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Zohardv

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Everything posted by Zohardv

  1. Hi. I found the problem. Apparently there was vJoy device installed and it was interfering with my joystick input. I removed it and everything works fine now. Please ignore.
  2. Hi all. After updating to the latest version of Open beta I find that the trimmer on the su-27 does not actually do anything. I used the controls on screen overlay to make sure my trim commands are ok. When I trim to either pitch or bank, there's no actual response from the control surfaces. Screen layout shows the trimmer is moving as commanded, but there's no change in the flight direction or the airplane's attitude. Also both "pitch trim center" and "roll trim center" indicator lights on the front console are illuminated, although I move the trimmer all around. Finally stick to trim (LCTRL+LSHFT+T) seems also unresponsive. Track file attached. Thanks, Zohardv su27 trim unresponsive.trk
  3. I've also noticed recently in a decrease of performance. The sound becomes disturbed and fragmented to point it is unusable.
  4. In real life you have to move the AAR switch to OPEN if refueling a viper with centerline tank. Otherwise you build up air pressure in the tanks and will eventually cause fuel to overflow from the vent port in the left wing. It would almost always happen to rookie ground crews. Would be a pain to clean-up afterwards.
  5. Thanks. It's been very discouraging, barely being able to take on a Mig-29 with an F-16 (I win about 90% of the time, but after a long and unrealistic fight). I often thought the AI's flight characteristic is "off the chart". Now after reading some posts about it in this forum, I'm quite confident that it is true.
  6. Is it just me, or is it that Ace level AI are not subjected to the laws of physics? When analyzing dogfights with me in an F-16 vs an Ace Mig-29, I just couldn't out-turn him. Pulled maximum G and had high energy, but the Mig-29 would still win every merge. The M29 also seems to have infinite amount of energy, coming out of a slow, rolling scissors into a quick vertical loop. That's insanely frustrating. Is it me, or are the AIs unrealistically competent?
  7. I'm trying all sorts of scenarios, speeds, altitudes ang loads. The best TR I could get so far was about 19.7 deg/sec. and it was instantaneous. I could not sustain that turn rate. Is that considered top notch? (no sarcasm here, asking for real )
  8. I think it's easier said than done. I find myself struggling to maintain a 3g turn against a Mig-29, while watching the speed rapidly drop from 275 to 200 (completely sleek, with about 5000 pounds of fuel). I also find that maintaining a turn at 400+ knots will have a huge radius, rendering it very ineffective in a two circle fight. That's not how the viper got it's nickname. IMHO, something is way off in the Viper's FM. Sorry to say, but It feels like a flying wheelbarrow.
  9. So, is that a "known bug", or something in development. Asking the MODs here...
  10. Hi all. In dogfight mode the radar automatically locks onto targets. Depending on the selected mode, it will lock on targets that are on my nose, in my line of sight or on the vertical line. When dogfighting, I often like to come quiet, without a radar lock, and to assume position behind the bandit. Is there a way to inhibit the radar from automatically lock a target in any ACM mode? (BTW, I remember that in the *other sim* TMS down would cycle between vertical mode and radar standby).
  11. Thank you all for the advice. I'm still struggling with the tomcat, but slowly getting the hang of it. Still can't manage an ACE AI though (only once in a while). I'll keep training to it.
  12. Hi all. I've been trying to use the rudder as suggested. I think the issue has to do more with energy management. I find myself struggling to maneuver with the speed dropping below 150 knots.
  13. OK OK.. I'm starting to realize some stuff... First of all, thanks for the video (and the TLDR ). I just realized that I'm supposed to use DLC (thumbwheel on the stick) to control my maneuvers. I'm used to have all of those working automatically (i.e. LEFs in the F-16). Is there an "Auto" mode for the DLS? Slats, Flaps etc...
  14. Hi all. I've been flying this awesome mod for the past couple of days now (as part of the free trial). I am astounded by the level of details and realism. I seems a lot of effort was put into this and I really like that. Alas, when I take the tomcat to a gun fight against an ACE AI (quite an easy task, when flown with other DCS planes), I find it almost impossible to control. I find myself fighting to keep control over the aircraft. A/C frequently departs control and which usually result in un-commanded rolls. I am not a noob in DCS itself and can manage most of its planes (F-15, F-16, F-18, SU-27/33, Mig-29, Mirage 2000). But the F-14 still baffles me under dogfight conditions. P.S. In normal flight (takeoff, landing and even carrier landing) I find it very comfortable. It is only when the maneuvering starts that I find struggle. What am I missing here??
