD3DC3CB8, Format:57, Offset:0) hash=e8b9c2d9 000988 DrawIndexed(IndexCount:24, StartIndexLocation:0, BaseVertexLocation:0) 000988 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C800) 000989 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC90) hash=9c475ae5 000989 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000989 IASetInputLayout(pInputLayout:0x0000022E3971BA20) 000989 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CBD0, pStrides:0x0000002E1237CBB0, pOffsets:0x0000002E1237CB90) 0: resource=0x0000022DD3DC6938 hash=3db8475b 000989 IASetPrimitiveTopology(Topology:4) 000989 OMSetBlendState(pBlendState:0x0000022C970B0260, BlendFactor:0x0000022D759CDBA8, SampleMask:4294967295) 000989 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:8) 000989 RSSetState(pRasterizerState:0x00000226E90D7020) 000989 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CCB50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000989 VSSetShader(pVertexShader:0x0000022CFB930B90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000989 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CCC10) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000989 PSSetShader(pPixelShader:0x0000022CFB934F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5f12696a7408f0f3 000989 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000989 IASetIndexBuffer(pIndexBuffer:0x0000022DD3DC5EB8, Format:57, Offset:0) hash=7295c047 000989 DrawIndexed(IndexCount:12, StartIndexLocation:0, BaseVertexLocation:0) 000989 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C800) 000990 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC90) hash=9c475ae5 000990 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000990 IASetInputLayout(pInputLayout:0x0000022E39719CE0) 000990 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CBD0, pStrides:0x0000002E1237CBB0, pOffsets:0x0000002E1237CB90) 0: resource=0x0000022DD3BBB1B8 hash=9728fd27 000990 IASetPrimitiveTopology(Topology:4) 000990 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x0000022D75C19F08, SampleMask:4294967295) 000990 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:8) 000990 RSSetState(pRasterizerState:0x00000226E90D7020) 000990 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18DD0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000990 VSSetShader(pVertexShader:0x0000022CFB93B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000990 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18EF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000990 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82563C80 resource=0x0000022DACAC3538 hash=28343b75 000990 PSSetShader(pPixelShader:0x0000022CFB93BB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fd4b424888a3fbbf 000990 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000990 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BC02F8, Format:57, Offset:0) hash=f49d99df 000990 DrawIndexed(IndexCount:30, StartIndexLocation:0, BaseVertexLocation:0) 000990 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C800) 000991 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC90) hash=9c475ae5 000991 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000991 IASetInputLayout(pInputLayout:0x0000022E39719CE0) 000991 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CBD0, pStrides:0x0000002E1237CBB0, pOffsets:0x0000002E1237CB90) 0: resource=0x0000022DD3B9DBB8 hash=4a8f2c42 000991 IASetPrimitiveTopology(Topology:4) 000991 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x0000022D75C19F08, SampleMask:4294967295) 000991 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:8) 000991 RSSetState(pRasterizerState:0x00000226E90D7020) 000991 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18DD0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000991 VSSetShader(pVertexShader:0x0000022CFB93B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000991 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18EF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000991 PSSetShader(pPixelShader:0x0000022CFB93BB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fd4b424888a3fbbf 000991 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000991 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BA3A38, Format:57, Offset:0) hash=16d77e27 000991 DrawIndexed(IndexCount:30, StartIndexLocation:0, BaseVertexLocation:0) 000991 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C800) 000992 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC90) hash=9c475ae5 000992 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000992 IASetInputLayout(pInputLayout:0x0000022E39719CE0) 000992 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CBD0, pStrides:0x0000002E1237CBB0, pOffsets:0x0000002E1237CB90) 0: resource=0x0000022DD3BB1978 hash=746407df 000992 IASetPrimitiveTopology(Topology:4) 000992 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x0000022D75C19F08, SampleMask:4294967295) 000992 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:8) 000992 RSSetState(pRasterizerState:0x00000226E90D7020) 000992 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18DD0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000992 VSSetShader(pVertexShader:0x0000022CFB93B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000992 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18EF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000992 PSSetShader(pPixelShader:0x0000022CFB93BB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fd4b424888a3fbbf 000992 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000992 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BB48B8, Format:57, Offset:0) hash=641893c7 000992 DrawIndexed(IndexCount:18, StartIndexLocation:0, BaseVertexLocation:0) 000992 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C800) 000993 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237CC90) hash=9c475ae5 000993 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000993 IASetInputLayout(pInputLayout:0x0000022E39719CE0) 000993 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CBD0, pStrides:0x0000002E1237CBB0, pOffsets:0x0000002E1237CB90) 0: resource=0x0000022DD3BAD538 hash=fa4bb199 000993 IASetPrimitiveTopology(Topology:4) 000993 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x0000022D75C19F08, SampleMask:4294967295) 000993 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:8) 000993 RSSetState(pRasterizerState:0x00000226E90D7020) 000993 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18DD0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000993 VSSetShader(pVertexShader:0x0000022CFB93B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000993 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18EF0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000993 PSSetShader(pPixelShader:0x0000022CFB93BB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fd4b424888a3fbbf 000993 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000993 IASetIndexBuffer(pIndexBuffer:0x0000022DD3BA98B8, Format:57, Offset:0) hash=cee38894 000993 DrawIndexed(IndexCount:18, StartIndexLocation:0, BaseVertexLocation:0) 000993 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C800) 000994 VSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000994 HSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000994 DSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000994 GSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000994 PSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000994 CSSetShaderResources(StartSlot:114, NumViews:1, ppShaderResourceViews:0x00007FF97FCBF528) 000994 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D450) hash=9c475ae5 000994 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000994 IASetInputLayout(pInputLayout:0x0000022E3971A160) 000994 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D390, pStrides:0x0000002E1237D370, pOffsets:0x0000002E1237D350) 0: resource=0x0000022E398451B8 hash=e4748ec0 000994 IASetPrimitiveTopology(Topology:4) 000994 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x0000022E4896ED58, SampleMask:4294967295) 000994 OMSetDepthStencilState(pDepthStencilState:0x00000226F5856FE0, StencilRef:0) 000994 RSSetState(pRasterizerState:0x00000226E90D68E0) 000994 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4896EA20) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000994 VSSetShader(pVertexShader:0x0000022E405BED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000994 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E4896EA80) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000994 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931E0BC0 resource=0x0000022C9381BF78 hash=e7a6c88a 000994 PSSetShader(pPixelShader:0x0000022E405BC690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=202b741baafb1944 000994 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000994 IASetIndexBuffer(pIndexBuffer:0x0000022E39844EF8, Format:57, Offset:0) hash=bc8845d1 000994 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0) 000994 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CFC0) 000995 UpdateSubresource(pDstResource:0x0000022684BFC1B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226ABFADC48, SrcRowPitch:0, SrcDepthPitch:0) hash=7bfb1664 000995 VSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D540) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000995 HSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D540) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000995 DSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D540) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000995 GSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D540) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000995 PSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D540) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000995 CSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237D540) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 000995 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 000995 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000995 IASetInputLayout(pInputLayout:0x0000022E3971BC60) 000995 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E4020A378 hash=5980e9be 000995 IASetPrimitiveTopology(Topology:4) 000995 OMSetBlendState(pBlendState:0x00000226F585CF60, BlendFactor:0x0000022D82C0EA18, SampleMask:4294967295) 000995 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 000995 RSSetState(pRasterizerState:0x00000226E90D7020) 000995 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0BFE0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000995 VSSetShader(pVertexShader:0x0000022D7551C850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000995 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0C340) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000995 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D8257FF00 resource=0x0000022E398646F8 hash=b1665024 000995 PSSetShader(pPixelShader:0x0000022D7551DB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=63ea04640eb0f394 000995 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000995 IASetIndexBuffer(pIndexBuffer:0x0000022E40206EF8, Format:57, Offset:0) hash=afb7fde7 000995 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 000995 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 000996 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 000996 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000996 IASetInputLayout(pInputLayout:0x0000022E39719E20) 000996 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E401FD6B8 hash=a0f34242 000996 IASetPrimitiveTopology(Topology:4) 000996 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x0000022D75C1B718, SampleMask:4294967295) 000996 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 000996 RSSetState(pRasterizerState:0x00000226E90D7020) 000996 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18DD0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000996 VSSetShader(pVertexShader:0x0000022CFB93B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000996 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C19070) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000996 PSSetShader(pPixelShader:0x0000022CFB93BC90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec656ac127756885 000996 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000996 IASetIndexBuffer(pIndexBuffer:0x0000022E402037B8, Format:57, Offset:0) hash=2f8b862e 000996 DrawIndexed(IndexCount:90, StartIndexLocation:0, BaseVertexLocation:0) 000996 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 000997 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 000997 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000997 IASetInputLayout(pInputLayout:0x0000022E3971BC60) 000997 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E3984BD38 hash=49e49606 000997 IASetPrimitiveTopology(Topology:4) 000997 OMSetBlendState(pBlendState:0x00000226F585CF60, BlendFactor:0x0000022D82C0EA18, SampleMask:4294967295) 000997 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 000997 RSSetState(pRasterizerState:0x00000226E90D7020) 000997 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0BFE0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000997 VSSetShader(pVertexShader:0x0000022D7551C850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000997 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0C340) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000997 PSSetShader(pPixelShader:0x0000022D7551DB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=63ea04640eb0f394 000997 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000997 IASetIndexBuffer(pIndexBuffer:0x0000022E3984FC38, Format:57, Offset:0) hash=afb7fde7 000997 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 000997 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 000998 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 000998 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000998 IASetInputLayout(pInputLayout:0x0000022E3971BC60) 000998 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E40215338 hash=ecdd2632 000998 IASetPrimitiveTopology(Topology:4) 000998 OMSetBlendState(pBlendState:0x00000226F585CF60, BlendFactor:0x0000022D82C0EA18, SampleMask:4294967295) 000998 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 000998 RSSetState(pRasterizerState:0x00000226E90D7020) 000998 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0BFE0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000998 VSSetShader(pVertexShader:0x0000022D7551C850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000998 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0C340) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000998 PSSetShader(pPixelShader:0x0000022D7551DB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=63ea04640eb0f394 000998 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000998 IASetIndexBuffer(pIndexBuffer:0x0000022E402150B8, Format:57, Offset:0) hash=c348a105 000998 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 000998 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 000999 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 000999 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 000999 IASetInputLayout(pInputLayout:0x0000022E3971BC60) 000999 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E40215878 hash=a1806825 000999 IASetPrimitiveTopology(Topology:4) 000999 OMSetBlendState(pBlendState:0x00000226F585CF60, BlendFactor:0x0000022D82C0EA18, SampleMask:4294967295) 000999 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 000999 RSSetState(pRasterizerState:0x00000226E90D7020) 000999 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0BFE0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000999 VSSetShader(pVertexShader:0x0000022D7551C850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 000999 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0C340) 0: resource=0x000002269D59A4F8 hash=9c475ae5 000999 PSSetShader(pPixelShader:0x0000022D7551DB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=63ea04640eb0f394 000999 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 000999 IASetIndexBuffer(pIndexBuffer:0x0000022E402155F8, Format:57, Offset:0) hash=c348a105 000999 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 000999 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001000 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001000 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001000 IASetInputLayout(pInputLayout:0x0000022E3971BC60) 001000 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E40212BF8 hash=e4c0b3a2 001000 IASetPrimitiveTopology(Topology:4) 001000 OMSetBlendState(pBlendState:0x00000226F585CF60, BlendFactor:0x0000022D82C0EA18, SampleMask:4294967295) 001000 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001000 RSSetState(pRasterizerState:0x00000226E90D7020) 001000 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0BFE0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001000 VSSetShader(pVertexShader:0x0000022D7551C850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001000 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0C340) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001000 PSSetShader(pPixelShader:0x0000022D7551DB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=63ea04640eb0f394 001000 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001000 IASetIndexBuffer(pIndexBuffer:0x0000022E40217FF8, Format:57, Offset:0) hash=c348a105 001000 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001000 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001001 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001001 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001001 IASetInputLayout(pInputLayout:0x0000022E3971BC60) 001001 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E40211EB8 hash=dc4c9b61 001001 IASetPrimitiveTopology(Topology:4) 001001 OMSetBlendState(pBlendState:0x00000226F585CF60, BlendFactor:0x0000022D82C0EA18, SampleMask:4294967295) 001001 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001001 RSSetState(pRasterizerState:0x00000226E90D7020) 001001 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0BFE0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001001 VSSetShader(pVertexShader:0x0000022D7551C850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001001 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0C340) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001001 PSSetShader(pPixelShader:0x0000022D7551DB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=63ea04640eb0f394 001001 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001001 IASetIndexBuffer(pIndexBuffer:0x0000022E40216D78, Format:57, Offset:0) hash=c348a105 001001 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001001 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001002 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001002 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001002 IASetInputLayout(pInputLayout:0x0000022E3971BC60) 001002 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E3984EC78 hash=0b114831 001002 IASetPrimitiveTopology(Topology:4) 001002 OMSetBlendState(pBlendState:0x00000226F585CF60, BlendFactor:0x0000022D82C0EA18, SampleMask:4294967295) 001002 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001002 RSSetState(pRasterizerState:0x00000226E90D7020) 001002 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0BFE0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001002 VSSetShader(pVertexShader:0x0000022D7551C850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001002 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0C340) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001002 PSSetShader(pPixelShader:0x0000022D7551DB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=63ea04640eb0f394 001002 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001002 IASetIndexBuffer(pIndexBuffer:0x0000022E398538B8, Format:57, Offset:0) hash=afb7fde7 001002 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001002 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001003 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001003 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001003 IASetInputLayout(pInputLayout:0x0000022E3971BC60) 001003 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E402177F8 hash=d317682b 001003 IASetPrimitiveTopology(Topology:4) 001003 OMSetBlendState(pBlendState:0x00000226F585CF60, BlendFactor:0x0000022D82C0EA18, SampleMask:4294967295) 001003 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001003 RSSetState(pRasterizerState:0x00000226E90D7020) 001003 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0BFE0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001003 VSSetShader(pVertexShader:0x0000022D7551C850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001003 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0C340) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001003 PSSetShader(pPixelShader:0x0000022D7551DB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=63ea04640eb0f394 001003 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001003 IASetIndexBuffer(pIndexBuffer:0x0000022E40218538, Format:57, Offset:0) hash=c348a105 001003 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001003 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001004 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001004 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001004 IASetInputLayout(pInputLayout:0x0000022E3971BC60) 001004 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E402162F8 hash=2060cc14 001004 IASetPrimitiveTopology(Topology:4) 001004 OMSetBlendState(pBlendState:0x00000226F585CF60, BlendFactor:0x0000022D82C0EA18, SampleMask:4294967295) 001004 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001004 RSSetState(pRasterizerState:0x00000226E90D7020) 001004 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0BFE0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001004 VSSetShader(pVertexShader:0x0000022D7551C850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001004 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0C340) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001004 PSSetShader(pPixelShader:0x0000022D7551DB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=63ea04640eb0f394 001004 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001004 IASetIndexBuffer(pIndexBuffer:0x0000022E40216078, Format:57, Offset:0) hash=c348a105 001004 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001004 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001005 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001005 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001005 IASetInputLayout(pInputLayout:0x0000022E3971BC60) 001005 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E402172B8 hash=97fb80d6 001005 IASetPrimitiveTopology(Topology:4) 001005 OMSetBlendState(pBlendState:0x00000226F585CF60, BlendFactor:0x0000022D82C0EA18, SampleMask:4294967295) 001005 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001005 RSSetState(pRasterizerState:0x00000226E90D7020) 001005 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0BFE0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001005 VSSetShader(pVertexShader:0x0000022D7551C850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001005 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0C340) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001005 PSSetShader(pPixelShader:0x0000022D7551DB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=63ea04640eb0f394 001005 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001005 IASetIndexBuffer(pIndexBuffer:0x0000022E40215B38, Format:57, Offset:0) hash=c348a105 001005 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001005 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001006 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001006 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001006 IASetInputLayout(pInputLayout:0x0000022E3971BC60) 001006 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E402126B8 hash=a221db52 001006 IASetPrimitiveTopology(Topology:4) 001006 OMSetBlendState(pBlendState:0x00000226F585CF60, BlendFactor:0x0000022D82C0EA18, SampleMask:4294967295) 001006 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001006 RSSetState(pRasterizerState:0x00000226E90D7020) 001006 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0BFE0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001006 VSSetShader(pVertexShader:0x0000022D7551C850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001006 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0C340) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001006 PSSetShader(pPixelShader:0x0000022D7551DB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=63ea04640eb0f394 001006 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001006 