Visualizer::RenderReflection(): Call RenderSurface(edtg::MAIN, surfacerenderitemReflection, terrainReflectionoptions) from SceneManager_Implement::RenderReflections()
Camera: Near=10.000000 Far=50000.000000 Angle=1.047198

---------------------
ParseSurface e358d60:
drawRoutine: 0
campos: -33.828785, -2.177629, -30.441435
origin: -151254.453125, -1503.101074, 467561.750000
dir: -0.595553, 0.028886, -0.802796
fog: 120000.000000
proj=
1.73205, 0, 0.000000, 0.000000
0, 3.0792, 0.000000, 0.000000
0, 0, 1.000200, 1.000000
0, 0, -10.002001, 0.000000
layer fog: 0.0-0.000000 strength=0.000000
  L=4 {-2, 7}
   L=3 {-3, 14}
     L=2 {-5, 29} ->render
            addRenderItem = queue=0 layer=1
   L=3 {-3, 15}
     L=2 {-6, 30} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-5, 30} ->render
            addRenderItem = queue=0 layer=1
  L=4 {-1, 7}
   L=3 {-2, 14}
     L=2 {-4, 28} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-4, 29} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-3, 28} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-3, 29} ->render
            addRenderItem = queue=0 layer=1
   L=3 {-2, 15}
    L=2 {-4, 30}
      L=1 {-8, 60} ->render
            addRenderItem = queue=0 layer=1
      L=1 {-8, 61} ->render
            addRenderItem = queue=0 layer=1
      L=1 {-7, 60} ->render
            addRenderItem = queue=0 layer=1
      L=1 {-7, 61} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
    L=2 {-4, 31}
      L=0 {-7, 62} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=2 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=8
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=11
            addRenderItem = queue=0 layer=11
            addRenderItem = queue=0 layer=11
            addRenderItem = queue=0 layer=12
            addRenderItem = queue=0 layer=12
            addRenderItem = queue=0 layer=12
            addRenderItem = queue=0 layer=17
            addRenderItem = queue=0 layer=17
            addRenderItem = queue=0 layer=17
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=25
            addRenderItem = queue=0 layer=25
    L=2 {-3, 30}
      L=1 {-6, 60} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
      L=0 {-6, 61} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=8
            addRenderItem = queue=0 layer=8
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
    L=2 {-3, 31}
      L=0 {-6, 62} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
Districts objects:
Districts summary: districts=0 fullobject=0 edmobjects=0

---------------------
RenderSurface e358d60:
drawRoutine: 0
cloudShadows: texture=VALID proj=
-1.199333, 0.158153, 0.000003, -0.899171
-0.104902, -4.447598, 0.000000, -0.078647
0.574173, 0.141284, 0.000006, 0.430472
-377601.406250, 5103.394531, -1.581846, -244235.875000


---------------------
renderQueues. Type = SURFACE_LIGHTS
Queue lights(2):
  Layer 1 (1 Items):
      0: :124 "Land" edgemat FxMaterial_LampOnSurface terrain/Light.fx|FOG_ENABLE yellow-2.bmp edgelgeom 000000003CD44D801
    Sum 1 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
All 1 renderitems.


---------------------
RenderSurface e358d60:
drawRoutine: 0
cloudShadows: texture=VALID proj=
-1.199333, 0.158153, 0.000003, -0.899171
-0.104902, -4.447598, 0.000000, -0.078647
0.574173, 0.141284, 0.000006, 0.430472
-377601.406250, 5103.394531, -1.581846, -244235.875000


---------------------
renderQueues. Type = SURFACE_OPAQUE
Queue opaque(0):
  Layer 1 (23 Items):
     10: :343 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-17 Z=45 ADDBOUNDPIX=0 colorTexture=m04_30.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002DB067101
     12: :2093 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-17 Z=46 ADDBOUNDPIX=0 colorTexture=m04_31.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002DB068701
     14: :16 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-17 Z=46 ADDBOUNDPIX=0 colorTexture=grass_n_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002DB069101
     15: :105 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE beach_n1.tga noise_small.bmp edgelgeom 000000003D6430681
     16: :1163 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-16 Z=44 ADDBOUNDPIX=0 colorTexture=m03_30.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002DB0DF301
     18: :2292 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-16 Z=45 ADDBOUNDPIX=0 colorTexture=m03_30.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002DB0E1D01
     20: :12 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-16 Z=45 ADDBOUNDPIX=0 colorTexture=krysha3-oblom.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002DB0E2701
     21: :153 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE beach_n1.tga noise_small.bmp edgelgeom 000000003D6434C81
     22: :919 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-16 Z=46 ADDBOUNDPIX=0 colorTexture=m03_31.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002DB0E3301
    Sum 9 renderitems
    Error: 0, Hidden by semantic 14, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 3 (1 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 1, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 4 (6 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 6, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 5 (49 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 49, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 6 (3 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 3, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 7 (7 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 7, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 8 (3 Items):
      1: :12 "Land" edgemat FxMaterial_Standart terrain/shaders20/Surface.fx|FOG_ENABLE|LIGHT_TEXTURE tunnel_texture_011.bmp edgelgeom 000000003B05A0988
    Sum 1 renderitems
    Error: 0, Hidden by semantic 2, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 10 (4 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 4, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 11 (3 Items):
      0: :8 "Land" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp_numbers.tga edgelgeom 000000003CD44908 ;
      2: :8 "Land" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp_dark.tga edgelgeom 000000003CD44E30 ;
    Sum 2 renderitems
    Error: 0, Hidden by semantic 1, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 12 (3 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 3, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 17 (3 Items):
      0: :208 "Land" edgemat FxMaterial_Sprite terrain/Sprite.fx|FOG_ENABLE Airfield_LampBW.dds fc 0.6 edgelsprite 000000003CD44750 1
      1: :42 "Land" edgemat FxMaterial_Sprite terrain/Sprite.fx|FOG_ENABLE Airfield_LampBW.dds fc0000 1.0 edgelsprite 000000003CD447A8 1
      2: :126 "Land" edgemat FxMaterial_Sprite terrain/Sprite.fx|FOG_ENABLE Airfield_LampBW.dds fcfc00 0.8 edgelsprite 000000003CD448B0 1
    Sum 3 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 19 (12 Items):
    Layer is hidden
  Layer 20 (11 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 11, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 21 (10 Items):
    Sum 0 renderitems
    Error: 0, Hidden by semantic 10, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 25 (2 Items):
      0: :8 "Land" edgemat FxMaterial_Fence terrain/Fence.fx|FOG_ENABLE|LIGHT_TEXTURE most-bok.tga edgelgeom 000000003CD44EE01
      1: :96 "Land" edgemat FxMaterial_Fence terrain/Fence.fx|FOG_ENABLE|LIGHT_TEXTURE tros.tga edgelgeom 000000003CD44F381
    Sum 2 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
All 17 renderitems.


---------------------
RenderSurface e358d60:
drawRoutine: 0
cloudShadows: texture=VALID proj=
-1.199333, 0.158153, 0.000003, -0.899171
-0.104902, -4.447598, 0.000000, -0.078647
0.574173, 0.141284, 0.000006, 0.430472
-377601.406250, 5103.394531, -1.581846, -244235.875000


---------------------
renderQueues. Type = SURFACE_TRANSPARENT
Queue transparent(1):
All 0 renderitems.

