=== Log opened UTC 2022-08-12 01:42:48 2022-08-12 01:42:48.225 INFO APP: Command line: "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin/DCS.exe" 2022-08-12 01:42:48.225 INFO APP: DCS/2.7.16.28157 (x86_64; Windows NT 10.0.19044) 2022-08-12 01:42:48.225 INFO APP: Application revision: 208157 2022-08-12 01:42:48.225 INFO APP: Renderer revision: 22994 2022-08-12 01:42:48.225 INFO APP: Terrain revision: 23392 2022-08-12 01:42:48.225 INFO APP: Build number: 145 2022-08-12 01:42:48.225 INFO APP: CPU cores: 8, threads: 16, System RAM: 32701 MB, Pagefile: 4864 MB 2022-08-12 01:42:48.464 INFO EDCORE: (dDispatcher)enterToState_:0 2022-08-12 01:42:48.492 INFO Dispatcher: 2022/8/11 22:42 V1803061700 2022-08-12 01:42:48.553 INFO NET: ProtocolVersion: 293 2022-08-12 01:42:48.561 INFO SOUND: Using driver: wasapi 2022-08-12 01:42:48.563 INFO SOUND: Found 4 available audio device(s): 2022-08-12 01:42:48.563 INFO SOUND: 0: ID: "{0.0.0.00000000}.{46d83e6b-af6f-41d2-9403-10d7661b2405}", Name: "Altavoces (Realtek(R) Audio)" 2022-08-12 01:42:48.563 INFO SOUND: 1: ID: "{0.0.0.00000000}.{86d97a75-caad-49cc-a0fc-e0176dc3ceb8}", Name: "Realtek Digital Output (Realtek(R) Audio)" 2022-08-12 01:42:48.563 INFO SOUND: 2: ID: "{0.0.0.00000000}.{cd18a268-24c3-46da-a937-a2f3ccdb27ac}", Name: "SAMSUNG (NVIDIA High Definition Audio)" 2022-08-12 01:42:48.563 INFO SOUND: 3: ID: "{0.0.0.00000000}.{fc266fdf-969e-4a32-a1b7-9e7644f2b60c}", Name: "Altavoces (G600)" 2022-08-12 01:42:54.252 INFO SOUND: Added sound path: Sounds 2022-08-12 01:42:54.304 INFO SOUNDER: Loaded 219 packed sounders. 2022-08-12 01:42:54.305 INFO Dispatcher: InitLow 2022-08-12 01:42:54.507 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/bin/CockpitBase.dll 2022-08-12 01:42:55.001 INFO NET: Login success. 2022-08-12 01:42:55.736 INFO NET: Got auth data. 2022-08-12 01:42:56.111 INFO APP: Successfully got authorization data. 2022-08-12 01:42:56.124 INFO Dispatcher: Loading installed modules... 2022-08-12 01:42:57.571 INFO SECURITYCONTROL: Loaded mods/tech/wwii units/dcs_module.pak.crypt 2022-08-12 01:43:07.162 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua 2022-08-12 01:43:07.923 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./Mods/aircraft/AJS37/entry.lua 2022-08-12 01:43:07.945 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./Mods/aircraft/F14/entry.lua 2022-08-12 01:43:08.107 INFO Scripting: PLUGINS START------------------------------------------------- 2022-08-12 01:43:08.185 INFO SOUND: Added sound path: ./CoreMods/tech/Animals/Sounds 2022-08-12 01:43:08.195 INFO SOUND: Added sound path: ./CoreMods/tech/Kuznecow/Sounds 2022-08-12 01:43:08.196 INFO SOUNDER: Loaded 1 packed sounders. 2022-08-12 01:43:08.215 INFO SOUND: Added sound path: ./CoreMods/tech/SouthAtlanticAssets/Sounds 2022-08-12 01:43:08.216 INFO SOUNDER: Loaded 2 packed sounders. 2022-08-12 01:43:08.220 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Shapes/ is already mounted to the same mount /models/. 2022-08-12 01:43:08.225 WARNING LOG: 3 duplicate message(s) skipped. 2022-08-12 01:43:08.225 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Shapes/Weapons is already mounted to the same mount /models/. 2022-08-12 01:43:08.246 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Textures/ is already mounted to the same mount /textures/. 2022-08-12 01:43:08.246 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Textures/Navy/Leander/leander.zip is already mounted to the same mount /textures/. 2022-08-12 01:43:08.250 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Textures/ is already mounted to the same mount /textures/. 2022-08-12 01:43:08.251 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Textures/Navy/Leander/leander.zip is already mounted to the same mount /textures/. 2022-08-12 01:43:08.254 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Textures/ is already mounted to the same mount /textures/. 2022-08-12 01:43:08.255 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Textures/Navy/Leander/leander.zip is already mounted to the same mount /textures/. 2022-08-12 01:43:08.259 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Textures/ is already mounted to the same mount /textures/. 2022-08-12 01:43:08.259 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Textures/Navy/Leander/leander.zip is already mounted to the same mount /textures/. 2022-08-12 01:43:08.270 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/CastleClass_01/Dumbarton is already mounted to the same mount /textures//liveries/CastleClass_01/Dumbarton. 2022-08-12 01:43:08.271 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Black is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Black. 2022-08-12 01:43:08.271 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Blue is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Blue. 2022-08-12 01:43:08.272 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Green is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Green. 2022-08-12 01:43:08.272 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Red is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Red. 2022-08-12 01:43:08.273 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/CastleClass_01/Dumbarton is already mounted to the same mount /textures//liveries/CastleClass_01/Dumbarton. 2022-08-12 01:43:08.273 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Black is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Black. 2022-08-12 01:43:08.274 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Blue is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Blue. 2022-08-12 01:43:08.274 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Green is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Green. 2022-08-12 01:43:08.274 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Red is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Red. 2022-08-12 01:43:08.275 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/CastleClass_01/Dumbarton is already mounted to the same mount /textures//liveries/CastleClass_01/Dumbarton. 2022-08-12 01:43:08.276 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Black is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Black. 2022-08-12 01:43:08.276 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Blue is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Blue. 2022-08-12 01:43:08.277 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Green is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Green. 2022-08-12 01:43:08.277 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Red is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Red. 2022-08-12 01:43:08.278 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/CastleClass_01/Dumbarton is already mounted to the same mount /textures//liveries/CastleClass_01/Dumbarton. 2022-08-12 01:43:08.278 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Black is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Black. 