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  1. Dear Virtual Fighter Pilots, Partners, and Friends, During the past 30 years, we have worked hard to bring you the most realistic combat flight simulators available for PC. Be it a WWII aircraft or a modern fighter our aim was and remains to offer realism and fun to the entertainment market. With the exceptional technical progress made in hardware and software, it is difficult to tell the difference between DCS and real-world footage. This is wonderful for you and for the industry in general. However, in the light of the current situation unfolding in Israel and Palestine, it is paramount to refrain from generating images which could be misconstrued and potentially put lives in danger. Therefore may we beg you to be sensible and avoid using DCS to create videos of this nature. Our thoughts are with everyone during these uncertain times, and we thank you, our dedicated and caring community for flagging such content and bringing it to the media’s attention. Fake news of this nature is too serious to be left alone and needs to be called out by those of you who know what to look for. Thank you for your understanding and for your support. Kind regards,
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  2. DCS 2.9.0.46801 Open Beta New campaigns: DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims DCS: MAD Black Shark Campaign by Stone Sky New aircraft: Mirage F-1BE addition to DCS: Mirage F-1. DCS World NEW: Added support for Nvidia DLSS. Using upscaling, Deep Learning Super Sampling (DLSS) can dramatically improve game performance if you are Graphics Processor Unit (GPU) limited. Multi-Threading must be enabled to enable DLSS. Please note that if your CPU is limited, DLSS will have little to no performance effect. Owners of Nvidia 20-, 30-, and 40-series graphics card will most benefit from this. With DLSS selected as the Upscaling option, you can further refine quality versus performance with Quality, Balance, Performance, and Ultra Performance presets. WIP NEW: Added support for AMD FSR 2, FidelityFX Super Resolution (FSR) also using an upscaling algorithm to improve performance. Also like DLSS, it will have little to no effect if you are CPU-limited. Multi-Threading must be enabled to enable FSR 2. WIP. NOTE: When using DLSS or FSR 2, the image may be blurry. This can be addressed with the new Sharpening slider. NEW: Anti-Aliasing. If Upscaling is set to OFF, three anti-aliasing modes are available. Multi-Sampling Anti-Aliasing (MSAA) Temporal Anti-Aliasing (TAA) Deep Learning Anti-Aliasing (DLAA) NEW: Added graphics option for Screen Space Shadows (SSS). This adds improved shadow detail to grass, bushes, and tree shadows. This is most evident with moving grass and tree shadows at long view distances. WIP. NEW: Color Grading. Select between nine image color gradients that allow you to adjust the tint of the image to provide the desired effect. This can be most useful for video creators. NEW: LOD Switch Factor. The Level of Detail (LOD) slider allows you to adjust the distance at which a unit transitions to lower level of detail models. 1 is the default value, but by setting a lower value, game performance can be increased. NEW: Sharpening. The slider adjusts the image sharpness between 0.00 (default) and 1.00. Sharpening can help make it look crisp and clear by enhancing the edges of objects in the image. However, adding too much sharpness can actually make an image look worse, or it can lead to a loss in image detail. When using DLSS, we suggest a setting of 0.5 and 0.8-1.0 for FSR. NEW: Cinematic Camera View - Right Control + F2. In combination with the mouse, the WASD keys can be used to move the camera forward, back, and laterally, and the Q and E keys can move the camera up and down. This allows the camera to be positioned in reference to the unit’s coordinate system, allowing much greater camera control for cinematic scenes. NEW: 3D Models. Newly created models for the B-1B, B-52H, S-3B (S-3B Tanker to follow shortly), “Centurion” C-RAM, and SA-10 (S-300PS). NEW: Ability to create, save, delete and rename custom weapons loadouts using in game rearm/refuel menu. Improved “spotting dots” added (WIP): Increased dot size at high resolutions Zoom is not affecting dots size In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\ Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk. NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly. NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity. NEW: Added helicopter rotor downwash influence on vegetation. Voice chat: Added realistic voice filters for all radio units Added realistic sounds at the end of transmission and effects of multipath interference All options moved to the Audio options page All controls moved to the Voice Chat page and aircraft pages Fixed Voice Chat window not opening after changing the mission on the server Fixed Master Volume and Cockpit Volume knobs not working for Voice Chat transmission Graphics: Improved helicopter rotor dust effects. AI Aircraft. AI runs off the end of the runway at Vaziani (Caucasus) and never attempts to turn back towards the parking ramp - fixed. AI Aircraft. AI F-16 will not rearm at a Rearm/Refuel Waypoint - fixed AI Aircraft. Error during radio message when helicopters passing waypoint - fixed AI Aircraft. AWACS detects bandits and share data with radar off - fixed AI Aircraft. After Evade Fire Horizontally is triggered, AI no longer follows waypoints - fixed AI Aircraft. WW2 Big Formation, un-natural flight attitude - fixed AI Aircraft. FARP takeoff with moderate wind causes AI helicopters to oscillate - fixed AI Aircraft. Fixed. С-47 Only one cargo is unloaded. AI Aircraft. B-1B ground collision after takeoff in some cases. AI Aircraft. Tornado aircraft will taxi with unfolded wings, not folded. AI Aircraft. Fixed H-6J drag when bombs hatch. Ground Units. Fixed - units slide down a slope. Ground Units. Added reload sound for S-60. Ground Units. Added belts for KORD and DSHK on pickup. AI SAM. Fixed missile explodes after launch when the tracking fails. Fixed: AI Helicopters in certain situations can become indestructible. GUI Sporadic Multiplayer server list screen error when user trying to change nickname - fixed DS. Dedicated Server crash on woCar::onNetHumanTakeControl - fixed GUI. GUI Error when clicking on F/A-18C Lot 20 wingman in some cases. (Datalink) - fixed GUI Error when using combination for drop down list in dynamic weather window - fixed MT. Fix labels visibility jittering. ME. Added the coordinate picker copy button. Graphic. HUD casting reflections on the water surface - fixed Caucasus Map. Human controlled vehicles drive through trees. No collisions with trees - fixed B-1B and B-52. Corrected masses of launchers. Incorrect positioning of the cargo after task Cargo Unload - fixed MP. Aircraft MP phantoms. Landing gear always spinning when retracted - fixed Graphics. When flying at high altitude, at certain angles, the aircraft, lights and even effects can be seen reflected on the water surface in the far distance - fixed ME. “No Pylon” payload restriction does not work - fixed Soil crater is drawn on water surface in certain cases - fixed MT. Graphics. No ground vehicle dust/snow trail - fixed GUI. Scale GUI messes with characters alignment - corrected Memory leak when DCS window minimized to taskbar (both ST and MT) - fixed ME. Refused from “ИПМ”, “КПМ” markings for non-Westerns due to improper assignment. AI Ships. Aircraft with start from the deck of Kuznetsov spawn in the air - fixed Crash on track restart in some cases - fixed JTAC. During LGB delivery JTAC marked the target with smoke instead of laser and says to use a gun - fixed FLIR. Added radar heating. Ships. Fixed sound for CV Kuznetsov. VR Option. Added Controller position sliders. Ultraleap special option. Added position sliders. MT. Trains jitter when moving - fixed DCS Weapons New implementation of A2A missiles (by ED) for MiG-21 and AJS-37: R-3S, R-3R, R-13, R-13M1, Rb-24/24J, and Rb-74. Fixed inaccuracies in several versions of the AIM-9. Added AIM-9P3 and R-60A missiles. Fixed R-60 payload drag. AIM-120 has a more advanced 3rd order tracking filter and double-contoured tracking loop that provide faster transient process and higher resistance to ECM blinking. Introduced ejector mechanics for bombs. F/A-18C. AIM-7 missile is incorrectly attached to pylon 4 and 6 - fixed MK-82Y. Huge aiming miss - fixed Wind correction for CBU-105 WCMD inaccuracy - fixed Sea Cat's and Sea Wolf's proximity fuzes are disabled by default - fixed When dropping a CBU-97 from a low altitude, submunitions woul sometimes get stuck in the ground - fixed BGM-109C. Incorrect name in debriefing - fixed Kh-29 - missiles got updated FM and realistic autopilot / guidance system. Increased dispersion of air rockets. Updated eject/release effect of all air-to-ground weapons in China Asset Pack. DCS: F-16C Viper by Eagle Dynamics Improved Datalink settings. DCS: F-16C Viper | Datalink Update (COMING SOON) Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023) Added TDOA for HTS DCS: F-16C Viper | HARM Targeting Update with TDOA (COMING SOON) Improve CCIP and CCRP modes. Improve VIP/VRP options, Snowplow mode, and Sighting Point options/Cursor Slew. Improve Range scale mechanisation in TWS/SAM modes. Improved FM: The characteristic of the displacement of the pressure center during the transition to supersonic has been corrected. Improved the characteristics of turns at high altitudes. Smoothed the effect of 'bubble' when passing the transonic zone on a turn at high altitude. G-onsets transition characteristics improved over the entire range of heights and speeds. Added: Canopy latch hooks animation. Fixed: TGP model not looking where it is pointing. Fixed: 90/30 or 30/90 countermeasure count takes out 4 rounds. Fixed: AG radar is unlikely to track a designated moving target. Fixed: Snowplow behaviour when on the ground (weight-on-wheels). Added BDU-50 payloads. Added Sinai High-Aspect BFM Instant Mission. Fixed; Offset Aimpoint 1 is set with negative elevation. Fixed: CCRP TPOD Going into standby will result in an incorrect waypoint. Fixed: TGP Destroyed but still functional. Fixed: TGP behaviour when selecting target with HAD. Fixed: Unlimited weapons creates a hung store scenario. Fixed: FCR in GM and FZ will blank if beyond gimbal limits. Fixed: HSD CPL should suspend when SOI. Fixed: CCRP Toss isn't calculating correctly. Fixed: MARK "TGP" option is not selectable under some cases. Fixed: Incorrect ACM Boresight radar azimuth sweep behaviour. Fixed: AG radar GMT no prolongation is present. Fixed: Blanking issues on the FCR FZ function. Fixed: TD Box is appearing in HUD when in STRF sub-mode. Fixed: RWR continues to signal actual threat warnings during BIT. Fixed: FIX not working correctly with TGP. Fixed: SMS page not fully redraw after switching weapon. Fixed: SEMI and AUTO countermeasures still work if RWR is turned off. Fixed: CMDS SA and AUTO program execution. DCS: F/A-18C by Eagle Dynamics Improved Datalink settings. DCS: F/A-18C | Datalink Update (COMING SOON) Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023.) Improved accuracy in CCIP and AUTO modes. Improved TWS AUTO Scan priority. Improved Radar AGE Setting and Functionality. Added: CV RF alignment via datalink system. You can now align to the carrier (CV) using the datalink. Fixed: Under wing inboard Nav light can be seen on top of the wing. Fixed: Light on stabiliser remains in place with damage. Fixed: Landing gear AOA lights red and amber have a cone protruding. Fixed: Missile launch AGM-84E with an error on the course. Fixed: Chaff-Flare count discrepancy. Fixed: Countermeasure forward on switch strange behaviour. Fixed: HMD icon for starred track (SA page TUC) freezes in space when SA page is not visible. Fixed: AG radar GMT mode tracking issues. Fixed: Weapon selection switch & radar. Fixed: VS mode AOT zone issue. Fixed: Exiting ACM mode will change radar settings. Fixed: A2A Target information in HUD after switching to A2G. Fixed: STT from VS shows no BRA and Bullseye info on the RDR ATTK page. Fixed: Fuel dump no longer shows fuel vapour stream. Fixed: FLIR Switch behaviour. Fixed: STD HDG option have to be removed when align has progressed to the point when will not reduce align time. Fixed:TDC slew doesn't work with IRMV, sensor will float away. DCS: AH-64D by Eagle Dynamics Added COMM Presets and Datalink Support DCS: AH-64D Datalink Setup (COMING SOON) DCS: AH-64D Datalink Messaging (COMING SOON) DCS: AH-64D | FARM Reports (COMING SOON) EUFD Preset and Swap buttons re-enabled Added Laser Warning Receiver DCS: AH-64D Laser Warning System (COMING SOON) Improve LMC & TSE logic (W.I.P.) Attitude Hold Adjustments (W.I.P.) Heading Hold Corrections. FLT page corrections. FUEL page corrections. Fixed: Dead CPG not repaired properly. Fixed: TADS jittering in TEDAC. Fixed: Hover mode Acceleration Cue format is switching based on air speed instead of ground speed. Fixed: ENG page is switching format under wrong conditions. Fixed: "FUEL XFER FAIL" shows up on a normal cold start. Fixed: White arrow icon in menu options on MFDs. Fixed: Waypoints are displayed on TSD in ATK phase when not part of current route or ACQ. Fixed: No rockets are detected onboard the aircraft at mission start. Fixed: NO ROCKETS not displayed when rockets are depleted. Fixed: Text indication corrections for WPN page Rocket symbols. Fixed: George should not attempt to land on water. Fixed: RTS selection is not overriding the audio mute function on the COMM panel. Fixed: EUFD: Dots Error. Fixed: ASE Threat symbology text size. Fixed: TADS Field of Regard diagram with aperture error in manual. Fixed: AGM-114L missile constraints should be 20 degrees for all targets 1000 meters or greater. Fixed: Keyboard Unit, "T" btn doesn't work with default keyboard binding. DCS: A-10C II Tank Killer by Eagle Dynamics NEW: Ability to set up four members and 12 donors in Mission Editor flight group. Fixed labels for OSB-19, OSB-20 on the MFD when the TGP is selected in FLIR mode. Fixed AGM-65E was replaced with AGM-65L in predefined payloads for A-10C II. Fixed AGM-65L does not remain on set LASER code after power off & on. Fixed crash in the cockpit caused by missing pointer validity checks. Fixed the aircraft slides with engine off and in wheel chocks in Syria, Kiryat Shmona. Fixed Flashlight stops working when the battery is powered off. PPLI symbols on TAD only present for AI planes in multiplayer Returned back missing A-10C (both versions) PPLI and air platform status messages of its net phantom. Added comments in the affected code to explain current logic 'peculiarities' (those are desired to be fixed in future) Added rules of payload configurations for A-10A, A-10C, A-10C II: loading on STA 5 and 7 is removed when STA 6 is loaded and vice versa. Added AN/ARC-164 shows a number on the Preset page only. Added Special Tab Options for Throttle Slew. Added Axis Controls for Lighting Dials. Improved the AAR/Indexer & signal lights brightness control. DCS: Mi-24P Hind by Eagle Dynamics Added: Helmet Visor up/down key binds. Improved: Petrovich AI target detection system realism improvement. Now time spent for target detection is impacted by how many objects are around the target (simulating that target object is harder to detect when it is not in clear field). Feature is WIP we will be adding additional dependencies like target being on road and moving and others into consideration. Improved: FM behaviour when after stick pull helicopter entering sudden stall is tuned down. Improved: Engines and APU synchronisation in multicrew. Improved: Auto Start procedure adjusted. Fixed: Autopilot desync in multicrew. Fixed: Uncommanded main gun fire upon selection if fired another weapon earlier in multicrew. Fixed: Stick is parked when the player switches to the operator's seat when "Simplified AI" is enabled. Added: VOIP binds for Crew gunner profile. DCS: F-5E Tiger II by Eagle Dynamics Fixed: With wing off still carries payload. DCS: F-86F Sabre by Eagle Dynamics Fixed: Pitch trim nose down does not light up "Take-off position indicator" light. DCS: Supercarrier by Eagle Dynamics SpecOpt Tab. Changed the Title name. Added possibility to correct INS by cable if CV RF is not available. Fixed: Pilot puts arm through canopy on launch. DCS: Spitfire LF Mk IX by Eagle Dynamics Updated cockpit textures. Fixed: Repair Breaks Side Door. Fixed: Open door disappears. DCS: P-51D Mustang by Eagle Dynamics Fixed canopy handle glitching. Fixed Incorrect payload available for pylons 5 and 6. DCS: FW 190D-9 Dora by Eagle Dynamics Weather updated in missions. DCS Mirage F1 by Aerges New features: Added the new Mirage F1 BE version that includes the following major features: Full multicrew capability. Sight repeater. Gunpods. Priority control for the following systems: high-lift devices, airbrake, engine emergency regulation, green radio, nav aids, and radar. Several systems repeaters. Added AN/ALE-40 programmer clickability and specific view settings for the Mirage F1 single seater (check the flight manual for description). The horizontal head movement limit is extended to an extra 10 cm when the canopy is open. Implemented sight test procedure. Added external CC-420 gun pods to all F1 variants. Added axis for lights and intercom volume potentiometers. Engine: Adjusted engine flame-out with tail wind or reversed airflow. It may happen on the ground with extreme winds and at high altitudes with out-of-envelope manoeuvres that involve reversed airflow, such as a tailslide. The RPM has to be set high to minimise the phenomenon. The engine starter button cover is spring loaded now (will close after a time delay). Flight model: Slightly increased high supersonic drag to better reflect acceleration data. Autostart/Autostop: Fixed auto start sequence. Now the throttle is checked/moved to idle in the cabin checks phase, to avoid a hot start chance. Fixed auto start sequence. The Emergency gyromagnetic compass switch didn't set to On. Fixed autostop sequence. The Emergency gyromagnetic compass switch didn't set to Off. Manual and documentation: Fixed kneeboard checklist, updated Flight Manual normal checklist and fixed auto-startup; regarding JPT emergency regulator switch, that must be in AUTO at cockpit preparation. Updated flight manual to include Mirage F1 BE annex and other modifications. Miscellaneous: Corrected slat deployment and retraction routine to have the right slat deflection. Now it is possible to select both radios for radio transmission on the Radio Selector Panel. Use keyboard or joystick buttons to press and hold more than one knob at once. Fixed INS alignment error problems in certain conditions: when loading/unloading payloads, with wind/turbulence, MP... Several 3D model and texture updates. Fixed brake chute being self-deployed disregarding the handle position, after the aircraft repair is complete. Fixed several single and quickstart missions (mainly due to missing pre-programmed radio channels or changed radio frequencies in South Atlantic terrain). Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused). Fixed sight camera position (it was not centred with the sight). Known issues: Radio doesn’t work (it can’t be heard) when starting a hot mission. Workaround: cycle the “Function selector” switch, I.e. switch it to OFF (AR) and then back to one of the operating modes: Main (PAL) or Main+Guard (PAL+G). DCS: C-101 Aviojet by AvioDev Radio stations status (yellow indicator) and Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused). Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused). DCS: F-15E Suite 4+ by RAZBAM Simulations 3D Models and Textures Fixed: Incorrect texture used on exterior pilot. Fixed: Intake bleeding through. Fixed "SPARE LIGHTS" work in NVG Filter effect. Fixed: Emergency Oxy Hose to align during seat height adjustment (Both Seats). Added: VR Pilot's head shadow in cockpit (First Person/Both Seats). Added: 494th Panthers 91-324 'El Jefe" Livery. Added: 492nd Mad Hatters 91-321 "LOKI" Livery. Added: Cavity maps for Default Cockpit. Added: More polygons to Engine Nacelles. Added: Lower end GPU/VRAM option in Special Options settings. (lower image quality) Updated: Enhanced AO maps for Cockpit. Updated: Pilot's Hand interaction on Throttle for future animations. Improved: Internal 3D model material name changes. Improved: Mirror FOV. Improved: Flap and Gear Indicator Light. Avionics Added: TFR (requires AAQ-13 Navigation Pod) Added: modifiable steerpoint MEA in UFC and Mission Editor Added: Delete steerpoint by selecting "0" steerpoint on UFC Added: INS based wind estimation Added: Any waypoint (Routes A/B/C, offsets, base, bullseyes, avoidance, mark, list) can be added in ME Added: List points can be bound to steer points Fixed: UFC input works without electric power. Fixed: markpoints starting at M0 Fixed: active route display on A/G radar map Fixed: bug where TWS freezes the radar in presence of AoJ returns Fixed: TWS struggling to convert a HoJ track into full track in some cases Fixed: Pressing PB1 on SP edit page past last route point Fixed: Blank steerpoint (zero coordinates) showing on maps and selectable on sensors Fixed: TSD route switching Fixed: ASL wrong with INS drift Fixed: Incorrect ASL behaviour with aircraft roll Fixed: WSO LANTIRN TGP HOTAS behaviour Fixed: RWR Volume control not working Fixed: A/A TACAN distance readout shows two decimals (X.XX) when it should be one (X.X) Fixed: Missing hyphen in HUD bullseye Fixed: HSI ground track diamond is cyan, not amber on the MPCD Fixed: RADALT issues Fixed: Bad display of radar altimeter height on HUD repeater Fixed: RP MPL qty should be total, not per station Fixed: Erratic head movement fighting and not syncing properly in multi-crew for 2nd crewmember Adjusted: INS drift rate Updated: ILS volume set to OFF at mission start Updated: AP roll authority increased from 2 to 5 deg Improved: AP steering & wind corrections Improved: BOT aiming Improved: Radar Altimeter Added: VOIP radio definitions Fixed: VOIP Push-To-Talk keybinds for both Pilot and WSO. Fixed: TFR flyup MC sync Fixed: CDIP BOT release Updated: CDIP ballistics Updated: RPL release Missions Added: LANTIRN targeting pod basics training mission Added: South Atlantic - Operation SIlent Strike DCS: AV-8B N/A by RAZBAM Simulations Fixed Bomb release MULT logic. Fixed Rockets firing sequence when using single fire mode. Fixed AUTO release cue behaviour Fixed: VOIP Push-To-Talk keybinds DCS: M-2000C by RAZBAM Simulations Fixed BLG-66 BELUGA aiming. Fixed Damage to SABRE and SERVAL. DCS: MB-339 by IndiaFoxtEcho Visual Simulations Fixed: aircraft explosion while taxing Fixed: aircraft explosion in some cases while performing aerobatic manoeuvres Fixed: aircraft wings break too easy during high G turns Fixed: mission editor special options missing Fixed: canopy too dark Updated: Flight Manual DCS: JF-17 by Deka Ironwork Simulations Fixed: LS-6 and GB-6 do not fly to target Fixed: JF-17 fuel probe weight (thanks to Wyvern for fix) Fixed: lasercode set in ME not applied for all pylons Fixed: Axis TDC move too fast in AG radar DBS modes Fixed: external/cockpit texture norm dds files Fixed: WMD7 textures Fixed: WMD7 SP/SLAVE toggle issue Fixed: trim lights init state Fixed: should fix FFB input issue Tweaked: refined CL CD breakpoints Tweaked: WMD7 can be turned on only under AG master mode per updated info Updated: WMD7 name to AVIC WMD7 for ME sorted loadout list DCS: SA-342 Gazelle by Polychop Simulations Fixed: Multicrew erratic Viviane and Periscope behaviour Fixed: Multicrew pilot heads desync Fixed: Multicrew Viviane and periscope desync Fixed: Multicrew Hi/Lo FOV anomalies on periscope Fixed: Rotor flap sound Fixed: Flight model excessive roll Fixed: Missing axis / incorrect axis labelling for the radio volume knobs Fixed: Floating Clip from Pilot 3D model present on Mike variant Fixed: ALV/CVS lights were washed out Fixed: Bright periscope at night Fixed: Player controlled Gazelle did not react to loss of tail section Fixed: OD Community and Lebanese Air Force liveries were not country specific Added: Keybinds for nav / strobe lights Added: Keybinds for handing over controls in multicrew Added: UHF and VHF AM radio selection bindings Added: Grey / Green UK Army Air Corps livery by Mispunt Added: Grey / Green UK Marines livery by Mispunt Added: Green / Black UK Army Air Corps livery by Mispunt Added: Green / Black UK Army Air Corps UN livery by Mispunt Added: Green / Black UK Royal Marines livery by Mispunt Added: UK Army Air Corps BATUS livery by Mispunt Added: UK Army Air Corps BATUS Orange livery by Mispunt DCS F-14 Tomcat by Heatblur Simulations Fixed SUU-25 Ejection Fixed Tomcat Link 4 TDS frequency not aligned with DCS Mission Editor Link 4 frequency setting. Added SEAD settable as a task for the F-14 (which allows F-14 AI to use TALDs again and fixes Refoger I mission 5 not progressing). Potential fix for TCS showing black screen for some clients in Multithreading on certain maps. Fixed various shader rendering and performance issues with the DDD. DCS AJS-37 Viggen by Heatblur Simulations Updated all Swedish Sidewinders to use new Eagle Dynamics Sidewinder implementations. Fixed RB-04 fuze not always working correctly. Corrected shimmering on the canopy rim in some lighting situations. Updated RB-04 explosive power. Flaming Cliffs 3 by Eagle Dynamics Module icon labels "Beta" removed for F-15C, Su-27, Su-33, MiG-29 Su-27/33/MiG-29 IRST sometimes gives launch authorization when it should not - fixed WWII Asset Pack by Eagle Dynamics WWII Assets Pack. B-17G. Added new liveries from the contest. Combined Arms by Eagle Dynamics Added: 2 basic Anti-Aircraft Training missions (Red - Caucasus, Blue - Marianas). Added "trajectory forecast" for modern SPAAG. Added the ability for the player to transport infantry. DCS: South Atlantic by RAZBAM Simulations Assets Pack: Fixed - ARA Santa Fe Collision Shell Fixed - ARA Santa Fe LOD disappearing. South Atlantic Terrain: Optimisation across all cities to improve performance Additional models across the map Coastline refinement DCS: Marianas by Eagle Dynamics Added New Instant Action Missions for some (more to come) modules including: TF-51D P-47D Spitfire F/A-18C Mosquito Fw 190D-9 Fw 190A-8 DCS: The Channel Map by Eagle Dynamics Fixed hedgerow models wind flexibility DCS: Syria Map by Ugra Media Optimization of night lighting the number of light sources on roads and blocks was reduced. Optimization of night lighting of objects. Optimization of city blocks was performed - the number of fences and trees was reduced. Added destruction models for original objects - terminals of Beirut, Damascus, Aleppo, Gaziantep, Paphos, Nicosia, Adana Hilton, Sheraton Adana, Haifa Tower Panorama, Haifa Tower Sail, Damascus Tower, Limassol Olympic Residence, Platinum Tower Beirut, Sama Beirut, Assad Palace, Haifa cooling tower, as well as Aleppo power station and La Farge factory. Improved scenes of original objects - Limasol Port Terminal, Cyprus Ministry of Finance, Bank of Cyprus, Limasol MyMall, Paphos Kings Avenue Mall, Mall of Cyprus&IKEA, Cyprus Skyscraper, Telecommunications Authority, Larnaca Radisson Blu hotel, Nicosia General Hospital, Nicosia Kykkos Monastery, Nicosia Presidential Palace, Nicosia Selimiye II_Mosque, Adana 01burda, Adana_Park_AVM and a number of others. Improved scenes of stadiums in Beirut, Tripoli, Damascus, Tartus, Latakia, Adana and Cyprus. Fixed Deir ez-Zor airfield bugs. Improved the range of disabling type objects. 3d models optimization. Fixed civilian traffic FLIR textures. Removed duplicate objects in Beirut scenes. Added the name of the city of Arfin. Known Issues - Hotfix planned Objects moving at speed may begin to jitter after some time in mission Improved spotting - some visual issues may be seen in certain hardware/graphical options combinations - Please report any problems to help us resolve these. AH-64D Attitude Hold sub-modes are causing occasional oscillations in pitch and roll. AH-64D BDA message via datalink not implemented, please do not attempt to send BDA. F/A-18C - Possible issue with display of jamming targets on FCR page Voice Chat - Aircraft control binds will take precedence over room mode PTT bind Airflow effect on vegetation not fully synchronised in MP In game scoreboard does not show kills or losses in MP Campaigns DCS: MAD Campaign by Stone Sky EN briefing PDF updated DCS: MAD JF-17 Thunder Campaign by Stone Sky EN briefing PDF updated DCS: MAD AH-64D Campaign by Stone Sky EN briefing PDF updated The Museum Relic Campaign by Apache600 Mission 7 (both campaigns) - Updated waypoints for AWACS on departure so they don't crash. DCS: F-14B Operation Sandworm Campaign by Sandman Simulations Mission 1: AI stuck behind the cat if player is coming in for the first recovery sooner than expected – FIXED Mission 6: Mission scoring fixed to make sure the mission is completed after all goals are met. MIG-21s flying without missiles - FIXED Mission 7: MIG-21s flying without missiles - FIXED All missions: Time acceleration reset at crucial events P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Formation updates Realistic escort tactics Realistic Fighter-bomber comm procedures Period correct Radio Chanellization Earth Curvature factored in when contacting Air Sea Rescue Time acceleration auto reset when something happens Doc update P-51D skin updates Spitfire IX The Big Show Campaign by Reflected Simulations Formation updates Time acceleration auto reset when something happens P-51D skin updates Earth Curvature factored in when contacting Air Sea Rescue Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Time acceleration auto reset when something happens P-51D skin updates DCS: P-47D Wolfpack Campaign by Reflected Simulations Formation updates Realistic escort tactics Time acceleration auto reset when something happens P-47 skin updates P-51D skin updates More realistic fuel loads Period correct Radio Chanellization More realistic radios - Channel A is exclusive to the 56th FG Earth Curvature factored in when contacting Air Sea Rescue Weather tweaks DCS: F-14A Zone 5 Campaign by Reflected Simulations Time acceleration auto reset when something happens AI given unlimited fuel to avoid problems DCS: F-14A Fear the Bones Campaign by Reflected Simulations Time acceleration auto reset when something happens AI given unlimited fuel to avoid problems DCS: F-14 Speed & Angels Campaign by Reflected Simulations Time acceleration auto reset when something happens Trigger zone fixes DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations Formation updates Time acceleration auto reset when something happens Earth Curvature factored in when contacting Air Sea Rescue DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations Time acceleration auto reset when something happens P-51D skin updates DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations Time acceleration auto reset when something happens Earth Curvature factored in when contacting Air Sea Rescue DCS: UH-1H Paradise Lost Campaign by Reflected Simulations Time acceleration auto reset when something happens Gunship model adjusted for the new engine model F-86F Hunters over the Yalu Campaign by Reflected Simulations Time acceleration auto reset when something happens DCS: F/A-18C Raven One Сampaign by Baltic Dragon Fixed issue with double side numbers for all the F-18C squadrons Updated skins for F-14, E-2C and M-2000C DCS: MAD AH-64D Campaign by Stone Sky Fixed fuel load at cold start in all missions DCS: UH-1H The Huey Last Show Campaign by SorelRo NDB settings adjusted for LZ London on all the missions Mission 10 cold start fixed A-10C Tactical Training Qualification Campaign by Maple Flag Missions Corrected AI Landing Issue where wingman would collide with the player's aircraft on landing. DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions – A complete overhaul of Enemy Air Defense Leven calculation All missions – Some inaccurate unit callsigns – FIXED Old side numbers in one mission - FIXED DCS: F/A-18C Rising Squall Campaign by INVERTED Remade all dialogue audio tracks to address the issue of audio loss caused by ME character garbled conversion - Sorry for this huge problem has affected us for a long time. Fix lost briefing images - Same reason. Reset M02, M08, M12 opening animations. Add the latest ME feature of "unlimited fuel" to relevant AI aircraft. Modify the hidden "Shortcuts" in M12- make the activation conditions stricter and Differentiate the Checkpoint version from the Initial version. Replace all NSC version (non supercarriers DLC) carriers with the new CVN-74. Modified some AI A2A behaviors based on the latest features of ED. Known issue: Some Chinese dialogue in M10 will become English - fixed in later versions.
    110 points
  3. Radiocheck... Hi fighters! For a long time we did not get in touch, but all this time the work did not stop. Improving, optimizing, adding, introducing something new - everything we worked on was connected with these words. Today we will show new night lighting and some hangars. The update includes many minor improvements - we made sure that the map is relevant and fresh. So what's most interesting: New lighting technology added. Added right-hand traffic in Cyprus. Map description updated. Added kneeboard (yeah, this fix has long been waiting in the wings) Mission generator updated. Added helicopter landing sites on GUI map. Optimized trees in forest. Simplified trees collisions. Optimized and improved building models. Added objects at road and railroad crossings. Two types of gas stations have been added. Two types of road-side cafes added. Improved cars. Added right-hand drive vehicles. Improved city and field assets. Improved road and railroad assemblies.
    81 points
  4. DCS 2.9 Graphic Options FAQ The introduction of DCS 2.9 into the Open Beta provides users many new options to tune and improve performance and visuals. Please note that you must be running the Multithreading version of the game to use these options. DLSS 3.5 for Nvdia Users DLSS, or Deep Learning Super Sampling, has been introduced for DCS users that own a Nvidia 20xx, 30xx, or 40xx series graphics card. With DLSS you can run DCS at a lower resolution that is upsampled to a higher resolution to provide better visuals without a performance hit. Why is the option greyed out? As stated above, you need to be running in Multithreading and have an Nvidia 20xx, 30xx or 40xx series Nvidia card. These options are not available for the Single Thread version of DCS. Why is it blurry? With DLSS you have a number of options; Quality, Balanced, Performance and Ultra Performance. These along with the Sharpening slider, described below, allow you to adjust the upscaling between visual fidelity and performance. There is no one answer for all players, so we suggest that you experiment to find the best balance for you in combination with the Sharpening slider. Is Frame Generation supported? Because DCS 2.9 is a DirectX 11 title and DLSS 3.0 Frame Generation requires DirectX 12, it is not possible at this time. Why do I see little to no performance increase with DLSS? If you are CPU-limited, meaning that CPU computations and not your graphics card are limiting performance, you may see little to no improvement. Further, if the scene is not very graphically demanding, you may not see much change. You will see the most change over high-density scenes like large cities. FSR 2 for AMD Users FSR 2, or FidelityFX Super Resolution 2, is a similar solution to Nvidia’s DLSS. One main difference is that Nvidia users can also enable FSR 2, which opens up options for other Nvidia cards like the 16xx series. As with DLSS, your results may vary; try out different settings to find the ones that work best for you. What is Scaling? FSR 2 Scaling controls how much the image is scaled up; adjust this to control your FSR 2 upsampling results. What is Sharpening? As an image is scaled up, it may become more blurry or fuzzy. This may be particularly true for a Heads Up Display and Multi-Function Displays. Use this to adjust how much sharpening is added to the image to try and smooth it out. The more sharpening, the greater the impact on performance. NIS (Nvidia Image Scaling) NIS is a cross-platform alternative to Nvidia’s DLSS. It does not require RTX cards and can be used on other brands such as AMD. Like FSR you can control the scaling and Sharpening. TAA (Temporal Anti-Aliasing) TAA is an anti-aliasing option that uses current and past frames to smooth out the jaggedness of the current frame. It will also result in better performance but with some loss of visuals compared to MSAA. Does Sharpening work with TAA? Yes, you can use sharpening to try to improve the image if it's still too fuzzy or is jagged. Again though, increased sharpening can impact performance. Like much of the graphics settings, it’s about finding the balance that best meets your needs. SSS (Screen Space Shadows) This is a new option that allows for better shadow rendering, specifically in environments with many objects such as grass, bushes, and forest. It gives these areas a more realistic look and feel without any performance hits from standard shadow maps. Color Grading Color Grading was generally added for you to easily add different color effects to your images and videos. You may also find a color grading that you prefer to fly with. You should see no difference in performance using this. LOD Switch Factor As we work to improve the LOD (Level of Detail) system in DCS, this option allows you to control when the LOD system changes from a more detailed model to a less detailed model at greater distances. The current default is 1. Lowering this lowers the details on closer objects/units, and this will increase performance. Conversely, increasing the slider value will allow for more detailed models to be seen at greater distances, and it will reduce performance.
