--To generate a new mission file. Unzips template mission, defines content of next missions and packs a new mission file
--Initiated by Debrief_Master.lua, BAT_FirstMission.lua or BAT_RedoMission.lua
------------------------------------------------------------------------------------------------------- 
-- last modification: cleanCode_h
if not versionDCE then versionDCE = {} end
versionDCE["MAIN_NextMission.lua"] = "1.35.213"
------------------------------------------------------------------------------------------------------- 
-- debug_l 					(l endCampaign)(ik error beacon file)(h mission.maxDictId)(g help campaignMaker)(f autolase)(e camp_ZoneSAR in skipmod)(d: oob_ground not in mission)(c: EndMission)
-- Reglage_e				(e EPLRS_Capacity)(d CVN to CV)(c stop si < 2.7.0 (ver18))(a: Init/loadout selection)
-- adjustment_g				(g keep original triggers( a_remove_scene_objects ))(e oob_scen ==0)(d currentKey)(c clean conf_mod)(b Firstmission_flag)(a: add Loadout tiers)
-- cleanCode_h				(ag springCleaning)
-- modification M77_k		CG_ArtySpotter (k ListSpotterAircraft)(c camp.spotter)(b tempo)
-- modification M71_b		PayloadRestricted  (b Action.RestrictedLoadout(file))
-- modification M66_a		bombOnRunway
-- modification M65_a		add AirGroundAttackTask Mbot s file
-- modification M64_b		adds elements of a new base_mission (b: update Type & groupId)
-- modification M63_a		compatible Datacard Generator or CombatFlite
-- modification M62_a		allows you to use third party files that Data information without being overwritten by central information updates
-- modification M61_g		SAR (g EjectedPilotFrequency)(c theatre)
-- modification M60_d		add CTLD (d always beacon.ogg)(c load_CTLD option)(b debug)
-- Psyko modification M59_a			silences the tower
-- Norman99 modification M57_a		Simple Fuel Check Script
-- modification M56_a		AssignCallnameSquad
-- modification M53_b		automatic update of the conf_mod file (b conf_mod reconfiguration)
-- modification M52_a		campaign player's choices 
-- modification M51_a		Moonphase
-- modification M49_f		big central db_loadout (f: detection automatique du codeNom)(d: tag in conf_mod)(ce: loadout statistics)(b: archive)
-- modification M48_e		Accept result mission (e: debug horaire)(d: garde en memoire le txt camp["Briefing_text"])
-- modification M47_c		keeps the history of the campaign files (c: save debugging information during mission generation)
-- modification M40_k		Template Active GroundGroup moving front (k: update Active/db_airbase)
-- modification M40			Pedro
-- modification M38_v		Check and Help CampaignMaker (check name&Id)(u debug.mission file)(ijk: debug)(h: KillTarget step by step)
-- modification M37_d		SuperCarrier
-- modification M35_d		(d: info log) version ScriptsMod
-- modification M36_d		(d: add timer) MenuRadio request manual TurnIntoWind
-- modification M34_Bl		custom FrequenceRadio (l new file name) (b: move file location)
-- modification M29			AddCommandRadioF10 CallTankRefuel
-- modification M26			destroys targets if below a certain value
-- modification M18_e		despawn (e: option confMod)
-- modification M17_f		add AddPropAircraft Option all type
-- modification M11A_v		Multiplayer (u: AltitudeFloor in UTIL_Data) (t: AltitudeFloor)
-- modification M14_c		Versionning(c: use changelog.lua)
-- Tomsk modification M09_b		Integration de  Prune Script
-- modification M05_c		ajout picture Briefing (c: correction path vide)
-- modification M00_b		Integration de conf_mod
-- -------------------------------------------------------------------------------------------------------	



Brief = {
	red = {},
	blue = {},
}

Briefing_text = ""


-- par défaut, on assigne une valeur superieur au camp du joueur, qu'il soit rouge ou bleu.
SkillWish = {
	["red"] = 50,
	["blue"] = 50,
}

PlacePA = {}
AltitudeCruise = 5400			--for plane without hcruise

--Check_TaskPossibleByPlane
----- unpack template mission file ----
local minizip = require('minizip')

--ajoutes les restrictions de loadout dans la table PayloadRestricted

local restrictedPathActive = "Active/PayloadRestricted.lua"
local TestPath = io.open(restrictedPathActive, "r")

if  TestPath ~= nil then
	io.close(TestPath)

	dofile("Active/PayloadRestricted.lua")
end


if not PayloadRestricted then

	PayloadRestricted = {}

	local restrictedPath = "Init/restricted_loadout.miz"
	local testPath = io.open(restrictedPath, "r")

	if  testPath ~= nil then
		io.close(testPath)

		local zipFileResticted = minizip.unzOpen("Init/restricted_loadout.miz", 'rb')

		zipFileResticted:unzLocateFile('mission')
		local misResticted = zipFileResticted:unzReadAllCurrentFile()
		local misRestictedFunc = loadstring(misResticted)()


		for _side, side in pairs(mission.coalition) do
			for countryN, country in pairs(side.country) do
				for category, groups in pairs(country) do
					if type(groups) == "table" and groups["group"]  then	--and groups[1].units
						for Ngroup, group in pairs(groups["group"]) do
							for Nunit, unit in pairs(group.units) do

								if unit.payload and unit.payload.restricted then
									PayloadRestricted[unit.type] = unit.payload.restricted
								end

							end
						end
					end
				end
			end
		end

		mission = nil

	end
end

local zipFile = minizip.unzOpen("Init/base_mission.miz", 'rb')

zipFile:unzLocateFile('mission')
local misStr = zipFile:unzReadAllCurrentFile()
local misStrFunc = loadstring(misStr)()

zipFile:unzLocateFile('options')
local optStr = zipFile:unzReadAllCurrentFile()
local optStrFunc = loadstring(optStr)()

zipFile:unzLocateFile('warehouses')
local warStr = zipFile:unzReadAllCurrentFile()
local warStrFunc = loadstring(warStr)()

zipFile:unzLocateFile('l10n/DEFAULT/dictionary')
local dicStr = zipFile:unzReadAllCurrentFile()
local dicStrFunc = loadstring(dicStr)()

zipFile:unzLocateFile('l10n/DEFAULT/mapResource')
local resStr = zipFile:unzReadAllCurrentFile()
local resStrFunc = loadstring(resStr)()

zipFile:unzClose()

if mission.version < 19 then --19ok 18bad
	print("(MainNM) ATTENTION: BaseMission.miz is too old. (prior to DCS version 2.7.0) try to save it again with the mission editor. Or ask the creator of this campaign to provide an update.")
	os.execute 'pause'
	os.exit()
end


