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Current progress on the fixed wing airbase. Still in the early stages, so please, I welcome feedback. If you have photos or suggestions, I cannot make promises but will do my best. I was skeptical at first, but its turning out nice so far. Because the field is smaller than Andersen, it will challenge your piloting skills a little and force you to think about what ordinance to take and how you want to approach the AO. More to come!
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It looks like the FC3 IRST issue of helicopters having 2-3x the range of detection at side/rear aspects is fixed, helicopters seem to have same detection range at any aspect now. About 7 km against western ones with same look down penalty.
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Lyrode started following [4K TEXTURE OVERHAUL, WIP] Magic's Modified Mustang Makeup
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can not reproduce R-27R missing targets also as 27ER.
Ironhand replied to LaCiKa's topic in Weapon Bugs
What were the conditions that have you convinced that it absolutely should have hit the target? -
Hi! Just played it twice...and when I'm told to engage the middle syrian atack vessel... it just blows by itself, my lead target vessel too...(maybe a DCS bug where the ships´weapons hit itself, but I think I saw some Harpoons coming out of the blue for them way closer then ours...perhaps some sort of fail safe trigger working way too soon)... Besides when I engage the MIGs, they didn't shoot at me... My lead informs about a missile whitout any RWR warning sound...I destroyed my MIG and immediatly engage the second one, when I was about to gun him, it blows by itself.... My lead tells that he was hit and was ejecting...but... he flown away and RTB and landed at the carrier... Its a very good mission...but full of bugs...very frustrating... Please play it and see by yourself.
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I also just figured out how to IFF from IRST lock in COOP!!!!!!!! 1. Get IRST lock in COOP and radar in dummy 2. Get radar STT, either by being within 6-10 km with close combat modes or pressing lock second time in IRST search mode 3. Switch to radar, if friendly you will see C on top of HUD 4. You can switch back to IRST search to switch back to IRST as primary sensor, and always press lock a second time again to fire fox 1 5. if beyond Laser range in IRST search/vertical scan or 10 km in OPT/helm, radar will go back to search mode when switching to that mode. Move radar to ILLUM to turn it off completely and use KMOD if you want
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This will be in ITJ 100%%%
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Mike Force Team started following utplayer01
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Ropay changed their profile photo
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Real data only, please. I don't know where the AI pulled those numbers from, but I treat anything it concocts as suspect. Just an example, Deepin's own data estimates its userbase as 3 million, well in excess of what the AI claims. Asking AI is usually a waste of time. That said, your post led me to an interesting tidbit, that is Deepin/UOS. Turns out, there already are OEM Linux machines... in China. They apparently have been trying to move away from Windows and Western-developed software to their own bespoke (and government-approved!) Linux distro. It's quite possible that China will end up taking a very different trajectory from the West on this. What it means for us, I don't know, but I do know it will complicate comparisons, since a big Linux surge driven by government-mandated Chinese installs won't necessarily translate into Western markets. OTOH, it might lead software companies to support Linux better, at least the ones allowed to do business with China. Interestingly, it turns out a lot of US-hostile states, including North Korea, have their own bespoke Linux distros for government use.
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We need some Japanese AI aircraft and ground assets. To get some better WW2 Marianas action going on.
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Миг-29А изд. 9-12 баланс в симуляторе.
MicroShket replied to SJAY_ONE's topic in DCS: MiG-29A Fulcrum
От ED такого ждать не приходится. Даже будущий F-15C, как указано, будет на 2000-е. Пока только сторонние разработчики способны выпускать модули синих самолётов в конфигурации на 20 век. -
Request - Radar Return Emitters on Roads and other Areas
Czar replied to Exorcet's topic in DCS Core Wish List
Do you own the F-15E? Put the traffic to high and the ground radar in GMT will show you precisely a map of all the roads being drawn by the civilian cars from the sheer number of them. Saddly, civilian traffic is underdeveloped going through military ground units etc... It is a matter more about the radar code rather than the DCS core. I was referring only about moving things though. I don't know if static clutter makes any interference in GMT on the real stuff. -
MiG-23ML & MiG-23-98 Mod Updates
pedrosuraALIASFury replied to CivorodoM's topic in Flyable/Drivable Mods for DCS World
The mod works but you can not land (it will blow up) or start on the ground. (You cant get inside the mod). Ither than that, it works well. I wish the exterior model was a litlte better but it works. -
Czar Thanks for the reply. As to the F2 views, double clicking the middle mouse button did produce the mouse cursor but I could not move the plane around. As to the color issue, I was able to change the Viggen hud to black, but the coding is very different from the F14 and was no help.
