=== Log opened UTC 2023-04-25 19:27:22 2023-04-25 19:27:22.128 INFO EDCORE (Main): system affinity mask: 11111111111111111111 2023-04-25 19:27:22.128 INFO EDCORE (Main): process affinity mask: 11111111111111111111 2023-04-25 19:27:22.128 INFO EDCORE (Main): CPU: 12th Gen Intel(R) Core(TM) i7-12700KF [1x L3 caches] 2023-04-25 19:27:22.128 INFO EDCORE (Main): CPU has uniform cache size 26214400 (per cache) 2023-04-25 19:27:22.128 INFO EDCORE (Main): CPU cores have different efficiency classes: [0-1] 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with efficiency class 1: {12, 13} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with efficiency class 1: {14, 15} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with efficiency class 1: {0, 1} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with efficiency class 1: {2, 3} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with efficiency class 1: {4, 5} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with efficiency class 1: {6, 7} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with efficiency class 1: {8, 9} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with efficiency class 1: {10, 11} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with efficiency class 0: {16} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with efficiency class 0: {17} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with efficiency class 0: {18} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with efficiency class 0: {19} 2023-04-25 19:27:22.128 INFO EDCORE (Main): CPU cores have different performance classes: [0-2] 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with performance class 2: {12, 13} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with performance class 2: {14, 15} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with performance class 1: {0, 1} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with performance class 1: {2, 3} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with performance class 1: {4, 5} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with performance class 1: {6, 7} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with performance class 1: {8, 9} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with performance class 1: {10, 11} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with performance class 0: {16} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with performance class 0: {17} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with performance class 0: {18} 2023-04-25 19:27:22.128 INFO EDCORE (Main): logical cores with performance class 0: {19} 2023-04-25 19:27:22.128 INFO EDCORE (Main): common cores: {4, 5, 6, 7, 8, 9, 10, 11} 2023-04-25 19:27:22.128 INFO EDCORE (Main): render cores: {12, 13, 14, 15, 0, 1, 2, 3} 2023-04-25 19:27:22.128 INFO EDCORE (Main): IO cores: {16, 17, 18, 19} 2023-04-25 19:27:23.569 INFO EDCORE (Main): Create boot pool. 2023-04-25 19:27:23.570 INFO EDCORE (Main): Created boot pool: n:20 2023-04-25 19:27:23.570 INFO APP (Main): Command line: "D:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt\DCS.exe" 2023-04-25 19:27:23.570 INFO APP (Main): DCS/2.8.4.39313 (x86_64; MT; Windows NT 10.0.19045) 2023-04-25 19:27:23.570 INFO APP (Main): Application revision: 219313 2023-04-25 19:27:23.570 INFO APP (Main): Renderer revision: 24000 2023-04-25 19:27:23.570 INFO APP (Main): Terrain revision: 23938 2023-04-25 19:27:23.570 INFO APP (Main): Build number: 357 2023-04-25 19:27:23.570 INFO APP (Main): CPU cores: 12, threads: 20, System RAM: 32581 MB, Pagefile: 34816 MB 2023-04-25 19:27:23.778 INFO EDCORE (Main): (dDispatcher)enterToState_:0 2023-04-25 19:27:23.778 INFO Dispatcher (Main): 2023/4/25 21:27 V1803061700 2023-04-25 19:27:23.811 INFO ASYNCNET (Main): ProtocolVersion: 321 2023-04-25 19:27:23.815 INFO ED_SOUND (Main): Using driver: wasapi 2023-04-25 19:27:23.817 INFO ED_SOUND (Main): Found 3 available audio device(s): 2023-04-25 19:27:23.817 INFO ED_SOUND (Main): 0: ID: "{0.0.0.00000000}.{b5f92906-daf7-4cff-a71e-e8ba6b38bb7f}", Name: "Kopfhörer (Sennheiser Communication Audio)" 2023-04-25 19:27:23.817 INFO ED_SOUND (Main): 1: ID: "{0.0.0.00000000}.{fbde3f5b-ccd0-4bba-bd28-35d81d52a87c}", Name: "Lautsprecher (Sennheiser Main Audio)" 2023-04-25 19:27:23.817 INFO ED_SOUND (Main): 2: ID: "{0.0.0.00000000}.{fe2874db-7da0-4873-a4fa-7606de8ad376}", Name: "Lautsprecher (Realtek High Definition Audio)" 2023-04-25 19:27:26.567 INFO SOUND (Main): Added sound path: Sounds 2023-04-25 19:27:26.595 INFO SOUNDER (Main): Loaded 215 packed sounders. 2023-04-25 19:27:26.595 INFO Dispatcher (Main): InitLow 2023-04-25 19:27:26.743 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/bin-mt/CockpitBase.dll 2023-04-25 19:27:27.016 INFO ASYNCNET (104356): Login success. 2023-04-25 19:27:27.796 INFO ASYNCNET (104356): Got auth data. 2023-04-25 19:27:27.808 INFO APP (Main): Successfully got authorization data. 2023-04-25 19:27:27.814 INFO Dispatcher (Main): Loading installed modules... 2023-04-25 19:27:28.171 INFO SECURITYCONTROL (Main): Loaded mods/tech/wwii units/dcs_module.pak.crypt 2023-04-25 19:27:31.754 INFO Scripting (Main): OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua 2023-04-25 19:27:32.109 INFO Scripting (Main): OBSOLETE mount_vfs_sound_path() used in ./Mods/aircraft/AJS37/entry.lua 2023-04-25 19:27:32.123 INFO Scripting (Main): OBSOLETE mount_vfs_sound_path() used in ./Mods/aircraft/F14/entry.lua 2023-04-25 19:27:32.249 INFO Scripting (Main): PLUGINS START------------------------------------------------- 2023-04-25 19:27:32.282 INFO SOUND (Main): Added sound path: ./CoreMods/tech/Animals/Sounds 2023-04-25 19:27:32.286 INFO SOUND (Main): Added sound path: ./CoreMods/tech/Kuznecow/Sounds 2023-04-25 19:27:32.286 INFO SOUNDER (Main): Loaded 1 packed sounders. 2023-04-25 19:27:32.295 INFO SOUND (Main): Added sound path: ./CoreMods/tech/SouthAtlanticAssets/Sounds 2023-04-25 19:27:32.296 INFO SOUNDER (Main): Loaded 14 packed sounders. 2023-04-25 19:27:32.326 INFO SOUND (Main): Added sound path: ./CoreMods/tech/TechWeaponPack/Sounds 2023-04-25 19:27:32.328 INFO SOUNDER (Main): Loaded 74 packed sounders. 2023-04-25 19:27:32.427 INFO SOUND (Main): Added sound path: ./CoreMods/tech/USS_Nimitz/Sounds 2023-04-25 19:27:32.427 INFO SOUNDER (Main): Loaded 6 packed sounders. 2023-04-25 19:27:32.628 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/AJS37/Sounds 2023-04-25 19:27:32.644 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/AV8BNA/Sounds 2023-04-25 19:27:32.651 INFO SOUNDER (Main): Loaded 1 sounders. 2023-04-25 19:27:32.652 WARNING EDCORE (Main): Source coremods/aircraft/av8bna/shapes is already mounted to the same mount /models/. 2023-04-25 19:27:32.680 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/C-101/Sounds 2023-04-25 19:27:32.703 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/ChinaAssetPack/Sounds 2023-04-25 19:27:32.715 INFO SOUNDER (Main): Loaded 14 sounders. 2023-04-25 19:27:32.725 WARNING EDCORE (Main): Source coremods/aircraft/chinaassetpack/textures/vehicles/hq7 is already mounted to the same mount /textures/. 2023-04-25 19:27:32.758 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/Christen Eagle II/Sounds 2023-04-25 19:27:32.841 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/F14/Sounds 2023-04-25 19:27:32.856 INFO SOUNDER (Main): Loaded 1 sounders. 2023-04-25 19:27:32.960 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/I-16/Sounds 2023-04-25 19:27:32.974 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/Ka-50/Sounds 2023-04-25 19:27:33.016 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/M-2000C/Sounds 2023-04-25 19:27:33.051 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/MB-339/Sounds 2023-04-25 19:27:33.082 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/MiG-21bis/Sounds 2023-04-25 19:27:33.132 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/Mirage-F1/Sounds 2023-04-25 19:27:33.180 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/SA342/Sounds 2023-04-25 19:27:33.204 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{LAU_SNEB68G}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/rockets.lua" 2023-04-25 19:27:33.204 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{LAU_SNEB68_WP}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/rockets.lua" 2023-04-25 19:27:33.217 INFO SOUND (Main): Added sound path: ./CoreMods/services/VoiceChat/Sounds 2023-04-25 19:27:33.246 INFO SOUND (Main): Added sound path: ./Mods/tech/CombinedArms/Sounds 2023-04-25 19:27:33.277 INFO SOUND (Main): Added sound path: ./Mods/tech/WWII Units/Sounds 2023-04-25 19:27:33.280 INFO SOUNDER (Main): Loaded 79 packed sounders. 2023-04-25 19:27:33.317 WARNING EDCORE (Main): Source mods/tech/wwii units/textures/ju-88 is already mounted to the same mount /textures/. 2023-04-25 19:27:33.389 INFO SOUND (Main): Added sound path: ./Mods/aircraft/A-10C_2/Sounds 2023-04-25 19:27:33.485 INFO SOUND (Main): Added sound path: ./Mods/aircraft/AH-64D/Sounds 2023-04-25 19:27:33.496 INFO SOUND (Main): Added sound path: ./Mods/aircraft/AJS37/Sounds 2023-04-25 19:27:33.527 INFO SOUND (Main): Added sound path: ./Mods/aircraft/AV8BNA/Sounds 2023-04-25 19:27:33.571 INFO SOUND (Main): Added sound path: ./Mods/aircraft/Bf-109K-4/Sounds 2023-04-25 19:27:33.599 INFO SOUND (Main): Added sound path: ./Mods/aircraft/F-16C/Sounds 2023-04-25 19:27:33.625 INFO SOUND (Main): Added sound path: ./Mods/aircraft/F-5E/Sounds 2023-04-25 19:27:33.647 INFO SOUND (Main): Added sound path: ./Mods/aircraft/F-86/Sounds 2023-04-25 19:27:33.776 INFO SOUND (Main): Added sound path: ./Mods/aircraft/F14/Sounds 2023-04-25 19:27:34.913 INFO SOUND (Main): Added sound path: ./Mods/aircraft/FA-18C/Sounds 2023-04-25 19:27:34.938 INFO SOUND (Main): Added sound path: ./Mods/aircraft/FW-190D9/Sounds 2023-04-25 19:27:34.961 INFO SOUND (Main): Added sound path: ./Mods/aircraft/JF-17/Sounds 2023-04-25 19:27:35.018 INFO SOUND (Main): Added sound path: ./Mods/aircraft/Ka-50/Sounds 2023-04-25 19:27:35.452 INFO SOUND (Main): Added sound path: ./Mods/aircraft/Ka-50_3/Sounds 2023-04-25 19:27:35.460 INFO SOUND (Main): Added sound path: ./Mods/aircraft/M-2000C/Sounds 2023-04-25 19:27:35.493 INFO SOUND (Main): Added sound path: ./Mods/aircraft/MIG-21bis/Sounds 2023-04-25 19:27:35.733 INFO SOUND (Main): Added sound path: ./Mods/aircraft/Mi-24P/Sounds 2023-04-25 19:27:35.809 INFO SOUND (Main): Added sound path: ./Mods/aircraft/Mi-8MTV2/Sounds 2023-04-25 19:27:35.833 INFO SOUND (Main): Added sound path: ./Mods/aircraft/MiG-15bis/Sounds 2023-04-25 19:27:35.842 INFO SOUND (Main): Added sound path: ./Mods/aircraft/MiG-19P/Sounds 2023-04-25 19:27:35.901 INFO SOUND (Main): Added sound path: ./Mods/aircraft/Mirage-F1/Sounds 2023-04-25 19:27:35.944 INFO SOUND (Main): Added sound path: ./Mods/aircraft/MosquitoFBMkVI/Sounds 2023-04-25 19:27:35.956 INFO SOUND (Main): Added sound path: ./Mods/aircraft/NS430/Sounds 2023-04-25 19:27:35.963 INFO SOUND (Main): Added sound path: ./Mods/aircraft/SA342/Sounds 2023-04-25 19:27:35.984 INFO SOUNDER (Main): Loaded 1 sounders. 2023-04-25 19:27:35.989 INFO Scripting (Main): plugin: SKIPPED 'Su-33 Flanker by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2023-04-25 19:27:35.999 INFO SOUND (Main): Added sound path: ./Mods/aircraft/Uh-1H/Sounds 2023-04-25 19:27:36.006 INFO SOUND (Main): Added sound path: ./Mods/terrains/MarianaIslands/Sounds 2023-04-25 19:27:36.012 INFO SOUND (Main): Added sound path: ./Mods/terrains/Nevada/Sounds 2023-04-25 19:27:36.017 INFO SOUND (Main): Added sound path: ./Mods/terrains/PersianGulf/Sounds 2023-04-25 19:27:36.020 INFO Scripting (Main): plugin: SKIPPED 'A-10A by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2023-04-25 19:27:36.023 INFO Scripting (Main): plugin: SKIPPED 'F-15C': disabled by 'Flaming Cliffs by Eagle Dynamics' 2023-04-25 19:27:36.028 INFO Scripting (Main): plugin: SKIPPED 'MiG-29 Fulcrum by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2023-04-25 19:27:36.031 INFO Scripting (Main): plugin: SKIPPED 'Su-25A by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2023-04-25 19:27:36.032 INFO Scripting (Main): plugin: SKIPPED 'Su-27 Flanker by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2023-04-25 19:27:36.045 INFO Scripting (Main): PLUGINS DONE-------------------------------------------------- 2023-04-25 19:27:38.302 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/tech/SouthAtlanticAssets/bin/SouthAtlantic.dll 2023-04-25 19:27:38.306 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/AV8BNA/bin/AV8B_AI.dll 2023-04-25 19:27:38.309 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/C-101/bin/C101Core.dll 2023-04-25 19:27:38.313 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/ChinaAssetPack/bin/CAP_AI.dll 2023-04-25 19:27:38.316 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/ChinaAssetPack/bin/JF-17_AI.dll 2023-04-25 19:27:38.320 INFO CE2_AI (Main): Loading CE AI 2023-04-25 19:27:38.320 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/Christen Eagle II/bin/CE2_AI.dll 2023-04-25 19:27:38.324 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/F14/bin/F14-AI.dll 2023-04-25 19:27:38.328 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/M-2000C/bin/M2KC_AI.dll 2023-04-25 19:27:38.332 INFO MiG21_AI (Main): Loading Mig21 AI 2023-04-25 19:27:38.332 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/MiG-21bis/bin/MiG21_AI.dll 2023-04-25 19:27:38.336 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/aircraft/Mirage-F1/bin/MirageF1Core.dll 2023-04-25 19:27:38.342 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/services/CaptoGlove/bin/edCaptoGlove.dll 2023-04-25 19:27:38.348 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/services/LeapMotion/bin/edLeapMotion.dll 2023-04-25 19:27:38.359 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/services/SensoryxVRFree/bin/edSensoryxVRFree.dll 2023-04-25 19:27:38.364 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/services/VoiceChat/bin/VoiceChat.dll 2023-04-25 19:27:38.505 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/CoreMods/services/jsAvionics/bin/jsAvionics.dll 2023-04-25 19:27:38.768 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/tech/CombinedArms/bin/GroundCockpitBase.dll 2023-04-25 19:27:39.019 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/tech/CombinedArms/bin/CombinedArms.dll 2023-04-25 19:27:39.267 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/tech/Supercarrier/bin/edSupercarrier.dll 2023-04-25 19:27:39.533 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/aircraft/NS430/bin/NS430.dll 2023-04-25 19:27:39.538 INFO EDCORE (Main): Loaded C:/Users/Admin/Saved Games/DCS.openbeta/Mods/services/DCS-SRS/bin/srs.dll 2023-04-25 19:27:39.662 INFO APP (Main): options.graphics = { ['messagesFontScale'] = 1; ['forestDetailsFactor'] = 1; ['rainDroplets'] = true; ['LensEffects'] = 2; ['box_mouse_cursor'] = true; ['anisotropy'] = 4; ['water'] = 2; ['motionBlurAmount'] = 1; ['BlurFlatShadows'] = 0; ['outputGamma'] = 3.5; ['aspect'] = 1.3333333333333; ['lights'] = 2; ['shadows'] = 4; ['MSAA'] = 2; ['SSAA'] = 0; ['ScreenshotExt'] = 'png'; ['clutterMaxDistance'] = 150; ['cockpitGI'] = 1; ['terrainTextures'] = 'max'; ['multiMonitorSetup'] = '1camera'; ['defaultFOV'] = 95; ['shadowTree'] = false; ['chimneySmokeDensity'] = 2; ['fullScreen'] = true; ['preloadRadius'] = 150000; ['width'] = 2560; ['visibRange'] = 'Ultra'; ['DOF'] = 0; ['clouds'] = 2; ['sceneryDetailsFactor'] = 1; ['useDeferredShading'] = 1; ['flatTerrainShadows'] = 1; ['textures'] = 2; ['secondaryShadows'] = 1; ['SSLR'] = 0; ['effects'] = 3; ['SSAO'] = 0; ['scaleGui'] = 1; ['sync'] = true; ['motionBlur'] = 0; ['height'] = 1440; ['heatBlr'] = 2; ['forestDistanceFactor'] = 0.8; ['civTraffic'] = ''; }; 2023-04-25 19:27:39.665 INFO VISUALIZER (Main): render thread initialization... 2023-04-25 19:27:39.669 INFO GRAPHICSVISTA (79564): renderer: 'dx11backend.dll' 2023-04-25 19:27:39.757 INFO DX11BACKEND (79564): DX11Renderer initialization (w:2560 h:1440 fullscrn:1 vsync:0 adapter:0 monitor:1 shaderErrors:1) 2023-04-25 19:27:40.037 INFO DX11BACKEND (79564): Driver Concurrent Creates - 1 2023-04-25 19:27:40.037 INFO DX11BACKEND (79564): Driver Command Lists - 1 2023-04-25 19:27:40.054 INFO DX11BACKEND (79564): NVIDIA API init OK 2023-04-25 19:27:40.054 INFO DX11BACKEND (79564): NVIDIA Display Driver Version 53168.r531_66 2023-04-25 19:27:40.054 INFO DX11BACKEND (79564): GPU count:1 2023-04-25 19:27:40.223 INFO DX11BACKEND (79564): commonPool: 48-128, cbPool: 4-14 2023-04-25 19:27:40.223 INFO DX11BACKEND (79564): samplerPool: 5-16 2023-04-25 19:27:40.223 INFO METASHADER (79564): Init filesystem: D 2023-04-25 19:27:40.229 INFO DX11BACKEND (79564): DX11ShaderBinaries::loadCache Bazar/shaders/fxo/fxo.zip 2023-04-25 19:27:42.423 WARNING DX11BACKEND (79564): Shader enlight/dots.fx:DIRECTX11=true;USE_DCS_DEFERRED=1; is outdated as file /shaders/enlight/dots.fx is modified. 2023-04-25 19:27:42.708 INFO DX11BACKEND (79564): DX11ShaderBinaries::loadCache done. Loaded 1905/1907. 2023-04-25 19:27:42.720 INFO DX11BACKEND (79564): DX11ShaderBinaries::loadCache C:\Users\Admin\Saved Games\DCS.openbeta\fxo 2023-04-25 19:27:42.754 ERROR EDCORE (79564): Can't open file: /shaders/aerges/aerges_fxfx.hlsl. 2023-04-25 19:27:42.754 WARNING DX11BACKEND (79564): Shader aerges/aerges_fxfx.hlsl:DIRECTX11=true;USE_DCS_DEFERRED=1; is outdated as file /shaders/Aerges/aerges_fxfx.hlsl is modified. 2023-04-25 19:27:42.769 INFO DX11BACKEND (79564): DX11ShaderBinaries::loadCache done. Loaded 72/73. 2023-04-25 19:27:42.821 INFO VISUALIZER (79564): SceneManager initialization 2023-04-25 19:27:42.930 INFO VISUALIZER (79564): DCSScene initialized 2023-04-25 19:27:43.318 ERROR_ONCE DX11BACKEND (79564): render target 'mainDepthBuffer' not found 2023-04-25 19:27:43.368 ERROR_ONCE DX11BACKEND (79564): render target 'uiTargetColor' not found 2023-04-25 19:27:43.368 ERROR_ONCE DX11BACKEND (79564): render target 'uiTargetDepth' not found 2023-04-25 19:27:43.368 INFO VISUALIZER (79564): DCSSceneRenderer initialized 2023-04-25 19:27:43.369 INFO VISUALIZER (79564): SceneManager: render pool size:6 2023-04-25 19:27:43.422 ERROR_ONCE DX11BACKEND (118972): texture 'lightning.dds' not found. Asked from '' 2023-04-25 19:27:43.429 INFO VISUALIZER (Main): render thread is initialized 2023-04-25 19:27:43.453 INFO INPUT (Main): Device [Keyboard] created. 2023-04-25 19:27:43.474 INFO INPUT (Main): Device [RIGHT VPC Stick WarBRD {20220DD0-5ECE-11ed-8007-444553540000}] created. 2023-04-25 19:27:43.474 INFO INPUT (Main): Joystick created[RIGHT VPC Stick WarBRD {20220DD0-5ECE-11ed-8007-444553540000}], ForceFeedBack: no 2023-04-25 19:27:43.502 INFO INPUT (Main): Device [WINWING Orion Throttle Base II + F18 HANDLE {2EEB67B0-70BE-11ed-8001-444553540000}] created. 2023-04-25 19:27:43.502 INFO INPUT (Main): Joystick created[WINWING Orion Throttle Base II + F18 HANDLE {2EEB67B0-70BE-11ed-8001-444553540000}], ForceFeedBack: no 2023-04-25 19:27:43.590 ERROR_ONCE DX11BACKEND (118972): texture 'LiquidAnimationNormals' not found. Asked from '' 2023-04-25 19:27:43.590 ERROR_ONCE DX11BACKEND (115512): texture 'LiquidAnimationAlphas' not found. Asked from '' 2023-04-25 19:27:43.665 INFO INPUT (Main): Device [Mouse] created. 2023-04-25 19:27:43.940 INFO INPUT (Main): Device [TrackIR] created. 2023-04-25 19:27:43.966 INFO ED_SOUND (Main): Opening audio device "{0.0.0.00000000}.{b5f92906-daf7-4cff-a71e-e8ba6b38bb7f}" 2023-04-25 19:27:43.967 INFO ED_SOUND (Main): Speaker layout: stereo_2_1 (2.1 Stereo) 2023-04-25 19:27:43.972 INFO ED_SOUND (Main): Driver reports 2 channels with mask 0x3 2023-04-25 19:27:43.972 INFO ED_SOUND (Main): Using 3 channels at 48000 Hz 2023-04-25 19:27:43.973 INFO ED_SOUND (Main): Channel layout: FrontLeft FrontRight LowFrequency 2023-04-25 19:27:44.020 INFO ED_SOUND (Main): Opening audio device "{0.0.0.00000000}.{b5f92906-daf7-4cff-a71e-e8ba6b38bb7f}" 2023-04-25 19:27:44.020 INFO ED_SOUND (Main): Speaker layout: forced_stereo 2023-04-25 19:27:44.021 INFO ED_SOUND (Main): Driver reports 2 channels with mask 0x3 2023-04-25 19:27:44.021 INFO ED_SOUND (Main): Using 2 channels at 48000 Hz 2023-04-25 19:27:44.021 INFO ED_SOUND (Main): Channel layout: Headphones/Stereo 2023-04-25 19:27:44.098 INFO APP (Main): gDescription: "NVIDIA GeForce RTX 3070" gVendorId: 4318 gDeviceId: 9352 gMemory: 8032 MB 2023-04-25 19:27:44.292 ERROR WEAPONSBASE (Main): invalid cx data <./CoreMods/aircraft/SA342/SA342_Weapons.lua> 2023-04-25 19:27:45.526 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:27:45.526 ERROR WORLDGENERAL (Main): AJS37 AI by Heatblur Simulations: Unexpected fires_pos index 12 2023-04-25 19:27:45.528 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "COCKPIT" is linked to self. 2023-04-25 19:27:45.528 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_BOTTOM" link to cell "COCKPIT" produces a link loop. 2023-04-25 19:27:45.528 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_BOTTOM" is linked to self. 2023-04-25 19:27:45.528 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_LEFT_SIDE" is linked to self. 2023-04-25 19:27:45.528 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_RIGHT_SIDE" link to cell "CABIN_LEFT_SIDE" produces a link loop. 2023-04-25 19:27:45.528 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_RIGHT_SIDE" is linked to self. 2023-04-25 19:27:45.654 INFO DX11BACKEND (Main): DX11ShaderBinaries::loadCache ./Mods/aircraft/F14/fxo 2023-04-25 19:27:45.657 INFO DX11BACKEND (Main): DX11ShaderBinaries::loadCache done. Loaded 0/0. 2023-04-25 19:27:45.726 INFO EDCORE (Main): (dDispatcher)enterToState_:1 2023-04-25 19:27:49.326 INFO UIBASERENDERER (Main): Cannot load font [D:\Program Files\Eagle Dynamics\DCS World OpenBeta\dxgui\skins\fonts\]! 2023-04-25 19:27:49.326 INFO UIBASERENDERER (Main): Cannot create font [D:\Program Files\Eagle Dynamics\DCS World OpenBeta\dxgui\skins\fonts\] size 0! 2023-04-25 19:27:50.679 INFO APP (Main): Loaded D:\Program Files\Eagle Dynamics\DCS World OpenBeta\Scripts\Hooks\common.lua 2023-04-25 19:27:50.681 INFO APP (Main): Loaded D:\Program Files\Eagle Dynamics\DCS World OpenBeta\Scripts\Hooks\multislot.lua 2023-04-25 19:27:50.682 INFO APP (Main): Loaded D:\Program Files\Eagle Dynamics\DCS World OpenBeta\Scripts\Hooks\voicechat.lua 2023-04-25 19:27:50.683 INFO APP (Main): Loaded D:\Program Files\Eagle Dynamics\DCS World OpenBeta\Scripts\Hooks\webGUI.lua 2023-04-25 19:27:53.015 INFO LuaNET (Main): Loading - DCS-SRS GameGUI - Ciribob: 2.0.8.5 2023-04-25 19:27:53.019 INFO LuaNET (Main): Loaded - DCS-SRS GameGUI - Ciribob: 2.0.8.5 2023-04-25 19:27:53.019 INFO LuaNET (Main): Loading - DCS-SRS Overlay GameGUI - Ciribob: 2.0.8.5 2023-04-25 19:27:53.020 INFO LuaNET (Main): Loaded - DCS-SRS Overlay GameGUI - Ciribob: 2.0.8.5 2023-04-25 19:27:53.020 INFO APP (Main): Loaded C:\Users\Admin\Saved Games\DCS.openbeta\Scripts\Hooks\DCS-SRS-hook.lua 2023-04-25 19:27:53.020 INFO TACVIEW.GUI.LUA (Main): Loading C++ flight data recorder from [C:\Users\Admin\Saved Games\DCS.openbeta\Mods\tech\Tacview\bin\] 2023-04-25 19:27:53.021 INFO TACVIEW.GUI.LUA (Main): Tacview 1.9.0.200 C++ flight data recorder successfully loaded. 2023-04-25 19:27:53.021 INFO APP (Main): Loaded C:\Users\Admin\Saved Games\DCS.openbeta\Scripts\Hooks\TacviewGameGUI.lua 2023-04-25 19:27:53.021 INFO LuaNET (Main): LOTTAF loaded 2023-04-25 19:27:53.021 INFO APP (Main): Loaded C:\Users\Admin\Saved Games\DCS.openbeta\Scripts\Hooks\lottafGameGUI.lua 2023-04-25 19:27:53.097 INFO Dispatcher (Main): //=== END OF INIT ======================================// 2023-04-25 19:27:53.098 INFO EDCORE (Main): (dDispatcher)enterToState_:2 2023-04-25 19:27:53.118 INFO EDCORE (Main): (dDispatcher)enterToState_:3 2023-04-25 19:27:53.118 INFO LUA (Main): Lua CPU usage: metric: average game loading: 56.9925 % 2023-04-25 19:27:53.124 INFO APP (Main): Screen: MainMenu 2023-04-25 19:28:11.630 INFO ED_SOUND (113212): Using SSSE3 for peak calc. 2023-04-25 19:28:11.633 INFO ASYNCNET (Main): client has started 2023-04-25 19:28:11.633 INFO ASYNCNET (Main): Using LEDBAT for UDP congestion control. 2023-04-25 19:28:11.877 INFO ASYNCNET (Main): got 1590 servers from the master. 2023-04-25 19:28:15.045 ERROR ASYNCNET (111044): dropped serverinfo(62.149.209.131:10308): unknown request id 2023-04-25 19:28:16.252 ERROR ASYNCNET (111044): dropped serverinfo(62.149.209.131:10316): unknown request id 2023-04-25 19:30:57.828 INFO APP (Main): Screen: Client 2023-04-25 19:30:58.198 INFO ASYNCNET (Main): connected to server 2023-04-25 19:30:58.198 INFO ASYNCNET (Main): Server name: Enigmas Dynamic Cold War Campaign PVP/PVE 2023-04-25 19:30:58.198 INFO ASYNCNET (Main): Server version: 2.8.4.39259 2023-04-25 19:30:58.199 INFO ASYNCNET (Main): Current ping: 0.0ms 2023-04-25 19:30:58.199 INFO TACVIEW.DLL (Main): Tacview Flight Data Recorder 1.9.0.200 Loaded. 2023-04-25 19:30:58.199 INFO TACVIEW.DLL (Main): Config={tacviewModuleEnabled=1, tacviewFlightDataRecordingEnabled=1, tacviewSinglePlayerFlights=2, tacviewMultiplayerFlightsAsClient=2, tacviewMultiplayerFlightsAsHost=2, tacviewBookmarkShortcut=0, tacviewAutoDiscardFlights=10, tacviewDebugMode=0, tacviewTerrainExport=0, tacviewRealTimeTelemetryEnabled=1, tacviewRealTimeTelemetryPort=42674, tacviewRealTimeTelemetryPassword="", tacviewRemoteControlEnabled=0, tacviewRemoteControlPort=42675, tacviewRemoteControlPassword="", tacviewExportPath=""} 2023-04-25 19:30:58.199 INFO TACVIEW.DLL (Main): Running as a client in a multiplayer session. 2023-04-25 19:30:58.199 INFO TACVIEW.DLL (Main): Tacview is set to [Record All Available Data] 2023-04-25 19:30:58.199 INFO TACVIEW.DLL (Main): Export path: [C:\Users\Admin\OneDrive\Dokumente\Tacview\] 2023-04-25 19:30:58.502 INFO LuaNET (Main): Trying to Launch SRS @ C:\Program Files\DCS-SimpleRadio-Standalone 2023-04-25 19:30:58.819 INFO Dispatcher (Main): loadMission C:\Users\Admin\Saved Games\DCS.openbeta\Tracks\Multiplayer\Cold-War-Caucasus-v108_DME1-20230425-213058.trk 2023-04-25 19:30:58.826 INFO WORLDGENERAL (Main): loading mission from: "C:\Users\Admin\Saved Games\DCS.openbeta\Tracks\Multiplayer\Cold-War-Caucasus-v108_DME1-20230425-213058.trk" 2023-04-25 19:30:58.847 INFO APP (Main): use_xRay: yes 2023-04-25 19:30:58.847 INFO APP (Main): netfm_enable_coeff_switching: yes 2023-04-25 19:31:00.047 INFO Dispatcher (Main): Terrain theatre Caucasus 2023-04-25 19:31:00.053 INFO ASYNCNET (Main): Initial ModelTime: 7575.302000 2023-04-25 19:31:00.053 INFO EDCORE (Main): (dDispatcher)enterToState_:4 2023-04-25 19:31:00.053 INFO Dispatcher (Main): Start 2023-04-25 19:31:00.055 INFO APP (Main): Screen: MainMenu 2023-04-25 19:31:00.062 INFO Dispatcher (Main): Terrain theatre Caucasus 2023-04-25 19:31:00.062 INFO Dispatcher (Main): load terrain from ./Mods/terrains/Caucasus\terrain.cfg.lua 2023-04-25 19:31:00.070 INFO SECURITYCONTROL (Main): Loaded mods/terrains/caucasus/terrain.cfg.lua.pak.crypt 2023-04-25 19:31:00.070 INFO TERRAIN (Main): lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua) 2023-04-25 19:31:00.070 INFO TERRAIN (Main): lSystem::openSession(./Mods/terrains/Caucasus\terrain.cfg.lua) 2023-04-25 19:31:00.070 INFO TERRAIN (Main): lSystem::exit() 2023-04-25 19:31:00.071 INFO TERRAIN (Main): lSystem::CleanScenes() 2023-04-25 19:31:00.071 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 13 2023-04-25 19:31:10.022 INFO EDTERRAIN4 (Main): TERRAIN_REVISION = 5124 2023-04-25 19:31:10.025 INFO EDTERRAIN4 (Main): Open terrain cfg "./Mods/terrains/Caucasus\terrain.cfg.lua" 2023-04-25 19:31:10.025 INFO EDTERRAIN4 (Main): Build date: 2023-04-25 19:31:10.025 INFO EDTERRAIN4 (Main): Texture quality: "max" 2023-04-25 19:31:10.025 INFO EDTERRAIN4 (Main): Language: "en" 2023-04-25 19:31:10.080 INFO EDCORE (Main): 0.055 s terrain references 2023-04-25 19:31:10.081 INFO EDCORE (Main): 0.000 s terrain models 2023-04-25 19:31:10.081 INFO EDCORE (Main): 0.000 s terrain assets 2023-04-25 19:31:10.138 INFO EDCORE (Main): 0.055 s terrain assets2 2023-04-25 19:31:10.265 INFO EDCORE (Main): 0.127 s terrain landfile 2023-04-25 19:31:10.269 INFO EDCORE (Main): 0.004 s terrain surfaceTile 2023-04-25 19:31:10.270 INFO EDTERRAIN4 (Main): switchTextures (season=1, minTexture=false) 2023-04-25 19:31:10.372 INFO EDCORE (Main): 0.103 s terrain vfstextures 2023-04-25 19:31:10.394 INFO EDCORE (Main): 0.021 s terrain scene 2023-04-25 19:31:10.394 INFO EDCORE (Main): 0.000 s terrain roaddetails 2023-04-25 19:31:10.394 INFO EDCORE (Main): 0.000 s terrain forest 2023-04-25 19:31:11.109 INFO EDCORE (Main): 0.713 s terrain routes 2023-04-25 19:31:11.109 INFO EDCORE (Main): 0.000 s terrain surfacedetails 2023-04-25 19:31:11.109 INFO EDCORE (Main): 0.000 s terrain blocks 2023-04-25 19:31:11.115 INFO EDCORE (Main): 0.000 s terrain references 2023-04-25 19:31:12.716 INFO EDCORE (Main): 1.604 s terrain superficials 2023-04-25 19:31:12.723 INFO EDCORE (Main): 0.007 s terrain lma 2023-04-25 19:31:12.723 INFO EDCORE (Main): 0.000 s terrain vectordatasettings 2023-04-25 19:31:13.262 INFO EDCORE (Main): 0.539 s terrain navgraph 2023-04-25 19:31:13.265 INFO EDCORE (Main): 0.002 s terrain vti 2023-04-25 19:31:13.852 INFO EDTERRAIN4 (Main): terrain time: 3.826906 s 2023-04-25 19:31:13.859 INFO TERRAIN (Main): lSystem::InitScenes() 2023-04-25 19:31:13.859 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTrafficDecimation(0) 2023-04-25 19:31:13.859 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setDate( day=21, month=3) 2023-04-25 19:31:13.859 INFO EDTERRAIN4 (Main): lTerraDispatchImpl::setDate( day=21, month=3) 2023-04-25 19:31:13.859 INFO EDTERRAIN4 (Main): switch to season = spring 2023-04-25 19:31:13.859 INFO EDTERRAIN4 (Main): switchTextures (season=0, minTexture=false) 2023-04-25 19:31:13.931 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTextureMode(full=1) 2023-04-25 19:31:14.087 INFO DX11BACKEND (79564): Reloading textures ... 