=== Log opened UTC 2017-05-26 22:14:02 00000.000 INFO VFS: Using 'Saved Games': "C:\Users\Baldawg\Saved Games" 00000.280 INFO DCS: DCS/2.1.0.5677 (x86_64; Windows/6.1.7600) 00000.280 INFO DCS: CPU cores: 4, threads: 4, System RAM: 16317 MB 00000.288 INFO EDCORE: (dDispatcher)enterToState_:0 00000.293 INFO Dispatcher: 2017/5/26 17:14 V1704040900 00000.322 INFO INPUT: Device [Keyboard] created deviceId = 1 00000.333 INFO INPUT: Device [Saitek Pro Flight Throttle Quadrant {7F3F0680-D129-11e6-8001-444553540000}] created deviceId = 2 00000.333 INFO INPUT: Joystick created[Saitek Pro Flight Throttle Quadrant {7F3F0680-D129-11e6-8001-444553540000}], ForceFeedBack: no 00000.335 INFO INPUT: Device [Button Box Interface {1CE283D0-2CF7-11e6-8001-444553540000}] created deviceId = 3 00000.335 INFO INPUT: Joystick created[Button Box Interface {1CE283D0-2CF7-11e6-8001-444553540000}], ForceFeedBack: no 00000.336 INFO INPUT: Device [Model 2235 {93D123C0-2CF7-11e6-8002-444553540000}] created deviceId = 4 00000.336 INFO INPUT: Joystick created[Model 2235 {93D123C0-2CF7-11e6-8002-444553540000}], ForceFeedBack: no 00000.337 INFO INPUT: Device [F16 MFD 1 {04DA7C00-2C1D-11e6-8008-444553540000}] created deviceId = 5 00000.337 INFO INPUT: Joystick created[F16 MFD 1 {04DA7C00-2C1D-11e6-8008-444553540000}], ForceFeedBack: no 00000.340 INFO INPUT: Device [Button Box Interface {A55B30E0-2CF7-11e6-8003-444553540000}] created deviceId = 6 00000.340 INFO INPUT: Joystick created[Button Box Interface {A55B30E0-2CF7-11e6-8003-444553540000}], ForceFeedBack: no 00000.341 INFO INPUT: Device [Saitek Pro Flight Cessna Trim Wheel {7F408D20-D129-11e6-8002-444553540000}] created deviceId = 7 00000.341 INFO INPUT: Joystick created[Saitek Pro Flight Cessna Trim Wheel {7F408D20-D129-11e6-8002-444553540000}], ForceFeedBack: no 00000.343 INFO INPUT: Device [Throttle - HOTAS Warthog {A87A34F0-2C17-11e6-8006-444553540000}] created deviceId = 8 00000.343 INFO INPUT: Joystick created[Throttle - HOTAS Warthog {A87A34F0-2C17-11e6-8006-444553540000}], ForceFeedBack: no 00000.346 INFO INPUT: Device [Joystick - HOTAS Warthog {A87A34F0-2C17-11e6-8005-444553540000}] created deviceId = 9 00000.346 INFO INPUT: Joystick created[Joystick - HOTAS Warthog {A87A34F0-2C17-11e6-8005-444553540000}], ForceFeedBack: no 00000.347 INFO INPUT: Device [F16 MFD 2 {8AB27FD0-2C18-11e6-8007-444553540000}] created deviceId = 10 00000.347 INFO INPUT: Joystick created[F16 MFD 2 {8AB27FD0-2C18-11e6-8007-444553540000}], ForceFeedBack: no 00000.351 INFO INPUT: Device [DSD 64 Button Controller - EST {5FD405F0-88CE-11e6-8001-444553540000}] created deviceId = 11 00000.351 INFO INPUT: Joystick created[DSD 64 Button Controller - EST {5FD405F0-88CE-11e6-8001-444553540000}], ForceFeedBack: no 00000.367 INFO INPUT: Device [Logitech Attack 3 {66D00840-2CF8-11e6-8004-444553540000}] created deviceId = 12 00000.367 INFO INPUT: Joystick created[Logitech Attack 3 {66D00840-2CF8-11e6-8004-444553540000}], ForceFeedBack: no 00000.371 INFO INPUT: Device [BU0836X Interface {04DA7C00-2C1D-11e6-8009-444553540000}] created deviceId = 13 00000.371 INFO INPUT: Joystick created[BU0836X Interface {04DA7C00-2C1D-11e6-8009-444553540000}], ForceFeedBack: no 00000.372 INFO INPUT: Device [Saitek Pro Flight Cessna Yoke {A6101130-3095-11e6-8002-444553540000}] created deviceId = 14 00000.372 INFO INPUT: Joystick created[Saitek Pro Flight Cessna Yoke {A6101130-3095-11e6-8002-444553540000}], ForceFeedBack: no 00000.372 INFO INPUT: Device [Mouse] created deviceId = 15 00000.391 INFO INPUT: Device [TrackIR] created deviceId = 16 00000.509 INFO SOUND: loaded 1156 sdefs from "sounds\sdef" 00000.509 DEBUG SOUNDER: Preloading Sounders from Sounds\Sounders 00000.532 INFO SOUND: Using driver: xaudio29 00000.588 INFO SOUND: XAudio2: channel layout: Headphones/Stereo 00000.611 INFO SOUND: Found 3 available audio device(s): 00000.611 INFO SOUND: 0: ID: "\\?\SWD#MMDEVAPI#{0.0.0.00000000}.{b77181a1-50bc-48b1-a912-297becc888ea}#{e6327cad-dcec-4949-ae8a-991e976a79d2}", Name: "Speakers (Realtek High Definition Audio)" 00000.611 INFO SOUND: 1: ID: "\\?\SWD#MMDEVAPI#{0.0.0.00000000}.{ba52b012-251d-4ca6-9e33-a55999051c7d}#{e6327cad-dcec-4949-ae8a-991e976a79d2}", Name: "VGA-4 (NVIDIA High Definition Audio)" 00000.611 INFO SOUND: 2: ID: "\\?\SWD#MMDEVAPI#{0.0.0.00000000}.{ad1f70ef-3eaa-4c1e-89bd-a3e21f3511e8}#{e6327cad-dcec-4949-ae8a-991e976a79d2}", Name: "42 TV-8 (NVIDIA High Definition Audio)" 00000.611 INFO SOUND: Using SSE FTZ/DAZ mode. 00001.468 DEBUG Scripting: ./CoreMods/WWII Units/entry.lua 00001.469 DEBUG Scripting: ./CoreMods/WWII Units/Weapons/Weapons.lua 00001.470 DEBUG Scripting: ./CoreMods/WWII Units/Views.lua 00001.471 DEBUG Scripting: ./CoreMods/WWII Units/FW-190D-9/FW-190D-9.lua 00001.472 DEBUG Scripting: ./CoreMods/WWII Units/Bf-109K-4/Bf-109K-4.lua 00001.473 DEBUG Scripting: ./CoreMods/WWII Units/SpitfireLFMkIX/SpitfireLFMkIX.lua 00001.473 DEBUG Scripting: ./CoreMods/aircraft/AircraftWeaponPack/entry.lua 00001.474 DEBUG Scripting: ./CoreMods/aircraft/AircraftWeaponPack/aim9_family.lua 00001.474 DEBUG Scripting: ./CoreMods/aircraft/AircraftWeaponPack/FFAR.lua 00001.475 DEBUG Scripting: ./CoreMods/aircraft/AircraftWeaponPack/KABs.lua 00001.475 DEBUG Scripting: ./CoreMods/aircraft/AircraftWeaponPack/cluster_bombs.lua 00001.475 DEBUG Scripting: ./CoreMods/aircraft/AJS37/entry.lua 00001.475 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua 00001.476 DEBUG Scripting: ./CoreMods/aircraft/AJS37/Entry/AJS37.lua 00001.479 DEBUG Scripting: ./Scripts/Database/db_countries.lua 00001.490 DEBUG Scripting: ./CoreMods/aircraft/AJS37/Entry/Weapons.lua 00001.491 DEBUG Scripting: ./CoreMods/aircraft/C-101/entry.lua 00001.492 DEBUG Scripting: ./CoreMods/aircraft/C-101/Weapons.lua 00001.493 DEBUG Scripting: ./CoreMods/aircraft/C-101/C-101.lua 00001.493 DEBUG Scripting: ./CoreMods/aircraft/C-101/C-101CC.lua 00001.494 DEBUG Scripting: ./CoreMods/aircraft/C-101/UnitPayloads/C-101CC.lua 00001.494 DEBUG Scripting: ./CoreMods/aircraft/C-101/UnitPayloads/C-101EB.lua 00001.494 DEBUG Scripting: ./CoreMods/aircraft/F-5E/entry.lua 00001.495 DEBUG Scripting: ./CoreMods/aircraft/F-5E/F-5E.lua 00001.495 DEBUG Scripting: ./CoreMods/aircraft/F-5E/F-5E-3.lua 00001.496 DEBUG Scripting: ./CoreMods/aircraft/F-86/entry.lua 00001.497 DEBUG Scripting: ./CoreMods/aircraft/F-86/F-86.lua 00001.497 DEBUG Scripting: ./CoreMods/aircraft/Hawk/entry.lua 00001.498 DEBUG Scripting: ./CoreMods/aircraft/Hawk/Hawk.lua 00001.498 ERROR Scripting: scan_mods: 00001.498 DEBUG Scripting: ./CoreMods/aircraft/L-39/entry.lua 00001.499 DEBUG Scripting: ./CoreMods/aircraft/L-39/L-39C.lua 00001.499 DEBUG Scripting: ./CoreMods/aircraft/L-39/L-39ZA.lua 00001.500 DEBUG Scripting: ./CoreMods/aircraft/M-2000C/entry.lua 00001.501 DEBUG Scripting: ./CoreMods/aircraft/M-2000C/M-2000C.lua 00001.501 DEBUG Scripting: ./CoreMods/aircraft/M-2000C/WEAPONS/M2KC_BLG66.lua 00001.502 DEBUG Scripting: ./CoreMods/aircraft/M-2000C/WEAPONS/M2KC_Weapons.luac 00001.502 DEBUG Scripting: ./CoreMods/aircraft/MiG-15bis/entry.lua 00001.503 DEBUG Scripting: ./CoreMods/aircraft/MiG-15bis/MiG-15bis.lua 00001.503 DEBUG Scripting: ./CoreMods/aircraft/MiG-21BIS/entry.lua 00001.504 DEBUG Scripting: ./CoreMods/aircraft/MiG-21BIS/Entry/Aw 00001.504 DEBUG Scripting: ./CoreMods/aircraft/MiG-21BIS/Entry/Am 00001.505 DEBUG Scripting: ./CoreMods/aircraft/MQ-9 Reaper/entry.lua 00001.506 DEBUG Scripting: ./CoreMods/aircraft/SA342/entry.lua 00001.507 DEBUG Scripting: ./CoreMods/aircraft/SA342/SA342.lua 00001.507 DEBUG Scripting: ./CoreMods/aircraft/SA342/SA342_Weapons.lua 00001.507 DEBUG Scripting: ./Mods/aircraft/A-10C/entry.lua 00001.508 DEBUG Scripting: ./Mods/aircraft/Bf-109K-4/entry.lua 00001.508 DEBUG Scripting: ./Mods/aircraft/Bf-109K-4/Views.lua 00001.508 DEBUG Scripting: ./Mods/aircraft/F-15C/entry.lua 00001.509 DEBUG Scripting: ./Mods/aircraft/F-15C/FM/F15/config.lua 00001.509 DEBUG Scripting: ./Mods/aircraft/F-5E/entry.lua 00001.509 DEBUG Scripting: ./Mods/aircraft/F-5E/FM/config.lua 00001.509 DEBUG Scripting: ./Mods/aircraft/F-5E/Views.lua 00001.510 DEBUG Scripting: ./Mods/aircraft/F-86/entry.lua 00001.510 DEBUG Scripting: ./Mods/aircraft/F-86/FM/config.lua 00001.510 DEBUG Scripting: ./Mods/aircraft/F-86/Views.lua 00001.510 DEBUG Scripting: ./Mods/aircraft/Flaming Cliffs/entry.lua 00001.511 DEBUG Scripting: ./Mods/aircraft/Flaming Cliffs/FM/F15/config.lua 00001.511 DEBUG Scripting: ./Mods/aircraft/Hawk/entry.lua 00001.511 DEBUG Scripting: ./Mods/aircraft/Hawk/Views.lua 00001.511 DEBUG Scripting: ./Mods/aircraft/Hawk/data/1 00001.511 DEBUG Scripting: ./Mods/aircraft/M-2000C/entry.lua 00001.511 DEBUG Scripting: ./Mods/aircraft/M-2000C/Views.lua 00001.511 DEBUG Scripting: ./Mods/aircraft/M-2000C/FM/config.luac 00001.512 DEBUG Scripting: ./Mods/aircraft/P-51D/entry.lua 00001.512 DEBUG Scripting: ./Mods/aircraft/SA342/entry.lua 00001.512 DEBUG Scripting: ./Mods/aircraft/SA342/Views.lua 00001.512 DEBUG Scripting: ./Mods/aircraft/SA342/FM/config.lua 00001.513 DEBUG Scripting: ./Mods/aircraft/SpitfireLFMkIX/entry.lua 00001.513 DEBUG Scripting: ./Mods/aircraft/SpitfireLFMkIX/views.lua 00001.513 DEBUG Scripting: ./Mods/aircraft/Su-25T/entry.lua 00001.513 DEBUG Scripting: ./Mods/aircraft/TF-51D/entry.lua 00001.514 DEBUG Scripting: ./Mods/aircraft/TF-51D/TF-51D.lua 00001.514 DEBUG Scripting: ./Mods/aircraft/TF-51D/Views.lua 00001.515 DEBUG Scripting: ./Mods/terrains/Nevada/entry.lua 00001.515 DEBUG Scripting: ./Mods/terrains/Normandy/entry.lua 00001.515 DEBUG Scripting: ./Mods/campaigns/DCS NTTR A-10C Red Flag Campaign/entry.lua 00001.515 DEBUG Scripting: ./Mods/campaigns/DCS NTTR F-15C Red Flag Campaign/entry.lua 00001.515 DEBUG Scripting: ./Mods/campaigns/F-5E BFM/entry.lua 00001.515 DEBUG Scripting: ./DemoMods/tech/CombinedArms/entry.lua 00001.516 DEBUG Scripting: ./DemoMods/aircraft/A-10A/entry.lua 00001.516 DEBUG Scripting: ./DemoMods/aircraft/A-10C/entry.lua 00001.516 DEBUG Scripting: ./DemoMods/aircraft/AJS37/entry.lua 00001.516 DEBUG Scripting: ./DemoMods/aircraft/Bf-109K-4/entry.lua 00001.516 DEBUG Scripting: ./DemoMods/aircraft/C-101/entry.lua 00001.516 DEBUG Scripting: ./DemoMods/aircraft/F-15C/entry.lua 00001.516 DEBUG Scripting: ./DemoMods/aircraft/F-5E/entry.lua 00001.516 DEBUG Scripting: ./DemoMods/aircraft/F-86/entry.lua 00001.517 DEBUG Scripting: ./DemoMods/aircraft/Flaming Cliffs/entry.lua 00001.517 DEBUG Scripting: ./DemoMods/aircraft/FW-190D9/entry.lua 00001.517 DEBUG Scripting: ./DemoMods/aircraft/Hawk/entry.lua 00001.517 DEBUG Scripting: ./DemoMods/aircraft/Ka-50/entry.lua 00001.517 DEBUG Scripting: ./DemoMods/aircraft/L-39C/entry.lua 00001.517 DEBUG Scripting: ./DemoMods/aircraft/M-2000C/entry.lua 00001.517 DEBUG Scripting: ./DemoMods/aircraft/Mi-8MTV2/entry.lua 00001.518 DEBUG Scripting: ./DemoMods/aircraft/MiG-15bis/entry.lua 00001.518 DEBUG Scripting: ./DemoMods/aircraft/MiG-21BIS/entry.lua 00001.518 DEBUG Scripting: ./DemoMods/aircraft/P-51D/entry.lua 00001.518 DEBUG Scripting: ./DemoMods/aircraft/SA342/entry.lua 00001.518 DEBUG Scripting: ./DemoMods/aircraft/SpitfireLFMkIX/entry.lua 00001.518 DEBUG Scripting: ./DemoMods/aircraft/Su-25A/entry.lua 00001.518 DEBUG Scripting: ./DemoMods/aircraft/Su-27/entry.lua 00001.518 DEBUG Scripting: ./DemoMods/aircraft/Uh-1H/entry.lua 00001.518 DEBUG Scripting: ./DemoMods/terrains/Nevada/entry.lua 00001.519 DEBUG Scripting: ./DemoMods/terrains/Normandy/entry.lua 00001.519 INFO Scripting: PLUGINS START------------------------------------------------- 00001.519 DEBUG Scripting: plugin: World War II AI Units by Eagle Dynamics applied 00001.523 DEBUG Scripting: plugin: AircraftWeaponPack applied 00001.524 DEBUG Scripting: plugin: AJS37 AI by Heatblur Simulations applied 00001.525 DEBUG Scripting: plugin: C-101 Aviojet by AvioDev applied 00001.526 INFO SOUND: loaded 9 sdefs from ".\coremods\aircraft\c-101\sounds\sdef" 00001.529 DEBUG Scripting: plugin: F-5E/E-3 by Belsimtek applied 00001.531 DEBUG Scripting: plugin: F-86F Sabre AI by Eagle Dynamics applied 00001.532 DEBUG Scripting: plugin: Hawk T.1A AI by VEAO Simulations applied 00001.534 DEBUG Scripting: plugin: L-39C/ZA by Eagle Dynamics applied 00001.535 DEBUG Scripting: plugin: M-2000C AI by RAZBAM Sims applied 00001.537 INFO SOUND: loaded 19 sdefs from ".\coremods\aircraft\m-2000c\sounds\sdef" 00001.537 DEBUG Scripting: plugin: MiG-15bis AI by Eagle Dynamics applied 00001.539 DEBUG Scripting: plugin: MiG-21Bis AI by Magnitude 3 LLC applied 00001.540 INFO SOUND: loaded 10 sdefs from ".\coremods\aircraft\mig-21bis\sounds\sdef" 00001.546 DEBUG Scripting: plugin: ./CoreMods/aircraft/MQ-9 Reaper applied 00001.546 DEBUG Scripting: plugin: SA342 AI by Polychop-Simulations applied 00001.547 INFO SOUND: loaded 7 sdefs from ".\coremods\aircraft\sa342\sounds\sdef" 00001.557 DEBUG Scripting: plugin: A-10C Warthog by Eagle Dynamics applied 00001.557 DEBUG Scripting: plugin: Bf 109 K-4 by Eagle Dynamics applied 00001.562 INFO SOUND: loaded 67 sdefs from ".\mods\aircraft\bf-109k-4\sounds\sdef" 00001.562 DEBUG Scripting: plugin: Flaming Cliffs by Eagle Dynamics applied 00001.565 INFO Scripting: plugin: F-15C disabled by Flaming Cliffs by Eagle Dynamics 00001.566 DEBUG Scripting: plugin: F-5E by Belsimtek applied 00001.570 INFO SOUND: loaded 71 sdefs from ".\mods\aircraft\f-5e\sounds\sdef" 00001.571 DEBUG Scripting: plugin: F-86F Sabre by Belsimtek applied 00001.575 INFO SOUND: loaded 53 sdefs from ".\mods\aircraft\f-86\sounds\sdef" 00001.576 DEBUG Scripting: plugin: Hawk T.1A by VEAO Simulations applied 00001.578 INFO SOUND: loaded 27 sdefs from ".\mods\aircraft\hawk\sounds\sdef" 00001.579 DEBUG Scripting: plugin: M-2000C by RAZBAM Sims applied 00001.583 INFO SOUND: loaded 44 sdefs from ".\mods\aircraft\m-2000c\sounds\sdef" 00001.583 DEBUG Scripting: plugin: P-51D Mustang by Eagle Dynamics applied 00001.583 DEBUG Scripting: plugin: SA342 Gazelle by Polychop-Simulations applied 00001.588 INFO SOUND: loaded 70 sdefs from ".\mods\aircraft\sa342\sounds\sdef" 00001.588 DEBUG SOUNDER: Preloading Sounders from .\Mods\aircraft\SA342\Sounds\Sounders 00001.589 DEBUG Scripting: plugin: Spitfire LF Mk. IX by Eagle Dynamics applied 00001.595 INFO SOUND: loaded 84 sdefs from ".\mods\aircraft\spitfirelfmkix\sounds\sdef" 00001.595 DEBUG Scripting: plugin: Su-25T by Eagle Dynamics applied 00001.596 DEBUG Scripting: plugin: TF-51D Mustang by Eagle Dynamics applied 00001.596 DEBUG Scripting: plugin: Nevada applied 00001.596 DEBUG Scripting: plugin: Normandy applied 00001.596 DEBUG Scripting: plugin: ./Mods/campaigns/DCS NTTR A-10C Red Flag Campaign applied 00001.596 DEBUG Scripting: plugin: ./Mods/campaigns/DCS NTTR F-15C Red Flag Campaign applied 00001.596 DEBUG Scripting: plugin: ./Mods/campaigns/F-5E BFM applied 00001.596 DEBUG Scripting: plugin: Combined Arms by Eagle Dynamics applied 00001.596 INFO Scripting: plugin: A-10A by Eagle Dynamics disabled by Flaming Cliffs by Eagle Dynamics 00001.596 DEBUG Scripting: plugin: AJS37 Viggen by Heatblur Simulations applied 00001.597 DEBUG Scripting: plugin: C-101 Aviojet applied 00001.597 DEBUG Scripting: plugin: FW-190D9 Dora by Eagle Dynamics applied 00001.597 DEBUG Scripting: plugin: Ka-50 Black Shark by Eagle Dynamics applied 00001.597 DEBUG Scripting: plugin: L-39C applied 00001.597 DEBUG Scripting: plugin: Mi-8MTV2 Hip by Belsimtek applied 00001.597 DEBUG Scripting: plugin: MiG-15bis by Belsimtek applied 00001.597 DEBUG Scripting: plugin: MiG-21Bis by Leatherneck Simulations applied 00001.597 INFO Scripting: plugin: Su-25A by Eagle Dynamics disabled by Flaming Cliffs by Eagle Dynamics 00001.597 INFO Scripting: plugin: Su-27 Flanker by Eagle Dynamics disabled by Flaming Cliffs by Eagle Dynamics 00001.597 DEBUG Scripting: plugin: UH-1H Huey by Belsimtek applied 00001.597 INFO Scripting: PLUGINS DONE-------------------------------------------------- 00001.597 DEBUG Scripting: Duplicate launcher: {SMOKE_WHITE}./CoreMods/aircraft/MiG-21BIS/Entry/Aw 00001.826 WARNING LOG: 1 duplicate message(s) skipped. 00001.826 ERROR WorldPlugIns: No 'registryPath' for 'AVIODEV_C-101' 00011.061 ERROR WorldPlugIns: No 'registryPath' for 'A10C-REDFLAG_campaign' 00011.061 ERROR WorldPlugIns: No 'registryPath' for 'F15C-REDFLAG_campaign' 00011.061 ERROR WorldPlugIns: No 'registryPath' for 'MAPLEFLAG_F5E_BFM_campaign' 00011.093 INFO DX11BACKEND: Driver Concurrent Creates - 1 00011.093 INFO DX11BACKEND: Driver Command Lists - 1 00011.094 INFO DX11BACKEND: NVIDIA API init OK 00011.095 INFO DX11BACKEND: NVIDIA Display Driver Version 37653.r376_38 00011.095 INFO DX11BACKEND: TRUNK renderer init: showShaderError coreCount=1 00011.311 INFO DX11BACKEND: commonPool: 68-128, cbPool: 5-14, samplerPool: 5-16 00011.312 INFO RENDERER: Global metashader cache enabled 00011.312 INFO RENDERER: Loading metashader cache from C:\Users\Baldawg\Saved Games\DCS.openalpha\metashaders/ 00011.594 INFO RENDERER: Metashader cache: 160 (58) cached shaders out of date 00011.594 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo 00013.557 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00013.557 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\Baldawg\Saved Games\DCS.openalpha\fxo 00013.589 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00013.714 ERROR_ONCE DX11BACKEND: rendertarget 'HeatAir' not found 00014.212 ERROR_ONCE DX11BACKEND: rendertarget 'rtDynamicCloudMap' not found 00014.247 INFO DCS: gDescription: "NVIDIA GeForce GTX 980" gVendorId: 4318 gDeviceId: 5056 gMemory: 4060 MB 00014.259 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH 00014.810 ERROR WORLDGENERAL: SA342L : net_animation exceed 32 args! 00014.813 ERROR WORLDGENERAL: SA342Mistral : net_animation exceed 32 args! 00014.817 INFO wInfo: multiple adapters 00014.995 WARNING LOG: 1 duplicate message(s) skipped. 00014.995 INFO TERRAIN: lSystem::lSystem 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./CoreMods/aircraft/MQ-9 Reaper/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/campaigns/DCS NTTR A-10C Red Flag Campaign/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/campaigns/DCS NTTR F-15C Red Flag Campaign/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/campaigns/F-5E BFM/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/aircraft/A-10C/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./CoreMods/aircraft/AircraftWeaponPack/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./CoreMods/aircraft/AJS37/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./DemoMods/aircraft/AJS37/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/aircraft/Bf-109K-4/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./DemoMods/aircraft/C-101/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./CoreMods/aircraft/C-101/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./DemoMods/tech/CombinedArms/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/aircraft/F-5E/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./CoreMods/aircraft/F-5E/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./CoreMods/aircraft/F-86/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/aircraft/F-86/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/aircraft/Flaming Cliffs/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./DemoMods/aircraft/FW-190D9/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./CoreMods/aircraft/Hawk/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/aircraft/Hawk/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./DemoMods/aircraft/Ka-50/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./DemoMods/aircraft/L-39C/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./CoreMods/aircraft/L-39/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./CoreMods/aircraft/M-2000C/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/aircraft/M-2000C/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./DemoMods/aircraft/Mi-8MTV2/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./CoreMods/aircraft/MiG-15bis/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./DemoMods/aircraft/MiG-15bis/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./CoreMods/aircraft/MiG-21BIS/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./DemoMods/aircraft/MiG-21BIS/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/terrains/Nevada/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/terrains/Normandy/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/aircraft/P-51D/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./CoreMods/aircraft/SA342/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/aircraft/SA342/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/aircraft/SpitfireLFMkIX/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/aircraft/Su-25T/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/aircraft/TF-51D/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./DemoMods/aircraft/Uh-1H/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./CoreMods/WWII Units/fxo 00014.995 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00015.022 INFO EDCORE: (dDispatcher)enterToState_:1 00015.069 DEBUG Scripting: DCS started 00015.100 DEBUG Scripting: Speech.phrase module loaded 00015.146 DEBUG Scripting: Speech.NATO module loaded 00015.146 DEBUG Scripting: Speech.USSR module loaded 00015.146 DEBUG Scripting: Speech module loaded 00015.180 ERROR VFS: add_location {"My Missions", "C:\Users\Baldawg\Saved Games\DCS.openalpha\Missions\"}: path already added as "My Missions" 00015.180 DEBUG LuaGUI: locale: en EN 00015.209 DEBUG LuaGUI: me_db_api creation started 00015.427 DEBUG LuaGUI: Duplicate launcher: {SMOKE_WHITE}./CoreMods/aircraft/MiG-21BIS/Entry/Aw 00015.439 DEBUG LuaGUI: me_db_api creation complete 00016.320 DEBUG LuaGUI: Select TheatreOfWar: Nevada 00016.709 INFO UIBASERENDERER: Cannot load font [E:\DCS World 2 OpenAlpha\dxgui\skins\fonts\]! 00017.755 DEBUG LuaGUI: ---units--- true ammo_cargo 00018.670 DEBUG LuaGUI: removing C:\Users\Baldawg\AppData\Local\Temp\DCS.openalpha\tempMission.miz 00018.702 DEBUG LuaGUI: Input: Profile [UI Layer] cannot load device [TrackIR] default profile! Cant find folder ./Config/Input/UiLayer/trackir/ Cant find folder ./Config/Input/UiLayer/trackir/ 00018.702 DEBUG LuaGUI: Input: Profile [UI Layer] cannot load device [TrackIR] profile! Cant find folder ./Config/Input/UiLayer/trackir/ Cant find folder ./Config/Input/UiLayer/trackir/ 00018.702 DEBUG LuaGUI: Input: Profile [UI Layer] cannot load device [Mouse] default profile! Cant find folder ./Config/Input/UiLayer/mouse/ Cant find folder ./Config/Input/UiLayer/mouse/ 00018.702 DEBUG LuaGUI: Input: Profile [UI Layer] cannot load device [Mouse] profile! Cant find folder ./Config/Input/UiLayer/mouse/ Cant find folder ./Config/Input/UiLayer/mouse/ 00018.706 DEBUG LuaGUI: turning log false 00018.710 DEBUG LuaGUI: Rejected JSON 00018.710 DEBUG LuaGUI: Rejected log 00018.710 DEBUG LuaGUI: Rejected sendConnect 00018.710 DEBUG LuaGUI: Hooked onChatMessage 00018.710 DEBUG LuaGUI: Rejected dbg 00018.710 DEBUG LuaGUI: Rejected CLIENT_ACCEPT_AUTO_CONNECT 00018.710 DEBUG LuaGUI: Rejected isAutoConnectMessage 00018.710 DEBUG LuaGUI: Hooked onSimulationFrame 00018.710 DEBUG LuaGUI: Rejected sendUpdate 00018.710 DEBUG LuaGUI: Rejected UDPSendSocket 00018.710 DEBUG LuaGUI: Rejected MESSAGE_PREFIX_OLD 00018.710 DEBUG LuaGUI: Rejected MESSAGE_PREFIX 00018.710 DEBUG LuaGUI: Rejected logFile 00018.710 DEBUG LuaGUI: Hooked onPlayerChangeSlot 00018.710 DEBUG LuaGUI: Rejected unicast 00018.710 DEBUG LuaGUI: Rejected getHostFromMessage 00018.710 INFO LuaNET: Loaded - DCS-SRS GameGUI 00018.710 DEBUG LuaGUI: Loaded user script DCS-SRSGameGUI.lua 00018.710 INFO LuaNET: [LOTATC] GameGUI loading... 