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Did you read the document though? Here’s a document. Partial, but a document nonethelsss. DCS C-130J User Manual.pdf25 points
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24 points
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Hi fighters We continue to reveal details of the upcoming update for DCS: Cold War Germany! Today we’re going to talk about key points on the map — airfields that will become hubs for your operations, and unique lanes on autobahns. We have added new airfields in Denmark, Sweden and Poland which will enable the planning of large-scale campaigns across the Northern European Theater of War. Düsseldorf is a major international airport. It is located approximately 7 kilometers north of downtown Düsseldorf. New Terminal 2, which is Terminal B today, opened in April 1973. Cologne (Köln/Bonn) — Not just an airport, but one of West Germany’s key hubs of both civil and military importance. Cologne Bonn airport is only 49 km (30 mi; 26 nmi) south of larger Düsseldorf Airport. Kastrup (Copenhagen, Denmark) is the most important airport in Scandinavia. Copenhagen Airport, is the largest airport in Denmark. Built in 1925. Malmö Airport (Sweden) — Another Nordic airport that discovers Sweden for us. Located 47 km from Copenhagen and can be used as a spare. The update expands the map boundaries not only to the North, but also to the East: Chojna Air Base (Poland) — An airfield in the Warsaw Pact countries. Base for strike aircraft and air defense fighters threatening NATO forces. The airfield was built as Königsberg-Neumark Air Base for the Luftwaffe in in 1937-1938. After the liberation it was renamed Chojna Air Base and became a great place for your MiGs. In the heat of the Cold War had created a network of highway strips to ensure the viability of aviation even after strikes on major airfields. Now you can experience this unique experience! Without a doubt, this is another gem that radically expands the card’s tactical capabilities. Highway Strip Perwenitz „Eins, zwei, Polizei Drei, vier, Grenadier" Highway Strip Sittensen Highway Strip Thurland Highway Strip Zöllschen19 points
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https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.21.16552/ DCS Core Hotfix for several certain cases of crashes with modules like Mi-24P, F-14, induced by changes from last update. Password protected slots cannot be occupied by a player in the Multiplayer - Fixed. DCS: F-14 Tomcat by Heatblur Simulations Fixed issues with AN/ALQ-100/126 and ALR-45/50 after carrier spawn (sometimes leading to CTD) Campaigns DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations All mission: CAP and escort flight behavior changed to prevent flights leaving the designated area of operations. Wind speed changes to make sure flights use Ramat David runway 33.19 points
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15 points
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Yep, the 'Early' and 'Late' are a bit of a misnomer if we're talking about the actual production blocks, and 'Early' doesn't really match the timeframe of the F-14's service either. I've been using the term 'Earlier' as it more correctly indicates that this represents an earlier configuration of the jet, but isn't really the 'Early', initial production run of the F-14A. The -135s were the second to last production block of the F-14A, ordered up around FY 1984, delivered around 85-86, and most of them went right to the FRS/RAG at VF-124 and VF-101, and a few of the last ones from that block went to VF-1 and VF-2. Additionally, most of the remaining airframes from the -60 and -65 production blocks, used for T&E and the initial VF-124 RAG to train VF-1 and VF-2, were flown or shipped to Calverton and rebuilt during that same time to -135 standard. Due to the Navy's directive to have the Reserves using the same aircraft as the fleet squadrons, the only way to accomplish the numbers to fill out the second pair of reserve squadrons with CVWR-20 was to rebuild the old jets, and an additional 2 airframes each from the very end of the last F-14A block were also provisioned. The best way to think about it is this: The F-14A modules currently included represent the latter half of F-14A production, starting with the final jet of production block -110 (161168), through the final produced F-14A, in production block -140 (162711). The -135 (Early) represents those later production blocks as they would have been configured from 1983 through approximately 1995. Around 1983 various updates such as the TF30-P414A, Sidewinder seeker head position, improved SEAM logic, the 2-line TID and scan volume updates, and the currently available radio setup (ARC-182) were being performed and incorporated in new build jets like the -130s & -135s. This also included the TCS, as it was greenlit around 1981 finally and sets were slowly equipping squadrons through the 80s. Until they had enough to equip all jets 1:1, sets were exchanged between squadrons returning from a cruise, and squadrons