2023-04-25 19:31:15.859 INFO Dispatcher (Main): load terrain done 2023-04-25 19:31:15.864 INFO EDTERRAINGRAPHICS41 (79564): ITerrainGraphicsImpl4::openTerrain() START 2023-04-25 19:31:15.864 INFO EDTERRAINGRAPHICS41 (79564): loading terrain options: Config/terrain/terrainoptions41.lua 2023-04-25 19:31:15.864 INFO EDTERRAINGRAPHICS41 (79564): loading terrain shading options: ./Mods/terrains/Caucasus/shadingOptions/Caucasus.lua 2023-04-25 19:31:15.865 INFO METASHADER (79564): MetaShaderCache2: [117] from ./Mods/terrains/Caucasus/misc/metacache/base.lua 2023-04-25 19:31:16.083 INFO METASHADER (79564): loaded [117/117] 2023-04-25 19:31:16.096 WARNING EDTERRAINGRAPHICS41 (79564): failed to open "surfaceDetailsHints" section in terrain config 2023-04-25 19:31:16.097 ERROR_ONCE DX11BACKEND (101280): texture 'lightPalette.tif' not found. Asked from '' 2023-04-25 19:31:16.703 INFO EDCORE (79564): 0.605 s Precompile metashaders 2023-04-25 19:31:16.704 INFO EDTERRAINGRAPHICS41 (79564): 0.000008s Loaded reference file "caucasus" buffers: 0 2023-04-25 19:31:16.704 INFO EDCORE (79564): 0.000 s landscape4::lReferenceFile 2023-04-25 19:31:16.713 INFO EDTERRAINGRAPHICS41 (79564): 0.004715s Loaded reference file "airfieldslights" buffers: 7 2023-04-25 19:31:16.713 INFO EDCORE (79564): 0.005 s landscape4::lReferenceFile 2023-04-25 19:31:16.743 INFO EDTERRAINGRAPHICS41 (79564): 0.029671s Loaded reference file "blockbuildings" buffers: 9 2023-04-25 19:31:16.743 INFO EDCORE (79564): 0.030 s landscape4::lReferenceFile 2023-04-25 19:31:16.745 INFO EDTERRAINGRAPHICS41 (79564): 0.001607s Loaded reference file "blocktrees" buffers: 0 2023-04-25 19:31:16.745 INFO EDCORE (79564): 0.002 s landscape4::lReferenceFile 2023-04-25 19:31:16.795 INFO EDTERRAINGRAPHICS41 (79564): 0.047439s Loaded reference file "caucasusafbbuildings_new" buffers: 30 2023-04-25 19:31:16.795 INFO EDCORE (79564): 0.047 s landscape4::lReferenceFile 2023-04-25 19:31:16.802 INFO EDTERRAINGRAPHICS41 (79564): 0.007004s Loaded reference file "caucasusbridges" buffers: 11 2023-04-25 19:31:16.802 INFO EDCORE (79564): 0.007 s landscape4::lReferenceFile 2023-04-25 19:31:16.809 ERROR EDTERRAINGRAPHICS41 (79564): metashaders/terrain/varyhouselight.fx|metashaders/transformmodifiers/transform_instanser.meta.hlsl|CAUCASUS_NOISE=;COLOR_VTI=;DIRECTX11=true;GENERATE_NORMALS=;HACK_ASSETS_NORMALS=;LIGHT_TEXTURE=;NODEFINITIONS=;NOISE_OP=PhotoshopOverlay;OCCLUSION_TEXTURE=;PBR_TEXTURES=;SURFACE5=;USE_CAUCASUS_BLEND=;USE_DCS_DEFERRED=1;USE_TERRAIN_PALETTE=;VARYHOUSELOD_SELFILLUM_FLIR=|: geometry->getStructured(P,occlusionTexCoord,selfillumTexCoord) failed 2023-04-25 19:31:16.819 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 19:31:16.819 ERROR EDTERRAINGRAPHICS41 (79564): metashaders/terrain/varyhouselight.fx|metashaders/transformmodifiers/transform_simple.meta.hlsl|CAUCASUS_NOISE=;COLOR_VTI=;DIRECTX11=true;GENERATE_NORMALS=;HACK_ASSETS_NORMALS=;LIGHT_TEXTURE=;NODEFINITIONS=;NOISE_OP=PhotoshopOverlay;OCCLUSION_TEXTURE=;PBR_TEXTURES=;SURFACE5=;USE_CAUCASUS_BLEND=;USE_DCS_DEFERRED=1;USE_TERRAIN_PALETTE=;VARYHOUSELOD_SELFILLUM_FLIR=|: geometry->getStructured(P,occlusionTexCoord,selfillumTexCoord) failed 2023-04-25 19:31:16.823 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 19:31:16.823 INFO EDTERRAINGRAPHICS41 (79564): 0.020439s Loaded reference file "caucasusobjects" buffers: 0 2023-04-25 19:31:16.823 INFO EDCORE (79564): 0.020 s landscape4::lReferenceFile 2023-04-25 19:31:16.827 INFO EDTERRAINGRAPHICS41 (79564): 0.002896s Loaded reference file "communication" buffers: 7 2023-04-25 19:31:16.827 INFO EDCORE (79564): 0.003 s landscape4::lReferenceFile 2023-04-25 19:31:16.828 INFO EDTERRAINGRAPHICS41 (79564): 0.000646s Loaded reference file "crashmodels" buffers: 3 2023-04-25 19:31:16.828 INFO EDCORE (79564): 0.001 s landscape4::lReferenceFile 2023-04-25 19:31:16.873 INFO EDTERRAINGRAPHICS41 (79564): 0.041316s Loaded reference file "crashmodelsfromedm" buffers: 22 2023-04-25 19:31:16.873 INFO EDCORE (79564): 0.041 s landscape4::lReferenceFile 2023-04-25 19:31:16.878 INFO EDTERRAINGRAPHICS41 (79564): 0.004618s Loaded reference file "housedetails" buffers: 9 2023-04-25 19:31:16.878 INFO EDCORE (79564): 0.005 s landscape4::lReferenceFile 2023-04-25 19:31:16.880 INFO EDTERRAINGRAPHICS41 (79564): 0.001741s Loaded reference file "industrial" buffers: 8 2023-04-25 19:31:16.880 INFO EDCORE (79564): 0.002 s landscape4::lReferenceFile 2023-04-25 19:31:16.882 INFO EDTERRAINGRAPHICS41 (79564): materialParams[1]*1536 2023-04-25 19:31:16.888 INFO EDTERRAINGRAPHICS41 (79564): 0.005300s Loaded reference file "misc" buffers: 3 2023-04-25 19:31:16.888 INFO EDCORE (79564): 0.005 s landscape4::lReferenceFile 2023-04-25 19:31:16.891 INFO EDTERRAINGRAPHICS41 (79564): 0.003215s Loaded reference file "oilplatforms" buffers: 7 2023-04-25 19:31:16.891 INFO EDCORE (79564): 0.003 s landscape4::lReferenceFile 2023-04-25 19:31:16.897 INFO EDTERRAINGRAPHICS41 (79564): 0.004468s Loaded reference file "tuapserefinery" buffers: 6 2023-04-25 19:31:16.897 INFO EDCORE (79564): 0.004 s landscape4::lReferenceFile 2023-04-25 19:31:16.901 INFO EDTERRAINGRAPHICS41 (79564): 0.003994s Loaded reference file "vehicles" buffers: 12 2023-04-25 19:31:16.901 INFO EDCORE (79564): 0.004 s landscape4::lReferenceFile 2023-04-25 19:31:16.904 INFO EDTERRAINGRAPHICS41 (79564): 0.002857s Loaded reference file "vessels" buffers: 7 2023-04-25 19:31:16.904 INFO EDCORE (79564): 0.003 s landscape4::lReferenceFile 2023-04-25 19:31:16.907 INFO EDTERRAINGRAPHICS41 (79564): 0.001549s Loaded reference file "walls" buffers: 2 2023-04-25 19:31:16.907 INFO EDCORE (79564): 0.002 s landscape4::lReferenceFile 2023-04-25 19:31:16.911 INFO EDTERRAINGRAPHICS41 (79564): 0.002098s Loaded reference file "americanbeech" buffers: 0 2023-04-25 19:31:16.911 INFO EDCORE (79564): 0.002 s landscape4::lReferenceFile 2023-04-25 19:31:16.915 INFO EDTERRAINGRAPHICS41 (79564): 0.000565s Loaded reference file "caucasus_fir" buffers: 0 2023-04-25 19:31:16.915 INFO EDCORE (79564): 0.001 s landscape4::lReferenceFile 2023-04-25 19:31:16.918 INFO EDTERRAINGRAPHICS41 (79564): 0.000420s Loaded reference file "cypress_oak" buffers: 0 2023-04-25 19:31:16.918 INFO EDCORE (79564): 0.000 s landscape4::lReferenceFile 2023-04-25 19:31:16.922 INFO EDTERRAINGRAPHICS41 (79564): 0.000475s Loaded reference file "european_beech" buffers: 0 2023-04-25 19:31:16.922 INFO EDCORE (79564): 0.000 s landscape4::lReferenceFile 2023-04-25 19:31:16.926 INFO EDTERRAINGRAPHICS41 (79564): 0.000365s Loaded reference file "green_ash" buffers: 0 2023-04-25 19:31:16.926 INFO EDCORE (79564): 0.000 s landscape4::lReferenceFile 2023-04-25 19:31:16.930 INFO EDTERRAINGRAPHICS41 (79564): 0.000381s Loaded reference file "honey_mesquite" buffers: 0 2023-04-25 19:31:16.930 INFO EDCORE (79564): 0.000 s landscape4::lReferenceFile 2023-04-25 19:31:16.934 INFO EDTERRAINGRAPHICS41 (79564): 0.000336s Loaded reference file "italiancypress" buffers: 0 2023-04-25 19:31:16.934 INFO EDCORE (79564): 0.000 s landscape4::lReferenceFile 2023-04-25 19:31:16.938 INFO EDTERRAINGRAPHICS41 (79564): 0.000382s Loaded reference file "lombardypoplar" buffers: 0 2023-04-25 19:31:16.938 INFO EDCORE (79564): 0.000 s landscape4::lReferenceFile 2023-04-25 19:31:16.942 INFO EDTERRAINGRAPHICS41 (79564): 0.000478s Loaded reference file "mountain_maple" buffers: 0 2023-04-25 19:31:16.942 INFO EDCORE (79564): 0.000 s landscape4::lReferenceFile 2023-04-25 19:31:16.946 INFO EDTERRAINGRAPHICS41 (79564): 0.000371s Loaded reference file "norwayspruce" buffers: 0 2023-04-25 19:31:16.946 INFO EDCORE (79564): 0.000 s landscape4::lReferenceFile 2023-04-25 19:31:16.950 INFO EDTERRAINGRAPHICS41 (79564): 0.000272s Loaded reference file "shrub" buffers: 0 2023-04-25 19:31:16.950 INFO EDCORE (79564): 0.000 s landscape4::lReferenceFile 2023-04-25 19:31:16.950 INFO EDTERRAINGRAPHICS41 (79564): InstanceManager2 is completing initialization... 2023-04-25 19:31:16.953 INFO EDTERRAINGRAPHICS41 (79564): InstanceManager2 complete initialization: 2023-04-25 19:31:16.953 INFO EDTERRAINGRAPHICS41 (79564): objects: 669 2023-04-25 19:31:16.953 INFO EDTERRAINGRAPHICS41 (79564): subObjects: 493 2023-04-25 19:31:16.953 INFO EDTERRAINGRAPHICS41 (79564): objectLods: 2894 2023-04-25 19:31:16.953 INFO EDTERRAINGRAPHICS41 (79564): objectLodRenderItems: 354 2023-04-25 19:31:16.953 INFO EDTERRAINGRAPHICS41 (79564): MAX_LODS_IN_OBJECT: 10 2023-04-25 19:31:16.953 INFO EDTERRAINGRAPHICS41 (79564): MAX_SUBOBJECTS_IN_OBJECT: 74 2023-04-25 19:31:16.953 INFO EDTERRAINGRAPHICS41 (79564): GEOMETRY BUFFERS: 143 2023-04-25 19:31:16.955 INFO EDCORE (79564): 0.000 s landscape5::OceanFile 2023-04-25 19:31:17.015 INFO EDCORE (79564): 0.055 s landscape5::GrassFile 2023-04-25 19:31:17.015 INFO EDCORE (79564): 0.000 s landscape5::lModels5File 2023-04-25 19:31:17.085 WARNING LOG (102248): 16 duplicate message(s) skipped. 2023-04-25 19:31:17.085 INFO EDTERRAINGRAPHICS41 (79564): remapper.deformers is not empty 2023-04-25 19:31:17.145 INFO EDTERRAINGRAPHICS41 (79564): materialParams[37388]*1536 2023-04-25 19:31:17.151 INFO EDCORE (79564): 0.067 s landscape5::Surface5File 2023-04-25 19:31:17.154 INFO EDTERRAINGRAPHICS41 (79564): materialParams[1040]*1536 2023-04-25 19:31:17.155 INFO EDCORE (79564): 0.003 s landscape5::SurfaceTile 2023-04-25 19:31:17.156 INFO EDCORE (79564): 0.001 s landscape5::Scene5File 2023-04-25 19:31:17.163 INFO EDCORE (79564): 0.003 s landscape4::lRoutesFile 2023-04-25 19:31:17.163 INFO EDCORE (79564): 0.000 s landscape4::lSurfaceDetails2File 2023-04-25 19:31:17.167 INFO EDTERRAINGRAPHICS41 (79564): materialParams[1]*1536 2023-04-25 19:31:17.167 INFO EDCORE (79564): 0.000 s landscape4::lSuperficialFile 2023-04-25 19:31:17.171 INFO EDCORE (79564): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/bin-mt/dxgui_edge_render.dll 2023-04-25 19:31:17.171 INFO EDCORE (79564): 0.000 s landscape4::lGeoNamesFile 2023-04-25 19:31:17.175 INFO EDCORE (79564): 0.000 s landscape5::sup5File 2023-04-25 19:31:17.183 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:31:17.183 INFO EDCORE (79564): 0.000 s landscape5::navGraph5File 2023-04-25 19:31:17.183 INFO EDTERRAINGRAPHICS41 (79564): ITerrainGraphicsImpl4::openTerrain() END 1.319229 s 2023-04-25 19:31:18.038 WARNING GRAPHICSCORE (Main): already registered Renderer callback 2023-04-25 19:31:18.135 INFO VISUALIZER (79564): DCSSceneRenderer initialized 2023-04-25 19:31:18.309 INFO Dispatcher (Main): initial random seed = 1078964 2023-04-25 19:31:18.309 INFO Dispatcher (Main): apply random seed = 1078964 2023-04-25 19:31:18.413 INFO WORLDGENERAL (Main): loaded from mission Scripts/World/GPS_GNSS.lua 2023-04-25 19:31:18.755 INFO WORLDGENERAL (Main): loaded from mission Config/View/SnapViewsDefault.lua 2023-04-25 19:31:18.757 INFO WORLDGENERAL (Main): loaded from mission Config/View/SnapViews.lua 2023-04-25 19:31:18.757 INFO WORLDGENERAL (Main): loaded from mission Config/View/View.lua 2023-04-25 19:31:18.757 INFO WORLDGENERAL (Main): loaded from mission Config/View/Server.lua 2023-04-25 19:31:18.877 INFO ASYNCNET (Main): ready to start, waiting for sync 2023-04-25 19:31:18.882 INFO VISUALIZER (Main): Preload() radius: 150000.000000 2023-04-25 19:31:18.888 INFO EDTERRAINGRAPHICS41 (Main): ITerrainGraphicsImpl4::forceLoading(): pos=(0, 2000, 0), radius=150000 2023-04-25 19:31:19.027 INFO EDTERRAINGRAPHICS41 (79564): surface5 clean up LOD 0: left 0 released 0 2023-04-25 19:31:19.027 INFO EDTERRAINGRAPHICS41 (79564): surface5 clean up LOD 1: left 0 released 0 2023-04-25 19:31:19.027 INFO EDTERRAINGRAPHICS41 (79564): surface5 clean up 0.021000 ms 2023-04-25 19:31:19.433 INFO EDTERRAINGRAPHICS41 (79564): instancer factors has been changed. Update lod buffers. 2023-04-25 19:31:19.433 INFO EDTERRAINGRAPHICS41 (79564): distanceFactor = 1.200000 2023-04-25 19:31:19.433 INFO EDTERRAINGRAPHICS41 (79564): instancerDetailsFactor = 0.833333 2023-04-25 19:31:19.433 INFO EDTERRAINGRAPHICS41 (79564): forestDistanceFactor = 0.800000 2023-04-25 19:31:19.433 INFO EDTERRAINGRAPHICS41 (79564): forestDetailsFactor = 0.833333 2023-04-25 19:31:20.183 INFO VISUALIZER (Main): Preload() finished 2023-04-25 19:31:20.352 INFO APP (Main): Screen: mission_online 2023-04-25 19:31:20.681 INFO Dispatcher (Main): precache units resources in slots 2023-04-25 19:31:20.930 ERROR WORLDGENERAL (Main): Error: Unit [MiG-21Bis]: No cell for property records MTG_L_BOTTOM MTG_R_BOTTOM CELL#136 CELL#137 CELL#138 CELL#139. 2023-04-25 19:31:20.962 ERROR WORLDGENERAL (Main): Error: Unit [Su-25]: No property record for cell "KIL_L". 2023-04-25 19:31:20.962 ERROR WORLDGENERAL (Main): Error: Unit [Su-25]: No property record for segment "Line_KIL_L". 2023-04-25 19:31:20.962 ERROR WORLDGENERAL (Main): Error: Unit [Su-25]: No cell for property records NOSE_LEFT_SIDE NOSE_RIGHT_SIDE CABIN_LEFT_SIDE CABIN_RIGHT_SIDE CABIN_BOTTOM GUN FUSELAGE_LEFT_SIDE MTG_L_BOTTOM MTG_R_BOTTOM ENGINE_L_OUT ENGINE_R_OUT AIR_BRAKE_L AIR_BRAKE_R WING_L_PART_OUT WING_R_PART_OUT WING_L_OUT WING_R_OUT WING_L_PART_CENTER WING_R_PART_CENTER WING_L_CENTER WING_R_CENTER FLAP_L_OUT FLAP_R_OUT WING_L_PART_IN WING_R_PART_IN KEEL_R_OUT KEEL_R_CENTER KEEL_R_IN STABILIZER_L_OUT STABILIZER_R_OUT ELEVATOR_L_OUT ELEVATOR_R_OUT ELEVATOR_R_IN RUDDER_R. 2023-04-25 19:31:21.230 ERROR WORLDGENERAL (Main): Error: Unit [MiG-15bis]: No property record for cell "ab_rod_r". 2023-04-25 19:31:21.230 ERROR WORLDGENERAL (Main): Error: Unit [MiG-15bis]: No property record for segment "TAIL". 2023-04-25 19:31:21.230 ERROR WORLDGENERAL (Main): Error: Unit [MiG-15bis]: No property record for segment "Line001". 2023-04-25 19:31:21.230 ERROR WORLDGENERAL (Main): Error: Unit [MiG-15bis]: No property record for segment "MTG_R". 2023-04-25 19:31:21.230 ERROR WORLDGENERAL (Main): Error: Unit [MiG-15bis]: No property record for segment "MTG_L". 2023-04-25 19:31:21.230 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:31:21.230 ERROR WORLDGENERAL (Main): Error: Unit [MiG-15bis]: No property record for segment "MTG_R". 2023-04-25 19:31:21.230 ERROR WORLDGENERAL (Main): Error: Unit [MiG-15bis]: No property record for segment "MTG_L". 2023-04-25 19:31:21.230 ERROR WORLDGENERAL (Main): Error: Unit [MiG-15bis]: No property record for segment "MTG_R". 2023-04-25 19:31:21.354 ERROR WORLDGENERAL (Main): Error: Unit [L-39ZA]: No property record for segment "MTG_L". 2023-04-25 19:31:21.354 ERROR WORLDGENERAL (Main): Error: Unit [L-39ZA]: No property record for segment "MTG_R". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No property record for cell "FUEL_TANK_B". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No property record for cell "FUEL_TANK_F". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No property record for cell "ELERON_R_B". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No property record for cell "ELERON_R_T". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No property record for cell "ELERON_L_B". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No property record for cell "ELERON_L_T". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No property record for segment "AirRefRec". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No property record for segment "RIGHT_WHEEL". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No property record for segment "FRONT_WHEEL". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No property record for segment "LEFT_WHEEL". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No property record for segment "TAIL_BOTTOM". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No property record for segment "FUSELAGE_BOTTOM". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No property record for segment "ELERON_L_B". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No property record for segment "ELERON_L_T". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No property record for segment "ELERON_R_T". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No property record for segment "ELERON_R_B". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No property record for segment "FUEL_TANK_F". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No property record for segment "FUEL_TANK_B". 2023-04-25 19:31:21.432 ERROR WORLDGENERAL (Main): Error: Unit [A-10A]: No cell for property records FUSELAGE_LEFT_SIDE FUSELAGE_RIGHT_SIDE AILERON_L AILERON_R ELEVATOR_R_IN. 2023-04-25 19:31:21.560 ERROR WORLDGENERAL (Main): Error: Unit [AJS37]: No property record for cell "Canopy". 2023-04-25 19:31:21.560 ERROR WORLDGENERAL (Main): Error: Unit [AJS37]: No property record for cell "Box002". 2023-04-25 19:31:21.560 ERROR WORLDGENERAL (Main): Error: Unit [AJS37]: No property record for cell "FIN_R_BOTTOM". 2023-04-25 19:31:21.560 ERROR WORLDGENERAL (Main): Error: Unit [AJS37]: No property record for cell "Box003". 2023-04-25 19:31:21.560 ERROR WORLDGENERAL (Main): Error: Unit [AJS37]: No property record for cell "Box005". 2023-04-25 19:31:21.560 ERROR WORLDGENERAL (Main): Error: Unit [AJS37]: No property record for segment "Line001". 2023-04-25 19:31:21.560 ERROR WORLDGENERAL (Main): Error: Unit [AJS37]: No property record for segment "FRONT_WHEEL". 2023-04-25 19:31:21.560 ERROR WORLDGENERAL (Main): Error: Unit [AJS37]: No property record for segment "Line_KIL_R". 2023-04-25 19:31:21.560 ERROR WORLDGENERAL (Main): Error: Unit [AJS37]: No property record for segment "LEFT_WHEEL". 2023-04-25 19:31:21.560 ERROR WORLDGENERAL (Main): Error: Unit [AJS37]: No property record for segment "RIGHT_WHEEL". 2023-04-25 19:31:21.560 ERROR WORLDGENERAL (Main): Error: Unit [AJS37]: No cell for property records WHEEL_C WHEEL_L WHEEL_R CELL#136 CELL#137 CELL#138 CELL#139. 2023-04-25 19:31:21.687 ERROR WORLDGENERAL (Main): Error: Unit [F-5E-3]: No property record for cell "FIN_L_BOTTOM". 2023-04-25 19:31:21.687 ERROR WORLDGENERAL (Main): Error: Unit [F-5E-3]: No property record for cell "Box807". 2023-04-25 19:31:21.687 ERROR WORLDGENERAL (Main): Error: Unit [F-5E-3]: No property record for segment "FIN_L_BOTTOM". 2023-04-25 19:31:21.763 ERROR WORLDGENERAL (Main): Error: Unit [SA342L]: No property record for cell "NOSE_BOTTOM". 2023-04-25 19:31:21.763 ERROR WORLDGENERAL (Main): Error: Unit [SA342L]: No property record for segment "NOSE_BOTTOM". 2023-04-25 19:31:21.826 ERROR WORLDGENERAL (Main): Error: Unit [SA342M]: No property record for cell "NOSE_BOTTOM". 2023-04-25 19:31:21.826 ERROR WORLDGENERAL (Main): Error: Unit [SA342M]: No property record for segment "NOSE_BOTTOM". 2023-04-25 19:31:21.920 ERROR WORLDGENERAL (Main): Error: Unit [SA342Minigun]: No property record for cell "NOSE_BOTTOM". 2023-04-25 19:31:21.920 ERROR WORLDGENERAL (Main): Error: Unit [SA342Minigun]: No property record for segment "NOSE_BOTTOM". 2023-04-25 19:31:21.998 ERROR WORLDGENERAL (Main): Error: Unit [UH-1H]: No property record for cell "WING_L_PART_IN". 2023-04-25 19:31:21.998 ERROR WORLDGENERAL (Main): Error: Unit [UH-1H]: No property record for segment "Shape003". 2023-04-25 19:31:21.998 ERROR WORLDGENERAL (Main): Error: Unit [UH-1H]: No property record for segment " BLADE_1_CENTER". 2023-04-25 19:31:21.998 ERROR WORLDGENERAL (Main): Error: Unit [UH-1H]: No property record for segment "COCKPIT". 2023-04-25 19:31:21.998 ERROR WORLDGENERAL (Main): Error: Unit [UH-1H]: No cell for property record RUDDER. 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for cell "WHEEL_F". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for cell "Object1714". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for cell "WHEEL_R". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for cell "wheel_Right". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for cell "WHEEL_L". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for cell "wheel_Left". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for cell "intake". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for cell "ENGINE". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for cell " GEAR_DOOR_R". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for cell " GEAR_DOOR_L". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for cell " GEAR_DOOR_F". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for segment "FRONT_WHEEL". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for segment "RIGHT_WHEEL". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for segment "LEFT_WHEEL". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for segment "Shape007". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for segment "COCKPIT001". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for segment "NOSE_CENTER". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for segment "RUDDER_R". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for segment " GEAR_DOOR_R". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for segment " GEAR_DOOR_L". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No property record for segment " GEAR_DOOR_F". 2023-04-25 19:31:22.060 ERROR WORLDGENERAL (Main): Error: Unit [F-86F Sabre]: No cell for property record PYLON1 PYLON2. 2023-04-25 19:31:22.306 ERROR WORLDGENERAL (Main): Error: Unit [C-101CC]: No property record for cell "TAIL_BOTTOM". 2023-04-25 19:31:22.306 ERROR WORLDGENERAL (Main): Error: Unit [C-101CC]: No property record for cell "MTG_L_BOTTOM". 2023-04-25 19:31:22.306 ERROR WORLDGENERAL (Main): Error: Unit [C-101CC]: No property record for segment "MTG_L_BOTTOM". 2023-04-25 19:31:22.306 ERROR WORLDGENERAL (Main): Error: Unit [C-101CC]: No property record for segment "TAIL_BOTTOM". 2023-04-25 19:31:22.682 INFO LUA (Main): Lua CPU usage: metric: average mission loading: 1.0341 % 2023-04-25 19:31:22.682 INFO EDCORE (Main): Create game pool. 2023-04-25 19:31:23.910 INFO Dispatcher (Main): loadMission Done: Сontrol passed to the player 2023-04-25 19:31:23.910 INFO ASYNCNET (Main): sync seems good, telling server we are ready 2023-04-25 19:31:24.202 INFO ASYNCNET (Main): MsgClientInit(serverTime=22154.426572, modelTime=7601.279783) 2023-04-25 19:31:24.202 INFO ASYNCNET (Main): local time=245.202215, offset=21909.428597, error=0.000172, samples=23 2023-04-25 19:31:24.202 INFO ASYNCNET (Main): scheduled start at 244.998259 2023-04-25 19:31:24.202 INFO ASYNCNET (Main): MsgClientRun 2023-04-25 19:31:24.334 WARNING FLIGHT (Main): No taxiroad found on Batumi from 2 to 1 2023-04-25 19:31:24.334 WARNING FLIGHT (Main): No taxiroad found on Batumi from 3 to 1 2023-04-25 19:31:24.334 WARNING FLIGHT (Main): No taxiroad found on Batumi from 4 to 1 2023-04-25 19:31:24.335 WARNING FLIGHT (Main): No taxiroad found on Batumi from 5 to 1 2023-04-25 19:31:24.335 WARNING FLIGHT (Main): No taxiroad found on Batumi from 6 to 1 2023-04-25 19:31:24.335 WARNING FLIGHT (Main): No taxiroad found on Batumi from 7 to 1 2023-04-25 19:31:24.335 WARNING FLIGHT (Main): No taxiroad found on Batumi from 8 to 1 2023-04-25 19:31:24.335 WARNING FLIGHT (Main): No taxiroad found on Batumi from 9 to 1 2023-04-25 19:31:24.335 WARNING FLIGHT (Main): No taxiroad found on Batumi from 10 to 1 2023-04-25 19:31:24.335 WARNING FLIGHT (Main): No taxiroad found on Batumi from 11 to 1 2023-04-25 19:31:24.352 WARNING FLIGHT (Main): No taxiroad found on Nalchik from 1 to 16 2023-04-25 19:31:24.352 WARNING FLIGHT (Main): No taxiroad found on Nalchik from 2 to 16 2023-04-25 19:31:24.352 WARNING FLIGHT (Main): No taxiroad found on Nalchik from 3 to 16 2023-04-25 19:31:24.352 WARNING FLIGHT (Main): No taxiroad found on Nalchik from 4 to 16 2023-04-25 19:31:24.352 WARNING FLIGHT (Main): No taxiroad found on Nalchik from 5 to 16 2023-04-25 19:31:24.352 WARNING FLIGHT (Main): No taxiroad found on Nalchik from 6 to 16 2023-04-25 19:31:24.352 WARNING FLIGHT (Main): No taxiroad found on Nalchik from 7 to 16 2023-04-25 19:31:24.353 WARNING FLIGHT (Main): No taxiroad found on Nalchik from 8 to 16 2023-04-25 19:31:24.353 WARNING FLIGHT (Main): No taxiroad found on Nalchik from 9 to 16 2023-04-25 19:31:24.353 WARNING FLIGHT (Main): No taxiroad found on Nalchik from 10 to 16 2023-04-25 19:31:24.353 WARNING FLIGHT (Main): No taxiroad found on Nalchik from 11 to 16 2023-04-25 19:31:24.353 WARNING FLIGHT (Main): No taxiroad found on Nalchik from 12 to 16 2023-04-25 19:31:24.353 WARNING FLIGHT (Main): No taxiroad found on Nalchik from 13 to 16 2023-04-25 19:31:24.353 WARNING FLIGHT (Main): No taxiroad found on Nalchik from 14 to 16 2023-04-25 19:31:24.354 WARNING FLIGHT (Main): No taxiroad found on Nalchik from 15 to 16 2023-04-25 19:31:24.361 WARNING FLIGHT (Main): No taxiroad found on Tbilisi-Lochini from 62 to 74 2023-04-25 19:31:24.361 WARNING FLIGHT (Main): No taxiroad found on Tbilisi-Lochini from 63 to 74 2023-04-25 19:31:24.361 WARNING FLIGHT (Main): No taxiroad found on Tbilisi-Lochini from 64 to 74 2023-04-25 19:31:24.361 WARNING FLIGHT (Main): No taxiroad found on Tbilisi-Lochini from 65 to 74 2023-04-25 19:31:24.394 ERROR NGMODEL (75848): Can't load lod //models/invisiblefarp.edm of model invisiblefarp. Reason: Model has invalid bounding box. 2023-04-25 19:31:24.437 INFO APP (Main): MissionSpawn:initScript 2023-04-25 19:31:24.456 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 12 squares 2023-04-25 19:31:24.456 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 21 squares 2023-04-25 19:31:24.456 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 62 squares 2023-04-25 19:31:24.457 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 39 squares 2023-04-25 19:31:24.457 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 1.159700 ms 2023-04-25 19:31:24.461 INFO WWT (Main): Winwing export installed! 2023-04-25 19:31:24.461 INFO TACVIEW.EXPORT.LUA (Main): Loading C++ flight data recorder from [C:\Users\Admin\Saved Games\DCS.openbeta\Mods\tech\Tacview\bin\] 2023-04-25 19:31:24.461 INFO TACVIEW.EXPORT.LUA (Main): Tacview 1.9.0.200 C++ flight data recorder successfully loaded. 2023-04-25 19:31:24.466 INFO WWT (Main): Export start! 2023-04-25 19:31:25.261 ERROR Lua::Config (Main): Call error MarkPanel.show:[string "./dxgui/bind/Widget.lua"]:69: Invalid arguments!. 2023-04-25 19:31:25.487 WARNING LOG (102248): 55 duplicate message(s) skipped. 2023-04-25 19:31:25.487 ERROR WORLDGENERAL (Main): Error: Unit [A-50]: No property record for cell "FRONT_GEAR_BOX". 2023-04-25 19:31:25.487 ERROR WORLDGENERAL (Main): Error: Unit [A-50]: No cell for property record NOSE_BOTTOM. 2023-04-25 19:31:25.487 ERROR APP (Main): Error: Unit [A-50]: Corrupt damage model. 2023-04-25 19:31:25.489 ERROR APP (Main): Error: Unit [UH-1H]: Corrupt damage model. 2023-04-25 19:31:25.533 ERROR WORLDGENERAL (Main): Error: Unit [E-3A]: No property record for cell "TAIL_BOTTOM". 2023-04-25 19:31:25.533 ERROR WORLDGENERAL (Main): Error: Unit [E-3A]: No property record for segment "TAIL_BOTTOM". 2023-04-25 19:31:25.533 ERROR WORLDGENERAL (Main): Error: Unit [E-3A]: No cell for property record TAIL. 2023-04-25 19:31:25.533 ERROR APP (Main): Error: Unit [E-3A]: Corrupt damage model. 2023-04-25 19:31:26.232 ERROR EDCORE (Main): Can't open file: /textures/liveries/albatros/no_name/description.lua. 2023-04-25 19:31:26.264 ERROR EDCORE (Main): Can't open file: /textures/liveries/leander-gun-andromeda/no_name/description.lua. 2023-04-25 19:31:26.264 ERROR wWeaponSystemManager (Main): Invalid sensor height! (leander-gun-andromeda) 2023-04-25 19:31:27.068 WARNING LOG (102248): 13 duplicate message(s) skipped. 2023-04-25 19:31:27.068 ERROR APP (Main): Error: Unit [SA342L]: Corrupt damage model. 2023-04-25 19:31:27.114 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 19:31:27.132 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:31:27.132 ERROR APP (Main): Error: Unit [C-101CC]: Corrupt damage model. 2023-04-25 19:31:27.263 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 19:31:27.265 ERROR EDCORE (Main): Can't open file: /textures/liveries/mirage-f1ce/33-cf 1-33 belfort 2007/description.lua. 2023-04-25 19:31:27.265 ERROR APP (Main): Error: Unit [F-86F Sabre]: Corrupt damage model. 2023-04-25 19:31:27.286 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:31:27.350 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:31:27.350 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 19:31:27.352 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:31:27.354 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:31:27.354 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 19:31:27.372 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 19:31:27.372 ERROR APP (Main): Error: Unit [F-86F Sabre]: Corrupt damage model. 2023-04-25 19:31:27.373 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 19:31:27.409 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:31:27.411 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 19:31:27.411 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:31:27.414 ERROR NGMODEL (20520): Can't load lod ptb-800-mig21-collision.edm of model ptb-800-mig21. Reason: More distant lod must not have more arguments than closer! 0 < 1 in ptb-800-mig21-collision.edm ptb-800-mig21 2023-04-25 19:31:27.425 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 19:31:27.455 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:31:27.456 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 19:31:27.471 ERROR APP (Main): Error: Unit [UH-1H]: Corrupt damage model. 2023-04-25 19:31:27.501 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 19:31:27.518 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:31:27.518 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:31:27.520 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:31:27.520 ERROR NGMODEL (71788): Can't load lod ptb-490-mig21-collision.edm of model ptb-490-mig21. Reason: More distant lod must not have more arguments than closer! 0 < 1 in ptb-490-mig21-collision.edm ptb-490-mig21 2023-04-25 19:31:27.623 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 19:31:27.623 ERROR EDCORE (Main): Can't open file: /textures/liveries/f-5e-3/usaf sea camo by reflected/description.lua. 2023-04-25 19:31:27.624 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 19:31:27.638 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 19:31:27.638 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:31:27.657 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 19:31:27.671 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:31:27.672 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 19:31:27.701 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:31:27.702 ERROR APP (Main): Error: Unit [F-86F Sabre]: Corrupt damage model. 2023-04-25 19:31:28.048 WARNING FLIGHT (Main): NO ATC COMM HELIPAD + Static Helipad Single-73-1:127500000 2023-04-25 19:31:28.048 WARNING FLIGHT (Main): NO ATC COMM HELIPAD + b:127500000 2023-04-25 19:31:28.049 WARNING FLIGHT (Main): NO ATC COMM HELIPAD + Static Helipad Single-22-1:127500000 2023-04-25 19:31:28.049 WARNING FLIGHT (Main): NO ATC COMM HELIPAD + Static Helipad Single-26-1:127500000 2023-04-25 19:31:28.049 WARNING FLIGHT (Main): NO ATC COMM HELIPAD + Static Helipad Single-29-1:127500000 2023-04-25 19:31:28.049 WARNING FLIGHT (Main): NO ATC COMM HELIPAD + Static Helipad Single-30-1:127500000 2023-04-25 19:31:28.049 WARNING FLIGHT (Main): NO ATC COMM HELIPAD + Static Helipad Single-35-1:127500000 2023-04-25 19:31:28.399 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 19:31:31.828 ERROR_ONCE DX11BACKEND (73740): texture 'zil135l_spec_fall' not found. Asked from '' 2023-04-25 19:31:32.795 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:31:33.149 ERROR_ONCE DX11BACKEND (76572): texture 'C-101-fuse-2_HND02' not found. Asked from '' 2023-04-25 19:31:33.583 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:31:38.402 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 19:31:38.402 INFO TACVIEW.DLL (Main): Tacview is not installed on the host. 2023-04-25 19:31:38.403 INFO TACVIEW.DLL (Main): Recording flight data in [C:\Users\Admin\OneDrive\Dokumente\Tacview\Tacview-20230425-213139-DCS-Client-Cold-War-Caucasus-v108_DME1.zip.acmi] 2023-04-25 19:31:38.403 INFO TACVIEW.DLL (Main): Applying playback delay of 10 minutes to prevent cheating. 