00018.710 INFO LuaNET: [LOTATC] LotAtc DCS Mod 00018.710 DEBUG LuaGUI: Failed to exec user script lotatcGameGUI.lua: can't open '.\Mods\tech\LotAtc\lua\lotatc_config.lua' 00018.712 DEBUG Scripting: ---setGetCountryShortName--- function: 000000006F863740 00018.848 INFO EDCORE: (dDispatcher)enterToState_:2 00018.975 INFO EDCORE: (dDispatcher)enterToState_:3 00018.975 DEBUG LuaGUI: removing C:\Users\Baldawg\AppData\Local\Temp\DCS.openalpha\tempMission.miz 00018.992 DEBUG LuaGUI: ---- openReturnScreen= 00020.540 INFO NET: Login success. 00033.255 WARNING LOG: 1 duplicate message(s) skipped. 00033.255 DEBUG LuaGUI: ----setAutorization true 00033.255 DEBUG LuaGUI: displaying table: table: 0000000053694110 nil 00033.255 DEBUG LuaGUI: DLC--[[0000000053694160--]] = { 00033.255 DEBUG LuaGUI: terrains--[[00000000503DDF70--]] = { 00033.255 DEBUG LuaGUI: [1]--[[00000000503DE010--]] = { 00033.255 DEBUG LuaGUI: description = 'The Nevada Test and Training Range (NTTR) has the largest contiguous air and ground space available for peacetime military operations in the free world. The NTTR land area includes simulated air defense systems, mock airbases, and several target ranges. The NTTR was also used for nuclear testing. Today, it is home to RED FLAG and other military exercises that include countries from around the world. The NTTR map for DCS World 2 includes Nellis AFB, Creech AFB and the infamous Groom Lake AFB (aka Area 51). This map also includes the city of Las Vegas, McCarran International Airport, and Hoover Dam.' 00033.255 DEBUG LuaGUI: image_size = '9050' 00033.255 DEBUG LuaGUI: price = '$49.99' 00033.255 DEBUG LuaGUI: developerName = 'Eagle Dynamics' 00033.255 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/ced/210_150_1/Nevada-DVD-cover_700x1000px_v2.jpg' 00033.255 DEBUG LuaGUI: have = '1' 00033.255 DEBUG LuaGUI: update_id = 'NEVADA_terrain' 00033.255 DEBUG LuaGUI: preview = 'The Nevada Test and Training Range (NTTR) has the largest contiguous air and ground space available for peacetime military operations in the free world. The NTTR land area includes simulated air defense systems, mock airbases, and several target ranges. The NTTR was also used for nuclear testing. Today, it is home to RED FLAG and other military exercises that include countries from around the world. The NTTR map for DCS World 2 includes Nellis AFB, Creech AFB and the infamous Groom Lake AFB (aka Area 51). This map also includes the city of Las Vegas, McCarran International Airport, and Hoover Dam.' 00033.255 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\Nevada' 00033.255 DEBUG LuaGUI: logged_in = '1' 00033.255 DEBUG LuaGUI: title_mm = 'Nevada' 00033.255 DEBUG LuaGUI: versions--[[0000000052CF81B0--]] = { 00033.255 DEBUG LuaGUI: [1] = '2.0' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/terrains/nttr_terrain/' 00033.255 DEBUG LuaGUI: title = 'DCS: NEVADA Test and Training Range Map' 00033.255 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\Nevada-DVD-cover_700x1000px_v2.jpg' 00033.255 DEBUG LuaGUI: dprice = '' 00033.255 DEBUG LuaGUI: dlink = '' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: campaigns--[[0000000052CF8200--]] = { 00033.255 DEBUG LuaGUI: [1]--[[00000000503D7E50--]] = { 00033.255 DEBUG LuaGUI: description = 'The F-5E Aggressors ACM campaign puts you in the cockpit of an F-5E Tiger II, as a new Aggressor pilot with the 65th Aggressor Squadron at Nellis Air Force Base. Based on real world procedures you will fly as Red Air against Blue Air Forces. You will face a series of challenging Air Combat Maneuver (ACM) missions against dis-similar aircraft. Your opponents include the F-4E, F-5E, F-14A, F-15C, F-15E, F-16C, F/A-18C, M-2000C, MiG-29G, CF-188, MiG-21 and unknown. Additionally there are 11 single player practice missions with in-air starts so you can perfect your ACM tactics and techniques. - There are over 1800 voiceovers and 49 pages of briefing material including the RED FLAG Spins, Red Forces In Flight Guide, - Maps, Diagrams, Custom Kneeboards and Mission Data cards. The DCS: F-5E Tiger II and DCS: Nevada map are required to be installed and activated into the DCS World 2 for the campaign. Localization: English. DRM key has 3 activations.' 00033.255 DEBUG LuaGUI: image_size = '8473' 00033.255 DEBUG LuaGUI: date = '2017-03-17 16:03:00' 00033.255 DEBUG LuaGUI: developerName = 'Maple Flag Missions' 00033.255 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/7c4/210_150_1/DCS F-5E+ACM Camp_700x1000.jpg' 00033.255 DEBUG LuaGUI: have = '0' 00033.255 DEBUG LuaGUI: update_id = 'MAPLEFLAG_F5E_ACM_campaign' 00033.255 DEBUG LuaGUI: preview = 'The F-5E Aggressors ACM campaign puts you in the cockpit of an F-5E Tiger II, as a new Aggressor pilot with the 65th Aggressor Squadron at Nellis Air Force Base. Based on real world procedures you will fly as Red Air against Blue Air Forces. You will face a series of challenging Air Combat Maneuver (ACM) missions against dis-similar aircraft. Your opponents include the F-4E, F-5E, F-14A, F-15C, F-15E, F-16C, F/A-18C, M-2000C, MiG-29G, CF-188, MiG-21 and unknown. Additionally there are 11 single player practice missions with in-air starts so you can perfect your ACM tactics and techniques. - There are over 1800 voiceovers and 49 pages of briefing material including the RED FLAG Spins, Red Forces In Flight Guide, - Maps, Diagrams, Custom Kneeboards and Mission Data cards. The DCS: F-5E Tiger II and DCS: Nevada map are required to be installed and activated into the DCS World 2 for the campaign. Localization: English. DRM key has 3 activations.' 00033.255 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\F-5E-ACM' 00033.255 DEBUG LuaGUI: logged_in = '1' 00033.255 DEBUG LuaGUI: title_mm = 'F-5E Aggressors ACM' 00033.255 DEBUG LuaGUI: versions--[[00000000190556A8--]] = { 00033.255 DEBUG LuaGUI: [1] = '2.0' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\DCS F-5E+ACM Camp_700x1000.jpg' 00033.255 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/campaigns/f-5e_aggressors_acm_campaign/' 00033.255 DEBUG LuaGUI: title = 'F-5E Aggressors Air Combat Maneuver Campaign' 00033.255 DEBUG LuaGUI: dprice = '' 00033.255 DEBUG LuaGUI: price = '$9.99' 00033.255 DEBUG LuaGUI: required_products--[[00000000503D7EF0--]] = { 00033.255 DEBUG LuaGUI: [1]--[[00000000503D7FD0--]] = { 00033.255 DEBUG LuaGUI: [1] = 'NEVADA_terrain' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: [2]--[[0000000019055658--]] = { 00033.255 DEBUG LuaGUI: [1] = 'F-5E' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: necessary_moduls--[[00000000503D7EA0--]] = { 00033.255 DEBUG LuaGUI: [1] = 'NEVADA_terrain' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: dlink = '' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: [2]--[[00000000190556F8--]] = { 00033.255 DEBUG LuaGUI: description = 'The F-5E Aggressors BFM campaign puts you in the cockpit of an F-5E Tiger II, as a new Aggressor pilot with the 65th Aggressor Squadron at Nellis Air Force Base. Based on real world procedures you will fly as Red Air against Blue Air Forces. Upon arrival you will fly a familiarization flight around the Nevada Test and Training Range (NTTR). Then you will face a series of challenging Basic Fighter Maneuver (BFM) missions against similar and dis-similar aircraft. Your opponents include the F-4E, F-5E, F-14A, F-15C, F-16C, F/A-18C, M-2000C, MiG-29G, CF-188 and MiG-21. The DCS: F-5E Tiger II and DCS: NEVADA Test and Training Range Map are required to be installed and activated into the DCS World 2 for the campaign. Localization: English. DRM key has 3 activations.' 00033.255 DEBUG LuaGUI: image_size = '8895' 00033.255 DEBUG LuaGUI: date = '2016-11-25 16:11:00' 00033.255 DEBUG LuaGUI: developerName = 'Maple Flag Missions' 00033.255 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/456/210_150_1/F-5E_ABFM_camp_700x1000_v2.jpg' 00033.255 DEBUG LuaGUI: have = '1' 00033.255 DEBUG LuaGUI: update_id = 'MAPLEFLAG_F5E_BFM_campaign' 00033.255 DEBUG LuaGUI: preview = 'The F-5E Aggressors BFM campaign puts you in the cockpit of an F-5E Tiger II, as a new Aggressor pilot with the 65th Aggressor Squadron at Nellis Air Force Base. Based on real world procedures you will fly as Red Air against Blue Air Forces. Upon arrival you will fly a familiarization flight around the Nevada Test and Training Range (NTTR). Then you will face a series of challenging Basic Fighter Maneuver (BFM) missions against similar and dis-similar aircraft. Your opponents include the F-4E, F-5E, F-14A, F-15C, F-16C, F/A-18C, M-2000C, MiG-29G, CF-188 and MiG-21. The DCS: F-5E Tiger II and DCS: NEVADA Test and Training Range Map are required to be installed and activated into the DCS World 2 for the campaign. Localization: English. DRM key has 3 activations.' 00033.255 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\F-5E-BFM' 00033.255 DEBUG LuaGUI: logged_in = '1' 00033.255 DEBUG LuaGUI: title_mm = 'F-5E Aggressors Basic Fighter Maneuvers' 00033.255 DEBUG LuaGUI: versions--[[000000005D32BF70--]] = { 00033.255 DEBUG LuaGUI: [1] = '2.0' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\F-5E_ABFM_camp_700x1000_v2.jpg' 00033.255 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/campaigns/f-5e_abfm_campaign/' 00033.255 DEBUG LuaGUI: title = 'F-5E Aggressors Basic Fighter Maneuvers Campaign' 00033.255 DEBUG LuaGUI: dprice = '' 00033.255 DEBUG LuaGUI: price = '$9.99' 00033.255 DEBUG LuaGUI: required_products--[[0000000019055798--]] = { 00033.255 DEBUG LuaGUI: [1]--[[0000000019055878--]] = { 00033.255 DEBUG LuaGUI: [1] = 'F-5E' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: [2]--[[00000000190558C8--]] = { 00033.255 DEBUG LuaGUI: [1] = 'NEVADA_terrain' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: necessary_moduls--[[0000000019055748--]] = { 00033.255 DEBUG LuaGUI: [1] = 'F-5E' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: dlink = '' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: [4]--[[000000005D32C230--]] = { 00033.255 DEBUG LuaGUI: description = 'The F-15C 16-2 Red Flag Campaign is a depiction of flying the F-15C Eagle during a typical Red Flag exercise in the skies over Nevada. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed in consultation with the renowned author Steve Davies, the authority on the F-15C. All of the missions are based on input from real F-15C pilots that have flown in Red Flag exercises and will provide you a challenge that will test even the most skilled virtual pilots. This campaign requires ownership of either DCS: Flaming Cliffs 3 or F-15C for DCS World, along with the DCS: NEVADA Test and Training Range map. For those that pre-purchased the Nevada map and elected to receive this map for free, you will now be able to activate this campaign from the DCS World 2.0 Module Manager. Localization: English DRM key has 3 activations.' 00033.255 DEBUG LuaGUI: image_size = '7990' 00033.255 DEBUG LuaGUI: date = '2016-01-15 16:01:00' 00033.255 DEBUG LuaGUI: developerName = 'Eagle Dynamics' 00033.255 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/76b/210_150_1/F-15C-Red-Flag-Campaign-2015_v3-1.jpg' 00033.255 DEBUG LuaGUI: have = '1' 00033.255 DEBUG LuaGUI: update_id = 'F15C-REDFLAG_campaign' 00033.255 DEBUG LuaGUI: preview = 'The F-15C 16-2 Red Flag Campaign is a depiction of flying the F-15C Eagle during a typical Red Flag exercise in the skies over Nevada. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed in consultation with the renowned author Steve Davies, the authority on the F-15C. All of the missions are based on input from real F-15C pilots that have flown in Red Flag exercises and will provide you a challenge that will test even the most skilled virtual pilots. This campaign requires ownership of either DCS: Flaming Cliffs 3 or F-15C for DCS World, along with the DCS: NEVADA Test and Training Range map. For those that pre-purchased the Nevada map and elected to receive this map for free, you will now be able to activate this campaign from the DCS World 2.0 Module Manager. Localization: English DRM key has 3 activations.' 00033.255 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\F-15C-RedFlag' 00033.255 DEBUG LuaGUI: logged_in = '1' 00033.255 DEBUG LuaGUI: title_mm = 'F-15C 16-2 Red Flag' 00033.255 DEBUG LuaGUI: versions--[[000000005377E660--]] = { 00033.255 DEBUG LuaGUI: [1] = '2.0' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\F-15C-Red-Flag-Campaign-2015_v3-1.jpg' 00033.255 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/campaigns/f-15c_16-2_red_flag_campaign/' 00033.255 DEBUG LuaGUI: title = 'F-15C 16-2 Red Flag Campaign' 00033.255 DEBUG LuaGUI: dprice = '' 00033.255 DEBUG LuaGUI: price = '$9.99' 00033.255 DEBUG LuaGUI: required_products--[[000000005D32C2D0--]] = { 00033.255 DEBUG LuaGUI: [1]--[[000000005377E5C0--]] = { 00033.255 DEBUG LuaGUI: [1] = 'F-15C' 00033.255 DEBUG LuaGUI: [2] = 'FC3' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: [2]--[[000000005377E610--]] = { 00033.255 DEBUG LuaGUI: [1] = 'NEVADA_terrain' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: necessary_moduls--[[000000005D32C280--]] = { 00033.255 DEBUG LuaGUI: [1] = 'F-15C' 00033.255 DEBUG LuaGUI: [2] = 'FC3' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: dlink = '' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: [3]--[[000000005D32BFC0--]] = { 00033.255 DEBUG LuaGUI: description = 'The A-10C: 16-2 Red Flag Campaign is a depiction of flying the A-10C "Warthog" during a typical Red Flag exercise in the skies over Nevada. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed in consultation with the renowned author Steve Davies. All of the missions are based on input from pilots that have flown in Red Flag exercises and will provide you a challenge that will test even the most skilled virtual pilots. This campaign requires ownership of DCS: A-10C Warthog, along with the DCS: NEVADA Test and Training Range map. For those that pre-purchased the Nevada map and elected to receive this map for free, you will now be able to activate this campaign from the DCS World 2.0 Module Manager. Localization: English DRM key has 3 activations.' 00033.255 DEBUG LuaGUI: image_size = '8164' 00033.255 DEBUG LuaGUI: date = '2016-02-05 16:02:00' 00033.255 DEBUG LuaGUI: developerName = 'Eagle Dynamics' 00033.255 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/818/210_150_1/A-10C-Red-Flag-Campaign.jpg' 00033.255 DEBUG LuaGUI: have = '1' 00033.255 DEBUG LuaGUI: update_id = 'A10C-REDFLAG_campaign' 00033.255 DEBUG LuaGUI: preview = 'The A-10C: 16-2 Red Flag Campaign is a depiction of flying the A-10C "Warthog" during a typical Red Flag exercise in the skies over Nevada. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed in consultation with the renowned author Steve Davies. All of the missions are based on input from pilots that have flown in Red Flag exercises and will provide you a challenge that will test even the most skilled virtual pilots. This campaign requires ownership of DCS: A-10C Warthog, along with the DCS: NEVADA Test and Training Range map. For those that pre-purchased the Nevada map and elected to receive this map for free, you will now be able to activate this campaign from the DCS World 2.0 Module Manager. Localization: English DRM key has 3 activations.' 00033.255 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\A-10C-RedFlag' 00033.255 DEBUG LuaGUI: logged_in = '1' 00033.255 DEBUG LuaGUI: title_mm = 'A-10C 16-2 Red Flag' 00033.255 DEBUG LuaGUI: versions--[[000000005D32C1E0--]] = { 00033.255 DEBUG LuaGUI: [1] = '2.0' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\A-10C-Red-Flag-Campaign.jpg' 00033.255 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/campaigns/a-10c_16-2_red_flag_campaign/' 00033.255 DEBUG LuaGUI: title = 'A-10C 16-2 Red Flag Campaign' 00033.255 DEBUG LuaGUI: dprice = '' 00033.255 DEBUG LuaGUI: price = '$9.99' 00033.255 DEBUG LuaGUI: required_products--[[000000005D32C060--]] = { 00033.255 DEBUG LuaGUI: [1]--[[000000005D32C140--]] = { 00033.255 DEBUG LuaGUI: [1] = 'A-10C' 00033.255 DEBUG LuaGUI: [2] = 'A-10C_ru' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: [2]--[[000000005D32C190--]] = { 00033.255 DEBUG LuaGUI: [1] = 'NEVADA_terrain' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: necessary_moduls--[[000000005D32C010--]] = { 00033.255 DEBUG LuaGUI: [1] = 'A-10C' 00033.255 DEBUG LuaGUI: [2] = 'A-10C_ru' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: dlink = '' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: moduls--[[0000000019AE1148--]] = { 00033.255 DEBUG LuaGUI: [1]--[[000000006F40E078--]] = { 00033.255 DEBUG LuaGUI: description = 'The AJS-37 Viggen is a Swedish double-delta supersonic attack aircraft from the late Cold War. It was the backbone of the Swedish Air Force during the Cold war, serving as the main attack and anti-ship platform. The AJS is the 90’s upgrade of this 70's era aircraft, adding several advanced weapons and systems functionalities. The aircraft was designed around the pilot, with an excellent man-machine interface, supporting the pilot through the smart use of autopilot systems, radar and HUD symbology in order to deliver the ordnance onto targets from treetop level with high speed attack runs. The aircraft is armed with multiple weapon systems ranging from programmable stand-off weapons such as the RB-15F antiship missile to the BK90 Cluster munitions dispenser to various bombs, rockets and missiles for a wide range of target types. The aircraft can also carry gun pods and the Sidewinder series of infrared-guided missiles for air defence and self-protection purposes.' 00033.255 DEBUG LuaGUI: image_size = '7718' 00033.255 DEBUG LuaGUI: date = '2016-12-23 16:12:00' 00033.255 DEBUG LuaGUI: developerName = 'Heatblur Simulations' 00033.255 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/782/210_150_1/AJS-37-Cover-700x1000.jpg' 00033.255 DEBUG LuaGUI: have = '1' 00033.255 DEBUG LuaGUI: update_id = 'AJS37' 00033.255 DEBUG LuaGUI: preview = 'The AJS-37 Viggen is a Swedish double-delta supersonic attack aircraft from the late Cold War. It was the backbone of the Swedish Air Force during the Cold war, serving as the main attack and anti-ship platform. The AJS is the 90’s upgrade of this 70's era aircraft, adding several advanced weapons and systems functionalities. The aircraft was designed around the pilot, with an excellent man-machine interface, supporting the pilot through the smart use of autopilot systems, radar and HUD symbology in order to deliver the ordnance onto targets from treetop level with high speed attack runs. The aircraft is armed with multiple weapon systems ranging from programmable stand-off weapons such as the RB-15F antiship missile to the BK90 Cluster munitions dispenser to various bombs, rockets and missiles for a wide range of target types. The aircraft can also carry gun pods and the Sidewinder series of infrared-guided missiles for air defence and self-protection purposes.' 00033.255 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\AJS-37' 00033.255 DEBUG LuaGUI: logged_in = '1' 00033.255 DEBUG LuaGUI: title_mm = 'AJS-37 Viggen' 00033.255 DEBUG LuaGUI: versions--[[000000006F40E0C8--]] = { 00033.255 DEBUG LuaGUI: [1] = '1.5' 00033.255 DEBUG LuaGUI: [2] = '2.0.5' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/viggen/' 00033.255 DEBUG LuaGUI: title = 'DCS: AJS-37 Viggen by Heatblur Simulations' 00033.255 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\AJS-37-Cover-700x1000.jpg' 00033.255 DEBUG LuaGUI: dprice = '' 00033.255 DEBUG LuaGUI: price = '$59.99' 00033.255 DEBUG LuaGUI: dlink = '' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: [2]--[[000000006F40E118--]] = { 00033.255 DEBUG LuaGUI: description = 'The British Spitfire is one of the most iconic fighter aircraft of World War II. Most famous for its role in the Battle of Britain, the Spitfire served as Britain's primary fighter during the entirety of the war. The Spitfire combines graceful lines, eye-watering dogfight performance, and heavy firepower in its later variants. For DCS World, we are happy to bring you the most accurate and realistic simulation of the Spitfire LF Mk IX ever created. The Spitfire Mk IX was originally developed as a stopgap measure as a response to the appearance of the Focke-Wulf FW 190A. The Spitfire IX is powered by the Merlin 66. This engine produces its best performance at slightly lower altitudes than the older Merlin 61. Spitfires equipped with this engine were designated LF Mk IX. This was the most numerous version of the Mk IX, with 4,010 produced. The majority of Mk IXs of all types used the standard "c" wing, which would often carry two 20mm cannon and four .303in machine guns.' 00033.255 DEBUG LuaGUI: image_size = '8312' 00033.255 DEBUG LuaGUI: date = '2016-11-03 16:11:00' 00033.255 DEBUG LuaGUI: developerName = 'Eagle Dynamics' 00033.255 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/c34/210_150_1/DCS_Spitfire_Mk.IX_700x1000.jpg' 00033.255 DEBUG LuaGUI: have = '1' 00033.255 DEBUG LuaGUI: update_id = 'SPITFIRE-MKIX' 00033.255 DEBUG LuaGUI: preview = 'The British Spitfire is one of the most iconic fighter aircraft of World War II. Most famous for its role in the Battle of Britain, the Spitfire served as Britain's primary fighter during the entirety of the war. The Spitfire combines graceful lines, eye-watering dogfight performance, and heavy firepower in its later variants. For DCS World, we are happy to bring you the most accurate and realistic simulation of the Spitfire LF Mk IX ever created. The Spitfire Mk IX was originally developed as a stopgap measure as a response to the appearance of the Focke-Wulf FW 190A. The Spitfire IX is powered by the Merlin 66. This engine produces its best performance at slightly lower altitudes than the older Merlin 61. Spitfires equipped with this engine were designated LF Mk IX. This was the most numerous version of the Mk IX, with 4,010 produced. The majority of Mk IXs of all types used the standard "c" wing, which would often carry two 20mm cannon and four .303in machine guns.' 00033.255 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\SpitfireLFMkIX' 00033.255 DEBUG LuaGUI: logged_in = '1' 00033.255 DEBUG LuaGUI: title_mm = 'Spitfire LF Mk. IX' 00033.255 DEBUG LuaGUI: versions--[[000000006F40E168--]] = { 00033.255 DEBUG LuaGUI: [1] = '1.5.5' 00033.255 DEBUG LuaGUI: [2] = '2.0.5' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/spitfire/' 00033.255 DEBUG LuaGUI: title = 'DCS: Spitfire LF Mk. IX' 00033.255 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\DCS_Spitfire_Mk.IX_700x1000.jpg' 00033.255 DEBUG LuaGUI: dprice = '$34.99' 00033.255 DEBUG LuaGUI: price = '$49.99' 00033.255 DEBUG LuaGUI: dlink = '' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: [4]--[[0000000053A78360--]] = { 00033.255 DEBUG LuaGUI: description = 'The SA342 Gazelle is a light scout/attack and transport helicopter. It was introduced in 1968 as a result of cooperation between Aérospatiale and Westland Aircraft. Operated by 23 countries, the Gazelle has served in combat operations across the world including the 1991 Gulf War, 1982 Lebanon War, Syria, and other conflicts. The Gazelle is powered by a single turbine engine that is connected to three glass-fiber reinforced plastic main rotor blades with a bearingless main rotor developed by Bölkow GmbH. It is also the first helicopter which features the famous Fenestron tail rotor.' 