    78 points
  5. Hi fighters! Today we will look at optimization. The team is working on improvements to the map, but the more detail and uniqueness we add, the more effort it takes to optimize. Hard work has been done on all areas of the map: models have been optimized, textures have been reassembled, vector data rendering on clipmaps has been updated - all this has had a positive effect! We conducted tests on two systems: AMD Ryzen 7 3700x / RTX 2080Ti and i9-10850K / RTX 4080 When flying over a city, FPS increased by an incredible 20%, and while on a system with a 2080ti the average FPS was at 85, now it confidently remains around 110. When flying over a forest, FPS increased from 5% to 20% compared to the previous build. When testing the 2080ti system, the fps was always above 105. One does not simply release an update with optimization. We have added 4 airfields: Amman Civil Airport Herzliya Airport (NOTAM: RWY LENGTH 1500M) King Abdullah II Air Base Prince Hussein Air Base This will increase your flight geography and diversify your missions. Explore new airfields and get ready to take off Prince Hassan Airbase King Abdullah II Airbase
    77 points
  6. DCS 2.9.3.51704 New campaign: DCS: F-15C Aggressors Air Combat Maneuvering Campaign by Maple Flag DCS World Terrain scenery performance: optimized instancing and improved and optimized streaming. ChinaAssetPack. Missiles KD-20, KD-63 and C-701T switched to ED’s declaration. ChinaAssetPack. Bomb Type-200A switched to ED’s declaration. ChinaAssetPack. LS-6/GB-6 updated range table. ChinaAssetPack. HHQ-9 cold launch effect added. Input. When a single Controller Axis is bound twice (ex. with and without a modifier) on a single Game Axis, the "Axis Tune" modal fails to save its settings. Fixed. IR render. Fixed the square surface texture under the destroyed vehicle in FLIR. Weapons. APKWS RCS decreased from 0.04 -> 0.01 sq m. Fixed crash when one of two groups is destroyed while embarking a helicopter. Fixed crash when one of two groups is destroyed while embarking a vehicle. Fixed crash when infantry destroyed during a task Embarking. Fixed crash when one of two groups is destroyed while embarking a ship. Task Embarking, distribution doesn't work correctly for boat - corrected. Fixed crash while performing a task Embarking in some cases. Fixed exploit - aircraft can be equipped with weapons from other aircraft in some cases. AI aircraft. AI S-3B tanker parks on a place already occupied with static - fixed. Triggers. Part of group in zone - activates when it should not - corrected Triggers. Trigger Zone. Checking inside the attached zone. Effects. Rain effect is not cleared when it is turned off without restarting the DCS - fixed. Fixed bug when camera can attach to dead object. AI ground. When a SAM launcher has no LOS with its tracking radar, it still fires missiles, but they explode one second later - fixed. AI helicopters. Fixed IAS speed vs. wind bug. AI helicopters. Wheeled helicopters allow take off & landing from a parking position. "Normal" weight value was corrected. Control hover added Ah-64 taxi improved. AI helicopters. AIs collide with each other on vertical take off - fixed. AI wingman with data links remain on after shutdown - fixed. SSE. MT. Any looped outText message flashes at different intervals in Multithreading - fixed. AI surface. Infantry does not move after switching green state - fixed. AI surface. Radar SON-9 alarm state cannot be set to GREEN - fixed. AI surface. Ships may behave incorrectly when using the checkbox 'on land' - fixed. AI surface. The second group can't execute command Embarking to ship - fixed. AI surface. Deactivation function works only on part of units from the group - fixed. AI aircraft. SA342 using ATGM HOT3 missile in Hellfire style - fixed. Weapons. Negative weight of ATGM HOT3 payload - fixed. Effects. Moonlight reflection over the sea produces a blinding halo - corrected. Weapons. Kh-65 missiles turn around, and most don't hit their target - fixed. AI aircraft. The likelihood of the aircraft colliding with trees when going around mountain tops has been reduced. AI aircraft. AAR. AI struggles to keep the probe into the right drogue when the tanker orbits in a left turn - fixed. VR In cockpit cursors have become oversized and blurred - fixed. Effects. Flickering shadows in mirrors at night at some camera angles - fixed. AI aircraft. Drones were unable to launch ATGM Hellfire from high altitudes due to a missile guidance issue. Now the altitude is limited to 3600 meters. AI surface. S-75 (SA-2) tracking targets through mountains. LOS check restored. ME. Triggers. Added expanded window in trigger actions for script. Weapons. ATGM AT-6 and AT-9 will be lost if the launcher is destroyed. AI aircraft. Incorrect behavior of the helicopter during landing in some cases was fixed. AI aircraft. AI helicopters fail to engage ground targets in some cases - fixed. Crash when deactivating a ship during a helicopter task cargo transportation fixed. AI surface. NASAMS attacks helicopters from short distances only - fixed. Weapons. Corrected aiming data for GBU-10, KAB-1500-LG-Pr, KAB-1500LG, GBU-24, KAB-500L, GBU-54, GBU-12. DCS MT. Vehicle guns shaking during rotation - fixed. AI surface. Turned off exaggerated recoil when launching missiles. ME. GUI Error when changing ship type if AMMO tab open - fixed. Weapons. Increased APKWS M282 warhead power. AI aircraft. S-3B tanker. Mechanics of releasing the refueling basket and the refueling process have been adjusted. Voice chat Added transparency to the VC widget window. change colors in widgets Fixed. MiG-15 VC radio mode does not work Fixed. Active radio is not highlighted in the widget AI surface. Freeze when performing Embarking task for ship in some cases - fixed DCS: AH-64D by Eagle Dynamics Adding the FCR Mast-Mounted Assembly as a loadout option in the Rearm/Refuel menu. Fixed: Dedicated server doesn't start mission with AH-64D. Fixed: Crash on PLT when CPG activates AutoTrack in multicrew. Fixed: Setting the NVS to FIXED and pressing SLAVE crashes the game. Fixed: Crash while using FCR and alternate cursor trigger on FCR page. George AI tuning. Fixed: Gun - bullets go missing 3000m. Fixed: FCR will not operate after repair. Fixed: AI AH-64D gun position. Fixed: Missile RATE LIMIT and ROLL LIMIT are only occurring when rolling right. Fixed: ECS temperature errors. Fixed: RLWR and ADF audio channels are not synced in multicrew. Fixed: Inner cockpit element intersects with pilot wiper blade. Fixed: Renamed the rocker label on the EUFD to "DL". Fixed: IHADSS symbology text size is too small. Fixed: CPG range source is not repeated in Pilot symbology when in COOP rocket mode. Fixed: Switching distance from KM to NM will freeze TSD scale. Fixed: FCR symbology elements are not affected by the Symbology (SYM) brightness setting. Fixed: Command Heading chevron is not referenced to aircraft heading when Bob-Up mode is entered. Fixed: AGM-114L will not launch below 38 feet on Sinai map. Fixed: HSI Ownship reference errors. Fixed: AGM-114L is tracking a target but ACQ is displayed as "?SKR" in white. Fixed: HDG> on PAN page should be referenced to Magnetic North. Fixed: Leading zeros in Lat/Long Minutes are not displayed in Point Review status windows. Fixed: ENDR status window on TSD should be hidden when fuel flow is 0 LB/HR. Fixed: AUTOPAGE - OFF cannot be chosen on ASE page. Fixed: Activation/deactivation logic for C AUX, L AUX, and R AUX on FUEL pages. Fixed: Power interruption is triggering ENTR INU 1 BRST and ENTR INU 2 BRST advisories. Fixed: POINT ADD/EDIT is using MPD cursor position on TSD instead of coordinates on KU. Fixed: Nav range is not being entered when the SLAVE button is pressed if Laser range is present. Fixed: RFHO message should not have a LOCATION option on COM>MSG-REC page. Fixed: IAT messages are appearing in Pilot symbology. Fixed: CPG's Target STORE message not displayed on VID page in Pilot crewstation. Fixed: Target data from FCR TGT Report is used by FCR aircraft as its own if a scan was already performed. Fixed: AZ LIMIT is appearing in place of EL LIMIT when the gun turret is near the aircraft centerline. Fixed: AZ LIMIT, EL LIMIT, and COINCIDENCE are not interrupting the gun from firing. Fixed: AZ LIMIT from an inboard missile launch is being removed before the missile actually launches. Fixed: TEDAC "CAGE" and "LMC" lettering switched. Fixed: Hold mode indicator behavior when enabled/disabled. DCS: F/A-18C by Eagle Dynamics Fixed: Cold Start Datalink not working. Fixed: Crash when launching HARM. Updated flight model and FLCS (details in newsletter) Added new pilot helmets HGU-68/P and HGU-68/P with NWG. Fixed: MFD image in some sun light exposure positions is corrupted. Fixed: Incorrect Bingo Caution. Fixed: On the ground with both engines running only FUEL tank 2 depletes. Fixed: Fuel temperature 1000°C on the ENG page causing the FUEL HOT caution after repair. Fixed: Brake check holding at Mil power. Fixed: RADAR ALT does not always give a warning when set on the UFC. Fixed: Some knobs glow when turned off. Fixed: Check TK PRES LO Warning with center fuel tank when climbing above 20k. Fixed: Harpoons sometimes self-destruct too early when using HTP. Fixed: Radar target heading oscillating in both STT and TWS (and LTWS) for closely spaced targets. Fixed: Some knobs are lit in a cold and dark cockpit. Fixed: ATT Switch to STBY doesn't trigger "X" on FCS. Fixed: Keybind for Bleed Air not working. Fixed: Selecting TWS from a RWS STT will recenter scan line. Fixed: AACQ and Bullseye information overlapping. Fixed: 1 Look RAID adds a "0" next to the targets. Fixed: TDC on the RDR ATTK and AZ/EL pages does not show info for targets other than the L&S, when in STT. Fixed: STT could lock the wrong target. Fixed: JDAM indication is crossed out on the HUD when the JDAM is not aligned. Fixed: SHOOT and IN LAR cues not showing on the Left DDI. Fixed: Jamming targets are locked in ACM regardless of distance. Fixed: INS alignment on CV starts as RF but then switches to CBL. Fixed: PPLI doesn't work on Marianas terrain. Fixed: WARN ALT values do not fit on the A/C page. Fixed: SLAM indication is crossed out on the HUD and MFD when the SLAM is not aligned. Fixed: Light bleeds into the cockpit around the brake pressure gauge. Fixed: Cannot move scan center in VS. Fixed: AI nozzle and nozzle covers after shutdown are incorrect. DCS: F-16C Viper by Eagle Dynamics Fixed: Datalink doesn't work after cold start. When starting or restarting the aircraft, the MIDS switch must first be set to OFF. Only set to ON after the GPS switch has been set to ON for 60 seconds and the DED TIME page displays GPS SYSTEM. Fixed: Elevators remain in the position when control is released. Fixed: Crash may occur when exiting FCR OVRD. Fixed: Possible DCS crash upon release of GBU-24. Fixed: Possible crash when launching an IAM. Fixed: Markpoint created after VIP designation is offset. Fixed: Dogfight mode lock freezes mid-air. Fixed: Incorrect heading and distance to steerpoint with GBU-24. Fixed: Cursor Zero/SPI system not working in A-G. Fixed: Datalink doesn't work for maps in the Western hemisphere. Fixed: Holding MPO switch in OVRD commands a nose down pitch rate. Fixed: Training. JDAM mission wrong coords given to verify. Fixed: Differential stabilizer and rudder behavior in a Deep Stall with MPO engaged. Fixed: FLCS oscillations. Fixed: Maverick VIZ and TGP SPI not Working. Fixed: RWR BIT logic improvements. Fixed: AGM-65 EO sub-modes corrections. Fixed: Offset Aimpoint positioned incorrectly on HUD depending on previous steerpoint. Fixed: AGM-154A ETA and TTI incorrect. Fixed: DTOS/VIS/EO-VIS should not incur a slew to the Navigation cursor. Fixed: Cat 1 pitch oscillations at AOA limit. Fixed: A-G FCR mode invalid state. Fixed: AGR OVRD flashes GM radar return when pressed. Fixed: TGP mask cue erroneously flashes if TGP is placed into standby while TGP is masked. Fixed: 3-way switch for ANTI-SKID/PB doesn't engage Parking Brake. Fixed: HAD HARM target handover blanks out A-G radar. Fixed: Moving TDC with TGP in STBY moves SPI to present position. Fixed: Adverse small oscillations in TO\landing gains when banked. Fixed: AIM-120 SLAVE/BORE option not available. Fixed: Defog Lever movement. Fixed: HSD "FR/FL" filter function issues. Fixed: Changing Master Mode while TGP OVRD is enabled is causing erroneous TGP mode entry. Fixed: AGM-65 VIS can get locked onto steerpoint. Fixed: AGM-88 POS launch zone overlaps. Fixed: WCMD Impact timer inaccurate. Fixed: AGM-65 MLE scale only appearing in EO-VIS when WPN is SOI. Fixed: HSD FZ can cause some symbology to disappear. Fixed: HARM WPN TMS logic is incorrect. Fixed: Idle nozzle position too wide. Fixed: ARM L remains in HUD after R hard point disabled, and Laser arm is disabled. Fixed: AGM-65 VIS TMS forward on post designate can flash DLZ on HUD when no Mavericks remain. Fixed: Designating HAD symbol while in CCIP/STRF sub-modes causes TGP to slew away from CCIP pipper. DCS: Mi-24P by Eagle Dynamics Some voice overs added for pilot response on sliding and turns commands Course set sync fix Added course set keybinds ATGM sight orientation shift bug fix (Sight orientation permanently shifts due to rotation limits - Bugs and Problems - ED Forums (dcs.world)) Blurred rotor hub tilt animation fix Radio VoIP PTT button error message fix Potential fix for doors desync and gun delay in multi-crew DCS:L-39C/ZA by Eagle Dynamics Fixed:FKP circle is oval in MT build. DCS:A-10C II Tank Killer by Eagle Dynamics Added. Serpents head mission Fixed. Jammer functions will not become unavailable if Jammer is removed Fixed. Engines appear to randomly cut-off when performing dives Fixed. IFF M4 Code Knob starts at A position Updated how ARC-186 control head controls and dials work. Added missed lines in the HSI instrument Fixed. Air Conditioner HOT/COLD clickable connectors are missing Fixed. Radio placard number does not change when setting a different number in rearming menu Fixed. Paveway II, GBU-54 and APKWS do not guide to TGP laser designation DCS:FW 190D-9 Dora by Eagle Dynamics Updated whole sounds DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.8.7.232 Fixed : RBM azimuth sector not following cursor if latched on SP Fixed : Cursor not synced when latched on SP Fixed : HRM patch video and symbology scaling slightly off causing designation errors Fixed : WSO MRM/SRM radar presets programming Fixed : Missing OBST (TFR) warning light on front cockpit Fixed : STT not triggering RWR alerts between F-15Es Fixed : AN/APG70 and AN/AAQ13 having mutual interferences Fixed : Swapped SRM/MRM radar presets Fixed : Small glitch on RBM scope refresh sides with crosswinds Fixed : IFF Mode 4 returning hostiles as friendlies Fixed : RWR Threat icons does not show true distance from aircraft Fixed : AG Gunsight accuracy. Note: Range to Ground is still WiP Fixed : LANTIRN AAQ-14 TGP still functional if pod is removed from the aircraft due to enemy action. Fixed : LANTIRN AAQ-13 NVP still functional if pod is removed from the aircraft due to enemy action. Fixed : LANTIRN TGP when RET cued is locked to the Velocity Vector Marker instead of the AG reticle Fixed : PACS release program keeps station boxed despite it being empty. Fixed : PACS release program not cleared during rearming Fixed : Smart Weapons PACS not updating correctly during rearm Fixed : CDS NOT LOADED warning message being displayed when Smart Weapons are loaded. Fixed : Smart Wpns sync problems during TGT XFER when both pilot and WSO push the MPDs buttons at the same time. Fixed : Smart Wpns PAC not sync'ing after bomb release. Fixed : Smart WPns XFER of a SEQ PNT always displays SEQ 1.1. Added : AGR radar mode Added : Radar elevation reset upon entering GUNS mode Added : Radar GUNS mode quickstep/bump Added : MGRS programming Added : AUTO AGR Improved : Mutual interference accuracy Improved : Front Cockpit Auto Acquire Switch HOTAS logic. Updated : AA RDR contact sticks now show Releative Heading (RH) instead of aspect Updated : RWR Behavior to radar lock and weapons launch. Updated : RWR Audio Warnings. Updated : Bomb fuze delay for penetration set to 0.005 seconds Updated : AUTO Release consent for LGBs Updated : Aircraft Models. Updated : HUD coating on combiner glass. DCS: AV-8B NA by RAZBAM Fixed: ICS Volume control inverted Fixed: Aileron DROOP light logic Fixed: NRAS box logic Fixed: navigation error when INS is in NAV mode (WIP). Note: Drift error is disabled until logic is fixed. Fixed: Rocket slant range indicator using gun range values Fixed: EHSD waypoint icon displaces when selecting W/OS steering Added: ICS volume control keybinds. DCS: MiG19P Farmer by RAZBAM Fixed: Taxi light not illuminating the runway Fixed: Landing light not working Fixed: Radio/ADF switch keybind not working DCS: M-2000C by RAZBAM Added : Red radio config panel Added : Sec CALC rearm bind DCS: Mirage F1 by Aerges Systems: Added full IFF transponder simulation compatible with M-2000 and F-15E. Added the option to equip BE, CE and EE with mode 4 IFF (new cryptographic unit, IFF panel and warning light, only installed in a few aircraft) in the module options. The F1M will be equipped with it by default. The AP light test now needs AC power to take place. Flight control system test now needs AC power to start. Fixed wheel brakes control in F1BE - right brake command was also moving the left brake, while left brake command was doing nothing. F1BE pitch/roll/rudder trim positions are synchronised in multicrew now. Added PBL 201 2300 l fuel tank to flyable versions of F1. Weight, balance and aerodynamics are accounted for. Fixed bug in which, when central and right external fuel tanks were mounted, no fuel was consumed. Brake warning light no longer turns on when actuating the brakes if the gear is deployed without weight on wheels. Several Hydraulic System fixes were made: Circuit 1 and 2 accumulators were not working correctly, now fixed. Combat flaps and brake lights logic was incorrect with engine off, now fixed. Added AC electric (400 Hz) cockpit sound. The seat height is now initialised before the simulation is unpaused at mission start. It eliminates a sudden pilot head position move once the simulation has started. F1BE: Fixed not moving rear seat rudder trim switch, when using keyboard. The seat height adjustment switches clickspots are correctly initialised now to eliminate clickspot position misalignments before the seat is moved for the first time. F1BE: Added keybinds for rear seat height adjustment. F1BE: Forward canopy now cannot be lowered and closed before the rear canopy is closed and locked. Added separate input commands for stages 1 and 2 of the radar elevation increase/decrease buttons. Added 'Disable force feedback effects' option to the module options. Pilot flight controls are set to neutral now when the pilot has lost consciousness. Added two input commands: 'Move throttle from Idle to Stop' and 'Move throttle from Stop to Idle'. Added 'button-like' input entry for the throttle idle cut function. It moves throttle to ‘Stop’ when pressed, and then back to ‘Idle’ once it is released. The movement speed for pilot stick and rudder by keyboard was increased by a factor of two. Now it is possible to click the throttle out from ‘Stop’ position, disregarding the actual throttle axis input. Then, the throttle will be animated in the cockpit to the actual axis input position. Communications: Added "Radio Selector Box defaults" section in the module options with default volume potentiometers positions. Now any of the default Voice Chat 'cockpit VoIP PTT' commands ('r.1', 'r.2', etc) can be used to activate transmission. It is made to reduce player effort to config (or deconflict between modules) Voice Chat input settings. Pressing any of those commands will activate Voice Chat transmission via the currently selected radio. Now both default Voice Chat 'cockpit int VoIP PTT' input commands can be used to activate crew communication in F1BE (given that "F1BE intercom hot mic always enabled" option is unchecked in the module options). Fixed radio status being incorrectly displayed as grey box (i.e. 'is turned off') in Voice Chat at hot start. Added "F1BE intercom hot mic always enabled" option to the module options, though Hot Mic itself is not operating correctly yet. Please use a default Voice Chat key command to talk to the crewmember (with this option unchecked). Pilot flight controls: Throttle will not make an abrupt jump to the actual position anymore when the joystick is moved for the first time after the mission was started. F1B: Stick, rudder and throttle are now always at the same position at both seats. F1BE: Now another seat afterburner detent position is correctly taken into account, if it was modified in module options. F1BE: Fixed resulting stick position when Force Feedback is enabled only in one of the two seats. F1BE: Throttle will not jump anymore when the second crew member joins. F1BE: Throttle transition between own and other seat input axis positions is now smoothly animated, when the FM control is transferred between seats. Controls Indicator: F1BE: With Combined Controls Mode disabled, and when another crewmember is present, the Controls Indicator now displays: a) other seat control input (grey index) when our seat has FM control, or b) own seat control input (white index) when other seat has FM control. In Combined Controls Mode white/grey symbols work as before. The throttle control input (white index) is additionally displayed in all F1 versions. It can be observed, with another crewmember being absent, when the input axis is moved with the throttle being at ‘Stop’. Stick/rudder positions now account for trim settings. Same applies to other seat controls positions in F1BE. F1BE. Controls Indicator now displays 'C' symbol before 'F' and 'R' symbols, when the Combined Controls Mode is enabled. Miscellaneous: Default 6DOF view restrictions are now available again for user modifications (now can be edited in ViewsF1Cmn.lua). Throttle handle and pilot hand got animation in the external 3D model. Module options dialog was updated - Force Feedback related options were arranged as a visually separate group. Cockpit tooltip and the corresponding command name in inputs for 'Air conditioning auto/manual switch' are now the same. Fixed IFF Mode C clickable switch tooltip. Added ‘Anti-ship Strike’ task to all F1 versions. Minor flight manual updates were made. DCS: C-101 Aviojet by AvioDev General: Added 'Disable force feedback effects' option to module options. Pilot flight controls are set to neutral now when the pilot has lost consciousness. Fixed batteries being constantly overheated when flying at high altitudes for quite a long time. Changed the module options tab name from 'C-101EB' to 'C-101'. The idle cutoff clickspot on the throttle handle is hidden now when the throttle is advanced forward from its idle position. Now it is possible to click the throttle out from ‘Stop’ position, disregarding the actual throttle axis input. Then, the throttle will be animated in the cockpit to the actual axis input position. Communications: Added 'Audio Control Panel defaults' options group to module options with default volume potentiometers positions. Now any of the default Voice Chat 'cockpit VoIP PTT' input commands ('r.1', 'r.2', etc) as well as both 'cockpit int VoIP PTT' commands can be used to activate transmission. It is made to reduce payer effort to config (or deconflict between modules) Voice Chat input settings. Pressing any of those commands will activate Voice Chat transmission via the currently selected radio. Pilot flight controls: Stick, rudder and throttle are now always at the same position at both seats. With Combined Controls Mode disabled, stick, rudder, and throttle will be animated to the new positions according to the other seat controls input, when FM control is transferred between seats. I.e. there will be no immediate jump to the new positions. FM will take this into account, thus avoiding abrupt aircraft trajectory changes, or engine stress in the case of throttle input. Controls Indicator: With Combined Controls Mode disabled, and when another crewmember is present, the Controls Indicator now displays: a) other seat control input (grey index) when our seat has FM control, or b) own seat control input (white index) when other seat has FM control. In Combined Controls Mode white/grey symbols work as before. The throttle control input (white index) can be observed now, with another crewmember being absent, when the input axis is moved with the throttle being at ‘Stop’. Controls Indicator now displays 'C' symbol before 'F' and 'R' symbols, when the Combined Controls Mode is enabled. DCS: JF-17 by Deka Ironwork Simulations New: refill external fuel tank via radio menu Fixed: fighter-to-fighter datalink Fixed: GB-6 open altitude setting (now is 800-3200ft) Fixed: GB-6 (Cluster Bomb/SFW) dispenser accuracy Fixed: Type-200A cannot CCRP release over 1000 feet Fixed: PF12 pylon weight Fixed: GB-6 indicated launch range too short issue Adjusted: oxygen volume and consumption rate Prepare to switch to ED’s LS-6/GB-6 DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Fixed: HSI course setting does not take into account the magnetic declination Fixed: Pitch Trim insufficient Improved: Flight model - Lateral stability Improved: Flight model - Rudder efficiency at low speed (better control in crosswind conditions) Improved: Collision model Added: MB-339 T-Bird II (Lockheed T-Bird II) livery. Version for 1989 U.S. JPATS competition. Added: Keybindings for the following categories (see the MB-339 forum section for the complete list): MASTER CAUTION AHR/GPS System HSI Nav Modes DCS: MiG-21bis by Magnitude 3 LLC Deleted 2 double inputs conflicted with default screenshot and active pause inputs. Special options: changed default ASP reticle state from GAMING to REALISTIC (unchecked). For GAMING state, the user needs to check this option. Added clickable polarization filter for the radar screen (controls the radar screen illumination). All missions checked and re-saved. DCS: Christen Eagle II Magnitude 3 LLC All missions checked and re-saved. DCS: SA-342 Gazelle by Polychop Simulations Exterior model art updates Added: New PBR material for glass surfaces. Added: 3D model detail additions Added: Reworked damaged and destroyed 3D models Fixed: General PBR material improvements Fixed: 3D model shape and smoothing Overhauled and replaced all external textures and liveries in full PBR Full list of added liveries Fixed: Athos / GOA sight now only updates when not stowed (fps gain) Fixed: Athos / GOA sight symbology disappearing when changing zoom levels Added: Opacity added to Athos / GOA symbology Fixed: Magnetic variation not displaying correctly Added: Document explaining the new French liveries in the module’s Doc folder Added: Kneeboard pages Added: Minigun tracer ratio selection (Fewer tracers for NVG operations) Fixed: M134 fire logic Updated: M134 weapon model Updated: M134 gunner model Updated: M134 sight now collimated Added: First iteration of AI gunner (limited to player controlled Gazelle) Known issues: External weapon sounds not matching correct type of weapon DCS: Flaming Cliffs 3 by Eagle Dynamics Updated external and cockpit 3D models of next aircraft: A-10A, F-15C, Su-27, Su-33, J-11. Su-33 repair on a carrier's deck ends up with aircraft in water - fixed. DCS: Black Shark 3 by Eagle Dynamics Fixed Crash CockpitKa50.dll ST. ABRIS Map screen flickers constantly if Display Resolution setting if set to "1024 every frame" - fixed DCS: Combined Arms by Eagle Dynamics Synchronization of S-300 launchers on slopes in MP - fixed. Infantry does not move after switching green state - fixed. Fixed lock-on state of SON-9. Deactivation works only on part of units from the group - fixed Fixed Liveries-name FFG Oliver Perry Fixed issue with ground units that in some cases allowed them to track targets without clear LOS (AAA and SAM tracking target behind mountain). Fixed problem with short launch range of NASAMS. Added lock-on and launch sounds for Strela and Igla. Fixed position of static units. Fixed recoil from missile launches. Fixed weather in CA missions. Increased sight magnification of ATGM TOW launcher DCS: South Atlantic by RAZBAM Simulations Updated MR maps for noise textures Updated Ground clutter, improved foliage blending and density to improve seamless transition Fixed log entry bug for Azalea-SD bush missing Fixed - Rio Turbio NDB map display Relocated Cullen Airfield to the right Geo location Fixed Cullen F10 map bug Introduced a 40m dredged channel for ships to use at San Carlos water and Ajax bay within the Falklands Islands Reworked MPA, Ushuaia, Ushuaia Helo Port to be more in keeping with the surrounding area. Reworked blocks within Stanley to increase performance DCS: Syria Map by Ugra Media Optimization of scenes and models: the number of bushes in scenes of airfields and forest areas was reduced; the number of damage models was reduced; reduced the number of damages textures; simplified damages and car models. Updated vector data renderer on ground textures The territories of southern Israel and Jordan have been worked out in more detail Added Amman, King Abdullah II, Prince Hassan, Muwaffaq Salti and Herzliya airfields Fixed the GRM of runway 03 in Beirut airfield Fixed relays in Ramat David airfield Fixed ILS in Ramat David airfield Fixed errors in objects Fixed the depth of the sea near the shore Changed tower frequency from emergency 121.5 to normal 120.5 at Wujah Al Hajar airfield Increased the length of the runway at Ein Shemer airfield Added parking lots at Ein Shemer, Megiddo, Ramat David airfields DCS: Normandy 2.0 Map by Ugra Media Fixed bugs on the Thames Embankment in London Fixed an error in the terrain at Bernay St. Martin airfield Fixed errors in taxiways of Biggin Hill and Lympne airfields Removed duplicated ATC towers Reduced the number of objects in the scenes of airfields Detling, Lympne, Manston Improved scenes of airfields Biggin Hill, Detling, Lympne, Manston Improved backing scenes of airfields Detling, Lympne, Manston, Abbeville Drucat, Merville Calonne Added traffic at Biggin Hill, Detling, Lympne, Manston airfields Added the High Halden and Dunkirk airfields DCS F-14 Tomcat by Heatblur Simulations Added AN/ALQ-167 ECM pod as a visual loadout model for TARPS missions. Added ECA countermeasure pod visual models for TARPS missions. Fixed AI Wingman 2 and Wingman 4 issues in the Comms menu. DCS AJS-37 Viggen by Heatblur Simulations Major art revision and refinements for better accuracy and useability. Special thanks to Viggen maestro MYSE. Added missing lights to the upper airbrake. Corrected landing lights mounting angle and properties. Changed taxi light properties for more accurate angle and intensity. Remade the Distance indicator to show the distance more accurately. Range accuracy is now within +- 100m (1000m), average accuracy is +-40m (400m). NEW: Added optional Imperial altimeter and distance indicator. NEW: Implemented major art corrections and refinement pass for entire DCS: Viggen cockpit, non exhaustive list including: Modified model of pitch trim indicator, break pressure gauge, oxygen gauge, nozzle position indicator. Rotated EP13 glass, and changed HUD and radar screen. Evened out lighting strength on instruments Fixed broken lighting on some instruments Fixed some degenerate normals across the entire cockpit mesh. Removed the black paint on panels being illuminated Added "LJUS RADAR" symbols to illuminate radar brightness and BELYSNING to illuminate cockpit illumination. Added arrow illumination on FR22 panel, and MIL flag on distance indicator. Fixed white lines in the radar display moving with the sweep Removed lens flare from lights. Added night lighting to warning flag on CI. Changed FLI needles and wings to be lit more realistically Added dots on panels to see what position the rotary switches are in Added STD cover lighting effect Clearer and more accurate warning panels. Also dotted a few Å,Ä and Ö, and added some missing lines. Redder altitude warning light, brighter AP light and ALT warning light, and clearer radar range numbers. Thickened altimeter 0.5 lines and added text on weapon jettison and X-tank jettison covers. Added emissiveness to the α 15,5 button for nighttime visibility. Updated placement of selected CI scale (15,30,60,120 lights): Moved toward the bottom of the scope Updated CI compass bug size: Made wider and slightly thicker, and updated 12 o'clock marker size and shape. Added missing lights to Fälld last, Trans/Rev, AP buttons, Reverser handle, CI bearing bug. Changed colour of FÄLLD LAST and TRANS/REV rights, to orange and yellow respectively Changed cartridge reader model and texture to fit new DTC Animated throttle linkage to move with the throttle more accurately and attached rear half of throttle linkage for linked movement. Animated canopy lever linkage to move more accurately Made FLI ball horizon fixed in rotation per real device. Increased “SNURK” button size and Fixed duplicated VFR/IFR chart. Fixed clipping on the left ejection rope and added the right side ejection rope. Updated KB panel model/texture Updated placement of FLI parts to align with each other, recentered FLI ball and remastered FLI ball texture entirely. Added Dzus fasteners to the right annunciation panel, made the oxygen switch larger, and added separate white startup marks on the right annunciator panel. Put emergency instruction illumination switches to TILL Added Illumination to FR22 “GRUPP” and “BAS” text, and updated rollers for both. Added illumination dimming to the annunciation panels. Added mounting screws for the AOA indicator, made altimeter knob larger, changed textures on altimeter settings controls. Made the arrows on FR22 change with Instr. lighting knob Made the instruments on the left panels change with Instr. lighting knob “Radar light” changes colour with pol filter changes Added glass “windows” to FR22 “GRUPP” and “BAS” selectors Made the “MKR” knob girthier, and updated its textures. Changed size of waypoint buttons and changed WP panel textures slightly. New Data panel model Added 6 o’clock marker on CI compass, glass to ADI slipp ball, and missing glass to CI. Added “PK/FK” button on left wall panel Adde missing text to INSTR Belysning and FLI Bel and changed colour of several lamps. Added text on “ALLMÄNBEL” knob, changed NÖDFRIGÖRNING decals and added FK on master mode. Changed “LJUS RADAR” knob model, added several decals on emergency trim panel. Added numbers to temperature control and text to radio test knob. Changed AFK light colour to orange Made “α15,5”’s button “on” light larger Changed model around the RWR lights and changed RWR light textures. Added screws to CI modelled compass Made FR22 selector panel’s “AM” and “FM” lights to illuminate individually to show which is selected Changed altimeter “STD” select animation to move the knob out, instead of in. It also moves more Changed distance indicator model and centered hands on clock. Added text on HUD brightness knob: “LJUS SI” Slightly changed orientation of reverser handle. Increased size of speed indicator knob. Added animation for correct start pos for speed indicator hand Campaigns DCS: AV-8B Sky Warrior Campaign by Eagle86 All missions: Ship routes have been changed. Fixed the erroneous triggering of the "part of the group in the zone" trigger when the group is dead. Mission 3: fixed a bug with the takeoff of the wingmen. DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions – Some adjustments made to prevent premature landing list activation DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Campaign file has been completely rebuilt Users now have option to select hot start or cold start versions of the missions in the campaign menu (see screenshot) Mission file names and briefing names have been changed to accommodate campaign changes Also includes all fixes from previous updates DCS: P-51D Debden Eagles Campaign by Reflected Simulations Mission 7 takeoff bug workaround Mission 7 Dry pass on armored car workaround Mission 8 Caboose Red 4 Engine failure simulated better Mission 10 Blue 3 and 4 won't take off - fixed DCS: F-14A Fear the Bones Campaign by Reflected Simulations Mission 11 tanking progression bug fix DCS: F-14 Speed & Angels Campaign by Reflected Simulations Mission 9 safety trigger added for qual conditions DCS: MAD Black Shark Campaign by Stone Sky Edited the text of the radio dialogue in mission 4 Removed static JF-17s that sometimes caused an error in mission 4 Search beacon in mission 8 has been redesigned DCS: MAD Campaign by Stone Sky Fixed takeoff weight for the Gazelle in mission 7 DCS: MAD AH-64D Campaign by Stone Sky Fixed bug UH-60 in mission 11 Added FCR to all missions Infantry fall into inside the Tarawa landing ship - fixed DCS: UH-1H The Huey Last Show Campaign by SorelRo Mission 10: LZ Latigo tweaks and fail safe triggers added for the user not to be destroyed by the opposing forces Mission 15: AI units tweaked to prevent crashes on takeoff. Time acceleration stops when voiceovers are triggered. DCS: F-16C Red Flag 21-1 Campaign by Eagle DynamicsBunyap Campaigns Updated missions to include critical mission times in the Briefing and added datalink assignments for Team and Donors DCS: P-51D Debden Eagles Campaign by Reflected Simulations Mission 7 takeoff bug workaround Mission 7 Dry pass on armored car workaround Mission 8 Caboose Red 4 Engine failure simulated better Mission 10 Blue 3 and 4 won't take off - fixed DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations More damage fail safes added to mission 12. Fine tuning. DCS: F-14A Fear the Bones Campaign by Reflected Simulations Mission 11 tanking progression bug fix DCS: F-14 Speed & Angels Campaign by Reflected Simulations Mission 9 safety trigger added for qual conditions Mission 9-10 front radio channels updated Mission 7-8 bandit engagement safety triggers added Mission 12 PDF update Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky Ka-50-2 was unavailable in mission 5 - fixed DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Updated skins for PLAYER and WINGMAN Ai aircraft due to incorrect bort number display issue PLAYER now wears VMFA-232 Red Devils liveries (Squadron actually deployed to Inherent Resolve) Updated Missions 10 - Rail yards - fixed target 3 smoke FX error, Added SEAD success notification A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions Corrected AI Taxi issues for TAC 11, 12, 13, 14, 15, 16 and 17 for both A-10C and A-10C II campaigns. UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development Mission 1: AI does not trigger when landing at station 1. The trigger has been adjusted and the take-off can be forced as a solution via the F10 radio menu.