2023-04-25 19:31:38.409 INFO TACVIEW.DLL (Main): Export rights granted by the host: PlayerPlane=[1] PlayerSensors=[1] OtherObjects=[1] 2023-04-25 19:31:41.799 INFO LuaNET (Main): Trying to Launch SRS @ C:\Program Files\DCS-SimpleRadio-Standalone 2023-04-25 19:31:43.012 INFO APP (Main): MissionSpawn:spawnLocalPlayer forward_observer_red_2,forward_observer 2023-04-25 19:31:43.167 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:31:44.356 WARNING LOG (102248): 7 duplicate message(s) skipped. 2023-04-25 19:31:44.356 ERROR ED_SOUND (Main): invalid source_params(woLA-17226258:aircrafts/engines/snecma_atar/snecma_atar_comp_stall): gain 2023-04-25 19:31:58.181 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:31:58.402 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 19:32:00.625 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/aircraft/Flaming Cliffs/bin/FC3.dll 2023-04-25 19:32:00.926 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/aircraft/Flaming Cliffs/bin/A10A.dll 2023-04-25 19:32:01.298 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/aircraft/Flaming Cliffs/bin/F15.dll 2023-04-25 19:32:01.588 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/aircraft/Flaming Cliffs/bin/Su27.dll 2023-04-25 19:32:01.854 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/aircraft/Flaming Cliffs/bin/Su33.dll 2023-04-25 19:32:02.154 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/aircraft/Flaming Cliffs/bin/MiG29.dll 2023-04-25 19:32:02.600 INFO LuaNET (Main): Trying to Launch SRS @ C:\Program Files\DCS-SimpleRadio-Standalone 2023-04-25 19:32:03.816 INFO APP (Main): MissionSpawn:spawnLocalPlayer 2225,Su-25 2023-04-25 19:32:03.822 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 19:32:03.886 INFO JSAVIONICS (Main): initState OK 2023-04-25 19:32:03.899 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "GNS430_Radio" with id - 0 2023-04-25 19:32:03.901 INFO VISUALIZER (Main): get cockpit shading params from /models/Cockpit_Su-25.edm.lua 2023-04-25 19:32:03.946 INFO COCKPITBASE (Main): lua state still active GNS430, 1 (status undefined) 2023-04-25 19:32:03.946 INFO COCKPITBASE (Main): lua state still active GNS430_Radio, 3 2023-04-25 19:32:03.946 INFO JSAVIONICS (Main): initState OK 2023-04-25 19:32:04.136 INFO VISUALIZER (20728): cockpit ILV loaded 2023-04-25 19:32:04.412 INFO JSAVIONICS (Main): loaded 129562 nav aids 2023-04-25 19:32:05.490 INFO JSAVIONICS (Main): loaded 146684 cities 2023-04-25 19:32:05.493 INFO WORLDGENERAL (Main): loaded from mission Scripts/World/birds.lua 2023-04-25 19:32:05.494 INFO APP (Main): dbox not found , skip 2023-04-25 19:32:05.495 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "R-828" with id - 1 2023-04-25 19:32:05.495 INFO COCKPITBASE (Main): WebRTC VOIP init: added VOIP predefined radio R-828 2023-04-25 19:32:05.495 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "R-862" with id - 2 2023-04-25 19:32:05.495 INFO COCKPITBASE (Main): WebRTC VOIP init: added VOIP predefined radio R-862 2023-04-25 19:32:05.495 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver "R-862_guard_receiver" with id - 3 2023-04-25 19:32:05.495 INFO COCKPITBASE (Main): WebRTC VOIP init: added guard receiver - R-862_guard_receiver 2023-04-25 19:32:05.498 INFO WWT (Main): Su-25 2023-04-25 19:32:05.639 ERROR ED_SOUND (Main): invalid source_params(woLA-16785949:aircrafts/f-5e/j85ge_around): gain 2023-04-25 19:32:05.639 ERROR ED_SOUND (Main): invalid source_params(woLA-16785949:aircrafts/f-5e/j85ge_front): gain 2023-04-25 19:32:05.639 ERROR ED_SOUND (Main): invalid source_params(woLA-16785949:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 19:32:05.639 ERROR ED_SOUND (Main): invalid source_params(woLA-16785949:aircrafts/f-5e/j85ge_around): gain 2023-04-25 19:32:05.639 ERROR ED_SOUND (Main): invalid source_params(woLA-16785949:aircrafts/f-5e/j85ge_front): gain 2023-04-25 19:32:05.639 ERROR ED_SOUND (Main): invalid source_params(woLA-16785949:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 19:32:05.653 ERROR ED_SOUND (Main): invalid source_params(woLA-16784387:aircrafts/planewingturbulence): gain 2023-04-25 19:32:05.675 ERROR ED_SOUND (Main): invalid source_params(woLA-16785939:aircrafts/f-5e/j85ge_around): gain 2023-04-25 19:32:05.675 ERROR ED_SOUND (Main): invalid source_params(woLA-16785939:aircrafts/f-5e/j85ge_front): gain 2023-04-25 19:32:05.675 ERROR ED_SOUND (Main): invalid source_params(woLA-16785939:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 19:32:05.675 ERROR ED_SOUND (Main): invalid source_params(woLA-16785939:aircrafts/f-5e/j85ge_around): gain 2023-04-25 19:32:05.675 ERROR ED_SOUND (Main): invalid source_params(woLA-16785939:aircrafts/f-5e/j85ge_front): gain 2023-04-25 19:32:05.675 ERROR ED_SOUND (Main): invalid source_params(woLA-16785939:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 19:32:05.701 ERROR ED_SOUND (Main): invalid source_params(woLA-17205543:aircrafts/f-5e/j85ge_around): gain 2023-04-25 19:32:05.701 ERROR ED_SOUND (Main): invalid source_params(woLA-17205543:aircrafts/f-5e/j85ge_front): gain 2023-04-25 19:32:05.701 ERROR ED_SOUND (Main): invalid source_params(woLA-17205543:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 19:32:05.701 ERROR ED_SOUND (Main): invalid source_params(woLA-17205543:aircrafts/f-5e/j85ge_around): gain 2023-04-25 19:32:05.701 ERROR ED_SOUND (Main): invalid source_params(woLA-17205543:aircrafts/f-5e/j85ge_front): gain 2023-04-25 19:32:05.701 ERROR ED_SOUND (Main): invalid source_params(woLA-17205543:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 19:32:06.220 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:32:08.016 WARNING LOG (102248): 5 duplicate message(s) skipped. 2023-04-25 19:32:08.016 ERROR ED_SOUND (113212): can't load wave: "speech\eng\common\awacs\effects\aircrafts\cockpits\radioclickbefore.wav" 2023-04-25 19:32:08.045 ERROR ED_SOUND (113212): can't load wave: "speech\eng\common\awacs\effects\aircrafts\cockpits\radioclickafter.wav" 2023-04-25 19:32:08.045 ERROR ED_SOUND (113212): can't load wave: "speech\eng\common\awacs\callsign\axeman" 2023-04-25 19:32:11.976 ERROR ED_SOUND (Main): invalid source_params(MAIN_17386768/Aircraft:aircrafts/mi-24p/apu_tone): gain 2023-04-25 19:32:14.336 INFO APP (Main): Screen: Settings 2023-04-25 19:32:28.402 INFO ASYNCNET (Main): Current ping: 100.3ms 2023-04-25 19:32:35.543 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:32:58.406 WARNING LOG (102248): 5 duplicate message(s) skipped. 2023-04-25 19:32:58.406 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 19:33:12.829 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 19:33:19.616 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:33:27.050 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:33:28.411 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:33:28.411 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 19:33:29.496 ERROR_ONCE DX11BACKEND (76384): texture 'uh1_tail_spec' not found. Asked from '' 2023-04-25 19:33:30.555 ERROR APP (Main): Error: Unit [SA342L]: Corrupt damage model. 2023-04-25 19:33:36.469 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:33:43.617 ERROR ED_SOUND (Main): invalid source_params(woLA-16886814:aircrafts/f-5e/j85ge_around): gain 2023-04-25 19:33:43.617 ERROR ED_SOUND (Main): invalid source_params(woLA-16886814:aircrafts/f-5e/j85ge_front): gain 2023-04-25 19:33:43.617 ERROR ED_SOUND (Main): invalid source_params(woLA-16886814:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 19:33:43.617 ERROR ED_SOUND (Main): invalid source_params(woLA-16886814:aircrafts/f-5e/j85ge_around): gain 2023-04-25 19:33:43.617 ERROR ED_SOUND (Main): invalid source_params(woLA-16886814:aircrafts/f-5e/j85ge_front): gain 2023-04-25 19:33:43.617 ERROR ED_SOUND (Main): invalid source_params(woLA-16886814:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 19:33:45.658 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:33:58.414 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 19:33:58.414 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 19:34:02.928 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 19:34:02.938 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:34:03.914 ERROR NGMODEL (75848): Can't load lod ptb-490-mig21-collision.edm of model ptb-490c-mig21. Reason: More distant lod must not have more arguments than closer! 0 < 1 in ptb-490-mig21-collision.edm ptb-490c-mig21 2023-04-25 19:34:04.846 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:34:28.416 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:34:28.416 INFO ASYNCNET (Main): Current ping: 99.5ms 2023-04-25 19:34:42.227 ERROR APP (Main): Error: Unit [UH-1H]: Corrupt damage model. 2023-04-25 19:34:43.000 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:34:58.417 WARNING LOG (102248): 5 duplicate message(s) skipped. 2023-04-25 19:34:58.417 INFO ASYNCNET (Main): Current ping: 101.7ms 2023-04-25 19:35:10.626 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:35:12.642 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 19:35:12.642 ERROR ED_SOUND (Main): invalid source_params(woLA-16804141:aircrafts/f-5e/j85ge_around): gain 2023-04-25 19:35:12.642 ERROR ED_SOUND (Main): invalid source_params(woLA-16804141:aircrafts/f-5e/j85ge_front): gain 2023-04-25 19:35:12.642 ERROR ED_SOUND (Main): invalid source_params(woLA-16804141:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 19:35:12.642 ERROR ED_SOUND (Main): invalid source_params(woLA-16804141:aircrafts/f-5e/j85ge_around): gain 2023-04-25 19:35:12.642 ERROR ED_SOUND (Main): invalid source_params(woLA-16804141:aircrafts/f-5e/j85ge_front): gain 2023-04-25 19:35:12.642 ERROR ED_SOUND (Main): invalid source_params(woLA-16804141:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 19:35:20.631 ERROR ED_SOUND (Main): invalid source_params(MAIN_17359892/Aircraft:aircrafts/mi-24p/apu_tone): gain 2023-04-25 19:35:28.419 INFO ASYNCNET (Main): Current ping: 99.7ms 2023-04-25 19:35:58.422 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 19:36:06.585 ERROR_ONCE DX11BACKEND (65164): texture 'lns_vig_ext_wing_l_s' not found. Asked from '' 2023-04-25 19:36:06.854 ERROR_ONCE DX11BACKEND (73740): texture 'lns_vig_fus_t_n' not found. Asked from '' 2023-04-25 19:36:06.854 ERROR_ONCE DX11BACKEND (73740): texture 'lns_vig_fuselage_t_s' not found. Asked from '' 2023-04-25 19:36:07.009 ERROR_ONCE DX11BACKEND (76572): texture 'lns_vig_ext_fus_l_n' not found. Asked from '' 2023-04-25 19:36:07.009 ERROR_ONCE DX11BACKEND (76572): texture 'lns_vig_fuselage_l_s' not found. Asked from '' 2023-04-25 19:36:28.430 INFO ASYNCNET (Main): Current ping: 102.1ms 2023-04-25 19:36:35.910 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 19:36:58.434 INFO ASYNCNET (Main): Current ping: 100.2ms 2023-04-25 19:37:14.597 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 19:37:28.437 INFO ASYNCNET (Main): Current ping: 100.0ms 2023-04-25 19:37:36.734 ERROR APP (Main): Error: Unit [SA342M]: Corrupt damage model. 2023-04-25 19:37:40.665 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:37:58.444 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 19:37:58.581 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 19:38:03.572 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:38:08.276 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 19:38:28.448 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 19:38:37.408 ERROR_ONCE DX11BACKEND (65164): texture 'a-10c_spec_1-a' not found. Asked from '' 2023-04-25 19:38:48.929 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:38:54.748 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:38:54.748 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:38:54.952 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:38:58.448 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 19:38:59.713 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:39:01.587 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 19:39:01.587 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 19:39:01.975 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:39:06.627 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:39:06.655 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:39:13.253 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 19:39:15.036 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:39:28.457 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 19:39:40.675 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:39:58.006 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 19:39:58.006 INFO APP (Main): Device unplugged: \\?\SWD#DAFUPnPProvider#uuid:3d095dd9-c1aa-49a3-b059-e28dba63eb5c#{2a323d9d-edf1-430b-ab95-5860894493d4} 2023-04-25 19:39:58.239 INFO APP (Main): Device unplugged: \\?\SWD#DAFUPnPProvider#uuid:3d095dd9-c1aa-49a3-b059-e28dba63eb5c#{ac4630a5-0b64-46e5-981b-12535fc1f5de} 2023-04-25 19:39:58.486 INFO APP (Main): Device unplugged: \\?\SWD#DAFUPnPProvider#uuid:3d095dd9-c1aa-49a3-b059-e28dba63eb5c#{1dc7cf2a-9167-5887-b1b2-16e04384f64c} 2023-04-25 19:39:58.685 INFO APP (Main): Device unplugged: \\?\SWD#DAFUPnPProvider#uuid:d1d3fe46-c571-7574-c4a3-2128b172d0fb#{fdec7c7a-f51d-4f93-98de-31d05a3f059f} 2023-04-25 19:39:58.881 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 19:39:58.941 INFO APP (Main): Device unplugged: \\?\SWD#DAFUPnPProvider#uuid:d1d3fe46-c571-7574-c4a3-2128b172d0fb#{2a323d9d-edf1-430b-ab95-5860894493d4} 2023-04-25 19:39:59.174 INFO APP (Main): Device unplugged: \\?\SWD#DAFUPnPProvider#uuid:d1d3fe46-c571-7574-c4a3-2128b172d0fb#{d0875fb4-2196-4c7a-a63d-e416addd60a1} 2023-04-25 19:39:59.405 INFO APP (Main): Device unplugged: \\?\SWD#DAFUPnPProvider#uuid:d1d3fe46-c571-7574-c4a3-2128b172d0fb#{8660e926-ff3d-580c-959e-8b8af44d7cde} 2023-04-25 19:39:59.635 INFO APP (Main): Device unplugged: \\?\SWD#DAFUPnPProvider#uuid:d1d3fe46-c571-7574-c4a3-2128b172d0fb#{ae9eb9c4-8819-51d8-879d-9a42ffb89d4e} 2023-04-25 19:39:59.831 INFO APP (Main): Device unplugged: \\?\SWD#DAFUPnPProvider#uuid:d1d3fe46-c571-7574-c4a3-2128b172d0fb#{4c38e836-6a2f-5949-9406-1788ea20d1d5} 2023-04-25 19:40:20.557 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 19:40:26.316 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:40:28.881 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:40:28.881 INFO ASYNCNET (Main): Current ping: 100.1ms 2023-04-25 19:40:30.978 ERROR ED_SOUND (Main): invalid source_params(MAIN_16801070/Aircraft:aircrafts/mi-24p/apu_tone): gain 2023-04-25 19:40:33.099 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:40:58.885 WARNING LOG (102248): 10 duplicate message(s) skipped. 2023-04-25 19:40:58.885 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 19:41:00.341 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:41:06.949 WARNING LOG (102248): 3 duplicate message(s) skipped. 2023-04-25 19:41:06.949 ERROR EDCORE (Main): Can't open file: /textures/liveries/f-5e-3/f5erolloutversion/description.lua. 2023-04-25 19:41:15.604 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 19:41:23.917 INFO TACVIEW.DLL (Main): During the last 600.0s an average of 666 units objects and 59 ballistic objects have been active per frame 2023-04-25 19:41:23.917 INFO TACVIEW.DLL (Main): The average frame rate of 107.5fps would have been 176.0fps if the flight data recorder was disabled 2023-04-25 19:41:23.917 INFO TACVIEW.DLL (Main): DCS World simulation is taking 61.1% of CPU 2023-04-25 19:41:23.917 INFO TACVIEW.DLL (Main): DCS GetWorldObjects is taking 35.0% of CPU 2023-04-25 19:41:23.917 INFO TACVIEW.DLL (Main): Tacview recorder is taking 3.9% of CPU 2023-04-25 19:41:23.917 INFO TACVIEW.DLL (Main): DCS Lua heap size: 148 KiB 2023-04-25 19:41:25.436 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:41:28.891 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:41:28.891 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 19:41:46.343 ALERT WRADIO (Main): Error in wMessage::buildSpeech(), event = wMsgAWACSVectorToNearestBandit: [string "./Scripts/Speech/common.lua"]:1077: assertion failed! stack traceback: [C]: ? [C]: in function 'assert' [string "./Scripts/Speech/common.lua"]:1077: in function 'make' [string "./Scripts/Speech/common.lua"]:1172: in function 'make' [string "./Scripts/Speech/common.lua"]:1187: in function 'make' [string "./Scripts/Speech/common.lua"]:3197: in function 'make' [string "Scripts/Speech/speech.lua"]:151: in function <[string "Scripts/Speech/speech.lua"]:130> 2023-04-25 19:41:52.460 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:41:58.899 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 19:42:11.660 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:42:12.217 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 19:42:16.716 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:42:26.659 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:42:26.659 ERROR ED_SOUND (Main): invalid source_params(woLA-16784418:aircrafts/f-5e/j85ge_around): gain 2023-04-25 19:42:26.659 ERROR ED_SOUND (Main): invalid source_params(woLA-16784418:aircrafts/f-5e/j85ge_front): gain 2023-04-25 19:42:26.659 ERROR ED_SOUND (Main): invalid source_params(woLA-16784418:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 19:42:26.659 ERROR ED_SOUND (Main): invalid source_params(woLA-16784418:aircrafts/f-5e/j85ge_around): gain 2023-04-25 19:42:26.659 ERROR ED_SOUND (Main): invalid source_params(woLA-16784418:aircrafts/f-5e/j85ge_front): gain 2023-04-25 19:42:26.659 ERROR ED_SOUND (Main): invalid source_params(woLA-16784418:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 19:42:28.906 INFO ASYNCNET (Main): Current ping: 99.5ms 2023-04-25 19:42:35.272 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:42:57.515 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 19:42:57.515 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:42:58.915 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 19:43:05.045 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:43:06.425 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 19:43:28.928 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 19:43:34.466 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:43:36.047 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 19:43:44.638 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:43:58.561 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 19:43:58.931 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 19:44:06.841 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:44:28.936 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:44:28.936 INFO ASYNCNET (Main): Current ping: 99.5ms 2023-04-25 19:44:42.326 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:44:43.839 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 19:44:47.460 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:44:53.066 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:44:58.945 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 19:45:28.954 INFO ASYNCNET (Main): Current ping: 104.9ms 2023-04-25 19:45:33.416 ERROR_ONCE DX11BACKEND (76572): texture 'gun_flame_type1_1.tga' not found. Asked from '' 2023-04-25 19:45:46.814 ERROR_ONCE DX11BACKEND (76572): texture 'a-10c_spec_1-g' not found. Asked from '' 2023-04-25 19:45:46.818 ERROR_ONCE DX11BACKEND (76572): texture 'a-10c_spec_1-j' not found. Asked from '' 2023-04-25 19:45:46.818 ERROR_ONCE DX11BACKEND (76384): texture 'a-10c_spec_1-i' not found. Asked from '' 2023-04-25 19:45:46.818 ERROR_ONCE DX11BACKEND (65164): texture 'a-10c_spec_1-h' not found. Asked from '' 2023-04-25 19:45:58.963 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 19:46:26.850 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:46:28.965 WARNING LOG (102248): 3 duplicate message(s) skipped. 2023-04-25 19:46:28.965 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 19:46:32.785 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:46:55.920 ERROR APP (Main): Error: Unit [UH-1H]: Corrupt damage model. 2023-04-25 19:46:58.872 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:46:58.967 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 19:47:00.549 ERROR APP (Main): Error: Unit [UH-1H]: Corrupt damage model. 2023-04-25 19:47:28.971 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:47:28.971 INFO ASYNCNET (Main): Current ping: 99.7ms 2023-04-25 19:47:46.779 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 19:47:48.925 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 19:47:55.061 ERROR ED_SOUND (Main): invalid source_params(woLA-16784420:aircrafts/f-5e/j85ge_around): gain 2023-04-25 19:47:55.061 ERROR ED_SOUND (Main): invalid source_params(woLA-16784420:aircrafts/f-5e/j85ge_front): gain 2023-04-25 19:47:55.061 ERROR ED_SOUND (Main): invalid source_params(woLA-16784420:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 19:47:55.061 ERROR ED_SOUND (Main): invalid source_params(woLA-16784420:aircrafts/f-5e/j85ge_around): gain 2023-04-25 19:47:55.061 ERROR ED_SOUND (Main): invalid source_params(woLA-16784420:aircrafts/f-5e/j85ge_front): gain 2023-04-25 19:47:55.061 ERROR ED_SOUND (Main): invalid source_params(woLA-16784420:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 19:47:58.973 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 19:48:17.162 ERROR ED_SOUND (Main): invalid source_params(RED_BEACON:aircrafts/uh-1h/startup): gain 2023-04-25 19:48:23.353 ERROR ED_SOUND (Main): invalid source_params(MAIN_16786476/Aircraft:aircrafts/mi-24p/apu_tone): gain 2023-04-25 19:48:28.974 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 19:48:33.396 ERROR APP (Main): Error: Unit [F-86F Sabre]: Corrupt damage model. 2023-04-25 19:48:37.599 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 19:48:45.959 ERROR ED_SOUND (Main): invalid source_params(MAIN_16789003/Aircraft:aircrafts/mi-24p/apu_tone): gain 2023-04-25 19:48:47.154 ERROR EDCORE (Main): Can't open file: /textures/liveries/f-86f sabre/f-86 belkan air force (3rd fighter wing, göllnitz afb dinsmark belka 1960)/description.lua. 2023-04-25 19:48:58.981 INFO ASYNCNET (Main): Current ping: 99.5ms 2023-04-25 19:49:06.167 ERROR_ONCE DX11BACKEND (76384): texture 'a-10c_spec_1-k' not found. Asked from '' 2023-04-25 19:49:06.167 ERROR_ONCE DX11BACKEND (76384): texture 'a-10c_spec_1-l' not found. Asked from '' 2023-04-25 19:49:09.670 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 19:49:13.250 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:49:28.985 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 19:49:52.724 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:49:56.267 ERROR ED_SOUND (Main): invalid source_params(RED_BEACON:aircrafts/uh-1h/startup): gain 2023-04-25 19:49:58.992 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 19:50:01.503 ERROR ED_SOUND (Main): invalid source_params(woLA-17331716:aircrafts/f-5e/j85ge_around): gain 2023-04-25 19:50:01.503 ERROR ED_SOUND (Main): invalid source_params(woLA-17331716:aircrafts/f-5e/j85ge_front): gain 2023-04-25 19:50:01.503 ERROR ED_SOUND (Main): invalid source_params(woLA-17331716:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 19:50:01.503 ERROR ED_SOUND (Main): invalid source_params(woLA-17331716:aircrafts/f-5e/j85ge_around): gain 2023-04-25 19:50:01.503 ERROR ED_SOUND (Main): invalid source_params(woLA-17331716:aircrafts/f-5e/j85ge_front): gain 2023-04-25 19:50:01.503 ERROR ED_SOUND (Main): invalid source_params(woLA-17331716:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 19:50:02.941 ERROR APP (Main): Error: Unit [SA342Minigun]: Corrupt damage model. 2023-04-25 19:50:29.000 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 19:50:51.281 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:50:59.004 INFO ASYNCNET (Main): Current ping: 101.1ms 2023-04-25 19:51:00.709 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 19:51:11.450 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:51:23.928 INFO TACVIEW.DLL (Main): During the last 600.0s an average of 681 units objects and 55 ballistic objects have been active per frame 2023-04-25 19:51:23.928 INFO TACVIEW.DLL (Main): The average frame rate of 98.0fps would have been 158.2fps if the flight data recorder was disabled 2023-04-25 19:51:23.928 INFO TACVIEW.DLL (Main): DCS World simulation is taking 62.0% of CPU 2023-04-25 19:51:23.928 INFO TACVIEW.DLL (Main): DCS GetWorldObjects is taking 33.9% of CPU 2023-04-25 19:51:23.928 INFO TACVIEW.DLL (Main): Tacview recorder is taking 4.1% of CPU 2023-04-25 19:51:23.928 INFO TACVIEW.DLL (Main): DCS Lua heap size: 867 KiB 2023-04-25 19:51:29.005 INFO ASYNCNET (Main): Current ping: 100.0ms 2023-04-25 19:51:33.377 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 19:51:41.105 ERROR_ONCE DX11BACKEND (76384): texture 'mig21bis_destroyed_02_roughmet' not found. Asked from '' 2023-04-25 19:51:41.105 ERROR_ONCE DX11BACKEND (76384): texture 'mig21bis_destroyed_01_roughmet' not found. Asked from '' 2023-04-25 19:51:41.105 ERROR_ONCE DX11BACKEND (76572): texture 'mig21bis_crater_spec' not found. Asked from '' 2023-04-25 19:51:41.259 ERROR_ONCE DX11BACKEND (65164): texture 'mig21bis_gear-01_dif' not found. Asked from '' 2023-04-25 19:51:41.259 ERROR_ONCE DX11BACKEND (65164): texture 'mig21bis_gear-01_nmp' not found. Asked from '' 2023-04-25 19:51:41.259 ERROR_ONCE DX11BACKEND (65164): texture 'mig21bis_gear-01_spec' not found. Asked from '' 2023-04-25 19:51:59.008 INFO ASYNCNET (Main): Current ping: 100.5ms 2023-04-25 19:52:08.197 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:52:15.154 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 9 squares 2023-04-25 19:52:15.156 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 56 squares 2023-04-25 19:52:15.163 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 106 squares 2023-04-25 19:52:15.167 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 87 squares 2023-04-25 19:52:15.167 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 13.470900 ms 2023-04-25 19:52:16.281 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 8 squares 2023-04-25 19:52:16.282 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 19 squares 2023-04-25 19:52:16.282 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 22 squares 2023-04-25 19:52:16.282 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 15 squares 2023-04-25 19:52:16.282 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 2.722900 ms 2023-04-25 19:52:18.675 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 0 squares 2023-04-25 19:52:18.675 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 0 squares 2023-04-25 19:52:18.675 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 37 squares 2023-04-25 19:52:18.675 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 20 squares 2023-04-25 19:52:18.675 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 0.472500 ms 2023-04-25 19:52:21.476 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:52:25.409 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 19:52:29.011 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 19:52:47.971 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:52:54.579 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:52:59.018 WARNING LOG (102248): 3 duplicate message(s) skipped. 2023-04-25 19:52:59.018 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 19:53:08.150 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:53:23.004 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:53:24.160 WARNING LOG (102248): 3 duplicate message(s) skipped. 2023-04-25 19:53:24.160 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 2 squares 2023-04-25 19:53:24.160 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 23 squares 2023-04-25 19:53:24.161 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 43 squares 2023-04-25 19:53:24.161 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 22 squares 2023-04-25 19:53:24.161 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 1.005400 ms 2023-04-25 19:53:24.317 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:53:26.985 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 0 squares 2023-04-25 19:53:26.985 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 0 squares 2023-04-25 19:53:26.985 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 38 squares 2023-04-25 19:53:26.986 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 20 squares 2023-04-25 19:53:26.986 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 0.433700 ms 2023-04-25 19:53:29.022 INFO ASYNCNET (Main): Current ping: 99.9ms 2023-04-25 19:53:31.270 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:53:47.381 WARNING LOG (102248): 3 duplicate message(s) skipped. 