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Hogges

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About Hogges

  • Birthday 11/13/1989

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  1. Having played a few missions with a friend where I was hosting the server from my machine, we have noticed that labels seem to no longer work while playing on such a hosted server. It does not matter what setting is used for labels within the options menu and the key-bind toggles (Shift-F2 and Shift-F10) also have no effect whatsoever. Trying the exact same mission in single player works perfectly. We are on the latest open beta. Since we have been using grey dot labels previously, this is now sorely missed. I am also attaching a short track. It would be fantastic if we could get the labels back for our multiplayer sessions. I strongly assume that this is a bug as we have never had this issue previously but I might have missed a new way to set this up properly. Thank you in advance for any feedback and for taking it into account. server-20210506-215055.trk
  2. Hogges

    Thankyou

    I just spent an hour aimlessly flying around and found myself continuously laughing out loud at how good this looks. Not just the clouds but also the, to my eyes, vast difference in lighting creates a simply fantastic experience! What a time to be in this hobby. Thank you very much to the whole team for making this a reality!
  3. I absolutely love it! Looks like a completely new game. No performance hit at all so far with clouds on "Ultra" on my end.
  4. Just saw this now, thanks for getting back to me! Happy to hear that initial testing seems positive. Flying the UN missions in multicrew really was a much enhanced experience and I really hope that we will see co-op and multicrew enabled and supported in campaigns in the future. I am very much looking forward to seeing what you come up with!
  5. Hey there, I have noticed recently that the right wing texture on the VVS Demonstrator livery seems to be mixed up with the normal grey wing texture. I have attached a short track showing the issue. Thanks for taking it into account! Mig21_Wing Texture.trk
  6. Hey guys, Thanks for your input. Happy to provide my settings but I completely agree with Flappie. This seems to be a general issue with the way rendering and anti-aliasing is currently working in DCS. This is also why I picked official DCS videos to showcase this. After all, if ED themselves presently have no solution for this, we at least know that it is not our system or set up. At best, we can play around with the settings to mitigate the effects. Thus, I have arrived at the following: In the Nvidia settings I enable MFAA, Maximum Performance, LOD-Bias on "Clamp" and also V-Sync plus setting my monitor to 60HZ. The last two are more to sync everything up with TrackIR as that also runs at 60HZ or increments of 60 and I feel that this gives me the smoothest experience and am not too concerned with reaching the maximum frame rate. My system is: i9-9900K RTX 2080 Ti 32GB RAM DCS installed on an NVMe SSD For me, the above is currently my best workaround to limit the shimmering and get the best possible visuals whilst maintaining rock-steady frames. I'd like to get "Default" terrain shadows to work but find them incredibly performance hungry in the large wooden areas of the Caucasus map, which I use exclusively. Perhaps this might be a starting point for other users looking to find the best setup for reducing the shimmering effects.
  7. Hey there, I have been flying and enjoying the Huey in Multicrew a lot recently and a friend and I have just completed the UN Campaign with it, which was good fun. I was wondering if this campaign would also work the same way? All I did for the UN missions was to set the aircraft to Client and host them in the server, which generally worked great. Would love to hear if this is possible for Argo as well. It is obviously understood that we would both have to buy the campaign. Thanks in advance!
  8. Hi, I hope this is the right section of the forum to post this in. Playing DCS I can't help but notice the generally large amount of shimmering going on in the scenery. Mostly visible in the shadows but also quite noticeably with trees, river banks and shore areas. I find that this is especially prevalent at low level and low sun settings. I have been flying the Huey a lot recently where, naturally, you spend a lot of time down low so that might be the reason why I have noticed it even more in the past few days. I thus wanted to post this here as I would generally be interested in others' opinions on this topic but mostly because I feel that this is absolutely something that would have a great visual impact if this issue could be eliminated or at the very least mitigated by the developers. I am absolutely no expert and am more than happy to be proven wrong by someone more knowledgeable on the topic but I do feel that the current anti-aliasing methods used in DCS have something to do with this. After reading into this topic it seems that the two solutions we have are rather old technology now and have been somewhat replaced by more contemporary and also somewhat less performance hungry methods. I have seen in other games the great effect that temporal AA has on shimmering like this so perhaps with the current work going on with the DCS core this is something that could be introduced in the future? In case you don't know what I mean, I went ahead and picked examples out of official DCS videos to show it: Visible at 0:17 Visible at 4:03 Visible at 1:21 Thank you in advance for taking this into account and I am always happy to provide more information.