NameTheatreLower =  string.lower(mission.theatre)
NameTheatre =  mission.theatre


local trig_n = #mission.trigrules + 1

---- add trigger to destory scenery objects -----
mission.trig.flag[trig_n] = true
mission.trig.conditions[trig_n] = "return(true)"
mission.trig.actions[trig_n] = ""
mission.trig.funcStartup[trig_n] = "if mission.trig.conditions[1]() then mission.trig.actions[1]() end"
mission.trigrules[trig_n] = {
	["rules"] = {},
	["eventlist"] = "",
	["actions"] = {},
	["comment"] = "Scenery Destruction",
	["predicate"] = "triggerStart",
}

require("Active/oob_scen")
for scen_name, scen in pairs(oob_scen) do											--iterate through destroyed scenery objects
	if scen.x and scen.z then														--destroyed scenery object has x and z coordinates
		local addToMission = false
		local txDestruction = 0
		if scen.lifePourcent then
			if scen.lifePourcent <= 50 then
				-- addToMission = true
				txDestruction = scen.lifePourcent
			else
				oob_scen[scen_name] = nil
			end
		else
			-- addToMission = true
		end

		if addToMission  then
			local zones_n = #mission.triggers.zones	+ 1									--trigger zone number

			--add trigger zone
			mission.triggers.zones[zones_n] = {
				["x"] = scen.x,
				["y"] = scen.z,
				["radius"] = 1,
				["zoneId"] = zones_n,
				["color"] =
				{
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 0.15,
				},
				["hidden"] = true,
				["name"] = "SceneryDestroyZone" .. #mission.trigrules[1].actions + 1,
			}

			--add trigger
			mission.trig.actions[1] = mission.trig.actions[1] ..  "a_scenery_destruction_zone(" .. zones_n .. ", ".. txDestruction..");"

			mission.trigrules[1].actions[#mission.trigrules[1].actions + 1] = {
				["ai_task"] = {
					[1] = "",
					[2] = "",
				},
				["predicate"] = "a_scenery_destruction_zone",
				["destruction_level"] = txDestruction,
				["zone"] = zones_n,
			}
		end
	end
end

-----------------------------------------------------------------------
mapResource =
{
} -- end of mapResource

----- prepare triggers to run files in mission -----
-- local trig_n = 1
local function AddFileTrigger(filename, cond0, predicate1, predicate2)

	--attention, les sons sont à telecharger de cette maniere
	--	[4] = "a_out_sound_c(21, getValueResourceByKey(\"ResKey_Action_2\"), 0);a_out_sound_c(8, getValueResourceByKey(\"ResKey_Action_3\"), 0);",
-- 	["rules"] = 
-- 	{
-- 	}, -- end of ["rules"]
-- 	["comment"] = "Sounds",
-- 	["eventlist"] = "",
-- 	["predicate"] = "triggerStart",
-- 	["actions"] = 
-- 	{
-- 		[1] = 
-- 		{
-- 			["file"] = "ResKey_Action_2",
-- 			["countrylist"] = 21,
-- 			["predicate"] = "a_out_sound_c",
-- 			["ai_task"] = 
-- 			{
-- 				[1] = "",
-- 				[2] = "",
-- 			}, -- end of ["ai_task"]
-- 		}, -- end of [1]
-- 		[2] = 
-- 		{
-- 			["countrylist"] = 8,
-- 			["file"] = "ResKey_Action_3",
-- 			["predicate"] = "a_out_sound_c",
-- 			["ai_task"] = 
-- 			{
-- 				[1] = "",
-- 				[2] = "",
-- 			}, -- end of ["ai_task"]
-- 		}, -- end of [2]
-- 	}, -- end of ["actions"]
-- }, -- end of [4]

	local cond = ""
	local rule = nil
	if not cond0 then
		cond = "return(true)"
		rule = nil
	else
		cond = "return(c_time_after("..tostring(cond0)..") )"
		rule = {
			['predicate'] = 'c_time_after',
			['seconds'] = cond0,
		}
	end

	local predicate = ""
	if not predicate1 then
		predicate1 = "triggerStart"
	end

	if not predicate2 then
		predicate2 = 'a_do_script_file'
	end

	local idCountry = 2

	mission.maxDictId = mission.maxDictId + 1
	trig_n = trig_n + 1
	mapResource["ResKey_Action_" .. mission.maxDictId] = filename
	mission.trig.funcStartup[trig_n] = "if mission.trig.conditions[" .. trig_n .. "]() then mission.trig.actions[" .. trig_n .. "]() end"
	mission.trig.flag[trig_n] = true
	mission.trig.conditions[trig_n] = cond																			--"return(true)"
	--						[1] = "a_do_script_file(getValueResourceByKey(\"ResKey_Action_6\"));",
	if predicate2 == "a_out_sound_c" then
		mission.trig.actions[trig_n] = "a_out_sound_c("..idCountry..", getValueResourceByKey(\"ResKey_Action_" .. mission.maxDictId .. "\"), 0);"
	else
		mission.trig.actions[trig_n] = "a_do_script_file(getValueResourceByKey(\"ResKey_Action_" .. mission.maxDictId .. "\"));"
	end

	mission.trigrules[trig_n] = {
		['rules'] = { rule },
		['eventlist'] = '',
		['comment'] = 'Trigger ' .. trig_n,
		['predicate'] = predicate1,
		['actions'] = {
			[1] = {
				['file'] = 'ResKey_Action_' .. mission.maxDictId,
				['predicate'] = predicate2,
				['ai_task'] = {
					[1] = '',
					[2] = '',
				},
			},
		},
	}

	if predicate2 == "a_out_sound_c" then
		mission.trigrules[trig_n]["countrylist"] = idCountry
	end
end


----- prepare triggers to run files in mission with tempo-----
function AddFileTriggerTempo(filename, time, predicat0, ActionPredicate0)

	mission.maxDictId = mission.maxDictId +1
	local Table_trigrulesAction = {}
	local trig_n =  #mission.trig.actions + 1										--next available trigger number
	local s = ""

	for key, value in ipairs(ActionPredicate0) do
		local  trigrulesAction = {}

		if value.Predicate == "a_do_script_file" then
			trigrulesAction = {
				["file"] = 'ResKey_Action_' .. mission.maxDictId,
				["predicate"] = 'a_do_script_file',
			}

		elseif value.Predicate == "a_do_script"   then
			trigrulesAction = {
				-- ref: ["text"] = "ctld.JTACAutoLase('JTAC1', 1688, true,\"all\",1)",
				["text"] = "ctld.JTACAutoLase('"..value.NameJTAC.."', 1688, true,\\\"all\\\",1)",
				["predicate"] = "a_do_script",
				["ai_task"] =
				{
					[1] = "",
					[2] = "",
				}
			}
			--ref:		a_do_script(\"ctld.JTACAutoLase('JTAC1', 1688, true,\\\"all\\\",1)\");a_do_script(\"ctld.JTACAutoLase(
			s = s.."a_do_script(\\\"ctld.JTACAutoLase(\\\'"..value.NameJTAC.."\\\', 1688, true,\\\"all\\\",1));"
		end