IASetIndexBuffer(pIndexBuffer:0x0000022E40211C38, Format:57, Offset:0) hash=c348a105 001006 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001006 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001007 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001007 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001007 IASetInputLayout(pInputLayout:0x0000022E3971BC60) 001007 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E3984F9B8 hash=5edcf6e9 001007 IASetPrimitiveTopology(Topology:4) 001007 OMSetBlendState(pBlendState:0x00000226F585CF60, BlendFactor:0x0000022D82C0EA18, SampleMask:4294967295) 001007 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001007 RSSetState(pRasterizerState:0x00000226E90D7020) 001007 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0BFE0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001007 VSSetShader(pVertexShader:0x0000022D7551C850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001007 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0C340) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001007 PSSetShader(pPixelShader:0x0000022D7551DB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=63ea04640eb0f394 001007 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001007 IASetIndexBuffer(pIndexBuffer:0x0000022E3984CFB8, Format:57, Offset:0) hash=afb7fde7 001007 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001007 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001008 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001008 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001008 IASetInputLayout(pInputLayout:0x0000022E3971BC60) 001008 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E39850178 hash=3567e40a 001008 IASetPrimitiveTopology(Topology:4) 001008 OMSetBlendState(pBlendState:0x00000226F585CF60, BlendFactor:0x0000022D82C0EA18, SampleMask:4294967295) 001008 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001008 RSSetState(pRasterizerState:0x00000226E90D7020) 001008 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0BFE0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001008 VSSetShader(pVertexShader:0x0000022D7551C850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001008 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0C340) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001008 PSSetShader(pPixelShader:0x0000022D7551DB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=63ea04640eb0f394 001008 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001008 IASetIndexBuffer(pIndexBuffer:0x0000022E3984E9F8, Format:57, Offset:0) hash=afb7fde7 001008 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001008 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001009 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001009 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001009 IASetInputLayout(pInputLayout:0x0000022E3971BC60) 001009 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E39853378 hash=218332ec 001009 IASetPrimitiveTopology(Topology:4) 001009 OMSetBlendState(pBlendState:0x00000226F585CF60, BlendFactor:0x0000022D82C0EA18, SampleMask:4294967295) 001009 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001009 RSSetState(pRasterizerState:0x00000226E90D7020) 001009 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0BFE0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001009 VSSetShader(pVertexShader:0x0000022D7551C850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001009 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D82C0C340) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001009 PSSetShader(pPixelShader:0x0000022D7551DB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=63ea04640eb0f394 001009 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001009 IASetIndexBuffer(pIndexBuffer:0x0000022E3984E1F8, Format:57, Offset:0) hash=afb7fde7 001009 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001009 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001010 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001010 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001010 IASetInputLayout(pInputLayout:0x0000022E39719E20) 001010 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E401F2438 hash=8286ed23 001010 IASetPrimitiveTopology(Topology:4) 001010 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x0000022D75C1B718, SampleMask:4294967295) 001010 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001010 RSSetState(pRasterizerState:0x00000226E90D7020) 001010 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18DD0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001010 VSSetShader(pVertexShader:0x0000022CFB93B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001010 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C19070) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001010 PSSetShader(pPixelShader:0x0000022CFB93BC90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec656ac127756885 001010 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001010 IASetIndexBuffer(pIndexBuffer:0x0000022E401F5378, Format:57, Offset:0) hash=afb7fde7 001010 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001010 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001011 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001011 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001011 IASetInputLayout(pInputLayout:0x0000022E39719E20) 001011 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E401FA4B8 hash=a89aac0a 001011 IASetPrimitiveTopology(Topology:4) 001011 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x0000022D75C1B718, SampleMask:4294967295) 001011 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001011 RSSetState(pRasterizerState:0x00000226E90D7020) 001011 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18DD0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001011 VSSetShader(pVertexShader:0x0000022CFB93B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001011 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C19070) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001011 PSSetShader(pPixelShader:0x0000022CFB93BC90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec656ac127756885 001011 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001011 IASetIndexBuffer(pIndexBuffer:0x0000022E401FA238, Format:57, Offset:0) hash=afb7fde7 001011 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001011 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001012 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001012 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001012 IASetInputLayout(pInputLayout:0x0000022E39719E20) 001012 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E39846E78 hash=8f346bc7 001012 IASetPrimitiveTopology(Topology:4) 001012 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x0000022D75C1B718, SampleMask:4294967295) 001012 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001012 RSSetState(pRasterizerState:0x00000226E90D7020) 001012 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18DD0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001012 VSSetShader(pVertexShader:0x0000022CFB93B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001012 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C19070) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001012 PSSetShader(pPixelShader:0x0000022CFB93BC90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec656ac127756885 001012 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001012 IASetIndexBuffer(pIndexBuffer:0x0000022E39848378, Format:57, Offset:0) hash=c04d1e69 001012 DrawIndexed(IndexCount:276, StartIndexLocation:0, BaseVertexLocation:0) 001012 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001013 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001013 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001013 IASetInputLayout(pInputLayout:0x0000022E39719E20) 001013 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E398480F8 hash=1b6c9ff7 001013 IASetPrimitiveTopology(Topology:4) 001013 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x0000022D75C1B718, SampleMask:4294967295) 001013 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001013 RSSetState(pRasterizerState:0x00000226E90D7020) 001013 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18DD0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001013 VSSetShader(pVertexShader:0x0000022CFB93B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001013 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C19070) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001013 PSSetShader(pPixelShader:0x0000022CFB93BC90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec656ac127756885 001013 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001013 IASetIndexBuffer(pIndexBuffer:0x0000022E398488B8, Format:57, Offset:0) hash=5eafd996 001013 DrawIndexed(IndexCount:753, StartIndexLocation:0, BaseVertexLocation:0) 001013 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001014 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001014 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001014 IASetInputLayout(pInputLayout:0x0000022E39719E20) 001014 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E39845EB8 hash=78d7fc8a 001014 IASetPrimitiveTopology(Topology:4) 001014 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x0000022D75C1B718, SampleMask:4294967295) 001014 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001014 RSSetState(pRasterizerState:0x00000226E90D7020) 001014 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18DD0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001014 VSSetShader(pVertexShader:0x0000022CFB93B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001014 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C19070) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001014 PSSetShader(pPixelShader:0x0000022CFB93BC90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec656ac127756885 001014 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001014 IASetIndexBuffer(pIndexBuffer:0x0000022E398441F8, Format:57, Offset:0) hash=25c9cfaa 001014 DrawIndexed(IndexCount:102, StartIndexLocation:0, BaseVertexLocation:0) 001014 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001015 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001015 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001015 IASetInputLayout(pInputLayout:0x0000022E3971BB60) 001015 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E39842A38 hash=5b789377 001015 IASetPrimitiveTopology(Topology:4) 001015 OMSetBlendState(pBlendState:0x0000022E397140A0, BlendFactor:0x0000022E48964608, SampleMask:4294967295) 001015 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001015 RSSetState(pRasterizerState:0x00000226E90D7020) 001015 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E48962890) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001015 VSSetShader(pVertexShader:0x0000022E405B71D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001015 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E48962E90) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001015 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82546400 resource=0x0000022E398728B8 hash=9ac5c6ff 1: view=0x0000022681D9B380 resource=0x0000022684BFAF78 hash=ba8af3fa 001015 PSSetShader(pPixelShader:0x0000022E405B7910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9905d581d616bbd0 001015 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001015 IASetIndexBuffer(pIndexBuffer:0x0000022E398449B8, Format:57, Offset:0) hash=23e7c3fc 001015 DrawIndexed(IndexCount:18, StartIndexLocation:0, BaseVertexLocation:0) 001015 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001016 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001016 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001016 IASetInputLayout(pInputLayout:0x0000022E39719AA0) 001016 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E4021A4B8 hash=c26142df 001016 IASetPrimitiveTopology(Topology:4) 001016 OMSetBlendState(pBlendState:0x0000022C970B0260, BlendFactor:0x0000022D759CE8C8, SampleMask:4294967295) 001016 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001016 RSSetState(pRasterizerState:0x00000226E90D7020) 001016 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CCB50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001016 VSSetShader(pVertexShader:0x0000022CFB930B90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001016 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CD150) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001016 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82583BC0 resource=0x0000022E3986F978 hash=ca7926fa 1: view=0x0000022D82548400 resource=0x0000022E398718F8 hash=fa382e13 001016 PSSetShader(pPixelShader:0x0000022CFB932B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9905d581d616bbd0 001016 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001016 IASetIndexBuffer(pIndexBuffer:0x0000022E40214378, Format:57, Offset:0) hash=7da48273 001016 DrawIndexed(IndexCount:267, StartIndexLocation:0, BaseVertexLocation:0) 001016 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001017 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001017 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001017 IASetInputLayout(pInputLayout:0x0000022E39719E20) 001017 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E39841538 hash=e5edda3a 001017 IASetPrimitiveTopology(Topology:4) 001017 OMSetBlendState(pBlendState:0x00000226F585C7A0, BlendFactor:0x0000022D75C1B718, SampleMask:4294967295) 001017 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001017 RSSetState(pRasterizerState:0x00000226E90D7020) 001017 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C18DD0) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001017 VSSetShader(pVertexShader:0x0000022CFB93B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001017 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D75C19070) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001017 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D8257FF00 resource=0x0000022E398646F8 hash=b1665024 001017 PSSetShader(pPixelShader:0x0000022CFB93BC90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ec656ac127756885 001017 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001017 IASetIndexBuffer(pIndexBuffer:0x0000022E39848B78, Format:57, Offset:0) hash=fe1f7e4d 001017 DrawIndexed(IndexCount:210, StartIndexLocation:0, BaseVertexLocation:0) 001017 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001018 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001018 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001018 IASetInputLayout(pInputLayout:0x0000022E39719AA0) 001018 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E4021B478 hash=3059c75b 001018 IASetPrimitiveTopology(Topology:4) 001018 OMSetBlendState(pBlendState:0x0000022C970B0260, BlendFactor:0x0000022D759CE8C8, SampleMask:4294967295) 001018 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001018 RSSetState(pRasterizerState:0x00000226E90D7020) 001018 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CCB50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001018 VSSetShader(pVertexShader:0x0000022CFB930B90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001018 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CD150) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001018 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82583BC0 resource=0x0000022E3986F978 hash=ca7926fa 1: view=0x0000022D82548400 resource=0x0000022E398718F8 hash=fa382e13 001018 PSSetShader(pPixelShader:0x0000022CFB932B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9905d581d616bbd0 001018 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001018 IASetIndexBuffer(pIndexBuffer:0x0000022E4021A9F8, Format:57, Offset:0) hash=56fd848e 001018 DrawIndexed(IndexCount:84, StartIndexLocation:0, BaseVertexLocation:0) 001018 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001019 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001019 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001019 IASetInputLayout(pInputLayout:0x0000022E39719AA0) 001019 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E4021B1B8 hash=950dbf08 001019 IASetPrimitiveTopology(Topology:4) 001019 OMSetBlendState(pBlendState:0x0000022C970B0260, BlendFactor:0x0000022D759CE8C8, SampleMask:4294967295) 001019 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001019 RSSetState(pRasterizerState:0x00000226E90D7020) 001019 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CCB50) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001019 VSSetShader(pVertexShader:0x0000022CFB930B90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b5b99e3b62fb2f97 001019 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022D759CD150) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001019 PSSetShader(pPixelShader:0x0000022CFB932B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9905d581d616bbd0 001019 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001019 IASetIndexBuffer(pIndexBuffer:0x0000022E4021AF38, Format:57, Offset:0) hash=2262e948 001019 DrawIndexed(IndexCount:336, StartIndexLocation:0, BaseVertexLocation:0) 001019 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001020 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001020 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001020 IASetInputLayout(pInputLayout:0x0000022E3971ACA0) 001020 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E39857A38 hash=aa0faa93 001020 IASetPrimitiveTopology(Topology:4) 001020 OMSetBlendState(pBlendState:0x0000022C970B0260, BlendFactor:0x0000022E48A2F860, SampleMask:4294967295) 001020 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001020 RSSetState(pRasterizerState:0x00000226E90D7020) 001020 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E48A2DA28) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001020 VSSetShader(pVertexShader:0x0000022E405BAB50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=965fd7291ba788a4 001020 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E48A2E058) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001020 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022D82545680 resource=0x0000022E3986D238 hash=a7c66277 1: view=0x0000022D82546400 resource=0x0000022E398728B8 hash=9ac5c6ff 2: view=0x0000022D82543D00 resource=0x0000022E3986F438 hash=a92e9705 001020 PSSetShader(pPixelShader:0x0000022E405BBE10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b7f694d73366d565 001020 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001020 IASetIndexBuffer(pIndexBuffer:0x0000022E39857278, Format:57, Offset:0) hash=e5bf5bdb 001020 DrawIndexed(IndexCount:390, StartIndexLocation:0, BaseVertexLocation:0) 001020 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001021 Map(pResource:0x000002269D59A4F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D410) hash=9c475ae5 001021 Unmap(pResource:0x000002269D59A4F8, Subresource:0) hash=9c475ae5 001021 IASetInputLayout(pInputLayout:0x0000022E3971ACA0) 001021 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D350, pStrides:0x0000002E1237D330, pOffsets:0x0000002E1237D310) 0: resource=0x0000022E3984B038 hash=241de9e0 001021 IASetPrimitiveTopology(Topology:4) 001021 OMSetBlendState(pBlendState:0x0000022C970B0260, BlendFactor:0x0000022E48A2F860, SampleMask:4294967295) 001021 OMSetDepthStencilState(pDepthStencilState:0x00000226F585A820, StencilRef:40) 001021 RSSetState(pRasterizerState:0x00000226E90D7020) 001021 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E48A2DA28) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001021 VSSetShader(pVertexShader:0x0000022E405BAB50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=965fd7291ba788a4 001021 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E48A2E058) 0: resource=0x000002269D59A4F8 hash=9c475ae5 001021 PSSetShader(pPixelShader:0x0000022E405BBE10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b7f694d73366d565 001021 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001021 IASetIndexBuffer(pIndexBuffer:0x0000022E3984A078, Format:57, Offset:0) hash=7eadfa47 001021 DrawIndexed(IndexCount:756, StartIndexLocation:0, BaseVertexLocation:0) 001021 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF80) 001022 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFF128) 001022 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 001022 UpdateSubresource(pDstResource:0x00000226AF3EBEF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226AF3F3190, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 001022 CSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226AF3F8B40) 0: resource=0x00000226AF3EBEF8 hash=4c453e02 001022 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CFE0, pUAVInitialCounts:0x0000002E1237CFB8) 0: view=0x0000022731B94E10 resource=0x0000022C93820E38 hash=3fea9b2a 001022 CSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931DA680 resource=0x0000022C93854138 hash=48af8732 001022 CSSetShader(pComputeShader:0x00000226E7F2EF50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59cbe457be93ebd2 001022 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001022 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001022 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001022 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1) 001023 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 001023 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 001023 IASetInputLayout(pInputLayout:0x0000000000000000) 001023 IASetPrimitiveTopology(Topology:1) 001023 OMSetBlendState(pBlendState:0x00000226F585CF60, BlendFactor:0x00000226AF3F8E58, SampleMask:4294967295) 001023 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 001023 RSSetState(pRasterizerState:0x00000226E90D94E0) 001023 VSSetShader(pVertexShader:0x00000226E7F2F250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=55d8a6faeadcd081 001023 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x00000226C11A8880 resource=0x00000226AF3EC178 hash=24d8303c 1: view=0x0000022C931DE000 resource=0x0000022C93820E38 hash=3fea9b2a 001023 PSSetShader(pPixelShader:0x00000226E7F2E290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e07727c7c4d1332d 001023 UpdateSubresource(pDstResource:0x00000226AF3EBEF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226AF3F3190, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 001023 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226AF3F8A90) 0: resource=0x00000226AF3EBEF8 hash=4c453e02 001023 GSSetShader(pShader:0x00000226E7F2EE10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9c8ff09eefb1965c 001023 Draw(VertexCount:1, StartVertexLocation:0) 001023 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237D120) 001024 ClearDepthStencilView(pDepthStencilView:0x0000022C935ABCB8, ClearFlags:2, Depth:0.000000, Stencil:0) : view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 001024 OMSetBlendState(pBlendState:0x0000022E3937CB60, BlendFactor:0x0000002E1237D2D0, SampleMask:4294967295) 001024 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260EA0, StencilRef:6) 001024 IASetInputLayout(pInputLayout:0x0000022E3971A720) 001024 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D100, pStrides:0x0000002E1237D0E0, pOffsets:0x0000002E1237D0C0) 0: resource=0x0000022E412DF878 hash=fde69b6c 001024 IASetPrimitiveTopology(Topology:4) 001024 RSSetState(pRasterizerState:0x00000226E90D94E0) 001024 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001024 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BFBB8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001024 VSSetShader(pVertexShader:0x0000022E405AF350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5095aa9b61501ce6 001024 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BFBE8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001024 PSSetShader(pPixelShader:0x0000022E405B1FD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=654e5ef09c7054d5 001024 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001024 IASetIndexBuffer(pIndexBuffer:0x0000022E412DBEB8, Format:57, Offset:0) hash=47cbdf7c 001024 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001024 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CD30) 001025 OMSetBlendState(pBlendState:0x0000022E3937CB60, BlendFactor:0x0000002E1237D210, SampleMask:4294967295) 001025 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260EA0, StencilRef:4) 001025 IASetInputLayout(pInputLayout:0x0000022E3971A720) 001025 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D040, pStrides:0x0000002E1237D020, pOffsets:0x0000002E1237D000) 0: resource=0x0000022E412E0038 hash=d0c92a64 001025 IASetPrimitiveTopology(Topology:4) 001025 RSSetState(pRasterizerState:0x00000226E90D94E0) 001025 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001025 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BFBB8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001025 