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  1. Well, as I wrote in my post which @Wing linked to (I really appreciate all the positive attention my post has gotten from the DCS community), there are so many systems which are either bugged or completely missing, which are not mentioned in the roadmap. 95% of all the things I mentioned in my post are not DCS core features, but rather specific to the F-16C. Just to pick the most glaring example in my post, which I put at the top for that exact reason: we do not have a damage model. Detaching wings and control surfaces, fuel leaks, and pilot death. That's pretty much the only damage which is simulated in the DCS F-16C. This is in stark contrast to other DCS products where almost every individual subsystem can actually fail due to combat damage, but for some reason, this was never implemented in the DCS F-16C, even though it was advertised as a feature on the product page. In fact, here are the 3 top listed "Key Features" on the DCS F-16C product page: Authentic fly-by-wire Flight Control System (FCS). The most realistic model of the F-16C imaginable, down to each bolt and flake of paint, animated controls surfaces, lights, damage model, and landing gear. Detailed simulation of the Viper’s engines, fuel, electrical, hydraulic, comms, lighting and emergency systems and many more. None of these bullet points have been fulfilled, and they are not mentioned in the roadmap. Does this mean that the items mentioned on the DCS product page are not what customers can actually expect at full release? Because that looks a lot like false advertising in my eyes. And if ED intends on rectifying many of the issues I listed in my post, plus many of the issues I didn't mention in my post, why are they not mentioned in the DCS F-16C roadmap? And why can't these issues be fixed without forcing the DCS F-16C out of early access prematurely? Having the DCS F-16C pushed out of early access kind of implies that all the "Key Features" on the product page are included in the product, does it not? It will be extremely misleading to potential customers who read the product page and believe that they will get all the listed "Key Features" as the DCS F-16C would, at least in name, be out of early access? Not to mention all the people who bought the DCS F-16C over the last 5 years in good faith, assuming that the "Key Features" listed on the product page would actually be featured in the final product. As I finished off my linked post by asking, is this the new baseline we can expect from ED products, if the DCS F-16C is released in its current state + Sniper ATP? I don't know if you actually fly the DCS F-16C anything in your spare time, but to be completely honest with you, it really is in a sorry state, and progress has been moving at a snails pace for years now. Out of all the issues which I mentioned in my over a year old post now, pretty much nothing has been rectified. I don't know why I'd believe any of that would change after early access is over for this product?
    11 points
  2. 18 July 2025 Dear Fighter Pilots, Partners and Friends, Due to high demand, the DCS Summer Sale 2025 has been extended until the 21st of July at 15:00 GMT. Get up to 50% off aircraft, terrains, campaigns, and important add-ons. Taxi over to our EShop and enjoy. Thank you! We’re putting the finishing touches on our next update, which will add new features to our top of the line aircraft such as the F-16C Viper, F/A-18C, and AH-64D, CH-47F, F4U-1D as well as improving AI behaviour, improved mission-building tools, and solving core system instabilities. Once it clears final tests, we’ll push it live. Stay tuned for the release notes and be ready to download it the moment it lands. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Summer Sale Extension The DCS Summer Sale 2025 has been extended, but only until the afternoon of the 21st of July, 15:00 GMT. Many flagship modules are half-price or heavily discounted. If you have room for only one more fixed-wing icon, let the A-10C II Tank Killer tempt you with its 30mm “Brrrrrrt” cannon and JDAM power at 50% off. If you prefer a modern multi-role fighter, the F/A-18C and F-16C Viper both shed 40% and offer HARM, JDAM, and AMRAAM destruction! Heatblur’s F-14 Tomcat purrs at 30% off, complete with Jester AI and carrier traps that never get old. Their latest F-4E Phantom II also has a very reasonable 25% off! Rotor-heads can claim the AH-64D at 50% off. If you’re into prowling low and fast then the Mi-24P Hind is also half price with Petrovich AI already waiting in the cockpit for you. Deck ops are sweeter with the Supercarrier module at 40% off, pairing perfectly with the sale-price F/A-18C and F-14A/B. Globe-trotters can pick up the Syria map at 30% off and the Nevada Test and Training Range at a scorching 50% off. These prices depart in just a few days, so strap in, whip out your wish-list and get in your next favourite module. Hurry! Offer lasts till the 21st of July at 15:00 GMT. DCS Update Work-in-progress DCS Core The upcoming update will bring improvements to several AI behaviors, Mission Editor tools, and core systems. Various AI aircraft issues will be resolved, as well as new loadouts introduced for the B-1B and B-52H. AI ship and ground unit behaviours are being refined that address engagement issues and graphical bugs. Enhancements to the mission scripting API will allow passing arguments and returning values. The Mission Editor will receive quality-of-life updates like tooltip and GUI fixes. Spotting dot rendering is being reworked to change the maximum number of dots that can be rendered simultaneously. Scripting API changes will require script users and creators to adjust some of their scripts accordingly. The Quick Action Generator will see fixes to unit placement and mission generation on specific maps. Voice Chat stability is to be improved with crash fixes. Additionally, we missed mentioning this change in the last update: The warhead power of the Mk-80 series and M117 bombs was corrected to reflect realistic explosive blast radii. F-16C Viper We are preparing to roll out the AN/AAQ-33 Advanced Targeting Pod (ATP) with a new ATP User Guide chapter. The Viper update will also include a fix for HTS-related crashes and radar freezes. With the addition of the ATP for the Viper, all planned early access features have now been delivered, and the Viper has exited early access! Despite being out of early access, support will continue with planned features like the towed decoy, IDM datalink, and the radar warning receiver handoff mode. F/A-18C Terrain-Avoidance (TA) radar mode will debut, alongside corrections to HARM PB search logic, GBU-24 CLAR procedure corrections, corrected jettison logic, radar FLOOD-mode fixes, and several A/G Stores Management System (SMS) quirks. AH-64D George will soon become far more capable: Seven new search methods, contextual Consent-to-Fire logic, rocket-mode