00033.255 DEBUG LuaGUI: image_size = '8334' 00033.255 DEBUG LuaGUI: date = '2016-04-29 17:04:00' 00033.255 DEBUG LuaGUI: developerName = 'Polychop Simulations' 00033.255 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/545/210_150_1/DVD-cover-SA342M-for-ED-final-700x1000.jpg' 00033.255 DEBUG LuaGUI: have = '1' 00033.255 DEBUG LuaGUI: update_id = 'POLYCHOPSIM_SA342' 00033.255 DEBUG LuaGUI: preview = 'The SA342 Gazelle is a light scout/attack and transport helicopter. It was introduced in 1968 as a result of cooperation between Aérospatiale and Westland Aircraft. Operated by 23 countries, the Gazelle has served in combat operations across the world including the 1991 Gulf War, 1982 Lebanon War, Syria, and other conflicts. The Gazelle is powered by a single turbine engine that is connected to three glass-fiber reinforced plastic main rotor blades with a bearingless main rotor developed by Bölkow GmbH. It is also the first helicopter which features the famous Fenestron tail rotor.' 00033.255 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\SA342' 00033.255 DEBUG LuaGUI: logged_in = '1' 00033.255 DEBUG LuaGUI: title_mm = 'SA342 Gazelle' 00033.255 DEBUG LuaGUI: versions--[[0000000053A783B0--]] = { 00033.255 DEBUG LuaGUI: [1] = '1.5' 00033.255 DEBUG LuaGUI: [2] = '2.0' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/gazelle/' 00033.255 DEBUG LuaGUI: title = 'DCS: SA342 Gazelle by Polychop Simulations' 00033.255 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\DVD-cover-SA342M-for-ED-final-700x1000.jpg' 00033.255 DEBUG LuaGUI: dprice = '' 00033.255 DEBUG LuaGUI: price = '$49.99' 00033.255 DEBUG LuaGUI: dlink = '' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: [8]--[[0000000053A78590--]] = { 00033.255 DEBUG LuaGUI: description = 'Developed in the years immediately following World War II, the MiG-15bis was a first-generation jet fighter designed by the Mikoyan-Gurevich design bureau of the Soviet Union. The MiG-15bis is a single engine, swept-wing jet that saw over 15,000 copies produced. The MiG-15 gained fame in the skies over Korea where it battled the F-86 Sabre and other allied aircraft. It proved an excellent match to the Sabre, and it often came down to the skill of the pilot that determined who made it home and who was left dangling from a parachute. Having an excellent thrust-to-weight ratio and good climbing characteristics, the MiG-15bis was also armed with two NR-23 23mm cannons and a single, powerful N-37 37mm cannon. Not surprisingly, it is considered by many as one of the deadliest fighters of the era.' 00033.255 DEBUG LuaGUI: image_size = '6669' 00033.255 DEBUG LuaGUI: price = '$42.54' 00033.255 DEBUG LuaGUI: developerName = 'Belsimtek' 00033.255 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/fba/210_150_1/DCS_MiG-15_DVD_cover_v4_700x1000px.jpg' 00033.255 DEBUG LuaGUI: have = '0' 00033.255 DEBUG LuaGUI: update_id = 'MIG-15BIS' 00033.255 DEBUG LuaGUI: preview = 'Developed in the years immediately following World War II, the MiG-15bis was a first-generation jet fighter designed by the Mikoyan-Gurevich design bureau of the Soviet Union. The MiG-15bis is a single engine, swept-wing jet that saw over 15,000 copies produced. The MiG-15 gained fame in the skies over Korea where it battled the F-86 Sabre and other allied aircraft. It proved an excellent match to the Sabre, and it often came down to the skill of the pilot that determined who made it home and who was left dangling from a parachute. Having an excellent thrust-to-weight ratio and good climbing characteristics, the MiG-15bis was also armed with two NR-23 23mm cannons and a single, powerful N-37 37mm cannon. Not surprisingly, it is considered by many as one of the deadliest fighters of the era.' 00033.255 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\MiG-15bis' 00033.255 DEBUG LuaGUI: logged_in = '1' 00033.255 DEBUG LuaGUI: title_mm = 'MiG-15bis' 00033.255 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/mig15bis/' 00033.255 DEBUG LuaGUI: title = 'DCS: MiG-15bis by Belsimtek' 00033.255 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\DCS_MiG-15_DVD_cover_v4_700x1000px.jpg' 00033.255 DEBUG LuaGUI: date = '2014-12-12 11:12:32' 00033.255 DEBUG LuaGUI: dprice = '' 00033.255 DEBUG LuaGUI: dlink = '' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: [16]--[[000000005387C7D0--]] = { 00033.255 DEBUG LuaGUI: description = 'DCS: A-10C Warthog is a PC simulation of the U.S. premier Close Air Support attack aircraft. This is the second aircraft in the DCS series, following DCS: Black Shark, and raises the bar even higher in the DCS series. Warthog brings the most realistic PC simulation of a modern fixed wing combat aircraft in regards to flight dynamics, avionics, sensors, and weapon systems. You also have the option to play Warthog in "Game" mode for a casual game experience. Fly missions in the Caucasus region of the Black Sea against and with a wide array of air, land and sea forces with new and improved intelligence. Create your own missions and campaigns with the included Mission and Campaign Editors, and fly with and against friends online using the included online game browser.' 00033.255 DEBUG LuaGUI: image_size = '9016' 00033.255 DEBUG LuaGUI: price = '$39.99' 00033.255 DEBUG LuaGUI: developerName = 'Eagle Dynamics' 00033.255 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/f3c/210_150_1/8.jpg' 00033.255 DEBUG LuaGUI: have = '1' 00033.255 DEBUG LuaGUI: update_id = 'A-10C' 00033.255 DEBUG LuaGUI: preview = 'DCS: A-10C Warthog is a PC simulation of the U.S. premier Close Air Support attack aircraft. This is the second aircraft in the DCS series, following DCS: Black Shark, and raises the bar even higher in the DCS series. Warthog brings the most realistic PC simulation of a modern fixed wing combat aircraft in regards to flight dynamics, avionics, sensors, and weapon systems. You also have the option to play Warthog in "Game" mode for a casual game experience. Fly missions in the Caucasus region of the Black Sea against and with a wide array of air, land and sea forces with new and improved intelligence. Create your own missions and campaigns with the included Mission and Campaign Editors, and fly with and against friends online using the included online game browser.' 00033.255 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\Warthog' 00033.255 DEBUG LuaGUI: logged_in = '1' 00033.255 DEBUG LuaGUI: title_mm = 'A-10C' 00033.255 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/dcs_a10c_warthog/' 00033.255 DEBUG LuaGUI: title = 'DCS: A-10C Warthog' 00033.255 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\8.jpg' 00033.255 DEBUG LuaGUI: date = '2013-05-21 20:05:00' 00033.255 DEBUG LuaGUI: dprice = '' 00033.255 DEBUG LuaGUI: dlink = '' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: [17]--[[000000005387C820--]] = { 00033.255 DEBUG LuaGUI: description = 'DCS: Flaming Cliffs 3 (FC3) is the next evolution of the Flaming Cliffs series. FC3 features the F-15C, A-10A, Su-27, Su-33, MiG-29A, MiG-29S, Su-25T, and Su-25. FC3 aircraft provide an easy learning curve for new players and focuses on a broad range of aircraft rather than a detailed single aircraft. FC3 adds a number of new features and improvements to previous versions of the Flaming Cliffs series. FC3 is a module of DCS: World, which makes it compatible with all other DCS: World titles like A-10C, Black Shark 2, P-51D, and Combined Arms. Attention! FC3 no longer require installed LOMAC copy!' 00033.255 DEBUG LuaGUI: image_size = '8113' 00033.255 DEBUG LuaGUI: price = '$39.99' 00033.255 DEBUG LuaGUI: developerName = 'Eagle Dynamics' 00033.255 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/30a/210_150_1/DCS_FC3_cover-2014_eng.jpg' 00033.255 DEBUG LuaGUI: have = '1' 00033.255 DEBUG LuaGUI: update_id = 'FC3' 00033.255 DEBUG LuaGUI: preview = 'DCS: Flaming Cliffs 3 (FC3) is the next evolution of the Flaming Cliffs series. FC3 features the F-15C, A-10A, Su-27, Su-33, MiG-29A, MiG-29S, Su-25T, and Su-25. FC3 aircraft provide an easy learning curve for new players and focuses on a broad range of aircraft rather than a detailed single aircraft. FC3 adds a number of new features and improvements to previous versions of the Flaming Cliffs series. FC3 is a module of DCS: World, which makes it compatible with all other DCS: World titles like A-10C, Black Shark 2, P-51D, and Combined Arms. Attention! FC3 no longer require installed LOMAC copy!' 00033.255 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\FC3' 00033.255 DEBUG LuaGUI: logged_in = '1' 00033.255 DEBUG LuaGUI: title_mm = 'Flaming Cliffs 3' 00033.255 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/dcs_flaming_cliffs_3/' 00033.255 DEBUG LuaGUI: title = 'DCS: Flaming Cliffs 3' 00033.255 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\DCS_FC3_cover-2014_eng.jpg' 00033.255 DEBUG LuaGUI: date = '2013-03-14 12:03:26' 00033.255 DEBUG LuaGUI: dprice = '' 00033.255 DEBUG LuaGUI: dlink = '' 00033.255 DEBUG LuaGUI: } 00033.255 DEBUG LuaGUI: [9]--[[0000000053A785E0--]] = { 00033.255 DEBUG LuaGUI: description = 'The Hawk first entered service with the RAF in 1976, both as an advanced flying-training aircraft and a weapons-training aircraft. The Hawk T1 version is currently used at RAF Valley for fast-jet pilot advanced flying training with No 208(R) Squadron, and at RAF Scampton by the RAF Aerobatic Team, the Red Arrows. The T1A is used for weapons and tactical training on No 19(R) Squadron at RAF Valley, and by No 100 Squadron at RAF Leeming for advanced fast-jet weapons systems officer training and operational support-flying. In its weapons and tactical training role the Hawk is used to teach air combat, air-to-air firing, air-to-ground firing and low-flying techniques and operational procedures.' 00033.255 DEBUG LuaGUI: image_size = '6275' 00033.255 DEBUG LuaGUI: date = '2014-09-11 23:09:20' 00033.255 DEBUG LuaGUI: developerName = 'VEAO Simulations' 00033.255 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/5d1/210_150_1/Hawk-front-for-ED.jpg' 00033.255 DEBUG LuaGUI: have = '1' 00033.255 DEBUG LuaGUI: update_id = 'VEAO_HAWK' 00033.256 DEBUG LuaGUI: preview = 'The Hawk first entered service with the RAF in 1976, both as an advanced flying-training aircraft and a weapons-training aircraft. The Hawk T1 version is currently used at RAF Valley for fast-jet pilot advanced flying training with No 208(R) Squadron, and at RAF Scampton by the RAF Aerobatic Team, the Red Arrows. The T1A is used for weapons and tactical training on No 19(R) Squadron at RAF Valley, and by No 100 Squadron at RAF Leeming for advanced fast-jet weapons systems officer training and operational support-flying. In its weapons and tactical training role the Hawk is used to teach air combat, air-to-air firing, air-to-ground firing and low-flying techniques and operational procedures.' 00033.256 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\HAWK' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'Hawk T.1A for DCS World' 00033.256 DEBUG LuaGUI: versions--[[0000000053A78630--]] = { 00033.256 DEBUG LuaGUI: [1] = '1.5' 00033.256 DEBUG LuaGUI: [2] = '2.0' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/hawk_dcs_world/' 00033.256 DEBUG LuaGUI: title = 'Hawk T.1A for DCS World by VEAO Simulations' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\Hawk-front-for-ED.jpg' 00033.256 DEBUG LuaGUI: dprice = '' 00033.256 DEBUG LuaGUI: price = '$39.99' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: [18]--[[000000005387C870--]] = { 00033.256 DEBUG LuaGUI: description = 'DCS: Combined Arms gives you control of ground forces during the battle. Use the Command Map to move ground forces, set artillery fire missions, and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) in multiplayer and designate targets for player-controlled close air support aircraft, or directly control armor vehicles or air defense weapons and engage the enemy. Play DCS: Combined Arms as a real time strategy game, a first person armor warfare game, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark, or P-51D Mustang.' 00033.256 DEBUG LuaGUI: image_size = '7595' 00033.256 DEBUG LuaGUI: price = '$19.99' 00033.256 DEBUG LuaGUI: developerName = 'Eagle Dynamics' 00033.256 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/531/210_150_1/CA-DVD-cover-international_700x1000px.jpg' 00033.256 DEBUG LuaGUI: have = '1' 00033.256 DEBUG LuaGUI: update_id = 'CA' 00033.256 DEBUG LuaGUI: preview = 'DCS: Combined Arms gives you control of ground forces during the battle. Use the Command Map to move ground forces, set artillery fire missions, and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) in multiplayer and designate targets for player-controlled close air support aircraft, or directly control armor vehicles or air defense weapons and engage the enemy. Play DCS: Combined Arms as a real time strategy game, a first person armor warfare game, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark, or P-51D Mustang.' 00033.256 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\Combined Arms' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'Combined Arms' 00033.256 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/dcs_combined_arms/' 00033.256 DEBUG LuaGUI: title = 'DCS: Combined Arms' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\CA-DVD-cover-international_700x1000px.jpg' 00033.256 DEBUG LuaGUI: date = '2013-03-14 15:03:55' 00033.256 DEBUG LuaGUI: dprice = '$13.99' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: [5]--[[0000000053A78400--]] = { 00033.256 DEBUG LuaGUI: description = 'The M-2000C is a multi-role, French-designed, 4th generation fighter. It was designed in the 1970s as a lightweight fighter and in excess of 600 M-2000C aircraft have been built. The M2000C is a single-engine fighter will a low-set delta wing with no horizontal tail. It has excellent maneuverability given its relaxed stability and fly-by-wire flight control system. The M-2000C also includes a multi-mode RDI radar that is capable tracking and engaging targets at beyond visual ranges. In addition to engaging other aircraft with cannon and missiles, the M2000C can also engage ground targets with cannon, rockets and bombs. The M-2000C is a perfect fit for the battlefields of DCS World!' 00033.256 DEBUG LuaGUI: image_size = '9018' 00033.256 DEBUG LuaGUI: price = '$59.99' 00033.256 DEBUG LuaGUI: developerName = 'RAZBAM' 00033.256 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/bc9/210_150_1/DCS_M-2000_cover_700x1000_v3.jpg' 00033.256 DEBUG LuaGUI: have = '1' 00033.256 DEBUG LuaGUI: update_id = 'RAZBAM_M-2000C' 00033.256 DEBUG LuaGUI: preview = 'The M-2000C is a multi-role, French-designed, 4th generation fighter. It was designed in the 1970s as a lightweight fighter and in excess of 600 M-2000C aircraft have been built. The M2000C is a single-engine fighter will a low-set delta wing with no horizontal tail. It has excellent maneuverability given its relaxed stability and fly-by-wire flight control system. The M-2000C also includes a multi-mode RDI radar that is capable tracking and engaging targets at beyond visual ranges. In addition to engaging other aircraft with cannon and missiles, the M2000C can also engage ground targets with cannon, rockets and bombs. The M-2000C is a perfect fit for the battlefields of DCS World!' 00033.256 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\M2000C' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'M-2000C' 00033.256 DEBUG LuaGUI: versions--[[0000000053A78450--]] = { 00033.256 DEBUG LuaGUI: [1] = '1.5' 00033.256 DEBUG LuaGUI: [2] = '2.0' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/m2000c/' 00033.256 DEBUG LuaGUI: title = 'DCS: M-2000C by RAZBAM' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\DCS_M-2000_cover_700x1000_v3.jpg' 00033.256 DEBUG LuaGUI: dprice = '' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: [10]--[[0000000053A78680--]] = { 00033.256 DEBUG LuaGUI: description = 'The MiG-21bis is a delta wing, supersonic, fighter-interceptor jet aircraft. Much like the AK-47 became the everyman's rifle, the MiG-21 has been operated by more than 40 countries worldwide, and has enjoyed the longest production run of any modern jet fighter to date. The MiG-21, in all of its variants, has fought in wars stretching all the way from the Vietnam War in the 1960's to the modern day Syrian Civil War. Owing to its unique blend of versatility, ruggedness and maintainability, the MiG-21 remains in active service to this very day. Leatherneck Simulations' recreation of the MiG-21 is, by far, the most accurate and comprehensive simulation of this supersonic jet fighter to date. The fully simulated systems, interactive cockpit, advanced flight modeling and incredible graphical fidelity come together to create a package that will provide you with the most authentic simulation possible. So strap in, and get ready to experience the rebirth of a legend.' 00033.256 DEBUG LuaGUI: image_size = '6507' 00033.256 DEBUG LuaGUI: date = '2014-09-11 23:09:20' 00033.256 DEBUG LuaGUI: developerName = 'Magnitude 3 LLC' 00033.256 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/870/210_150_1/FP_Hires.jpg' 00033.256 DEBUG LuaGUI: have = '1' 00033.256 DEBUG LuaGUI: update_id = 'MIG-21BIS' 00033.256 DEBUG LuaGUI: preview = 'The MiG-21bis is a delta wing, supersonic, fighter-interceptor jet aircraft. Much like the AK-47 became the everyman's rifle, the MiG-21 has been operated by more than 40 countries worldwide, and has enjoyed the longest production run of any modern jet fighter to date. The MiG-21, in all of its variants, has fought in wars stretching all the way from the Vietnam War in the 1960's to the modern day Syrian Civil War. Owing to its unique blend of versatility, ruggedness and maintainability, the MiG-21 remains in active service to this very day. Leatherneck Simulations' recreation of the MiG-21 is, by far, the most accurate and comprehensive simulation of this supersonic jet fighter to date. The fully simulated systems, interactive cockpit, advanced flight modeling and incredible graphical fidelity come together to create a package that will provide you with the most authentic simulation possible. So strap in, and get ready to experience the rebirth of a legend.' 