Visualizer::RenderRefraction(): Call RenderSurface(edtg::SHELF, surfacerenderitem, terrainoptions) from SceneManager_Implement::RenderRefractions() Camera: Near=1.000000 Far=50000.000000 Angle=1.047198 --------------------- ParseSurface 23abe6d0: origin: -330125.375000, 672.955872, 637248.500000 dir: -0.595015, -0.409794, -0.691395 fog: 120000.000000 proj= 1.73205, 0, 0.000000, 0.000000 0, 3.0792, 0.000000, 0.000000 0, 0, 1.000020, 1.000000 0, 0, -1.000020, 0.000000 layer fog: 0.0-0.000000 strength=0.000000 L=4 {-4, 9} L=3 {-7, 19} L=2 {-13, 39} L=0 {-25, 79} ->render L=4 {-3, 9} L=3 {-6, 19} L=2 {-12, 39} L=0 {-24, 78} ->render L=0 {-24, 79} ->render L=0 {-23, 79} ->render Districts objects: Districts summary: districts=0 fullobject=0 edmobjects=0 Smokes: 18 objects quered. 0 rendered --------------------- RenderSurface 23abe6d0: cloudShadows: texture=INVALID proj= 1.000000, 0.000000, 0.000000, 0.000000 0.000000, 1.000000, 0.000000, 0.000000 0.000000, 0.000000, 1.000000, 0.000000 0.000000, 0.000000, 0.000000, 1.000000 --------------------- renderQueues. Type = SURFACE_OPAQUE Queue opaque(0): Layer 5 (1 Items): 0: edgemat FxMaterial_Shelf terrain/Shelf.fx seabed_top.bmp seabed_bottom.bmp edgelgeom 4011e790 1 Sum 1 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 All 1 renderitems. --------------------- RenderSurface 23abe6d0: cloudShadows: texture=INVALID proj= 1.000000, 0.000000, 0.000000, 0.000000 0.000000, 1.000000, 0.000000, 0.000000 0.000000, 0.000000, 1.000000, 0.000000 0.000000, 0.000000, 0.000000, 1.000000 --------------------- renderQueues. Type = SURFACE_TRANSPARENT Queue transparent(1): All 0 renderitems. -------------------------- ParseObjects: DrawMapObject: 20152 NULL dist=6412.414063 GetObjectOpacity()=1.000000 DrawMapObject: 20351 NULL dist=6743.699707 GetObjectOpacity()=1.000000 DrawMapObject: 20088 vyshka dist=5752.062500 GetObjectOpacity()=1.000000 DrawMapObject: 20151 NULL dist=5971.343262 GetObjectOpacity()=1.000000 DrawMapObject: 20200 vyshka dist=5937.059082 GetObjectOpacity()=1.000000 DrawMapObject: 20201 vyshka dist=6046.357910 GetObjectOpacity()=1.000000 DrawMapObject: 20250 NULL dist=5987.915527 GetObjectOpacity()=1.000000 DrawMapObject: 20202 vyshka dist=6185.157227 GetObjectOpacity()=1.000000 DrawMapObject: 20276 vyshka dist=6292.152344 GetObjectOpacity()=1.000000 DrawMapObject: 20350 NULL dist=6427.092773 GetObjectOpacity()=1.000000 DrawMapObject: 20251 NULL dist=6112.224609 GetObjectOpacity()=1.000000 DrawMapObject: 20150 NULL dist=5534.142090 GetObjectOpacity()=1.000000 DrawMapObject: 20199 vyshka dist=5565.338867 GetObjectOpacity()=1.000000 DrawMapObject: 20248 NULL dist=5381.525879 GetObjectOpacity()=1.000000 DrawMapObject: 20249 NULL dist=5750.560547 GetObjectOpacity()=1.000000 DrawMapObject: 20198 vyshka dist=5199.379395 GetObjectOpacity()=1.000000 DrawMapObject: 20247 NULL dist=5019.089844 GetObjectOpacity()=1.000000 DrawMapObject: 20087 vyshka dist=5318.002441 GetObjectOpacity()=1.000000 DrawMapObject: 20086 vyshka dist=4891.467773 GetObjectOpacity()=1.000000 DrawMapObject: 20149 NULL dist=5103.802246 GetObjectOpacity()=1.000000 DrawMapObject: 20253 NULL dist=6473.301270 GetObjectOpacity()=1.000000 DrawMapObject: 20203 vyshka dist=6351.337891 GetObjectOpacity()=1.000000 DrawMapObject: 20252 NULL dist=6264.964844 GetObjectOpacity()=1.000000 DrawMapObject: 20275 vyshka dist=6004.171387 GetObjectOpacity()=1.000000 DrawMapObject: 20349 NULL dist=6145.592285 GetObjectOpacity()=1.000000 DrawMapObject: 20348 NULL dist=5868.241211 GetObjectOpacity()=1.000000 DrawMapObject: 20084 vyshka dist=4768.546875 GetObjectOpacity()=1.000000 DrawMapObject: 20085 vyshka dist=4815.579590 GetObjectOpacity()=1.000000 DrawMapObject: 20146 NULL dist=4756.269531 GetObjectOpacity()=1.000000 DrawMapObject: 20147 NULL dist=4788.348145 GetObjectOpacity()=1.000000 DrawMapObject: 20148 NULL dist=4850.117188 GetObjectOpacity()=1.000000 DrawMapObject: 20195 vyshka dist=3957.210693 GetObjectOpacity()=1.000000 DrawMapObject: 20196 vyshka dist=4397.602051 GetObjectOpacity()=1.000000 DrawMapObject: 20197 vyshka dist=4840.841309 GetObjectOpacity()=1.000000 DrawMapObject: 20245 NULL dist=4177.315430 GetObjectOpacity()=1.000000 DrawMapObject: 20246 NULL dist=4619.302246 GetObjectOpacity()=1.000000 DrawMapObject: 20192 vyshka dist=2678.069336 GetObjectOpacity()=1.000000 DrawMapObject: 20193 vyshka dist=3094.320068 GetObjectOpacity()=1.000000 DrawMapObject: 20194 vyshka dist=3522.033447 GetObjectOpacity()=1.000000 