refinements, startup/shutdown on command, multi-target sequencing and richer voice feedback are all heading to your cockpits. An expanded early access guide is queued to cover the new features. Data Transfer Cartridge New Currenthill SAM and naval assets are being pre-populated in Countermeasures Dispenser System (CMDS) tables, legacy-mission compatibility is being restored, hidden-unit filtering will be respected, and a handy Ctrl + D shortcut will open the DTC in the Mission Editor. CH-47F Leg-Data pages will soon auto-populate OAT, ΔGWT and predictive fuel numbers, while HSI/TRK parking logic and digital-map draw calls are being polished. Troop-embark limits and troop-controls are also being repaired. Mi-24P Hind & Mi-8MTV2 Multiplayer sync for the Mi-24P sight-door animations and the Mi-8’s DISS-15 number rolls are being brought up to spec. F-86F Sabre The default LCtrl + LAlt + T debug conflict is being replaced with a safer binding. MiG-21bis (Magnitude 3) An updated AI flight model will sharpen bandit behaviour in aerial combat. F4U-1D Corsair (Magnitude 3) Expect tuned cooling, auto-rich mixture, refined drag, gear-over-speed damage, Bat-bomb AI employment, and a slew of clickable-pit fixes. Essex-class aircraft carrier elevators and carrier damage, antenna vibrations, PBR cockpit textures, and Mission Editor build numbers are all on the way. OH-58D Kiowa Warrior NAV-setup data, PERF CALC logic, and HOG-menu flows are being tidied to eliminate double-presses and endless loops. JF-17 Thunder Radar-TDC axis control, HUD TD-box behaviour, 24-hour TOD wrap-arounds, and several memory leaks will be cured, while new input binds will broaden HOTAS support. Black Shark 3 & Flaming Cliffs 2024 New Iraq instant-action missions for the Ka-50 series and a restored Sidewinder Cage/Uncage mode for the F-5E FC are queued. Cold War Germany Map by Ugra Media The next update will repair an oversized collision hull, correct city and VORTAC names, resize defence and hospital icons, enhance destruction models, new haystacks and tractors across summer fields, raise church spires, and an improved stadium damage model. All items above are in active testing and will ship together once internal tests are completed. Please stay tuned for the incoming update. Important New Features See What’s Coming Soon Prior to the next DCS update, treat yourself to this week’s video instruction previews and forum deep-dive. Each topic prepares you for significant enhancements to the F-16C, F/A-18C, and AH-64D. AN/AAQ-33 ATP – Part 1 (YouTube, 9 min) A first look at the Advanced Targeting Pod’s basic features, procedures, and use examples like camera selection, field of view settings, and explanations of symbology. This will be a significant addition to the Viper and supplement the existing targeting pod. AN/AAQ-33 ATP – Part 2 (YouTube, 12 min) This second instruction video covers more advanced ATP features like Multi-Track, Picture-in-Picture, XR processing, and other interesting features. The ATP will offer new features never seen before in a DCS targeting pod. F/A-18C Terrain-Avoidance Radar (YouTube, 7 min) Follow Matt “Wags” Wagner over Iraq at low-level as he explains the radar Terrain Avoidance (TA) radar mode to safely fly at night or bad weather through mountainous terrain. AH-64D – New George Commands (Forum mini-update) The next DCS update will add huge improvements to commanding “George AI” as the Co-Pilot Gunner to search for and engage enemy forces. The post explains how to use the interface and explains the command logic. Each link is a fast hands-on primer to prepare you for the next update. These will be in parallel to updates to the F-16C and AH-64D manuals that go into even greater detail. Dive in, leave your comments, and be ready when the next update is released. Thank you again for your passion and support, Yours sincerely,
    9 points
  3. Oh, how I've wanted to get a post out here. For all of the RIOs out there that want as close to 1:1 as you can get, I've been meticulously working on a new panel that should look quite familiar... and of course, I'm happy to share the files for it once I have the rest of it cinched together. Measurements and designs for the panel were taken as closely as I could get them from the local Tomcat we have at our city museum so they should be pretty close to accurate. So far, I've made the model for the selector knobs, SVG maps for the hole cutouts and the text labels, the mechanism for selecting which of the 43 positions to use on the thumb wheel, and the mechanism to turn two BCD 0-9 encoders for the DLVY OPTNS selectors. Last couple pieces involve shaping the small metal flip shield for SEL JETT and getting the gears for the WPN TYPE wheel printed or machined so it works as expected. Overall, this has taken about a month of work, but I'm excited to make this my next years-long hobby project. Feedback to any of it is always welcome!!! On that note, would it be best to assume SendCutSend is going to be my best option for getting the acrylic cut the way I need it?image.png null
    7 points
  4. Let's disregard the particulars of this situation and look at a purely hypothetical one: Imagine I hire you to create a marble statue for 1000 USD. You deliver, I owe you 1000 USD. Now I claim that one day you parked your vehicle on my lawn, and that that has caused me damage, and that therefore I withhold that payment of 1000 to you. Most courts in the world would tell me that I can't combine things that aren't contractually connected, and they will order me to first pay the 1000 USD to you (settling the 'marble statue' issue), and only then, in a separate procedure they will settle the damages that you owe me for parking on my lawn. I cannot unilaterally impose sanctions upon you simply because I feel it to be just nor adequate. Separate things must stay separate. So it may well be that RZ impinged, or broke some contract(s). If ED have a contract schedule to pay RZ for services rendered, they would be well advised to pay those fees under the contract, and sue separately for damages for the broken contracts else they open themselves up for litigation. Now, we don't know the facts of what happened here, except that there was a lot of unnecessary, unhelpful and probably self-serving public exposure (highly inappropriate and unprofessional). So let's not speculate nor believe any public missive that was put into public view - they are irrelevant to the proceedings. As a customer of ED who owns all modules that currently are under dispute, I'm not interested in learning who was at fault. I'm interested to learn that my modules will be kept up to date and the Early Access promises are going to be kept. I don't care how this is accomplished, and I hold ED accountable for looking out for their customers - especially after they broke their promise to me in the Hawk debacle, and I decided to give ED the benefit of doubt with the Harrier, Mudhen, Mirage, Farmer and Falklands.