2022-08-12 01:43:08.279 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Blue is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Blue. 2022-08-12 01:43:08.279 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Green is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Green. 2022-08-12 01:43:08.279 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Red is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Red. 2022-08-12 01:43:08.280 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/CastleClass_01/Dumbarton is already mounted to the same mount /textures//liveries/CastleClass_01/Dumbarton. 2022-08-12 01:43:08.281 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Black is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Black. 2022-08-12 01:43:08.281 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Blue is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Blue. 2022-08-12 01:43:08.282 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Green is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Green. 2022-08-12 01:43:08.282 WARNING EDCORE: Source ./CoreMods/tech/SouthAtlanticAssets/Liveries/HarborTug/Harbor Tug Red is already mounted to the same mount /textures//liveries/HarborTug/Harbor Tug Red. 2022-08-12 01:43:08.323 INFO SOUND: Added sound path: ./CoreMods/tech/TechWeaponPack/Sounds 2022-08-12 01:43:08.327 INFO SOUNDER: Loaded 70 packed sounders. 2022-08-12 01:43:08.627 INFO SOUND: Added sound path: ./CoreMods/tech/USS_Nimitz/Sounds 2022-08-12 01:43:08.629 INFO SOUNDER: Loaded 6 packed sounders. 2022-08-12 01:43:09.026 INFO SOUND: Added sound path: ./CoreMods/aircraft/AJS37/Sounds 2022-08-12 01:43:09.067 INFO SOUND: Added sound path: ./CoreMods/aircraft/AV8BNA/Sounds 2022-08-12 01:43:09.085 INFO SOUNDER: Loaded 1 sounders. 2022-08-12 01:43:09.089 WARNING EDCORE: Source ./CoreMods/aircraft/AV8BNA/Shapes is already mounted to the same mount /models/. 2022-08-12 01:43:09.145 INFO SOUND: Added sound path: ./CoreMods/aircraft/C-101/Sounds 2022-08-12 01:43:09.211 INFO SOUND: Added sound path: ./CoreMods/aircraft/ChinaAssetPack/Sounds 2022-08-12 01:43:09.250 INFO SOUNDER: Loaded 14 sounders. 2022-08-12 01:43:09.267 WARNING EDCORE: Source ./CoreMods/aircraft/ChinaAssetPack/Textures/Vehicles/hq7 is already mounted to the same mount /textures/. 2022-08-12 01:43:09.333 INFO SOUND: Added sound path: ./CoreMods/aircraft/Christen Eagle II/Sounds 2022-08-12 01:43:09.505 INFO SOUND: Added sound path: ./CoreMods/aircraft/F14/Sounds 2022-08-12 01:43:09.539 INFO SOUNDER: Loaded 1 sounders. 2022-08-12 01:43:09.774 INFO SOUND: Added sound path: ./CoreMods/aircraft/I-16/Sounds 2022-08-12 01:43:09.837 INFO SOUND: Added sound path: ./CoreMods/aircraft/M-2000C/Sounds 2022-08-12 01:43:09.917 INFO SOUND: Added sound path: ./CoreMods/aircraft/MiG-21bis/Sounds 2022-08-12 01:43:10.057 INFO SOUND: Added sound path: ./CoreMods/aircraft/Mirage-F1/Sounds 2022-08-12 01:43:10.138 INFO SOUND: Added sound path: ./CoreMods/aircraft/SA342/Sounds 2022-08-12 01:43:10.185 ERROR Scripting: declare loadout fail, duplicate not allowed: "{LAU_SNEB68G}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/rockets.lua" 2022-08-12 01:43:10.185 ERROR Scripting: declare loadout fail, duplicate not allowed: "{LAU_SNEB68_WP}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/rockets.lua" 2022-08-12 01:43:10.271 INFO SOUND: Added sound path: ./Mods/tech/CombinedArms/Sounds 2022-08-12 01:43:10.324 INFO SOUND: Added sound path: ./Mods/tech/WWII Units/Sounds 2022-08-12 01:43:10.328 INFO SOUNDER: Loaded 79 packed sounders. 2022-08-12 01:43:10.545 INFO SOUND: Added sound path: ./Mods/aircraft/A-10C/Sounds 2022-08-12 01:43:10.578 INFO SOUND: Added sound path: ./Mods/aircraft/A-10C_2/Sounds 2022-08-12 01:43:10.762 INFO SOUND: Added sound path: ./Mods/aircraft/AH-64D/Sounds 2022-08-12 01:43:10.781 INFO SOUND: Added sound path: ./Mods/aircraft/AJS37/Sounds 2022-08-12 01:43:10.890 INFO SOUND: Added sound path: ./Mods/aircraft/AV8BNA/Sounds 2022-08-12 01:43:11.009 INFO SOUND: Added sound path: ./Mods/aircraft/F-16C/Sounds 2022-08-12 01:43:11.062 INFO SOUND: Added sound path: ./Mods/aircraft/F-5E/Sounds 2022-08-12 01:43:11.255 INFO SOUND: Added sound path: ./Mods/aircraft/F14/Sounds 2022-08-12 01:43:18.125 INFO SOUND: Added sound path: ./Mods/aircraft/FA-18C/Sounds 2022-08-12 01:43:18.173 INFO SOUND: Added sound path: ./Mods/aircraft/Ka-50/Sounds 2022-08-12 01:43:18.185 INFO SOUND: Added sound path: ./Mods/aircraft/M-2000C/Sounds 2022-08-12 01:43:18.390 INFO SOUND: Added sound path: ./Mods/aircraft/P-47D-30/Sounds 2022-08-12 01:43:18.404 INFO SOUND: Added sound path: ./Mods/aircraft/SA342/Sounds 2022-08-12 01:43:18.489 INFO SOUNDER: Loaded 1 sounders. 2022-08-12 01:43:18.499 INFO Scripting: plugin: SKIPPED 'Su-33 Flanker by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2022-08-12 01:43:18.519 INFO SOUND: Added sound path: ./Mods/aircraft/Uh-1H/Sounds 2022-08-12 01:43:18.532 INFO SOUND: Added sound path: ./Mods/terrains/MarianaIslands/Sounds 2022-08-12 01:43:18.545 INFO SOUND: Added sound path: ./Mods/terrains/Nevada/Sounds 2022-08-12 01:43:18.554 INFO SOUND: Added sound path: ./Mods/terrains/PersianGulf/Sounds 2022-08-12 01:43:18.564 INFO SOUND: Added sound path: ./Mods/terrains/TheChannel/Sounds 2022-08-12 01:43:18.567 INFO Scripting: plugin: SKIPPED 'A-10A by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2022-08-12 01:43:18.575 INFO Scripting: plugin: SKIPPED 'F-15C': disabled by 'Flaming Cliffs by Eagle Dynamics' 2022-08-12 01:43:18.601 INFO Scripting: plugin: SKIPPED 'MiG-29 Fulcrum by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2022-08-12 01:43:18.609 INFO Scripting: plugin: SKIPPED 'Su-25A by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2022-08-12 01:43:18.611 INFO Scripting: plugin: SKIPPED 'Su-27 Flanker by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2022-08-12 01:43:18.635 INFO Scripting: PLUGINS DONE-------------------------------------------------- 2022-08-12 01:43:24.704 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/tech/SouthAtlanticAssets/bin/SouthAtlantic.dll 2022-08-12 01:43:24.712 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/AV8BNA/bin/AV8B_AI.dll 2022-08-12 01:43:24.719 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/C-101/bin/C101Core.dll 2022-08-12 01:43:24.727 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/ChinaAssetPack/bin/CAP_AI.dll 2022-08-12 01:43:24.734 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/ChinaAssetPack/bin/JF-17_AI.dll 2022-08-12 01:43:24.740 INFO CE2_AI: Loading CE AI 2022-08-12 01:43:24.740 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/Christen Eagle II/bin/CE2_AI.dll 2022-08-12 01:43:24.748 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/F14/bin/F14-AI.dll 2022-08-12 01:43:24.756 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/M-2000C/bin/M2KC_AI.dll 2022-08-12 01:43:24.763 INFO MiG21_AI: Loading Mig21 AI 2022-08-12 01:43:24.763 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/MiG-21bis/bin/MiG21_AI.dll 2022-08-12 01:43:24.770 