wave = {
    "Effects/Weapons/MissileLaunchHIn_1.wav",
    "Effects/Weapons/MissileLaunchHIn_2.wav",
    "Effects/Weapons/MissileLaunchHIn_3.wav",
    }
inner_radius = 10
outer_radius = 100
gain = 10
pitch_random = 0.08
position = {-5, 0, 0}
detached = true