Visualizer::RenderRefraction(): Call RenderSurface(edtg::SHELF, surfacerenderitem, terrainoptions) from SceneManager_Implement::RenderRefractions() Camera: Near=1.000000 Far=50000.000000 Angle=1.514444 --------------------- ParseSurface 13c56580: drawRoutine: 19 campos: -0.002841, -0.000000, -0.006653 origin: -281682.968750, 14.486007, 646205.750000 dir: -0.106626, -0.287813, 0.951732 fog: 120000.000000 proj= 1.058, 0, 0.000000, 0.000000 0, 1.6928, 0.000000, 0.000000 0, 0, 1.000020, 1.000000 0, 0, -1.000020, 0.000000 layer fog: 0.0-0.000000 strength=0.000000 L=4 {-3, 10} L=3 {-6, 20} L=2 {-11, 41} L=1 {-22, 83} ->render L=0 {-21, 82} ->render L=1 {-21, 83} ->render L=3 {-6, 21} L=2 {-12, 42} ->render L=2 {-11, 42} ->render L=3 {-5, 20} L=2 {-10, 40} L=0 {-20, 81} ->render L=0 {-19, 80} ->render L=0 {-19, 81} ->render L=2 {-10, 41} L=0 {-20, 82} ->render L=1 {-20, 83} ->render L=0 {-19, 82} ->render L=0 {-19, 83} ->render L=2 {-9, 40} L=0 {-18, 80} ->render L=0 {-18, 81} ->render L=2 {-9, 41} L=0 {-18, 82} ->render L=0 {-18, 83} ->render L=0 {-17, 82} ->render L=1 {-17, 83} ->render L=3 {-5, 21} L=2 {-10, 42} ->render L=2 {-9, 42} ->render L=2 {-9, 43} ->render L=4 {-2, 10} L=3 {-4, 20} L=2 {-8, 41} L=1 {-16, 83} ->render L=3 {-4, 21} L=2 {-8, 42} ->render L=2 {-8, 43} ->render L=2 {-7, 43} ->render Districts objects: Districts summary: districts=0 fullobject=0 edmobjects=0 Smokes: 47 objects quered. 0 rendered --------------------- RenderSurface 13c56580: drawRoutine: 19 cloudShadows: texture=VALID proj= -0.555066, -4.921038, 0.000015, -0.416147 0.396045, -2.107035, -0.000047, 0.296925 1.146356, -1.076258, 0.000023, 0.859452 -866115.562500, -711229.437500, -5.707753, -628448.562500 --------------------- renderQueues. Type = SURFACE_OPAQUE Queue opaque(0): All 0 renderitems. --------------------- RenderSurface 13c56580: drawRoutine: 19 cloudShadows: texture=VALID proj= -0.555066, -4.921038, 0.000015, -0.416147 0.396045, -2.107035, -0.000047, 0.296925 1.146356, -1.076258, 0.000023, 0.859452 -866115.562500, -711229.437500, -5.707753, -628448.562500 --------------------- renderQueues. Type = SURFACE_TRANSPARENT Queue transparent(1): All 0 renderitems. -------------------------- ParseObjects: DrawMapObject: 268785 alleya_12 dist=2948.500000 GetObjectOpacity()=1.000000 DrawMapObject: 280548 batumi_fonar dist=286.077240 GetObjectOpacity()=1.000000 DrawMapObject: 280555 prw-11 dist=724.108337 GetObjectOpacity()=1.000000 DrawMapObject: 280562 rsp_peleng dist=905.009216 GetObjectOpacity()=1.000000 DrawMapObject: 280563 rsp_drl-7 dist=1217.285645 GetObjectOpacity()=1.000000 DrawMapObject: 280564 rsp_esd-20 dist=1231.155884 GetObjectOpacity()=1.000000 DrawMapObject: 280565 rsp_radio dist=1205.751099 GetObjectOpacity()=1.000000 DrawMapObject: 280566 rsp_peleng dist=1263.231689 GetObjectOpacity()=1.000000 DrawMapObject: 280567 rsp-7 dist=1218.896851 GetObjectOpacity()=1.000000 DrawMapObject: 280558 rsp-7 dist=929.734985 GetObjectOpacity()=1.000000 DrawMapObject: 280559 rsp_drl-7 dist=936.283630 GetObjectOpacity()=1.000000 DrawMapObject: 280560 rsp_esd-20 dist=923.463928 GetObjectOpacity()=1.000000 DrawMapObject: 280561 rsp_radio dist=944.391907 GetObjectOpacity()=1.000000 DrawMapObject: 280556 rls-37 dist=1082.586182 GetObjectOpacity()=1.000000 DrawMapObject: 280482 ukrytie dist=556.432007 GetObjectOpacity()=1.000000 DrawMapObject: 280473 ukrytie dist=833.543152 GetObjectOpacity()=1.000000 DrawMapObject: 280475 ukrytie dist=872.994202 GetObjectOpacity()=1.000000 DrawMapObject: 280476 ukrytie dist=843.180054 GetObjectOpacity()=1.000000 DrawMapObject: 280477 ukrytie dist=778.548828 GetObjectOpacity()=1.000000 DrawMapObject: 280478 ukrytie dist=752.391663 GetObjectOpacity()=1.000000 DrawMapObject: 280479 ukrytie dist=699.047546 GetObjectOpacity()=1.000000 DrawMapObject: 280480 ukrytie dist=629.977600 GetObjectOpacity()=1.000000 DrawMapObject: 280465 ukrytie dist=1084.674072 GetObjectOpacity()=1.000000 DrawMapObject: 280468 ukrytie dist=1005.725769 GetObjectOpacity()=1.000000 DrawMapObject: 280453 ukrytie dist=1276.695557 GetObjectOpacity()=1.000000 DrawMapObject: 280454 ukrytie dist=1235.613770 GetObjectOpacity()=1.000000 DrawMapObject: 280455 ukrytie dist=1312.847290 GetObjectOpacity()=1.000000 DrawMapObject: 280456 ukrytie dist=1300.624512 GetObjectOpacity()=1.000000 DrawMapObject: 280457 ukrytie dist=1231.979614 GetObjectOpacity()=1.000000 DrawMapObject: 280458 ukrytie dist=1189.025757 GetObjectOpacity()=1.000000 DrawMapObject: 280459 ukrytie dist=1107.688110 GetObjectOpacity()=1.000000 DrawMapObject: 280460 ukrytie dist=1102.960205 GetObjectOpacity()=1.000000 DrawMapObject: 280461 ukrytie dist=1160.108643 GetObjectOpacity()=1.000000 DrawMapObject: 280557 prw-11 dist=1367.611572 GetObjectOpacity()=1.000000 DrawMapObject: 280571 gaz-66_searchlight dist=2233.284424 GetObjectOpacity()=1.000000 DrawMapObject: 280489 ukrytie dist=1467.641602 GetObjectOpacity()=1.000000 DrawMapObject: 280490 ukrytie dist=1510.588501 GetObjectOpacity()=1.000000 DrawMapObject: 280450 ukrytie dist=1675.806641 GetObjectOpacity()=1.000000 DrawMapObject: 280451 ukrytie dist=1601.437988 GetObjectOpacity()=1.000000 DrawMapObject: 280493 ukrytie dist=1649.100464 GetObjectOpacity()=1.000000 DrawMapObject: 280494 ukrytie dist=1695.241577 GetObjectOpacity()=1.000000 DrawMapObject: 280452 ukrytie dist=1380.676147 GetObjectOpacity()=1.000000 DrawMapObject: 280491 ukrytie dist=1450.031006 GetObjectOpacity()=1.000000 DrawMapObject: 280492 ukrytie dist=1487.774780 GetObjectOpacity()=1.000000 DrawMapObject: 280449 ukrytie dist=1628.025391 GetObjectOpacity()=1.000000 DrawMapObject: 280446 ukrytie dist=2027.018066 GetObjectOpacity()=1.000000 DrawMapObject: 280447 ukrytie dist=1913.474854 GetObjectOpacity()=1.000000 DrawMapObject: 280448 ukrytie dist=1785.302246 GetObjectOpacity()=1.000000 DrawMapObject: 280495 ukrytie dist=2161.094971 GetObjectOpacity()=1.000000 DrawMapObject: 282459 NULL dist=7963.019531 GetObjectOpacity()=1.000000 DrawMapObject: 282444 vyshka dist=8227.648438 GetObjectOpacity()=1.000000 DrawMapObject: 282445 vyshka dist=8529.612305 GetObjectOpacity()=1.000000 DrawMapObject: 282460 NULL dist=8133.678223 GetObjectOpacity()=1.000000 DrawMapObject: 282461 NULL dist=8376.533203 GetObjectOpacity()=1.000000 DrawMapObject: 268783 alleya_14 dist=4383.513184 GetObjectOpacity()=1.000000 DrawMapObject: 282446 vyshka dist=8847.644531 GetObjectOpacity()=0.902939 DrawMapObject: 282447 vyshka dist=9180.077148 GetObjectOpacity()=0.748640 DrawMapObject: 282462 NULL dist=8686.704102 GetObjectOpacity()=1.000000 DrawMapObject: 282463 NULL dist=9012.182617 GetObjectOpacity()=1.000000 DrawMapObject: 282448 vyshka dist=9525.349609 GetObjectOpacity()=0.588414 DrawMapObject: 282449 vyshka dist=9882.211914 GetObjectOpacity()=0.422783 DrawMapObject: 282464 NULL dist=9351.189453 GetObjectOpacity()=1.000000 DrawMapObject: 282465 NULL dist=9702.391602 GetObjectOpacity()=1.000000 DrawMapObject: 282450 vyshka dist=10249.409180 GetObjectOpacity()=0.252395 DrawMapObject: 282451 vyshka dist=10547.221680 GetObjectOpacity()=0.114194 DrawMapObject: 282452 lap-house dist=10625.869141 GetObjectOpacity()=0.493549 DrawMapObject: 282466 NULL dist=10064.614258 GetObjectOpacity()=1.000000 DrawMapObject: 282467 NULL dist=10397.591797 GetObjectOpacity()=1.000000 DrawMapObject: 282468 NULL dist=10586.500000 GetObjectOpacity()=1.000000 DrawMapObject: 268763 alleya_14 dist=2987.848877 GetObjectOpacity()=1.000000 DrawMapObject: 268782 alleya_14 dist=3997.167725 GetObjectOpacity()=1.000000 DrawMapObject: 268787 alleya_14 dist=3316.487549 GetObjectOpacity()=1.000000 DrawMapObject: 268788 alleya_14 dist=3941.784424 GetObjectOpacity()=1.000000 DrawMapObject: 268795 alleya_14 dist=4528.748535 GetObjectOpacity()=1.000000 DrawMapObject: 268816 alleya_13 dist=5010.292969 GetObjectOpacity()=0.479392 DrawMapObject: 268797 alleya_14 dist=3933.479980 GetObjectOpacity()=1.000000 DrawMapObject: 268828 alleya_14 dist=4225.142578 GetObjectOpacity()=1.000000 DrawMapObject: 280570 gaz-66_searchlight dist=2404.746338 GetObjectOpacity()=1.000000 DrawMapObject: 268817 alleya_14 dist=5192.835938 GetObjectOpacity()=0.111564 DrawMapObject: 268827 alleya_14 dist=4606.647949 GetObjectOpacity()=1.000000 DrawMapObject: 268829 alleya_14 dist=4455.282715 GetObjectOpacity()=1.000000 DrawMapObject: 4073 most(road)big dist=7819.147461 GetObjectOpacity()=1.000000 DrawMapObject: 4016 most(road)small-a dist=10621.175781 GetObjectOpacity()=1.000000 DrawMapObject: 4065 most(road)small dist=11106.426758 GetObjectOpacity()=0.421240 DrawMapObject: 4709 most-ferma dist=10982.677734 GetObjectOpacity()=1.000000 DrawMapObject: 280470 ukrytie dist=916.525024 GetObjectOpacity()=1.000000 DrawMapObject: 280469 ukrytie dist=997.317993 GetObjectOpacity()=1.000000 DrawMapObject: 280464 ukrytie dist=1145.293945 GetObjectOpacity()=1.000000 DrawMapObject: 280466 ukrytie dist=1091.802246 GetObjectOpacity()=1.000000 DrawMapObject: 280467 ukrytie dist=1036.216553 GetObjectOpacity()=1.000000 DrawMapObject: 280552 sklad dist=1231.818726 GetObjectOpacity()=1.000000 DrawMapObject: 280462 ukrytie dist=1258.024536 GetObjectOpacity()=1.000000 DrawMapObject: 280463 ukrytie dist=1248.724365 GetObjectOpacity()=1.000000 DrawMapObject: 280519 garage_a dist=1237.696045 GetObjectOpacity()=1.000000 DrawMapObject: 280525 ural_atz-10 dist=1210.263916 GetObjectOpacity()=1.000000 DrawMapObject: 280527 kamaz-fire dist=1213.290039 GetObjectOpacity()=1.000000 DrawMapObject: 280553 atz-60 dist=1224.898071 GetObjectOpacity()=1.000000 DrawMapObject: 280554 atz-60 dist=1224.518066 GetObjectOpacity()=1.000000 DrawMapObject: 280508 ceh_ang_b dist=1750.518311 GetObjectOpacity()=1.000000 DrawMapObject: 268796 alleya_14 dist=4576.237793 GetObjectOpacity()=1.000000 DrawMapObject: 3643 most-ferma-m dist=5927.665039 GetObjectOpacity()=1.000000 DrawMapObject: 3667 most-ferma-me dist=5998.880371 GetObjectOpacity()=1.000000 DrawMapObject: 3688 most(road)big-me dist=6074.635742 GetObjectOpacity()=1.000000 DrawMapObject: 8000788 tacan_a dist=977.314758 GetObjectOpacity()=1.000000 DrawWorldObject: 16784640 a-10 DrawMapObject: 68158720 senaki dist=704930.625000 GetObjectOpacity()=1.000000 DrawWorldShadow: 16784640 a-10 DrawWorldShadow: 16784896 a-10 DrawEffect: 11000001 DrawEffect: 11000002 DrawEffect: 11000011 DrawEffect: 11000057 DrawEffect: 11000027 DrawEffect: 11000028 DrawEffect: 11000029 DrawEffect: 11000030 DrawEffect: 11000048 DrawEffect: 11000049 DrawEffect: 11000050 DrawEffect: 11000051 DrawEffect: 11000052 DrawEffect: 11000053 DrawEffect: 11000054 Visualizer::RenderScene(): mfdMode=0 Call RenderSurface(0, surfacerenderitem, terrainoptions) from SceneManager_Implement::RenderScene() Camera: Near=2.057185 Far=150000.000000 Angle=1.514444 --------------------- ParseLight. count=2 campos: -281681.531250, 7.475477, 646192.812500 camdir: -0.106626, -0.287813, 0.951732 --------------------- ParseSurface 13c56580: drawRoutine: 0 campos: -0.002841, -0.000000, -0.006653 origin: -281682.968750, 14.486007, 646205.750000 dir: -0.106626, -0.287813, 0.951732 fog: 120000.000000 proj= 1.058, 0, 0.000000, 0.000000 0, 1.6928, 0.000000, 0.000000 0, 0, 1.000014, 1.000000 0, 0, -2.057213, 0.000000 layer fog: 0.0-0.000000 strength=0.000000 L=4 {-5, 11} L=3 {-9, 23} L=4 {-4, 10} L=3 {-7, 21} L=2 {-14, 43} ->render addRenderItem = queue=0 layer=1 L=2 {-13, 42} ->render addRenderItem = queue=0 layer=1 L=2 {-13, 43} ->render addRenderItem = queue=0 layer=1 L=4 {-4, 11} L=3 {-8, 22} L=3 {-8, 23} L=3 {-7, 22} L=2 {-14, 44} ->render addRenderItem = queue=0 layer=1 L=2 {-13, 44} ->render addRenderItem = queue=0 layer=1 L=2 {-13, 45} ->render addRenderItem = queue=0 layer=1 L=3 {-7, 23} L=4 {-3, 10} L=3 {-6, 20} L=2 {-11, 41} L=1 {-22, 83} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 L=0 {-21, 82} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=6 addRenderItem = queue=0 layer=7 addRenderItem = queue=0 layer=7 L=1 {-21, 83} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 L=3 {-6, 21} L=2 {-12, 42} ->render addRenderItem = queue=0 layer=1 L=2 {-12, 43} ->render addRenderItem = queue=0 layer=1 L=2 {-11, 42} ->render addRenderItem = queue=0 layer=1 L=2 {-11, 43} ->render addRenderItem = queue=0 layer=1 L=3 {-5, 20} L=2 {-10, 40} L=0 {-20, 81} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=6 addRenderItem = queue=0 layer=7 addRenderItem = queue=0 layer=8 L=0 {-19, 80} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=6 addRenderItem = queue=0 layer=7 addRenderItem = queue=0 layer=7 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 L=0 {-19, 81} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=6 addRenderItem = queue=0 layer=7 addRenderItem = queue=0 layer=7 addRenderItem = queue=0 layer=8 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 L=2 {-10, 41} L=0 {-20, 82} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=6 addRenderItem = queue=0 layer=7 addRenderItem = queue=0 layer=7 addRenderItem = queue=0 layer=8 addRenderItem = queue=0 layer=8 addRenderItem = queue=0 layer=8 addRenderItem = queue=0 layer=9 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=20 L=1 {-20, 83} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 L=0 {-19, 82} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=6 addRenderItem = queue=0 layer=7 addRenderItem = queue=0 layer=7 addRenderItem = queue=0 layer=8 addRenderItem = queue=0 