2023-04-25 19:53:47.381 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 19:53:47.705 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 19:53:48.831 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 19:53:59.023 INFO ASYNCNET (Main): Current ping: 99.5ms 2023-04-25 19:54:05.869 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 19:54:29.031 INFO ASYNCNET (Main): Current ping: 99.7ms 2023-04-25 19:54:50.599 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:54:52.135 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.135 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.144 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.144 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.153 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.153 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.162 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.162 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.173 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.173 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.182 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.182 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.194 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.194 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.204 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.204 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.216 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.216 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.233 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.233 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.245 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.245 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.253 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.253 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.262 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.262 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.271 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.271 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.283 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.283 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.291 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.291 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.301 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.301 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.312 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.312 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.320 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.320 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.331 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.331 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.339 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.339 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.347 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.347 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.360 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.360 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.365 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.365 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.376 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.376 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.386 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.386 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.397 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.397 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.408 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.408 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.418 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.418 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.428 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.428 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.439 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.439 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.446 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.446 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.458 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.458 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.466 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.466 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.477 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.477 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.487 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.487 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.495 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.495 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.502 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.502 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.512 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.512 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.523 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.523 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.531 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.531 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.541 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.541 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.551 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.551 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.561 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.561 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.568 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.568 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.579 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.579 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.587 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.587 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.600 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.600 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.608 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.608 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.619 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.619 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.628 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.628 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.635 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.635 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.646 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.646 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.658 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.658 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.665 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.665 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.673 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.673 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.686 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.686 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.694 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.694 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.706 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.706 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.716 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.716 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.723 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.723 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.733 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.733 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.743 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.743 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.753 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.753 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.764 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.764 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.772 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.772 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.784 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.784 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.793 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.793 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.803 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.803 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.811 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.811 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.821 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.821 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.831 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.831 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.841 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.841 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.847 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.847 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.862 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.862 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.879 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.879 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.895 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.895 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.905 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.905 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.914 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.914 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.923 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.923 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.932 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.932 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.942 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.942 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.949 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.949 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.959 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.959 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.969 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.969 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.979 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.979 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.988 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.988 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:52.997 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:52.997 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.005 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.005 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.018 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.018 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.030 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.030 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.042 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.042 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.049 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.049 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.060 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.060 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.071 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.071 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.078 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.078 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.087 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.087 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.096 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.096 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.107 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.107 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.115 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.115 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.125 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.125 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.134 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.134 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.145 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.145 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.153 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.153 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.164 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.164 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.172 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.172 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.183 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.183 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.189 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.189 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.202 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.202 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.229 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.229 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.253 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.253 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.264 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.264 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.277 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.277 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.285 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.285 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.295 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.295 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.309 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.309 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.319 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.319 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.331 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.331 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.339 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.339 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.349 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.349 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.362 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.362 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.371 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.371 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.386 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.386 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.397 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.397 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.408 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.408 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.419 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.419 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.432 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.432 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.442 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.442 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.453 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.453 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:53.464 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 19:54:53.464 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 19:54:59.041 INFO ASYNCNET (Main): Current ping: 99.8ms 2023-04-25 19:54:59.223 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:55:12.480 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 19:55:24.993 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:55:29.046 INFO ASYNCNET (Main): Current ping: 99.5ms 2023-04-25 19:55:32.704 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:55:37.579 WARNING LOG (102248): 4 duplicate message(s) skipped. 2023-04-25 19:55:37.579 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 4 squares 2023-04-25 19:55:37.583 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 22 squares 2023-04-25 19:55:37.583 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 45 squares 2023-04-25 19:55:37.583 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 23 squares 2023-04-25 19:55:37.583 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 4.399100 ms 2023-04-25 19:55:48.173 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:55:59.054 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 19:55:59.054 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 19:56:20.547 ERROR APP (Main): Error: Unit [L-39ZA]: Corrupt damage model. 2023-04-25 19:56:29.054 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 19:56:55.100 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:56:59.061 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 19:57:04.347 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:57:07.201 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:57:07.201 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2023-04-25 19:57:10.002 ERROR APP (Main): Error: Unit [UH-1H]: Corrupt damage model. 2023-04-25 19:57:10.302 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1440] 2023-04-25 19:57:11.536 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2023-04-25 19:57:14.795 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1440] 2023-04-25 19:57:14.902 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:57:29.066 INFO ASYNCNET (Main): Current ping: 99.7ms 2023-04-25 19:57:36.057 ERROR ED_SOUND (Main): invalid source_params(RED_BEACON:aircrafts/uh-1h/startup): gain 2023-04-25 19:57:49.208 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 19:57:51.340 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:57:59.078 INFO ASYNCNET (Main): Current ping: 100.0ms 2023-04-25 19:58:16.161 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 19:58:29.079 INFO ASYNCNET (Main): Current ping: 100.9ms 2023-04-25 19:58:39.306 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 19:58:55.752 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 19:58:59.092 INFO ASYNCNET (Main): Current ping: 100.1ms 2023-04-25 19:59:02.502 ERROR ED_SOUND (113212): can't load wave: "speech\eng\common\atc\effects\aircrafts\cockpits\radioclickbefore.wav" 2023-04-25 19:59:02.513 ERROR ED_SOUND (113212): can't load wave: "speech\eng\common\atc\effects\aircrafts\cockpits\radioclickafter.wav" 2023-04-25 19:59:09.423 INFO LuaNET (Main): Trying to Launch SRS @ C:\Program Files\DCS-SimpleRadio-Standalone 2023-04-25 19:59:11.584 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:59:11.584 INFO APP (Main): MissionSpawn:spawnLocalPlayer forward_observer_red_2,forward_observer 2023-04-25 19:59:20.538 INFO LuaNET (Main): Trying to Launch SRS @ C:\Program Files\DCS-SimpleRadio-Standalone 2023-04-25 19:59:21.480 INFO APP (Main): MissionSpawn:spawnLocalPlayer 2225,Su-25 2023-04-25 19:59:21.482 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 19:59:21.506 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "GNS430_Radio" with id - 0 2023-04-25 19:59:21.508 INFO VISUALIZER (Main): get cockpit shading params from /models/Cockpit_Su-25.edm.lua 2023-04-25 19:59:21.583 INFO COCKPITBASE (Main): lua state still active GNS430, 1 (status undefined) 2023-04-25 19:59:21.583 INFO COCKPITBASE (Main): lua state still active GNS430_Radio, 3 2023-04-25 19:59:21.583 INFO JSAVIONICS (Main): initState OK 2023-04-25 19:59:21.944 INFO VISUALIZER (20520): cockpit ILV loaded 2023-04-25 19:59:22.016 INFO JSAVIONICS (Main): loaded 129562 nav aids 2023-04-25 19:59:23.131 INFO JSAVIONICS (Main): loaded 146684 cities 2023-04-25 19:59:23.135 INFO WORLDGENERAL (Main): loaded from mission Scripts/World/birds.lua 2023-04-25 19:59:23.137 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "R-828" with id - 1 2023-04-25 19:59:23.137 INFO COCKPITBASE (Main): WebRTC VOIP init: added VOIP predefined radio R-828 2023-04-25 19:59:23.137 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "R-862" with id - 2 2023-04-25 19:59:23.137 INFO COCKPITBASE (Main): WebRTC VOIP init: added VOIP predefined radio R-862 2023-04-25 19:59:23.137 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver "R-862_guard_receiver" with id - 3 2023-04-25 19:59:23.137 INFO COCKPITBASE (Main): WebRTC VOIP init: added guard receiver - R-862_guard_receiver 2023-04-25 19:59:23.150 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 3 squares 2023-04-25 19:59:23.151 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 24 squares 2023-04-25 19:59:23.151 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 47 squares 2023-04-25 19:59:23.151 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 22 squares 2023-04-25 19:59:23.151 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 1.139500 ms 2023-04-25 19:59:27.556 ERROR ED_SOUND (113212): can't load wave: "speech\eng\common\awacs\effects\aircrafts\cockpits\radioclickbefore.wav" 2023-04-25 19:59:27.563 ERROR ED_SOUND (113212): can't load wave: "speech\eng\common\awacs\effects\aircrafts\cockpits\radioclickafter.wav" 2023-04-25 19:59:29.092 INFO ASYNCNET (Main): Current ping: 100.1ms 2023-04-25 19:59:29.842 ERROR ED_SOUND (113212): can't load wave: "speech\eng\common\awacs\callsign\axeman" 2023-04-25 19:59:31.406 INFO LuaNET (Main): Trying to Launch SRS @ C:\Program Files\DCS-SimpleRadio-Standalone 2023-04-25 19:59:33.005 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 19:59:33.005 INFO APP (Main): MissionSpawn:spawnLocalPlayer 2225,Su-25 2023-04-25 19:59:33.009 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 19:59:33.041 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "GNS430_Radio" with id - 0 2023-04-25 19:59:33.043 INFO VISUALIZER (Main): get cockpit shading params from /models/Cockpit_Su-25.edm.lua 2023-04-25 19:59:33.066 INFO COCKPITBASE (Main): lua state still active GNS430, 1 (status undefined) 2023-04-25 19:59:33.066 INFO COCKPITBASE (Main): lua state still active GNS430_Radio, 3 2023-04-25 19:59:33.066 INFO JSAVIONICS (Main): initState OK 2023-04-25 19:59:33.199 INFO VISUALIZER (20728): cockpit ILV loaded 2023-04-25 19:59:33.478 INFO JSAVIONICS (Main): loaded 129562 nav aids 2023-04-25 19:59:34.546 INFO JSAVIONICS (Main): loaded 146684 cities 2023-04-25 19:59:34.549 INFO WORLDGENERAL (Main): loaded from mission Scripts/World/birds.lua 2023-04-25 19:59:34.550 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "R-828" with id - 1 2023-04-25 19:59:34.550 INFO COCKPITBASE (Main): WebRTC VOIP init: added VOIP predefined radio R-828 2023-04-25 19:59:34.550 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "R-862" with id - 2 2023-04-25 19:59:34.550 INFO COCKPITBASE (Main): WebRTC VOIP init: added VOIP predefined radio R-862 2023-04-25 19:59:34.550 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver "R-862_guard_receiver" with id - 3 2023-04-25 19:59:34.550 INFO COCKPITBASE (Main): WebRTC VOIP init: added guard receiver - R-862_guard_receiver 2023-04-25 19:59:59.106 INFO ASYNCNET (Main): Current ping: 99.8ms 2023-04-25 20:00:25.330 ERROR APP (Main): Error: Unit [F-86F Sabre]: Corrupt damage model. 2023-04-25 20:00:29.117 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 20:00:31.875 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 20:00:40.541 ERROR ED_SOUND (Main): invalid source_params(woLA-17458949:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:00:40.541 ERROR ED_SOUND (Main): invalid source_params(woLA-17458949:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:00:40.541 ERROR ED_SOUND (Main): invalid source_params(woLA-17458949:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:00:40.541 ERROR ED_SOUND (Main): invalid source_params(woLA-17458949:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:00:40.541 ERROR ED_SOUND (Main): invalid source_params(woLA-17458949:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:00:40.541 ERROR ED_SOUND (Main): invalid source_params(woLA-17458949:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:00:47.615 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 20:00:52.733 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:00:59.127 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 20:01:19.282 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:01:23.055 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 20:01:23.055 ERROR ED_SOUND (Main): invalid source_params(MAIN_16785418/Aircraft:aircrafts/mi-24p/apu_tone): gain 2023-04-25 20:01:23.936 INFO TACVIEW.DLL (Main): During the last 600.0s an average of 676 units objects and 18 ballistic objects have been active per frame 2023-04-25 20:01:23.936 INFO TACVIEW.DLL (Main): The average frame rate of 85.6fps would have been 127.1fps if the flight data recorder was disabled 2023-04-25 20:01:23.936 INFO TACVIEW.DLL (Main): DCS World simulation is taking 67.4% of CPU 2023-04-25 20:01:23.936 INFO TACVIEW.DLL (Main): DCS GetWorldObjects is taking 28.9% of CPU 2023-04-25 20:01:23.936 INFO TACVIEW.DLL (Main): Tacview recorder is taking 3.7% of CPU 2023-04-25 20:01:23.936 INFO TACVIEW.DLL (Main): DCS Lua heap size: 29 KiB 2023-04-25 20:01:29.136 INFO ASYNCNET (Main): Current ping: 100.1ms 2023-04-25 20:01:36.169 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:01:55.494 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:01:55.494 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:01:56.397 WARNING LOG (102248): 4 duplicate message(s) skipped. 2023-04-25 20:01:56.397 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 1 squares 2023-04-25 20:01:56.398 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 19 squares 2023-04-25 20:01:56.398 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 44 squares 2023-04-25 20:01:56.398 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 19 squares 2023-04-25 20:01:56.398 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 0.994100 ms 2023-04-25 20:01:59.140 INFO ASYNCNET (Main): Current ping: 100.4ms 2023-04-25 20:02:02.584 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 0 squares 2023-04-25 20:02:02.584 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 0 squares 2023-04-25 20:02:02.584 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 43 squares 2023-04-25 20:02:02.584 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 19 squares 2023-04-25 20:02:02.584 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 0.534400 ms 2023-04-25 20:02:24.017 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:02:29.146 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 20:02:32.981 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:02:59.153 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 20:02:59.153 INFO ASYNCNET (Main): Current ping: 99.5ms 2023-04-25 20:03:25.947 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:03:27.701 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:03:29.160 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 20:03:31.165 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 20:03:44.411 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:03:44.411 ERROR APP (Main): Error: Unit [UH-1H]: Corrupt damage model. 2023-04-25 20:03:56.413 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 20:03:59.167 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 20:04:32.234 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:04:32.234 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 20:04:53.735 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:04:59.177 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 20:04:59.946 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 20:05:24.941 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:05:29.178 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:05:29.178 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 20:05:59.180 INFO ASYNCNET (Main): Current ping: 99.8ms 2023-04-25 20:06:27.634 ERROR APP (Main): Error: Unit [L-39ZA]: Corrupt damage model. 