Visualizer::RenderReflection(): Call RenderSurface(edtg::MAIN, surfacerenderitemReflection, terrainReflectionoptions) from SceneManager_Implement::RenderReflections()
Camera: Near=10.000000 Far=50000.000000 Angle=1.396263

---------------------
ParseSurface 1974f6b0:
drawRoutine: 0
campos: -0.001772, 0.000046, -0.028076
origin: -258401.031250, -2000.635376, 620543.875000
dir: 0.718794, 0.162434, -0.675981
fog: 120000.000000
proj=
1.19175, 0, 0.000000, 0.000000
0, 1.90681, 0.000000, 0.000000
0, 0, 1.000200, 1.000000
0, 0, -10.002001, 0.000000
layer fog: 0.0-0.000000 strength=0.000000
  L=4 {-2, 8}
   L=3 {-4, 17}
     L=2 {-8, 35} ->render
            addRenderItem = queue=0 layer=1
  L=4 {-2, 9}
   L=3 {-4, 18}
     L=2 {-8, 36} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-8, 37} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
     L=2 {-7, 36} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
     L=2 {-7, 37} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
   L=3 {-4, 19}
    L=2 {-8, 38}
      L=1 {-16, 76} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
      L=0 {-16, 77} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=2
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
      L=1 {-15, 76} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
      L=1 {-15, 77} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
    L=2 {-8, 39}
      L=0 {-16, 78} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=2
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
      L=1 {-15, 78} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
     L=2 {-7, 38} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=2
   L=3 {-3, 18}
     L=2 {-6, 37} ->render
            addRenderItem = queue=0 layer=1
   L=3 {-3, 19}
     L=2 {-6, 38} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-5, 38} ->render
            addRenderItem = queue=0 layer=1
Districts objects:
Districts summary: districts=0 fullobject=0 edmobjects=0

---------------------
RenderSurface 1974f6b0:
drawRoutine: 0
cloudShadows: texture=VALID proj=
1.017295, 0.985633, 0.000004, 0.762692
-0.385228, 0.405034, -0.000016, -0.288815
-0.771873, 0.198877, 0.000013, -0.578693
789593.687500, 162912.468750, -4.833775, 613926.937500


---------------------
renderQueues. Type = SURFACE_LIGHTS
Queue lights(2):
All 0 renderitems.


---------------------
RenderSurface 1974f6b0:
drawRoutine: 0
cloudShadows: texture=VALID proj=
1.017295, 0.985633, 0.000004, 0.762692
-0.385228, 0.405034, -0.000016, -0.288815
-0.771873, 0.198877, 0.000013, -0.578693
789593.687500, 162912.468750, -4.833775, 613926.937500


---------------------
renderQueues. Type = SURFACE_OPAQUE
Queue opaque(0):
  Layer 1 (70 Items):
      3: :79 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-13 Z=29 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000393741D01
      5: :147 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-12 Z=28 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 0000000039377A301
      6: :425 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-12 Z=29 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 0000000039377B401
      8: :42 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E99F01
      9: :41 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9A401
     10: :83 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9A901
     11: :61 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9AE01
     12: :44 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9B301
     13: :88 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9B801
     14: :73 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9BD01
     15: :97 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9C201
     16: :30 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9C701
     18: :274 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=m08_38.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9D101
     19: :42 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9E901
     20: :51 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9EE01
     21: :43 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9F301
     22: :73 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9F801
     23: :64 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9FD01
     24: :66 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391EA0201
     25: :74 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391EA0701
     26: :35 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391EA0C01
     27: :74 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391EA1101
     28: :546 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=m08_38.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391EA1B01
     29: :326 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake_inv.tga noise_small.bmp edgelgeom 000000003D54A4781
     30: :654 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake.tga noise_small.bmp edgelgeom 000000003D54A4D01
     31: :67 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F12101
     32: :75 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F12601
     33: :102 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F12B01
     34: :75 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F13001
     35: :74 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F13501
     36: :71 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F13A01
     37: :76 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F13F01
     38: :45 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F14401
     39: :48 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F14901
     40: :493 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=m08_38.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F14E01
     41: :44 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F16701
     42: :40 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F16C01
     43: :59 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F17101
     44: :68 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F17601
     45: :69 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F17B01
     46: :66 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F18001
     47: :58 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F18501
     48: :76 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F18A01
     49: :71 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F18F01
     50: :1090 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=m08_38.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F19401
     51: :2 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=62 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391EA3301
     52: :1 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=62 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391EA3D01
     53: :382 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=62 ADDBOUNDPIX=0 colorTexture=m08_39.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391EA4201
     54: :245 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake_inv.tga noise_small.bmp edgelgeom 000000003D54A5881
     55: :234 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake.tga noise_small.bmp edgelgeom 000000003D54A5E01
     56: :24 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=62 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F1AD01
     57: :23 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=62 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F1B201
     58: :22 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=62 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F1B701
     59: :26 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=62 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F1BC01
     60: :11 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=62 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F1C101
     61: :13 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=62 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F1CB01
     62: :19 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=62 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F1D001
     63: :12 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=62 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F1D501
     64: :1179 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=62 ADDBOUNDPIX=0 colorTexture=m08_39.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F1DF01
     66: :695 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-12 Z=30 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 0000000039377CF01
     67: :1235 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-11 Z=29 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000003937B6801
     68: :2310 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-11 Z=30 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000003937B7401
     69: :2100 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-10 Z=30 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000003937F2401
    Sum 63 renderitems
    Error: 0, Hidden by semantic 7, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 2 (3 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 3, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 3 (11 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 11, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 4 (11 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 11, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 5 (86 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 86, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 6 (1 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 1, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 7 (3 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 3, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 19 (22 Items):
    Layer is hidden
  Layer 20 (23 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 23, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 21 (22 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 22, Hidden by layer 0, not loaded: 0, dontNeedRender=0
All 63 renderitems.


---------------------
RenderSurface 1974f6b0:
drawRoutine: 0
cloudShadows: texture=VALID proj=
1.017295, 0.985633, 0.000004, 0.762692
-0.385228, 0.405034, -0.000016, -0.288815
-0.771873, 0.198877, 0.000013, -0.578693
789593.687500, 162912.468750, -4.833775, 613926.937500


---------------------
renderQueues. Type = SURFACE_TRANSPARENT
Queue transparent(1):
All 0 renderitems.

Visualizer::RenderRefraction(): Call RenderSurface(edtg::SHELF, surfacerenderitem, terrainoptions) from SceneManager_Implement::RenderRefractions()
Camera: Near=1.000000 Far=50000.000000 Angle=1.396263