layer=8 addRenderItem = queue=0 layer=8 addRenderItem = queue=0 layer=9 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=20 L=0 {-19, 83} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=6 addRenderItem = queue=0 layer=7 addRenderItem = queue=0 layer=7 addRenderItem = queue=0 layer=8 addRenderItem = queue=0 layer=8 addRenderItem = queue=0 layer=8 addRenderItem = queue=0 layer=9 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=20 L=2 {-9, 40} L=0 {-18, 80} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=6 addRenderItem = queue=0 layer=7 addRenderItem = queue=0 layer=8 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 L=0 {-18, 81} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=6 addRenderItem = queue=0 layer=7 addRenderItem = queue=0 layer=7 addRenderItem = queue=0 layer=8 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 addRenderItem = queue=0 layer=19 addRenderItem = queue=0 layer=20 addRenderItem = queue=0 layer=21 L=2 {-9, 41} L=0 {-18, 82} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=6 addRenderItem = queue=0 layer=20 L=0 {-18, 83} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=6 addRenderItem = queue=0 layer=7 addRenderItem = queue=0 layer=7 L=0 {-17, 82} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=3 addRenderItem = queue=0 layer=4 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=6 addRenderItem = queue=0 layer=7 L=1 {-17, 83} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=2 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 L=3 {-5, 21} L=2 {-10, 42} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=11 addRenderItem = queue=0 layer=12 addRenderItem = queue=0 layer=12 addRenderItem = queue=0 layer=17 addRenderItem = queue=0 layer=17 L=2 {-10, 43} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 L=2 {-9, 42} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=11 addRenderItem = queue=0 layer=12 addRenderItem = queue=0 layer=12 L=2 {-9, 43} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=2 L=4 {-3, 11} L=3 {-6, 22} L=2 {-12, 44} ->render addRenderItem = queue=0 layer=1 L=2 {-12, 45} ->render addRenderItem = queue=0 layer=1 L=2 {-11, 44} ->render addRenderItem = queue=0 layer=1 L=2 {-11, 45} ->render addRenderItem = queue=0 layer=1 L=3 {-6, 23} L=2 {-11, 46} ->render addRenderItem = queue=0 layer=1 L=3 {-5, 22} L=2 {-10, 44} ->render addRenderItem = queue=0 layer=1 L=2 {-10, 45} ->render addRenderItem = queue=0 layer=1 L=2 {-9, 44} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=2 L=2 {-9, 45} ->render addRenderItem = queue=0 layer=1 L=3 {-5, 23} L=2 {-10, 46} ->render addRenderItem = queue=0 layer=1 L=2 {-9, 46} ->render addRenderItem = queue=0 layer=1 L=4 {-3, 12} L=3 {-6, 24} L=3 {-5, 24} L=4 {-2, 10} L=3 {-4, 20} L=2 {-8, 41} L=1 {-16, 83} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 addRenderItem = queue=0 layer=5 L=3 {-4, 21} L=2 {-8, 42} ->render addRenderItem = queue=0 layer=1 L=2 {-8, 43} ->render addRenderItem = queue=0 layer=1 L=2 {-7, 43} ->render addRenderItem = queue=0 layer=1 L=4 {-2, 11} L=3 {-4, 22} L=2 {-8, 44} ->render addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=1 addRenderItem = queue=0 layer=2 L=2 {-8, 45} ->render addRenderItem = queue=0 layer=1 L=2 {-7, 44} ->render addRenderItem = queue=0 layer=1 L=2 {-7, 45} ->render addRenderItem = queue=0 layer=1 L=3 {-4, 23} L=2 {-8, 46} ->render addRenderItem = queue=0 layer=1 L=3 {-3, 22} L=2 {-6, 44} ->render addRenderItem = queue=0 layer=1 L=2 {-6, 45} ->render addRenderItem = queue=0 layer=1 L=3 {-3, 23} L=4 {-2, 12} L=3 {-4, 24} L=3 {-3, 24} L=4 {-1, 11} L=3 {-2, 23} L=4 {-1, 12} L=3 {-2, 24} Districts objects: Districts summary: districts=0 fullobject=0 edmobjects=0 Smokes: 47 objects quered. 0 rendered --------------------- ParseSurface a1e2cc90: drawRoutine: 18 campos: -207.861328, 10000.000000, 5.317383 origin: -281475.000000, 0.000000, 646200.000000 dir: 0.000000, 1.000000, -0.000000 fog: 5000.000000 proj= -0.00808081, 0, 0.000000, 0.000000 0, -0.00808081, 0.000000, 0.000000 0, 0, -0.000025, 0.000000 0, 0, -0.000000, 1.000000 layer fog: 0.0-0.000000 strength=0.000000 L=4 {-3, 10} L=3 {-5, 20} L=2 {-10, 40} L=0 {-19, 80} ->render addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=0 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 addRenderItem = queue=0 layer=10 --------------------- RenderSurface a1e2cc90: drawRoutine: 18 cloudShadows: texture=VALID proj= -0.555066, -4.921037, 0.000015, -0.416147 0.396046, -2.107036, -0.000047, 0.296925 1.146355, -1.076258, 0.000023, 0.859452 -866115.250000, -711229.000000, -5.707769, -628448.375000 --------------------- renderQueues. Type = NULL Queue opaque(0): Layer 0 (21 Items): 0: :65 "Land" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 000000002B4DF5F01 1: :41 "Land" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 000000002B4DF6401 2: :40 "Land" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 000000002B4DF6901 3: :51 "Land" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 000000002B4DF6E01 4: :33 "Land" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 000000002B4DF7301 5: :40 "Land" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 000000002B4DF7801 6: :62 "Land" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 000000002B4DF7D01 7: :48 "Land" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 000000002B4DF8201 8: :31 "Land" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 000000002B4DF8701 9: :525 "Land" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 000000002B4DF9101 10: :2919 "Land" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 000000002B4DF9601 11: :10503 "Runway" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 000000002B4DF9B0: 12: :130 "Field" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 0000000034EA22C03 13: :82 "Field" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 0000000034EA23183 14: :80 "Field" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 0000000034EA23703 15: :102 "Field" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 0000000034EA23C83 16: :66 "Field" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 0000000034EA24203 17: :80 "Field" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 0000000034EA24783 18: :124 "Field" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 0000000034EA24D03 19: :96 "Field" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 0000000034EA25283 20: :62 "Field" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 0000000034EA25803 Sum 21 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 Layer 10 (21 Items): 0: :935 "Lake" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx|ALPHAENABLE sea-256m.bmp -1000 edgelgeom 0000000034EA22682 1: :251 "Road" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx|ALPHAENABLE crossroadstex.tga -1000 edgelgeom 00000000343F3A387 2: :1512 "Road" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx|ALPHAENABLE R_0.png -1000 edgelgeom 00000000343F3A907 3: :985 "River" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx|ALPHAENABLE river.tga -1000 edgelgeom 000000003C26C8D06 4: :26 "Town" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx|ALPHAENABLE village_18.tga -1000 edgelgeom 000000003D9350C05 5: :42 "Town" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx|ALPHAENABLE village_10.tga -1000 edgelgeom 000000003D9351185 6: :92 "Town" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx|ALPHAENABLE village_8.tga -1000 edgelgeom 000000003D9352D05 7: :31 "Town" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx|ALPHAENABLE village_5.tga -1000 edgelgeom 000000003D9353805 8: :18 "Town" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx|ALPHAENABLE village_4.tga -1000 edgelgeom 000000003D9355385 9: :34 "Town" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx|ALPHAENABLE village_15.tga -1000 edgelgeom 000000003D9355E85 10: :2557 "Runway" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx airfield_asphalt_06.png -1000 edgelgeom 000000003F172F40: 11: :133 "Runway" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx airfield_asphalt_05.bmp -1000 edgelgeom 000000003F172F98: 12: :756 "Runway" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx airfield_asphalt_06.png -1000 edgelgeom 000000003F172FF0: 13: :765 "Runway" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx airfield_asphalt_05.bmp -1000 edgelgeom 000000003F1730A0: 14: :5102 "Runway" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx airfield_plate6_2.bmp -1000 edgelgeom 000000003F173150: 15: :16 "Runway" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx airfield_plate6_2.bmp -1000 edgelgeom 000000003F1731A8: 16: :48 "Runway" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx airfield_plate6_2.bmp -1000 edgelgeom 000000003F173200: 17: :279 "Runway" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx airfield_plate6_2.bmp -1000 edgelgeom 000000003F173258: 18: :6 "Runway" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx airfield_plate6_2.bmp -1000 edgelgeom 000000003F1732B0: 19: :48 "Runway" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx airfield_plate6_2.bmp -1000 edgelgeom 000000003F173308: 20: :2714 "Land" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx|ALPHAENABLE senaki_onlay.png -1000 edgelgeom 000000003F174A283 Sum 21 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 Queue transparent(1): Queue lights(2): Queue shelf(3): Queue waves(4): Queue surface(5): Queue flatshadows(6): Queue compute(7): All 42 renderitems. --------------------- RenderSurface 13c56580: drawRoutine: 0 cloudShadows: texture=VALID proj= -0.555066, -4.921037, 0.000015, -0.416147 0.396046, -2.107036, -0.000047, 0.296925 1.146355, -1.076258, 0.000023, 0.859452 -866115.250000, -711229.000000, -5.707769, -628448.375000 --------------------- renderQueues. Type = SURFACE_LIGHTS Queue lights(2): All 0 renderitems. --------------------- Render Lights. 0: DIRECTIONAL color={1.000000, 1.000000, 0.931136} pos={-287168.222656, 17217.997725, 637606.256836} dir={0.274263, -0.860176, 0.429975} 1: DIRECTIONAL color={0.000000, 0.000000, 0.000000} pos={-286321.842773, 16657.685225, 636131.783203} dir={-0.231944, 0.832160, -0.503698} --------------------- RenderSurface 13c56580: drawRoutine: 0 cloudShadows: texture=VALID proj= -0.555066, -4.921037, 0.000015, -0.416147 0.396046, -2.107036, -0.000047, 0.296925 1.146355, -1.076258, 0.000023, 0.859452 -866115.250000, -711229.000000, -5.707769, -628448.375000 --------------------- renderQueues. Type = SURFACE_OPAQUE Queue opaque(0): Layer 1 (163 Items): 0: :1636 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-19 Z=35 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B6700A01 1: :2090 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-18 Z=34 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B6742001 2: :1269 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-18 Z=35 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B6742C01 3: :1746 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-19 Z=36 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B6701601 4: :1614 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-18 Z=36 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B6743801 5: :1434 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-18 Z=37 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B6744401 6: :1614 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-32 Z=67 ADDBOUNDPIX=0 colorTexture=m11_41.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4C5A701 7: :1621 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-31 Z=66 ADDBOUNDPIX=0 colorTexture=m11_41.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4CDA901 8: :1543 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-31 Z=67 ADDBOUNDPIX=0 colorTexture=m11_41.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4CDB501 9: :2164 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-17 Z=34 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B677FE01 10: :1950 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-17 Z=35 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B6780A01 11: :2560 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-16 Z=34 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B67BE601 12: :2993 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-16 Z=35 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B67BF201 13: :112 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=65 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D59701 14: :109 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=65 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D59C01 15: :53 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=65 ADDBOUNDPIX=0 colorTexture=field_p_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D5A101 16: :106 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=65 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D5A601 17: :68 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=65 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D5AB01 18: :59 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=65 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D5B001 19: :98 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=65 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D5B501 20: :91 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=65 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D5BA01 21: :108 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=65 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D5BF01 22: :538 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=65 ADDBOUNDPIX=0 colorTexture=m10_40.