  15. Hi all. I couldn't find in the manual what are the critical velocities for the flanker? - Flaps - Gear - Landing speed I've managed to realize it with trial and error, but I would like to know if there are any official values for it. Thanks. ZoharDV
  16. Hi I fully agree on having the server run on a free map, to allow everyone to participate. But, will it be possible to swap between areas? How difficult would it be to have, for example the Guns only area swapped with Air? Or even just moving the areas a few miles away from their current locations. Moreover, maybe it is possible to switch seasons? It would be nice to fight over some snow every once in a while. Just for the sake of versatility and to shake things up. It gets quite monotonous to see the same terrain over and over. Edit: Just imagine how exiting it will be to have the guns only fight moved to a mountainous area. I think it will greatly add to the skills required for dogfighting - using terrain as another item in our dogfighting toolbox. That being said, I really love JDF and spend hours upon hours in it on a daily basis. Thank you for the good work!!!! I really appreciate the effort you put into this!
  17. That's weird. I'm pretty sure that you can lock on and have a tone if you point your seeker to an airborne flare. This means that pre flaring might give your adversary a good tone, believing he (or she) has you locked on, while the missile is tracking a flare. I can also recall countless times where firing FOX 2 on a pre flared target resulted in the missile losing track just a few seconds into its flight. I usually refrain from wasting a good missile on a pre flared target. If I do so, its only to cause the adversary to lose time, flares and energy on trying to beat the missile. It only works if you have another fox2 at hand, ready to launch once your adversary is "tired".
  18. I find pre flaring to be very effective in DCS. I can see how enemies easily defeat my Fox 2s if I was foolish enough to shoot it on a pre flared A/C (especially head on or high aspect). Even when I get a decent tone, the missile will eventually lose track more often than not. I use CMS aft for pre flaring and had another button on the throttle programmed to execute "panic" (CMDS program 5). I just need to figure out the quantities so it would be effective enough, but not too wasteful on dispensables.
  19. Hi all. The default program just throws away 10 dispensables at a constant pace without having any noticeable effect. So I want to program the ALE-47 to have a proper response to threats. Can someone recommend for a proper Chaff/Flare sequence for the following situations: Pre flaring (while bandit is closing in and about to launch a fox 2) Defeating a fox 2 head on Defeating a fox 2 fired from behind Defeating SAM Thanks
  20. Are there any intention to address this? It's really frustrating and makes the radar almost impossible to use while in VR. I always need to lean forward so I could read the radar data.
  21. In my opinion, ATC comms. are bad (and this is an understatement). Some of them are not up to code. For example, the pilot should never ask for "takeoff" and is not allowed to say that word over the radio, but must use the word "departure".(see the results from the Tenerife airport disaster). We're should be able to ask the tower for meteorology information, or at least altimeter settings (QNH/QFE), taxi information etc. We're should be able to declare an emergency and to have priority over other aircrafts... and the list goes on...
  22. @Frederf I you are correct by the fact that choosing the 9X from the MFD should switch to it, and it does so perfectly in the sim. But I think that MSL STEP should cycle through all the short range missiles available. I'm not sure if this is what supposed to be in RL. Anyways, I attached a track file for any one who is willing to investigate. Another thing I just noticed (and is also part of the track file): I cannot cool the missile head by pressing the respective OSB. In real life you can cool the missile seeker manually when master arm is in SIM. When switching to ARM the seeker will automatically be cooled. Here I tried switching to SIM and pressing the OSB, but got no response. F-16 free flight 15-10-2020.trk
  23. Hi all. I've loaded a mission with 4 Air to air missiles: AIM-120s on stations 1 and 9, AIM-9M on station 2 and AIM-9X on station 8. While in dogfight override, only the 9M is loaded. Pressing the MSL STEP won't switch to the 9X. In the MFD, the 9X is treated as long range missile noted by the letter M (same as the AIM-120s). See attached screenshots. Best regards. Zohardv
  24. I absolutely love that sound. Heard it so many times as I worked on the block 52s. I also like the sound of the EPU turbine revving when air mode is tested during launch procedure.
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