=== Log opened UTC 2023-11-03 11:59:16 2023-11-03 11:59:15.535 INFO EDCORE (Main): system affinity mask: 1111111111111111 2023-11-03 11:59:15.535 INFO EDCORE (Main): process affinity mask: 1111111111111111 2023-11-03 11:59:15.535 INFO EDCORE (Main): CPU: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz [1x L3 caches] 2023-11-03 11:59:15.535 INFO EDCORE (Main): CPU has uniform cache size 16 MB (per cache) 2023-11-03 11:59:15.535 INFO EDCORE (Main): all CPU cores have the same efficiency class 0 2023-11-03 11:59:15.535 INFO EDCORE (Main): CPU cores have different performance classes: [0-1] 2023-11-03 11:59:15.535 INFO EDCORE (Main): logical cores with performance class 1: {8, 9} 2023-11-03 11:59:15.535 INFO EDCORE (Main): logical cores with performance class 1: {10, 11} 2023-11-03 11:59:15.535 INFO EDCORE (Main): logical cores with performance class 0: {0, 1} 2023-11-03 11:59:15.535 INFO EDCORE (Main): logical cores with performance class 0: {2, 3} 2023-11-03 11:59:15.535 INFO EDCORE (Main): logical cores with performance class 0: {4, 5} 2023-11-03 11:59:15.535 INFO EDCORE (Main): logical cores with performance class 0: {6, 7} 2023-11-03 11:59:15.535 INFO EDCORE (Main): logical cores with performance class 0: {12, 13} 2023-11-03 11:59:15.535 INFO EDCORE (Main): logical cores with performance class 0: {14, 15} 2023-11-03 11:59:15.535 INFO EDCORE (Main): common cores: {4, 5, 6, 7, 12, 13, 14, 15} 2023-11-03 11:59:15.535 INFO EDCORE (Main): render cores: {8, 9, 10, 11, 0, 1, 2, 3} 2023-11-03 11:59:15.535 INFO EDCORE (Main): IO cores: {} 2023-11-03 11:59:17.583 INFO EDCORE (Main): pause10: 0.035302 us (std dev: 0.051422) 2023-11-03 11:59:17.583 INFO EDCORE (Main): pause10: 1014 cycles (std dev: 2579.5) 2023-11-03 11:59:17.584 INFO EDCORE (Main): Created boot pool: n:16 2023-11-03 11:59:17.585 INFO APP (Main): Command line: "G:\DCS World OpenBeta\bin-mt\DCS.exe" 2023-11-03 11:59:17.585 INFO APP (Main): DCS/2.9.0.47168 (x86_64; MT; Windows NT 10.0.19045) 2023-11-03 11:59:17.585 INFO APP (Main): Application revision: 227168 2023-11-03 11:59:17.585 INFO APP (Main): Renderer revision: 24601 2023-11-03 11:59:17.585 INFO APP (Main): Terrain revision: 24576 2023-11-03 11:59:17.585 INFO APP (Main): Build number: 18 2023-11-03 11:59:17.585 INFO APP (Main): CPU cores: 8, threads: 16, System RAM: 32655 MB, Pagefile: 42500 MB 2023-11-03 11:59:22.519 INFO ASYNCNET (13688): Login success. 2023-11-03 11:59:23.991 INFO ASYNCNET (13688): Got auth data. 2023-11-03 11:59:24.035 INFO APP (Main): Successfully got authorization data. 2023-11-03 11:59:24.056 INFO EDCORE (Main): (dDispatcher)enterToState_:0 2023-11-03 11:59:24.056 INFO Dispatcher (Main): 2023/11/3 19:59 V1803061700 2023-11-03 11:59:24.056 INFO ASYNCNET (Main): ProtocolVersion: 340 2023-11-03 11:59:24.069 INFO ED_SOUND (Main): Using driver: wasapi 2023-11-03 11:59:24.073 INFO ED_SOUND (Main): Found 3 available audio device(s): 2023-11-03 11:59:24.073 INFO ED_SOUND (Main): 0: ID: "{0.0.0.00000000}.{2bc1e668-f2ab-4c1b-8b92-3992d5034a3b}", Name: "C30SK-PLUS (NVIDIA High Definition Audio)" 2023-11-03 11:59:24.073 INFO ED_SOUND (Main): 1: ID: "{0.0.0.00000000}.{59cdd40a-bbad-413d-8f72-de91bc1df53d}", Name: "Realtek Digital Output (Realtek High Definition Audio)" 2023-11-03 11:59:24.073 INFO ED_SOUND (Main): 2: ID: "{0.0.0.00000000}.{b2a3f770-61bc-4203-86ce-e00dcf6bb23c}", Name: "扬声器 (2- USB Audio Device)" 2023-11-03 11:59:24.245 INFO SOUND (Main): Added sound path: Sounds 2023-11-03 11:59:24.273 INFO SOUNDER (Main): Loaded 214 packed sounders. 2023-11-03 11:59:24.273 INFO Dispatcher (Main): InitLow 2023-11-03 11:59:24.634 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/bin-mt/CockpitBase.dll 2023-11-03 11:59:24.645 INFO Dispatcher (Main): Loading installed modules... 2023-11-03 11:59:24.810 INFO SECURITYCONTROL (Main): Loaded coremods/tech/heavymetalcore/dcs_module.pak.crypt 2023-11-03 11:59:25.635 INFO SECURITYCONTROL (Main): Loaded mods/tech/wwii units/dcs_module.pak.crypt 2023-11-03 11:59:28.341 INFO Scripting (Main): OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua 2023-11-03 11:59:28.593 INFO Scripting (Main): OBSOLETE mount_vfs_sound_path() used in ./Mods/aircraft/F14/entry.lua 2023-11-03 11:59:28.712 INFO Scripting (Main): PLUGINS START------------------------------------------------- 2023-11-03 11:59:28.793 INFO SOUND (Main): Added sound path: ./CoreMods/tech/Animals/Sounds 2023-11-03 11:59:28.806 INFO SOUND (Main): Added sound path: ./CoreMods/tech/HeavyMetalCore/Sounds 2023-11-03 11:59:28.806 INFO SOUNDER (Main): Loaded 7 packed sounders. 2023-11-03 11:59:28.838 INFO SOUND (Main): Added sound path: ./CoreMods/tech/Kuznecow/Sounds 2023-11-03 11:59:28.838 INFO SOUNDER (Main): Loaded 1 packed sounders. 2023-11-03 11:59:28.860 INFO SOUND (Main): Added sound path: ./CoreMods/tech/SouthAtlanticAssets/Sounds 2023-11-03 11:59:28.860 INFO SOUNDER (Main): Loaded 14 packed sounders. 2023-11-03 11:59:28.877 WARNING EDCORE (Main): Source coremods/tech/southatlanticassets/textures/navy/ara_vdm/ara_vdm.zip is already mounted to the same mount /textures/. 2023-11-03 11:59:28.900 INFO SOUND (Main): Added sound path: ./CoreMods/tech/TechWeaponPack/Sounds 2023-11-03 11:59:28.902 INFO SOUNDER (Main): Loaded 74 packed sounders. 2023-11-03 11:59:29.165 INFO SOUND (Main): Added sound path: ./CoreMods/tech/USS_Nimitz/Sounds 2023-11-03 11:59:29.166 INFO SOUNDER (Main): Loaded 6 packed sounders. 2023-11-03 11:59:29.325 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/AJS37/Sounds 2023-11-03 11:59:29.351 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/AV8BNA/Sounds 2023-11-03 11:59:29.357 INFO SOUNDER (Main): Loaded 1 sounders. 2023-11-03 11:59:29.360 WARNING EDCORE (Main): Source coremods/aircraft/av8bna/shapes is already mounted to the same mount /models/. 2023-11-03 11:59:29.422 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/C-101/Sounds 2023-11-03 11:59:29.473 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/ChinaAssetPack/Sounds 2023-11-03 11:59:29.485 INFO SOUNDER (Main): Loaded 14 sounders. 2023-11-03 11:59:29.505 WARNING EDCORE (Main): Source coremods/aircraft/chinaassetpack/textures/vehicles/hq7 is already mounted to the same mount /textures/. 2023-11-03 11:59:29.586 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/Christen Eagle II/Sounds 2023-11-03 11:59:29.616 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/F-15E/Sounds 2023-11-03 11:59:29.712 WARNING EDCORE (Main): Source coremods/aircraft/f-5e/liveries/f-5e/t-38_90_fts_by_lee1hy is already mounted to the same mount /textures//liveries/F-5E/T-38_90_FTS_by_lee1hy. 2023-11-03 11:59:29.770 WARNING EDCORE (Main): Source coremods/aircraft/f-5e/liveries/f-5e-3/t-38_90_fts_by_lee1hy is already mounted to the same mount /textures//liveries/F-5E-3/T-38_90_FTS_by_lee1hy. 2023-11-03 11:59:29.830 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/F14/Sounds 2023-11-03 11:59:29.841 INFO SOUNDER (Main): Loaded 1 sounders. 2023-11-03 11:59:30.025 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/I-16/Sounds 2023-11-03 11:59:30.051 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/Ka-50/Sounds 2023-11-03 11:59:30.133 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/M-2000C/Sounds 2023-11-03 11:59:30.166 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/MB-339/Sounds 2023-11-03 11:59:30.283 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/MiG-21bis/Sounds 2023-11-03 11:59:30.355 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/Mirage-F1/Sounds 2023-11-03 11:59:30.470 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/SA342/Sounds 2023-11-03 11:59:30.540 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{LAU_SNEB68G}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/rockets.lua" 2023-11-03 11:59:30.540 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{LAU_SNEB68_WP}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/rockets.lua" 2023-11-03 11:59:30.607 INFO SOUND (Main): Added sound path: ./CoreMods/services/VoiceChat/Sounds 2023-11-03 11:59:30.638 INFO SOUND (Main): Added sound path: ./Mods/tech/WWII Units/Sounds 2023-11-03 11:59:30.639 INFO SOUNDER (Main): Loaded 79 packed sounders. 2023-11-03 11:59:30.684 WARNING EDCORE (Main): Source mods/tech/wwii units/textures/ju-88 is already mounted to the same mount /textures/. 2023-11-03 11:59:30.896 INFO SOUND (Main): Added sound path: ./Mods/aircraft/A-10C_2/Sounds 2023-11-03 11:59:30.913 INFO SOUND (Main): Added sound path: ./Mods/aircraft/AH-64D/Sounds 2023-11-03 11:59:30.961 INFO SOUND (Main): Added sound path: ./Mods/aircraft/F-16C/Sounds 2023-11-03 11:59:30.976 INFO SOUND (Main): Added sound path: ./Mods/aircraft/F-5E/Sounds 2023-11-03 11:59:31.150 INFO SOUND (Main): Added sound path: ./Mods/aircraft/F14/Sounds 2023-11-03 11:59:33.434 INFO SOUND (Main): Added sound path: ./Mods/aircraft/FA-18C/Sounds 2023-11-03 11:59:33.458 INFO SOUND (Main): Added sound path: ./Mods/aircraft/Mi-24P/Sounds 2023-11-03 11:59:33.495 INFO SOUND (Main): Added sound path: ./Mods/aircraft/SpitfireLFMkIX/Sounds 2023-11-03 11:59:33.548 INFO SOUND (Main): Added sound path: ./Mods/aircraft/Uh-1H/Sounds 2023-11-03 11:59:33.568 INFO SOUND (Main): Added sound path: ./Mods/terrains/MarianaIslands/Sounds 2023-11-03 11:59:33.576 INFO SOUND (Main): Added sound path: ./Mods/terrains/Nevada/Sounds 2023-11-03 11:59:33.583 INFO SOUND (Main): Added sound path: ./Mods/terrains/Normandy/Sounds 2023-11-03 11:59:33.591 INFO SOUND (Main): Added sound path: ./Mods/terrains/PersianGulf/Sounds 2023-11-03 11:59:33.599 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/m23_pylons/shapes is already mounted to the same mount /models/. 2023-11-03 11:59:33.600 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/m23_pylons/textures is already mounted to the same mount /textures/. 2023-11-03 11:59:33.601 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/mt_fuji/shapes is already mounted to the same mount /models/. 2023-11-03 11:59:33.602 WARNING LOG (9692): 2 duplicate message(s) skipped. 2023-11-03 11:59:33.602 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/mt_fuji/textures is already mounted to the same mount /textures/. 2023-11-03 11:59:33.606 WARNING LOG (9692): 2 duplicate message(s) skipped. 2023-11-03 11:59:33.606 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/sakurajima/shapes is already mounted to the same mount /models/. 2023-11-03 11:59:33.607 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 11:59:33.607 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/sakurajima/textures is already mounted to the same mount /textures/. 2023-11-03 11:59:33.610 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 11:59:33.610 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/tokyo_chiyoda/shapes is already mounted to the same mount /models/. 2023-11-03 11:59:33.610 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/tokyo_chiyoda/textures is already mounted to the same mount /textures/. 2023-11-03 11:59:33.612 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/tsuruga_castle/shapes is already mounted to the same mount /models/. 2023-11-03 11:59:33.613 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/tsuruga_castle/textures is already mounted to the same mount /textures/. 2023-11-03 11:59:33.615 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/uh-1_uscg-kit/shapes is already mounted to the same mount /models/. 2023-11-03 11:59:33.616 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/uh-1_uscg-kit/textures is already mounted to the same mount /textures/. 2023-11-03 11:59:33.618 INFO SOUND (Main): Added sound path: C:\Users\Administrator\Saved Games\DCS.openbeta\Mods/tech/VARS Pylons/Sounds 2023-11-03 11:59:33.620 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/shapes is already mounted to the same mount /models/. 2023-11-03 11:59:33.628 WARNING LOG (9692): 57 duplicate message(s) skipped. 2023-11-03 11:59:33.628 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/textures/vars_airshow.zip is already mounted to the same mount /textures/. 2023-11-03 11:59:33.628 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 11:59:33.628 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/textures is already mounted to the same mount /textures/. 2023-11-03 11:59:33.628 WARNING LOG (9692): 20 duplicate message(s) skipped. 2023-11-03 11:59:33.628 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/textures/vars.zip is already mounted to the same mount /textures/. 2023-11-03 11:59:33.628 WARNING LOG (9692): 2 duplicate message(s) skipped. 2023-11-03 11:59:33.628 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/textures is already mounted to the same mount /textures/. 2023-11-03 11:59:33.628 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/textures/tug.zip is already mounted to the same mount /textures/. 2023-11-03 11:59:33.628 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/textures is already mounted to the same mount /textures/. 2023-11-03 11:59:33.628 WARNING LOG (9692): 9 duplicate message(s) skipped. 2023-11-03 11:59:33.628 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/textures/vars.zip is already mounted to the same mount /textures/. 2023-11-03 11:59:33.628 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/textures is already mounted to the same mount /textures/. 2023-11-03 11:59:33.628 WARNING LOG (9692): 2 duplicate message(s) skipped. 2023-11-03 11:59:33.628 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/textures/vars.zip is already mounted to the same mount /textures/. 2023-11-03 11:59:33.628 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/textures is already mounted to the same mount /textures/. 2023-11-03 11:59:33.628 WARNING LOG (9692): 2 duplicate message(s) skipped. 2023-11-03 11:59:33.628 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/textures/vars.zip is already mounted to the same mount /textures/. 2023-11-03 11:59:33.628 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/textures is already mounted to the same mount /textures/. 2023-11-03 11:59:33.628 WARNING LOG (9692): 2 duplicate message(s) skipped. 2023-11-03 11:59:33.628 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/textures/vars.zip is already mounted to the same mount /textures/. 2023-11-03 11:59:33.628 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/textures is already mounted to the same mount /textures/. 2023-11-03 11:59:33.628 WARNING LOG (9692): 2 duplicate message(s) skipped. 2023-11-03 11:59:33.628 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/textures/vars.zip is already mounted to the same mount /textures/. 2023-11-03 11:59:33.628 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/textures is already mounted to the same mount /textures/. 2023-11-03 11:59:33.666 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 11:59:33.666 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/blue is already mounted to the same mount /textures//liveries/25m Can/Blue. 2023-11-03 11:59:33.666 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/blue-white is already mounted to the same mount /textures//liveries/25m Can/Blue-White. 2023-11-03 11:59:33.666 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/orange is already mounted to the same mount /textures//liveries/25m Can/Orange. 2023-11-03 11:59:33.666 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/orange-white is already mounted to the same mount /textures//liveries/25m Can/Orange-White. 2023-11-03 11:59:33.666 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/red is already mounted to the same mount /textures//liveries/25m Can/Red. 2023-11-03 11:59:33.666 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/red-white is already mounted to the same mount /textures//liveries/25m Can/Red-White. 2023-11-03 11:59:33.666 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/reno is already mounted to the same mount /textures//liveries/25m Can/Reno. 2023-11-03 11:59:33.666 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/vars is already mounted to the same mount /textures//liveries/25m Can/VARS. 2023-11-03 11:59:33.666 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-blue is already mounted to the same mount /textures//liveries/25m Can/White-Blue. 2023-11-03 11:59:33.666 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-orange is already mounted to the same mount /textures//liveries/25m Can/White-Orange. 2023-11-03 11:59:33.666 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-red is already mounted to the same mount /textures//liveries/25m Can/White-Red. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m reno/mozdok is already mounted to the same mount /textures//liveries/25m Reno/Mozdok. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/blue is already mounted to the same mount /textures//liveries/50m Can/Blue. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/blue-white is already mounted to the same mount /textures//liveries/50m Can/Blue-White. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/orange is already mounted to the same mount /textures//liveries/50m Can/Orange. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/orange-white is already mounted to the same mount /textures//liveries/50m Can/Orange-White. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/red is already mounted to the same mount /textures//liveries/50m Can/Red. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/red-white is already mounted to the same mount /textures//liveries/50m Can/Red-White. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/reno is already mounted to the same mount /textures//liveries/50m Can/Reno. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/vars is already mounted to the same mount /textures//liveries/50m Can/VARS. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-blue is already mounted to the same mount /textures//liveries/50m Can/White-Blue. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-orange is already mounted to the same mount /textures//liveries/50m Can/White-Orange. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-red is already mounted to the same mount /textures//liveries/50m Can/White-Red. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m reno/mozdok is already mounted to the same mount /textures//liveries/50m Reno/Mozdok. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/las is already mounted to the same mount /textures//liveries/Airport Tug/LAS. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/orange is already mounted to the same mount /textures//liveries/Airport Tug/Orange. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/red is already mounted to the same mount /textures//liveries/Airport Tug/Red. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/vars is already mounted to the same mount /textures//liveries/Airport Tug/VARS. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars blimp/vars is already mounted to the same mount /textures//liveries/VARS Blimp/VARS. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger/vars alternate is already mounted to the same mount /textures//liveries/VARS Hanger/VARS Alternate. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger/vars standard is already mounted to the same mount /textures//liveries/VARS Hanger/VARS Standard. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger large/vars alternate is already mounted to the same mount /textures//liveries/VARS Hanger Large/VARS Alternate. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger large/vars standard is already mounted to the same mount /textures//liveries/VARS Hanger Large/VARS Standard. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 1/vars is already mounted to the same mount /textures//liveries/VARS Pilot 1/VARS. 2023-11-03 11:59:33.667 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 2/vars is already mounted to the same mount /textures//liveries/VARS Pilot 2/VARS. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 3/vars is already mounted to the same mount /textures//liveries/VARS Pilot 3/VARS. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/blue is already mounted to the same mount /textures//liveries/25m Can/Blue. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/blue-white is already mounted to the same mount /textures//liveries/25m Can/Blue-White. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/orange is already mounted to the same mount /textures//liveries/25m Can/Orange. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/orange-white is already mounted to the same mount /textures//liveries/25m Can/Orange-White. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/red is already mounted to the same mount /textures//liveries/25m Can/Red. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/red-white is already mounted to the same mount /textures//liveries/25m Can/Red-White. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/reno is already mounted to the same mount /textures//liveries/25m Can/Reno. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/vars is already mounted to the same mount /textures//liveries/25m Can/VARS. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-blue is already mounted to the same mount /textures//liveries/25m Can/White-Blue. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-orange is already mounted to the same mount /textures//liveries/25m Can/White-Orange. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-red is already mounted to the same mount /textures//liveries/25m Can/White-Red. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m reno/mozdok is already mounted to the same mount /textures//liveries/25m Reno/Mozdok. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/blue is already mounted to the same mount /textures//liveries/50m Can/Blue. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/blue-white is already mounted to the same mount /textures//liveries/50m Can/Blue-White. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/orange is already mounted to the same mount /textures//liveries/50m Can/Orange. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/orange-white is already mounted to the same mount /textures//liveries/50m Can/Orange-White. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/red is already mounted to the same mount /textures//liveries/50m Can/Red. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/red-white is already mounted to the same mount /textures//liveries/50m Can/Red-White. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/reno is already mounted to the same mount /textures//liveries/50m Can/Reno. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/vars is already mounted to the same mount /textures//liveries/50m Can/VARS. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-blue is already mounted to the same mount /textures//liveries/50m Can/White-Blue. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-orange is already mounted to the same mount /textures//liveries/50m Can/White-Orange. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-red is already mounted to the same mount /textures//liveries/50m Can/White-Red. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m reno/mozdok is already mounted to the same mount /textures//liveries/50m Reno/Mozdok. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/las is already mounted to the same mount /textures//liveries/Airport Tug/LAS. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/orange is already mounted to the same mount /textures//liveries/Airport Tug/Orange. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/red is already mounted to the same mount /textures//liveries/Airport Tug/Red. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/vars is already mounted to the same mount /textures//liveries/Airport Tug/VARS. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars blimp/vars is already mounted to the same mount /textures//liveries/VARS Blimp/VARS. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger/vars alternate is already mounted to the same mount /textures//liveries/VARS Hanger/VARS Alternate. 2023-11-03 11:59:33.668 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger/vars standard is already mounted to the same mount /textures//liveries/VARS Hanger/VARS Standard. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger large/vars alternate is already mounted to the same mount /textures//liveries/VARS Hanger Large/VARS Alternate. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger large/vars standard is already mounted to the same mount /textures//liveries/VARS Hanger Large/VARS Standard. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 1/vars is already mounted to the same mount /textures//liveries/VARS Pilot 1/VARS. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 2/vars is already mounted to the same mount /textures//liveries/VARS Pilot 2/VARS. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 3/vars is already mounted to the same mount /textures//liveries/VARS Pilot 3/VARS. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/blue is already mounted to the same mount /textures//liveries/25m Can/Blue. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/blue-white is already mounted to the same mount /textures//liveries/25m Can/Blue-White. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/orange is already mounted to the same mount /textures//liveries/25m Can/Orange. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/orange-white is already mounted to the same mount /textures//liveries/25m Can/Orange-White. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/red is already mounted to the same mount /textures//liveries/25m Can/Red. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/red-white is already mounted to the same mount /textures//liveries/25m Can/Red-White. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/reno is already mounted to the same mount /textures//liveries/25m Can/Reno. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/vars is already mounted to the same mount /textures//liveries/25m Can/VARS. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-blue is already mounted to the same mount /textures//liveries/25m Can/White-Blue. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-orange is already mounted to the same mount /textures//liveries/25m Can/White-Orange. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-red is already mounted to the same mount /textures//liveries/25m Can/White-Red. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m reno/mozdok is already mounted to the same mount /textures//liveries/25m Reno/Mozdok. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/blue is already mounted to the same mount /textures//liveries/50m Can/Blue. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/blue-white is already mounted to the same mount /textures//liveries/50m Can/Blue-White. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/orange is already mounted to the same mount /textures//liveries/50m Can/Orange. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/orange-white is already mounted to the same mount /textures//liveries/50m Can/Orange-White. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/red is already mounted to the same mount /textures//liveries/50m Can/Red. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/red-white is already mounted to the same mount /textures//liveries/50m Can/Red-White. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/reno is already mounted to the same mount /textures//liveries/50m Can/Reno. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/vars is already mounted to the same mount /textures//liveries/50m Can/VARS. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-blue is already mounted to the same mount /textures//liveries/50m Can/White-Blue. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-orange is already mounted to the same mount /textures//liveries/50m Can/White-Orange. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-red is already mounted to the same mount /textures//liveries/50m Can/White-Red. 2023-11-03 11:59:33.669 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m reno/mozdok is already mounted to the same mount /textures//liveries/50m Reno/Mozdok. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/las is already mounted to the same mount /textures//liveries/Airport Tug/LAS. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/orange is already mounted to the same mount /textures//liveries/Airport Tug/Orange. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/red is already mounted to the same mount /textures//liveries/Airport Tug/Red. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/vars is already mounted to the same mount /textures//liveries/Airport Tug/VARS. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars blimp/vars is already mounted to the same mount /textures//liveries/VARS Blimp/VARS. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger/vars alternate is already mounted to the same mount /textures//liveries/VARS Hanger/VARS Alternate. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger/vars standard is already mounted to the same mount /textures//liveries/VARS Hanger/VARS Standard. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger large/vars alternate is already mounted to the same mount /textures//liveries/VARS Hanger Large/VARS Alternate. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger large/vars standard is already mounted to the same mount /textures//liveries/VARS Hanger Large/VARS Standard. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 1/vars is already mounted to the same mount /textures//liveries/VARS Pilot 1/VARS. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 2/vars is already mounted to the same mount /textures//liveries/VARS Pilot 2/VARS. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 3/vars is already mounted to the same mount /textures//liveries/VARS Pilot 3/VARS. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/blue is already mounted to the same mount /textures//liveries/25m Can/Blue. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/blue-white is already mounted to the same mount /textures//liveries/25m Can/Blue-White. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/orange is already mounted to the same mount /textures//liveries/25m Can/Orange. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/orange-white is already mounted to the same mount /textures//liveries/25m Can/Orange-White. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/red is already mounted to the same mount /textures//liveries/25m Can/Red. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/red-white is already mounted to the same mount /textures//liveries/25m Can/Red-White. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/reno is already mounted to the same mount /textures//liveries/25m Can/Reno. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/vars is already mounted to the same mount /textures//liveries/25m Can/VARS. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-blue is already mounted to the same mount /textures//liveries/25m Can/White-Blue. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-orange is already mounted to the same mount /textures//liveries/25m Can/White-Orange. 2023-11-03 11:59:33.670 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-red is already mounted to the same mount /textures//liveries/25m Can/White-Red. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m reno/mozdok is already mounted to the same mount /textures//liveries/25m Reno/Mozdok. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/blue is already mounted to the same mount /textures//liveries/50m Can/Blue. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/blue-white is already mounted to the same mount /textures//liveries/50m Can/Blue-White. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/orange is already mounted to the same mount /textures//liveries/50m Can/Orange. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/orange-white is already mounted to the same mount /textures//liveries/50m Can/Orange-White. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/red is already mounted to the same mount /textures//liveries/50m Can/Red. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/red-white is already mounted to the same mount /textures//liveries/50m Can/Red-White. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/reno is already mounted to the same mount /textures//liveries/50m Can/Reno. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/vars is already mounted to the same mount /textures//liveries/50m Can/VARS. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-blue is already mounted to the same mount /textures//liveries/50m Can/White-Blue. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-orange is already mounted to the same mount /textures//liveries/50m Can/White-Orange. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-red is already mounted to the same mount /textures//liveries/50m Can/White-Red. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m reno/mozdok is already mounted to the same mount /textures//liveries/50m Reno/Mozdok. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/las is already mounted to the same mount /textures//liveries/Airport Tug/LAS. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/orange is already mounted to the same mount /textures//liveries/Airport Tug/Orange. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/red is already mounted to the same mount /textures//liveries/Airport Tug/Red. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/vars is already mounted to the same mount /textures//liveries/Airport Tug/VARS. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars blimp/vars is already mounted to the same mount /textures//liveries/VARS Blimp/VARS. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger/vars alternate is already mounted to the same mount /textures//liveries/VARS Hanger/VARS Alternate. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger/vars standard is already mounted to the same mount /textures//liveries/VARS Hanger/VARS Standard. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger large/vars alternate is already mounted to the same mount /textures//liveries/VARS Hanger Large/VARS Alternate. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger large/vars standard is already mounted to the same mount /textures//liveries/VARS Hanger Large/VARS Standard. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 1/vars is already mounted to the same mount /textures//liveries/VARS Pilot 1/VARS. 2023-11-03 11:59:33.671 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 2/vars is already mounted to the same mount /textures//liveries/VARS Pilot 2/VARS. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 3/vars is already mounted to the same mount /textures//liveries/VARS Pilot 3/VARS. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/blue is already mounted to the same mount /textures//liveries/25m Can/Blue. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/blue-white is already mounted to the same mount /textures//liveries/25m Can/Blue-White. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/orange is already mounted to the same mount /textures//liveries/25m Can/Orange. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/orange-white is already mounted to the same mount /textures//liveries/25m Can/Orange-White. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/red is already mounted to the same mount /textures//liveries/25m Can/Red. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/red-white is already mounted to the same mount /textures//liveries/25m Can/Red-White. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/reno is already mounted to the same mount /textures//liveries/25m Can/Reno. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/vars is already mounted to the same mount /textures//liveries/25m Can/VARS. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-blue is already mounted to the same mount /textures//liveries/25m Can/White-Blue. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-orange is already mounted to the same mount /textures//liveries/25m Can/White-Orange. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-red is already mounted to the same mount /textures//liveries/25m Can/White-Red. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m reno/mozdok is already mounted to the same mount /textures//liveries/25m Reno/Mozdok. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/blue is already mounted to the same mount /textures//liveries/50m Can/Blue. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/blue-white is already mounted to the same mount /textures//liveries/50m Can/Blue-White. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/orange is already mounted to the same mount /textures//liveries/50m Can/Orange. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/orange-white is already mounted to the same mount /textures//liveries/50m Can/Orange-White. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/red is already mounted to the same mount /textures//liveries/50m Can/Red. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/red-white is already mounted to the same mount /textures//liveries/50m Can/Red-White. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/reno is already mounted to the same mount /textures//liveries/50m Can/Reno. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/vars is already mounted to the same mount /textures//liveries/50m Can/VARS. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-blue is already mounted to the same mount /textures//liveries/50m Can/White-Blue. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-orange is already mounted to the same mount /textures//liveries/50m Can/White-Orange. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-red is already mounted to the same mount /textures//liveries/50m Can/White-Red. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m reno/mozdok is already mounted to the same mount /textures//liveries/50m Reno/Mozdok. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/las is already mounted to the same mount /textures//liveries/Airport Tug/LAS. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/orange is already mounted to the same mount /textures//liveries/Airport Tug/Orange. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/red is already mounted to the same mount /textures//liveries/Airport Tug/Red. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/vars is already mounted to the same mount /textures//liveries/Airport Tug/VARS. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars blimp/vars is already mounted to the same mount /textures//liveries/VARS Blimp/VARS. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger/vars alternate is already mounted to the same mount /textures//liveries/VARS Hanger/VARS Alternate. 2023-11-03 11:59:33.672 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger/vars standard is already mounted to the same mount /textures//liveries/VARS Hanger/VARS Standard. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger large/vars alternate is already mounted to the same mount /textures//liveries/VARS Hanger Large/VARS Alternate. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger large/vars standard is already mounted to the same mount /textures//liveries/VARS Hanger Large/VARS Standard. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 1/vars is already mounted to the same mount /textures//liveries/VARS Pilot 1/VARS. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 2/vars is already mounted to the same mount /textures//liveries/VARS Pilot 2/VARS. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 3/vars is already mounted to the same mount /textures//liveries/VARS Pilot 3/VARS. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/blue is already mounted to the same mount /textures//liveries/25m Can/Blue. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/blue-white is already mounted to the same mount /textures//liveries/25m Can/Blue-White. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/orange is already mounted to the same mount /textures//liveries/25m Can/Orange. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/orange-white is already mounted to the same mount /textures//liveries/25m Can/Orange-White. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/red is already mounted to the same mount /textures//liveries/25m Can/Red. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/red-white is already mounted to the same mount /textures//liveries/25m Can/Red-White. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/reno is already mounted to the same mount /textures//liveries/25m Can/Reno. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/vars is already mounted to the same mount /textures//liveries/25m Can/VARS. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-blue is already mounted to the same mount /textures//liveries/25m Can/White-Blue. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-orange is already mounted to the same mount /textures//liveries/25m Can/White-Orange. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-red is already mounted to the same mount /textures//liveries/25m Can/White-Red. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m reno/mozdok is already mounted to the same mount /textures//liveries/25m Reno/Mozdok. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/blue is already mounted to the same mount /textures//liveries/50m Can/Blue. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/blue-white is already mounted to the same mount /textures//liveries/50m Can/Blue-White. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/orange is already mounted to the same mount /textures//liveries/50m Can/Orange. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/orange-white is already mounted to the same mount /textures//liveries/50m Can/Orange-White. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/red is already mounted to the same mount /textures//liveries/50m Can/Red. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/red-white is already mounted to the same mount /textures//liveries/50m Can/Red-White. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/reno is already mounted to the same mount /textures//liveries/50m Can/Reno. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/vars is already mounted to the same mount /textures//liveries/50m Can/VARS. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-blue is already mounted to the same mount /textures//liveries/50m Can/White-Blue. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-orange is already mounted to the same mount /textures//liveries/50m Can/White-Orange. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-red is already mounted to the same mount /textures//liveries/50m Can/White-Red. 2023-11-03 11:59:33.673 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m reno/mozdok is already mounted to the same mount /textures//liveries/50m Reno/Mozdok. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/las is already mounted to the same mount /textures//liveries/Airport Tug/LAS. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/orange is already mounted to the same mount /textures//liveries/Airport Tug/Orange. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/red is already mounted to the same mount /textures//liveries/Airport Tug/Red. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/vars is already mounted to the same mount /textures//liveries/Airport Tug/VARS. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars blimp/vars is already mounted to the same mount /textures//liveries/VARS Blimp/VARS. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger/vars alternate is already mounted to the same mount /textures//liveries/VARS Hanger/VARS Alternate. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger/vars standard is already mounted to the same mount /textures//liveries/VARS Hanger/VARS Standard. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger large/vars alternate is already mounted to the same mount /textures//liveries/VARS Hanger Large/VARS Alternate. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger large/vars standard is already mounted to the same mount /textures//liveries/VARS Hanger Large/VARS Standard. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 1/vars is already mounted to the same mount /textures//liveries/VARS Pilot 1/VARS. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 2/vars is already mounted to the same mount /textures//liveries/VARS Pilot 2/VARS. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 3/vars is already mounted to the same mount /textures//liveries/VARS Pilot 3/VARS. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/blue is already mounted to the same mount /textures//liveries/25m Can/Blue. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/blue-white is already mounted to the same mount /textures//liveries/25m Can/Blue-White. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/orange is already mounted to the same mount /textures//liveries/25m Can/Orange. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/orange-white is already mounted to the same mount /textures//liveries/25m Can/Orange-White. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/red is already mounted to the same mount /textures//liveries/25m Can/Red. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/red-white is already mounted to the same mount /textures//liveries/25m Can/Red-White. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/reno is already mounted to the same mount /textures//liveries/25m Can/Reno. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/vars is already mounted to the same mount /textures//liveries/25m Can/VARS. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-blue is already mounted to the same mount /textures//liveries/25m Can/White-Blue. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-orange is already mounted to the same mount /textures//liveries/25m Can/White-Orange. 2023-11-03 11:59:33.674 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m can/white-red is already mounted to the same mount /textures//liveries/25m Can/White-Red. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/25m reno/mozdok is already mounted to the same mount /textures//liveries/25m Reno/Mozdok. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/blue is already mounted to the same mount /textures//liveries/50m Can/Blue. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/blue-white is already mounted to the same mount /textures//liveries/50m Can/Blue-White. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/orange is already mounted to the same mount /textures//liveries/50m Can/Orange. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/orange-white is already mounted to the same mount /textures//liveries/50m Can/Orange-White. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/red is already mounted to the same mount /textures//liveries/50m Can/Red. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/red-white is already mounted to the same mount /textures//liveries/50m Can/Red-White. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/reno is already mounted to the same mount /textures//liveries/50m Can/Reno. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/vars is already mounted to the same mount /textures//liveries/50m Can/VARS. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-blue is already mounted to the same mount /textures//liveries/50m Can/White-Blue. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-orange is already mounted to the same mount /textures//liveries/50m Can/White-Orange. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m can/white-red is already mounted to the same mount /textures//liveries/50m Can/White-Red. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/50m reno/mozdok is already mounted to the same mount /textures//liveries/50m Reno/Mozdok. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/las is already mounted to the same mount /textures//liveries/Airport Tug/LAS. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/orange is already mounted to the same mount /textures//liveries/Airport Tug/Orange. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/red is already mounted to the same mount /textures//liveries/Airport Tug/Red. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/airport tug/vars is already mounted to the same mount /textures//liveries/Airport Tug/VARS. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars blimp/vars is already mounted to the same mount /textures//liveries/VARS Blimp/VARS. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger/vars alternate is already mounted to the same mount /textures//liveries/VARS Hanger/VARS Alternate. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger/vars standard is already mounted to the same mount /textures//liveries/VARS Hanger/VARS Standard. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger large/vars alternate is already mounted to the same mount /textures//liveries/VARS Hanger Large/VARS Alternate. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars hanger large/vars standard is already mounted to the same mount /textures//liveries/VARS Hanger Large/VARS Standard. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 1/vars is already mounted to the same mount /textures//liveries/VARS Pilot 1/VARS. 2023-11-03 11:59:33.675 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 2/vars is already mounted to the same mount /textures//liveries/VARS Pilot 2/VARS. 2023-11-03 11:59:33.676 WARNING EDCORE (Main): Source c:/users/administrator/saved games/dcs.openbeta/mods/tech/vars pylons/liveries/vars pilot 3/vars is already mounted to the same mount /textures//liveries/VARS Pilot 3/VARS. 2023-11-03 11:59:33.727 INFO SOUND (Main): Added sound path: C:\Users\Administrator\Saved Games\DCS.openbeta\Mods/aircraft/UH-60L/Sounds 2023-11-03 11:59:33.762 INFO SOUNDER (Main): Loaded 6 sounders. 2023-11-03 11:59:33.789 INFO SOUND (Main): Added sound path: C:\Users\Administrator\Saved Games\DCS.openbeta\Mods/aircraft/VSN_F4/Sounds 2023-11-03 11:59:34.063 INFO Scripting (Main): PLUGINS DONE-------------------------------------------------- 2023-11-03 11:59:34.652 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/CoreMods/tech/SouthAtlanticAssets/bin/SouthAtlantic.dll 2023-11-03 11:59:34.679 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/CoreMods/aircraft/AV8BNA/bin/AV8B_AI.dll 2023-11-03 11:59:34.707 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/CoreMods/aircraft/C-101/bin/C101Core.dll 2023-11-03 11:59:34.736 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/CoreMods/aircraft/ChinaAssetPack/bin/CAP_AI.dll 2023-11-03 11:59:34.758 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/CoreMods/aircraft/ChinaAssetPack/bin/JF-17_AI.dll 2023-11-03 11:59:34.787 INFO CE2_AI (Main): Loading CE AI 2023-11-03 11:59:34.787 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/CoreMods/aircraft/Christen Eagle II/bin/CE2_AI.dll 2023-11-03 11:59:34.815 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/CoreMods/aircraft/F-15E/bin/F15E_AI.dll 2023-11-03 11:59:34.840 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/CoreMods/aircraft/F14/bin/F14-AI.dll 2023-11-03 11:59:34.868 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/CoreMods/aircraft/M-2000C/bin/M2KC_AI.dll 2023-11-03 11:59:34.897 INFO MiG21_AI (Main): Loading Mig21 AI 2023-11-03 11:59:34.897 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/CoreMods/aircraft/MiG-21bis/bin/MiG21_AI.dll 2023-11-03 11:59:34.925 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/CoreMods/aircraft/Mirage-F1/bin/MirageF1Core.dll 2023-11-03 11:59:34.964 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/CoreMods/services/CaptoGlove/bin/edCaptoGlove.dll 2023-11-03 11:59:35.125 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/CoreMods/services/LeapMotion/bin/edLeapMotion.dll 2023-11-03 11:59:35.172 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/CoreMods/services/SensoryxVRFree/bin/edSensoryxVRFree.dll 2023-11-03 11:59:35.353 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/CoreMods/services/VoiceChat/bin/VoiceChat.dll 2023-11-03 11:59:35.874 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/CoreMods/services/jsAvionics/bin/jsAvionics.dll 2023-11-03 11:59:37.360 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/Mods/tech/Supercarrier/bin/edSupercarrier.dll 2023-11-03 11:59:37.720 INFO APP (Main): options.graphics = { ['AA'] = 'DLAA'; ['forestDetailsFactor'] = 1; ['rainDroplets'] = true; ['LensEffects'] = 3; ['box_mouse_cursor'] = true; ['anisotropy'] = 4; ['water'] = 2; ['motionBlurAmount'] = 1.6; ['BlurFlatShadows'] = 0; ['outputGamma'] = 2.2; ['aspect'] = 2.3703703703704; ['lights'] = 2; ['LODmult'] = 1.2; ['MSAA'] = 2; ['motionBlur'] = 2; ['width'] = 2560; ['DLSS_PerfQuality'] = 2; ['visibRange'] = 'Extreme'; ['clutterMaxDistance'] = 1500; ['useDeferredShading'] = 1; ['cockpitGI'] = 1; ['terrainTextures'] = 'max'; ['textures'] = 2; ['multiMonitorSetup'] = '1camera'; ['height'] = 1080; ['defaultFOV'] = 78; ['shadowTree'] = false; ['chimneySmokeDensity'] = 4; ['shadows'] = 4; ['SSS'] = 1; ['fullScreen'] = true; ['secondaryShadows'] = 1; ['scaleGui'] = 1; ['Scaling'] = 0.66; ['DOF'] = 0; ['clouds'] = 3; ['sceneryDetailsFactor'] = 1; ['Upscaling'] = 'DLSS'; ['Sharpening'] = 0.81; ['preloadRadius'] = 150000; ['ColorGradingLUT'] = 0; ['SSLR'] = 0; ['effects'] = 3; ['SSAO'] = 1; ['messagesFontScale'] = 1; ['sync'] = false; ['heatBlr'] = 2; ['forestDistanceFactor'] = 0.93; ['flatTerrainShadows'] = 0; ['civTraffic'] = 'low'; ['ScreenshotExt'] = 'png'; }; 2023-11-03 11:59:37.720 INFO VISUALIZER (Main): render thread initialization... 2023-11-03 11:59:37.725 INFO GRAPHICSVISTA (13816): renderer: 'dx11backend.dll' 2023-11-03 11:59:37.886 INFO DX11BACKEND (13816): DX11Renderer initialization (w:2560 h:1080 fullscrn:1 vsync:0 adapter:0 monitor:0 shaderErrors:1) 2023-11-03 11:59:38.310 INFO DX11BACKEND (13816): Driver Concurrent Creates - 1 2023-11-03 11:59:38.310 INFO DX11BACKEND (13816): Driver Command Lists - 1 2023-11-03 11:59:38.786 INFO DX11BACKEND (13816): NVIDIA API init OK 2023-11-03 11:59:38.787 INFO DX11BACKEND (13816): NVIDIA Display Driver Version 54592.r545_74 2023-11-03 11:59:38.787 INFO DX11BACKEND (13816): GPU count:1 2023-11-03 11:59:38.860 INFO DX11BACKEND (13816): commonPool: 48-128, cbPool: 4-14 2023-11-03 11:59:38.860 INFO DX11BACKEND (13816): samplerPool: 5-16 2023-11-03 11:59:40.080 INFO DX11BACKEND (13816): NVIDIA DLSS Minimum driver version was reported as : 445.0 2023-11-03 11:59:40.080 INFO METASHADER (13816): Init filesystem: G 2023-11-03 11:59:40.126 INFO DX11BACKEND (13816): DX11ShaderBinaries::loadCache Bazar/shaders/fxo/fxo 2023-11-03 11:59:42.034 INFO DX11BACKEND (13816): DX11ShaderBinaries::loadCache done. Loaded 2442/2443. 2023-11-03 11:59:42.045 INFO DX11BACKEND (13816): DX11ShaderBinaries::loadCache C:\Users\Administrator\Saved Games\DCS.openbeta\fxo 2023-11-03 11:59:42.153 INFO DX11BACKEND (13816): DX11ShaderBinaries::loadCache done. Loaded 217/217. 2023-11-03 11:59:42.288 INFO VISUALIZER (13816): SceneManager initialization 2023-11-03 11:59:42.470 INFO VISUALIZER (13816): DCSScene initialized 2023-11-03 11:59:42.513 INFO DX11BACKEND (13816): DLSS successfully initialized, 1488x628 -> 2560x1080 2023-11-03 11:59:42.862 ERROR_ONCE DX11BACKEND (13816): render target 'mainDepthBuffer' not found 2023-11-03 11:59:42.924 ERROR_ONCE DX11BACKEND (13816): render target 'uiTargetColor' not found 2023-11-03 11:59:42.924 ERROR_ONCE DX11BACKEND (13816): render target 'uiTargetDepth' not found 2023-11-03 11:59:42.924 INFO VISUALIZER (13816): DCSSceneRenderer initialized 2023-11-03 11:59:42.925 INFO VISUALIZER (13816): SceneManager: render pool size:6 2023-11-03 11:59:42.954 INFO VISUALIZER (Main): render thread is initialized 2023-11-03 11:59:42.984 ERROR_ONCE DX11BACKEND (9452): texture 'lightning.dds' not found. Asked from '' 2023-11-03 11:59:42.995 INFO INPUT (Main): created [Keyboard] 2023-11-03 11:59:43.009 INFO INPUT (Main): created [WINWING F18 COMBAT READY PANEL] with full id [WINWING F18 COMBAT READY PANEL {7572E8A0-7657-11ec-8003-444553540000}], ForceFeedBack: no 2023-11-03 11:59:43.048 INFO INPUT (Main): created [WINWING THROTTLE BASE2 + F18 HANDLE] with full id [WINWING THROTTLE BASE2 + F18 HANDLE {75B8CB40-7657-11ec-8005-444553540000}], ForceFeedBack: no 2023-11-03 11:59:43.131 ERROR EFFECTS2 (13816): OParticleSystem: error reading 'liquidAnimationBaking' emitter in 'Config/Effects/ParticleSystem2/liquidLeak.lua' 2023-11-03 11:59:43.132 ERROR_ONCE DX11BACKEND (7792): texture 'LiquidAnimationNormals' not found. Asked from '' 2023-11-03 11:59:43.132 ERROR_ONCE DX11BACKEND (1580): texture 'LiquidAnimationAlphas' not found. Asked from '' 2023-11-03 11:59:43.191 INFO INPUT (Main): created [ VKB-Sim Gladiator NXT R ] with full id [ VKB-Sim Gladiator NXT R {E73DA4F0-7654-11ec-8006-444553540000}], ForceFeedBack: no 2023-11-03 11:59:43.207 INFO INPUT (Main): created [WINWING F18 TAKEOFF PANEL] with full id [WINWING F18 TAKEOFF PANEL {759564C0-7657-11ec-8004-444553540000}], ForceFeedBack: no 2023-11-03 11:59:43.211 INFO INPUT (Main): created [DW AVIATOR RUDDER] with full id [DW AVIATOR RUDDER {755E4F30-7657-11ec-8001-444553540000}], ForceFeedBack: no 2023-11-03 11:59:43.225 INFO INPUT (Main): created [Mouse] 2023-11-03 11:59:43.303 INFO INPUT (Main): created [TrackIR] 2023-11-03 11:59:43.315 INFO ED_SOUND (Main): Opening audio device "{0.0.0.00000000}.{b2a3f770-61bc-4203-86ce-e00dcf6bb23c}" 2023-11-03 11:59:43.316 INFO ED_SOUND (Main): Speaker layout: suround_7_1 (7.1 Surround) 2023-11-03 11:59:43.324 INFO ED_SOUND (Main): Driver reports 2 channels with mask 0x3 2023-11-03 11:59:43.324 INFO ED_SOUND (Main): Using 8 channels at 48000 Hz 2023-11-03 11:59:43.324 INFO ED_SOUND (Main): Channel layout: FrontLeft FrontRight FrontCenter LowFrequency BackLeft BackRight SideLeft SideRight 2023-11-03 11:59:43.364 INFO ED_SOUND (Main): Opening audio device "{0.0.0.00000000}.{b2a3f770-61bc-4203-86ce-e00dcf6bb23c}" 2023-11-03 11:59:43.365 INFO ED_SOUND (Main): Speaker layout: forced_stereo 2023-11-03 11:59:43.365 INFO ED_SOUND (Main): Driver reports 2 channels with mask 0x3 2023-11-03 11:59:43.365 INFO ED_SOUND (Main): Using 2 channels at 48000 Hz 2023-11-03 11:59:43.365 INFO ED_SOUND (Main): Channel layout: Headphones/Stereo 2023-11-03 11:59:43.435 INFO APP (Main): gDescription: "NVIDIA GeForce RTX 3070" gVendorId: 4318 gDeviceId: 9348 gMemory: 8032 MB 2023-11-03 11:59:45.508 ERROR WORLDGENERAL (Main): Error: Unit [IL-76MD]: Cell "TAIL" is linked to self. 2023-11-03 11:59:45.508 ERROR WORLDGENERAL (Main): Error: Unit [IL-76MD]: Cell "KEEL_IN" link to cell "TAIL" produces a link loop. 2023-11-03 11:59:45.508 ERROR WORLDGENERAL (Main): Error: Unit [IL-76MD]: Cell "KEEL_IN" is linked to self. 2023-11-03 11:59:45.521 ERROR WORLDGENERAL (Main): AJS37 AI by Heatblur Simulations: Unexpected fires_pos index 12 2023-11-03 11:59:45.522 ERROR WORLDGENERAL (Main): Error: Unit [IL-78M]: Cell "TAIL" is linked to self. 2023-11-03 11:59:45.522 ERROR WORLDGENERAL (Main): Error: Unit [IL-78M]: Cell "KEEL_IN" link to cell "TAIL" produces a link loop. 2023-11-03 11:59:45.522 ERROR WORLDGENERAL (Main): Error: Unit [IL-78M]: Cell "KEEL_IN" is linked to self. 2023-11-03 11:59:45.523 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "COCKPIT" is linked to self. 2023-11-03 11:59:45.523 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_BOTTOM" link to cell "COCKPIT" produces a link loop. 2023-11-03 11:59:45.523 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_BOTTOM" is linked to self. 2023-11-03 11:59:45.523 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_LEFT_SIDE" is linked to self. 2023-11-03 11:59:45.523 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_RIGHT_SIDE" link to cell "CABIN_LEFT_SIDE" produces a link loop. 2023-11-03 11:59:45.523 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_RIGHT_SIDE" is linked to self. 2023-11-03 11:59:45.546 ERROR WORLDGENERAL (Main): Error: Unit [A-50]: Cell "TAIL" is linked to self. 2023-11-03 11:59:45.546 ERROR WORLDGENERAL (Main): Error: Unit [A-50]: Cell "KEEL_IN" link to cell "TAIL" produces a link loop. 2023-11-03 11:59:45.546 ERROR WORLDGENERAL (Main): Error: Unit [A-50]: Cell "KEEL_IN" is linked to self. 2023-11-03 11:59:45.546 ERROR wInfo (Main): negative drag of payload "MK_82*28" 2023-11-03 11:59:45.546 ERROR wInfo (Main): negative drag of payload "{B8M1_20_S8OFP2_DUAL_L}" 2023-11-03 11:59:45.546 ERROR wInfo (Main): negative drag of payload "{F4-2-AIM9P5}" 2023-11-03 11:59:45.546 ERROR wInfo (Main): negative drag of payload "{MAK79_MK20 1R}" 2023-11-03 11:59:45.546 ERROR wInfo (Main): negative drag of payload "GBU-31*8" 2023-11-03 11:59:45.546 ERROR wInfo (Main): negative drag of payload "{X-25ML}" 2023-11-03 11:59:45.546 ERROR wInfo (Main): negative drag of payload "{D8F2C90B-887B-4B9E-9FE2-996BC9E9AF0A}" 2023-11-03 11:59:45.546 ERROR wInfo (Main): negative drag of payload "{3468C652-E830-4E73-AFA9-B5F260AB7C3D}" 2023-11-03 11:59:45.546 ERROR wInfo (Main): negative drag of payload "{A6FD14D3-6D30-4C85-88A7-8D17BEE120E2}" 2023-11-03 11:59:45.546 ERROR wInfo (Main): negative drag of payload "{S25_DUAL_L}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{FAB_500_DUAL_R}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{F4-2-AIM9B}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{FAB_250_DUAL_R}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "DIS_LS_6_250_DUAL_R" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{MAK79_BDU45B 3L}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{BRU41_6X_MK-82}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{BRU-70A_2*GBU-38_SIDE_RIGHT}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{X-25MR}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{5F1C54C0-0ABD-4868-A883-B52FF9FCB422}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{HSAB-6xAGM-84}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{292960BB-6518-41AC-BADA-210D65D5073C}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{773675AB-7C29-422f-AFD8-32844A7B7F17}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative weight of payload "{HOT3_L2_M}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{HOT3_L2_M}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{BRU-42_2*GBU-38_RIGHT}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{BRU-70A_3*GBU-38}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{B13_5_S13OF_DUAL_L}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{2234F529-1D57-4496-8BB0-0150F9BDBBD3}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{BRU-42_2*GBU-38_LEFT}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{29A828E2-C6BB-11d8-9897-000476191836}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{BRU-32 BDU-45}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{MAK79_BDU45B 3R}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{45447F82-01B5-4029-A572-9AAD28AF0275}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "LAU-127_AIM-9X" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{FAB-500-TA}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{CLB4_BR250}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{96A7F676-F956-404A-AD04-F33FB2C74884}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{HOT3_R2}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{601C99F7-9AF3-4ed7-A565-F8B8EC0D7AAC}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "LAU-127_CATM-9M" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "CBU87*10" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{BRU-32 GBU-10}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{BRU-32 MK-82}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{FAB-250-M54}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{BKF_PTAB2_5KO}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{B5CA9846-776E-4230-B4FD-8BCC9BFB1676}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{FAB-250-M54-TU}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{4D459A95-59C0-462F-8A57-34E80697F38B}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{6DADF342-D4BA-4D8A-B081-BA928C4AF86D}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{8_x_AGM_86C}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{RBK_500_PTAB105_DUAL_R}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{BRU-70A_2*GBU-54_SIDE_LEFT}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{ODAB-500PM}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{3EA17AB0-A805-4D9E-8732-4CE00CB00F17}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{07BE2D19-0E48-4B0B-91DA-5F6C8F9E3C75}" 2023-11-03 11:59:45.547 ERROR wInfo (Main): negative drag of payload "{FAB_500_DUAL_L}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{X-29L}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{B2_Mk82*40}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{CLB4_BLU107}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative weight of payload "{HOT3_R1_M}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative weight of payload "{HOT3_R2_M}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{HOT3_R2_M}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{HOT3_L2}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "GBU-31V3B*8" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{40AB87E8-BEFB-4D85-90D9-B2753ACF9514}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{B8M1_20_S8TsM_DUAL_L}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{RN-24}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{RN-28}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{IAB-500}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{FAB-500-M54-TU}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{E86C5AA5-6D49-4F00-AD2E-79A62D6DDE26}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{7C5F0F5F-0A0B-46E8-937C-8922303E39A8}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{5A1AC2B4-CA4B-4D09-A1AF-AC52FBC4B60B}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{9DDF5297-94B9-42FC-A45E-6E316121CD85}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "CBU97*10" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{BF83E8FD-E7A2-40D2-9608-42E13AFE2193}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{BRU-32 MK-82AIR}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{96A7F676-F956-404A-AD04-F33FB2C74881}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{BETAB-500S}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{RBK_500_PTAB105_DUAL_L}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{MAK79_MK20 1L}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{MAK79_MK20 2R}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "B-1B_Mk-84*8" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{X-31A}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{MAK79_BDU45B 4}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "LAU-127_AIM-9M" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{C535596E-F7D2-4301-8BB4-B1658BB87ED7}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{BRU-70A_3*GBU-54}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{BRU-32 GBU-24}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{BRU-32 GBU-16}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{BRU-32 MK-83}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{BRU-32 BDU-45B}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{BRU-32 MK-20}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{BRU-32 MK-84}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{FAB-500-M54}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{RBK_250_PTAB25M_DUAL_R}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "GBU-38*16" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{FAB_250_DUAL_L}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{MAK79_MK20 2L}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{FAB-500-SL}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{D8F2C90B-887B-4B9E-9FE2-996BC9E9AF03}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{X-25MPU}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{BRU-70A_2*GBU-54_SIDE_RIGHT}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{X-31P}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{BRU-70A_2*GBU-54_RIGHT}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{X-29T}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{FE382A68-8620-4AC0-BDF5-709BFE3977D7}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{F503C276-FE15-4C54-B310-17B50B735A84}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{4D13E282-DF46-4B23-864A-A9423DFDE504}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{AABA1A14-78A1-4E85-94DD-463CF75BD9E4}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{BRU-70A_2*GBU-54_LEFT}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{B13_5_S13OF_DUAL_R}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{8DCAF3A3-7FCF-41B8-BB88-58DEDA878EDE}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{BRU-32 GBU-12}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{B8M1_20_S8OFP2_DUAL_R}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{B8M1_20_S8TsM_DUAL_R}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{BETAB-500M}" 2023-11-03 11:59:45.548 ERROR wInfo (Main): negative drag of payload "{B8M1_20_S8KOM_DUAL_R}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "{B8M1_20_S8KOM_DUAL_L}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "{S25_DUAL_R}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "DIS_LS_6_250_DUAL_L" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "{B4FC81C9-B861-4E87-BBDC-A1158E648EBF}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "{752AF1D2-EBCC-4bd7-A1E7-2357F5601C70}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "{BRU-42_3*GBU-38}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "{D4A8D9B9-5C45-42e7-BBD2-0E54F8308432}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative weight of payload "{HOT3_L1_M}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "{RBK_250_PTAB25M_DUAL_L}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "{0180F983-C14A-11d8-9897-000476191836}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "{79D73885-0801-45a9-917F-C90FE1CE3DFC}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "{F789E86A-EE2E-4E6B-B81E-D5E5F903B6ED}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "{BRU-70A_2*GBU-38_SIDE_LEFT}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "{Kh-25MP}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "{BKF_AO2_5RT}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "LAU-127_AIM-9L" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "{F4-2-AIM9L}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "{4D13E282-DF46-4B23-864A-A9423DFDE50A}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "{3E6B632D-65EB-44D2-9501-1C2D04515405}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "{E1AAE713-5FC3-4CAA-9FF5-3FDCFB899E33}" 2023-11-03 11:59:45.549 ERROR wInfo (Main): negative drag of payload "{BRU-32 MK-82SE}" 2023-11-03 11:59:45.559 INFO DX11BACKEND (Main): DX11ShaderBinaries::loadCache ./Mods/aircraft/F14/fxo 2023-11-03 11:59:45.560 INFO DX11BACKEND (Main): DX11ShaderBinaries::loadCache done. Loaded 0/0. 2023-11-03 11:59:45.695 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1080] 2023-11-03 11:59:45.744 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 11:59:45.744 INFO EDCORE (Main): (dDispatcher)enterToState_:1 2023-11-03 11:59:47.932 INFO UIBASERENDERER (Main): Cannot load font [G:\DCS World OpenBeta\dxgui\skins\fonts\]! 2023-11-03 11:59:47.932 INFO UIBASERENDERER (Main): Cannot create font [G:\DCS World OpenBeta\dxgui\skins\fonts\] size 0! 2023-11-03 11:59:49.525 INFO APP (Main): Loaded G:\DCS World OpenBeta\Scripts\Hooks\common.lua 2023-11-03 11:59:49.525 INFO APP (Main): Loaded G:\DCS World OpenBeta\Scripts\Hooks\multislot.lua 2023-11-03 11:59:49.526 INFO APP (Main): Loaded G:\DCS World OpenBeta\Scripts\Hooks\voicechat.lua 2023-11-03 11:59:49.526 INFO APP (Main): Loaded G:\DCS World OpenBeta\Scripts\Hooks\webGUI.lua 2023-11-03 11:59:50.158 INFO TACVIEW.GUI.LUA (Main): Starting [C:\Users\Administrator\Saved Games\DCS.openbeta\Scripts\Hooks\TacviewGameGUI.lua] 2023-11-03 11:59:50.158 INFO TACVIEW.GUI.LUA (Main): Loading C++ flight data recorder from [C:\Users\Administrator\Saved Games\DCS.openbeta\Mods\tech\Tacview\bin\] 2023-11-03 11:59:50.165 INFO TACVIEW.GUI.LUA (Main): Tacview 1.9.2.200 C++ flight data recorder successfully loaded. 