2023-04-25 20:06:29.184 INFO ASYNCNET (Main): Current ping: 99.7ms 2023-04-25 20:06:34.797 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2023-04-25 20:06:36.027 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1440] 2023-04-25 20:06:38.864 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2023-04-25 20:06:41.015 ERROR ED_SOUND (Main): invalid source_params(woLA-17344807:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:06:41.015 ERROR ED_SOUND (Main): invalid source_params(woLA-17344807:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:06:41.015 ERROR ED_SOUND (Main): invalid source_params(woLA-17344807:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:06:41.015 ERROR ED_SOUND (Main): invalid source_params(woLA-17344807:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:06:41.015 ERROR ED_SOUND (Main): invalid source_params(woLA-17344807:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:06:41.015 ERROR ED_SOUND (Main): invalid source_params(woLA-17344807:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:06:42.053 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1440] 2023-04-25 20:06:59.189 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 20:07:01.424 ERROR EDCORE (Main): Can't open file: /textures/liveries/mi-8mt/bp_rs01/description.lua. 2023-04-25 20:07:12.409 ERROR_ONCE DX11BACKEND (73740): texture 'f-5e3_cockpit_normal.bmp' not found. Asked from '' 2023-04-25 20:07:12.412 ERROR_ONCE DX11BACKEND (76384): texture 'f-5e3_cockpit_spec.bmp' not found. Asked from '' 2023-04-25 20:07:14.187 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:07:29.189 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 20:07:35.297 ERROR ED_SOUND (Main): invalid source_params(RED_BEACON:aircrafts/uh-1h/startup): gain 2023-04-25 20:07:39.770 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:07:59.196 INFO ASYNCNET (Main): Current ping: 99.7ms 2023-04-25 20:08:06.811 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:08:18.179 ERROR ED_SOUND (Main): invalid source_params(woLA-16858641:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:08:18.179 ERROR ED_SOUND (Main): invalid source_params(woLA-16858641:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:08:18.179 ERROR ED_SOUND (Main): invalid source_params(woLA-16858641:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:08:18.179 ERROR ED_SOUND (Main): invalid source_params(woLA-16858641:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:08:18.179 ERROR ED_SOUND (Main): invalid source_params(woLA-16858641:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:08:18.179 ERROR ED_SOUND (Main): invalid source_params(woLA-16858641:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:08:29.207 INFO ASYNCNET (Main): Current ping: 99.5ms 2023-04-25 20:08:41.830 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:08:43.947 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:08:46.480 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:08:46.480 ERROR ED_SOUND (Main): invalid source_params(woLA-16785958:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:08:46.480 ERROR ED_SOUND (Main): invalid source_params(woLA-16785958:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:08:46.480 ERROR ED_SOUND (Main): invalid source_params(woLA-16785958:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:08:46.480 ERROR ED_SOUND (Main): invalid source_params(woLA-16785958:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:08:46.480 ERROR ED_SOUND (Main): invalid source_params(woLA-16785958:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:08:46.480 ERROR ED_SOUND (Main): invalid source_params(woLA-16785958:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:08:59.210 INFO ASYNCNET (Main): Current ping: 100.1ms 2023-04-25 20:09:29.214 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 20:09:44.942 ERROR ED_SOUND (Main): invalid source_params(woLA-16901668:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:09:44.942 ERROR ED_SOUND (Main): invalid source_params(woLA-16901668:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:09:44.942 ERROR ED_SOUND (Main): invalid source_params(woLA-16901668:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:09:44.942 ERROR ED_SOUND (Main): invalid source_params(woLA-16901668:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:09:44.942 ERROR ED_SOUND (Main): invalid source_params(woLA-16901668:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:09:44.942 ERROR ED_SOUND (Main): invalid source_params(woLA-16901668:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:09:46.726 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:09:59.222 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 20:10:33.131 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:10:33.131 WARNING FLIGHT (Main): airdrome release Anapa-Vityazevo 2023-04-25 20:10:39.315 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:10:59.229 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 20:11:00.360 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:11:19.424 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:11:19.424 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 20:11:23.949 INFO TACVIEW.DLL (Main): During the last 600.0s an average of 676 units objects and 46 ballistic objects have been active per frame 2023-04-25 20:11:23.949 INFO TACVIEW.DLL (Main): The average frame rate of 91.6fps would have been 140.3fps if the flight data recorder was disabled 2023-04-25 20:11:23.949 INFO TACVIEW.DLL (Main): DCS World simulation is taking 65.3% of CPU 2023-04-25 20:11:23.949 INFO TACVIEW.DLL (Main): DCS GetWorldObjects is taking 31.0% of CPU 2023-04-25 20:11:23.949 INFO TACVIEW.DLL (Main): Tacview recorder is taking 3.7% of CPU 2023-04-25 20:11:23.949 INFO TACVIEW.DLL (Main): DCS Lua heap size: 1006 KiB 2023-04-25 20:11:29.231 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 20:12:28.549 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:12:28.549 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 20:12:28.575 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "GNS430_Radio" with id - 0 2023-04-25 20:12:28.577 INFO VISUALIZER (Main): get cockpit shading params from /models/Cockpit_Su-25.edm.lua 2023-04-25 20:12:28.657 INFO COCKPITBASE (Main): lua state still active GNS430, 1 (status undefined) 2023-04-25 20:12:28.658 INFO COCKPITBASE (Main): lua state still active GNS430_Radio, 3 2023-04-25 20:12:28.658 INFO JSAVIONICS (Main): initState OK 2023-04-25 20:12:29.083 INFO JSAVIONICS (Main): loaded 129562 nav aids 2023-04-25 20:12:30.194 INFO JSAVIONICS (Main): loaded 146684 cities 2023-04-25 20:12:30.197 INFO WORLDGENERAL (Main): loaded from mission Scripts/World/birds.lua 2023-04-25 20:12:30.199 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "R-828" with id - 1 2023-04-25 20:12:30.199 INFO COCKPITBASE (Main): WebRTC VOIP init: added VOIP predefined radio R-828 2023-04-25 20:12:30.199 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "R-862" with id - 2 2023-04-25 20:12:30.199 INFO COCKPITBASE (Main): WebRTC VOIP init: added VOIP predefined radio R-862 2023-04-25 20:12:30.199 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver "R-862_guard_receiver" with id - 3 2023-04-25 20:12:30.199 INFO COCKPITBASE (Main): WebRTC VOIP init: added guard receiver - R-862_guard_receiver 2023-04-25 20:12:30.206 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 20:12:30.213 INFO VISUALIZER (71788): cockpit ILV loaded 2023-04-25 20:12:38.229 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:12:38.639 ERROR ED_SOUND (113212): can't load wave: "speech\eng\common\player\effects\aircrafts\cockpits\radioclickbefore.wav" 2023-04-25 20:12:38.665 ERROR ED_SOUND (113212): can't load wave: "speech\eng\common\player\effects\aircrafts\cockpits\radioclickafter.wav" 2023-04-25 20:12:47.233 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:13:00.209 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 20:13:18.890 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:13:21.137 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 20:13:21.137 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:13:21.570 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:13:21.976 ERROR_ONCE DX11BACKEND (76572): texture 'mi_8_tex_spec' not found. Asked from '' 2023-04-25 20:13:26.987 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:13:29.753 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2023-04-25 20:13:30.216 INFO ASYNCNET (Main): Current ping: 99.9ms 2023-04-25 20:13:33.085 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1440] 2023-04-25 20:13:43.517 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:13:46.754 ERROR APP (Main): Error: Unit [F-86F Sabre]: Corrupt damage model. 2023-04-25 20:14:00.222 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:14:00.222 ERROR EDCORE (Main): Can't open file: /textures/liveries/f-86f sabre/69th - nomna/description.lua. 2023-04-25 20:14:00.222 INFO ASYNCNET (Main): Current ping: 99.5ms 2023-04-25 20:14:03.490 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:14:11.816 ERROR EDCORE (Main): Can't open file: /textures/liveries/f-86f sabre/69th - nasalbubble/description.lua. 2023-04-25 20:14:21.651 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:14:30.233 INFO ASYNCNET (Main): Current ping: 99.5ms 2023-04-25 20:14:48.495 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:15:00.233 WARNING LOG (102248): 6 duplicate message(s) skipped. 2023-04-25 20:15:00.233 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 20:15:01.460 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:15:01.804 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:15:01.804 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 7 squares 2023-04-25 20:15:01.804 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 24 squares 2023-04-25 20:15:01.805 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 47 squares 2023-04-25 20:15:01.805 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 21 squares 2023-04-25 20:15:01.805 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 1.778500 ms 2023-04-25 20:15:29.098 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:15:30.241 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 20:15:39.244 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 1 squares 2023-04-25 20:15:39.244 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 3 squares 2023-04-25 20:15:39.244 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 16 squares 2023-04-25 20:15:39.244 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 5 squares 2023-04-25 20:15:39.244 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 0.402200 ms 2023-04-25 20:16:00.256 INFO ASYNCNET (Main): Current ping: 99.8ms 2023-04-25 20:16:05.320 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 2 squares 2023-04-25 20:16:05.321 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 5 squares 2023-04-25 20:16:05.321 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 15 squares 2023-04-25 20:16:05.321 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 6 squares 2023-04-25 20:16:05.321 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 0.526700 ms 2023-04-25 20:16:11.818 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 0 squares 2023-04-25 20:16:11.818 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 2 squares 2023-04-25 20:16:11.818 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 14 squares 2023-04-25 20:16:11.818 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 3 squares 2023-04-25 20:16:11.818 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 0.444600 ms 2023-04-25 20:16:15.782 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 0 squares 2023-04-25 20:16:15.782 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 0 squares 2023-04-25 20:16:15.782 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 14 squares 2023-04-25 20:16:15.782 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 3 squares 2023-04-25 20:16:15.782 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 0.232300 ms 2023-04-25 20:16:20.757 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 0 squares 2023-04-25 20:16:20.757 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 0 squares 2023-04-25 20:16:20.757 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 14 squares 2023-04-25 20:16:20.757 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 3 squares 2023-04-25 20:16:20.757 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 0.212500 ms 2023-04-25 20:16:30.265 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 20:16:41.281 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:16:44.599 ERROR ED_SOUND (Main): invalid source_params(woLA-16940062:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:16:44.599 ERROR ED_SOUND (Main): invalid source_params(woLA-16940062:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:16:44.599 ERROR ED_SOUND (Main): invalid source_params(woLA-16940062:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:16:44.599 ERROR ED_SOUND (Main): invalid source_params(woLA-16940062:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:16:44.599 ERROR ED_SOUND (Main): invalid source_params(woLA-16940062:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:16:44.599 ERROR ED_SOUND (Main): invalid source_params(woLA-16940062:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:16:56.304 ERROR APP (Main): Error: Unit [UH-1H]: Corrupt damage model. 2023-04-25 20:17:00.275 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 20:17:00.887 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 20:17:07.486 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:17:30.285 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 20:17:39.315 ERROR ED_SOUND (Main): invalid source_params(RED_BEACON:aircrafts/uh-1h/startup): gain 2023-04-25 20:18:00.292 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 20:18:30.298 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 20:18:43.315 ERROR ED_SOUND (Main): invalid source_params(woLA-16792640:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:18:43.315 ERROR ED_SOUND (Main): invalid source_params(woLA-16792640:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:18:43.315 ERROR ED_SOUND (Main): invalid source_params(woLA-16792640:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:18:43.315 ERROR ED_SOUND (Main): invalid source_params(woLA-16792640:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:18:43.315 ERROR ED_SOUND (Main): invalid source_params(woLA-16792640:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:18:43.315 ERROR ED_SOUND (Main): invalid source_params(woLA-16792640:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:18:43.651 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 20:18:57.909 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 20:18:58.055 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:19:00.308 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 20:19:09.640 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:19:24.637 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 20:19:30.314 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 20:19:32.929 ERROR APP (Main): Error: Unit [UH-1H]: Corrupt damage model. 2023-04-25 20:19:37.271 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 20:19:41.628 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:20:00.317 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 20:20:04.995 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 20:20:10.225 ERROR APP (Main): Error: Unit [UH-1H]: Corrupt damage model. 2023-04-25 20:20:13.557 ERROR ED_SOUND (Main): invalid source_params(RED_BEACON:aircrafts/uh-1h/startup): gain 2023-04-25 20:20:30.321 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 20:21:00.331 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 20:21:11.284 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:21:17.423 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 20:21:17.423 ERROR ED_SOUND (Main): invalid source_params(RED_BEACON:aircrafts/uh-1h/startup): gain 2023-04-25 20:21:23.952 INFO TACVIEW.DLL (Main): During the last 600.0s an average of 673 units objects and 49 ballistic objects have been active per frame 2023-04-25 20:21:23.952 INFO TACVIEW.DLL (Main): The average frame rate of 86.9fps would have been 132.5fps if the flight data recorder was disabled 2023-04-25 20:21:23.952 INFO TACVIEW.DLL (Main): DCS World simulation is taking 65.6% of CPU 2023-04-25 20:21:23.952 INFO TACVIEW.DLL (Main): DCS GetWorldObjects is taking 30.8% of CPU 2023-04-25 20:21:23.952 INFO TACVIEW.DLL (Main): Tacview recorder is taking 3.7% of CPU 2023-04-25 20:21:23.952 INFO TACVIEW.DLL (Main): DCS Lua heap size: 784 KiB 2023-04-25 20:21:30.335 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 20:21:45.894 ERROR APP (Main): Error: Unit [UH-1H]: Corrupt damage model. 2023-04-25 20:22:00.341 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 20:22:28.724 ERROR ED_SOUND (Main): invalid source_params(RED_BEACON:aircrafts/uh-1h/startup): gain 2023-04-25 20:22:30.033 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 20:22:30.351 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 20:22:33.997 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:23:00.358 INFO ASYNCNET (Main): Current ping: 100.5ms 2023-04-25 20:23:12.978 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 20:23:17.729 ERROR APP (Main): Error: Unit [SA342Minigun]: Corrupt damage model. 2023-04-25 20:23:30.366 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 20:23:37.866 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 20:24:00.368 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:24:00.368 INFO ASYNCNET (Main): Current ping: 99.7ms 2023-04-25 20:24:30.375 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 20:24:51.655 ERROR APP (Main): Error: Unit [SA342M]: Corrupt damage model. 2023-04-25 20:24:52.362 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 20:25:00.379 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 20:25:20.536 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:25:30.381 INFO ASYNCNET (Main): Current ping: 99.0ms 2023-04-25 20:26:00.385 INFO ASYNCNET (Main): Current ping: 98.9ms 2023-04-25 20:26:32.530 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:26:32.530 ERROR APP (Main): Error: Unit [L-39ZA]: Corrupt damage model. 2023-04-25 20:26:45.698 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:26:46.586 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:27:00.402 INFO ASYNCNET (Main): Current ping: 99.0ms 2023-04-25 20:27:25.261 ERROR ED_SOUND (Main): invalid source_params(MAIN_16963339/Aircraft:aircrafts/mi-24p/apu_tone): gain 2023-04-25 20:27:30.408 INFO ASYNCNET (Main): Current ping: 99.0ms 2023-04-25 20:27:57.932 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:28:00.412 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 20:28:00.412 INFO ASYNCNET (Main): Current ping: 98.9ms 2023-04-25 20:28:30.414 INFO ASYNCNET (Main): Current ping: 99.0ms 2023-04-25 20:29:27.581 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:29:27.581 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:29:30.424 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:29:30.424 INFO ASYNCNET (Main): Current ping: 98.9ms 2023-04-25 20:29:31.584 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 25 squares 2023-04-25 20:29:31.585 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 34 squares 2023-04-25 20:29:31.586 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 82 squares 2023-04-25 20:29:31.586 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 24 squares 2023-04-25 20:29:31.586 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 5.236000 ms 2023-04-25 20:29:48.917 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 0 squares 2023-04-25 20:29:48.917 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 0 squares 2023-04-25 20:29:48.918 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 81 squares 2023-04-25 20:29:48.918 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 24 squares 2023-04-25 20:29:48.918 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 0.824700 ms 2023-04-25 20:29:49.092 ERROR EDCORE (Main): Can't open file: /textures/liveries/mig-21bis/mig21bis lsk-lv 774 dark/description.lua. 2023-04-25 20:30:00.433 INFO ASYNCNET (Main): Current ping: 98.9ms 2023-04-25 20:30:06.085 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:30:27.161 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:30:30.442 INFO ASYNCNET (Main): Current ping: 99.0ms 2023-04-25 20:31:05.670 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:31:05.670 ERROR ED_SOUND (Main): invalid source_params(MAIN_16793359/Aircraft:aircrafts/mi-24p/apu_tone): gain 2023-04-25 20:31:23.952 INFO TACVIEW.DLL (Main): During the last 600.0s an average of 675 units objects and 28 ballistic objects have been active per frame 2023-04-25 20:31:23.952 INFO TACVIEW.DLL (Main): The average frame rate of 100.5fps would have been 159.9fps if the flight data recorder was disabled 2023-04-25 20:31:23.952 INFO TACVIEW.DLL (Main): DCS World simulation is taking 62.8% of CPU 2023-04-25 20:31:23.952 INFO TACVIEW.DLL (Main): DCS GetWorldObjects is taking 33.3% of CPU 2023-04-25 20:31:23.952 INFO TACVIEW.DLL (Main): Tacview recorder is taking 3.9% of CPU 2023-04-25 20:31:23.952 INFO TACVIEW.DLL (Main): DCS Lua heap size: 645 KiB 2023-04-25 20:31:25.495 ERROR ED_SOUND (Main): invalid source_params(woLA-16786967:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:31:25.495 ERROR ED_SOUND (Main): invalid source_params(woLA-16786967:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:31:25.495 ERROR ED_SOUND (Main): invalid source_params(woLA-16786967:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:31:25.495 ERROR ED_SOUND (Main): invalid source_params(woLA-16786967:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:31:25.495 ERROR ED_SOUND (Main): invalid source_params(woLA-16786967:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:31:25.495 ERROR ED_SOUND (Main): invalid source_params(woLA-16786967:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:31:28.863 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:31:30.452 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 20:31:46.147 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:32:00.456 WARNING LOG (102248): 4 duplicate message(s) skipped. 2023-04-25 20:32:00.456 INFO ASYNCNET (Main): Current ping: 100.8ms 2023-04-25 20:32:02.656 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 20:32:17.400 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2023-04-25 20:32:19.034 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1440] 2023-04-25 20:32:23.524 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:32:30.457 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:32:30.457 INFO ASYNCNET (Main): Current ping: 98.9ms 2023-04-25 20:32:32.329 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:32:36.909 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 20:32:36.909 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 0 squares 2023-04-25 20:32:36.909 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 2 squares 2023-04-25 20:32:36.910 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 90 squares 2023-04-25 20:32:36.910 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 26 squares 2023-04-25 20:32:36.910 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 1.240800 ms 2023-04-25 20:32:40.091 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:32:43.361 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2023-04-25 20:32:47.608 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1440] 2023-04-25 20:32:53.146 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2023-04-25 20:32:54.661 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1440] 2023-04-25 20:32:55.943 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 20:32:56.672 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2023-04-25 20:32:59.287 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1440] 2023-04-25 20:33:00.462 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 20:33:05.726 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:33:07.011 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 0 squares 2023-04-25 20:33:07.011 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 0 squares 2023-04-25 20:33:07.011 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 50 squares 2023-04-25 20:33:07.011 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 18 squares 2023-04-25 20:33:07.011 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 0.598000 ms 2023-04-25 20:33:12.218 ERROR APP (Main): Error: Unit [C-101CC]: Corrupt damage model. 2023-04-25 20:33:12.404 ERROR_ONCE DX11BACKEND (76572): texture 'C-101-fuse-2_USA_CC' not found. Asked from '' 2023-04-25 20:33:16.331 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 0 squares 2023-04-25 20:33:16.331 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 0 squares 2023-04-25 20:33:16.331 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 50 squares 2023-04-25 20:33:16.331 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 16 squares 2023-04-25 20:33:16.331 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 0.614100 ms 2023-04-25 20:33:30.466 INFO ASYNCNET (Main): Current ping: 99.0ms 2023-04-25 20:33:32.526 ERROR_ONCE DX11BACKEND (76572): texture 'MOD_C-101-fuse-2_GRG_CC_CMB_C' not found. Asked from '' 2023-04-25 20:33:32.529 ERROR_ONCE DX11BACKEND (73740): texture 'C-101-fuse-2_spec_3' not found. Asked from '' 2023-04-25 20:33:35.604 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:33:36.110 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 20:33:36.110 ERROR EDCORE (Main): Can't open file: /textures/liveries/f-5e-3/dutch air force 314sqn klu f-5e-3 greygreen/description.lua. 2023-04-25 20:33:36.706 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 0 squares 2023-04-25 20:33:36.706 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 0 squares 2023-04-25 20:33:36.707 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 50 squares 2023-04-25 20:33:36.707 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 16 squares 2023-04-25 20:33:36.707 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 0.546100 ms 2023-04-25 20:34:00.469 INFO ASYNCNET (Main): Current ping: 98.9ms 2023-04-25 20:34:03.971 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 20:34:13.256 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 20:34:30.474 INFO ASYNCNET (Main): Current ping: 99.7ms 2023-04-25 20:34:39.400 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:34:57.056 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:35:00.479 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 20:35:09.350 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:35:16.644 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:35:30.484 INFO ASYNCNET (Main): Current ping: 101.1ms 2023-04-25 20:35:33.701 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2023-04-25 20:35:35.266 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1440] 2023-04-25 20:35:44.733 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:35:53.605 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 1 squares 2023-04-25 20:35:53.606 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 48 squares 2023-04-25 20:35:53.606 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 48 squares 2023-04-25 20:35:53.606 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 16 squares 2023-04-25 20:35:53.606 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 1.268800 ms 2023-04-25 20:35:53.876 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:36:00.493 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:36:00.493 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 20:36:30.496 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 20:36:31.136 ERROR APP (Main): Error: Unit [F-86F Sabre]: Corrupt damage model. 2023-04-25 20:36:35.159 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 20:36:42.279 ERROR APP (Main): Error: Unit [F-86F Sabre]: Corrupt damage model. 2023-04-25 20:36:46.964 ERROR ED_SOUND (Main): invalid source_params(woLA-17454119:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:36:46.964 ERROR ED_SOUND (Main): invalid source_params(woLA-17454119:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:36:46.964 ERROR ED_SOUND (Main): invalid source_params(woLA-17454119:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:36:46.964 ERROR ED_SOUND (Main): invalid source_params(woLA-17454119:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:36:46.964 ERROR ED_SOUND (Main): invalid source_params(woLA-17454119:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:36:46.964 ERROR ED_SOUND (Main): invalid source_params(woLA-17454119:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:36:48.571 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 20:36:54.609 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 2 squares 2023-04-25 20:36:54.609 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 4 squares 2023-04-25 20:36:54.610 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 57 squares 2023-04-25 20:36:54.610 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 17 squares 2023-04-25 20:36:54.610 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 0.912700 ms 2023-04-25 20:36:57.044 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 1 squares 2023-04-25 20:36:57.044 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 1 squares 2023-04-25 20:36:57.044 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 35 squares 2023-04-25 20:36:57.044 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 11 squares 2023-04-25 20:36:57.044 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 0.610100 ms 2023-04-25 20:37:00.503 INFO ASYNCNET (Main): Current ping: 99.8ms 2023-04-25 20:37:01.412 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:37:08.942 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:37:09.840 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 20:37:10.119 ERROR APP (Main): Error: Unit [MiG-15bis]: Corrupt damage model. 2023-04-25 20:37:30.507 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 20:37:54.228 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:38:00.516 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 20:38:09.682 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:38:12.642 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:38:30.520 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 20:38:43.982 ERROR APP (Main): Error: Unit [SA342L]: Corrupt damage model. 2023-04-25 20:39:00.524 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 20:39:13.213 ERROR ED_SOUND (Main): invalid source_params(woLA-16869394:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:39:13.213 ERROR ED_SOUND (Main): invalid source_params(woLA-16869394:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:39:13.213 ERROR ED_SOUND (Main): invalid source_params(woLA-16869394:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:39:13.213 ERROR ED_SOUND (Main): invalid source_params(woLA-16869394:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:39:13.213 ERROR ED_SOUND (Main): invalid source_params(woLA-16869394:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:39:13.213 ERROR ED_SOUND (Main): invalid source_params(woLA-16869394:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:39:16.591 ERROR APP (Main): Error: Unit [L-39ZA]: Corrupt damage model. 