    75 points
  7. (not negative but rather constructive post) I have in mind the SuperCarrier in perspective. This module is not changed since release (may 2020). (Adding light sticks to deck crew and more lights levels is just a cosmetics) Saying "we are waiting for the core game to change". It's been 4 years without any progress. "We are working in the background". It's been 4 years without any progress. "EA is not for everybody". It's been 4 years where I paid whole price. I think there should be some time frames. I do like what ED has done with Afgan preorder - "we're not releasing whole map, next parts are planned in 3 months interval". This is something that shows how long a promise is. Fat cow, water landing, CSAR, internal transport - all cool. But I would like to see some dates. I think ED is rushing this module and I remember what happened to F-16 and the apologies from ED side after that. Two months before the release and "we still don't know what we're going to add". ED, please, be honest with people that loves your product and want to see a clear and transparent seller-costumer policy.
    71 points
  8. New campaign - DCS: P-51D Debden Eagles Campaign by Reflected Simulations https://www.digitalcombatsimulator.com/en/shop/campaigns/p-51d_debden_eagles_campaign/ DCS World Numerous DCS netcode improvements to functions like TACAN, AI ground unit targeting, radio, datalink, and other improvements to improve server performance. Thanks Closed Beta testers and online communities like Enigma Cold War, Grim Reapers, 4YA, Combat flight, DCAF, JTF-1, Growling Sidewinder, and others for participating in debugging efforts! Improved procedural grass diversity and shading. Minor GPU performance improvement by removing redundant clear UAVs. Thanks to _picon. Fixed incorrect mirrors behaviour in tracks depending on the "Mirrors" option Voice Chat changes: Fixed. 'Helmet' slider in options that doesn't affect VC volume. Fixed. Sound available in the left channel only during the mic test. Server list window. Added an icon that indicates if a server has Voice Chat enabled. AI Aircraft. S-3B Viking pilots stay in the cockpit after ejection - fixed. Corrected fuel capacities. Corrected points of countermeasures dispensers. Corrected damage and collision models. Update of textures. AI Aircraft. S-3B tanker had trouble refuelling itself. The lights of the D-704 refuelling pod were inaccurate. Updated textures - all fixed. AI Aircraft. Su-34. Corrected damage model. AI Aircraft. Pilot doesn't eject after being damaged in some cases - fixed. AI Aircraft. AI wingmen don't mimic the anti-collision light state of the player - fixed. AI Aircraft. UH-60. Corrected damage model. AI Aircraft. AIs could crash into the ground during BFM. This was more frequent on the Nevada map - fixed. AI Aircraft. Helicopters cannot retrieve cargo from moving ships - fixed. AI Aircraft. Incorrect flight group behaviour after destruction of flight lead during taxi - fixed. AI Aircraft. F/A-18C does not attack ground targets that are assigned from the advanced tasks panel as Attack Map Object - fixed. AI Aircraft. Collision between the second pair AIs in a flight during landing - fixed. AI Aircraft. AIs will no longer be able to maintain flight with severe damage. AI Aircraft. Hardcoded AI helicopter gun and gear animations changes. Modders please note. Details on forum. FLIR. Restored missing shadows. FLIR. Moon looks more natural in FLIR devices. Weapons. Cruise missiles could go to orbit without reason - fixed. Weapons. AGM-84E could accidentally lose control - fixed. Weapons. AIM-120 missing target when under 50 ft AGL. Adios low-fliers - fixed. Weapons. Integrated rear-aspect-only AA R-60 (AA-8) air-to-air missile for some soviet aircraft. Weapons. YJ-62 and YJ-83 ASM do not separate booster and not unfolding wings - fixed. Weapons. RIM-116 missile guidance system correction. AI ground. Unit could skip a point if there is too short distance - fixed. AI ground. Fixed tilting of static units. AI ground. Tuned mortar accuracy. AI Ships. Fixed an issue with changing the course of ships at low speed. Incorrect helicopter parking after landing - fixed bounding boxes. Revert previous changes for getCategroy() function (subclasses is returning their own category). Now function for subclasses returning first is Object.getCategory() and second is their own category. Also added a new function getCategoryEx which returns the subclasses own category. Possible crash on track restart - fixed. ME. GUI Error when trying to remove static object - fixed. DCS: F-16C Viper by Eagle Dynamics Added Control Page and Laser Spot Tracker for TGP. Added LAU-68 and LAU-131 Rocket Pods. Added AIM-9P/P3/P5 Sidewinder air-to-air missiles. Added Freeze function for HSD. Fixed: Dogfight Mode re-locking. Fixed: AIM-9 SLAVE mode - seeker does not follow radar LOS until uncaged. Fixed: AIM-9 not Slaving to Target in Boresight. Video for the seven above items: DCS: F-16C Viper | December 2023 Update (COMING SOON) Added warning light for hook down. Fixed: Pressing Enter when changing the HARM table causes CTD. Fixed: AIM-9 diamond sizing. Fixed: T.O. LAND CONFIG light logic on ground. Fixed: Stores config caution. Fixed: HMCS Hands-On Blanked Behavior. Fixed: AG radar is able to maintain and restore target lock in impossible positions. Fixed: New contact beeps are overlapped by new AA or AG chirp sounds. Fixed: CCRP/TGP GBU-12 impact position mismatch. Fixed: ASE size changes back and forth in STT. Fixed: If overwhelmed by SAM emitters, RWR will no longer prioritise threats. Fixed: TGP unstows itself in STBY if cursor slew applied. Fixed: TGP MGC not working. Fixed: Clock chrono function has swapped hands. Fixed: Can load 2x training GBU on inner pylons, but not 2xGBU-12. Fixed: A-G radar FZ partially blanks out when undesignating outside of gimbal limit. Fixed: Radar changes from GMT to GM mode when changing the master mode. Fixed: Missiles selectable in A-A/GUN master mode (sound). Fixed: SMS reports non-AA missiles as "M" with AA missile selected. Fixed: Ground start GM radar shows when on ground Fixed: GBU-38, no bomb readiness message (RDY) after ALIGN procedure. Fixed: Anti-Skid key binding not working from Parking Brake. Fixed: TGP does not stow when switching to master mode with TGP in STBY. TGP Masking - fixed overlapping L and M - fixed mask indication on HUD with TGP off NOTE: MASK messages will appear as long as the TGP is enabled and not OFF or in STBY. DCS: AH-64D by Eagle Dynamics Added Ground Targeting Mode (GTM) of the Fire Control Radar. (Work in progress). Other modes and functions will come later like LINK, C-SCOPE, ZOOM, ATM, TPM, and RMAP. DCS: AH-64D | Fire Zones DCS: AH-64D | Fire Control Radar Introduction (COMING SOON) DCS: AH-64D | Fire Control Radar Pages & Controls (COMING SOON) DCS: AH-64D | FCR Prioritization & Weapons Engagement (COMING SOON) DCS: AH-64D | Backseat FCR and Radar Hellfire (COMING SOON) Slight improvements to Attitude Hold (ATT-Hold) behaviour. Added Shot Page. Video coming, Wags needs a video break. COORD page corrections. Added FLIR texture for the pilot models. Added user livery - 12th Combat Aviation Brigade Weathered by ouky1991 Updated DCS AH-64D: Early Access Guide EN - Added Datalink chapter. Fixed: CPG HDU and TDU video source and symbology format. Fixed: George refused to close his canopy out of spite for players poking fun at him. Fixed: TSD range 25000 (When starting up from cold and dark, the AH64 TSD range starts at 25 000). Fixed: Set Map AC and ELEV Altitude Control. Fixed: Autostart procedure IHADSS alignment stage. Fixed: TSD map forgets map scale, it should retain the chosen scale. Fixed: TADS "footprint" should be based on CPG range source not raw laser distance. Fixed: TEDAC FREEZE not boxed when active. Fixed: TSD Ownship and IDM Subscriber symbols should have a black underlay. Fixed: Present Position report ID Control Measure symbols are showing more than 3 characters. Fixed: TADS is not slaving correctly to a TSD point. Fixed: TSD persists as background in black and white after restart of acft. Fixed: Bob-Up Box Chaotic movement. Fixed: Misrepresentation of threat positions in TSD when N-Up. Fixed: AUDIO PANEL - NDB Audio not silenced when ADF's knob is pulled. Fixed: TSD FRZ should be disabled when CAQ or BAM are exited if FRZ was not selected prior. Fixed: MPD button text mis-alignment. Fixed: Text options along the top row of MSG-REC page should be hidden when DEL "YES"/"NO" options are displayed. Fixed: Setting ACQ to "PHS" or "GHS" on the TSD page is changing the TSD scale. Fixed: Blurred main rotor animation is broken. Fixed: TAD page zoom button blinks on radar turn right button press. Fixed: Dynamic color banding based on Ghostship and set elevation. Fixed: Missing Bleed Air Indication. Fixed: TSD Range Scale Increment-Decrement. Fixed: NVS Mode control binds for gunner say PLT. Fixed: Mirror image zooms out when user moves closer to mirror. Fixed: IHADSS + NVG Third Person animation is wrong. Fixed: SAI knob wrongly named in keybinding/SAI knob incorrect operation with keybinds. Fixed: George continues to press the slave button after shutdown. George being spiteful, again. Fixed: Misaligned fuel tank after reload. Fixed: Auto start will activate windshield wipers on both cockpits. Fixed: Control sync with HOСAS is not recognized with CMWS panel. Fixed: DL TARGET DATA and RF HANDOVER message sizing on TDU FCR page. Note: Multicrew sync for FCR to follow in future updates. DCS: F/A-18C by Eagle Dynamics Pilot Model - adjusted FLIR levels. Fixed: Lessons 24 and 25 (JDAM and JSOW) narration stops after first attack. Fixed: GBU-24 erratic behaviour after rearming. Fixed: Takeoff From Ground: GBU-12 Always Miss - fix 0 WYPT altitude for ground starts. Fixed: Controls frozen on 2nd takeoff from a non SC module carrier. Fixed: Datalink (TNDL) members switched when using AI as leader. Fixed: STT with 1 LOOK RAID does not show additional track files in ATTK page. Tracks showing in STT. Fixed: TWS SCAN RAID does not show any trackfiles other than the original L+S in ATTK page Fixed: Non-designated track files disappear in RWS, if brick trail fades out. Tracks and contacts display. Fixed: OAP designation is incorrect with CCRP - fixed calculating relative TD OAP position. Fixed: Waypoint Offset Bearing input broken + wrong reported bearing. Fixed: STT from VS only updates range every 2 NM. Fixed: STT with RAID or 1 LOOK RAID enabled will indefinitely maintain a (false) trackfile out of gimbal limits, never entering into Memory. DCS: Mi-24P Hind by Eagle Dynamics Improved: SPO-10 RWR remodelling. Each channel is now processed separately. Detection based on radiation pattern of the antennas, power density of the incoming radiation and sensitivity of the detectors. The detection range will change depending on relative bearing and is not a linear function of emitting radar's range anymore. Detection limited to radar sources within the operational frequency range of the system (7.5 to 16.6 GHz carrier frequency, 740-8000Hz PRF). Fixed: Animation of operator looking into sight keeps playing when sight doors are closed automatically if Petrovich AI detects dangerous manoeuvres for sight gyro Fixed: Pilot body reflection making big obstruction on the pilot ASP-17 sight refractor glass. Fixed: Hiding stick and cockpit elements does not hide seat cushion anymore. Remark: After recent updates you may have noticed that pilot’s ASP sight gives you firing solution for S-13 and S-24 rockets. This is expected behaviour as relays for sight calculations in cargo cabin have only S-8, S-5 and GUV options. So, when other rockets are equipped we leave this setting on the default S-8. Solution sight gives you for S-13 and S-24 rockets is not accurate for these respective rockets, sight just gives you solution for S-8 mode. DCS: Supercarrier by Eagle Dynamics Added Carrier TCN-ICLS-L4 Auto-Assignments. Fixed: AI parking under deck during tight turns can be forced out of the ship. DCS: A-10C II Tank Killer by Eagle Dynamics Fixed. Open canopy is displayed after ejection from the external view. Fixed. SPI line overlapping wedding cake. Fixed. Default elevator trimmer key assignments are reversed. Changed the CMSP initialization logic. Added 1x and 2x varieties of weapon loadings on TERs for Mk-82, Mk-82AIR, SUU-25, and GBU-12. 2x varieties of weapon loadings on TERs for LAU-68 and LAU-131. Corrected default sequence for BRU-42. DCS: Mosquito FB VI by Eagle Dynamics Added the new physics for separate calculation of tire and shock absorber of the landing gear. AI Mosquito now turns off the landing light after take off. DCS: Spitfire LF Mk IX by Eagle Dynamics Fixed. The bomb fuse interval does not work. DCS: WWII Assets pack by Eagle Dynamics B-17. Fixed. Dead crew members on the static aircraft. Improved the visual effect of the searchlight. DCS: NS430 navigation system by Eagle Dynamics Fixed. MAGNETIC heading is stored as TRUE heading Fixed. WPT pages texts overlap Fixed. WPT pages 'APT' field stays empty as long as it is not highlighted Fixed. When longitude degrees are 167 or more, 1 second gets automatically added Fixed. Possibility to observe OBS course greater than 360 degrees Fixed. Problems with the 2D mode windows movements Removed the leading zero digit for latitude Changed wrong town name Soukhumi -> Sukhumi DCS: MiG-21bis by Magnitude 3 LLC Added 3 customizable mouse inputs: Comm menu Zoom in slow Zoom out slow DCS: Christen Eagle II by Magnitude 3 LLC Added 3 customizable mouse inputs: Comm menu Zoom in slow Zoom out slow DCS: JF-17 by Deka Ironwork Simulation Fixed: unstoppable “ALTITUDE” warning Known issue: LS-6/GB-6 broken due to scheme update (fixed internally) Updated SD-10A to match public info: Max mach adjusted from 4 to 5 Max launch range adjusted to 70kg (A.k.a 70km) Slightly adjusted flight model Change display name to SD-10A (Missile name remains SD-10 to avoid remake of massive missions) DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.8.1.219 Added: AGM-154A JSOW Added: Smart Weapons MC Synch Added: Full featured IFF transponder Added: Radar IFF Interrogator Modes 1/2/3/4 Added: Radar IFF AUTO ID Added: Radar IFF AAI slave mode Added: IFF Latched status displayed with cursor highlight Added: IFF Interrogation possible in RBM Added: Can stop AAI/EID with another long press Added: IFF Mode 2 code configurable in Mission Editor Added: TWS > STT retains IFF and NCTR tags Added: Other seat scratchpad display Added: Dumb bomb & CBU lofting Added: A/G RDR Cursor BullsEye coordinates Updated: All bombs have now a 30ms minimum release interval Updated: A/G RDR quickstep relatches to PB17 first Updated: BE points now allowed in A/G RDR PB17 Improved: NCTR behavior Improved: Radar IFF correlation mechanism Improved: BOT aiming significantly more accurate Improved: Low drag bombs accuracy Improved: CBU accuracy Improved: Bomb calculator wind compensation Improved: Station position accounted for in CDIP/AUTO Improved: RBM gain logic Fixed: GBU-31V3 x 2 load not showing in CFTs when selected Fixed: CBU height/time release modes not being applied Fixed: ASL issues Fixed: RCD saving all mimpap sizes Fixed: Frozen HRM patch images being lost when taking control Fixed: Jumping cursor coords & symbols in RB Fixed: A/G RDR behavior of cursor latched to an offscreen SP Fixed: UFC Wind direction TO instead of FROM Fixed: HUD laser cue not synchronised Fixed: JDAM Terminal Angle is reversed Fixed: JDAM laser code not used Fixed: TGP ALAS mode fires the laser when it is not armed DCS F-14 Tomcat by Heatblur Simulations NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow NEW: Added boarding ladder to static and AI aircraft. Added TARPS loadouts. Adjusted loadout restrictions for TARPS pod. Fixed broken normals on both -A and -B DCS AJS-37 Viggen by Heatblur Simulations Fixed collision and suspension model for the main landing gear. Rebuilt collision model from the ground up, fixing inconsistencies in AI collision, damage and other unwanted effects. Updated RB-04 and RB-15 collision models - both ASM’s will now be more susceptible to CIWS. Added new and reworked DS37 Data Cartridge model. Revised all splinter liveries for more accurate M90 splinter pattern. Renamed Splinter F7 Skaraborgs Flygflottilj 76. Complete overhaul of the Red Flag Campaign 16-2 - by JonathanRL (thank you!): Mission Dates now adjusted to reflect the time span of the real 16-2 Red Flag Exercise. Weather has been adjusted to be accurate for the season. All AJS-37 Viggen Aircraft have been given the correct squadron livery and correct serial numbers for aircraft stationed at F 7 Såtenäs. All F-16C Aircraft have been updated to module status and given correct liveries and serial numbers for 77th Fighter Squadron “Gamblers” who attended Red Flag 16-2. All F/A-18C Aircraft have been updated to module status and given correct liveries and numbers for VFA-314 “Black Knights” who attended Red Flag Alaska 16-2. Radio Bug fixed in all missions. AI flight orders and loadouts adjusted to make them more efficient in their respective roles across multiple missions. Their performance should now be far more consistent. Minor changes to mission 7, 9 and 10 to reduce frustration over issues the player had no control over. DCS Mirage F1 by Aerges Flight model: Fixed wingrock occurring on ground. Correct angle of attack value is now provided for slats/flaps computation. Restored missing cockpit vibrations when maximum IAS is exceeded. Adjusted anti-slip system response speed to reduce the resulting yaw overshooting. Adjusted wing buffet behaviour. Improved the aircraft yaw behaviour at high aoa and asymmetric stalls. Systems: Firing trigger and safety can now be open and closed in the rear cockpit. Fixed emergency jettison button getting stuck when commanded by a joystick/keyboard assignment. Corrected the rear canopy partially open position (with the use of the hinged handle). Mirage F1EE navigation indicator (IDN): Drum distance/bearing counter changed from units to decimals. A fix in the additional vector length and bearing modes - now the needle moves with the selected value. Fixed pitch trim inconsistent initialization at ground start. The pitch trim was wrong at the first mission launch after DCS was started. Fixed unreliable operation of Mirage F1EE "Transfer/filling switch guard". Fixed a bug that caused some guards to act as toggles. Added adequate joystick/keyboard inputs for air conditioning system guard clickability. Improved afterburner effect. Now it varies depending on AB throttle settings. Right mirror: Fixed it being always initialised folded. Now it should correctly react to the 'M' (toggle mirrors) key. Fixed engine heat blur being always at its maximum value. Now the engine thrust affects it. Fixed simplified gear logic in multicrew - the gear lever will be now correctly initialised at ground start. Wheel brakes input in multicrew is now taken as the maximum value of two seats input. Miscellaneous: Fixed auto-start sequence: Anti-skid (SPAD) switch and Nose wheel steering switch guards must be closed during cabin checks. Ram air switch guard must be checked closed during cabin checks. MATRA 550 or Sidewinder missile switch is now set to on during cockpit preparation for playability reasons. Fixed joystick/keyboard inputs and some clickability of Mirage F1BE guards. Fixed canopy-related joystick/keyboard inputs in Mirage F1BE. Kneeboard: Added item "MATRA 550 OR SIDEWINDER MISSILE SWITCH – ON (at least 2 minutes before launching)" to weapons use checklist. Added radar control default input bindings for ‘Lock’, ‘Break lock’, and strobe control commands. DCS: C-101 Aviojet by AvioDev Fixed rear canopy still being visible in multiplayer after canopy ejection. Radio receiver/transmitter units are turned off now when radio panels are set to OFF at both seats. It will affect radio power status display in Voice Chat (grey radio status). DCS: Flaming Cliffs 3 by Eagle Dynamics Correct default noise level for FC3 radios DCS: Black Shark 3 by Eagle Dynamics ABRIS start to flicker in some cases - fixed DCS: Combined Arms by Eagle Dynamics Fixed a bug with the camera moving underwater when switching between ground units. DCS: Normandy 2.0 Map by Ugra Media Fixed errors in taxiways on airfields: Biggin Hill, Abbeville Drucat, Lympne, Merville Calonne, Manson, Saint-Omer Wizernes. Fixed errors in the scenes of Detling and Lympne airfields. Fixed parking numbers in Kenly, Abbeville Drucat, Detling. Updated ground on Detling airfield. Campaigns DCS: UH-1H The Huey Last Show Campaign by SorelRo Mission 2. Take-off pad is colliding with an existing static object - fixed Mission 52. Triggers approaching LZ tweaked DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions: JTAC frequencies fixed. Frequency information in kneeboards and charts updated. DCS: MAD Black Shark Campaign by Stone Sky Mission 10. FM radio broadcast bug fixed Mission 8. Radio bug fixed P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Frequency updates due to map changes Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Frequency updates due to map changes DCS: F-14A Zone 5 Campaign by Reflected Simulations Skin updates Optional new hi-viz skin for the player Kissoff animation improvements DCS: F-14A Fear the Bones Campaign by Reflected Simulations S-3 skin update (Thanks to Tomcatter87) Skip refueling option added Minor fixes DCS: F-14 Speed & Angels Campaign от Reflected Simulations S-3 skin update (Thanks to Tomcatter87) Minor fixes DCS: A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions Corrected the Radio trigger issue for the A-10C II in BFT campaign missions Corrected bug in BFT08 mission causing incorrect altitude trigger execution DCS: F/A 18C Rise of the Persian Lion Campaign by Badger633 Mission 9: Comms fixed. Mission 6: EZ refuel corrected. Mission 15: matrix miss boat fixed. DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633 Mission 1: Correct boat name / fix vehicle tracks airport. Mission 3: Bog hammer attack fixed. Safety added to Bog hammers. DCS: F/A- 18C Serpent’s Head 2 Campaign by Badger633 Mission 8: JTAC fixed. DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon Mission 9: Fixed issue with Tomcat running into the tail of E2 on deck Mission 10: Fixed issue with Sluggo not attacking SA3 site or mission not progressing if SAM does not shoot Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button) Mission 14: Fixed issue with AI not taking off properly from the aircraft carrier. Fixed issue with Olive refusing to hold orbit and wandering off from the AO. Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button). DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon All missions: updated presets to avoid problems with player not hearing Biff at start of some of the missions Updated location of transmitters for better radio quality The Enemy Within 3.0 Campaign by Baltic Dragon Mission 5: Fixed problem with first target being destroyed on mission start Mission 6: Fixed problem with main target being destroyed too early. Mission 19: Fixed issue with huey landing not being detected and mission not progressing. Fixed problem with cargo ship in port ramming into leisure boat. DCS: F/A-18C Raven One Сampaign by Baltic Dragon Mission 1: Fixed incorrect frequency for USS Valley Forge. Mission 3: Fixed problem with Wingman taxiing before clearance. All missions: Updated pilot skins and helmets for all Raven birds
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  9. 12 January 2023 Dear Fighter Pilots, Partners and Friends, We hope you all had a wonderful holiday and that the New Year has started well. For those of you who may have missed it, please check out our 2024 and Beyond video. 2024 will see the introduction of the Vulkan API which will offer better frame rates for most players as well as new graphical capabilities such as ray tracing and improved VR performance. In addition to new aircraft, terrains and Vulkan API, DCS core will see many new features, as well as bug fixes and improvements based on your feedback and requests. New modules and core improvements will be developed in conjunction with work on existing modules. Please check out the details below. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Vulkan for DCS Development Progress With the release of multi-threading and DLSS/FSR, the next big core DCS task is the support for the Vulkan Application Programing Interface (API). Multi-threading was a prerequisite to support the Vulkan API backend and enhance system performance/efficiency. Much of the Vulkan API work over the past several years has focused on adapting the DCS internal tools to seamlessly integrate with optimized functionality to ensure peak performance. This has been a challenging endeavor to rectify all validation errors, streamlining graphics and processing tasks, improving compatibility with Nvidia, AMD, and Intel hardware and a diverse set of drivers, and creating and refining the groundwork for rendering across multiple threads that will allow even more advanced graphic capabilities. As we move into 2024, we continue to optimize and refine performance to exceed what is possible with DirectX 11. It is important that we continue to push graphic standards whilst maintaining excellent performance for both 2D, and even more so, VR. However, like multi-threading and DLSS/FSR, results will vary between players based on their hardware and settings. DCS Core Development Progress Here are some of the interesting functionality improvements coming to DCS: Save Game. Our new game persistence system will allow you to save mid-mission and return to that save point at a later time. Replay System. The current track file system was originally created as a debugging system that simply reproduced game input to construct a replay of the mission. However, this system depends on limited DCS version changes between when the track was recorded and when being played back. The system in development for 2024 is designed to address this and will offer additional capabilities. Infantry Unit Improvements. We will be working on new infantry models and animations in 2024 along with more life-like behaviors. New Air, Ground, and Naval Units. New units will be available in 2024 that will range from World War II to modern day. Each unit requires thousands of man-hours to create and will be provided as optional packs at their highest levels of detail. Standard versions will also be available for free to ensure both single-player and multiplayer compatibility for all. Graphic Improvements. In addition to the graphic improvements that the Vulkan API will afford, we will also be making improvements to the Render Graph for better VR performance, new and improved special effects, and further advancements in the FLIR rendering system. Weather. The weather focus for 2024 will be on a new fog system and towering clouds with appropriate line-of-sight blocking. Voice Chat. 2023 saw great connectivity improvements and a unique, real-time voice processing allowing users to modify voices to replicate different radio eras and technologies. In 2024 we will continue to integrate radios to vehicles, ships, and other units. We also plan external application support and other player-requested features. Spherical Earth. One of the biggest changes coming to DCS is the Spherical Earth. This substantial work is ongoing however we do not expect to release it this year due to the size of the endeavour. Dynamic Campaign. Please read our Newsletter for 29 December 2023 where we discuss DCSDC in detail. Air Traffic Control. Although we have a solid design to provide an exceptional ATC experience, much of the work in 2024 will involve how we generate the voice dialog and create a much-improved interface. Improved Accessibility. To make DCS more accessible to new players, the Graphic User Interface will be updated to make it more user-friendly and include a Launcher with new capabilities. New interactive missions are also being developed to shallow the learning curve with popular modules like the F/A-18C. Air-To-Air Missile Development. We plan to migrate the R-27 (AA-10) family and R-73 (AA-11) missiles to a new component structure and flight dynamics. This will be coupled with a new proximity fuse model that accounts for Doppler closing speed, modified seekers, and a more realistic interaction model between the missile and the supporting radar. This will be done within the larger MiG-29 project framework. Other missile types will also be developed in the same way. Air-To-Ground Munitions. We continue to develop new munitions as well as update existing air-to-ground weapons to include a new component model with advanced flight performance. This includes guided bombs and tactical missiles. Regarding Anti-Radiation Missiles (ARM), we are developing narrow-band specialized seekers that were used with early ARMs of the 1960 to 1980s prior to the more modern AGM-88 HARM class of missiles with broadband seekers. These older ARMs, such as the AGM-45 Shrike of the Vietnam era, will be modeled with other older ARM systems. ECM. We are developing more advanced principles of electronic warfare that will allow simulation of a greater variety of electronic warfare attack and countermeasure modes and capabilities. This is a very complex task and confidential subject. We cannot promise quick results, but work is underway to deliver a satisfactory simulation of this opaque area of modern warfare. New Landing Gear. A new two-component landing gear system was released for the Mosquito last year. We will continue integrating it to other aircraft this year. We plan a separate newsletter article that will explain the new capabilities and what it brings to landing gear behaviors. Module Support Development Progress In parallel with the development of the new modules discussed in last week’s newsletter, we will also continue to update, fix, and improve existing aircraft and maps. Some of these efforts include, but are not limited to: Radar Improvements. In 2023 we released both Phase 1 and Phase 2 of the radar improvements for the F-16C and F/A-18C. Phase 3 efforts will continue with a focus on better Single Target Track (STT) simulation, false target generation, and more realistic look-down effects. Data Transfer Card (DTC). For each aircraft, the DTC consists of a variety of areas that are first modeled such as datalink, navigation, radio, weapons, sensors, and more. Once these elements are completed, they will be organized into a unified DTC interface. Fuze Settings. All modern aircraft will benefit from the new and more advanced fuzing options first introduced for our WWII modules. This includes the new payload interface in the Mission Editor and Rearm/Refuel Window that will allow authentic setting nose and tail fuzes and new 3D rendering of fuze selections. DCS: F-16C Viper. Priority work for 2024 includes the Sniper Advanced Targeting Pod (ATP), a 1st perspective pilot model, and other improvements like new HUD symbology and RWR Handoff tones. DCS: F/A-18C. The biggest task for 2024 is a refactoring of the flight model and flight control system, landing gear physics, and improved external lights. Once the new external lighting system is complete for the F/A-18C, this technology will be used for other aircraft modules. DCS: AH-64D. With the addition of the Fire Control Radar (FCR) core functions, next steps in 2024 include the addition of functions and modes such as LINK and remaining radar modes, new George and Flight commands, and the campaign. Supercarrier. 2024 will see continued work on the new plane director operations that move aircraft out of the landing area to a parking location. This is in addition to work on the Air Boss deck and Ready Room. Mosquito FB VI. This year we continue working on the features from the Early access list. Including AI crew members and the Drift recorder. Rest assured, our other modules and maps will also receive improvements and enhancements. Winter Sale Hurry! Offers end soon. Please note that this is your last chance to save big in our DCS Winter Sale! Watch the video. You can enjoy up to 50% discount across our most popular aircraft, terrains, tech packs and campaigns until the 14th of January at 15:00 GMT! Hurry up and shop now! We hope that the progress on the DCS core is to your satisfaction. Please stay tuned for more details on all the topics mentioned above. Stay healthy and as always, fly safe. Thank you again for your passion and support, Yours sincerely,
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  10. 1 September 2023 Dear Fighter Pilots, Partners and Friends, Since the release of Black Shark in 2008, DCS has been going from strength to strength and all thanks to you, our wonderful community. This 1st of September 2023 marks the start of our DCS 15th anniversary year, which we will kick off with an important sale to celebrate: 15th Year Anniversary video! Don’t miss the biggest discounts we have ever offered with up to 60% off most of our products! The sale has now begun and will continue until Sunday, the 17th of September 2023 at 16:00 GMT and on Steam until the 15th at 18:00 GMT. This upcoming year is a special one, with greatly anticipated module releases, events, activities and features to celebrate. More details will follow, but we take this opportunity to thank you, our players, content creators, contributors, server hosts, third party developers, our volunteer test-team and all who have invested time and resources into building Digital Combat Simulator. Here’s to the future, here’s to you! Thank you for your passion and support. Yours sincerely, Eagle Dynamics 15th Anniversary Celebration Sale Up to 60% off All our most popular aircraft, terrains and campaigns are now available with up to 60% discount. Fixed Wing at -60% DCS: A-10A Warthog DCS: A-10C II Tank Killer DCS: AJS-37 Viggen DCS: Bf 109 K-4 Kurfurst DCS: C-101 Aviojet DCS: F-15C Eagle DCS: F-5E Tiger II DCS: F-86F Sabre DCS: Flaming Cliffs 3 DCS: Fw 190 A-8 DCS: Fw 190 D-9 Dora DCS: L-39 Albatros DCS: MiG-15bis DCS: MiG-29 DCS: Mosquito DCS: P-47D Thunderbolt DCS: P-51D Mustang DCS: Spitfire LF Mk. IX DCS: Su-25 DCS: Su-27 Flanker DCS: Su-33 DCS: Yak-52 Fixed Wing at -50% DCS: AV-8B Night Attack V/STOL DCS: Christen Eagle II DCS: F-16C Viper DCS: F/A-18C DCS: M-2000C DCS: MiG-19P Farmer DCS: MiG-21Bis Fixed Wing at -40% DCS: F-14A/B Tomcat Fixed Wing at -30% JF-17 Thunder Rotary Wing at -60% DCS: Black Shark 3 DCS: Mi-24P Hind DCS: Mi-8MTV2 Magnificent Eight DCS: UH-1H Rotary Wing at -50% DCS: AH-64D Terrains at -60% DCS: Nevada DCS: Persian Gulf DCS: The Channel Terrains at -50% DCS: South Atlantic DCS: Syria Others at -60% DCS: Combined Arms DCS: NS 430 Navigation System DCS: NS 430 Navigation System for C-101EB DCS: NS 430 Navigation System for C-101СС DCS: NS 430 Navigation System for L-39С Cockpit DCS: NS 430 Navigation System for Mi-8MTV2 Cockpit DCS: WWII Assets Pack Others at -50% DCS: Supercarrier Upgrades at -60% DCS: A-10C II Tank Killer Upgrade DCS: Black Shark 3 Upgrade Campaigns at -60% DCS: A-10C 16-2 Red Flag Campaign DCS: A-10C Stone Shield Campaign DCS: Black Shark 2 Republic Campaign DCS: Combined Arms: Frontlines Georgia Campaign DCS: F-15C 16-2 Red Flag Campaign DCS: F-16C Red Flag 21-1 Campaign DCS: L-39 Albatros: Kursant Campaign DCS: Mi-8MTV2 Oilfield Campaign DCS: Mig-21 bis Constant Peg DCS: P-51D Charnwood Campaign DCS: P-51D High Stakes Campaign DCS: Spitfire LF Mk. IX Operation Epsom Campaign DCS: Su-27 The Ultimate Argument Campaign Campaigns at -50% DCS: A-10C Advanced Aircraft Training Qualification Campaign DCS: A-10C Basic Flight Training Campaign DCS: A-10C Operation Persian Freedom Campaign DCS: A-10C Tactical Training Qualification Campaign DCS: AH-64D MAD campaign DCS: AV-8B Hormuz Freedom Campaign DCS: AV-8B Sky Warrior Campaign DCS: F-15C Aggressors BFM Campaign DCS: F-5E Aggressors Air Combat Maneuver Campaign DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign DCS: F-5E Black Sea Resolve '79 Campaign DCS: F/A-18C Aggressors BFM Campaign DCS: F/A-18C Operation Cerberus North DCS: F/A-18C Operation Pontus Campaign DCS: F/A-18C Rising Squall Campaign DCS: JF-17 MAD campaign DCS: Ka-50 2 Pandemic Campaign DCS: MAD Campaign DCS: Mi-8MTV2 and Ka-50: Memory of a Hero Campaign DCS: Mi-8MTV2 Crew Part 1 Campaign DCS: Mi-8MTV2 The Border Campaign DCS: Mig-21bis Battle of Krasnodar Campaign DCS: P-51D Charnwood Campaign DCS: Spitfire LF Mk. IX Operation Epsom Campaign DCS: The Museum Relic Campaign DCS: UH-1H Argo Campaign DCS: UH-1H Worlds Apart - Spring 2025 Campaign Campaigns at -40% DCS: AV-8B Kerman Campaign Campaigns at -25% DCS: A-10C Iron Flag Part 1 Campaign DCS: Bf 109 K-4 Jagdflieger Campaign DCS: F-14A Fear the Bones Campaign DCS: F-14A Zone 5 Campaign DCS: F-14B Operation Sandworm DCS: F-15C The Georgian War Сampaign DCS: F-86F Hunters over the Yalu Campaign DCS: F/A-18C Flaming Sunrise DCS: F/A-18C Hornet - The Serpent's Head 2 Campaign DCS: F/A-18C Persian Lion Campaign DCS: F/A-18C Persian Lion II Campaign DCS: F/A-18C Raven One Сampaign DCS: F/A-18C Raven One: Dominant Fury Campaign DCS: Fw 190 A-8 Horrido! Campaign DCS: M-2000C Red Flag Campaign DCS: P-47D Wolfpack Campaign DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign DCS: Spitfire Beware! Beware! DCS: Spitfire IX The Big Show Campaign DCS: The Enemy Within 3.0 Campaign DCS: UH-1 Paradise Lost Fixed Wing not on sale DCS: F-15E DCS: I-16 DCS: MB-339 DCS: Mirage F1 Rotary Wing not on sale DCS: SA342M Gazelle Terrains not on sale DCS: Normandy 2.0 DCS: Sinai Campaigns not on sale DCS: F-14B Speed & Angels Campaign DCS: F/A-18C Inherent Resolve Campaign DCS: Mi-24P The Border Prequel Campaign DCS: Mosquito V for Victory Campaign DCS: UH-1H The Huey Last Show Campaign What to expect this 15th Anniversary year Announcement Throughout the year, this 15-year badge will be used to mark our celebratory events. DEVELOPER Q&A We are incredibly grateful to our dedicated community members who have been the driving force behind development ideas and priorities, bug notifications and product requests as well as the engine behind the steady user growth over the years. To put even more focus on your contribution, we’d like to invite all of you to add your most important questions and requests to a special Developer Q&A, which will help us prioritise things for the near and medium term. Please submit your questions via the Forum Thread here. This Q&A is your best opportunity yet for answers to your most burning questions. We are excited to share news on topics we know are important to you, such as a Dynamic Campaign roadmap, updates for ATC, progress of DLSS and Vulkan API integration, the future of the Mission Editor, and Flaming Cliffs. We will answer everything we can. Submissions are open until Monday 11th September. Thank you! CELEBRATING OUR COMMUNITY CREATORS The dedication of those talented users who create free content for all to enjoy never ceases to impress us and we would like to thank them by showcasing their work and by featuring some of the very best content including mods, campaigns, skins, help-guides, videos and more. Please take the time to browse some of the thousands of User Files available totally free of charge. In addition, please take a look at some of the influential community-made content: Our community of creators produce a massive amount of content each year. We are sure you know most of them already, but if not, please take a moment to explore and enjoy their work via the list below: deephack | G. Skouras | The Ops Center By Mike Solyom | Reflected Simulations | Pricklyhedgehog72 | DCS Sport | phil style | Bullet4MyEnemy | Nightwolf | Command T | THE AIR WARFARE GROUP | Phenom | Hornet Productions | Rakuzard | HIP Games | Reload Gaming | Keller Dominik | Flight Simulation | Enigma | Adrian Caparzo | Hellreign82 | TacticalPascale | 104th_Maverick | VRFlightSimGuy | CasmoTV | FIXEDIT | Fast Jet Performance | TheSkyline35 | J.P. Ferre | しきしま56 | Bogey Dope | RedKite | DCS WORLD PAK | iceman_fox1 | XCHECK | TheWarthogProject | Spudknocker | Tricker | LongShot | Retalha | ralfidude | RKProGaming | Infante760 | Mushroom Cloud Confetti | Grim Reapers | C.W. Lemoine | Growling Sidewinder | DevildogGamer | OperatorDrewski | Chuck's Guides MULTIPLAYER EVENTS DCS can be a fabulous shared experience and has become a large part of what makes it important to so many players. We are very grateful to all the DCS server owners who do a superb job hosting, tailoring gameplay experiences and curating community spaces, from carrier ops, to aerobatics and warbirds, to helicopters. We will be working with server owners to set up special events throughout the year and will share more details soon. We will also be joining in on a number of these community events, so keep an eye out for more details and for the opportunity to fly with and against ED Team members. 15 YEARS OF DCS: WHERE DID WE COME FROM? Many of you have been with us on this incredible journey since the start and we are deeply grateful for your loyalty. The creation of the Digital Combat Simulator brand in 2008 was not our first entry into the combat simulation genre; upon release in 2008, our core team already had 13 years experience. Here is a summarised timeline of the Eagle Dynamics story so far: 1991 Eagle Dynamics is founded Nov 1995 Su-27 Flanker. Runner-up for Computer Gaming World's ‘Simulation of the Year’ Sep 1999 Flanker 2.0. The direct sequel to Su-27 Flanker added the SU-33 to the lineup Mar 2002 Flanker 2.5. Awarded ‘Best Simulation of 2002’ by PC Gamer Nov 2003 Lock-On: Modern Air Combat. Published by Ubisoft Apr 2005 Lock-On: Flaming Cliffs release. Advanced Flight Model for Su-25 and Su-25T Oct 2008 DCS: Black Shark. Advanced Flight Model and first clickable cockpit in the ED history. The first ‘DCS’ release earned SimHQ's ‘Sim Product of the Year’ 2008 2009 DCS: Black Shark wins PC Gamer Simulation of the Year 2009 Feb 2011 DCS: A-10C Warthog. The first full-fidelity jet 2011 DCS: A-10C Warthog wins PC Gamer Simulation of the Year 2011 May 2012 DCS: P-51D Mustang. The first WWII module Aug 2013 DCS World Steam Edition Jan 2015 DCS: Su-27 The Ultimate Argument Campaign for DCS World Oct 2015: DCS: L-39 Albatros. The first MultiCrew Nov 2015 DCS World 2.0. Detailed terrain support of the Nevada map Jun 2017 DCS World 2.1. Added deferred shading and physically-based rendering Jun 2017 DCS: WWII Asset Pack Apr 2018 DCS World 2.5 Significant improvement to the Caucasus map. May 2018 DCS: F/A-18C. Our most popular module to date Apr 2019 Dedicated Servers released for Multiplayer Oct 2019 DCS: F-16C Viper May 2020 DCS: Supercarrier Nimitz-class flight deck Operations Apr 2021 DCS World 2.7. Eagle Dynamics Weather Engine Jun 2021 DCS: Mi-24P HIND and MultiCrew Mar 2022 DCS: AH-64D Oct 2022 DCS World 2.8. Improved atmospheric conditions and AI basic flight maneuvers Mar 2023 Multi-threading is introduced We are working hard on DCS World 3.0, with 2.9 coming soon. Your simulation now boasts 44 aircraft modules, 66 campaigns, 7 maps, and nearly 20,000 FREE mods and user-files created by the community along with over 4.5 million Videos on Youtube, with billions of views. LOOKING TO THE FUTURE We shared passion and a desire to create historically important combat aircraft in uncompromising detail for all of you to enjoy, making aviation dreams come true and the inaccessible a virtual reality. DCS will continue to grow, with more focus on the graphics environment, spherical earth, core ‘game’ functionality, improved multiplayer and cooperative play with extended ground and naval warfare. Many much-anticipated aircraft are coming soon, including the mighty F-4E Phantom, OH-58D Kiowa, F4U Corsair, C-130J, CH-47F Chinook. So much to look forward to! We are moved by the positivity and dedication of our loyal community and privileged to be part of your lives. Thank you for your passion and support, and thank you for making our dreams come true. Thank you again for your passion and support, Yours sincerely,