    6 points
  5. In the next DCS update, George AI Copilot/Gunner (CPG) will be receiving a significant upgrade, along with some improvements to his existing logic and behavior, in an effort to make him more realistic, interactive, and capable. It is important to note that no changes have been made to any existing AI Interface commands or control functions. Rather, additional commands have been added to the AI Helper Controls (Left/Right/Up/Down) when the AI Interface is displayed and set to NO WPN, and the Consent To Fire command has been modified as a contextual, multi-purpose button. In the graphic below, the new AI Interface is shown, with the new commands identified. New search tasks (explained below the AI Interface graphic) may be configured using the Left-Long and Right-Long commands while the AI Interface is set to NO WPN. The function of the Consent To Fire command under the current conditions is displayed in the center of the AI Interface, with the short press (<0.5 seconds) function displayed above the long press (>0.5 seconds) function below it. It is worth noting that the Consent To Fire commands may still be used without displaying the AI Interface. For example, if the player wishes for George AI CPG to begin performing an Area search, a long press of the Consent To Fire button may be used without the AI Interface displayed. However, to select a different Area search, the AI Interface will need to be displayed and set to NO WPN. New Search Tasks Up until now, George AI CPG could only be commanded to perform a direct, momentary search for targets along the line-of-sight of the Pilot’s helmet or the TADS sensor turret, and would rank those targets based on threat priority (i.e., air defense units would be at the top of the list). The player may now choose from 7 additional methods for George to search for targets, facilitated by the new changes in the AI Interface. Direct Searches. These are two searches that George was already capable of performing up to this point. PHS SEARCH - George slaves the TADS to the line-of-sight of the Pilot Helmet Sight (PHS) and performs a momentary search for targets. Targets are ranked by threat priority. TADS LOS SEARCH - George performs a momentary search for targets along the current TADS line-of-sight. Targets are ranked by threat priority. Area Searches. These searches allow George to proactively search for targets in a designated area or based on FCR target locations, visually identify FCR targets prior to an engagement, or perform battle damage assessment of engaged FCR targets after an engagement. FWD AREA - George slews the TADS in a 90-degree search pattern directly in front of the helicopter and continuously searches for targets. George will verbally announce when targets are detected but will not generate a Target List unless the AI Interface is displayed. Targets are ranked by threat priority. PHS AREA - George slaves the TADS to the line-of-sight of the Pilot Helmet Sight (PHS) and then slews the TADS in a 45-degree search pattern centered on the PHS-directed azimuth in relation to the helicopter nose and continuously searches for targets. George will verbally announce when targets are detected but will not generate a Target List unless the AI Interface is displayed. Targets are ranked by threat priority. FCR TGTS - George generates a Target List based on FCR target data obtained by the onboard FCR scans performed by the player or received across the datalink via FCR TGT Report or RFHO. George will enable C-Scope and attempt to identify the FCR targets highlighted in the Target List. If the target cannot be seen due to visual obstructions, George will verbally announce it. If the target is destroyed, George will verbally announce it and remove the target from the Target List. OWN PFZ - George slaves the TADS to the PFZ assigned to the ownship and continuously searches for targets within the geographical boundaries of the zone. George will verbally announce when targets are detected but will not generate a Target List unless the AI Interface is displayed. Targets are ranked by threat priority. ACTV PFZ - George slaves the TADS to the activated PFZ and generates a Target List based on FCR target data obtained by the onboard FCR scans performed by the player or received across the datalink via FCR TGT Report or RFHO. George will enable C-Scope and attempt to identify the FCR targets within the geographical boundaries of the zone and highlighted in the Target List. If the target cannot be seen due to visual obstructions, George will verbally announce it. If the target is destroyed, George will verbally announce it and remove the target from the Target List. Point Searches. These searches allow George to search for targets in the vicinity of a TSD point or the FCR Next-To-Shoot (NTS) target after the Player has Linked the TADS to the FCR in the Pilot seat. POINT - George slaves the TADS to the selected TSD point to perform an indirect rocket attack from behind cover; or may be commanded to adjust the TADS field-of-view setting, toggle the selected sensor (FLIR or DTV), or fire the laser, to assist with performing reconnaissance. If subsequently commanded to search for targets, George performs a momentary search for targets. Targets are ranked by geographic proximity to the TSD point, regardless of unit type. LINKED - George may be commanded to adjust the TADS field-of-view setting or toggle the selected sensor (FLIR or DTV), to assist with performing visual identification or battle damage assessment of the FCR NTS target. If subsequently commanded to search for targets, George performs a momentary search for targets. The closest target that matches the classification of the FCR NTS target is ranked as the first target in the Target List, and all remaining targets are ranked by geographic proximity to the NTS target symbol, regardless of unit type. New capabilities and procedures George must be commanded to perform start-up procedures if spawning into a cold start AH-64D. However, George will assist with more of the start-up checklist items such as powering on the FCR and RLWR, and will verbally announce to the player as he completes major items such as boresighting his helmet or when the FCR has finished its power-on sequence. George may also be commanded to perform the relevant shutdown procedures. George is now capable of engaging multiple targets in sequence. When presented with a Target List, the player can select multiple targets from the list, as shown below. In this image, the player has selected 4 targets from the list by pressing the Consent To Fire button as each target is highlighted in the list. If the player presses Right-Short to command George to begin tracking a target that has been added to George's "shoot list", George will slew to the first target in the list (tagged as 1). If the player presses Right-Short to command George to begin tracking a target that is not added to the shoot list, the shoot list is canceled and George will only track/engage that single target. As before, George will still wait for a Consent To Fire command before engaging the target if set to HOLD FIRE. However, once his current target is destroyed, he will automatically slew the TADS to the next target on the shoot list and wait for another Consent To Fire command before engaging the next target. If set to FREE FIRE, George will begin engaging if engagement parameters are met, and then automatically slew to the next target once the first target is destroyed, and immediately engage the next target (again, assuming engagement parameters are met). When tracking a target and GUN or MSL is selected, a short press (<0.5 seconds) of the Consent To Fire command will direct George to fire his assigned weapon as before. If the Consent To Fire command is pressed and held (as signified by the ADJ+ label in the center of the interface), George will adjust the crosshairs onto the center of the target to prevent laser overspill beyond the target itself, and then re-establish an auto-track on the target when Consent To Fire is released. However, the player should fly in a stable manner while George is commanded to refine his aim using this function, which is why the player has been given a command to coordinate the timing of such actions. Improvements to existing logic and more verbal communication The existing logic of George AI CPG has been improved, with more realistic behavior and procedures. For example, if the player has set the RF MSL PWR to OFF, and the player subsequently commands George to use RF missiles, George will set the MSL PWR back to AUTO. George will also verbally communicate to the player what is required for him to perform a command or provide verbal feedback if he is unable to perform a command. For example, if George needs the player to maneuver the helicopter into launch constraints before he can fire a missile, George will verbally request the pilot do so: "Get me in constraints". Previously, George would not fire an AGM-114 missile if any Performance Inhibits or Safety Inhibits were displayed, even if the Player pressed the Consent To Fire button. This would lead to confusion as to why George was announcing "Engaging" but did not actually fire a missile. Safety Inhibits cannot be overridden, but a Performance Inhibit may be overridden if George pulls the weapons trigger to the 2nd detent, which he will now do if ordered to do so. If any inhibit, Performance or Safety, is displayed when George is ready to fire a missile on his current target, George will announce "Constraints" to request that the pilot maneuver the helicopter into appropriate launch constraints. When and if this occurs, the player may now order George to override a Performance Inhibit by pressing the Consent To Fire button (except BAL LIMIT if the target is out of range). However, it is important to note that the presence of a Performance Inhibit increases the possibility the missile may not hit the target, either due to failure to acquire a laser or not being able to maneuver to the target. Therefore, the player (as the "pilot-in-command" of the helicopter) must be judicious with this command when a Performance Inhibit is displayed. This gives the player the freedom to make tactical decisions regarding when it is appropriate to override an inhibit, at the risk of expending a missile without striking the intended target. An updated DCS AH-64D Early Access Guide will be included in the next DCS update to fully describe these new functions and features in detail. We hope that these new features to George AI CPG will provide a much more engaging gameplay experience in the DCS: AH-64D.