2023-11-03 11:59:50.165 INFO APP (Main): Loaded C:\Users\Administrator\Saved Games\DCS.openbeta\Scripts\Hooks\TacviewGameGUI.lua 2023-11-03 11:59:50.304 INFO Dispatcher (Main): //=== END OF INIT ======================================// 2023-11-03 11:59:50.306 INFO EDCORE (Main): (dDispatcher)enterToState_:2 2023-11-03 11:59:50.335 INFO EDCORE (Main): (dDispatcher)enterToState_:3 2023-11-03 11:59:50.335 INFO LUA (Main): Lua CPU usage: metric: average game loading: 41.0158 % 2023-11-03 12:00:01.961 INFO ED_SOUND (17680): Using SSSE3 for peak calc. 2023-11-03 12:00:13.591 INFO Dispatcher (Main): load terrain from ./Mods/terrains/Syria\terrain.cfg.lua 2023-11-03 12:00:13.623 INFO SECURITYCONTROL (Main): Loaded mods/terrains/syria/terrain.cfg.lua.pak.crypt 2023-11-03 12:00:13.624 INFO TERRAIN (Main): lSystem::load(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:00:13.624 INFO TERRAIN (Main): lSystem::openSession(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:00:13.624 INFO TERRAIN (Main): lSystem::exit() 2023-11-03 12:00:13.625 INFO TERRAIN (Main): lSystem::CleanScenes() 2023-11-03 12:00:13.625 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 13 2023-11-03 12:00:14.827 INFO EDTERRAIN4 (Main): TERRAIN_REVISION = 5343 2023-11-03 12:00:14.862 INFO EDTERRAIN4 (Main): Open terrain cfg "./Mods/terrains/Syria\terrain.cfg.lua" 2023-11-03 12:00:14.862 INFO EDTERRAIN4 (Main): Build date: 2023-11-03 12:00:14.862 INFO EDTERRAIN4 (Main): Texture quality: "max" 2023-11-03 12:00:14.862 INFO EDTERRAIN4 (Main): Language: "cn" 2023-11-03 12:00:15.089 INFO EDCORE (Main): 0.225 s terrain references 2023-11-03 12:00:15.089 INFO EDCORE (Main): 0.000 s terrain models 2023-11-03 12:00:15.090 INFO EDCORE (Main): 0.000 s terrain assets 2023-11-03 12:00:15.428 INFO EDCORE (Main): 0.333 s terrain assets2 2023-11-03 12:00:16.279 INFO EDCORE (Main): 0.850 s terrain landfile 2023-11-03 12:00:16.295 INFO EDCORE (Main): 0.011 s terrain surfaceTile 2023-11-03 12:00:16.296 INFO EDTERRAIN4 (Main): switchTextures (season=1, minTexture=false) 2023-11-03 12:00:16.339 ERROR EDCORE (Main): No suitable driver found to mount mods/terrains/syria/assets/assetstextures.zip 2023-11-03 12:00:16.367 INFO EDCORE (Main): 0.072 s terrain vfstextures 2023-11-03 12:00:16.602 INFO EDCORE (Main): 0.234 s terrain scene 2023-11-03 12:00:16.602 INFO EDCORE (Main): 0.000 s terrain roaddetails 2023-11-03 12:00:16.603 INFO EDCORE (Main): 0.000 s terrain forest 2023-11-03 12:00:19.024 INFO EDCORE (Main): 2.420 s terrain routes 2023-11-03 12:00:19.025 INFO EDCORE (Main): 0.000 s terrain surfacedetails 2023-11-03 12:00:19.025 INFO EDCORE (Main): 0.000 s terrain blocks 2023-11-03 12:00:19.111 INFO EDCORE (Main): 0.085 s terrain superficials 2023-11-03 12:00:19.117 INFO EDCORE (Main): 0.006 s terrain lma 2023-11-03 12:00:19.118 INFO EDCORE (Main): 0.000 s terrain vectordatasettings 2023-11-03 12:00:22.278 INFO EDCORE (Main): 3.160 s terrain navgraph 2023-11-03 12:00:22.279 INFO EDCORE (Main): 0.000 s terrain vti 2023-11-03 12:00:24.948 INFO EDTERRAIN4 (Main): terrain time: 10.084690 s 2023-11-03 12:00:24.964 INFO TERRAIN (Main): lSystem::InitScenes() 2023-11-03 12:00:24.964 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTrafficDecimation(0) 2023-11-03 12:00:24.965 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:00:24.965 INFO EDTERRAIN4 (Main): lTerraDispatchImpl::setDate( day=1, month=6) 2023-11-03 12:00:24.965 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:00:24.967 INFO Dispatcher (Main): load terrain done 2023-11-03 12:00:24.968 INFO LUA-TERRAIN (Main): Init done 2023-11-03 12:00:24.998 INFO EDTERRAINGRAPHICS41 (13816): ITerrainGraphicsImpl4::openTerrain() START 2023-11-03 12:00:24.998 INFO EDTERRAINGRAPHICS41 (13816): loading terrain options: Config/terrain/terrainoptions41.lua 2023-11-03 12:00:24.999 INFO EDTERRAINGRAPHICS41 (13816): loading terrain shading options: ./Mods/terrains/Syria/shadingOptions.lua 2023-11-03 12:00:25.000 INFO METASHADER (13816): MetaShaderCache2: [128] from ./Mods/terrains/Syria/misc/metacache/base.lua 2023-11-03 12:00:25.155 INFO METASHADER (13816): loaded [128/128] 2023-11-03 12:00:26.291 INFO EDCORE (13816): 1.121 s Precompile metashaders 2023-11-03 12:00:26.292 INFO EDTERRAINGRAPHICS41 (13816): materialParams[11]*1536 2023-11-03 12:00:26.309 INFO EDTERRAINGRAPHICS41 (13816): 0.017711s Loaded reference file "aircrafts" buffers: 0 2023-11-03 12:00:26.309 INFO EDCORE (13816): 0.018 s landscape4::lReferenceFile 2023-11-03 12:00:26.314 INFO EDTERRAINGRAPHICS41 (13816): materialParams[226]*1536 2023-11-03 12:00:26.363 INFO EDTERRAINGRAPHICS41 (13816): 0.053150s Loaded reference file "airfieldsbuilding" buffers: 0 2023-11-03 12:00:26.363 INFO EDCORE (13816): 0.053 s landscape4::lReferenceFile 2023-11-03 12:00:26.366 INFO EDTERRAINGRAPHICS41 (13816): materialParams[108]*1536 2023-11-03 12:00:26.377 ERROR_ONCE DX11BACKEND (9452): texture 'defaultVaryhouseAO.png' not found. Asked from '' 2023-11-03 12:00:26.420 INFO EDTERRAINGRAPHICS41 (13816): 0.056395s Loaded reference file "airfieldsbuilding_crash" buffers: 0 2023-11-03 12:00:26.420 INFO EDCORE (13816): 0.056 s landscape4::lReferenceFile 2023-11-03 12:00:26.422 INFO EDTERRAINGRAPHICS41 (13816): materialParams[174]*1536 2023-11-03 12:00:26.466 INFO EDTERRAINGRAPHICS41 (13816): 0.045189s Loaded reference file "airfieldsbuilding_small" buffers: 0 2023-11-03 12:00:26.466 INFO EDCORE (13816): 0.045 s landscape4::lReferenceFile 2023-11-03 12:00:26.469 INFO EDTERRAINGRAPHICS41 (13816): materialParams[13]*1536 2023-11-03 12:00:26.472 INFO EDTERRAINGRAPHICS41 (13816): 0.005535s Loaded reference file "airfieldslights" buffers: 0 2023-11-03 12:00:26.472 INFO EDCORE (13816): 0.006 s landscape4::lReferenceFile 2023-11-03 12:00:26.473 INFO EDTERRAINGRAPHICS41 (13816): materialParams[7]*1536 2023-11-03 12:00:26.474 INFO EDTERRAINGRAPHICS41 (13816): 0.001122s Loaded reference file "airfieldslightseffects" buffers: 0 2023-11-03 12:00:26.474 INFO EDCORE (13816): 0.001 s landscape4::lReferenceFile 2023-11-03 12:00:26.477 INFO EDTERRAINGRAPHICS41 (13816): materialParams[1]*1536 2023-11-03 12:00:26.480 INFO EDTERRAINGRAPHICS41 (13816): 0.002651s Loaded reference file "airfieldstabs" buffers: 0 2023-11-03 12:00:26.480 INFO EDCORE (13816): 0.003 s landscape4::lReferenceFile 2023-11-03 12:00:26.482 INFO EDTERRAINGRAPHICS41 (13816): materialParams[188]*1536 2023-11-03 12:00:26.509 INFO EDTERRAINGRAPHICS41 (13816): 0.028135s Loaded reference file "blockobjects" buffers: 8 2023-11-03 12:00:26.509 INFO EDCORE (13816): 0.028 s landscape4::lReferenceFile 2023-11-03 12:00:26.512 INFO EDTERRAINGRAPHICS41 (13816): materialParams[268]*1536 2023-11-03 12:00:26.537 INFO EDTERRAINGRAPHICS41 (13816): 0.026834s Loaded reference file "blocksyria" buffers: 9 2023-11-03 12:00:26.537 INFO EDCORE (13816): 0.027 s landscape4::lReferenceFile 2023-11-03 12:00:26.539 INFO EDTERRAINGRAPHICS41 (13816): materialParams[48]*1536 2023-11-03 12:00:26.551 INFO EDTERRAINGRAPHICS41 (13816): 0.013600s Loaded reference file "bridges" buffers: 13 2023-11-03 12:00:26.551 INFO EDCORE (13816): 0.014 s landscape4::lReferenceFile 2023-11-03 12:00:26.553 INFO EDTERRAINGRAPHICS41 (13816): materialParams[34]*1536 2023-11-03 12:00:26.563 INFO EDTERRAINGRAPHICS41 (13816): 0.010880s Loaded reference file "communication" buffers: 0 2023-11-03 12:00:26.563 INFO EDCORE (13816): 0.011 s landscape4::lReferenceFile 2023-11-03 12:00:26.565 INFO EDTERRAINGRAPHICS41 (13816): materialParams[315]*1536 2023-11-03 12:00:26.644 INFO EDTERRAINGRAPHICS41 (13816): 0.080697s Loaded reference file "crash" buffers: 0 2023-11-03 12:00:26.644 INFO EDCORE (13816): 0.081 s landscape4::lReferenceFile 2023-11-03 12:00:26.646 INFO EDTERRAINGRAPHICS41 (13816): materialParams[154]*1536 2023-11-03 12:00:26.689 INFO EDTERRAINGRAPHICS41 (13816): 0.044293s Loaded reference file "destruction_small" buffers: 0 2023-11-03 12:00:26.689 INFO EDCORE (13816): 0.044 s landscape4::lReferenceFile 2023-11-03 12:00:26.691 INFO EDTERRAINGRAPHICS41 (13816): materialParams[166]*1536 2023-11-03 12:00:26.736 INFO EDTERRAINGRAPHICS41 (13816): 0.046200s Loaded reference file "destruction_small_2" buffers: 0 2023-11-03 12:00:26.736 INFO EDCORE (13816): 0.046 s landscape4::lReferenceFile 2023-11-03 12:00:26.738 INFO EDTERRAINGRAPHICS41 (13816): materialParams[43]*1536 2023-11-03 12:00:26.763 INFO EDTERRAINGRAPHICS41 (13816): 0.026313s Loaded reference file "destructiondetails" buffers: 0 2023-11-03 12:00:26.763 INFO EDCORE (13816): 0.026 s landscape4::lReferenceFile 2023-11-03 12:00:26.765 INFO EDTERRAINGRAPHICS41 (13816): materialParams[96]*1536 2023-11-03 12:00:26.799 INFO EDTERRAINGRAPHICS41 (13816): 0.035539s Loaded reference file "destructionmodels" buffers: 0 2023-11-03 12:00:26.799 INFO EDCORE (13816): 0.036 s landscape4::lReferenceFile 2023-11-03 12:00:26.801 INFO EDTERRAINGRAPHICS41 (13816): materialParams[187]*1536 2023-11-03 12:00:26.847 INFO EDTERRAINGRAPHICS41 (13816): 0.047775s Loaded reference file "destructionmodels_2" buffers: 0 2023-11-03 12:00:26.847 INFO EDCORE (13816): 0.048 s landscape4::lReferenceFile 2023-11-03 12:00:26.849 INFO EDTERRAINGRAPHICS41 (13816): materialParams[124]*1536 2023-11-03 12:00:26.871 INFO EDTERRAINGRAPHICS41 (13816): 0.022567s Loaded reference file "environment" buffers: 20 2023-11-03 12:00:26.871 INFO EDCORE (13816): 0.023 s landscape4::lReferenceFile 2023-11-03 12:00:26.872 ERROR_ONCE DX11BACKEND (10524): texture 'portcrane03_crash.ao.tif' not found. Asked from '' 2023-11-03 12:00:26.872 INFO EDTERRAINGRAPHICS41 (13816): materialParams[22]*1536 2023-11-03 12:00:26.877 INFO EDTERRAINGRAPHICS41 (13816): 0.005293s Loaded reference file "fortification" buffers: 6 2023-11-03 12:00:26.877 INFO EDCORE (13816): 0.005 s landscape4::lReferenceFile 2023-11-03 12:00:26.878 INFO EDTERRAINGRAPHICS41 (13816): materialParams[101]*1536 2023-11-03 12:00:26.898 INFO EDTERRAINGRAPHICS41 (13816): 0.020888s Loaded reference file "housedetails" buffers: 16 2023-11-03 12:00:26.898 INFO EDCORE (13816): 0.021 s landscape4::lReferenceFile 2023-11-03 12:00:26.900 INFO EDTERRAINGRAPHICS41 (13816): materialParams[154]*1536 2023-11-03 12:00:26.910 INFO EDTERRAINGRAPHICS41 (13816): 0.010997s Loaded reference file "industrial" buffers: 12 2023-11-03 12:00:26.910 INFO EDCORE (13816): 0.011 s landscape4::lReferenceFile 2023-11-03 12:00:26.911 INFO EDTERRAINGRAPHICS41 (13816): materialParams[133]*1536 2023-11-03 12:00:26.925 INFO EDTERRAINGRAPHICS41 (13816): 0.015007s Loaded reference file "misc" buffers: 12 2023-11-03 12:00:26.925 INFO EDCORE (13816): 0.015 s landscape4::lReferenceFile 2023-11-03 12:00:26.927 INFO EDTERRAINGRAPHICS41 (13816): materialParams[312]*1536 2023-11-03 12:00:26.993 INFO EDTERRAINGRAPHICS41 (13816): 0.066801s Loaded reference file "original" buffers: 0 2023-11-03 12:00:26.993 INFO EDCORE (13816): 0.067 s landscape4::lReferenceFile 2023-11-03 12:00:26.994 INFO EDTERRAINGRAPHICS41 (13816): materialParams[200]*1536 2023-11-03 12:00:27.042 INFO EDTERRAINGRAPHICS41 (13816): 0.049091s Loaded reference file "original_small" buffers: 0 2023-11-03 12:00:27.042 INFO EDCORE (13816): 0.049 s landscape4::lReferenceFile 2023-11-03 12:00:27.044 INFO EDTERRAINGRAPHICS41 (13816): materialParams[350]*1536 2023-11-03 12:00:27.112 INFO EDTERRAINGRAPHICS41 (13816): 0.069363s Loaded reference file "originalcyprus" buffers: 0 2023-11-03 12:00:27.112 INFO EDCORE (13816): 0.069 s landscape4::lReferenceFile 2023-11-03 12:00:27.114 INFO EDTERRAINGRAPHICS41 (13816): materialParams[168]*1536 2023-11-03 12:00:27.147 INFO EDTERRAINGRAPHICS41 (13816): 0.033759s Loaded reference file "originalisrael" buffers: 0 2023-11-03 12:00:27.147 INFO EDCORE (13816): 0.034 s landscape4::lReferenceFile 2023-11-03 12:00:27.148 INFO EDTERRAINGRAPHICS41 (13816): materialParams[155]*1536 2023-11-03 12:00:27.178 INFO EDTERRAINGRAPHICS41 (13816): 0.030807s Loaded reference file "originallebanon" buffers: 0 2023-11-03 12:00:27.178 INFO EDCORE (13816): 0.031 s landscape4::lReferenceFile 2023-11-03 12:00:27.180 INFO EDTERRAINGRAPHICS41 (13816): materialParams[236]*1536 2023-11-03 12:00:27.224 INFO EDTERRAINGRAPHICS41 (13816): 0.045519s Loaded reference file "originalturkey" buffers: 0 2023-11-03 12:00:27.224 INFO EDCORE (13816): 0.046 s landscape4::lReferenceFile 2023-11-03 12:00:27.226 INFO EDTERRAINGRAPHICS41 (13816): materialParams[32]*1536 2023-11-03 12:00:27.238 INFO EDTERRAINGRAPHICS41 (13816): 0.013011s Loaded reference file "roadsideobjects" buffers: 0 2023-11-03 12:00:27.238 INFO EDCORE (13816): 0.013 s landscape4::lReferenceFile 2023-11-03 12:00:27.239 INFO EDTERRAINGRAPHICS41 (13816): materialParams[26]*1536 2023-11-03 12:00:27.263 INFO EDTERRAINGRAPHICS41 (13816): 0.025011s Loaded reference file "ruins" buffers: 0 2023-11-03 12:00:27.263 INFO EDCORE (13816): 0.025 s landscape4::lReferenceFile 2023-11-03 12:00:27.265 INFO EDTERRAINGRAPHICS41 (13816): materialParams[242]*1536 2023-11-03 12:00:27.351 INFO EDTERRAINGRAPHICS41 (13816): 0.086403s Loaded reference file "small" buffers: 0 2023-11-03 12:00:27.351 INFO EDCORE (13816): 0.086 s landscape4::lReferenceFile 2023-11-03 12:00:27.352 INFO EDTERRAINGRAPHICS41 (13816): materialParams[141]*1536 2023-11-03 12:00:27.359 INFO EDTERRAINGRAPHICS41 (13816): 0.008272s Loaded reference file "small_2" buffers: 9 2023-11-03 12:00:27.359 INFO EDCORE (13816): 0.008 s landscape4::lReferenceFile 2023-11-03 12:00:27.360 INFO EDTERRAINGRAPHICS41 (13816): materialParams[1]*1536 2023-11-03 12:00:27.362 INFO EDTERRAINGRAPHICS41 (13816): 0.001643s Loaded reference file "surfacedetails" buffers: 2 2023-11-03 12:00:27.362 INFO EDCORE (13816): 0.002 s landscape4::lReferenceFile 2023-11-03 12:00:27.365 INFO EDTERRAINGRAPHICS41 (13816): materialParams[161]*1536 2023-11-03 12:00:27.404 INFO EDTERRAINGRAPHICS41 (13816): 0.039898s Loaded reference file "tourism" buffers: 0 2023-11-03 12:00:27.404 INFO EDCORE (13816): 0.040 s landscape4::lReferenceFile 2023-11-03 12:00:27.406 INFO EDTERRAINGRAPHICS41 (13816): materialParams[211]*1536 2023-11-03 12:00:27.476 INFO EDTERRAINGRAPHICS41 (13816): 0.071923s Loaded reference file "vehicles" buffers: 0 2023-11-03 12:00:27.476 INFO EDCORE (13816): 0.072 s landscape4::lReferenceFile 2023-11-03 12:00:27.478 INFO EDTERRAINGRAPHICS41 (13816): materialParams[128]*1536 2023-11-03 12:00:27.499 INFO EDTERRAINGRAPHICS41 (13816): 0.021667s Loaded reference file "vessels" buffers: 0 2023-11-03 12:00:27.499 INFO EDCORE (13816): 0.022 s landscape4::lReferenceFile 2023-11-03 12:00:27.500 INFO EDTERRAINGRAPHICS41 (13816): materialParams[38]*1536 2023-11-03 12:00:27.516 INFO EDTERRAINGRAPHICS41 (13816): 0.017341s Loaded reference file "walls" buffers: 15 2023-11-03 12:00:27.516 INFO EDCORE (13816): 0.017 s landscape4::lReferenceFile 2023-11-03 12:00:27.517 INFO EDTERRAINGRAPHICS41 (13816): materialParams[2]*1536 2023-11-03 12:00:27.519 INFO EDTERRAINGRAPHICS41 (13816): 0.001672s Loaded reference file "anabasis_setifera" buffers: 0 2023-11-03 12:00:27.519 INFO EDCORE (13816): 0.002 s landscape4::lReferenceFile 2023-11-03 12:00:27.521 INFO EDTERRAINGRAPHICS41 (13816): materialParams[8]*1536 2023-11-03 12:00:27.521 INFO EDTERRAINGRAPHICS41 (13816): 0.000343s Loaded reference file "italiancypress" buffers: 0 2023-11-03 12:00:27.521 INFO EDCORE (13816): 0.000 s landscape4::lReferenceFile 2023-11-03 12:00:27.525 INFO EDTERRAINGRAPHICS41 (13816): materialParams[5]*1536 2023-11-03 12:00:27.525 INFO EDTERRAINGRAPHICS41 (13816): 0.000262s Loaded reference file "juniperus" buffers: 0 2023-11-03 12:00:27.525 INFO EDCORE (13816): 0.000 s landscape4::lReferenceFile 2023-11-03 12:00:27.529 INFO EDTERRAINGRAPHICS41 (13816): materialParams[10]*1536 2023-11-03 12:00:27.530 INFO EDTERRAINGRAPHICS41 (13816): 0.000698s Loaded reference file "mandal2" buffers: 0 2023-11-03 12:00:27.530 INFO EDCORE (13816): 0.001 s landscape4::lReferenceFile 2023-11-03 12:00:27.533 INFO EDTERRAINGRAPHICS41 (13816): materialParams[8]*1536 2023-11-03 12:00:27.533 INFO EDTERRAINGRAPHICS41 (13816): 0.000426s Loaded reference file "orange" buffers: 0 2023-11-03 12:00:27.533 INFO EDCORE (13816): 0.000 s landscape4::lReferenceFile 2023-11-03 12:00:27.538 INFO EDTERRAINGRAPHICS41 (13816): materialParams[11]*1536 2023-11-03 12:00:27.538 INFO EDTERRAINGRAPHICS41 (13816): 0.000772s Loaded reference file "palm1" buffers: 0 2023-11-03 12:00:27.538 INFO EDCORE (13816): 0.001 s landscape4::lReferenceFile 2023-11-03 12:00:27.541 INFO EDTERRAINGRAPHICS41 (13816): materialParams[8]*1536 2023-11-03 12:00:27.541 INFO EDTERRAINGRAPHICS41 (13816): 0.000343s Loaded reference file "pineitalian2" buffers: 0 2023-11-03 12:00:27.541 INFO EDCORE (13816): 0.000 s landscape4::lReferenceFile 2023-11-03 12:00:27.545 INFO EDTERRAINGRAPHICS41 (13816): materialParams[8]*1536 2023-11-03 12:00:27.546 INFO EDTERRAINGRAPHICS41 (13816): 0.000414s Loaded reference file "platan" buffers: 0 2023-11-03 12:00:27.546 INFO EDCORE (13816): 0.000 s landscape4::lReferenceFile 2023-11-03 12:00:27.549 INFO EDTERRAINGRAPHICS41 (13816): materialParams[1]*1536 2023-11-03 12:00:27.551 INFO EDTERRAINGRAPHICS41 (13816): 0.001836s Loaded reference file "roughgrass" buffers: 0 2023-11-03 12:00:27.551 INFO EDCORE (13816): 0.002 s landscape4::lReferenceFile 2023-11-03 12:00:27.553 INFO EDTERRAINGRAPHICS41 (13816): materialParams[5]*1536 2023-11-03 12:00:27.553 INFO EDTERRAINGRAPHICS41 (13816): 0.000311s Loaded reference file "salsola" buffers: 0 2023-11-03 12:00:27.553 INFO EDCORE (13816): 0.000 s landscape4::lReferenceFile 2023-11-03 12:00:27.557 INFO EDTERRAINGRAPHICS41 (13816): materialParams[1]*1536 2023-11-03 12:00:27.557 INFO EDTERRAINGRAPHICS41 (13816): 0.000077s Loaded reference file "thickgrass" buffers: 0 2023-11-03 12:00:27.557 INFO EDCORE (13816): 0.000 s landscape4::lReferenceFile 2023-11-03 12:00:27.557 INFO EDTERRAINGRAPHICS41 (13816): InstanceManager2 is completing initialization... 2023-11-03 12:00:27.603 ERROR EDTERRAINGRAPHICS41 (13816): missing object declaration: conditioner 2023-11-03 12:00:27.603 ERROR EDTERRAINGRAPHICS41 (13816): missing object declaration: light_source_spot_red_stop 2023-11-03 12:00:27.611 INFO EDTERRAINGRAPHICS41 (13816): InstanceManager2 complete initialization: 2023-11-03 12:00:27.611 INFO EDTERRAINGRAPHICS41 (13816): objects: 12559 2023-11-03 12:00:27.611 INFO EDTERRAINGRAPHICS41 (13816): subObjects: 37256 2023-11-03 12:00:27.611 INFO EDTERRAINGRAPHICS41 (13816): objectLods: 18975 2023-11-03 12:00:27.611 INFO EDTERRAINGRAPHICS41 (13816): objectLodRenderItems: 16443 2023-11-03 12:00:27.611 INFO EDTERRAINGRAPHICS41 (13816): MAX_LODS_IN_OBJECT: 12 2023-11-03 12:00:27.611 INFO EDTERRAINGRAPHICS41 (13816): MAX_SUBOBJECTS_IN_OBJECT: 1018 2023-11-03 12:00:27.611 INFO EDTERRAINGRAPHICS41 (13816): GEOMETRY BUFFERS: 122 2023-11-03 12:00:27.616 INFO EDCORE (13816): 0.000 s landscape5::OceanFile 2023-11-03 12:00:27.683 INFO EDCORE (13816): 0.062 s landscape5::GrassFile 2023-11-03 12:00:27.690 INFO EDTERRAINGRAPHICS41 (13816): remapper.deformers is not empty 2023-11-03 12:00:27.832 INFO EDTERRAINGRAPHICS41 (13816): materialParams[100939]*1536 2023-11-03 12:00:27.842 INFO EDCORE (13816): 0.159 s landscape5::Surface5File 2023-11-03 12:00:27.853 INFO EDTERRAINGRAPHICS41 (13816): materialParams[5268]*1536 2023-11-03 12:00:27.853 INFO EDCORE (13816): 0.010 s landscape5::SurfaceTile 2023-11-03 12:00:27.869 INFO EDCORE (13816): 0.015 s landscape5::Scene5File 2023-11-03 12:00:27.879 INFO EDCORE (13816): 0.009 s landscape4::lRoutesFile 2023-11-03 12:00:27.898 INFO EDCORE (13816): 0.018 s landscape4::SurfaceDetails5File 2023-11-03 12:00:27.899 INFO EDTERRAINGRAPHICS41 (13816): materialParams[1]*1536 2023-11-03 12:00:27.899 INFO EDCORE (13816): 0.000 s landscape4::lSuperficialFile 2023-11-03 12:00:27.903 INFO EDCORE (13816): Loaded G:/DCS World OpenBeta/bin-mt/dxgui_edge_render.dll 2023-11-03 12:00:27.903 INFO EDCORE (13816): 0.000 s landscape4::lGeoNamesFile 2023-11-03 12:00:27.907 INFO EDCORE (13816): 0.000 s landscape5::sup5File 2023-11-03 12:00:27.915 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:00:27.915 INFO EDCORE (13816): 0.000 s landscape5::navGraph5File 2023-11-03 12:00:27.915 INFO EDTERRAINGRAPHICS41 (13816): ITerrainGraphicsImpl4::openTerrain() END 2.916776 s 2023-11-03 12:00:29.655 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Naqoura.rn4' airdrome 2023-11-03 12:00:29.680 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Kharab_Ishk.rn4' airdrome 2023-11-03 12:00:29.685 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/At_Tanf.rn4' airdrome 2023-11-03 12:00:31.145 INFO EDTERRAINGRAPHICS41 (13816): ClipmapGraphics::init("splatmap") 2023-11-03 12:00:31.419 INFO EDTERRAINGRAPHICS41 (13816): ClipmapGraphics::init("colortexture") 2023-11-03 12:00:31.680 INFO EDTERRAINGRAPHICS41 (13816): ClipmapGraphics::init("normalmap") 2023-11-03 12:00:31.963 ERROR_ONCE DX11BACKEND (3636): texture 'noise4.png' not found. Asked from '' 2023-11-03 12:00:39.572 ERROR_ONCE DX11BACKEND (9452): texture 'pointAtlas.Splatmap5.1.roof.tif' not found. Asked from '' 2023-11-03 12:00:39.579 ERROR_ONCE DX11BACKEND (9452): texture 'splineAtlas.Splatmap5.1.roof.tif' not found. Asked from '' 2023-11-03 12:00:44.313 ERROR_ONCE DX11BACKEND (4880): texture 'hb_f-14_ext_guntube_nrm' not found. Asked from '' 2023-11-03 12:01:18.160 INFO Dispatcher (Main): load terrain from ./Mods/terrains/Syria\terrain.cfg.lua 2023-11-03 12:01:18.192 INFO SECURITYCONTROL (Main): Loaded mods/terrains/syria/terrain.cfg.lua.pak.crypt 2023-11-03 12:01:18.193 INFO TERRAIN (Main): lSystem::load(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:01:18.193 INFO TERRAIN (Main): lSystem::openSession(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:01:18.204 INFO EDCORE (Main): 0.000 s terrain references 2023-11-03 12:01:18.210 INFO EDCORE (Main): 0.000 s terrain models 2023-11-03 12:01:18.216 INFO EDCORE (Main): 0.000 s terrain assets 2023-11-03 12:01:18.222 INFO EDCORE (Main): 0.000 s terrain assets2 2023-11-03 12:01:18.228 INFO EDCORE (Main): 0.000 s terrain landfile 2023-11-03 12:01:18.238 INFO EDCORE (Main): 0.000 s terrain surfaceTile 2023-11-03 12:01:18.248 INFO EDCORE (Main): 0.000 s terrain vfstextures 2023-11-03 12:01:18.258 INFO EDCORE (Main): 0.000 s terrain scene 2023-11-03 12:01:18.268 INFO EDCORE (Main): 0.000 s terrain roaddetails 2023-11-03 12:01:18.278 INFO EDCORE (Main): 0.000 s terrain forest 2023-11-03 12:01:18.289 INFO EDCORE (Main): 0.000 s terrain routes 2023-11-03 12:01:18.299 INFO EDCORE (Main): 0.000 s terrain surfacedetails 2023-11-03 12:01:18.309 INFO EDCORE (Main): 0.000 s terrain blocks 2023-11-03 12:01:18.320 INFO EDCORE (Main): 0.000 s terrain superficials 2023-11-03 12:01:18.330 INFO EDCORE (Main): 0.000 s terrain lma 2023-11-03 12:01:18.340 INFO EDCORE (Main): 0.000 s terrain vectordatasettings 2023-11-03 12:01:18.351 INFO EDCORE (Main): 0.000 s terrain navgraph 2023-11-03 12:01:18.361 INFO EDCORE (Main): 0.000 s terrain vti 2023-11-03 12:01:18.361 INFO EDTERRAIN4 (Main): terrain time: 0.163777 s 2023-11-03 12:01:18.372 INFO TERRAIN (Main): lSystem::InitScenes() 2023-11-03 12:01:19.152 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTrafficDecimation(0) 2023-11-03 12:01:19.154 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:01:19.154 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:01:19.156 INFO Dispatcher (Main): load terrain done 2023-11-03 12:01:19.156 INFO LUA-TERRAIN (Main): Init done 2023-11-03 12:01:19.157 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTrafficDecimation(0) 2023-11-03 12:01:19.157 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:01:19.157 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:01:19.158 WARNING SCENE (13816): Scene was removed with 12 alive objects 2023-11-03 12:01:19.160 WARNING VISUALIZER (13816): terrainSampleOptions aren't set for DemoScene with terrain rendering 2023-11-03 12:01:19.168 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Naqoura.rn4' airdrome 2023-11-03 12:01:19.169 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Kharab_Ishk.rn4' airdrome 2023-11-03 12:01:19.169 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/At_Tanf.rn4' airdrome 2023-11-03 12:01:49.279 INFO Dispatcher (Main): loadMission C:\Users\ADMINI~1\AppData\Local\Temp\DCS.openbeta\tempMission.miz 2023-11-03 12:01:49.279 INFO WORLDGENERAL (Main): loading mission from: "C:\Users\ADMINI~1\AppData\Local\Temp\DCS.openbeta\tempMission.miz" 2023-11-03 12:01:49.280 WARNING SCENE (13816): Scene was removed with 13 alive objects 2023-11-03 12:01:49.287 INFO APP (Main): use_xRay: yes 2023-11-03 12:01:49.287 INFO APP (Main): netfm_enable_coeff_switching: yes 2023-11-03 12:01:49.295 INFO Dispatcher (Main): Terrain theatre Syria 2023-11-03 12:01:49.296 INFO EDCORE (Main): (dDispatcher)enterToState_:4 2023-11-03 12:01:49.296 INFO Dispatcher (Main): Start 2023-11-03 12:01:49.312 INFO Dispatcher (Main): Terrain theatre Syria 2023-11-03 12:01:49.313 INFO Dispatcher (Main): load terrain from ./Mods/terrains/Syria\terrain.cfg.lua 2023-11-03 12:01:49.345 INFO SECURITYCONTROL (Main): Loaded mods/terrains/syria/terrain.cfg.lua.pak.crypt 2023-11-03 12:01:49.346 INFO TERRAIN (Main): lSystem::load(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:01:49.346 INFO TERRAIN (Main): lSystem::openSession(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:01:49.352 INFO EDCORE (Main): 0.000 s terrain references 2023-11-03 12:01:49.357 INFO EDCORE (Main): 0.000 s terrain models 2023-11-03 12:01:49.362 INFO EDCORE (Main): 0.000 s terrain assets 2023-11-03 12:01:49.368 INFO EDCORE (Main): 0.000 s terrain assets2 2023-11-03 12:01:49.373 INFO EDCORE (Main): 0.000 s terrain landfile 2023-11-03 12:01:49.384 INFO EDCORE (Main): 0.000 s terrain surfaceTile 2023-11-03 12:01:49.389 INFO EDCORE (Main): 0.000 s terrain vfstextures 2023-11-03 12:01:49.404 INFO EDCORE (Main): 0.000 s terrain scene 2023-11-03 12:01:49.410 INFO EDCORE (Main): 0.000 s terrain roaddetails 2023-11-03 12:01:49.424 INFO EDCORE (Main): 0.000 s terrain forest 2023-11-03 12:01:49.431 INFO EDCORE (Main): 0.000 s terrain routes 2023-11-03 12:01:49.444 INFO EDCORE (Main): 0.000 s terrain surfacedetails 2023-11-03 12:01:49.452 INFO EDCORE (Main): 0.000 s terrain blocks 2023-11-03 12:01:49.464 INFO EDCORE (Main): 0.000 s terrain superficials 2023-11-03 12:01:49.473 INFO EDCORE (Main): 0.000 s terrain lma 2023-11-03 12:01:49.484 INFO EDCORE (Main): 0.000 s terrain vectordatasettings 2023-11-03 12:01:49.493 INFO EDCORE (Main): 0.000 s terrain navgraph 2023-11-03 12:01:49.504 INFO EDCORE (Main): 0.000 s terrain vti 2023-11-03 12:01:49.504 INFO EDTERRAIN4 (Main): terrain time: 0.157669 s 2023-11-03 12:01:49.514 INFO TERRAIN (Main): lSystem::InitScenes() 2023-11-03 12:01:49.523 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:01:49.524 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:01:49.524 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:01:49.524 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:01:49.524 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:01:49.524 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:01:49.526 INFO Dispatcher (Main): load terrain done 2023-11-03 12:01:49.527 WARNING GRAPHICSCORE (Main): already registered Renderer callback 2023-11-03 12:01:49.560 INFO DX11BACKEND (13816): DLSS successfully initialized, 1488x628 -> 2560x1080 2023-11-03 12:01:49.573 INFO VISUALIZER (13816): DCSSceneRenderer initialized 2023-11-03 12:01:49.777 INFO Dispatcher (Main): initial random seed = 2910470 2023-11-03 12:01:49.777 INFO Dispatcher (Main): apply random seed = 2910470 2023-11-03 12:01:49.791 ERROR WORLDGENERAL (Main): Error: Unit [F-4E]: No property record for cell "MAIN". 2023-11-03 12:01:49.791 ERROR WORLDGENERAL (Main): Error: Unit [F-4E]: No property record for segment "Line_MAIN". 2023-11-03 12:01:49.791 ERROR WORLDGENERAL (Main): Error: Unit [F-4E]: No cell for property records ENGINE_L_OUT ENGINE_R_OUT AILERON_L AILERON_R KEEL_R_IN ELEVATOR_L_IN ELEVATOR_R_IN RUDDER_R. 2023-11-03 12:01:49.792 INFO WORLDGENERAL (Main): loaded from mission Scripts/World/GPS_GNSS.lua 2023-11-03 12:01:50.090 ERROR EDCORE (Main): Can't open file: /models/b-1b.owv. 2023-11-03 12:01:50.090 ERROR EFFECTS2 (Main): OverwingVaporEmitter: file /models/B-1B.owv is not exist 2023-11-03 12:01:50.097 ERROR EDCORE (Main): Can't open file: /models/b-52.owv. 2023-11-03 12:01:50.097 ERROR EFFECTS2 (Main): OverwingVaporEmitter: file /models/B-52.owv is not exist 2023-11-03 12:01:50.141 INFO WORLDGENERAL (Main): loaded from mission Config/View/SnapViewsDefault.lua 2023-11-03 12:01:50.144 INFO WORLDGENERAL (Main): loaded from mission Config/View/SnapViews.lua 2023-11-03 12:01:50.145 INFO WORLDGENERAL (Main): loaded from mission Config/View/View.lua 2023-11-03 12:01:50.146 INFO WORLDGENERAL (Main): loaded from mission Config/View/Server.lua 2023-11-03 12:01:50.382 WARNING FLIGHT (Main): No taxiroad found on Abu al-Duhur from 1 to 27 2023-11-03 12:01:50.846 WARNING FLIGHT (Main): No taxiroad found on Al Qusayr from 1 to 2 2023-11-03 12:01:50.867 WARNING FLIGHT (Main): No taxiroad found on An Nasiriyah from 18 to 19 2023-11-03 12:01:50.915 WARNING FLIGHT (Main): No taxiroad found on Tha'lah from 0 to 6 2023-11-03 12:01:51.652 WARNING FLIGHT (Main): No taxiroad found on Damascus from 222 to 67 2023-11-03 12:01:51.895 WARNING FLIGHT (Main): No taxiroad found on Al-Dumayr from 1 to 4 2023-11-03 12:01:52.172 WARNING FLIGHT (Main): No taxiroad found on H4 from 1 to 11 2023-11-03 12:01:52.841 WARNING FLIGHT (Main): No taxiroad found on Hama from 1 to 41 2023-11-03 12:01:53.027 WARNING FLIGHT (Main): No taxiroad found on Incirlik from 65 to 73 2023-11-03 12:01:53.094 WARNING FLIGHT (Main): No taxiroad found on Jirah from 29 to 18 2023-11-03 12:01:53.135 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 39 to 35 2023-11-03 12:01:53.135 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 40 to 35 2023-11-03 12:01:53.136 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 41 to 35 2023-11-03 12:01:53.136 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 42 to 35 2023-11-03 12:01:53.136 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 43 to 35 2023-11-03 12:01:53.136 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 44 to 35 2023-11-03 12:01:53.136 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 45 to 35 2023-11-03 12:01:53.136 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 46 to 35 2023-11-03 12:01:53.136 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 47 to 35 2023-11-03 12:01:53.136 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 48 to 35 2023-11-03 12:01:53.136 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 49 to 35 2023-11-03 12:01:53.136 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 50 to 35 2023-11-03 12:01:53.137 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 36 to 11 2023-11-03 12:01:53.237 WARNING FLIGHT (Main): No taxiroad found on King Hussein Air College from 1 to 23 2023-11-03 12:01:53.301 WARNING FLIGHT (Main): No taxiroad found on Kiryat Shmona from 5 to 1 2023-11-03 12:01:53.405 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 20 to 1 2023-11-03 12:01:53.405 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 21 to 1 2023-11-03 12:01:53.405 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 22 to 1 2023-11-03 12:01:53.405 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 23 to 1 2023-11-03 12:01:53.405 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 24 to 1 2023-11-03 12:01:53.405 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 25 to 1 2023-11-03 12:01:53.405 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 26 to 1 2023-11-03 12:01:53.406 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 27 to 1 2023-11-03 12:01:53.406 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 28 to 1 2023-11-03 12:01:53.407 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 42 to 1 2023-11-03 12:01:53.407 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 43 to 1 2023-11-03 12:01:53.407 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 44 to 1 2023-11-03 12:01:53.407 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 45 to 1 2023-11-03 12:01:53.407 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 46 to 1 2023-11-03 12:01:53.407 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 47 to 1 2023-11-03 12:01:53.407 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 48 to 1 2023-11-03 12:01:53.408 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 49 to 1 2023-11-03 12:01:53.408 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 50 to 1 2023-11-03 12:01:53.408 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 51 to 1 2023-11-03 12:01:53.408 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 52 to 1 2023-11-03 12:01:53.408 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 53 to 1 2023-11-03 12:01:53.408 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 62 to 19 2023-11-03 12:01:53.513 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 37 to 0 2023-11-03 12:01:53.513 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 38 to 0 2023-11-03 12:01:53.514 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 39 to 0 2023-11-03 12:01:53.514 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 40 to 0 2023-11-03 12:01:53.514 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 41 to 0 2023-11-03 12:01:53.514 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 42 to 0 2023-11-03 12:01:53.514 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 43 to 0 2023-11-03 12:01:53.514 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 44 to 0 2023-11-03 12:01:53.514 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 45 to 0 2023-11-03 12:01:53.514 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 46 to 0 2023-11-03 12:01:53.515 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 47 to 0 2023-11-03 12:01:53.515 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 48 to 0 2023-11-03 12:01:53.515 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 49 to 0 2023-11-03 12:01:53.515 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 50 to 0 2023-11-03 12:01:53.515 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 51 to 0 2023-11-03 12:01:53.515 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 52 to 0 2023-11-03 12:01:53.515 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 53 to 0 2023-11-03 12:01:53.515 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 54 to 0 2023-11-03 12:01:53.515 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 55 to 0 2023-11-03 12:01:53.515 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 56 to 0 2023-11-03 12:01:53.515 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 28 to 13 2023-11-03 12:01:53.732 WARNING FLIGHT (Main): No taxiroad found on Megiddo from 10 to 7 2023-11-03 12:01:54.331 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 30 to 4 2023-11-03 12:01:54.331 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 31 to 4 2023-11-03 12:01:54.331 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 32 to 4 2023-11-03 12:01:54.331 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 33 to 4 2023-11-03 12:01:54.331 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 34 to 4 2023-11-03 12:01:54.331 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 35 to 4 2023-11-03 12:01:54.331 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 36 to 4 2023-11-03 12:01:54.332 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 37 to 4 2023-11-03 12:01:54.332 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 38 to 4 2023-11-03 12:01:54.332 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 39 to 4 2023-11-03 12:01:54.332 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 40 to 4 2023-11-03 12:01:54.332 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 41 to 4 2023-11-03 12:01:54.332 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 5 to 29 2023-11-03 12:01:54.869 WARNING FLIGHT (Main): No taxiroad found on Aleppo from 6 to 3 2023-11-03 12:01:54.869 WARNING FLIGHT (Main): No taxiroad found on Aleppo from 7 to 3 2023-11-03 12:01:54.870 WARNING FLIGHT (Main): No taxiroad found on Aleppo from 18 to 3 2023-11-03 12:01:54.870 WARNING FLIGHT (Main): No taxiroad found on Aleppo from 19 to 3 2023-11-03 12:01:54.870 WARNING FLIGHT (Main): No taxiroad found on Aleppo from 20 to 3 2023-11-03 12:01:54.870 WARNING FLIGHT (Main): No taxiroad found on Aleppo from 21 to 3 2023-11-03 12:01:54.870 WARNING FLIGHT (Main): No taxiroad found on Aleppo from 22 to 3 2023-11-03 12:01:54.870 WARNING FLIGHT (Main): No taxiroad found on Aleppo from 23 to 3 2023-11-03 12:01:54.918 WARNING FLIGHT (Main): No taxiroad found on Palmyra from 1 to 22 2023-11-03 12:01:55.128 WARNING FLIGHT (Main): No taxiroad found on Ramat David from 4 to 16 2023-11-03 12:01:55.175 WARNING FLIGHT (Main): No taxiroad found on Kuweires from 1 to 38 2023-11-03 12:01:55.326 WARNING FLIGHT (Main): No taxiroad found on Rene Mouawad from 1 to 11 2023-11-03 12:01:55.399 WARNING FLIGHT (Main): No taxiroad found on Rosh Pina from 2 to 4 2023-11-03 12:01:55.419 WARNING FLIGHT (Main): No taxiroad found on Sayqal from 1 to 46 2023-11-03 12:01:55.473 WARNING FLIGHT (Main): No taxiroad found on Shayrat from 1 to 30 2023-11-03 12:01:55.543 WARNING FLIGHT (Main): No taxiroad found on Tabqa from 21 to 14 2023-11-03 12:01:55.645 WARNING FLIGHT (Main): No taxiroad found on Tiyas from 1 to 49 2023-11-03 12:01:55.853 WARNING FLIGHT (Main): No taxiroad found on Deir ez-Zor from 5 to 15 2023-11-03 12:01:56.090 WARNING FLIGHT (Main): No taxiroad found on Kingsfield from 1 to 2 2023-11-03 12:01:57.108 WARNING FLIGHT (Main): No taxiroad found on Pinarbashi from 0 to 6 2023-11-03 12:01:57.152 WARNING FLIGHT (Main): No taxiroad found on H3 Northwest from 0 to 21 2023-11-03 12:01:57.159 WARNING FLIGHT (Main): No taxiroad found on H3 Southwest from 17 to 18 2023-11-03 12:01:57.166 WARNING FLIGHT (Main): No taxiroad found on Ruwayshid from 9 to 4 2023-11-03 12:01:57.238 ERROR FLIGHT (Main): Unknown runway side 17R of beacon IBA at airdrome Latakia 2023-11-03 12:01:57.550 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:01:57.550 INFO APP (Main): MissionSpawn:initScript 2023-11-03 12:01:57.550 INFO APP (Main): MissionSpawn:spawnCoalition neutrals 2023-11-03 12:01:57.550 INFO APP (Main): MissionSpawn:spawnCoalition red 2023-11-03 12:01:57.550 INFO APP (Main): MissionSpawn:spawnPlanes 34 2023-11-03 12:01:57.635 ERROR WORLDGENERAL (Main): Error: Unit [MiG-21Bis]: No cell for property records MTG_L_BOTTOM MTG_R_BOTTOM CELL#137 CELL#138 CELL#139 CELL#140. 