Visualizer::RenderRefraction(): Call RenderSurface(edtg::SHELF, surfacerenderitem, terrainoptions) from SceneManager_Implement::RenderRefractions()
Camera: Near=1.000000 Far=50000.000000 Angle=1.047198

---------------------
ParseSurface e358d60:
drawRoutine: 19
campos: -33.828789, 3008.383057, -30.441441
origin: -151254.453125, -1503.101074, 467561.750000
dir: -0.595553, -0.028886, -0.802796
fog: 120000.000000
proj=
1.73205, 0, 0.000000, 0.000000
0, 3.0792, 0.000000, 0.000000
0, 0, 1.000020, 1.000000
0, 0, -1.000020, 0.000000
layer fog: 0.0-0.000000 strength=0.000000
  L=4 {-2, 7}
   L=3 {-3, 14}
     L=2 {-5, 29} ->render
   L=3 {-3, 15}
     L=2 {-6, 30} ->render
    L=2 {-5, 30}
      L=1 {-10, 60} ->render
      L=1 {-10, 61} ->render
      L=0 {-9, 60} ->render
      L=0 {-9, 61} ->render
  L=4 {-1, 7}
   L=3 {-2, 14}
     L=2 {-4, 28} ->render
    L=2 {-4, 29}
      L=1 {-8, 58} ->render
      L=0 {-8, 59} ->render
      L=1 {-7, 58} ->render
      L=0 {-7, 59} ->render
     L=2 {-3, 28} ->render
    L=2 {-3, 29}
      L=1 {-6, 58} ->render
      L=0 {-6, 59} ->render
   L=3 {-2, 15}
    L=2 {-4, 30}
      L=0 {-8, 60} ->render
      L=0 {-8, 61} ->render
      L=0 {-7, 60} ->render
      L=0 {-7, 61} ->render
            addRenderItem = queue=0 layer=5
    L=2 {-4, 31}
      L=0 {-7, 62} ->render
            addRenderItem = queue=0 layer=5
    L=2 {-3, 30}
      L=0 {-6, 60} ->render
            addRenderItem = queue=0 layer=5
      L=0 {-6, 61} ->render
            addRenderItem = queue=0 layer=5
    L=2 {-3, 31}
      L=0 {-6, 62} ->render
Districts objects:
Districts summary: districts=0 fullobject=0 edmobjects=0
Smokes:
39 objects quered. 0 rendered

---------------------
RenderSurface e358d60:
drawRoutine: 19
cloudShadows: texture=VALID proj=
-1.199333, 0.158153, 0.000003, -0.899171
-0.104902, -4.447598, 0.000000, -0.078647
0.574173, 0.141284, 0.000006, 0.430472
-377601.406250, 5103.394531, -1.581846, -244235.875000


---------------------
renderQueues. Type = SURFACE_OPAQUE
Queue opaque(0):
  Layer 5 (4 Items):
      0: :53 "Shelf" edgemat FxMaterial_Shelf terrain/Shelf.fx seabed_top.bmp seabed_bottom.bmp edgelgeom 0000000043C63A00 1
      1: :56 "Shelf" edgemat FxMaterial_Shelf terrain/Shelf.fx seabed_top.bmp seabed_bottom.bmp edgelgeom 0000000043C63B20 1
      2: :154 "Shelf" edgemat FxMaterial_Shelf terrain/Shelf.fx seabed_top.bmp seabed_bottom.bmp edgelgeom 0000000043C63C40 1
      3: :101 "Shelf" edgemat FxMaterial_Shelf terrain/Shelf.fx seabed_top.bmp seabed_bottom.bmp edgelgeom 0000000043C63D60 1
    Sum 4 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
All 4 renderitems.


---------------------
RenderSurface e358d60:
drawRoutine: 19
cloudShadows: texture=VALID proj=
-1.199333, 0.158153, 0.000003, -0.899171
-0.104902, -4.447598, 0.000000, -0.078647
0.574173, 0.141284, 0.000006, 0.430472
-377601.406250, 5103.394531, -1.581846, -244235.875000


---------------------
renderQueues. Type = SURFACE_TRANSPARENT
Queue transparent(1):
All 0 renderitems.

