# ReShade sharpening and color adjustment preset for VR games

The ReShade post-processing injector (https://reshade.me/) has recently gained support
for OpenVR games. There has not been an official release with this VR support, yet, but
it can be compiled from sources. This is an unofficial build with a few additional tweaks.

The ZIP contains 32bit and 64bit ReShade builds as well as a basic preset for VR games
targeted at Valve Index users. The preset applies a sharpening filter and a slight color
adjustment to combat blurry and washed out visuals in VR.

## Installation
Extract the contents of this ZIP file to the installation directory of your target game.
This will usually be something like Steam\steamapps\common\<Game>.
Start the game; if the installation was successful, there should be a Reshade banner
displayed in the top left of the game window.

For some games, you may need to extract the files somewhere deeper within the game folder structure. For Unreal Engine games, for example, this will usually be:
<Game>\Binaries\Win64
There should be another .exe file in that folder.

If it's still not working:
- for 32-bit (x86) games, you need to copy the dxgi.dll from the reshade_x64 folder and
  replace the original dxgi.dll with it.
- for OpenGL games (e.g. Doom 3), you need to rename the dxgi.dll to opengl32.dll.

## Usage

On successful installation, Reshade should be automatically active when starting the game.
You can access the Reshade UI via the HOME/POS1 key, where you can adjust the parameters
of the preset or modify Reshade settings.
With the END key, you can toggle Reshade on or off, which is useful to directly observe
the difference in the headset.

## Other presets

You can, of course, combine this build with your own ReShade preset. Please note, however,
that there is currently no support for depth textures for the VR path. So some ReShade
effects like Ambient Occlusion are not yet supported.

Also note that there are some games that don't currently work with this Reshade build.
Compatibility will hopefully improve in future versions.