DrawMapObject: 20242 NULL dist=2884.717285 GetObjectOpacity()=1.000000 DrawMapObject: 20243 NULL dist=3306.675293 GetObjectOpacity()=1.000000 DrawMapObject: 20244 NULL dist=3738.959717 GetObjectOpacity()=1.000000 DrawMapObject: 20190 vyshka dist=1869.454712 GetObjectOpacity()=1.000000 DrawMapObject: 20191 vyshka dist=2260.748047 GetObjectOpacity()=1.000000 DrawMapObject: 20239 NULL dist=1732.718384 GetObjectOpacity()=1.000000 DrawMapObject: 20240 NULL dist=2063.845947 GetObjectOpacity()=1.000000 DrawMapObject: 20241 NULL dist=2472.475586 GetObjectOpacity()=1.000000 DrawMapObject: 269994324 him_bak_a dist=2490.126221 GetObjectOpacity()=1.000000 DrawMapObject: 269994326 him_bak_a dist=2437.207764 GetObjectOpacity()=1.000000 DrawMapObject: 269994327 him_bak_a dist=2458.380859 GetObjectOpacity()=1.000000 DrawMapObject: 269994328 him_bak_a dist=2480.247559 GetObjectOpacity()=1.000000 DrawMapObject: 269994329 him_bak_a dist=2429.534424 GetObjectOpacity()=1.000000 DrawMapObject: 269994330 him_bak_a dist=2400.819580 GetObjectOpacity()=1.000000 DrawMapObject: 269994331 him_bak_a dist=2458.393311 GetObjectOpacity()=1.000000 DrawMapObject: 269986518 blk_light_pole dist=1390.272095 GetObjectOpacity()=1.000000 DrawMapObject: 269986527 blk_light_pole dist=1407.860107 GetObjectOpacity()=1.000000 DrawMapObject: 269986547 dom2c dist=1320.741211 GetObjectOpacity()=1.000000 DrawMapObject: 269986565 dom2a dist=1377.011475 GetObjectOpacity()=1.000000 DrawMapObject: 269986567 domik1a dist=1426.198608 GetObjectOpacity()=1.000000 DrawMapObject: 269986568 domik1b dist=1453.420044 GetObjectOpacity()=1.000000 DrawMapObject: 269986575 domik1d dist=1522.305298 GetObjectOpacity()=1.000000 DrawMapObject: 269986576 home1_b dist=1401.156006 GetObjectOpacity()=1.000000 DrawMapObject: 269986519 blk_light_pole dist=1306.685913 GetObjectOpacity()=1.000000 DrawMapObject: 269986520 blk_light_pole dist=1241.522949 GetObjectOpacity()=1.000000 DrawMapObject: 269986528 blk_light_pole dist=1288.842163 GetObjectOpacity()=1.000000 DrawMapObject: 269986550 domik1a dist=1192.108521 GetObjectOpacity()=1.000000 DrawMapObject: 269986554 bak dist=1547.112427 GetObjectOpacity()=1.000000 DrawMapObject: 269986555 bak dist=1527.050293 GetObjectOpacity()=1.000000 DrawMapObject: 269986556 bak dist=1492.119263 GetObjectOpacity()=1.000000 DrawMapObject: 269986557 bak dist=1514.239868 GetObjectOpacity()=1.000000 DrawMapObject: 7000002 voronka dist=1226.641602 GetObjectOpacity()=1.000000 DrawWorldShadow: 16778240 d-30 DrawWorldShadow: 16777728 mi-8mt DrawWorldShadow: 16777984 scud DrawWorldShadow: 16778496 infantry_typed_aks-74 DrawWorldShadow: 16778752 zil_pr14 DrawWorldShadow: 16779008 uaz-452_3 DrawEffect: 11000132 DrawEffect: 11000133 DrawEffect: 11000134 DrawEffect: 11000135 DrawEffect: 11000136 DrawEffect: 11000137 Visualizer::RenderScene(): mfdMode=0 Call RenderSurface(0, surfacerenderitem, terrainoptions) from SceneManager_Implement::RenderScene() Camera: Near=2.632148 Far=150000.000000 Angle=1.047198 --------------------- ParseLight. count=4 campos: -329783.750000, 799.437317, 637645.437500 camdir: -0.595015, -0.409794, -0.691395 --------------------- ParseSurface 23abe6d0: origin: -330125.375000, 672.955872, 637248.500000 dir: -0.595015, -0.409794, -0.691395 fog: 120000.000000 proj= 1.73205, 0, 0.000000, 0.000000 0, 3.0792, 0.000000, 0.000000 0, 0, 1.000018, 1.000000 0, 0, -2.632194, 0.000000 layer fog: 0.0-0.000000 strength=0.000000 L=4 {-4, 9} L=3 {-7, 19} L=2 {-13, 39} L=0 {-25, 79} ->render L=4 {-3, 9} L=3 {-6, 19} L=2 {-12, 39} L=0 {-24, 78} ->render L=0 {-24, 79} ->render L=0 {-23, 79} ->render Districts objects: Districts summary: districts=0 fullobject=0 edmobjects=0 Smokes: 18 objects quered. 0 rendered --------------------- RenderSurface 23abe6d0: cloudShadows: texture=INVALID proj= 1.000000, 0.000000, 0.000000, 0.000000 0.000000, 1.000000, 0.000000, 0.000000 0.000000, 0.000000, 1.000000, 0.000000 0.000000, 0.000000, 0.000000, 1.000000 --------------------- renderQueues. Type = SURFACE_LIGHTS Queue lights(2): All 0 renderitems. --------------------- Render Lights. 