--------------------------
ParseObjects:
DrawMapObject: 4743 most-ferma dist=15638.360352 GetObjectOpacity()=1.000000
DrawMapObject: 280668 airport dist=14847.260742 GetObjectOpacity()=1.000000
DrawMapObject: 201531 trees_843 dist=12600.914063 GetObjectOpacity()=1.000000
DrawMapObject: 195190 trees_375_562 dist=12138.697266 GetObjectOpacity()=1.000000
DrawMapObject: 201523 trees_562 dist=12496.350586 GetObjectOpacity()=1.000000
DrawMapObject: 201524 trees_843 dist=12446.904297 GetObjectOpacity()=1.000000
DrawMapObject: 195206 trees_250_375 dist=12578.835938 GetObjectOpacity()=1.000000
DrawMapObject: 195207 trees_375_1265 dist=12347.376953 GetObjectOpacity()=1.000000
DrawMapObject: 195209 trees_375_843 dist=12043.703125 GetObjectOpacity()=1.000000
DrawMapObject: 201532 trees_375 dist=12347.376953 GetObjectOpacity()=1.000000
DrawMapObject: 201533 trees_843 dist=11515.398438 GetObjectOpacity()=1.000000
DrawMapObject: 201550 trees_843 dist=12429.513672 GetObjectOpacity()=1.000000
DrawMapObject: 195189 trees_375_843 dist=12138.697266 GetObjectOpacity()=1.000000
DrawMapObject: 195191 trees_562_843 dist=11927.393555 GetObjectOpacity()=1.000000
DrawMapObject: 195192 trees_375_843 dist=11927.393555 GetObjectOpacity()=1.000000
DrawMapObject: 195240 trees_375_562 dist=11935.925781 GetObjectOpacity()=1.000000
DrawMapObject: 195211 trees_562_562 dist=11073.586914 GetObjectOpacity()=1.000000
DrawMapObject: 201535 trees_843 dist=10717.043945 GetObjectOpacity()=1.000000
DrawMapObject: 195242 trees_250_375 dist=11641.620117 GetObjectOpacity()=1.000000
DrawMapObject: 201551 trees_562 dist=11722.639648 GetObjectOpacity()=1.000000
DrawMapObject: 195239 trees_375_375 dist=11935.925781 GetObjectOpacity()=1.000000
DrawMapObject: 195241 trees_250_375 dist=11369.504883 GetObjectOpacity()=1.000000
DrawMapObject: 195243 trees_250_250 dist=11641.620117 GetObjectOpacity()=1.000000
DrawMapObject: 3709 most-big02 dist=13899.601563 GetObjectOpacity()=1.000000
DrawMapObject: 3711 most-big02 dist=13860.256836 GetObjectOpacity()=1.000000
DrawMapObject: 3720 most-big02 dist=13821.299805 GetObjectOpacity()=1.000000
DrawMapObject: 3735 most-big02 dist=13939.313477 GetObjectOpacity()=1.000000
DrawMapObject: 3736 most-big02 dist=13979.308594 GetObjectOpacity()=1.000000
DrawMapObject: 3737 most-big02 dist=14019.631836 GetObjectOpacity()=1.000000
DrawMapObject: 4764 most-ferma dist=13611.603516 GetObjectOpacity()=1.000000
DrawMapObject: 3722 most-big02 dist=13558.465820 GetObjectOpacity()=1.000000
DrawMapObject: 3706 most-big02 dist=13706.435547 GetObjectOpacity()=1.000000
DrawMapObject: 3707 most-big02 dist=13744.301758 GetObjectOpacity()=1.000000
DrawMapObject: 3719 most-big02 dist=13668.919922 GetObjectOpacity()=1.000000
DrawMapObject: 3718 most-big02 dist=13594.882813 GetObjectOpacity()=1.000000
DrawMapObject: 3723 most-big02 dist=13631.705078 GetObjectOpacity()=1.000000
DrawMapObject: 3697 most-big02 dist=13486.615234 GetObjectOpacity()=1.000000
DrawMapObject: 3699 most-big02 dist=13416.461914 GetObjectOpacity()=1.000000
DrawMapObject: 3700 most-big02 dist=13451.353516 GetObjectOpacity()=1.000000
DrawMapObject: 3721 most-big02 dist=13522.333984 GetObjectOpacity()=1.000000
DrawMapObject: 3550 most(road)small dist=12958.514648 GetObjectOpacity()=0.555038
DrawMapObject: 3717 most-big02 dist=13782.604492 GetObjectOpacity()=1.000000
DrawMapObject: 3062 most(road)big dist=13068.607422 GetObjectOpacity()=1.000000
DrawMapObject: 3552 most(road)small dist=12860.928711 GetObjectOpacity()=0.583933
DrawMapObject: 4739 most-ferma dist=13137.355469 GetObjectOpacity()=1.000000
DrawMapObject: 1998 observ dist=12746.131836 GetObjectOpacity()=0.396461
DrawMapObject: 195342 trees_250_375 dist=12011.290039 GetObjectOpacity()=1.000000
DrawMapObject: 195343 trees_250_1265 dist=12011.290039 GetObjectOpacity()=1.000000
DrawMapObject: 195344 trees_562_1265 dist=12496.350586 GetObjectOpacity()=1.000000
DrawMapObject: 201597 trees_375 dist=11770.277344 GetObjectOpacity()=1.000000
DrawMapObject: 201598 trees_562 dist=12171.351563 GetObjectOpacity()=1.000000
DrawMapObject: 195340 trees_562_843 dist=10968.204102 GetObjectOpacity()=1.000000
DrawMapObject: 195341 trees_562_1265 dist=11770.277344 GetObjectOpacity()=1.000000
DrawMapObject: 195436 trees_843_843 dist=10334.231445 GetObjectOpacity()=1.000000
DrawMapObject: 201596 trees_562 dist=11250.650391 GetObjectOpacity()=1.000000
DrawMapObject: 195437 trees_562_843 dist=9883.807617 GetObjectOpacity()=1.000000
DrawMapObject: 195432 trees_562_843 dist=11594.158203 GetObjectOpacity()=1.000000
DrawMapObject: 195433 trees_375_843 dist=11010.549805 GetObjectOpacity()=1.000000
DrawMapObject: 201632 trees_843 dist=11224.971680 GetObjectOpacity()=1.000000
DrawMapObject: 195434 trees_166_375 dist=11010.549805 GetObjectOpacity()=1.000000
DrawMapObject: 195438 trees_562_843 dist=9883.807617 GetObjectOpacity()=1.000000
DrawMapObject: 195339 trees_562_843 dist=10968.204102 GetObjectOpacity()=1.000000
DrawMapObject: 195429 trees_562_843 dist=9883.807617 GetObjectOpacity()=1.000000
DrawMapObject: 195431 trees_562_562 dist=10466.566406 GetObjectOpacity()=1.000000
DrawMapObject: 195435 trees_250_375 dist=10614.046875 GetObjectOpacity()=1.000000
DrawMapObject: 201595 trees_843_a dist=10443.904297 GetObjectOpacity()=1.000000
DrawMapObject: 201631 trees_843 dist=9725.852539 GetObjectOpacity()=1.000000
DrawMapObject: 195426 trees_562_843 dist=9305.158203 GetObjectOpacity()=1.000000
DrawMapObject: 195430 trees_562_843 dist=10443.904297 GetObjectOpacity()=1.000000
DrawMapObject: 195428 trees_375_375 dist=9534.829102 GetObjectOpacity()=1.000000
DrawMapObject: 201629 trees_843 dist=9305.158203 GetObjectOpacity()=1.000000
DrawMapObject: 195199 trees_562_843 dist=11926.890625 GetObjectOpacity()=1.000000
DrawMapObject: 195200 trees_375_843 dist=12344.942383 GetObjectOpacity()=1.000000
DrawMapObject: 195201 trees_166_375 dist=12344.942383 GetObjectOpacity()=1.000000
DrawMapObject: 195202 trees_166_375 dist=12266.233398 GetObjectOpacity()=1.000000
DrawMapObject: 195204 trees_562_562 dist=12077.982422 GetObjectOpacity()=1.000000
DrawMapObject: 195205 trees_375_562 dist=12578.835938 GetObjectOpacity()=1.000000
DrawMapObject: 201530 trees_562 dist=12545.737305 GetObjectOpacity()=1.000000
DrawMapObject: 201529 trees_562 dist=12388.469727 GetObjectOpacity()=1.000000
DrawMapObject: 195195 trees_562_1265 dist=10680.479492 GetObjectOpacity()=1.000000
DrawMapObject: 195203 trees_562_562 dist=12077.982422 GetObjectOpacity()=1.000000
DrawMapObject: 195196 trees_375_843 dist=11168.935547 GetObjectOpacity()=1.000000
DrawMapObject: 195198 trees_562_843 dist=11318.736328 GetObjectOpacity()=1.000000
DrawMapObject: 195197 trees_375_562 dist=11168.935547 GetObjectOpacity()=1.000000
DrawMapObject: 195208 trees_843_843 dist=12043.703125 GetObjectOpacity()=1.000000
DrawMapObject: 195210 trees_562_843 dist=11073.586914 GetObjectOpacity()=1.000000
DrawMapObject: 201528 trees_562 dist=11926.890625 GetObjectOpacity()=1.000000
DrawMapObject: 201527 trees_562 dist=11318.736328 GetObjectOpacity()=1.000000
DrawMapObject: 195194 trees_250_562 dist=10960.264648 GetObjectOpacity()=1.000000
DrawMapObject: 201534 trees_562 dist=11073.586914 GetObjectOpacity()=1.000000
DrawMapObject: 201525 trees_562 dist=10374.136719 GetObjectOpacity()=1.000000
DrawMapObject: 195193 trees_562_843 dist=10960.264648 GetObjectOpacity()=1.000000
DrawMapObject: 201526 trees_1265 dist=10680.479492 GetObjectOpacity()=1.000000
DrawMapObject: 201633 trees_843 dist=10334.231445 GetObjectOpacity()=1.000000
DrawMapObject: 195427 trees_250_375 dist=9534.829102 GetObjectOpacity()=1.000000
DrawMapObject: 201630 trees_562 dist=9484.840820 GetObjectOpacity()=1.000000
DrawMapObject: 195424 trees_250_250 dist=7634.230469 GetObjectOpacity()=1.000000
DrawMapObject: 195446 trees_843_843 dist=7220.271484 GetObjectOpacity()=1.000000
DrawMapObject: 201628 trees_375 dist=7695.877441 GetObjectOpacity()=1.000000
DrawMapObject: 201638 trees_843 dist=7905.650879 GetObjectOpacity()=1.000000
DrawMapObject: 195439 trees_562_843 dist=6301.415527 GetObjectOpacity()=1.000000
DrawMapObject: 195440 trees_375_843 dist=6841.017090 GetObjectOpacity()=1.000000
DrawMapObject: 195443 trees_250_1265 dist=7353.517578 GetObjectOpacity()=1.000000
DrawMapObject: 195447 trees_562_843 dist=6602.752930 GetObjectOpacity()=1.000000
DrawMapObject: 195442 trees_166_375 dist=7154.595703 GetObjectOpacity()=1.000000
DrawMapObject: 195444 trees_250_250 dist=7129.558105 GetObjectOpacity()=1.000000
DrawMapObject: 195445 trees_250_843 dist=7129.558105 GetObjectOpacity()=1.000000
DrawMapObject: 201637 trees_375 dist=7220.271484 GetObjectOpacity()=1.000000
DrawMapObject: 195441 trees_166_375 dist=6841.017090 GetObjectOpacity()=1.000000
DrawMapObject: 201635 trees_375 dist=7290.557129 GetObjectOpacity()=1.000000
DrawMapObject: 201636 trees_250 dist=7353.517578 GetObjectOpacity()=1.000000
DrawMapObject: 201634 trees_562 dist=6953.172363 GetObjectOpacity()=1.000000
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DrawMapObject: 3744 most-big02 dist=18971.566406 GetObjectOpacity()=0.267681
DrawMapObject: 3746 most-big02 dist=18905.337891 GetObjectOpacity()=0.284234
DrawMapObject: 3750 most-big02 dist=18839.210938 GetObjectOpacity()=0.300764
DrawMapObject: 3745 most-big02 dist=18575.738281 GetObjectOpacity()=0.366608
DrawMapObject: 3747 most-big02 dist=18641.425781 GetObjectOpacity()=0.350187
DrawMapObject: 3748 most-big02 dist=18707.160156 GetObjectOpacity()=0.333767
DrawMapObject: 3749 most-big02 dist=18773.195313 GetObjectOpacity()=0.317257
DrawMapObject: 3732 most-big02 dist=17740.189453 GetObjectOpacity()=0.575601
DrawMapObject: 3729 most-big02 dist=17476.417969 GetObjectOpacity()=0.641521
DrawMapObject: 4741 most-ferma dist=17669.263672 GetObjectOpacity()=0.595707
DrawMapObject: 3715 most-big02 dist=17542.173828 GetObjectOpacity()=0.625093
DrawMapObject: 3730 most-big02 dist=17607.976563 GetObjectOpacity()=0.608648
DrawMapObject: 3731 most-big02 dist=17674.027344 GetObjectOpacity()=0.592141
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DrawMapObject: 195372 trees_562_1265 dist=14152.077148 GetObjectOpacity()=1.000000
DrawMapObject: 195373 trees_562_562 dist=15043.669922 GetObjectOpacity()=0.445678
DrawMapObject: 195376 trees_562_843 dist=14609.147461 GetObjectOpacity()=0.878531
DrawMapObject: 201607 trees_843 dist=15419.788086 GetObjectOpacity()=0.013198
DrawMapObject: 195333 trees_375_1265 dist=12393.536133 GetObjectOpacity()=1.000000
DrawMapObject: 195335 trees_250_562 dist=12989.398438 GetObjectOpacity()=1.000000
DrawMapObject: 201592 trees_562 dist=13424.048828 GetObjectOpacity()=1.000000
DrawMapObject: 195400 trees_250_375 dist=13603.881836 GetObjectOpacity()=1.000000
DrawMapObject: 195403 trees_375_843 dist=13269.580078 GetObjectOpacity()=1.000000
DrawMapObject: 201616 trees_562 dist=13488.475586 GetObjectOpacity()=1.000000
DrawMapObject: 201617 trees_843 dist=13990.875977 GetObjectOpacity()=1.000000
DrawMapObject: 195401 trees_250_843 dist=13603.881836 GetObjectOpacity()=1.000000
DrawMapObject: 195331 trees_375_562 dist=12893.940430 GetObjectOpacity()=1.000000
DrawMapObject: 195389 trees_375_562 dist=12378.684570 GetObjectOpacity()=1.000000
DrawMapObject: 195399 trees_375_562 dist=12966.437500 GetObjectOpacity()=1.000000
DrawMapObject: 195402 trees_375_562 dist=13269.580078 GetObjectOpacity()=1.000000
DrawMapObject: 195392 trees_375_375 dist=13188.666016 GetObjectOpacity()=1.000000
DrawMapObject: 201615 trees_843 dist=12562.317383 GetObjectOpacity()=1.000000
DrawMapObject: 195394 trees_166_250 dist=12961.709961 GetObjectOpacity()=1.000000
DrawMapObject: 195395 trees_250_250 dist=12960.866211 GetObjectOpacity()=1.000000
DrawMapObject: 195393 trees_250_250 dist=12961.709961 GetObjectOpacity()=1.000000
DrawMapObject: 195396 trees_166_250 dist=12960.866211 GetObjectOpacity()=1.000000
DrawMapObject: 195397 trees_166_250 dist=12733.514648 GetObjectOpacity()=1.000000
DrawMapObject: 195330 trees_250_375 dist=12548.988281 GetObjectOpacity()=1.000000
DrawMapObject: 195332 trees_375_562 dist=12893.940430 GetObjectOpacity()=1.000000
DrawMapObject: 195334 trees_250_562 dist=12989.398438 GetObjectOpacity()=1.000000
DrawMapObject: 201589 trees_375 dist=12393.536133 GetObjectOpacity()=1.000000
DrawMapObject: 201590 trees_375 dist=12597.251953 GetObjectOpacity()=1.000000
DrawMapObject: 201591 trees_562 dist=13175.236328 GetObjectOpacity()=1.000000
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DrawMapObject: 290555 vyshka dist=12029.042969 GetObjectOpacity()=0.367824
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DrawMapObject: 290585 NULL dist=12069.967773 GetObjectOpacity()=1.000000
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DrawMapObject: 195390 trees_250_250 dist=12463.972656 GetObjectOpacity()=1.000000
DrawMapObject: 201614 trees_843 dist=12299.708008 GetObjectOpacity()=1.000000
DrawMapObject: 195391 trees_166_250 dist=12463.972656 GetObjectOpacity()=1.000000
DrawMapObject: 195398 trees_166_166 dist=12733.514648 GetObjectOpacity()=1.000000
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DrawMapObject: 290581 NULL dist=11354.311523 GetObjectOpacity()=1.000000
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DrawMapObject: 195345 trees_562_843 dist=9642.232422 GetObjectOpacity()=1.000000
DrawMapObject: 195346 trees_843_843 dist=10518.375977 GetObjectOpacity()=1.000000
DrawMapObject: 201593 trees_843 dist=9642.232422 GetObjectOpacity()=1.000000
DrawMapObject: 201599 trees_562 dist=10061.084961 GetObjectOpacity()=1.000000
DrawMapObject: 201600 trees_843 dist=10518.375977 GetObjectOpacity()=1.000000
DrawMapObject: 195327 trees_375_375 dist=9541.592773 GetObjectOpacity()=1.000000
DrawMapObject: 195337 trees_375_843 dist=9097.551758 GetObjectOpacity()=1.000000
DrawMapObject: 195348 trees_562_562 dist=10266.586914 GetObjectOpacity()=1.000000
DrawMapObject: 201587 trees_562 dist=9603.986328 GetObjectOpacity()=1.000000
DrawMapObject: 201602 trees_843 dist=9958.928711 GetObjectOpacity()=1.000000
DrawMapObject: 195328 trees_375_843 dist=9541.592773 GetObjectOpacity()=1.000000
DrawMapObject: 195338 trees_375_375 dist=9097.551758 GetObjectOpacity()=1.000000
DrawMapObject: 201594 trees_562 dist=9053.958008 GetObjectOpacity()=1.000000
DrawMapObject: 201588 trees_843 dist=8770.480469 GetObjectOpacity()=1.000000
DrawMapObject: 195562 trees_562_843 dist=6261.737305 GetObjectOpacity()=1.000000
DrawMapObject: 201672 trees_843 dist=6994.781250 GetObjectOpacity()=1.000000
DrawMapObject: 195422 trees_562_1898 dist=6888.678711 GetObjectOpacity()=1.000000
DrawMapObject: 195423 trees_562_843 dist=6888.678711 GetObjectOpacity()=1.000000
DrawMapObject: 195425 trees_250_843 dist=7634.230469 GetObjectOpacity()=1.000000
DrawMapObject: 201627 trees_843_a dist=6888.678711 GetObjectOpacity()=1.000000
DrawMapObject: 195420 trees_1265_1265 dist=4996.245117 GetObjectOpacity()=1.000000
DrawMapObject: 195421 trees_562_1898 dist=6602.752930 GetObjectOpacity()=1.000000
DrawMapObject: 201626 trees_1898 dist=5513.189453 GetObjectOpacity()=1.000000
DrawMapObject: 195592 trees_843_1265 dist=5728.490234 GetObjectOpacity()=1.000000
DrawMapObject: 201683 trees_1265 dist=5728.490234 GetObjectOpacity()=1.000000
DrawMapObject: 195591 trees_562_562 dist=5920.304199 GetObjectOpacity()=1.000000
DrawMapObject: 195590 trees_250_562 dist=5920.304199 GetObjectOpacity()=1.000000
DrawMapObject: 201682 trees_562 dist=6301.415527 GetObjectOpacity()=1.000000
DrawMapObject: 201625 trees_1265 dist=4996.245117 GetObjectOpacity()=1.000000
DrawMapObject: 195589 trees_843_843 dist=6036.080078 GetObjectOpacity()=1.000000
DrawMapObject: 195563 trees_375_562 dist=6261.737305 GetObjectOpacity()=1.000000
DrawMapObject: 195587 trees_250_843 dist=5375.499512 GetObjectOpacity()=1.000000
DrawMapObject: 201681 trees_843 dist=6036.080078 GetObjectOpacity()=1.000000
DrawMapObject: 195588 trees_250_375 dist=5375.499512 GetObjectOpacity()=1.000000
DrawMapObject: 201680 trees_375 dist=5148.303223 GetObjectOpacity()=1.000000
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DrawMapObject: 8000696 par_gsm dist=16382.622070 GetObjectOpacity()=0.909380
DrawMapObject: 8000697 par_ograd dist=16398.724609 GetObjectOpacity()=0.900393
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DrawWorldShadow: 16842240 aim-9
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DrawWorldShadow: 16781568 bmp-1
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DrawWorldShadow: 33573632 oskolok4
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DrawWorldShadow: 33574400 su-27-fonar
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Visualizer::RenderScene(): mfdMode=0 Call RenderSurface(0, surfacerenderitem, terrainoptions) from SceneManager_Implement::RenderScene()
Camera: Near=2.632148 Far=150000.000000 Angle=1.047198
---------------------
ParseLight.
count=17
campos: -150764.875000, 894.254395, 468236.875000
camdir: -0.595553, -0.028886, -0.802796