		table.insert(Table_trigrulesAction, trigrulesAction)
	end


	if filename and filename ~= "" then
		mapResource["ResKey_Action_" .. mission.maxDictId] = filename
		--							[1] = "a_do_script_file(getValueResourceByKey(\"ResKey_Action_6\"));",
		mission.trig.actions[trig_n] = "a_do_script_file(getValueResourceByKey('ResKey_Action_"..mission.maxDictId.."')); mission.trig.func[" .. trig_n .. "]=nil;"
	else
		--[3] = "a_do_script(\"ctld.JTACAutoLase('JTAC1', 1688, false,\\\"all\\\")\"); mission.trig.func[3]=nil;",		
		mission.trig.actions[trig_n] = s..' mission.trig.func[' .. trig_n .. ']=nil;'

	end

	mission.trig.func[trig_n] = "if mission.trig.conditions[" .. trig_n .. "]() then mission.trig.actions[" .. trig_n .. "]() end"
	mission.trig.flag[trig_n] = true
	mission.trig.conditions[trig_n] = "return(c_time_after(" .. time .. ") )"

	mission.trigrules[trig_n] = {
		['rules'] = {
			[1] = {
				["seconds"] = time,
				["predicate"] = "c_time_after",
			},
		},
		['eventlist'] = '',
		['comment'] = 'Trigger ' .. trig_n,
		['predicate'] = predicat0,

	}
	mission.trigrules[trig_n]['actions'] = Table_trigrulesAction

	-- table.insert(mission.trigrules[trig_n]['actions'], trigrulesAction)
end


AddFileTrigger("camp_status.lua")
AddFileTrigger("EventsTracker.lua")
AddFileTrigger("AddCommandRadioF10.lua")											-- Modification	M29
AddFileTrigger("Fuel_Check.lua")													-- Norman99 Modification	M57
AddFileTrigger("ATC_ShutUp_GENERIC.lua")											-- Psyko Modification		M59
AddFileTrigger("GCIdata.lua")
AddFileTrigger("GCIscript.lua")
AddFileTrigger("ARM_Defence_Script.lua")
AddFileTrigger("CustomTasksScript.lua")
AddFileTrigger("CarrierIntoWindScript.lua")
AddFileTrigger("Pedro.lua")															-- modification M40 Pedro
AddFileTrigger("SAR.lua")															-- modification M61 SAR
AddFileTrigger("Cercle_City.lua")													-- modification M61 SAR
AddFileTrigger("AirGroundAttackScript.lua")
AddFileTrigger("bombOnRunway.lua")
AddFileTrigger("beacon.ogg", nil, nil, "a_out_sound_c")
AddFileTrigger("beaconsilent.ogg", nil, nil, "a_out_sound_c")
-- AddFileTrigger("CG_ArtySpotter.lua")												--https://www.digitalcombatsimulator.com/fr/files/3339128/


AddFileTriggerTempo("CG_ArtySpotter.lua", 2, "triggerOnce", { [1] = {["Predicate"] = "a_do_script_file"}})


if mission_ini.load_mist then
	AddFileTriggerTempo("mist.lua", 2, "triggerOnce", { [1] = {["Predicate"] = "a_do_script_file"}})	-- modification M60 CTLD
end
if mission_ini.load_CTLD then
	AddFileTriggerTempo("CTLD.lua", 4, "triggerOnce", { [1] = {["Predicate"] = "a_do_script_file"}})	-- modification M60 CTLD
end


----- run scripts to create content of next mission -----
dofile("../../../ScriptsMod."..versionPackageICM.."/UTIL_Data.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/UTIL_DataMap.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/UTIL_Functions.lua")

if 	not mission_ini  or mission_ini == nil  then
	dofile("Init/conf_mod.lua")
end

if Firstmission_flag  or Skipmission_flag then
	local needUpdate = CheckConfModMaster()													-- modification M38.d Check and Help CampaignMaker
	if needUpdate > 0 then																	-- modification M53_a	automatic update of the conf_mod file	
		UpdateConfMod()
		if Firstmission_flag then
			ModifiCampInit()
		end
	end
end

camp.SC_FullPlaneOnDeck = mission_ini.SC_FullPlaneOnDeck								-- modification M37.d SuperCarrier
camp.CV_Vmax = Data_configuration.CV_Vmax												-- modification M37.d SuperCarrier
camp.CV_windDeck = Data_configuration.CV_windDeck										-- modification M37.d SuperCarrier
camp.CV_despawnAfterLanding = Data_configuration.CV_despawnAfterLanding				-- modification M18.e despawn (e: option confMod)
camp.SC_CarrierIntoWind = string.lower(mission_ini.SC_CarrierIntoWind)					-- modification M36.d	MenuRadio request manual TurnIntoWind
camp.debug = Debug.debug
-- camp.makeCampaign = Debug.makeCampaign
camp.debugInGamePopup = Debug.debugInGamePopup
camp.theatre = NameTheatreLower
camp.EjectedPilotFrequency = EjectedPilotFrequency
camp.EWR_frequency = ewr

camp.spotter = mission_ini.spotter
camp.spotterAircraft = ListSpotterAircraft()

local nbTotalClient = 0
for k=1, Multi.NbGroup do
	nbTotalClient = nbTotalClient + Multi.Group[k].NbPlane
end


-- applique silenceATC si true et si auto (multi >= 2)									---- Psyko modification M59_a			silences the tower
if mission_ini.silenceATC and type(mission_ini.silenceATC) == "boolean" then
	camp.silenceATC = true
elseif  mission_ini.silenceATC == "auto" and nbTotalClient >= 2 then
	camp.silenceATC = true
else
	camp.silenceATC = false
end


local verScriptsModPath = "../../../ScriptsMod."..versionPackageICM.."/UTIL_Changelog.lua"
local TestPath = io.open(verScriptsModPath, "r")
if  TestPath ~= nil then
	io.close(TestPath)
	dofile("../../../ScriptsMod."..versionPackageICM.."/UTIL_Changelog.lua")
	camp.ScriptsMod = versionDCE["UTIL_Changelog.lua"]

else
	--OBSOLETE
	local verScriptsModPath = "../../../ScriptsMod."..versionPackageICM.."/UTIL_Version.lua"
	local TestPath = io.open(verScriptsModPath, "r")
	if  TestPath ~= nil then
		io.close(TestPath)
		dofile("../../../ScriptsMod."..versionPackageICM.."/UTIL_Version.lua")
		camp.ScriptsMod = version_ScriptsMod.ScriptsMod
	end

end

if not camp.path or camp.path == nil then												-- modification M35.d version ScriptsMod
	camp.path = os.getenv('pathSavedGames')												-- modification M35.e version ScriptsMod
	camp.path = string.gsub(camp.path, "\\", "/")
end

-- modification M35.d (d: info log) version ScriptsMod
camp["versionPackageICM"] = versionPackageICM

if Firstmission_flag then
	camp["MissionFilename"] =  camp.title.."_first.miz"
else
	camp["MissionFilename"] =  camp.title.."_ongoing.miz"
end