preparing to depart. A deploying F-14 squadron by '83 would have had TCS sets available. With the LANTIRN attached, this ALSO represents those jets from 1996 through 1998. During that period, only these serials of jets (and for some reason 159428) were converted to be LANTIRN capable, but with no changes to the RWR. The -135 (Late) represents those same blocks of jets but around the 1998-1999 timeframe when the ALR-67 conversions were beginning. While ideally this jet should also have had the PTID and DFCS performed, this at least provided us an F-14A to play with during that window where the F-14A was being brought to similar parity with the F-14B, but before the F-14B started to receive the more significant upgrades of the B Upgrade program. To be clear as well, the -95/IIAF jet will not be a 1:1 of the actual jets shipped to Iran, that would almost be a separate module's worth of development or at least a significant rework of the existing jet. While the real F-14As produced for the IIAF would have been missing the upgrades I listed that were rolling out in the early 80s, the MODULE will effectively be the above jet with some systems disabled such as TCS, payload restrictions, and *maybe* the changes to the tapes for the Sidewinder and SEAM. Seeing as the IIAF didn't ultimately get their Navy AIM-9s, SEAM probably would be disabled on that module. As to what we should expect for the externals or configurable options on the Earlier -135, we should at a minimum get the 80s/production style gun vents and gas purge setup, the missing ALQ-126 jammer blisters added, and hopefully the ALR-67 stuff removed and the ALR-45/50 antennas added. Whether glove vanes come in visual form only is anyone's guess, though they were still an active feature of the F-14As as they were built in that time. As to the -95/IIAF? The above earlier gun vents, ALR-45/50 antennas, and the restricted ALQ-100 only for the nose would be what I'd expect. No promises were made about the earlier "beaver tail" in the back of the jet to remove the ALQ-126 blister. I hope that makes it all clear as mud.14 points
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Cold War Vessels by James This is the initial release of the Cold War Vessels mod for DCS. It contains a number of ships that belongs to the Cold War period. Here comes the initial list: BB62 New Jersey, 1984 version DD537 The Sullivans DD731 Maddox FF1055 Hepburn FF1089 Jesse L Brown Please note that Maddox and The Sullivans were previously found in Vietnam War Vessels. They will be deprecated from there. KNOWN ISSUES The Tomahawk missiles start sideways or backwards from the battleship (ED problem) Download available from https://github.com/tspindler-cms/james-cwv/releases/tag/CWV_0.0.113 points
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I'm gonna prepare instructions pdf as well as video tutorials before release13 points
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12 points
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Hallo, ihr Jagdflieger! We're returning to the DCS: Cold War Germany map. A small but action-packed update is in the works, adding new locations, important tactical objectives, and new services to the map: During the Cold War, Bonn became the temporary capital of West Germany. We've added the city, including the famous "Bonn Pentagon" —the complex of buildings housing the Federal Ministry of Defense, a key military objective in any conflict scenario. We've also added the 72-meter-tall Stadthaus (city administration) building and the Poppelsdorf Palace. The Federal Ministry of Defense ("Bonn Pentagon") Stadthaus Poppelsdorf Palace Valentin Submarine Facility We've recreated one of the most impressive and macabre sites of the Third Reich—a gigantic concrete bunker on the banks of the Weser. It was the largest fortified U-boat facility in Germany. Most of the roof is around 4.5 meters (15 ft) thick, but part of it is 7 meters (23 ft) thick. In the realities of the Cold War, this monumental complex could have served as a highly secure storage facility or a secret factory. A target of the highest priority. Rostock Port The largest port of the German Democratic Republic (GDR) on the Baltic Sea. During the Cold War, it was a key hub for Soviet and East German maritime transport, a logistics hub, and a potential base for Warsaw Pact warships and submarines. One of the key strategic targets in the update is the Ennepe Dam – a hydroelectric power station in North Rhine-Westphalia, built in the early 20th century. NATO and Warsaw Pact military doctrines considered hydraulic structures to be top-priority targets. Industrial area with waste heaps: we've added Terricones SA-2 Air Defense Zone: Consider deployment locations when planning missions. Cologne-Bonn Airport (Terminal): A major hub ready to receive your aircraft. Autobahn Runway: Using sections of highway as runways is a legendary practice. New opportunities for you. Flights to such runways require pilots with precision takeoff and landing skills. Stay tuned, we'll show you and tell you more about the upcoming update. Don't forget to get your new certification!11 points