2023-11-03 12:01:57.635 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-11-03 12:01:57.914 ERROR NGMODEL (9968): Can't load lod ptb-800-mig21-collision.edm of model ptb-800-mig21. Reason: More distant lod must not have more arguments than closer! 0 < 1 in ptb-800-mig21-collision.edm ptb-800-mig21 2023-11-03 12:01:57.927 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-11-03 12:01:57.947 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:01:57.947 INFO APP (Main): MissionSpawn:spawnCoalition blue 2023-11-03 12:01:57.947 INFO APP (Main): MissionSpawn:spawnPlanes 2 2023-11-03 12:01:57.949 ERROR WORLDGENERAL (Main): Error: Unit [F-14A-135-GR]: No property record for cell "WHEEL_F". 2023-11-03 12:01:57.949 ERROR WORLDGENERAL (Main): Error: Unit [F-14A-135-GR]: No property record for cell "collision_belly". 2023-11-03 12:01:57.949 ERROR WORLDGENERAL (Main): Error: Unit [F-14A-135-GR]: No property record for cell "WHEEL_R". 2023-11-03 12:01:57.949 ERROR WORLDGENERAL (Main): Error: Unit [F-14A-135-GR]: No property record for cell "WHEEL_L". 2023-11-03 12:01:57.949 ERROR WORLDGENERAL (Main): Error: Unit [F-14A-135-GR]: No property record for segment "FRONT_WHEEL". 2023-11-03 12:01:57.949 ERROR WORLDGENERAL (Main): Error: Unit [F-14A-135-GR]: No property record for segment "WING_L_OUT". 2023-11-03 12:01:57.949 ERROR WORLDGENERAL (Main): Error: Unit [F-14A-135-GR]: No property record for segment "NOSE_CENTR". 2023-11-03 12:01:57.949 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:01:57.949 ERROR WORLDGENERAL (Main): Error: Unit [F-14A-135-GR]: No property record for segment "RIGHT_WHEEL". 2023-11-03 12:01:57.949 ERROR WORLDGENERAL (Main): Error: Unit [F-14A-135-GR]: No property record for segment "LEFT_WHEEL". 2023-11-03 12:01:57.949 ERROR WORLDGENERAL (Main): Error: Unit [F-14A-135-GR]: No cell for property records CELL#147 CELL#150 CELL#164 CELL#166 CELL#169 CELL#170 CELL#178 CELL#179 CELL#180 CELL#184 CELL#185. 2023-11-03 12:01:57.949 ERROR APP (Main): Error: Unit [F-14A-135-GR]: Corrupt damage model. 2023-11-03 12:01:57.994 WARNING LOG (9692): 3 duplicate message(s) skipped. 2023-11-03 12:01:57.994 INFO APP (Main): MissionSpawn:spawnLocalPlayer 1,F-14A-135-GR 2023-11-03 12:01:58.978 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/Mods/aircraft/F14/bin/F14-HeatblurCommon.dll 2023-11-03 12:02:00.472 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/Mods/aircraft/F14/bin/F14-FlightModel.dll 2023-11-03 12:02:01.783 INFO EDCORE (Main): Loaded G:/DCS World OpenBeta/Mods/aircraft/F14/bin/F14-Avionics.dll 2023-11-03 12:02:01.786 ERROR APP (Main): Error: Unit [F-14A-135-GR]: Corrupt damage model. 2023-11-03 12:02:01.793 WARNING EDCORE (Main): Source bazar/textures/avionicscommon is already mounted to the same mount /textures/. 2023-11-03 12:02:01.801 ERROR VISUALIZER (Main): ILV for cockpit 'F14A_Cockpit' not found 2023-11-03 12:02:01.992 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "ARC159" with id - 0 2023-11-03 12:02:01.992 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "ARC159" with id - 1 2023-11-03 12:02:01.993 INFO COCKPITBASE (Main): WebRTC VOIP init: enabled VOIP capability for radio ARC159 2023-11-03 12:02:01.993 INFO COCKPITBASE (Main): WebRTC VOIP init: added guard receiver - ARC159 2023-11-03 12:02:01.995 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "ARC182" with id - 2 2023-11-03 12:02:01.995 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "ARC182" with id - 3 2023-11-03 12:02:01.995 INFO COCKPITBASE (Main): WebRTC VOIP init: enabled VOIP capability for radio ARC182 2023-11-03 12:02:01.995 INFO COCKPITBASE (Main): WebRTC VOIP init: added guard receiver - ARC182 2023-11-03 12:02:02.146 ERROR COCKPITBASE (Main): Cockpit: failed to init geometry, pointer was not found. 2023-11-03 12:02:02.352 WARNING LOG (9692): 3 duplicate message(s) skipped. 2023-11-03 12:02:02.352 ERROR COCKPITBASE (Main): Cockpit: Clickable - Wrong connector name PNT_16006 2023-11-03 12:02:02.352 ERROR COCKPITBASE (Main): Cockpit: Clickable - Wrong connector name PNT_16007 2023-11-03 12:02:02.352 ERROR COCKPITBASE (Main): Cockpit: Clickable - Wrong connector name PNT_16005 2023-11-03 12:02:02.354 ERROR COCKPITBASE (Main): Cockpit: Clickable - Wrong connector name PNT_16008 2023-11-03 12:02:02.604 ERROR APP (Main): Error: Unit [F-14A-135-GR]: Corrupt damage model. 2023-11-03 12:02:02.648 INFO COCKPITBASE (Main): lua state still active PROXY, 1 2023-11-03 12:02:02.656 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver "TACAN_AN_ARN84_Receiver" with id - 4 2023-11-03 12:02:02.838 INFO F-14 (Main): F-14 Build vs DCS version mismatch: Built with: 2.9.0.45372, DCS is: 2.9.0.47168 2023-11-03 12:02:04.526 ERROR ED_SOUND (Main): invalid source_params(F14_PILOT_COCKPIT:aircrafts/engines/tf30intakeint_01): gain 2023-11-03 12:02:04.526 ERROR ED_SOUND (Main): invalid source_params(F14_PILOT_COCKPIT:aircrafts/engines/tf30engineint01): gain 2023-11-03 12:02:04.526 ERROR ED_SOUND (Main): invalid source_params(F14_PILOT_COCKPIT:aircrafts/engines/tf30intakeint_02): gain 2023-11-03 12:02:04.526 ERROR ED_SOUND (Main): invalid source_params(F14_PILOT_COCKPIT:aircrafts/engines/tf30engineint02): gain 2023-11-03 12:02:04.536 INFO WORLDGENERAL (Main): loaded from mission Scripts/World/birds.lua 2023-11-03 12:02:04.536 INFO APP (Main): dbox not found , skip 2023-11-03 12:02:04.542 ERROR ED_SOUND (Main): invalid source_params(woLA-16777472:aircrafts/engines/snecma_atar/snecma_atar_high): gain 2023-11-03 12:02:04.548 ERROR ED_SOUND (Main): invalid source_params(woLA-16777728:aircrafts/engines/snecma_atar/snecma_atar_high): gain 2023-11-03 12:02:04.553 ERROR ED_SOUND (Main): invalid source_params(woLA-16777984:aircrafts/engines/snecma_atar/snecma_atar_high): gain 2023-11-03 12:02:04.586 INFO EDTERRAINGRAPHICS41 (13816): surface5 gc() LOD 0 0 squares 2023-11-03 12:02:04.596 INFO EDTERRAINGRAPHICS41 (13816): surface5 gc() LOD 1 394 squares 2023-11-03 12:02:04.598 INFO EDTERRAINGRAPHICS41 (13816): surface5 gc() LOD 2 366 squares 2023-11-03 12:02:04.601 INFO EDTERRAINGRAPHICS41 (13816): surface5 gc() LOD 3 249 squares 2023-11-03 12:02:04.601 INFO EDTERRAINGRAPHICS41 (13816): surface5 gc() 15.771500 ms 2023-11-03 12:02:04.617 INFO TACVIEW.EXPORT.LUA (Main): Starting [C:\Users\Administrator\Saved Games\DCS.openbeta\Scripts/TacviewGameExport.lua] 2023-11-03 12:02:04.617 INFO TACVIEW.EXPORT.LUA (Main): Loading C++ flight data recorder from [C:\Users\Administrator\Saved Games\DCS.openbeta\Mods\tech\Tacview\bin\] 2023-11-03 12:02:04.617 INFO TACVIEW.EXPORT.LUA (Main): Tacview 1.9.2.200 C++ flight data recorder successfully loaded. 2023-11-03 12:02:04.630 WARNING FLIGHT (Main): NO ATC COMM Abu al-Duhur:122200000:4000000:38900000:250450000 2023-11-03 12:02:04.908 INFO VISUALIZER (Main): Preload() radius: 150000.000000 2023-11-03 12:02:04.909 INFO EDTERRAINGRAPHICS41 (Main): ITerrainGraphicsImpl4::forceLoading(): pos=(-246255, 1999.09, -80533.2), radius=150000 2023-11-03 12:02:04.953 ERROR ED_SOUND (17680): can't load wave: "foley\floppylever_start_257" 2023-11-03 12:02:05.182 INFO EDTERRAINGRAPHICS41 (13816): surface5 clean up LOD 0: left 3 released 5 2023-11-03 12:02:05.184 INFO EDTERRAINGRAPHICS41 (13816): surface5 clean up LOD 1: left 14 released 99 2023-11-03 12:02:05.184 INFO EDTERRAINGRAPHICS41 (13816): surface5 clean up 1.840800 ms 2023-11-03 12:02:09.280 INFO GRAPHICSVISTA (13816): Creating Resource "Unicode" of type 1 2023-11-03 12:02:09.315 INFO EDTERRAINGRAPHICS41 (13816): instancer factors has been changed. Update lod buffers. 2023-11-03 12:02:09.315 INFO EDTERRAINGRAPHICS41 (13816): distanceFactor = 1.500000 2023-11-03 12:02:09.315 INFO EDTERRAINGRAPHICS41 (13816): instancerDetailsFactor = 0.666667 2023-11-03 12:02:09.315 INFO EDTERRAINGRAPHICS41 (13816): forestDistanceFactor = 0.930000 2023-11-03 12:02:09.315 INFO EDTERRAINGRAPHICS41 (13816): forestDetailsFactor = 0.666667 2023-11-03 12:02:09.393 ERROR_ONCE DX11BACKEND (10984): texture 'hb_f14_cpt_seat_extras' not found. Asked from '' 2023-11-03 12:02:09.444 ERROR_ONCE DX11BACKEND (9968): texture 'hb_f14_cpt_dynamic_transp_nrm' not found. Asked from '' 2023-11-03 12:02:19.278 INFO VISUALIZER (Main): Preload() finished 2023-11-03 12:02:19.294 INFO TACVIEW.DLL (Main): Tacview Flight Data Recorder 1.9.2.200 Loaded. 2023-11-03 12:02:19.294 INFO TACVIEW.DLL (Main): Config={tacviewModuleEnabled=1, tacviewFlightDataRecordingEnabled=1, tacviewSinglePlayerFlights=2, tacviewMultiplayerFlightsAsClient=2, tacviewMultiplayerFlightsAsHost=2, tacviewBookmarkShortcut=0, tacviewAutoDiscardFlights=10, tacviewDebugMode=0, tacviewTerrainExport=0, tacviewPlaybackDelay=600, tacviewRealTimeTelemetryEnabled=1, tacviewRealTimeTelemetryPort=42674, tacviewRealTimeTelemetryPassword="", tacviewRemoteControlEnabled=0, tacviewRemoteControlPort=42675, tacviewRemoteControlPassword="", tacviewExportPath=""} 2023-11-03 12:02:19.294 INFO TACVIEW.DLL (Main): Running in single player mode. 2023-11-03 12:02:19.294 INFO TACVIEW.DLL (Main): Tacview is set to [Record All Available Data] 2023-11-03 12:02:19.294 INFO TACVIEW.DLL (Main): Export path: [C:\Users\Administrator\Documents\Tacview\] 2023-11-03 12:02:19.380 INFO Dispatcher (Main): precache units resources in slots 2023-11-03 12:02:19.635 INFO LUA (Main): Lua CPU usage: metric: average mission loading: 4.3578 % 2023-11-03 12:02:19.930 INFO EDCORE (Main): Created game pool: h:2 n:5 l:2 2023-11-03 12:02:19.930 INFO Dispatcher (Main): loadMission Done: Сontrol passed to the player 2023-11-03 12:02:22.122 INFO TACVIEW.DLL (Main): Recording flight data in [C:\Users\Administrator\Documents\Tacview\Tacview-20231103-200222-DCS.zip.acmi] 2023-11-03 12:02:22.126 INFO TACVIEW.DLL (Main): Export rights granted by the host: PlayerPlane=[1] PlayerSensors=[1] OtherObjects=[1] 2023-11-03 12:02:22.318 ERROR ED_SOUND (Main): invalid source_params(woLA-16779776:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:02:22.318 ERROR ED_SOUND (Main): invalid source_params(woLA-16779776:aircrafts/engines/heavy_rear_afterburner_crackle): gain 2023-11-03 12:02:22.327 ERROR ED_SOUND (Main): invalid source_params(woLA-16779264:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:02:22.327 ERROR ED_SOUND (Main): invalid source_params(woLA-16779264:aircrafts/engines/heavy_rear_afterburner_crackle): gain 2023-11-03 12:02:23.545 ERROR ED_SOUND (Main): invalid source_params(woLA-16779264:aircrafts/engines/rearclosehighpower): gain 2023-11-03 12:02:23.545 ERROR ED_SOUND (Main): invalid source_params(woLA-16779776:aircrafts/engines/rearclosehighpower): gain 2023-11-03 12:02:23.610 ERROR ED_SOUND (Main): invalid source_params(woLA-16779520:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:02:23.610 ERROR ED_SOUND (Main): invalid source_params(woLA-16779520:aircrafts/engines/heavy_rear_afterburner_crackle): gain 2023-11-03 12:02:24.485 ERROR ED_SOUND (Main): invalid source_params(woLA-16780288:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:02:24.485 ERROR ED_SOUND (Main): invalid source_params(woLA-16780288:aircrafts/engines/heavy_rear_afterburner_crackle): gain 2023-11-03 12:02:25.570 ERROR ED_SOUND (Main): invalid source_params(woLA-16779264:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:02:25.570 ERROR ED_SOUND (Main): invalid source_params(woLA-16779520:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:02:25.570 ERROR ED_SOUND (Main): invalid source_params(woLA-16779776:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:02:25.570 ERROR ED_SOUND (Main): invalid source_params(woLA-16780288:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:02:26.640 ERROR ED_SOUND (Main): invalid source_params(woLA-16779520:aircrafts/engines/rearclosehighpower): gain 2023-11-03 12:02:33.648 ERROR ED_SOUND (Main): invalid source_params(woLA-16780288:aircrafts/engines/rearclosehighpower): gain 2023-11-03 12:03:12.355 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:03:47.745 ERROR ED_SOUND (Main): invalid source_params(woLA-16779008:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:03:47.745 ERROR ED_SOUND (Main): invalid source_params(woLA-16779008:aircrafts/engines/heavy_rear_afterburner_crackle): gain 2023-11-03 12:03:47.745 ERROR ED_SOUND (Main): invalid source_params(woLA-16779008:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:03:50.450 ERROR ED_SOUND (Main): invalid source_params(woLA-16779008:aircrafts/engines/rearclosehighpower): gain 2023-11-03 12:03:54.746 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:04:21.101 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:04:21.802 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:04:32.392 WARNING LOG (9692): 3 duplicate message(s) skipped. 2023-11-03 12:04:32.392 ERROR ED_SOUND (Main): invalid source_params(F14_PILOT_COCKPIT:aircrafts/f-14/windrushing): gain 2023-11-03 12:04:37.678 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:04:41.728 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:04:54.516 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:04:54.516 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:04:57.793 ERROR ED_SOUND (17680): can't load wave: "speech\eng\common\wingman\1\effects\aircrafts\cockpits\radioclickbefore.wav" 2023-11-03 12:04:57.794 ERROR ED_SOUND (17680): can't load wave: "speech\eng\common\wingman\1\effects\aircrafts\cockpits\radioclickafter.wav" 2023-11-03 12:05:19.844 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:05:39.320 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:05:39.320 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:05:39.844 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:05:40.229 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:05:40.229 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:05:55.093 WARNING LOG (9692): 3 duplicate message(s) skipped. 2023-11-03 12:05:55.093 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:05:55.253 ERROR ED_SOUND (17680): can't load wave: "speech\eng\common\allied flight\usa\1\effects\aircrafts\cockpits\radioclickbefore.wav" 2023-11-03 12:05:55.258 ERROR ED_SOUND (17680): can't load wave: "speech\eng\common\allied flight\usa\1\effects\aircrafts\cockpits\radioclickafter.wav" 2023-11-03 12:05:55.372 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:06:02.726 WARNING LOG (9692): 7 duplicate message(s) skipped. 2023-11-03 12:06:02.726 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:06:02.841 ERROR_ONCE DX11BACKEND (8704): texture 'mig21bis_destroyed_02_roughmet' not found. Asked from '' 2023-11-03 12:06:02.852 ERROR_ONCE DX11BACKEND (19040): texture 'mig21bis_destroyed_01_roughmet' not found. Asked from '' 2023-11-03 12:06:02.853 ERROR_ONCE DX11BACKEND (8704): texture 'mig21bis_crater_spec' not found. Asked from '' 2023-11-03 12:06:02.853 ERROR_ONCE DX11BACKEND (19040): texture 'mig21bis_gear-01_dif' not found. Asked from '' 2023-11-03 12:06:02.853 ERROR_ONCE DX11BACKEND (19040): texture 'mig21bis_gear-01_nmp' not found. Asked from '' 2023-11-03 12:06:02.853 ERROR_ONCE DX11BACKEND (19040): texture 'mig21bis_gear-01_spec' not found. Asked from '' 2023-11-03 12:06:03.036 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:06:03.748 WARNING LOG (9692): 2 duplicate message(s) skipped. 2023-11-03 12:06:03.748 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:06:05.737 WARNING LOG (9692): 4 duplicate message(s) skipped. 2023-11-03 12:06:05.737 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:06:05.739 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:06:09.693 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.693 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.709 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.709 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.724 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.724 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.740 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.740 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.753 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.753 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.766 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.766 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.782 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.782 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.801 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.801 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.815 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.815 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.828 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.828 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.844 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.844 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.862 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.862 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.877 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.877 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.890 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.890 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.903 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.903 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.916 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.916 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.929 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.929 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.942 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.942 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.957 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.957 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.973 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.973 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:09.986 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:09.986 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:10.425 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:06:11.707 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:06:12.256 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:06:12.256 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:06:13.807 WARNING LOG (9692): 2 duplicate message(s) skipped. 2023-11-03 12:06:13.807 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:06:14.012 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:06:15.774 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:06:16.646 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:06:17.074 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:06:17.074 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:17.074 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:17.087 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:17.087 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.659 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.659 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.673 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.673 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.686 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.686 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.700 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.700 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.713 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.713 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.726 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.726 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.743 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.743 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.762 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.762 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.777 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.777 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.792 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.792 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.810 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.810 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.825 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.825 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.838 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.838 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.852 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.852 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.865 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.865 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.881 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.881 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.896 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.896 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.911 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.911 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.926 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.926 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.940 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.940 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.958 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.958 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.975 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.975 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:19.992 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:19.992 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.008 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.008 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.025 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.025 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.041 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.041 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.055 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.055 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.077 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.077 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.092 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.092 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.105 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.105 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.123 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.123 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.139 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.139 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.154 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.154 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.172 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.172 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.186 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.186 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.203 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.203 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.218 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.218 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.233 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.233 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.247 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.247 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.264 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.264 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.282 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.282 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.297 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.297 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.311 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.311 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.326 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.326 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.340 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.340 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.353 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.353 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.367 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.367 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.383 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.383 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.398 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.398 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.413 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.413 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.430 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.430 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.443 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.443 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.457 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.457 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.476 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.476 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.494 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.494 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.511 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.511 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.527 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.527 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.543 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.543 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.561 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.561 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.577 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.577 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.591 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.591 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.609 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.609 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.629 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.629 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.649 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.649 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.669 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.669 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.688 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.688 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.706 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.706 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.720 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.720 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.734 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.734 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.748 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.748 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.762 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.762 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.775 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.775 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.789 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.789 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.802 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.802 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.817 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.817 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.838 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.838 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.862 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.862 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.879 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.879 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.902 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.902 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.928 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.928 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.945 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.945 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.962 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.962 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.979 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.979 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:20.995 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:20.995 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.012 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.012 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.029 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.029 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.048 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.048 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.069 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.069 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.091 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.091 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.113 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.113 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.133 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.133 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.152 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.152 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.169 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.169 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.187 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.187 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.207 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.207 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.230 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.230 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.250 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.250 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.312 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.312 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.630 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.630 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.647 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.647 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.650 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:06:21.821 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.821 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.835 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.835 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.850 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.850 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.897 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:21.897 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:21.940 ERROR ED_SOUND (17680): can't load wave: "speech\eng\common\wingman\1\effects\aircrafts\cockpits\radioclickbefore.wav" 2023-11-03 12:06:21.941 ERROR ED_SOUND (17680): can't load wave: "speech\eng\common\wingman\1\effects\aircrafts\cockpits\radioclickafter.wav" 2023-11-03 12:06:22.010 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.010 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.041 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.041 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.056 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.056 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.167 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.167 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.189 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.189 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.208 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.208 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.237 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.237 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.252 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.252 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.267 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.267 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.282 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.282 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.298 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.298 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.312 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.312 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.325 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.325 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.339 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.339 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.342 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:06:22.353 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.353 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.368 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.368 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.384 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.384 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.398 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.398 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.412 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.412 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.426 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.426 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.440 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.440 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.454 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.454 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.467 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.467 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.481 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.481 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.498 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.498 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.516 