-- if  campMod.selectLoadout == "init" then
-- 	require("Init/db_loadouts")
-- else
-- 	-- charge le loadout central en premier pour avoir la table de code_loadout
-- 	dofile("../../../ScriptsMod."..versionPackageICM.."/UTIL_db_loadouts.lua")	
-- end


-- 	if add_campaigns_code_loadout then
-- 		for codeName , name in pairs(add_campaigns_code_loadout) do
-- 			if not campaigns_code_loadout[codeName] then
-- 				campaigns_code_loadout[codeName] = name
-- 			end

-- 		end
-- 	end
-- end

-- -- cherche le code a appliquer au loadout, pour charger le bon..loadout ^^
-- if (not ( campConfMod and  campConfMod.code_loadout) and campaigns_code_loadout )then 
-- 	campConfMod = {}
-- 	local maxOcc = 0
-- 	for codeName , name in pairs(campaigns_code_loadout) do			
-- 		local j = 0
-- 		if type(name) == "table" then
-- 			for i=1, #name do
-- 				if  string.find(string.lower(camp.title) , string.lower(name[i])) then
-- 					j = j +1 
-- 					if j == #name and #name > maxOcc then						-- il a trouv� toutes les occurences du nom
-- 						campConfMod.code_loadout = codeName
-- 						maxOcc = #name											--assigne le nomCode seulement � celui qui a le plus d'occurence
-- 					end
-- 				end
-- 			end
-- 		else
-- 			if  string.find(string.lower(camp.title) , string.lower(name)) then
-- 				campConfMod.code_loadout = codeName
-- 			end
-- 		end
-- 	end
-- end

-- -- if not campConfMod or not campConfMod.code_loadout or campMod.selectLoadout == "init" then
-- if campMod.selectLoadout == "init" then
-- 	require("Init/db_loadouts")
-- else
-- 	-- modification M49.a big central db_loadout
-- 	--construit la table loadout en fonction du loadout g�n�ral et de la campagne
-- 	db_loadouts = {}





-- -- modification M49.c big central db_loadout (c: loadout statistics)
-- local loadoutFile01 = "../../../Missions/Campaigns/"..camp.title.."/Active/Loadouts_archive.lua"
-- local TestPathloadout = io.open(loadoutFile01, "r")																--cette maniere de chercer la presence d un fichier evite un plantage
-- if TestPathloadout == nil or Firstmission_flag then																	--check si le fichier existe dans ScriptsMod
-- 	local loadout_str = "Loadouts_archive = " .. TableSerialization(db_loadouts, 0)						--make a string
-- 	local loadoutFile = io.open(loadoutFile01, "w")	 or error("Failed to open loadoutFile file")

-- 	if not loadoutFile or loadoutFile == nil then
-- 		print("MainNM Tthis campaign folder  |"..camp.title.."|  does not exist ")
-- 		os.execute 'pause'
-- 	else
-- 		loadoutFile:write(loadout_str)
-- 		loadoutFile:close()
-- 	end
-- end
-- if TestPathloadout ~= nil then
-- 	TestPathloadout:close()
-- end

-- Vérification et création du fichier de loadout
local loadoutFile01 = "../../../Missions/Campaigns/" .. camp.title .. "/Active/Loadouts_archive.lua"

if not FileExists(loadoutFile01) or Firstmission_flag then
    -- Sérialisation des données
    local loadout_str = "Loadouts_archive = " .. TableSerialization(db_loadouts, 0)

    -- Essayez d'écrire dans le fichier
    local success, err = pcall(function()
        WriteToFile(loadoutFile01, loadout_str)
    end)

    if not success then
        print("Erreur lors de l'écriture dans le fichier : " .. tostring(err))
        os.exit(1) -- Quitte le script proprement en cas d'erreur
    else
        print("Fichier créé avec succès : " .. loadoutFile01)
    end
end




EPLRS_Capacity = {}
for planeType, value in PairsByKeys(Data_divers) do
	if value.EPLRS_Capacity then
		EPLRS_Capacity[planeType] = true
	end
end

--si ADD_data existe, on le precharge pour l'ajouter au DATA centram
local addDataFile02 = "../../../Missions/Campaigns/"..camp.title.."/Init/ADD_data.lua"
local TestPathADD_addData = io.open(addDataFile02, "r")										--cette maniere de chercher la presence d un fichier evite un plantage
if TestPathADD_addData ~= nil  then														--check si le fichier existe dans ScriptsMod
	dofile("../../../Missions/Campaigns/"..camp.title.."/Init/ADD_data.lua")

	if add_EPLRS_Capacity then
		for key , value in pairs(add_EPLRS_Capacity) do
			if not EPLRS_Capacity[key] then
				EPLRS_Capacity[key] = true
			end
		end
	end

	if add_TaskByPlane then
		for key , value in pairs(add_TaskByPlane) do
			if not TaskByPlane[key] then
				TaskByPlane[key] = true
			end
		end
	end

end

require("Active/oob_air")
require("Active/oob_ground")
require("Init/conf_mod")


--si Active/camp_ZoneSAR n'existe pas, on le créer
local ZoneSARFile = "../../../Missions/Campaigns/"..camp.title.."/Active/camp_ZoneSAR.lua"
local TestPathZoneSAR = io.open(ZoneSARFile, "r")										--cette maniere de chercher la presence d un fichier evite un plantage
if TestPathZoneSAR == nil  then														--check si le fichier existe dans ScriptsMod

	local camp_ZoneSAR = {
        ["blue"] = {},
        ["red"] = {},
        ["neutrals"] = {},
    }

elseif ArgTools ~= "KillTarget" then	--TODO attention, controler si l'actualité des ejectedPilot soit bien mise à jour
	require("Active/camp_ZoneSAR")
end
--assign les callsign par squad west
AssignCallnameSquad()


--retrocompatibilie location UTIL_DataRadio file
--recherche en priorit� le fichier UTIL_DataRadio dans le dossier ScriptsMod puis dans le dossier campagne
local RadioFile = "../../../ScriptsMod."..versionPackageICM.."/UTIL_DataRadio.lua"
local TestPath = io.open(RadioFile, "r")																--cette maniere de chercer la presence d un fichier evite un plantage
if TestPath ~= nil then																					--check si le fichier existe dans ScriptsMod
	io.close(TestPath)
	dofile("../../../ScriptsMod."..versionPackageICM.."/UTIL_DataRadio.lua")
else
	local RadioFile2 = "../../../Missions/Campaigns/"..camp.title.."/Init/radios_freq_compatible.lua"
	local TestPath2 = io.open(RadioFile2, "r")
	if TestPath2 ~= nil then																			--check si le fichier exist dans le dossier campagne
		io.close(TestPath2)
		dofile(RadioFile2)
	end
end

GetAllId()

require("Active/camp_triggers")

dofile("../../../ScriptsMod."..versionPackageICM.."/DC_CampaignSettings.lua")				-- modification M52_a	modification of the campaign by the player
dofile("../../../ScriptsMod."..versionPackageICM.."/DC_Refpoints.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/DC_MissionScore.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/UTIL_Data.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/UTIL_DataMap.lua")

