//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions: 
//
// cbuffer _Globals
// {
//
//   float Intensity;                   // Offset:    0 Size:     4
//   float Variance;                    // Offset:    4 Size:     4
//   float Mean;                        // Offset:    8 Size:     4
//   int SignalToNoiseRatio;            // Offset:   12 Size:     4
//   float Timer;                       // Offset:   16 Size:     4
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim      HLSL Bind  Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// __s0                              sampler      NA          NA             s0      1 
// __V__ReShade__BackBufferTex       texture  float4          2d             t0      1 
// _Globals                          cbuffer      NA          NA            cb0      1 
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float       
// TEXCOORD                 0   xy          1     NONE   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyz         0   TARGET   float   xyz 
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyz
dcl_temps 3
sample_indexable(texture2d)(float,float,float,float) r0.xyz, v1.xyxx, t0.xyzw, s0
dp3 r0.w, r0.xyzx, l(-0.333333, -0.333333, -0.333333, 0.000000)
add r0.w, r0.w, l(1.000000)
log r0.w, |r0.w|
itof r1.x, cb0[0].w
mul r0.w, r0.w, r1.x
exp r0.w, r0.w
movc r0.w, cb0[0].w, r0.w, l(1.000000)
mul r1.x, cb0[0].y, cb0[0].y
mul r0.w, r0.w, r1.x
dp2 r1.x, v1.xyxx, l(12.989800, 78.233002, 0.000000, 0.000000)
sincos r1.x, r2.x, r1.x
mul r1.y, cb0[1].x, l(0.002234)
mad r1.x, r1.x, l(43758.542969), r1.y
mad r1.y, r2.x, l(53758.546875), -r1.y
frc r1.xy, r1.xyxx
mul r1.y, r1.y, l(6.283185)
sincos null, r1.y, r1.y
lt r1.z, r1.x, l(0.000100)
movc r1.x, r1.z, l(0.000100), r1.x
log r1.z, r1.x
lt r1.x, r1.x, l(0.000100)
mul r1.z, r1.z, l(0.693147)
sqrt r1.z, -r1.z
movc r1.x, r1.x, l(3.141593), r1.z
mul r0.w, r0.w, r1.x
mad r0.w, r0.w, r1.y, cb0[0].z
add r1.x, -cb0[0].x, l(1.000000)
add r1.y, cb0[0].x, l(1.000000)
add r1.x, -r1.y, r1.x
mad r0.w, r0.w, r1.x, r1.y
mul o0.xyz, r0.wwww, r0.xyzx
ret 
// Approximately 33 instruction slots used