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D5C901 23: :131 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake.tga noise_small.bmp edgelgeom 00000000374075081 24: :65 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=64 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4DF5F01 25: :41 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=64 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4DF6401 26: :40 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=64 ADDBOUNDPIX=0 colorTexture=field_p_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4DF6901 27: :51 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=64 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4DF6E01 28: :33 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=64 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4DF7301 29: :40 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=64 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4DF7801 30: :62 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=64 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4DF7D01 31: :48 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=64 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4DF8201 32: :31 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=64 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4DF8701 33: :525 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=64 ADDBOUNDPIX=0 colorTexture=m10_40.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4DF9101 34: :2919 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=64 ADDBOUNDPIX=0 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4DF9601 35: :73 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=65 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4DFE901 36: :95 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=65 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4DFEE01 37: :71 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=65 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4DFF301 38: :49 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=65 ADDBOUNDPIX=0 colorTexture=field_p_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4DFF801 39: :64 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=65 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4DFFD01 40: :50 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=65 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E00201 41: :49 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=65 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E00701 42: :49 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=65 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E00C01 43: :65 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=65 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E01101 44: :575 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=65 ADDBOUNDPIX=0 colorTexture=m10_40.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E01B01 45: :391 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake.tga noise_small.bmp edgelgeom 00000000374082881 46: :54 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=66 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D5E101 47: :44 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=66 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D5E601 48: :44 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=66 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D5EB01 49: :62 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=66 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D5F001 50: :47 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=66 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D5F501 51: :29 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=66 ADDBOUNDPIX=0 colorTexture=field_p_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D5FA01 52: :29 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=66 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D5FF01 53: :16 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=66 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D60401 54: :27 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=66 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D60901 55: :1462 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=66 ADDBOUNDPIX=0 colorTexture=m10_41.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D61301 56: :117 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake_inv.tga noise_small.bmp edgelgeom 00000000374075981 57: :525 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake.tga noise_small.bmp edgelgeom 00000000374075F01 58: :39 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D62B01 59: :46 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=67 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D63001 60: :48 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D63501 61: :41 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D63A01 62: :30 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D63F01 63: :50 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D64401 64: :50 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=67 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D64901 65: :33 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D64E01 66: :50 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=67 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D65301 67: :1230 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-30 Z=67 ADDBOUNDPIX=0 colorTexture=m10_41.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4D65D01 68: :54 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=66 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E03301 69: :74 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=66 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E03801 70: :43 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=66 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E03D01 71: :67 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=66 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E04201 72: :35 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=66 ADDBOUNDPIX=0 colorTexture=field_p_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E04701 73: :63 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=66 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E04C01 74: :49 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=66 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E05101 75: :60 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=66 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E05601 76: :38 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=66 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E05B01 77: :588 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=66 ADDBOUNDPIX=0 colorTexture=m10_41.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E06501 78: :69 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E07D01 79: :130 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E08201 80: :86 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=67 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E08701 81: :89 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=67 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E08C01 82: :57 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E09101 83: :151 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E09601 84: :95 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E09B01 85: :107 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=67 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E0A001 86: :72 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E0A501 87: :668 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=67 ADDBOUNDPIX=0 colorTexture=m10_41.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4E0AF01 88: :517 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake.tga noise_small.bmp edgelgeom 00000000374083A81 89: :1577 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=64 ADDBOUNDPIX=0 colorTexture=m09_40.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EB1A01 90: :6 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=65 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EB3301 91: :1 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=65 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EB3801 92: :8 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=65 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EB3D01 93: :9 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=65 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EB4201 94: :8 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=65 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EB4701 95: :1 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=65 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EB4C01 96: :767 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=65 ADDBOUNDPIX=0 colorTexture=m09_40.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EB5601 97: :65 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=66 ADDBOUNDPIX=0 colorTexture=m09_41.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EB7D01 98: :10 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=66 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EB8201 99: :6 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=66 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EB8701 100: :13 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=66 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EB8C01 101: :5 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=66 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EB9101 102: :5 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=66 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EB9601 103: :10 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=66 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EB9B01 104: :10 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=66 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EBA001 105: :3 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=66 ADDBOUNDPIX=0 colorTexture=field_p_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EBA501 106: :3 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=66 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EBAA01 107: :56 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EBC701 108: :105 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EBCC01 109: :59 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EBD101 110: :91 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=67 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EBD601 111: :83 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EBDB01 112: :90 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=67 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EBE001 113: :86 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=67 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EBE501 114: :73 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EBEA01 115: :117 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EBEF01 116: :253 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-28 Z=67 ADDBOUNDPIX=0 colorTexture=m09_41.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4EBF901 117: :2 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-27 Z=66 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4F54301 118: :1464 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-27 Z=66 ADDBOUNDPIX=0 colorTexture=m09_41.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4F54D01 119: :18 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-27 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4F55D01 120: :36 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-27 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4F56201 121: :21 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-27 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4F56701 122: :31 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-27 Z=67 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4F56C01 123: :7 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-27 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4F57101 124: :23 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-27 Z=67 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4F57601 125: :22 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-27 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4F57B01 126: :29 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-27 Z=67 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4F58001 127: :9 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-27 Z=67 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4F58501 128: :1081 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-27 Z=67 ADDBOUNDPIX=0 colorTexture=m09_41.