Check_TaskPossibleByPlane()

dofile("../../../ScriptsMod."..versionPackageICM.."/DC_Time.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/UTIL_MoonPhase.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/DC_Weather.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/DC_DestroyTarget.lua")					-- Mod26
dofile("../../../ScriptsMod."..versionPackageICM.."/DC_NavalEnvironment.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/DC_UpdateSAR.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/ATO_ThreatEvaluation.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/DC_UpdateTargetlist.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/DC_CheckTriggers.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/DC_UpdateTargetlist.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/DC_CheckTriggers.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/DC_UpdateOOBGround.lua")		-- add oob_ground in mission.coalition..... don't forget ^^

if ArgTools == "KillTarget" then
	dofile("../../../ScriptsMod."..versionPackageICM.."/UTIL_Divers.lua")
end

dofile("../../../ScriptsMod."..versionPackageICM.."/ATO_ThreatEvaluation.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/ATO_RouteGenerator.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/ATO_Generator.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/ATO_PlayerAssign.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/ATO_Timing.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/UTIL_AddPropAircraft.lua")		-- modification M17_f	add AddPropAircraft Option all type

local tgt_str = "targetlist = " .. TableSerialization(targetlist, 0)						--make a string
local tgtFile = io.open("Active/targetlist.lua", "w") or error("Failed to open debug file")
tgtFile:write(tgt_str)																		--save new data
tgtFile:close()

dofile("../../../ScriptsMod."..versionPackageICM.."/ATO_FlightPlan.lua")

dofile("../../../ScriptsMod."..versionPackageICM.."/DC_StaticAircraft.lua")
dofile("../../../ScriptsMod."..versionPackageICM.."/DC_Prune.lua")					-- Tomsk modification M09 Integration de  Prune Script
dofile("../../../ScriptsMod."..versionPackageICM.."/DC_Briefing.lua")


--supprime l'ancien fichier
--recherche Debug/BugList.lua
local testFile = "Debug/BugList.lua"
local TestPath = io.open(testFile, "r")										--cette maniere de chercer la presence d un fichier evite un plantage
if TestPath ~= nil then														--check si le fichier existe 
	io.close(TestPath)
	os.remove("Debug/BugList.lua")
end

if BugList and type(BugList) == "table" and #BugList >= 1 then
	local table_Str = "BugList = " .. TableSerialization(BugList, 0)
	local bugFile = io.open("Debug/BugList.lua", "w") or error("Failed to open debug file")
	bugFile:write(table_Str)
	bugFile:close()
end
dofile("../../../ScriptsMod."..versionPackageICM.."/UTIL_Debug.lua")


camp["groundthreats"] = groundthreats


mission.currentKey = 1010000															--not clear how this works but is required for multiplyer clients to be available for selection on mission start

--########   1   ##############
--check les doublons de name, groupId et unitId
local GroupId = {}
local uniId = {}
local name = {}
local groupIdError = {}
local minGroupId = 999999
local maxGroupId = 0
local unitIdError = {}
local minUnitId = 999999
local maxUnitId = 0

for side_name, side in pairs(mission.coalition) do																--iterate through sides
	for country_n, country_ in pairs(side.country) do															--iterate through countries
		for categorie, categorie_ in pairs(country_) do
			if type(categorie_) == "table" and categorie_.group then
				for _group, group in pairs(categorie_) do
					for groupN, group_ in pairs(group) do

						if group_.groupId > maxGroupId then
							maxGroupId = group_.groupId
						end
						if group_.groupId < minGroupId then
							minGroupId = group_.groupId
						end

						if not  name[group_.name] then
							name[group_.name] = group_.name
						else
							-- print("MainNM error, duplicate of |"..categorie.."| name |".. name[group_.name] .."|and|"..tostring(group_.name))
							-- os.execute 'pause'
						end

						if not  GroupId[group_.groupId] then
							GroupId[group_.groupId] = group_.groupId
						else
							-- print("MainNM error, duplicate of |"..categorie.."| OLD GroupId |".. GroupId[group_.groupId].."|and|"..tostring(group_.name) )

							table.insert(groupIdError,group_.name )
						end

						for unitN, unit in ipairs(group_.units) do

							if unit.unitId > maxUnitId then
								maxUnitId = unit.unitId
							end
							if unit.unitId < minUnitId then
								minUnitId = unit.unitId
							end

							if not  uniId[unit.unitId] then
								uniId[unit.unitId] = unit.unitId
							else
								-- print("MainNM error, duplicate of |"..tostring(categorie).."| OLD uniId |".. tostring(uniId[unit.unitId]) .."|and|"..tostring(unit.name))
								table.insert(unitIdError,unit.name )
							end

						end
					end
				end
			end
		end
	end
end
print()
--renumerote automatiquement le groupId en doublon
for nError , refName in pairs(groupIdError) do

	local nTentative = 0
	local found = false
	local testId = 1
	if minGroupId > 1 then
		repeat
			testId = math.random(1,minGroupId)
			if not GroupId[testId] then
				found = true
			end
			nTentative = nTentative + 1
		until found or nTentative > 50
	end

	if not found then
		repeat
			testId = math.random(minGroupId,maxGroupId)
			if not GroupId[testId] then
				found = true
			end
			nTentative = nTentative + 1
		until found or nTentative > 500
	end

	if not found then
		testId =  maxGroupId + 1
	end

	if testId > maxGroupId then
		maxGroupId = testId
	end
	if testId < minGroupId then
		minGroupId = testId
	end

	--change l'Id dans la mission
	for side_name, side in pairs(mission.coalition) do																--iterate through sides
		for country_n, country_ in pairs(side.country) do															--iterate through countries
			for categorie, categorie_ in pairs(country_) do
				if type(categorie_) == "table" and categorie_.group then
					for _group, group in pairs(categorie_) do
						for groupN, group_ in pairs(group) do
							if group_.name == refName then
								-- print("MainNM MISSION update NEW GroupId |"..testId.."| GroupName |".. group_.name)
								group_.groupId = testId
							end
						end
					end
				end
			end
		end
	end

	-- --change l'Id dans oobGround, pour ne pas recommencer
	-- for side_name, side in pairs(oob_ground) do																--iterate through sides
	-- 	for countryN, country in pairs(side) do															--iterate through countries
	-- 		for categorieN, categories in pairs(country) do
	-- 			if type(categories) == "table" and categories.group then
	-- 				for _group, groups in pairs(categories) do
	-- 					for groupN, group in pairs(groups) do
	-- 						-- print("MainNM group.name "..group.name.." refName: "..refName)
	-- 						if group.name == refName then
	-- 							-- print("MainNM oob_ground update NEW GroupId |"..testId.."| GroupName |".. group.name)
	-- 							group.groupId = testId
	-- 						end
	-- 					end
	-- 				end
	-- 			end
	-- 		end
	-- 	end
	-- end
end
print()