00033.256 DEBUG LuaGUI: protect_path = 'Leatherneck Simulations\DCS:MiG-21 BiS' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'MiG-21bis' 00033.256 DEBUG LuaGUI: versions--[[000000001A062260--]] = { 00033.256 DEBUG LuaGUI: [1] = '1.5' 00033.256 DEBUG LuaGUI: [2] = '2.0' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/mig21bis/' 00033.256 DEBUG LuaGUI: title = 'DCS: MiG-21bis by Magnitude 3 LLC' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\FP_Hires.jpg' 00033.256 DEBUG LuaGUI: dprice = '' 00033.256 DEBUG LuaGUI: price = '$49.99' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: [20]--[[000000005387C910--]] = { 00033.256 DEBUG LuaGUI: description = 'DCS: Black Shark 2 is a simulation of the Russian Ka-50 attack helicopter and the next entry in the Digital Combat Simulator combat series. DCS: Black Shark 2 is a greatly improved version of the original DCS: Black Shark that brings many new features. The Ka-50 Black Shark is a unique and deadly single-seat, Russian attack helicopter that has seen combat in the Northern Caucasus. It combines a high performance dual rotor system with a deadly weapons payload of guided missiles, rockets, bombs, and a 30mm cannon. The Ka-50 is also unique in that it has an ejection seat.' 00033.256 DEBUG LuaGUI: image_size = '9226' 00033.256 DEBUG LuaGUI: price = '$39.99' 00033.256 DEBUG LuaGUI: developerName = 'Eagle Dynamics' 00033.256 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/4e7/210_150_1/12.jpg' 00033.256 DEBUG LuaGUI: have = '0' 00033.256 DEBUG LuaGUI: update_id = 'KA-50' 00033.256 DEBUG LuaGUI: preview = 'DCS: Black Shark 2 is a simulation of the Russian Ka-50 attack helicopter and the next entry in the Digital Combat Simulator combat series. DCS: Black Shark 2 is a greatly improved version of the original DCS: Black Shark that brings many new features. The Ka-50 Black Shark is a unique and deadly single-seat, Russian attack helicopter that has seen combat in the Northern Caucasus. It combines a high performance dual rotor system with a deadly weapons payload of guided missiles, rockets, bombs, and a 30mm cannon. The Ka-50 is also unique in that it has an ejection seat.' 00033.256 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\Black Shark 2' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'Black Shark 2' 00033.256 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/dcs_black_shark_2/' 00033.256 DEBUG LuaGUI: title = 'DCS: Black Shark 2' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\12.jpg' 00033.256 DEBUG LuaGUI: date = '2013-03-14 15:03:42' 00033.256 DEBUG LuaGUI: dprice = '' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: [21]--[[000000005387C960--]] = { 00033.256 DEBUG LuaGUI: description = 'Note: the aircraft model is identical to the Flaming Cliffs 3 module. Owners of FC3 do not need to purchase. The Su-27, NATO codename Flanker, is one of the pillars of modern-day Russian combat aviation. Built to counter the American F-15 Eagle, the Flanker is a twin-engine, supersonic, highly manoeuvrable air superiority fighter. The Flanker is equally capable of engaging targets well beyond visual range as it is in a dogfight given its amazing slow speed and high angle attack manoeuvrability. Using its radar and stealthy infrared search and track system, the Flanker can employ a wide array of radar and infrared guided missiles. The Flanker also includes a helmet-mounted sight that allows you to simply look at a target to lock it up! In addition to its powerful air-to-air capabilities, the Flanker can also be armed with bombs and unguided rockets to fulfil a secondary ground attack role.' 00033.256 DEBUG LuaGUI: image_size = '8198' 00033.256 DEBUG LuaGUI: price = '$9.99' 00033.256 DEBUG LuaGUI: developerName = 'Eagle Dynamics' 00033.256 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/d0b/210_150_1/DCS-Su-27-DVD-cover-2014_700x1000px.jpg' 00033.256 DEBUG LuaGUI: have = '0' 00033.256 DEBUG LuaGUI: update_id = 'SU-27' 00033.256 DEBUG LuaGUI: preview = 'Note: the aircraft model is identical to the Flaming Cliffs 3 module. Owners of FC3 do not need to purchase. The Su-27, NATO codename Flanker, is one of the pillars of modern-day Russian combat aviation. Built to counter the American F-15 Eagle, the Flanker is a twin-engine, supersonic, highly manoeuvrable air superiority fighter. The Flanker is equally capable of engaging targets well beyond visual range as it is in a dogfight given its amazing slow speed and high angle attack manoeuvrability. Using its radar and stealthy infrared search and track system, the Flanker can employ a wide array of radar and infrared guided missiles. The Flanker also includes a helmet-mounted sight that allows you to simply look at a target to lock it up! In addition to its powerful air-to-air capabilities, the Flanker can also be armed with bombs and unguided rockets to fulfil a secondary ground attack role.' 00033.256 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\SU27' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'Su-27 for DCS World' 00033.256 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/su-27_dcs_world/' 00033.256 DEBUG LuaGUI: title = 'Su-27 for DCS World' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\DCS-Su-27-DVD-cover-2014_700x1000px.jpg' 00033.256 DEBUG LuaGUI: date = '2013-10-16 01:10:03' 00033.256 DEBUG LuaGUI: dprice = '' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: [11]--[[000000001A46A718--]] = { 00033.256 DEBUG LuaGUI: description = 'Like previous DCS World titles, DCS: Bf 109 K-4 Kurfürst features a painstakingly reproduced model of the aircraft, including the external model, fully interactive cockpit, mechanical systems, and a Professional Flight Model (PFM). Along the lines of our DCS: P-51D Mustang and DCS: Fw 190 D-9 Dora titles, DCS: Bf 109K-4 Kurfürst places you behind the controls of a powerful, propeller-driven, piston engine combat aircraft. Designed long before “fly-by-wire” technology was available to assist the pilot in flight control or smart bombs and beyond visual range missiles were developed to engage targets with precision from afar, the Kurfürst is a personal and exhilarating challenge to master. Powerful and deadly, the last production model of the only single-engined German fighter to see service throughout World War II, the Kurfürst provides an exhilarating combat experience to its drivers, and a worthy challenge to all fans of DCS: P-51D Mustang.' 00033.256 DEBUG LuaGUI: image_size = '7179' 00033.256 DEBUG LuaGUI: date = '2014-08-28 04:08:00' 00033.256 DEBUG LuaGUI: developerName = 'Eagle Dynamics' 00033.256 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/7a9/210_150_1/Bf-109-DVD-cover_700x1000px.jpg' 00033.256 DEBUG LuaGUI: have = '1' 00033.256 DEBUG LuaGUI: update_id = 'BF-109K4' 00033.256 DEBUG LuaGUI: preview = 'Like previous DCS World titles, DCS: Bf 109 K-4 Kurfürst features a painstakingly reproduced model of the aircraft, including the external model, fully interactive cockpit, mechanical systems, and a Professional Flight Model (PFM). Along the lines of our DCS: P-51D Mustang and DCS: Fw 190 D-9 Dora titles, DCS: Bf 109K-4 Kurfürst places you behind the controls of a powerful, propeller-driven, piston engine combat aircraft. Designed long before “fly-by-wire” technology was available to assist the pilot in flight control or smart bombs and beyond visual range missiles were developed to engage targets with precision from afar, the Kurfürst is a personal and exhilarating challenge to master. Powerful and deadly, the last production model of the only single-engined German fighter to see service throughout World War II, the Kurfürst provides an exhilarating combat experience to its drivers, and a worthy challenge to all fans of DCS: P-51D Mustang.' 00033.256 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\BF109K4' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'Bf 109 K-4' 00033.256 DEBUG LuaGUI: versions--[[000000001A46A768--]] = { 00033.256 DEBUG LuaGUI: [1] = '1.5' 00033.256 DEBUG LuaGUI: [2] = '2.0' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/kurfurst/' 00033.256 DEBUG LuaGUI: title = 'DCS: Bf 109 K-4 Kurfurst' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\Bf-109-DVD-cover_700x1000px.jpg' 00033.256 DEBUG LuaGUI: dprice = '$34.99' 00033.256 DEBUG LuaGUI: price = '$49.99' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: [22]--[[00000000503DDDE0--]] = { 00033.256 DEBUG LuaGUI: description = 'Note: the aircraft model is identical to the Flaming Cliffs 3 module. Owners of FC3 do not need to purchase. The F-15 has often been labeled as the greatest U.S. fighter aircraft from the 1970s until the early 21st century. The F-15C is a pure fighter with outstanding performance and has scored over 100 air-to-air victories without suffering any confirmed losses. The DCS Flaming Cliffs F-15C includes a professional level flight model, a detailed 6 degrees of freedom capable cockpit, highly accurate external model and sounds. As a DCS Flaming Cliffs title, F-15C focuses on ease of use without complicated cockpit interaction, significantly reducing the learning curve. As such, F-15C features keyboard and joystick cockpit commands with a focus on the most mission critical of cockpit systems.' 00033.256 DEBUG LuaGUI: image_size = '8120' 00033.256 DEBUG LuaGUI: price = '$9.99' 00033.256 DEBUG LuaGUI: developerName = 'Eagle Dynamics' 00033.256 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/51e/210_150_1/F-15C-DVD-cover-eng_700x1000px.jpg' 00033.256 DEBUG LuaGUI: have = '1' 00033.256 DEBUG LuaGUI: update_id = 'F-15C' 00033.256 DEBUG LuaGUI: preview = 'Note: the aircraft model is identical to the Flaming Cliffs 3 module. Owners of FC3 do not need to purchase. The F-15 has often been labeled as the greatest U.S. fighter aircraft from the 1970s until the early 21st century. The F-15C is a pure fighter with outstanding performance and has scored over 100 air-to-air victories without suffering any confirmed losses. The DCS Flaming Cliffs F-15C includes a professional level flight model, a detailed 6 degrees of freedom capable cockpit, highly accurate external model and sounds. As a DCS Flaming Cliffs title, F-15C focuses on ease of use without complicated cockpit interaction, significantly reducing the learning curve. As such, F-15C features keyboard and joystick cockpit commands with a focus on the most mission critical of cockpit systems.' 00033.256 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\F15' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'F-15C for DCS World' 00033.256 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/f-15c_dcs_world/' 00033.256 DEBUG LuaGUI: title = 'F-15C for DCS World' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\F-15C-DVD-cover-eng_700x1000px.jpg' 00033.256 DEBUG LuaGUI: date = '2013-10-16 01:10:03' 00033.256 DEBUG LuaGUI: dprice = '' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: [3]--[[000000006F40E1B8--]] = { 00033.256 DEBUG LuaGUI: description = 'The F-5E was developed by Northrop Corporation in early 1970s. The light tactical fighter is an upgraded version based on previous F-5A developments. The F-5s’ combat role encompasses air superiority, ground support, and ground attack. Given its mission flexibility, ease of operation, and low cost, the Tiger II has, and continues to serve, air forces across the globe. The F-5Е is armed with two 20-mm М39-А3 cannons with 280 rounds per each cannon. The cannons are located in the nose section, forward of the cockpit. Special deflectors are used to avoid compressor stall conditions caused by hot gas ingestion as a bi-product of operating the M-39-A3. Each cannon is capable of firing at a rate of 1500 to 1700 rounds per minute.' 00033.256 DEBUG LuaGUI: image_size = '8058' 00033.256 DEBUG LuaGUI: date = '2016-05-20 17:05:00' 00033.256 DEBUG LuaGUI: developerName = 'Belsimtek' 00033.256 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/5d1/210_150_1/F-5E-DVD-cover_700x1000px.jpg' 00033.256 DEBUG LuaGUI: have = '1' 00033.256 DEBUG LuaGUI: update_id = 'F-5E' 00033.256 DEBUG LuaGUI: preview = 'The F-5E was developed by Northrop Corporation in early 1970s. The light tactical fighter is an upgraded version based on previous F-5A developments. The F-5s’ combat role encompasses air superiority, ground support, and ground attack. Given its mission flexibility, ease of operation, and low cost, the Tiger II has, and continues to serve, air forces across the globe. The F-5Е is armed with two 20-mm М39-А3 cannons with 280 rounds per each cannon. The cannons are located in the nose section, forward of the cockpit. Special deflectors are used to avoid compressor stall conditions caused by hot gas ingestion as a bi-product of operating the M-39-A3. Each cannon is capable of firing at a rate of 1500 to 1700 rounds per minute.' 00033.256 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\F-5E' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'F-5E Tiger II' 00033.256 DEBUG LuaGUI: versions--[[0000000053A78310--]] = { 00033.256 DEBUG LuaGUI: [1] = '1.5.4' 00033.256 DEBUG LuaGUI: [2] = '2.0.3' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/tiger/' 00033.256 DEBUG LuaGUI: title = 'DCS: F-5E Tiger II by Belsimtek' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\F-5E-DVD-cover_700x1000px.jpg' 00033.256 DEBUG LuaGUI: dprice = '' 00033.256 DEBUG LuaGUI: price = '$59.99' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: [6]--[[0000000053A784A0--]] = { 00033.256 DEBUG LuaGUI: description = 'Two seat Jet trainer aircraft L-39C is intended for basic and advanced pilot training in visual and instrument flight rules weather conditions, day and night and also for combat use against air and ground targets. Its development started in the middle 60s of the last century by the Czech "Aero Vodochody". In the 70s the aircraft has entered service and is still in the operational use in over 30 countries worldwide. The DCS L-39C is the most accurate computer simulation of this aircraft among flight simulators available for PC.' 00033.256 DEBUG LuaGUI: image_size = '7980' 00033.256 DEBUG LuaGUI: date = '2014-08-28 04:08:00' 00033.256 DEBUG LuaGUI: developerName = 'Eagle Dynamics' 00033.256 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/309/210_150_1/DCS_L-39_Art_700x1000.jpg' 00033.256 DEBUG LuaGUI: have = '1' 00033.256 DEBUG LuaGUI: update_id = 'L-39' 00033.256 DEBUG LuaGUI: preview = 'Two seat Jet trainer aircraft L-39C is intended for basic and advanced pilot training in visual and instrument flight rules weather conditions, day and night and also for combat use against air and ground targets. Its development started in the middle 60s of the last century by the Czech "Aero Vodochody". In the 70s the aircraft has entered service and is still in the operational use in over 30 countries worldwide. The DCS L-39C is the most accurate computer simulation of this aircraft among flight simulators available for PC.' 00033.256 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\L-39' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'L-39' 00033.256 DEBUG LuaGUI: versions--[[0000000053A784F0--]] = { 00033.256 DEBUG LuaGUI: [1] = '1.5' 00033.256 DEBUG LuaGUI: [2] = '2.0' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/albatros/' 00033.256 DEBUG LuaGUI: title = 'DCS: L-39 Albatros' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\DCS_L-39_Art_700x1000.jpg' 00033.256 DEBUG LuaGUI: dprice = '' 00033.256 DEBUG LuaGUI: price = '$59.99' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: [12]--[[000000001A46A7B8--]] = { 00033.256 DEBUG LuaGUI: description = 'The North American F-86F Sabre was the most capable western fighter of the early- to mid-1950s. This swept wing, single engine jet was the most important western aircraft of the Korean War and often tangled with Russian-made MiG-15s over the infamous “MiG Alley”. It was a hard struggle not only for the Korean sky, but also between two excellent aircraft builders of the East and West. In addition to its primary role as an air-to-air fighter, the Sabre could also carry bombs and air-to-ground rockets to attack ground targets. The Belsimtek simulation of the Sabre is by far the most authentic recreation of this famous warbird to date. Feel what is to fly the Sabre with a professional level flight model, an interactive cockpit, fully functional weapons, a detailed damage model and a richly detailed aircraft. Experience the strengths and weaknesses of the Sabre in combat and find out why seasoned fighter pilots often look back at the Sabre as the most enjoyable aircraft they ever flew.' 00033.256 DEBUG LuaGUI: image_size = '8823' 00033.256 DEBUG LuaGUI: price = '$49.99' 00033.256 DEBUG LuaGUI: developerName = 'Belsimtek' 00033.256 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/035/210_150_1/F-86F-DVD-cover_700x1000px_v4.jpg' 00033.256 DEBUG LuaGUI: have = '1' 00033.256 DEBUG LuaGUI: update_id = 'F-86F' 00033.256 DEBUG LuaGUI: preview = 'The North American F-86F Sabre was the most capable western fighter of the early- to mid-1950s. This swept wing, single engine jet was the most important western aircraft of the Korean War and often tangled with Russian-made MiG-15s over the infamous “MiG Alley”. It was a hard struggle not only for the Korean sky, but also between two excellent aircraft builders of the East and West. In addition to its primary role as an air-to-air fighter, the Sabre could also carry bombs and air-to-ground rockets to attack ground targets. The Belsimtek simulation of the Sabre is by far the most authentic recreation of this famous warbird to date. Feel what is to fly the Sabre with a professional level flight model, an interactive cockpit, fully functional weapons, a detailed damage model and a richly detailed aircraft. Experience the strengths and weaknesses of the Sabre in combat and find out why seasoned fighter pilots often look back at the Sabre as the most enjoyable aircraft they ever flew.' 00033.256 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\F86' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'F-86F' 00033.256 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/sabre/' 00033.256 DEBUG LuaGUI: title = 'DCS: F-86F Sabre by Belsimtek' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\F-86F-DVD-cover_700x1000px_v4.jpg' 00033.256 DEBUG LuaGUI: date = '2014-07-11 11:07:34' 00033.256 DEBUG LuaGUI: dprice = '' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: [24]--[[00000000503DDE80--]] = { 00033.256 DEBUG LuaGUI: description = 'Note: the aircraft model is identical to the Flaming Cliffs 3 module. Owners of FC3 do not need to purchase. The A-10A Thunderbolt II, also known as the Warthog, is a 'flying gun'. The aircraft was used extensively during Operation Desert Storm, in support of NATO operations in response to the Kosovo crisis, in Operation Enduring Freedom in Afghanistan and in Operation Iraqi Freedom. The A-10A is a high-survivability and versatile aircraft, popular with pilots for the 'get home' effectiveness.The mission of the aircraft is ground attack against tanks, armored vehicles and installations, and close air support of ground forces. The Warthog is famous for its massive 30mm cannon, but it can also be armed with Maverick guided missiles and several types of bombs and rockets.' 00033.256 DEBUG LuaGUI: image_size = '8939' 00033.256 DEBUG LuaGUI: price = '$9.99' 00033.256 DEBUG LuaGUI: developerName = 'Eagle Dynamics' 00033.256 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/ac5/210_150_1/A-10A-DVD-cover.jpg' 00033.256 DEBUG LuaGUI: have = '1' 00033.256 DEBUG LuaGUI: update_id = 'A-10A' 00033.256 DEBUG LuaGUI: preview = 'Note: the aircraft model is identical to the Flaming Cliffs 3 module. Owners of FC3 do not need to purchase. The A-10A Thunderbolt II, also known as the Warthog, is a 'flying gun'. The aircraft was used extensively during Operation Desert Storm, in support of NATO operations in response to the Kosovo crisis, in Operation Enduring Freedom in Afghanistan and in Operation Iraqi Freedom. The A-10A is a high-survivability and versatile aircraft, popular with pilots for the 'get home' effectiveness.The mission of the aircraft is ground attack against tanks, armored vehicles and installations, and close air support of ground forces. The Warthog is famous for its massive 30mm cannon, but it can also be armed with Maverick guided missiles and several types of bombs and rockets.' 00033.256 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\A10A' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'A-10A for DCS World' 00033.256 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/a-10a_dcs_world/' 00033.256 DEBUG LuaGUI: title = 'A-10A for DCS World' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\A-10A-DVD-cover.jpg' 00033.256 DEBUG LuaGUI: date = '2013-07-18 10:07:00' 00033.256 DEBUG LuaGUI: dprice = '' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: [25]--[[00000000503DDED0--]] = { 00033.256 DEBUG LuaGUI: description = '' 00033.256 DEBUG LuaGUI: image_size = '9226' 00033.256 DEBUG LuaGUI: price = '' 00033.256 DEBUG LuaGUI: developerName = 'Eagle Dynamics' 00033.256 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/8a2/210_150_1/13.jpg' 00033.256 DEBUG LuaGUI: have = '0' 00033.256 DEBUG LuaGUI: update_id = 'KA-50bs1' 00033.256 DEBUG LuaGUI: preview = '' 00033.256 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\Black Shark 2' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'Black Shark 2 (upgrade)' 00033.256 DEBUG LuaGUI: blink = '' 00033.256 DEBUG LuaGUI: title = 'Upgrade from DCS: Black Shark 1 to DCS: Black Shark 2' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\13.jpg' 00033.256 DEBUG LuaGUI: date = '2013-03-14 15:03:09' 00033.256 DEBUG LuaGUI: dprice = '' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: [13]--[[000000001A46A808--]] = { 00033.256 DEBUG LuaGUI: description = 'The Focke-Wulf Fw 190 is widely regarded as Germany's best fighter aircraft of World War II. Its appearance in the skies over France in August 1941 was a rude shock to the Allies, as it was clearly superior to any other plane. For nearly a year, the Fw 190 was the unmatched champion of the air war in Europe. The Fw 190 had speed and high altitude performance as its two great assets. The development of advanced allied fighters resulted in the Fw 190 D–9 variant which first saw service in September 1944. This variant had a larger nose that housed a more powerful Junkers Jumo engine that produced 2,100 hp with the MW-50 boost system. The D-9 was designed for high altitude aerial combat and is a worthy adversary to the P-51D Mustang.' 00033.256 DEBUG LuaGUI: image_size = '7265' 00033.256 DEBUG LuaGUI: price = '$49.99' 00033.256 DEBUG LuaGUI: developerName = 'Eagle Dynamics' 00033.256 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/0c0/210_150_1/FW-190-DVD-cover.jpg' 00033.256 DEBUG LuaGUI: have = '0' 00033.256 DEBUG LuaGUI: update_id = 'FW-190D9' 00033.256 DEBUG LuaGUI: preview = 'The Focke-Wulf Fw 190 is widely regarded as Germany's best fighter aircraft of World War II. Its appearance in the skies over France in August 1941 was a rude shock to the Allies, as it was clearly superior to any other plane. For nearly a year, the Fw 190 was the unmatched champion of the air war in Europe. The Fw 190 had speed and high altitude performance as its two great assets. The development of advanced allied fighters resulted in the Fw 190 D–9 variant which first saw service in September 1944. This variant had a larger nose that housed a more powerful Junkers Jumo engine that produced 2,100 hp with the MW-50 boost system. The D-9 was designed for high altitude aerial combat and is a worthy adversary to the P-51D Mustang.' 00033.256 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\FW190D9' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'Fw 190 D-9' 00033.256 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/dora/' 00033.256 DEBUG LuaGUI: title = 'DCS: Fw 190 D-9 Dora' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\FW-190-DVD-cover.jpg' 00033.256 DEBUG LuaGUI: date = '2014-06-26 11:06:56' 00033.256 DEBUG LuaGUI: dprice = '$34.99' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: [7]--[[0000000053A78540--]] = { 00033.256 DEBUG LuaGUI: description = 'DCS: C-101 Aviojet will include both the C-101EB and C-101CC models. The C-101EB model is the primary jet trainer and aerobatic display aircraft of the Spanish Air Force, whilst the C-101CC model, with its 7 hard-points and uprated engine, is a versatile light attack aircraft that has seen combat with the Honduras Air Force against drug traffickers. It is also in service with the Jordanian and Chilean air forces. The two models of the C-101 have many similarities that include cockpit layout, core-systems operation, and aerodynamic design. This commonality brings something for everyone to include lead-in jet training, advanced aerobatics, and light attack. The beta version of DCS C-101 included C-101EB trainer only. The C-101CC with weapons will be available later.' 00033.256 DEBUG LuaGUI: image_size = '8976' 00033.256 DEBUG LuaGUI: price = '$59.99' 00033.256 DEBUG LuaGUI: developerName = 'AvioDev' 00033.256 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/967/210_150_1/DCS-C-101.jpg' 00033.256 DEBUG LuaGUI: have = '0' 00033.256 DEBUG LuaGUI: update_id = 'AVIODEV_C-101' 00033.256 DEBUG LuaGUI: preview = 'DCS: C-101 Aviojet will include both the C-101EB and C-101CC models. The C-101EB model is the primary jet trainer and aerobatic display aircraft of the Spanish Air Force, whilst the C-101CC model, with its 7 hard-points and uprated engine, is a versatile light attack aircraft that has seen combat with the Honduras Air Force against drug traffickers. It is also in service with the Jordanian and Chilean air forces. The two models of the C-101 have many similarities that include cockpit layout, core-systems operation, and aerodynamic design. This commonality brings something for everyone to include lead-in jet training, advanced aerobatics, and light attack. The beta version of DCS C-101 included C-101EB trainer only. The C-101CC with weapons will be available later.' 