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  11. Known Issue Dedicated server performance. We are working hard to locate the cause of the performance issues that are affecting dedicated servers in 2.9. This is our highest priority issue to resolve and we hope to have more information soon. We would like to thank all the server admins who have been helping us debug the issue and also the closed beta testers and members of the wider community who have joined our Open Beta debug server - The data we have collected is extremely helpful in tracking down the root cause of this issue. DCS World Weapons. Fixed KD-20/KD-63 launch range Incorrect display of player ping - fixed AI aircraft. Transport planes. Removed debug geometry in public ST build. AI aircraft. B-1B. Wing flex adjusted. AI aircraft. B-1B. Bomb bay doors open too wide for rotary launcher - fixed. AI aircraft. S-3B. Added new sounds and sounder. ME. S-3B service ceiling in ME is too low - adjusted. ME. Beacons list. Combined corresponding pairs together. SSE. Group.getSize and Group.getUnits can fail to return anything when called in birth event - fixed. 3D model. SA-10. Driver model from SAM S-300 looks ugly - fixed. 3D model. S-3B updated. 3D model. B-1B updated. 3D model. B-52H. Damage model corrected. Weapons. RCS value of some bombs changed: GBU-38: 0.05 -> 0.035; GBU-54: 0.05 -> 0.035; BLU-107 (Durandal): 0.05 -> 0.025. Weapons. AIM-9P3 missile added to payloads of some aircraft. Weapons. CBU-97. Skeet submunition exploding mass increase from 0.3 -> 0.9 kg. GUI. Options. Added maxFPS slider. Cameras. Reorganised cameras code for better performance. Crash by switching camera to bomblets - fixed. FLIR. Cannon round impacts and tracers show as cold - fixed. Crash on mission exit if there is unit LARC-V with Explosion trigger - fixed. MP. FARP icons are hidden for first spawned slot - fixed. Weapons. Sea disappears after the RB-04E missile hits the target - fixed. Weapons. Igla missile fired from the Ka-50 loops back to target. Fix proper position lock for IR seeker, fix on gimbal limits and stabilisation. AI Helicopters. Ground start have trouble taking off when positioned in the vicinity of a FARP - fixed. Voice chat Fixed: Minimising the widget button does not work in the Radio mode. Fixed: Problem with connection when some players in the session have their VC turned off Fixed: Crash on the microphone self-test DCS: F/A-18C Hornet by Eagle Dynamics Added FLIR textures for pilot model Fixed: Visor animation and self intersections Fixed: AUTO mode HUD bombing designation accuracy issue Fixed: Distance to head is tuned at which head is visible Fixed: Radar cannot exit STT after AACQ and FACQ Fixed: FLIR pointing to game coordinates (0,0), in CCIP with bombs Fixed: Bomb Autolase disarms TRIG manual lase capability Fixed: Wrong reading STN for old missions Fixed: Cold Start hornet has master light switch ON Fixed: SA-10 Flat Lid-B TR missing threat ring on SA page Fixed: SA-10 Flap Lid-B not in the RWR threat library Fixed: Selected A/A weapon name and number info disappear in TWS Fixed: OAP entering wrong value when using GRID coords DCS: F-16C Viper by Eagle Dynamics Added TGP masking indications to TGP page (M) and HUD (MASK TGP). Flashing when approaching mask state and solid when masked. This includes fuselage and payload masking. (work in progress) Fixed: TGP won't stop slewing if no longer SOI Added New preset template for Thrustmaster Viper TQS Mission Pack Fixed: HSD in CPL will cause DCS crash when FOV is performed Fixed: HMCS is shown only with wheels up Fixed: RWR launch recycle tone issue Fixed: RWR "U" emitters are always top priority Fixed: TDOA broken with NTTR terrain Fixed: HUD symbology bounces about Fixed: HSD coupled and SOI will scale infinitely Fixed: DED blanks out fully after removing HTS with SEAD page open Note: Planned for December update: Add HSD freeze functions, TGP control page, and updated laser spot search and track TGP functions. DCS: AH-64D by Eagle Dynamics Fixed: Frequencies FM1 and FM2 are swapped in ME and module Fixed: "BR" point is described incorrectly on ABR sub-page Fixed: Auto waypoint switching is skipping waypoints when using DIR Fixed: Cursor timeout if on a valid selection Fixed: PFZ/NFZ multiplayer datalink refinement (instruction video coming) Fixed: Stabilator position doesn't synchronise in multiplayer DCS: Mi-24P Hind by Eagle Dynamics Added: New pilots models inside and outside of cockpit, new pilots animations Added: Mi-24P “Revanche” campaign Improved: Adjusted subtitles for debug messages Fixed: Moving map and mirrors do not work in MT VR DCS: A-10C II Tank Killer by Eagle Dynamics Fixed: HMCS is disabled in a hot start aircraft Fixed: UHF repeater digits offset when in preset mode Fixed: DL TN field can have more than 4 digits Fixes to usage of left and right mouse buttons on some panels Added axis to radio volume controls Added support for “pressed” and “down” commands to set frequency on radios DCS: F-86F Sabre by Eagle Dynamics Fixed: smoke was visible inside cockpit DCS: Spitfire LF Mk.IX by Eagle Dynamics Fixed: wrong booster gauge in the cockpit Fixed: the compass course ring Added: separate config files for normal and clipped wings aircraft DCS: P-51D Mustang by Eagle Dynamics Added: separate config files for different aircraft modifications Removed extra object from LODs DCS: Supercarrier by Eagle Dynamics Fixed: The salute command doesn't work when using option Afterburner detent. Fixed: MT-DCS. Carrier deck shake due to unknown reasons Known issues: Controls frozen on 2nd takeoff from a non SC module carrier DCS: NS-430 by Eagle Dynamics Fixed: WPT pages are broken Fixed: 2D panel is absent in the VR mode (MT only) DCS: JF-17 by Deka Ironwork Simulations Fixed: cannot switch coord east/west hemisphere on UFCP Fixed: annoying noise in cockpit from throttle detent and light knob Fixed: UFCP DST CLR didn’t fully clear waypoint data Fixed: incorrect hydraulic source for some mech devices Fixed: WMD7 camera position (will not see ball head when look backward) Adjusted: For WMD7 TDC axis binding, need more TDC input to “unlock” a tracking target (to avoid input device jitter caused unlock) Known issues: [Reported] Datalink broken/unstable [Reported] JF-17 AI with WMD7 cannot fire laser-guided weapon DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Fixed: Z Fighting in the exhaust tube Fixed: the MB-339 has no lods Fixed: Blind hood animation is not synchronised between internal and external model Fixed: AI jettisons canopy when parking Fixed: luggage and recon pod are displayed as Rockets on the weapon panel Fixed: canopy does not demist when open Fixed: COMM1 radio initialisation Fixed: Anomalous Morse signal heard in cockpit Fixed: 3D model has no lods Added: Three position flaps keybinding Added: Joystick trigger with two detents keybindings Added: Gunsight Repeater Added: Guncamera Added: New Net Animations Improvement: AI Damage Model Improvement: Flight manual DCS: Christen Eagle II by Magnitude 3 LLC Engine tuning Flight model tuning Added user keyboard command “Show aircraft mass”: aircraft mass in Mission editor is wrong in case of solo flight. However, the flight model works with correct mass. To check the mass in the mission, user can use “show aircraft mass” command (custom keyboard input). This serves to make sure the FM is working with correct aircraft mass regardless of mission editor info. DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.7.2.213 3D Models and Textures Added: Normal map to Damage textures. Fixed: Small errors in cockpit textures with scratches. Changed : Archived/Zipped all Textures and Liveries to reduce Drive space, reducing 10.5GB install to 6.3 GB size. Avionics Added: Smart Weapons Page Added: Smart Weapons Release HUD Added: RC ICS switches Fixed: Radios modulation Fixed: Radio 2 Manual Modulation Fixed: Radios VOIP Volume control Fixed: RC MPD/MPCD scrolling Fixed: RC HOTAS: TPOD Half Trigger actuating on press. Fixed: AUTO radio selection Fixed: ICS switches position at mission start Fixed: ICS volume control for both seats Fixed: RWR volume control for both seats Updated: ICS independent control per seat Weapons Fixed: AN/AAQ-13 NAV POD not boresighted when loaded by ground crew. Fixed: AI aircraft not recognizing Targeting Pod thus preventing the use of laser guided munitions Added: JDAMs. NOTE: The weapons are still a work in progress. They are not synchronised for Multi Crew in this release. DCS: M-2000C by RAZBAM Simulations Improved : IFF Mode 2 code is not tied to Mode 3 anymore Added : IFF Mode 2 code setting in Mission Editor Added : IFF Mode 2 code in kneeboard Added : Ground configuration dialog (IFF M2, GBU, Gun & RK burst) Removed : Weapon ground configuration binds (use dialog instead) DCS: Mirage F1 by Aerges Flight model: Corrected roll and yaw issues that caused the inertia to have a much larger role than aero forces (this fixes asymmetrical payload issues as well). Added wingrock at high angles of attack. Improved aerodynamic buffet behaviour (including wing buffet). Known issue: wing buffet sometimes happens on the ground. Improved self-barrel roll behaviour caused by very high angles of attack. Aircraft systems: Fixed Mirage F1 EE right mirror image. Fixed high sensitivity button input in Mirage F1 BE rear cockpit. Fixed rear canopy bug that made it still visible in multiplayer after canopy ejection. Fixed AI ejection not breaking canopy glass. ILS test can now be performed at frequencies of 108 MHz and 112 MHz. Corrected airbrake deployment speed. Axes: Added axis commands for lights, radio volumes, countermeasures selector switch and the sight manual gravity depression wheel. Added axes for VOR-ILS frequency selector. Added TACAN selection axes. Miscellaneous: Added Mirage F1 BE Single and Quick Start missions for Persian Gulf, Normandy and The Channel maps. Added kneeboard improvements (better readability and several fixes). Added F1 BE kneeboard. DCS: Black Shark 3 by Eagle Dynamics Datalink does not work in MP - fixed. PVI. Wind speed and heading values are incorrect during flight - fixed. Cockpit. HSI. Manual heading keybind is broken - fixed. DCS: Flaming Cliffs 3 by Eagle Dynamics Su-25. Training Lesson 1. Fixed missed VO. Su-25. Training Lesson 2. Added additional safety handlers for FlapsUp and GearUp. Su-25T. Georgian oil campaign improvements. Su-25T. Corrected field of view in Mercury pod. Su-25T. Training lessons corrected in order to correspond voiceovers DCS: MiG-15bis by Belsimtek Training mission landing. Corrected marker beacons ringing. DCS: South Atlantic by RAZBAM Simulations Brand new surface mesh which really makes the land pop and look more flowing. The mountains now look more realistic due to the custom mesh. Fleshed out the Communications network across the map with new models which includes destroyable assets Added: new Gorse bushes with a more natural palette across the Falkland Islands Adjusted stand sizes at El Calafate Airfield to accommodate the Hercules Adjusted the stands at Puerto Natalis to allow for Hercules parking Adjusted the stands at Shroders to allow for Hercules parking Replaced all tree maps to improve performance across the whole map with a higher degree of accuracy Added other local buildings to further enhance the blocks. Due to high property demand in Rio Grande the local government have erected more affordable housing Also the industrial area Tres Puentes (Three Bridges) (North of Punta Arenas) has received government funding and has been developed further New High power distribution system has also been erected across the map to improve power delivery to their customers Added some addition ground clutter for better immersion when travelling close to the ground Added more smaller towns across the map New Normal maps have now been included for the Falklands Islands and further enhanced across the whole map DCS: Normandy 2.0 Map by Ugra Media Added new airfields: Biggin Hill, Manston, Detling, Lympne, Abbeville Drucat, Merville Calonne, Saint-Omer Longuenesse - Wizernes Fixed parking slots on airfield Kenley Campaigns Spitfire IX The Big Show Campaign by Reflected Simulations Mission 4 missing trigger line fixed P-47D Wolfpack Campaign от Reflected Simulations BBC music update DCS: F-14A Fear the Bones Campaign by Reflected Simulations Mission 12 adjusted launch order Takers were given unlimited fuel F-14 Speed & Angels Campaign от Reflected Simulations Mission 11 adjusted launch sequence DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations BBC music update DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations BBC music update DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Hot Starts Versions Now Available: Missions 1-12 now have Hot Start versions available General tweaks/fixes: Various tweaks and fixes to most missions plus: Mission 2 Hot Start. Adjusted WP1 to 18K for all aircraft. Updated kneeboard. Saddle order fixed. Fixed tanker Texaco11. Mission 4 The Damned: Tanker (Texaco11) stays on station longer over dam area and will RTB 4 mins after mission success. Mission 9 Raqqa Convoys. Tanker will RTB 4 mins after mission success. Mission 11 Chemical Alley. Tanker to stays on station until egress then RTB with player rejoin. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Falcon 21/22 to RTB on player success. RED24 will go weapon hold and RTB on reaching coastline. RED24 launched later. Mission 12 High Value Targets (TEST). Target Coordinates now pop up on screen + via F10 COMMS menu on request. Red Air now launch when last target has been destroyed. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Tanker orbit until mission success then rtbs with player. AWACS fixed. Orbit until mission success. Added NVG to loadout. Reduced AAA threat near HVT 4. Adjusted time to allow for more daylight. DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations All missions: workarounds for overlapping radio messages stepping on each other. Thanks Reflected. All missions: Player can now accelerate (time-accelerate) between longer, non-critical waypoints and not miss key items or radio transmissions. Thanks Sedlo. All missions: updated/added Datalink settings to aircraft of the same type i.e. F-18's can link between F-18's, A-10's to A-10's, etc as per DCS World 2.9 Open Beta update. Mission 6: Jolly 1-1 not transmitting that they have the rescued pilot (Colt 1-2). Fixed. Thanks bernardv. DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims All missions - added new data link settings. Mission 5 - Fixed - Mono crashing as you land at Al Minhad. Mission 6 - Fixed - Davy engaging SAMs uncommanded. Mission 7 - Fixed - Striker doesn't fire HARMs. DCS: F/A-18C Operation Cerberus North Campaign All missions - added new data link settings. DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims All missions - added new data link settings, unlocked coloured dot labels. Mission 3 - Rare possibility for player to break comms by missing a step in start up - fixed Mission 7 - Amended kneeboard error F/A-18C Serpent’s Head 2 Campaign by Badger633 Missions 5: Removal of coordinates fixed. DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon All missions updated radio presets using built-in tool for ME instead of LUA files updated kneeboards to reflect the new presets updated units transmitting radio messages to work better with the new ED radio system Mission 01 - fixed issue with Biff traversing through dirt after landing or not landing at all Mission 03 - fixed potential problem with Biff starting up too early and crashing into player Fixed minor problems with messages to player not disappearing after performing certain commands DCS: F/A-18C Raven One Сampaign by Baltic Dragon Added interaction system that get rids of the SPACE BAR and F-10 radio menu and allows player to make choices using HOTAS presses Updated all missions to work well with new radio system Updated frequency changing system, SPACE BAR presses will no longer be necessary after switching channel to correct frequency Updated all missions to work well with the upcoming taxi directors Updated skins for the Hornets, Tomcats, Hawkeyes, Vikings and Valley Forge Squashed bugs and added improvements to all the missions Added some additional voiceovers Updated Readme File
    62 points
  12. Great news from Heatblur Simulations! "We're warming up your seat! The last miles are always the hardest, and the team is presently working night and day to get DCS: F-4E ready for launch. The Phantom has now been in development for just over two years, and we've been working incredibly hard to build not only the ultimate recreation of the Phantom, but a sustainable platform for Heatblur moving forward, starting with the launch of the F-4. Every rivet, screw, breaker, lamp, and otherwise will be accurately recreated in what we hope will be the ultimate simulation of the legendary Phantom. Our current focus is still on wrapping up some of the most complex and intricate systems coming to DCS: F-4E, such as Jester 2.0. Not only do we have to make sure that new features developed are great, polished and fun on day one; but since we'll be re-using a lot of our new technology in both past and future aircraft, we're treading thoughtfully. We've always tried to look for new ways to further DCS and our own products, and the Phantom will be no different. Elements like better in game learning or RPG-lite mechanics in JESTER are just some examples of where we've gone this time around. Our key priority however is ensuring that you have a great experience on launch day, with a rich and as close to feature complete experience as we can provide, and we'll be sparing no effort to get to the quality you all expect. We can't wait for you to fly the F-4. Stay tuned for more news, including F-4E, but also MSFS F-14 as well as updates to DCS: F-14, Viggen and other Heatblur elements shipping this year. We're somewhat quiet at the moment as we have our heads down and are working hard, but we hope to share much more soon. Thank you for all of the support, we couldn't do this without you all!" Source facebook: https://www.facebook.com/heatblur/posts/pfbid02gvEgiD8JnwtinHZaf7xcEe63NWGCrx4wC2VS9TL8yaFDqcV7ij6c4k2YAjSRHHVgl
    60 points
  13. Introduced new campaign - DCS: Mi-24P Outpost Campaign by Stone Sky. DCS World CTD with new Oculus/Meta Quest 2/3 v63 software - fixed. NEW: Added over-pressure shockwave influence from bombs, missiles, shells and gunfire on terrain vegetation like trees, bushes, and grass. FIXED - Linked Zone doesn't work with player-controlled units in Mission Editor. ChinaAssetPack. Fixed HQ-7 AI launcher missile guidance issue (better hit rate). ChinaAssetPack. Changed HQ-7 EO drivable version back to tracking radar version Voice chat: Added a separate input layer for each FC3 aircraft. Added the Forced PTT mode for intercom. Fixed. FM range is missing R-862 radio. Fixed. The frequency range of P-832M. Weapons. Chaffs do not affect some radar-guided SAMs missiles - fixed. AI aircraft. Tanker hose-cone is in retracted state when refuelling - fixed. Update default trimmer sounds in accordance with new references. AI aircraft. Helicopter with certain main rotor damage makes its crew heads bounce as if head-bangers - fixed. ME. Crash when deleting text from editor text field in some cases - fixed. GUI. When the user edit the joystick name and pressing <ENTER> (as suggested by tooltip), OPTIONS window closes - fixed. Weapons. AGM-65E2\L still hits the target after the laser designator turns off - fixed. ME. Freeze at Sim Poststart when using 'Show Hidden Units' - fixed. MP. When started after a DCS client, a local dedicated server "steals" Force Feedback from the DCS client - fixed. MP. JTAC laser code setting is transferred to another mission - fixed. AI surface. Some ships prevent Fog of War unfogging when they are more or less distant from the enemy targets - fixed. AI surface. Ground units don't work if the mission has an intro - fixed. AI surface. Some units always face north - fixed. Airborne troops. Crash when requesting to disembark - fixed. AI surface. Added new sound for M-60, BMD-1 and BTR-D. 3D Models. Fixed models (SA-10) S-300. GUI. CTD when trying to play Ogg Theora video tutorials - fixed. SNS devices. Digital map floating after initialization when an aircraft spawns airborne - fixed. DCS: F-16C Viper by Eagle Dynamics G effect improvements. Loss of color, tunnel vision, and black out have been adjusted and all happen over a greater time period. This is most useful AFTER performing a G warmup (4 to 5 G for 90-degrees, and then the same manoeuvre back in the other direction). At 9.3 G and after a G warmup, blackout now occurs at approximately 30 seconds instead of 9.5 seconds. - work in progress. Sound effects will be done later. Added embedded INS+GPS logic based on Kalman filter. - work in progress. Fixed: “Knife Edge Pass” review FCS logic. Fixed: TGT-TO-VRP (CCRP) crash when activating it. Fixed: CTD when switching FCR mode in OVERRIDE. Fixed: Datalink with human players not working if GPS is unavailable. Fixed: Datalink doesn't work for maps in the Western hemisphere. Fixed: Multiplayer datalink share of detected air targets. Fixed: VSR gets stuck in EXP when switching to VSR in EXP. Fixed: FCR auto-display range is not working with a SAM designated target. Fixed: VSR Scan limits not possible to slew. Fixed: TGP line-of-sight oscillations and freezing. Fixed: Commanding area or point track with TGP in STBY moves SPI to behind aircraft. Fixed: FPS drop with JDAM. Fixed: Maverick ripple lock loss. Fixed: MAV TD BOX drift. Fixed: Inboard HARMs jettisoned inhibit outboard HARMs from designation. Fixed: HSD Expand can cause some symbology to disappear. Fixed: MSL/DGFT/AA mode OSB 9.. Fixed: Sensors do not follow steerpoint after AGM-65 EO-VIS usage. Fixed: WCMD loss of TUI after bomb release on HUD. Fixed: HTS major and minor axis data becomes unstable in some situations. Fixed: Engine nozzle feathers graphical error. Fixed: Jamming SURV effect improvements. Fixed: Display behaviour for AGM-65 LOS Circle "in range" box is inconsistent. Fixed: Cockpit seems to have two reflections. Fixed: IAM missed by the amount of drift. Fixed: GMT TMS Up while tracking moving ground targets causes target info and background map to disappear. Fixed: AGM-65 setting SOI to WPN before designating in EO-VIS moves designation to 0,0 coordinates. Fixed: GBU-24 symbology jumping around and erratic when on ground. Fixed: Cursor zero ignores newly set Mark Point if using DTOS. Fixed: F-16 Switching from TWS to RWS while in STT drops track briefly. Fixed: Visual issue with F-16 HUD glass edge. DCS: F/A-18C by Eagle Dynamics Fixed: BRA on RDR ATTK page does not use MAG, using TRUE heading incorrectly. Fixed: AACQ and Bullseye information is overlapping - Bullseye symbol overlapping. Fixed: High drag bomb release error in Free Fall (FF) mode. Fixed: RAID mode can be "pre-activated" prior to entering TWS. Disabled Game Flight Mode. Fixed: ASI command makes a little overcompensation command - Pitch down tendency. Fixed: Check stab command NU at landing flare touch down. Fixed: TDC in RDR ATTK and AZ/EL does not show info for trackfiles in memory, when in STT. Fixed: Check trim advisory not showing. Fixed: Steerpoint TPOD misalignment/drift. Fixed: ACM Slew and NO RAD indication under specific flow. DCS: A-10C II Tank Killer by Eagle Dynamics Fixed. Altimeter is missing a decimal separator for pressure setting. DCS: AH-64D by Eagle Dynamics Game Flight Mode disabled. Fixed: CTD on turning on AH-64D TADS. George AI tuning. NOTE: In the next update, we plan to add LINK, ZOOM, and C-Scope functions. DCS: Mi-24P Hind by Eagle Dynamics Added: Bind for radar altimeter dangerous altitude setting Fixed: While “Hydro Lock” option activated , moving collective without hydro release pressed still affects avionics but not FM DCS: P-47D Thunderbolt by Eagle Dynamics Fixed. P-47D-40 bugged gunsight external texture Fixed. hydraulics drives fail to extend undercarriage after repair Added. New landing gear physics DCS: P-51D Mustang by Eagle Dynamics Added. New landing gear physics (including TF-51D) DCS: Spitfire LF Mk. IX by Eagle Dynamics Cockpit reflection tuned DCS: Supercarrier by Eagle Dynamics Fixed: Deck crew LODs have spikes Fixed: Supercarrier ATC radio menu is broken during takeoff from the catapult Fixed: Radio menu may break after repeated landing request in some case DCS: Mirage F1 by Aerges General: Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected. The rear pilot is now not present in a human-controlled Mirage F1 BE, once in the mission, when the 'Solo Flight' option is enabled. Adjusted appearance of the aircraft mission options dialog. Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well. Now with the 'Disable force feedback effects' option checked, 'Force Feedback' section in the Special Options dialog is inactive. Radar: Implemented radar 'Standby' mode. Implemented radar power up sequence: Display is available at the 31st second after radar power up (PNE light goes out at the 35th second), and transmitter is ready after 3 minutes timeout (EMI light will cease at this moment). Added power up logic for the radar “AP” (parametric amplifier) light. Fixed dedicated 1st and 2nd stage commands of the radar antenna elevation buttons behaviour when 2nd stage is released with 1st stage still being held pressed. The radar resulting antenna altitude difference now can't be more than +/-48000 ft in both 'E' and 'D' elevation control modes. Systems: Fixed clickability issues (shifted clickspots) with the lights panel at the right side of the Optical Sight ( 'C + M or SW' and 'Jammer Detection' lights). Fixed AoA light strip not illuminating in Mirage F1 BE rear cockpit. Fixed combat flaps logic not working in Mirage F1 BE. Fixed Optical Sight test symbology appearance: 'Approach' test mode is now enabled for testing only when none of the weapon modes were selected. Attitude scale now displays -60 deg of pitch and 180 deg of bank in normal scale display mode, and -40 mil of pitch and 180 deg of bank in simplified scale display mode. Gun firing reticle now has 40 mil diameter in all test modes. Adjusted the following symbols positions in various test modes: target symbol, gun firing reticle, radar command reticle. IFF will start in N when the aircraft is initialised hot on the ground. Fixed brightness adjustment of IFF lights. Default mode 2 IFF code is now 2000. Added magnetic indicator logic in the Mode 4 IFF panel. Fixed launch problems created by a mixed F1 and F4 rocket payload. Flight Model: Added vibrations with airbrake deployment at high Mach. Fixed a small bug in airbrake pitching moment tables. Communications: Added 'Engage Ships' radio command. Added 'Engage with' radio submenu. Added F1 TRAP 136 and TRAP 137B radios presets for Voice Chat. Changed TRAP 136 V/UHF radio guard frequency to the standard one: 243 MHz. Voice Chat intercom does not operate anymore when electric power is unavailable. 3D model and textures: Added cryptographic computer unit texture. Miscellaneous: Updated Flight Manual. Mainly IFF description, including mode 4, and Controls Window description. DCS: C-101 Aviojet by AvioDev General: Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected. 'Solo Flight' is now available for AI-controlled aircraft. Fixed C-101EB 'English' cockpit livery not being applied. Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well. Communications: Added Voice Chat sound filters parameters for ARC-134, V/TVU-740, and VHF-20B radios presets. DCS: JF-17 by Deka Ironwork Simulations New: inSky SATAC 2022 Champion skin New: draw two airspace on HSD (A: purple and B: cyan) MISSION (default): Added by mission maker using draw->line->segments Blue: BKYA and BKYB Red: RKYA and RKYB Neutral: NKYA and NKYB F10 Label: Added by player on F10 using label JKYA1~JKYA10 and JKYB1~JKYB10 Always closed polygon Preset: Added by preset lua Each terrain has its own airspace lua Lua sample can be found in JF-17/Doc directory Lua (file) can be edited (replaced) during (MP) mission for quick update In MP, each flight/squadron can use its own lua (convenient distribution) Help keep F10 map clean Clean: remove airspace from HSD Note: You can select airspace source in configuration panel then update DTC Each draw no more than 10 line segments Fixed: unstoppable refocus of WMD7 camera Fixed: WMD7 laser cannot be repaired after run out of life Adjusted: WMD7 CCD image source (better CCD grey image) Adjusted: install/remove ladder and inlet cover via config panel Adjusted: switched to ED’s GB-6 and LS-6 DCS: Black Shark 3 by Eagle Dynamics Fixed Ka-50 old QS Syria missions corrupted start position Incorrect audio/subtitle warning given for INU Fixpoint within 18km - fixed DCS: F-14 Tomcat by Heatblur Simulations Fixed minor vertex normal issues on left engine nacelle (A) Slightly improved rendering performance by merging some indicator elements. Fixed various minor issues in LoD 1-3. DCS: Flaming Cliffs by Eagle Dynamics A-10A. Panel lights texture issue (border) - fixed A-10A. Cockpit model adjustments Su-33. Reflections can be too strong at odd times on gauges - fixed Su-25T. Kh-58 missile collide with plane during launch with big sideslip angle - fixed A-10A. HSI and ILS are not working - fixed Su-25A. CCRP ripple release mode does not work with MBD2-67 - fixed Su-27. MFD placed in wrong place in HUD view mode - fixed DCS: L-39 Albatros by Eagle Dynamics Added Marianas Instant Action missions DCS: Mi-8MTV2 by Eagle Dynamics Cockpit reflections tuned DCS: Yak-52 by Eagle Dynamics FIXED: Reflections too strong under flashlight DCS: Combined Arms by Eagle Dynamics Fixed player-JTAC operation in MP. DCS: NS430 by Eagle Dynamics Fixed. Terrain mode memory leak leads to CTD Fixed. Options menus have truncated labels Fixed. Wrong indicated ground speed Fixed. HFOM and VFOM statuses on GPS page won't fit into its fields Fixed. Crash that happens during zooming in and out on the Persian Gulf map Campaigns DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Campaign was updated to version 2.3 All Missions - Top down review and many bugs squashed big and small. Many thanks to Pyrocumulous! His help was instrumental. All missions - radio frequencies better coordinated for all aircraft in the strike package All missions - updated Datalink connections for all like aircraft. All missions - changed all displayed messages to Clearview All missions - updated to new F10 menu system which adds new options for the player to manage thier simulation's environment. Thanks Gareth Magnall https://www.youtube.com/@Pukin-Dog All missions - Wingmen (Pig-2, 3 & 4) changed over to a seperate group for more tasking flexibility. Thanks B.D. All missions - added the option of a Practice Sortie to each mission. This will allow the mission pilot to exit the primary mission, fly a practice sortie with the same loadout as the primary mission, and then reenter the primary mission. The mission pilot can fly and practice any technique/profile, rearm and refuel as desired, and then re-enter the primary mission when ready. All missions - now have the ability to accelerate time (fast forward between waypoints) without missing any mission critical inputs or messages. Thanks Sedlo. All missions - datacards use different font/colors for easier reading. All missions - end of mission music added. DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions – Air defense visibility adjusted to get AI SEAD flights attack higher priority targets over Rapiers and AAA DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Updated mission 13 DCS: F-14A Fear the Bones Campaign by Reflected Simulations Su-25T was removed from modules list DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Added campfire to mission 1 to assist in location of enemy training camp P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations ATC frequencies changed and corrected Spitfire IX The Big Show Campaign by Reflected Simulations Complete revamp of the campaign to version 2.0 Every mission uses historical locations now Mission historical inconsistencies fixed Mission timings adjusted based on further research Smoothened triggers More voice overs and sound effects added Reworked kneeboards and briefing visuals Corrected mission timings ATC frequencies changed and corrected yet again. DCS: P-51D Debden Eagles Campaign by Reflected Simulations ATC frequencies changed and corrected yet again. All takeoff sequences were reworked DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations More damage fail safes added to mission 12 Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations ATC frequencies changed and corrected DCS: P-47D Wolfpack Campaign by Reflected Simulations Mission 12 - flight has no bombs - fixed A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions Corrected CMSP Switch Trigger Test for both A-10C and A-10C II BFT01 missions. DCS: UH-1H Worlds Apart - Spring 2025 Campaign Mission 1 - In some cases, AI does not trigger when landing at station 1. The trigger has been adjusted and the take-off can be forced as a solution via the F-10 radio menu. DCS: Raven One Dominant Fury Campaign Mission 2: fixed issue where mission would not progress after reporting seeing the yacht complete mission update to match new radio system F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion added Link4 and ACLS to the carrier Mission 9: fixed issue with Texaco 21 refuelling of Texaco 11 fixed issue with SCUDs not firing and breaking the mission complete mission update to match new radio system F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion added Link4 and ACLS to the carrier added working TACAN to all flight members F/A-18C Serpent’s Head 2 Campaign by Badger633 Missions 1: Fail on entering display fixed. Missions 3,5, 8 and 10: EZ refuel versions Fords fuel mass reduced F/A-18C Rise of the Persian Lion by Badger633 Mission 6: IR shield removed from enemy Helos. Mission 7: Convoy blocking itself and not moving fixed. Missions 4 to 9 and 13: EZ refuel versions Fords fuel mass reduced. F/A-18C Rise of the Persian Lion 2 by Badger633 Mission 6: F18 not exploding fixed. Mission 4,6,8,9a,9a and 12: EZ refuel versions Fords fuel mass reduced. Mission 12: Bugged moving rectangular zone fixed. Known issues: Propeller and Jet wash effect on nearby vegetation environment was added but not finished yet WIP F-16C - Flight Alignment procedure still requires some tuning, coming in a future update. In-Flight Alignment in pre-GPS era requires additional couple of FIXes in addition to the first two OFLY FIX to calculate the velocity properly. These FIXes can be made in any suitable mode: TPOD, FCR, HUD, OFLY, the only requirement is to keep the aircraft at a straight line between the fixes. Of course, the fixes should be done precisely.