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/Mirage-F1/bin/MirageF1Core.dll 2022-08-12 01:43:24.781 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/services/CaptoGlove/bin/edCaptoGlove.dll 2022-08-12 01:43:24.803 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/services/LeapMotion/bin/edLeapMotion.dll 2022-08-12 01:43:24.819 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/services/SensoryxVRFree/bin/edSensoryxVRFree.dll 2022-08-12 01:43:24.839 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/services/VoiceChat/bin/VoiceChat.dll 2022-08-12 01:43:24.974 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/services/jsAvionics/bin/jsAvionics.dll 2022-08-12 01:43:25.496 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/tech/CombinedArms/bin/GroundCockpitBase.dll 2022-08-12 01:43:26.288 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/tech/CombinedArms/bin/CombinedArms.dll 2022-08-12 01:43:27.055 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/tech/Supercarrier/bin/edSupercarrier.dll 2022-08-12 01:43:27.073 INFO EDCORE: Loaded C:/Users/Dario/DCS.openbeta/Mods/services/DCS-SRS/bin/srs.dll 2022-08-12 01:43:27.412 INFO APP: options.graphics = { ['messagesFontScale'] = 1.25; ['forestDetailsFactor'] = 0.74; ['rainDroplets'] = true; ['LensEffects'] = 3; ['box_mouse_cursor'] = false; ['anisotropy'] = 2; ['water'] = 1; ['motionBlur'] = 0; ['outputGamma'] = 1.6; ['aspect'] = 1.7777777777778; ['lights'] = 2; ['shadows'] = 1; ['MSAA'] = 1; ['SSAA'] = 0; ['civTraffic'] = ''; ['clutterMaxDistance'] = 710; ['cockpitGI'] = 1; ['terrainTextures'] = 'max'; ['multiMonitorSetup'] = '1camera'; ['shadowTree'] = false; ['chimneySmokeDensity'] = 5; ['fullScreen'] = false; ['forestDistanceFactor'] = 0.71; ['useDeferredShading'] = 1; ['DOF'] = 0; ['clouds'] = 2; ['sceneryDetailsFactor'] = 0.77; ['width'] = 1920; ['flatTerrainShadows'] = 1; ['visibRange'] = 'High'; ['textures'] = 2; ['SSLR'] = 0; ['effects'] = 3; ['SSAO'] = 0; ['secondaryShadows'] = 0; ['sync'] = false; ['scaleGui'] = 1; ['preloadRadius'] = 60000; ['height'] = 1080; ['heatBlr'] = 1; ['terrainMapMFD'] = { ['distance'] = { ['mapLodDistance3'] = 200000; ['mapLodDistance2'] = 100000; ['mapLodDistance0'] = 25000; ['mapLodDistance1'] = 50000; }; }; }; 2022-08-12 01:43:27.415 INFO GRAPHICSVISTA: renderer: 'dx11backend.dll' 2022-08-12 01:43:27.596 INFO DX11BACKEND: DX11Renderer initialization (w:1920 h:1080 fullscrn:0 vsync:0 adapter:0 monitor:0 shaderErrors:1) 2022-08-12 01:43:27.700 INFO DX11BACKEND: Driver Concurrent Creates - 1 2022-08-12 01:43:27.700 INFO DX11BACKEND: Driver Command Lists - 1 2022-08-12 01:43:27.741 INFO DX11BACKEND: NVIDIA API init OK 2022-08-12 01:43:27.743 INFO DX11BACKEND: NVIDIA Display Driver Version 51694.r516_87 2022-08-12 01:43:27.743 INFO DX11BACKEND: GPU count:1 2022-08-12 01:43:28.102 INFO DX11BACKEND: commonPool: 68-128, cbPool: 4-14 2022-08-12 01:43:28.102 INFO DX11BACKEND: samplerPool: 5-16 2022-08-12 01:43:28.111 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo/fxo.zip 2022-08-12 01:43:32.409 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 1778/1778. 2022-08-12 01:43:32.425 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\Dario\DCS.openbeta\fxo 2022-08-12 01:43:32.428 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 0/0. 2022-08-12 01:43:32.461 INFO VISUALIZER: SceneManager initialization 2022-08-12 01:43:32.508 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:32.508 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1; 2022-08-12 01:43:32.705 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:32.705 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1; 2022-08-12 01:43:32.951 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:32.951 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1; 2022-08-12 01:43:33.188 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:33.188 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=480;SIZE_X=480;SIZE_Y=270;USE_DCS_DEFERRED=1; 2022-08-12 01:43:33.427 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:33.427 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1; 2022-08-12 01:43:33.505 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:33.505 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1; 2022-08-12 01:43:33.600 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:33.600 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1; 2022-08-12 01:43:33.726 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:33.726 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=240;SIZE_X=240;SIZE_Y=135;USE_DCS_DEFERRED=1; 2022-08-12 01:43:33.826 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:33.826 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1; 2022-08-12 01:43:33.888 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:33.888 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1; 2022-08-12 01:43:33.954 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:33.954 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1; 2022-08-12 01:43:34.023 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:34.023 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=120;SIZE_X=120;SIZE_Y=67;USE_DCS_DEFERRED=1; 2022-08-12 01:43:34.104 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:34.104 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1; 2022-08-12 01:43:34.142 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:34.142 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1; 2022-08-12 01:43:34.180 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:34.180 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1; 2022-08-12 01:43:34.218 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:34.218 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=60;SIZE_X=60;SIZE_Y=33;USE_DCS_DEFERRED=1; 2022-08-12 01:43:34.260 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:34.260 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1; 2022-08-12 01:43:34.288 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:34.288 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1; 2022-08-12 01:43:34.319 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:34.319 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1; 2022-08-12 01:43:34.356 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:34.356 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=30;SIZE_X=30;SIZE_Y=16;USE_DCS_DEFERRED=1; 2022-08-12 01:43:34.404 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:34.404 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1; 2022-08-12 01:43:34.430 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:34.430 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1; 2022-08-12 01:43:34.458 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:34.458 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1; 2022-08-12 01:43:34.489 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:34.489 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1; 2022-08-12 01:43:34.522 ERROR DX11BACKEND: Can't find precompiled shader deferred/histogramcomputefast.fx:DIRECTX11=true;MSAA=2;STAGES_COUNT=3;USE_DCS_DEFERRED=1;. 