---------------------
ParseSurface 1974f6b0:
drawRoutine: 19
campos: -0.001709, 3999.270996, -0.028107
origin: -258401.031250, -2000.635376, 620543.875000
dir: 0.718794, -0.162434, -0.675981
fog: 120000.000000
proj=
1.19175, 0, 0.000000, 0.000000
0, 1.90681, 0.000000, 0.000000
0, 0, 1.000020, 1.000000
0, 0, -1.000020, 0.000000
layer fog: 0.0-0.000000 strength=0.000000
  L=4 {-2, 8}
   L=3 {-4, 17}
     L=2 {-8, 35} ->render
  L=4 {-2, 9}
   L=3 {-4, 18}
     L=2 {-8, 36} ->render
    L=2 {-8, 37}
      L=1 {-16, 74} ->render
      L=0 {-16, 75} ->render
            addRenderItem = queue=0 layer=5
      L=1 {-15, 74} ->render
      L=0 {-15, 75} ->render
            addRenderItem = queue=0 layer=5
     L=2 {-7, 36} ->render
    L=2 {-7, 37}
      L=1 {-14, 74} ->render
            addRenderItem = queue=0 layer=5
      L=1 {-14, 75} ->render
            addRenderItem = queue=0 layer=5
      L=1 {-13, 74} ->render
            addRenderItem = queue=0 layer=5
      L=1 {-13, 75} ->render
   L=3 {-4, 19}
    L=2 {-8, 38}
      L=0 {-16, 76} ->render
            addRenderItem = queue=0 layer=5
      L=0 {-16, 77} ->render
      L=0 {-15, 76} ->render
      L=0 {-15, 77} ->render
    L=2 {-8, 39}
      L=0 {-16, 78} ->render
      L=0 {-15, 78} ->render
    L=2 {-7, 38}
      L=0 {-14, 76} ->render
      L=0 {-14, 77} ->render
      L=1 {-13, 76} ->render
      L=1 {-13, 77} ->render
   L=3 {-3, 18}
     L=2 {-6, 37} ->render
   L=3 {-3, 19}
     L=2 {-6, 38} ->render
     L=2 {-5, 38} ->render
Districts objects:
Districts summary: districts=0 fullobject=0 edmobjects=0
Smokes:
39 objects quered. 0 rendered

---------------------
RenderSurface 1974f6b0:
drawRoutine: 19
cloudShadows: texture=VALID proj=
1.017295, 0.985633, 0.000004, 0.762692
-0.385228, 0.405034, -0.000016, -0.288815
-0.771873, 0.198877, 0.000013, -0.578693
789593.687500, 162912.468750, -4.833775, 613926.937500


---------------------
renderQueues. Type = SURFACE_OPAQUE
Queue opaque(0):
  Layer 5 (6 Items):
      0: :12 "Shelf" edgemat FxMaterial_Shelf terrain/Shelf.fx seabed_top.bmp seabed_bottom.bmp edgelgeom 0000000043BF44B0 1
      1: :165 "Shelf" edgemat FxMaterial_Shelf terrain/Shelf.fx seabed_top.bmp seabed_bottom.bmp edgelgeom 0000000043BF46F0 1
      2: :40 "Shelf" edgemat FxMaterial_Shelf terrain/Shelf.fx seabed_top.bmp seabed_bottom.bmp edgelgeom 0000000043BF48A0 1
      3: :98 "Shelf" edgemat FxMaterial_Shelf terrain/Shelf.fx seabed_top.bmp seabed_bottom.bmp edgelgeom 0000000043BF49C0 1
      4: :44 "Shelf" edgemat FxMaterial_Shelf terrain/Shelf.fx seabed_top.bmp seabed_bottom.bmp edgelgeom 0000000043BF4D20 1
      5: :55 "Shelf" edgemat FxMaterial_Shelf terrain/Shelf.fx seabed_top.bmp seabed_bottom.bmp edgelgeom 0000000043BF45D0 1
    Sum 6 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
All 6 renderitems.


---------------------
RenderSurface 1974f6b0:
drawRoutine: 19
cloudShadows: texture=VALID proj=
1.017295, 0.985633, 0.000004, 0.762692
-0.385228, 0.405034, -0.000016, -0.288815
-0.771873, 0.198877, 0.000013, -0.578693
789593.687500, 162912.468750, -4.833775, 613926.937500


---------------------
renderQueues. Type = SURFACE_TRANSPARENT
Queue transparent(1):
All 0 renderitems.