0: DIRECTIONAL color={1.000000, 1.000000, 0.981327} pos={-336515.104980, 19061.604309, 641834.234863} dir={0.319486, -0.919432, -0.229287} 1: DIRECTIONAL color={0.000000, 0.000000, 0.000000} pos={-336583.270508, 19452.813293, 639617.572021} dir={-0.322895, 0.938993, 0.118454} 2: OMNI color={1.000000, 0.241979, 0.111830} att0=0.000000, att1=0.212735, att2=0.000000, radius=14.102082 pos={-330591.937500, 113.538757, 636153.187500} dir={1.000000, 0.000000, 0.000000} edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0” 3: OMNI color={0.819197, 0.188135, 0.146156} att0=0.000000, att1=0.230233, att2=0.000000, radius=13.030277 pos={-330647.125000, 117.080933, 636105.937500} dir={1.000000, 0.000000, 0.000000} edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0” --------------------- RenderSurface 23abe6d0: cloudShadows: texture=INVALID proj= 1.000000, 0.000000, 0.000000, 0.000000 0.000000, 1.000000, 0.000000, 0.000000 0.000000, 0.000000, 1.000000, 0.000000 0.000000, 0.000000, 0.000000, 1.000000 --------------------- renderQueues. Type = SURFACE_OPAQUE Queue opaque(0): Layer 1 (6 Items): 0: edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-35 Z=63 ADDBOUNDPIX=0 colorTexture=m13_39.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 326c2bc01 1: effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 326cb0e01 2: edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-34 Z=62 ADDBOUNDPIX=0 colorTexture=m12_39.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 326cb1301 3: edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE beach_n1.tga noise_small.bmp edgelgeom 397fab281 4: edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-34 Z=63 ADDBOUNDPIX=0 colorTexture=m12_39.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 326cb2801 5: edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-33 Z=63 ADDBOUNDPIX=0 colorTexture=m12_39.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 326d42d01 Sum 6 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 Layer 4 (2 Items): 0: edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -35 63 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 416deb184 1: edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -34 63 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 416df2f84 Sum 2 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 Layer 5 (34 Items): 0: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 3fea30685 1: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 3fea4d205 2: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_1.tga noise_small.bmp selfillumTexture=town_1_illum.bmp distanceBlendType=TOWN edgelgeom 3fea4e285 3: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND comfort.tga noise_small.bmp selfillumTexture=comfort_illum.bmp distanceBlendType=TOWN edgelgeom 3fea4e805 4: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_3.tga noise_small.bmp selfillumTexture=town_3_illum.bmp distanceBlendType=TOWN edgelgeom 3fea50385 5: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 3fea50e85 6: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 3fea5b305 7: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_6.tga noise_small.bmp selfillumTexture=village_6_illum.bmp distanceBlendType=TOWN edgelgeom 3fea5b885 8: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_7.tga noise_small.bmp selfillumTexture=village_7_illum.bmp distanceBlendType=TOWN edgelgeom 3fea5be05 9: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 3fea5c385 10: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 3fea5c905 11: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 3fea5ce85 12: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 3fea5d405 13: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_9.tga noise_small.bmp selfillumTexture=village_9_illum.bmp distanceBlendType=TOWN edgelgeom 3fea5d985 14: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 3fea5df05 15: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 3fea5e485 16: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 3fea5ea05 17: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 3fea5ef85 18: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 3fea5f505 19: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 3fea60005 20: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_18.tga noise_small.bmp selfillumTexture=village_18_illum.bmp distanceBlendType=TOWN edgelgeom 3fea60585 21: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_1.tga noise_small.bmp selfillumTexture=town_1_illum.bmp distanceBlendType=TOWN edgelgeom 3fea60b05 22: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 3fea61085 23: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_19.tga noise_small.bmp selfillumTexture=village_19_illum.bmp distanceBlendType=TOWN edgelgeom 3fea61605 24: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 3fea61b85 