---------------------
ParseSurface e358d60:
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origin: -151288.281250, 1505.281982, 467531.312500
dir: -0.595553, -0.028886, -0.802796
fog: 120000.000000
proj=
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layer fog: 0.0-0.000000 strength=0.000000
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   L=3 {-5, 13}
  L=4 {-3, 7}
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     L=2 {-9, 28} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-9, 29} ->render
            addRenderItem = queue=0 layer=1
  L=4 {-2, 5}
   L=3 {-3, 11}
  L=4 {-2, 6}
   L=3 {-4, 12}
   L=3 {-4, 13}
     L=2 {-8, 27} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-7, 26} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-7, 27} ->render
            addRenderItem = queue=0 layer=1
   L=3 {-3, 12}
     L=2 {-6, 25} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-5, 25} ->render
            addRenderItem = queue=0 layer=1
   L=3 {-3, 13}
     L=2 {-6, 26} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-6, 27} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-5, 26} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-5, 27} ->render
            addRenderItem = queue=0 layer=1
  L=4 {-2, 7}
   L=3 {-4, 14}
     L=2 {-8, 28} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-8, 29} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-7, 28} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-7, 29} ->render
            addRenderItem = queue=0 layer=1
   L=3 {-3, 14}
     L=2 {-6, 28} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-6, 29} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-5, 28} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-5, 29} ->render
            addRenderItem = queue=0 layer=1
   L=3 {-3, 15}
     L=2 {-6, 30} ->render
            addRenderItem = queue=0 layer=1
    L=2 {-5, 30}
      L=1 {-10, 60} ->render
            addRenderItem = queue=0 layer=1
      L=1 {-10, 61} ->render
            addRenderItem = queue=0 layer=1
      L=0 {-9, 60} ->render
            addRenderItem = queue=0 layer=1
      L=0 {-9, 61} ->render
            addRenderItem = queue=0 layer=1
  L=4 {-1, 5}
   L=3 {-2, 10}
   L=3 {-2, 11}
  L=4 {-1, 6}
   L=3 {-2, 12}
     L=2 {-4, 25} ->render
            addRenderItem = queue=0 layer=1
   L=3 {-2, 13}
     L=2 {-4, 26} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-4, 27} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-3, 27} ->render
            addRenderItem = queue=0 layer=1
  L=4 {-1, 7}
   L=3 {-2, 14}
     L=2 {-4, 28} ->render
            addRenderItem = queue=0 layer=1
    L=2 {-4, 29}
      L=1 {-8, 58} ->render
            addRenderItem = queue=0 layer=1
      L=0 {-8, 59} ->render
            addRenderItem = queue=0 layer=1
      L=1 {-7, 58} ->render
            addRenderItem = queue=0 layer=1
      L=0 {-7, 59} ->render
            addRenderItem = queue=0 layer=1
     L=2 {-3, 28} ->render
            addRenderItem = queue=0 layer=1
    L=2 {-3, 29}
      L=1 {-6, 58} ->render
            addRenderItem = queue=0 layer=1
      L=0 {-6, 59} ->render
            addRenderItem = queue=0 layer=1
   L=3 {-2, 15}
    L=2 {-4, 30}
      L=0 {-8, 60} ->render
            addRenderItem = queue=0 layer=1
      L=0 {-8, 61} ->render
            addRenderItem = queue=0 layer=1
      L=0 {-7, 60} ->render
            addRenderItem = queue=0 layer=1
      L=0 {-7, 61} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=8
            addRenderItem = queue=0 layer=19
    L=2 {-4, 31}
      L=0 {-7, 62} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=2 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=3
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=8
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=11
            addRenderItem = queue=0 layer=11
            addRenderItem = queue=0 layer=11
            addRenderItem = queue=0 layer=12
            addRenderItem = queue=0 layer=12
            addRenderItem = queue=0 layer=12
            addRenderItem = queue=0 layer=17
            addRenderItem = queue=0 layer=17
            addRenderItem = queue=0 layer=17
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=25
            addRenderItem = queue=0 layer=25
    L=2 {-3, 30}
      L=0 {-6, 60} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=8
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
      L=0 {-6, 61} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=8
            addRenderItem = queue=0 layer=8
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
    L=2 {-3, 31}
      L=0 {-6, 62} ->render
            addRenderItem = queue=0 layer=1
            addRenderItem = queue=0 layer=4
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=5
            addRenderItem = queue=0 layer=6
            addRenderItem = queue=0 layer=7
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
            addRenderItem = queue=0 layer=19
            addRenderItem = queue=0 layer=20
            addRenderItem = queue=0 layer=21
Districts objects:
Districts summary: districts=0 fullobject=0 edmobjects=0
Smokes:
39 objects quered. 0 rendered