--------------------------
ParseObjects:
DrawMapObject: 287239 NULL dist=12375.416992 GetObjectOpacity()=1.000000
DrawMapObject: 287240 NULL dist=12304.092773 GetObjectOpacity()=1.000000
DrawMapObject: 287241 NULL dist=12253.011719 GetObjectOpacity()=1.000000
DrawMapObject: 287242 NULL dist=12221.744141 GetObjectOpacity()=1.000000
DrawMapObject: 287243 NULL dist=12210.811523 GetObjectOpacity()=1.000000
DrawMapObject: 287244 NULL dist=12220.097656 GetObjectOpacity()=1.000000
DrawMapObject: 287245 NULL dist=12249.519531 GetObjectOpacity()=1.000000
DrawMapObject: 287246 NULL dist=12298.978516 GetObjectOpacity()=1.000000
DrawMapObject: 110397 trees_562_843 dist=5544.827148 GetObjectOpacity()=0.162318
DrawMapObject: 110372 trees_250_562 dist=5489.047363 GetObjectOpacity()=0.031428
DrawMapObject: 120566 trees_562 dist=5038.171875 GetObjectOpacity()=0.771283
DrawMapObject: 120531 trees_375 dist=4647.100098 GetObjectOpacity()=1.000000
DrawMapObject: 110360 trees_562_843 dist=3213.485352 GetObjectOpacity()=1.000000
DrawMapObject: 110380 trees_375_562 dist=4375.846191 GetObjectOpacity()=1.000000
DrawMapObject: 110395 trees_562_562 dist=3957.780273 GetObjectOpacity()=1.000000
DrawMapObject: 110396 trees_250_375 dist=4563.181152 GetObjectOpacity()=1.000000
DrawMapObject: 120551 trees_562 dist=4375.846191 GetObjectOpacity()=1.000000
DrawMapObject: 120565 trees_250 dist=4563.181152 GetObjectOpacity()=1.000000
DrawMapObject: 120533 trees_843 dist=3555.854980 GetObjectOpacity()=1.000000
DrawMapObject: 120564 trees_562 dist=3957.780273 GetObjectOpacity()=1.000000
DrawMapObject: 110403 trees_250_562 dist=3527.276611 GetObjectOpacity()=1.000000
DrawMapObject: 110385 trees_843_843 dist=4477.020996 GetObjectOpacity()=1.000000
DrawMapObject: 110381 trees_375_562 dist=5398.476074 GetObjectOpacity()=0.212023
DrawMapObject: 120552 trees_375 dist=5398.476074 GetObjectOpacity()=0.014888
DrawMapObject: 110389 trees_562_843 dist=5055.523926 GetObjectOpacity()=0.636196
DrawMapObject: 120559 trees_562 dist=5055.523926 GetObjectOpacity()=0.741487
DrawMapObject: 120553 trees_562 dist=5018.166504 GetObjectOpacity()=0.805636
DrawMapObject: 110387 trees_250_562 dist=4529.707031 GetObjectOpacity()=1.000000
DrawMapObject: 110388 trees_250_562 dist=4529.707031 GetObjectOpacity()=1.000000
DrawMapObject: 120558 trees_843 dist=3961.823975 GetObjectOpacity()=1.000000
DrawMapObject: 120557 trees_562 dist=4510.512207 GetObjectOpacity()=1.000000
DrawMapObject: 287247 NULL dist=12368.284180 GetObjectOpacity()=1.000000
DrawMapObject: 287248 NULL dist=12457.025391 GetObjectOpacity()=1.000000
DrawMapObject: 287249 NULL dist=12564.966797 GetObjectOpacity()=1.000000
DrawMapObject: 286778 vyshka dist=10895.766602 GetObjectOpacity()=0.155547
DrawMapObject: 286781 lap-house dist=11845.419922 GetObjectOpacity()=0.172471
DrawMapObject: 286815 NULL dist=11132.656250 GetObjectOpacity()=1.000000
DrawMapObject: 286816 NULL dist=11559.126953 GetObjectOpacity()=1.000000
DrawMapObject: 286817 NULL dist=11796.982422 GetObjectOpacity()=1.000000
DrawMapObject: 286776 vyshka dist=9952.611328 GetObjectOpacity()=0.576015
DrawMapObject: 286813 NULL dist=10187.717773 GetObjectOpacity()=1.000000
DrawMapObject: 286774 vyshka dist=9017.949219 GetObjectOpacity()=0.992838
DrawMapObject: 286775 vyshka dist=9483.916992 GetObjectOpacity()=0.785016
DrawMapObject: 286811 NULL dist=9250.503906 GetObjectOpacity()=1.000000
DrawMapObject: 286812 NULL dist=9717.969727 GetObjectOpacity()=1.000000
DrawMapObject: 286777 vyshka dist=10423.338867 GetObjectOpacity()=0.366141
DrawMapObject: 286814 NULL dist=10659.288086 GetObjectOpacity()=1.000000
DrawMapObject: 287250 NULL dist=12691.489258 GetObjectOpacity()=1.000000
DrawMapObject: 287251 NULL dist=12836.062500 GetObjectOpacity()=1.000000
DrawMapObject: 287252 NULL dist=12998.030273 GetObjectOpacity()=1.000000
DrawMapObject: 287253 NULL dist=13176.812500 GetObjectOpacity()=1.000000
DrawMapObject: 287254 NULL dist=13191.969727 GetObjectOpacity()=1.000000
DrawMapObject: 286772 vyshka dist=8094.897461 GetObjectOpacity()=1.000000
DrawMapObject: 286773 vyshka dist=8554.881836 GetObjectOpacity()=1.000000
DrawMapObject: 286809 NULL dist=8324.420898 GetObjectOpacity()=1.000000
DrawMapObject: 286810 NULL dist=8786.123047 GetObjectOpacity()=1.000000
DrawMapObject: 286769 vyshka dist=7254.433594 GetObjectOpacity()=1.000000
DrawMapObject: 286770 vyshka dist=7444.523926 GetObjectOpacity()=1.000000
DrawMapObject: 286771 vyshka dist=7639.134277 GetObjectOpacity()=1.000000
DrawMapObject: 286806 NULL dist=7348.902832 GetObjectOpacity()=1.000000
DrawMapObject: 286807 NULL dist=7541.303223 GetObjectOpacity()=1.000000
DrawMapObject: 286808 NULL dist=7866.491699 GetObjectOpacity()=1.000000
DrawMapObject: 4201 most(road)big dist=7038.230957 GetObjectOpacity()=1.000000
DrawMapObject: 286768 vyshka dist=7206.082031 GetObjectOpacity()=1.000000
DrawMapObject: 286804 NULL dist=7191.422363 GetObjectOpacity()=1.000000
DrawMapObject: 286805 NULL dist=7227.089355 GetObjectOpacity()=1.000000
DrawMapObject: 286767 vyshka dist=7183.163086 GetObjectOpacity()=1.000000
DrawMapObject: 286766 vyshka dist=7185.478027 GetObjectOpacity()=1.000000
DrawMapObject: 286803 NULL dist=7181.165527 GetObjectOpacity()=1.000000
DrawMapObject: 286802 NULL dist=7196.022461 GetObjectOpacity()=1.000000
DrawMapObject: 286763 vyshka dist=7340.642578 GetObjectOpacity()=1.000000
DrawMapObject: 286764 vyshka dist=7264.845215 GetObjectOpacity()=1.000000
DrawMapObject: 286765 vyshka dist=7212.815918 GetObjectOpacity()=1.000000
DrawMapObject: 286800 NULL dist=7299.699707 GetObjectOpacity()=1.000000
DrawMapObject: 286801 NULL dist=7235.825195 GetObjectOpacity()=1.000000
DrawMapObject: 110394 trees_843_843 dist=3010.168945 GetObjectOpacity()=1.000000
DrawMapObject: 120563 trees_1265 dist=3733.323242 GetObjectOpacity()=1.000000
DrawMapObject: 120568 trees_250 dist=3527.276611 GetObjectOpacity()=1.000000
