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Posts
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About Bimbac
- Birthday 05/14/1979
Personal Information
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Flight Simulators
DCS World
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Location
Pardubice, Czech Republic
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Interests
Computers, Simulation technologies
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Occupation
System Analyst
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Website
https://www.uvp-topgun.cz
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RAPIER uses the surveillance radar in the top dome to search for the targets; target acquisition and tracking is performed visually. Blindfire radar was added later as a complement to enable the system to operate in low-visibility conditions. In theory, both radars could be affected by Chaff to some extent, but given the operating range and band, they should be able to filter the Chaff out quite easily. The missile behavior after launch is a correct one because the missile flies unguided for the first couple of seconds until it acquires the signal from the guidance antenna (the parabolic antenna in the middle of the launcher assembly); only then it begins to adjust course.
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Basically, yes.
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Hello, This behavior is quite realistic because RAPIER is not radar guided - it uses the SACLOS type of guidance, where the operator manually keeps the target in optical crosshairs. The missile itself receives commands from the guidance computer to steer to the target. Therefore, Chaff does not affect a system like this - it could only affect the surveillance radar.
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A good briefing and mission preparation contribute as much as 50 % to the mission success [emoji6], besides, makes a mission execution much easier. Sent via mobile phone using Tapatalk
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MIssion Scripting Tools (Mist)- enhancing mission scripting Lua
Bimbac replied to Speed's topic in Mission Editor
I have tested the mission with the latest dev build 4.4.91, and no problems, all scripts are working the way they are supposed to (maybe even better). Thanks for the tip about the script order during the mission start, helped to solve some problems as well. :thumbup: -
That's exactly what I proposed couple of months ago. Sent via mobile phone using Tapatalk
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MIssion Scripting Tools (Mist)- enhancing mission scripting Lua
Bimbac replied to Speed's topic in Mission Editor
No, the mission was modified solely by using the Mission Editor. Please check the attached file. The mission was created using older MIST version 4.4.88, then upgraded to MIST 4.4.90. mission.miz -
MIssion Scripting Tools (Mist)- enhancing mission scripting Lua
Bimbac replied to Speed's topic in Mission Editor
MIST 4.4.90 error message Hello Grimes, I'm getting a constant error message when starting the mission using the MIST 4.4.90 version. Could you please check it out? -
Sorry, but your point makes no sense. The pilot is obliged to perform a full walkaround and all systems checks everytime he/she gets on board. I think a better idea than a persistence would be to introduce a "human error" factor - as sometimes, the crew chief could get something overlooked. That would do the same and would be much closer to real life. Sent via mobile phone using Tapatalk
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All cockpit switches are returned to default positions by the crew chief, after each flight. In real life. Besides, you hardly fly the same airframe everytime. So, why would you want that? Sent via mobile phone using Tapatalk
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+1 Sent via mobile phone using Tapatalk
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There are two factors involved: high-speed hot gas from the nozzle and the exhaust composition. Both are dangerous to other aircraft, personnel, and equipment. It would be great if the DCS simulated these effects. Sent via mobile phone using Tapatalk
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I would also welcome the possibility to select the unit type and controller: Unit type: Aircraft > F-16C Controller type > AI, Player, Client That would be absolutely perfect!