    6 points
  6. Dont get me wrong, I still have a blast with the module. But I believe its fair to keep in mind all that we are still missing for the DCS F-16C. A great summary was posted back in 2024, then this topic was locked: TLDR Version: Major Missing/Incomplete Systems Damage Model – Basically nonexistent beyond wings/fuel leaks. No combat system damage., Pilot Fault List (PFL) / Maintenance Fault List (MFL) – No proper fault reporting or error messages., Steerpoints & Navigation – Missing SEAD steerpoints, threat points, proper CRUS TOS behavior., airspace navaids ect. Digital Terrain System (DTS) – Entirely absent. No PGCAS, TRN, or digital terrain awareness., ECM – Ineffective jamming. No control over bands, poor logic, no realistic jamming effects., Combat Capability Gaps SEAD – Broken ECM, no HARM DL/TI/GS modes, no emitter memory, bad HAD integration., RWR (AN/ALR-56M) – Incorrect symbology. No threat priority, no missile distance cues., A/A Radar – No COAST mode, over-sensitive to notching, STT is unreliable, broken HAFUs., ect A/G Radar & Weapons – Broken radar mapping. JDAM/JSOW/GBU-24 logic still incomplete or missing. CCIP bombing is off. Some weapons not implemented at all., Other Major Issues Lighting – Poor NVG compatibility. Flood lights weak or missing. Night ops are frustrating., Textures – Cockpit (behind ejection seat not modelled) and external textures are low quality. Custom liveries have had to pick up the slack... Missing panels, details, etc., Tankers/Refueling – No boom physics. Poor lighting. No feedback from boom ops. TACAN logic is wrong., Documentation – Manual is outdated, often incorrect. Leads to confusion and misinformation., "Jealousy" Issues (Things Other Modules Have) No ARC-210 radio, HSD Expanded Data, IFF, or HAVE QUICK — all of which are present in the F/A-18C, A-10C, F-15E, etc., No L16 Mission Assignment, which is present in M-2000C and applicable to this jet., Many of these are simple DED page updates and already exist in other modules.
    5 points
  7. Thanks a lot for the flowers @Esac_mirmidon yes, you kinda got that right, if i'll ever finish this.. then yes, the package will contain a mission file, a zip folder called RAF_Gütersloh, a few triggers..everything needed. I will set up a homepage for the whole project real soon, plus add stuff to a youtube channel cause i got a few ideas up my sleeve The goal might be to work on more bases like Büchel, Pferdsfeld.. and lets see what will happen in phase 2.. and hopefully a big update for phase 1 cause so far all airbases are very inaccurate when it comes to the layout..i'm not even start to mention buildings.. @asinartThx, i knew this video allready... working on some Small stuff.. gas tanks, electric boxes.. offices.. you name it
    5 points
  8. Here we go again.. RB 3rd party contractors = RB's responsibility to pay. Every company has the right to withhold payments to their subcontractors if there has been a breach of contract/internal dispute, most don't exercise this, but in ED's case they did.. RB employee's internal pay disputes lie solely at their CEO's responsibility, not with the contractor, in this case ED. They should have gone to their own legal representatives to resolve their disputes, NOT chops off on social media. Ron was caught with his hand in the cookie jar, but blames the party who put the cookies there to begin with. I do believe Heatblur was the only 3rd party who were in a similar situation, that was resolved and HB have refused to be dragged into the issue between RB, I guess you are within HB's corporate team to state "for no apparent reason" otherwise your comment would be defamatory in nature, how do you know with 100% certainty that is was for "No Apparent reason" ? You refer to "leaked stuff" , which wasn't done by ED, all of the leaked stuff was generated by.......yeah by individuals closely associated with the party at the centre of the issue. Imagine that? One of the other consistent things that you fail to mention is the breach of contract by Razbam/RZ and the allegations of IP infringment.. And yes, if ED decided to withhold several Million $$$$ for zero reason whatsover, just because the CEO decided he didn't want to, absolutley 99.9% of the time, courts and tribunals would side with the plaintiff and order payment to be made. If this was the case here, the entire community would be 100% behind and in agreement with Razbam.... But it isn't the case at all..
    5 points
  9. So, this is the end... 2025: The year of the RazScam.
    5 points
  10. We now have built a first release candidate for Vietnam War Vessels 2.0.0. The renaming of all the folders to start with [VWV] primarily mandated the change in version numbers. But we also have two exciting new assets: USS Enterprise '66 from James - the first nuclear driven carrier will join the fleet in 2.0.0 A-37 Dragonfly from Hawkeye60, an iconic US and South Vietnamese aircraft of the war We also have improved a few other assets and completely swapped the H-2 Seasprite model. There's also a bunch of items we would have loved to push to 2.0.0, but they are not ready yet. Namely the MiG-21PFM and the RF-101B Voodoo. Stay tuned for them at a later date!