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.516 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.533 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.533 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.548 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.548 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.561 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.561 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.577 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.577 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.595 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.595 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.609 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.609 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.623 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.623 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.641 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.641 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.657 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.657 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.671 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.671 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.685 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.685 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.699 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.699 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.713 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.713 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.755 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.755 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.767 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.767 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.781 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.781 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.841 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.841 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.857 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.857 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.873 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.873 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:22.941 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:22.941 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.042 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.042 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.056 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.056 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.086 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.086 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.105 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.105 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.120 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.120 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.137 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.137 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.153 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.153 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.167 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.167 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.181 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.181 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.199 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.199 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.213 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.213 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.216 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:06:23.228 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.228 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.254 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.254 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.279 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.279 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.299 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.299 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.321 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.321 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.488 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.488 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.560 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.560 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.563 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:06:23.574 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.574 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.588 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.588 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.603 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.603 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.617 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.617 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.632 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.632 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.719 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.719 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.741 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.741 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.864 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:06:23.875 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.875 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.889 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.889 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.894 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:06:23.907 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.907 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.921 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.921 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.935 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.935 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:23.981 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:23.981 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.001 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.001 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.020 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.020 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.035 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.035 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.048 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.048 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.064 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.064 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.080 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.080 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.094 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.094 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.108 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.108 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.126 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.126 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.142 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.142 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.174 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.174 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.191 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.191 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.207 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.207 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.222 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.222 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.236 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.236 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.249 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.249 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.263 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.263 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.277 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.277 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.291 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.291 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.307 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.307 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.322 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.322 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.335 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.335 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.349 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.349 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.363 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.363 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.376 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.376 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.390 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.390 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.405 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.405 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.419 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.419 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.433 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.433 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.449 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.449 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.468 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.468 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.486 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.486 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.503 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.503 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.518 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.518 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.532 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.532 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.546 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.546 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.560 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.560 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.574 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.574 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.588 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.588 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.604 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.604 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.618 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.618 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.632 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.632 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.645 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.645 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.659 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.659 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.676 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.676 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.691 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.691 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.704 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.704 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.718 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.718 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.733 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.733 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.749 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.749 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.764 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.764 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.779 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.779 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.794 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.794 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.812 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.812 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.827 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.827 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.841 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.841 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.855 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.855 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.869 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.869 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.883 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.883 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.903 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.903 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.920 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.920 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.935 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.935 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.949 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.949 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.965 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.965 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:24.984 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:24.984 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.001 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.001 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.016 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.016 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.033 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.033 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.051 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.051 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.065 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.065 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.082 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.082 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.099 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.099 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.113 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.113 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.127 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.127 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.141 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.141 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.154 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.154 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.168 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.168 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.182 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.182 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.199 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.199 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.215 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.215 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.231 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.231 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.245 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.245 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.259 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.259 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.273 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.273 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.286 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.286 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.300 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.300 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.313 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.313 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.327 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.327 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.343 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.343 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.362 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.362 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.376 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.376 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.392 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.392 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.408 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.408 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.422 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.422 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.435 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.435 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.450 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.450 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.465 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.465 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.479 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.479 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.497 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.497 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.515 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.515 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.535 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.535 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.550 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.550 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.563 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.563 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.576 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.576 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.590 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.590 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.606 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.606 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.621 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.621 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.634 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.634 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.647 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.647 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.661 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.661 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.676 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.676 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.693 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.693 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.707 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.707 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.721 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.721 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.735 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.735 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.748 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.748 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.762 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.762 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.775 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.775 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.789 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.789 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.803 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.803 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.817 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.817 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.830 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.830 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.844 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.844 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.857 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.857 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.869 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.869 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.883 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.883 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.898 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.898 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.920 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.920 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.937 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.937 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.951 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.951 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.965 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.965 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.979 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.979 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:25.997 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:25.997 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.011 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.011 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.026 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.026 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.040 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.040 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.053 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.053 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.066 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.066 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.080 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.080 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.093 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.093 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.107 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.107 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.121 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.121 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.134 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.134 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.147 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.147 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.161 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.161 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.174 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.174 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.189 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.189 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.206 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.206 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.224 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.224 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.241 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.241 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.257 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.257 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.270 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.270 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.285 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.285 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.299 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.299 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.316 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.316 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.333 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.333 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.347 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.347 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.361 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.361 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.374 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.374 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.391 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.391 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.409 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.409 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.431 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.431 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.451 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.451 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.470 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.470 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.485 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.485 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.499 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.499 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.513 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.513 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.528 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.528 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.554 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.554 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.571 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.571 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.584 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.584 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.598 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.598 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.613 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.613 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.630 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.630 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.646 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.646 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.660 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.660 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.674 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.674 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.688 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.688 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.702 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.702 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.716 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.716 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.730 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.730 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.745 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.745 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.758 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.758 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.773 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.773 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.791 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.791 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.806 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.806 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.823 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.823 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.837 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.837 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.852 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.852 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.867 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.867 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.881 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.881 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:26.932 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:26.932 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.072 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.072 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.269 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.269 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.273 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:06:27.292 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.292 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.304 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.304 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.319 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.319 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.335 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.335 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.350 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.350 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.364 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.364 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.378 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.378 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.395 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.395 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.409 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.409 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.423 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.423 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.428 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:06:27.438 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.438 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.458 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.458 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.474 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.474 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.488 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.488 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.502 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.502 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.518 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.518 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.532 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.532 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.546 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.546 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.561 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.561 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.573 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.573 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.589 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.589 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.605 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.605 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.618 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.618 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.633 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.633 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.647 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.647 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.663 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.663 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.677 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.677 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.691 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.691 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.704 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.704 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.718 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.718 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.734 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.734 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.746 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.746 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.759 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.759 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.772 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.772 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.785 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.785 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.799 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.799 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.812 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.812 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.828 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.828 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.842 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.842 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.855 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.855 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.867 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.867 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.880 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.880 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.895 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.895 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.913 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.913 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.929 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.929 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.944 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.944 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.957 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.957 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.972 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.972 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:27.989 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:27.989 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.006 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.006 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.019 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.019 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.034 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.034 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.048 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.048 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.061 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.061 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.074 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.074 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.086 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.086 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.103 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.103 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.115 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.115 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.130 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.130 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.145 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.145 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.157 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.157 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.172 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.172 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.187 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.187 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.203 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.203 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.218 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.218 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.231 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.231 