VSSetShader(pVertexShader:0x0000022E405AF350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5095aa9b61501ce6 001025 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BFBE8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001025 PSSetShader(pPixelShader:0x0000022E405B1FD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=654e5ef09c7054d5 001025 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001025 IASetIndexBuffer(pIndexBuffer:0x0000022E412E17F8, Format:57, Offset:0) hash=917fbebd 001025 DrawIndexed(IndexCount:84, StartIndexLocation:0, BaseVertexLocation:0) 001025 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CC70) 001026 OMSetBlendState(pBlendState:0x0000022E3937CB60, BlendFactor:0x0000002E1237D210, SampleMask:4294967295) 001026 OMSetDepthStencilState(pDepthStencilState:0x0000022E3937C920, StencilRef:4) 001026 IASetInputLayout(pInputLayout:0x0000022E3971A720) 001026 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D040, pStrides:0x0000002E1237D020, pOffsets:0x0000002E1237D000) 0: resource=0x0000022E412E0FF8 hash=1b09b7ab 001026 IASetPrimitiveTopology(Topology:4) 001026 RSSetState(pRasterizerState:0x00000226E90D94E0) 001026 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001026 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BFBB8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001026 VSSetShader(pVertexShader:0x0000022E405AF350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5095aa9b61501ce6 001026 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BFBE8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001026 PSSetShader(pPixelShader:0x0000022E405B1FD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=654e5ef09c7054d5 001026 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001026 IASetIndexBuffer(pIndexBuffer:0x0000022E412E12B8, Format:57, Offset:0) hash=429285f1 001026 DrawIndexed(IndexCount:96, StartIndexLocation:0, BaseVertexLocation:0) 001026 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CC70) 001027 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D2E0, SampleMask:4294967295) 001027 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001027 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001027 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D110, pStrides:0x0000002E1237D0F0, pOffsets:0x0000002E1237D0D0) 0: resource=0x0000022E412E1538 hash=1e50ed26 001027 IASetPrimitiveTopology(Topology:4) 001027 RSSetState(pRasterizerState:0x00000226E90D94E0) 001027 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001027 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001027 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001027 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001027 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022681D9A2C0 resource=0x0000022684BFB738 hash=093a9e29 001027 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001027 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001027 IASetIndexBuffer(pIndexBuffer:0x0000022C7ED23EF8, Format:57, Offset:0) hash=ee1efb9f 001027 DrawIndexed(IndexCount:24, StartIndexLocation:0, BaseVertexLocation:0) 001027 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CD40) 001027 3DMigoto pre { 001027 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: true { 001027 3DMigoto [ShaderOverrideVR_GUI_PS] x5 = rt_width 001027 3DMigoto ini param override = 1920.000000 001027 3DMigoto [ShaderOverrideVR_GUI_PS] y5 = $renderresolx 001027 3DMigoto ini param override = 1920.000000 001027 3DMigoto } endif 001027 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001027 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: true { 001027 3DMigoto [ShaderOverrideVR_GUI_PS] o7 = reference resourcehud 001027 3DMigoto copying by reference 001027 3DMigoto [ShaderOverrideVR_GUI_PS] $hudflag = 1 001027 3DMigoto = 1.000000 001027 3DMigoto } endif 001027 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001027 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001027 3DMigoto } endif 001027 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001027 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001027 3DMigoto } endif 001027 3DMigoto } endif 001027 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001027 3DMigoto No resource to clear 001027 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001027 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001027 3DMigoto } endif 001027 3DMigoto } 001027 3DMigoto post { 001027 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001027 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001027 3DMigoto } endif 001027 3DMigoto } 001028 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D2E0, SampleMask:4294967295) 001028 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001028 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001028 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D110, pStrides:0x0000002E1237D0F0, pOffsets:0x0000002E1237D0D0) 0: resource=0x0000022C7ED29838 hash=2a036b3d 001028 IASetPrimitiveTopology(Topology:4) 001028 RSSetState(pRasterizerState:0x00000226E90D94E0) 001028 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001028 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001028 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001028 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001028 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001028 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001028 IASetIndexBuffer(pIndexBuffer:0x0000022E69C1EF38, Format:57, Offset:0) hash=b858c4a8 001028 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0) 001028 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CD40) 001028 3DMigoto pre { 001028 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001028 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001028 3DMigoto } endif 001028 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001028 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001028 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001028 3DMigoto } endif 001028 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001028 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001028 3DMigoto } endif 001028 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001028 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001028 3DMigoto } endif 001028 3DMigoto } endif 001028 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001028 3DMigoto No resource to clear 001028 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001028 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001028 3DMigoto } endif 001028 3DMigoto } 001028 3DMigoto post { 001028 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001028 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001028 3DMigoto } endif 001028 3DMigoto } 001029 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D290, SampleMask:4294967295) 001029 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001029 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001029 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D0C0, pStrides:0x0000002E1237D0A0, pOffsets:0x0000002E1237D080) 0: resource=0x0000022E69C206B8 hash=bc66ed4f 001029 IASetPrimitiveTopology(Topology:4) 001029 RSSetState(pRasterizerState:0x00000226E90D94E0) 001029 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001029 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001029 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001029 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001029 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001029 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001029 IASetIndexBuffer(pIndexBuffer:0x0000022E69C21678, Format:57, Offset:0) hash=ccdaa500 001029 DrawIndexed(IndexCount:30, StartIndexLocation:0, BaseVertexLocation:0) 001029 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CCF0) 001029 3DMigoto pre { 001029 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001029 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001029 3DMigoto } endif 001029 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001029 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001029 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001029 3DMigoto } endif 001029 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001029 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001029 3DMigoto } endif 001029 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001029 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001029 3DMigoto } endif 001029 3DMigoto } endif 001029 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001029 3DMigoto No resource to clear 001029 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001029 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001029 3DMigoto } endif 001029 3DMigoto } 001029 3DMigoto post { 001029 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001029 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001029 3DMigoto } endif 001029 3DMigoto } 001030 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D0F0, SampleMask:4294967295) 001030 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001030 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001030 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CF20, pStrides:0x0000002E1237CF00, pOffsets:0x0000002E1237CEE0) 0: resource=0x0000022E69C23DF8 hash=ee281965 001030 IASetPrimitiveTopology(Topology:4) 001030 RSSetState(pRasterizerState:0x00000226E90D94E0) 001030 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001030 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001030 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001030 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001030 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001030 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001030 IASetIndexBuffer(pIndexBuffer:0x0000022E69C20438, Format:57, Offset:0) hash=47cbdf7c 001030 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001030 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CB50) 001030 3DMigoto pre { 001030 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001030 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001030 3DMigoto } endif 001030 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001030 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001030 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001030 3DMigoto } endif 001030 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001030 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001030 3DMigoto } endif 001030 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001030 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001030 3DMigoto } endif 001030 3DMigoto } endif 001030 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001030 3DMigoto No resource to clear 001030 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001030 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001030 3DMigoto } endif 001030 3DMigoto } 001030 3DMigoto post { 001030 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001030 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001030 3DMigoto } endif 001030 3DMigoto } 001031 UpdateSubresource(pDstResource:0x0000022E69C238B8, DstSubresource:0, pDstBox:0x0000002E1237D130, pSrcData:0x0000022E393DE4F0, SrcRowPitch:0, SrcDepthPitch:0) hash=42a4670b 001031 UpdateSubresource(pDstResource:0x0000022E69C238B8, DstSubresource:0, pDstBox:0x0000002E1237D130, pSrcData:0x0000022E393DE4F0, SrcRowPitch:0, SrcDepthPitch:0) hash=42a4670b 001031 UpdateSubresource(pDstResource:0x0000022E69C223B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E398BA250, SrcRowPitch:0, SrcDepthPitch:0) hash=20873cdd 001031 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D0F0, SampleMask:4294967295) 001031 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001031 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001031 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CF20, pStrides:0x0000002E1237CF00, pOffsets:0x0000002E1237CEE0) 0: resource=0x0000022E69C238B8 hash=42a4670b 001031 IASetPrimitiveTopology(Topology:4) 001031 RSSetState(pRasterizerState:0x00000226E90D94E0) 001031 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001031 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001031 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001031 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001031 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E416F8B80 resource=0x0000022E41112CF8 hash=ddc982e0 001031 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001031 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001031 IASetIndexBuffer(pIndexBuffer:0x0000022E69C223B8, Format:57, Offset:0) hash=20873cdd 001031 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001031 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CB50) 001031 3DMigoto pre { 001031 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001031 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001031 3DMigoto } endif 001031 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001031 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001031 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001031 3DMigoto } endif 001031 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001031 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001031 3DMigoto } endif 001031 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001031 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001031 3DMigoto } endif 001031 3DMigoto } endif 001031 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001031 3DMigoto No resource to clear 001031 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001031 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001031 3DMigoto } endif 001031 3DMigoto } 001031 3DMigoto post { 001031 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001031 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001031 3DMigoto } endif 001031 3DMigoto } 001032 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D0F0, SampleMask:4294967295) 001032 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001032 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001032 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CF20, pStrides:0x0000002E1237CF00, pOffsets:0x0000002E1237CEE0) 0: resource=0x0000022E69C1DF78 hash=bc66ed4f 001032 IASetPrimitiveTopology(Topology:4) 001032 RSSetState(pRasterizerState:0x00000226E90D94E0) 001032 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001032 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001032 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001032 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001032 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022681D9A2C0 resource=0x0000022684BFB738 hash=093a9e29 001032 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001032 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001032 IASetIndexBuffer(pIndexBuffer:0x0000022E69C220F8, Format:57, Offset:0) hash=ccdaa500 001032 DrawIndexed(IndexCount:30, StartIndexLocation:0, BaseVertexLocation:0) 001032 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CB50) 001032 3DMigoto pre { 001032 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001032 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001032 3DMigoto } endif 001032 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001032 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001032 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001032 3DMigoto } endif 001032 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001032 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001032 3DMigoto } endif 001032 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001032 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001032 3DMigoto } endif 001032 3DMigoto } endif 001032 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001032 3DMigoto No resource to clear 001032 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001032 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001032 3DMigoto } endif 001032 3DMigoto } 001032 3DMigoto post { 001032 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001032 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001032 3DMigoto } endif 001032 3DMigoto } 001033 UpdateSubresource(pDstResource:0x0000022E69C238B8, DstSubresource:0, pDstBox:0x0000002E1237D130, pSrcData:0x0000022E393DE4F0, SrcRowPitch:0, SrcDepthPitch:0) hash=42a4670b 001033 UpdateSubresource(pDstResource:0x0000022E69C238B8, DstSubresource:0, pDstBox:0x0000002E1237D130, pSrcData:0x0000022E393DE4F0, SrcRowPitch:0, SrcDepthPitch:0) hash=42a4670b 001033 UpdateSubresource(pDstResource:0x0000022E69C223B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E398BA250, SrcRowPitch:0, SrcDepthPitch:0) hash=20873cdd 001033 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D0F0, SampleMask:4294967295) 001033 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001033 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001033 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CF20, pStrides:0x0000002E1237CF00, pOffsets:0x0000002E1237CEE0) 0: resource=0x0000022E69C238B8 hash=42a4670b 001033 IASetPrimitiveTopology(Topology:4) 001033 RSSetState(pRasterizerState:0x00000226E90D94E0) 001033 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001033 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001033 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001033 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001033 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E416F8B80 resource=0x0000022E41112CF8 hash=ddc982e0 001033 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001033 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001033 IASetIndexBuffer(pIndexBuffer:0x0000022E69C223B8, Format:57, Offset:0) hash=20873cdd 001033 DrawIndexed(IndexCount:12, StartIndexLocation:0, BaseVertexLocation:0) 001033 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CB50) 001033 3DMigoto pre { 001033 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001033 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001033 3DMigoto } endif 001033 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001033 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001033 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001033 3DMigoto } endif 001033 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001033 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001033 3DMigoto } endif 001033 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001033 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001033 3DMigoto } endif 001033 3DMigoto } endif 001033 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001033 3DMigoto No resource to clear 001033 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001033 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001033 3DMigoto } endif 001033 3DMigoto } 001033 3DMigoto post { 001033 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001033 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001033 3DMigoto } endif 001033 3DMigoto } 001034 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D0F0, SampleMask:4294967295) 001034 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001034 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001034 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CF20, pStrides:0x0000002E1237CF00, pOffsets:0x0000002E1237CEE0) 0: resource=0x0000022E69C1DF78 hash=bc66ed4f 001034 IASetPrimitiveTopology(Topology:4) 001034 RSSetState(pRasterizerState:0x00000226E90D94E0) 001034 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001034 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001034 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001034 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001034 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022681D9A2C0 resource=0x0000022684BFB738 hash=093a9e29 001034 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001034 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001034 IASetIndexBuffer(pIndexBuffer:0x0000022E69C220F8, Format:57, Offset:0) hash=ccdaa500 001034 DrawIndexed(IndexCount:30, StartIndexLocation:0, BaseVertexLocation:0) 001034 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CB50) 001034 3DMigoto pre { 001034 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001034 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001034 3DMigoto } endif 001034 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001034 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001034 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001034 3DMigoto } endif 001034 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001034 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001034 3DMigoto } endif 001034 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001034 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001034 3DMigoto } endif 001034 3DMigoto } endif 001034 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001034 3DMigoto No resource to clear 001034 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001034 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001034 3DMigoto } endif 001034 3DMigoto } 001034 3DMigoto post { 001034 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001034 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001034 3DMigoto } endif 001034 3DMigoto } 001035 UpdateSubresource(pDstResource:0x0000022E69C238B8, DstSubresource:0, pDstBox:0x0000002E1237D130, pSrcData:0x0000022E393DE4F0, SrcRowPitch:0, SrcDepthPitch:0) hash=42a4670b 001035 UpdateSubresource(pDstResource:0x0000022E69C238B8, DstSubresource:0, pDstBox:0x0000002E1237D130, pSrcData:0x0000022E393DE4F0, SrcRowPitch:0, SrcDepthPitch:0) hash=42a4670b 001035 UpdateSubresource(pDstResource:0x0000022E69C223B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E398BA250, SrcRowPitch:0, SrcDepthPitch:0) hash=20873cdd 001035 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D0F0, SampleMask:4294967295) 001035 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001035 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001035 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CF20, pStrides:0x0000002E1237CF00, pOffsets:0x0000002E1237CEE0) 0: resource=0x0000022E69C238B8 hash=42a4670b 001035 IASetPrimitiveTopology(Topology:4) 001035 RSSetState(pRasterizerState:0x00000226E90D94E0) 001035 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001035 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001035 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001035 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001035 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E416F8B80 resource=0x0000022E41112CF8 hash=ddc982e0 001035 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001035 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001035 IASetIndexBuffer(pIndexBuffer:0x0000022E69C223B8, Format:57, Offset:0) hash=20873cdd 001035 DrawIndexed(IndexCount:12, StartIndexLocation:0, BaseVertexLocation:0) 001035 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CB50) 001035 3DMigoto pre { 001035 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001035 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001035 3DMigoto } endif 001035 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001035 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001035 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001035 3DMigoto } endif 001035 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001035 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001035 3DMigoto } endif 001035 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001035 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001035 3DMigoto } endif 001035 3DMigoto } endif 001035 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001035 3DMigoto No resource to clear 001035 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001035 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001035 3DMigoto } endif 001035 3DMigoto } 001035 3DMigoto post { 001035 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001035 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001035 3DMigoto } endif 001035 3DMigoto } 001036 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D0F0, SampleMask:4294967295) 001036 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001036 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001036 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CF20, pStrides:0x0000002E1237CF00, pOffsets:0x0000002E1237CEE0) 0: resource=0x0000022E69C1DF78 hash=bc66ed4f 001036 IASetPrimitiveTopology(Topology:4) 001036 RSSetState(pRasterizerState:0x00000226E90D94E0) 001036 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001036 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001036 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001036 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001036 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022681D9A2C0 resource=0x0000022684BFB738 hash=093a9e29 001036 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001036 