---------------------
ParseSurface 89bbd620:
drawRoutine: 18
campos: -536.572266, 10000.000000, 1778.906250
origin: -150750.000000, 0.000000, 465750.000000
dir: 0.000000, 1.000000, -0.000000
fog: 5000.000000
proj=
-0.000808081, 0, 0.000000, 0.000000
0, -0.000808081, 0.000000, 0.000000
0, 0, -0.000025, 0.000000
0, 0, -0.000000, 1.000000
layer fog: 0.0-0.000000 strength=0.000000
  L=4 {-1, 7}
   L=3 {-2, 15}
    L=2 {-3, 31}
      L=0 {-6, 62} ->render
            addRenderItem = queue=0 layer=0
            addRenderItem = queue=0 layer=10
            addRenderItem = queue=0 layer=10

---------------------
RenderSurface 89bbd620:
drawRoutine: 18
cloudShadows: texture=VALID proj=
-1.199363, 0.157631, 0.000003, -0.899193
-0.104589, -4.455140, 0.000000, -0.078413
0.574168, 0.141911, 0.000006, 0.430468
-377604.812500, 4790.990234, -1.583562, -244238.406250


---------------------
renderQueues. Type = NULL
Queue opaque(0):
  Layer 0 (1 Items):
      0: :919 "Land" edgemat FxMaterial_HeightTex terrain/shadersHeightTex/HeightTex.fx edgelgeom 000000002DB0E3301
    Sum 1 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 10 (2 Items):
      0: :869 "River" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx|ALPHAENABLE river.tga -1000 edgelgeom 00000000423FCCC06
      1: :81 "Town" edgemat FxMaterial_HeightTexY terrain/shadersHeightTex/HeightTexY.fx|ALPHAENABLE village_3.tga -1000 edgelgeom 0000000043AE94D05
    Sum 2 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
Queue transparent(1):
Queue lights(2):
Queue shelf(3):
Queue waves(4):
Queue surface(5):
Queue flatshadows(6):
Queue compute(7):
All 3 renderitems.


---------------------
RenderSurface e358d60:
drawRoutine: 0
cloudShadows: texture=VALID proj=
-1.199363, 0.157631, 0.000003, -0.899193
-0.104589, -4.455140, 0.000000, -0.078413
0.574168, 0.141911, 0.000006, 0.430468
-377604.812500, 4790.990234, -1.583562, -244238.406250


---------------------
renderQueues. Type = SURFACE_LIGHTS
Queue lights(2):
  Layer 1 (1 Items):
      0: :124 "Land" edgemat FxMaterial_LampOnSurface terrain/Light.fx|FOG_ENABLE yellow-2.bmp edgelgeom 000000003CD44D801
    Sum 1 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
All 1 renderitems.