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11 points
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As I wrote previously, I have reached the limits of my abilities. So I am sharing my update with you, OvGME ready without unzipping. This is the complete mod, and all credit goes to Barthek, its creator. https://drive.google.com/file/d/1p-4NdNlIBAnhWAl5X8Fz4LSnrCBYwm4v/view?usp=sharing10 points
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We have not figured out how to automatically lower the ramp of the CH-46D via mechanimations, anyone with insight into this please let us know! But we've added some custom configuration options to the liveries to make up for this:9 points
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9 points
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I must say, I'm really excited for this one. This is the kind of stuff DCS is missing, a big 'ol hole in the Cold War. Personally, I love the "manual" feel of the redfor aircraft. This SU-22 will be the perfect substitute for the Mig-23 which has been put on ice. The fact we have content creators which put their heart and soul into mods like this, makes it truly special. Thank you for your hard work and commitment to your mod! I'm still hanging on that someone someday will tackle the SU-249 points
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I made a plugin for joystick gremlin that adds fade in/out trim to all airframes, enjoy. Setup: Joystick Gremlin: Plugins > Add Plugin > trim.py > Click the gear icon Assign your Axis, Trim and Reset buttons Set your preferred vJoy axis Adjust "Transition Time" to your liking Activate the profile by pressing the gamepad icon To add more than one axis, simply add another instance of the plugin by pressing the "+" symbol. The buttons can be the same or different. DCS: Special Options - Trim Type: None Keybinds - Unbind Pitch and Roll from your device, bind them in the vJoy column instead Don't forget to still keep FTR bound in modules that require you to hold it down. Please provide feedback in this topic, from my testing it works correctly 100% of the time, but there always will be edgecases where something breaks. Quick Links: https://whitemagic.github.io/JoystickGremlin/download/ https://github.com/muchimi/JoystickGremlinEx/releases https://github.com/shauleiz/vJoy fade in out trim.py9 points
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Some screens from the dev build. @Devil 505 the development is still ongoing for Vietnam War Vessels 2.2.0. For example all of the static objects seem to face the wrong direction currently. The log above is from our github development repository: https://github.com/tspindler-cms/tetet-vwv I would not base a mission on the development repository, but for curiousity of what's next, feel free to peek. Cheers, TeTeT9 points
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Release Version Current version number: DCS 2.9.21.16362 Next planned update: Hot fix 28th October 20259 points
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Dear ED, I'm an avid fan of DCS, having purchased all modules, tech and maps that you offer, and I have contributed the odd mission and other titbit to the DCS community. I want DCS to thrive, and that is why I am taking time and effort to try and improve the "DCS experience". I believe that good content is what will make or break DCS in the future, especially good user-created content. In the past months I've been troubled by - what I think - ED's failure to put their best foot forward when it comes to presenting (or accessibility) of user-created content on their "User Files" repository. I like that ED provide a repository for users to share their work - that is excellent! While I believe that the process for users to share their work can benefit from your immediate attention (I recommend that ED build sharing, and updating, missions into Mission Editor), I believe that discovering content may be in even more urgent need of improvement. I believe that integrating mission discovery into DCS's main could also be a significant step into the right direction, yet that is not my focus here. Let's assume that a user has found their way to ED's User files (I maintain that today this is a hurdle far too few people are willing to overcome and should be addressed). From my experience, finding content, even for people who know where to look, is disquietingly unintuitive. Please allow me to give an example: In the past I created two "Tourist Map" missions and shared them at user files (here and here). The goal of these maps is for players to explore points of interest on their map. For "Sinai Tourist", the kind folk at OnReTech provided me with location info for those POI, for "Hamburg Tourist" I knew them from when I grew up there. Now, for both I created an easily re-usable script so people can re-create similar tourist maps for "their" cities, and people have asked me if they can use these scripts. Of course they can -- I want more great tourist missions, I'm looking