25: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 3fea62105 26: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_3.tga noise_small.bmp selfillumTexture=town_3_illum.bmp distanceBlendType=TOWN edgelgeom 3fea62685 27: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_2.tga noise_small.bmp selfillumTexture=town_2_illum.bmp distanceBlendType=TOWN edgelgeom 3fea62c05 28: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 3fea93c85 29: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 3fea94785 30: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 3fea95285 31: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 3fea95805 32: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_18.tga noise_small.bmp selfillumTexture=village_18_illum.bmp distanceBlendType=TOWN edgelgeom 3fea95d85 33: edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 3fea97385 Sum 34 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 Layer 6 (3 Items): 1: edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 3e8ea2306 2: edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 3e8ea3406 Sum 2 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=1 Layer 7 (6 Items): 0: edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 33f224a8 7 1: edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 33f22500 7 2: edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 33f21638 7 3: edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 33f21690 7 4: edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 33ee3e68 7 5: edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 33ee3ec0 7 Sum 6 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 Layer 8 (1 Items): 0: edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2 distanceBlendType=ROAD edgelgeom 33ee1268 8 Sum 1 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 Layer 19 (26 Items): 0: edgemat FxMaterial_Beach terrain/shaders20/Beach20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND sand_beach_inv.tga Priboy%.2i.tga 51 8 distanceBlendType=BEACH edgelgeom 397fab801 10: edgemat FxMaterial_BlockFlatShadow20 terrain/shaders20/block20_flat_shadow.fx|FOG_ENABLE|DISABLE_SHADING block_texture.bmp village_11.tga edgelblock 4aebbca0; 11: edgemat FxMaterial_BlockFlatShadow20 terrain/shaders20/block20_flat_shadow.fx|FOG_ENABLE|DISABLE_SHADING block_texture.bmp village_13.tga edgelblock 4aec3460; 13: edgemat FxMaterial_BlockFlatShadow20 terrain/shaders20/block20_flat_shadow.fx|FOG_ENABLE|DISABLE_SHADING block_texture.bmp village_11.tga edgelblock 4aebbca0; 14: edgemat FxMaterial_BlockFlatShadow20 terrain/shaders20/block20_flat_shadow.fx|FOG_ENABLE|DISABLE_SHADING block_texture.bmp village_3.tga edgelblock 4aee95f0; 15: edgemat FxMaterial_BlockFlatShadow20 terrain/shaders20/block20_flat_shadow.fx|FOG_ENABLE|DISABLE_SHADING block_texture.bmp village_18.tga edgelblock 4aed23e0; 17: edgemat FxMaterial_BlockFlatShadow20 terrain/shaders20/block20_flat_shadow.fx|FOG_ENABLE|DISABLE_SHADING block_texture.bmp village_9.tga edgelblock 4aeffd30; 25: edgemat FxMaterial_BlockFlatShadow20 terrain/shaders20/block20_flat_shadow.fx|FOG_ENABLE|DISABLE_SHADING block_texture.bmp village_21.tga edgelblock 4aee1890; Sum 8 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=18 Layer 20 (26 Items): 0: edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND mouth.tga mouth_alpha.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 3e8ea288D 1: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_4.tga block_texture_illum.png edgelblock 4aeed1d0; 2: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_6.tga block_texture_illum.png edgelblock 4aef4990; 3: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_7.tga block_texture_illum.png edgelblock 4aef8570; 4: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_10.tga block_texture_illum.png edgelblock 4aeb80c0; 5: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_21.tga block_texture_illum.png edgelblock 4aee1890; 6: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_12.tga block_texture_illum.png edgelblock 4aebf880; 7: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_16.tga block_texture_illum.png edgelblock 4aece800; 8: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_18.tga block_texture_illum.png edgelblock 4aed23e0; 9: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp town_1.tga block_texture_illum.png edgelblock 4aeac4e0; 10: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_11.tga block_texture_illum.png edgelblock 