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Everything posted by currenthill
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, the desert version is also already done. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Status update. Still working on the US asset pack update. You tend to forget how much work it takes to create a larger ship in DCS. Doesn't matter how many you've created before, and how streamlined your process is, there is still a ton of work. I think @Admiral189 would agree. The Constellation is more or less done, the Arleigh Burke Flight III is getting there, mostly tweaking and testing left. Especially with the missiles. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I only support the latest DCS version. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, there are couple of ways to fix the issue. And this is one of them. I will of course include the relevant fixes in my upcoming releases. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I haven't decided whether to use EDs model for IIA, we'll see. There are pros and cons. I've worked a lot on the loadouts. There are numerous alternatives available, but I will differentiate the loadouts by having the most modern weapons on the Flight III and the slightly older weapons on the IIA. This way we can use the two versions in different scenarios. My Flight III will get the MST, since from all the information I've gathered, seem to be the antiship weapon of choice. I haven't seen anything about a VLS LRASM being chosen (besides from the test firing). I want to avoid using the standard missiles as antiship missiles, since it's not its primary role. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, my current US asset pack contains a Flight III based on EDs Burke model, which actually hardly matches the configuration of most of the Flight IIA. So I'm updating my Flight III with a new model as well as an updated loadout and weapons configurations. I also plan to add a Flight IIA with an updated loadout and weapon configurations. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Check your conflicts. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Still broken? In general, my asset packs tend to have issues the first couple of days after a DCS update, since there is no way for me to get information about DCS changes until it's released. Just like everyone else. But I usually release fixes for anything broken within a couple of days. More or less all of the issues like the one you mention is on the user side. I test all my assets simultaneously to ensure they don't conflict. Check my FAQ: https://www.currenthill.com/faq. Especially the first one. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I actually have no idea, I haven't done any work with it at least. Unlike Moose which I know @Abburo has been updating. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Correct, I would recommend everyone to check out my FAQ if you're having issues. The top one covers this issue. null https://www.currenthill.com/faq -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, I have a couple of prototypes of like that since a while back. I'm trying out new things. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yes, yes and yes. It takes a while since I'm a one-man-band, but I still think I'm getting stuff out pretty quickly. I've added 17 new assets this year alone, and I have a total of 173 assets released and maintained. -
Hey! Did you see the Discord message I sent you a week ago. I sent you an updated Ford Class mod with the sensors fixed and other errors issues removed.
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
This has been fixed, and the fix will be included in the upcoming USA asset pack update. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Military Asset Pack Ukraine 1.1.0 released! Changelog Version 1.1.0 Added AASM-250 PGM to MiG-29MU2 Added AASM-250 PGM to Su-24MU Added BRDM-2L1 ARV Added Kozak-5 APC Added KrAZ Spartan APC Added KrAZ-6322 Truck Added MiG-29MU2 removable pylons Added Su-27P1M (JDAM-ER/AGM-88/ADM-160B/AASM-250) Changed BTR-4 damage model Changed BTR-4 model to reduce size Changed BTR-4 textures Changed T-64BV model to reduce size Changed T-64BV textures Changed T-84 Oplot-M textures Changed weapons reflection and countermeasures parameters Fixed JDAM-ER flight issue Fixed MiG-29MU2 damage model error messages Fixed MiG-29MU2 intake animations Fixed MiG-29MU2 missing lights Fixed T-64BV transparent wheels issue Fixed exhaust smoke dissipation on Storm Shadow Fixed exhaust smoke dissipation on Taurus KEPD-350 Removed KAB-1500L from MiG-29MU2 -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Quick status update. I'm working on the US pack update, but some of the assets take some time, especially the ships. I will therefore most likely release an updated Ukraine pack update before the US pack. It will contain fixes for some issues and a couple of new assets like the BRDM-2L1. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep! -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
https://en.m.wikipedia.org/wiki/Armement_Air-Sol_Modulaire -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Doesn't seem to be any issues when I test it. https://www.currenthill.com/faq#h.vd47duult5df -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
As you might imagine I'm doing a lot of testing, especially units vs units. So I switch their faction around all the time. And I do it exactly as @Abburo, by using the 'Combined Joint Task Forces Blue' and 'Combined Joint Task Forces Red'. Every unit, no matter the configured country, will show up if you use these two. Another great advantage of using this method is that you don't risk messing up your DCS installation, we have enough of those issues already.