forward to seeing these contributions. So, occasionally, I search ED user files for new "Tourist" maps, and I find that ED user file's search function to be less than intuitive to use. For example: I enter 'tourist' into the search box, and press return. I get the following: Please note the distinct absence of any relevant "tourist" missions, it seems the search term isn't applied at all. "Very well", I thought, so maybe I'm not sorting by the correct term. I open up the "sort by" dop-down - which posts more questions that it answers. "Relevance" didn't do anything - what does it mean? And "Ratings"? I believe is has been a couple of years since you (thankfully) removed that troll-attracting attribute. Are there still ratings being kept, and if so, how are they managed? If not, I recommend that this is removed from the 'sort by' drop-down. So, it seems, today I am too stupid to figure out how to get a list of all missions that contain the word "tourist". What am I doing wrong? How can I get a list of missions that contain a keyword in their title? And while I'm at it - there now seems to be a mysterious "vote" link at a mission. Whatever is this for? What am I voting for if I click on it? What are the consequences? Will this perhaps provide some algorithm with data so I am served similar missions in the future (that's what I'm hoping). Put differently: Why is there a vote link? What does it do? Why would I want to click it? I strongly recommend that ED improve the User Files interface to be more user-friendly, obvious, and self-explanatory so stupid people like I can better navigate its content. I believe User Content can drive DCS's popularity, and I believe ED's User Files can contribute more if the interface improves.9 points
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We at Aerges were analyzing this bug last days, realized that it was an issue with OB version and committed a fix. Probably related to ED's SDK as we hadn't made any changes in the code, just compiling new binaries was enough to solve it. Unfortunatly it didn't get to today's hotfix.8 points
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Release Version Current version number: DCS hotfix 2.9.21.16552 Next planned update: To be announced8 points
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I've uploaded some files on VNAO discord that fix some problems with the launch bar binds, hook lever animation, carrier tacan and allows to use the secondary radio.8 points
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I believe that this is the sad and salient point. We both know that few people, if any, work at your level of expertise, @Actium. What makes me sad is that ED seemingly invests so little into their customer experience. If "Joe Simpilot" comes to DCS, he takes a look, is unimpressed. Maybe he hears about "Foothold" or "Pretense", the two missions that almost single-handedly saved multiplayer for a couple of years. Someone tells him that he should download it, and DCS will look much more interesting. Problem is: even if you can get Joe to go to UserFiles, searching for "Foothold" gives him this: Joe neither knows nor cares that there is a great mission available, hidden somewhere. He's just been given the finger by User Files, knows a good-bye when he hears it -- and DCS has lost a potential customer - simply because other games handle their customers a lot better. That is heart-breaking. I believe that ED should invest more into their DCS user experience. The current experience has a lot of room to improve. But this is only half of the tragedy: imagine Joe miraculously receives a link to Foothold, and downloads it. As @Kang pointed out: Now what? What does he do with that mysterious .miz file? I believe that a game should shield their users from silly minutiae like this. And I find it supremely disquieting when the company that wants to sell you 'quality software' seemingly can't even get a simple SQL query right on their main user site. It makes them look bad, and it reflects badly on their reputation. @Actium that was a clever, and to me exceedingly helpful post - thank you! What pains me is the fact that it is necessary at all, and that for most DCS neophytes, their visit to User Files is going to a one-time experience. They shrug and then they are gone. Most players aren't looking for a challenge to get their sim to run. They are looking for a good time. I think that ED can and should do better.8 points
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Good morning, now onto something completely different. James J Jackson has put together a first set of US ships that do not exactly fit the Vietnam timeline. We will push them out in the "Cold War Vessels" mod, hopefully in a weeks time. Here is a first teaser video: The Frigate Jesse L Brown, a Knox class escort ship named after a Korean War aviator. His impressive story is told in Devotion, a 2022 movie:8 points