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001036 IASetIndexBuffer(pIndexBuffer:0x0000022E69C220F8, Format:57, Offset:0) hash=ccdaa500 001036 DrawIndexed(IndexCount:30, StartIndexLocation:0, BaseVertexLocation:0) 001036 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CB50) 001036 3DMigoto pre { 001036 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001036 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001036 3DMigoto } endif 001036 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001036 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001036 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001036 3DMigoto } endif 001036 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001036 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001036 3DMigoto } endif 001036 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001036 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001036 3DMigoto } endif 001036 3DMigoto } endif 001036 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001036 3DMigoto No resource to clear 001036 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001036 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001036 3DMigoto } endif 001036 3DMigoto } 001036 3DMigoto post { 001036 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001036 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001036 3DMigoto } endif 001036 3DMigoto } 001037 UpdateSubresource(pDstResource:0x0000022E69C238B8, DstSubresource:0, pDstBox:0x0000002E1237D130, pSrcData:0x0000022E393DE4F0, SrcRowPitch:0, SrcDepthPitch:0) hash=42a4670b 001037 UpdateSubresource(pDstResource:0x0000022E69C238B8, DstSubresource:0, pDstBox:0x0000002E1237D130, pSrcData:0x0000022E393DE4F0, SrcRowPitch:0, SrcDepthPitch:0) hash=42a4670b 001037 UpdateSubresource(pDstResource:0x0000022E69C223B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E398BA250, SrcRowPitch:0, SrcDepthPitch:0) hash=20873cdd 001037 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D0F0, SampleMask:4294967295) 001037 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001037 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001037 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CF20, pStrides:0x0000002E1237CF00, pOffsets:0x0000002E1237CEE0) 0: resource=0x0000022E69C238B8 hash=42a4670b 001037 IASetPrimitiveTopology(Topology:4) 001037 RSSetState(pRasterizerState:0x00000226E90D94E0) 001037 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001037 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001037 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001037 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001037 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E416F8B80 resource=0x0000022E41112CF8 hash=ddc982e0 001037 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001037 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001037 IASetIndexBuffer(pIndexBuffer:0x0000022E69C223B8, Format:57, Offset:0) hash=20873cdd 001037 DrawIndexed(IndexCount:12, StartIndexLocation:0, BaseVertexLocation:0) 001037 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CB50) 001037 3DMigoto pre { 001037 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001037 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001037 3DMigoto } endif 001037 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001037 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001037 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001037 3DMigoto } endif 001037 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001037 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001037 3DMigoto } endif 001037 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001037 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001037 3DMigoto } endif 001037 3DMigoto } endif 001037 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001037 3DMigoto No resource to clear 001037 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001037 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001037 3DMigoto } endif 001037 3DMigoto } 001037 3DMigoto post { 001037 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001037 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001037 3DMigoto } endif 001037 3DMigoto } 001038 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D0F0, SampleMask:4294967295) 001038 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001038 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001038 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CF20, pStrides:0x0000002E1237CF00, pOffsets:0x0000002E1237CEE0) 0: resource=0x0000022E69C1DF78 hash=bc66ed4f 001038 IASetPrimitiveTopology(Topology:4) 001038 RSSetState(pRasterizerState:0x00000226E90D94E0) 001038 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001038 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001038 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001038 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001038 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022681D9A2C0 resource=0x0000022684BFB738 hash=093a9e29 001038 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001038 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001038 IASetIndexBuffer(pIndexBuffer:0x0000022E69C220F8, Format:57, Offset:0) hash=ccdaa500 001038 DrawIndexed(IndexCount:30, StartIndexLocation:0, BaseVertexLocation:0) 001038 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CB50) 001038 3DMigoto pre { 001038 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001038 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001038 3DMigoto } endif 001038 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001038 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001038 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001038 3DMigoto } endif 001038 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001038 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001038 3DMigoto } endif 001038 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001038 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001038 3DMigoto } endif 001038 3DMigoto } endif 001038 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001038 3DMigoto No resource to clear 001038 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001038 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001038 3DMigoto } endif 001038 3DMigoto } 001038 3DMigoto post { 001038 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001038 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001038 3DMigoto } endif 001038 3DMigoto } 001039 UpdateSubresource(pDstResource:0x0000022E69C238B8, DstSubresource:0, pDstBox:0x0000002E1237D130, pSrcData:0x0000022E393DE4F0, SrcRowPitch:0, SrcDepthPitch:0) hash=42a4670b 001039 UpdateSubresource(pDstResource:0x0000022E69C238B8, DstSubresource:0, pDstBox:0x0000002E1237D130, pSrcData:0x0000022E393DE4F0, SrcRowPitch:0, SrcDepthPitch:0) hash=42a4670b 001039 UpdateSubresource(pDstResource:0x0000022E69C223B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E398BA250, SrcRowPitch:0, SrcDepthPitch:0) hash=20873cdd 001039 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D0F0, SampleMask:4294967295) 001039 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001039 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001039 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CF20, pStrides:0x0000002E1237CF00, pOffsets:0x0000002E1237CEE0) 0: resource=0x0000022E69C238B8 hash=42a4670b 001039 IASetPrimitiveTopology(Topology:4) 001039 RSSetState(pRasterizerState:0x00000226E90D94E0) 001039 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001039 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001039 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001039 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001039 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E416F8B80 resource=0x0000022E41112CF8 hash=ddc982e0 001039 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001039 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001039 IASetIndexBuffer(pIndexBuffer:0x0000022E69C223B8, Format:57, Offset:0) hash=20873cdd 001039 DrawIndexed(IndexCount:12, StartIndexLocation:0, BaseVertexLocation:0) 001039 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CB50) 001039 3DMigoto pre { 001039 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001039 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001039 3DMigoto } endif 001039 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001039 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001039 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001039 3DMigoto } endif 001039 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001039 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001039 3DMigoto } endif 001039 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001039 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001039 3DMigoto } endif 001039 3DMigoto } endif 001039 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001039 3DMigoto No resource to clear 001039 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001039 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001039 3DMigoto } endif 001039 3DMigoto } 001039 3DMigoto post { 001039 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001039 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001039 3DMigoto } endif 001039 3DMigoto } 001040 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D1A0, SampleMask:4294967295) 001040 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001040 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001040 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CFD0, pStrides:0x0000002E1237CFB0, pOffsets:0x0000002E1237CF90) 0: resource=0x0000022E69C1F1B8 hash=ee281965 001040 IASetPrimitiveTopology(Topology:4) 001040 RSSetState(pRasterizerState:0x00000226E90D94E0) 001040 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001040 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001040 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001040 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001040 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022681D9A2C0 resource=0x0000022684BFB738 hash=093a9e29 001040 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001040 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001040 IASetIndexBuffer(pIndexBuffer:0x0000022E69C23378, Format:57, Offset:0) hash=47cbdf7c 001040 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001040 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CC00) 001040 3DMigoto pre { 001040 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001040 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001040 3DMigoto } endif 001040 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001040 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001040 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001040 3DMigoto } endif 001040 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001040 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001040 3DMigoto } endif 001040 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001040 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001040 3DMigoto } endif 001040 3DMigoto } endif 001040 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001040 3DMigoto No resource to clear 001040 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001040 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001040 3DMigoto } endif 001040 3DMigoto } 001040 3DMigoto post { 001040 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001040 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001040 3DMigoto } endif 001040 3DMigoto } 001041 UpdateSubresource(pDstResource:0x0000022E69C23B38, DstSubresource:0, pDstBox:0x0000002E1237D1E0, pSrcData:0x0000022E393DE180, SrcRowPitch:0, SrcDepthPitch:0) hash=42a4670b 001041 UpdateSubresource(pDstResource:0x0000022E69C23B38, DstSubresource:0, pDstBox:0x0000002E1237D1E0, pSrcData:0x0000022E393DE180, SrcRowPitch:0, SrcDepthPitch:0) hash=42a4670b 001041 UpdateSubresource(pDstResource:0x0000022E69C1FEF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E398BA490, SrcRowPitch:0, SrcDepthPitch:0) hash=20873cdd 001041 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D1A0, SampleMask:4294967295) 001041 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001041 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001041 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CFD0, pStrides:0x0000002E1237CFB0, pOffsets:0x0000002E1237CF90) 0: resource=0x0000022E69C23B38 hash=42a4670b 001041 IASetPrimitiveTopology(Topology:4) 001041 RSSetState(pRasterizerState:0x00000226E90D94E0) 001041 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001041 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001041 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001041 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001041 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E416F8B80 resource=0x0000022E41112CF8 hash=ddc982e0 001041 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001041 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001041 IASetIndexBuffer(pIndexBuffer:0x0000022E69C1FEF8, Format:57, Offset:0) hash=20873cdd 001041 DrawIndexed(IndexCount:12, StartIndexLocation:0, BaseVertexLocation:0) 001041 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CC00) 001041 3DMigoto pre { 001041 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001041 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001041 3DMigoto } endif 001041 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001041 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001041 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001041 3DMigoto } endif 001041 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001041 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001041 3DMigoto } endif 001041 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001041 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001041 3DMigoto } endif 001041 3DMigoto } endif 001041 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001041 3DMigoto No resource to clear 001041 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001041 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001041 3DMigoto } endif 001041 3DMigoto } 001041 3DMigoto post { 001041 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001041 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001041 3DMigoto } endif 001041 3DMigoto } 001042 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D1A0, SampleMask:4294967295) 001042 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001042 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001042 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CFD0, pStrides:0x0000002E1237CFB0, pOffsets:0x0000002E1237CF90) 0: resource=0x0000022E69C1F1B8 hash=ee281965 001042 IASetPrimitiveTopology(Topology:4) 001042 RSSetState(pRasterizerState:0x00000226E90D94E0) 001042 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001042 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001042 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001042 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001042 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022681D9A2C0 resource=0x0000022684BFB738 hash=093a9e29 001042 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001042 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001042 IASetIndexBuffer(pIndexBuffer:0x0000022E69C23378, Format:57, Offset:0) hash=47cbdf7c 001042 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001042 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CC00) 001042 3DMigoto pre { 001042 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001042 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001042 3DMigoto } endif 001042 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001042 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001042 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001042 3DMigoto } endif 001042 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001042 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001042 3DMigoto } endif 001042 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001042 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001042 3DMigoto } endif 001042 3DMigoto } endif 001042 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001042 3DMigoto No resource to clear 001042 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001042 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001042 3DMigoto } endif 001042 3DMigoto } 001042 3DMigoto post { 001042 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001042 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001042 3DMigoto } endif 001042 3DMigoto } 001043 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D1A0, SampleMask:4294967295) 001043 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001043 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001043 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CFD0, pStrides:0x0000002E1237CFB0, pOffsets:0x0000002E1237CF90) 0: resource=0x0000022E69C1F1B8 hash=ee281965 001043 IASetPrimitiveTopology(Topology:4) 001043 RSSetState(pRasterizerState:0x00000226E90D94E0) 001043 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001043 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001043 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001043 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001043 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001043 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001043 IASetIndexBuffer(pIndexBuffer:0x0000022E69C23378, Format:57, Offset:0) hash=47cbdf7c 001043 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001043 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CC00) 001043 3DMigoto pre { 001043 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001043 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001043 3DMigoto } endif 001043 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001043 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001043 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001043 3DMigoto } endif 001043 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001043 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001043 3DMigoto } endif 001043 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001043 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001043 3DMigoto } endif 001043 3DMigoto } endif 001043 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001043 3DMigoto No resource to clear 001043 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001043 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001043 3DMigoto } endif 001043 3DMigoto } 001043 3DMigoto post { 001043 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001043 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001043 3DMigoto } endif 001043 3DMigoto } 001044 UpdateSubresource(pDstResource:0x0000022E69C23B38, DstSubresource:0, pDstBox:0x0000002E1237D1E0, pSrcData:0x0000022E393DE180, SrcRowPitch:0, SrcDepthPitch:0) hash=42a4670b 001044 UpdateSubresource(pDstResource:0x0000022E69C23B38, DstSubresource:0, pDstBox:0x0000002E1237D1E0, pSrcData:0x0000022E393DE180, SrcRowPitch:0, SrcDepthPitch:0) hash=42a4670b 001044 UpdateSubresource(pDstResource:0x0000022E69C1FEF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E398BA490, SrcRowPitch:0, SrcDepthPitch:0) hash=20873cdd 001044 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D1A0, SampleMask:4294967295) 001044 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001044 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001044 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CFD0, pStrides:0x0000002E1237CFB0, pOffsets:0x0000002E1237CF90) 0: resource=0x0000022E69C23B38 hash=42a4670b 001044 IASetPrimitiveTopology(Topology:4) 001044 RSSetState(pRasterizerState:0x00000226E90D94E0) 001044 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001044 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001044 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001044 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001044 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E416F8B80 resource=0x0000022E41112CF8 hash=ddc982e0 001044 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001044 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001044 IASetIndexBuffer(pIndexBuffer:0x0000022E69C1FEF8, Format:57, Offset:0) hash=20873cdd 001044 DrawIndexed(IndexCount:12, StartIndexLocation:0, BaseVertexLocation:0) 001044 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CC00) 001044 3DMigoto pre { 001044 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001044 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001044 3DMigoto } endif 001044 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001044 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001044 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001044 3DMigoto } endif 001044 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001044 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001044 3DMigoto } endif 001044 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001044 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001044 3DMigoto } endif 001044 3DMigoto } endif 001044 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001044 3DMigoto No resource to clear 001044 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001044 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001044 3DMigoto } endif 001044 3DMigoto } 001044 3DMigoto post { 001044 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001044 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001044 3DMigoto } endif 001044 3DMigoto } 001045 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D1A0, SampleMask:4294967295) 001045 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001045 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001045 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CFD0, pStrides:0x0000002E1237CFB0, pOffsets:0x0000002E1237CF90) 0: resource=0x0000022E69C1F1B8 hash=ee281965 001045 IASetPrimitiveTopology(Topology:4) 001045 RSSetState(pRasterizerState:0x00000226E90D94E0) 001045 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001045 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001045 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001045 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001045 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022681D9A2C0 resource=0x0000022684BFB738 hash=093a9e29 001045 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001045 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001045 IASetIndexBuffer(pIndexBuffer:0x0000022E69C23378, Format:57, Offset:0) hash=47cbdf7c 001045 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001045 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CC00) 001045 3DMigoto pre { 001045 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001045 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001045 3DMigoto } endif 001045 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001045 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001045 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001045 3DMigoto } endif 001045 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001045 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001045 3DMigoto } endif 001045 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001045 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001045 3DMigoto } endif 001045 3DMigoto } endif 001045 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001045 3DMigoto No resource to clear 001045 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001045 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001045 3DMigoto } endif 001045 3DMigoto } 001045 3DMigoto post { 001045 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001045 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001045 3DMigoto } endif 001045 3DMigoto } 001046 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D1A0, SampleMask:4294967295) 001046 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001046 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001046 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CFD0, pStrides:0x0000002E1237CFB0, pOffsets:0x0000002E1237CF90) 0: resource=0x0000022E69C1F1B8 hash=ee281965 001046 IASetPrimitiveTopology(Topology:4) 001046 RSSetState(pRasterizerState:0x00000226E90D94E0) 001046 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001046 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001046 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001046 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001046 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001046 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001046 IASetIndexBuffer(pIndexBuffer:0x0000022E69C23378, Format:57, Offset:0) hash=47cbdf7c 001046 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001046 