2022-08-12 01:43:34.522 INFO DX11BACKEND: Compile shader: deferred/histogramcomputefast.fx:DIRECTX11=true;MSAA=2;STAGES_COUNT=3;USE_DCS_DEFERRED=1; 2022-08-12 01:43:34.578 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect deferred/histogramcomputefast.fx:DIRECTX11=true;MSAA=2;STAGES_COUNT=3;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2022-08-12 01:43:35.405 INFO VISUALIZER: cascade shadows init (preset:'default' quality:1 layers:1 size:1) 2022-08-12 01:43:35.547 INFO INPUT: Device [Keyboard] created. 2022-08-12 01:43:35.636 INFO INPUT: Device [X52 Flight Controller {AD014030-1299-11ed-8004-444553540000}] created. 2022-08-12 01:43:35.636 INFO INPUT: Joystick created[X52 Flight Controller {AD014030-1299-11ed-8004-444553540000}], ForceFeedBack: no 2022-08-12 01:43:35.693 INFO INPUT: Device [Logitech G27 Racing Wheel USB {AD03B130-1299-11ed-8006-444553540000}] created. 2022-08-12 01:43:35.713 INFO INPUT: Joystick created[Logitech G27 Racing Wheel USB {AD03B130-1299-11ed-8006-444553540000}], ForceFeedBack: yes, guidFFDriver: {8D533A4F-7A5F-11d3-8297-0050DA1A72D3} 2022-08-12 01:43:35.713 INFO INPUT: Device [Mouse] created. 2022-08-12 01:43:35.764 INFO INPUT: Device [TrackIR] created. 2022-08-12 01:43:35.766 INFO SOUND: Opening audio device "{0.0.0.00000000}.{fc266fdf-969e-4a32-a1b7-9e7644f2b60c}" 2022-08-12 01:43:35.766 INFO SOUND: Speaker layout: suround_7_1 (7.1 Surround) 2022-08-12 01:43:35.769 INFO SOUND: Driver reports 2 channels with mask 0x3 2022-08-12 01:43:35.769 INFO SOUND: Using 8 channels at 48000 Hz 2022-08-12 01:43:35.769 INFO SOUND: Channel layout: FrontLeft FrontRight FrontCenter LowFrequency BackLeft BackRight SideLeft SideRight 2022-08-12 01:43:35.780 INFO SOUND: Opening audio device "{0.0.0.00000000}.{fc266fdf-969e-4a32-a1b7-9e7644f2b60c}" 2022-08-12 01:43:35.780 INFO SOUND: Speaker layout: forced_stereo 2022-08-12 01:43:35.780 INFO SOUND: Driver reports 2 channels with mask 0x3 2022-08-12 01:43:35.780 INFO SOUND: Using 2 channels at 48000 Hz 2022-08-12 01:43:35.780 INFO SOUND: Channel layout: Headphones/Stereo 2022-08-12 01:43:35.823 INFO APP: gDescription: "NVIDIA GeForce GTX 970" gVendorId: 4318 gDeviceId: 5058 gMemory: 4043 MB 2022-08-12 01:43:35.860 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH 2022-08-12 01:43:35.860 ERROR EDOBJECTS: Destruction shape not found GAZ-66_P_1 2022-08-12 01:43:35.860 ERROR EDOBJECTS: Destruction shape not found KAMAZ-FIRE_P_1 2022-08-12 01:43:35.868 ERROR EDOBJECTS: Object AV8BNA_AERO1D_EMPTY with id=299 already declared in table ContainerTable 2022-08-12 01:43:35.868 ERROR EDOBJECTS: Object M2KC_02_RPL541_EMPTY with id=603 already declared in table ContainerTable 2022-08-12 01:43:35.868 ERROR EDOBJECTS: Object M2KC_08_RPL541_EMPTY with id=604 already declared in table ContainerTable 2022-08-12 01:43:35.868 ERROR EDOBJECTS: Object M2KC_RPL_522_EMPTY with id=605 already declared in table ContainerTable 2022-08-12 01:43:35.868 ERROR EDOBJECTS: Object HB_F14_EXT_PHX_ALU with id=320 already declared in table MissileTable 2022-08-12 01:43:36.342 ERROR WEAPONSBASE: invalid cx data <./CoreMods/aircraft/SA342/SA342_Weapons.lua> 2022-08-12 01:43:39.874 WARNING LOG: 1 duplicate message(s) skipped. 2022-08-12 01:43:39.874 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/aircraft/F14/fxo 2022-08-12 01:43:39.878 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 0/0. 2022-08-12 01:43:39.964 INFO EDCORE: (dDispatcher)enterToState_:1 2022-08-12 01:43:53.559 INFO UIBASERENDERER: Cannot load font [C:\Program Files\Eagle Dynamics\DCS World OpenBeta\dxgui\skins\fonts\]! 2022-08-12 01:43:53.559 INFO UIBASERENDERER: Cannot create font [C:\Program Files\Eagle Dynamics\DCS World OpenBeta\dxgui\skins\fonts\] size 0! 2022-08-12 01:43:56.490 INFO LuaNET: Loading - DCS-SRS GameGUI - Ciribob: 2.0.6.0 2022-08-12 01:43:56.508 INFO LuaNET: Loaded - DCS-SRS GameGUI - Ciribob: 2.0.6.0 2022-08-12 01:43:56.514 INFO LuaNET: Loading - DCS-SRS Overlay GameGUI - Ciribob: 2.0.6.0 2022-08-12 01:43:56.517 INFO LuaNET: Loaded - DCS-SRS Overlay GameGUI - Ciribob: 2.0.6.0 2022-08-12 01:43:56.721 INFO Dispatcher: //=== END OF INIT ======================================// 2022-08-12 01:43:56.722 INFO EDCORE: (dDispatcher)enterToState_:2 2022-08-12 01:43:56.754 INFO EDCORE: (dDispatcher)enterToState_:3 2022-08-12 01:43:56.754 INFO LUA: Lua CPU usage: metric: average game loading: 65.6568 % 2022-08-12 01:43:56.854 INFO APP: Screen: MainMenu 2022-08-12 01:43:59.938 INFO APP: Screen: Settings 2022-08-12 01:44:48.031 INFO APP: Screen: MainMenu 2022-08-12 01:44:52.496 INFO SOUND: Using SSSE3 for peak calc. 2022-08-12 01:44:52.582 INFO APP: Screen: Traning 2022-08-12 01:45:03.612 INFO Dispatcher: loadMission C:\Users\Dario\AppData\Local\Temp\DCS.openbeta\tempMission.miz 2022-08-12 01:45:03.613 INFO WORLDGENERAL: loading mission from: "C:\Users\Dario\AppData\Local\Temp\DCS.openbeta\tempMission.miz" 2022-08-12 01:45:04.095 INFO APP: use_xRay: yes 2022-08-12 01:45:04.095 INFO APP: netfm_enable_coeff_switching: yes 2022-08-12 01:45:04.159 INFO EDCORE: (dDispatcher)enterToState_:4 2022-08-12 01:45:04.159 INFO Dispatcher: Start 2022-08-12 01:45:04.237 INFO Dispatcher: Terrain theatre Caucasus 2022-08-12 01:45:04.237 INFO Dispatcher: load terrain from ./Mods/terrains/Caucasus\terrain.cfg.lua 2022-08-12 01:45:04.240 INFO TERRAIN: lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua) 2022-08-12 01:45:04.240 INFO TERRAIN: lSystem::openSession(./Mods/terrains/Caucasus\terrain.cfg.lua) 2022-08-12 01:45:04.240 INFO TERRAIN: lSystem::exit() 2022-08-12 01:45:04.240 INFO VISUALIZER: TerrainRenderer::release 2022-08-12 01:45:04.240 INFO TERRAIN: lSystem::CleanScenes() 2022-08-12 01:45:04.240 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 13 2022-08-12 01:45:04.928 INFO EDTERRAIN4: TERRAIN_REVISION = 4664 2022-08-12 01:45:04.942 INFO EDTERRAIN4: Open terrain cfg "./Mods/terrains/Caucasus\terrain.cfg.lua" 2022-08-12 01:45:04.942 INFO EDTERRAIN4: Build date: 2022-08-12 01:45:04.942 INFO EDTERRAIN4: Texture quality: "max" 2022-08-12 01:45:04.942 INFO EDTERRAIN4: Language: "es" 2022-08-12 01:45:05.046 INFO EDCORE: 0.101 s terrain references 2022-08-12 01:45:05.046 INFO EDCORE: 0.000 s terrain models 2022-08-12 01:45:05.047 INFO EDCORE: 0.000 s terrain assets 2022-08-12 01:45:05.170 INFO EDCORE: 0.123 s terrain assets2 2022-08-12 01:45:05.456 INFO EDCORE: 0.286 s terrain landfile 2022-08-12 01:45:05.463 INFO EDCORE: 0.005 s terrain surfaceTile 2022-08-12 01:45:05.464 INFO EDTERRAIN4: switchTextures (season=1, minTexture=false) 2022-08-12 01:45:05.650 INFO EDCORE: 0.186 s terrain vfstextures 2022-08-12 01:45:05.703 INFO EDCORE: 0.053 s terrain scene 2022-08-12 01:45:05.704 INFO EDCORE: 0.000 s terrain roaddetails 2022-08-12 01:45:05.704 INFO EDCORE: 0.000 s terrain forest 2022-08-12 01:45:07.531 INFO EDCORE: 1.826 s terrain routes 2022-08-12 01:45:07.533 INFO EDCORE: 0.001 s terrain surfacedetails 2022-08-12 01:45:07.533 INFO