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DOWNLOAD : https://www.mediafire.com/file/24jjmwnd7xjl1tc/SUPER_ETENDARD_et_CLASS_CLEMENCEAU_PACK_2.9.21_2025.zip/file Le SEM et Super Etendard. Sur les MD3D un bug des ailerons a était corrigé, tous les axes réparés pour les dernières versions 2.9.21. Les armes : Exocet et AS-30 fonctionnent aussi en I.A et sont indépendants. Le SEM et Super Etendard fonctionnent sens le Pack Raf. Nouvelle collision pour les deux avions ainsi que le CLEMENCEAU . Le pont supérieur est fixe et l‘ascenseur indépendant. Bon vol. E.&.P7 points
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7 points
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Hi, there is no patch planned for today, as always keep an eye on the patch status post for patch news. We will share some C-130J news in todays ( 31st Oct 2025 ) Newsletter. thank you7 points
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Post WW2 RAF potentials - very much a WIP for now, I wont take it any further until the finished mod is released. Image and paint job upgraded. These lighter liveries are going to be quite hard to get right, the darker WW2 paint jobs hide things that only become aparent when you go light. But nothing that cant be fixed with patience. This image is just paint slapped on the right places, no panel lines or wear, that may come later if there is a decent psd.7 points
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B: is the problem. Nowhere does it state when you buy a module that if it loses popularity it gets set aside for years and years. When you buy it you assume you will get what was stated in a timely manner, that development is continuous until it's complete. I have several EA products. Should I now assume they will never be completed if sales fall short of expectations? That's a really shoddy way of doing business.7 points
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Thank you Someone. It makes a difference with your involvment with the community. Your expertise, willingness to answering questions, and excitement with the project, makes me excited and feel very comfortable with supporting this project. The C-130J will be a excellent DCS World module.7 points
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7 points
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I mean, really people?? you always find something to argue about, but I read nothing about the gorgeous looking 3D model, gorgeous looking cockpit, gorgeous looking physics of the landing gear and suspension system bouncing at start up and taxi like I hadn't seen before in DCS, then it slides a bit but shows how sturdy the gear is anyway and despite it's not on grass or rough earth, and the tail wheel also behaves sooo nicely and realistically. I can't tell about flight physics because I wasn't at the controls, but it looks good by now. Many things are seen in that video, and you all only argue about whether the obvious camera effect for climbing into the cockpit is an effect (it should be, we haven't that in DCS, yet) or not… The module looks amazing, will get it just to support Octopus amazing work and to experience that kind of engine management. I don't really care that much by now about the combat and possible missions and maps to be used on, but it's a must module looking so great and I'll have it.7 points
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7 points
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"Lutch" indicator for antiradiation missiles (replaces the TV when BA-58 "Wyuga" pod is mounted). With su-25a avionics those are still fired "maddog" but it allows to place the aircraft at a right angle so theres higher chance for signal interception by the seeker (yes, I have tested it).7 points
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31 October 2025 Dear Fighter Pilots, Partners and Friends, Following the last update, we’ve addressed several crash scenarios and other important items affecting modules such as the DCS: Mi-24P Hind and DCS: F-14 Tomcat. This week’s hotfix focused mainly on improving multiplayer stability alongside fixes to ensure smoother online sessions. We are preparing the new DCS: C-130J for its first testing phase. Once the integration proceeds without issues, the module will be delivered to our closed beta testers. Please stay tuned for more news soon. We’re thrilled to announce an exclusive Pimax Deal. For one week only, you can enjoy a special discount on the Crystal Light headset, and receive a free DMAS audio system with any Crystal Super purchase. This offer celebrates our passion for immersion that only VR delivers. Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS Update 2.9.21.16552 This week saw a follow-up hotfix to our major update from last week. This hotfix corrected several specific case crashes with the Mi-24P and F-14. This included an issue with the F-14 using AN/ALQ-100/126 and ALR-45/50 after carrier spawn in certain situations. Additionally, we were able to resolve an issue with password-protected slots that prevented players from occupying them during a Multiplayer Session. DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations had all missions updated to improve CAP and escort functions of the AI, as well as corrected wind direction to ensure proper runway usage at Ramat David. Thank you to all of you for helping to identify these issues quickly. Read the complete hotfix list. C-130J Development Progress Testing Phase Airplane Simulation Company, the developers of the DCS: C-130J are making excellent progress. The module has been added to our internal version, and integration testing is underway to ensure compatibility with current DCS systems. FARP System Development We are currently developing a new system that will allow for cargo aircraft to operate as a mobile FARP. This means that in multiplayer environments you will be able to resupply friendly aircraft at any location on the map, using resources carried inside of your aircraft. The cargo and FARP deployment systems represent new gameplay mechanics that will enhance the logistics, support aspects of DCS missions. GBU-43/B Massive Ordnance Air Blast The MOAB implementation is particularly important as it's the signature weapon deployed from the C-130. At 9 tons, it's one of the largest conventional bombs in the US arsenal. We are working on its drop animations whilst tuning its explosive yield and explosion effect size. Release Timeline The C-130 launch will be based on testing results given the complexity of the module. We look forward to sharing more details. Pimax Early Friday Deals This is a promotional message from Pimax: Ending on the 7th of November you can use the codes below to unlock exclusive deals: Use “DCS15” and get 15% off the Pimax Crystal Light headset. Applies to the standard headset only, not bundles. Crystal Light Redeem “DCSDMAS” to receive a 3% discount and a DMAS high-fidelity audio system totalling $120 with the purchase of any Pimax Crystal Super headset. No need to add DMAS to your cart, it will be automatically included during order processing. Crystal Super Your next flight deserves the best view. – Pimax. Thank you again for your passion and support, Yours sincerely,6 points
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We have no plans to start a new DCS thread for the Cold War Vessels mod. Meantime some bugs were fixed and a first Release Candidate for Vietnam War Vessels 2.2.0 has been handed over to our testers. New assets are the EC-121 Warning Star and CH-46D Sea Knight, as well as a few static structures, shown in the screens above. Depending on feedback and the detection of critical errors, the development will continue for a few more weeks most likely. I hope we can push 2.2.0 out before US Thanksgiving. Cheers, TeTeT6 points
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Hi, I'm pleased to announce that my next campaign is heading to DCS! This time, after a series of helicopter campaigns, it will be a mini campaign (4 missions, which may be a bit challenging) for the recently released MiG-29A (full fidelity). The campaign is quite unique, and although it alludes to a combat aircraft, it takes place in peacetime, blended into a real-world setting. The campaign takes place in the winter of 1986 in the Caucasus (of course, this free map is required), USSR times, but I also recommend using Barthek's textures; they are still compatible, and the winter period looks very interesting. Importantly, this isn't an announcement of the start of work on the campaign :). The campaign is essentially ready; the final touches are currently being made, so you'll be able to enjoy more single-player missions (beginning in November) very soon. A fairly good knowledge of the MiG-29A's avionics and use is required, especially in difficult weather operations, and therefore navigation. The campaign used the metric system for obvious reasons. Key features: Free mini campaign in “non-combat” style for the recently released module Payware quality, detailed scenarios and story driven campaign with advice during the missions Interesting challenges that guarantee sweat on your hands or on the back of your neck Full voice package in Russian, all texts are in English Cold and dark start only. You also need to return to the airport and complete the mission in a dedicated place Radio channels are important in the campaign Prepared briefings (description of the situation and tasks), full documentation, graphics and photos Important data in the pilot's kneeboard Summary (including tips and tricks) in the readme file! FPS friendly (tested in VR too), only the most necessary units plus the surroundings Custom background’s music created for this campaign (80s style) Dedicated skin for Tu-95 (USSR period) JSGME or OVGME ready Btw. @Barthek download link - Barthek's textures for Caucasus map (not necessary, but recommended) By the way, I'd like to thank for testers and/or scripts makers: @Dača, @Don Rudi and @WirtsLegs. TY! For additional information, please see the Readme file (PDF) in the campaign Doc folder. DOWNLOAD LINK: the campaign will be available in the User files section (link will appear when the campaign is available). Regards! Portfolio:6 points