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CC00) 001046 3DMigoto pre { 001046 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001046 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001046 3DMigoto } endif 001046 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001046 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001046 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001046 3DMigoto } endif 001046 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001046 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001046 3DMigoto } endif 001046 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001046 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001046 3DMigoto } endif 001046 3DMigoto } endif 001046 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001046 3DMigoto No resource to clear 001046 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001046 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001046 3DMigoto } endif 001046 3DMigoto } 001046 3DMigoto post { 001046 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001046 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001046 3DMigoto } endif 001046 3DMigoto } 001047 UpdateSubresource(pDstResource:0x0000022E69C23B38, DstSubresource:0, pDstBox:0x0000002E1237D1E0, pSrcData:0x0000022E393DE180, SrcRowPitch:0, SrcDepthPitch:0) hash=42a4670b 001047 UpdateSubresource(pDstResource:0x0000022E69C23B38, DstSubresource:0, pDstBox:0x0000002E1237D1E0, pSrcData:0x0000022E393DE180, SrcRowPitch:0, SrcDepthPitch:0) hash=42a4670b 001047 UpdateSubresource(pDstResource:0x0000022E69C1FEF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E398BA490, SrcRowPitch:0, SrcDepthPitch:0) hash=20873cdd 001047 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D1A0, SampleMask:4294967295) 001047 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001047 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001047 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CFD0, pStrides:0x0000002E1237CFB0, pOffsets:0x0000002E1237CF90) 0: resource=0x0000022E69C23B38 hash=42a4670b 001047 IASetPrimitiveTopology(Topology:4) 001047 RSSetState(pRasterizerState:0x00000226E90D94E0) 001047 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001047 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001047 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001047 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001047 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E416F8B80 resource=0x0000022E41112CF8 hash=ddc982e0 001047 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001047 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001047 IASetIndexBuffer(pIndexBuffer:0x0000022E69C1FEF8, Format:57, Offset:0) hash=20873cdd 001047 DrawIndexed(IndexCount:12, StartIndexLocation:0, BaseVertexLocation:0) 001047 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CC00) 001047 3DMigoto pre { 001047 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001047 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001047 3DMigoto } endif 001047 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001047 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001047 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001047 3DMigoto } endif 001047 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001047 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001047 3DMigoto } endif 001047 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001047 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001047 3DMigoto } endif 001047 3DMigoto } endif 001047 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001047 3DMigoto No resource to clear 001047 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001047 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001047 3DMigoto } endif 001047 3DMigoto } 001047 3DMigoto post { 001047 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001047 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001047 3DMigoto } endif 001047 3DMigoto } 001048 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D1A0, SampleMask:4294967295) 001048 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001048 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001048 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CFD0, pStrides:0x0000002E1237CFB0, pOffsets:0x0000002E1237CF90) 0: resource=0x0000022E69C228F8 hash=ee281965 001048 IASetPrimitiveTopology(Topology:4) 001048 RSSetState(pRasterizerState:0x00000226E90D94E0) 001048 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001048 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001048 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001048 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001048 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022681D9A2C0 resource=0x0000022684BFB738 hash=093a9e29 001048 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001048 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001048 IASetIndexBuffer(pIndexBuffer:0x0000022E69C20178, Format:57, Offset:0) hash=47cbdf7c 001048 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001048 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CC00) 001048 3DMigoto pre { 001048 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001048 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001048 3DMigoto } endif 001048 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001048 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001048 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001048 3DMigoto } endif 001048 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001048 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001048 3DMigoto } endif 001048 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001048 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001048 3DMigoto } endif 001048 3DMigoto } endif 001048 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001048 3DMigoto No resource to clear 001048 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001048 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001048 3DMigoto } endif 001048 3DMigoto } 001048 3DMigoto post { 001048 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001048 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001048 3DMigoto } endif 001048 3DMigoto } 001049 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D1A0, SampleMask:4294967295) 001049 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001049 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001049 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CFD0, pStrides:0x0000002E1237CFB0, pOffsets:0x0000002E1237CF90) 0: resource=0x0000022E69C1E1F8 hash=da7b9f7e 001049 IASetPrimitiveTopology(Topology:4) 001049 RSSetState(pRasterizerState:0x00000226E90D94E0) 001049 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001049 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001049 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001049 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001049 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001049 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001049 IASetIndexBuffer(pIndexBuffer:0x0000022E69C24078, Format:57, Offset:0) hash=8952183e 001049 DrawIndexed(IndexCount:18, StartIndexLocation:0, BaseVertexLocation:0) 001049 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CC00) 001049 3DMigoto pre { 001049 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001049 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001049 3DMigoto } endif 001049 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001049 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001049 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001049 3DMigoto } endif 001049 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001049 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001049 3DMigoto } endif 001049 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001049 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001049 3DMigoto } endif 001049 3DMigoto } endif 001049 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001049 3DMigoto No resource to clear 001049 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001049 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001049 3DMigoto } endif 001049 3DMigoto } 001049 3DMigoto post { 001049 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001049 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001049 3DMigoto } endif 001049 3DMigoto } 001050 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D230, SampleMask:4294967295) 001050 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001050 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001050 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D060, pStrides:0x0000002E1237D040, pOffsets:0x0000002E1237D020) 0: resource=0x0000022E69C1F478 hash=da7b9f7e 001050 IASetPrimitiveTopology(Topology:4) 001050 RSSetState(pRasterizerState:0x00000226E90D94E0) 001050 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001050 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001050 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001050 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001050 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E416F8B80 resource=0x0000022E41112CF8 hash=ddc982e0 001050 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001050 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001050 IASetIndexBuffer(pIndexBuffer:0x0000022E69C24338, Format:57, Offset:0) hash=8952183e 001050 DrawIndexed(IndexCount:18, StartIndexLocation:0, BaseVertexLocation:0) 001050 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CC90) 001050 3DMigoto pre { 001050 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001050 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001050 3DMigoto } endif 001050 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001050 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001050 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001050 3DMigoto } endif 001050 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001050 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001050 3DMigoto } endif 001050 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001050 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001050 3DMigoto } endif 001050 3DMigoto } endif 001050 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001050 3DMigoto No resource to clear 001050 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001050 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001050 3DMigoto } endif 001050 3DMigoto } 001050 3DMigoto post { 001050 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001050 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001050 3DMigoto } endif 001050 3DMigoto } 001051 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D230, SampleMask:4294967295) 001051 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001051 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001051 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D060, pStrides:0x0000002E1237D040, pOffsets:0x0000002E1237D020) 0: resource=0x0000022E69C1F6F8 hash=ee281965 001051 IASetPrimitiveTopology(Topology:4) 001051 RSSetState(pRasterizerState:0x00000226E90D94E0) 001051 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001051 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001051 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001051 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001051 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022681D9A2C0 resource=0x0000022684BFB738 hash=093a9e29 001051 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001051 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001051 IASetIndexBuffer(pIndexBuffer:0x0000022E69C1EC78, Format:57, Offset:0) hash=47cbdf7c 001051 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001051 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CC90) 001051 3DMigoto pre { 001051 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001051 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001051 3DMigoto } endif 001051 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001051 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001051 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001051 3DMigoto } endif 001051 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001051 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001051 3DMigoto } endif 001051 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001051 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001051 3DMigoto } endif 001051 3DMigoto } endif 001051 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001051 3DMigoto No resource to clear 001051 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001051 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001051 3DMigoto } endif 001051 3DMigoto } 001051 3DMigoto post { 001051 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001051 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001051 3DMigoto } endif 001051 3DMigoto } 001052 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D230, SampleMask:4294967295) 001052 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001052 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001052 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D060, pStrides:0x0000002E1237D040, pOffsets:0x0000002E1237D020) 0: resource=0x0000022E69C20978 hash=da7b9f7e 001052 IASetPrimitiveTopology(Topology:4) 001052 RSSetState(pRasterizerState:0x00000226E90D94E0) 001052 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001052 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001052 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001052 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001052 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001052 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001052 IASetIndexBuffer(pIndexBuffer:0x0000022E69C1DCB8, Format:57, Offset:0) hash=8952183e 001052 DrawIndexed(IndexCount:18, StartIndexLocation:0, BaseVertexLocation:0) 001052 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CC90) 001052 3DMigoto pre { 001052 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001052 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001052 3DMigoto } endif 001052 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001052 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001052 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001052 3DMigoto } endif 001052 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001052 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001052 3DMigoto } endif 001052 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001052 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001052 3DMigoto } endif 001052 3DMigoto } endif 001052 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001052 3DMigoto No resource to clear 001052 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001052 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001052 3DMigoto } endif 001052 3DMigoto } 001052 3DMigoto post { 001052 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001052 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001052 3DMigoto } endif 001052 3DMigoto } 001053 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D2D0, SampleMask:4294967295) 001053 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001053 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001053 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D100, pStrides:0x0000002E1237D0E0, pOffsets:0x0000002E1237D0C0) 0: resource=0x0000022E69C22638 hash=42a4670b 001053 IASetPrimitiveTopology(Topology:4) 001053 RSSetState(pRasterizerState:0x00000226E90D94E0) 001053 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001053 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001053 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001053 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001053 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001053 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001053 IASetIndexBuffer(pIndexBuffer:0x0000022E69C21BB8, Format:57, Offset:0) hash=20873cdd 001053 DrawIndexed(IndexCount:12, StartIndexLocation:0, BaseVertexLocation:0) 001053 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CD30) 001053 3DMigoto pre { 001053 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001053 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001053 3DMigoto } endif 001053 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001053 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001053 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001053 3DMigoto } endif 001053 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001053 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001053 3DMigoto } endif 001053 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001053 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001053 3DMigoto } endif 001053 3DMigoto } endif 001053 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001053 3DMigoto No resource to clear 001053 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001053 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001053 3DMigoto } endif 001053 3DMigoto } 001053 3DMigoto post { 001053 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001053 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001053 3DMigoto } endif 001053 3DMigoto } 001054 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D2D0, SampleMask:4294967295) 001054 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001054 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001054 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D100, pStrides:0x0000002E1237D0E0, pOffsets:0x0000002E1237D0C0) 0: resource=0x0000022E69C24878 hash=da7b9f7e 001054 IASetPrimitiveTopology(Topology:4) 001054 RSSetState(pRasterizerState:0x00000226E90D94E0) 001054 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001054 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001054 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001054 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001054 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001054 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001054 IASetIndexBuffer(pIndexBuffer:0x0000022E69C20BF8, Format:57, Offset:0) hash=8952183e 001054 DrawIndexed(IndexCount:18, StartIndexLocation:0, BaseVertexLocation:0) 001054 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CD30) 001054 3DMigoto pre { 001054 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001054 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001054 3DMigoto } endif 001054 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001054 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001054 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001054 3DMigoto } endif 001054 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001054 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001054 3DMigoto } endif 001054 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001054 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001054 3DMigoto } endif 001054 3DMigoto } endif 001054 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001054 3DMigoto No resource to clear 001054 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001054 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001054 3DMigoto } endif 001054 3DMigoto } 001054 3DMigoto post { 001054 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001054 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001054 3DMigoto } endif 001054 3DMigoto } 001055 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D2D0, SampleMask:4294967295) 001055 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001055 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001055 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D100, pStrides:0x0000002E1237D0E0, pOffsets:0x0000002E1237D0C0) 0: resource=0x0000022EE71027B8 hash=42a4670b 001055 IASetPrimitiveTopology(Topology:4) 001055 RSSetState(pRasterizerState:0x00000226E90D94E0) 001055 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001055 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001055 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001055 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001055 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E416F8B80 resource=0x0000022E41112CF8 hash=ddc982e0 001055 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001055 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001055 IASetIndexBuffer(pIndexBuffer:0x0000022EE71066B8, Format:57, Offset:0) hash=20873cdd 001055 DrawIndexed(IndexCount:12, StartIndexLocation:0, BaseVertexLocation:0) 001055 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CD30) 001055 3DMigoto pre { 001055 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001055 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001055 3DMigoto } endif 001055 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001055 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001055 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001055 3DMigoto } endif 001055 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001055 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001055 3DMigoto } endif 001055 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001055 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001055 3DMigoto } endif 001055 3DMigoto } endif 001055 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001055 3DMigoto No resource to clear 001055 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001055 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001055 3DMigoto } endif 001055 3DMigoto } 001055 3DMigoto post { 001055 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001055 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001055 3DMigoto } endif 001055 3DMigoto } 001056 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D1F0, SampleMask:4294967295) 001056 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001056 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001056 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D020, pStrides:0x0000002E1237D000, pOffsets:0x0000002E1237CFE0) 0: resource=0x0000022E69C1D4F8 hash=1e50ed26 001056 IASetPrimitiveTopology(Topology:4) 001056 RSSetState(pRasterizerState:0x00000226E90D94E0) 001056 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001056 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001056 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001056 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001056 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001056 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001056 IASetIndexBuffer(pIndexBuffer:0x0000022E69C1E9F8, Format:57, Offset:0) hash=ee1efb9f 001056 DrawIndexed(IndexCount:24, StartIndexLocation:0, BaseVertexLocation:0) 001056 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CC50) 001056 3DMigoto pre { 001056 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001056 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001056 3DMigoto } endif 001056 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001056 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001056 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001056 3DMigoto } endif 001056 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001056 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001056 3DMigoto } endif 001056 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001056 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001056 3DMigoto } endif 001056 3DMigoto } endif 001056 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001056 3DMigoto No resource to clear 001056 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001056 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001056 3DMigoto } endif 001056 3DMigoto } 001056 3DMigoto post { 001056 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001056 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001056 3DMigoto } endif 001056 3DMigoto } 001057 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D320, SampleMask:4294967295) 001057 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001057 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001057 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D150, pStrides:0x0000002E1237D130, pOffsets:0x0000002E1237D110) 0: resource=0x0000022E69C213F8 hash=da7b9f7e 001057 IASetPrimitiveTopology(Topology:4) 001057 RSSetState(pRasterizerState:0x00000226E90D94E0) 001057 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001057 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001057 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001057 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001057 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001057 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001057 IASetIndexBuffer(pIndexBuffer:0x0000022E69C20EB8, Format:57, Offset:0) hash=8952183e 