EDCORE: 0.000 s terrain blocks 2022-08-12 01:45:07.544 INFO EDCORE: 0.000 s terrain references 2022-08-12 01:45:07.801 INFO EDCORE: 0.268 s terrain superficials 2022-08-12 01:45:07.813 INFO EDCORE: 0.011 s terrain lma 2022-08-12 01:45:07.814 INFO EDCORE: 0.000 s terrain vectordatasettings 2022-08-12 01:45:09.111 INFO EDCORE: 1.296 s terrain navgraph 2022-08-12 01:45:09.120 INFO EDCORE: 0.007 s terrain vti 2022-08-12 01:45:09.611 INFO EDTERRAIN4: terrain time: 4.668288 s 2022-08-12 01:45:09.639 INFO TERRAIN: lSystem::InitScenes() 2022-08-12 01:45:09.639 INFO EDTERRAIN4: ITerrainContextImpl4::setTrafficDecimation(2) 2022-08-12 01:45:09.639 INFO EDTERRAIN4: ITerrainContextImpl4::setDate( day=1, month=6) 2022-08-12 01:45:09.639 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=1, month=6) 2022-08-12 01:45:09.639 INFO EDTERRAIN4: ITerrainContextImpl4::setTextureMode(full=1) 2022-08-12 01:45:09.643 INFO Dispatcher: load terrain done 2022-08-12 01:45:09.651 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() START 2022-08-12 01:45:09.652 INFO EDTERRAINGRAPHICS41: loading terrain options: Config/terrain/terrainoptions41.lua 2022-08-12 01:45:09.654 INFO EDTERRAINGRAPHICS41: loading terrain shading options: ./Mods/terrains/Caucasus/shadingOptions/Caucasus.lua 2022-08-12 01:45:09.659 INFO METASHADER: MetaShaderCache2: [117] from ./Mods/terrains/Caucasus/misc/metacache/base.lua 2022-08-12 01:45:09.968 INFO METASHADER: loaded [117/117] 2022-08-12 01:45:10.035 WARNING EDTERRAINGRAPHICS41: failed to open "surfaceDetailsHints" section in terrain config 2022-08-12 01:45:10.059 INFO EDTERRAINGRAPHICS41: 0.000014s Loaded reference file "caucasus" buffers: 0 2022-08-12 01:45:10.059 INFO EDCORE: 0.000 s landscape4::lReferenceFile 2022-08-12 01:45:10.111 INFO EDTERRAINGRAPHICS41: 0.051596s Loaded reference file "airfieldslights" buffers: 7 2022-08-12 01:45:10.111 INFO EDCORE: 0.052 s landscape4::lReferenceFile 2022-08-12 01:45:10.301 INFO EDTERRAINGRAPHICS41: 0.189526s Loaded reference file "blockbuildings" buffers: 9 2022-08-12 01:45:10.301 INFO EDCORE: 0.190 s landscape4::lReferenceFile 2022-08-12 01:45:10.319 INFO EDTERRAINGRAPHICS41: 0.016788s Loaded reference file "blocktrees" buffers: 0 2022-08-12 01:45:10.319 INFO EDCORE: 0.017 s landscape4::lReferenceFile 2022-08-12 01:45:10.567 INFO EDTERRAINGRAPHICS41: 0.246240s Loaded reference file "caucasusafbbuildings_new" buffers: 30 2022-08-12 01:45:10.567 INFO EDCORE: 0.246 s landscape4::lReferenceFile 2022-08-12 01:45:10.604 INFO EDTERRAINGRAPHICS41: 0.033883s Loaded reference file "caucasusbridges" buffers: 11 2022-08-12 01:45:10.604 INFO EDCORE: 0.034 s landscape4::lReferenceFile 2022-08-12 01:45:10.717 INFO EDTERRAINGRAPHICS41: 0.111973s Loaded reference file "caucasusobjects" buffers: 0 2022-08-12 01:45:10.717 INFO EDCORE: 0.112 s landscape4::lReferenceFile 2022-08-12 01:45:10.738 INFO EDTERRAINGRAPHICS41: 0.020491s Loaded reference file "communication" buffers: 7 2022-08-12 01:45:10.738 INFO EDCORE: 0.021 s landscape4::lReferenceFile 2022-08-12 01:45:10.743 INFO EDTERRAINGRAPHICS41: 0.003652s Loaded reference file "crashmodels" buffers: 3 2022-08-12 01:45:10.743 INFO EDCORE: 0.004 s landscape4::lReferenceFile 2022-08-12 01:45:10.924 INFO EDTERRAINGRAPHICS41: 0.180294s Loaded reference file "crashmodelsfromedm" buffers: 22 2022-08-12 01:45:10.924 INFO EDCORE: 0.180 s landscape4::lReferenceFile 2022-08-12 01:45:10.950 INFO EDTERRAINGRAPHICS41: 0.024501s Loaded reference file "housedetails" buffers: 9 2022-08-12 01:45:10.950 INFO EDCORE: 0.025 s landscape4::lReferenceFile 2022-08-12 01:45:10.958 INFO EDTERRAINGRAPHICS41: 0.007643s Loaded reference file "industrial" buffers: 8 2022-08-12 01:45:10.958 INFO EDCORE: 0.008 s landscape4::lReferenceFile 2022-08-12 01:45:10.959 INFO EDTERRAINGRAPHICS41: materialParams[1]*1536 2022-08-12 01:45:11.017 INFO EDTERRAINGRAPHICS41: 0.057680s Loaded reference file "misc" buffers: 3 2022-08-12 01:45:11.017 INFO EDCORE: 0.058 s landscape4::lReferenceFile 2022-08-12 01:45:11.033 INFO EDTERRAINGRAPHICS41: 0.011594s Loaded reference file "oilplatforms" buffers: 7 2022-08-12 01:45:11.033 INFO EDCORE: 0.012 s landscape4::lReferenceFile 2022-08-12 01:45:11.047 INFO EDTERRAINGRAPHICS41: 0.013595s Loaded reference file "tuapserefinery" buffers: 6 2022-08-12 01:45:11.047 INFO EDCORE: 0.014 s landscape4::lReferenceFile 2022-08-12 01:45:11.060 INFO EDTERRAINGRAPHICS41: 0.011978s Loaded reference file "vehicles" buffers: 12 2022-08-12 01:45:11.060 INFO EDCORE: 0.012 s landscape4::lReferenceFile 2022-08-12 01:45:11.071 INFO EDTERRAINGRAPHICS41: 0.009487s Loaded reference file "vessels" buffers: 7 2022-08-12 01:45:11.071 INFO EDCORE: 0.009 s landscape4::lReferenceFile 2022-08-12 01:45:11.088 INFO EDTERRAINGRAPHICS41: 0.016511s Loaded reference file "walls" buffers: 2 2022-08-12 01:45:11.088 INFO EDCORE: 0.017 s landscape4::lReferenceFile 2022-08-12 01:45:11.111 INFO EDTERRAINGRAPHICS41: 0.022387s Loaded reference file "americanbeech" buffers: 0 2022-08-12 01:45:11.111 INFO EDCORE: 0.022 s landscape4::lReferenceFile 2022-08-12 01:45:11.114 INFO EDTERRAINGRAPHICS41: 0.001851s Loaded reference file "caucasus_fir" buffers: 0 2022-08-12 01:45:11.114 INFO EDCORE: 0.002 s landscape4::lReferenceFile 2022-08-12 01:45:11.117 INFO EDTERRAINGRAPHICS41: 0.001676s Loaded reference file "cypress_oak" buffers: 0 2022-08-12 01:45:11.117 INFO EDCORE: 0.002 s landscape4::lReferenceFile 2022-08-12 01:45:11.120 INFO EDTERRAINGRAPHICS41: 0.001518s Loaded reference file "european_beech" buffers: 0 2022-08-12 01:45:11.120 INFO EDCORE: 0.002 s landscape4::lReferenceFile 2022-08-12 01:45:11.122 INFO EDTERRAINGRAPHICS41: 0.001917s Loaded reference file "green_ash" buffers: 0 2022-08-12 01:45:11.122 INFO EDCORE: 0.002 s landscape4::lReferenceFile 2022-08-12 01:45:11.125 INFO EDTERRAINGRAPHICS41: 0.001577s Loaded reference file "honey_mesquite" buffers: 0 2022-08-12 01:45:11.125 INFO EDCORE: 0.002 s landscape4::lReferenceFile 2022-08-12 01:45:11.128 INFO EDTERRAINGRAPHICS41: 0.001844s Loaded reference file "italiancypress" buffers: 0 2022-08-12 01:45:11.128 INFO EDCORE: 0.002 s landscape4::lReferenceFile 2022-08-12 01:45:11.131 INFO EDTERRAINGRAPHICS41: 0.001699s Loaded reference file "lombardypoplar" buffers: 0 2022-08-12 01:45:11.131 INFO EDCORE: 0.002 s landscape4::lReferenceFile 2022-08-12 01:45:11.134 INFO EDTERRAINGRAPHICS41: 0.002019s Loaded reference file "mountain_maple" buffers: 0 2022-08-12 01:45:11.134 INFO EDCORE: 0.002 s landscape4::lReferenceFile 2022-08-12 01:45:11.137 INFO EDTERRAINGRAPHICS41: 0.001835s Loaded reference file "norwayspruce" buffers: 0 2022-08-12 01:45:11.137 INFO EDCORE: 0.002 s landscape4::lReferenceFile 2022-08-12 01:45:11.139 INFO EDTERRAINGRAPHICS41: 0.001401s Loaded reference file "shrub" buffers: 0 2022-08-12 01:45:11.139 INFO EDCORE: 0.001 s landscape4::lReferenceFile 2022-08-12 01:45:11.139 INFO EDTERRAINGRAPHICS41: InstanceManager2 is completing initialization... 