    5 points
  11. I saw the discord post of Prowler and it's always the same. "WE did everything possible while ED is doing nothing"..... same sh*t, different day. I don't like Discord at all but i visit RBs discord from time to time and just search for posts from Prowler to see if he wrote something new. The one on thursday was no surprise in my opinion. The same attempt of putting pressure on ED as so many times since April '24. I mean come on.... yesterday someone was talking about all the other modules which were announced especially the MiG-23 and his answer was: "MiG-23? 2 months for being sent to ED for testing" .... the same user asked if that means that we might have had it right now already and he answered "most defintely".... Really????? Is there anyone here taking this guy still serious? The "statement" from thursday is just another move in his strange game he's playing.... But as i said - just my opinion.
    4 points
  12. This is probably because there are some people who only want a realistic implementation where it doesn't "hurt" them. The moment a more realistic realisation makes things "more difficult", this is suddenly no longer so important.
    4 points
  13. So one CEO has sounded off yet again about an ongoing negotiation on social media. I agree with him on one thing, clearly one party finds it difficult to cooperate.
    4 points
  14. I am also on the simulation side, if your outcome is that other pods are overperforming just downgrade it
    4 points
  15. MFT, such disputes can take years to resolve... Nobody knows what the conditions are that has been set by either side to resolve this dispute, what does seem a little clearer to me, and this is purely my opinion,is that Razbam doesn't have a solid case of having been wronged when ED withheld its remuneration for services rendered. There isn't a court or trubunal out there who would side with any organisation or corporation who just decided to not pay their subcontractors for shyts and giggles. To that end, this issue is far from being that simple.
    4 points
  16. As we have stated in a number of places now, the Sniper pod and supported software was done for only the Viper; you could not just simply copy and paste it onto another aircraft. Why isn't it going to be on the A-10C? 1) For the above reason, it was always planned for the F-16C and only that. I know most of you guys do your research and even if you look at the implementation of the same pod on two different aircraft, they can work, function or operate very differently. 2) We do not have the information for the pod within the cockpit of the A-10C. We do not have legal accessible documentation on how the pod functions within the cockpit of the A-10C, its possible its identical or close to the Viper, but even if we found out it was, the information is neither available or legal to use at this point in time. I know this doesnt always make sense, especially when we are working on even new aircraft, but it is an issue here. 3) Lets say we resolved 1 and 2, there is a matter of resources and time alloted for such additions, most certainly it would take away from new developments, current projects, etc. While all the A-10C pilots might rejoice, others might be upset to find their favorite project was held up by giving the A-10C another pod that maybe it doesnt really need right now besides being cool to have. But But you guys did a suite update to add new items for the A-10C II update. While we added some cool new items, we did not update the suite software, and the A-10C remains mostly a Suite 3 aircraft. Yes it has newer suite items but we did not do a complete and total suite update on it, the information is simple not available for us to do so. And as most of you know, we have a special relationship with the military and the A-10C and will not step on or risk issues by using things we should not be using. Now, with the news that the A-10Cs might be retired sooner rather than later, maybe we will see more info come to the public, and then maybe down the road we could do more with the aircraft, but right now we just cannot do this to the level we would want to be able to do it. PS the Pilot model is getting close, so that is still coming.
    4 points
  17. Whenever one side in (legal) proceedings uses public channels to 'contact' the other side -- instead of using the very, very defined channels set out for legal proceedings, they are behaving unprofessional: they are deviating from the protocol laid out by law), and it is likely that such communication has other intents as trying to resolve the dispute between the two parties. If they really want to contact the other side, they contact the other side's legal representation, or, failing that, file with the legally appointed arbiter/court. There is no way that either side does not know this, so a post on a public forum is an immediate red flag. So, to answer your question: if RZ want to contact ED there are ample proper and defined ways to do so. A public forum or "social app" is usually not among them. I find it inconceivable that the post from RZ was out of desperation because they could not reach ED. There are likely other reasons to go the public way, and I can think of no good, innocent ones. We - the customers and general public - have no say in this dispute, and we will not be consulted for the resolution. We might after. This is how legal proceedings work. They are eating the shoes! They are eating the socks! Oh my...
    4 points
  18. If Razbam chose to make random postings on X or discord, that's their choice, The have nothing to do with the formal negotiations the two parties should be engaging in, and ED will achieve nothing by responding to them.
    4 points
  19. I’m hoping that eventually they’ll be added to the map table. That would be cool.
    3 points
  20. No as I don't have access to the lua files in the F4E. They are encrypted with Jester 2.0, so the current metthod used with the F-14 can't be employed (this makes perfect sense for HB to do this given their investment in that IP). I do have another idea which is in works for passing DCS icommands, which would allow the passing of Jester 2.0 commands from their new API, this would also pick up George for the AH-64. But alas time is short at the moment as I have many RL commitments, so it's slow progress.
    3 points
  21. Why in God's name we don't have SPOON REST as one of the most proliferated eastern systems, much less TALL KING and ODD PAIR is anyone's guess by now. ED has said we're only using TIN SHIELD as a place holder for the SA-5 "until the appropriate systems are modeled and ready"... There's always BOX SPRING I guess? But it's HUGE by comparison. Given the poor state of the IADS AI, you kind of need the 3 battery SA-5 sites anyway. I suppose, you could always put the search radars over there, instead of making it an actual SAM battery?
    3 points
  22. Well, isn't this supposed to be one of the reasons multiple targeting pod options exist? I'd argue that if current targeting pods are kept in their current state, that negates some of the effort going into newer, more advanced sensors like AN/AAQ-33. Also, shouldn't this game be about depicting stuff accurately? Of course where it's feasible and practical to do so? Of course, but no image enhancement can perfectly replace data that's necessarily lost when using digital zoom (considering what digital zoom does is take a crop of the image and then enlarge it to fit the display).
    3 points
  23. +1, would definitely like an AGM-88B though one may come for the Tornado anyway.
    3 points
  24. According to the DCS F-16 manual, the LITENING variant we should have is the II, which has a 256×256 resolution for FLIR. To me, most targeting pods in-game seem to be overperforming, especially when it comes to digital zooms which appear perfectly lossless. Something that seems to be changing with Sniper.
    3 points
  25. I think this news letter is perfect. It highlights on what's coming, instead of regurgitating what's been released. I hope ED keeps the same cadence going forward!