    58 points
  14. https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.0.47168/ DCS World ME. Resource manager. Supplier arrow from previous mission remains in some case - fixed MP. Ships livery does not match livery specified in mission - fixed AI aircraft. S-3B Tanker. Updated 3d model Stennis CVN-74 is not available for spawn and landing without the SC module - fixed MP. Aircraft and missiles in flight "jitter" back and forwards - fixed AI aircraft. IL-76MD middle section can endure too many hits - fixed MP. TACAN range stuck at 20 nm whenever Voice Chat is disabled - fixed Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed MP. The new rotor wash effect is not visible other clients - fixed Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed The scripting function coalition.getPlayers() doesn't return CA controlled objects. Only aircraft set to player/client that are occupied are returned. As a result it is impossible to know which units are directly being controlled by Combined Arms players - fixed. MP. Net protocol changed, so old version servers will not be shown in the server list. DCS: F-16C Viper by Eagle Dynamics Fixed: TDOA in MP causes severe server lag and 100% CPU usage on server. Fixed: TDOA generates frozen target Fixed: AA FCR is detecting ground units (Ground targets are displayed if they have radial velocity more or equal MTR value). Fixed: Performing the BIT test will remove lock tones from the RWR DCS: F/A-18C by Eagle Dynamics Added New pilot model from first person (Work in progress). Known issues: The salute command doesn't work when using option Afterburner detent. Fixed: Jamming Symbology Missing from RDR ATTK Page Fixed: Crash in missions with more than 1000 units Fixed: Sensor Control Switch aft inoperable in ACM bore mode Fixed: External fuel tanks do not MASK ATFLIR correctly DCS: AH-64D by Eagle Dynamics Fixed: Attitude Hold sub-modes are causing occasional oscillations in pitch and roll. Fixed: Crash on Datalink BDA Send Fixed; Throttle Levers not syncing in Multicrew Fixed: Circular pattern appearing in CPG monitor in certain conditions DCS: Mi-24P Hind by Eagle Dynamics Improved: Petrovich AI targets detection tuning. Now Petrovich will take into account more factors like: If target moving then detection is faster If target is on road then detection is faster If Petrovich already detected this target before and scanning same area again same target will take much less time to detect Added: Petrovich AI now scan for targets routinely from his cockpit when he is not using ATGM aiming sight. Petrovich will report contacts clock wise if he will detect anything. Contacts report if remembered and not spammed constantly, he only warns commander ones then some time should pass before he warns commander about same contacts again. Only subtitles for now. DCS: A-10C by Eagle Dynamics Fixed: wrong radio for the voice chat instead of ARC-210 (A-10C II only) Fixed: SADL: changing ID's only affects own aircraft (fixed duplicate entries in TM and Donor lists after multiple pressing dtc upload button) Fixed: GBU-31/38/54 do not align DCS: Yak-52 by Eagle Dynamics Added: LODs to the aircraft Fixed: too small trigger zone in the take-off training mission DCS: Supercarrier by Eagle Dynamics Fixed: Stennis CVN-74 is not available for spawn and landing without the SC module DCS Mirage F1 by Aerges Fixed the inability to communicate with radios (not heard in a hot start mission unless function selector is cycled off and on). Fixed incorrect fuel quantities initialization in a second, and subsequent starts of missions with different F1 versions being selected in each. The detotalizer will now display correct values during mission progress. Fixed the radar scan slowing down sometimes. Fixed F1BE not reacting to ground crew actions: 'ground power on/off', 'weapons rearm and refuel' and 'repair'. Fixed rear cockpit ladder animation. Fixed rear cockpit parking brake inputs not working. Rear cockpit right brake animation is now independent from left brake. Fixed throttle (C + M or SW)R button that was not moving with throttle. Fixed ejection seat pin, it now disappears when fully removed). Added Mirage F1 BE Single and Quick Start missions for Nevada and Syria maps. DCS: SA-342 Gazelle by Polychop Simulations Fixed: VOIP radio selection DCS: C-101 Aviojet by AvioDev The radio for transmission is correctly selected now at hot start, before the Intercom mode selector is touched DCS: M-2000C by RAZBAM Simulations Added: IFF Transponder.
    55 points
  15. 29 September 2023 Dear Fighter Pilots, Partners and Friends, DCS 2.9 is coming soon! You can expect to see the all-new Voice Chat Radio features, warbird improvements, new 3D models including the S-300, the S-3B, the B-1B, B-52H, support for Nvidia DLSS and much, much more! Please read the details below to see what’s in store. Also in progress are Multiplayer GUI updates that will improve spawn point selection. Currently, the new functionality is being reviewed internally and will soon be released to a larger testing group. We are incredibly thankful and grateful to our talented community of artists who have taken part in the B-17G Livery Competition. The top five entries will receive the following prizes: 1st place: 3 modules 2nd to 5th place: 1 module of choice. Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS 2.9 Expectations Included in the latest DCS 2.9 build are five months of development work that you have not yet had the opportunity to see. We are thankful to all our QA and Closed Beta Testers for their invaluable time in helping to shape the DCS of tomorrow. What to expect in DCS 2.9 and later in no particular order: New Voice Chat features and immersive radio effects Datalink improvements for F-16C, F/A-18C, A-10C II, AH-64D New cinematic camera view New 3D models like B-1B Lancer, B-52H, S-3B, S-3 Tanker, C-RAM, S-300PS AI aircraft behaviour improvements Troops transport on player-controlled vehicle Nvidia DLSS support And more…. We look forward to sharing more about the list of new features coming to DCS 2.9 in an upcoming newsletter. Please stay tuned! Multiplayer Development Report The new multiplayer server user interface adds more convenient ways for you to interact and choose aircraft slots in a multiplayer server. This capability, which has been a highly requested feature by the Community, will permit you to view all aircraft spawn slot locations on the map and to select directly from there. We also added a filter system for the slot list that will be built into the interface. So when a slot is picked from the list, the map view will jump to that slot location. Additionally, we are completing a new kind of aircraft slot that will be dynamically added by the filter system based on the availability and inventory of the airfield warehouse. This new dynamic system will not replace traditional slots but will add convenience for mission designers and will coexist with regular spawn slots. The system of dynamic slots will distribute spawns to parking positions automatically and will not need any additional placement of aircraft from the mission designer. When spawning in a "dynamic" slot, users will be able to choose aircraft type, hot or cold start and all parameters that are available in the rearming panel. We are in regular contact with community server hosts and content creators who are helping us greatly with their excellent feedback. B-17G Livery Competition To those of you who participated in the B-17G Livery challenge, thank you for your fantastic artwork. All the top ten liveries will soon be added to the B-17G in the DCS: WWII Assets Pack. Please take a look at the full list of winners: 1. 322nd BS - 91st BG JG1 Vonrd a. LG-W_Wee Willie b. LG-O_Texas Chubby 2. 'S' FK186, No. 220 Squadron RAF / RAF Coastal Command Camouflage 1943 Generic - B17 Paint Schemes MJDixon 3. B-17G 42-85784 “Sally B” Helles Belle 4. Boeing Flying Fortress Mk III (B-17G) 'Take It Easy' 214. Sqn RAF Aqil Huseynov 5. B-17G 'Little Miss Mischief' of the 324th BS , 91st BG Warlord64 6. B-17G Joker Mike Busutil 7. B-17G "2nd.Patches"OLD CROW 8. B17G " Out House Mouse", 91st BG, 323rd BS, Bassingbourn, 1944 Boosterdog 9. B-17G/PB-1 US NAVY Flying Fortress Update v2.0 Leviathan0815 10. B-17G-35-BO 42-31921 "Lil Brat" scorch71 We sincerely hope that you will enjoy these excellent liveries and hope that the sneak peek at the upcoming 2.9 version and the future Multiplayer (MP) enhancements are to your liking. Thank you again for your passion and support, Yours sincerely,
    55 points
  16. G'day guys! We know that you've been itching to find out more, so this report will be purely focused on the development state of the A-7E Corsair II for DCS World. The SLUF has an all new, much improved 3D model and today we're happy to be sharing the first pictures of the new model in-sim! First, I must apologize for the lengthy gap between development updates. We understand that many of you are keen for more regular update reports, and I will strive to do my best going forward to try and keep the development news flowing through more regularly. Without further ado, let's dive into what we've been up to in 2023! ARTWORK 2023 has been a wild ride for our beloved Corsair; with some difficult decisions being made throughout the year. In our previous report, we unveiled our overhauled and remade 3D model in all of its beauty. The model was exquisitely detailed, and we were very proud of it (and still are) - especially considering the model was built from only photos and blueprints. In 2023, we recruited a new artist, Oleg, who is a veteran of the industry & aircraft modelling, having worked previously with some of the very best teams in Flight Simulation. Not only an incredible 3D artist, Oleg has extensive experience with photogrammetry; the fascinating process of extracting a 3D model from a real-world object via a detailed photography process. This presented us with a unique opportunity to do something we've never done before - scan an entire aircraft as the basis of our model. After being presented with this opportunity, we made the very difficult decision to remake the 3D model AGAIN. Now I know what you're thinking, and don't worry - this decision hasn't had any effect on our release projections; there is still plenty of more programming work to be done in tandem. Of course, this decision was very painful for us, having to set aside thousands of hours of work is not a decision to be made lightly. Ultimately though, we believe that this was the best decision going forward for the team, for the module and for the consumer. Our previous model was excellent, however any model built from blueprints & photos is prone to inaccuracies, as minor as they may be. This is just the nature of dealing with wild blueprint inaccuracies, incomplete photo reference and managing strange photo perspectives and alignment. Photogrammetry eliminates these errors and inaccuracies, providing a true-to-life 3D reference of the model and textures. The external model has progressed at an incredible pace thanks to the photogrammetry, and soon work will begin on the cockpit remodel. Now that the new model has been in development for some time, we are absolutely confident that we made the right decision, and we think that these screenshots might just convince you too Note that the textures here are using the scan reprojection from an A-7P, and don't necessarily represent the final textures or level of wear & tear. PORTUGAL TRIP Earlier this year, Oleg & all of his gear packed up and made the journey to the Museu do Ar (Air Museum) in Portugal. The museum is home to 2 beautiful A-7P aircraft - one in Ovar, and one in Alverca (plus an additional cockpit display in Sintra). We were lucky enough to be granted full access to both aircraft; not only the exterior and cockpits, but also to internals such as the radar & avionics bays, landing gear compartments and intake! With perfect weather shining down on our scanning days, we were able to capture near perfect scans of both airframes - giving us not only 1, but 2 complete reference models. This took several days of laborious photography, crawling inside tiny compartments, setting up lighting rigs and capturing tens of thousands of photos from every angle imaginable. As you can see, the end result has been well worth the effort. We are immensely proud of the new artwork and the progress it's been making; Oleg is doing fantastic work and we truly believe it will be up there with some of the best in DCS World. Of course, we didn't stop there - you don't get an opportunity like this every day! We also used the opportunity to capture video footage inside the cockpit, providing detailed reference of switch, dial and lever motions to provide accurate reference for animation. The final step, using a professional microphone rig, was to capture all of the unique cockpit sounds that we possibly could. Although it would be very easy to use generic switch & lever sounds, we think using genuine sounds from the real cockpit just adds that extra level of immersion & authenticity. FLIGHT MODEL Moving into Phase 4 In the last few months, work has been mainly focused on further developing and refining the flight model, with the aim of getting it ready for testing and into phase 4 of development. It's been quite a lengthy process, requiring a redevelopment of the equations driving the flight model, in order to be able to better integrate the CFD data we have been capturing. We also came across a new source of wind-tunnel data this year, providing more direct data to be used in our tables as well as providing very useful validation data for our CFD model. Without getting too technical, we have significantly expanded upon our stability & control derivative modelling, replacing previously linear derivatives with complete non-linear data tables, often with 3 or 4 dependencies and inputs. Again, this goes above & beyond the derivatives provided from wind-tunnel testing and provides a more in-depth and accurate simulation of aircraft dynamics, particularly at & beyond the edge of performance envelope. This year also saw the expansion and development of the TF-41 engine simulation, with much the same process being applied here. Various data reports & engine simulation software were used to create a comprehensive picture of engine performance, with work ongoing to further develop simulations of various engine subsystems & quirks. The TF-41 is a relatively slow engine to respond, adding an even greater challenge to carrier landings and Air Refuelling operations. Finally, 2023 has seen the completion of the Automatic Flight Control System (AFCS), which includes a complete Control Augmentation System (CAS) as well as multiple autopilot operating modes. We've previously discussed the AFCS in detail and the importance it has on all areas of flight - we're now happy to report that it is finished and awaiting testing! Optimization & Efficiency An EFM in DCS World is typically simulated every 0.005 seconds - meaning that the flight model is updated & recalculated 200 times every second. This is necessary to allow for the accurate computation of aerodynamic models and also for accurate reading of pilot inputs, providing an appropriate level of sensitivity and resolution. Given that an aerodynamic model consists of huge amounts of data (often thousands of data points split into as many as 100+ tables) and heavy calculations, any inefficiencies in the EFM model can lead to a degradation in performance at all times in flight. For this reason, we have been spending time optimizing and improving runtime efficiency in our flight model to try and ensure we have the best possible performance. The focus here was to redevelop our Look-up Table (LUT) model from the ground up, using the latest available research to help direct our efforts. Without getting too far into the nitty gritty details, we have been able to significantly improve the processing time of a simulation loop by increasing the speed & efficiency of our look-up tables. Typically in a LUT, data is stored in tables, which usually have up to 20-30 rows and often the same amount of columns. The computer will take an input, such as AoA, and loop through the table until it finds the nearest matching values. From there we can do mathematical interpolation to determine the correct value that matches our input. This is repeated for each table (can be 100+ tables), and the whole process repeated 200 times per second. While this is an acceptable process in most cases, there is certainly room for improvement. One such approach is to store the previous result, and then use that as a starting to place for the next search loop through the data table. This helps, but still requires a full search loop whenever a large change in input occurs. Our new LUT model however does not require any searching or loops; instead, we have developed a clever method that involves manipulating our data sets so as to maintain a linear relationship between inputs & corresponding data tables, so that the table index (or where to look in the table) can be simply computed from the table input value. We have of course expanded the model to include n-dimension tables, so that it is ready to handle any fresh CFD data we can throw at it! It was important for us to get this right, not only for the performance reasons above but also because the LUT model is a cornerstone of the EFM, and can be reused in any future modules. CFD WORK You'd be forgiven that we would be finished with CFD work on the A7 by now, but not quite! Previously, our CFD model was built in NASA's OpenVSP software, meant to only be a crude representation of the A7 with a very simple, performance based mesh. This has given us acceptable results over the last year, most of which has been implemented into the Flight Model already. However, having captured the scans on a real A7, the opportunity to collect fresh & more accurate CFD data was suddenly available. So this year, using the scan as a base, we have been busy also rebuilding our CFD mesh; this time using a much more detailed and accurate mesh. Given that CFD is entirely mesh dependant, an upgrade to mesh fidelity consequently provides an increased data resolution and accuracy. This was particularly beneficial for capturing peripheral data that is not present in the literature, such as landing gear forces, speedbrake forces and so on. Our previous mesh was very simplistic, and thus only captured a general idea of the forces. Now however, we are building our CFD mesh from Oleg's incredible scanning and modelling work, providing 1:1 accuracy with the mesh and consequently the data collected. It has been a difficult & intensive process, as anyone that has worked in CFD can undoubtedly attest to. Fortunately, we have been working closely with Research in Flight once again to further refine our new model and ensure validity of our collected data. It is a large undertaking and fairly heavy workload, however we are grateful to have the opportunity to work with the experts to really develop our CFD knowledge & skills; not only is it a huge benefit to the A7, but it also opens the door for us to be able to model any future aircraft with full EFM fidelity. Here you can see just a very, very small sample of some of data collected from a test run of the landing gear model. MECHANICAL SYSTEMS The Corsair has a beautiful duality as an aircraft; it was a technological pioneer of the time, featuring the first fully-fledged Heads-Up Display unit that we are so familiar with in modern aircraft. Yet, it was also very much an 'analogue' jet of the past, lacking the huge array of sensors and digital control systems that modern fighters are equipped with. The Corsair is a very much a hybrid of the two; a transition between two eras in military aviation. With this in mind, we've been spending some more time this year really expanding upon our simulations of the aircrafts mechanical systems such as gear & ground operations, carrier ops & systems, hydraulic & fuel systems. While these aren't as flashy as the weapons & avionics systems, these elements make up a considerable portion of the airframe, procedures and overall simulation experience, and its important that we get them right. As a simple example, the speedbrake is hydraulically operated, but not immune to the intense forces of high-speed flight. It will be buffeted and pushed back, partially retracted by a strong enough airflow. It is prone to drooping & partially opening should PC2 hydraulic pressure fail. It cannot be operated with gear extended, unless using a manual PC2 hand pump when on the ground. We have done our very best to capture all of these quirks & details, really developing the unique character of the Corsair II airframe. As we are modelling a later-era Corsair, the airframe includes Automatic Manoeuvring Flaps (AMF), an advanced flap control system designed to increase turn performance and manoeuvrability in lower speed conditions. The system operates by partially extending the trailing & leading edge flaps when angle of attack exceeds 14.75 units at an airspeed below 0.7 mach, retracting again below 10.5 units AoA or above 0.7 mach. The AMF system has been completed & integrated fully in 2023! CARRIER & GROUND OPS We are happy to report that the Corsair is now operational off the carrier deck, having made her maiden launch & trap several weeks back. Landing a Corsair on the ship is immensely difficult, and success will not come easily. We have to commend the incredible skill & courage of real-world Corsair pilots; to be able to regularly achieve such a feat is nothing short of extraordinary. We have completed work on the launch bar system and its various safety measures & dependencies, as well as the arresting hook system, nosewheel steering, braking systems, landing gear systems and much more. To give you an example of the work that's been happening, lets discuss the Nose Gear Steering system as an example. The Nose Gear Steering (NGS) system is the power steering of the Corsair; it is electrically controlled & hydraulically actuated via a hydraulic cylinder mounted on the nose gear shock strut. When the system is deenergized, it provides an automatic nose gear shimmy damping function - essentially damping nose-wheel wobble and providing a smoother taxi. Engaging the system via the Nose Gear Steering button on the grip allows the pilot to steer via the rudders up to 60° off-centre. Hydraulic power is provided via the PC2 system and requires the utilities isolation valve to be OPEN - it will not function if the valve is closed. Automatic recentring of the nose gear occurs during gear retraction, or when the right gear weight on wheel sensor determines there is no weight on the gear. When this happens, a servo valve repositions to block PC2 hydraulic pressure. A spring-loaded damper shutoff valve then moves into position, connecting the left & right sides of the nose gear steering system to a damping orifice, restoring the automatic shimmy damping functionality. We are quite pleased that we've been able to capture & simulate this functionality; it will be important to follow procedures correctly when flying the Corsair. As you can see, the technology used is slightly older than what you might be used to, and has some more limitations than modern aircraft. There is alot to remember, even with something simple such as the Nose Gear Steering. You'll need to make sure your utilities valve is open, flap settings are correct, hydraulic pressure is okay and even then you'll always need to be on your toes to ensure you don't exceed that 60° limitation or you may be in for a rapid departure off the deck! In a similar vein, we have completed work on the braking system - featuring simulation of antiskid behaviour, PC2 pressure dependency and an additional emergency wheel brake system. Landing Gear operation also requires correct management of the utilities isolation valve, and features a similarly detailed emergency release system. I won't go into as much detail on these systems, but each has been carefully crafted to match the detailed operation procedures and information available in the NATOPS & pilot manuals (as well as with pilot input of course!). There have been a few challenges along the way, such as overcoming DCSs rigid body physics in-order to create a realistic simulation of hydraulic compression, something that is seen during a carrier landing when the arresting hook is compressed. Most likely you might never notice these types of details when you fly the Corsair, and thats good however extensive work has gone into their development in order to provide a natural, realistic experience. Most of these core systems are in various stages of completion now, with work on-going on the suspension model & fuel systems. SENSORS & AVIONICS Much time has been spent this year on improving the realism of the flow of information that occurs through the A7's suite of computers and sensors. Every display, every computer, every calculation throughout the avionics suite relies on data that is collected via specific sensors in the aircraft. These sensors pass data through to the AN/ASN-91(V) Tactical Computer, the central brain & processor of the avionics suite. The computer can then run calculations as needed, and feed data to various displays and systems. As you might imagine, any disruptions in this chain of information can have severe consequences on the quality and availability of data available to the pilot. Fortunately, the NATOPS manual goes into great detail regarding this flow of information & we are also lucky to have access to a paper that extensively details the inner workings of the software used in the avionics suite. You can see an example below, just one page of many demonstrating the flow of information through the aircraft. To this end, we have been working on detailing our aircraft sensors - the first part of the information chain. We have created an accurate simulation of the Corsairs unique Angle of Attack system, which used non-standard AoA 'units' instead of degrees and is a key data element for a number of display & guidance systems. Work is ongoing to correctly model damage to any sensors, and the consequential disruptions this has on the avionics suite. We are quite pleased with the progress we've made on this front through 2023, having completed the Air Data Computer, begun work on the IMS and have completed integrating most of our systems correctly within the chain of information. Work has now also begun in earnest on the Tactical Computer, one of the most sophisticated parts of the aircraft (and consequently most complex to develop). The Corsair does not have any modern MFD's; consequently any inputs the pilot needs to make, settings that need to be changed, data that needs to be read - it all happens via the Tactical Computer and its numerical inputs. The functionality of the Tactical Computer is enormous and beyond the scope of this report; however I have included some of the input codes below to give you a taste of how the computer is operated, and the extensive amount of information that can be accessed and edited as required. Whilst much of the basic functionality of the Tactical Computer has already been done, we expect we will be continually working on advanced features right up until release. WHEN WILL IT BE FINISHED?? Two weeks Just kidding, unfortunately we still don't have a solid estimate on when we will be finished with development. Officially, we are expecting to move into Phase 4 of development sometime early next year, with the aim to begin testing at some point during the year. We are only a small team, without the resources to really expedite development over a couple of years. What we do have in spades is passion for the aircraft, and a willingness to craft if to the absolute highest standards, as long as that may take. We do want to extend a sincere thank you to everyone reading this, everybody that stops into our discord to chat about the A7 and everybody leaving comments on our social media and blog posts. Truly, you guys have been so patient and supportive of our work, it fills us with pride to be a part of such an excellent community of aviation enthusiasts. Thank you! Thank you for reading & for your continued support. Cheers, Dan, Alex, Raimond, Oleg & Iakov. FlyingIron Simulations
    54 points
  17. Early Access Launch of the DCS: F-15E by RAZBAM DCS: F-15E Top Tips Radar channels are modelled, so if in MP all are close together and on channel A, then they will see interference that looks like jamming on the radar - they need to deconflict channels. PACS - All none smart weapons have to be manually input into the jet on each in game rearm. Mic switch needs to be set to "on" to communicate with ground crew - default it is off. A/P button on the UFC keypad not only shows the autopilot menu, but also enables autopilot. If they want to just look at the menu, then use the UFC PB9 from the main menu. (This is correct behaviour) LANTRIN pod will prohibit laser use above 25kft - intended behaviour. LANTRIN Pod has only FLIR function, no CCD/TV. There is an option in F-15E special options to set how many processor cores are used for the radar - adjusting this will help with FPS issues. Cold Start - Apply the parking brake before setting INS to ALIGN, otherwise the process may fail. Avoid rearming whilst alignment is in progress. DCS: F-15E by RAZBAM - Known Issues Bombs dropped in AUTO mode can land long of target for wings level release. It is recommended to do a dive bombing for improved accuracy. CBUs can open prematurely, specially if dropped above 1500 ft AGL HUD Repeater in MPCD sometimes not visible MFD exports not yet implemented Volume control for TEWS & TACAN WIP WSO HOTAS commands WIP AA/AG Gun piper aims high. Some items on UFC not synced between front and back cockpit - WIP Cockpit Mirrors not symmetrical Rear cockpit MFD displays cannot be programmed. It is not possible to change the GBUs laser code with the kneeboard. Sometimes PACS does not automatically recognize a weapons load. It must be manually entered. GUARD is not monitored when selected in the Presets and active mode is Manual Frequency Using AG Radar HRM mode can cause a drop in FPS during the image digitalization phase. This depends on the running computer specs. Very Rarely, when using AG Radar, DCS will freeze for a second while checking the terrain. This depends on the running computer specs. It is recommended to use the AG radar with DCS MT. AI wingmen will attack with gun only despite having more relevant ordnance. Dumping fuel will cause fuel totalizer to read 0. DCS World New IA mission for Sinai Map: MiG-15bis, F5E, and Su-25T MT. Shaded 3D models in ME and Encyclopedia ME exits without Save prompt when closing Encyclopedia with a double-click - fixed MP. Server. Missions lists are now separated. MP mission launched from ME would be always shown as a single one in list while ordinary mission list accessible from MP menu will not be purged Train horn sound fixed Cancel button not working in game options/system - fixed ME. Egypt. Historical database checked and corrected ME. The crew's radio is enabled MANPAD units will not have smoke damaged effect after being hit Fixed several crashes in certain situations NS430 Persian Gulf crash on zoom out to 200 nm - fixed DCS: Flaming Cliffs by Eagle Dynamics Su-33. Heavy sky mission 20, Immobile Kuznestov makes takeoff impossible - fixed Fixed Sinai QS missions Fixed radio communication in the IA mission F-15C Fixed CTD when leaving Gazelle slot then spawning in a FC3 aircraft DCS: A-10C II Tank killer by Eagle Dynamics ARC-210:Incorrect display of the symbol "," on comm page. -minor: comma will also be filtered out from ARC-210 preset name DCS: F/A-18C Hornet by Eagle Dynamics Fixed: Using SEQ UFC wp delete function causes crash DCS: Mi-24P Hind by Eagle Dynamics Fixed: Searchlight multicrew desync Fixed: Petrovich AI switch targets in the loop sometimes Fixed: Fuel shut-off valve sound Campaigns DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Just one mission and a new PDF DCS: AV-8B Hormuz Freedom Campaign by SorelRo Weapons loadout changed as per latest AV-8B update for mission 12 and 7 and briefing text changed for mission 3.