00033.256 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\C-101' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'C-101' 00033.256 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/c-101_aviojet/' 00033.256 DEBUG LuaGUI: title = 'C-101 Aviojet for DCS World by AvioDev' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\DCS-C-101.jpg' 00033.256 DEBUG LuaGUI: date = '2015-01-21 16:01:04' 00033.256 DEBUG LuaGUI: dprice = '' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: [14]--[[000000001A46A858--]] = { 00033.256 DEBUG LuaGUI: description = 'DCS: Mi-8MTV2 Magnificent Eight focuses on the Mi-8MTV2 – an upgraded version of one of the most widely produced helicopters in history and a combat transport and fire support veteran of countless operations around the world. Developed by Belsimtek with help from a seasoned Mi-8 pilot, the expert team behind DCS: UH-1H Huey continues to raise the bar in flight and systems modeling.' 00033.256 DEBUG LuaGUI: image_size = '7972' 00033.256 DEBUG LuaGUI: price = '$49.99' 00033.256 DEBUG LuaGUI: developerName = 'Belsimtek' 00033.256 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/7cd/210_150_1/DCS_MI-8-DVD-cover_3.jpg' 00033.256 DEBUG LuaGUI: have = '0' 00033.256 DEBUG LuaGUI: update_id = 'MI-8MTV2' 00033.256 DEBUG LuaGUI: preview = 'DCS: Mi-8MTV2 Magnificent Eight focuses on the Mi-8MTV2 – an upgraded version of one of the most widely produced helicopters in history and a combat transport and fire support veteran of countless operations around the world. Developed by Belsimtek with help from a seasoned Mi-8 pilot, the expert team behind DCS: UH-1H Huey continues to raise the bar in flight and systems modeling.' 00033.256 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\Mi8' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'Mi-8MTV2' 00033.256 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/dcs_mi8mtv2_magnificent_eight/' 00033.256 DEBUG LuaGUI: title = 'DCS: Mi-8MTV2 Magnificent Eight by Belsimtek' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\DCS_MI-8-DVD-cover_3.jpg' 00033.256 DEBUG LuaGUI: date = '2013-07-09 10:07:51' 00033.256 DEBUG LuaGUI: dprice = '' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: [23]--[[00000000503DDE30--]] = { 00033.256 DEBUG LuaGUI: description = 'Note: the aircraft model is identical to the Flaming Cliffs 3 module. Owners of FC3 do not need to purchase. The Su-25 'Grach' (Rook), NATO callsigned 'Frogfoot', is a dedicated strike attack aircraft designed for the close air support and anti-tank roles. The Su-25 has seen combat in several conflicts during its more than 30 years in service. The Su-25 combines excellent pilot protection and high speed compared to most dedicated attack aircraft. It can be armed with a variety of weapon systems including guided missiles, bombs, rockets, and its internal 30mm cannon.' 00033.256 DEBUG LuaGUI: image_size = '8453' 00033.256 DEBUG LuaGUI: price = '$9.99' 00033.256 DEBUG LuaGUI: developerName = 'Eagle Dynamics' 00033.256 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/afa/210_150_1/DCS-Su-25-DVD-cover.jpg' 00033.256 DEBUG LuaGUI: have = '0' 00033.256 DEBUG LuaGUI: update_id = 'SU-25A' 00033.256 DEBUG LuaGUI: preview = 'Note: the aircraft model is identical to the Flaming Cliffs 3 module. Owners of FC3 do not need to purchase. The Su-25 'Grach' (Rook), NATO callsigned 'Frogfoot', is a dedicated strike attack aircraft designed for the close air support and anti-tank roles. The Su-25 has seen combat in several conflicts during its more than 30 years in service. The Su-25 combines excellent pilot protection and high speed compared to most dedicated attack aircraft. It can be armed with a variety of weapon systems including guided missiles, bombs, rockets, and its internal 30mm cannon.' 00033.256 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\SU25A' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'Su-25 for DCS World' 00033.256 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/su-25_dcs_world/' 00033.256 DEBUG LuaGUI: title = 'Su-25 for DCS World' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\DCS-Su-25-DVD-cover.jpg' 00033.256 DEBUG LuaGUI: date = '2013-07-09 10:07:51' 00033.256 DEBUG LuaGUI: dprice = '' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: [19]--[[000000005387C8C0--]] = { 00033.256 DEBUG LuaGUI: description = 'The DCS: P-51D Mustang offers both highly-detailed simulation and easy-to-play "game" mode options for both hardcore and casual gamers. When in simulation mode, this is the most authentic simulation of the P-51D Mustang that has ever been done for the PC. Enjoy both the thrill of flying this warbird and operating its various weapons against a variety of ground and airborne targets. An interactive training system puts you in the cockpit with an instructor as he walks you step-by-step of learning to fly the Mustang.' 00033.256 DEBUG LuaGUI: image_size = '8512' 00033.256 DEBUG LuaGUI: price = '$29.99' 00033.256 DEBUG LuaGUI: developerName = 'Eagle Dynamics' 00033.256 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/608/210_150_1/DCS P-51D_DVD-Box_700x1000.jpg' 00033.256 DEBUG LuaGUI: have = '1' 00033.256 DEBUG LuaGUI: update_id = 'P-51D' 00033.256 DEBUG LuaGUI: preview = 'The DCS: P-51D Mustang offers both highly-detailed simulation and easy-to-play "game" mode options for both hardcore and casual gamers. When in simulation mode, this is the most authentic simulation of the P-51D Mustang that has ever been done for the PC. Enjoy both the thrill of flying this warbird and operating its various weapons against a variety of ground and airborne targets. An interactive training system puts you in the cockpit with an instructor as he walks you step-by-step of learning to fly the Mustang.' 00033.256 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\Mustang' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'P-51D' 00033.256 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/dcs_p51d_mustang/' 00033.256 DEBUG LuaGUI: title = 'DCS: P-51D Mustang' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\DCS P-51D_DVD-Box_700x1000.jpg' 00033.256 DEBUG LuaGUI: date = '2013-03-14 15:03:20' 00033.256 DEBUG LuaGUI: dprice = '$20.99' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: [15]--[[000000001A46A8A8--]] = { 00033.256 DEBUG LuaGUI: description = 'The UH-1 Iroquois, better known as the Huey, is one of the most iconic helicopters in the world. Indispensable in the Vietnam War, the Huey continues to serve in both military and civilian roles around the globe today. DCS: UH-1H features an updated model of the helicopter armed with rockets, gatling guns, and door gunner machine guns. The simulation offers both extreme realism in its flight and systems modeling as well as a variety of options to reduce the learning curve for new players, including an Easy flight mode. DCS: UH-1H provides multiple player positions, including pilot, co-pilot, and door gunners. A handcrafted storyline campaign is included as well as a number of single missions and a training course.' 00033.256 DEBUG LuaGUI: image_size = '6824' 00033.256 DEBUG LuaGUI: price = '$49.99' 00033.256 DEBUG LuaGUI: developerName = 'Belsimtek' 00033.256 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/711/210_150_1/27.jpg' 00033.256 DEBUG LuaGUI: have = '1' 00033.256 DEBUG LuaGUI: update_id = 'UH-1H' 00033.256 DEBUG LuaGUI: preview = 'The UH-1 Iroquois, better known as the Huey, is one of the most iconic helicopters in the world. Indispensable in the Vietnam War, the Huey continues to serve in both military and civilian roles around the globe today. DCS: UH-1H features an updated model of the helicopter armed with rockets, gatling guns, and door gunner machine guns. The simulation offers both extreme realism in its flight and systems modeling as well as a variety of options to reduce the learning curve for new players, including an Easy flight mode. DCS: UH-1H provides multiple player positions, including pilot, co-pilot, and door gunners. A handcrafted storyline campaign is included as well as a number of single missions and a training course.' 00033.256 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\UH1H' 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: title_mm = 'UH-1H Huey' 00033.256 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/modules/dcs_uh1h_huey/' 00033.256 DEBUG LuaGUI: title = 'DCS: UH-1H Huey by Belsimtek' 00033.256 DEBUG LuaGUI: imageLocal = 'C:\Users\Baldawg\Saved Games\DCS.openalpha\ImagesShop\27.jpg' 00033.256 DEBUG LuaGUI: date = '2013-05-21 20:05:00' 00033.256 DEBUG LuaGUI: dprice = '' 00033.256 DEBUG LuaGUI: dlink = '' 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: } 00033.256 DEBUG LuaGUI: terrain--[[00000000503DDF20--]] = { 00033.256 DEBUG LuaGUI: [1]--[[0000000052CF82E0--]] = { 00033.256 DEBUG LuaGUI: logged_in = '1' 00033.256 DEBUG LuaGUI: have = '1' 00033.256 DEBUG LuaGUI: description = 'The Nevada Test and Training Range (NTTR) has the largest contiguous air and ground space available for peacetime military operations in the free world. The NTTR land area includes simulated air defense systems, mock airbases, and several target ranges. The NTTR was also used for nuclear testing. Today, it is home to RED FLAG and other military exercises that include countries from around the world. The NTTR map for DCS World 2 includes Nellis AFB, Creech AFB and the infamous Groom Lake AFB (aka Area 51). This map also includes the city of Las Vegas, McCarran International Airport, and Hoover Dam.' 00033.256 DEBUG LuaGUI: image_size = '9050' 00033.256 DEBUG LuaGUI: title_mm = 'Nevada' 00033.256 DEBUG LuaGUI: versions--[[0000000052CF8330--]] = { 00033.257 DEBUG LuaGUI: [1] = '2.0' 00033.257 DEBUG LuaGUI: } 00033.257 DEBUG LuaGUI: dprice = '' 00033.257 DEBUG LuaGUI: developerName = 'Eagle Dynamics' 00033.257 DEBUG LuaGUI: price = '$49.99' 00033.257 DEBUG LuaGUI: blink = 'https://www.digitalcombatsimulator.com/en/shop/terrains/nttr_terrain/' 00033.257 DEBUG LuaGUI: title = 'DCS: NEVADA Test and Training Range Map' 00033.257 DEBUG LuaGUI: update_id = 'NEVADA_terrain' 00033.257 DEBUG LuaGUI: image = 'https://www.digitalcombatsimulator.com/upload/resize_cache/iblock/ced/210_150_1/Nevada-DVD-cover_700x1000px_v2.jpg' 00033.257 DEBUG LuaGUI: preview = 'The Nevada Test and Training Range (NTTR) has the largest contiguous air and ground space available for peacetime military operations in the free world. The NTTR land area includes simulated air defense systems, mock airbases, and several target ranges. The NTTR was also used for nuclear testing. Today, it is home to RED FLAG and other military exercises that include countries from around the world. The NTTR map for DCS World 2 includes Nellis AFB, Creech AFB and the infamous Groom Lake AFB (aka Area 51). This map also includes the city of Las Vegas, McCarran International Airport, and Hoover Dam.' 00033.257 DEBUG LuaGUI: protect_path = 'Eagle Dynamics\Nevada' 00033.257 DEBUG LuaGUI: dlink = '' 00033.257 DEBUG LuaGUI: } 00033.257 DEBUG LuaGUI: } 00033.257 DEBUG LuaGUI: } 00171.190 DEBUG LuaGUI: ----getTerrainConfig=== ./Mods/terrains/Nevada\terrain.cfg.lua 00172.326 INFO TERRAIN: lSystem::load() 00172.326 INFO TERRAIN: lSystem::CleanScenes() 00177.642 WARNING LOG: 1 duplicate message(s) skipped. 00177.642 INFO EDTERRAIN4: Open terrain cfg "./Mods/terrains/Nevada\terrain.cfg.lua" 00177.642 INFO EDTERRAIN4: Build date: 00177.642 INFO EDTERRAIN4: Texture quality: "max" 00177.709 INFO EDTERRAIN4: 0.066583 s terrain references 00177.709 INFO EDTERRAIN4: 0.000022 s terrain models 00177.709 INFO EDTERRAIN4: 0.000005 s terrain assets 00177.749 INFO EDTERRAIN4: 0.040273 s terrain assets2 00177.950 INFO EDTERRAIN4: 0.200331 s terrain landfile 00177.950 INFO EDTERRAIN4: 0.000189 s terrain surfaceTile 00177.950 INFO EDTERRAIN4: switchTextures (season=0, minTexture=false) 00177.950 ERROR VFS: Can't mount './Mods/terrains/Nevada/vfstextures/TempTextures' to '/textures/'. 00178.086 ERROR VFS: Can't mount './Mods/terrains/Nevada/vfstextures/AssetsTextures' to '/textures/'. 00178.086 INFO EDTERRAIN4: 0.135902 s terrain vfstextures 00178.114 INFO EDTERRAIN4: 0.028073 s terrain scene 00178.114 INFO EDTERRAIN4: 0.000006 s terrain roaddetails 00178.114 ERROR EDTERRAIN4: Failed to open forest file: ./Mods/terrains/Nevada/Scenes/Nevada.forest4 00178.114 INFO EDTERRAIN4: 0.000075 s terrain forest 00178.691 INFO EDTERRAIN4: 0.577527 s terrain routes 00178.692 INFO EDTERRAIN4: 0.000124 s terrain surfacedetails 00178.692 INFO EDTERRAIN4: 0.000031 s terrain blocks 00178.693 INFO EDTERRAIN4: 0.000001 s terrain references 00178.712 INFO EDTERRAIN4: 0.020793 s terrain superficials 00178.714 ERROR EDTERRAIN4: Can't load MaterialAliasFile "./Mods/terrains/Nevada/misc/materials.lma.lua": can't open './Mods/terrains/Nevada/misc/materials.lma.lua' 00178.714 INFO EDTERRAIN4: 0.001942 s terrain lma 00178.714 INFO EDTERRAIN4: 0.000012 s terrain vectordatasettings 00179.681 INFO EDTERRAIN4: 0.966996 s terrain navgraph 00179.681 INFO EDTERRAIN4: terrain time: 2.038998 s 00179.681 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=22, month=6) 00179.681 INFO TERRAIN: lSystem::InitScenes() 00179.723 DEBUG LuaGUI: can't open './Mods/terrains/Nevada\AirdromeBounds.lua' 00179.762 DEBUG LuaGUI: ---units--- true ammo_cargo 00179.789 WARNING LOG: 4 duplicate message(s) skipped. 00179.789 DEBUG LuaGUI: Mission .\Mods\aircraft\A-10C\Missions\quickStart/NEVADA A-10C Takeoff.miz loaded 00179.791 DEBUG LuaGUI: save_mission 00179.882 DEBUG LuaGUI: C:\Users\Baldawg\AppData\Local\Temp\DCS.openalpha\tempMission.miz saved 00179.990 DEBUG LuaGUI: ---command= --mission 00179.990 DEBUG LuaGUI: ---missionPath= "C:\Users\Baldawg\AppData\Local\Temp\DCS.openalpha\tempMission.miz" 00179.990 DEBUG LuaGUI: ---returnScreen= mainmenu 00179.990 DEBUG LuaGUI: ---realMissionPath= .\Mods\aircraft\A-10C\Missions\quickStart/NEVADA A-10C Takeoff.miz 00179.990 DEBUG LuaGUI: ---trackPath= C:\Users\Baldawg\AppData\Local\Temp\DCS.openalpha\LastMissionTrack.trk 00179.991 INFO WORLDGENERAL: loading mission from: "C:\Users\Baldawg\AppData\Local\Temp\DCS.openalpha\tempMission.miz" 00180.110 INFO EDCORE: (dDispatcher)enterToState_:4 00180.199 INFO DCS: options = { ['difficulty'] = { ['fuel'] = false; ['cockpitStatusBarAllowed'] = false; ['easyRadar'] = false; ['userSnapView'] = true; ['miniHUD'] = false; ['map'] = true; ['birds'] = 1000; ['optionsView'] = 'optview_all'; ['permitCrash'] = true; ['immortal'] = false; ['avionicsLanguage'] = 'english'; ['cockpitVisualRM'] = false; ['units'] = 'imperial'; ['easyFlight'] = false; ['hideStick'] = true; ['radio'] = false; ['tips'] = true; ['padlock'] = true; ['setGlobal'] = true; ['reports'] = false; ['spectatorExternalViews'] = true; ['userMarks'] = true; ['labels'] = true; ['externalViews'] = true; ['iconsTheme'] = 'nato'; ['impostors'] = ''; ['weapons'] = false; ['easyCommunication'] = false; ['geffect'] = 'realistic'; }; ['views'] = { ['cockpit'] = { ['mirrors'] = false; ['reflections'] = false; ['avionics'] = 4; }; }; ['VR'] = { ['enable'] = true; ['use_mouse'] = false; ['box_mouse_cursor'] = true; ['pixel_density'] = 1; }; ['graphics'] = { ['OculusRift'] = true; ['LensEffects'] = 3; ['heatBlr'] = 1; ['anisotropy'] = 3; ['water'] = 0; ['motionBlur'] = 0; ['visibRange'] = 'High'; ['treesVisibility'] = 10000; ['aspect'] = 1.7777777777778; ['lights'] = 2; ['HDR'] = 0; ['MSAA'] = 3; ['terrainmirror'] = { ['lamp'] = { ['spriteScale'] = 0.0025; ['maxAlphaDistance'] = 1300; ['lampOn'] = 1; ['maxBrightnessDistance'] = 15000; ['minAlpha'] = 0.36; ['minDistance'] = 100; ['maxDistance'] = 3385; ['staticSize'] = 2.9; ['minBrightnessDistance'] = 0; ['maxAlpha'] = 0.26; ['minAlphaDistance'] = 250; ['maxSize'] = 5.4; }; ['hiddenlayer'] = { }; ['hiddensemantics'] = { }; ['layerfog'] = { ['fog_begin'] = 0; ['fog_color'] = { ['1'] = 1; ['2'] = 1; ['3'] = 1; }; ['fog_strength'] = 10000; ['fog_end'] = 1000; }; ['flat_shadow'] = { ['fullFarDistance'] = 0; ['farDistance'] = 1500; }; ['land_detailNoise'] = { ['Height'] = 300; ['Slope'] = 0; }; ['land_noise'] = { ['noise2PerSquare'] = 150; ['noise1top'] = 8000; ['noise1back'] = 40000; ['noise1bottom'] = 2000; ['noise1PerSquare'] = 2; ['noise1front'] = 1000; ['noisemin'] = 0; ['noisemax'] = 0.6; }; ['noise'] = { ['smallNoiseScale'] = 450; ['smallNoiseEndDistance'] = 1; ['noiseMaxBlend'] = 0.7; ['noiseEndDistance'] = 200; ['noiseStartDistance'] = 3000; ['rampNoisePower'] = 0.8; ['smallNoiseStartDistance'] = 80; ['noiseScale'] = 15; ['smallNoiseMaxBlend'] = 0.6; ['rampNoiseScale'] = 17; }; ['lamp31'] = { ['spriteScale'] = 0.001; ['dsLightRadius'] = 60; ['maxAlphaDistance'] = 400; ['lampOn'] = 1; ['maxBrightnessDistance'] = 10000; ['minAlpha'] = 0; ['minDistance'] = 150; ['maxDistance'] = 10000; ['minAlphaDistance'] = 0; ['staticSize'] = 4; ['minBrightnessDistance'] = 0; ['maxAlpha'] = 1; ['dsLightBrightness'] = 4; ['maxSize'] = 8.4; }; ['district'] = { ['treesFarFullRenderDistance'] = 1000; ['ajastfactor'] = 1; ['treesFarFullBlendRenderDistance'] = 1200; ['farDistance'] = 13000; ['lamp'] = { ['spriteScale'] = 0.001; ['dsLightRadius'] = 60; ['maxAlphaDistance'] = 400; ['lampOn'] = 1; ['maxBrightnessDistance'] = 10000; ['minAlpha'] = 0; ['minDistance'] = 150; ['maxDistance'] = 10000; ['minAlphaDistance'] = 0; ['staticSize'] = 4; ['minBrightnessDistance'] = 0; ['maxAlpha'] = 1; ['dsLightBrightness'] = 4; ['maxSize'] = 8.4; }; ['renderType'] = 'simple'; ['nearDistance'] = 1000; ['maxDistrictsAround'] = 100000; ['splineBlockFarDistance'] = 500; ['farFullRenderDistance'] = 10000; ['lampFarDistance'] = 10000; ['heightRandomFactor'] = 0; ['nearFullRenderDistance'] = 1000; ['treesFarDistance'] = 1500; 00180.199 INFO DCS: ['treeslodDistance'] = 600; }; ['debug'] = { ['switchoffFetchUniqueScenes'] = 0; ['switchoffRenderLights'] = 0; ['switchoffFetchDistricts'] = 0; ['switchoffFetchLights'] = 0; ['switchoffDrawRoutine'] = 0; ['switchoffFetchSurface'] = 0; ['switchoffEdm'] = 0; }; ['hiddencameras'] = { }; ['hiddenlevels'] = { }; ['fog'] = { ['front'] = 1000; ['back'] = 70000; }; ['distance'] = { ['distance10x10'] = 140000; ['mapLodDistance1'] = 4000; ['mapLodDistance3'] = 8000; ['minimalSquareOnScreen'] = 50; ['smallShitDimention'] = 200; ['mapLodDistance2'] = 6000; ['smokesSceneFarDistance'] = 10000; ['minimalSquareOnScreenFull'] = 100; ['distanceLevel0'] = 140000; ['mapLodDistance0'] = 2000; ['uniqueSceneFarDistance'] = 10000; }; ['fan'] = { ['oscillator'] = 0.2; ['read'] = 0; ['dir'] = { ['1'] = 0; ['2'] = -1; ['3'] = 0; }; ['frequency'] = 15; ['radius'] = 30; ['power'] = 8000; ['pos'] = { ['1'] = -117; ['2'] = 0.3; ['3'] = 120; }; }; ['distanceBlend'] = { ['townFarDistance'] = 120000; ['beach'] = { ['1'] = 10000; ['2'] = 20000; }; ['road'] = { ['1'] = 10000; ['2'] = 20000; }; ['fieldFarDistance'] = 140000; ['waterFarDistance'] = 30000; ['waterNearDistance'] = 20000; ['townLightNearDistance'] = 10000; ['subforest'] = { ['1'] = 10000; ['2'] = 20000; }; ['townNearDistance'] = 80000; ['townLightFarDistance'] = 20000; ['fieldNearDistance'] = 40000; }; ['infrared'] = { ['landDetail'] = 0.8; ['landDarkness'] = 1; ['runwayDarkness'] = 1.7; ['riverDarkness'] = 0.7; ['roadDarkness'] = 1.5; }; }; ['civTraffic'] = 'low'; ['clutterMaxDistance'] = 50; ['cockpitGI'] = 0; ['terrainTextures'] = 'max'; ['multiMonitorSetup'] = '1camera'; ['shadowTree'] = false; ['chimneySmokeDensity'] = 2; ['fullScreen'] = false; ['terrainreflection'] = { ['lamp'] = { ['spriteScale'] = 0.0025; ['maxAlphaDistance'] = 1300; ['lampOn'] = 1; ['maxBrightnessDistance'] = 15000; ['minAlpha'] = 0.36; ['minDistance'] = 100; ['maxDistance'] = 3385; ['staticSize'] = 2.9; ['minBrightnessDistance'] = 0; ['maxAlpha'] = 0.26; ['minAlphaDistance'] = 250; ['maxSize'] = 5.4; }; ['hiddenlayer'] = { ['1'] = 19; }; ['hiddensemantics'] = { ['1'] = 'Sea'; ['2'] = 'Lake'; ['3'] = 'Island'; ['4'] = 'Field'; ['5'] = 'Beach'; ['6'] = 'Plant'; ['7'] = 'Town'; ['8'] = 'River'; ['9'] = 'Channel'; ['10'] = 'Road'; ['11'] = 'Rail'; ['12'] = 'Runway'; ['13'] = 'ELT'; ['14'] = 'SmallShit'; }; ['layerfog'] = { ['fog_begin'] = 0; ['fog_color'] = { ['1'] = 1; ['2'] = 1; ['3'] = 1; }; ['fog_strength'] = 10000; ['fog_end'] = 1000; }; ['flat_shadow'] = { ['fullFarDistance'] = 2000; ['farDistance'] = 3000; }; ['land_detailNoise'] = { ['Height'] = 300; ['Slope'] = 0; }; ['land_noise'] = { ['noise2PerSquare'] = 150; ['noise1top'] = 2500; ['noise1back'] = 10000; ['noise1bottom'] = 2000; ['noise1PerSquare'] = 1; ['noise1front'] = 1000; ['noisemin'] = 0.1; ['noisemax'] = 0.6; }; ['noise'] = { ['smallNoiseScale'] = 450; ['smallNoiseEndDistance'] = 1; ['noiseMaxBlend'] = 0.7; ['noiseEndDistance'] = 200; ['noiseStartDistance'] = 3000; ['rampNoisePower'] = 0.8; ['smallNoiseStartDistance'] = 80; ['noiseScale'] = 15; ['smallNoiseMaxBlend'] = 0.6; ['rampNoiseScale'] = 17; }; ['lamp31'] = { ['spriteScale'] = 0.001; ['dsLightRadius'] = 60; ['maxAlphaDistance'] = 400; ['lampOn'] = 1; ['maxBrightnessDistance'] = 10000; ['minAlpha'] = 0; ['minDistance'] = 150; ['maxDistance'] = 1 00180.199 INFO DCS: ance'] = 0; ['staticSize'] = 4; ['minBrightnessDistance'] = 0; ['maxAlpha'] = 1; ['dsLightBrightness'] = 4; ['maxSize'] = 8.4; }; ['distance'] = { ['distance10x10'] = 20000; ['mapLodDistance1'] = 4000; ['mapLodDistance3'] = 8000; ['minimalSquareOnScreen'] = 50; ['mapLodDistance2'] = 6000; ['smokesSceneFarDistance'] = 0; ['minimalSquareOnScreenFull'] = 100; ['distanceLevel0'] = 11000; ['mapLodDistance0'] = 2000; ['uniqueSceneFarDistance'] = 10000; }; ['debug'] = { ['switchoffFetchUniqueScenes'] = 0; ['switchoffRenderLights'] = 0; ['switchoffFetchDistricts'] = 0; ['switchoffFetchLights'] = 0; ['switchoffDrawRoutine'] = 0; ['switchoffFetchSurface'] = 0; ['switchoffEdm'] = 0; }; ['hiddencameras'] = { }; ['hiddenlevels'] = { }; ['fog'] = { ['front'] = 1000; ['back'] = 70000; }; ['district'] = { ['treesFarFullRenderDistance'] = 0; ['ajastfactor'] = 1; ['treesFarFullBlendRenderDistance'] = 1200; ['farDistance'] = 4000; ['lamp'] = { ['spriteScale'] = 0.001; ['dsLightRadius'] = 60; ['maxAlphaDistance'] = 400; ['lampOn'] = 1; ['maxBrightnessDistance'] = 8000; ['minAlpha'] = 0; ['minDistance'] = 150; ['maxDistance'] = 10000; ['minAlphaDistance'] = 0; ['staticSize'] = 4; ['minBrightnessDistance'] = 0; ['maxAlpha'] = 1; ['dsLightBrightness'] = 4; ['maxSize'] = 8.4; }; ['renderType'] = 'simple'; ['nearDistance'] = 0; ['maxDistrictsAround'] = 100000; ['splineBlockFarDistance'] = 500; ['farFullRenderDistance'] = 2000; ['lampFarDistance'] = 10000; ['heightRandomFactor'] = 0; ['nearFullRenderDistance'] = 0; ['treesFarDistance'] = 1500; ['heightFactor'] = 0; ['treeslodDistance'] = 0; }; ['fan'] = { ['oscillator'] = 0.2; ['read'] = 