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I want to make a modular ground crew with different cloths from different eras and climates --- I never find time in my life to make it real.... but is something that I would love to do6 points
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That is not how it works. There is no punching and puncturing involved. The film used resembles regular 35mm film, only it is thinner. On one side of the film there is a very thin metallic layer (if you put it against your eyes, you can see through it). Inside the device, there are rows of many pins facing the metallic layer. When a message needs to be made, an electrical current is applied to specific pins that are forming the necessary pattern of characters. Between the tip of each energized pin and the metallic layer a small electric arc is formed. Each electric arc is locally destroying the metallic layer, creating a dot. Each dot created is an area where the metallic layer is gone and only the transparent part of the film is left. The dots are NOT holes in the film. Then the message created is advanced to the viewing window. In the attached picture, real Ekran film from my collection. The only holes in it are the rectangles on the edge of the film.6 points
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Im personally not much into the Tomcats history but what helps is to not think about the newly released A as "early A" but as the "standard A" while the existing A is a "late A". So its earlier than the existing, yes, but not early in terms of the As history at all. In fact, its the A as it was used for most of its time. Its the more representable A than the existing A, which is a late A rather.6 points
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The mistake that most people make when trying to redeem keys is that they select Serial Number from the picklist on the ED site. You must select Voucher, and put the key there.6 points
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Yep, the dome was added when a jet was converted to be LANTIRN capable. We'll probably work through and backdate the Gulf War/older skins on the B as all the art stuff gets completed, HGU-55, fix the BuNO and a few other outstanding things that needed to be done for the B. It needs some minor work around the dome in the textures so we may need to make a common set of roughmet/normals otherwise the size will start creeping up again.6 points
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@Muchocracker @BIGNEWY just wanted to remind many users are still waiting for technical explanation of blanking.6 points
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@SharpeXB As always with your long standing "modus operandi", you keep derailing threads. To keep talking in circles, with back-and-forth arguments, just to guide the conversation off-topic, in whatever unrelated direction that entertains you, is not being part of a discussion. And that ruins meaningful debates. I've been guilty myself of taking your bait and fueling you - my bad - sorry to everybody else who was looking into this. You've dismissed the topic outright, without even having the most basic understanding of Linux, how it runs games. It's been made clear that this subject doesn't interest you, nor does it concern you. You're clearly antagonizing for whatever sadistical reason. In other words: it's "trolling". So there is no point for you in being here. Go away. Go derail some other thread, please.6 points
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@Hammer1-1 @NRG-Vampire Gents, I am going to pull an early father Christmas here for both of you. You are both clearly passionate about aviation and particularly the Cobra. That is a great thing. You should both appreciate your enthusiasm to debate the accuracy of this free mod, but let's not turn this into a bar fight for such a silly debate. Shake hands and both of you look forward to this coming out. I would hate to see the ED team come in and crash the party because this convo goes off in the weeds. What I think would be awesome is if you 2 tag up when this is released and take turns in the pilot and gunner seat. I would donate $10 to hear the video debate in cockpit. LOL6 points
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As someone who works on fighters irl and has 5 years on the F16, not once have I ever seen the JHMCS with a clear visor. For night flying they swap to using NVGs which is a completely different helmet (just the basic one). That thread you shared is a Scorpion helmet and does not combine JHMCS with it. The Scorpion is also a different helmet setup than the JHMCS helmet, and I believe that that helmet does have swappable visors, but the JHMCS does not. So, I don't think ED is going to provide a "clear" option just because people want to use JHMCS at night. Take the JHMCS off, use NVGs like real pilots do. You get the same info inside your cockpit. Or just use the JHMCS still at night and deal with the tint. Only the JHMCS II comes with a clear option but that is only when they do night ops and is only currently available on the F-16V.6 points
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