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4F58F01 129: :1109 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-15 Z=34 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B67FD001 130: :301 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002B67FD501 134: :177 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002B67FE601 135: :1608 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-15 Z=35 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B67FEB01 136: :816 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-14 Z=34 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B683CE01 137: :1833 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-14 Z=35 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B683DA01 138: :181 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002B683DF01 139: :1910 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-17 Z=36 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B6781601 140: :2363 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-17 Z=37 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B6782201 141: :3052 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-16 Z=36 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B67BFE01 142: :2895 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-16 Z=37 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B67C0A01 143: :2908 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-16 Z=38 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B67C1601 144: :2039 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-15 Z=36 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B67FFC01 145: :2566 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-15 Z=37 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B6800801 146: :107 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002B683F001 147: :1483 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-14 Z=36 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B683F501 148: :1450 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-14 Z=37 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B6840601 149: :1624 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-15 Z=38 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B6801401 150: :1392 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-14 Z=38 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B6841201 151: :1434 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=67 ADDBOUNDPIX=0 colorTexture=m08_41.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4FDD101 152: :2086 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-13 Z=34 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B687B601 153: :2230 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-13 Z=35 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B687C201 154: :2929 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-12 Z=35 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B68B6C01 155: :1375 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-13 Z=36 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B687CE01 156: :94 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002B687D301 157: :1615 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-13 Z=37 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B687E401 158: :2237 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-12 Z=36 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B68B8201 159: :1879 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-12 Z=37 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B68B8E01 160: :2164 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-13 Z=38 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B687F001 161: :2760 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-11 Z=36 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B68F0A01 162: :3963 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-11 Z=37 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B68F1601 Sum 160 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=3 Layer 2 (22 Items): 0: :23 "Lake" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002B4D5C402 1: :1044 "Lake" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002B4DF8C02 2: :935 "Lake" edgemat FxMaterial_Lake terrain/Lake.fx|FOG_ENABLE|LIGHT_TEXTURE|RENDER_EFFECT|SOFT_DIFFUSE|COOK_TORRANCE nwater_bump%.2i.tga 30 edgelgeom 0000000034EA22682 3: :73 "Lake" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002B4E01602 4: :110 "Lake" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002B4D60E02 5: :93 "Lake" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002B4D65802 6: :150 "Lake" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002B4E06002 7: :150 "Lake" edgemat FxMaterial_Lake terrain/Lake.fx|FOG_ENABLE|LIGHT_TEXTURE|RENDER_EFFECT|SOFT_DIFFUSE|COOK_TORRANCE nwater_bump%.2i.tga 30 edgelgeom 0000000034EA2A882 8: :84 "Lake" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002B4E0AA02 9: :42 "Lake" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002B4EB5102 10: :42 "Lake" edgemat FxMaterial_Lake terrain/Lake.fx|FOG_ENABLE|LIGHT_TEXTURE|RENDER_EFFECT|SOFT_DIFFUSE|COOK_TORRANCE nwater_bump%.2i.tga 30 edgelgeom 0000000034EA63682 11: :34 "Lake" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002B4EBAF02 12: :34 "Lake" edgemat FxMaterial_Lake terrain/Lake.fx|FOG_ENABLE|LIGHT_TEXTURE|RENDER_EFFECT|SOFT_DIFFUSE|COOK_TORRANCE nwater_bump%.2i.tga 30 edgelgeom 0000000034EA67782 13: :19 "Lake" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002B4EBF402 14: :19 "Lake" edgemat FxMaterial_Lake terrain/Lake.fx|FOG_ENABLE|LIGHT_TEXTURE|RENDER_EFFECT|SOFT_DIFFUSE|COOK_TORRANCE nwater_bump%.2i.tga 30 edgelgeom 0000000034EA6B882 15: :46 "Lake" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002B4F54802 16: :46 "Lake" edgemat FxMaterial_Lake terrain/Lake.fx|FOG_ENABLE|LIGHT_TEXTURE|RENDER_EFFECT|SOFT_DIFFUSE|COOK_TORRANCE nwater_bump%.2i.tga 30 edgelgeom 000000003441F2082 17: :70 "Lake" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002B4F58A02 18: :70 "Lake" edgemat FxMaterial_Lake terrain/Lake.fx|FOG_ENABLE|LIGHT_TEXTURE|RENDER_EFFECT|SOFT_DIFFUSE|COOK_TORRANCE nwater_bump%.2i.tga 30 edgelgeom 0000000034F216C82 19: :127 "Lake" edgemat FxMaterial_Lake terrain/Lake.fx|FOG_ENABLE|LIGHT_TEXTURE|RENDER_EFFECT|SOFT_DIFFUSE|COOK_TORRANCE nwater_bump%.2i.tga 30 edgelgeom 0000000034F1B1F82 20: :107 "Lake" edgemat FxMaterial_Lake terrain/Lake.fx|FOG_ENABLE|LIGHT_TEXTURE|RENDER_EFFECT|SOFT_DIFFUSE|COOK_TORRANCE nwater_bump%.2i.tga 30 edgelgeom 0000000034F1B2882 21: :94 "Lake" edgemat FxMaterial_Lake terrain/Lake.fx|FOG_ENABLE|LIGHT_TEXTURE|RENDER_EFFECT|SOFT_DIFFUSE|COOK_TORRANCE nwater_bump%.2i.tga 30 edgelgeom 0000000034F1B4C82 Sum 22 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 Layer 3 (85 Items): 0: :108 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_5.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034E9FDD83 1: :68 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_4.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034E9FE303 2: :91 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034E9FE883 3: :112 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034E9FEE03 4: :106 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_6.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034E9FF383 5: :98 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034E9FF903 6: :53 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034E9FFE83 7: :109 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA00403 8: :59 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA00983 9: :130 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA22C03 10: :82 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA23183 11: :80 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA23703 12: :102 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_4.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA23C83 13: :66 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_6.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA24203 14: :80 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA24783 15: :124 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA24D03 16: :96 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA25283 17: :62 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_5.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA25803 18: :2714 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE senaki_onlay.png noise_small.bmp edgelgeom 000000003F174A283 19: :49 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA26783 20: :71 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA26D03 21: :73 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA27283 22: :64 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA27803 23: :95 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_6.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA27D83 24: :49 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_4.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA28303 25: :49 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA28883 26: :50 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA28E03 27: :65 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_5.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA29383 28: :29 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA01E83 29: :27 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_4.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA02403 30: :44 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_6.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA02983 31: :47 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA02F03 32: :44 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA03483 33: :54 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_5.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA03A03 34: :29 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA03F83 35: :62 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA04503 36: :16 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA04A83 37: :63 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA2AE03 38: :38 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA2B383 39: :49 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_6.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA2B903 40: :60 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA2BE83 41: :67 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA2C403 42: :35 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA2C983 43: :43 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA2CF03 44: :74 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_4.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA2D483 45: :54 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_5.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA2DA03 46: :582 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake_inv.tga noise_small.bmp edgelgeom 00000000374083183 47: :57 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA2E983 48: :72 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA2EF03 49: :69 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_4.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA2F483 50: :89 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA2FA03 51: :130 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_5.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA2FF83 52: :95 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA30503 53: :86 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA30A83 54: :107 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA31003 55: :151 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_6.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA31583 56: :9 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA63C03 57: :6 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA64183 58: :1 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_6.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA64703 59: :8 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA64C83 60: :8 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA65203 61: :1 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_5.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA65783 62: :215 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake_inv.tga noise_small.bmp edgelgeom 0000000037408EE83 63: :5 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA67D03 64: :3 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_5.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA68283 65: :10 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_6.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA68803 66: :10 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA68D83 67: :13 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA69303 68: :6 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA69883 69: :5 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA69E03 70: :3 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA6A383 71: :10 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_4.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA6A903 72: :122 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake_inv.tga noise_small.bmp edgelgeom 0000000037408F783 73: :117 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_6.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA6BE03 74: :91 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA6C383 75: :59 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA6C903 76: :73 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA6CE83 77: :56 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA6D403 78: :105 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_5.