  9. I am sadly not aware of any bugs related to this currently. But what you said about the front wheel being locked at an angle gave me another idea. It is important to understand that the L-39, like other Soviet jets, has a free castering nosewheel that is neither steered nor braked and utilizes differential braking in the main wheels for steering. So if you pull the brake lever, you have to use your rudders to brake the side you want to steer towards on the ground. Left pedal plus brake to go left and right pedal plus brake to go right. If the nosewheel is at an angle, it can be that you need to add quite a bit of thrust and some differential braking to get the plane moving. Could thus be that you need a bit more power and force to straighten out the front wheel. Regarding the Beta: I would say it is widely accepted in the community that there is not that much of a difference between the two versions. Stable gets an update once a Beta release is deemed stable enough for it. That does not necessarily mean that it is completely bug free. Since Beta receives updates earlier and most of the multiplayer servers are using it as well, a large percentage of the community seems to be using it. The drawback is of course that there might be more issues. I would advise you to form your own opinion on this as there is a lot of discussion within this forum and elsewhere on this topic. Personally, I am using the Beta as well. It is also quite simple to switch to the Stable release for a while, should there be a complete show-stopper present. Here is a guide on how to switch versions: Click Let's hope that more power and some brute force is your answer for this issue
  10. Hey there. Three things come to my mind: Try bringing back the parking brake lever even more. Sometimes it looks like it has cleared the black flag but needs a bit more. If you have bound the brakes to an axis (e.g. rudder pedals), try reversing the axis in the axis settings. This is sometimes necessary. See if there are no wheel chocks placed. To make sure, go to the communication menu and contact the ground crew. Hope that helps!
  11. I was also well and truly hoping to finally see the Phantom in DCS. Alas, we now know this was not to be. Instead, it is now seemingly looking grimmer than ever on that front. One can only hope that we will someday finally see and hear the characteristic smoke trail and wail of the mighty J79. Sadly, the cold war era seems to not have the same economic appeal in ED's eyes. Maybe one day.
  12. I felt compelled to update my topic as I have just had an amazing multiplayer session following the latest open beta update. The introduction of the long awaited Huey multicrew feature seems to have also had a great effect on the L39 and I would assume multicrew in general. A friend and I were flying for two hours, shooting a myriad of approaches, doing aerobatics, spin recovery training and switching controls back and forth constantly and it was smooth as butter and none of the issues mentioned in my original post persisted. It was simply a fantastic experience and I would urge anyone that has experienced similar issues to the one I had in the past to try this out as well.
  13. I think you are making a great point. As a lifelong fan of aviation in general and military aviation in particular I absolutely adore the fact that we get to experience such a variety of planes in this amazing detail. To me, it is about learning and understanding these pieces of history and that also includes the art of flying and employing systems that are not state of the art but had a special place in history. Yes, the 9.12 is not comparable to modern jets. But when it appeared on the stage it was ground breaking for Soviet military aviation in many ways and stunned western observers. And we might get to have a peak into this time in more detail than at least I have ever thought possible. I understand the appeal of the latest and greatest systems but since FBW aircraft of the modern era are deliberately designed to be as easy and unobtrusive to fly as possible with a clear focus on system management, they do not have the same appeal to me personally as screaming down a valley in a cold war warrior feet firmly on the rudder pedals. I sincerely hope that DCS will be able to strike a balance between modern and historic aviation so that we all get to enjoy our favourite era.
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