2022-08-12 01:45:11.152 INFO EDTERRAINGRAPHICS41: InstanceManager2 complete initialization: 2022-08-12 01:45:11.152 INFO EDTERRAINGRAPHICS41: objects: 669 2022-08-12 01:45:11.152 INFO EDTERRAINGRAPHICS41: subObjects: 493 2022-08-12 01:45:11.152 INFO EDTERRAINGRAPHICS41: objectLods: 2893 2022-08-12 01:45:11.152 INFO EDTERRAINGRAPHICS41: objectLodRenderItems: 331 2022-08-12 01:45:11.152 INFO EDTERRAINGRAPHICS41: MAX_LODS_IN_OBJECT: 10 2022-08-12 01:45:11.152 INFO EDTERRAINGRAPHICS41: MAX_SUBOBJECTS_IN_OBJECT: 74 2022-08-12 01:45:11.152 INFO EDTERRAINGRAPHICS41: GEOMETRY BUFFERS: 143 2022-08-12 01:45:11.164 INFO EDCORE: 0.000 s landscape5::OceanFile 2022-08-12 01:45:11.288 INFO EDCORE: 0.123 s landscape5::GrassFile 2022-08-12 01:45:11.289 INFO EDCORE: 0.000 s landscape5::lModels5File 2022-08-12 01:45:11.307 WARNING LOG: 16 duplicate message(s) skipped. 2022-08-12 01:45:11.307 INFO EDTERRAINGRAPHICS41: remapper.deformers is not empty 2022-08-12 01:45:11.430 INFO EDTERRAINGRAPHICS41: materialParams[37388]*1536 2022-08-12 01:45:11.434 INFO EDCORE: 0.131 s landscape5::Surface5File 2022-08-12 01:45:11.442 INFO EDTERRAINGRAPHICS41: materialParams[1040]*1536 2022-08-12 01:45:11.442 INFO EDCORE: 0.007 s landscape5::SurfaceTile 2022-08-12 01:45:11.445 INFO EDCORE: 0.002 s landscape5::Scene5File 2022-08-12 01:45:11.458 INFO EDCORE: 0.012 s landscape4::lRoutesFile 2022-08-12 01:45:11.460 INFO EDCORE: 0.000 s landscape4::lSurfaceDetails2File 2022-08-12 01:45:11.462 INFO EDTERRAINGRAPHICS41: materialParams[1]*1536 2022-08-12 01:45:11.462 INFO EDCORE: 0.000 s landscape4::lSuperficialFile 2022-08-12 01:45:11.462 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/bin/dxgui_edge_render.dll 2022-08-12 01:45:11.462 INFO EDCORE: 0.000 s landscape4::lGeoNamesFile 2022-08-12 01:45:11.464 INFO EDCORE: 0.001 s landscape5::sup5File 2022-08-12 01:45:11.465 INFO EDCORE: 0.000 s landscape5::sup5File 2022-08-12 01:45:11.466 INFO EDCORE: 0.000 s landscape5::navGraph5File 2022-08-12 01:45:11.466 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() END 1.814685 s 2022-08-12 01:45:11.466 ERROR_ONCE DX11BACKEND: render target 'cloudShadows' not found 2022-08-12 01:45:11.466 ERROR_ONCE DX11BACKEND: render target 'mainDepthBuffer_copy' not found 2022-08-12 01:45:11.466 ERROR_ONCE DX11BACKEND: render target 'DummyShadowMap' not found 2022-08-12 01:45:11.467 WARNING GRAPHICSCORE: already registered Renderer callback 2022-08-12 01:45:12.542 INFO VISUALIZER: StartSimulation 2022-08-12 01:45:13.231 ERROR DX11BACKEND: Can't find precompiled shader enlight/radar.fx:DIRECTX11=true;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:13.231 INFO DX11BACKEND: Compile shader: enlight/radar.fx:DIRECTX11=true;USE_DCS_DEFERRED=1; 2022-08-12 01:45:13.373 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect enlight/radar.fx:DIRECTX11=true;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2022-08-12 01:45:14.049 ERROR_ONCE DX11BACKEND: texture 'lightning.dds' not found. Asked from '' 2022-08-12 01:45:14.085 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=3;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:14.085 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=3;USE_DCS_DEFERRED=1; 2022-08-12 01:45:14.372 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=10;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:14.372 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=10;USE_DCS_DEFERRED=1; 2022-08-12 01:45:16.215 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=5;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:16.215 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=5;USE_DCS_DEFERRED=1; 2022-08-12 01:45:17.692 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=14;THREAD_Y=5;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:17.692 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=14;THREAD_Y=5;USE_DCS_DEFERRED=1; 2022-08-12 01:45:19.095 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=7;THREAD_Y=5;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:19.095 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=7;THREAD_Y=5;USE_DCS_DEFERRED=1; 2022-08-12 01:45:20.342 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;PUFF_SOFT_PARTICLES;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:20.342 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;PUFF_SOFT_PARTICLES;USE_DCS_DEFERRED=1; 2022-08-12 01:45:20.512 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=6;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:20.512 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=6;USE_DCS_DEFERRED=1; 2022-08-12 01:45:22.222 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=3;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:22.222 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=3;USE_DCS_DEFERRED=1; 2022-08-12 01:45:23.660 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffx.fx:ADDITIVE_GLOW;DIRECTX11=true;PARTICLES_IN_CLUSTER=3;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:23.660 INFO DX11BACKEND: Compile shader: particlesystem2/ffx.fx:ADDITIVE_GLOW;DIRECTX11=true;PARTICLES_IN_CLUSTER=3;USE_DCS_DEFERRED=1; 2022-08-12 01:45:23.874 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=32;USE_AXIS;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:23.874 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=32;USE_AXIS;USE_DCS_DEFERRED=1; 2022-08-12 01:45:24.733 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=16;USE_AXIS;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:24.733 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=16;USE_AXIS;USE_DCS_DEFERRED=1; 2022-08-12 01:45:25.426 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffx.fx:ADDITIVE_GLOW;DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:25.426 INFO DX11BACKEND: Compile shader: particlesystem2/ffx.fx:ADDITIVE_GLOW;DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1; 2022-08-12 01:45:25.588 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=4;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:25.588 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=4;USE_DCS_DEFERRED=1; 2022-08-12 01:45:26.000 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=2;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:26.000 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=2;USE_DCS_DEFERRED=1; 2022-08-12 01:45:26.346 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=4;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:26.346 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=4;USE_DCS_DEFERRED=1; 2022-08-12 01:45:27.780 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=2;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:27.780 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=2;USE_DCS_DEFERRED=1; 2022-08-12 01:45:29.028 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=32;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:29.028 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=32;USE_DCS_DEFERRED=1; 2022-08-12 01:45:29.820 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=16;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:29.820 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=16;USE_DCS_DEFERRED=1; 2022-08-12 01:45:30.436 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/gpuexplosion.