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.243 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.243 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.258 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.258 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.276 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.276 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.290 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.290 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.303 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.303 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.318 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.318 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.333 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.333 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.346 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.346 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.361 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.361 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.375 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.375 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.389 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.389 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.403 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.403 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.418 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.418 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.433 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.433 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.446 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.446 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.461 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.461 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.476 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.476 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.490 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.490 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.505 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.505 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.519 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.519 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.534 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.534 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.548 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.548 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.563 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.563 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.578 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.578 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.594 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.594 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.612 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.612 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.626 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.626 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.640 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.640 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.654 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.654 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.667 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.667 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.681 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.681 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.698 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.698 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.715 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.715 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.730 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.730 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.744 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.744 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.757 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.757 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.770 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.770 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.786 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.786 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.801 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.801 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.814 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.814 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.827 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.827 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.841 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.841 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.856 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.856 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.868 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.868 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.884 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.884 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.898 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.898 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.911 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.911 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.924 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.924 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.936 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.936 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.948 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.948 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.963 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.963 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.977 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.977 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:28.989 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:28.989 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.004 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.004 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.018 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.018 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.030 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.030 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.042 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.042 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.054 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.054 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.066 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.066 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.078 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.078 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.090 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.090 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.103 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.103 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.115 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.115 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.131 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.131 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.147 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.147 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.161 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.161 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.176 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.176 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.192 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.192 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.207 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.207 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.224 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.224 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.236 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.236 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.283 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.283 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.298 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.298 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.315 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.315 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.331 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.331 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.345 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.345 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.359 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.359 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.373 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.373 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.387 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.387 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.404 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:06:29.404 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:06:29.540 ERROR ED_SOUND (Main): invalid source_params(F14_PILOT_COCKPIT:aircrafts/f-14/pitchrate): pitch 2023-11-03 12:06:30.467 ERROR ED_SOUND (17680): can't load wave: "speech\eng\common\allied flight\usa\3\effects\aircrafts\cockpits\radioclickbefore.wav" 2023-11-03 12:06:30.478 ERROR ED_SOUND (17680): can't load wave: "speech\eng\common\allied flight\usa\3\effects\aircrafts\cockpits\radioclickafter.wav" 2023-11-03 12:06:33.886 ERROR_ONCE DX11BACKEND (8704): texture 'gun_flame_type1_1.tga' not found. Asked from '' 2023-11-03 12:06:34.000 ERROR_ONCE DX11BACKEND (19040): texture 'untitled-2' not found. Asked from '' 2023-11-03 12:06:35.612 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:06:35.850 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:06:37.943 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:06:37.943 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:06:38.062 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:06:43.696 WARNING LOG (9692): 4 duplicate message(s) skipped. 2023-11-03 12:06:43.696 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:06:44.119 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:06:49.610 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:06:49.610 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:06:49.908 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:07:17.132 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:07:17.132 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:07:17.297 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:07:55.260 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.260 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.274 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.274 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.289 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.289 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.303 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.303 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.320 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.320 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.335 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.335 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.351 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.351 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.364 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.364 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.670 ERROR ED_SOUND (17680): can't load wave: "speech\eng\common\allied flight\usa\1\effects\aircrafts\cockpits\radioclickbefore.wav" 2023-11-03 12:07:55.687 ERROR ED_SOUND (17680): can't load wave: "speech\eng\common\allied flight\usa\1\effects\aircrafts\cockpits\radioclickafter.wav" 2023-11-03 12:07:55.687 ERROR ED_SOUND (17680): can't load wave: "speech\eng\common\allied flight\usa\3\effects\aircrafts\cockpits\radioclickbefore.wav" 2023-11-03 12:07:55.688 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:07:55.689 ERROR ED_SOUND (17680): can't load wave: "speech\eng\common\allied flight\usa\3\effects\aircrafts\cockpits\radioclickafter.wav" 2023-11-03 12:07:55.699 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.699 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.712 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.712 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.727 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.727 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.741 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.741 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.759 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.759 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.773 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.773 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.787 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.787 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.800 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.800 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.813 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.813 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.827 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.827 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.841 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.841 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.856 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.856 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.871 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.871 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.892 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.892 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.906 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.906 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.921 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.921 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.939 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.939 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.953 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.953 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.968 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.968 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.983 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.983 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:55.998 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:55.998 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.014 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.014 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.028 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.028 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.046 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.046 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.062 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.062 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.078 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.078 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.097 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.097 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.115 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.115 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.133 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.133 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.152 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.152 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.168 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.168 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.186 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.186 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.207 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.207 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.225 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.225 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.239 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.239 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.254 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.254 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.274 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.274 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.296 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.296 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.312 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.312 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.348 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.348 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.364 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.364 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.386 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.386 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.405 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.405 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.421 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.421 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.436 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.436 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.451 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.451 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.466 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.466 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.483 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.483 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.497 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.497 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.512 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.512 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.527 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.527 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.542 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.542 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.557 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.557 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.573 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.573 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.588 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.588 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.602 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.602 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.618 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.618 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.636 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.636 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.650 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.650 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.664 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.664 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.678 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.678 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.693 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.693 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.713 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.713 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.732 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.732 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.753 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.753 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.772 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.772 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.787 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.787 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.804 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.804 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.821 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.821 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.836 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.836 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.855 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.855 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.872 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.872 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.887 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.887 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.903 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.903 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.918 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.918 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.934 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.934 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.952 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.952 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.972 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.972 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:56.992 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:56.992 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.008 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.008 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.024 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.024 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.039 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.039 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.055 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.055 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.070 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.070 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.085 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.085 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.101 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.101 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.116 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.116 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.132 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.132 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.146 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.146 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.166 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.166 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.183 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.183 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.198 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.198 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.215 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.215 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.232 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.232 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.247 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.247 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.263 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.263 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.278 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.278 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.299 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.299 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.316 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.316 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.335 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.335 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.355 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.355 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.374 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.374 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.395 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.395 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.410 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.410 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.429 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.429 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.448 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.448 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.468 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.468 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.483 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.483 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.498 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.498 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.515 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.515 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.536 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.536 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.552 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.552 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.567 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.567 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.585 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.585 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.600 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.600 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.619 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.619 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.639 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.639 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.659 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.659 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.679 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.679 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.695 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.695 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.709 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.709 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.730 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.730 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.749 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.749 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.764 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.764 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.778 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.778 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.792 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.792 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.809 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.809 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.825 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.825 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.840 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.840 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.854 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.854 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.868 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.868 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.883 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.883 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.901 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.901 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.916 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.916 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.936 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.936 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.955 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.955 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.976 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.976 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:57.997 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:57.997 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:58.015 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:58.015 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:58.030 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:58.030 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:58.048 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:58.048 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:58.067 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:58.067 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:07:58.087 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:07:58.087 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:00.945 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:00.945 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:00.964 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:00.964 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:00.982 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:00.982 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.001 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.001 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.019 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.019 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.037 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.037 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.052 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.052 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.068 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.068 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.083 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.083 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.097 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.097 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.112 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.112 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.128 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.128 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.143 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.143 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.158 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.158 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.173 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.173 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.187 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.187 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.202 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.202 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.216 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.216 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.231 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.231 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.246 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.246 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.260 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.260 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.274 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.274 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.288 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.288 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.302 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.302 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.317 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.317 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.332 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.332 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.346 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.346 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.362 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.362 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.377 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.377 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.391 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.391 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.405 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.405 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.421 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.421 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.436 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.436 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.451 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.451 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.466 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.466 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.482 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.482 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.496 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.496 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.510 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.510 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.525 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.525 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.539 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.539 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.554 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.554 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.568 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.568 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.584 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.584 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.598 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.598 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.613 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.613 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.628 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.628 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.643 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.643 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.657 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.657 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.672 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.672 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.686 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.686 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.701 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.701 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.716 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.716 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.730 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.730 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.747 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.747 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.761 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.761 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.776 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.776 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.791 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.791 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.805 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.805 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.820 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.820 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.835 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.835 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.853 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.853 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.872 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.872 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.887 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.887 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.905 