--renumerote automatiquement le uniId en doublon
for nErrorB , refNameB in pairs(unitIdError) do

	local nTentative = 0
	local found = false
	local testId = 1
	if minUnitId > 1 then
		repeat
			testId = math.random(1,minUnitId)
			if not uniId[testId] then
				found = true
			end
			nTentative = nTentative + 1
		until found or nTentative > 50
	end

	if not found then
		repeat
			testId = math.random(minUnitId,maxUnitId)
			if not uniId[testId] then
				found = true
			end
			nTentative = nTentative + 1
		until found or nTentative > 500
	end

	if not found then
		testId =  maxUnitId + 1
	end

	if testId > maxUnitId then
		maxUnitId = testId
	end
	if testId < minUnitId then
		minUnitId = testId
	end

	for side_nameB, sideB in pairs(mission.coalition) do																--iterate through sides
		for NcountryB, countryB in pairs(sideB.country) do															--iterate through countries
			for NcategorieB, categorieB in pairs(countryB) do
				if type(categorieB) == "table" and categorieB.group then
					for _groupB, groupsB in pairs(categorieB) do
						for groupNB, groupB in pairs(groupsB) do

							for unitNB, unitB in ipairs(groupB.units) do
								if unitB.name == refNameB then
									-- print("MainNM update MISSION NEW uniId |"..testId.."| groupName |".. groupB.name.."| unitName |".. unitB.name)
									unitB.unitId = testId

									-- print("MainNM new uniId? "..tostring(categorieB[_groupB][groupNB].units[unitNB].unitId))
								end
							end

						end
					end
				end
			end
		end
	end
	-- --change l'Id dans oobGround, pour ne pas recommencer
	-- for side_name, side in pairs(oob_ground) do																--iterate through sides
	-- 	for countryN, country in pairs(side) do															--iterate through countries
	-- 		for categorieN, categories in pairs(country) do
	-- 			if type(categories) == "table" and categories.group then
	-- 				for _group, groups in pairs(categories) do
	-- 					for groupN, group in pairs(groups) do
	-- 						for unitN, unit in ipairs(group.units) do	
	-- 							if unit.name == refNameB then
	-- 								-- print("MainNM update OOPGROUND NEW uniId |"..testId.."| groupName |".. group.name.."| unitName |".. unit.name)
	-- 								unit.unitId = testId
	-- 							end
	-- 						end
	-- 					end
	-- 				end
	-- 			end
	-- 		end
	-- 	end
	-- end
end

--########   2   ##############
--check les doublons de name, groupId et unitId
local GroupId = {}
local uniId = {}
local name = {}
local groupIdError = {}
local minGroupId = 999999
local maxGroupId = 0
local unitIdError = {}
local minUnitId = 999999
local maxUnitId = 0

for side_name, side in pairs(mission.coalition) do																--iterate through sides
	for country_n, country_ in pairs(side.country) do															--iterate through countries
		for categorie, categorie_ in pairs(country_) do
			if type(categorie_) == "table" and categorie_.group then
				for _group, group in pairs(categorie_) do
					for groupN, group_ in pairs(group) do

						if not  name[group_.name] then
							name[group_.name] = group_.name
						else
							print("MainNM error, duplicate of name |"..categorie.."| |".. name[group_.name] .."| and |"..tostring(group_.name))
							os.execute 'pause'
						end

						if not  GroupId[group_.groupId] then
							-- GroupId[group_.groupId] = group_.groupId
							GroupId[group_.groupId] = group_.name
						else
							print("MainNM error, duplicate of GroupId |"..categorie.."| |".. GroupId[group_.groupId].."| and |"..tostring(group_.name)
						)
							os.execute 'pause'
						end

						for unitN, unit in ipairs(group_.units) do

							if not  uniId[unit.unitId] then
								-- uniId[unit.unitId] = unit.unitId
								uniId[unit.unitId] = unit.name
							else
								if Debug.debug then
									print("MainNM error debug, duplicate of unitId |"..tostring(categorie).."| Clone1: |"..unit.unitId.." |unitId| ".. tostring(uniId[unit.unitId]) .."| Clone2: |"..tostring(unit.name))
									os.execute 'pause'
								end
							end
						end
					end
				end
			end
		end
	end
end

-- --supprime les informations de DCE dans le fichier mission
-- for side_name, side in pairs(mission.coalition) do																--iterate through sides
-- 	for country_n, country_ in pairs(side.country) do															--iterate through countries
-- 		for categorie, categorie_ in pairs(country_) do
-- 			if type(categorie_) == "table" and categorie_.group then
-- 				for _group, group in pairs(categorie_) do
-- 					for groupN, group_ in pairs(group) do



-- 						for unitN, unit in ipairs(group_.units) do

-- 							-- if unit.dead_last then
-- 							-- 	unit.dead_last = nil
-- 							-- end
-- 						end
-- 					end	
-- 				end
-- 			end
-- 		end
-- 	end
-- end


--met à jour ce lien dans le fichier mission
local changedFilePlayed = {}
for side_name, side in pairs(mission.coalition) do																--iterate through sides
	for country_n, country in pairs(side.country) do															--iterate through countries
		if type(country) == "table" then
			for typeChapter, chapter in pairs(country) do
				if type(chapter) == "table" then
					for groupN, group in ipairs(chapter.group) do														--iterate through vehicle groups
						if group.route.points[1]  and group.route.points[1].task then
							if group.route.points[1].task.params.tasks then
								for taskN, task in ipairs(group.route.points[1].task.params.tasks) do
									if task.params and task.params.action and task.params.action.id and task.params.action.id == "TransmitMessage" then
										mission.maxDictId = mission.maxDictId + 1
										task.params.action.params.subtitle = "DictKey_subtitle_"..mission.maxDictId
										dictionary["DictKey_subtitle_" .. mission.maxDictId] = ""

										mission.maxDictId = mission.maxDictId + 1
										task.params.action.params.file = "ResKey_advancedFile_"..mission.maxDictId

										mapResource["ResKey_advancedFile_" .. mission.maxDictId] = "beacon.ogg"

										table.insert(changedFilePlayed, group.groupId)

									end
								end
							end
						end
					end
				end
			end
		end
	end
end

if camp.waitingNextGen then
	camp.waitingNextGen = false
end
--permet d'avancer l'horaire entre 2 missions
if Skipmission_flag then
	if camp.waitingNextGen then
		camp.waitingNextGen = false
	end
end

if not (EndCampaign or camp.endCampaign )then
	dofile("../../../ScriptsMod."..versionPackageICM.."/DC_EndCampaign.lua")
end

if ListRequiredModules then
	local infoShow = false
	for nameN, module in pairs(ListRequiredModules) do

		if module and module ~= nil then

			if not infoShow then
				print("Note that this mission requires these modules:")
				infoShow = true
			end
			print(" - "..tostring(module.name))

			for n, origine in pairs(module.origine) do
				print(" - -------==> from: "..tostring(origine))

			end
		end
	end
end

----- convert tables back to strings for insertion into content files -----
local misStr = "mission = " .. TableSerialization(mission, 0)
local optStr = "options = " .. TableSerialization(options, 0)
local warStr = "warehouses = " .. TableSerialization(warehouses, 0)
local dicStr = "dictionary = " .. TableSerialization(dictionary, 0)
local resStr = "mapResource = " .. TableSerialization(mapResource, 0)
local gciStr = "GCI = " .. TableSerialization(GCI, 0)
local cmpStr = "camp = " .. TableSerialization(camp, 0)