2023-04-25 20:39:27.037 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:39:30.533 INFO ASYNCNET (Main): Current ping: 99.0ms 2023-04-25 20:39:33.817 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:39:39.785 ERROR ED_SOUND (Main): invalid source_params(woLA-17000977:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:39:39.785 ERROR ED_SOUND (Main): invalid source_params(woLA-17000977:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:39:39.785 ERROR ED_SOUND (Main): invalid source_params(woLA-17000977:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:39:39.785 ERROR ED_SOUND (Main): invalid source_params(woLA-17000977:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:39:39.785 ERROR ED_SOUND (Main): invalid source_params(woLA-17000977:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:39:39.785 ERROR ED_SOUND (Main): invalid source_params(woLA-17000977:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:40:00.538 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 20:40:14.714 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:40:30.543 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 20:40:30.543 INFO ASYNCNET (Main): Current ping: 100.5ms 2023-04-25 20:40:36.754 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:40:37.317 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.317 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.331 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.331 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.344 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.344 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.356 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.356 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.369 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.369 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.382 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.382 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.394 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.394 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.407 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.407 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.419 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.419 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.433 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.433 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.446 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.446 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.459 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.459 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.471 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.471 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.484 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.484 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.497 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.497 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.510 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.510 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.523 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.523 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.536 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.536 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.549 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.549 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.562 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.562 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.574 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.574 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.587 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.587 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.599 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.599 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.612 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.612 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.625 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.625 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.639 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.639 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.651 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.651 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.664 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.664 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.677 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.677 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.689 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.689 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.702 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.702 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.714 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.714 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.727 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.727 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.740 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.740 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.752 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.752 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.765 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.765 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.779 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.779 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.793 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.793 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.805 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.805 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.819 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.819 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.832 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.832 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.846 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.846 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.858 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.858 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.871 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.871 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.884 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.884 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.898 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.898 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.910 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.910 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.923 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.923 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.937 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.937 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.951 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.951 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.964 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.964 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.977 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.977 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:37.990 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:37.990 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.002 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.002 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.014 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.014 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.028 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.028 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.040 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.040 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.053 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.053 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.066 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.066 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.080 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.080 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.097 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.097 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.109 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.109 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.124 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.124 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.137 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.137 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.150 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.150 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.162 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.162 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.175 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.175 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.187 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.187 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.200 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.200 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.212 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.212 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.225 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.225 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.238 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.238 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.250 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.250 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.262 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.262 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.275 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.275 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.287 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.287 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.301 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.301 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.317 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.317 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.331 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.331 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.344 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.344 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.356 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.356 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.369 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.369 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.381 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.381 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.394 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.394 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.409 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.409 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.421 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.421 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.434 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.434 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.447 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.447 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.459 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.459 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.471 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.471 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.484 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.484 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.498 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.498 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.511 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.511 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.525 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.525 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.538 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.538 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.551 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.551 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.564 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.564 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.576 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.576 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.589 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.589 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.602 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.602 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.614 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.614 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.626 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.626 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.639 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.639 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.651 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.651 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.663 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.663 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.675 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.675 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.688 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.688 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.700 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.700 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.713 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.713 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.726 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.726 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.739 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.739 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.752 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.752 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.764 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.764 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.777 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.777 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.790 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.790 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.802 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.802 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.815 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.815 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.828 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.828 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.840 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.840 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.853 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.853 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.865 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.865 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.879 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.879 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.891 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.891 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.903 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.903 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.916 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.916 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.929 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.929 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.942 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.942 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.955 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.955 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.968 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.968 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.980 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.980 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:38.993 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:38.993 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.005 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.005 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.019 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.019 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.033 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.033 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.046 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.046 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.059 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.059 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.072 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.072 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.084 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.084 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.097 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.097 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.109 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.109 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.122 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.122 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.135 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.135 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.149 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.149 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.161 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.161 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.174 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.174 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.188 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.188 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.200 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.200 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.213 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.213 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.225 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.225 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.238 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.238 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.251 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.251 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.263 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.263 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.276 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.276 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.289 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.289 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.301 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.301 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.313 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.313 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.326 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.326 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.340 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.340 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.353 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.353 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.365 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.365 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.377 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.377 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.390 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.390 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.405 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.405 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.418 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.418 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.432 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.432 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.444 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.444 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.456 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.456 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.469 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.469 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.481 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.481 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.495 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.495 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.507 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.507 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.520 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.520 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.534 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.534 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.546 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.546 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.558 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.558 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.571 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.571 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.583 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.583 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.595 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.595 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.609 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.609 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.622 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.622 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.634 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.635 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.647 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.647 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.660 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.660 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.672 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.672 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.685 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.685 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.697 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.697 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.709 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.709 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.722 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.722 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.735 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.735 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.747 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.747 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.760 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.760 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.772 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.772 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.785 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.785 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.797 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.797 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.811 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.811 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.823 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.823 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.841 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.841 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.853 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.853 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.866 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.866 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.878 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.878 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.890 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.890 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.904 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.904 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.917 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.917 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.931 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.931 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.943 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.943 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.957 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.957 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.969 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.969 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.982 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.982 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:39.995 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:39.995 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.008 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.008 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.022 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.022 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.034 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.034 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.047 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.047 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.059 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.059 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.072 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.072 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.085 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.085 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.097 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.097 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.109 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.109 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.124 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.124 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.138 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.138 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.151 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.151 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.164 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.164 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.177 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.177 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.190 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.190 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.202 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.202 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.214 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.214 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.229 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.229 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.242 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.242 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.256 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.256 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.270 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.270 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.283 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.283 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.297 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.297 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.311 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.311 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.326 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.326 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.339 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.339 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.351 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.351 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.364 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.364 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:40.377 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:40:40.377 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:40:43.357 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:40:50.353 ERROR ED_SOUND (Main): invalid source_params(woLA-16867344:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:40:50.353 ERROR ED_SOUND (Main): invalid source_params(woLA-16867344:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:40:50.353 ERROR ED_SOUND (Main): invalid source_params(woLA-16867344:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:40:50.353 ERROR ED_SOUND (Main): invalid source_params(woLA-16867344:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:40:50.353 ERROR ED_SOUND (Main): invalid source_params(woLA-16867344:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:40:50.353 ERROR ED_SOUND (Main): invalid source_params(woLA-16867344:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:40:52.380 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 20:41:00.556 INFO ASYNCNET (Main): Current ping: 99.7ms 2023-04-25 20:41:01.987 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:41:05.343 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.343 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.360 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.360 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.382 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.382 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.399 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.399 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.420 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.420 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.439 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.439 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.460 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.460 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.479 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.479 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.497 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.497 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.515 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.515 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.535 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.535 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.554 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.554 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.574 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.574 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.589 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.589 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.604 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.604 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.619 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.619 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.636 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.636 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.653 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.653 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.671 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.671 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.690 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.690 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.708 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.708 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.722 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.722 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.737 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.737 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.753 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.753 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.772 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.772 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.789 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.789 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.806 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.806 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.824 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.824 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.841 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.841 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.858 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.858 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.877 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.877 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.895 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.895 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.916 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.916 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.932 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.932 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.949 