0; ['dir'] = { ['1'] = 0; ['2'] = -1; ['3'] = 0; }; ['frequency'] = 15; ['radius'] = 30; ['power'] = 8000; ['pos'] = { ['1'] = -117; ['2'] = 0.3; ['3'] = 120; }; }; ['distanceBlend'] = { ['townFarDistance'] = 7000; ['townLightFarDistance'] = 10000; ['townLightNearDistance'] = 9000; ['fieldFarDistance'] = 7000; ['waterNearDistance'] = 4000; ['townNearDistance'] = 4500; ['waterFarDistance'] = 10000; ['fieldNearDistance'] = 2000; }; ['infrared'] = { ['landDetail'] = 0.8; ['landDarkness'] = 1; ['runwayDarkness'] = 1.7; ['riverDarkness'] = 0.7; ['roadDarkness'] = 1.5; }; }; ['disableAero'] = true; ['DOF'] = 0; ['clouds'] = 1; ['flatTerrainShadows'] = 1; ['terrain'] = { ['lamp'] = { ['spriteScale'] = 0.0012; ['maxAlphaDistance'] = 1300; ['lampOn'] = 1; ['maxBrightnessDistance'] = 24000; ['minAlpha'] = 0; ['minDistance'] = 100; ['maxDistance'] = 3385; ['staticSize'] = 2.9; ['minBrightnessDistance'] = 0; ['maxAlpha'] = 1; ['minAlphaDistance'] = 250; ['maxSize'] = 5.4; }; ['hiddenlayer'] = { }; ['hiddensemantics'] = { }; ['layerfog'] = { ['fog_begin'] = 0; ['fog_color'] = { ['1'] = 1; ['2'] = 1; ['3'] = 1; }; ['fog_strength'] = 10000; ['fog_end'] = 1000; }; ['flat_shadow'] = { ['fullFarDistance'] = 0; ['farDistance'] = 1500; }; ['land_detailNoise'] = { ['Height'] = 500; ['Slope'] = 0; }; ['land_noise'] = { ['noise2PerSquare'] = 150; ['noise1top'] = 10000; ['noise1back'] = 60000; ['noise1bottom'] = 2000; ['noise1PerSquare'] = 2; ['noise1front'] = 1000; ['noisemin'] = 0; ['noisemax'] = 0.6; }; ['noise'] = { ['smallNoiseScale'] = 450; ['smallNoiseEndDistance'] = 1; ['noiseMaxBlend'] = 0.7; ['noiseEndDistance'] = 200; ['noiseStartDistance'] = 3000; ['rampNoisePower'] = 0.8; ['smallNoiseStartDistance' 00180.199 INFO DCS: e'] = 90; ['smallNoiseMaxBlend'] = 0.5; ['rampNoiseScale'] = 17; }; ['lamp31'] = { ['spriteScale'] = 0.001; ['dsLightRadius'] = 60; ['maxAlphaDistance'] = 400; ['lampOn'] = 1; ['maxBrightnessDistance'] = 10000; ['minAlpha'] = 0; ['minDistance'] = 150; ['maxDistance'] = 10000; ['minAlphaDistance'] = 0; ['staticSize'] = 4; ['minBrightnessDistance'] = 0; ['maxAlpha'] = 1; ['dsLightBrightness'] = 4; ['maxSize'] = 8.4; }; ['district'] = { ['treesFarFullRenderDistance'] = 1000; ['ajastfactor'] = 1; ['treesFarFullBlendRenderDistance'] = 1200; ['farDistance'] = 30000; ['lamp'] = { ['spriteScale'] = 0.001; ['dsLightRadius'] = 60; ['maxAlphaDistance'] = 400; ['lampOn'] = 1; ['maxBrightnessDistance'] = 10000; ['minAlpha'] = 0; ['minDistance'] = 150; ['maxDistance'] = 10000; ['minAlphaDistance'] = 0; ['staticSize'] = 4; ['minBrightnessDistance'] = 0; ['maxAlpha'] = 1; ['dsLightBrightness'] = 4; ['maxSize'] = 8.4; }; ['renderType'] = 'simple'; ['nearDistance'] = 3000; ['maxDistrictsAround'] = 100000; ['splineBlockFarDistance'] = 500; ['farFullRenderDistance'] = 20000; ['lampFarDistance'] = 10000; ['heightRandomFactor'] = 0; ['nearFullRenderDistance'] = 3000; ['treesFarDistance'] = 1500; ['heightFactor'] = 0; ['treeslodDistance'] = 600; }; ['debug'] = { ['switchoffFetchUniqueScenes'] = 0; ['switchoffRenderLights'] = 0; ['switchoffFetchLights'] = 0; ['switchoffFetchDistricts'] = 0; ['switchoffFetchSmokes'] = 0; ['switchoffDrawRoutine'] = 0; ['switchoffFetchSurface'] = 0; ['switchoffEdm'] = 0; }; ['hiddencameras'] = { }; ['hiddenlevels'] = { }; ['fog'] = { ['front'] = 1000; ['back'] = 70000; }; ['distance'] = { ['distance10x10'] = 140000; ['mapLodDistance1'] = 4000; ['mapLodDistance3'] = 8000; ['minimalSquareOnScreen'] = 50; ['smallShitDimention'] = 4000; ['mapLodDistance2'] = 6000; ['smokesSceneFarDistance'] = 20000; ['minimalSquareOnScreenFull'] = 100; ['distanceLevel0'] = 140000; ['mapLodDistance0'] = 2000; ['uniqueSceneFarDistance'] = 20000; }; ['fan'] = { ['oscillator'] = 0.2; ['read'] = 0; ['dir'] = { ['1'] = 0; ['2'] = -1; ['3'] = 0; }; ['frequency'] = 15; ['radius'] = 30; ['power'] = 8000; ['pos'] = { ['1'] = -117; ['2'] = 0.3; ['3'] = 120; }; }; ['distanceBlend'] = { ['townFarDistance'] = 120000; ['beach'] = { ['1'] = 20000; ['2'] = 40000; }; ['road'] = { ['1'] = 20000; ['2'] = 40000; }; ['fieldFarDistance'] = 140000; ['waterFarDistance'] = 40000; ['waterNearDistance'] = 30000; ['townLightNearDistance'] = 10000; ['subforest'] = { ['1'] = 20000; ['2'] = 40000; }; ['townNearDistance'] = 80000; ['townLightFarDistance'] = 20000; ['fieldNearDistance'] = 40000; }; ['infrared'] = { ['landDetail'] = 0.8; ['landDarkness'] = 1; ['runwayDarkness'] = 1.7; ['riverDarkness'] = 0.7; ['roadDarkness'] = 1.5; }; }; ['height'] = 1080; ['width'] = 1920; ['effects'] = 3; ['SSAO'] = 0; ['useDeferredShading'] = 1; ['sync'] = true; ['textures'] = 2; ['shadows'] = 1; ['scaleGui'] = false; ['preloadRadius'] = 150000; ['terrainMapMFD'] = { ['distance'] = { ['mapLodDistance3'] = 200000; ['mapLodDistance2'] = 100000; ['mapLodDistance0'] = 25000; ['mapLodDistance1'] = 50000; }; }; }; ['plugins'] = { ['Su-25T'] = { ['CPLocalList'] = 'default'; }; ['M-2000C'] = { ['UNI_ALIGNED'] = true; ['TDC_'] = true; ['CPLocalList'] = 'default'; ['PPA_TOTPAR'] = false; ['UNI_NODRIFT'] = true; }; ['A-10C'] = { ['CPLocalList'] = 'default'; }; ['FC3'] = { ['CPLocalL 00180.199 INFO DCS: ['CPLocalList_MiG-29G'] = 'default'; ['CPLocalList_MiG-29A'] = 'default'; ['CPLocalList_Su-25'] = 'default'; ['CPLocalList_MiG-29S'] = 'default'; ['CPLocalList_Su-27'] = 'default'; ['CPLocalList_A-10A'] = 'default'; ['CPLocalList_Su-33'] = 'default'; }; ['Hawk'] = { ['CPLocalList'] = 'high'; }; ['F-15C'] = { ['CPLocalList'] = 'default'; }; ['P-51D'] = { ['assistance'] = 0; ['CPLocalList'] = 'default'; ['autoRudder'] = false; }; ['F-86F'] = { ['landSeatAdjustF86'] = true; ['aiHelper'] = false; ['CPLocalList'] = 'default'; ['NoseWheelSteeringSimpleBehaviourF86'] = false; ['gunCamera'] = 0; }; ['Bf-109K-4'] = { ['cameraOrigin'] = 0; ['aileronTrim'] = 0; ['assistance'] = 100; ['CPLocalList'] = 'default'; ['rudderTrim'] = 0; ['autoRudder'] = false; }; ['SpitfireLFMkIX'] = { ['assistance'] = 100; ['aileronTrim'] = 0; ['autoRudder'] = false; }; ['F-5E-3'] = { ['CPLocalList'] = 'default'; ['SightCamera'] = 0; ['aiHelper'] = false; }; ['TF-51D'] = { ['assistance'] = 0; ['CPLocalList'] = 'default'; ['autoRudder'] = false; }; ['SA342'] = { ['EngineBreak'] = true; ['VibrationRate'] = 100; ['CPLocalListM'] = 'default'; ['CPLocalList'] = 'default'; ['StickRollCurve'] = 0; ['EasierControls'] = false; ['ControlsDisplayLocation'] = 0; ['RudderTrim'] = false; ['CPLocalListL'] = 'default'; ['StickPitchCurve'] = 0; ['PreloadWaypoints'] = true; }; ['F-16A'] = { }; }; ['format'] = 1; ['sound'] = { ['hear_in_helmet'] = true; ['headphones'] = 100; ['cockpit'] = 100; ['GBreathEffect'] = true; ['world'] = 100; ['volume'] = 100; ['radioSpeech'] = true; ['music'] = 0; ['subtitles'] = true; ['gui'] = 100; }; ['miscellaneous'] = { ['chat_window_at_start'] = true; ['TrackIR_external_views'] = true; ['f5_nearest_ac'] = true; ['f11_free_camera'] = true; ['F2_view_effects'] = 0; ['f10_awacs'] = true; ['Coordinate_Display'] = 'MGRS'; ['accidental_failures'] = true; ['force_feedback_enabled'] = false; ['show_pilot_body'] = false; ['synchronize_controls'] = true; ['headmove'] = false; }; }; 00181.362 INFO TERRAIN: lSystem::load() 00181.362 INFO TERRAIN: lSystem::CleanScenes() 00181.362 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=17, month=9) 00181.362 INFO TERRAIN: lSystem::InitScenes() 00181.381 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() START 00181.381 INFO EDTERRAINGRAPHICS41: loading terrain options: Config/terrain/terrainoptions41.lua 00181.381 INFO EDTERRAINGRAPHICS41: loading terrain shading options: ./Mods/terrains/Nevada/shadingOptions/Desert.lua 00181.382 INFO EDTERRAINGRAPHICS41: Save scene: "C:\Users\Baldawg\Saved Games\DCS.openalpha\failed.ofsh" 00181.395 INFO EDTERRAINGRAPHICS41: ClipmapGraphics::init("shadowmap") 00181.413 INFO EDTERRAINGRAPHICS41: 0.000011s Loaded reference file "nevada" buffers: 0 00181.413 INFO EDTERRAINGRAPHICS41: 0.000023 s landscape4::lReferenceFile 00181.416 INFO EDTERRAINGRAPHICS41: ClipmapGraphics::init("colortexture") 00181.465 INFO EDTERRAINGRAPHICS41: 0.052149s Loaded reference file "aircrafts" buffers: 4 00181.465 INFO EDTERRAINGRAPHICS41: 0.052156 s landscape4::lReferenceFile 00181.505 INFO EDTERRAINGRAPHICS41: 0.039866s Loaded reference file "airfieldslights" buffers: 6 00181.505 INFO EDTERRAINGRAPHICS41: 0.039877 s landscape4::lReferenceFile 00181.543 INFO EDTERRAINGRAPHICS41: 0.037281s Loaded reference file "bridges" buffers: 8 00181.543 INFO EDTERRAINGRAPHICS41: 0.037292 s landscape4::lReferenceFile 00181.553 INFO EDTERRAINGRAPHICS41: 0.010815s Loaded reference file "cityhouses" buffers: 5 00181.553 INFO EDTERRAINGRAPHICS41: 0.010825 s landscape4::lReferenceFile 00181.570 INFO EDTERRAINGRAPHICS41: 0.016509s Loaded reference file "commercial" buffers: 10 00181.570 INFO EDTERRAINGRAPHICS41: 0.016518 s landscape4::lReferenceFile 00181.735 INFO EDTERRAINGRAPHICS41: 0.164715s Loaded reference file "communication" buffers: 0 00181.735 INFO EDTERRAINGRAPHICS41: 0.164724 s landscape4::lReferenceFile 00181.758 INFO EDTERRAINGRAPHICS41: 0.023847s Loaded reference file "crash" buffers: 8 00181.758 INFO EDTERRAINGRAPHICS41: 0.023856 s landscape4::lReferenceFile 00181.790 INFO EDTERRAINGRAPHICS41: 0.031191s Loaded reference file "crashmodels" buffers: 14 00181.790 INFO EDTERRAINGRAPHICS41: 0.031199 s landscape4::lReferenceFile 00182.006 INFO EDTERRAINGRAPHICS41: 0.216161s Loaded reference file "equipment" buffers: 0 00182.006 INFO EDTERRAINGRAPHICS41: 0.216171 s landscape4::lReferenceFile 00182.035 INFO EDTERRAINGRAPHICS41: 0.029079s Loaded reference file "housedetail" buffers: 15 00182.035 INFO EDTERRAINGRAPHICS41: 0.029088 s landscape4::lReferenceFile 00182.042 INFO EDTERRAINGRAPHICS41: 0.007411s Loaded reference file "illumination" buffers: 12 00182.042 INFO EDTERRAINGRAPHICS41: 0.007419 s landscape4::lReferenceFile 00182.071 INFO EDTERRAINGRAPHICS41: 0.028557s Loaded reference file "industrial" buffers: 15 00182.071 INFO EDTERRAINGRAPHICS41: 0.028566 s landscape4::lReferenceFile 00182.418 INFO EDTERRAINGRAPHICS41: 0.347316s Loaded reference file "industrial2" buffers: 0 00182.418 INFO EDTERRAINGRAPHICS41: 0.347325 s landscape4::lReferenceFile 00182.441 INFO EDTERRAINGRAPHICS41: 0.022790s Loaded reference file "lasvegasobjects" buffers: 10 00182.441 INFO EDTERRAINGRAPHICS41: 0.022799 s landscape4::lReferenceFile 00182.456 ERROR_ONCE DX11BACKEND: texture 'lightPalette.png' not found 00182.458 INFO EDTERRAINGRAPHICS41: ClipmapGraphics::init("normalmap") 00182.542 INFO EDTERRAINGRAPHICS41: 0.101022s Loaded reference file "misc" buffers: 0 00182.542 INFO EDTERRAINGRAPHICS41: 0.101030 s landscape4::lReferenceFile 00182.561 INFO EDTERRAINGRAPHICS41: 0.018869s Loaded reference file "nevadaupdatebuildings" buffers: 13 00182.561 INFO EDTERRAINGRAPHICS41: 0.018880 s landscape4::lReferenceFile 00182.563 ERROR EDTERRAINGRAPHICS41: VaryHouse: failed to load fabric "decal.default.tif" 00182.573 WARNING LOG: 24 duplicate message(s) skipped. 00182.573 INFO EDTERRAINGRAPHICS41: 0.012058s Loaded reference file "roadsideobjects" buffers: 19 00182.573 INFO EDTERRAINGRAPHICS41: 0.012064 s landscape4::lReferenceFile 00182.576 INFO EDTERRAINGRAPHICS41: 0.002803s Loaded reference file "seasideobjects" buffers: 3 00182.576 INFO EDTERRAINGRAPHICS41: 0.002812 s landscape4::lReferenceFile 00182.581 INFO EDTERRAINGRAPHICS41: 0.004805s Loaded reference file "townhouses" buffers: 4 00182.581 INFO EDTERRAINGRAPHICS41: 0.004815 s landscape4::lReferenceFile 00182.604 INFO EDTERRAINGRAPHICS41: 0.023595s Loaded reference file "vehicles" buffers: 23 00182.604 INFO EDTERRAINGRAPHICS41: 0.023605 s landscape4::lReferenceFile 00182.616 INFO EDTERRAINGRAPHICS41: 0.011911s Loaded reference file "vessels" buffers: 3 00182.616 INFO EDTERRAINGRAPHICS41: 0.011920 s landscape4::lReferenceFile 00182.630 INFO EDTERRAINGRAPHICS41: 0.013758s Loaded reference file "villagehouses" buffers: 12 00182.630 INFO EDTERRAINGRAPHICS41: 0.013767 s landscape4::lReferenceFile 00195.540 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/varyhouselod.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:ALPHA_TEST;CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;DOUBLESIDED;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STRUCTURED_INPUT;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;USE_NORMALMAP;. 00195.540 INFO DX11BACKEND: Compile shader: metashaders/terrain/varyhouselod.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:ALPHA_TEST;CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;DOUBLESIDED;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STRUCTURED_INPUT;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;USE_NORMALMAP; 00196.249 INFO EDTERRAINGRAPHICS41: 13.619133s Loaded reference file "walls" buffers: 0 00196.249 INFO EDTERRAINGRAPHICS41: 13.619142 s landscape4::lReferenceFile 00210.634 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/tree.fx:metashaders/transformmodifiers/transform_instanser.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;DOUBLESIDED;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00210.634 INFO DX11BACKEND: Compile shader: metashaders/terrain/tree.fx:metashaders/transformmodifiers/transform_instanser.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;DOUBLESIDED;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00213.922 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/varyhouselight.fx:metashaders/transformmodifiers/transform_instanser.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;DOUBLESIDED;LAKE_COLORCLIPMAP;LIGHT_TEXTURE;NOISE_OP=PhotoshopOverlay;OCCLUSION_TEXTURE;PBR_TEXTURES;SPLATMAP;STRUCTURED_INPUT;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00213.922 INFO DX11BACKEND: Compile shader: metashaders/terrain/varyhouselight.fx:metashaders/transformmodifiers/transform_instanser.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;DOUBLESIDED;LAKE_COLORCLIPMAP;LIGHT_TEXTURE;NOISE_OP=PhotoshopOverlay;OCCLUSION_TEXTURE;PBR_TEXTURES;SPLATMAP;STRUCTURED_INPUT;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00228.114 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/tree.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;DOUBLESIDED;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00228.114 INFO DX11BACKEND: Compile shader: metashaders/terrain/tree.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;DOUBLESIDED;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00231.012 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/varyhouselight.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;DOUBLESIDED;LAKE_COLORCLIPMAP;LIGHT_TEXTURE;NOISE_OP=PhotoshopOverlay;OCCLUSION_TEXTURE;PBR_TEXTURES;SPLATMAP;STRUCTURED_INPUT;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00231.012 INFO DX11BACKEND: Compile shader: metashaders/terrain/varyhouselight.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;DOUBLESIDED;LAKE_COLORCLIPMAP;LIGHT_TEXTURE;NOISE_OP=PhotoshopOverlay;OCCLUSION_TEXTURE;PBR_TEXTURES;SPLATMAP;STRUCTURED_INPUT;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00231.019 INFO EDTERRAINGRAPHICS41: 34.769724s Loaded reference file "americanboxwood" buffers: 0 00231.019 INFO EDTERRAINGRAPHICS41: 34.769733 s landscape4::lReferenceFile 00231.027 INFO EDTERRAINGRAPHICS41: 0.008107s Loaded reference file "blackgum" buffers: 0 00231.027 INFO EDTERRAINGRAPHICS41: 0.008113 s landscape4::lReferenceFile 00231.030 INFO EDTERRAINGRAPHICS41: 0.003303s Loaded reference file "bradfordcallerypear" buffers: 0 00231.030 INFO EDTERRAINGRAPHICS41: 0.003308 s landscape4::lReferenceFile 00231.034 INFO EDTERRAINGRAPHICS41: 0.003510s Loaded reference file "cirlypalm" buffers: 0 00231.034 INFO EDTERRAINGRAPHICS41: 0.003516 s landscape4::lReferenceFile 00231.036 INFO EDTERRAINGRAPHICS41: 0.002370s Loaded reference file "datepalm" buffers: 0 00231.036 INFO EDTERRAINGRAPHICS41: 0.002375 s landscape4::lReferenceFile 00231.041 INFO EDTERRAINGRAPHICS41: 0.005266s Loaded reference file "easternredcedar" buffers: 0 00231.041 INFO EDTERRAINGRAPHICS41: 0.005271 s landscape4::lReferenceFile 00231.043 INFO EDTERRAINGRAPHICS41: 0.001807s Loaded reference file "easternredcedar_dry" buffers: 0 00231.043 INFO EDTERRAINGRAPHICS41: 0.001812 s landscape4::lReferenceFile 00231.046 INFO EDTERRAINGRAPHICS41: 0.002970s Loaded reference file "englishoak" buffers: 0 00231.046 INFO EDTERRAINGRAPHICS41: 0.002975 s landscape4::lReferenceFile 00231.050 INFO EDTERRAINGRAPHICS41: 0.003495s Loaded reference file "fraserfir" buffers: 0 00231.050 INFO EDTERRAINGRAPHICS41: 0.003510 s landscape4::lReferenceFile 00231.053 INFO EDTERRAINGRAPHICS41: 0.002868s Loaded reference file "italiancypress" buffers: 0 00231.053 INFO EDTERRAINGRAPHICS41: 0.002873 s landscape4::lReferenceFile 00231.056 INFO EDTERRAINGRAPHICS41: 0.003381s Loaded reference file "joshuatree" buffers: 0 00231.056 INFO EDTERRAINGRAPHICS41: 0.003387 s landscape4::lReferenceFile 00231.059 INFO EDTERRAINGRAPHICS41: 0.002854s Loaded reference file "southernmagnolia" buffers: 0 00231.059 INFO EDTERRAINGRAPHICS41: 0.002859 s landscape4::lReferenceFile 00231.062 INFO EDTERRAINGRAPHICS41: 0.002919s Loaded reference file "sugarmaple" buffers: 0 00231.062 INFO EDTERRAINGRAPHICS41: 0.002924 s landscape4::lReferenceFile 00231.062 INFO EDTERRAINGRAPHICS41: InstanceManager2 is completing initialization... 00231.072 INFO EDTERRAINGRAPHICS41: InstanceManager2 complete initialization: 00231.072 INFO EDTERRAINGRAPHICS41: objects: 789 00231.072 INFO EDTERRAINGRAPHICS41: subObjects: 7573 00231.072 INFO EDTERRAINGRAPHICS41: objectLods: 3181 00231.072 INFO EDTERRAINGRAPHICS41: objectLodRenderItems: 730 00231.072 INFO EDTERRAINGRAPHICS41: MAX_LODS_IN_OBJECT: 9 00231.072 INFO EDTERRAINGRAPHICS41: MAX_SUBOBJECTS_IN_OBJECT: 641 00231.072 INFO EDTERRAINGRAPHICS41: GEOMETRY BUFFERS: 184 00234.831 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=0;USE_DCS_DEFERRED=1;. 00234.831 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=0;USE_DCS_DEFERRED=1; 00234.883 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=1;USE_DCS_DEFERRED=1;. 00234.883 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=1;USE_DCS_DEFERRED=1; 00234.948 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=2;USE_DCS_DEFERRED=1;. 00234.948 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=2;USE_DCS_DEFERRED=1; 00235.024 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=3;USE_DCS_DEFERRED=1;. 00235.024 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=3;USE_DCS_DEFERRED=1; 00235.128 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=4;USE_DCS_DEFERRED=1;. 00235.128 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=4;USE_DCS_DEFERRED=1; 00235.236 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=5;USE_DCS_DEFERRED=1;. 00235.236 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=5;USE_DCS_DEFERRED=1; 00235.361 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=6;USE_DCS_DEFERRED=1;. 00235.361 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=6;USE_DCS_DEFERRED=1; 00235.509 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=7;USE_DCS_DEFERRED=1;. 00235.509 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=7;USE_DCS_DEFERRED=1; 00235.692 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=8;USE_DCS_DEFERRED=1;. 00235.692 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=8;USE_DCS_DEFERRED=1; 00235.885 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=9;USE_DCS_DEFERRED=1;. 00235.885 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/instancerrenderable.fx::DIRECTX11=true;GROUPSIZE=128;LOD_COUNT=9;USE_DCS_DEFERRED=1; 00236.123 INFO EDTERRAINGRAPHICS41: 0.000004 s landscape5::OceanFile 00236.125 ERROR_ONCE DX11BACKEND: texture 'noises/noise4.png' not found 00236.125 ERROR DX11BACKEND: Can't find precompiled shader metashaders/grass/grass2.fx:DIRECTX11=true;USE_DCS_DEFERRED=1;. 00236.125 INFO DX11BACKEND: Compile shader: metashaders/grass/grass2.fx:DIRECTX11=true;USE_DCS_DEFERRED=1; 00236.408 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect metashaders/grass/grass2.fx:DIRECTX11=true;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 00241.683 ERROR DX11BACKEND: Can't find precompiled shader metashaders/grass/grasslightpostprocess2.fx::DIRECTX11=true;USE_DCS_DEFERRED=1;. 00241.683 INFO DX11BACKEND: Compile shader: metashaders/grass/grasslightpostprocess2.fx::DIRECTX11=true;USE_DCS_DEFERRED=1; 00241.727 INFO EDTERRAINGRAPHICS41: 5.604553 s landscape5::GrassFile 00241.727 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.727 INFO EDTERRAINGRAPHICS41: 0.000002 s landscape5::lModels5File 00241.727 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.727 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.727 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.727 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.727 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.727 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.727 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.727 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.727 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.727 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.727 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.727 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.727 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.727 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.727 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.727 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.727 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.727 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.728 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.728 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.728 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.728 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.728 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.728 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.728 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.728 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.728 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.728 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.728 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.728 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.728 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.728 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.728 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.728 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.728 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.728 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.728 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.728 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.728 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.728 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.728 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.728 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.728 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::lModels5File 00241.728 INFO EDTERRAINGRAPHICS41: 0.000001 s landscape5::lModels5File 00241.762 INFO EDTERRAINGRAPHICS41: remapper.deformers is not empty 00241.763 ERROR EDTERRAINGRAPHICS41: Slice "hardsplatcolor.default.color.tif" is not found in array "!hardsplatcolor.lua" 00241.763 ERROR EDTERRAINGRAPHICS41: Slice "noise7.noise11.noise5.noise4.noise11.field_4.roofs.tif" is not found in array "!hardsplatcolor.lua" 00241.763 ERROR EDTERRAINGRAPHICS41: Slice "hardsplatcolor.default.roofs.tif" is not found in array "!hardsplatcolor.lua" 00241.763 ERROR EDTERRAINGRAPHICS41: Slice "noise7.noise11.noise5.noise4.noise11.field_5.roofs.tif" is not found in array "!hardsplatcolor.lua" 00241.763 ERROR EDTERRAINGRAPHICS41: Slice "noise7.noise11.noise5.noise4.noise3.field_2.roofs.tif" is not found in array "!hardsplatcolor.lua" 00241.763 ERROR EDTERRAINGRAPHICS41: Slice "noise7.noise7.noise5.noise4.noise4.field_3.roofs.tif" is not found in array "!hardsplatcolor.lua" 00241.763 ERROR EDTERRAINGRAPHICS41: Slice "noise2.noise1.noise2.noise1.noise11.field_1.roofs.tif" is not found in array "!hardsplatcolor.lua" 00241.763 ERROR EDTERRAINGRAPHICS41: Slice "noise3.noise13.noise3.noise3.noise13.field_6.roofs.tif" is not found in array "!hardsplatcolor.lua" 00241.763 ERROR EDTERRAINGRAPHICS41: Slice "noise13.noise4.noise13.noise13.noise4.field_7.roofs.tif" is not found in array "!hardsplatcolor.lua" 00241.763 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada23.roofs.tif" is not found in array "!hardsplatcolor.lua" 00241.763 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada24.roofs.tif" is not found in array "!hardsplatcolor.lua" 00241.763 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada25.roofs.tif" is not found in array "!hardsplatcolor.lua" 00241.763 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada26.roofs.tif" is not found in array "!hardsplatcolor.