4aebbca0; 11: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_13.tga block_texture_illum.png edgelblock 4aec3460; 12: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_14.tga block_texture_illum.png edgelblock 4aec7040; 13: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_11.tga block_texture_illum.png edgelblock 4aebbca0; 14: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_3.tga block_texture_illum.png edgelblock 4aee95f0; 15: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_18.tga block_texture_illum.png edgelblock 4aed23e0; 16: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_19.tga block_texture_illum.png edgelblock 4aed5fc0; 17: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_9.tga block_texture_illum.png edgelblock 4aeffd30; 18: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_11.tga block_texture_illum.png edgelblock 4aebbca0; 19: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_16.tga block_texture_illum.png edgelblock 4aece800; 20: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp town_2.tga block_texture_illum.png edgelblock 4aeb0900; 21: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_14.tga block_texture_illum.png edgelblock 4aec7040; 22: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_11.tga block_texture_illum.png edgelblock 4aebbca0; 23: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_2.tga block_texture_illum.png edgelblock 4aee5a10; 24: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_21.tga block_texture_illum.png edgelblock 4aee1890; 25: edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_21.tga block_texture_illum.png edgelblock 4aee1890; Sum 26 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 Layer 21 (25 Items): 0: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_4.tga edgelblock 4aeed1d0 trees; 1: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_6.tga edgelblock 4aef4990 trees; 2: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_7.tga edgelblock 4aef8570 trees; 3: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_10.tga edgelblock 4aeb80c0 trees; 4: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_21.tga edgelblock 4aee1890 trees; 5: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_12.tga edgelblock 4aebf880 trees; 6: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_16.tga edgelblock 4aece800 trees; 7: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_18.tga edgelblock 4aed23e0 trees; 8: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga town_1.tga edgelblock 4aeac4e0 trees; 9: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_11.tga edgelblock 4aebbca0 trees; 10: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_13.tga edgelblock 4aec3460 trees; 11: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_14.tga edgelblock 4aec7040 trees; 12: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_11.tga edgelblock 4aebbca0 trees; 13: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_3.tga edgelblock 4aee95f0 trees; 14: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_18.tga edgelblock 4aed23e0 trees; 15: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_19.tga edgelblock 4aed5fc0 trees; 16: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_9.tga edgelblock 4aeffd30 trees; 17: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_11.tga edgelblock 4aebbca0 trees; 18: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_16.tga edgelblock 4aece800 trees; 19: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga town_2.tga edgelblock 4aeb0900 trees; 20: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_14.tga edgelblock 4aec7040 trees; 21: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_11.tga edgelblock 4aebbca0 trees; 22: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_2.tga edgelblock 4aee5a10 trees; 23: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_21.tga edgelblock 4aee1890 trees; 24: edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_21.tga edgelblock 4aee1890 trees; Sum 25 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 All 110 renderitems. --------------------- RenderSurface 23abe6d0: cloudShadows: texture=INVALID proj= 1.000000, 0.000000, 0.000000, 0.000000 0.000000, 1.000000, 0.000000, 0.000000 0.000000, 0.000000, 1.000000, 0.000000 0.000000, 0.000000, 0.000000, 1.000000 --------------------- renderQueues. Type = SURFACE_TRANSPARENT Queue transparent(1): All 0 renderitems. -------------------------- ParseObjects: DrawEffect: 11000132