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA6D983 79: :90 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA6DF03 80: :86 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA6E483 81: :83 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_4.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000034EA6EA03 82: :73 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake.tga noise_small.bmp edgelgeom 00000000374090083 83: :2 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003441F2603 84: :172 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake_inv.tga noise_small.bmp edgelgeom 00000000374095783 Sum 85 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 Layer 4 (75 Items): 1: :1175 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_3.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC77204 2: :2650 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_2.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC77784 3: :1371 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_5.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC77D04 4: :1916 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC78284 5: :1688 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_n1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC78804 6: :1813 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_7.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC78D84 7: :859 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_8.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC79304 8: :845 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND tropa_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC79884 9: :265 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_3.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC98504 10: :2141 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_2.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC98A84 11: :1107 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_5.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC99004 12: :1040 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC99584 13: :2203 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_n1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC99B04 14: :509 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_7.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC9A084 15: :379 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_8.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC9A604 16: :879 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND tropa_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC9AB84 17: :99 "Plant" edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -29 64 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 000000003F112D084 18: :1230 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_3.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC9C604 19: :3347 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_2.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC9CB84 20: :1456 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_5.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC9D104 21: :935 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC9D684 22: :700 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_n1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC9DC04 23: :709 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_7.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC9E184 24: :1040 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_8.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC9E704 25: :859 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND tropa_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC9EC84 26: :1014 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_3.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC7B304 27: :1081 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_2.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC7B884 28: :778 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_5.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC7BE04 29: :566 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC7C384 30: :466 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_n1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC7C904 31: :948 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_7.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC7CE84 32: :946 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_8.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC7D404 33: :325 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND tropa_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BC7D984 35: :1231 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_3.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCA0704 36: :1417 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_2.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCA0C84 37: :524 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_5.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCA1204 38: :1195 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCA1784 39: :1432 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_n1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCA1D04 40: :1064 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_7.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCA2284 41: :832 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_8.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCA2804 42: :384 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND tropa_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCA2D84 43: :1224 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_3.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCA4804 44: :3340 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_2.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCA4D84 45: :1287 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_5.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCA5304 46: :1613 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCA5884 47: :1046 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_n1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCA5E04 48: :1641 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_7.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCA6384 49: :1175 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_8.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCA6904 50: :1503 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND tropa_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCA6E84 51: :417 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_2.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCD5904 52: :6 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_5.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCD5E84 53: :11 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCD6404 54: :11 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_n1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCD6984 55: :100 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_8.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCD6F04 56: :28 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND tropa_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCD7484 57: :240 "Plant" edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -28 65 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 000000003F1137B84 58: :45 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_3.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCD9A04 59: :371 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_2.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCD9F84 60: :15 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_5.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCDA504 61: :126 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCDAA84 62: :56 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_n1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCDB004 63: :238 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_7.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCDB584 64: :61 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_8.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCDBB04 65: :90 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND tropa_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCDC084 66: :1348 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_3.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCDDB04 67: :1281 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_2.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCDE084 68: :1116 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_5.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCDE604 69: :1241 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCDEB84 70: :1912 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_n1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCDF104 71: :1341 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_7.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCDF684 72: :890 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_8.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCDFC04 73: :1342 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND tropa_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BCE0184 74: :27 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_8.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 0000000038BD02704 Sum 73 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=2 Layer 5 (323 Items): 9: :129 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D911ED85 10: :136 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_18.tga noise_small.bmp selfillumTexture=village_18_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D911F305 11: :155 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D911F885 12: :82 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D911FE05 13: :104 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9120385 14: :73 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9120905 15: :105 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_15.tga noise_small.bmp selfillumTexture=village_15_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9120E85 16: :155 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_6.tga noise_small.bmp selfillumTexture=village_6_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9121405 17: :183 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9121985 18: :200 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9121F05 19: :147 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9122485 21: :77 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9122F85 22: :87 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9123A85 25: :39 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9124B05 27: :149 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9125605 50: :21 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_7.tga noise_small.bmp selfillumTexture=village_7_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D91F9205 51: :22 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D91FA285 52: :74 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D91FA805 53: :57 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D91FAD85 54: :65 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D91FB305 55: :66 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_19.tga noise_small.bmp selfillumTexture=village_19_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D91FB885 56: :54 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D91FD985 57: :40 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D91FDF05 58: :18 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D91FE485 59: :11 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_18.tga noise_small.bmp selfillumTexture=village_18_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D91FEA05 60: :11 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D91FEF85 61: :26 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_18.tga noise_small.bmp selfillumTexture=village_18_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9350C05 62: :42 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9351185 63: :1 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_2.tga noise_small.bmp selfillumTexture=town_2_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9351705 64: :92 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9352D05 65: :31 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9353805 66: :42 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9353D85 67: :14 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_19.tga noise_small.bmp selfillumTexture=village_19_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9354305 68: :18 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9354885 69: :13 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9354E05 70: :28 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_6.tga noise_small.bmp selfillumTexture=village_6_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9355905 71: :34 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_15.tga noise_small.bmp selfillumTexture=village_15_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9355E85 72: :19 