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise7.noise11.noise5.noise4.noise11.field_4.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise7.noise11.noise5.noise4.noise11.field_5.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise7.noise11.noise5.noise4.noise3.field_2.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise7.noise7.noise5.noise4.noise4.field_3.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise2.noise1.noise2.noise1.noise11.field_1.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise3.noise13.noise3.noise3.noise13.field_6.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise13.noise4.noise13.noise13.noise4.field_7.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise7.noise5.noise1.noise3.noise1.small_town_01.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise12.noise5.noise7.noise3.noise1.small_town_02.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise12.noise6.noise4.noise3.noise1.small_town_03.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise7.noise7.noise2.noise2.noise3.small_town_04.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise7.noise5.noise1.noise3.noise3.small_town_05.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise3.noise5.noise1.noise2.noise3.small_town_06.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise7.noise7.noise1.noise6.noise3.small_town_07.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise7.noise7.noise1.noise3.noise3.small_town_08.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise7.noise7.noise1.noise3.noise3.small_town_09.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada23.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise3.noise4.townnevada01.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise3.noise4.townnevada02.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise4.townnevada03.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada04.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada05.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada06.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise3.noise3.townnevada07.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada08.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise3.noise3.townnevada09.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada10.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada11.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada12.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise3.noise13.noise3.townnevada13.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada14.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise7.noise3.noise3.noise3.noise3.townnevada16.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise7.noise3.noise13.noise3.noise3.townnevada17.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise7.noise4.noise3.noise13.noise3.townnevada18.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada19.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada20.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada21.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada22.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada24.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada25.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "noise4.noise11.noise13.noise13.noise3.townnevada26.nm.tif" is not found in array "!hardsplatnormal.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "closeuptextures.default.tif" is not found in array "!closeuptextures.lua" 00241.780 ERROR EDTERRAINGRAPHICS41: Slice "fabric.afb_asphalt_side.tif" is not found in array "!fabric.lua" 00241.816 INFO EDTERRAINGRAPHICS41: 0.088589 s landscape5::Surface5File 00241.816 INFO EDTERRAINGRAPHICS41: 0.000087 s landscape5::SurfaceTile 00241.824 INFO EDTERRAINGRAPHICS41: 0.007864 s landscape5::Scene5File 00241.836 INFO EDTERRAINGRAPHICS41: 0.011604 s landscape4::lRoutesFile 00245.745 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=0;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00245.745 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=0;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00245.813 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=1;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00245.813 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=1;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00245.909 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=2;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00245.909 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=2;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00246.005 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=3;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00246.005 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=3;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00246.121 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=4;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00246.121 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=4;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00246.252 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=5;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00246.252 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=5;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00246.425 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=6;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00246.425 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=6;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00246.607 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=7;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00246.607 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=7;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00246.814 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=8;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00246.814 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=8;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00247.063 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=9;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00247.063 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=9;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00247.329 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=10;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00247.329 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=10;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00247.647 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=11;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00247.647 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/surfacedetails.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=11;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00248.006 INFO EDTERRAINGRAPHICS41: 6.170332 s landscape4::lSurfaceDetails2File 00248.006 INFO EDTERRAINGRAPHICS41: 0.000017 s landscape4::lSuperficialFile 00248.024 INFO EDTERRAINGRAPHICS41: 0.018376 s landscape4::lGeoNamesFile 00248.025 INFO EDTERRAINGRAPHICS41: 0.000313 s landscape5::sup5File 00248.025 INFO EDTERRAINGRAPHICS41: 0.000185 s landscape5::sup5File 00248.025 ERROR EDTERRAINGRAPHICS41: cant create lDataFileGraphics for type of file = landscape5::navGraph5File 00248.025 INFO EDTERRAINGRAPHICS41: 0.000002 s landscape5::navGraph5File 00248.025 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() END 66.644278 s 00248.548 ERROR_ONCE DX11BACKEND: rendertarget 'fftw_foam' not found 00249.288 ERROR_ONCE DX11BACKEND: rendertarget 'SmokeTrailNoiseTex' not found 00249.366 ERROR_ONCE DX11BACKEND: texture 'wic/normal_huge.png' not found 00249.367 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=2;THREAD_Y=20;USE_DCS_DEFERRED=1;. 00249.367 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=2;THREAD_Y=20;USE_DCS_DEFERRED=1; 00255.916 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=3;USE_DCS_DEFERRED=1;. 00255.916 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuff.fx:DIRECTX11=true;PARTICLES_IN_CLUSTER=3;USE_DCS_DEFERRED=1; 00256.153 ERROR_ONCE DX11BACKEND: texture 'normal_tmp.png' not found 00256.153 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=2;THREAD_Y=125;USE_DCS_DEFERRED=1;. 00256.153 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=2;THREAD_Y=125;USE_DCS_DEFERRED=1; 00266.652 ERROR DX11BACKEND: Can't find precompiled shader particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=2;THREAD_Y=35;USE_DCS_DEFERRED=1;. 00266.652 INFO DX11BACKEND: Compile shader: particlesystem2/groundpuffcomp.fx:DIRECTX11=true;THREAD_X=2;THREAD_Y=35;USE_DCS_DEFERRED=1; 00276.307 ERROR_ONCE DX11BACKEND: texture 'testAtlas.dds' not found 00276.334 ERROR VFS: Can't open file models/groundExplosion_03_01.lua. 00276.334 ERROR EFFECTS: FFX: file 'models/groundExplosion_03_01.lua' is not exist 00276.334 ERROR EFFECTS: FFX effect 'groundExplosion_03_01' not loaded 00276.335 ERROR VFS: Can't open file models/groundExplosion_03_02.lua. 00276.335 ERROR EFFECTS: FFX: file 'models/groundExplosion_03_02.lua' is not exist 00276.335 ERROR EFFECTS: FFX effect 'groundExplosion_03_02' not loaded 00276.335 ERROR VFS: Can't open file models/groundExplosion_03_03.lua. 00276.335 ERROR EFFECTS: FFX: file 'models/groundExplosion_03_03.lua' is not exist 00276.335 ERROR EFFECTS: FFX effect 'groundExplosion_03_03' not loaded 00276.336 ERROR VFS: Can't open file models/groundExplosion_03_04.lua. 00276.336 ERROR EFFECTS: FFX: file 'models/groundExplosion_03_04.lua' is not exist 00276.336 ERROR EFFECTS: FFX effect 'groundExplosion_03_04' not loaded 00276.336 ERROR VFS: Can't open file models/groundExplosion_03_05.lua. 00276.336 ERROR EFFECTS: FFX: file 'models/groundExplosion_03_05.lua' is not exist 00276.337 ERROR EFFECTS: FFX effect 'groundExplosion_03_05' not loaded 00276.341 ERROR EFFECTS: OParticleSystem: error reading 'groundExplosion' emitter in Config/Effects/ParticleSystem2/groundExplosion.lua 00276.351 ERROR VFS: Can't open file models/barrel01.psm. 00276.351 ERROR EFFECTS: OParticleSystem: file models/barrel01.psm not exist 00276.482 INFO DCS: Dispatcher: initial random seed = 7118340 00276.482 INFO DCS: Dispatcher: apply random seed = 7118340 00276.491 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua 00276.615 ERROR_ONCE DX11BACKEND: rendertarget 'Target::Reflection' not found 00277.207 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua 00277.230 INFO WORLDGENERAL: loaded from mission Config/View/SnapViews.lua 00277.234 INFO WORLDGENERAL: loaded from mission Config/View/View.lua 00277.242 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua 00277.394 INFO Config: netview started 00278.198 DEBUG SOUNDER: create meteoandambient.lua 00278.199 DEBUG SOUNDER: dofile("CommonAlg.lua") 00278.199 DEBUG SOUNDER: dofile("Tools.lua") 00278.199 DEBUG SOUNDER: created host MeteoDispatcher/main, id=3 00278.199 DEBUG SOUNDER: created host MeteoDispatcher/thunder, id=4 00278.199 DEBUG SOUNDER: created host MeteoDispatcher/rainDropsCpt, id=5 00278.199 DEBUG SOUNDER: created sounder MeteoDispatcher as 1 00278.206 INFO DCS: ComplexTask::open_state(). Precached tasks data loading. 00278.209 INFO DCS: ComplexTask::load_task_data(). "Follow_Line" task data loaded. 00278.212 INFO DCS: ComplexTask::load_task_data(). "Follow_Vector" task data loaded. 00278.214 INFO DCS: ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded. 00278.217 INFO DCS: ComplexTask::load_task_data(). "Approach" task data loaded. 00278.220 INFO DCS: ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded. 00278.223 INFO DCS: ComplexTask::load_task_data(). "Rocket_Attack" task data loaded. 00278.225 INFO DCS: ComplexTask::load_task_data(). "Level_Bombing" task data loaded. 00278.228 INFO DCS: ComplexTask::load_task_data(). "Dive_Bombing" task data loaded. 00278.232 INFO DCS: ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded. 00278.235 INFO DCS: ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded. 00286.906 ERROR FLIGHT: Unknown runway side 12L of beacon I-HWG at airdrome NorthLasVegasAirport 00286.911 WARNING LOG: 1 duplicate message(s) skipped. 00286.911 ERROR VFS: Can't open file //models/a-10.edm.json. 00287.481 ERROR VFS: Can't open file //models/f-15.edm.json. 00287.715 ERROR VFS: Can't open file //models/f-15e.edm.json. 00288.560 ERROR VFS: Can't open file //models/kc-135.edm.json. 00289.033 ERROR VFS: Can't open file //models/c-130.edm.json. 00289.266 DEBUG SOUNDER: create explosions.lua 00289.266 DEBUG SOUNDER: created host Explosions/main, id=6 00289.266 DEBUG SOUNDER: created sounder Explosions as 2 00306.893 ERROR_ONCE DX11BACKEND: texture 'kabinaNight.bmp' not found 00309.917 DEBUG SOUNDER: create aircraft/avionics/a-10/tones.lua 00309.917 DEBUG SOUNDER: dofile("Tools.lua") 00309.917 DEBUG SOUNDER: created host A10_tones/A10_tones, id=7 00309.917 DEBUG SOUNDER: created sounder A10_tones as 3 00309.934 DEBUG SOUNDER: create aircraft/avionics/rwr_us.lua 00309.934 DEBUG SOUNDER: dofile("Aircraft/Avionics/RWR.lua") 00309.934 DEBUG SOUNDER: dofile("Tools.lua") 00309.934 DEBUG SOUNDER: created host RWR/RWR, id=8 00309.934 DEBUG SOUNDER: created sounder RWR as 4 00311.556 WARNING COCKPITBASE: Cockpit: MapObjectsBuffer . Specific element 24 not implemented, map may be incorrect 00312.964 WARNING LOG: 1 duplicate message(s) skipped. 00312.964 ERROR COCKPITBASE: Cockpit: Clickable - Wrong connector name PNT-BTN-RWR-UNK 00314.423 DEBUG SOUNDER: create aircraft/planes/a-10c.lua 00314.423 DEBUG SOUNDER: dofile("Aircraft/Planes/A-10.lua") 00314.423 DEBUG SOUNDER: dofile("Aircraft/Planes/Plane.lua") 00314.423 DEBUG SOUNDER: dofile("Aircraft/Aircraft.lua") 00314.423 DEBUG SOUNDER: dofile("Tools.lua") 00314.423 DEBUG SOUNDER: created host MAIN_16777472/main, id=10 00314.423 DEBUG SOUNDER: dofile("Aircraft/Engines/TF34.lua") 00314.423 DEBUG SOUNDER: dofile("Aircraft/Engines/Engine.lua") 00314.423 DEBUG SOUNDER: dofile("Tools.lua") 00314.423 DEBUG SOUNDER: dofile("Aircraft/Engines/APUs/GTCP-36-50.lua") 00314.424 DEBUG SOUNDER: created sounder MAIN_16777472 as 5 00314.424 INFO COCKPITBASE: lua state still active MFCD_LEFT, 2 (status undefined) 00314.424 INFO COCKPITBASE: lua state still active MFCD_RIGHT, 3 (status undefined) 00314.425 INFO COCKPITBASE: lua state still active CDU, 9 (status undefined) 00314.427 INFO COCKPITBASE: lua state still active LITENING_INTERFACE, 11 (status undefined) 00314.427 INFO COCKPITBASE: lua state still active IFFCC, 12 (status undefined) 00314.427 INFO COCKPITBASE: lua state still active DSMS_INTERFACE, 13 (status undefined) 00314.428 INFO COCKPITBASE: lua state still active DATA_TRANSFER_SYSTEM, 14 (status undefined) 00314.428 INFO COCKPITBASE: lua state still active NAVIGATION_COMPUTER, 21 (status undefined) 00314.457 INFO COCKPITBASE: lua state still active PULSE_TIMER, 25 (status undefined) 00314.457 INFO COCKPITBASE: lua state still active TAD, 26 (status undefined) 00314.458 INFO COCKPITBASE: lua state still active SADL, 32 (status undefined) 00314.458 INFO COCKPITBASE: lua state still active CPT_MECH, 39 (status undefined) 00314.458 INFO COCKPITBASE: lua state still active OXYGEN_SYSTEM, 40 (status undefined) 00314.458 INFO COCKPITBASE: lua state still active ENVIRONMENT_SYSTEM, 41 (status undefined) 00314.459 INFO COCKPITBASE: lua state still active STALL, 52 (status undefined) 00314.459 INFO COCKPITBASE: lua state still active ILS, 53 (status undefined) 00314.459 INFO COCKPITBASE: lua state still active UHF_RADIO, 54 00314.459 INFO COCKPITBASE: lua state still active VHF_AM_RADIO, 55 00314.459 INFO COCKPITBASE: lua state still active VHF_FM_RADIO, 56 00314.459 INFO COCKPITBASE: lua state still active INTERCOM, 58 (status undefined) 00314.460 INFO COCKPITBASE: lua state still active MACROS, 70 (status undefined) 00314.580 DEBUG SOUNDER: create aircraft/planes/a-10c.lua 00314.580 DEBUG SOUNDER: dofile("Aircraft/Planes/A-10.lua") 00314.580 DEBUG SOUNDER: dofile("Aircraft/Planes/Plane.lua") 00314.580 DEBUG SOUNDER: dofile("Aircraft/Aircraft.lua") 00314.580 DEBUG SOUNDER: dofile("Tools.lua") 00314.580 DEBUG SOUNDER: created host MAIN_16777728/main, id=19 00314.580 DEBUG SOUNDER: dofile("Aircraft/Engines/TF34.lua") 00314.580 DEBUG SOUNDER: dofile("Aircraft/Engines/Engine.lua") 00314.580 DEBUG SOUNDER: dofile("Tools.lua") 00314.580 DEBUG SOUNDER: dofile("Aircraft/Engines/APUs/GTCP-36-50.lua") 00314.580 DEBUG SOUNDER: created sounder MAIN_16777728 as 6 00315.275 DEBUG LuaGUI: ------- onSimulationStart------ true false false 00315.376 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::forceLoading(): pos=(-399190, 564.981, -18085.7), radius=150000 00328.799 INFO EDTERRAINGRAPHICS41: ClipmapGraphics::init("splatmap") 00329.614 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/surface5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00329.614 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/surface5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00334.724 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=0;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00334.724 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=0;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00334.778 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=1;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00334.778 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=1;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00334.841 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=2;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00334.841 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=2;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00334.920 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=3;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00334.920 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=3;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00335.011 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=4;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00335.011 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=4;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00335.134 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=5;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00335.134 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=5;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00335.264 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=6;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00335.264 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=6;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00335.410 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=7;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00335.410 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=7;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00335.594 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=8;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00335.594 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=8;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00335.786 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=9;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00335.786 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=9;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00336.004 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=10;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00336.004 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=10;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00336.265 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=11;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00336.265 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/hwinstancer5.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=11;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00345.379 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.1/road5.1.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISETEXTURE;NOISE_OP=PhotoshopOverlay;NOISE_PLANAR_MAPPING;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;USE_SPECULAR;. 00345.379 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.1/road5.1.