001057 DrawIndexed(IndexCount:18, StartIndexLocation:0, BaseVertexLocation:0) 001057 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CD80) 001057 3DMigoto pre { 001057 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001057 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001057 3DMigoto } endif 001057 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001057 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001057 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001057 3DMigoto } endif 001057 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001057 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001057 3DMigoto } endif 001057 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001057 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001057 3DMigoto } endif 001057 3DMigoto } endif 001057 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001057 3DMigoto No resource to clear 001057 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001057 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001057 3DMigoto } endif 001057 3DMigoto } 001057 3DMigoto post { 001057 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001057 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001057 3DMigoto } endif 001057 3DMigoto } 001058 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D1A0, SampleMask:4294967295) 001058 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001058 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001058 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CFD0, pStrides:0x0000002E1237CFB0, pOffsets:0x0000002E1237CF90) 0: resource=0x0000022E69C21E78 hash=bc66ed4f 001058 IASetPrimitiveTopology(Topology:4) 001058 RSSetState(pRasterizerState:0x00000226E90D94E0) 001058 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001058 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001058 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001058 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001058 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001058 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001058 IASetIndexBuffer(pIndexBuffer:0x0000022E69C22E38, Format:57, Offset:0) hash=ccdaa500 001058 DrawIndexed(IndexCount:30, StartIndexLocation:0, BaseVertexLocation:0) 001058 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CC00) 001058 3DMigoto pre { 001058 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001058 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001058 3DMigoto } endif 001058 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001058 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001058 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001058 3DMigoto } endif 001058 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001058 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001058 3DMigoto } endif 001058 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001058 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001058 3DMigoto } endif 001058 3DMigoto } endif 001058 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001058 3DMigoto No resource to clear 001058 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001058 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001058 3DMigoto } endif 001058 3DMigoto } 001058 3DMigoto post { 001058 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001058 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001058 3DMigoto } endif 001058 3DMigoto } 001059 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D320, SampleMask:4294967295) 001059 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001059 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001059 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D150, pStrides:0x0000002E1237D130, pOffsets:0x0000002E1237D110) 0: resource=0x0000022E69C22B78 hash=da7b9f7e 001059 IASetPrimitiveTopology(Topology:4) 001059 RSSetState(pRasterizerState:0x00000226E90D94E0) 001059 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001059 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001059 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001059 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001059 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001059 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001059 IASetIndexBuffer(pIndexBuffer:0x0000022E69C230B8, Format:57, Offset:0) hash=8952183e 001059 DrawIndexed(IndexCount:18, StartIndexLocation:0, BaseVertexLocation:0) 001059 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CD80) 001059 3DMigoto pre { 001059 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001059 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001059 3DMigoto } endif 001059 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001059 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001059 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001059 3DMigoto } endif 001059 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001059 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001059 3DMigoto } endif 001059 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001059 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001059 3DMigoto } endif 001059 3DMigoto } endif 001059 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001059 3DMigoto No resource to clear 001059 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001059 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001059 3DMigoto } endif 001059 3DMigoto } 001059 3DMigoto post { 001059 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001059 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001059 3DMigoto } endif 001059 3DMigoto } 001060 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D320, SampleMask:4294967295) 001060 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001060 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001060 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D150, pStrides:0x0000002E1237D130, pOffsets:0x0000002E1237D110) 0: resource=0x0000022E69C1F9B8 hash=1e50ed26 001060 IASetPrimitiveTopology(Topology:4) 001060 RSSetState(pRasterizerState:0x00000226E90D94E0) 001060 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001060 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001060 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001060 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001060 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001060 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001060 IASetIndexBuffer(pIndexBuffer:0x0000022E69C1FC38, Format:57, Offset:0) hash=ee1efb9f 001060 DrawIndexed(IndexCount:24, StartIndexLocation:0, BaseVertexLocation:0) 001060 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CD80) 001060 3DMigoto pre { 001060 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001060 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001060 3DMigoto } endif 001060 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001060 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001060 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001060 3DMigoto } endif 001060 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001060 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001060 3DMigoto } endif 001060 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001060 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001060 3DMigoto } endif 001060 3DMigoto } endif 001060 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001060 3DMigoto No resource to clear 001060 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001060 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001060 3DMigoto } endif 001060 3DMigoto } 001060 3DMigoto post { 001060 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001060 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001060 3DMigoto } endif 001060 3DMigoto } 001061 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D2E0, SampleMask:4294967295) 001061 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001061 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001061 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D110, pStrides:0x0000002E1237D0F0, pOffsets:0x0000002E1237D0D0) 0: resource=0x0000022E69C25578 hash=3dfb1bb3 001061 IASetPrimitiveTopology(Topology:4) 001061 RSSetState(pRasterizerState:0x00000226E90D94E0) 001061 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001061 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001061 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001061 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001061 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022681D9A2C0 resource=0x0000022684BFB738 hash=093a9e29 001061 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001061 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001061 IASetIndexBuffer(pIndexBuffer:0x0000022E69C1DA38, Format:57, Offset:0) hash=2a3589c7 001061 DrawIndexed(IndexCount:192, StartIndexLocation:0, BaseVertexLocation:0) 001061 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CD40) 001061 3DMigoto pre { 001061 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001061 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001061 3DMigoto } endif 001061 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001061 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001061 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001061 3DMigoto } endif 001061 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001061 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001061 3DMigoto } endif 001061 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001061 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001061 3DMigoto } endif 001061 3DMigoto } endif 001061 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001061 3DMigoto No resource to clear 001061 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001061 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001061 3DMigoto } endif 001061 3DMigoto } 001061 3DMigoto post { 001061 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001061 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001061 3DMigoto } endif 001061 3DMigoto } 001062 OMSetBlendState(pBlendState:0x0000022E396D9EE0, BlendFactor:0x0000002E1237D0F0, SampleMask:4294967295) 001062 OMSetDepthStencilState(pDepthStencilState:0x0000022E39260A20, StencilRef:5) 001062 IASetInputLayout(pInputLayout:0x0000022E3971A820) 001062 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CF20, pStrides:0x0000002E1237CF00, pOffsets:0x0000002E1237CEE0) 0: resource=0x0000022ED4428C78 hash=ee281965 001062 IASetPrimitiveTopology(Topology:4) 001062 RSSetState(pRasterizerState:0x00000226E90D94E0) 001062 UpdateSubresource(pDstResource:0x0000022E401F58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022E395B8CF0, SrcRowPitch:288, SrcDepthPitch:288) hash=3996ce3a 001062 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF8B8) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001062 VSSetShader(pVertexShader:0x0000022E405AF1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bfd595974b99ef4c 001062 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000022E395BF938) 0: resource=0x0000022E401F58B8 hash=3996ce3a 001062 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022E416F8B80 resource=0x0000022E41112CF8 hash=ddc982e0 001062 PSSetShader(pPixelShader:0x0000022E405B1D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4d175a87d480982b 001062 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001062 IASetIndexBuffer(pIndexBuffer:0x0000022ED4428F38, Format:57, Offset:0) hash=47cbdf7c 001062 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001062 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CB50) 001062 3DMigoto pre { 001062 3DMigoto [ShaderOverrideVR_GUI_PS] if x5 != rt_width: false 001062 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001062 3DMigoto } endif 001062 3DMigoto [ShaderOverrideVR_GUI_PS] if rt_width != 1280 && rt_width != 512 && rt_width != 1024: true { 001062 3DMigoto [ShaderOverrideVR_GUI_PS] if $hudflag == 0 && $flagmask == 1: false 001062 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001062 3DMigoto } endif 001062 3DMigoto [ShaderOverrideVR_GUI_PS] if $displayradiomap: false 001062 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001062 3DMigoto } endif 001062 3DMigoto [ShaderOverrideVR_GUI_PS] if $mapflag: false 001062 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001062 3DMigoto } endif 001062 3DMigoto } endif 001062 3DMigoto [ShaderOverrideVR_GUI_PS] clear = resourcelabelmask 001062 3DMigoto No resource to clear 001062 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001062 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001062 3DMigoto } endif 001062 3DMigoto } 001062 3DMigoto post { 001062 3DMigoto [ShaderOverrideVR_GUI_PS] if $setupflag && $vrflag: false 001062 3DMigoto [ShaderOverrideVR_GUI_PS] else { 001062 3DMigoto } endif 001062 3DMigoto } 001063 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A95E0) 001063 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001063 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 001063 DSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683EFFD28) 001063 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001063 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001063 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001063 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001063 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001063 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001063 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237D570, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 001063 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 001063 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001063 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001063 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001063 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001063 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001063 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001063 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001063 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D570, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF4F8 resource=0x0000022C9385B9F8 hash=74fb88be D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 001063 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A6700) 001063 RSSetViewports(NumViewports:1, pViewports:0x0000002E1237D628) 001063 UpdateSubresource(pDstResource:0x0000022C9385ACF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226E9DB5970, SrcRowPitch:0, SrcDepthPitch:0) hash=b287b446 001063 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 001063 UpdateSubresource(pDstResource:0x000002269BBC43B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000022684F5FF80, SrcRowPitch:16, SrcDepthPitch:16) hash=c754447e 001063 CSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000022684F66538) 0: resource=0x000002269BBC43B8 hash=c754447e 1: resource=0x0000022C9385ACF8 hash=b287b446 001063 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x0000002E1237CE40, pUAVInitialCounts:0x0000002E1237CE18) 0: view=0x0000022731B8EB90 resource=0x0000022C93851C78 hash=43a5acec 1: view=0x0000022731B8F210 resource=0x0000022C938550F8 hash=15ae01d3 001063 CSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931D4D00 resource=0x0000022C93857DB8 hash=b351c03f 1: view=0x0000022C931D7AC0 resource=0x0000022C938553B8 hash=15ae01d3 001063 CSSetShader(pComputeShader:0x00000226B6BF6010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e043ecab5c2c71cb 001063 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1) 001064 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 001064 CSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00528) 001064 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001064 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001064 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001064 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001064 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001064 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001064 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001064 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CD90, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DA278 resource=0x0000022C93850CB8 hash=4ce8bfab 001064 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 001064 IASetInputLayout(pInputLayout:0x0000000000000000) 001064 IASetPrimitiveTopology(Topology:5) 001064 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226EF1CBB78, SampleMask:4294967295) 001064 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 001064 RSSetState(pRasterizerState:0x00000226E90D94E0) 001064 VSSetShader(pVertexShader:0x00000226A5601450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=daae4ca44047ac10 001064 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226EF1CB640) 0: resource=0x0000022C9385ACF8 hash=b287b446 001064 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D6D40 resource=0x0000022C93851C78 hash=43a5acec 1: view=0x0000022C931D4D00 resource=0x0000022C93857DB8 hash=b351c03f 001064 PSSetShader(pPixelShader:0x00000226A5600490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=006c3ce796f80e53 001064 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001064 Draw(VertexCount:4, StartVertexLocation:0) 001064 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CCA0) 001065 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001065 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 001065 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001065 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001065 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001065 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001065 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001065 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001065 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D090, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF4F8 resource=0x0000022C9385B9F8 hash=74fb88be D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 001065 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A6718) 001065 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001065 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001065 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001065 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001065 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001065 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001065 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001065 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CCA0, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DF2F8 resource=0x0000022C938558F8 hash=f11313ab 001065 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 001065 IASetInputLayout(pInputLayout:0x0000000000000000) 001065 IASetPrimitiveTopology(Topology:5) 001065 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226EF1CBEC0, SampleMask:4294967295) 001065 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 001065 RSSetState(pRasterizerState:0x00000226E90D94E0) 001065 VSSetShader(pVertexShader:0x00000226A5601450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=daae4ca44047ac10 001065 UpdateSubresource(pDstResource:0x000002269BBC58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226EF1C4730, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 001065 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226EF1CB790) 0: resource=0x000002269BBC58B8 hash=4c453e02 001065 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D4300 resource=0x0000022C93850CB8 hash=4ce8bfab 001065 PSSetShader(pPixelShader:0x00000226B6BF5750, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5aad0449c8e3f15e 001065 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001065 Draw(VertexCount:4, StartVertexLocation:0) 001065 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CBB0) 001066 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001066 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 001066 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001066 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001066 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001066 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001066 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001066 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001066 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CFA0, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF4F8 resource=0x0000022C9385B9F8 hash=74fb88be D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 001066 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A6718) 001066 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 001066 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:2, ppUnorderedAccessViews:0x0000002E1237CAA0, pUAVInitialCounts:0x0000002E1237CA78) 0: view=0x0000022E40E6EB50 resource=0x0000022C938568B8 hash=f11313ab 001066 CSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931D84C0 resource=0x0000022C938558F8 hash=f11313ab 001066 CSSetShader(pComputeShader:0x00000226A55FA2D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=06277f13509a7dc3 001066 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001066 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001066 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001066 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:270, ThreadGroupCountZ:1) 001067 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 001067 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 001067 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CB90, pUAVInitialCounts:0x0000002E1237CB68) 0: view=0x0000022E40E6E890 resource=0x0000022C938558F8 hash=f11313ab 001067 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931D7080 resource=0x0000022C938568B8 hash=f11313ab 001067 CSSetShader(pComputeShader:0x00000226A55FBE10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=98e4b0bef0b87e71 001067 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001067 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001067 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001067 Dispatch(ThreadGroupCountX:480, ThreadGroupCountY:1, ThreadGroupCountZ:1) 001068 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 001068 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 001068 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001068 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001068 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001068 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001068 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001068 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001068 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001068 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CCA0, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DE5F8 resource=0x0000022C93854BB8 hash=651bc678 001068 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 001068 IASetInputLayout(pInputLayout:0x0000000000000000) 001068 IASetPrimitiveTopology(Topology:5) 001068 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226EF1CBDA8, SampleMask:4294967295) 001068 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 001068 RSSetState(pRasterizerState:0x00000226E90D94E0) 001068 VSSetShader(pVertexShader:0x00000226A5601450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=daae4ca44047ac10 001068 UpdateSubresource(pDstResource:0x000002269BBC58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226EF1C4730, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 001068 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226EF1CB730) 0: resource=0x000002269BBC58B8 hash=4c453e02 001068 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D84C0 resource=0x0000022C938558F8 hash=f11313ab 001068 PSSetShader(pPixelShader:0x00000226A5601750, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5aad0449c8e3f15e 001068 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001068 Draw(VertexCount:4, StartVertexLocation:0) 001068 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CBB0) 001069 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001069 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 001069 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001069 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001069 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001069 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001069 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001069 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001069 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CFA0, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF4F8 resource=0x0000022C9385B9F8 hash=74fb88be D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 001069 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A6718) 001069 