DrawMapObject: 110393 trees_562_843 dist=2800.023926 GetObjectOpacity()=1.000000
DrawMapObject: 110390 trees_562_843 dist=3315.861328 GetObjectOpacity()=1.000000
DrawMapObject: 120560 trees_562 dist=3315.861328 GetObjectOpacity()=1.000000
DrawMapObject: 120561 trees_843 dist=3010.168945 GetObjectOpacity()=1.000000
DrawMapObject: 286762 vyshka dist=7330.221191 GetObjectOpacity()=1.000000
DrawMapObject: 286799 NULL dist=7331.620605 GetObjectOpacity()=1.000000
DrawMapObject: 286761 vyshka dist=7350.175293 GetObjectOpacity()=1.000000
DrawMapObject: 286797 NULL dist=7308.786133 GetObjectOpacity()=1.000000
DrawMapObject: 286798 NULL dist=7336.419922 GetObjectOpacity()=1.000000
DrawMapObject: 286759 vyshka dist=7231.183594 GetObjectOpacity()=1.000000
DrawMapObject: 286760 vyshka dist=7275.114746 GetObjectOpacity()=1.000000
DrawMapObject: 286795 NULL dist=7221.117676 GetObjectOpacity()=1.000000
DrawMapObject: 286796 NULL dist=7249.145996 GetObjectOpacity()=1.000000
DrawMapObject: 286757 vyshka dist=7237.872559 GetObjectOpacity()=1.000000
DrawMapObject: 286758 vyshka dist=7218.769531 GetObjectOpacity()=1.000000
DrawMapObject: 286793 NULL dist=7258.565918 GetObjectOpacity()=1.000000
DrawMapObject: 286794 NULL dist=7224.376465 GetObjectOpacity()=1.000000
DrawMapObject: 287255 NULL dist=13041.779297 GetObjectOpacity()=1.000000
DrawMapObject: 287256 NULL dist=13119.638672 GetObjectOpacity()=1.000000
DrawMapObject: 287257 NULL dist=13454.853516 GetObjectOpacity()=1.000000
DrawMapObject: 287258 NULL dist=13701.343750 GetObjectOpacity()=1.000000
DrawMapObject: 287259 NULL dist=13833.240234 GetObjectOpacity()=1.000000
DrawMapObject: 287260 NULL dist=13980.880859 GetObjectOpacity()=0.964068
DrawMapObject: 287261 NULL dist=14143.776367 GetObjectOpacity()=0.917044
DrawMapObject: 287262 NULL dist=14321.595703 GetObjectOpacity()=0.865712
DrawMapObject: 4191 most(road)big dist=15245.242188 GetObjectOpacity()=0.618776
DrawMapObject: 287263 NULL dist=14513.192383 GetObjectOpacity()=0.810403
DrawMapObject: 287264 NULL dist=14718.458008 GetObjectOpacity()=0.751148
DrawMapObject: 287265 NULL dist=14937.013672 GetObjectOpacity()=0.688056
DrawMapObject: 287266 NULL dist=15195.768555 GetObjectOpacity()=0.613360
DrawMapObject: 287267 NULL dist=15438.665039 GetObjectOpacity()=0.543242
DrawMapObject: 287268 NULL dist=15529.630859 GetObjectOpacity()=0.516982
DrawMapObject: 287269 NULL dist=15522.455078 GetObjectOpacity()=0.519054
DrawMapObject: 287270 NULL dist=15526.848633 GetObjectOpacity()=0.517785
DrawMapObject: 289404 NULL dist=13954.805664 GetObjectOpacity()=0.971595
DrawMapObject: 289405 NULL dist=13553.736328 GetObjectOpacity()=1.000000
DrawMapObject: 289401 NULL dist=15141.787109 GetObjectOpacity()=0.628943
DrawMapObject: 289402 NULL dist=14771.007813 GetObjectOpacity()=0.735978
DrawMapObject: 289403 NULL dist=14360.716797 GetObjectOpacity()=0.854419
DrawMapObject: 299838 NULL dist=15228.735352 GetObjectOpacity()=0.603843
DrawMapObject: 299833 NULL dist=16947.441406 GetObjectOpacity()=0.107696
DrawMapObject: 299834 NULL dist=16515.441406 GetObjectOpacity()=0.232403
DrawMapObject: 299835 NULL dist=16144.117188 GetObjectOpacity()=0.339595
DrawMapObject: 299836 NULL dist=15834.786133 GetObjectOpacity()=0.428891
DrawMapObject: 287271 NULL dist=15542.820313 GetObjectOpacity()=0.513175
DrawMapObject: 287272 NULL dist=15740.706055 GetObjectOpacity()=0.456050
DrawMapObject: 299837 NULL dist=15529.576172 GetObjectOpacity()=0.516998
DrawMapObject: 287273 NULL dist=16112.238281 GetObjectOpacity()=0.348798
DrawMapObject: 287274 NULL dist=16484.273438 GetObjectOpacity()=0.241401
DrawMapObject: 287275 NULL dist=16808.220703 GetObjectOpacity()=0.147885
DrawMapObject: 289400 NULL dist=15350.177734 GetObjectOpacity()=0.568786
DrawMapObject: 4746 most-ferma dist=16405.892578 GetObjectOpacity()=0.280711
DrawMapObject: 4749 most-ferma dist=15892.750977 GetObjectOpacity()=0.428800
DrawMapObject: 289392 vyshka dist=10750.734375 GetObjectOpacity()=0.222323
DrawMapObject: 289393 vyshka dist=10413.350586 GetObjectOpacity()=0.372758
DrawMapObject: 289413 NULL dist=10580.502930 GetObjectOpacity()=1.000000
DrawMapObject: 289414 NULL dist=10249.163086 GetObjectOpacity()=1.000000
DrawMapObject: 289407 NULL dist=12767.621094 GetObjectOpacity()=1.000000
DrawMapObject: 289408 NULL dist=12383.588867 GetObjectOpacity()=1.000000
DrawMapObject: 289409 NULL dist=12006.686523 GetObjectOpacity()=1.000000
DrawMapObject: 289410 NULL dist=11637.285156 GetObjectOpacity()=1.000000
DrawMapObject: 289411 NULL dist=11275.769531 GetObjectOpacity()=1.000000
DrawMapObject: 289391 vyshka dist=11098.358398 GetObjectOpacity()=0.067303
DrawMapObject: 289412 NULL dist=10923.317383 GetObjectOpacity()=1.000000
DrawMapObject: 4750 most-ferma dist=11725.422852 GetObjectOpacity()=1.000000
DrawMapObject: 4752 most-ferma dist=13272.865234 GetObjectOpacity()=1.000000
DrawMapObject: 289406 NULL dist=13157.771484 GetObjectOpacity()=1.000000
DrawWorldObject: 6001186 ural_4320_b
DrawWorldObject: 6002110 laz-695
DrawWorldObject: 6002111 vaz
DrawWorldObject: 6002126 gaz-3308
DrawWorldObject: 6002827 gaz-66
DrawWorldObject: 6002828 kamaz-tent
DrawWorldObject: 6002829 zil_kung
DrawWorldObject: 6002842 ikarus
DrawWorldObject: 16777472 an-26b
DrawWorldObject: 16777728 p-51d
DrawWorldShadow: 16777472 an-26b
DrawWorldShadow: 16777728 p-51d
DrawEffect: 11000003
DrawEffect: 11000004
DrawEffect: 11000026
DrawEffect: 11000027
DrawEffect: 11000028
DrawEffect: 11000035
DrawEffect: 11000036
DrawEffect: 11000037
DrawEffect: 11000038
DrawEffect: 11000047
DrawEffect: 11000048
Visualizer::RenderScene(): mfdMode=0 Call RenderSurface(0, surfacerenderitem, terrainoptions) from SceneManager_Implement::RenderScene()
Camera: Near=2.183350 Far=150000.000000 Angle=1.396263
---------------------
ParseLight.
count=2
campos: -259817.062500, 2279.994141, 621875.500000
camdir: 0.718794, -0.162434, -0.675981