----- create temporary content files of new mission file -----
local misFile = io.open("misFile.lua", "w") or error("Failed to open debug file")											--mission
misFile:write(misStr)
misFile:close()

local optFile = io.open("optFile.lua", "w") or error("Failed to open debug file")											--options
optFile:write(optStr)
optFile:close()

local warFile = io.open("warFile.lua", "w") or error("Failed to open debug file")											--warehouses
warFile:write(warStr)
warFile:close()

local dicFile = io.open("dicFile.lua", "w") or error("Failed to open debug file")											--dictionary
dicFile:write(dicStr)
dicFile:close()

local resFile = io.open("resFile.lua", "w")	 or error("Failed to open debug file")										--mapResource
resFile:write(resStr)
resFile:close()

local gciFile = io.open("GCIdata.lua", "w") or error("Failed to open debug file")											--GCI data file (EWR radars, AWACS, interceptors)
gciFile:write(gciStr)
gciFile:close()

local cmpFile = io.open("Active/camp_status.lua", "w") or error("Failed to open debug file")								--campaign status file
cmpFile:write(cmpStr)
cmpFile:close()


----- create new mission file and add content files -----

local NbMission  = tostring(camp.mission)

if mission_ini.backupAllMissionFiles and mission_ini.backupAllMissionFiles == true then
	if not Firstmission_flag then
		NbMission = tostring(camp.mission - 1)
		--en skipMission, la mission n'a pas �t� jou�e, donc c'est la suivante
		if Skipmission_flag then
			NbMission = NbMission + 1
		end
	end

	if string.len(NbMission) > 1 then
		NbMission = "__"..NbMission
	else
		NbMission = "__0"..NbMission
	end
else
	NbMission = "__Old"
end

local miz
if Firstmission_flag then																--is true if script is launched from GenerateFirstMission.lua
	if not (mission_ini.backupAllMissionFiles and mission_ini.backupAllMissionFiles == true) then
		os.remove("../"..camp.title.."/Debriefing/"..camp.title.."_first"..NbMission..".miz")
	end
	os.rename("../"..camp.title.."_first.miz", "../"..camp.title.."/Debriefing/"..camp.title.."_first"..NbMission..".miz")
	miz = minizip.zipCreate("../" .. camp.title .. "_first.miz")					--create the first campaign mission
else																				--is false if script is launched from Debrief_Master.lua
	if Skipmission_flag then
		os.remove( "../"..camp.title.."/Debriefing/"..camp.title.."_ongoing"..NbMission..".miz")
	end
	local res = os.rename("../"..camp.title.."_ongoing.miz", "../"..camp.title.."/Debriefing/"..camp.title.."_ongoing"..NbMission..".miz")
	miz = minizip.zipCreate("../" .. camp.title .. "_ongoing.miz")
end


miz:zipAddFile("mission", "misFile.lua")
miz:zipAddFile("options", "optFile.lua")
miz:zipAddFile("warehouses", "warFile.lua")
miz:zipAddFile("l10n/DEFAULT/dictionary", "dicFile.lua")
miz:zipAddFile("l10n/DEFAULT/mapResource", "resFile.lua")
miz:zipAddFile("l10n/DEFAULT/EventsTracker.lua", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/EventsTracker.lua")
miz:zipAddFile("l10n/DEFAULT/GCIdata.lua", "GCIdata.lua")
miz:zipAddFile("l10n/DEFAULT/GCIscript.lua", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/GCIscript.lua")
miz:zipAddFile("l10n/DEFAULT/ARM_Defence_Script.lua", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/ARM_Defence_Script.lua")
miz:zipAddFile("l10n/DEFAULT/CustomTasksScript.lua", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/CustomTasksScript.lua")
miz:zipAddFile("l10n/DEFAULT/AirGroundAttackScript.lua", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/AirGroundAttackScript.lua")
miz:zipAddFile("l10n/DEFAULT/CarrierIntoWindScript.lua", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/CarrierIntoWindScript.lua")
miz:zipAddFile("l10n/DEFAULT/AddCommandRadioF10.lua", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/AddCommandRadioF10.lua")				-- Modification M29
miz:zipAddFile("l10n/DEFAULT/Fuel_Check.lua", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/Fuel_Check.lua")								-- Norman99 modification M57_a
miz:zipAddFile("l10n/DEFAULT/ATC_ShutUp_GENERIC.lua", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/ATC_ShutUp_GENERIC.lua")				-- Psyko modification M59_a
miz:zipAddFile("l10n/DEFAULT/Pedro.lua", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/Pedro.lua")										-- Pedro TEST
miz:zipAddFile("l10n/DEFAULT/camp_status.lua", "Active/camp_status.lua")
miz:zipAddFile("l10n/DEFAULT/debugGenMission.txt", "Debug/debugGenMission.txt")
miz:zipAddFile("l10n/DEFAULT/debugFlight.txt", "Debug/debugFlight.txt")
miz:zipAddFile("l10n/DEFAULT/SAR.lua", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/SAR.lua")
miz:zipAddFile("l10n/DEFAULT/Cercle_City.lua", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/Cercle_City.lua")
miz:zipAddFile("l10n/DEFAULT/bombOnRunway.lua", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/bombOnRunway.lua")
miz:zipAddFile("l10n/DEFAULT/CG_ArtySpotter.lua", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/CG_ArtySpotter.lua")


miz:zipAddFile("l10n/DEFAULT/beacon.ogg", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/beacon.ogg")											-- modification M60 CTLD
miz:zipAddFile("l10n/DEFAULT/beaconsilent.ogg", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/beaconsilent.ogg")
miz:zipAddFile("l10n/DEFAULT/ejectionRadioBeacon.ogg", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/ejectionRadioBeacon.ogg")

if mission_ini.load_mist then
	miz:zipAddFile("l10n/DEFAULT/mist.lua", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/mist.lua")											-- modification M60 CTLD
end
if mission_ini.load_CTLD then
	miz:zipAddFile("l10n/DEFAULT/CTLD.lua", "../../../ScriptsMod."..versionPackageICM.."/Mission Scripts/CTLD.lua")											-- modification M60 CTLD
end

local BriefingImages = {}
local findValue
for _i,_filename in ipairs(BriefingImagesB) do
	findValue = false
	for i,filename in ipairs(BriefingImages) do
		if _filename == filename then findValue = true    break end
	end
	if not findValue then
		table.insert(BriefingImages, _filename)
	end
end
for _i,_filename in ipairs(BriefingImagesR) do
	findValue = false
	for i,filename in ipairs(BriefingImages) do
		if _filename == filename then findValue = true  break end
	end
	if not findValue then
		table.insert(BriefingImages, _filename)
	end
end

for i,filename in ipairs(BriefingImages) do											-- M05.b : ajout picture Briefing + pictures Target
	if type(filename) == "string" and string.len(filename) > 0 then 				-- M05.c : ajout picture Briefing (c: correction path vide)
		miz:zipAddFile("l10n/DEFAULT/" .. filename, "Images/" .. filename)
	end
end

miz:zipAddFile("l10n/DEFAULT/alarme.wav" , "Sounds/alarme.wav")


miz:zipClose()