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.949 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.968 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.968 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:05.984 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:05.984 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.001 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.001 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.018 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.018 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.037 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.037 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.055 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.055 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.072 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.072 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.091 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.091 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.110 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.110 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.129 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.129 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.149 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.149 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.166 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.166 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.183 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.183 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.201 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.201 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.219 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.219 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.237 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.237 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.254 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.254 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.272 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.272 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.289 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.289 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.306 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.306 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.324 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.324 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.344 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.344 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.363 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.363 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.380 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.380 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.397 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.397 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.414 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.414 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.432 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.432 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.450 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.450 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.467 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.467 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.487 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.487 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.507 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.507 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.526 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.526 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.543 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.543 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.561 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.561 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.580 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.580 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.598 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.598 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.611 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.611 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.626 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.626 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.640 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.640 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.657 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.657 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.674 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.674 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.692 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.692 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.710 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.710 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.728 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.728 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.746 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.746 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.759 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.759 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.775 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.775 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.792 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.792 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.810 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.810 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.829 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.829 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.843 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.843 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.858 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.858 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.877 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.877 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.896 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.896 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.913 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.913 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.932 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.932 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.951 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.951 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.969 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.969 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:06.985 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:06.985 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.004 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.004 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.022 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.022 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.039 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.039 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.057 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.057 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.074 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.074 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.092 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.092 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.111 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.111 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.130 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.130 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.151 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.151 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.173 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.173 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.201 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.201 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.223 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.223 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.246 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.246 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.269 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.269 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.292 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.292 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.312 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.312 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.332 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.332 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.350 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.350 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.368 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.368 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.386 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.386 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.405 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.405 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.424 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.424 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.442 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.442 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.459 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.459 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.477 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.477 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.497 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.497 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.514 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.514 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.532 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.532 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.549 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.549 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.567 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.567 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.586 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.586 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.599 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.599 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.615 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.615 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.634 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.634 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.653 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.653 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.671 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.671 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.688 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.688 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.706 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.706 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.725 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.725 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.745 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.745 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.763 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.763 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:07.781 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:07.781 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:11.728 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:41:12.358 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:12.358 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:12.378 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:12.378 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:12.398 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:12.398 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:12.418 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:12.418 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:12.439 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:12.439 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:12.457 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:12.457 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:12.476 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:12.476 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:12.495 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:12.495 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:12.516 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:12.516 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:12.537 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:12.537 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:12.558 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:12.558 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:12.577 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:12.577 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:12.595 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:12.595 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:12.615 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:12.615 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:12.635 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:12.635 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:12.654 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:12.654 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:12.673 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:12.673 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:13.247 ERROR APP (Main): Error: Unit [SA342L]: Corrupt damage model. 2023-04-25 20:41:14.745 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:41:17.664 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.664 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.680 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.680 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.697 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.697 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.714 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.714 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.730 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.730 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.746 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.746 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.763 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.763 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.780 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.780 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.796 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.796 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.812 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.812 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.829 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.829 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.845 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.845 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.862 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.862 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.880 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.880 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.899 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.899 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.917 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.917 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.934 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.934 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.950 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.950 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.967 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.967 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:17.985 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:17.985 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.002 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.002 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.019 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.019 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.035 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.035 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.052 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.052 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.069 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.069 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.086 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.086 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.103 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.103 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.120 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.120 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.138 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.138 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.159 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.159 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.176 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.176 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.193 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.193 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.210 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.210 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.227 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.227 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.245 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.245 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.261 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.261 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.278 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.278 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.294 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.294 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.310 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.310 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.327 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.327 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.345 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.345 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.362 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.362 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.379 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.379 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.396 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.396 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.413 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.413 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.430 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.430 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.447 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.447 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.464 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.464 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.481 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.481 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.497 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.497 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.514 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.514 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.532 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.532 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.549 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.549 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.566 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.566 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.583 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.583 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.599 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.599 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.617 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.617 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.633 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.633 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.650 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.650 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.669 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.669 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.685 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.685 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.703 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.703 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.720 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.720 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.737 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.737 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.754 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.754 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.771 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.771 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.787 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.787 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.805 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.805 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.822 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.822 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.838 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.838 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.854 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.854 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.872 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.872 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.891 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.891 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.909 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.909 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.927 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.927 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.944 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.944 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.960 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.960 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.977 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.977 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:18.994 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:18.994 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.011 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.011 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.028 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.028 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.045 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.045 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.061 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.061 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.079 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.079 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.097 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.097 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.116 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.116 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.133 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.133 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.153 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.153 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.169 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.169 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.186 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.186 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.203 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.203 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.220 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.220 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.237 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.237 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.253 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.253 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.269 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.269 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.287 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.287 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.304 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.304 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.322 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.322 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.339 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.339 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.355 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.355 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.371 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.371 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.388 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.388 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.405 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.405 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.422 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.422 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.439 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.439 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.455 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.455 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.472 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.472 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.490 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.490 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.508 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.508 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.526 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.526 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.543 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.543 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.560 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.560 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.577 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.577 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.593 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.593 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.609 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.609 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.628 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.628 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.647 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.647 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.666 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.666 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.686 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.686 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.703 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.703 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.720 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.720 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.737 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.737 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.755 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.755 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.772 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.772 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.789 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.789 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.805 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.805 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.823 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.823 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:19.839 ERROR DX11BACKEND (79564): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1243 2023-04-25 20:41:19.839 ERROR DX11BACKEND (79564): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1319 2023-04-25 20:41:20.476 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:41:23.955 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:41:23.955 INFO TACVIEW.DLL (Main): During the last 600.0s an average of 669 units objects and 39 ballistic objects have been active per frame 2023-04-25 20:41:23.955 INFO TACVIEW.DLL (Main): The average frame rate of 92.5fps would have been 139.9fps if the flight data recorder was disabled 2023-04-25 20:41:23.955 INFO TACVIEW.DLL (Main): DCS World simulation is taking 66.1% of CPU 2023-04-25 20:41:23.955 INFO TACVIEW.DLL (Main): DCS GetWorldObjects is taking 30.5% of CPU 2023-04-25 20:41:23.955 INFO TACVIEW.DLL (Main): Tacview recorder is taking 3.4% of CPU 2023-04-25 20:41:23.955 INFO TACVIEW.DLL (Main): DCS Lua heap size: 315 KiB 2023-04-25 20:41:30.562 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 20:41:42.501 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:41:44.963 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 20:42:00.563 INFO ASYNCNET (Main): Current ping: 99.0ms 2023-04-25 20:42:06.375 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 20:42:08.829 ERROR_ONCE DX11BACKEND (76572): texture 'fuchstransp1' not found. Asked from '' 2023-04-25 20:42:09.748 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:42:14.315 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 20:42:29.702 ERROR_ONCE DX11BACKEND (65164): texture 'untitled-2' not found. Asked from '' 2023-04-25 20:42:30.571 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 20:43:00.579 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 20:43:29.815 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:43:30.592 INFO ASYNCNET (Main): Current ping: 100.7ms 2023-04-25 20:43:32.782 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:43:36.106 ERROR APP (Main): Error: Unit [UH-1H]: Corrupt damage model. 