---------------------
ParseSurface 1974f6b0:
drawRoutine: 0
campos: -0.001772, -0.000046, -0.028076
origin: -258401.031250, 1998.635376, 620543.875000
dir: 0.718794, -0.162434, -0.675981
fog: 120000.000000
proj=
1.19175, 0, 0.000000, 0.000000
0, 1.90681, 0.000000, 0.000000
0, 0, 1.000015, 1.000000
0, 0, -2.183381, 0.000000
layer fog: 0.0-0.000000 strength=0.000000
  L=4 {-2, 7}
   L=3 {-4, 14}
   L=3 {-4, 15}
   L=3 {-3, 15}
  L=4 {-2, 8}
   L=3 {-4, 16}
     L=2 {-8, 33} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-7, 33} ->render
            addRenderItem = queue=0 layer=1
   L=3 {-4, 17}
     L=2 {-8, 34} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-8, 35} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-7, 34} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-7, 35} ->render
            addRenderItem = queue=0 layer=1
   L=3 {-3, 16}
     L=2 {-6, 33} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-5, 33} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=11
            addRenderItem = queue=0 layer=12
            addRenderItem = queue=0 layer=17
            addRenderItem = queue=0 layer=17
   L=3 {-3, 17}
     L=2 {-6, 34} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-6, 35} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
     L=2 {-5, 34} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
     L=2 {-5, 35} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
  L=4 {-2, 9}
   L=3 {-4, 18}
     L=2 {-8, 36} ->render
            addRenderItem = queue=0 layer=1
    L=2 {-8, 37}
      L=1 {-16, 74} ->render
            addRenderItem = queue=0 layer=1
      L=0 {-16, 75} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=19
      L=1 {-15, 74} ->render
            addRenderItem = queue=0 layer=1
      L=0 {-15, 75} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
     L=2 {-7, 36} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=2
    L=2 {-7, 37}
      L=1 {-14, 74} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
      L=1 {-14, 75} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
      L=1 {-13, 74} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
      L=1 {-13, 75} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
   L=3 {-4, 19}
    L=2 {-8, 38}
      L=0 {-16, 76} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
      L=0 {-16, 77} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=2
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
      L=0 {-15, 76} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
      L=0 {-15, 77} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=8
            addRenderItem = queue=0 layer=8
            addRenderItem = queue=0 layer=8
            addRenderItem = queue=0 layer=9
            addRenderItem = queue=0 layer=10
    L=2 {-8, 39}
      L=0 {-16, 78} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=2
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
      L=0 {-15, 78} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=8
    L=2 {-7, 38}
      L=0 {-14, 76} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=8
            addRenderItem = queue=0 layer=8
            addRenderItem = queue=0 layer=8
            addRenderItem = queue=0 layer=9
            addRenderItem = queue=0 layer=10
      L=0 {-14, 77} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=2
            addRenderItem = queue=0 layer=2
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=8
            addRenderItem = queue=0 layer=20
      L=1 {-13, 76} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
      L=1 {-13, 77} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
   L=3 {-3, 18}
     L=2 {-6, 36} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
     L=2 {-6, 37} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-5, 36} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-5, 37} ->render
            addRenderItem = queue=0 layer=1
   L=3 {-3, 19}
     L=2 {-6, 38} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-5, 38} ->render
            addRenderItem = queue=0 layer=1
  L=4 {-1, 8}
   L=3 {-2, 16}
   L=3 {-2, 17}
     L=2 {-4, 34} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-4, 35} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-3, 35} ->render
            addRenderItem = queue=0 layer=1
   L=3 {-1, 17}
  L=4 {-1, 9}
   L=3 {-2, 18}
     L=2 {-4, 36} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-4, 37} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-3, 36} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-3, 37} ->render
            addRenderItem = queue=0 layer=1
   L=3 {-2, 19}
     L=2 {-4, 38} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-3, 38} ->render
            addRenderItem = queue=0 layer=1
   L=3 {-1, 18}
   L=3 {-1, 19}
     L=2 {-2, 38} ->render
            addRenderItem = queue=0 layer=1
  L=4 {0, 9}
   L=3 {0, 18}
   L=3 {0, 19}
   L=3 {1, 19}
Districts objects:
Districts summary: districts=0 fullobject=0 edmobjects=0
Smokes:
39 objects quered. 0 rendered