----- remove temporary content files -----
os.remove("misFile.lua")
os.remove("optFile.lua")
os.remove("warFile.lua")
os.remove("dicFile.lua")
os.remove("resFile.lua")
os.remove("GCIdata.lua")

if not Debug.debug then
	--delete mission temporary files
	os.remove("../"..camp.title.."/Debug/debugFlight.txt")
	-- os.remove("../"..camp.title.."/Debug/briefingDescriptionText.txt")
	-- os.remove("../"..camp.title.."/Debug/briefing.txt")
	os.remove("../"..camp.title.."/Debug/debugGenMission.txt")
end


----- save updated status files  -----
table.sort(oob_air.blue, function(a, b) return a.type:upper() < b.type:upper() end)
table.sort(oob_air.red, function(a, b) return a.type:upper() < b.type:upper() end)
local air_str = "oob_air = " .. TableSerialization(oob_air, 0)								--make a string
if TypeAlias then
	air_str = air_str .. "TypeAlias = " .. TableSerialization(TypeAlias, 0)
end
local airFile = io.open("Active/oob_air.lua", "w") or error("Failed to open debug file")
airFile:write(air_str)																		--save new data
airFile:close()

local ground_str = "oob_ground = " .. TableSerialization(oob_ground, 0)						--make a string
local groundFile = io.open("Active/oob_ground.lua", "w") or error("Failed to open debug file")
groundFile:write(ground_str)																--save new data
groundFile:close()


local tgt_str = "targetlist = " .. TableSerialization(targetlist, 0)						--make a string
local tgtFile = io.open("Active/targetlist.lua", "w") or error("Failed to open debug file")
tgtFile:write(tgt_str)																		--save new data
tgtFile:close()

local trigStr = "camp_triggers = " .. TableSerializationAG(camp_triggers, 0)
local trigFile = io.open("Active/camp_triggers.lua", "w") or error("Failed to open debug file")
trigFile:write(trigStr)
trigFile:close()


local miss_str = "last_Mission = " .. TableSerialization(mission, 0)						--make a string
local missFile = io.open("Active/last_Mission.lua", "w") or error("Failed to open debug file")
missFile:write(miss_str)															--save new data
missFile:close()


if not (EndCampaign or camp.endCampaign) then
	local loadout_str = "Loadouts_archive = " .. TableSerialization(Loadouts_archive, 0)	--make a string
	local loadoutFile = io.open("Active/Loadouts_archive.lua", "w") or error("Failed to open debug file")
	loadoutFile:write(loadout_str)																--save new data
	loadoutFile:close()
end
--M40_k
local airbases_Str = "db_airbases = " .. TableSerialization(db_airbases, 0)
local trigFile = io.open("Active/db_airbases.lua", "w") or error("Failed to open debug file")
trigFile:write(airbases_Str)
trigFile:close()

if camp_ZoneSAR then
	local ZoneSAR_str = "camp_ZoneSAR = " .. TableSerialization(camp_ZoneSAR, 0)					--make a string
	local ZoneSARFile = io.open("Active/camp_ZoneSAR.lua", "w") or error("Failed to open debug file")
	ZoneSARFile:write(ZoneSAR_str)																	--save new data
	ZoneSARFile:close()
end

-- if Debug.debug then
-- 	local fileName
-- 	local folderName = "/Debug"
-- 	if Firstmission_flag then
-- 		fileName =  camp.title.."_first.miz"

-- 		-- créer ici le repertoire "mission_01" si il n'existe pas
-- 		folderName = folderName.."/mission_01"

-- 		--copy fileName dans folderName:

-- 		--copy le repertoire "Active" dans folderName

-- 	else

-- 		fileName =  camp.title.."_ongoing.miz"

-- 		-- créer ici le repertoire "mission_n" si il n'existe pas
-- 		folderName = folderName.."/mission_"..camp.mission

-- 		--copy fileName dans folderName:

-- 		-- copy le repertoire "Active" dans folderName

-- 	end
-- end

if Debug.debug or mission_ini.backupAllMissionFiles then
    local fileName
    local folderName = "Debug" -- Pas de `/` au début pour chemin relatif sous Windows

    if Firstmission_flag then
        fileName = camp.title .. "_first.miz"

        -- Créer le répertoire "mission_01" s'il n'existe pas
        folderName = folderName .. "\\mission_01"
        os.execute('md "' .. folderName .. '" > nul 2>&1') -- Utilise `md` pour Windows

        -- Copier fileName dans folderName
        local sourcePath = "..\\" .. fileName -- Normaliser pour Windows
        local destinationPath = folderName .. "\\" .. fileName
        os.execute('copy "' .. sourcePath .. '" "' .. destinationPath .. '" > nul 2>&1') -- Utilise `copy`

        -- Copier le répertoire "Active" dans folderName
        local activeFolder = "Active" -- Normaliser pour Windows
         os.execute('xcopy "' .. activeFolder .. '" "' .. folderName .. '\\Active" /E /I /Y /Q')

    else
        fileName = camp.title .. "_ongoing.miz"

        -- Créer le répertoire "mission_n" s'il n'existe pas
        folderName = folderName .. "\\mission_" .. string.format("%02d", camp.mission)
        os.execute('md "' .. folderName .. '" > nul 2>&1')

        -- Copier fileName dans folderName
        local sourcePath = "..\\" .. fileName
        local destinationPath = folderName .. "\\" .. fileName
        os.execute('copy "' .. sourcePath .. '" "' .. destinationPath .. '" > nul 2>&1')

        -- Copier le répertoire "Active" dans folderName
        local activeFolder = "Active"
         os.execute('xcopy "' .. activeFolder .. '" "' .. folderName .. '\\Active" /E /I /Y /Q')
    end
end



-- if Debug.debug then
-- 	local camp_str = "mission = " .. TableSerialization(mission, 0)						--make a string
-- 	local campFile = io.open("Debug/mission_MainNM.lua", "w") or error("Failed to open debug file")
-- 	campFile:write(camp_str)															--save new data
-- 	campFile:close()
-- end

-- print("camp.time B  "..tostring(camp.time).." "..FormatTime(camp.time, "hh:mm"))