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:30.436 INFO DX11BACKEND: Compile shader: particlesystem2/gpuexplosion.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1; 2022-08-12 01:45:30.590 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/hedgehogexplosioncomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=40;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:30.590 INFO DX11BACKEND: Compile shader: particlesystem2/hedgehogexplosioncomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=40;USE_DCS_DEFERRED=1; 2022-08-12 01:45:31.371 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/hedgehogexplosioncomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=20;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:31.371 INFO DX11BACKEND: Compile shader: particlesystem2/hedgehogexplosioncomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=20;USE_DCS_DEFERRED=1; 2022-08-12 01:45:31.978 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=2;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:31.978 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=2;USE_DCS_DEFERRED=1; 2022-08-12 01:45:32.185 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/cloud.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:32.185 INFO DX11BACKEND: Compile shader: particlesystem2/cloud.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1; 2022-08-12 01:45:32.335 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/cloudcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=5;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:32.335 INFO DX11BACKEND: Compile shader: particlesystem2/cloudcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=5;USE_DCS_DEFERRED=1; 2022-08-12 01:45:32.829 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/cloudcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=3;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:32.829 INFO DX11BACKEND: Compile shader: particlesystem2/cloudcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=3;USE_DCS_DEFERRED=1; 2022-08-12 01:45:33.265 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=8;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:33.265 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=8;USE_DCS_DEFERRED=1; 2022-08-12 01:45:33.789 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/steamcatapult.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:33.789 INFO DX11BACKEND: Compile shader: particlesystem2/steamcatapult.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1; 2022-08-12 01:45:33.972 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/steamcatapultcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=5;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:33.972 INFO DX11BACKEND: Compile shader: particlesystem2/steamcatapultcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=5;USE_DCS_DEFERRED=1; 2022-08-12 01:45:34.356 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/steamcatapultcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=3;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:34.356 INFO DX11BACKEND: Compile shader: particlesystem2/steamcatapultcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=3;USE_DCS_DEFERRED=1; 2022-08-12 01:45:34.674 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvapor.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:34.674 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvapor.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1; 2022-08-12 01:45:34.873 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=10;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:34.873 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=10;USE_DCS_DEFERRED=1; 2022-08-12 01:45:35.807 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=5;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:35.807 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=5;USE_DCS_DEFERRED=1; 2022-08-12 01:45:36.565 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffx.fx:ADDITIVE_GLOW;DIRECTX11=true;FFX_SOFT_PARTICLES;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:36.565 INFO DX11BACKEND: Compile shader: particlesystem2/ffx.fx:ADDITIVE_GLOW;DIRECTX11=true;FFX_SOFT_PARTICLES;PARTICLES_IN_CLUSTER=1;USE_DCS_DEFERRED=1; 2022-08-12 01:45:36.751 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=8;USE_DCS_DEFERRED=1;USE_TRANSFORM_MATRIX;. 2022-08-12 01:45:36.751 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=8;USE_DCS_DEFERRED=1;USE_TRANSFORM_MATRIX; 2022-08-12 01:45:37.255 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=4;USE_DCS_DEFERRED=1;USE_TRANSFORM_MATRIX;. 2022-08-12 01:45:37.255 INFO DX11BACKEND: Compile shader: particlesystem2/ffxcomp.fx:DIRECTX11=true;THREAD_X=32;THREAD_Y=4;USE_DCS_DEFERRED=1;USE_TRANSFORM_MATRIX; 2022-08-12 01:45:37.667 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationNormals' not found. Asked from '' 2022-08-12 01:45:37.667 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationAlphas' not found. Asked from '' 2022-08-12 01:45:37.700 ERROR_ONCE DX11BACKEND: render target 'CascadeShadowMap' not found 2022-08-12 01:45:37.709 INFO VISUALIZER: cascade shadows init (preset:'default' quality:1 layers:1 size:1) 2022-08-12 01:45:37.911 INFO Dispatcher: initial random seed = 8738086 2022-08-12 01:45:37.911 INFO Dispatcher: apply random seed = 8738086 2022-08-12 01:45:37.946 ERROR DX11BACKEND: Can't find precompiled shader model/def_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;SPECULAR_UV=tc0;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:37.946 INFO DX11BACKEND: Compile shader: model/def_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;SPECULAR_UV=tc0;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1; 2022-08-12 01:45:47.008 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect model/def_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;SPECULAR_UV=tc0;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2022-08-12 01:45:48.236 ERROR DX11BACKEND: Can't find precompiled shader model/def_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:48.236 INFO DX11BACKEND: Compile shader: model/def_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1; 2022-08-12 01:45:57.353 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect model/def_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2022-08-12 01:45:58.531 ERROR DX11BACKEND: Can't find precompiled shader model/chrome_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. 2022-08-12 01:45:58.531 INFO DX11BACKEND: Compile shader: model/chrome_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1; 2022-08-12 01:46:07.636 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect model/chrome_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2022-08-12 01:46:09.823 ERROR DX11BACKEND: Can't find precompiled shader model/glass_material.fx:BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. 