---------------------
RenderSurface 1974f6b0:
drawRoutine: 0
cloudShadows: texture=VALID proj=
1.017295, 0.985633, 0.000004, 0.762692
-0.385228, 0.405034, -0.000016, -0.288815
-0.771873, 0.198877, 0.000013, -0.578693
789593.687500, 162912.468750, -4.833775, 613926.937500


---------------------
renderQueues. Type = SURFACE_LIGHTS
Queue lights(2):
All 0 renderitems.

---------------------
Render Lights.
0: DIRECTIONAL color={1.000000, 1.000000, 0.881309}
pos={-262121.134277, 17178.710571, 608064.846680}
dir={0.186005, -0.759004, 0.623951}
1: DIRECTIONAL color={0.000000, 0.000000, 0.000000}
pos={-261113.654785, 16467.668579, 607005.457031}
dir={-0.135631, 0.723452, -0.676921}

---------------------
RenderSurface 1974f6b0:
drawRoutine: 0
cloudShadows: texture=VALID proj=
1.017295, 0.985633, 0.000004, 0.762692
-0.385228, 0.405034, -0.000016, -0.288815
-0.771873, 0.198877, 0.000013, -0.578693
789593.687500, 162912.468750, -4.833775, 613926.937500


---------------------
renderQueues. Type = SURFACE_OPAQUE
Queue opaque(0):
  Layer 1 (112 Items):
      0: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 0000000039373E801
      1: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 00000000393777A01
      2: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 0000000039373F401
      3: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 00000000393740001
      4: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 00000000393778601
      5: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 00000000393779201
      6: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000003937B2401
      7: :1057 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-10 Z=25 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000003937ECA01
      8: :76 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000003937ECF01
      9: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000003937B3001
     10: :100 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000003937B3C01
     11: :386 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-11 Z=27 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000003937B4101
     12: :1299 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-10 Z=26 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000003937EE001
     13: :47 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000003937EE501
     14: :8 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000003937EF601
     15: :1700 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-10 Z=27 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000003937EFB01
     16: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 00000000393740C01
     17: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 00000000391E97D01
     18: :3 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 00000000391E98901
     19: :1 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=59 ADDBOUNDPIX=0 colorTexture=grass_n_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E98E01
     20: :11 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE beach_n1.tga noise_small.bmp edgelgeom 000000003D54A2581
     21: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 00000000391F0FF01
     22: :94 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=59 ADDBOUNDPIX=0 colorTexture=grass_n_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F10B01
     23: :63 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 00000000391F11001
     24: :316 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE beach_n1.tga noise_small.bmp edgelgeom 000000003D54A7B81
     25: :64 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 00000000393779E01
     26: :147 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-12 Z=28 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 0000000039377A301
     27: :53 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-24 Z=58 ADDBOUNDPIX=0 colorTexture=m07_37.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F88F01
     28: :11 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 00000000391F89401
     29: :1040 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-24 Z=59 ADDBOUNDPIX=0 colorTexture=m07_37.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F8A501
     30: :36 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 00000000391F8AA01
     31: :1028 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-23 Z=58 ADDBOUNDPIX=0 colorTexture=m07_37.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391FFC701
     32: :15 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 00000000391FFCC01
     33: :1372 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-23 Z=59 ADDBOUNDPIX=0 colorTexture=m07_37.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391FFDD01
     34: :42 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E99F01
     35: :41 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9A401
     36: :83 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9A901
     37: :61 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9AE01
     38: :44 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9B301
     39: :88 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9B801
     40: :73 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9BD01
     41: :97 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9C201
     42: :30 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9C701
     43: :18 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 00000000391E9CC01
     44: :274 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=60 ADDBOUNDPIX=0 colorTexture=m08_38.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9D101
     45: :173 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE beach_n1.tga noise_small.bmp edgelgeom 000000003D54A3681
     46: :42 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9E901
     47: :51 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9EE01
     48: :43 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9F301
     49: :73 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9F801
     50: :64 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391E9FD01
     51: :66 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391EA0201
     52: :74 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391EA0701
     53: :35 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391EA0C01
     54: :74 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391EA1101
     55: :546 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=61 ADDBOUNDPIX=0 colorTexture=m08_38.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391EA1B01
     56: :326 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake_inv.tga noise_small.bmp edgelgeom 000000003D54A4781
     57: :654 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake.tga noise_small.bmp edgelgeom 000000003D54A4D01
     58: :67 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F12101
     59: :75 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F12601
     60: :102 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F12B01
     61: :75 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F13001
     62: :74 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F13501
     63: :71 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F13A01
     64: :76 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F13F01
     65: :45 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F14401
     66: :48 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F14901
     67: :493 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=60 ADDBOUNDPIX=0 colorTexture=m08_38.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F14E01
     68: :44 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F16701
     69: :40 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F16C01
     70: :59 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F17101
     71: :68 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F17601
     72: :69 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F17B01
     73: :66 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F18001
     74: :58 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F18501
     75: :76 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F18A01
     76: :71 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F18F01
     77: :1090 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=61 ADDBOUNDPIX=0 colorTexture=m08_38.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F19401
     78: :2 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=62 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391EA3301
     79: :382 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-26 Z=62 ADDBOUNDPIX=0 colorTexture=m08_39.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391EA4201
     80: :245 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake_inv.tga noise_small.bmp edgelgeom 000000003D54A5881
     81: :234 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake.tga noise_small.bmp edgelgeom 000000003D54A5E01
     82: :24 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=62 ADDBOUNDPIX=0 colorTexture=grass_n_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F1AD01
     83: :23 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=62 ADDBOUNDPIX=0 colorTexture=field_p_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F1B201
     84: :22 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=62 ADDBOUNDPIX=0 colorTexture=field_p_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F1B701
     85: :26 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=62 ADDBOUNDPIX=0 colorTexture=field_p_6.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F1BC01
     86: :11 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=62 ADDBOUNDPIX=0 colorTexture=grass_n_1.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F1C101
     87: :13 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=62 ADDBOUNDPIX=0 colorTexture=grass_n_3.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F1CB01
     88: :19 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=62 ADDBOUNDPIX=0 colorTexture=field_p_2.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F1D001
     89: :12 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=62 ADDBOUNDPIX=0 colorTexture=field_p_5.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F1D501
     90: :1179 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-25 Z=62 ADDBOUNDPIX=0 colorTexture=m08_39.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F1DF01
     91: :1532 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-24 Z=60 ADDBOUNDPIX=0 colorTexture=m07_38.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F8BB01
     92: :1204 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-24 Z=61 ADDBOUNDPIX=0 colorTexture=m07_38.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391F8C701
     93: :1015 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-23 Z=60 ADDBOUNDPIX=0 colorTexture=m07_38.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391FFE901
     94: :1107 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-23 Z=61 ADDBOUNDPIX=0 colorTexture=m07_38.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000391FFF501
     95: :6 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000003937B5201
     96: :1166 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-11 Z=28 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000003937B5701
     97: :1235 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-11 Z=29 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000003937B6801
     98: :1782 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-10 Z=28 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000003937F0C01
     99: :2190 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-10 Z=29 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000003937F1801
    100: :2310 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-11 Z=30 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000003937B7401
    101: :2100 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-10 Z=30 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000003937F2401
    102: :2414 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-9 Z=26 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000393827801
    103: :2118 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-9 Z=27 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000393828401
    104: :2060 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-8 Z=27 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000393860601
    105: :2361 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-9 Z=28 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000393829001
    106: :2050 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-9 Z=29 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000393829C01
    107: :1839 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-8 Z=28 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000393861201
    108: :2216 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-8 Z=29 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000393861E01
    109: :2480 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-9 Z=30 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 0000000039382A801
    110: :2249 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-8 Z=30 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 00000000393862A01
    111: :1932 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=2 X=-7 Z=30 ADDBOUNDPIX=3 colorTexture=#empty# autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 0000000039389CC01
    Sum 112 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 2 (5 Items):
      0: :28 "Lake" edgemat FxMaterial_Lake terrain/Lake.fx|FOG_ENABLE|LIGHT_TEXTURE|RENDER_EFFECT|SOFT_DIFFUSE|COOK_TORRANCE nwater_bump%.2i.tga 30 edgelgeom 000000003B05BF682
      1: :213 "Lake" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 00000000391EA1602
      2: :108 "Lake" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 00000000391EA3802
      3: :27 "Lake" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 00000000391F8CC02
      4: :27 "Lake" edgemat FxMaterial_Lake terrain/Lake.fx|FOG_ENABLE|LIGHT_TEXTURE|RENDER_EFFECT|SOFT_DIFFUSE|COOK_TORRANCE nwater_bump%.2i.tga 30 edgelgeom 000000003B0626782
    Sum 5 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 3 (46 Items):
      0: :97 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEA2D83
      1: :30 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEA3303
      2: :61 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_6.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEA3883
      3: :83 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEA3E03
      4: :73 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEA4383
      5: :42 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_4.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEA4903
      6: :41 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEA4E83
      7: :44 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEA5403
      8: :88 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_5.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEA5983
      9: :51 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEA6E83
     10: :74 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEA7403
     11: :43 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_4.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEA7983
     12: :74 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_6.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEA7F03
     13: :73 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEA8483
     14: :66 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_5.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEA8A03
     15: :42 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEA8F83
     16: :64 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEA9503
     17: :35 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEA9A83
     18: :75 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_5.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEAAF83
     19: :75 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEAB503
     20: :76 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_6.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEABA83
     21: :48 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEAC003
     22: :102 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEAC583
     23: :67 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEACB03
     24: :71 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEAD083
     25: :74 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_4.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEAD603
     26: :45 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEADB83