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 001069 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CAA0, pUAVInitialCounts:0x0000002E1237CA78) 0: view=0x0000022E40E6EB50 resource=0x0000022C938568B8 hash=f11313ab 001069 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931D44C0 resource=0x0000022C93854BB8 hash=651bc678 001069 CSSetShader(pComputeShader:0x00000226A55FC550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2500cc2e3e9a5575 001069 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001069 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001069 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001069 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:135, ThreadGroupCountZ:1) 001070 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 001070 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 001070 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CB90, pUAVInitialCounts:0x0000002E1237CB68) 0: view=0x0000022E40E6EC90 resource=0x0000022C93854BB8 hash=651bc678 001070 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931D7080 resource=0x0000022C938568B8 hash=f11313ab 001070 CSSetShader(pComputeShader:0x00000226A55FA710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a04224df52c814b9 001070 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001070 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001070 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001070 Dispatch(ThreadGroupCountX:240, ThreadGroupCountY:1, ThreadGroupCountZ:1) 001071 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 001071 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 001071 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001071 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001071 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001071 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001071 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001071 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001071 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001071 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CCA0, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DB978 resource=0x0000022C93854E78 hash=41ffa604 001071 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 001071 IASetInputLayout(pInputLayout:0x0000000000000000) 001071 IASetPrimitiveTopology(Topology:5) 001071 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226EF1CBDA8, SampleMask:4294967295) 001071 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 001071 RSSetState(pRasterizerState:0x00000226E90D94E0) 001071 VSSetShader(pVertexShader:0x00000226A5601450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=daae4ca44047ac10 001071 UpdateSubresource(pDstResource:0x000002269BBC58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226EF1C4730, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 001071 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226EF1CB730) 0: resource=0x000002269BBC58B8 hash=4c453e02 001071 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D44C0 resource=0x0000022C93854BB8 hash=651bc678 001071 PSSetShader(pPixelShader:0x00000226A5601750, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5aad0449c8e3f15e 001071 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001071 Draw(VertexCount:4, StartVertexLocation:0) 001071 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CBB0) 001072 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001072 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 001072 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001072 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001072 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001072 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001072 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001072 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001072 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CFA0, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF4F8 resource=0x0000022C9385B9F8 hash=74fb88be D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 001072 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A6718) 001072 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 001072 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CAA0, pUAVInitialCounts:0x0000002E1237CA78) 0: view=0x0000022E40E6EB50 resource=0x0000022C938568B8 hash=f11313ab 001072 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931D7240 resource=0x0000022C93854E78 hash=41ffa604 001072 CSSetShader(pComputeShader:0x00000226A55FF050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9a04fbfd81d04a35 001072 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001072 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001072 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001072 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:67, ThreadGroupCountZ:1) 001073 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 001073 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 001073 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CB90, pUAVInitialCounts:0x0000002E1237CB68) 0: view=0x0000022E40E6E350 resource=0x0000022C93854E78 hash=41ffa604 001073 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931D7080 resource=0x0000022C938568B8 hash=f11313ab 001073 CSSetShader(pComputeShader:0x00000226A55FDC50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=758a4621e05c89be 001073 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001073 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001073 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001073 Dispatch(ThreadGroupCountX:120, ThreadGroupCountY:1, ThreadGroupCountZ:1) 001074 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 001074 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 001074 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001074 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001074 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001074 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001074 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001074 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001074 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001074 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CCA0, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DA838 resource=0x0000022C938582F8 hash=538d963a 001074 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 001074 IASetInputLayout(pInputLayout:0x0000000000000000) 001074 IASetPrimitiveTopology(Topology:5) 001074 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226EF1CBDA8, SampleMask:4294967295) 001074 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 001074 RSSetState(pRasterizerState:0x00000226E90D94E0) 001074 VSSetShader(pVertexShader:0x00000226A5601450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=daae4ca44047ac10 001074 UpdateSubresource(pDstResource:0x000002269BBC58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226EF1C4730, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 001074 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226EF1CB730) 0: resource=0x000002269BBC58B8 hash=4c453e02 001074 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D7240 resource=0x0000022C93854E78 hash=41ffa604 001074 PSSetShader(pPixelShader:0x00000226A5601750, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5aad0449c8e3f15e 001074 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001074 Draw(VertexCount:4, StartVertexLocation:0) 001074 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CBB0) 001075 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001075 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 001075 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001075 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001075 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001075 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001075 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001075 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001075 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CFA0, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF4F8 resource=0x0000022C9385B9F8 hash=74fb88be D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 001075 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A6718) 001075 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 001075 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CAA0, pUAVInitialCounts:0x0000002E1237CA78) 0: view=0x0000022E40E6EB50 resource=0x0000022C938568B8 hash=f11313ab 001075 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931D4640 resource=0x0000022C938582F8 hash=538d963a 001075 CSSetShader(pComputeShader:0x00000226A55FF610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=88b3d4eee637944e 001075 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001075 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001075 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001075 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:33, ThreadGroupCountZ:1) 001076 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 001076 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 001076 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CB90, pUAVInitialCounts:0x0000002E1237CB68) 0: view=0x0000022E40E6E610 resource=0x0000022C938582F8 hash=538d963a 001076 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931D7080 resource=0x0000022C938568B8 hash=f11313ab 001076 CSSetShader(pComputeShader:0x00000226A55FF790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0609f943603bb1aa 001076 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001076 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001076 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001076 Dispatch(ThreadGroupCountX:60, ThreadGroupCountY:1, ThreadGroupCountZ:1) 001077 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 001077 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 001077 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001077 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001077 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001077 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001077 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001077 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001077 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001077 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CCA0, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DDD78 resource=0x0000022C93858578 hash=5ab48e25 001077 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 001077 IASetInputLayout(pInputLayout:0x0000000000000000) 001077 IASetPrimitiveTopology(Topology:5) 001077 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226EF1CBDA8, SampleMask:4294967295) 001077 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 001077 RSSetState(pRasterizerState:0x00000226E90D94E0) 001077 VSSetShader(pVertexShader:0x00000226A5601450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=daae4ca44047ac10 001077 UpdateSubresource(pDstResource:0x000002269BBC58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226EF1C4730, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 001077 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226EF1CB730) 0: resource=0x000002269BBC58B8 hash=4c453e02 001077 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D4640 resource=0x0000022C938582F8 hash=538d963a 001077 PSSetShader(pPixelShader:0x00000226A5601750, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5aad0449c8e3f15e 001077 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001077 Draw(VertexCount:4, StartVertexLocation:0) 001077 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CBB0) 001078 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001078 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 001078 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001078 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001078 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001078 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001078 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001078 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001078 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CFA0, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF4F8 resource=0x0000022C9385B9F8 hash=74fb88be D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 001078 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A6718) 001078 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 001078 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CAA0, pUAVInitialCounts:0x0000002E1237CA78) 0: view=0x0000022E40E6EB50 resource=0x0000022C938568B8 hash=f11313ab 001078 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931D7400 resource=0x0000022C93858578 hash=5ab48e25 001078 CSSetShader(pComputeShader:0x00000226A5600A50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b142196da8e6c3f6 001078 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001078 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001078 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001078 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:16, ThreadGroupCountZ:1) 001079 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 001079 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 001079 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CB90, pUAVInitialCounts:0x0000002E1237CB68) 0: view=0x0000022E40E6EDD0 resource=0x0000022C93858578 hash=5ab48e25 001079 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931D7080 resource=0x0000022C938568B8 hash=f11313ab 001079 CSSetShader(pComputeShader:0x00000226A5601B90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=844b484be95bb0ab 001079 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001079 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001079 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001079 Dispatch(ThreadGroupCountX:30, ThreadGroupCountY:1, ThreadGroupCountZ:1) 001080 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 001080 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 001080 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001080 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001080 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001080 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001080 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001080 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001080 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001080 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CCA0, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DD938 resource=0x0000022C93855B78 hash=30c808bf 001080 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 001080 IASetInputLayout(pInputLayout:0x0000000000000000) 001080 IASetPrimitiveTopology(Topology:5) 001080 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226EF1CBDA8, SampleMask:4294967295) 001080 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 001080 RSSetState(pRasterizerState:0x00000226E90D94E0) 001080 VSSetShader(pVertexShader:0x00000226A5601450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=daae4ca44047ac10 001080 UpdateSubresource(pDstResource:0x000002269BBC58B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226EF1C4730, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 001080 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226EF1CB730) 0: resource=0x000002269BBC58B8 hash=4c453e02 001080 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D7400 resource=0x0000022C93858578 hash=5ab48e25 001080 PSSetShader(pPixelShader:0x00000226A5601750, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5aad0449c8e3f15e 001080 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001080 Draw(VertexCount:4, StartVertexLocation:0) 001080 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CBB0) 001081 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001081 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 001081 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001081 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001081 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001081 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001081 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001081 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001081 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CFA0, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF4F8 resource=0x0000022C9385B9F8 hash=74fb88be D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 001081 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A6718) 001081 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 001081 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CAA0, pUAVInitialCounts:0x0000002E1237CA78) 0: view=0x0000022E40E6EB50 resource=0x0000022C938568B8 hash=f11313ab 001081 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931D7740 resource=0x0000022C93855B78 hash=30c808bf 001081 CSSetShader(pComputeShader:0x00000226A5600E90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a09f22acfa1cd67e 001081 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001081 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001081 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001081 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:8, ThreadGroupCountZ:1) 001082 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 001082 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 001082 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000002E1237CB90, pUAVInitialCounts:0x0000002E1237CB68) 0: view=0x0000022E40931ED0 resource=0x0000022C93855B78 hash=30c808bf 001082 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 0: view=0x0000022C931D7080 resource=0x0000022C938568B8 hash=f11313ab 001082 CSSetShader(pComputeShader:0x00000226A5600D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=68be1091f6b9e496 001082 VSSetShader(pVertexShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001082 PSSetShader(pPixelShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001082 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001082 Dispatch(ThreadGroupCountX:15, ThreadGroupCountY:1, ThreadGroupCountZ:1) 001083 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF0C0, pUAVInitialCounts:0x0000000000000000) 001083 CSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00528) 001083 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001083 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001083 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001083 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001083 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001083 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001083 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001083 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237CD90, pDepthStencilView:0x0000000000000000) 0: view=0x0000022ED40DBF38 resource=0x0000022C938568B8 hash=f11313ab 001083 RSSetViewports(NumViewports:1, pViewports:0x00000226B13866B8) 001083 IASetInputLayout(pInputLayout:0x0000000000000000) 001083 IASetPrimitiveTopology(Topology:5) 001083 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226EF1CC438, SampleMask:4294967295) 001083 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 001083 RSSetState(pRasterizerState:0x00000226E90D94E0) 001083 VSSetShader(pVertexShader:0x00000226A5601450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=daae4ca44047ac10 001083 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226EF1CBA10) 0: resource=0x0000022C9385ACF8 hash=b287b446 001083 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D84C0 resource=0x0000022C938558F8 hash=f11313ab 1: view=0x0000022C931D44C0 resource=0x0000022C93854BB8 hash=651bc678 2: view=0x0000022C931D7240 resource=0x0000022C93854E78 hash=41ffa604 3: view=0x0000022C931D4640 resource=0x0000022C938582F8 hash=538d963a 4: view=0x0000022C931D7400 resource=0x0000022C93858578 hash=5ab48e25 5: view=0x0000022C931D7740 resource=0x0000022C93855B78 hash=30c808bf 001083 PSSetShader(pPixelShader:0x00000226B6BF5310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=120e778db0949d9b 001083 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001083 Draw(VertexCount:4, StartVertexLocation:0) 001083 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CCA0) 001084 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001084 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x0000022683F00128) 001084 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001084 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001084 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001084 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001084 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001084 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001084 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D090, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935AF4F8 resource=0x0000022C9385B9F8 hash=74fb88be D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 001084 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A6718) 001084 IASetInputLayout(pInputLayout:0x0000000000000000) 001084 IASetPrimitiveTopology(Topology:5) 001084 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226E7F26648, SampleMask:4294967295) 001084 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 001084 RSSetState(pRasterizerState:0x00000226E90D94E0) 001084 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226E7F23FF8) 0: resource=0x0000022C9385ACF8 hash=b287b446 001084 VSSetShader(pVertexShader:0x00000226B6BF6890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ab2d86c42137138c 001084 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226E7F248C8) 0: resource=0x0000022C9385ACF8 hash=b287b446 001084 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931D4D00 resource=0x0000022C93857DB8 hash=b351c03f 1: view=0x0000022C931D6D40 resource=0x0000022C93851C78 hash=43a5acec 2: view=0x0000022C931D7080 resource=0x0000022C938568B8 hash=f11313ab 001084 PSSetShader(pPixelShader:0x00000226B6BF5190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cf403735b702e37d 001084 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001084 Draw(VertexCount:4, StartVertexLocation:0) 001084 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CF90) 001084 3DMigoto pre { 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] ps-t26 = reference resource\users_settings\user_var_initialization.ini\helperpos 001084 3DMigoto copying by reference 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] ps-t27 = reference resourceshadowcopy 001084 3DMigoto copying by reference 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] ps-t30 = reference resourcehud 001084 3DMigoto copying by reference 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] x5 = 1/rt_width 001084 3DMigoto ini param override = 0.000521 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] y5 = 1/rt_height 001084 3DMigoto ini param override = 0.000926 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] if $vrflag == -1: false 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] else { 001084 3DMigoto } endif 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] $eyedrawnflag = $eyedrawnflag + 1 001084 3DMigoto = 1.000000 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] if $eyedrawnflag == 1: true { 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] z1 = -1 001084 3DMigoto ini param override = -1.000000 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] $backupmasking = 0 001084 3DMigoto = 0.000000 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] $hudflag = 0 001084 3DMigoto = 0.000000 001084 3DMigoto } endif 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] if $eyedrawnflag == 2: false 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] else { 001084 3DMigoto } endif 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] $flagmask = 0 001084 3DMigoto = 0.000000 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] if $\users_settings\user_keymapping_setup.ini\sharpenflag: true { 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] handling = skip 001084 3DMigoto } endif 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] $flagmask = 0 001084 3DMigoto = 0.000000 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] $hudflag = 0 001084 3DMigoto = 0.000000 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] $optimradio = 0 001084 3DMigoto = 0.000000 001084 3DMigoto } 001084 3DMigoto post { 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] if $\users_settings\user_keymapping_setup.ini\sharpenflag: true { 001084 3DMigoto [ShaderOverrideBrightnessMSAA4XOB] run = customshadermsaa4xob 001084 3DMigoto pre { 001084 3DMigoto [customshadermsaa4xob] Draw = from_caller -> Draw(4, 0) 001084 3DMigoto } 001084 3DMigoto } endif 001084 3DMigoto } 001085 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A6700) 001085 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001085 