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.905 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.924 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.924 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.943 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.943 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.961 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.961 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.976 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.976 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:01.991 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:01.991 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.005 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.005 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.019 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.019 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.034 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.034 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.048 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.048 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.064 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.064 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.077 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.077 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.091 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.091 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.109 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.109 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.128 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.128 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.147 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.147 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.161 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.161 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.176 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.176 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.190 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.190 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.207 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.207 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.226 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.226 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.245 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.245 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.265 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.265 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.284 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.284 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.303 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.303 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.320 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.320 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.334 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.334 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.348 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.348 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.366 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.366 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.386 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.386 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.405 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.405 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.422 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.422 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.436 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.436 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.450 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.450 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.464 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.464 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.478 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.478 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.492 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.492 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.508 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.508 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.522 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.522 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.536 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.536 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.550 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.550 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.564 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.564 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.583 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.583 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.601 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.601 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.620 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.620 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.637 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.637 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.651 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.651 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.665 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.665 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.679 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.679 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.693 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.693 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.707 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.707 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.721 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.721 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.736 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.736 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.751 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.751 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.766 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.766 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.781 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.781 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.800 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.800 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.820 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.820 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.841 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.841 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.859 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.859 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.879 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.879 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.898 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.898 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.914 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.914 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:02.931 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:02.931 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.170 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.170 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.190 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.190 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.198 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:08:03.345 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.345 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.360 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.360 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.380 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.380 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.394 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.394 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.412 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.412 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.425 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.425 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.439 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.439 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.453 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.453 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.467 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.467 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.470 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:08:03.482 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.482 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.485 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:08:03.496 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.496 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.510 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.510 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.527 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.527 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.546 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.546 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.561 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.561 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.576 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.576 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.591 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.591 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.605 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.605 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.619 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.619 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.633 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.633 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.647 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.647 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.661 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.661 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.675 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.675 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.689 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.689 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.703 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.703 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.718 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.718 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.734 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.734 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.749 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.749 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.762 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.762 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.776 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.776 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.791 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.791 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.809 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.809 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.827 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.827 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.841 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.841 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.859 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.859 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.874 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.874 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.888 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.888 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.902 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.902 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.916 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.916 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.930 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.930 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.945 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.945 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.958 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.958 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.972 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.972 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:03.991 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:03.991 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.010 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.010 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.024 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.024 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.039 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.039 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.053 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.053 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.067 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.067 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.080 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.080 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.094 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.094 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.107 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.107 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.122 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.122 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.136 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.136 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.150 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.150 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.164 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.164 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.178 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.178 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.192 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.192 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.210 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.210 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.225 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.225 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.242 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.242 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.257 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.257 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.272 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.272 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.286 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.286 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.301 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.301 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.316 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.316 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.330 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.330 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.344 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.344 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.358 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.358 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.372 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.372 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.385 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.385 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.400 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.400 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.414 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.414 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.429 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.429 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.443 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.443 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.457 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.457 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.472 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.472 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.487 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.487 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.501 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.501 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.515 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.515 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.530 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.530 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.545 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.545 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.559 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.559 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.573 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.573 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.588 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.588 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:04.602 ERROR DX11BACKEND (13816): Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1255 2023-11-03 12:08:04.602 ERROR DX11BACKEND (13816): Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1331 2023-11-03 12:08:10.974 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:08:11.754 INFO LUA (Main): Lua CPU usage: metric: average mission execution: 4.8708 % 2023-11-03 12:08:12.530 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2023-11-03 12:11:26.288 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1080] 2023-11-03 12:11:27.399 INFO Dispatcher (Main): Stop 2023-11-03 12:11:29.751 INFO TACVIEW.DLL (Main): Closing current flight data recording... 2023-11-03 12:11:29.758 INFO TACVIEW.DLL (Main): Successfully saved [C:\Users\Administrator\Documents\Tacview\Tacview-20231103-200222-DCS.zip.acmi] 2023-11-03 12:11:29.778 INFO TACVIEW.DLL (Main): End of flight data recorder. 2023-11-03 12:11:32.163 INFO TERRAIN (Main): lSystem::CleanScenes() 2023-11-03 12:11:32.238 INFO VISUALIZER (13816): Stopped collection of statistic. 2023-11-03 12:11:32.239 WARNING SCENE (Main): Scene was removed with 2779 alive objects 2023-11-03 12:11:32.531 WARNING SCENE (Main): Scene was removed with 33 alive lights 2023-11-03 12:11:33.124 INFO VISUALIZER (Main): DCSScene initialized 2023-11-03 11:59:06.000 ERROR_ONCE (): 2023-11-03 12:11:40.677 INFO DX11BACKEND (13816): DLSS successfully initialized, 1488x628 -> 2560x1080 2023-11-03 12:11:41.047 ERROR_ONCE DX11BACKEND (13816): render target 'uiTargetColor' not found 2023-11-03 12:11:41.047 ERROR_ONCE DX11BACKEND (13816): render target 'uiTargetDepth' not found 2023-11-03 12:11:41.047 INFO VISUALIZER (13816): DCSSceneRenderer initialized 2023-11-03 12:11:41.075 INFO EDCORE (Main): Created boot pool: n:16 2023-11-03 12:11:41.075 INFO EDCORE (Main): (dDispatcher)enterToState_:3 2023-11-03 12:11:41.371 INFO Dispatcher (Main): load terrain from ./Mods/terrains/Syria\terrain.cfg.lua 2023-11-03 12:11:42.289 INFO SECURITYCONTROL (Main): Loaded mods/terrains/syria/terrain.cfg.lua.pak.crypt 2023-11-03 12:11:42.348 INFO TERRAIN (Main): lSystem::load(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:11:42.348 INFO TERRAIN (Main): lSystem::openSession(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:11:42.527 INFO EDCORE (Main): 0.000 s terrain references 2023-11-03 12:11:42.535 INFO EDCORE (Main): 0.000 s terrain models 2023-11-03 12:11:42.558 INFO EDCORE (Main): 0.000 s terrain assets 2023-11-03 12:11:42.656 INFO EDCORE (Main): 0.000 s terrain assets2 2023-11-03 12:11:42.661 INFO EDCORE (Main): 0.000 s terrain landfile 2023-11-03 12:11:42.671 INFO EDCORE (Main): 0.000 s terrain surfaceTile 2023-11-03 12:11:42.681 INFO EDCORE (Main): 0.000 s terrain vfstextures 2023-11-03 12:11:42.691 INFO EDCORE (Main): 0.000 s terrain scene 2023-11-03 12:11:42.701 INFO EDCORE (Main): 0.000 s terrain roaddetails 2023-11-03 12:11:42.711 INFO EDCORE (Main): 0.000 s terrain forest 2023-11-03 12:11:42.731 INFO EDCORE (Main): 0.000 s terrain routes 2023-11-03 12:11:42.750 INFO EDCORE (Main): 0.000 s terrain surfacedetails 2023-11-03 12:11:42.751 INFO EDCORE (Main): 0.000 s terrain blocks 2023-11-03 12:11:42.760 INFO EDCORE (Main): 0.000 s terrain superficials 2023-11-03 12:11:42.771 INFO EDCORE (Main): 0.000 s terrain lma 2023-11-03 12:11:42.780 INFO EDCORE (Main): 0.000 s terrain vectordatasettings 2023-11-03 12:11:42.791 INFO EDCORE (Main): 0.000 s terrain navgraph 2023-11-03 12:11:42.801 INFO EDCORE (Main): 0.001 s terrain vti 2023-11-03 12:11:42.801 INFO EDTERRAIN4 (Main): terrain time: 0.448508 s 2023-11-03 12:11:42.832 INFO TERRAIN (Main): lSystem::InitScenes() 2023-11-03 12:11:42.896 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:11:42.970 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:11:42.970 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:11:42.988 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:11:42.988 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:11:43.001 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:11:43.001 INFO Dispatcher (Main): load terrain done 2023-11-03 12:11:43.003 INFO LUA-TERRAIN (Main): Init done 2023-11-03 12:11:43.084 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Naqoura.rn4' airdrome 2023-11-03 12:11:43.085 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Kharab_Ishk.rn4' airdrome 2023-11-03 12:11:43.086 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/At_Tanf.rn4' airdrome 2023-11-03 12:11:50.126 INFO Dispatcher (Main): load terrain from ./Mods/terrains/Syria\terrain.cfg.lua 2023-11-03 12:11:50.158 INFO SECURITYCONTROL (Main): Loaded mods/terrains/syria/terrain.cfg.lua.pak.crypt 2023-11-03 12:11:50.159 INFO TERRAIN (Main): lSystem::load(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:11:50.159 INFO TERRAIN (Main): lSystem::openSession(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:11:50.165 INFO EDCORE (Main): 0.000 s terrain references 2023-11-03 12:11:50.171 INFO EDCORE (Main): 0.000 s terrain models 2023-11-03 12:11:50.176 INFO EDCORE (Main): 0.000 s terrain assets 2023-11-03 12:11:50.182 INFO EDCORE (Main): 0.000 s terrain assets2 2023-11-03 12:11:50.191 INFO EDCORE (Main): 0.000 s terrain landfile 2023-11-03 12:11:50.196 INFO EDCORE (Main): 0.000 s terrain surfaceTile 2023-11-03 12:11:50.211 INFO EDCORE (Main): 0.000 s terrain vfstextures 2023-11-03 12:11:50.216 INFO EDCORE (Main): 0.000 s terrain scene 2023-11-03 12:11:50.231 INFO EDCORE (Main): 0.000 s terrain roaddetails 2023-11-03 12:11:50.237 INFO EDCORE (Main): 0.000 s terrain forest 2023-11-03 12:11:50.251 INFO EDCORE (Main): 0.000 s terrain routes 2023-11-03 12:11:50.259 INFO EDCORE (Main): 0.000 s terrain surfacedetails 2023-11-03 12:11:50.271 INFO EDCORE (Main): 0.000 s terrain blocks 2023-11-03 12:11:50.280 INFO EDCORE (Main): 0.000 s terrain superficials 2023-11-03 12:11:50.291 INFO EDCORE (Main): 0.000 s terrain lma 2023-11-03 12:11:50.300 INFO EDCORE (Main): 0.000 s terrain vectordatasettings 2023-11-03 12:11:50.311 INFO EDCORE (Main): 0.000 s terrain navgraph 2023-11-03 12:11:50.320 INFO EDCORE (Main): 0.000 s terrain vti 2023-11-03 12:11:50.320 INFO EDTERRAIN4 (Main): terrain time: 0.160877 s 2023-11-03 12:11:50.331 INFO TERRAIN (Main): lSystem::InitScenes() 2023-11-03 12:11:50.341 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:11:50.342 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:11:50.342 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:11:50.344 INFO Dispatcher (Main): load terrain done 2023-11-03 12:11:50.344 INFO LUA-TERRAIN (Main): Init done 2023-11-03 12:11:50.351 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:11:50.351 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:11:50.351 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:11:50.370 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Naqoura.rn4' airdrome 2023-11-03 12:11:50.370 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Kharab_Ishk.rn4' airdrome 2023-11-03 12:11:50.370 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/At_Tanf.rn4' airdrome 2023-11-03 12:11:53.189 ERROR_ONCE DX11BACKEND (13816): render target 'mainDepthBuffer' not found 2023-11-03 12:11:55.957 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Naqoura.rn4' airdrome 2023-11-03 12:11:55.957 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Kharab_Ishk.rn4' airdrome 2023-11-03 12:11:55.957 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/At_Tanf.rn4' airdrome 2023-11-03 12:13:32.932 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2023-11-03 12:15:34.899 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1080] 2023-11-03 12:15:55.353 INFO Dispatcher (Main): load terrain from ./Mods/terrains/Syria\terrain.cfg.lua 2023-11-03 12:15:55.385 INFO SECURITYCONTROL (Main): Loaded mods/terrains/syria/terrain.cfg.lua.pak.crypt 2023-11-03 12:15:55.386 INFO TERRAIN (Main): lSystem::load(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:15:55.386 INFO TERRAIN (Main): lSystem::openSession(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:15:55.392 INFO EDCORE (Main): 0.000 s terrain references 2023-11-03 12:15:55.398 INFO EDCORE (Main): 0.000 s terrain models 2023-11-03 12:15:55.405 INFO EDCORE (Main): 0.000 s terrain assets 2023-11-03 12:15:55.412 INFO EDCORE (Main): 0.000 s terrain assets2 2023-11-03 12:15:55.420 INFO EDCORE (Main): 0.000 s terrain landfile 2023-11-03 12:15:55.432 INFO EDCORE (Main): 0.000 s terrain surfaceTile 2023-11-03 12:15:55.440 INFO EDCORE (Main): 0.000 s terrain vfstextures 2023-11-03 12:15:55.452 INFO EDCORE (Main): 0.000 s terrain scene 2023-11-03 12:15:55.460 INFO EDCORE (Main): 0.000 s terrain roaddetails 2023-11-03 12:15:55.472 INFO EDCORE (Main): 0.000 s terrain forest 2023-11-03 12:15:55.480 INFO EDCORE (Main): 0.000 s terrain routes 2023-11-03 12:15:55.492 INFO EDCORE (Main): 0.000 s terrain surfacedetails 2023-11-03 12:15:55.501 INFO EDCORE (Main): 0.000 s terrain blocks 2023-11-03 12:15:55.512 INFO EDCORE (Main): 0.000 s terrain superficials 2023-11-03 12:15:55.522 INFO EDCORE (Main): 0.000 s terrain lma 2023-11-03 12:15:55.532 INFO EDCORE (Main): 0.000 s terrain vectordatasettings 2023-11-03 12:15:55.542 INFO EDCORE (Main): 0.000 s terrain navgraph 2023-11-03 12:15:55.552 INFO EDCORE (Main): 0.000 s terrain vti 2023-11-03 12:15:55.552 INFO EDTERRAIN4 (Main): terrain time: 0.165257 s 2023-11-03 12:15:55.563 INFO TERRAIN (Main): lSystem::InitScenes() 2023-11-03 12:15:55.572 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:15:55.573 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setDate( day=21, month=6) 2023-11-03 12:15:55.573 INFO EDTERRAIN4 (Main): lTerraDispatchImpl::setDate( day=21, month=6) 2023-11-03 12:15:55.573 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:15:55.573 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setDate( day=21, month=6) 2023-11-03 12:15:55.573 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:15:55.574 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:15:55.574 INFO Dispatcher (Main): load terrain done 2023-11-03 12:15:55.575 INFO LUA-TERRAIN (Main): Init done 2023-11-03 12:15:55.592 WARNING SCENE (13816): Scene was removed with 12 alive objects 2023-11-03 12:15:55.598 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Naqoura.rn4' airdrome 2023-11-03 12:15:55.599 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Kharab_Ishk.rn4' airdrome 2023-11-03 12:15:55.599 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/At_Tanf.rn4' airdrome 2023-11-03 12:16:05.405 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Naqoura.rn4' airdrome 2023-11-03 12:16:05.405 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Kharab_Ishk.rn4' airdrome 2023-11-03 12:16:05.405 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/At_Tanf.rn4' airdrome 2023-11-03 12:16:05.434 INFO Dispatcher (Main): load terrain from ./Mods/terrains/Syria\terrain.cfg.lua 2023-11-03 12:16:05.466 INFO SECURITYCONTROL (Main): Loaded mods/terrains/syria/terrain.cfg.lua.pak.crypt 2023-11-03 12:16:05.467 INFO TERRAIN (Main): lSystem::load(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:16:05.467 INFO TERRAIN (Main): lSystem::openSession(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:16:05.478 INFO EDCORE (Main): 0.000 s terrain references 2023-11-03 12:16:05.483 INFO EDCORE (Main): 0.000 s terrain models 2023-11-03 12:16:05.491 INFO EDCORE (Main): 0.000 s terrain assets 2023-11-03 12:16:05.499 INFO EDCORE (Main): 0.000 s terrain assets2 2023-11-03 12:16:05.509 INFO EDCORE (Main): 0.000 s terrain landfile 2023-11-03 12:16:05.519 INFO EDCORE (Main): 0.000 s terrain surfaceTile 2023-11-03 12:16:05.529 INFO EDCORE (Main): 0.000 s terrain vfstextures 2023-11-03 12:16:05.539 INFO EDCORE (Main): 0.000 s terrain scene 2023-11-03 12:16:05.549 INFO EDCORE (Main): 0.000 s terrain roaddetails 2023-11-03 12:16:05.559 INFO EDCORE (Main): 0.000 s terrain forest 2023-11-03 12:16:05.569 INFO EDCORE (Main): 0.000 s terrain routes 2023-11-03 12:16:05.580 INFO EDCORE (Main): 0.000 s terrain surfacedetails 2023-11-03 12:16:05.590 INFO EDCORE (Main): 0.000 s terrain blocks 2023-11-03 12:16:05.601 INFO EDCORE (Main): 0.000 s terrain superficials 2023-11-03 12:16:05.611 INFO EDCORE (Main): 0.000 s terrain lma 2023-11-03 12:16:05.620 INFO EDCORE (Main): 0.000 s terrain vectordatasettings 2023-11-03 12:16:05.631 INFO EDCORE (Main): 0.000 s terrain navgraph 2023-11-03 12:16:05.640 INFO EDCORE (Main): 0.000 s terrain vti 2023-11-03 12:16:05.640 INFO EDTERRAIN4 (Main): terrain time: 0.168266 s 2023-11-03 12:16:05.651 INFO TERRAIN (Main): lSystem::InitScenes() 2023-11-03 12:16:05.652 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:16:05.653 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:16:05.653 INFO EDTERRAIN4 (Main): lTerraDispatchImpl::setDate( day=1, month=6) 2023-11-03 12:16:05.653 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:16:05.655 INFO Dispatcher (Main): load terrain done 2023-11-03 12:16:05.656 INFO LUA-TERRAIN (Main): Init done 2023-11-03 12:16:05.662 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:16:05.662 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:16:05.662 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:16:05.663 WARNING VISUALIZER (13816): terrainSampleOptions aren't set for DemoScene with terrain rendering 2023-11-03 12:16:05.669 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Naqoura.rn4' airdrome 2023-11-03 12:16:05.669 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Kharab_Ishk.rn4' airdrome 2023-11-03 12:16:05.669 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/At_Tanf.rn4' airdrome 2023-11-03 12:16:05.974 WARNING VISUALIZER (13816): terrainSampleOptions aren't set for DemoScene with terrain rendering 2023-11-03 12:16:25.250 ERROR_ONCE DX11BACKEND (17696): texture 'ptb-1150_spec' not found. Asked from '' 2023-11-03 12:16:25.606 ERROR DXGUI_EDGE_RENDER (Main): Texture [noimage.png] not found! 2023-11-03 12:16:25.606 ERROR DXGUI_EDGE_RENDER (Main): Texture [NOIMAGE.png] not found! 