    54 points
  18. Introduced a new map module: DCS: Sinai DCS World Infantry no longer smoke when injured or killed ME. Weather widget: Broken alignment. Not enough space for strings - fixed Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed ME. Mission Editor freezes when creating a new group - fixed AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed GUI Error when try to select track in some cases - fixed Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed. MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed. Historical mode. Egyptian list of units tuned. MP. There is no confirmation window when exiting the MP via the role selection menu - window added ME. ATC always shows AM radio modulation even if scene role set to FM - fixed AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets. Improved rendering of sea water surface in FLIR. ME. Aircraft payload view will stay open when "Additional Properties" tab is open. FLIR. South Atlantic Map IR render is adjusted. AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters. MP. Server CTD on unit:destroy when player controlled - fixed Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed DCS: F-16C Viper by Eagle Dynamics Added Velocity Search With Ranging (VSR) - Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON) Added MTR LO (71 knots) and HI (110 knots) function from CTRL (knots) page of FCR for radar AA modes Added Sinai IA Instant Action missions Fixed: Markpoint created from FCR GM has large offset from what is designated Fixed: Offset Aimpoint altitude is entered from DED with negative values Fixed: ASEC and DLZ persists in FCR after switching to NAV mode Fixed: TGP Mark point incorrect in weapon MAN mode Fixed: ACM 30x20 locking outside the HUD limits. Fixed: IAS incorrect on Marianas with very high head winds Fixed: Radar able to track targets that are terrain masked Fixed: FCR defaults to wrong mode in specific power on conditions Updated BFM Instant Action Mission DCS: F/A-18C Hornet by Eagle Dynamics Added Velocity Search (VS) - Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON) Added Sinai IA Missions Fixed: Enabling one-look raid removes target offboard information Fixed: Stuck B sweep on the edge of the DDI after locking on to the target Fixed: Slewing after Offset designation moves the WP symbol on the HSI Fixed: Extrapolated radar trackfiles continue to update the AIM-120 with the true position of the target Fixed: Precise coordinates discrepancy between F10 map and the cockpit Fixed: TWS won't show a trackfile until 6 raw hits (bricks) are detected Fixed: AZ/EL and RDR ATTK pages show info for jamming target Fixed: Offset symbol moves in SA page Fixed: SA page shows HAFUs ranked as 0, for trackfiles below rank 9 Fixed: Stepping away from first track file takes two presses Fixed: Training mission carrier moves when it should be static Fixed: Airspeed in HUD on Marianas is doubled in very high head winds Fixed: Time on Target seems too fast when setting ground speed Fixed: Radar able to track targets that are terrain masked Updated Hornet BFM Instant Action missions DCS: AH-64D by Eagle Dynamics Made it possible for AI to use IAT Added Sinai IA Instant Action missions Added Windshield wipers clear rain drops Added for AGM-114L new icon for ME Fixed: George manoeuvres are not predictable and almost deadly Fixed: LST switch in front cockpit moved to A in cold starts (auto-start and manual starts) Fixed: AGM-114L seem to fail to hit targets fired while aircraft is moving Fixed: APU desync between PLT and CPG Fixed: "George" will say "in range" when it is not Fixed: Player-CPG cannot launch AGM-114L after AGM-114K Fixed: George evaluate LT switch position when Player leaves CPG seat Fixed: Yaw limit after you don't launch AGM-114L at once Fixed: Constraint box fixed after last missile Fixed: George launched AGM-114L from 9km when in weapons free mode Fixed: AGM-114 typo in weapon label DCS: Mi-24P Hind by Eagle Dynamics Fixed: Radio desync in multicrew Fixed: R-863 radio does not turn on channel 11 on Pilot-Operator seat in multicrew Added: Quick Start missions for Sinai map DCS: UH-1H Huey by Eagle Dynamics Fixed: Minigun animation is missing in MT Fixed: WIP Throttle control over FCU logic for new engine model. (Before helicopter would be able to takeoff on throttle idle) Fixed: WIP Fuel consumption tuning after new engine model implementation DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Added: Quick Start missions for Sinai map Fixed: Crash caused by asymmetrical gunpods jettison DCS: Supercarrier by Eagle Dynamics Fixed: MT - long range lineup light not visible Fixed: Deck markings not showing in mission editor MT DCS: FW 190A-8 by Eagle Dynamics Pitot light indicator now works without ground power (pitot heating functions still have known issues) Fixed: Double bind for Start Switch DCS: FW 190D-9 by Eagle Dynamics Fixed: Double bind for Start Switch DCS AJS-37 Viggen by Heatblur Simulations NEW: Added over 100 user requested keybinds (with special thanks to Munkwolf et al.). Does not affect existing keybinds. RB-05 Overhaul: Fixed RB-05 only able to be steered with radar in A0. Fixed launched RB-05s automatically setting radar to A0 (without moving the switch). Fixed subsequent launches sending the first missile to Valhalla. Fixed steering commands being sent to the missile beyond 30s. Included several BK-90 fixes: Fixed STD switch erroneously affecting pattern setting. Inhibited display of BK-90 HUD symbology above 500m. Max distance release cue not showing correctly. Added U-22 Jammer Mode E (always transmits). Added non-tracer AKAN gunpod. Fixed Jammer warmup not being skipped during hotstart. Fixed U-22 (old) warning light not showing during warmup. Fixed X-TANK BRÄ light showing <50% RPM instead of <70%. Fixed airbrakes not auto-retracting with landing gear releasing. Added feature that allows airbrakes to be stopped in an intermediate position. Added “_(...)” to keybinds for l10n. Now keybinds are localizable. DCS F-14 Tomcat by Heatblur Simulations NEW: Major Ground Handling and Suspension Overhaul Phase 2: Significant suspension and ground handling qualities update. Increased Brake Torque. Adjusted kneel actuator rate. Completely redone strut forces and dynamics. Adjusted kneel spring energy. Fixed aircraft spawning kneeled on carrier hot starts. All hot starts now spawn with the parking brake engaged. Adjusted default takeoff trim for carrier spawns. Fixed incorrect delay in ejection sequence. EIG brightness adjusted with ambient illumination. DCS: JF-17 by Deka Ironwork Simulations Fixed: SMS supports for PL-12 Added: Weapon Qualification missions DCS: SA-342M Gazelle by Polychop Simulations SA342 - Common to all Updated external textures to PBR standard Added raindrops on canopy Interior lighting and reflections updated Flight model Entirely rewritten FM Overhauled engine and rotor behaviours Updated mass and payload mass parameters Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…) Engine surge effect from rapid collective movement added Force Feedback support added Removed ‘Easier Controls’ special option Removed ‘Rudder Trimmer’ special option (replaced with new trim options) New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’ None - has no effect Instant - trim position instantly set to current cyclic/pedal position Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’) Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered Updated controls indicator Red marker shows control position Grey marker shows trim position Autopilot markers removed for further consideration Updated/added network animations Implemented IFF panel (limited functionality) Updated autopilot system Airspeed/Altitude hold mode removed for further consideration “Auto-collective” removed for further consideration Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled Added smoke display system Smoke launchers can be equipped in the rearm/refuel screen Smoke launchers have a new input to toggle on/off Collective can be hidden by clicking on base of collective Added tablet navigation aid Tablet can be disabled from mission editor Tablet provides map, heading, airspeed and groundspeed GPS information Updated slip ball to be less erratic Fuel warning light now flickers if below 80L SA342L Added new weapons: 2x/4x Mistral 2x/4x HOT3 HMP400 gunpods (100, 200, 400) Selectable GIAT M621 20mm Replaced Viviane screen with periscope sight Replaced Viviane control panel with periscope control board Periscope provides two zoom levels Toggleable gyro stabilisation Selectable reticles for estimating distance Connected to ‘VIS’ mode on Artificial Horizon same as Viviane Pilot sight can be hidden by clicking on mounting of pilot sight AI now able to fire HOT3 missiles Added ground crew option to remove doors Added option to shoot multiple pylons if the weapon is from the same type SA342M Viviane camera code overhauled Viviane multicrew synchronisation improved AI now able to fire HOT3 missiles SA342 Mistral Removed playable version (now replaced by SA342L) Removed Custom Cockpit options SA342 Minigun Added special option to decouple minigun from head/camera view Added inputs for keyboard/joystick control of minigun Added inputs for mouse control of minigun Added clickables and inputs for minigun safety, sight power/brightness and IR laser SA342 Known issues and work in progress Auto-hover (CVS and ALV modes) are work in progress and may not function reliably yet PBR overhaul is a work in progress. Most liveries will look too glossy until they have custom RoughMet textures applied. This will happen over the next few DCS World updates. Our in-house Mistral ATAM has been replaced by ED’s which is very susceptible to flares. Mistral ATAM tubes protective cap not yet animated DCS Mirage F1 by Aerges Short range IR missiles: Fixed AIM-9J lock-on audio not being heard. Sidewinder missile will not perform SEAM (scan pattern) anymore as this mode was not implemented in the real F1. 'Cannon 600/Identification P' throttle button will now uncage Sidewinder missiles (except AIM-9B). If no target was detected at this moment, the seeker head will drift randomly following the background IR heat. The seeker will return to the boresight once the 'Cannon 600/Identification P' button is released. I.e. if a target is tracked, the button must be held pressed to keep the seeker on the target. AIM-9JULI launch delay was reduced to 0.4 seconds (AIM-9B/P/J still have 0.8 seconds). Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern. Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased. Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide. Wingtip missile energization switch now always spawns in ON position. Wingtip missile cooling time increased. Flight model and control system: Adjusted yaw damper response (both amplitude and frequency). Adjusted wake turbulence behaviour. Now the aircraft won’t be so much affected by turbulence in yaw. Autopilot: Fixed control stick slow jitter in some situations when AP was connected. Fixed autopilot roll issues that caused disconnection in MP (and in SP after a longer time). Gyroscope system fixes: Fixed bug that impeded full alignment of the gyros if the Gyro mode switch is moved out of stop before the aircraft has AC power. Gyro failure overhaul: Added new gyroscope related failures. Fixed general gyroscopic central failure (it now works as described in the manual’s failures section). Changed CAP (heading) failure light logic to no longer depend on the attitude gyroscope state. Various systems changes: Fixed missing decimals in loaded radio presets. Increased alternator overheating time. BARAX lights test logic will be always working now, disregarding the system test status. INS overhaul (first step): Improved alignment steps and precision in all modes. Accelerating during alignment now generates a malfunction in the INS and requires full realignment. Fixed ALCM mode. Corrected oxygen test logic to follow manual description. Now the needle moves from full to empty to full again until the test button is depressed. Fixed oxygen indication energization logic. Now, when pressing the OXY TEST button, the oxygen indicator will be energized by the emergency AC bus 1 instead of the main AC bus 2, thus allowing the oxygen level to be read with the engine off. Fixed Standby Horizon attitude reference symbol movement with keyboard inputs. Fixed initial position of the ejection seat clickspot before it is pressed for the first time. 3D model and textures: Fixed the size of white dots in the Autopilot control panel. Fixed circuit breaker label (C de GYRO circuit breaker was incorrectly called NAV). Improved BR-250 bomb texture. Fixed the spherical indicator, it now shows the correct pitch attitude. Fixed the standby horizon, it now shows the correct pitch attitude. Miscellaneous: Updated the Flight Manual. Updated the startup training mission: Highlighted the NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle. Added PHIMAT chaff pod to versions CT, CR, ED, BD, EQ, BQ. (Only visual for now). Added Stick Hide/Unhide keybind. DCS: C-101 Aviojet by AvioDev AIM-9M launch delay was reduced to 0.4 seconds. Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern. Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased. Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide. Fixed missing decimals in loaded radio presets. Fixed startup training mission (EN, ES and CN). The aileron control test trigger should now work. DCS: Flaming Cliffs by Eagle Dynamics Double pylons with B-8 rockets don't work on Su-27/33 - fixed DCS: Black Shark 3 by Eagle Dynamics ME. Incorrect mass of payloads - fixed MP. 2011 version instead of 2022 when looking at other clients - fixed Rotor gearbox sounds updated DCS: Combined Arms by Eagle Dynamics Fixed - Player can't use HE shells in the second stage if in the first stage set 0 HE shells. Fixed - "Zero-sight" mask in iso-view IR or NVG on MBT Abrams. DCS: Normandy 2.0 Map by Ugra Media Added scene of Spitfires factories in Hampshire Added scene with flags and warehouses from machinery at Heathrow Airfield Added the port of Le Treport Added two fishing boats Added fishing boat routes Added underground tunnels in Paris Added new tram routes in London Added wooden piers Improved radar tower scenes in England and France Improved port scenes for Portsmouth, Dunkirk, London Improved traffic of trains and cars Added earthworks at English airfields Kenley, Ford, Chailey, Needs Oar Point, West Malling, Gravesend Improved scenes of Orly, Saint-Andre-de-lEure, Amiens-Glisy, Carpiquet, Gravesend, Kenley airfields Improved tent and sandbag shelter scenes at Ford, Chailey, Gravesend, Kenley airfields Part of metal car bridges replaced by stone ones Improved range of visibility settings for city objects Improved life settings for objects Improved lighting of objects Destruction models are optimised Added steps on Tower Bridge, Mirabeau Bridge, Alexander III Bridge Fixed errors in the Chailey, Farnborough, Ford, Kenley, Beny-sur-Mer, Bazenville, Deux Jumeaux airfield scenes Fixed errors in taxiways and car parks at Chailey, Farnborough, Ford, Kenley, Lymington, Orly, Villacoublay, Saint-Andre-de-lEure, Creil, Cormeilles-en-Vexin, Carpiquet, Sainte-Laurent-sur-Mer Terrain errors on the French coast have been fixed Levelled terrain in the ports of Portsmouth, Dunkirk, London, Boulogne-sur-Mer Fixed errors in land textures near the Isle of Wight and on the coast of the landing zone Corrected collisions in Louvre Museum arches, military school in Paris, Luxembourg Palace, Tower, Victoria Station, Liverpool Street Station, Kensington Palace, Buckingham Palace Fixed errors at Cumberland and Newhaven Forts Fixed the hands on the clocks at Victoria Station, Big Ben and model churches Increased texture resolution for minimum settings Improved cliffs on the coast of France Added large size flags Campaigns The Enemy Within 3.0 Campaign by Baltic Dragon: General. Fixing typos, updates to briefings etc. Mission 01. Fixes to coordinates in subtitles. Removed unnecessary files from the mission. Mission 04. Added missing line for Pontiac. Updated on-screen messages so that player won't loose some of the comms. Mission 05. Removed duplicate briefing images. Updated flight plan (removed wrong WP1). Mission 06. Updated wrong kneeboard card with frequencies. Mission 07. Updated kneeboard and briefing images. Mission 09. Updated briefing images. Fixed issue with Overlord AI overstepping custom comms. Mission 11. Updated Player Group ID. Balancing of the difficulty for the infantry attack near the mosque. Mission 12. Fixed wrong VO for Lotus. Fixed overlapping comms for Raider. Mission 13. Fixed issue with missing debriefing. Minor typos fixed. Mission 15. Changed frequencies for some assets, so it is easier to manage the radios now. Mission 20. Updated mission date. Made some friendly units invisible so that they are not engaged by Russian SAMs. DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations Documentation – typos fixed All missions – typos fixed All missions – planning charts included in in-game kneeboard All missions – sidenumbers changed to be more realistic DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon Horizontal Update. Updated and fixed skins for the campaign Mission 01. Fixed problem with AI flights not taking off and carrier turning constantly Mission 08. Fixed issue with Red orbiting around the carrier after takeoff Mission 12. Added safeguard for AI engaging the SAM sites DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Adjusted ALL mission start/wait times - users can start aircraft quicker/start mission quicker Mission 5 - Barrel bombs - improved gameplay, added audio for fox calls player and wingman, improved AI, landings, sequencing Mission 11 - Chemical Alley - added immortal mode, improved gameplay, Enemy defences reduced, AAA FX improved, timings for tanker fixed Other bugs/errors corrected Mission End on mission fails has now been removed for ALL missions
    54 points
  19. Introduced a new campaign: UH-1H The Huey Last Show Campaign by SorelRo DCS World MP. New feature. Slot types filtering feature added to client MP. Server restart leads to client being timed out or client DCS hang - fixed MP. Key combo does not work in the role selection window in MP - fixed ME. New feature “copy settings” button. You can now copy settings and properties between aircraft in your group, different groups, or all of the same type of aircraft on the map. ME. GUI Error when try to create new payload - fixed ME. GUI Error when try to open fuse adjustment panel in some case - fixed ME. GUI Error when try to Copy settings in some case - fixed AI ground units will now attack enemy trains AI ground. The cause of collision and intersection of ground unit shapes has been eliminated AI aircraft. Overloaded OH-58D cannot take off - fixed AI aircraft. B-52H will not use all flares on the one incoming hostile missile AI aircraft. Some planes suspension nose / tail gear animation corrected AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, damage model fixed. AI aircraft. After task Embarking, the helicopter remains on ground - fixed AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide. Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second. Cameras. Corrected default camera position for the F4 view L-39. Corrupt damage models - fixed Corrected inaccurate terrain shadows appearing in some cases Weapons. Some weapons pass through terrain and objects without exploding - fixed Screen flickers black in some case - fixed Exploded bridge has an ugly explosion crater - fixed Authorization. Failed auth resets users options for the module - fixed Encyclopedia. Wrong Harrier entry - fixed Weapons. Kh-59 missile changes direction when target is already dead - fixed Weapons. Arleigh Burke -Tomahawk wings are deployed too soon during launch - fixed CTD when Mi-8 is destroyed with a specific payload - fixed ATC comms mix up between maps - fixed DCS: F/A-18C by Eagle Dynamics Improved target hold mechanism in STT. Fixed: TDC Cursor not shown after switching from A/A to ACM Fixed: Trains on ground radars Fixed: Radar Range in VS on AZ/EL Page Fixed: ARC-210 modulation set in ME is not respected Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range Fixed: VS detects and locks aircraft set to Late Activation before they activate Fixed: Targeting pods loses point track on weapon change Fixed: Auto bomb mode sometimes ignores countdown. Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly Update "Mission Qual" and "Weapons Qual" to standard ED graphics DCS: F-16C Viper by Eagle Dynamics Improved target hold mechanism in STT. Added Thrustmaster Viper TQS Default Profile Fixed:MAN AUTO waypoint sequencing control. Fixed:New Ground Emitter sound played when missile inbound Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy. DCS: AH-64D by Eagle Dynamics Altitude Hold logic corrections Added mixed AGM-114 loadout Fixed: George enter VRS too often Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed Fixed: George refuses to fire gun after first engagement Fixed: Extra symbols on EUFD Fixed: George AI as pilot loses height for no reason Fixed: IAT inertial track behavior for primary tracked target Fixed: VR Collective issues - Collective raises with no user input. Fixed: INU alignment resets when APU is turned on from External Power Fixed: Ground power GPS alignment can be broken with APU start Fixed: PLT and CP/G TADS Desync issue - Slaved TADS Fixed: MPD Brightness knobs not working cold and dark with input pushes Fixed: Flat tires are not fixed with repair. Fixed: CPG joins after APU start - no sync of engine start or rotors Fixed: Multicrew Hold mode indications not Syncing Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog DCS: Mi-24P Hind by Eagle Dynamics Added: subtitle for Petrovich AI for target miss Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat) Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun Improved: bomb struts are removed from pylons for weapons which don't need them Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter Improved: Weapon release button cover opens automatically when weapon release is pressed Fixed: More than one R-60M goes off rail sometimes if RS button cover is open Fixed: DISS-15 system works without power Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe" DCS: F-86F Sabre by Eagle Dynamics Fixed: Radar ranging for gunsight reticle. DCS: F-5E Tiger II by Eagle Dynamics Fixed: TACAN morse code can be heard although TACAN volume is OFF Fixed: Radar gunsight solution incorrect Fixed: Radar doesn't return to acquisition phase after target lost in dogfight modes DCS: A-10C II Tank killer by Eagle Dynamics Fixed. Two AIM-9 have launched from one point if manually selected Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver Fixed. ARC-210 modulation set in ME is not respected Fixed. CDU reruns BIT test when hitting "PREV" key after first startup Added. Wheel chocks Added. AN/ALQ-184 Long Pod Added. Copy Feature for UFC and CDU DCS: Bf 109K-4 Kurfurst by Eagle Dynamics Unsupported ‘Signal Starter Crew’ command removed Added wheel chocks DCS: FW 190A-8 Anton by Eagle Dynamics Added wheel chocks DCS: FW 190D-9 Dora by Eagle Dynamics Added wheel chocks Official template now available to download here DCS: AV-8B N/A by RAZBAM Simulations Fixed: Radio Microphone Keybind behaviour DCS: MiG-19P by RAZBAM Simulations Updated: Temporarily disabled Radar Dynamic Terrain for VR due to compatibility issues. DCS: F-15E Suite 4+ by RAZBAM Simulations Fixed: INS ALignment too sensitive to movement Fixed: Rear Cockpit Throttle Mic switch keyboard bind Fixed: Radio Presets Channels cannot be updated in cockpit Fixed: CTD when selecting OFF Missile Fixed: fuel flow NaN crash at Mach 1.4 in release builds Fixed: Rear cockpit HOTAS for TGP Fixed: Gun Funnel position Fixed: TACAN information now synchronised between cockpits Fixed: Corrected issue with unpredictable trim behaviour at high Mach Fixed: ILS information now synchronised between cockpits Fixed: scratchpad flashing after successful TGP PB17 use Fixed: Master Arm ON required for Emergency Jet Fixed: Error when entering SP number without route Fixed: HUD N-F Box visibility Fixed: radar Auto ACQ min range Fixed: stores drag calculation incorrectly using PACS configuration instead of actual loadout Fixed: radar debug window visible on release Fixed: broken Mark Points Fixed: Invalid values shown on HUD Fixed: scintillation option Fixed: HRM Patch window selection bugs Fixed: radar antenna limit bugs Fixed: glitchy RBM noise pattern Fixed: Radio 1 and Radio 2 active frequency not syncing Fixed: Emergency canopy jettison not repairing Fixed: Correction for NVGs not removable if active and removed by ground crew Fixed: Oil Pressure caution flickering during engine startup sometimes Fixed: Corrected missing ejection delay when ejection mode is NORM Fixed: Missing texture on WSO helmet in USAF 492nd AF91 Low Vis Clean livery. Fixed: Livery inaccuracy with Seymour Johnson 333 FGS and 336 FGS texture. Fixed: Livery inaccuracy with the Mountain Home 75 2018 Anniversary texture. Fixed: Corrected spelling error for the 492nd liveries. Fixed: Ejection Pilot model standing lower than the surface. Fixed: Uneven Intake Ramps. Fixed: Damage Model missing Shells. Fixed: excessive CPU use with HRM Patch in multi crew when not in command Fixed: JFS stutter sound heard from other aircraft starting up or shutting down in multiplayer Fixed: Glitches when entering Lat/Lon coordinates on UFC Fixed: Exiting GUNS should stay in A/A master mode Fixed: Multicrew desync issues Fixed: Some tones, such as Landing Gear Warning tone, could play even with no power Fixed: WSO backup ADI not caged for cold start Fixed: Removed graphical glitch from WSO seat when controls being hidden Fixed: INS alignment & sync issues Fixed: instant SH alignment Fixed: HUD INS message when INS set to OFF Fixed: Fuel flow and fuel quantity indication going to 0 or largely negative when going past Mach 1.4 Fixed: WSO RHC AAI switch (IFF working only once) Fixed: compatibility with older processors without AVX support Fixed: TSD map behaviour during INS alignment Fixed: HRM window selection gimbal limit & blind zone bugs Fixed: ugly RBM noise at max gain / GC0 Fixed: NAVFLIR not available for WSO in Multi Crew Updated: Collision Model Updated: External Model + LODS Updated: Cockpit Model + Textures Updated: Removed unjettisonable ACMI pod from missions Updated: INS alignment & sync Updated: Increased IFF range to 100NM Updated: AA Gunsight (WIP) Updated: Lowered the GS boresight Updated: Improve abrupt aerodynamic inputs for in-air crosswind starts Updated: Revert pitch CAS gear handle input change (WIP) Updated: Kneeboard page Updated: Flight Control minor correction to more closely match mech checks Updated: Minor tweaking to lateral aero coefficients at very small sideslips Updated: Gear configuration values Updated: Set alpha signal for roll and yaw CAS when weight on wheels from maintenance diagram Updated: Provide a consistent normalised value of IDLE and MIL RPM to AI Sounder DLL Updated: Ejection Pilots are now using separate textures. Updated: Pilot Visor Improved: Stores drag count tuning improvement against performance charts Improved: FM based on automated testing Improved YAW CAS to avoid out of phase control feedback loops causing oscillations Improved: Adjusted stabilator to more closely match control surface checks Improved: multi-cockpit canopy animation synchronisation Improved: HRM TTGo reliability Improved: HUD repeater rendering and included it in RCD images Improved: radar CPU performance Improved: kinematic consistency between seats during multi-cockpit Improved: Adjusted ECS airflow sound gains Improved: TGP power switch now goes to STBY for engine on mission starts Added: TACAN Volume Ctrl Added: ILS Volume Ctrl Added: TEWS Volume Ctrl Added: WPN Volume Ctrl Added: Ground Crew can change GBUs Laser Codes Added: Radio 1 and 2 MC Synchronisation Added: SSE2, SSE4, AVX support Added: RWR synchronisation Added: HUD Control Synchronisation Added: A/G radar band controls Added: improved roll and yaw keyboard control Added: Information message for emergency CAS disengage and JFS bottle refill Added: MIC switch to ON during Auto Start sequence Added: More Pilot Visors Added: Livery options for hiding ECM on left vertical fin without Turkey Feathers. Added: kneeboard indication of the alignment method to use Added: NVG brightness adjust controls Added: AAI & EID Synced Added: HRM active antennas scintillation Added: A/G radar channel/band controls DCS: JF-17 by Deka Ironwork Simulations Fixed: FPM behaviour on MFCD radar page DCS: SA-342 Gazelle by Polychop Simulations Improved: Engine performance and torque limitations adjusted This is a continuous iterative process and there may be further changes in the future Improved: SAS behaviour adjusted Improved: Adjusted visual rotor speed Improved: Auto-hover improved Heading slave to camera still WIP Improved: Autorotation behaviour Improved: Starter switch can now correctly be placed in ‘OFF/ARRET’ position once fuel is flowing Fixed: Fuel mass bugs Fixed: Mistral reticle not showing Fixed: RWR Crash Fixed: FFB cyclic trim implementation Fixed: Lateral force improvements Fixed: Removed pilot sight clickable when sight is not visible Fixed: Overtemp issues Fixed: Bort numbers were not functional Added: Replaced HOT3 missiles with ED weapon Added: basic sling loading Helper UI to be added later Added: Periscope now has laser range finder Added: Pilot sight will be hidden when spawning without any weapons equipped Added: Mistral missiles are now able to lock on to ground targets when heat contrast is high enough. Added: keybinds for radar altimeter (joystick) Added: High detail community liveries by Mispunt: Olive Drab for US, UK, The Netherlands and Greece. Added: High detail community liveries by Shaft, Peet and Mispunt: Armee HRI and Armee HRI Daguet for France. DCS Mirage F1 by Aerges Optical Sight improvements and fixes: The Optical Sight target symbol doesn’t disappear anymore when it is near its movement limits. The Optical Sight attitude reticle displayed part is limited now by ~75 degrees of total angle in pitch (it is the physical display limit of the pitch ribbon). Optical Sight 'Normal' and 'Simplified' attitude scales are implemented on a single ribbon now, with a visible animation when the scale type is changed. Implemented animated transition between the 'radar command bar' and the 'gun firing reticle' symbols. These symbols are physically placed on the same reticle ('Moving reticle'). Other systems fixes: Fixed IDN mode switch initial position in F1EE: The animation position didn't match the internal value, so the indicator moves now correctly after selecting the first mode switch position. Added timer to weight on wheels sensors to avoid the antislip kicking in when the wheels were not yet fully in the air. Fixed an error in the VOR/ILS test - direction of the horizontal needle movement was inverted. Fixed Standby Horizon initialization pitch error at hot start. Fixed R550 timeout logic at missile station selection - now the 'hardwired' 34 seconds timeout (gyros spool up timeout by a timer relay) is applied only when the "Matra 550 or SW missile" switch is turned ON. Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM. 3D model and textures: Adjusted spherical Indicator airplane symbol. Miscellaneous: Implemented mirrors position control by mouse axis, in addition to the existing clickable 'on/off' action. Cockpit mirrors now can be toggled On/Off by 'Toggle Mirrors' key. Fixed left mirror, it doesn't freeze anymore at certain view angles. Training missions: Updated startup training mission: Highlighted NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle. Updated the taxi, takeoff and climb training mission: Added the need to press the U + V pushbutton in the radio selector unit. Improved the TACAN in T/R mode trigger, no need to reset the T/R position. Landing training mission minor fixes. Updated ground attack training missions: The sight is set in NORMAL mode instead of APP mode. Modified sight depression figures. Added Sinai missions (Quick Start and Single Player for both Mirage F1CE and Mirage F1EE). DCS: C-101 Aviojet by AvioDev Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM. Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. DCS AJS-37 Viggen by Heatblur Simulations NEW: Added Quickstart Missions for DCS: Sinai map. RB-05 Overhaul: Fixed RB-05 only able to be steered with radar in A0. Fixed launched RB-05s automatically setting radar to A0 (without moving the switch). Fixed subsequent launches sending the first missile to Valhalla. Fixed steering commands being sent to the missile beyond 30s. Fixed Black Screen during EP13 operation. Set the default position of manual fuel regulator to AUTO. DCS F-14 Tomcat by Heatblur Simulations New: Added Quickstart Missions for DCS: Sinai map. Improved AIM-54 loft. Improved AIM-54 notch behavior. Fixed laser issues with painted objects. Possible fix to INS readout bug on TID. Refined gearing ratio between pedals and commanded NWS angle for better ground control. Reduced pitch trim actuator speed by 25%. Reduced carrier catapult shot speed target by 15 knots to be more realistic. Increased possibility of compressor stall in MCB region while MCB is inactive (CB pulled) by 300%. Increased volume of DLC deploy sound. DCS: Black Shark 3 by Eagle Dynamics Shkval. Inaccurate aiming to target from memory - tuned embedded INS+DNS algorithms, the error won't drastically increase on hover (filtered input more precisely) Sound. Correct startup sound procedure, add compressor's sounds, adjust zones for APU, turbine, compressors and other sounds. Improve the overall sound outside the helicopter. INS. Alignment in some condition can't make IMU precision better that a certain threshold - fixed DCS: P-51D Mustang by Eagle Dynamics P-51 Challenge Campaign. Updated clouds, seasons, skins, time of days DCS: Syria Map by Ugra Media Added lighting with new real-time technology Added right-hand traffic in Cyprus Added kneeboard (tablet) Mission generator updated Added helicopter landing sites on GUI map Added parking places for big planes Improved and optimised urban development models Improved models of airfield hangars Improved models of original objects Added destruction models for Aleppo power plant and Lafarge factory Improved scenes of original buildings in Haifa, Beirut, Adan and Damascus Trees in the forest have been optimised Simplified tree collisions Added parking areas for MiG-23 Marj Ruhayyil, Shayrat, Tiyas Fixed frequency settings at Gazipasa, Rene Mouawad, Ramat David, Ercan, Beirut and HATAY Fixed taxiways at Tal Siman, Beirut Fixed lighting for Sanliurfa, Adana, Khmeimim, Haifa Corrected the signs at Akrotir, Incirlik Removed objects from Rene Mouawad car parks Removed objects from Kingsfield glide slope Fixed bugs in vector data and scenes Map description updated Added objects at road and railroad crossings Two types of fuel stations added Two types of roadside cafes added Improved motor vehicles and ships New trains have been added Cars for right-hand traffic have been added Improved city and field assemblies Improved road and railroad assemblies DCS: South Atlantic Map by RAZBAM New - Major switch in technology used across all city blocks across the whole map New - All new POIs for Cities (ongoing) First City is Punta Arenas and Ushuaia New - Complete redesign of city blocks using all new models which are in keeping of the region New - Major tree distribution adjustments to get rid of tree patterns across the whole map New - Major re-work of roads across all Cities across the whole map with new blocks, textures, models, layout etc Adjusted - adjusted many models to reduce poly count and improve textures and performance New - Rural areas have also been given some love with new villages Adjusted - Reduced surface file size to within ED recommendations Fix- Reduced the street lighting on (Route National 3) near Rio Gallegos airfield (Discord feedback) New - Added Deep water port for Rio Grande New - Added hidden airfield in the north for small aircraft. Happy hunting DCS Campaigns DCS: F-14A Zone 5 Campaign by Reflected Simulations Jester will automatically navigate Jester will automatically handle the radio Randomized wild cards for better replayability Randomized threats at the EW range for better replayability Safety trigger added to avoid radio anomalies Workarounds for overlapping radio messages blocking each other Smoother trigger solutions Documentation and graphics update DCS: F-14A Fear the Bones Campaign by Reflected Simulations Jester will automatically navigate Jester will automatically switch radio channels Workarounds for overlapping radio messages blocking each other Smoother trigger solutions Documentation and graphics update DCS: F-14 Speed & Angels Campaign by Reflected Simulations Safety trigger added to avoid radio anomalies Mortality not enforced P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Minor trigger zone fixes F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions Updated planner with range boundaries and updated range diagrams and kneeboard pages. Added aircraft threat profiles to briefing. Minor trigger tweaks to improve game play. DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions – AI voice overs replaced by human actors Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Mortality not enforced ATC frequencies fixed again DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations Mortality not enforced DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations Mortality not enforced DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations Mortality not enforced Spitfire IX The Big Show Campaign by Reflected Simulations Mortality not enforced ATC frequencies fixed again DCS: UH-1H Paradise Lost Campaign by Reflected Simulations Mortality not enforced DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Updated mission for IR The Damned: Added extra audio for flight refuelling and rejoins. Fixed recoveries so units RTB and land properly. DCS: MAD Campaign by Stone Sky All missions for SA-342 Gazelle set weapons and fixed minor bugs DCS: MAD AH-64D Campaign by Stone Sky New AGM-114L Hellfire missiles have been added to combat missions and minor bugs have been fixed DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Mission 1: AI Wingman not responding to menu commands. Fixed. Mission 4: AI Medevac helo's not following flight plan. Fixed - maybe. Thanks David Reiff. Mission 5: Player's aircraft is now available to start the mission. Fixed. Thanks to Scylla and CrystalnEntity. Also, added directional arrows to help with taxing in the dark and adjusted the amount of devastation the strike package wrought. Mission 7: Vehicles were previously on the taxiway blocking access to the active runway. Fixed. Thanks David Reiff. DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development Mission 2: Pathfinding issue solved (several time related safeguard's implemented / as well as Radio F-10 menu option if really necessary) Mission 4: No Pathfinding issue found (time related safeguard has been already implemented). Additional Radio F-10 menu option added to bridge that part. DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633 Missions 13: Adjustment to help reduce A2A refuel collision. DCS: F/18C Raven One Campaign by Baltic Dragon Mission 01: fixed issue with Saint climbing too late fixed issues with cut off comms fixed issue with Saint's altitude during RTB Mission 03: Improved Smoke's fuel management Smoke will now correctly refuel Smoke will correctly perform show of force Smoke will correctly engage all other targets (including the jeep) Fixed problems on deck on RTB Mission 04: fixed issue with Raven 11 stuck on the catapult Mission 08: changed weather settings, the speed boats should be much better visible in NVGs now added green-tinted kneeboard for night operations Mission 09: Fixed issue with Mirages taking fuel from the tanker Fixed issue with leisure boat not moving from the pier Mission 10: Fixed issue with several flights orbiting over Mother after takeoff instead of going to their anchor points Mission 14: Completely re-worked the startup and takeoff sequence (all flights should now take off correctly) Reworked zones and altitudes to ease the "Thunderstorm" condition Added "mission complete" message before jumping to M15 DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon Mission 10: updated triggers for Sluggo attacking SA-6 added Link16 settings Mission 12: fixed problem with Iranian corvette hitting the pier added Link16 settings DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions: AI voice overs replaced by human actors All missions: AI aircrafts chatter when not supposed - FIXED Mission 3: Interceptors not reacting as supposed - FIXED