---------------------
Render Lights.
0: DIRECTIONAL color={0.280454, 0.196318, 0.117791}
pos={-159853.416992, 627.098267, 449479.515625}
dir={0.428257, 0.043909, 0.902590}
1: DIRECTIONAL color={0.000000, 0.000000, 0.000000}
pos={-145294.566406, -8594.556885, 451342.778320}
dir={0.299686, -0.504992, -0.809427}
2: OMNI color={1.000000, 0.600000, 0.300000} att0=0.000000, att1=0.100000, att2=0.000000, radius=30.000000
pos={-155926.203125, 1623.445679, 464611.843750}
dir={-0.846337, 0.021839, -0.532200}
:2 "Undef" edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0000000000000000”
3: OMNI color={1.000000, 0.600000, 0.300000} att0=0.000000, att1=0.100000, att2=0.000000, radius=30.000000
pos={-155926.656250, 1621.920044, 464612.593750}
dir={-0.846430, 0.021564, -0.532063}
:2 "Undef" edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0000000000000000”
4: OMNI color={1.000000, 0.600000, 0.300000} att0=0.000000, att1=0.100000, att2=0.000000, radius=30.000000
pos={-154273.937500, 1322.371826, 463213.687500}
dir={-0.568329, -0.034897, -0.822061}
:2 "Undef" edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0000000000000000”
5: OMNI color={1.000000, 0.600000, 0.300000} att0=0.000000, att1=0.100000, att2=0.000000, radius=30.000000
pos={-154267.406250, 1319.614136, 463203.531250}
dir={-0.566573, -0.035390, -0.823251}
:2 "Undef" edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0000000000000000”
6: OMNI color={1.000000, 0.600000, 0.300000} att0=0.000000, att1=0.100000, att2=0.000000, radius=30.000000
pos={-153562.171875, 2153.097900, 464560.281250}
dir={-0.608395, 0.171407, -0.774903}
:2 "Undef" edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0000000000000000”
7: OMNI color={1.000000, 0.600000, 0.300000} att0=0.000000, att1=0.100000, att2=0.000000, radius=30.000000
pos={-153562.375000, 2152.769531, 464562.250000}
dir={-0.608611, 0.171468, -0.774720}
:2 "Undef" edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0000000000000000”
8: OMNI color={1.000000, 0.600000, 0.300000} att0=0.000000, att1=0.100000, att2=0.000000, radius=30.000000
pos={-152222.921875, 714.740723, 463756.687500}
dir={-0.235534, -0.199202, -0.951232}
:2 "Undef" edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0000000000000000”
9: OMNI color={1.000000, 0.600000, 0.300000} att0=0.000000, att1=0.100000, att2=0.000000, radius=30.000000
pos={-152218.265625, 714.480591, 463764.968750}
dir={-0.234889, -0.199716, -0.951284}
:2 "Undef" edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0000000000000000”
10: OMNI color={1.000000, 0.600000, 0.300000} att0=0.000000, att1=0.100000, att2=0.000000, radius=30.000000
pos={-152137.812500, 812.086487, 463823.750000}
dir={-0.219811, -0.179326, -0.958919}
:2 "Undef" edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0000000000000000”
11: OMNI color={1.000000, 0.600000, 0.300000} att0=0.000000, att1=0.100000, att2=0.000000, radius=30.000000
pos={-152140.437500, 811.506958, 463819.843750}
dir={-0.220236, -0.179272, -0.958831}
:2 "Undef" edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0000000000000000”
12: OMNI color={1.000000, 0.600000, 0.300000} att0=0.000000, att1=0.100000, att2=0.000000, radius=30.000000
pos={-152148.515625, 906.703552, 463869.906250}
dir={-0.225897, -0.157252, -0.961375}
:2 "Undef" edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0000000000000000”
13: OMNI color={1.000000, 0.600000, 0.300000} att0=0.000000, att1=0.100000, att2=0.000000, radius=30.000000
pos={-152150.890625, 906.715576, 463869.437500}
dir={-0.226462, -0.157208, -0.961249}
:2 "Undef" edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0000000000000000”
14: OMNI color={0.719160, 0.431496, 0.143832} att0=0.000000, att1=1.000000, att2=0.000000, radius=3.000000
pos={-151314.704395, 1502.797159, 467494.583538}
dir={-0.750592, 0.074832, -0.656515}
:2 "Undef" edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0000000000000000”
15: OMNI color={0.719160, 0.431496, 0.143832} att0=0.000000, att1=1.000000, att2=0.000000, radius=3.000000
pos={-151313.189240, 1503.647388, 467492.948174}
dir={-0.750592, 0.074832, -0.656515}
:2 "Undef" edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0000000000000000”
16: OMNI color={1.000000, 1.000000, 0.500000} att0=0.000000, att1=0.294118, att2=0.000000, radius=10.200001
pos={-151423.368362, 1537.149525, 467313.741409}
dir={-0.104696, 0.222488, -0.969298}
:2 "Undef" edgemat FxMaterial_LightPolygon terrain/shaders20/LightPolygon20.fx SpotLight.dds lightMap.tga edgellight 0000000000000000”

---------------------
RenderSurface e358d60:
drawRoutine: 0
cloudShadows: texture=VALID proj=
-1.199363, 0.157631, 0.000003, -0.899193
-0.104589, -4.455140, 0.000000, -0.078413
0.574168, 0.141911, 0.000006, 0.430468
-377604.812500, 4790.990234, -1.583562, -244238.406250