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9356405 73: :2 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9357485 74: :81 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9360E05 75: :132 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_9.tga noise_small.bmp selfillumTexture=village_9_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9361385 76: :91 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9361905 77: :89 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9361E85 78: :152 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9362405 79: :74 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9362985 80: :77 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9362F05 81: :171 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_6.tga noise_small.bmp selfillumTexture=village_6_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9363485 82: :46 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND factory-1.tga noise_small.bmp selfillumTexture=factory-1_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9363A05 83: :20 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_2.tga noise_small.bmp selfillumTexture=town_2_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9363F85 84: :69 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9364505 85: :10 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_1.tga noise_small.bmp selfillumTexture=town_1_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9364A85 86: :39 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND zavod256.tga noise_small.bmp selfillumTexture=zavod256_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9365005 87: :75 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9365585 88: :18 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9365B05 89: :82 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9366085 90: :102 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_19.tga noise_small.bmp selfillumTexture=village_19_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9366605 91: :96 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9366B85 92: :40 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_7.tga noise_small.bmp selfillumTexture=village_7_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9367105 93: :40 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_15.tga noise_small.bmp selfillumTexture=village_15_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9367685 94: :71 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9367C05 95: :113 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_18.tga noise_small.bmp selfillumTexture=village_18_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9368185 96: :122 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9368705 97: :33 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9368C85 98: :73 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_7.tga noise_small.bmp selfillumTexture=village_7_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9209405 99: :88 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9209985 100: :95 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9209F05 101: :97 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D920A485 102: :102 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D920AA05 103: :89 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D920AF85 104: :30 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D920B505 105: :81 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_19.tga noise_small.bmp selfillumTexture=village_19_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D920BA85 106: :101 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D920C005 107: :52 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D920C585 108: :26 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D920CB05 109: :56 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D920D085 110: :33 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D920D605 111: :1 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D920DB85 112: :87 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_6.tga noise_small.bmp selfillumTexture=village_6_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D920E105 113: :9 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D920E685 114: :104 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D920EC05 115: :57 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_18.tga noise_small.bmp selfillumTexture=village_18_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D920F185 117: :19 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_9.tga noise_small.bmp selfillumTexture=village_9_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D920FC85 118: :116 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_7.tga noise_small.bmp selfillumTexture=village_7_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9221705 119: :107 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9221C85 122: :151 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9222D05 126: :62 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_18.tga noise_small.bmp selfillumTexture=village_18_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9224305 129: :249 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9225385 130: :120 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9225905 132: :80 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9226405 133: :42 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9226985 137: :139 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9227F85 138: :76 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_6.tga noise_small.bmp selfillumTexture=village_6_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9381005 139: :14 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9381585 140: :152 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9381B05 141: :7 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9382085 142: :118 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9382605 143: :32 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9382B85 144: :96 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9383105 145: :117 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9383685 146: :116 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9383C05 147: :18 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_3.tga noise_small.bmp selfillumTexture=town_3_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9384185 148: :158 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_9.tga noise_small.bmp selfillumTexture=village_9_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9384705 149: :22 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_19.tga noise_small.bmp selfillumTexture=village_19_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9384C85 150: :100 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9385205 151: :180 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9385785 152: :54 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9385D05 153: :59 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_1.tga noise_small.bmp selfillumTexture=town_1_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9386285 154: :15 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_2.tga noise_small.bmp selfillumTexture=town_2_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9386805 155: :4 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND comfort.tga noise_small.bmp selfillumTexture=comfort_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9386D85 156: :115 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9387305 157: :9 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND factory-1.tga noise_small.bmp selfillumTexture=factory-1_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9387885 158: :65 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_15.tga noise_small.bmp selfillumTexture=village_15_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9387E05 159: :8 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND zavod256.tga noise_small.bmp selfillumTexture=zavod256_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9388385 160: :97 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_18.tga noise_small.bmp selfillumTexture=village_18_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9388905 161: :79 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9388E85 162: :105 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_7.tga noise_small.bmp selfillumTexture=village_7_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9389405 163: :102 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9389985 164: :247 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A1205 165: :226 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_9.tga noise_small.bmp selfillumTexture=village_9_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A1785 166: :107 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A1D05 167: :187 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A2285 168: :267 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_6.tga noise_small.bmp selfillumTexture=village_6_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A2805 169: :166 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A2D85 170: :104 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A3305 171: :71 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_15.tga noise_small.bmp selfillumTexture=village_15_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A3885 172: :270 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A3E05 173: :198 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_7.tga noise_small.bmp selfillumTexture=village_7_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A4385 174: :90 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A4905 175: :28 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A4E85 176: :216 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A5405 177: :120 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A5985 178: :268 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A5F05 179: :131 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A6485 180: :61 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_18.tga noise_small.bmp selfillumTexture=village_18_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A6A05 181: :42 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_1.tga noise_small.bmp selfillumTexture=town_1_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A6F85 182: :69 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A7505 184: :37 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_3.tga noise_small.bmp selfillumTexture=town_3_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A8005 185: :49 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND factory-1.tga noise_small.bmp selfillumTexture=factory-1_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A8585 186: :63 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_2.tga noise_small.bmp selfillumTexture=town_2_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A8B05 187: :7 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND comfort.tga noise_small.bmp selfillumTexture=comfort_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A9085 188: :77 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND zavod256.tga noise_small.bmp selfillumTexture=zavod256_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A9605 189: :108 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D93A9B85 190: :179 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D94E6405 191: :87 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D94E6985 192: :30 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_18.tga noise_small.bmp selfillumTexture=village_18_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D94E6F05 193: :133 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D94E7485 194: :92 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_2.tga noise_small.bmp selfillumTexture=town_2_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D94E7A05 195: :234 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_6.tga noise_small.bmp selfillumTexture=village_6_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D94E8505 196: :145 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_9.tga noise_small.bmp selfillumTexture=village_9_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D94E9005 197: :89 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND zavod256.tga noise_small.bmp selfillumTexture=zavod256_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D94E9585 198: :104 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D94EA605 199: :45 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D94EB685 200: :65 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9506605 201: :31 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9506B85 202: :86 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_9.tga noise_small.bmp selfillumTexture=village_9_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9507105 203: :50 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9507685 204: :55 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9507C05 205: :96 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9508185 206: :55 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9508C85 207: :104 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9509205 208: :84 