    52 points
  20. DCS: Afghanistan and DCS: Southwest Afghanistan are now available for pre-purchase and are planned to enter Early Access in June 2024. The vast and varied landscape of DCS: Afghanistan will provide a stunning environment in which to experience some of the most important conflicts of the past half century. The entire map of Afghanistan and small portions of neighboring countries will be available, showcasing our latest map technologies at a superb level of detail and fidelity. You can pre-purchase the full map of DCS: Afghanistan with a special 30% discount at $48.99 during the pre-purchase phase. The early access release price will be set at 20% off ($55.99) until the final release. In addition to offering the whole map as one purchase, and given the immense size of the territory, we have also divided the map into three regions each available for individual purchase: DCS: Southwest Afghanistan, DCS: East Afghanistan, and DCS: North Afghanistan. Each regional map gives you access to the entire Afghanistan map but grants the highest level of detail for that region only. Regions will be released in approximately three-month intervals. The southwestern region is the most complete today and will be released first. Today, you can pre-purchase DCS: Southwest Afghanistan for $23.99. The release price in June 2024 will be set at $29.99.DCS: East Afghanistan and DCS: North Afghanistan will be offered for individual purchase as and when they are ready, later in the year. There will be no pre-purchase price for these, which will be set at $29.99 each. If you wish to gain full access to these at release and wish to lock the best price, we recommend that you purchase DCS: Afghanistan now during the pre-purchase phase. A purchase of DCS: Southwest Afghanistan makes the entire map flyable in single-player and multiplayer, but only the southwestern region will be at the highest level of detail once the map is complete. This FAQ should answer the most common questions you may have. *I Want the Whole Map in High Detail* Excellent! Nothing changes for you and this will be like every map you have bought in the past. You need to purchase DCS: Afghanistan. At the release of Early Access you will have access to the whole map, but only the Southwest region will be in high detail and the others will be in low detail. Once the East region is ready, you will also see this in high detail. Once the North region is ready, you will also see this in high detail. *Why Is the Map Available As Individual Sections?* Please understand that this is one map, and you can buy the whole map in exactly the same way as you can with any other map. If you buy DCS: Afghanistan, you will have the whole map in high detail once each region is complete. However, if you do not want the whole map and are only interested in a specific region, you have the option to buy only that region. If you do this, you will still have access to the whole map, but only the region you wanted will be high detail, and the other regions will be low detail. This is ‘Southwest’, ‘East’, and ‘North’. The reasons for offering the split regions are: 1. Allows a lower entry price if users want to fly one region only. 2. Everyone is able to fly the map sooner. The regions of the map are being completed in stages with Southwest ready first, then East, then North. If we waited until the whole map was ready in high detail the Early Access release date would be much later. What Does DCS: Afghanistan Offer? This Afghanistan map includes the rugged mountain ranges of the Hindu Kush, the vast deserts of the Dasht-e Kavir and Dasht-e Lut, and the many green fertile valleys and river basins of the region. Efforts have been dedicated to accurately portraying the unique cultural and urban features of Afghanistan. This involves recreating cities like Kandahar and Herat, with special attention to landmarks, infrastructure, and architectural styles like the blue mosque of Herat. High-resolution satellite imagery has aided authentic terrain textures and details, while aerial imagery has been used to enhance the accuracy of individual areas. Special focus is being given to the detailing of terrain features, including rivers, roads, vegetation, rocks, small stones, ground clutter and geological formations. The terrain presented is a representation of modern Afghanistan, most closely matching the years between 2008 and 2010. The map has been developed to offer gameplay that spans the many eras of combat in the region. This is our most ambitious map yet and the sheer size, diversity of the terrain, and complex topography of Afghanistan have presented technical challenges, pushing the boundaries of our map-making technologies. Performance optimization and development is ongoing, allowing the map to look good at both low and high altitude. The illustration below details the size of the whole map, and shows how it has been split into three distinct regions: The regions have been divided in a way that offers maximum gameplay and re-enactment potential. The highest level of detail in each provides greater detail of terrain textures, a highly detailed road network, enhanced city scenes, airfield scenes, unique objects and cultural monuments, as well as improved texturing to a variety of buildings, vegetation, static cars etc. Please note that airfields are only planned within the borders of Afghanistan. There are currently no plans to add airfields from neighboring countries. DCS: Afghanistan (total) Area: 1449216 sq km 28 Unique highly detailed airfields DCS: Southwest High Detail Area: 471381 sq km 12 Unique highly detailed airfields DCS: East High Detail Area: 320529 sq km 12 Unique highly detailed airfields DCS: North High Detail Area: 443199 sq km 8 Unique highly detailed airfields The highest level of detail for each region is only available with a purchase of each of the individual region products (Southwest, East, North), or with a purchase of DCS: Afghanistan. Regions that have not been purchased will be flyable but will display a lower level of detail. Please note: The low vs high res areas will be analogous (similar) to what we have with Normandy 1944 and Normandy 2.0 Upgrade option. What Is Included in DCS: Southwest Afghanistan? The image above shows the area that is included in high detail with a purchase of DCS: Southwest Afghanistan. The entire DCS: Afghanistan map will be flyable at launch but is still under development. DCS: Southwest Afghanistan will receive some updates post-release but will for all intents and purposes be feature complete. This region includes 12 highly detailed airfields: Kandahar, Herat, Bost, Camp Bastion, Chaghcharan, Dwyer, Farah, Maymana Zahiraddin Faryabi, Qala i Naw, Shindand, Tirinkot, and Zaranj. The southwest region is currently the most complete and will be released first. The second region to be released will be the Eastern region and finally the Northern region. Please keep in mind that even if you purchase only one region, you will still be able to play online across the whole map with your friends and in your favorite servers, but the non-purchased regions will display lower detail. How Much Will It Cost? Early adopters in the pre-purchase stage will enjoy special discounts. The pre-purchase phase is planned to end in June 2024 with the Early Access release of DCS: Afghanistan and DCS: Southwest Afghanistan. Pre-purchase Early Access Release DCS: Afghanistan $48.99 $55.99 $69.99 DCS: Southwest Afghanistan $23.99 N/A $29.99 DCS: East Afghanistan N/A N/A $29.99 DCS: North Afghanistan N/A N/A $29.99 DCS: East Afghanistan and DCS: North Afghanistan will not receive pre-purchase nor early access pricing. Please kindly note, the pricing above may be subject to change. How Do I Purchase DCS: Afghanistan? Pre-purchase DCS: Afghanistan in the e-Shop, here. Pre-purchase DCS: Southwest Afghanistan in the e-Shop, here. Pre-purchase is not currently available on DCS Steam Edition. We are doing our best to offer Steam users identical pre-purchase options for both DCS: Afghanistan and DCS: Southwest Afghanistan as soon as possible. After early access , we will include DCS: Afghanistan in the two-week Free Trial Program on the e-Shop. The product will then be available for download via the in-game module manager for you to try before you buy. The Free Trial programme extends to most DCS modules; look for the ‘Trial’ button in the e-Shop for participating modules. What Happens if I Buy the Map Regions Parts Individually? While purchasing the whole DCS: Afghanistan map in one go will grant you a significant discount, you may wish to purchase only an individual region if you have a particular interest in that region only. By purchasing individual regions, you are curating the areas of the map that you wish to see in high detail. This option makes the map more accessible for those only interested in specific areas or are on a budget. Purchasing any of the individual regions will still give you access to the whole map in low detail. Those who purchase one region will not receive discounted pricing if they subsequently wish to purchase other regions. To enhance the detail of the map, additional regions may be purchased separately, as and when you wish. Those of you who purchase DCS: Afghanistan as a whole will have the exact same access as another user who would purchase all of DCS: Southwest Afghanistan, DCS: East Afghanistan, and DCS: North Afghanistan individually. Can I Fly with Friends or on Servers if We Have Mismatching Regions of DCS: Afghanistan? Yes, you are all flying the same map and will be able to fly together without issue but the detail that each of you sees will differ. Remember that by purchasing individual regions you are curating the areas of the map that you wish to see in high detail. Those who purchase the whole map will see the whole map in high detail as and when each region becomes available and receives updates during the Early Access phase. Will I Have Multiple Maps if I Purchase Individual Regions? No. All purchases give access to one map and individually owned regions dictate what you see in high detail within that map. If, for example, you own both DCS: Southwest Afghanistan and DCS: East Afghanistan, you will see both of those regions in high detail and only DCS: North Afghanistan will be in low detail. How Might Missions and Campaigns Be Affected by the Individual Map Regions? If you are flying in a region where you do not have access to the highest level of detail, it may be that the creator of that mission or campaign references a world object you are not able to see. Otherwise, there will be no effect. More sources of information: DCS: Afghanistan CasmoTV and Wags interview We are truly thrilled to bring this monumental map to DCS that will allow you to explore and experience a region that has been so important to the late 20th and early 21st century. Thank you all for your trust, passion and support. We look forward to your feedback and suggestions. Please ask any further questions you may have below as comments. Yours sincerely, Eagle Dynamics
    50 points
  21. DCS Patch status Current versions: https://updates.digitalcombatsimulator.com/ Change logs: https://www.digitalcombatsimulator.com/en/news/changelog/stable/ Stable Version Current version number: 2.9.4.53707 Next planned update: To be announced Eagle Dynamics
    50 points
  22. Dear all, with our sincere apologies for both the late update and delay: Unfortunately, and with a heavy heart, we had to decide for a delay for the DCS: F-4E Phantom II release. We prepared a detailed update for you, if you would like you can read up on it here: https://store.heatblur.com/blogs/news/of-delays-and-silence Furthermore we prepared an in depth, regular development update for you all, to bring you up to speed about the state of the module, as is, on what remains to be done, and what is already complete: https://store.heatblur.com/blogs/news/of-delays-and-progress-part-ii Finally, we would like to share the long awaited EPISODE III of our Phantom video introductions, regarding Navigation in the F-4E Phantom II this time. Thank you all for your amazing support and extermely kind patience in these past few weeks. Your Team Heatblur
    48 points
  23. Thank you for your reply. Let me explain why this is a decision that can be improved upon. Apart from the fact that Mary, Turkmenistan was the home of Авиабаза 1521, Мары - Центр боевого применения | Airbase 1521, Mary - Combat Operations Center or else known as Soviet Top Gun, this is the perfect home for the full fidelity MiG-23 and the MiG-29. Additionally, together with the Kokaydy airport in Termez, Uzbekistan, they played a very important role for the Soviet Union's operations in Afghanistan from 1979 to 1989 for various aircraft that are available already or are coming soon to DCS World. MiG-21, MiG-23, MiG-29, Su-17/22, Su-25, Mi-24, Mi-8. Since you mention "Soviet operations of the 1980s place Afghanistan as one of the most important combat theatres of the past half century." in your product description, it is only reasonable that we have the airports available to historically re-enact those operations and create scenarios that will bring the community together. If you need more information, please do not hesitate to pm me.
    48 points
  24. https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.2.49940/ DCS World AI aircraft. Fire and smoke adjustments for AI planes: F-5E, F-86F, L-39, MiG-15bis, A-10A, Su-27, Su-33, F-15C, MiG-29A/S, MiG-31, Su-24M/MR, Tu-22M3, Yak-40, KC-135 Weapons. Ka-50. When launched without a locked target, Igla turned with maximum g-load and locked its own aircraft. Now the missile will fly straight in uncontrolled flight. ME. TF-51D had no RADIO tab in properties - Added the radio panel FLIR. IR Moon representation in daytime light conditions corrected TV / CCD sensor issue at night with ZOOM fixed and improved lightmap performance for narrow FOV Flat Shadows Blur option creates shadows going towards the Sun - fixed DCS: AH-64D by Eagle Dynamics Fixed: FCR TGT Report is not sent when SEND button pressed DCS: F/A-18C by Eagle Dynamics Fixed crash on AGM-88 launch in PB mode in some conditions Fixed: Cannot designate with the A/G radar Updated RU Hornet manual - 2023 edition, expanded and revised (it was added earlier, but not mentioned): entirely new radar section added ATFLIR, Litening II added JHMCS section added SLAM and SLAM-ER weapon sections added ASPJ section expanded NAV section DCS: F-16C Viper by Eagle Dynamics Fixed: CBU-103/105 is unlabelled in SMS DCS: Mi-24P Hind by Eagle Dynamics Fixed: Pilot-operator cannot launch ATGM in multicrew DCS: F-14 Tomcat by Heatblur Simulations NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow NEW: Added boarding ladder to static and AI aircraft. Added TARPS loadouts. Adjusted loadout restrictions for TARPS pod. Fixed broken normals on both -A and -B DCS: AJS-37 Viggen by Heatblur Simulations Fixed inconsistencies in AI collision model DCS: Black Shark 3 by Eagle Dynamics MP. Synced gear animation between clients DCS: UH-1H Huey by Eagle Dynamics Huey VOIP bindings fix (it was added earlier, but not mentioned) DCS: JF-17 by Deka Ironwork Simulations Fixed: LS-6 and GB-6 Campaigns DCS: P-51D Debden Eagles Campaign by Reflected Simulations Added special liveries for P-47, Spitfire and Yak-52. Corrected position of every P-51
    48 points
  25. Dear all, Thank you all for your questions, submissions are now closed and we look forward to answering as many of them as we can. Yours sincerely, Eagle Dynamics
    48 points
  26. Orbx https://discord.com/channels/830991978337927189/1008311429792813097/1135748607354609835 KOLA map
    47 points
  27. Nice to have a delivery date for this helo, but I will wait a while yet before purchasing, until the Razbam issue has been resolved, as it has hit me pretty hard since I own all of Raz modules, particularly dear to me was the South Atlantic Map.
    46 points
  28. Here you have our current roadmap. Work left to do in the F1 CE and F1 EE (some of it will affect BE and M): INS overhaul. Improved alignments. Improved drift. General bug fixes. RWR sounds. Radar overhaul: BZ mode. Dynamic noise model (including gain adjustment). IR missile radar slaving. Elevation control in V1 mode for 7 and 15 nm ranges. IR missiles logic/tone improvements: Cage/uncage logic. Radar and Optical Sight test modes. New pilot model. Finishing flight manual. More missions. Campaign. Other versions: F1 BE. F1 M. Payload additions: BRP-250 bomb. BME-330 bomb. CC-420 cannon pod. PHIMAT. JL100 rocket pod. Disclaimer: Known bugs and any bugs reported in the future will obviously be worked on and fixed. This list is not necessarily complete and other features might be added in the future too.
    46 points
  29. Hello dear friends and pilots. *The roadmap has been changed regarding the 3rd phase of the project, the wishes and feedback of users have been taken into account. According to the plan, we have already completed 2 phases of the project, the 3rd phase remains. But we are introducing an additional phase that includes unique objects and several airfields. Roadmap Phase 3 Fixing bugs from users and beta testers (more than 100) - in progress Airfields 15 pcs: Added 2 airfields: Sharm_El_Sheikh_airport, Ramon_International_airport. - in progress. Unique objects and architectural monuments, industrial facilities - more than 100 pieces (Cairo, Alexandria, Jerusalem, Petra, Eilat, Tel Aviv and etc.)- in progress. More detailed zones of new airfields, places under unique objects. City textures - improvement, garbage cleaning. Rocky coastline. 2 types of acacia bushes for the south of Israel. Village fence models. New more realistic seabed texture. Parking for f35 for Israeli airfields. New type of the helipads and improved scenes for them. Night illumination of unique objects. Upgrading the Pyramids of Giza and the tombs around the pyramids (as in the preview video). Trees on mountains in Israel. Addition of military installations of Egypt (northern and southern camp). Improving ground textures (adding more color variety). Raster charts - the user has already been made available for free. Phase 4 *preliminary, subject to change Addition of airfields that were not included in phases 1-3 - typical airfields of 1-2 types Working out rocks in unique places, Ramon, Petra, etc.. Additional unique objects not included in phase 3 Bugs and improvements that constantly come from users Timeline *preliminary, subject to change Phase 3 - end of November (testing). Mid-December - update phase 3. Phase 4 - Q1 2024 !!! Thank you for your support and patience. Some new map models:
    46 points
  30. Amazing how people can be so confused by something so simple... If you want the whole map, buy the whole map. If you only care about one part of Afghanistan, just buy that part. If you just buy one part, you can still fly missions elsewhere, but the map will be in lower detail. If you don't want them to be in lower detail, buy the whole map. It used to be that you could only buy the whole map, and now you can still buy the whole map, but now since Afghanistan is huge and some people only care about some smaller part of it, they have the option to buy that smaller part, and yet are not completely locked out of playing on other parts. This isn't exactly rocket science here.
    46 points
  31. First In, Last Out! Enjoy this gameplay trailer of upcoming wild weasel fun in DCS: F-4E. Today, we're also proud to unveil and unleash the pre-release manual for our F-4E, available here: https://f4.manuals.heatblur.se/ Get your reading glasses on and enjoy learning about your new ride. Feedback is welcome; and we look forward to expanding the Phantom manual with your suggestions and contributions. Please Note: GitHub and PDF Link are not live yet. Your Heatblur Team
    46 points
  32. 05 January 2024 Dear Fighter Pilots, Partners and Friends, All of us at Eagle Dynamics thank you for your incredible support and commitment in 2023 and wish you and your loved ones health, happiness and prosperity in 2024. Happy New Year! 2023 was an important year for DCS. Many issues such as performance were addressed with the launch of multithreading and DLSS/FSR. Efforts will continue into 2024 with further tuning and enhancements, especially in VR. This week we look toward 2024, safe in the knowledge that there are great things to come. Please check out our 2024 and Beyond video and enjoy! This coming year will see the continued development and release of many exciting aircraft and maps from Eagle Dynamics. Highlights include the announcement of the MiG-29A Fulcrum, Afghanistan and Iraq maps, and continued work on the CH-47F, Hellcat/USS Enterprise, and the Marianas World War II map. Please see our 2024 module development roadmap below. The DCS Winter sale was drawing to a close but due to its great success and demand we have extended the sale by one whole week and will now close on the 14th of January 2023 at 15:00 GMT. Don’t miss the opportunity to enjoy up to 50% off most DCS modules! Thank you for your passion and support and best wishes for 2024. Yours sincerely, Eagle Dynamics 2024 & Beyond Video A Look Ahead Whereas the 2023 focus of Eagle Dynamics was primarily on DCS core improvements like multithreading, DLSS/FSR, Voice Chat, and bug fixes, our partners had an exciting year that included new products like the F-15E Strike Eagle, new Mirage F1 versions, the Normandy 2 and Sinai maps, and many fantastic campaigns. 2024 promises to be an eventful year with many projects in development such as the full fidelity MiG-29A Fulcrum, CH-47F Chinook, F6F Hellcat, and the Afghanistan, Iraq, and Marianas World War II maps. Our 3rd party partners are working diligently on the F-4E Phantom II, A-7E Corsair II, MiG-23 Flogger, C-130 Hercules, F4U Corsair, La-7, OH-58D Kiowa, and the Kola map. 2024 & Beyond Roadmap Our Current Plan Let’s take a brief look at the new aircraft under development in 2024, in no particular order. Detailed specifications and features will be listed for each product during each product announcement as we get closer to the release. New Eagle Dynamics Aircraft DCS: CH-47F Much of the 2023 CH-47F work focused on the creation of the external model, cockpit/cargo models as well as systems and FM. The model now accurately reflects a US Army CH-47 from the mid-2000s. Much of the work now involves the finalisation of the flight dynamics and flight control system, along with the many multi-function display pages and sub-pages. As with all DCS aircraft since the Ka-50, the CH-47 will have fully modelled electrical, hydraulic, fuel, and other systems that exist within the simulation as “live” systems to manage voltage, pressure, flow rates, temperatures and all other operational systems. To support advancements in the DCS logistical system, the CH-47F will also be equipped with cargo and sling management capabilities as well as defensive gun positions. DCS: F6F Hellcat Also started in 2023, the Hellcat has made great progress. When creating the external model, internal structural modelling was created to provide a very accurate and realistic structure in order to enhance damage modelling. The flight model development is in full swing, and it is being created to match first-hand knowledge of its handling and performance in cooperation with The Fighter Collection. The Hellcat will not exist in a vacuum though, and Pacific Theater of Operations (PTO) opponent aircraft are already in development, as well PTO specific ground and naval forces. DCS: MiG-29A Fulcrum We are excited to announce our first full fidelity 4th generation Russian fighter: the MiG-29A Fulcrum! The Fulcrum has been a massively successful, single-seat fighter that was developed to counter the F-15, F/A-18, and F-16 during the height of the Cold War. Today, it serves numerous armed forces, and will fill an important role in DCS. Based on publicly available manuals, the DCS Fulcrum will be a 1980s era MiG-29, but it will still be a potent threat to other DCS aircraft with its array of radar- and infrared-guided missiles, its 30mm cannon, and unguided air-to-ground weapons. In the right hands, the MiG-29 can be a tough opponent with its Helmet Mounted Sight paired with high-off boresight R-73 air-to-air missiles. New Eagle Dynamics Maps 2024 will also be a great year for new maps. Our Terrain Development Kit (TDK) continues to grow in capabilities each year, and these new maps will leverage these features to create the best maps yet. DCS: Afghanistan First hinted at a year ago, we are happy to confirm that an Afghanistan map is coming to DCS. A flash point spanning thousands of years, Afghanistan served as the backdrop to two of the largest conflicts in living memory. More focused on Counterinsurgency (COIN) warfare than large force-on-force battles, the Afghanistan map will bring a new mode of warfare to DCS battles and our most popular aircraft like the AH-64D, Mi-24P, A-10C, Su-25, F-16C, F/A-18C, will be great mission choices. DCS: Iraq We are also excited to announce an Iraq map coming to DCS. From Operation Desert Storm and Iraqi Freedom to the War on Terror, Iraq has been one of the most significant flash points of the late-20th and early 21st centuries. The Iraq map will initially be centred on Baghdad to best provide War-on-Terror and War on Isis scenarios. Later, the map will be expanded south to provide older scenarios like Operations Desert Storm and Iraqi Freedom. DCS: Marianas World War II To support the DCS: F6F Hellcat and other PTO aircraft and units coming to DCS, we have been adapting the current Marianas for the past year and into 2024. The map is based on painstakingly researched documents, photos, and accounts of the Mariana Islands in the summer of 1944, at the time of the Battle of the Marianas between the United States and Imperial Japan. This will be a free map that leverages our latest TDK for improved performance and realism. In parallel with these new product efforts, we will be focusing on continued development of existing modules such as, but not limited to, the F-16C, F/A-18C, AH-64D, and Supercarrier. Winter Sale Extended Extended! By popular demand, we have extended the DCS Winter Sale by an additional week. Don't miss out on this final opportunity to take advantage of these great deals before it’s too late. Act now and enjoy up to 50% savings before they are gone on the 14th of January 2024 15:00 GMT. DCS Winter Sale highlights Modules with a 50% discount Fixed Wing Helicopters DCS: A-10A Warthog DCS: A-10C II Tank Killer DCS: AJS-37 Viggen DCS: Bf 109 K-4 Kurfurst DCS: C-101 Aviojet DCS: Christen Eagle II DCS: F-15C Eagle DCS: F-5E Tiger II DCS: F-86F Sabre DCS: Flaming Cliffs 3 DCS: Fw 190 A-8 DCS: Fw 190 D-9 Dora DCS: I-16 DCS: L-39 Albatros DCS: MiG-15bis DCS: MiG-21bis DCS: MiG-29 DCS: Mosquito DCS: P-47D Thunderbolt DCS: P-51D Mustang DCS: Su-25 DCS: Su-27 Flanker DCS: Su-33 DCS: Yak-52 DCS: Mi-8MTV2 Magnificent Eight DCS: SA-342 Gazelle DCS: UH-1H Huey Terrains DCS: Nevada DCS: Persian Gulf DCS: Syria DCS: The Channel Tech Packs DCS: Combined Arms DCS: Supercarrier DCS: WWII Assets Pack DCS: NS 430 Navigation System DCS: NS 430 for C-101EB DCS: NS 430 for C-101СС DCS: NS 430 for L-39С Cockpit DCS: NS 430 for Mi-8MTV2 Cockpit DCS: NS 430 for SA432 Cockpit Campaigns with a 50% discount DCS: A-10C 16-2 Red Flag Campaign DCS: A-10C Advanced Aircraft Training Qualification Campaign DCS: A-10C Basic Flight Training Campaign DCS: A-10C Stone Shield Campaign DCS: A-10C Tactical Training Qualification Campaign DCS: AV-8B Hormuz Freedom Campaign DCS: Black Shark 2 Republic Campaign DCS: Combined Arms: Frontlines Georgia Campaign DCS: F-15C 16-2 Red Flag Campaign DCS: F-15C Aggressors BFM Campaign DCS: F-16C Red Flag 21-1 Campaign DCS: F-5E Aggressors Air Combat Maneuver Campaign DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign DCS: F-5E Black Sea Resolve '79 Campaign DCS: F/A-18C Aggressors BFM Campaign DCS: F/A-18C Rising Squall Campaign DCS: Ka-50 2 Pandemic Campaign DCS: L-39 Albatros: Kursant Campaign DCS: Mi-8MTV2 and Ka-50: Memory of a Hero Campaign DCS: Mi-8MTV2 Crew Part 1 Campaign DCS: Mi-8MTV2 Oilfield Campaign DCS: Mi-8MTV2 The Border Campaign DCS: Mig-21bis Battle of Krasnodar Campaign DCS: Mig-21 bis Constant Peg DCS: P-51D Charnwood Campaign DCS: P-51D High Stakes Campaign DCS: Spitfire LF Mk. IX Operation Epsom Campaign DCS: Su-27 The Ultimate Argument Campaign DCS: The Museum Relic Campaign DCS: UH-1H Argo Campaign DCS: UH-1H Worlds Apart - Spring 2025 Campaign Modules with a 40% discount Fixed Wing Helicopter DCS: F-16C Viper DCS: F/A-18C DCS: Spitfire LF Mk. IX DCS: Black Shark 3 DCS: Mi-24P Hind Modules with a 30% discount Fixed Wing Helicopter DCS: JF-17 Thunder DCS: F-14 Tomcat DCS: AH-64D Campaigns with a 30% discount DCS: A-10C Operation Agile Spear DCS: A-10C Operation Persian Freedom Campaign DCS: AV-8B Kerman Campaign DCS: AV-8B Sky Warrior Campaign DCS: F/A-18C Operation Cerberus North Campaign DCS: UH-1H The Last Show Modules with a 25% discount Fixed Wing Pre-order DCS: F-4E Phantom II Campaigns with a 25% discount DCS: A-10C Iron Flag Part 1 Campaign DCS: AH-64D MAD campaign DCS: Bf 109 K-4 Jagdflieger Campaign DCS: F-14 Speed & Angels Campaign DCS: F-14A Fear the Bones Campaign DCS: F-14A Zone 5 Campaign DCS: F-14B Operation Sandworm DCS: F-15C The Georgian War Сampaign DCS: F-86F Hunters over the Yalu Campaign DCS: F/A-18C Flaming Sunrise DCS: F/A-18C Hornet - The Serpent's Head 2 Campaign DCS: F/A-18C Operation Pontus Campaign DCS: F/A-18C Persian Lion Campaign DCS: F/A-18C Persian Lion II Campaign DCS: F/A-18C Raven One Сampaign DCS: F/A-18C Raven One: Dominant Fury Campaign DCS: Fw 190 A-8 Horrido! Campaign DCS: JF-17 MAD campaign DCS: M-2000C Red Flag Campaign DCS: MAD Campaign DCS: Mosquito FB VI - V for Victory DCS: P-47D Wolfpack Campaign DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign DCS: Spitfire Beware! Beware! DCS: Spitfire IX The Big Show Campaign DCS: The Enemy Within 3.0 Campaign DCS: UH-1 Paradise Lost Modules with a 20% discount Fixed Wing DCS: MB-339A Aermacchi Upgrades not on sale DCS: Normandy 2.0 Upgrade for N1 DCS: Normandy 2.0 Upgrade for N1 and TC DCS: Normandy 2.0 Upgrade for TC Fixed wing not on sale DCS: AV-8B Night Attack V/STOL DCS: F-15E DCS: M-2000C DCS: MiG-19P Farmer DCS: Mirage F1 Terrains not on sale DCS: Normandy 2.0 DCS: Sinai DCS: South Atlantic Campaigns not on sale DCS: F-16C Weasels Over Syria Campaign DCS: F/A-18C Hornet Inherent Resolve Campaign DCS: MAD Black Shark Campaign DCS: Mi-24P The Border Prequel Campaign Check out our Shop for more details. Enjoy! Thank you again for your passion and support, Yours sincerely,
    44 points
  33. 1. Wombat got Delta to host a visit for Wags to get sim time at the training center. 2. No F15C FF planned 3. Dynamic Campaign is being worked on 4. No E2, no P8, No Recon aircraft modules planned 5. Some DCS users/fans have sent classified info to ED to try and help further development. ED's stance is to shut down the effort and they don't want anything to do with it. 6. ED will not be attempting to develop 5th gen or any current frontline assets as they can't confirm systems operation 7. Roughly 170-180 people working for ED worldwide. 8. The F4E is gonna be pretty cool, with new module features not seen in DSC prior. 9. The P8 flyover of the football game did not impress anyone. 10. ED is working on a DTC function for FF modules. Gonky believes they should leave this out of a "Fun" sim title. 11. No planned flyable B17 12. No bombers planned 13. ED is still planning to make a full spherical world map. 14. C-130 is still work in progress, developer and ED are working on cargo system. 15. Chinook Logistics will come after aircraft completion, cargo system and dynamic campaign. 16. Development priorities for ED are centered on products and features that satisfy the largest DCS user demographics. 17. No Viper A, B or D planned 18. F-5E update question to WAGS reveals that there are secret plans for an F-5E update in the future and WAGS can't talk about it. 19. VULCAN API is a huge project and it's in the works. 2024 and beyond. 20. ED is currently working on WWII assets and more specifically for the Marianas map. Naval assets mentioned for WWII Naval Aviation. -----I might of missed a few points, but interesting listening. Had to walk away halfway through video.. ----- 21. Lots of talk about Aliens. Mostly doubt that the congressional hearing had any legitimate substance. WAGS feels we will find out soon enough that there is financial gain somewhere. 22. Why no F-18D? WAGS, says resources are elsewhere and now is not the right time to start the "D" when the "C" isn't finished. 23. User request for a kneeboard you can write on and is available in F10 mission planner. WAGS agrees it is a good idea. 24. User asks, why is the bomb frag damage so small? WAGS says they are actively working on a higher fidelity fragmentation bubble. 25. Wombat brought Gonky to an A-320 sim and Gonky kicked too much right rudder and freaked the sim out. More picking on Gonky. 26. User asks if current Maps will be merged into the Spherical map project. WAGS answered no, that the technology is the limiting factor. 27. User asks about small diameter bombs. WAGS answered if the aircraft would carry SDB's, then it's an option for the future if they can get the documentation to back it up. 28. No planned Japanese aircraft modules or assets for WWII period. 29. Talk about "Mass Effect", "Cyberpunk" and "StarField" 30. Another request for an F-35. WAGS, says absolutely not as there is no legitimate info available. 31. User asks about a Vairo Aero fix and WAGS says they don't have the headset and the company can't afford to buy every piece of hardware. 32. Somebody wants a "TurboCat" Module. Nobody knew what it was. 33. Question about the "AI Texture Controversy".. WAGS doesn't know what they are talking about.. 34. There are some "Century Series" fighters in the development pipeline. Had to walk away again.. with about 50 minutes left..