---------------------
renderQueues. Type = SURFACE_OPAQUE
Queue opaque(0):
  Layer 1 (54 Items):
      0: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC4D7001
      1: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC4D7C01
      2: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC514C01
      3: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC54D201
      4: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC54DE01
      5: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC587001
      6: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC5C0C01
      7: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC587C01
      8: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC588801
      9: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC5C1801
     10: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC5C2401
     11: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC515801
     12: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC516401
     13: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC54EA01
     14: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC54F601
     15: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC589401
     16: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC58A001
     17: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC5C3001
     18: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC5C3C01
     19: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC58AC01
     20: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DAF1B701
     21: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DAF1C301
     22: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DAF8D901
     23: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DAF8E501
     24: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC5F9A01
     25: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC5FA601
     26: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC5FB201
     27: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC633401
     28: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC5FBE01
     29: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DAFF7701
     30: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DAFF8301
     31: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DB064D01
     32: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DB065901
     33: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DC634001
     34: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DB0DDB01
     35: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DB0DE701
     36: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DAFF8F01
     37: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DAFF9B01
     38: :2 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DB066501
     39: :343 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-17 Z=45 ADDBOUNDPIX=0 colorTexture=m04_30.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002DB067101
     40: :15 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DB067601
     41: :73 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE beach_n1.tga noise_small.bmp edgelgeom 000000003D642F581
     42: :2093 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-17 Z=46 ADDBOUNDPIX=0 colorTexture=m04_31.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002DB068701
     43: :14 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DB068C01
     44: :16 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-17 Z=46 ADDBOUNDPIX=0 colorTexture=grass_n_4.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002DB069101
     45: :105 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE beach_n1.tga noise_small.bmp edgelgeom 000000003D6430681
     46: :1163 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-16 Z=44 ADDBOUNDPIX=0 colorTexture=m03_30.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002DB0DF301
     47: :42 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DB0DF801
     48: :121 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE beach_n1.tga noise_small.bmp edgelgeom 000000003D6433B81
     49: :2292 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-16 Z=45 ADDBOUNDPIX=0 colorTexture=m03_30.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002DB0E1D01
     50: :27 "Sea" effect FxMaterial_Standart terrain/SeaZonly.fx sea-256m.bmp lgeom 000000002DB0E2201
     51: :12 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-16 Z=45 ADDBOUNDPIX=0 colorTexture=krysha3-oblom.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002DB0E2701
     52: :153 "Land" edgemat FxMaterial_Onlay terrain/shaders20/RegularAfter20.fx|FOG_ENABLE|LIGHT_TEXTURE beach_n1.tga noise_small.bmp edgelgeom 000000003D6434C81
     53: :919 "Land" edgemat FxMaterial_Surface31 terrain/shaders31/Surface31.fx|FOG_ENABLE|LIGHT_TEXTURE|CAUCASUS_NOISE LOD=0 X=-16 Z=46 ADDBOUNDPIX=0 colorTexture=m03_31.bmp autoTexture=1 landNoiseTex=Noise_1.bmp mountainNoiseTex=Noise_mount.bmp detailNoiseTex=noise_small.bmp edgelgeom 000000002DB0E3301
    Sum 54 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 3 (1 Items):
      0: :16 "Field" edgemat FxMaterial_Onlay terrain/shaders20/Onlay20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND grass_n_4.bmp noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003B0593D83
    Sum 1 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 4 (7 Items):
      0: :4 "Plant" edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -17 45 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 00000000452138984
      1: :32 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND border_1.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003CD449604
      2: :24 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND wpp_park.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003CD449B84
      3: :80 "Plant" edgemat FxMaterial_Onlay terrain/shaders20/Regular20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND wpp_run-out.tga noise_small.bmp distanceBlendType=FIELD edgelgeom 000000003CD44A104
      4: :52 "Plant" edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -17 46 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 00000000452139284
      5: :91 "Plant" edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -16 45 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 00000000452146184
      6: :168 "Plant" edgemat FxMaterial_Standart31 terrain/shaders31/Subforest31.fx|FOG_ENABLE|LIGHT_TEXTURE|OPACITYTEXTURE|DISTANCE_BLEND r_for_t.tga 0 -16 46 opacityTexture=r_for_t_alpha.tga distanceBlendType=SUBFOREST edgelgeom 00000000452146A84
    Sum 7 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 5 (50 Items):
      0: :68 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043ADFCE05
      1: :86 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043ADFD385
      2: :54 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043ADFD905
      3: :173 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043ADFDE85
      4: :31 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043ADFE405
      5: :33 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_20.tga noise_small.bmp selfillumTexture=village_20_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043ADFE985
      6: :88 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_1.tga noise_small.bmp selfillumTexture=town_1_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043ADFEF05
      7: :45 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043ADFF485
      8: :32 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_2.tga noise_small.bmp selfillumTexture=town_2_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043ADFFA05
      9: :16 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_3.tga noise_small.bmp selfillumTexture=town_3_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043ADFFF85
     10: :6 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND factory-1.tga noise_small.bmp selfillumTexture=factory-1_illum.bmp distanceBlendType=TOWN edgelgeom 000000003CD44E885
     11: :923 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE05005
     12: :696 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE05585
     13: :255 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE05B05
     14: :168 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE06085
     15: :134 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE06605
     16: :409 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE06B85
     17: :325 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE07C05
     18: :401 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE08185
     19: :129 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE08705
     20: :31 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_1.tga noise_small.bmp selfillumTexture=town_1_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE09205
     21: :55 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_2.tga noise_small.bmp selfillumTexture=town_2_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE09785
     22: :3 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_21.tga noise_small.bmp selfillumTexture=village_21_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE09D05
     23: :31 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND poselki_gorn.tga noise_small.bmp selfillumTexture=poselki_gorn_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE73E05
     24: :233 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE74385
     25: :241 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE74E85
     26: :231 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE75405
     27: :26 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND poselki_gorn.tga noise_small.bmp selfillumTexture=poselki_gorn_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE84005
     28: :44 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE84585
     29: :16 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_13.tga noise_small.bmp selfillumTexture=village_13_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE84B05
     30: :26 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_10.tga noise_small.bmp selfillumTexture=village_10_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE85605
     31: :456 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE85B85
     32: :172 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE86105
     33: :460 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE86685
     34: :30 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_11.tga noise_small.bmp selfillumTexture=village_11_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE86C05
     35: :165 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE87185
     36: :127 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE87705
     37: :89 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE87C85
     38: :12 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_2.tga noise_small.bmp selfillumTexture=town_2_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE88205
     39: :9 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND town_1.tga noise_small.bmp selfillumTexture=town_1_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE88785
     40: :84 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_14.tga noise_small.bmp selfillumTexture=village_14_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE94205
     41: :51 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_2.tga noise_small.bmp selfillumTexture=village_2_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE94785
     42: :81 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_3.tga noise_small.bmp selfillumTexture=village_3_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE94D05
     43: :17 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_19.tga noise_small.bmp selfillumTexture=village_19_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE95285
     44: :55 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_1.tga noise_small.bmp selfillumTexture=village_1_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE95805
     45: :47 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_16.tga noise_small.bmp selfillumTexture=village_16_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE95D85
     46: :51 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_12.tga noise_small.bmp selfillumTexture=village_12_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE96305
     47: :64 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_5.tga noise_small.bmp selfillumTexture=village_5_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE96885
     48: :16 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND village_4.tga noise_small.bmp selfillumTexture=village_4_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE96E05
     49: :5 "Town" edgemat FxMaterial_Onlay terrain/shaders20/town.fx|FOG_ENABLE|LIGHT_TEXTURE|SELFILLUM|DISTANCE_BLEND poselki_gorn.tga noise_small.bmp selfillumTexture=poselki_gorn_illum.bmp distanceBlendType=TOWN edgelgeom 0000000043AE97385
    Sum 50 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 6 (4 Items):
      0: :1167 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000423FB4806
      1: :712 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000423FCAA06
      2: :1499 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000423FCBB06
      3: :869 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND river.tga river00.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000423FCCC06
    Sum 4 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 7 (13 Items):
      0: :36 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 0000000032905EA0 7
      1: :154 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND RB_0.png distanceBlendType=ROAD edgelgeom 0000000032905EF8 7
      2: :70 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 0000000032905F50 7
      3: :234 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 00000000328F50D0 7
      4: :52 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND RB_0.png distanceBlendType=ROAD edgelgeom 00000000328F5128 7
      5: :2786 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000328F5180 7
      6: :234 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 00000000328CD7D0 7
      7: :194 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND RB_0.png distanceBlendType=ROAD edgelgeom 00000000328CD828 7
      8: :972 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000328CD880 7
      9: :252 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND crossroadstex.tga distanceBlendType=ROAD edgelgeom 00000000328B7C60 7
     10: :2426 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 00000000328B7CB8 7
     11: :160 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND RB_0.png distanceBlendType=ROAD edgelgeom 00000000328B7D10 7
     12: :776 "Road" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND R_0.png distanceBlendType=ROAD edgelgeom 000000003CCAE3F0 7
    Sum 13 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 8 (5 Items):
      0: :270 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2 distanceBlendType=ROAD edgelgeom 000000003B697C10 8
      1: :602 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2 distanceBlendType=ROAD edgelgeom 00000000328CF2D0 8
      2: :396 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2 distanceBlendType=ROAD edgelgeom 000000003B697CA0 8
      3: :12 "Land" edgemat FxMaterial_Standart terrain/shaders20/Surface.fx|FOG_ENABLE|LIGHT_TEXTURE tunnel_texture_011.bmp edgelgeom 000000003B05A0988
      4: :570 "Rail" edgemat FxMaterial_Standart terrain/shaders20/Standart20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND railroad2 distanceBlendType=ROAD edgelgeom 000000003B697D30 8
    Sum 5 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 10 (4 Items):
      0: :10 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp-zaliwka.bmp edgelgeom 000000003CD44A68 :
      1: :28 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE road-2.tga edgelgeom 000000003CD44B70 :
      2: :6 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp.bmp edgelgeom 000000003CD44C78 :
      3: :8 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp-kray.bmp edgelgeom 000000003CD44DD8 :
    Sum 4 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 11 (3 Items):
      0: :8 "Land" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp_numbers.tga edgelgeom 000000003CD44908 ;
      1: :57 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp-rul.bmp edgelgeom 000000003CD44BC8 ;
      2: :8 "Land" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp_dark.tga edgelgeom 000000003CD44E30 ;
    Sum 3 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 12 (3 Items):
      0: :8 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp_park.tga edgelgeom 000000003CD44AC0 <
      1: :6 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp-czs.bmp edgelgeom 000000003CD44B18 <
      2: :22 "Runway" edgemat FxMaterial_Standart terrain/shaders20/Runway20.fx|FOG_ENABLE|LIGHT_TEXTURE wpp_run-out.tga edgelgeom 000000003CD44C20 <
    Sum 3 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 17 (3 Items):
      0: :208 "Land" edgemat FxMaterial_Sprite terrain/Sprite.fx|FOG_ENABLE Airfield_LampBW.dds fc 0.6 edgelsprite 000000003CD44750 1
      1: :42 "Land" edgemat FxMaterial_Sprite terrain/Sprite.fx|FOG_ENABLE Airfield_LampBW.dds fc0000 1.0 edgelsprite 000000003CD447A8 1
      2: :126 "Land" edgemat FxMaterial_Sprite terrain/Sprite.fx|FOG_ENABLE Airfield_LampBW.dds fcfc00 0.8 edgelsprite 000000003CD448B0 1
    Sum 3 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 19 (16 Items):
      0: :74 "Land" edgemat FxMaterial_Beach terrain/shaders20/Beach20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND sand_beach_inv.tga Priboy%.2i.tga 51 8 distanceBlendType=BEACH edgelgeom 000000003D642FB01
      1: :104 "Land" edgemat FxMaterial_Beach terrain/shaders20/Beach20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND sand_beach_inv.tga Priboy%.2i.tga 51 8 distanceBlendType=BEACH edgelgeom 000000003D6430C01
      2: :121 "Land" edgemat FxMaterial_Beach terrain/shaders20/Beach20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND sand_beach_inv.tga Priboy%.2i.tga 51 8 distanceBlendType=BEACH edgelgeom 000000003D6434101
      3: :155 "Land" edgemat FxMaterial_Beach terrain/shaders20/Beach20.fx|FOG_ENABLE|LIGHT_TEXTURE|DISTANCE_BLEND sand_beach_inv.tga Priboy%.2i.tga 51 8 distanceBlendType=BEACH edgelgeom 000000003D6435201
    Sum 4 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=12
  Layer 20 (14 Items):
      0: :33 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND mouth.tga mouth_alpha.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000423FCAF8D
      1: :28 "River" edgemat FxMaterial_River terrain/shaders20/River20.fx|FOG_ENABLE|LIGHT_TEXTURE|SOFT_DIFFUSE|COOK_TORRANCE|DISTANCE_BLEND mouth.tga mouth_alpha.tga 51 8 nwater_bump%.2i.tga 30 distanceBlendType=WATER edgelgeom 00000000423FCC08D
      2: :3198 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_13.tga block_texture_illum.png edgelblock 000000004DD5E840;
      3: :1560 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_19.tga block_texture_illum.png edgelblock 000000004DD6FE60;
      4: :1684 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_14.tga block_texture_illum.png edgelblock 000000004DD61FE0;
      5: :2023 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_1.tga block_texture_illum.png edgelblock 000000004DD73600;
      6: :1794 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_3.tga block_texture_illum.png edgelblock 000000004DD819F8;
      7: :2017 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_2.tga block_texture_illum.png edgelblock 000000004DD7E258;
      8: :1959 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_5.tga block_texture_illum.png edgelblock 000000004DD88938;
      9: :1794 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_3.tga block_texture_illum.png edgelblock 000000004DD819F8;
     10: :2316 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_4.tga block_texture_illum.png edgelblock 000000004DD85198;
     11: :2023 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_1.tga block_texture_illum.png edgelblock 000000004DD73600;
     12: :4682 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp poselki_gorn.tga block_texture_illum.png edgelblock 000000004DD452E0;
     13: :1855 "Building" edgemat FxMaterial_Block20 terrain/shaders20/block20.fx|FOG_ENABLE|LIGHT_TEXTURE block_texture.bmp village_12.tga block_texture_illum.png edgelblock 000000004DD5B0A0;
    Sum 14 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 21 (12 Items):
      0: :2650 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_13.tga edgelblock 000000004DD5E840 trees;
      1: :3260 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_19.tga edgelblock 000000004DD6FE60 trees;
      2: :3166 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_14.tga edgelblock 000000004DD61FE0 trees;
      3: :2414 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_1.tga edgelblock 000000004DD73600 trees;
      4: :1996 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_3.tga edgelblock 000000004DD819F8 trees;
      5: :2378 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_2.tga edgelblock 000000004DD7E258 trees;
      6: :2380 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_5.tga edgelblock 000000004DD88938 trees;
      7: :1996 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_3.tga edgelblock 000000004DD819F8 trees;
      8: :2184 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_4.tga edgelblock 000000004DD85198 trees;
      9: :2414 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_1.tga edgelblock 000000004DD73600 trees;
     10: :814 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga poselki_gorn.tga edgelblock 000000004DD452E0 trees;
     11: :2364 "Building" edgemat FxMaterial_BlockTrees20 terrain/shaders20/blockTrees20.fx|FOG_ENABLE|LIGHT_TEXTURE|BLENDREFTEXTURES r_for.tga village_12.tga edgelblock 000000004DD5B0A0 trees;
    Sum 12 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
  Layer 25 (2 Items):
      0: :8 "Land" edgemat FxMaterial_Fence terrain/Fence.fx|FOG_ENABLE|LIGHT_TEXTURE most-bok.tga edgelgeom 000000003CD44EE01
      1: :96 "Land" edgemat FxMaterial_Fence terrain/Fence.fx|FOG_ENABLE|LIGHT_TEXTURE tros.tga edgelgeom 000000003CD44F381
    Sum 2 renderitems
    Error: 0, Hidden by semantic 0, Hidden by layer 0, not loaded: 0, dontNeedRender=0
All 179 renderitems.