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9509785 209: :30 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_19.tga noise_small.bmp selfillumTexture=village_19_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9509D05 210: :93 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D950A285 211: :118 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_18.tga noise_small.bmp selfillumTexture=village_18_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D950A805 212: :82 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D950AD85 213: :122 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D950B305 214: :107 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_15.tga noise_small.bmp selfillumTexture=village_15_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D950B885 215: :114 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D950BE05 216: :105 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_7.tga noise_small.bmp selfillumTexture=village_7_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D950C385 217: :59 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_6.tga noise_small.bmp selfillumTexture=village_6_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D950C905 218: :32 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D950CE85 219: :56 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D950D405 220: :13 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9516805 221: :33 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_19.tga noise_small.bmp selfillumTexture=village_19_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9516D85 222: :18 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_15.tga noise_small.bmp selfillumTexture=village_15_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9517305 223: :18 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9517885 224: :49 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9517E05 225: :58 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9518385 226: :34 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_7.tga noise_small.bmp selfillumTexture=village_7_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9518905 227: :37 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_6.tga noise_small.bmp selfillumTexture=village_6_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9518E85 228: :23 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9519405 229: :57 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9519985 230: :48 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9519F05 231: :37 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D951A485 232: :17 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D951AA05 233: :16 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D951AF85 234: :18 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D951B505 235: :47 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_18.tga noise_small.bmp selfillumTexture=village_18_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D951BA85 236: :10 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D951C005 237: :28 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D951C585 238: :56 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_9.tga noise_small.bmp selfillumTexture=village_9_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D951CB05 239: :9 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D951D085 240: :85 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_19.tga noise_small.bmp selfillumTexture=village_19_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9526A05 241: :59 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9526F85 242: :192 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9527505 243: :143 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9527A85 244: :141 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9528005 245: :124 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9528585 246: :129 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9528B05 247: :66 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_9.tga noise_small.bmp selfillumTexture=village_9_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9529085 248: :90 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D9529605 250: :115 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D952A105 251: :143 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_7.tga noise_small.bmp selfillumTexture=village_7_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D952A685 255: :86 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_6.tga noise_small.bmp selfillumTexture=village_6_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D952BC85 261: :182 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D952DD85 266: :182 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96ABE05 267: :129 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96AC385 268: :86 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_18.tga noise_small.bmp selfillumTexture=village_18_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96AC905 269: :120 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_9.tga noise_small.bmp selfillumTexture=village_9_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96ACE85 270: :144 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96AD405 271: :150 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_19.tga noise_small.bmp selfillumTexture=village_19_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96AD985 272: :135 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_15.tga noise_small.bmp selfillumTexture=village_15_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96ADF05 273: :14 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96AE485 274: :167 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96AEA05 275: :66 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96AEF85 276: :47 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96AF505 277: :97 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96AFA85 278: :96 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96B0005 279: :66 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_7.tga noise_small.bmp selfillumTexture=village_7_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96B0585 280: :138 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96B0B05 281: :90 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96B1085 282: :42 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96B1605 283: :72 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_6.tga noise_small.bmp selfillumTexture=village_6_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96B1B85 284: :42 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96B2105 285: :24 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 000000003D96B2685 Sum 225 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=98 Layer 6 (12 Items): 0: :959 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 000000003C269B206 1: :277 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 000000003C26B0F06 2: :985 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 000000003C26C8D06 3: :1520 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 000000003C26C9E06 4: :980 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 000000003C26B1806 5: :1326 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 000000003C26CAF06 6: :906 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 000000003C26CC006 7: :591 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 000000003C26E0206 8: :675 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 000000003C26E0B06 9: :769 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 000000003C26E1C06 10: :548 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 000000003C26E2D06 11: :2289 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 000000003C26F7106 Sum 12 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 Layer 7 (19 Items): 0: :90 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 00000000343F5568 7 1: :1290 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000343F55C0 7 2: :328 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 0000000036A71B30 7 3: :251 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 00000000343F3A38 7 4: :1512 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000343F3A90 7 5: :64 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 00000000343BF7D8 7 6: :1204 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000343BF830 7 7: :36 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 00000000343F1CF8 7 8: :1072 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000343F1D50 7 9: :135 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 00000000343F3C78 7 10: :910 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000343F3CD0 7 11: :63 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 00000000343BFA18 7 12: :1408 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000343BFA70 7 13: :954 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000343C10F0 7 14: :54 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 00000000343D1928 7 15: :760 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000343D1980 7 16: :36 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 00000000343C12D8 7 17: :588 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000343C1330 7 18: :646 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000343D2040 7 Sum 19 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 Layer 8 (13 Items): 0: :130 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2 distanceBlendType=ROAD edgelgeom 0000000034416ED8 8 1: :78 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2 distanceBlendType=ROAD edgelgeom 000000003545F910 8 2: :10 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND schebenka.tga distanceBlendType=ROAD edgelgeom 0000000034417018 8 3: :4 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2.tga distanceBlendType=ROAD edgelgeom 0000000034417070 8 4: :232 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2 distanceBlendType=ROAD edgelgeom 0000000034417178 8 5: :20 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND schebenka.tga distanceBlendType=ROAD edgelgeom 0000000034402618 8 6: :8 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2.tga distanceBlendType=ROAD edgelgeom 0000000034402670 8 7: :306 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2 distanceBlendType=ROAD edgelgeom 0000000034402778 8 8: :15 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND schebenka.tga distanceBlendType=ROAD edgelgeom 0000000034402A90 8 9: :6 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2.tga distanceBlendType=ROAD edgelgeom 0000000034402AE8 8 10: :376 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2 distanceBlendType=ROAD edgelgeom 0000000034402B98 8 11: :378 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2 distanceBlendType=ROAD edgelgeom 0000000034400318 8 12: :116 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2 distanceBlendType=ROAD edgelgeom 000000003545FD00 8 Sum 13 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 Layer 9 (3 Items): 0: :36 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND relsy+schpaly.tga distanceBlendType=ROAD edgelgeom 0000000034417120 9 1: :72 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND relsy+schpaly.tga distanceBlendType=ROAD edgelgeom 0000000034402720 9 2: :54 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND relsy+schpaly.tga distanceBlendType=ROAD edgelgeom 0000000034402B40 9 Sum 3 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 Layer 10 (20 Items): 0: :10503 "Runway" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-29 Z=64 ADDBOUNDPIX=0 colorTexture=m10_40.