2023-11-03 12:16:55.112 INFO Dispatcher (Main): load terrain from ./Mods/terrains/Syria\terrain.cfg.lua 2023-11-03 12:16:55.144 INFO SECURITYCONTROL (Main): Loaded mods/terrains/syria/terrain.cfg.lua.pak.crypt 2023-11-03 12:16:55.145 INFO TERRAIN (Main): lSystem::load(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:16:55.145 INFO TERRAIN (Main): lSystem::openSession(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:16:55.152 INFO EDCORE (Main): 0.000 s terrain references 2023-11-03 12:16:55.160 INFO EDCORE (Main): 0.000 s terrain models 2023-11-03 12:16:55.181 INFO EDCORE (Main): 0.000 s terrain assets 2023-11-03 12:16:55.202 INFO EDCORE (Main): 0.000 s terrain assets2 2023-11-03 12:16:55.208 INFO EDCORE (Main): 0.000 s terrain landfile 2023-11-03 12:16:55.217 INFO EDCORE (Main): 0.000 s terrain surfaceTile 2023-11-03 12:16:55.234 INFO EDCORE (Main): 0.000 s terrain vfstextures 2023-11-03 12:16:55.244 INFO EDCORE (Main): 0.000 s terrain scene 2023-11-03 12:16:55.254 INFO EDCORE (Main): 0.000 s terrain roaddetails 2023-11-03 12:16:55.264 INFO EDCORE (Main): 0.000 s terrain forest 2023-11-03 12:16:55.274 INFO EDCORE (Main): 0.000 s terrain routes 2023-11-03 12:16:55.284 INFO EDCORE (Main): 0.000 s terrain surfacedetails 2023-11-03 12:16:55.294 INFO EDCORE (Main): 0.000 s terrain blocks 2023-11-03 12:16:55.302 INFO EDCORE (Main): 0.000 s terrain superficials 2023-11-03 12:16:55.313 INFO EDCORE (Main): 0.000 s terrain lma 2023-11-03 12:16:55.323 INFO EDCORE (Main): 0.000 s terrain vectordatasettings 2023-11-03 12:16:55.333 INFO EDCORE (Main): 0.000 s terrain navgraph 2023-11-03 12:16:55.343 INFO EDCORE (Main): 0.000 s terrain vti 2023-11-03 12:16:55.343 INFO EDTERRAIN4 (Main): terrain time: 0.196153 s 2023-11-03 12:16:55.354 INFO TERRAIN (Main): lSystem::InitScenes() 2023-11-03 12:16:55.364 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:16:55.365 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:16:55.365 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:16:55.374 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:16:55.374 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:16:55.374 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:16:55.391 INFO Dispatcher (Main): load terrain done 2023-11-03 12:16:55.391 INFO LUA-TERRAIN (Main): Init done 2023-11-03 12:16:55.397 WARNING SCENE (13816): Scene was removed with 12 alive objects 2023-11-03 12:16:55.399 WARNING VISUALIZER (13816): terrainSampleOptions aren't set for DemoScene with terrain rendering 2023-11-03 12:16:55.404 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Naqoura.rn4' airdrome 2023-11-03 12:16:55.404 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Kharab_Ishk.rn4' airdrome 2023-11-03 12:16:55.404 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/At_Tanf.rn4' airdrome 2023-11-03 12:16:55.687 WARNING VISUALIZER (13816): terrainSampleOptions aren't set for DemoScene with terrain rendering 2023-11-03 12:18:02.203 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:18:02.203 INFO Dispatcher (Main): load terrain from ./Mods/terrains/Syria\terrain.cfg.lua 2023-11-03 12:18:02.234 INFO SECURITYCONTROL (Main): Loaded mods/terrains/syria/terrain.cfg.lua.pak.crypt 2023-11-03 12:18:02.236 INFO TERRAIN (Main): lSystem::load(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:18:02.236 INFO TERRAIN (Main): lSystem::openSession(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:18:02.247 INFO EDCORE (Main): 0.000 s terrain references 2023-11-03 12:18:02.255 INFO EDCORE (Main): 0.000 s terrain models 2023-11-03 12:18:02.261 INFO EDCORE (Main): 0.000 s terrain assets 2023-11-03 12:18:02.265 INFO EDCORE (Main): 0.000 s terrain assets2 2023-11-03 12:18:02.271 INFO EDCORE (Main): 0.000 s terrain landfile 2023-11-03 12:18:02.278 INFO EDCORE (Main): 0.000 s terrain surfaceTile 2023-11-03 12:18:02.286 INFO EDCORE (Main): 0.000 s terrain vfstextures 2023-11-03 12:18:02.307 INFO EDCORE (Main): 0.000 s terrain scene 2023-11-03 12:18:02.325 INFO EDCORE (Main): 0.000 s terrain roaddetails 2023-11-03 12:18:02.335 INFO EDCORE (Main): 0.000 s terrain forest 2023-11-03 12:18:02.346 INFO EDCORE (Main): 0.000 s terrain routes 2023-11-03 12:18:02.356 INFO EDCORE (Main): 0.000 s terrain surfacedetails 2023-11-03 12:18:02.366 INFO EDCORE (Main): 0.000 s terrain blocks 2023-11-03 12:18:02.376 INFO EDCORE (Main): 0.000 s terrain superficials 2023-11-03 12:18:02.387 INFO EDCORE (Main): 0.000 s terrain lma 2023-11-03 12:18:02.397 INFO EDCORE (Main): 0.000 s terrain vectordatasettings 2023-11-03 12:18:02.407 INFO EDCORE (Main): 0.000 s terrain navgraph 2023-11-03 12:18:02.417 INFO EDCORE (Main): 0.000 s terrain vti 2023-11-03 12:18:02.417 INFO EDTERRAIN4 (Main): terrain time: 0.177540 s 2023-11-03 12:18:02.428 INFO TERRAIN (Main): lSystem::InitScenes() 2023-11-03 12:18:02.437 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:18:02.438 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:18:02.439 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:18:02.441 INFO Dispatcher (Main): load terrain done 2023-11-03 12:18:02.441 INFO LUA-TERRAIN (Main): Init done 2023-11-03 12:18:02.447 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:18:02.447 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:18:02.447 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:18:02.506 WARNING SCENE (13816): Scene was removed with 12 alive objects 2023-11-03 12:18:02.508 WARNING VISUALIZER (13816): terrainSampleOptions aren't set for DemoScene with terrain rendering 2023-11-03 12:18:02.514 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Naqoura.rn4' airdrome 2023-11-03 12:18:02.514 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Kharab_Ishk.rn4' airdrome 2023-11-03 12:18:02.514 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/At_Tanf.rn4' airdrome 2023-11-03 12:18:02.803 WARNING VISUALIZER (13816): terrainSampleOptions aren't set for DemoScene with terrain rendering 2023-11-03 12:18:09.089 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:18:09.089 INFO Dispatcher (Main): load terrain from ./Mods/terrains/Syria\terrain.cfg.lua 2023-11-03 12:18:09.121 INFO SECURITYCONTROL (Main): Loaded mods/terrains/syria/terrain.cfg.lua.pak.crypt 2023-11-03 12:18:09.122 INFO TERRAIN (Main): lSystem::load(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:18:09.122 INFO TERRAIN (Main): lSystem::openSession(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:18:09.131 INFO EDCORE (Main): 0.000 s terrain references 2023-11-03 12:18:09.136 INFO EDCORE (Main): 0.000 s terrain models 2023-11-03 12:18:09.142 INFO EDCORE (Main): 0.000 s terrain assets 2023-11-03 12:18:09.147 INFO EDCORE (Main): 0.000 s terrain assets2 2023-11-03 12:18:09.153 INFO EDCORE (Main): 0.000 s terrain landfile 2023-11-03 12:18:09.159 INFO EDCORE (Main): 0.000 s terrain surfaceTile 2023-11-03 12:18:09.166 INFO EDCORE (Main): 0.000 s terrain vfstextures 2023-11-03 12:18:09.186 INFO EDCORE (Main): 0.000 s terrain scene 2023-11-03 12:18:09.205 INFO EDCORE (Main): 0.000 s terrain roaddetails 2023-11-03 12:18:09.215 INFO EDCORE (Main): 0.000 s terrain forest 2023-11-03 12:18:09.225 INFO EDCORE (Main): 0.000 s terrain routes 2023-11-03 12:18:09.236 INFO EDCORE (Main): 0.000 s terrain surfacedetails 2023-11-03 12:18:09.246 INFO EDCORE (Main): 0.000 s terrain blocks 2023-11-03 12:18:09.257 INFO EDCORE (Main): 0.000 s terrain superficials 2023-11-03 12:18:09.267 INFO EDCORE (Main): 0.000 s terrain lma 2023-11-03 12:18:09.277 INFO EDCORE (Main): 0.000 s terrain vectordatasettings 2023-11-03 12:18:09.287 INFO EDCORE (Main): 0.000 s terrain navgraph 2023-11-03 12:18:09.297 INFO EDCORE (Main): 0.000 s terrain vti 2023-11-03 12:18:09.297 INFO EDTERRAIN4 (Main): terrain time: 0.171573 s 2023-11-03 12:18:09.308 INFO TERRAIN (Main): lSystem::InitScenes() 2023-11-03 12:18:09.317 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:18:09.319 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:18:09.319 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:18:09.321 INFO Dispatcher (Main): load terrain done 2023-11-03 12:18:09.321 INFO LUA-TERRAIN (Main): Init done 2023-11-03 12:18:09.327 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:18:09.327 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:18:09.327 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:18:09.328 WARNING SCENE (13816): Scene was removed with 12 alive objects 2023-11-03 12:18:09.329 WARNING VISUALIZER (13816): terrainSampleOptions aren't set for DemoScene with terrain rendering 2023-11-03 12:18:09.334 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Naqoura.rn4' airdrome 2023-11-03 12:18:09.335 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Kharab_Ishk.rn4' airdrome 2023-11-03 12:18:09.335 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/At_Tanf.rn4' airdrome 2023-11-03 12:18:09.628 WARNING VISUALIZER (13816): terrainSampleOptions aren't set for DemoScene with terrain rendering 2023-11-03 12:18:12.917 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:18:12.917 INFO Dispatcher (Main): loadMission C:\Users\ADMINI~1\AppData\Local\Temp\DCS.openbeta\tempMission.miz 2023-11-03 12:18:12.917 INFO WORLDGENERAL (Main): loading mission from: "C:\Users\ADMINI~1\AppData\Local\Temp\DCS.openbeta\tempMission.miz" 2023-11-03 12:18:12.918 WARNING SCENE (13816): Scene was removed with 9 alive objects 2023-11-03 12:18:13.347 INFO APP (Main): use_xRay: yes 2023-11-03 12:18:13.347 INFO APP (Main): netfm_enable_coeff_switching: yes 2023-11-03 12:18:13.590 INFO Dispatcher (Main): Terrain theatre Syria 2023-11-03 12:18:13.591 INFO EDCORE (Main): (dDispatcher)enterToState_:4 2023-11-03 12:18:13.591 INFO Dispatcher (Main): Start 2023-11-03 12:18:13.781 INFO Dispatcher (Main): Terrain theatre Syria 2023-11-03 12:18:14.097 INFO Dispatcher (Main): load terrain from ./Mods/terrains/Syria\terrain.cfg.lua 2023-11-03 12:18:14.129 INFO SECURITYCONTROL (Main): Loaded mods/terrains/syria/terrain.cfg.lua.pak.crypt 2023-11-03 12:18:14.130 INFO TERRAIN (Main): lSystem::load(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:18:14.130 INFO TERRAIN (Main): lSystem::openSession(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:18:14.136 INFO EDCORE (Main): 0.000 s terrain references 2023-11-03 12:18:14.141 INFO EDCORE (Main): 0.000 s terrain models 2023-11-03 12:18:14.146 INFO EDCORE (Main): 0.000 s terrain assets 2023-11-03 12:18:14.151 INFO EDCORE (Main): 0.000 s terrain assets2 2023-11-03 12:18:14.163 INFO EDCORE (Main): 0.000 s terrain landfile 2023-11-03 12:18:14.173 INFO EDCORE (Main): 0.000 s terrain surfaceTile 2023-11-03 12:18:14.189 INFO EDCORE (Main): 0.000 s terrain vfstextures 2023-11-03 12:18:14.195 INFO EDCORE (Main): 0.000 s terrain scene 2023-11-03 12:18:14.209 INFO EDCORE (Main): 0.000 s terrain roaddetails 2023-11-03 12:18:14.216 INFO EDCORE (Main): 0.000 s terrain forest 2023-11-03 12:18:14.228 INFO EDCORE (Main): 0.000 s terrain routes 2023-11-03 12:18:14.237 INFO EDCORE (Main): 0.000 s terrain surfacedetails 2023-11-03 12:18:14.249 INFO EDCORE (Main): 0.000 s terrain blocks 2023-11-03 12:18:14.258 INFO EDCORE (Main): 0.000 s terrain superficials 2023-11-03 12:18:14.268 INFO EDCORE (Main): 0.000 s terrain lma 2023-11-03 12:18:14.278 INFO EDCORE (Main): 0.000 s terrain vectordatasettings 2023-11-03 12:18:14.289 INFO EDCORE (Main): 0.000 s terrain navgraph 2023-11-03 12:18:14.298 INFO EDCORE (Main): 0.000 s terrain vti 2023-11-03 12:18:14.298 INFO EDTERRAIN4 (Main): terrain time: 0.167260 s 2023-11-03 12:18:14.330 INFO TERRAIN (Main): lSystem::InitScenes() 2023-11-03 12:18:14.331 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:18:14.332 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:18:14.332 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:18:14.334 INFO Dispatcher (Main): load terrain done 2023-11-03 12:18:14.337 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:18:14.337 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:18:14.337 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:18:14.893 WARNING GRAPHICSCORE (Main): already registered Renderer callback 2023-11-03 12:18:14.918 INFO DX11BACKEND (13816): DLSS successfully initialized, 1488x628 -> 2560x1080 2023-11-03 12:18:14.938 INFO VISUALIZER (13816): DCSSceneRenderer initialized 2023-11-03 12:18:15.031 INFO Dispatcher (Main): initial random seed = 3895898 2023-11-03 12:18:15.040 INFO Dispatcher (Main): apply random seed = 3895898 2023-11-03 12:18:15.085 INFO WORLDGENERAL (Main): loaded from mission Scripts/World/GPS_GNSS.lua 2023-11-03 12:18:15.333 INFO WORLDGENERAL (Main): loaded from mission Config/View/SnapViewsDefault.lua 2023-11-03 12:18:15.336 INFO WORLDGENERAL (Main): loaded from mission Config/View/SnapViews.lua 2023-11-03 12:18:15.336 INFO WORLDGENERAL (Main): loaded from mission Config/View/View.lua 2023-11-03 12:18:15.336 INFO WORLDGENERAL (Main): loaded from mission Config/View/Server.lua 2023-11-03 12:18:16.956 WARNING FLIGHT (Main): No taxiroad found on Abu al-Duhur from 1 to 27 2023-11-03 12:18:17.042 WARNING FLIGHT (Main): No taxiroad found on Al Qusayr from 1 to 2 2023-11-03 12:18:17.045 WARNING FLIGHT (Main): No taxiroad found on An Nasiriyah from 18 to 19 2023-11-03 12:18:17.052 WARNING FLIGHT (Main): No taxiroad found on Tha'lah from 0 to 6 2023-11-03 12:18:17.127 WARNING FLIGHT (Main): No taxiroad found on Damascus from 222 to 67 2023-11-03 12:18:17.170 WARNING FLIGHT (Main): No taxiroad found on Al-Dumayr from 1 to 4 2023-11-03 12:18:17.199 WARNING FLIGHT (Main): No taxiroad found on H4 from 1 to 11 2023-11-03 12:18:17.284 WARNING FLIGHT (Main): No taxiroad found on Hama from 1 to 41 2023-11-03 12:18:17.342 WARNING FLIGHT (Main): No taxiroad found on Incirlik from 65 to 73 2023-11-03 12:18:17.350 WARNING FLIGHT (Main): No taxiroad found on Jirah from 29 to 18 2023-11-03 12:18:17.357 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 39 to 35 2023-11-03 12:18:17.357 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 40 to 35 2023-11-03 12:18:17.357 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 41 to 35 2023-11-03 12:18:17.357 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 42 to 35 2023-11-03 12:18:17.357 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 43 to 35 2023-11-03 12:18:17.357 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 44 to 35 2023-11-03 12:18:17.357 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 45 to 35 2023-11-03 12:18:17.357 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 46 to 35 2023-11-03 12:18:17.357 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 47 to 35 2023-11-03 12:18:17.357 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 48 to 35 2023-11-03 12:18:17.357 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 49 to 35 2023-11-03 12:18:17.357 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 50 to 35 2023-11-03 12:18:17.358 WARNING FLIGHT (Main): No taxiroad found on Khalkhalah from 36 to 11 2023-11-03 12:18:17.386 WARNING FLIGHT (Main): No taxiroad found on King Hussein Air College from 1 to 23 2023-11-03 12:18:17.395 WARNING FLIGHT (Main): No taxiroad found on Kiryat Shmona from 5 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 20 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 21 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 22 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 23 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 24 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 25 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 26 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 27 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 28 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 42 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 43 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 44 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 45 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 46 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 47 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 48 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 49 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 50 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 51 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 52 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 53 to 1 2023-11-03 12:18:17.410 WARNING FLIGHT (Main): No taxiroad found on Bassel Al-Assad from 62 to 19 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 37 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 38 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 39 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 40 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 41 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 42 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 43 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 44 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 45 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 46 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 47 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 48 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 49 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 50 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 51 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 52 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 53 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 54 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 55 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 56 to 0 2023-11-03 12:18:17.451 WARNING FLIGHT (Main): No taxiroad found on Marj Ruhayyil from 28 to 13 2023-11-03 12:18:17.475 WARNING FLIGHT (Main): No taxiroad found on Megiddo from 10 to 7 2023-11-03 12:18:17.556 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 30 to 4 2023-11-03 12:18:17.556 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 31 to 4 2023-11-03 12:18:17.556 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 32 to 4 2023-11-03 12:18:17.556 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 33 to 4 2023-11-03 12:18:17.556 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 34 to 4 2023-11-03 12:18:17.556 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 35 to 4 2023-11-03 12:18:17.556 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 36 to 4 2023-11-03 12:18:17.556 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 37 to 4 2023-11-03 12:18:17.557 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 38 to 4 2023-11-03 12:18:17.557 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 39 to 4 2023-11-03 12:18:17.557 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 40 to 4 2023-11-03 12:18:17.557 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 41 to 4 2023-11-03 12:18:17.557 WARNING FLIGHT (Main): No taxiroad found on Mezzeh from 5 to 29 2023-11-03 12:18:17.626 WARNING FLIGHT (Main): No taxiroad found on Aleppo from 6 to 3 2023-11-03 12:18:17.626 WARNING FLIGHT (Main): No taxiroad found on Aleppo from 7 to 3 2023-11-03 12:18:17.626 WARNING FLIGHT (Main): No taxiroad found on Aleppo from 18 to 3 2023-11-03 12:18:17.626 WARNING FLIGHT (Main): No taxiroad found on Aleppo from 19 to 3 2023-11-03 12:18:17.626 WARNING FLIGHT (Main): No taxiroad found on Aleppo from 20 to 3 2023-11-03 12:18:17.626 WARNING FLIGHT (Main): No taxiroad found on Aleppo from 21 to 3 2023-11-03 12:18:17.626 WARNING FLIGHT (Main): No taxiroad found on Aleppo from 22 to 3 2023-11-03 12:18:17.626 WARNING FLIGHT (Main): No taxiroad found on Aleppo from 23 to 3 2023-11-03 12:18:17.634 WARNING FLIGHT (Main): No taxiroad found on Palmyra from 1 to 22 2023-11-03 12:18:17.719 WARNING FLIGHT (Main): No taxiroad found on Ramat David from 4 to 16 2023-11-03 12:18:17.724 WARNING FLIGHT (Main): No taxiroad found on Kuweires from 1 to 38 2023-11-03 12:18:17.743 WARNING FLIGHT (Main): No taxiroad found on Rene Mouawad from 1 to 11 2023-11-03 12:18:17.750 WARNING FLIGHT (Main): No taxiroad found on Rosh Pina from 2 to 4 2023-11-03 12:18:17.752 WARNING FLIGHT (Main): No taxiroad found on Sayqal from 1 to 46 2023-11-03 12:18:17.758 WARNING FLIGHT (Main): No taxiroad found on Shayrat from 1 to 30 2023-11-03 12:18:17.769 WARNING FLIGHT (Main): No taxiroad found on Tabqa from 21 to 14 2023-11-03 12:18:17.786 WARNING FLIGHT (Main): No taxiroad found on Tiyas from 1 to 49 2023-11-03 12:18:17.826 WARNING FLIGHT (Main): No taxiroad found on Deir ez-Zor from 5 to 15 2023-11-03 12:18:17.856 WARNING FLIGHT (Main): No taxiroad found on Kingsfield from 1 to 2 2023-11-03 12:18:17.984 WARNING FLIGHT (Main): No taxiroad found on Pinarbashi from 0 to 6 2023-11-03 12:18:17.996 WARNING FLIGHT (Main): No taxiroad found on H3 Northwest from 0 to 21 2023-11-03 12:18:17.999 WARNING FLIGHT (Main): No taxiroad found on H3 Southwest from 17 to 18 2023-11-03 12:18:18.000 WARNING FLIGHT (Main): No taxiroad found on Ruwayshid from 9 to 4 2023-11-03 12:18:18.010 ERROR FLIGHT (Main): Unknown runway side 17R of beacon IBA at airdrome Latakia 2023-11-03 12:18:18.455 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:18:18.455 INFO APP (Main): MissionSpawn:initScript 2023-11-03 12:18:18.455 INFO APP (Main): MissionSpawn:spawnCoalition neutrals 2023-11-03 12:18:18.455 INFO APP (Main): MissionSpawn:spawnCoalition red 2023-11-03 12:18:18.455 INFO APP (Main): MissionSpawn:spawnPlanes 34 2023-11-03 12:18:18.809 ERROR APP (Main): Error: Unit [MiG-21Bis]: Corrupt damage model. 2023-11-03 12:18:19.136 WARNING LOG (9692): 2 duplicate message(s) skipped. 2023-11-03 12:18:19.136 INFO APP (Main): MissionSpawn:spawnCoalition blue 2023-11-03 12:18:19.136 INFO APP (Main): MissionSpawn:spawnPlanes 2 2023-11-03 12:18:19.136 ERROR APP (Main): Error: Unit [F-14A-135-GR]: Corrupt damage model. 2023-11-03 12:18:19.806 WARNING LOG (9692): 3 duplicate message(s) skipped. 2023-11-03 12:18:19.806 INFO APP (Main): MissionSpawn:spawnLocalPlayer 1,F-14A-135-GR 2023-11-03 12:18:19.818 ERROR APP (Main): Error: Unit [F-14A-135-GR]: Corrupt damage model. 2023-11-03 12:18:19.937 WARNING EDCORE (Main): Source bazar/textures/avionicscommon is already mounted to the same mount /textures/. 2023-11-03 12:18:19.943 ERROR VISUALIZER (Main): ILV for cockpit 'F14A_Cockpit' not found 2023-11-03 12:18:20.140 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "ARC159" with id - 0 2023-11-03 12:18:20.140 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "ARC159" with id - 1 2023-11-03 12:18:20.141 INFO COCKPITBASE (Main): WebRTC VOIP init: enabled VOIP capability for radio ARC159 2023-11-03 12:18:20.141 INFO COCKPITBASE (Main): WebRTC VOIP init: added guard receiver - ARC159 2023-11-03 12:18:20.142 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "ARC182" with id - 2 2023-11-03 12:18:20.142 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver/transmitter "ARC182" with id - 3 2023-11-03 12:18:20.142 INFO COCKPITBASE (Main): WebRTC VOIP init: enabled VOIP capability for radio ARC182 2023-11-03 12:18:20.142 INFO COCKPITBASE (Main): WebRTC VOIP init: added guard receiver - ARC182 2023-11-03 12:18:20.522 ERROR COCKPITBASE (Main): Cockpit: failed to init geometry, pointer was not found. 2023-11-03 12:18:20.667 WARNING LOG (9692): 3 duplicate message(s) skipped. 2023-11-03 12:18:20.667 ERROR COCKPITBASE (Main): Cockpit: Clickable - Wrong connector name PNT_16006 2023-11-03 12:18:20.668 ERROR COCKPITBASE (Main): Cockpit: Clickable - Wrong connector name PNT_16007 2023-11-03 12:18:20.668 ERROR COCKPITBASE (Main): Cockpit: Clickable - Wrong connector name PNT_16005 2023-11-03 12:18:20.670 ERROR COCKPITBASE (Main): Cockpit: Clickable - Wrong connector name PNT_16008 2023-11-03 12:18:20.683 ERROR APP (Main): Error: Unit [F-14A-135-GR]: Corrupt damage model. 2023-11-03 12:18:20.939 INFO COCKPITBASE (Main): lua state still active PROXY, 1 2023-11-03 12:18:20.982 INFO COCKPITBASE (Main): WebRTC VOIP init: registered radio receiver "TACAN_AN_ARN84_Receiver" with id - 4 2023-11-03 12:18:21.023 INFO F-14 (Main): F-14 Build vs DCS version mismatch: Built with: 2.9.0.45372, DCS is: 2.9.0.47168 2023-11-03 12:18:23.893 ERROR ED_SOUND (Main): invalid source_params(F14_PILOT_COCKPIT:aircrafts/engines/tf30intakeint_01): gain 2023-11-03 12:18:23.893 ERROR ED_SOUND (Main): invalid source_params(F14_PILOT_COCKPIT:aircrafts/engines/tf30engineint01): gain 2023-11-03 12:18:23.893 ERROR ED_SOUND (Main): invalid source_params(F14_PILOT_COCKPIT:aircrafts/engines/tf30intakeint_02): gain 2023-11-03 12:18:23.893 ERROR ED_SOUND (Main): invalid source_params(F14_PILOT_COCKPIT:aircrafts/engines/tf30engineint02): gain 2023-11-03 12:18:23.970 ERROR ED_SOUND (17680): can't load wave: "foley\floppylever_start_257" 2023-11-03 12:18:23.977 INFO WORLDGENERAL (Main): loaded from mission Scripts/World/birds.lua 2023-11-03 12:18:24.533 INFO EDTERRAINGRAPHICS41 (13816): surface5 gc() LOD 0 363 squares 2023-11-03 12:18:24.580 INFO EDTERRAINGRAPHICS41 (13816): surface5 gc() LOD 1 655 squares 2023-11-03 12:18:24.583 INFO EDTERRAINGRAPHICS41 (13816): surface5 gc() LOD 2 474 squares 2023-11-03 12:18:24.590 INFO EDTERRAINGRAPHICS41 (13816): surface5 gc() LOD 3 627 squares 2023-11-03 12:18:24.590 INFO EDTERRAINGRAPHICS41 (13816): surface5 gc() 277.649000 ms 2023-11-03 12:18:24.608 INFO TACVIEW.EXPORT.LUA (Main): Starting [C:\Users\Administrator\Saved Games\DCS.openbeta\Scripts/TacviewGameExport.lua] 2023-11-03 12:18:24.608 INFO TACVIEW.EXPORT.LUA (Main): Loading C++ flight data recorder from [C:\Users\Administrator\Saved Games\DCS.openbeta\Mods\tech\Tacview\bin\] 2023-11-03 12:18:24.609 INFO TACVIEW.EXPORT.LUA (Main): Tacview 1.9.2.200 C++ flight data recorder successfully loaded. 2023-11-03 12:18:24.817 WARNING FLIGHT (Main): NO ATC COMM Abu al-Duhur:122200000:4000000:38900000:250450000 2023-11-03 12:18:25.459 INFO VISUALIZER (Main): Preload() radius: 150000.000000 2023-11-03 12:18:25.464 INFO EDTERRAINGRAPHICS41 (Main): ITerrainGraphicsImpl4::forceLoading(): pos=(-237058, 1999.09, -75527.7), radius=150000 2023-11-03 12:18:26.076 INFO EDTERRAINGRAPHICS41 (13816): surface5 clean up LOD 0: left 3 released 70 2023-11-03 12:18:26.078 INFO EDTERRAINGRAPHICS41 (13816): surface5 clean up LOD 1: left 21 released 113 2023-11-03 12:18:26.078 INFO EDTERRAINGRAPHICS41 (13816): surface5 clean up 279.102200 ms 2023-11-03 12:18:30.135 ERROR_ONCE DX11BACKEND (4228): texture 'hb_f-14_ext_guntube_nrm' not found. Asked from '' 2023-11-03 12:18:30.246 ERROR_ONCE DX11BACKEND (14084): texture 'hb_f14_cpt_seat_extras' not found. Asked from '' 2023-11-03 12:18:30.286 ERROR_ONCE DX11BACKEND (10720): texture 'hb_f14_cpt_dynamic_transp_nrm' not found. Asked from '' 2023-11-03 12:18:35.917 INFO VISUALIZER (Main): Preload() finished 2023-11-03 12:18:35.929 INFO TACVIEW.DLL (Main): Tacview Flight Data Recorder 1.9.2.200 Loaded. 2023-11-03 12:18:35.929 INFO TACVIEW.DLL (Main): Config={tacviewModuleEnabled=1, tacviewFlightDataRecordingEnabled=1, tacviewSinglePlayerFlights=2, tacviewMultiplayerFlightsAsClient=2, tacviewMultiplayerFlightsAsHost=2, tacviewBookmarkShortcut=0, tacviewAutoDiscardFlights=10, tacviewDebugMode=0, tacviewTerrainExport=0, tacviewPlaybackDelay=600, tacviewRealTimeTelemetryEnabled=1, tacviewRealTimeTelemetryPort=42674, tacviewRealTimeTelemetryPassword="", tacviewRemoteControlEnabled=0, tacviewRemoteControlPort=42675, tacviewRemoteControlPassword="", tacviewExportPath=""} 2023-11-03 12:18:35.929 INFO TACVIEW.DLL (Main): Running in single player mode. 2023-11-03 12:18:35.929 INFO TACVIEW.DLL (Main): Tacview is set to [Record All Available Data] 2023-11-03 12:18:35.933 INFO TACVIEW.DLL (Main): Export path: [C:\Users\Administrator\Documents\Tacview\] 2023-11-03 12:18:35.987 INFO Dispatcher (Main): precache units resources in slots 2023-11-03 12:18:36.071 INFO LUA (Main): Lua CPU usage: metric: average mission loading: 3.0967 % 2023-11-03 12:18:36.072 INFO EDCORE (Main): Created game pool: h:2 n:5 l:2 2023-11-03 12:18:36.072 INFO Dispatcher (Main): loadMission Done: Сontrol passed to the player 2023-11-03 12:18:40.907 INFO TACVIEW.DLL (Main): Recording flight data in [C:\Users\Administrator\Documents\Tacview\Tacview-20231103-201841-DCS-F-14A_IA_FUR BL INTERCEPT.zip.acmi] 2023-11-03 12:18:40.910 INFO TACVIEW.DLL (Main): Export rights granted by the host: PlayerPlane=[1] PlayerSensors=[1] OtherObjects=[1] 2023-11-03 12:18:41.142 ERROR ED_SOUND (Main): invalid source_params(woLA-16779264:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:18:41.142 ERROR ED_SOUND (Main): invalid source_params(woLA-16779264:aircrafts/engines/heavy_rear_afterburner_crackle): gain 2023-11-03 12:18:42.256 ERROR ED_SOUND (Main): invalid source_params(woLA-16779264:aircrafts/engines/rearclosehighpower): gain 2023-11-03 12:18:42.327 ERROR ED_SOUND (Main): invalid source_params(woLA-16779520:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:18:42.327 ERROR ED_SOUND (Main): invalid source_params(woLA-16779520:aircrafts/engines/heavy_rear_afterburner_crackle): gain 2023-11-03 12:18:42.387 ERROR ED_SOUND (Main): invalid source_params(woLA-16779008:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:18:42.387 ERROR ED_SOUND (Main): invalid source_params(woLA-16779008:aircrafts/engines/heavy_rear_afterburner_crackle): gain 2023-11-03 12:18:43.911 ERROR ED_SOUND (Main): invalid source_params(woLA-16780288:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:18:43.911 ERROR ED_SOUND (Main): invalid source_params(woLA-16780288:aircrafts/engines/heavy_rear_afterburner_crackle): gain 2023-11-03 12:18:44.280 ERROR ED_SOUND (Main): invalid source_params(woLA-16779008:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:18:44.280 ERROR ED_SOUND (Main): invalid source_params(woLA-16779264:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:18:44.280 ERROR ED_SOUND (Main): invalid source_params(woLA-16779520:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:18:44.281 ERROR ED_SOUND (Main): invalid source_params(woLA-16780288:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:18:45.363 ERROR ED_SOUND (Main): invalid source_params(woLA-16779520:aircrafts/engines/rearclosehighpower): gain 2023-11-03 12:18:45.568 ERROR ED_SOUND (Main): invalid source_params(woLA-16779008:aircrafts/engines/rearclosehighpower): gain 2023-11-03 12:18:48.799 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:18:52.011 ERROR ED_SOUND (Main): invalid source_params(woLA-16780288:aircrafts/engines/rearclosehighpower): gain 2023-11-03 12:18:53.766 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:18:54.121 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:18:57.181 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:18:57.181 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:18:57.320 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:19:10.920 INFO LUA (Main): Lua CPU usage: metric: average mission execution: 2.9814 % 2023-11-03 12:19:39.525 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:19:39.664 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:20:14.468 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:20:14.468 ERROR ED_SOUND (Main): invalid source_params(woLA-16779776:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:20:14.468 ERROR ED_SOUND (Main): invalid source_params(woLA-16779776:aircrafts/engines/heavy_rear_afterburner_crackle): gain 2023-11-03 12:20:14.468 ERROR ED_SOUND (Main): invalid source_params(woLA-16779776:aircrafts/engines/afterburnerrearclose): gain 2023-11-03 12:20:15.753 ERROR ED_SOUND (Main): invalid source_params(woLA-16779776:aircrafts/engines/rearclosehighpower): gain 2023-11-03 12:20:51.941 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:20:55.412 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:20:55.412 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:20:55.515 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:21:01.552 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:21:09.023 ERROR_ONCE DX11BACKEND (7528): texture 'noise4.png' not found. Asked from '' 2023-11-03 12:21:33.214 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:21:33.333 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:21:40.917 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:21:42.975 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:21:42.975 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:21:44.868 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:21:44.994 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:21:55.298 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:21:55.332 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:21:56.723 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:21:56.843 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:22:15.946 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:22:16.296 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:22:16.296 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:22:18.399 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:22:19.264 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:22:19.264 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:22:21.006 INFO LUA (Main): Lua CPU usage: metric: average mission execution: 5.6091 % 2023-11-03 12:22:21.970 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2023-11-03 12:24:24.627 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1080] 2023-11-03 12:24:25.540 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:24:26.317 ERROR ED_SOUND (Main): invalid source_params(F14_PILOT_COCKPIT:aircrafts/f-14/pitchrate): pitch 2023-11-03 12:24:31.234 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:24:31.467 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:24:36.531 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:24:36.531 ERROR ED_SOUND (Main): invalid source_params(F14_PILOT_COCKPIT:aircrafts/f-14/windrushing): gain 2023-11-03 12:24:37.848 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:24:37.976 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:24:38.244 ERROR_ONCE DX11BACKEND (7528): texture 'mig-29_tex04_spec' not found. Asked from '' 2023-11-03 12:24:38.293 ERROR_ONCE DX11BACKEND (7528): texture 'mig-29_metal_spec' not found. Asked from '' 2023-11-03 12:24:38.293 ERROR_ONCE DX11BACKEND (7528): texture 'mig-29_nose_spec' not found. Asked from '' 2023-11-03 12:24:38.295 ERROR_ONCE DX11BACKEND (15164): texture 'mig-29_tex03_spec' not found. Asked from '' 2023-11-03 12:24:39.797 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:24:52.340 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:24:52.340 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:24:53.870 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:24:54.039 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:25:07.744 WARNING LOG (9692): 2 duplicate message(s) skipped. 2023-11-03 12:25:07.744 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:25:07.873 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:25:09.964 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:25:09.964 ERROR_ONCE DX11BACKEND (15164): texture 'mig21bis_destroyed_02_roughmet' not found. Asked from '' 2023-11-03 12:25:09.965 ERROR_ONCE DX11BACKEND (15164): texture 'mig21bis_destroyed_01_roughmet' not found. Asked from '' 2023-11-03 12:25:09.972 ERROR_ONCE DX11BACKEND (7528): texture 'mig21bis_crater_spec' not found. Asked from '' 2023-11-03 12:25:09.990 ERROR_ONCE DX11BACKEND (7528): texture 'mig21bis_gear-01_dif' not found. Asked from '' 2023-11-03 12:25:09.990 ERROR_ONCE DX11BACKEND (15164): texture 'mig21bis_gear-01_nmp' not found. Asked from '' 2023-11-03 12:25:09.990 ERROR_ONCE DX11BACKEND (7528): texture 'mig21bis_gear-01_spec' not found. Asked from '' 2023-11-03 12:25:14.854 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:25:18.217 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:25:33.456 WARNING LOG (9692): 2 duplicate message(s) skipped. 2023-11-03 12:25:33.456 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:25:33.694 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:25:35.621 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:25:35.621 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:25:57.550 WARNING LOG (9692): 1 duplicate message(s) skipped. 2023-11-03 12:25:57.550 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:26:21.007 WARNING LOG (9692): 2 duplicate message(s) skipped. 2023-11-03 12:26:21.007 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:26:21.024 ERROR ED_SOUND (Main): invalid source_params(F14_PILOT_COCKPIT:foley/damage_impact): gain 2023-11-03 12:26:21.024 ERROR ED_SOUND (Main): invalid source_params(F14_PILOT_COCKPIT:foley/damage_missileimpact): gain 2023-11-03 12:26:22.889 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:26:27.353 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2023-11-03 12:26:30.612 WARNING LOG (9692): 2 duplicate message(s) skipped. 2023-11-03 12:26:30.612 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-11-03 12:26:34.329 INFO LUA (Main): Lua CPU usage: metric: average mission execution: 5.7286 % 2023-11-03 12:26:35.661 INFO Dispatcher (Main): Stop 2023-11-03 12:26:36.539 INFO TACVIEW.DLL (Main): Closing current flight data recording... 2023-11-03 12:26:36.550 INFO TACVIEW.DLL (Main): Successfully saved [C:\Users\Administrator\Documents\Tacview\Tacview-20231103-201841-DCS-F-14A_IA_FUR BL INTERCEPT.zip.acmi] 2023-11-03 12:26:36.550 INFO TACVIEW.DLL (Main): End of flight data recorder. 2023-11-03 12:26:36.700 INFO TERRAIN (Main): lSystem::CleanScenes() 2023-11-03 12:26:36.717 INFO VISUALIZER (13816): Stopped collection of statistic. 2023-11-03 12:26:36.717 WARNING SCENE (Main): Scene was removed with 2872 alive objects 2023-11-03 12:26:36.728 WARNING SCENE (Main): Scene was removed with 57 alive lights 2023-11-03 12:26:36.728 INFO VISUALIZER (Main): DCSScene initialized 2023-11-03 11:59:06.000 ERROR_ONCE (): 2023-11-03 12:26:37.945 INFO DX11BACKEND (13816): DLSS successfully initialized, 1488x628 -> 2560x1080 2023-11-03 12:26:37.997 ERROR_ONCE DX11BACKEND (13816): render target 'uiTargetColor' not found 2023-11-03 12:26:37.997 ERROR_ONCE DX11BACKEND (13816): render target 'uiTargetDepth' not found 2023-11-03 12:26:37.997 INFO VISUALIZER (13816): DCSSceneRenderer initialized 2023-11-03 12:26:38.025 INFO EDCORE (Main): Created boot pool: n:16 2023-11-03 12:26:38.025 INFO EDCORE (Main): (dDispatcher)enterToState_:3 2023-11-03 12:26:38.029 INFO Dispatcher (Main): load terrain from ./Mods/terrains/Syria\terrain.cfg.lua 2023-11-03 12:26:38.281 INFO SECURITYCONTROL (Main): Loaded mods/terrains/syria/terrain.cfg.lua.pak.crypt 2023-11-03 12:26:38.282 INFO TERRAIN (Main): lSystem::load(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:26:38.282 INFO TERRAIN (Main): lSystem::openSession(./Mods/terrains/Syria\terrain.cfg.lua) 2023-11-03 12:26:38.300 INFO EDCORE (Main): 0.000 s terrain references 2023-11-03 12:26:38.309 INFO EDCORE (Main): 0.000 s terrain models 2023-11-03 12:26:38.316 INFO EDCORE (Main): 0.000 s terrain assets 2023-11-03 12:26:38.317 INFO EDCORE (Main): 0.000 s terrain assets2 2023-11-03 12:26:38.322 INFO EDCORE (Main): 0.000 s terrain landfile 2023-11-03 12:26:38.340 INFO EDCORE (Main): 0.000 s terrain surfaceTile 2023-11-03 12:26:38.359 INFO EDCORE (Main): 0.000 s terrain vfstextures 2023-11-03 12:26:38.361 INFO EDCORE (Main): 0.000 s terrain scene 2023-11-03 12:26:38.378 INFO EDCORE (Main): 0.000 s terrain roaddetails 2023-11-03 12:26:38.381 INFO EDCORE (Main): 0.000 s terrain forest 2023-11-03 12:26:38.398 INFO EDCORE (Main): 0.000 s terrain routes 2023-11-03 12:26:38.400 INFO EDCORE (Main): 0.000 s terrain surfacedetails 2023-11-03 12:26:38.409 INFO EDCORE (Main): 0.000 s terrain blocks 2023-11-03 12:26:38.421 INFO EDCORE (Main): 0.000 s terrain superficials 2023-11-03 12:26:38.431 INFO EDCORE (Main): 0.000 s terrain lma 2023-11-03 12:26:38.441 INFO EDCORE (Main): 0.000 s terrain vectordatasettings 2023-11-03 12:26:38.450 INFO EDCORE (Main): 0.000 s terrain navgraph 2023-11-03 12:26:38.460 INFO EDCORE (Main): 0.000 s terrain vti 2023-11-03 12:26:38.460 INFO EDTERRAIN4 (Main): terrain time: 0.168855 s 2023-11-03 12:26:38.471 INFO TERRAIN (Main): lSystem::InitScenes() 2023-11-03 12:26:38.481 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:26:38.482 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:26:38.482 INFO EDTERRAIN4 (Main): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:26:38.483 INFO Dispatcher (Main): load terrain done 2023-11-03 12:26:38.484 INFO LUA-TERRAIN (Main): Init done 2023-11-03 12:26:38.490 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTrafficDecimation(4) 2023-11-03 12:26:38.490 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setDate( day=1, month=6) 2023-11-03 12:26:38.490 INFO EDTERRAIN4 (13816): ITerrainContextImpl4::setTextureMode(full=1) 2023-11-03 12:26:38.500 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Naqoura.rn4' airdrome 2023-11-03 12:26:38.500 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Kharab_Ishk.rn4' airdrome 2023-11-03 12:26:38.501 ERROR LUA-TERRAIN (Main): getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/At_Tanf.rn4' airdrome 2023-11-03 12:27:24.221 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0]