     27: :69 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEAF083
     28: :44 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_4.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEAF603
     29: :71 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_6.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEAFB83
     30: :68 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEB0103
     31: :76 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_5.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEB0683
     32: :58 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEB0C03
     33: :59 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEB1183
     34: :66 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEB1703
     35: :40 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEB1C83
     36: :2 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003A55C4203
     37: :24 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEB3183
     38: :23 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_4.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEB3703
     39: :13 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_3.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEB3C83
     40: :26 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_6.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEB4203
     41: :11 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEB4783
     42: :22 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_1.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEB4D03
     43: :12 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_5.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEB5283
     44: :19 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND field_p_2.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003AFEB5803
     45: :107 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE lake.tga noise_small.bmp edgelgeom 000000003D54AC883
    Sum 46 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 4 (48 Items):
      1: :1055 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_3.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED117404
      2: :1738 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_2.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED117984
      3: :900 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_5.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED117F04
      4: :1547 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED118484
      5: :1393 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_n1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED118A04
      6: :606 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_7.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED118F84
      7: :553 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_8.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED119504
      8: :778 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND tropa_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED119A84
      9: :86 "Plant" edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -26 60 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 00000000451221984
     10: :431 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_3.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED11B504
     11: :2236 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_2.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED11BA84
     12: :699 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_5.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED11C004
     13: :1047 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED11C584
     14: :592 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_n1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED11CB04
     15: :1203 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_7.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED11D084
     16: :995 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_8.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED11D604
     17: :163 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND tropa_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED11DB84
     18: :108 "Plant" edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -26 61 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 00000000451222284
     19: :706 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_3.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED120704
     20: :2155 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_2.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED120C84
     21: :1866 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_5.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED121204
     22: :1961 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED121784
     23: :863 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_n1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED121D04
     24: :172 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_7.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED122284
     25: :784 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_8.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED122804
     26: :966 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND tropa_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED122D84
     27: :109 "Plant" edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -25 60 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 00000000451232784
     28: :610 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_3.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED124804
     29: :3025 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_2.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED124D84
     30: :450 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_5.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED125304
     31: :1710 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED125884
     32: :1358 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_n1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED125E04
     33: :567 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_7.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED126384
     34: :408 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_8.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED126904
     35: :828 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND tropa_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED126E84
     36: :26 "Plant" edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -25 61 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 00000000451233084
     37: :28 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_2.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED11F604
     38: :13 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND tropa_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED11FB84
     39: :457 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_3.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED128904
     40: :1054 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_2.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED128E84
     41: :212 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_5.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED129404
     42: :513 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED129984
     43: :180 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_7.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED12A484
     44: :139 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_8.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED12AA04
     45: :161 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND tropa_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003ED12AF84
     47: :92 "Plant" edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -24 61 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 00000000451244784
    Sum 46 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=2
  Layer 5 (197 Items):
      0: :14 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1B1305
     54: :46 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A03DE85
     55: :90 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_9.tga noise_small.bmp selfillumTexture=village_9_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A03E985
     56: :33 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_15.tga noise_small.bmp selfillumTexture=village_15_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A03EF05
     57: :14 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A03F485
     58: :22 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A03FA05
     59: :48 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A03FF85
     60: :95 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_19.tga noise_small.bmp selfillumTexture=village_19_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A040A85
     61: :25 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A041005
     62: :38 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A041B05
     63: :24 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A042085
     64: :27 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_6.tga noise_small.bmp selfillumTexture=village_6_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A042605
     65: :38 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_7.tga noise_small.bmp selfillumTexture=village_7_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A042B85
     66: :92 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A043105
     67: :22 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A043685
     68: :93 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_18.tga noise_small.bmp selfillumTexture=village_18_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A04DB05
     69: :46 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A04E085
     70: :24 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A04E605
     71: :40 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_19.tga noise_small.bmp selfillumTexture=village_19_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A04EB85
     72: :44 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_15.tga noise_small.bmp selfillumTexture=village_15_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A04F105
     73: :25 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A04F685
     74: :21 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A04FC05
     75: :47 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A050185
     76: :34 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A050705
     77: :34 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A050C85
     78: :62 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A051205
     79: :24 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_7.tga noise_small.bmp selfillumTexture=village_7_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A051785
     80: :106 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A051D05
     81: :41 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A052285
     82: :37 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A052805
     83: :103 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A052D85
     84: :48 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A053305
     85: :35 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_9.tga noise_small.bmp selfillumTexture=village_9_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A053885
     86: :37 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_6.tga noise_small.bmp selfillumTexture=village_6_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A053E05
     87: :96 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A054385
     88: :44 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1B2505
     89: :71 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1B2A85
     90: :72 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_19.tga noise_small.bmp selfillumTexture=village_19_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1B3005
     91: :50 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1B3585
     92: :31 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1B3B05
     93: :14 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1B4085
     94: :35 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_9.tga noise_small.bmp selfillumTexture=village_9_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1B4605
     95: :16 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1B4B85
     96: :47 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1B5105
     97: :13 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1B5685
     98: :24 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_6.tga noise_small.bmp selfillumTexture=village_6_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1B5C05
     99: :9 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1B6185
    100: :3 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1B6705
    101: :49 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_1.tga noise_small.bmp selfillumTexture=town_1_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C2705
    102: :82 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_6.tga noise_small.bmp selfillumTexture=village_6_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C2C85
    103: :26 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_19.tga noise_small.bmp selfillumTexture=village_19_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C3205
    104: :90 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C3785
    105: :63 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C3D05
    106: :78 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C4285
    107: :2 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C4805
    108: :15 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_15.tga noise_small.bmp selfillumTexture=village_15_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C4D85
    109: :42 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND factory-1.tga noise_small.bmp selfillumTexture=factory-1_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C5305
    110: :49 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND zavod256.tga noise_small.bmp selfillumTexture=zavod256_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C5885
    111: :21 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_2.tga noise_small.bmp selfillumTexture=town_2_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C5E05
    112: :6 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C6385
    113: :34 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C6905
    114: :151 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_7.tga noise_small.bmp selfillumTexture=village_7_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C6E85
    115: :6 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND comfort.tga noise_small.bmp selfillumTexture=comfort_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C7405
    116: :33 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_3.tga noise_small.bmp selfillumTexture=town_3_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C7985
    117: :17 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C7F05
    118: :60 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C8485
    119: :21 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C8A05
    120: :12 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C8F85
    121: :10 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C9505
    122: :59 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1C9A85
    123: :26 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1CA005
    124: :117 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_9.tga noise_small.bmp selfillumTexture=village_9_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1CA585
    125: :40 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_19.tga noise_small.bmp selfillumTexture=village_19_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A05DD05
    126: :25 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_15.tga noise_small.bmp selfillumTexture=village_15_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A05E285
    127: :107 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A05E805
    128: :64 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_7.tga noise_small.bmp selfillumTexture=village_7_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A05ED85
    129: :44 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A05F305
    130: :26 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A05F885
    131: :32 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A05FE05
    132: :51 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A060E85
    133: :41 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A061F05