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 001085 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x0000002E1237D570, pDepthStencilView:0x0000022C935ABCB8) 0: view=0x0000022C935ACDF8 resource=0x0000022C9384FFB8 hash=aacda755 1: view=0x0000022C935AAE78 resource=0x0000022C9384FFB8 hash=aacda755 2: view=0x0000022C935AB878 resource=0x0000022C9384FFB8 hash=aacda755 3: view=0x0000022C935AEF38 resource=0x0000022C9384FFB8 hash=aacda755 4: view=0x0000022C935AC9B8 resource=0x0000022C9384FFB8 hash=aacda755 D: view=0x0000022C935ABCB8 resource=0x0000022C938529B8 hash=40a286de 001085 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59F8) 001085 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A59E0) 001085 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001085 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D570, pDepthStencilView:0x00000226841C0338) 0: view=0x00000226841BF1F8 resource=0x000002268229D178 D: view=0x00000226841C0338 resource=0x0000022684BFB9F8 hash=a98c980a 001085 RSSetViewports(NumViewports:1, pViewports:0x0000022680AE0550) 001085 ResolveSubresource(pDstResource:0x0000022C9385AF78, DstSubresource:0, pSrcResource:0x0000022C9385B9F8, SrcSubresource:0, Format:28) Src: resource=0x0000022C9385B9F8 hash=74fb88be Dst: resource=0x0000022C9385AF78 hash=f15c731e 001085 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001085 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D570, pDepthStencilView:0x0000022C935ABB78) 0: view=0x0000022C935AF638 resource=0x0000022C9385AF78 hash=f15c731e D: view=0x0000022C935ABB78 resource=0x0000022C9385BCB8 hash=c5057d7e 001085 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A68E0) 001085 RSSetViewports(NumViewports:1, pViewports:0x0000002E1237D628) 001085 RSSetViewports(NumViewports:1, pViewports:0x0000022C936A68E0) 001085 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001085 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001085 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000002E1237D570, pDepthStencilView:0x00000226841C0338) 0: view=0x00000226841BF1F8 resource=0x000002268229D178 D: view=0x00000226841C0338 resource=0x0000022684BFB9F8 hash=a98c980a 001085 RSSetViewports(NumViewports:1, pViewports:0x0000022680AE0550) 001085 RSSetViewports(NumViewports:1, pViewports:0x0000002E1237D398) 001085 IASetInputLayout(pInputLayout:0x0000000000000000) 001085 IASetPrimitiveTopology(Topology:5) 001085 OMSetBlendState(pBlendState:0x00000226F585B220, BlendFactor:0x00000226F031ACF0, SampleMask:4294967295) 001085 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 001085 RSSetState(pRasterizerState:0x00000226E90D94E0) 001085 UpdateSubresource(pDstResource:0x00000226A5601F38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226F03187D0, SrcRowPitch:32, SrcDepthPitch:32) hash=4c453e02 001085 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F031ABB8) 0: resource=0x00000226A5601F38 hash=4c453e02 001085 VSSetShader(pVertexShader:0x00000226B6BF79D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=71f861735b84c9a8 001085 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000022683F00128) 0: view=0x0000022C931DC340 resource=0x0000022C9385AF78 hash=f15c731e 001085 PSSetShader(pPixelShader:0x00000226B6BFA7D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=61e1d8a98d1ab335 001085 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001085 Draw(VertexCount:4, StartVertexLocation:0) 001085 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CE20) 001085 3DMigoto pre { 001085 3DMigoto [ShaderOverrideMenu] if rt_width != 1024 && rt_width != 512 && $setupflag && $vrflag == 0: false 001085 3DMigoto [ShaderOverrideMenu] else { 001085 3DMigoto } endif 001085 3DMigoto } 001085 3DMigoto post { 001085 3DMigoto [ShaderOverrideMenu] if rt_width != 1024 && rt_width != 512 && $setupflag && $vrflag == 0: false 001085 3DMigoto [ShaderOverrideMenu] else { 001085 3DMigoto } endif 001085 3DMigoto } 001086 RSSetViewports(NumViewports:1, pViewports:0x0000022680AE0550) 001086 RSSetViewports(NumViewports:1, pViewports:0x0000002E1237D5C8) 001086 UpdateSubresource(pDstResource:0x0000022684BFBF38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226ABFADC48, SrcRowPitch:0, SrcDepthPitch:0) hash=7bfb1664 001086 VSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CD20) 7: resource=0x0000022684BFBF38 hash=7bfb1664 001086 HSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CD20) 7: resource=0x0000022684BFBF38 hash=7bfb1664 001086 DSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CD20) 7: resource=0x0000022684BFBF38 hash=7bfb1664 001086 GSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CD20) 7: resource=0x0000022684BFBF38 hash=7bfb1664 001086 PSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CD20) 7: resource=0x0000022684BFBF38 hash=7bfb1664 001086 CSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CD20) 7: resource=0x0000022684BFBF38 hash=7bfb1664 001086 ClearDepthStencilView(pDepthStencilView:0x00000226841C0338, ClearFlags:1, Depth:0.000000, Stencil:0) : view=0x00000226841C0338 resource=0x0000022684BFB9F8 hash=a98c980a 001086 ClearDepthStencilView(pDepthStencilView:0x00000226841C0338, ClearFlags:2, Depth:0.000000, Stencil:0) : view=0x00000226841C0338 resource=0x0000022684BFB9F8 hash=a98c980a 001086 UpdateSubresource(pDstResource:0x0000022684BFC1B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226ABFADC48, SrcRowPitch:0, SrcDepthPitch:0) hash=7bfb1664 001086 VSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CD50) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 001086 HSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CD50) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 001086 DSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CD50) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 001086 GSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CD50) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 001086 PSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CD50) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 001086 CSSetConstantBuffers(StartSlot:7, NumBuffers:1, ppConstantBuffers:0x0000002E1237CD50) 7: resource=0x0000022684BFC1B8 hash=7bfb1664 001086 ClearDepthStencilView(pDepthStencilView:0x00000226841C0338, ClearFlags:1, Depth:0.000000, Stencil:0) : view=0x00000226841C0338 resource=0x0000022684BFB9F8 hash=a98c980a 001086 ClearDepthStencilView(pDepthStencilView:0x00000226841C0338, ClearFlags:2, Depth:0.000000, Stencil:0) : view=0x00000226841C0338 resource=0x0000022684BFB9F8 hash=a98c980a 001086 RSSetViewports(NumViewports:1, pViewports:0x0000022680AE0550) 001086 RSSetViewports(NumViewports:1, pViewports:0x0000002E1237D3C8) 001086 RSSetScissorRects(NumRects:1, pRects:0x0000002E1237D3C8) 001086 RSSetScissorRects(NumRects:1, pRects:0x0000002E1237D258) 001086 RSSetScissorRects(NumRects:1, pRects:0x0000002E1237D058) 001086 IASetInputLayout(pInputLayout:0x00000227298B8360) 001086 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CE50, pStrides:0x0000002E1237CE30, pOffsets:0x0000002E1237CE10) 0: resource=0x00000226C31BEEB8 hash=187f9047 001086 IASetPrimitiveTopology(Topology:4) 001086 OMSetBlendState(pBlendState:0x00000226F585CC20, BlendFactor:0x00000226F5A03ED0, SampleMask:4294967295) 001086 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:1) 001086 RSSetState(pRasterizerState:0x00000226E90D7F60) 001086 UpdateSubresource(pDstResource:0x00000226C31C1378, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226F5A00B90, SrcRowPitch:5056, SrcDepthPitch:5056) hash=bfac1708 001086 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F5A03670) 0: resource=0x00000226C31C1378 hash=bfac1708 001086 VSSetShader(pVertexShader:0x00000226EB9E8C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6aff8bcdb15a6abf 001086 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F5A03830) 0: resource=0x00000226C31C1378 hash=bfac1708 001086 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000226F5A03840) 0: handle=0x00000226F58591A0 001086 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x000002272F1D3280 resource=0x000002272B8B99F8 hash=4cf8d971 hash_contamination=UpdateSubresource, 001086 PSSetShader(pPixelShader:0x00000226EB9EFCD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=865d1148b5f16c1d 001086 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001086 IASetIndexBuffer(pIndexBuffer:0x00000226C31BA538, Format:57, Offset:0) hash=0654b592 001086 DrawIndexed(IndexCount:60, StartIndexLocation:0, BaseVertexLocation:0) 001086 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237CA80) 001086 3DMigoto pre { 001086 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] if $optimradio == 0: true { 001086 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] ps-t27 = reference resourceshadowcopy 001086 3DMigoto copying by reference 001086 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] $optimradio = 1 001086 3DMigoto = 1.000000 001086 3DMigoto } endif 001086 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] if $mapflag == 0 && $vrflag == 1 && $copyradio: false 001086 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] else { 001086 3DMigoto } endif 001086 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] if $mapflag == 1 && $copyradio && $vrflag == 1: false 001086 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] else { 001086 3DMigoto } endif 001086 3DMigoto } 001086 3DMigoto post { 001086 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] if $mapflag == 0 && $vrflag == 1 && $copyradio: false 001086 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] else { 001086 3DMigoto } endif 001086 3DMigoto } 001087 RSSetScissorRects(NumRects:1, pRects:0x0000002E1237CE88) 001087 RSSetScissorRects(NumRects:1, pRects:0x0000022DA8EE41A0) 001087 RSSetScissorRects(NumRects:1, pRects:0x0000002E1237CE88) 001087 IASetInputLayout(pInputLayout:0x00000227298B6AA0) 001087 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CCA0, pStrides:0x0000002E1237CC80, pOffsets:0x0000002E1237CC60) 0: resource=0x00000226C31BEEB8 hash=187f9047 001087 IASetPrimitiveTopology(Topology:4) 001087 OMSetBlendState(pBlendState:0x00000226F585CC20, BlendFactor:0x00000226F5A03CA0, SampleMask:4294967295) 001087 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:1) 001087 RSSetState(pRasterizerState:0x00000226E90D7F60) 001087 UpdateSubresource(pDstResource:0x00000226C31C1378, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226F5A00B90, SrcRowPitch:5056, SrcDepthPitch:5056) hash=bfac1708 001087 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F5A03670) 0: resource=0x00000226C31C1378 hash=bfac1708 001087 VSSetShader(pVertexShader:0x00000226EB9E8C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6aff8bcdb15a6abf 001087 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F5A03710) 0: resource=0x00000226C31C1378 hash=bfac1708 001087 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000226F5A03720) 0: handle=0x00000226F58591A0 001087 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x00000227323BC9C0 resource=0x000002272B8B6838 hash=25abb3c2 001087 PSSetShader(pPixelShader:0x00000226EB9E9250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=de70882c7cbb289a 001087 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001087 IASetIndexBuffer(pIndexBuffer:0x00000226C31BA538, Format:57, Offset:0) hash=0654b592 001087 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001087 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C8D0) 001088 RSSetScissorRects(NumRects:1, pRects:0x0000022DA8EE41A0) 001088 RSSetScissorRects(NumRects:1, pRects:0x0000022DA8EE4190) 001088 RSSetScissorRects(NumRects:1, pRects:0x0000002E1237D058) 001088 RSSetScissorRects(NumRects:1, pRects:0x0000002E1237CE88) 001088 RSSetScissorRects(NumRects:1, pRects:0x0000022DA8EE41A0) 001088 RSSetScissorRects(NumRects:1, pRects:0x0000002E1237CE88) 001088 IASetInputLayout(pInputLayout:0x00000227298B6E20) 001088 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CC60, pStrides:0x0000002E1237CC40, pOffsets:0x0000002E1237CC20) 0: resource=0x00000226C31BEEB8 hash=187f9047 001088 IASetPrimitiveTopology(Topology:4) 001088 OMSetBlendState(pBlendState:0x00000226F585CC20, BlendFactor:0x00000226F5A03B88, SampleMask:4294967295) 001088 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:1) 001088 RSSetState(pRasterizerState:0x00000226E90D7F60) 001088 UpdateSubresource(pDstResource:0x00000226C31C1378, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226F5A00B90, SrcRowPitch:5056, SrcDepthPitch:5056) hash=bfac1708 001088 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F5A03670) 0: resource=0x00000226C31C1378 hash=bfac1708 001088 VSSetShader(pVertexShader:0x00000226EB9E8C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6aff8bcdb15a6abf 001088 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F5A036A0) 0: resource=0x00000226C31C1378 hash=bfac1708 001088 PSSetShader(pPixelShader:0x00000226EB9E9110, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=169ec956c4471f7d 001088 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001088 IASetIndexBuffer(pIndexBuffer:0x00000226C31BA538, Format:57, Offset:0) hash=0654b592 001088 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0) 001088 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C890) 001089 IASetInputLayout(pInputLayout:0x00000227298B8360) 001089 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CBF0, pStrides:0x0000002E1237CBD0, pOffsets:0x0000002E1237CBB0) 0: resource=0x00000226C31BEEB8 hash=187f9047 001089 IASetPrimitiveTopology(Topology:4) 001089 OMSetBlendState(pBlendState:0x00000226F585CC20, BlendFactor:0x00000226F5A03ED0, SampleMask:4294967295) 001089 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:1) 001089 RSSetState(pRasterizerState:0x00000226E90D7F60) 001089 UpdateSubresource(pDstResource:0x00000226C31C1378, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226F5A00B90, SrcRowPitch:5056, SrcDepthPitch:5056) hash=bfac1708 001089 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F5A03670) 0: resource=0x00000226C31C1378 hash=bfac1708 001089 VSSetShader(pVertexShader:0x00000226EB9E8C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6aff8bcdb15a6abf 001089 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F5A03830) 0: resource=0x00000226C31C1378 hash=bfac1708 001089 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000226F5A03840) 0: handle=0x00000226F58591A0 001089 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 0: view=0x000002272F1E00C0 resource=0x000002272B8A88F8 hash=4cf8d971 hash_contamination=UpdateSubresource, 001089 PSSetShader(pPixelShader:0x00000226EB9EFCD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=865d1148b5f16c1d 001089 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001089 IASetIndexBuffer(pIndexBuffer:0x00000226C31BA538, Format:57, Offset:0) hash=0654b592 001089 DrawIndexed(IndexCount:588, StartIndexLocation:0, BaseVertexLocation:0) 001089 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C820) 001089 3DMigoto pre { 001089 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] if $optimradio == 0: false 001089 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] else { 001089 3DMigoto } endif 001089 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] if $mapflag == 0 && $vrflag == 1 && $copyradio: false 001089 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] else { 001089 3DMigoto } endif 001089 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] if $mapflag == 1 && $copyradio && $vrflag == 1: false 001089 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] else { 001089 3DMigoto } endif 001089 3DMigoto } 001089 3DMigoto post { 001089 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] if $mapflag == 0 && $vrflag == 1 && $copyradio: false 001089 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] else { 001089 3DMigoto } endif 001089 3DMigoto } 001090 IASetInputLayout(pInputLayout:0x00000227298B8360) 001090 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237CBF0, pStrides:0x0000002E1237CBD0, pOffsets:0x0000002E1237CBB0) 0: resource=0x00000226C31BEEB8 hash=187f9047 001090 IASetPrimitiveTopology(Topology:4) 001090 OMSetBlendState(pBlendState:0x00000226F585CC20, BlendFactor:0x00000226F5A03ED0, SampleMask:4294967295) 001090 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:1) 001090 RSSetState(pRasterizerState:0x00000226E90D7F60) 001090 UpdateSubresource(pDstResource:0x00000226C31C1378, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000226F5A00B90, SrcRowPitch:5056, SrcDepthPitch:5056) hash=bfac1708 001090 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F5A03670) 0: resource=0x00000226C31C1378 hash=bfac1708 001090 VSSetShader(pVertexShader:0x00000226EB9E8C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6aff8bcdb15a6abf 001090 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000226F5A03830) 0: resource=0x00000226C31C1378 hash=bfac1708 001090 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000226F5A03840) 0: handle=0x00000226F58591A0 001090 PSSetShader(pPixelShader:0x00000226EB9EFCD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=865d1148b5f16c1d 001090 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001090 IASetIndexBuffer(pIndexBuffer:0x00000226C31BA538, Format:57, Offset:0) hash=0654b592 001090 DrawIndexed(IndexCount:270, StartIndexLocation:0, BaseVertexLocation:0) 001090 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x0000002E1237C820) 001090 3DMigoto pre { 001090 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] if $optimradio == 0: false 001090 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] else { 001090 3DMigoto } endif 001090 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] if $mapflag == 0 && $vrflag == 1 && $copyradio: false 001090 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] else { 001090 3DMigoto } endif 001090 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] if $mapflag == 1 && $copyradio && $vrflag == 1: false 001090 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] else { 001090 3DMigoto } endif 001090 3DMigoto } 001090 3DMigoto post { 001090 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] if $mapflag == 0 && $vrflag == 1 && $copyradio: false 001090 3DMigoto [ShaderOverrideLabelsGetRadioPSOB] else { 001090 3DMigoto } endif 001090 3DMigoto } 001091 RSSetScissorRects(NumRects:1, pRects:0x0000022DA8EE41A0) 001091 RSSetScissorRects(NumRects:1, pRects:0x0000022DA8EE4190) 001091 RSSetScissorRects(NumRects:1, pRects:0x0000022DA8EE4180) 001091 RSSetScissorRects(NumRects:1, pRects:0x0000002E1237D258) 001091 RSSetScissorRects(NumRects:1, pRects:0x0000002E1237D058) 001091 RSSetScissorRects(NumRects:1, pRects:0x0000002E1237CE88) 001091 RSSetScissorRects(NumRects:1, pRects:0x0000022DA8EE41A0) 001091 RSSetScissorRects(NumRects:1, pRects:0x0000022DA8EE4190) 001091 RSSetScissorRects(NumRects:1, pRects:0x0000002E1237D058) 001091 RSSetScissorRects(NumRects:1, pRects:0x0000022DA8EE4190) 001091 RSSetScissorRects(NumRects:1, pRects:0x0000022DA8EE4180) 001091 RSSetScissorRects(NumRects:1, pRects:0x0000002E1237D258) 001091 RSSetScissorRects(NumRects:1, pRects:0x0000002E1237D058) 001091 RSSetScissorRects(NumRects:1, pRects:0x0000002E1237CE88) 001091 RSSetScissorRects(NumRects:1, pRects:0x0000022DA8EE41A0) 001091 RSSetScissorRects(NumRects:1, pRects:0x0000022DA8EE4190) 001091 RSSetScissorRects(NumRects:1, pRects:0x0000002E1237D058) 001091 RSSetScissorRects(NumRects:1, pRects:0x0000022DA8EE4190) 001091 RSSetScissorRects(NumRects:1, pRects:0x0000022DA8EE4180) 001091 RSSetScissorRects(NumRects:0, pRects:0x0000000000000000) 001091 RSSetViewports(NumViewports:1, pViewports:0x0000022680AE0550) 001091 Map(pResource:0x000002272B8B2938, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C210) hash=ac6ebc5b 001091 Map(pResource:0x000002272B8B2BB8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237C220) hash=c512f1fd 001091 Unmap(pResource:0x000002272B8B2938, Subresource:0) hash=ac6ebc5b 001091 Unmap(pResource:0x000002272B8B2BB8, Subresource:0) hash=c512f1fd 001091 Map(pResource:0x000002272B8AADB8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x0000002E1237D550) hash=fa5a28d4 001091 Unmap(pResource:0x000002272B8AADB8, Subresource:0) hash=fa5a28d4 001091 RSGetScissorRects(pNumRects:0x0000002E1237C230, pRects:0x0000002E1237C238) 001091 RSGetViewports(pNumViewports:0x0000002E1237C234, pViewports:0x0000002E1237C338) 001091 RSGetState(ppRasterizerState:0x0000002E1237C4B8) 001091 OMGetBlendState(ppBlendState:0x0000002E1237C4C0, BlendFactor:0x0000002E1237C4C8, pSampleMask:0x0000002E1237C4D8) 001091 OMGetDepthStencilState(ppDepthStencilState:0x0000002E1237C4E0, pStencilRef:0x0000002E1237C4DC) 001091 PSGetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000002E1237C4E8) 0: view=0x000002272F1E00C0 resource=0x000002272B8A88F8 hash=4cf8d971 hash_contamination=UpdateSubresource, 001091 PSGetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000002E1237C4F0) 0: handle=0x00000226F58591A0 001091 PSGetShader(ppPixelShader:0x0000002E1237C4F8, ppClassInstances:0x0000002E1237C510, pNumClassInstances:0x0000002E1237C508) hash=865d1148b5f16c1d 001091 VSGetShader(ppVertexShader:0x0000002E1237C500, ppClassInstances:0x0000002E1237CD10, pNumClassInstances:0x0000002E1237C50C) hash=6aff8bcdb15a6abf 001091 VSGetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000002E1237D528) 0: resource=0x00000226C31C1378 hash=bfac1708 001091 IAGetPrimitiveTopology(pTopology:0x0000002E1237D510) 001091 IAGetIndexBuffer(pIndexBuffer:0x0000002E1237D518, Format:0x0000002E1237D53C, Offset:0x0000002E1237D530) 001091 IAGetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D520, pStrides:0x0000002E1237D534, pOffsets:0x0000002E1237D538) 0: resource=0x00000226C31BEEB8 hash=187f9047 001091 IAGetInputLayout(ppInputLayout:0x0000002E1237D540) 001091 RSSetViewports(NumViewports:1, pViewports:0x0000002E1237D568) 001091 IASetInputLayout(pInputLayout:0x00000226F58528E0) 001091 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x00007FF9E417CE88, pStrides:0x0000002E1237C1C4, pOffsets:0x0000002E1237C1C0) 0: resource=0x000002272B8B2938 hash=ac6ebc5b 001091 IASetIndexBuffer(pIndexBuffer:0x000002272B8B2BB8, Format:42, Offset:0) hash=c512f1fd 001091 IASetPrimitiveTopology(Topology:4) 001091 VSSetShader(pVertexShader:0x00000227289AD2D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7a8d32f03a99feb9 001091 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00007FF9E417CEB0) 0: resource=0x000002272B8AADB8 hash=fa5a28d4 001091 PSSetShader(pPixelShader:0x00000227289ADFD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=24da874a62f5594e 001091 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00007FF9E417CEC8) 0: handle=0x00000226F5851DA0 001091 OMSetBlendState(pBlendState:0x00000226F5851B60, BlendFactor:0x0000002E1237D598, SampleMask:4294967295) 001091 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:0) 001091 RSSetState(pRasterizerState:0x00000226E90D7F60) 001091 RSSetScissorRects(NumRects:0, pRects:0x0000002E1237C238) 001091 RSSetViewports(NumViewports:1, pViewports:0x0000002E1237C338) 001091 RSSetState(pRasterizerState:0x00000226E90D7F60) 001091 OMSetBlendState(pBlendState:0x00000226F585CC20, BlendFactor:0x0000002E1237C4C8, SampleMask:4294967295) 001091 OMSetDepthStencilState(pDepthStencilState:0x00000226F585B7E0, StencilRef:1) 001091 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000002E1237C4E8) 0: view=0x000002272F1E00C0 resource=0x000002272B8A88F8 hash=4cf8d971 hash_contamination=UpdateSubresource, 001091 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000002E1237C4F0) 0: handle=0x00000226F58591A0 001091 PSSetShader(pPixelShader:0x00000226EB9EFCD0, ppClassInstances:0x0000002E1237C510, NumClassInstances:0) hash=865d1148b5f16c1d 001091 VSSetShader(pVertexShader:0x00000226EB9E8C90, ppClassInstances:0x0000002E1237CD10, NumClassInstances:0) hash=6aff8bcdb15a6abf 001091 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000002E1237D528) 0: resource=0x00000226C31C1378 hash=bfac1708 001091 IASetPrimitiveTopology(Topology:4) 001091 IASetIndexBuffer(pIndexBuffer:0x00000226C31BA538, Format:57, Offset:0) hash=0654b592 001091 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000002E1237D520, pStrides:0x0000002E1237D534, pOffsets:0x0000002E1237D538) 0: resource=0x00000226C31BEEB8 hash=187f9047 001091 IASetInputLayout(pInputLayout:0x00000227298B8360) 001091 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x00007FF97FCBF010, pUAVInitialCounts:0x0000000000000000) 001091 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000022683F00128) 001091 CSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001091 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001091 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001091 GSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001091 HSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001091 DSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00007FF97FCBF050) 001091 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0) 001091 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)