2023-04-25 20:44:00.600 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:44:00.600 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 20:44:08.475 ERROR APP (Main): Error: Unit [UH-1H]: Corrupt damage model. 2023-04-25 20:44:09.661 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:44:20.780 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 20:44:27.442 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:44:30.605 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 20:44:31.329 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:45:00.616 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 20:45:06.267 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:45:30.617 WARNING LOG (102248): 2 duplicate message(s) skipped. 2023-04-25 20:45:30.617 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 20:45:40.814 ERROR ED_SOUND (Main): invalid source_params(woLA-16784433:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:45:40.814 ERROR ED_SOUND (Main): invalid source_params(woLA-16784433:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:45:40.814 ERROR ED_SOUND (Main): invalid source_params(woLA-16784433:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:45:40.814 ERROR ED_SOUND (Main): invalid source_params(woLA-16784433:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:45:40.814 ERROR ED_SOUND (Main): invalid source_params(woLA-16784433:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:45:40.814 ERROR ED_SOUND (Main): invalid source_params(woLA-16784433:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:45:46.683 ERROR ED_SOUND (Main): invalid source_params(RED_BEACON:aircrafts/uh-1h/startup): gain 2023-04-25 20:46:00.627 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 20:46:30.637 INFO ASYNCNET (Main): Current ping: 99.5ms 2023-04-25 20:46:32.755 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 20:46:38.475 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:46:50.918 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 20:46:53.126 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:46:56.259 INFO LuaNET (Main): Trying to Launch SRS @ C:\Program Files\DCS-SimpleRadio-Standalone 2023-04-25 20:47:00.649 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 20:47:05.324 INFO LuaNET (Main): Trying to Launch SRS @ C:\Program Files\DCS-SimpleRadio-Standalone 2023-04-25 20:47:06.044 INFO APP (Main): MissionSpawn:spawnLocalPlayer forward_observer_red_2,forward_observer 2023-04-25 20:47:06.192 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:47:30.656 INFO ASYNCNET (Main): Current ping: 99.0ms 2023-04-25 20:47:37.029 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/aircraft/Mi-8MTV2/bin/Mi8.dll 2023-04-25 20:47:37.398 INFO EDCORE (Main): Loaded D:/Program Files/Eagle Dynamics/DCS World OpenBeta/Mods/aircraft/Mi-8MTV2/bin/CockpitMi8.dll 2023-04-25 20:47:37.814 INFO LuaNET (Main): Trying to Launch SRS @ C:\Program Files\DCS-SimpleRadio-Standalone 2023-04-25 20:47:39.247 INFO APP (Main): MissionSpawn:spawnLocalPlayer 1270,Mi-8MT 2023-04-25 20:47:39.247 ERROR EDCORE (Main): Can't open file: /textures/liveries/mi-8mt/cjtf red/description.lua. 2023-04-25 20:47:39.326 INFO VISUALIZER (Main): get cockpit shading params from /models/Cockpit_Mi-8MT.edm.lua 2023-04-25 20:47:39.376 INFO VISUALIZER (69892): cockpit ILV loaded 2023-04-25 20:47:39.442 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "JADRO_1A" with id - 0 2023-04-25 20:47:39.442 INFO COCKPITBASE (Main): WebRTC VOIP init: enabled VOIP capability for radio JADRO_1A 2023-04-25 20:47:39.447 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "R_863" with id - 1 2023-04-25 20:47:39.447 INFO COCKPITBASE (Main): WebRTC VOIP init: enabled VOIP capability for radio R_863 2023-04-25 20:47:39.449 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "R_828" with id - 2 2023-04-25 20:47:39.449 INFO COCKPITBASE (Main): WebRTC VOIP init: enabled VOIP capability for radio R_828 2023-04-25 20:47:39.449 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver "ARC_9" with id - 3 2023-04-25 20:47:39.450 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver "ARC_UD" with id - 4 2023-04-25 20:47:39.463 ERROR COCKPITBASE (Main): devices_keeper::link_all: unable to find link source 'OPB' for device 'WEAPON_SYS' 2023-04-25 20:47:39.476 ERROR_ONCE DX11BACKEND (73740): Can't load 'Fonts/font_general_RU.dds' in texture array ''. 2023-04-25 20:47:39.732 INFO COCKPITBASE (Main): lua state still active SPU_7, 36 (status undefined) 2023-04-25 20:47:39.732 INFO COCKPITBASE (Main): lua state still active JADRO_1A, 37 2023-04-25 20:47:39.733 INFO COCKPITBASE (Main): lua state still active R_863, 38 (status undefined) 2023-04-25 20:47:39.733 INFO COCKPITBASE (Main): lua state still active R_828, 39 (status undefined) 2023-04-25 20:47:39.733 INFO COCKPITBASE (Main): lua state still active MACROS, 44 (status undefined) 2023-04-25 20:47:39.733 INFO COCKPITBASE (Main): lua state still active EXTERNAL_CARGO_VIEW, 59 (status undefined) 2023-04-25 20:47:39.738 INFO WORLDGENERAL (Main): loaded from mission Scripts/World/birds.lua 2023-04-25 20:47:39.741 INFO WWT (Main): Mi-8MT 2023-04-25 20:47:40.831 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:47:41.242 ERROR_ONCE DX11BACKEND (65164): texture 'zil135l_spec' not found. Asked from '' 2023-04-25 20:48:00.660 INFO ASYNCNET (Main): Current ping: 99.0ms 2023-04-25 20:49:00.672 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:49:00.672 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 20:49:05.646 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:49:09.843 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:49:26.238 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 20:49:30.675 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 20:49:42.457 ERROR ED_SOUND (Main): invalid source_params(woLA-16786753:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:49:42.457 ERROR ED_SOUND (Main): invalid source_params(woLA-16786753:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:49:42.457 ERROR ED_SOUND (Main): invalid source_params(woLA-16786753:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:49:42.457 ERROR ED_SOUND (Main): invalid source_params(woLA-16786753:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:49:42.457 ERROR ED_SOUND (Main): invalid source_params(woLA-16786753:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:49:42.457 ERROR ED_SOUND (Main): invalid source_params(woLA-16786753:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:49:46.935 ERROR APP (Main): Error: Unit [F-86F Sabre]: Corrupt damage model. 2023-04-25 20:49:55.554 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 20:50:00.676 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 20:50:02.517 ERROR APP (Main): Error: Unit [UH-1H]: Corrupt damage model. 2023-04-25 20:50:05.282 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:50:09.185 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:50:09.185 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:50:16.756 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:50:16.756 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 20:50:26.376 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:50:30.688 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 20:50:40.373 ERROR ED_SOUND (Main): invalid source_params(RED_BEACON:aircrafts/uh-1h/startup): gain 2023-04-25 20:51:00.695 INFO ASYNCNET (Main): Current ping: 99.9ms 2023-04-25 20:51:23.970 INFO TACVIEW.DLL (Main): During the last 600.0s an average of 658 units objects and 29 ballistic objects have been active per frame 2023-04-25 20:51:23.970 INFO TACVIEW.DLL (Main): The average frame rate of 77.9fps would have been 111.6fps if the flight data recorder was disabled 2023-04-25 20:51:23.970 INFO TACVIEW.DLL (Main): DCS World simulation is taking 69.8% of CPU 2023-04-25 20:51:23.970 INFO TACVIEW.DLL (Main): DCS GetWorldObjects is taking 26.7% of CPU 2023-04-25 20:51:23.970 INFO TACVIEW.DLL (Main): Tacview recorder is taking 3.6% of CPU 2023-04-25 20:51:23.970 INFO TACVIEW.DLL (Main): DCS Lua heap size: 803 KiB 2023-04-25 20:51:27.348 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:51:30.698 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 20:51:53.414 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 20:52:00.713 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 20:52:04.240 ERROR APP (Main): Error: Unit [F-86F Sabre]: Corrupt damage model. 2023-04-25 20:52:12.220 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:52:17.806 ERROR EDCORE (Main): Can't open file: /textures/liveries/ajs37/razgriz/description.lua. 2023-04-25 20:52:30.719 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 20:52:46.614 ERROR ED_SOUND (Main): invalid source_params(MAIN_16789512/Aircraft:aircrafts/mi-24p/apu_tone): gain 2023-04-25 20:53:00.733 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 20:53:03.893 ERROR APP (Main): Error: Unit [L-39ZA]: Corrupt damage model. 2023-04-25 20:53:23.297 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:53:30.744 INFO ASYNCNET (Main): Current ping: 104.3ms 2023-04-25 20:53:46.164 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:54:00.748 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 20:54:18.799 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:54:30.765 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 20:55:00.766 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 20:55:13.927 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:55:29.831 ERROR APP (Main): Error: Unit [MiG-15bis]: Corrupt damage model. 2023-04-25 20:55:30.777 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 20:55:37.381 ERROR ED_SOUND (Main): invalid source_params(woLA-16977170:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:55:37.381 ERROR ED_SOUND (Main): invalid source_params(woLA-16977170:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:55:37.381 ERROR ED_SOUND (Main): invalid source_params(woLA-16977170:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:55:37.381 ERROR ED_SOUND (Main): invalid source_params(woLA-16977170:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:55:37.381 ERROR ED_SOUND (Main): invalid source_params(woLA-16977170:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:55:37.381 ERROR ED_SOUND (Main): invalid source_params(woLA-16977170:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:55:48.450 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:56:00.778 INFO ASYNCNET (Main): Current ping: 99.8ms 2023-04-25 20:56:00.778 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:56:30.583 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:56:30.583 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 20:56:30.787 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 20:56:38.183 ERROR ED_SOUND (Main): invalid source_params(woLA-16784440:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:56:38.183 ERROR ED_SOUND (Main): invalid source_params(woLA-16784440:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:56:38.183 ERROR ED_SOUND (Main): invalid source_params(woLA-16784440:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:56:38.183 ERROR ED_SOUND (Main): invalid source_params(woLA-16784440:aircrafts/f-5e/j85ge_around): gain 2023-04-25 20:56:38.183 ERROR ED_SOUND (Main): invalid source_params(woLA-16784440:aircrafts/f-5e/j85ge_front): gain 2023-04-25 20:56:38.183 ERROR ED_SOUND (Main): invalid source_params(woLA-16784440:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 20:57:00.796 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 20:57:03.649 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 20:57:22.789 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 20:57:30.814 INFO ASYNCNET (Main): Current ping: 99.0ms 2023-04-25 20:57:40.646 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:58:00.827 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 20:58:13.876 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:58:30.839 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 20:59:08.945 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 20:59:08.945 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 20:59:12.047 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 20:59:18.827 ERROR APP (Main): Error: Unit [F-86F Sabre]: Corrupt damage model. 2023-04-25 20:59:30.863 INFO ASYNCNET (Main): Current ping: 99.5ms 2023-04-25 21:00:00.880 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 21:00:15.189 ERROR ED_SOUND (Main): invalid source_params(woLA-16834111:aircrafts/f-5e/j85ge_around): gain 2023-04-25 21:00:15.189 ERROR ED_SOUND (Main): invalid source_params(woLA-16834111:aircrafts/f-5e/j85ge_front): gain 2023-04-25 21:00:15.189 ERROR ED_SOUND (Main): invalid source_params(woLA-16834111:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 21:00:15.189 ERROR ED_SOUND (Main): invalid source_params(woLA-16834111:aircrafts/f-5e/j85ge_around): gain 2023-04-25 21:00:15.189 ERROR ED_SOUND (Main): invalid source_params(woLA-16834111:aircrafts/f-5e/j85ge_front): gain 2023-04-25 21:00:15.189 ERROR ED_SOUND (Main): invalid source_params(woLA-16834111:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 21:00:27.671 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 21:00:30.511 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 21:00:30.511 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 21:00:30.899 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 21:00:54.966 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 21:00:57.297 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 21:01:00.908 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 21:01:23.705 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 21:01:23.976 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 21:01:23.976 INFO TACVIEW.DLL (Main): During the last 600.0s an average of 654 units objects and 48 ballistic objects have been active per frame 2023-04-25 21:01:23.976 INFO TACVIEW.DLL (Main): The average frame rate of 51.1fps would have been 65.9fps if the flight data recorder was disabled 2023-04-25 21:01:23.976 INFO TACVIEW.DLL (Main): DCS World simulation is taking 77.6% of CPU 2023-04-25 21:01:23.976 INFO TACVIEW.DLL (Main): DCS GetWorldObjects is taking 19.8% of CPU 2023-04-25 21:01:23.976 INFO TACVIEW.DLL (Main): Tacview recorder is taking 2.7% of CPU 2023-04-25 21:01:23.976 INFO TACVIEW.DLL (Main): DCS Lua heap size: 446 KiB 2023-04-25 21:01:24.433 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 21:01:30.916 INFO ASYNCNET (Main): Current ping: 99.9ms 2023-04-25 21:01:31.731 ERROR APP (Main): Error: Unit [MiG-15bis]: Corrupt damage model. 2023-04-25 21:01:49.346 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 21:01:57.025 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 21:02:00.940 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 21:02:28.762 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 21:02:29.253 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 21:02:30.949 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 21:02:55.077 ERROR ED_SOUND (Main): invalid source_params(woLA-16834097:aircrafts/f-5e/j85ge_around): gain 2023-04-25 21:02:55.077 ERROR ED_SOUND (Main): invalid source_params(woLA-16834097:aircrafts/f-5e/j85ge_front): gain 2023-04-25 21:02:55.077 ERROR ED_SOUND (Main): invalid source_params(woLA-16834097:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 21:02:55.077 ERROR ED_SOUND (Main): invalid source_params(woLA-16834097:aircrafts/f-5e/j85ge_around): gain 2023-04-25 21:02:55.077 ERROR ED_SOUND (Main): invalid source_params(woLA-16834097:aircrafts/f-5e/j85ge_front): gain 2023-04-25 21:02:55.077 ERROR ED_SOUND (Main): invalid source_params(woLA-16834097:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 21:03:00.969 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 21:03:02.099 ERROR ED_SOUND (Main): invalid source_params(woLA-16794387:aircrafts/f-5e/j85ge_around): gain 2023-04-25 21:03:02.099 ERROR ED_SOUND (Main): invalid source_params(woLA-16794387:aircrafts/f-5e/j85ge_front): gain 2023-04-25 21:03:02.099 ERROR ED_SOUND (Main): invalid source_params(woLA-16794387:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 21:03:02.099 ERROR ED_SOUND (Main): invalid source_params(woLA-16794387:aircrafts/f-5e/j85ge_around): gain 2023-04-25 21:03:02.099 ERROR ED_SOUND (Main): invalid source_params(woLA-16794387:aircrafts/f-5e/j85ge_front): gain 2023-04-25 21:03:02.099 ERROR ED_SOUND (Main): invalid source_params(woLA-16794387:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 21:03:06.666 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 21:03:17.759 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 21:03:20.641 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 21:03:30.986 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 21:03:38.022 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 21:03:48.317 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 21:04:00.990 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 21:04:00.990 INFO ASYNCNET (Main): Current ping: 98.9ms 2023-04-25 21:04:18.556 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 21:04:30.997 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 21:04:36.355 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 21:04:43.525 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 21:04:43.527 ERROR APP (Main): Error: Unit [SA342L]: Corrupt damage model. 2023-04-25 21:04:49.727 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 21:04:49.997 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 21:04:53.781 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 21:04:57.980 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 21:05:01.001 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 21:05:01.001 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 21:05:31.007 INFO ASYNCNET (Main): Current ping: 99.4ms 2023-04-25 21:05:34.862 ERROR APP (Main): Error: Unit [F-86F Sabre]: Corrupt damage model. 2023-04-25 21:06:00.357 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 21:06:00.357 ERROR EDCORE (Main): Can't open file: /textures/liveries/f-86f sabre/69th_paega_reflective/description.lua. 2023-04-25 21:06:01.029 INFO ASYNCNET (Main): Current ping: 101.5ms 2023-04-25 21:06:10.511 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 21:06:22.876 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 21:06:31.045 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 21:06:31.045 INFO ASYNCNET (Main): Current ping: 99.5ms 2023-04-25 21:07:01.049 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 21:07:31.063 INFO ASYNCNET (Main): Current ping: 98.9ms 2023-04-25 21:08:23.174 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 21:08:23.174 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 21:08:31.074 INFO ASYNCNET (Main): Current ping: 99.0ms 2023-04-25 21:08:59.768 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 8 squares 2023-04-25 21:08:59.784 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 68 squares 2023-04-25 21:08:59.788 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 118 squares 2023-04-25 21:08:59.789 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 56 squares 2023-04-25 21:08:59.789 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 59.436600 ms 2023-04-25 21:09:01.082 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 21:09:10.939 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 21:09:31.090 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 21:09:34.195 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 21:09:38.729 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 21:10:01.018 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 21:10:01.102 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 21:10:04.993 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:04.993 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072617) - will live utill the end of this mission 2023-04-25 21:10:05.013 ERROR wWeaponSystemManager (Main): Invalid sensor height! (leander-gun-andromeda) 2023-04-25 21:10:05.016 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:05.016 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072620) - will live utill the end of this mission 2023-04-25 21:10:05.035 ERROR wWeaponSystemManager (Main): Invalid sensor height! (leander-gun-andromeda) 2023-04-25 21:10:05.036 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:05.036 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072623) - will live utill the end of this mission 2023-04-25 21:10:05.072 ERROR wWeaponSystemManager (Main): Invalid sensor height! (leander-gun-andromeda) 2023-04-25 21:10:05.073 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:05.073 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072628) - will live utill the end of this mission 2023-04-25 21:10:05.141 ERROR wWeaponSystemManager (Main): Invalid sensor height! (leander-gun-andromeda) 2023-04-25 21:10:05.142 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:05.142 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072634) - will live utill the end of this mission 2023-04-25 21:10:05.984 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:05.984 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072662) - will live utill the end of this mission 2023-04-25 21:10:06.003 ERROR wWeaponSystemManager (Main): Invalid sensor height! (leander-gun-andromeda) 2023-04-25 21:10:06.004 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:06.004 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072664) - will live utill the end of this mission 2023-04-25 21:10:06.041 ERROR wWeaponSystemManager (Main): Invalid sensor height! (leander-gun-andromeda) 2023-04-25 21:10:06.043 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:06.043 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072666) - will live utill the end of this mission 2023-04-25 21:10:06.060 ERROR wWeaponSystemManager (Main): Invalid sensor height! (leander-gun-andromeda) 2023-04-25 21:10:06.062 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:06.062 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072668) - will live utill the end of this mission 2023-04-25 21:10:06.126 ERROR wWeaponSystemManager (Main): Invalid sensor height! (leander-gun-andromeda) 2023-04-25 21:10:06.127 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:06.127 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072670) - will live utill the end of this mission 2023-04-25 21:10:06.989 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:06.989 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072676) - will live utill the end of this mission 2023-04-25 21:10:07.011 ERROR wWeaponSystemManager (Main): Invalid sensor height! (leander-gun-andromeda) 2023-04-25 21:10:07.012 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:07.012 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072678) - will live utill the end of this mission 2023-04-25 21:10:07.036 ERROR wWeaponSystemManager (Main): Invalid sensor height! (leander-gun-andromeda) 2023-04-25 21:10:07.037 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:07.037 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072680) - will live utill the end of this mission 2023-04-25 21:10:07.057 ERROR wWeaponSystemManager (Main): Invalid sensor height! (leander-gun-andromeda) 2023-04-25 21:10:07.058 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:07.058 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072682) - will live utill the end of this mission 2023-04-25 21:10:07.123 ERROR wWeaponSystemManager (Main): Invalid sensor height! (leander-gun-andromeda) 2023-04-25 21:10:07.124 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:07.124 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072684) - will live utill the end of this mission 2023-04-25 21:10:07.990 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:07.991 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072691) - will live utill the end of this mission 2023-04-25 21:10:08.009 ERROR wWeaponSystemManager (Main): Invalid sensor height! (leander-gun-andromeda) 2023-04-25 21:10:08.010 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:08.010 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072693) - will live utill the end of this mission 2023-04-25 21:10:08.051 ERROR wWeaponSystemManager (Main): Invalid sensor height! (leander-gun-andromeda) 2023-04-25 21:10:08.052 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:08.052 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072695) - will live utill the end of this mission 2023-04-25 21:10:08.069 ERROR wWeaponSystemManager (Main): Invalid sensor height! (leander-gun-andromeda) 2023-04-25 21:10:08.071 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:08.071 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072697) - will live utill the end of this mission 2023-04-25 21:10:08.985 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:08.985 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072705) - will live utill the end of this mission 2023-04-25 21:10:09.468 ERROR APP (Main): Error: Unit [Su-25]: Corrupt damage model. 2023-04-25 21:10:09.995 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:09.995 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072794) - will live utill the end of this mission 2023-04-25 21:10:10.993 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:10.993 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072903) - will live utill the end of this mission 2023-04-25 21:10:11.989 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:11.989 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072963) - will live utill the end of this mission 2023-04-25 21:10:13.015 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:13.016 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11072989) - will live utill the end of this mission 2023-04-25 21:10:13.999 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:13.999 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11073095) - will live utill the end of this mission 2023-04-25 21:10:15.350 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:15.350 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11073456) - will live utill the end of this mission 2023-04-25 21:10:15.519 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-04-25 21:10:15.986 UNKNOWN UnitsLayer:: (Main): m_obj2ctl.find(obj) != m_obj2ctl.end() 2023-04-25 21:10:15.986 WARNING EFFECTS (Main): orphan effect shipTrail.lua (id:11073478) - will live utill the end of this mission 2023-04-25 21:10:16.836 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 21:10:17.667 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 0 0 squares 2023-04-25 21:10:17.667 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 1 0 squares 2023-04-25 21:10:17.667 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 2 3 squares 2023-04-25 21:10:17.668 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() LOD 3 44 squares 2023-04-25 21:10:17.668 INFO EDTERRAINGRAPHICS41 (79564): surface5 gc() 0.459400 ms 2023-04-25 21:10:31.108 INFO ASYNCNET (Main): Current ping: 99.5ms 2023-04-25 21:10:36.172 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-04-25 21:10:41.300 ERROR APP (Main): Error: Unit [F-86F Sabre]: Corrupt damage model. 2023-04-25 21:10:42.467 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 21:10:55.743 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 21:11:01.118 INFO ASYNCNET (Main): Current ping: 99.8ms 2023-04-25 21:11:06.063 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 21:11:10.596 ERROR_ONCE DX11BACKEND (76384): texture 'ks-19__glass_col' not found. Asked from '' 2023-04-25 21:11:10.596 ERROR_ONCE DX11BACKEND (76384): texture 'ks-19__glass_col_map' not found. Asked from '' 2023-04-25 21:11:14.188 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 21:11:23.995 WARNING LOG (102248): 1 duplicate message(s) skipped. 2023-04-25 21:11:23.995 INFO TACVIEW.DLL (Main): During the last 600.0s an average of 673 units objects and 109 ballistic objects have been active per frame 2023-04-25 21:11:23.995 INFO TACVIEW.DLL (Main): The average frame rate of 57.6fps would have been 77.6fps if the flight data recorder was disabled 2023-04-25 21:11:23.995 INFO TACVIEW.DLL (Main): DCS World simulation is taking 74.2% of CPU 2023-04-25 21:11:23.995 INFO TACVIEW.DLL (Main): DCS GetWorldObjects is taking 22.7% of CPU 2023-04-25 21:11:23.995 INFO TACVIEW.DLL (Main): Tacview recorder is taking 3.0% of CPU 2023-04-25 21:11:23.995 INFO TACVIEW.DLL (Main): DCS Lua heap size: 598 KiB 2023-04-25 21:11:25.395 ERROR APP (Main): Error: Unit [AJS37]: Corrupt damage model. 2023-04-25 21:11:27.757 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 21:11:31.139 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 21:12:01.147 INFO ASYNCNET (Main): Current ping: 99.3ms 2023-04-25 21:12:31.163 INFO ASYNCNET (Main): Current ping: 99.1ms 2023-04-25 21:12:43.866 ERROR ED_SOUND (Main): invalid source_params(woLA-16808474:aircrafts/f-5e/j85ge_around): gain 2023-04-25 21:12:43.866 ERROR ED_SOUND (Main): invalid source_params(woLA-16808474:aircrafts/f-5e/j85ge_front): gain 2023-04-25 21:12:43.866 ERROR ED_SOUND (Main): invalid source_params(woLA-16808474:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 21:12:43.866 ERROR ED_SOUND (Main): invalid source_params(woLA-16808474:aircrafts/f-5e/j85ge_around): gain 2023-04-25 21:12:43.866 ERROR ED_SOUND (Main): invalid source_params(woLA-16808474:aircrafts/f-5e/j85ge_front): gain 2023-04-25 21:12:43.866 ERROR ED_SOUND (Main): invalid source_params(woLA-16808474:aircrafts/f-5e/j85ge_back2): gain 2023-04-25 21:13:01.166 INFO ASYNCNET (Main): Current ping: 99.6ms 2023-04-25 21:13:05.715 ERROR APP (Main): Error: Unit [A-10A]: Corrupt damage model. 2023-04-25 21:13:16.058 ERROR APP (Main): Error: Unit [F-5E-3]: Corrupt damage model. 2023-04-25 21:13:31.169 INFO ASYNCNET (Main): Current ping: 103.0ms 2023-04-25 21:14:01.171 INFO ASYNCNET (Main): Current ping: 99.2ms 2023-04-25 21:14:16.442 ERROR APP (Main): Error: Unit [SA342Minigun]: Corrupt damage model. 2023-04-25 21:14:31.183 INFO ASYNCNET (Main): Current ping: 99.7ms 2023-04-25 21:15:01.193 INFO ASYNCNET (Main): Current ping: 99.0ms 2023-04-25 21:15:15.820 ERROR ED_SOUND (112516): render time = 0.401483s exceeded allowed slice of 0.010000s