    134: :71 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A062A05
    135: :24 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A062F85
    136: :114 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1E4A05
    137: :84 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1E5505
    138: :93 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1E6005
    139: :108 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A1E8C05
    140: :98 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2C7705
    141: :77 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2C7C85
    142: :60 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_6.tga noise_small.bmp selfillumTexture=village_6_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2C8205
    143: :41 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2C8785
    144: :138 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2C8D05
    145: :46 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2C9285
    146: :30 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_19.tga noise_small.bmp selfillumTexture=village_19_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2C9805
    147: :12 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_18.tga noise_small.bmp selfillumTexture=village_18_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2C9D85
    148: :60 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_7.tga noise_small.bmp selfillumTexture=village_7_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2CA305
    149: :14 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2CA885
    150: :10 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2CAE05
    151: :28 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2CB385
    152: :80 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_15.tga noise_small.bmp selfillumTexture=village_15_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2CB905
    154: :9 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2CC405
    155: :100 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_9.tga noise_small.bmp selfillumTexture=village_9_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2D7905
    156: :79 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2D7E85
    157: :107 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2D8405
    158: :123 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2D8985
    159: :80 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2D8F05
    160: :62 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2D9485
    161: :82 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2D9A05
    162: :49 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2D9F85
    163: :63 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_19.tga noise_small.bmp selfillumTexture=village_19_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2DA505
    164: :83 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2DAA85
    165: :33 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2DB005
    166: :36 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_15.tga noise_small.bmp selfillumTexture=village_15_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2DB585
    167: :18 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_8.tga noise_small.bmp selfillumTexture=village_8_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2DBB05
    168: :42 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2DC085
    169: :4 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2DC605
    170: :6 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2DCB85
    171: :18 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND factory-1.tga noise_small.bmp selfillumTexture=factory-1_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2DD105
    172: :1 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_1.tga noise_small.bmp selfillumTexture=town_1_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2DD685
    173: :34 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043A2DDC05
    Sum 120 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=77
  Layer 6 (8 Items):
      0: :327 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000422F95806
      1: :806 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000422F81B06
      2: :869 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000422F82C06
      3: :3718 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000422F96906
      4: :3147 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000422F97206
      5: :1593 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000422F97B06
      6: :2453 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000422FAD206
      7: :1467 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000422FADB06
    Sum 8 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 7 (15 Items):
      0: :8 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 000000003CBB4280 7
      1: :9 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 000000003A4FE988 7
      2: :380 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 000000003A4FE9E0 7
      3: :54 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 000000003A50ED98 7
      4: :984 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 000000003A50EDF0 7
      5: :63 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 000000003A530EA8 7
      6: :826 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 000000003A530F00 7
      7: :414 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 000000003A4FEBC8 7
      8: :1842 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 000000003A4FEC20 7
      9: :706 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 000000003A505D60 7
     10: :762 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 000000003A505250 7
     11: :54 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 000000003A538528 7
     12: :1114 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 000000003A538580 7
     13: :36 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 000000003A537FE8 7
     14: :1192 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 000000003A538040 7
    Sum 15 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 8 (8 Items):
      0: :10 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND schebenka.tga distanceBlendType=ROAD edgelgeom 000000003A4F86B0 8
      1: :4 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2.tga distanceBlendType=ROAD edgelgeom 000000003A4F8708 8
      2: :158 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2 distanceBlendType=ROAD edgelgeom 000000003A4F87B8 8
      3: :16 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2 distanceBlendType=ROAD edgelgeom 000000003B5A0D40 8
      4: :10 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND schebenka.tga distanceBlendType=ROAD edgelgeom 000000003A4F8898 8
      5: :4 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2.tga distanceBlendType=ROAD edgelgeom 000000003A4F88F0 8
      6: :248 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2 distanceBlendType=ROAD edgelgeom 000000003A4F89F8 8
      7: :136 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2 distanceBlendType=ROAD edgelgeom 000000003B5A0E60 8
    Sum 8 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 9 (2 Items):
      0: :36 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND relsy+schpaly.tga distanceBlendType=ROAD edgelgeom 000000003A4F8760 9
      1: :36 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND relsy+schpaly.tga distanceBlendType=ROAD edgelgeom 000000003A4F89A0 9
    Sum 2 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 10 (9 Items):
      0: :8 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp-zaliwka.bmp edgelgeom 00000000451686F8 :
      1: :28 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE road-2.tga edgelgeom 00000000451687A8 :
      2: :19 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE plate_2_6_ribbed_1.bmp plate2_6_ribbed_nm.bmp marking_wpp-czs.png plate_2_6_tar.png edgelgeom 0000000045168858 :
      3: :54 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE plate_2_6_ribbed_1.bmp plate2_6_ribbed_nm.bmp marking_wpp-rul.png plate_2_6_tar.png edgelgeom 00000000451688B0 :
      4: :15 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE plate_2_6_ribbed_1.bmp plate2_6_ribbed_nm.bmp marking_wpp.png plate_2_6_tar.png edgelgeom 0000000045168908 :
      5: :13 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE plate_2_6_ribbed_1.bmp plate2_6_ribbed_nm.bmp marking_wpp-kray.png plate_2_6_tarcolor.png edgelgeom 0000000045168960 :
      6: :26 "Runway" edgemat FxMaterial_Runway31 terrain/shaders31/Runway31.fx|FOG_ENABLE|LIGHT_TEXTURE|ALPHA_FROM_DIFFUSE airfield_asphalt_roadside.png asphaltairfield_nm.bmp asphaltairfield.bmp concrete_dirt.png edgelgeom 00000000451689B8 :
      7: :4 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad3.tga distanceBlendType=ROAD edgelgeom 000000003A4F8658 :
      8: :4 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad3.tga distanceBlendType=ROAD edgelgeom 000000003A4F8948 :
    Sum 9 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 11 (1 Items):
      0: :6 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp-rul.bmp edgelgeom 0000000045168800 ;
    Sum 1 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 12 (1 Items):
      0: :10 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp_park.tga edgelgeom 0000000045168750 <
    Sum 1 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 17 (2 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=2
  Layer 19 (25 Items):
      0: :16 "Land" edgemat FxMaterial_Beach terrain/shaders20/Beach20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND sand_beach_inv.tga Priboy%.2i.tga 51 8 distanceBlendType=BEACH edgelgeom 000000003D54A2B01
      1: :288 "Land" edgemat FxMaterial_Beach terrain/shaders20/Beach20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND sand_beach_inv.tga Priboy%.2i.tga 51 8 distanceBlendType=BEACH edgelgeom 000000003D54A8101
      2: :210 "Land" edgemat FxMaterial_Beach terrain/shaders20/Beach20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND sand_beach_inv.tga Priboy%.2i.tga 51 8 distanceBlendType=BEACH edgelgeom 000000003D54A3C01
    Sum 3 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=22
  Layer 20 (26 Items):
      0: :29 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND mouth.tga mouth_alpha.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000422F95D8D
      1: :12 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND mouth.tga mouth_alpha.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000422F8208D
      2: :9 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND mouth.tga mouth_alpha.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000422F8318D
      3: :2316 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_4.tga block_texture_illum.png edgelblock 00000000519FFA78;
      4: :1959 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_5.tga block_texture_illum.png edgelblock 0000000051A03218;
      5: :2017 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_2.tga block_texture_illum.png edgelblock 00000000519F8B38;
      6: :2023 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_1.tga block_texture_illum.png edgelblock 00000000519EDEE0;
      7: :1794 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_3.tga block_texture_illum.png edgelblock 00000000519FC2D8;
      8: :2467 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_18.tga block_texture_illum.png edgelblock 00000000519E6FA0;
      9: :1537 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_10.tga block_texture_illum.png edgelblock 00000000519CEA40;
     10: :2347 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_8.tga block_texture_illum.png edgelblock 0000000051A0D8F8;
     11: :1887 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_15.tga block_texture_illum.png edgelblock 00000000519E0060;
     12: :1959 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_5.tga block_texture_illum.png edgelblock 0000000051A03218;
     13: :3198 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_13.tga block_texture_illum.png edgelblock 00000000519D9120;
     14: :1585 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_16.tga block_texture_illum.png edgelblock 00000000519E3800;
     15: :1855 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_12.tga block_texture_illum.png edgelblock 00000000519D5980;
     16: :2347 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_8.tga block_texture_illum.png edgelblock 0000000051A0D8F8;
     17: :2017 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_2.tga block_texture_illum.png edgelblock 00000000519F8B38;
     18: :3373 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_6.tga block_texture_illum.png edgelblock 0000000051A069B8;
     19: :3819 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_20.tga block_texture_illum.png edgelblock 00000000519F1680;
     20: :3528 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_21.tga block_texture_illum.png edgelblock 00000000519F50A8;
     21: :3528 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_21.tga block_texture_illum.png edgelblock 00000000519F50A8;
     22: :2316 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_4.tga block_texture_illum.png edgelblock 00000000519FFA78;
     23: :2347 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_8.tga block_texture_illum.png edgelblock 0000000051A0D8F8;
     24: :2023 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_1.tga block_texture_illum.png edgelblock 00000000519EDEE0;
     25: :18 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND mouth.tga mouth_alpha.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000422FAE08D
    Sum 26 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 21 (22 Items):
      0: :2184 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_4.tga edgelblock 00000000519FFA78 trees;
      1: :2380 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_5.tga edgelblock 0000000051A03218 trees;
      2: :2378 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_2.tga edgelblock 00000000519F8B38 trees;
      3: :2414 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_1.tga edgelblock 00000000519EDEE0 trees;
      4: :1996 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_3.tga edgelblock 00000000519FC2D8 trees;
      5: :2958 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_18.tga edgelblock 00000000519E6FA0 trees;
      6: :3592 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_10.tga edgelblock 00000000519CEA40 trees;
      7: :2650 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_8.tga edgelblock 0000000051A0D8F8 trees;
      8: :3466 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_15.tga edgelblock 00000000519E0060 trees;
      9: :2380 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_5.tga edgelblock 0000000051A03218 trees;
     10: :2650 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_13.tga edgelblock 00000000519D9120 trees;
     11: :3700 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_16.tga edgelblock 00000000519E3800 trees;
     12: :2364 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_12.tga edgelblock 00000000519D5980 trees;
     13: :2650 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_8.tga edgelblock 0000000051A0D8F8 trees;
     14: :2378 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_2.tga edgelblock 00000000519F8B38 trees;
     15: :1536 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_6.tga edgelblock 0000000051A069B8 trees;
     16: :4040 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_20.tga edgelblock 00000000519F1680 trees;
     17: :4432 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_21.tga edgelblock 00000000519F50A8 trees;
     18: :4432 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_21.tga edgelblock 00000000519F50A8 trees;
     19: :2184 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_4.tga edgelblock 00000000519FFA78 trees;
     20: :2650 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_8.tga edgelblock 0000000051A0D8F8 trees;
     21: :2414 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_1.tga edgelblock 00000000519EDEE0 trees;
    Sum 22 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
All 424 renderitems.


---------------------
RenderSurface 1974f6b0:
drawRoutine: 0
cloudShadows: texture=VALID proj=
1.017295, 0.985633, 0.000004, 0.762692
-0.385228, 0.405034, -0.000016, -0.288815
-0.771873, 0.198877, 0.000013, -0.578693
789593.687500, 162912.468750, -4.833775, 613926.937500


---------------------
renderQueues. Type = SURFACE_TRANSPARENT
Queue transparent(1):
All 0 renderitems.

--------------------------
ParseObjects:
DrawWorldObject: 16777728 p-51d
DrawWorldShadow: 16777728 p-51d
DrawEffect: 11000003
DrawEffect: 11000004