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Request - Radar Return Emitters on Roads and other Areas
Dawgboy replied to Exorcet's topic in DCS Core Wish List
Yeah...sort of like birds and civilian aircraft. Anyway, +1 -
Exorcet started following Request - Radar Return Emitters on Roads and other Areas
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After flying some AG missions with more modern aircraft I've noticed how ground targets stick out in GMT when the map is barren. I've tried to counter this by placing civilian units on roads to create radar returns but it's very tedious. A better solution would be to enable GMT return zones that could be attached to roads or trigger zones to create returns to clutter GMT realistically by simulating traffic or areas with off road vehicle activity. These would not be false returns that appear randomly, but some representation of ground units confined to specific areas. The ground units need not exist as actual units, though an option for this would also be welcome.
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Strange but I've read in another thread someone else having the same issue with the Tomcat. I never did have it, but double middle mouse click will get your mouse to move the camera or switch to mouse interaction mode. Same on the cockpit, double middle mouse click will cycle between mouse look and mouse cockpit interaction. That's hardcoded. Another keybind is available to do the same, but I forgotten which one was on the Tomcat by default. LCTRL+C perhaps? The F-14 from HB uses a proprietary/different HUD code, same as the one in the Viggen, so maybe that's what's keeping modding the HUD colors from being possible. Monitor with IPS or VA screen could come in handy in an upgrade maybe? Best of luck out there. Fair skies.
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Howto: Standalone DCS in VR under Linux with Lutris
ChariotOfFLAME replied to Asset's topic in Virtual Reality
@BIGNEWY can we get this pinned? Seems like a good thread for the growing Linux crowd pre-Vulkan release -
Because CMWS is/was a mod. The -10 is the standard equipment operators manual. Aircraft, A's and L's, got sent off for the CMWS mod. The M model was the first Blackhawk to come off the line with CMWS. That's why it's not referenced in the -10 until the UH-60M. I definitely meant around for a long time...
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An F/A-18C Lot 20 Cockpit that Looks and Feels... Right (56° FoV)
Czar replied to Bowie's topic in DCS: F/A-18C
Bowie, you should get a VR headset. Narrow FOV in 2D is horrible! for combat. You posted the same stuff on a P-51 thread a while back which we had an exchange of ideas. I hope no newcomer come to see this and take it as a ''scientific rule'' to only blame DCS itself later. It doesn't. The smaller the monitor the lower the FOV should be if taken into account OPs rules. Combat efficiency and able to read what is in the cockpit should come first. If the cockpit looks small, you should get a bigger screen or closer to the screen, not handicap your peripheral vision which is very important in a combat simulator. -
That's not the 9.12A we have in the game though What did you find silly? Would an optional metric cockpit hurt your gameplay somehow Like I said those aren't 9.12A we have in the game Actually, you were right. Same goes for the Ka-50 cockpit, for example
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Миг-29А изд. 9-12 баланс в симуляторе.
TotenDead replied to SJAY_ONE's topic in DCS: MiG-29A Fulcrum
Казалось, что баланс создается либо разработчиком игры, либо разработчиком сервера. Но теперь я понял: чтобы ограничить Ф-18 ПАРЛами для сценария 80-х годов надо идти в вар тандыр Молодец, сказал как смолвил Оппонентов из той же временной эпохи, к примеру. Вот тебе и баланс в симуляторе -
sobe started following Hud color and F2 views
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I find it very hard to read the HUD with my slightly washed out color monitor. In the F16 and F18 I was able to make the HUD numbers and symbols black and that has worked perfectly. However, I cannot seem to be able to do that in the F14. Any help would be appreciated. When I go to the F2 views, in all other modules, the F2 view can be manipulated with the mouse. For some reason, I cannot seem to do so in the F14. Is this a bug or user error somehow?
