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Bimbac

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Everything posted by Bimbac

  1. No need for that. The trigger zones can be linked to the specific group/unit in their respective properties, even keeping the position relative to the linked group/unit. Therefore, normal "Coalition in zone" or "Group in zone" conditions can be successfully employed.
  2. Thanks, problem solved! The tasking must be tinkered with a little, but it works. I would ask the devs to look into it anyway.
  3. If the troops are set to embark onto the helicopter in the mission editor, the helicopter won't embark them if not set to a Hot start. Please check the attached mission files. Troop Embark Test 1.miz Troop Embark Test 2.miz
  4. The DTC also ensures that everybody has the same settings, frequencies, coordinates, laser codes, etc. - that's the main benefit. In real life, when the pilots go through the mission briefing, the planning staff prepares all the data for them with the cooperation of the flight leaders, who then distribute the mission data to their subordinates. I really wish we get the same functionality in the DCS, preferably in the form of the XML file, which could be distributed freely to the players participating in the mission.
  5. That's correct. The export version 9.12A only had flare dispensers. Chaff was only used on Su-27 at that time. Soviet aircraft relied on EW pods to defend against radars and radar-guided missiles.
  6. I had the same issue - it seems to happen only in a Multiplayer environment.
  7. In real life, all you get is the STT lock warning for the SARH missile or the Active missile warning for the ARH - no actual Launch warning. So, strictly technically speaking, any time you get an STT lock warning, you must assume the missile can be on the way and act accordingly.
  8. The pilots wear dark helmet visors, which are not implemented in DCS now. If the HUD becomes unreadable, the HUD Repeater function on the MFDs is for that.
  9. What would be the script to spawn the static object? Is it the same syntax except for the "destroy()", or is it more complicated? Can it be done for the object already placed by the mission designer and then removed via your sample script?
  10. Hopefully, we'll also get a finless version of the CATM. Wings and fins increase drag and exercise extra stress on the wings (especially when mounted on the wingtips), so removing them for training flights is a common practice.
  11. Actually, there are two versions of the training missiles: CATM-9M and DATM-9M. The first is a captive training missile used to train pilots. It contains the same seeker, electronic assembly, and umbilical cable as the live missile but no fuze, warhead, or motor. Its purpose is to interact with the aircraft like a live missile except for an actual firing. The second one is used for ground maintenance and handling training only, and it can be mounted on the aircraft but cannot connect to its systems. So, the CATM version in the DCS should act as a live missile except for the ability to be launched. If it does not work that way, it's definitely a bug.
  12. If the probe is extended, it's correct behavior. Probe extension stops the tank pressurization system, and the pressure is vented. Otherwise, it wouldn't be possible to refuel the tanks. Since the tanks are not pressurized, excessive maneuvering could hamper the engine fuel feed, hence the warning.
  13. Hello, I have a question for the ED team. Is there a plan to simulate the effects of the jet blast and prop wash in DCS in the near future? I believe it is an essential aspect of accurate flight simulation. I know it's not right to ask questions about different things on the same topic but are there any plans to improve the boom and hose physics for the tankers? Thanks in advance for your answer, and have a nice day!
  14. RAPIER uses the surveillance radar in the top dome to search for the targets; target acquisition and tracking is performed visually. Blindfire radar was added later as a complement to enable the system to operate in low-visibility conditions. In theory, both radars could be affected by Chaff to some extent, but given the operating range and band, they should be able to filter the Chaff out quite easily. The missile behavior after launch is a correct one because the missile flies unguided for the first couple of seconds until it acquires the signal from the guidance antenna (the parabolic antenna in the middle of the launcher assembly); only then it begins to adjust course.
  15. Hello, This behavior is quite realistic because RAPIER is not radar guided - it uses the SACLOS type of guidance, where the operator manually keeps the target in optical crosshairs. The missile itself receives commands from the guidance computer to steer to the target. Therefore, Chaff does not affect a system like this - it could only affect the surveillance radar.
  16. A good briefing and mission preparation contribute as much as 50 % to the mission success [emoji6], besides, makes a mission execution much easier. Sent via mobile phone using Tapatalk
  17. I have tested the mission with the latest dev build 4.4.91, and no problems, all scripts are working the way they are supposed to (maybe even better). Thanks for the tip about the script order during the mission start, helped to solve some problems as well. :thumbup:
  18. That's exactly what I proposed couple of months ago. Sent via mobile phone using Tapatalk
  19. No, the mission was modified solely by using the Mission Editor. Please check the attached file. The mission was created using older MIST version 4.4.88, then upgraded to MIST 4.4.90. mission.miz
  20. MIST 4.4.90 error message Hello Grimes, I'm getting a constant error message when starting the mission using the MIST 4.4.90 version. Could you please check it out?
  21. Sorry, but your point makes no sense. The pilot is obliged to perform a full walkaround and all systems checks everytime he/she gets on board. I think a better idea than a persistence would be to introduce a "human error" factor - as sometimes, the crew chief could get something overlooked. That would do the same and would be much closer to real life. Sent via mobile phone using Tapatalk
  22. All cockpit switches are returned to default positions by the crew chief, after each flight. In real life. Besides, you hardly fly the same airframe everytime. So, why would you want that? Sent via mobile phone using Tapatalk
  23. +1 Sent via mobile phone using Tapatalk
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