    3 points
  26. 18 июля 2025 года Дорогие друзья, Распродажа DCS Summer Sale 2025 оказалась очень востребованной и мы продлеваем срок действия акции до 15:00 21 июля 2025 года. Покупайте летательные аппараты, карты, кампании и расширения со скидкой до 50%. Заруливайте на стоянки нашего электронного магазина и выбирайте то, что вам по душе! Мы проводим работу по подготовке следующего обновления, которое добавит новые фичи к нашим самым популярным летательным аппаратам, включая F-16C Viper, F/A-18C, AH-64D, CH-47D и F4U-1D. Вы получите улучшенное поведение ИИ, доработки редактора и генератора, исправления нестабильностей. Обновление выйдет сразу, как только мы будем уверены в его готовности. Оставайтесь с нами и следите за новостями. Благодарим за энтузиазм и поддержку. Искренне, Команда Eagle Dynamics Летние скидки Продление Мы продлеваем действие Летней Распродажи 2025, но только до середины дня 21-го июля по Гринвичу. Распродажа закончится ровно в 15:00. Многие из самых востребованных модулей продаются с большой скидкой. Если у вас есть возможность приобрести только один модуль, то рекомендуем обратить внимание на знаковый и легко узнаваемый A-10C II Tank Killer с его смертоносной 30-мм пушкой издающей непередаваемый “Брр-р-р-р-т” и планирующими JDAM в комплекте за 50% стоимости. Если вам по душе многоцелевые самолёты, то F/A-18C или F-16C Viper станут отличным выбором со скидкой 40% и HARM, JDAM и AMRAAM на борту! Нестареющий F-14 Tomcat от Heatblur продается со скидкой 30%, с уникальными ИИ-помощником Джестер и возможностями работы с авианосца. Ну, и обратите внимание на относительно недавно вышедший модуль самолёта F-4E Phantom II, который продается по очень резонной цене с 25% скидкой! Вертолётчики могут порадовать себя 50% скидкой на AH-64D, а также на быстрый Hind с искусственным интеллектом Петровича - вашего напарника в экипаже. Вместе с модулем авианосца Supercarrier палубные операции в DCS стали дешевле на 40%, и с ними отлично стыкуются самолеты F/A-18C и F-14A/B. Исследователи и любители дальних перелётов могут взять карту Сирии с дисконтом в 30%, а уникальная карта обширного Невадского Испытательного Полигона ВВС США предлагается за 50%. Эти цены продержатся всего несколько дней, поэтому поспешите! Предложение утратит силу 21-го июля в 15:00 GMT. Обновление DCS Отчёт о разработке Игровое ядро Целый ряд обновлений готовится по линии ИИ юнитов, редактора миссий и генератора, а также улучшений ядра. Будут устранены замеченные баги и неточности, а бомбардировщики B-1B и B-52H получат новые варианты боевой нагрузки. Наземные и морские юниты получат улучшения по части графики и реагирования при боестолкновениях. Некоторые функции скриптового языка будут расширены возможностью получать входные параметры и возвращать новые значения. Это может потребовать от авторов и разработчиков миссии переработки существующих миссий для получения максимального эффекта. Редактор миссий получит недостающие в некоторых случаях, всплывающие подсказки и графические исправления. Улучшен будет и рендер точек контактов на дистанции - уточнено количество точек, которые могут рассчитываться за один проход одновременно. Генератор миссий получит улучшения в алгоритмах размещения юнитов на разных картах. Будут исправлены ошибки, замеченные при использовании голосового чата. Также сообщаем о уже произведенном изменении, но не нашедшем отражения в списке изменений к предыдущему обновлению: мощность БЧ авиабомб Mk-80 и M117 была уточнена, чтобы соответствовать реалистичным показателям эффективного радиуса поражения. F-16C Viper Мы готовим к выпуску ATP контейнер AN/AAQ-33 с соответствующим изменением руководства пользователя самолёта. Будет исправлен крэш, возникающий при использовании HARM некоторых случаях, а также фризы на экране радара. Выпуск ATP контейнера для Viper завершает развитие модуля по планам Раннего доступа и модуль будет переведён в релиз. Однако мы продолжим доработки и расширение функционала. В частности мы планируем буксируемую ложную цель, модем для межсамолётного обмена данными (IDM) и работу RWR в режиме handoff. F/A-18C Самолёт получит радиолокационный режим полёта с огибанием поверхности, уточнения в алгоритмах HARM PB и GBU-24 CLAR, исправления логики аварийного сброса подвесок и РЛС FLOOD-mode, а также некоторые другие доработки СУВ во взаимодействии с оружием воздух-поверхность. AH-64D Возможности Джоржа, виртуального члена экипажа, будут расширены семью новыми режимами поиска целей, улучшенными алгоритмами принятия решений на открытие огня, уточнениями в использовании НАР, запуску/остановке двигателей по команде, сопровождению множественных целей и улучшенными голосовыми сообщениями. Будет доработано руководство пользователя. DTC Вновь добавленные объекты ЗРК и морские юниты из комплекта CurrentHill найдут отражение в таблицах CMDS, будет улучшена совместимость с оригинальными миссиями и фильтрация скрытых в редакторе юнитов. Вызов панелей DTC из редактора станет возможным по комбинации Ctrl + D. CH-47F Данные участка пути (страница Leg-Data) будут автоматически обновляться информацией о температуре воздуха, потребному топливу и т.д. Исправлена индикация на HSI и отрисовка цифровой карты на МФД. Уточнены возможности по транспортировке количества личного состава в грузовой кабине. Mi-24P Hind & Mi-8MTV2 Положение наружных створок прицельного оборудования теперь синхронизируются в мультиплеере, а на Mi-8 исправлена работа счётчиков на панели управления ДИСС-15. F-86F Sabre Используемая по умолчанию для отладки комбинация LCtrl + LAlt + T заменена на другую. МиГ-21бис (Magnitude 3) Скорректированы ЛТХ самолета под управлением ИИ. F4U-1D Corsair (Magnitude 3) Улучшена модель системы охлаждения, автоматический режим обогащения топливной смеси, уточнены показатели коэффициентов сопротивления и допустимой скорости выпуска шасси. Боты теперь смогут применять планирующую бомбу Bat. Уточнена анимация некоторых органов управления в кабине при использовании мыши. На авианосцах Ессекс заработали лифтовые подъемники, смоделированы повреждения палубы, вибрации антенного оборудования, уточнены текстуры, бортовые номера в редакторе. OH-58D Kiowa Warrior Уточнена страница NAV-SETUP, PERF CALC и меню HOG. Исключены двойные срабатывания и зацикливание на элементах меню. JF-17 Thunder Исправлено управление стробом захвата (TDC) на экране радара посредством осей джойстика, уточнено положение TDC на ИЛС, утечки памяти при работе модуля. Добавлены некоторые новые команды HOTAS. Черная Акула 3 & Горячие Скалы 2024 Добавлены новые