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  1. @PaulToo I’m a big AirBoss fan, but it will not activate the Hornet ACLS. The only way to do this is via the DCS comm system (or the VAIComm work around mentioned above).
  2. So for a 2D/TIR setup, using the DDi/UFC displays should be manageable re performance? And I guess most VR users wouldn't need the displays, so this setup should work for VR too?
  3. At the moment, no. ED has yet to fully implement the BIT page, so some systems never test as operational. IRL, I’m not sure what the correct process would be. I’d imagine there’s no-go equipment, for which the jet is grounded if not operational, and other equipment that is not critical, and BIT failures can be accepted. Probably depends on the mission too, actual combat vs peacetime training etc.
  4. AI/Static is all I want to use it for, unfortunately it seems impossible to find.
  5. I didn’t think SimAppPro was the actual cause, rather the export.lua script that is call and used to monitor different sim states, and that there were some simple fixes to overcome the performance hit this creates?
  6. Not just a UFC, DDIs too! Again, price looks very competitive.
  7. Is the VSN Eurofighter still available for download somewhere? I can't find it anywhere, and need a copy as it's part of a static template I've downloaded.
  8. But you won’t be able to active and use ACLS, as it uses SuperCarrier comms as trigger points.
  9. No worries, I totally understand. I was probably being too literal by saying “never, ever”. My intent was to emphasise that it is rarely done in real life, vs the “jettison on every sortie” mentality that’s prevalent in the DCS world. Also, I’m curious if there’s a different philosophy re drop tanks for the Air Force vs Navy? Limited on ship supplies, shorter ranged aircraft and carrier ops probably place a greater emphasis on preserving drop tanks wherever possible?
  10. 4 years ago, we were given a sneak peak at the ADM-141 TALAD for the Hornet. What is the latest on this addition, can we expect it in the near future? 4 years does seem a long time to develop a single weapon/store…
  11. Sort of, yes. Early model Tomahawks exclusively used terrain contour mapping and imagery comparison systems for their terminal phase. These were extremely accurate, but had many limitations, such as requiring accurate, fixed launch positions. Also, planning for one individual missile would take at least 24 hours, and up to 80 hours if new satellite imagery was needed first. Later model Tomahawks had improved GPS/INS systems, and allowed for re-targeting post launch. DCS doesn’t simulate any of these details, nor does it need to. Cruise missiles like the Tomahawk are primarily included for mission builders to add verity and create realistic scenarios. Having the ability to use the “Attack Group” function wouldn’t change the final outcome, it would just make mission design 100x easier.
  12. I can’t decide whether this continual denial of any issue by ED is due to a complete lack of understanding of the topic at hand, or a quiet, intentional decision to keep this sim “fun” for more casual, dogfight oriented customers. The real sad part is neither option is appropriate for a company the promotes “Our dream is to offer the most authentic and realistic simulation of military aircraft”. If that truly is the case, than openly admitting when certain things aren’t correct or were misunderstood, should be a completely normal and productive part of the development process. Unfortunately what the customers currently see is a company sticking their head in the sand because they don’t like what they’re being told, and think they know better. This approach just feeds the frustration of all involved, devs and customers alike.
  13. Brilliantly said, I couldn’t agree more.
  14. @CBStu Despite the DCS community’s willingness to do so, in real life tanks are NEVER jettisoned. EVER. They cost money, are limited in supply on the ship, and are integral to the mission capabilities of the Hornet. Also, jettisoning can easily cause unintended damage/casualties on the ground. For all intents and purposes, consider them a fixed part of the aircraft. The only exception to this rule, is if jettisoning them will prevent you from dying. Only then would you jettison tanks to help preform a high G last ditch missile defence manoeuvre. Even in this scenario, you better have solid proof to show the CO/CAG when you return that you would have otherwise died. For some reason, the DCS world considers drop tanks as expendable items, when they are 100% not. Best to leave this line of thinking to the AirQuake servers.
  15. I have an X55. It always took me 3-4 attempts to engage BALT. Added a 10 point dead zone and it worked flawlessly, first time, ever since. It also stopped the plane ‘drifting’ away from wherever I put it. The X55/56s get a bad rap, and are definitely usable for DCS, but they are not ultra precise, no matter how new yours may be. On a related note, trim shouldn’t be touched in flight except for two reasons. Laterally balancing non-symmetrical loads, and when trimming for AOA during landing. Other than that, forget the trim switch exists. (Emergencies aside.)
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