2022-08-12 01:46:09.823 INFO DX11BACKEND: Compile shader: model/glass_material.fx:BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1; 2022-08-12 01:46:17.135 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect model/glass_material.fx:BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2022-08-12 01:46:19.210 ERROR DX11BACKEND: Can't find precompiled shader model/def_material.fx:BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. 2022-08-12 01:46:19.210 INFO DX11BACKEND: Compile shader: model/def_material.fx:BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1; 2022-08-12 01:46:26.698 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect model/def_material.fx:BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2022-08-12 01:46:31.536 ERROR DX11BACKEND: Can't find precompiled shader model/building_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. 2022-08-12 01:46:31.536 INFO DX11BACKEND: Compile shader: model/building_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1; 2022-08-12 01:46:40.761 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect model/building_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2022-08-12 01:46:46.530 ERROR DX11BACKEND: Can't find precompiled shader model/def_material.fx:BINORMAL_SIZE=2;BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;SPECULAR_UV=tc0;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. 2022-08-12 01:46:46.530 INFO DX11BACKEND: Compile shader: model/def_material.fx:BINORMAL_SIZE=2;BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;SPECULAR_UV=tc0;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1; 2022-08-12 01:46:46.543 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua 2022-08-12 01:46:56.100 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect model/def_material.fx:BINORMAL_SIZE=2;BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;SPECULAR_UV=tc0;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2022-08-12 01:46:59.602 ERROR DX11BACKEND: Can't find precompiled shader model/building_material.fx:BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. 2022-08-12 01:46:59.602 INFO DX11BACKEND: Compile shader: model/building_material.fx:BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1; 2022-08-12 01:47:07.022 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect model/building_material.fx:BLEND_MODE=1;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2022-08-12 01:47:08.165 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=30;USE_DCS_DEFERRED=1;. 2022-08-12 01:47:08.165 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=30;USE_DCS_DEFERRED=1; 2022-08-12 01:47:09.558 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=15;USE_DCS_DEFERRED=1;. 2022-08-12 01:47:09.558 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=30;THREAD_Y=15;USE_DCS_DEFERRED=1; 2022-08-12 01:47:10.644 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=20;USE_DCS_DEFERRED=1;. 2022-08-12 01:47:10.644 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=20;USE_DCS_DEFERRED=1; 2022-08-12 01:47:11.742 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=10;USE_DCS_DEFERRED=1;. 2022-08-12 01:47:11.742 INFO DX11BACKEND: Compile shader: particlesystem2/overwingvaporcomp.fx:DIRECTX11=true;THREAD_X=25;THREAD_Y=10;USE_DCS_DEFERRED=1; 2022-08-12 01:47:12.651 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua 2022-08-12 01:47:12.653 INFO WORLDGENERAL: loaded from mission Config/View/View.lua 2022-08-12 01:47:12.654 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua 2022-08-12 01:47:22.432 INFO VISUALIZER: CameraIndependedPreload() 2022-08-12 01:47:23.381 INFO VISUALIZER: CameraIndependedPreload() finished 2022-08-12 01:47:27.663 ERROR DX11BACKEND: Can't find precompiled shader model/def_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;SELF_ILLUMINATION_UV=tc0;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. 2022-08-12 01:47:27.663 INFO DX11BACKEND: Compile shader: model/def_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;SELF_ILLUMINATION_UV=tc0;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1; 2022-08-12 01:47:36.879 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect model/def_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;NORMAL_SIZE=3;SELF_ILLUMINATION_UV=tc0;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 2022-08-12 01:48:12.151 INFO APP: MissionSpawn:initScript 2022-08-12 01:48:12.151 INFO APP: MissionSpawn:spawnCoalition red 2022-08-12 01:48:12.151 INFO APP: MissionSpawn:spawnCoalition blue 2022-08-12 01:48:12.151 INFO APP: MissionSpawn:spawnPlanes 16 2022-08-12 01:48:12.155 INFO APP: MissionSpawn:spawnHelicopters 16 2022-08-12 01:48:12.160 INFO APP: MissionSpawn:spawnPlanes 2 2022-08-12 01:48:12.160 INFO APP: MissionSpawn:spawnVehicles 2 2022-08-12 01:48:12.692 INFO APP: MissionSpawn:spawnLocalPlayer 6,P-51D 2022-08-12 01:48:13.648 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/aircraft/P-51D/bin/P51B.dll 2022-08-12 01:48:14.326 INFO EDCORE: Loaded C:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/aircraft/P-51D/bin/Cockpit_P51D.dll 2022-08-12 01:48:15.577 ERROR_ONCE DX11BACKEND: texture 'p51D_DIF_Fuz_Front_flir' not found. Asked from '' 2022-08-12 01:48:16.676 INFO VISUALIZER: cockpit ILV loaded 2022-08-12 01:48:16.724 INFO COCKPITBASE: WebRTC VOIP init: registered radio receiver/transmitter "VHF_RADIO" with id - 0 2022-08-12 01:48:16.724 INFO COCKPITBASE: WebRTC VOIP init: enabled VOIP capability for radio VHF_RADIO 2022-08-12 01:48:16.727 INFO COCKPITBASE: WebRTC VOIP init: registered radio receiver "BC-1206 localizer receiver" with id - 1 2022-08-12 01:48:23.771 INFO COCKPITBASE: lua state still active VHF_RADIO, 24 2022-08-12 01:48:23.771 INFO COCKPITBASE: lua state still active INTERCOM, 31 (status undefined) 2022-08-12 01:48:23.771 INFO COCKPITBASE: lua state still active MACROS, 35 (status undefined) 2022-08-12 01:48:23.781 INFO WORLDGENERAL: loaded from mission Scripts/World/birds.lua 2022-08-12 01:48:23.781 INFO APP: dbox not found , skip 2022-08-12 01:48:23.827 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 0 0 squares 2022-08-12 01:48:23.827 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 1 0 squares 2022-08-12 01:48:23.827 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 2 0 squares 2022-08-12 01:48:23.827 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 3 0 squares 2022-08-12 01:48:23.827 INFO EDTERRAINGRAPHICS41: surface5 gc() 0.101300 ms 2022-08-12 01:48:31.721 INFO VISUALIZER: Preload() camera=-356101.617937, 12.332524, 618304.650900 radius=60000.000000 2022-08-12 01:48:31.721 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::forceLoading(): pos=(-356102, 12.3325, 618305), radius=60000 2022-08-12 01:48:35.828 INFO EDTERRAINGRAPHICS41: surface5 clean up LOD 0: left 6 released 0 2022-08-12 01:48:35.828 INFO EDTERRAINGRAPHICS41: surface5 clean up LOD 1: left 10 released 0 2022-08-12 01:48:35.828 INFO EDTERRAINGRAPHICS41: surface5 clean up 0.045800 ms