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Tomy10

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  1. Hi again @currenthill yesterday we did a full mission with your Pantsir, Stugna and the Alligator ( my POV here : https://www.twitch.tv/videos/1829146702 ) For the Alligator I can suggest : - rearming time to be fix, you know that already - adding a little " recoil " to feel more realistic - also, I took the liberty to change the gun fire sound, see in the attached video. If you like it, there is a 3 seconds version ( too match the 3s reload speed ) or a ~5 seconds version ( that feel more confortable ). Still not a military guy, but 14,5 mm might knock you a little bit, so firing every 3 seconds feels a bit too fast to me ( might be 300% wrong ! ) - maybe Im not doing it right, but cant figure how to add the camouflage neither on the Alligator nor the Stugna Many thanks again for your work !! Desktop 2023.05.26 - 14.11.16.02.mp4 Snipex_Alligator_fire_bolt _5s.wav Snipex_Alligator_fire_bolt_3s.wav Snipex_Alligator_fire_bolt_3s.zip Snipex_Alligator_fire_bolt _5s.zip
  2. Hi @currenthill again (first, THANKS for the Pantsir fix ! ) Reporting another thing that would be nice to fix : rearming time of the Alligator. It takes 23 000 seconds to rearm it ! Im not a military guy, but almost 6 hours to get 4 magasins of 14,5mm to nearby ammo truck might be unaccurate
  3. Hi @currenthill regarding the Pansir S1/S2, I'm experiencing a strange behiviours. I was testing there capabilities to intercepetd missles. While the turret is tracking the missile and shoot, sometimes, the turret does a 180° rotation, shoot, and track back the incoming missile. Here's the .miz and a video Digital Combat Simulator Black Shark 2023.05.23 - 12.53.04.04.DVR.mp4 PANTSIR ATGM.miz
  4. @currenthill do you plan to make your SAM (Patriot, LVS103) working with Skynet IADS script ?? would definitely be awesome !! in case, here is Skynet IADS discord : https://discord.gg/VaYDy8pc
  5. Since you're updating very often your MODS, having a repository trhough OVGME maybe be super usefull for the users ! I'd be very happy to help you developping that. I'm using a repository for my squadron
  6. @currenthill Hi Current ! First, absolute thanks for your work ! I've download, tried and using most of your mods second, have you consider opening an OVGME Repository ??? If already not done... thanks o7
  7. Oohh nice one, didnt knew that thanks. Actually i'm mooving the turret it self, and press the bino "B" button.
  8. I do a lot of JTAC in DCS. It would be very nice to be able to change the inputs for the bino. I'd be very nice to control it trough the joystick for example, controlling the binos like you control a turret. CA is a fantastic module with alot of potential, but very unpleasant to do with your mouse thank you
  9. Hi @Flappie @PravusJSB, I experienced the same issue twice in the past weeks. Almost all unit did not appeared. Some did, can't figure why them (trigger GROUP ACTIVATE?). - kinda big mission : thousand units, triggers, Moose scripts etc... - few mods : French pack, High digit sam,etc. - 10 clients connected/conntecting - there was a server restart/mission swap Here is what happened on that second time: 1- 10~clients are connecting to the server to play the mission About the server specs : i7 7700k, 32Gb of RAM, SSD, 1G/S Download, 400Mb/S upload, cable connection 2- we see that we have to change F10 map option ( All units visible -> Allies only ) 3- I shut down the server completly 4- copy/paste and replace the mission.miz with the new one The mission file IRANCHESS_V3.3.4m9.mizIRANCHESS_V3.3.4m9.miz 5- I launch the DCS Server back again 6- we play the mission and realise after a while that NO ground unit are present. Tacview here : units did not spawned (BUG)BUG Tacview-20230209-213137-DCS-IRANCHESS_V3.3.4m9.zip.acmi 7- I cryied a little bit because we briefed 10 people for an hour for nothing 8- We restart the server and see that unit correctly spawned. Here is the dcs.log of the mission where unit did spawn correctly : dcs.log.old one with units spawned (NO BUG) NO BUG Tacview-20230209-213017-DCS-IRANCHESS_V3.3.4m9.zip.acmi Unfortenatly the dcs.log got erase since we reboot again the mission to make unit spawn. If there is a way to get it back, TELL ME I'll try to reproduce the bug to get that .log !
  10. Hi ! thank for that mod any possiblity of adding TGP/Shkal ?
  11. I also got that issue but it explode under the aircraft while taking off, making it to bounce and loose it central ordonnace ( like the NUKE lol ) example :
  12. Merci pour le tracma !!!! j'y croyais pas trop mais visiblement.... MERCI !
  13. salut @dimitriov ! merci encore pour ton FP, on l'utilise à chacune de nos missions dans le squad depuis 1 an. Je viens poster là car j'ai un problème GIGANTISIME : le Tracma ne marche plus xD Il est bien visible in-game, mais invisible en vue F10 (pourtant non masqué dans le ME, du coup imopssible de le piloter ( oui c'est crucial ). Il semble broken, l'IA ne peut pas non plus le contrôler, elle ne fait pas la route indiquée dans le ME . J'ai réinstallé, j'ai testé avec et sans le FrenchpackCA15 dans le root... marche plus je comprends que ça ne soit pas dans tes priorités xD mais j'espère que ça pourra etre fixé ciao !
  14. Hello ! i'd like to add to my mission some real Radio sample, like Radio Damascus for example, to my mission. Your script might be the good one ! I'm trying to make it working on my dedicated server. I've mad a test mission, here are the two triggers : i've edited the DCS-STTS.lua with the path of the Server SRSExternal-ardio : And here's the Getluck.lua file, for playing Get Luck.mp3, i've tried both 'STTS.TextToSpeech (...' and 'STTS.Play Mp3(...' : So I should here the music on 255 in my blue F16 ? but it doesnt. No Mission Script Error on the .log I'm not sure about "remove the sanitisation" step, i've removed stuff it but it get corrupted i had to reinstall it. Any clue ?
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