ViewSettings = { Cockpit = { [1] = {-- player slot 1 CockpitLocalPoint = {-0.988,0.744,0.000000}, CameraViewAngleLimits = {20.000000,140.000000}, CameraAngleRestriction = {false,90.000000,0.500000}, CameraAngleLimits = {200,-90.000000,90.000000}, EyePoint = {0.05000,0.100000,0.000000}, ShoulderSize = 0.25, Allow360rotation = false, limits_6DOF = {x = {-0.050000,0.30000},y ={-0.350000,0.100000},z = {-0.12000,0.12000},roll = 90.000000}, }, }, -- Cockpit Chase = { LocalPoint = {0.200000,-0.652000,-0.650000}, AnglesDefault = {0.000000,0.000000}, }, -- Chase Arcade = { LocalPoint = {-21.500000,5.618000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade } local function head_pos_default(tab) if not tab then tab = {} end tab.viewAngle = tab.viewAngle or 80 tab.hAngle = tab.hAngle or 0 tab.vAngle = tab.vAngle or -9.6098632812500000 tab.x_trans = tab.x_trans or -0.050000000745058060 tab.y_trans = tab.y_trans or 0.018884314372160302 tab.z_trans = tab.z_trans or 0.035560784426168869 tab.rollAngle = tab.rollAngle or 0 return tab end SnapViews = { [1] = {-- player slot 1 [1] = { viewAngle = 80.000000,--FOV hAngle = 0.000000, vAngle = -45.000000, x_trans = 0.120000, y_trans = 0.059000, z_trans = 0.000000, rollAngle = 0.000000, }, [2] = {--LWin + Num1 : Snap View 1 viewAngle = 57.298576,--FOV hAngle = 38.818359, vAngle = -48.831055, x_trans = -0.050000, y_trans = 0.050000, z_trans = 0.000000, rollAngle = 0.000000, }, [3] = {--LWin + Num2 : Snap View 2 viewAngle = 62.910477,--FOV hAngle = 0.732422, vAngle = -8.181641, x_trans = -0.050000, y_trans = -0.266772, z_trans = 0.002441, rollAngle = 0.000000, }, [4] = {--LWin + Num3 : Snap View 3 viewAngle = 48.509514,--FOV hAngle = -46.875000, vAngle = -52.676270, x_trans = -0.050000, y_trans = 0.050000, z_trans = 0.000000, rollAngle = 0.000000, }, [5] = {--LWin + Num4 : Snap View 4 viewAngle = 80.488602,--FOV hAngle = 144.287109, vAngle = -3.237793, x_trans = 0.152988, y_trans = 0.050000, z_trans = -0.104069, rollAngle = 0.000000, }, [6] = { viewAngle = 50.995071,--FOV hAngle = -1.220703, vAngle = 0.167969, x_trans = 0.023242, y_trans = 0.003613, z_trans = 0.036011, rollAngle = 0.000000, }, [7] = {--LWin + Num6 : Snap View 6 viewAngle = 80.488602,--FOV hAngle = -144.531250, vAngle = -7.522461, x_trans = 0.153608, y_trans = 0.050000, z_trans = 0.104935, rollAngle = 0.000000, }, [8] = {--LWin + Num7 : Snap View 7 viewAngle = 80.488602,--FOV hAngle = 43.212891, vAngle = -1.919434, x_trans = -0.050000, y_trans = 0.050000, z_trans = 0.000000, rollAngle = 0.000000, }, [9] = { viewAngle = 80.000000,--FOV hAngle = 0.000000, vAngle = 10.000000, x_trans = 0.120000, y_trans = 0.059000, z_trans = 0.000000, rollAngle = 0.000000, }, [10] = {--LWin + Num9 : Snap View 9 viewAngle = 80.488602,--FOV hAngle = -43.457031, vAngle = 1.156738, x_trans = -0.050000, y_trans = 0.050000, z_trans = 0.000000, rollAngle = 0.000000, }, [11] = {--look at left mirror viewAngle = 80.000000,--FOV hAngle = 0.000000, vAngle = 10.000000, x_trans = 0.120000, y_trans = 0.059000, z_trans = 0.000000, rollAngle = 0.000000, }, [12] = {--look at right mirror viewAngle = 80.000000,--FOV hAngle = -20.000000, vAngle = 8.000000, x_trans = 0.120000, y_trans = 0.059000, z_trans = 0.000000, rollAngle = 0.000000, }, [13] = head_pos_default(), --default view }, }