миссии на карту Ирака для Ка-50. Восстановлен режим Sidewinder Cage/Uncage для модуля F-5E ГС. Карта Холодная Война Германия от Югра-Медиа Будет исправлена проблема с чрезмерным размером модели повреждений, уточнены названия городов и маяков VORTAC. Уточняются размеры иконок для больниц и площадок ПВО, будет добавлено большее количество стогов сена для сельхозугодий и тракторы. Внешний вид и высота куполов церквей будут исправлены, как и модели повреждений стадионов. Дополнительная информация Изучайте возможности и учитесь Мы подобрали для вас несколько познавательных ссылок на видео и материалы по новым возможностям, которые станут доступны после обновления. AN/AAQ-33 ATP – Part 1 (YouTube, 9 мин.) Первая часть. Перечисляет основные функции, процедуры, с примерами использования ATP, таких как выбор камеры, настройка FOV и пояснения к символике. Этот контейнер станет важным дополнением к Viper и расширит номенклатуру используемых прицельных контейнеров. AN/AAQ-33 ATP – Part 2 (YouTube, 12 мин) Вторая часть инструктивного видео дает представление о продвинутых функциях ПКЦ, таких как: Multi-Track, Picture-in-Picture, XR processing, и др. Контейнер ATP даст игрокам новый опыт, который ранее не был доступен в DCS. F/A-18C Terrain-Avoidance Radar (YouTube, 7 мин) Летайте вместе Matt “Wags” Wagner над самыми интересными зонами карты Ирака, и учитесь применению радиолокационного режима Terrain Avoidance (TA) - низковысотного режима полёта с огибанием земной поверхности. AH-64D – New George Commands (Обновление форумной темы) Предстоящее обновление заметно расширит возможности Джорджа в качестве оператора по поиску и уничтожению целей. В обновленной информации содержатся особенности интерфейса и логика передачи команд Джорджу. Каждая данная выше ссылка – это краткое практическое руководство, которое даст возможность подготовиться к предстоящему обновлению. Информация готовилась параллельно с обновлениями руководств по F-16C и AH-64D, которые содержат ещё более подробную информацию. Заходите, оставляйте комментарии и оставайтесь с нами! Удачных полётов, друзья!
    3 points
  27. I presume he's talking about the liveries.
    2 points
  28. Outstanding to know since they NEVER place anything on sale, NOT ONCE have I seen this, AND they are probably the highest priced aircraft out there for that sim. I have almost pulled the trigger several times, but held off. Flying Iron has crushed the WW2 scene in MSFS. HIGHLY recommend all their products. They are working a B-17 now for MSFS 2024 and then the team said they were redirecting all their focus to wrapping up the A-7. Really impressed with them.
    2 points
  29. You can see them on your kneeboard when flying, so it's not useless.
    2 points
  30. If ASW is disabled then it will remain disabled in any application, including DCS. I would advise using keybinds in OTT to toggle ASW on/off whilst in DCS.
    2 points
  31. That’s always been a problem, that is present even in Flaming Cliffs: years ago ED launched a poll asking the community if the reworked Su-33 (new FM with realistic modelling of the canards, among other changes) should have a display light in the cockpit for dorsal air brake deployment (not realistic) or have the indicator light non-functional (realistic). The community at large vastly preferred the non-realistic option, so that’s what we got…
    2 points
  32. Why is it not possible for Deka to take back control of their weapons? Mainly things specific to the JF17, BRM, SD10, 802, etc. I don't understand why this method is being used, They are all weapons designed by Deka and should remain in their care. @BIGNEWY
    2 points
  33. Yup, and it wouldn't have been if it was a BluFor helo...
    2 points
  34. Yep. Not me. If I came across that way, I apologize.
    2 points
  35. I didn't say anything like "you asked for it". More like "that's the chance you take". Yep, no argument here. Of course, I believe the trend toward ever more detailed modules results in longer development time.
    2 points
  36. Remember that there's an NDA (mentioned in one of ED's post) over the important aspects of the whole thing. I don't think that Ron actually broke it, but the fact he's willing to skirt its edges tells you something about him. Following an NDA is essentially a lot like handling classified information, the best way to avoid leaking something is to give the whole subject a wide berth. That's what responsible people do, as anyone who's had anything to do with classified or otherwise sensitive information knows. ED is being careful with their statements because if they started talking, they'd be risking an NDA violation, which would not help their case. Ron is bound by an NDA, too, but he's been a lot less responsible about it. His last message was likely a lame attempt at influencing public opinion, just like his previous ones. Elon Musk he ain't, not matter how big his ego, and DCS players are a bit smarter than the average Musk fanboy, so it doesn't have a very great chance of working. That said, given his history, I doubt RAZBAM will, in its current form, be working with ED in the future. We'll see what comes out of it, but my hopes aren't high at this point. Ron might well cut the cooperation out of spite, particularly if the final settlement doesn't favor him (of course, AFAIK the only sim community that he hasn't screwed over at that point is a WWII one, not exactly his forte).
    2 points
  37. Right! +1. Noticed the same . btw. I hope we will know something in the next newsletters about progress of Dynamic Campaign. The topic has quieted down a bit and there has been nothing for a while.
    2 points
  38. Yeah, but you do 9x digital zoom and (minus any post-processing enhancement, which won't be perfect), that gets cut down to 29x29 and yet in DCS it seems perfectly lossless.
    2 points
  39. The issue with your list here is that some of these things are core issues, such as refueling, which has nothing to do with the F-16, but 100% a core game issue, as well as Wishlist items that were never promised and tuning/bug fixing. As has been advertised in the Roadmap for a long time, all planned, primary features of the early access version will be available following the next DCS update. While the F-16C is leaving early access, there are still several items being added that are listed in the Roadmap, as well it is a premier title for us, and will continue to be tuned, improved and such. As an example, there is a large Manual update coming next release.