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002B4DF9B0: 1: :2557 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE airfield_asphalt_06.png airfield_asphalt_06_nm.png black.png black.png edgelgeom 000000003F172F40 : 2: :133 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE airfield_asphalt_05.bmp airfield_asphalt_06_nm.png airfield_marking_02.png black.png edgelgeom 000000003F172F98 : 3: :756 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE airfield_asphalt_06.png airfield_asphalt_06_nm.png black.png black.png edgelgeom 000000003F172FF0 : 4: :16 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE airfield_asphalt_05.bmp airfield_asphalt_06_nm.png airfield_marking_02.png black.png edgelgeom 000000003F173048 : 5: :765 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE airfield_asphalt_05.bmp airfield_asphalt_06_nm.png airfield_marking_02.png airfield_concreteairfnoise.png edgelgeom 000000003F1730A0 : 6: :780 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE airfield_plate6_2.bmp plate6_2nm.bmp airfield_plate6_2markcr.png airfield_plate_2_6_tarcolor.png edgelgeom 000000003F1730F8 : 7: :5102 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE airfield_plate6_2.bmp plate6_2nm.bmp airfield_marking_02.png airfield_plate_2_6_tarcolor2.png edgelgeom 000000003F173150 : 8: :16 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE airfield_plate6_2.bmp plate6_2nm.bmp airfield_numbers.png airfield_plate_2_6_tarcolor.png edgelgeom 000000003F1731A8 : 9: :48 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE airfield_plate6_2.bmp plate6_2nm.bmp airfield_plate_2_6_tarcolor.png vpp_startdirt.png edgelgeom 000000003F173200 : 10: :279 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE airfield_plate6_2.bmp plate6_2nm.bmp airfield_plate_2_6_tarcolor.png vpp_hightdirt.png edgelgeom 000000003F173258 : 11: :6 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE airfield_plate6_2.bmp plate6_2nm.bmp airfield_marking_02.png vpp_startdirt.png edgelgeom 000000003F1732B0 : 12: :48 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE airfield_plate6_2.bmp plate6_2nm.bmp airfield_marking_02.png vpp_hightdirt.png edgelgeom 000000003F173308 : 13: :4 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad3.tga distanceBlendType=ROAD edgelgeom 00000000344170C8 : 14: :8 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad3.tga distanceBlendType=ROAD edgelgeom 00000000344026C8 : 15: :6 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad3.tga distanceBlendType=ROAD edgelgeom 0000000034402A38 : 16: :4 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp-kray.bmp edgelgeom 0000000036B14D30 : 17: :2 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp.bmp edgelgeom 0000000036B14D88 : 18: :8 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp-kray.bmp edgelgeom 0000000036B15330 : 19: :4 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp.bmp edgelgeom 0000000036B15388 : Sum 20 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 Layer 11 (2 Items): 0: :41 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp-rul.bmp edgelgeom 0000000036B14DE0 ; 1: :22 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp-rul.bmp edgelgeom 0000000036B153E0 ; Sum 2 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 Layer 12 (4 Items): 0: :6 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp-czs.bmp edgelgeom 0000000036B14E38 < 1: :31 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp_park.tga edgelgeom 0000000036B14E90 < 2: :2 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp-czs.bmp edgelgeom 0000000036B15438 < 3: :2 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp_park.tga edgelgeom 0000000036B15490 < Sum 4 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 Layer 17 (2 Items): Sum 0 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=2 Layer 19 (41 Items): Sum 0 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=41 Layer 20 (47 Items): 0: :2467 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_18.tga block_texture_illum.png edgelblock 00000000479B0230; 1: :1560 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_19.tga block_texture_illum.png edgelblock 00000000479B39D0; 2: :1794 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_3.tga block_texture_illum.png edgelblock 00000000479C5568; 3: :1537 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_10.tga block_texture_illum.png edgelblock 0000000047997CD0; 4: :1959 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_5.tga block_texture_illum.png edgelblock 00000000479CC4A8; 5: :2467 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_18.tga block_texture_illum.png edgelblock 00000000479B0230; 6: :3373 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_6.tga block_texture_illum.png edgelblock 00000000479CFC48; 7: :1887 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_15.tga block_texture_illum.png edgelblock 00000000479A92F0; 8: :2023 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_1.tga block_texture_illum.png edgelblock 00000000479B7170; 9: :1537 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_10.tga block_texture_illum.png edgelblock 0000000047997CD0; 10: :1887 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_15.tga block_texture_illum.png edgelblock 00000000479A92F0; 11: :6 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND mouth.tga mouth_alpha.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 000000003C26CA38D 12: :1959 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_5.tga block_texture_illum.png edgelblock 00000000479CC4A8; 13: :2602 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_11.tga block_texture_illum.png edgelblock 000000004799B470; 14: :1560 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_19.tga block_texture_illum.png edgelblock 00000000479B39D0; 15: :1855 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_12.tga block_texture_illum.png edgelblock 000000004799EC10; 16: :2602 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_11.tga block_texture_illum.png edgelblock 000000004799B470; 17: :2467 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_18.tga block_texture_illum.png edgelblock 00000000479B0230; 18: :3036 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_9.tga block_texture_illum.png edgelblock 00000000479DA328; 19: :2316 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_4.tga block_texture_illum.png edgelblock 00000000479C8D08; 20: :1560 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_19.tga block_texture_illum.png edgelblock 00000000479B39D0; 21: :2467 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_18.tga block_texture_illum.png edgelblock 00000000479B0230; 22: :1855 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_12.tga block_texture_illum.png edgelblock 000000004799EC10; 23: :1537 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_10.tga block_texture_illum.png edgelblock 0000000047997CD0; 24: :2347 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_8.tga block_texture_illum.png edgelblock 00000000479D6B88; 25: :1887 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_15.tga block_texture_illum.png edgelblock 00000000479A92F0; 26: :2316 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_4.tga block_texture_illum.png edgelblock 00000000479C8D08; 27: :1794 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_3.tga block_texture_illum.png edgelblock 00000000479C5568; 28: :3528 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_21.tga block_texture_illum.png edgelblock 00000000479BE338; 29: :35 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND mouth.tga mouth_alpha.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 000000003C26B1D8D 30: :34 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND mouth.tga mouth_alpha.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 000000003C26CB48D 32: :1537 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_10.tga block_texture_illum.png edgelblock 0000000047997CD0; 33: :3980 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp town_2.tga block_texture_illum.png edgelblock 0000000047990D90; 34: :3373 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_6.tga block_texture_illum.png edgelblock 00000000479CFC48; 35: :3819 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_20.tga block_texture_illum.png edgelblock 00000000479BA910; 36: :2467 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_18.tga block_texture_illum.png edgelblock 00000000479B0230; 37: :19 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND mouth.tga mouth_alpha.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 000000003C26E108D 38: :1560 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_19.tga block_texture_illum.png edgelblock 00000000479B39D0; 39: :2467 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_18.tga block_texture_illum.png edgelblock 00000000479B0230; 40: :2602 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_11.tga block_texture_illum.png edgelblock 000000004799B470; 41: :3036 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_9.tga block_texture_illum.png edgelblock 00000000479DA328; 42: :2316 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_4.tga block_texture_illum.png edgelblock 00000000479C8D08; 43: :2017 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_2.tga block_texture_illum.png edgelblock 00000000479C1DC8; 44: :3198 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_13.tga block_texture_illum.png edgelblock 00000000479A23B0; 45: :3528 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_21.tga block_texture_illum.png edgelblock 00000000479BE338; 46: :4 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND mouth.tga mouth_alpha.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 000000003C26E218D Sum 46 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=1 Layer 21 (41 Items): 0: :2958 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_18.tga edgelblock 00000000479B0230 trees; 1: :3260 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_19.tga edgelblock 00000000479B39D0 trees; 2: :1996 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_3.tga edgelblock 00000000479C5568 trees; 3: :3592 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_10.tga edgelblock 0000000047997CD0 trees; 4: :2380 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_5.tga edgelblock 00000000479CC4A8 trees; 5: :2958 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_18.tga edgelblock 00000000479B0230 trees; 6: :1536 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_6.tga edgelblock 00000000479CFC48 trees; 7: :3466 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_15.tga edgelblock 00000000479A92F0 trees; 8: :2414 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_1.tga edgelblock 00000000479B7170 trees; 9: :3592 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_10.tga edgelblock 0000000047997CD0 trees; 10: :3466 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_15.tga edgelblock 00000000479A92F0 trees; 11: :2380 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_5.tga edgelblock 00000000479CC4A8 trees; 12: :1896 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_11.tga edgelblock 000000004799B470 trees; 13: :3260 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_19.tga edgelblock 00000000479B39D0 trees; 14: :2364 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_12.tga edgelblock 000000004799EC10 trees; 15: :1896 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_11.tga edgelblock 000000004799B470 trees; 16: :2958 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_18.tga edgelblock 00000000479B0230 trees; 17: :2210 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_9.tga edgelblock 00000000479DA328 trees; 18: :2184 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_4.tga edgelblock 00000000479C8D08 trees; 19: :3260 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_19.tga edgelblock 00000000479B39D0 trees; 20: :2958 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_18.tga edgelblock 00000000479B0230 trees; 21: :2364 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_12.tga edgelblock 000000004799EC10 trees; 22: :3592 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_10.tga edgelblock 0000000047997CD0 trees; 23: :2650 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_8.tga edgelblock 00000000479D6B88 trees; 24: :3466 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_15.tga edgelblock 00000000479A92F0 trees; 25: :2184 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_4.tga edgelblock 00000000479C8D08 trees; 26: :1996 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_3.tga edgelblock 00000000479C5568 trees; 27: :4432 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_21.tga edgelblock 00000000479BE338 trees; 28: :3592 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_10.tga edgelblock 0000000047997CD0 trees; 29: :2020 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga town_2.tga edgelblock 0000000047990D90 trees; 30: :1536 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_6.tga edgelblock 00000000479CFC48 trees; 31: :4040 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_20.tga edgelblock 00000000479BA910 trees; 32: :2958 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_18.tga edgelblock 00000000479B0230 trees; 33: :3260 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_19.tga edgelblock 00000000479B39D0 trees; 34: :2958 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_18.tga edgelblock 00000000479B0230 trees; 35: :1896 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_11.tga edgelblock 000000004799B470 trees; 36: :2210 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_9.tga edgelblock 00000000479DA328 trees; 37: :2184 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_4.tga edgelblock 00000000479C8D08 trees; 38: :2378 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_2.tga edgelblock 00000000479C1DC8 trees; 39: :2650 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_13.tga edgelblock 00000000479A23B0 trees; 40: :4432 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_21.tga edgelblock 00000000479BE338 trees; Sum 41 renderitems Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0 All 725 renderitems. --------------------- RenderSurface 13c56580: drawRoutine: 0 cloudShadows: texture=VALID proj= -0.555066, -4.921037, 0.000015, -0.416147 0.396046, -2.107036, -0.000047, 0.296925 1.146355, -1.076258, 0.000023, 0.859452 -866115.250000, -711229.000000, -5.707769, -628448.375000 --------------------- renderQueues. Type = SURFACE_TRANSPARENT Queue transparent(1): All 0 renderitems. :23584 "Building" edgemat FxMaterial_SmallShit20 terrain/shaders20/SmallShit20.fx|FOG_ENABLE|LIGHT_TEXTURE 2 0 edgelsmallshit 0000000047961C48 2; -------------------------- ParseObjects: DrawWorldObject: 16784640 a-10 DrawMapObject: 68158720 senaki dist=704930.625000 GetObjectOpacity()=1.000000 DrawWorldShadow: 16784640 a-10 DrawEffect: 11000001 DrawEffect: 11000002 DrawEffect: 11000011 DrawEffect: 11000057