    44 points
  34. A-7E Corsair II development updates https://flyingironsimulations.com/blogs/news/dcs-a-7e-development-update
    43 points
  35. Chuck's Guide to the Mirage F1 is finally available! Both the Mirage F1CE and F1EE variants are covered. The page count is 570+ pages. *** Link: https://chucksguides.com/aircraft/dcs/mirage-f1/ *** In typical canadian fashion, I feel I must once again apologize for taking so long to complete this project. This aircraft is dear to my heart, and I did not want to cut any corners, which once again expanded the scope of this document way beyond what I had originally planned. C'est la vie. The Mirage F1 is a fantastic Cold War era fighter... the second the afterburner kicks in and you start flying at treetop level at breakneck speeds, you'll understand why this widely exported aircraft was loved by its pilots. The exhilarating sense of speed is something truly special, and you will definitely see why this aircraft is easy to learn but hard to master. I hope this document will be able to bring new players up to speed quickly and garner interest for this beautiful yet deadly french "pointu". Happy reading, and bonne lecture! Chuck
    43 points
  36. Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Introducing warehouse management functions for DCS: World Scripting Engine New campaign DCS: Mi-24P The Border - Prequel by Armen Murazyan DCS World Added warehouse management functions to DCS: World Scripting Engine: airbase:getWarehouse() warehouse:getInventory() Warehouse.getResourceMap() More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward) WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click. F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM ME. Cannot Enter Decimals in Frequency Window - fixed ME. The triangular target mark from task remains on map after deleting task in some case - fixed ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed MP. System bar popups on top layer over the role selection window in some cases - fixed AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group AI aircraft. Helicopter group blocks the airfield in some cases - fixed AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed AI aircraft. Helicopters can't land on the ship in some cases - fixed AI aircraft. AI planes do not start from ramp in some cases - fixed AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected. AI aircraft. B-1B. Collision AI with a bomb after release - fixed AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed Weapons. Torpedo. Will not use improper exhaust effect Weapons. Torpedo. Added torpedo splash effect Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350) Score system. Player Score SP Missions, Not being registered - fixed Ground units. Fixed smoking infantry after damage. Ground units. Fixed crash when trying to select empty storage in the tank. Ground units. Fixed enemy units will not attack a train. Ground units. Fixed units getting stuck when attacking. Ground units. Fixed crash when assigning a task disembarking from trigger to a player. JTAC. Fixed not mentioning APKWS for 9-line activities Multicrew. Added role to request query for join Fixed. Damaged aircraft smoke is not visible from afar. Fixed. Huge arrow drawings after zooming out in F10 view. DCS: AH-64D by Eagle Dynamics Replaced AH-64D Quick Start Manual with AH-64D Early Access Guide Updated to current state of AH-64D early access Numerous revisions and improvements Added cpg ai target store command Added make ai cpg interface always respect the color scheme for weapons wheel Fixed: ENGINE OIL PSI and NGB OIL PSI digital indication errors Fixed: VID page in both cockpits not displaying Weapon Control status of other crewmember Fixed: Missing "ENGINE # START" and "ENG# OVERRIDE" advisories on EUFD (AH64D: WCA: eng start and override) Fixed: Freeze when shooting at the pilot - do not release cockpit if both pilots killed , cockpit will be released only after ejection of whole crew Fixed: HMD virtual symbology elements should always be fully blanked or fully displayed Fixed: APU exhaust should not have flame effect on start-up Fixed: HOCAS cursor does not move in some case if it is assigned to the axes in control settings Fixed: Laser firing should be inhibited from firing if TADS is at or beyond LIMITS Fixed: Windshield wiper keybinding now working correctly DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Added: Multicrew functionality with corresponding changes for multicrew voice chat support and cargo support. Four crew positions available including cockpit crew plus side gunner. Improved: different Mi-8MTV2 features to support multicrew Fixed: Rear gunner can be mounted without cargo half doors Fixed: Rare crash which happened when Mi-8MTV2 was damaged Fixed: Crash that sometime happen at the time of GUV pod jettison Fixed: Side AI gunner long burst does not work DCS: Mi-24P Hind by Eagle Dynamics Improved: Petrovich AI control over altitude Two R-60 missiles are fired when trigger safety cover is up DCS: Combined Arms by Eagle Dynamics Fixed. Coodinates displayed in binocular mode are clipped DCS: F-16C Viper by Eagle Dynamics Fixed: RWR new contact doesn't pulse on subsequent detections of same emission Fixed: ACM/STT track being lost again under specific circumstances Fixed: DAM alignment inconsistent between AG/NAV modes - fixed alignment status calculation, now it shouldn't depend on acft mode Fixed: WCMD SMS page indicates no wind when it's set in ME added loading wind information to SMS and CNTL pages for WCMD type of bombs fixed "-" for wind direction fixed wrongly upper status visibility if CNTL page selected DCS: F/A-18C by Eagle Dynamics Fixed: STT from VS range scale bugs Fixed: ACM/STT track being lost again under specific circumstances Fixed: HACQ is limited to 5nm if entered from GACQ Added AN/ARC-210 default FM in 136...155.9975 MHz DCS: F-5E Tiger II by Eagle Dynamics Fixed: Left AIM-9 growls with no power on station - fixed growl when station isn't selected or External Stores Selector is out of SAFE (AG is selected) DCS: A-10C II by Eagle Dynamics Added. Wheel chocks on cold start Fixed. Crash with AGM-65E missile DCS: F-15E Suite 4+ by RAZBAM Simulations Fixed: Corrected issue with weight and inertia not properly applied during ground re-arming Fixed: Crash when selecting ACMI pod as OFF Missile Update: Improvements to basic autopilot feedback control Update: Inverted RC MPD/MPCD screen selection Update: Improvements to alt hold feedback control Update: External Model and LODS Added: CRS (Course) Autopilot Steer mode enabled Added: TCN (TACAN) Autopilot Steer mode enabled Added: Reduction of lights displayed through NVG filters. Added: Livery Mad Duck IV Added: Ability to control LGB codes from WSO seat (3D Model). Added: laser code panel for WSO Fixed: Removed jitter for WSO external and internal pilot body animation during multi-cockpit Added: Brakes now automatically applied when gear handle up and weight off wheels to stop main wheels from spinning into wheel well Fixed: JFS light now stays on during entire engine sequence instead of only when ready for engagement Fixed: Speedbrake will now retract when hydraulic power is no longer available to it Fixed: CAS no longer uses INS as source of some kinematic data to avoid issues with unrepresentative CAS behaviour without INS being aligned Fixed: TACAN will no longer automatically adjust channel when going to AA mode Fixed: TACAN now initialising into proper initial state Fixed: TACAN mode can now be modified on UFC regardless of TACAN power state Fixed: TACAN mode/channel is now properly indicated on UFC regardless of TACAN power state Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled Updated: External ground power will now provide power to Radios, Gear Lights, Flaps Lights, and Master Mode Lights Updated: Improved yaw stability modelling to better match reference data and reduce unrealistic yaw oscillations in some cases Fixed: JFS single bottle will now recharge properly after engine start and flight and JFS LOW caution is gone Fixed: BINGO FUEL warning will no longer play immediately during Fuel BIT, it will play when the needle goes below the set BINGO value Fixed: ILS not working from a cold start Fixed: Corrected random floating point error for standby altimeter setting DCS: AV-8B N/A by RAZBAM Simulations Updated: UFC LL Input format Updated: Flood Lights position default values Added: Special Options for MPCD Video GAIN/CONTRAST default values DCS F-14 Tomcat by Heatblur Simulations Added SEAD as a task for the Mission Editor. Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.) Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED. Fixed certain shader params in the F-14B cockpit causing very dark panels. DCS: JF-17 by Deka Ironwork Simulations Fixed: HUD TDC position reset issue when moving TDC on HUD DCS: SA-342 Gazelle by Polychop Simulations Fixed HOT missiles losing track after launch on SA342L when moving outside of initial launch parameters DCS Mirage F1 by Aerges Fixed incorrect gun reticle display when "C + M or SW" mode was enabled from AG mode. Fixed short range missile audio still being heard after 'C + M or SW' mode was deselected. Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update). Increased ILS glidepath sensitivity in the artificial horizon indicator. Fixed bug in which the rudder trim usually started deflected to the left (sometimes to the right) when in a hot ground start. Fixed fuselage Belouga bomb drag not being taken into account. DCS: C-101 Aviojet by AvioDev Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update). Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. (This fix didn’t make it to the previous update). DCS: Yak-52 by Eagle Dynamics Oil cooling improved DCS: Black Shark 3 by Eagle Dynamics PVI-800 confusion about ME fixpoints 3 and 4 - fixed 3D. Fixed the texture with the Vikhr launcher markings Fixed: NAV mode has North up in some conditions Campaigns Combined Arms: Frontlines Georgia Campaign by ED Mission 02. Updated with drawing objects and labels. Improved tracking of damaged, destroyed and retreating enemy aircraft. Added pop-up image with Mission tips. Fixed VO and text for some coordinate call outs. Fixed some VO and text that was no longer activating properly. Added triggers for retreating Helicopters. Known issue: Some AI Helicopters could have a chance of landing damaged and will not properly de-spawn or be destroyed DCS: UH-1H The Huey Last Show Campaign by SorelRo Mission 3: It looks like about 80% of the time the Huey gets hit the radios are shut. So the player get left in the dark. I managed to find a way around it. DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions – SAM-site not active if another site destroyed in the same mission - Enemy Air Defense Level calculation logic fixed F-15C Aggressors BFM Campaign by Maple Flag Missions Updated planner with range boundaries and updated range diagrams and kneeboard pages. Added aircraft threat profiles to briefings. Minor trigger tweaks to improve game play. Added gun calls. Updated practice missions to use both rookie and ace ai settings. Adjusted AI taxi voice over times. Updated tanker advanced waypoint settings. F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions Updated planner with range boundaries and updated range diagrams and kneeboard pages. Added aircraft threat profiles to briefings. Minor trigger tweaks to improve game play. Added gun and missile calls. Updated practice missions to use both rookie and ace ai settings. Adjusted AI taxi voice over times. Added rookie and random campaigns. F/A-18C Aggressors BFM Campaign by Maple Flag Missions Updated planner with range boundaries and updated range diagrams and kneeboard pages. Minor trigger tweaks to improve game play. Added gun calls. Updated practice missions to use both rookie and ace ai settings. Adjusted AI taxi voice over times. Updated tanker advanced waypoint settings. DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633 Mission 9 Part 2: Way Point 3 call adjusted. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations P-51 Skin updates Spitfire IX The Big Show Campaign by Reflected Simulations P-51 Skin updates DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations P-51 Skin updates Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations P-51 Skin updates DCS: P-47D Wolfpack Campaign от Reflected Simulations P-51 Skin updates DCS: F-14A Zone 5 Campaign by Reflected Simulations Engagement end logic improved DCS: F-14 Speed & Angels Campaign by Reflected Simulations Skin updates DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations Safety triggers added to a few missions
    43 points
  37. HUMVEE PACK v0.4 Contains 4 variants: M2, Mk19, TOW and Cargo. Can be found under armor and unarmed in the mission editor. DOWNLOAD NOW AVAILABLE WITHOUT MISSING TEXTURES! hopefully
    42 points
  38. **DCS: SA-342 Gazelle update news** With the release of the upcoming SA-342 Gazelle update fast approaching we will be updating you about what to expect in the first iteration of what started out as a flight model update over the next few days. Starting today by publishing the change log that we have accumulated so far. The change log is subject to change as even today we're still working on new features and fixes but should be indicative of the scope of this update. With this announcement we'd also like to reach out to all mission creators to emphasize on the fact that we're trying to reduce the amount of Gazelle variants available in DCS World by essentially combining these versions. In the upcoming patch, the SA-342 Mistral has become redundant and is now only available as an AI aircraft to ensure mission compatibility. The SA-342 Gazelle has essentially been absorbed by the SA-342L which, in its now much more modular form, is able to be outfitted with the mistral ATAM system. We ask mission creators to be aware of this change and update their (multiplayer)missions accordingly. We apologize for the inconvenience. ‘FM’ Update SA342 - Common to all Updated external textures to PBR standard Added raindrops on canopy Interior lighting and reflections updated Flight model Entirely rewritten FM Overhauled engine and rotor behaviours Updated mass and payload mass parameters Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…) Engine surge effect from rapid collective movement added Force Feedback support added Removed ‘Easier Controls’ special option Removed ‘Rudder Trimmer’ special option (replaced with new trim options) New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’ None - has no effect Instant - trim position instantly set to current cyclic/pedal position Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’) Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered Updated controls indicator Red marker shows control position Grey marker shows trim position Autopilot markers removed for further consideration Updated/added network animations Implemented IFF panel (limited functionality) Updated autopilot system Airspeed/Altitude hold mode removed for further consideration “Auto-collective” removed for further consideration Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled Added smoke display system Smoke launchers can be equipped in the rearm/refuel screen Smoke launchers have a new input to toggle on/off Collective can be hidden by clicking on base of collective Added tablet navigation aid Tablet can be disabled from mission editor Tablet provides map, heading, airspeed and groundspeed GPS information Tablet is disabled / invisible in missions with a date set prior to April 1994 Updated slip ball to be less erratic Fuel warning light now flickers if below 80L SA342L Added new weapons: 2x/4x Mistral 2x/4x HOT3 HMP400 gunpods (100, 200, 400) Selectable GIAT M621 20mm Replaced Viviane screen with periscope sight Replaced Viviane control panel with periscope control board Periscope provides two zoom levels Toggleable gyro stabilisation Selectable reticles for estimating distance Connected to ‘VIS’ mode on Artificial Horizon same as Viviane Pilot sight can be hidden by clicking on mounting of pilot sight AI now able to fire HOT3 missiles Added ground crew option to remove doors Added option to shoot multiple pylons if the weapon is from the same type SA342M Viviane camera code overhauled Viviane multicrew synchronisation improved AI now able to fire HOT3 missiles SA342 Mistral Removed playable version (now replaced by SA342L) Removed Custom Cockpit options SA342 Minigun Added special option to decouple minigun from head/camera view Added inputs for keyboard/joystick control of minigun Added inputs for mouse control of minigun Added clickables and inputs for minigun safety, sight power/brightness and IR laser
    42 points
  39. Hi fighters! Thank you for your interest in our project. As promised before, we continue to support and develop it! If you are familiar with the symbols: "F-16", then you will be pleased with today's news. Previously, this place was inaccessible to you, but we have prepared a surprise for you. Get ready for your military trip to Muwaffaq Salti Airbase. The aviation history of this place dates back to the First World War. It was home to the Royal Jordanian Air Force, Belgian Air Component and United States Air Force. Helicopters, transport aircrafts, fighter aircraft, drones - everyone was here. By the way, we made new unique hangars for this airbase, now your birds will be safe. Even though the canteen (DFAC) is no longer as tasty as experienced fighters say, the rule of three drinks has been preserved and you will be covered by MFR (the Morale, Welfare, and Recreation program). The Internet is available, but may fail, so be sure to take a hard drive with your favorite movies with you. When you arrive at the location, tell us whether you liked it or not, we tried to provide all the conditions for you. Here's a little review for you
    42 points
  40. Dear all, we would like to present you the first out of a series of videos running up to release of the Phantom, which will increasingly go more and more into the various details of the module. Enjoy!
    42 points
  41. For those of you who missed it, please find today's surprise Demo from VIAF 2023 below. We would like to thank the entire VIAF Team for making this happen, but also for putting up such an amazing show the entire past two days! Please consider heading over to their twitch and leaving them a followership, as a thank you for helping us to put this show together. https://www.twitch.tv/virtualairfestivals Congratulations also to all of you who won an F-4 Phantom today and yesterday at VIAF and in our discord! We hope you enjoy the first ever DCS: F-4E Phantom II Demo, flown by your very own @graywo1fg - the voice of Jester!
    41 points
  42. Happy last Phantom Phriday of 2023! The Team is heads down on the Phantom to squash bugs and square things up!
    41 points
  43. Dear pilots! With this latest development update, we are pleased to announce the successful completion of the intricate flight model tuning process. To mark this achievement, we present our new video showcasing a demonstration flight of the aircraft. From this point forward, we are preparing the module for ED flightworthiness certification. This marks a significant milestone on our journey towards module release!
    41 points
  44. 40 points
  45. Introduced new campaign: DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulation DCS World Fixed H-6J GDJ-IV1 MER6 adaptor model. Added smoke from vehicles and some static objects based on health, this means as a vehicle takes more damage you may see different levels of smoke giving you a better idea visually if you did any damage on that last run in. ME. Info window expanded with opportunity to auto or selectively rename the units in the group. Press the “question” mark button next to the Group Name field. It was added earlier but not mentioned. MP lobby. Select Role dialog now shows the name and IP address of the current server. The “Favorites” interactive star is also presented for convenience. Double-clicking on the IP address string copies it to clipboard. It was added earlier but not mentioned. The lessons for free entry level Su-25T attack aircraft are improved: tuned triggers and timings; added helpful highlights and in-simulation pictures for some lessons; added RU voiceovers. Added raster charts layers transparency Fixed crash on loading surface textures in Normandy 2.0 Ships AI. Fixed - ships are swung around target course duration after hard turn. Ground AI. Fixed - Artillery does not fire if there is more than one unit in the group. Ground AI. SL Flakscheinwerfer 37 continues to work after destruction of the generator. Dedicated server. Fixed - JTAC unresponsive in MP. Fixed. Exhaust flames effect hang in the air after client changes slot or disconnects Effects. Smoke from Vehicle Damage: smoke flickering when vehicle fire fixed, smoke after non-lethal damage temporary removed, added little smoke after damage for ships with old damage model Destroyed AI plane teleports to ground level - fixed MP. Static MLRS-270 attached to ship, don't moves with ship on client - fixed In the mission there are many groups with multiple helo pickups. Once the helo's are full and troops remain a crash occurs - fixed ME.GUI Error with task Embarking from Trigger actions in some cases - fixed MP. DS. Required modules check is not working for the ww2 assets pack - fixed MT. Units and smoke are visible through clouds from long distance - fixed Weapons. Corrected weight of S-8 rocket family. DCS: F-16C Viper by Eagle Dynamics Adjusted threat position on the RWR. Each threat lethality ring has been moved slightly outward. Radar threats in Track mode will appear just outside the solid white ring on the RWR display. Radar threats in Missile Guidance mode will appear inside the solid white ring. When taking defensive actions, radar threats displayed within the solid white ring should be prioritized over those outside the ring. Fixed:Snowplow option missing on FCR page without TGP installed. Fixed: High aspect BFM mission for Black Sea map - AI ignores player. DCS: F/A-18C Hornet by Eagle Dynamics Fixed: WPDSG designates the wrong point if the TDC assigned to HUD in A/G mode. Fixed: Dumb bombs, cluster bombs and LGBs stuck in the wrong mode if IAMs are selected and a designation is made. Fixed: Rudder animation on net phantom doesn't work. Fixed: VFA-97 Fuel Tank Texture Issue. DCS: AH-64D by Eagle Dynamics Added AGM-114L. See video created earlier: DCS: AH-64D | Radar-Guided Hellfire Missiles (COMING SOON) Added Laser Spot Tracker. See DCS: AH-64D | Laser Spot Tracking (COMING SOON) Added Internal Aux Fuel Tank option FM. Considerable change of flight dynamics model (WIP): The range of roll and pitch control has been increased, and at the same time, the stability of the helicopter has been increased in all flight modes, including: Helicopter controllability at low-speed maneuvering has been improved; Increased helicopter roll stability at submaximal speeds; Improved behavior in transitional modes (roll-in/out and pitch-in/out) The trim position of the helicopter and controls in hover and level flight modes has slightly changed. FMC/SCAS SCAS tuned for modified flight dynamics model; SCAS altitude channel damping and auto-shutdown behaviour was remodelled to react at specific limit parameters of the engine and vertical speed Fixed: Weight issue after heavy loadout creates control problems Fixed: Crash on PLT client when CPG leaves from crew. Fixed: Multi monitor - Exported displays not respecting brightness Fixed: George menu does not take into account the scaling of the interface. (reticle offset left) Fixed: PERF page WIND direction displays value 180 deg opposite of correct value Fixed: CHAFF (T1) should be "barriered" when forced to SAFE Fixed: Enemy AI does not attack AH64 if pilot is killed (heli by CPG control) Fixed: Rotor lighting effect artifacts at night Fixed: Export viewport - static viewport images when choosing external views Fixed: TEDAC Export Viewport spills into adjacent view ports Fixed: VHF AM radio can transmit in 108 - 115.975 MHz range Fixed: MPD TSD Pages - Routeline doesn't include Hazards points Fixed: CPG TDU blinking in Multicrew/MP Fixed: Blurred rotor effect not working for CPG in multicrew Fixed: CPG Nav range automatically updating to new Nav range without SLAVE being re-enabled Fixed: AGM-114 quantity issue when taking control with CA Fixed: Missile Constraints Box and Rocket Steering Cursor not displaying when SAFE Fixed: George AI uses weapons incorrectly in some case (George AI launches one missile without lazing the target. Missile flies past. Laser does not turn on. Indications on IHADSS does not correspond to the selected mode in George AI menu.) Fixed: "Back Scatter" Message with no missiles Fixed: M282 rocket warhead falls outside the timeframe Fixed: Wrong control layer opens in the settings, after selecting AH-64 in the simulation DCS: Mi-24P Hind by Eagle Dynamics Added: NEXT and PREV. bind commands for R-60 launcher selector Added: Quick start missions for NTTR and Caucasus Fixed: Control options sometime stuck on Mi-24P Pilot-Operator category Fixed: English cockpit backlight stencils conflict with Russian version stencils Fixed: AI does not attack the MI-24P if pilot is killed and helicopter controlled by operator Fixed: Petrovich AI menu does not take into account the scaling of the interface and reticle has left offset Fixed: AC Voltmeter readings and wiring Fixed: Petrovich AI warns about incoming attacks even if operator character is dead Fixed: Killed Pilot character could control helicopter if Player being in operator seat and gives controls back ("C" by default) Fixed: Several crashes reported by users through built-in report system DCS: A-10C II by Eagle Dynamics All training mission now using the correct A-10C II aircraft Named presets for ARC-210 can be set in the ME now DCS: UH-1H Huey by Eagle Dynamics Added: New engine simulation model added, replacing the old one Added: Hypoxia effect added to UH-1H pilot Improved: Position lights dim/bright adjusted All WWII aircraft Repair now replaces the battery with a charged one. Fixed. Guns sound the same with open or closed cockpit DCS: Mosquito FB Mk VI by Eagle Dynamics Fixed. RP-3 25lb is not firing as specified from within the mission editor - fixed Fixed. Cockpit lighting does not work in the Multi-threading Added new skins for the aircraft Fixed. Glitches in the spinning propeller effect. DCS: Spitfire LF Mk. IX by Eagle Dynamics Added the Chinese Flight Manual Fixed. Cockpit lighting does not work in the Multi-threading DCS: P-47D by Eagle Dynamics Fixed. Landing gear that led to jumping behavior and explosions of the aircraft DCS: Bf 109K-4 by Eagle Dynamics Fixed. AI bot flies too slow compared to the player flown aircraft DCS: FW 190D-9 by Eagle Dynamics Fixed. Starter animation backwards when using keybinds. Reworked keybound starter handle animation DCS: FW 190A-8 by Eagle Dynamics Fixed. Starter animation backwards when using keybinds. Reworked keybound starter handle animation DCS: WWII Assets pack by Eagle Dynamics C-47. Better start up visual is integrated C-47. Fixed. Landing gear contact with the surface. C-47. Added new sounds for the aircraft Reloading sounds for WWII tanks are added A-20. Fixed. Bomber does not fire defensive guns DCS: MB339-A by IndiaFoxtEcho Fixed incorrect indication for RNAV bearing Fixed radios stop working when tacan is switched on Fixed knob behavior for the gunsight MILS settings Fixed tacan and radios volume at spawn according to ICS panel Fixed wrong RPM percentage for the anti ice test DCS: JF-17 by Deka Ironwork Simulations Fixed: wmd7 image shaking during maneuvering Fixed: AG radar no RBM image Fixed: blackout issue at high alt due to ECS turned off Updated: SMS supports PL-12 for new scheme test (Player needs to modify JF-17.lua to manually add PL-12 to JF-17 pylons) Updated: PL-12 changed to same scheme as AIM-120C DCS AJS-37 Viggen by Heatblur Simulations Tweaked HUD glass for better visibility in very bright lighting. Fixed various sound loop issues. Better ease-in and ease-out for afterburner sounds in cockpit Added ability to move ahead in Cold Start mission in case of misfiring trigger. Show Must Go On livery now shows appropriate droptank textures. DCS F-14 Tomcat by Heatblur Simulations NEW: Major Ground Handling and Suspension Overhaul Phase 1: Improved general suspension. Improved taxi behaviour and ground roll characteristics. Improved ground handling sounds. More ground handling improvement to come! NEW: Added pedal shaker sound (above 21 units AOA.) NEW: Added wing turbulence and wind sounds for additional feedback queuing at high G/pitch rate Added DLC deployment sound Fixed USS Forrestal taking damage on landing and take off Adjusted buffet intensity and AOA schedule for “realistic” buffet option Adjusted Yaw SAS effectiveness Adjusted ground effect pitch moment to assist in aerobraking and rotation (necessary after rolling friction reduction) Fixed MAK-79 loadouts. Phoenix pallet mass now again added to total aircraft mass (added weight cannot be seen in-game, but is taken into account in the FM) DCS Mirage F1 by Aerges TRAP 136 (‘Green’) and TRAP 137B (‘Red’) radios fixes: TRAP-136 radio (‘Green’). Fixed incorrect operation of the radio function selector switch at cold start. TRAP-136 radio (‘Green’). Fixed inoperative radio at cold cockpit start up, when the frequency was selected before the radio was powered on. TRAP-136 radio (‘Green’). Selection of the Frequency mode selector 'G' position will not enable the guard receiver anymore. Use 'Pal+G' Function selector position to enable the guard receiver. Fixed both 'Red' and 'Greed' radios function selector switches operation with autostart/autostop macros. Optical Sight fixes: Fixed a bug with wrong gunsight diameter, when entering A/G mode with VEL Optical Sight mode enabled. Changed Optical Sight Velocity Scale display logic: In '(C + M or SW) R' mode the Target Aspect Angle is displayed. With short range missiles selected and not in '(C + M or SW) R' mode - the Target Closure Velocity is displayed. General missile logic: Wingtip missiles can now only be fired with a lock. After review of available sources, Magic 1 and 2 missiles launch delays were reduced to 310 ms. Added radar missile locked and masked tones. Flight control system and AP fixes: Yaw damper logic reworked: runaway yaw damper issue and oscillation in transonic fixed. Work on improving the behavior in wake turbulence is underway. Fixed AP integral lateral command problems: AP can work with significant asymmetric payloads now. AP ALT mode engagement is much more smooth now. It's no longer possible to connect the AP at all when disconnection conditions are being met. Solved AP disconnection issues with FFB. 3D model and textures: Fixed Mirage F1 EE AOA color band lights. Fixed Mirage F1 EE accelerometer reset animation. Fixed right wing pylon. It is identical to the left wing one, instead of being both symmetrical. Added missing SIL label to UHF radio unit. Fixed animation of the anemometer speed bug. Fixed several fuel and radar lights in the Mirage F1 EE. Other fixes and improvements: Corrected asymmetric load behavior when carrying BR-500 bombs. Fixed control stick animation arguments mix. Oxygen system energization logic fixed. Main oxygen tank level test corrected. Emergency landing gear deployment issues fixed. Updated tooltips in Mirage F1 'Special Options' menu. Fixed IDN training mission. Lesson 2.1: The navigation indicator (IDN). Removed "T" key default binding in "Search light button" input. Added "Stick alternate PTT button" input. Updated flight manual. DCS: Black Shark 3 by Eagle Dynamics APU & Engine sounds updated DCS: Flaming Cliffs by Eagle Dynamics Su-33. G limiter not functioning correctly - fixed DCS: Supercarrier by Eagle Dynamics CVN-74 USS John C. Stennis No Number in LSO Display DCS: Combined Arms by Eagle Dynamics Fixed - The submarine could dive underground at shallow depths (after command from F10 map). Fixed - Range lamp for leopard 2. Fixed - Isometric view remains when switching to ship, if previously used for vehicle. Added gun reloading sound for WWII tanks. Campaigns DCS: F/A-18C Inherent Resolve Campaign by Looking Glass ADDED DOCS FOLDER - previously missing. Contains Campaign PDF, Mission Briefing PDFs, Info on skins and detailed campaign notes, credits COLD STARTS - added for all applicable missions Player now launches mission via SPACEBAR when ready allowing prep time Added ability to use LABELS Added SCORE SYSTEM system to each mission Added optional IMMORTAL MODE to several longer missions, dangerous missions Fixed / added EPLRS for all aircraft with datalink New KNEEBOARDS for all missions with detailed flight plans, mission details including load out, flight plan, maps, orders, roll call and more Embedded improved ground unit infantry skins from US Infantry Insurgent skins - see Campaign PDF for links Player WAYPOINTS renamed for consistency TACAN for tankers now use 72/74/75Y on all missions due to inconsistent TACAN issues Mission1. Steered C-130 higher and wider to avoid confusing player to follow them on take off Mission 2. Сorrected waypoints for target apron at menakh. Corrected transit speeds of package. Added additional ground units in firefight. Mission 4. Improved in-game instructions and briefing. Improved Ai behaviours all-round. IImproved target sets and positions. Added improved secondaries and airfield attack. Dozens of other upgrades/improvements. Mission 5. Adjusted helo heights - after reports of hovering around pad and too low for shoot downs around city. New audio added for weapons firing, BDA and other items. Mission improved playability / Flow / Timings. Mission 7. Updated Ai behaviour for egress/recovery/landings. Updated Completion music. Updated Sabre20 audio/dialogue for improved accuracy (location, instructions). Updated Oil Derrick explosions. Updated Flypast Artillery strike/timings. Updated flight audio/comms to avoid audio clashes. Updated Banshee targeting and BDA. Many more updates that improve flow/experience DCS: F-14B Operation Sandworm Campaign by Sandman Simulations Missions 12. Mission goals edited P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Radio frequencies fixed Odd truck parked on a revetment fixed Mission 6 odd units fixed Spitfire IX The Big Show Campaign by Reflected Simulations Radio frequencies fixed Mission 2 success score fixed Some random leftover statics removed Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Radio frequencies fixed Mission 10 AI takeoff bug workaround Missing skin textures fixed DCS: P-47D Wolfpack Campaign by Reflected Simulations Hand gestures added DCS: F-14A Zone 5 Campaign by Reflected Simulations Hand gestures added Mission 3 possible AI taxi bug workaround DCS: F-14A Fear the Bones Campaign by Reflected Simulations Hand gestures added DCS: F-14 Speed & Angels Campaign by Reflected Simulations Hand gestures added TACAN added to the tanker in mission 13 DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations Hand gestures added Mission 10 progression safety added DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations New datacard developed which includes weather data, more comprehensive info of the entire strike package, aircraft weight table, Joker and Bingo fuel states, and Bullseye coordinates. New flight plan page includes waypoint altitudes, incremental and cumulative distances, weapons loadout graphic and description. Both datacard and flight plans use larger font for easier viewing in-flight. For missions with AFAC (airborne JTAC), added ability to turn the laser off/on by the player. All AI anti-air threats dumbed down a bit to enhance game enjoyment. Added background radio transmissions for a more "immersive" experience. All mission kneeboards updated to new graphics/checklists. Added support for new ARC-210 radio And finally, after wheels up, a new little secret in the F10 menu to help make those long, lonely flights more bearable. Mission 0: Added new datacard and flight plan. Wingman crashes into Player's aircraft on final. Fixed. New ATC instructions when landing. Mission 1: Added new datacard and flight plan. Mission 2: Added new datacard and flight plan. Increased effectiveness of anti-air threats (previously didn't do anything). Mission 3: Completely rebuild from scratch. Added new datacard and flight plan. Loadout adjusted. Added more bad guys at Senaki and Kutaisi. Added SEAD support. Modified flight plan. Mission 4: Added new datacard and flight plan. Added a few more Russian JTACs and IFVs. MedEvac not appearing - fixed. Medevac smoke not appearing - fixed. Added more and bigger BOOMs for player enjoyment :>) Mission 5: Added new datacard and flight plan. Updated flight plan route. Updated (increased) aircraft parked at Nalchick. Updated Colt 1-2's route. Changed Jolly to CH-53 (to better reflect CSAR Pave Low aircraft). Modified Jolly’s flight plan. Updated bad guy’s weapons. Mission 6: Added new datacard and flight plan. Updated Russian convoy route. Added AFAC (Reaper) for targeting. Modified players loadout. Modified Russian aggressor's route. Mission 7: Added new datacard and flight plan. Reworked the entire strike package, Coalition flights starting up but not launching - fixed. Mission goals revised. Less aggressive Russian convoy. Added SEAD flight. Changed Bullseye location. Mission 8: Added new datacard and flight plan. Modified player's loadout. Mission 9: Added new datacard and flight plan. Changed SA-8s to SA-9s (thanks Blackadder 55). Modified Players loadout. Added SEAD flight. Changed lasing JTACs. Changed loadout back to GBU-12s from GBU-54s (the player keeps the option to change loadout at mission start). Mission 10: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. New mission briefings. Changed Pig Flight's loadout. Significantly modified and reorganized all Russian armor's routes and speed and added a few mildly effective SAMs to keep it interesting. Added another U.S. armored cavalry company to help fight the invading Russian horde. Mission 11: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup. Mission 12: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup. Mission 13: Added new datacard and flight plan. Recreated the convoy to better follow their route. Mission 14: Added new datacard and flight plan. Essentially recreated this mission: modified flight plan. Added new SEAD flight. Modified Russian armor at Tblisi. Added better AFAC support. Mission 15: Added new datacard and flight plan. Add better ATC instructions. Boosted audio. Added more people and fireworks at Kobuleti. Decreased density of fog a bit. DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633 Missions 1 to 10: Ford dedicated skins added Mission 3: Removal of co-ords via space bar fixed. DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633 Missions 1 to 15: Livery numbering fixed DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633 Missions 1 to 13: Livery numbering fixed Mission 13: Initial fail zone reduced. DCS: F/A-18C Rising Squall Campaign by INVERTED M02 - Fixed abnormal time flow at the beginning of the mission. M08 - Fixed abnormal time flow at the beginning of the mission. M09 - Fixed A-A data link functionality on SA page. M10 - Fixed the issue of Hammer squadron not engaging. DCS: UH-1H Huey Argo Campaign by 373vFS Greg Fixed carrier issues on Missions 1 & 8 Tweaked cargo issues on Mission 3 Tweaked Mission's 4 time Tweaked Mission's 8 Convoy reactions DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg Fixed script error when targets were destroyed during CAS missions.
    39 points
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