    2 points
  40. I've been keeping the MIG-15 Bis SFM mod updated locally. I never bothered to post the files because I didn't think anyone was really using it. I've placed the mod on Git Hub so that anyone can easily inspect the changes. https://github.com/AeroBaseAlpha/DCS-MiG-15bis-SFM-Overhaul/blob/main/CoreMods/aircraft/MiG-15bis/MiG-15bis.lua
    2 points
  41. - With the F-16 being officially out of early access, I take it we can expect the final external textures soon as well? - When we will see the next Petrovich update? Especially more voiceovers would be more than welcome to replace the floating text that we currently have, which is outside of the normal field of view in VR and thus very easily missed.
    2 points
  42. All the modules that are big are in early access. It is a bit pointless to 'wait for completion' as finished modules have their quirks as well (Huey - I own it too). The risk of what actually happened in this situation was not on the cards of no one. The point making that: "you bought early access and you asked for it" is not valid at all. I usually buy after 2 or 3 years of launch, unless is something extraordinary. The F-15E was my first pre purchase. The F-4E followed after as a day 1 purchase because I was having more than my moneys worth out of the F-14 from HB. Bought Viper in 2023, Apache 2025, F-14 2023...so on. The Mirage was an almost regret getting but Razbam did an amazing overhaul job later on and that alone contributed for my F-15E purchase. Hornet still in EA but it was awesome since the beginning in 2018 when I got it. No TPODs or fancy weapons at the time. I haven't regret a cent spent on DCS for how I spent it. I don't dislike the Early Access system either. If it makes things possible, so be it. If it is not damage. Why are people refunding the F-15E? .....it is keeping a product on a lower level that what customers expected it to be. If people knew what would be coming shortly after the F-15E release, majority wouldn't have bought it.
    2 points
  43. Hey dear CWG devs and team! first of all thank you for the amazing work you have delivered to this community! There are some historically important points of interest in the north west. - Wilhelmshaven with Germanys most important Naval Base for all the surface Combatants with lots of history in of itself. Tirpitz was build there, they have a huge sea lock, probably the biggest in the world during Cold War. Also historic sites like the Kaiser Wilhelm Bridge. - Oldenburg AFB, home to Fiat G91 / alpha jets and Oldenburg also had a German army tank batallion - Jever AFB, home to tornadoes - Wittmundhafen AFB Home to F-104s and later F-4F Phantoms of the Richthofen wing (heatblurs f4 soundtrack gave us a nice reference). It’s part of aviation history from Manfred von Richthofen, the red baron to ‚heater‘ Heatley (famous dude! he was THE inspiration for top gun) fighting the Richthofen phantoms in his F-5 to teach them the lessons of the top gun course. - Roadbase Ahlhorn, Ever heard of the famous operation highway 84‘? It was a big spectacle back in the day and all of nato was going at it with everything they got. Search for it on YouTube, you will find some cool footage. Amazing stuff!
    2 points
  44. In this DCS: F-16C Viper video, we’ll continue from the earlier basic functionality video of the AN/AAQ-33 Advanced Targeting Pod to discuss some of the more advanced and unique capabilities of the ATP like Extended Range (XR), Maverick handoff, Multi-Track (MT), Laser, Infrared Pointer (PTR), Laser Spot Track (LST), and air-to-air mode. NOTE 1: Later, we plan to add the MENU function that includes other PTR options and Fragmentation Ellipse settings. NOTE 2: This targeting pod has a much common name, but it is trademarked. NOTE 3: The ATP is not planned for the F/A-18C (USN/USMC) and A-10C II Suite 3 basis as it would be inaccurate for the versions of these aircraft we simulate. NOTE 4: At 13:53, I misspoke. Use Cage/Uncage to enable/disable LST via the HOTAS. Not the Enable button. NOTE 5: ATP MT detection range of aerial targets will greatly depend on the target type. For lower signature/small sized targets, NARO mode will work best compared to WIDE for larger targets/large signatures.
    2 points
  45. COMING SOON In this DCS: F-16C Viper video, we’ll discuss the basic operation of the AN/AAQ-33 Advanced Targeting Pod, or ATP in this video. While we’ve had a targeting pod for our Viper for quite some time, it has inaccuracies and was more a mash-up of LANTIRN and Litening pods that we’ll continue to offer with our Viper. The ATP, however, is quite accurate and based on a US Viper circa 2007. While much of the ATP will have commonality with the existing targeting pod, it has distinct differences like Multi-Target Track, TV and infrared camera picture in picture, extended range image processing, an infrared pointer, and more advanced air-to-air features. In later videos, we’ll review these more advanced features. Please note that all HOTAS commands can be found using the SEARCH command in the Input Manager based on the input names used in the video. NOTE 1: Upon completing a couple more Viper and F/A-18C videos, general DCS update videos will continue. NOTE 2: This targeting pod has a much common name, but it is trademarked. NOTE 3: Point track doesn't require a long press of TMS Forward, rather I find it works best for me. When you press TMS Forward, it will enter AREA track while held; and then upon release of TMS Forward, regardless of duration of press, the pod will attempt to establish a POINT track but may stay in AREA if POINT isn't possible. NOTE 4: Until recently, there was an issue where if MIDS was enabled before the GPS had fully initialized and gained timing signals (GPS SYSTEM displayed on the TIME DED page), the MIDS wouldn't select GPS time automatically for its timing reference so it could achieve FINE sync. However, we have changed it so that the DLNK selects GPS by default now as soon as GPS time is available, so it doesn't matter. So, you can now enable GPS and MIDS immediately after getting on engine power, and the MIDS will self-initialize as needed when the INS is aligned and GPS timing is achieved. NOTE 5: DTOS is not valid for Snowplow, only CCRP and LADD for the bombing modes. Full video Text:
    2 points
  46. I see the same annoying view, and have no idea of how to change it. Been like this for ages, and I hate it.
    2 points
  47. Nah, just wanted to make sure the devs are aware of it. Most importantly to verify what is actually in the winget repository. As for misidentification, I'm sure ED is aware that in DCS is still identified by some programs, like nVidia's software components, as DCS Black Shark.
    2 points
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