---------------------
RenderSurface e358d60:
drawRoutine: 0
cloudShadows: texture=VALID proj=
-1.199363, 0.157631, 0.000003, -0.899193
-0.104589, -4.455140, 0.000000, -0.078413
0.574168, 0.141911, 0.000006, 0.430468
-377604.812500, 4790.990234, -1.583562, -244238.406250


---------------------
renderQueues. Type = SURFACE_TRANSPARENT
Queue transparent(1):
All 0 renderitems.

:23584 "Building" edgemat FxMaterial_SmallShit20 terrain/shaders20/SmallShit20.fx|FOG_ENABLE|LIGHT_TEXTURE 2 0 edgelsmallshit 000000004DD1E0D8 2;
--------------------------
ParseObjects:
DrawWorldShadow: 16777472 su-27
DrawEffect: 11000004
DrawEffect: 11000005
DrawEffect: 11000008
DrawEffect: 11000009
DrawEffect: 11000328
DrawEffect: 11000329
DrawEffect: 11000339
DrawEffect: 11000340
DrawEffect: 11000341
DrawEffect: 11000342
DrawEffect: 11000374
DrawEffect: 11000375
DrawEffect: 11000376
DrawEffect: 11000385
DrawEffect: 11000386
DrawEffect: 11000410
DrawEffect: 11000411
DrawEffect: 11000426
DrawEffect: 11000427
DrawEffect: 11000428
DrawEffect: 11000429
DrawEffect: 11000448
DrawEffect: 11000449
DrawEffect: 11000451
DrawEffect: 11000452
DrawEffect: 11000457
DrawEffect: 11000458
DrawEffect: 11000461
DrawEffect: 11000462
DrawEffect: 11000466
DrawEffect: 11000467
DrawEffect: 11000468
DrawEffect: 11000469
DrawEffect: 11000474
DrawEffect: 11000475
DrawEffect: 11000477
DrawEffect: 11000478
DrawEffect: 11000479
DrawEffect: 11000482
DrawEffect: 11000484
DrawEffect: 11000490
DrawEffect: 11000491
DrawEffect: 11000492
DrawEffect: 11000493
DrawEffect: 11000494
DrawEffect: 11000495
DrawEffect: 11000496