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISETEXTURE;NOISE_OP=PhotoshopOverlay;NOISE_PLANAR_MAPPING;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;USE_SPECULAR; 00350.833 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=0;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00350.833 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=0;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00351.330 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=1;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00351.330 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=1;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00351.844 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=2;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00351.845 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=2;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00352.410 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=3;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00352.410 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=3;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00353.066 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=4;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00353.066 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=4;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00353.781 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=5;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00353.781 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=5;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00354.534 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=6;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00354.534 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=6;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00355.425 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=7;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00355.425 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=7;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00356.386 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=8;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00356.386 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=8;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00357.435 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=9;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00357.435 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=9;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00358.597 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=10;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00358.597 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=10;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00359.846 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=11;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00359.846 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/grove5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=11;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00372.022 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.1/lake5.1.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;USE_OFFSET;. 00372.022 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.1/lake5.1.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;USE_OFFSET; 00373.392 ERROR_ONCE DX11BACKEND: texture 'noises/noise5.png' not found 00383.989 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.1/hardsplatarray5.1.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;USE_ROOF_TEXTURE;. 00383.989 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.1/hardsplatarray5.1.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;USE_ROOF_TEXTURE; 00395.195 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.1/hardsplatarray5.1.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00395.195 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.1/hardsplatarray5.1.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00404.885 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/road5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISETEXTURE;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;USE_PARAMETRIC_UVW;. 00404.885 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/road5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISETEXTURE;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;USE_PARAMETRIC_UVW; 00418.795 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.1/river5.1.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00418.795 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.1/river5.1.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00429.444 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/fieldarray5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;noDefinitions;. 00429.444 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/fieldarray5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;noDefinitions; 00439.137 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/road5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:ASSET_INDEX;CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISETEXTURE;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;USE_PARAMETRIC_UVW;. 00439.137 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/road5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:ASSET_INDEX;CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISETEXTURE;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;USE_PARAMETRIC_UVW; 00450.048 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.1/runway5.1.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00450.048 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.1/runway5.1.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00460.857 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/runwayonlay5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;RUNWAY_ONLAY;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00460.857 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/runwayonlay5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;RUNWAY_ONLAY;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00471.020 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/rock5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;OVERLAY2;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00471.020 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/rock5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;OVERLAY2;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00471.668 ERROR_ONCE DX11BACKEND: texture 'noise4.png' not found 00481.496 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/simple5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:ASSET_INDEX;CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;MAPOPACITYONLY;NEARNOISE;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00481.496 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/simple5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:ASSET_INDEX;CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;MAPOPACITYONLY;NEARNOISE;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00492.299 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/runwayonlay5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;RUNWAY_ONLAY;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;USE_PARAMETRIC_UVW;. 00492.299 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/runwayonlay5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;RUNWAY_ONLAY;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;USE_PARAMETRIC_UVW; 00506.891 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/river5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;USE_PARAMETRIC_UVW;. 00506.891 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/river5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;USE_PARAMETRIC_UVW; 00520.009 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/surfacevaryhouse5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00520.009 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/surfacevaryhouse5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00532.626 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.1/runway5.1.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:BLEND_ALPHA;CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00532.626 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.1/runway5.1.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:BLEND_ALPHA;CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00548.696 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/5.0/surface5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SOLIDBORDER;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00548.696 INFO DX11BACKEND: Compile shader: metashaders/terrain/5.0/surface5.0.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SOLIDBORDER;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00556.562 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=0;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00556.562 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=0;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00556.646 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=1;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00556.646 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=1;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00556.752 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=2;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00556.752 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=2;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00556.870 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=3;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00556.870 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=3;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00557.010 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=4;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00557.010 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=4;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00557.172 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=5;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00557.172 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=5;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00557.362 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=6;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00557.362 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=6;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00557.573 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=7;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00557.573 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=7;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00557.819 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=8;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00557.819 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=8;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00558.100 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=9;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00558.100 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=9;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00558.417 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=10;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00558.417 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=10;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00558.777 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=11;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00558.777 INFO DX11BACKEND: Compile shader: metashaders/terrain/compute/birdinstancer.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;GROUPSIZE=128;LAKE_COLORCLIPMAP;LOD_COUNT=11;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;STANDARTSTRUCTURE;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00561.652 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/map.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00561.652 INFO DX11BACKEND: Compile shader: metashaders/terrain/map.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00564.479 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/map.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;VIEW_IN_MAPTEX;. 00564.479 INFO DX11BACKEND: Compile shader: metashaders/terrain/map.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;VIEW_IN_MAPTEX; 00564.704 ERROR EDTERRAINGRAPHICS41: bazar/shaders/metashaders/terrain/5.0/surface5.0.fx|CLIPMAP_NORMAL_MAP|CLIPMAP_SHADOW_MAP|COLORCLIPMAP_ALPHA_IS_AO|COLOR_CLIPMAP|LAKE_COLORCLIPMAP|NODEFINITIONS|NOISE_OP=PhotoshopOverlay|PBR_TEXTURES|SPLATMAP|SURFACE5|TAD_CLIPMAP: no subgeometry current 00566.815 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/rasterchart.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00566.815 INFO DX11BACKEND: Compile shader: metashaders/terrain/rasterchart.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NODEFINITIONS;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00570.506 INFO EDTERRAINGRAPHICS41: ClipmapGraphics::init("source") 00570.506 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAB00.tif.clipmap" 00570.506 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAB01.tif.clipmap" 00570.506 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAB-1.tif.clipmap" 00570.506 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAB-2.tif.clipmap" 00570.506 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAB-3.tif.clipmap" 00570.506 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAB-4.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAC00.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAC01.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAC-1.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAC-2.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAC-3.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAC-4.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAD00.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAD01.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAD-1.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAD-2.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAD-3.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAE00.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAE01.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAE-1.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAE-2.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAF00.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAF01.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAF-1.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/16m/m16_xAF-2.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAB-10.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAB-11.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAC-10.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAC-11.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAC-12.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAD-11.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAD-12.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAE-1.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAE-2.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAE-7.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAF-6.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAF-7.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAF-8.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAF-9.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAG-6.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAG-7.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAG-8.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAG-9.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAH01.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAH-6.tif.clipmap" 00570.507 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAH-7.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAI01.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAI-6.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAI-7.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAJ-6.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAK03.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAK-6.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAL-6.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAM-6.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAN-1.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAN-2.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAN-6.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAO-1.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAO-2.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAP03.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAQ00.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAQ01.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAQ02.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAQ03.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAQ-1.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAQ-2.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAQ-3.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAQ-4.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAQ-5.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAQ-6.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAR00.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAR01.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAR02.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAR03.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAR-1.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAR-2.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAR-5.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAR-6.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4_xAR-7.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4xAI-5.tif.clipmap" 00570.508 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4xAK-5.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/4m/m4xAL02.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAB-5.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAB-6.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAC-1.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAC-2.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAC-3.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAC-4.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAC-5.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAC-6.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAC-7.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAD00.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAD01.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAD-1.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAD-2.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAD-3.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAD-4.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAD-5.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAD-6.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAD-7.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAE00.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAE01.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAE-3.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAE-4.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAE-5.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAE-6.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAE-7.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAF00.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAF01.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAF-3.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAF-4.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAF-5.tif.clipmap" 00570.509 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAF-6.tif.clipmap" 00570.510 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAG01.tif.clipmap" 00570.510 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAG-3.tif.clipmap" 00570.510 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAG-4.tif.clipmap" 00570.510 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAG-5.tif.clipmap" 00570.510 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAH01.tif.clipmap" 00570.510 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAH-1.tif.clipmap" 00570.510 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAH-3.tif.clipmap" 00570.510 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAH-4.tif.clipmap" 00570.510 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAI00.tif.clipmap" 00570.510 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAI01.tif.clipmap" 00570.510 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAI-1.tif.clipmap" 00570.510 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAI-2.tif.clipmap" 00570.510 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAI-3.tif.clipmap" 00570.510 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAJ00.tif.clipmap" 00570.510 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAJ01.tif.clipmap" 00570.510 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAJ-1.tif.clipmap" 00570.510 ERROR EDTERRAINGRAPHICS41: Failed to load clipmap texture "./Mods/terrains/Nevada/../../Source/clipmaps/source/8m/m8_xAJ-2.tif.clipmap" 00573.619 ERROR DX11BACKEND: Can't find precompiled shader materialfactory/materialbase.hlsl:DEBUG_MATERIAL=1;DIRECTX11=true;USE_DCS_DEFERRED=1;. 00573.619 INFO DX11BACKEND: Compile shader: materialfactory/materialbase.hlsl:DEBUG_MATERIAL=1;DIRECTX11=true;USE_DCS_DEFERRED=1; 00573.791 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect materialfactory/materialbase.hlsl:DEBUG_MATERIAL=1;DIRECTX11=true;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) 00573.804 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1 00583.814 ERROR DX11BACKEND: Can't find precompiled shader metashaders/terrain/runway4.1.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;RUNWAY_ONLAY;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1;. 00583.814 INFO DX11BACKEND: Compile shader: metashaders/terrain/runway4.1.fx:metashaders/transformmodifiers/transform_simple.meta.hlsl:CLIPMAP_NORMAL_MAP;CLIPMAP_SHADOW_MAP;COLORCLIPMAP_ALPHA_IS_AO;COLOR_CLIPMAP;DIRECTX11=true;LAKE_COLORCLIPMAP;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES;RUNWAY_ONLAY;SPLATMAP;SURFACE5;TAD_CLIPMAP;USE_DCS_DEFERRED=1; 00584.400 ERROR EDTERRAINGRAPHICS41: bazar/shaders/metashaders/terrain/runway4.1.fx|CLIPMAP_NORMAL_MAP|CLIPMAP_SHADOW_MAP|COLORCLIPMAP_ALPHA_IS_AO|COLOR_CLIPMAP|LAKE_COLORCLIPMAP|NOISE_OP=PhotoshopOverlay|PBR_TEXTURES|RUNWAY_ONLAY|SPLATMAP|SURFACE5|TAD_CLIPMAP: geometry->getStructured(auto: P, N, fabricUV, fabricTextureIndex, decalUV, decalTextureIndex, cracksMaskUV, cracksMaskTextureIndex, dirtMaskUV, dirtMaskTextureIndex, overlayUV, fabricNormalUV, fabricNormalTextureIndex, cracksMaskNormalUV, cracksMaskNormalTextureIndex, fabricNormalTangent, fabricNormalBinormal, cracksMaskNormalTangent, cracksMaskNormalBinormal, specularUV, specularTextureIndex) failed 00585.286 WARNING LOG: 1 duplicate message(s) skipped. 00585.286 DEBUG SOUNDER: created host MAIN_16777472/cockpitMain, id=21 00585.286 DEBUG SOUNDER: created host MAIN_16777472/cockpitHeadphones, id=22 00585.286 DEBUG SOUNDER: created host MAIN_16777472/cockpit2D, id=23