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pyhg

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About pyhg

  • Birthday 04/08/1983

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    DCS / BMS / MSFS
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  1. Maybe I'm wrong, but for me this line is just based on the selected blue/red units in tacview (range and bearing between them). The radar lock on BMS is an animated dashed line if I remember correctly (which may be a different line from the simple solid one). And I read that So, the solid lines in our tacviews are no proof that the lock was as intended/said. The track only can show it, when it plays correctly.
  2. On my side, I did several tests with the 2AIM7TEST mission provided. I do not reproduce the same situation as in the Alert5 (Taskforce challenger) mission. This does not seem to be related to chaffing as I can indeed see in Tacview that the background Mig29s chaffes without the same effet... I tend to believe, as other people, that in the Alert5 mission the hornet's radar is somehow (or sometimes) locking the background Su24 (hence his defensive behaviour). However, I would not say that I am only locking the Su24 and never the front Mig29. Because if that were the case, how can it explain the fact that when I shoot 3 or 4 missiles I can have the following happening : 2 or 3 missiles going on the Su-24, and one on the Mig29 ? Possible explanation 1 : I am locking two targets simultaneously somehow ? (Visible lock : the Mig, Shadow lock : the Su24) Possible explanation 2 : the lock is unstable and jitters between the two aircrafts ? Possible explanation 3 : when I am close enough to the Mig29, the Su24 is completely out of the FOV (due to his dodging) and the locks resets to the Mig29 I guess the only way to know for sure would be to have a debug log of radar locks while playing that mission ? Because all these are really only assumptions. Too bad Tacview does not show radar locks in DCS (as it does with BMS acmi records)
  3. I tried the mission AIM7TEST. Problem not reproduced : all my missiles go to my tracked target. But in Tacview, I can see that none of the two background Mig29 ever chaffes ... so I do not see how this test is proving anything as far as chaffing is concerned. Is there any way I can force one of them to chaff ? Should I lock the Mig29 in the middle for instance ? Or lock them alternatively ? Tacview-20210304-082913-DCS-AIM7TEST.zip.acmi TestMission1.trk TestMission2.trk Tacview-20210304-083349-DCS-AIM7TEST.zip.acmi
  4. Thanks for writing this dorianR666 : I was also exacty wondering why this one Su-24 is chaffing that much and the other aircrafts are not. The targeted Mig29 is not even chaffing in most of my tests. I guess the Su-24's RWR is telling him there is a strong lock on him. But why ? My STT is clearly not on him. My wingman maybe ? I did not clear him to engage though. The coincidence is troubling anyway as he chaffes right when I shoot. Which makes me wonder if it is just a chaff issue ... or if somehow my radar is locking him along with my target (the Mig29) .... does that make any sense ? The Aim7 is not active, so it is clearly not the missile that is showing up on his RWR, right ?
  5. Thanks for the feedback Bignewy. Yes it clearly looks related to chaff. Good to know that there is a known issue about chaff.
  6. I recorded a few tracks and tacviews, without any acceleration : https://we.tl/t-bNCZL2FiGK When I replay the track, the outcome at some point is completely different from what happened in the actual flight, but I guess those are known issues with the replayability of the track recording system so we have to live with it ... Anyway, before I get killed I can clearly see the missiles going in directions completely different from expected. And the tacviews are even more explicit. Interestingly, when I shoot 3 aim7s at the same locked target, quite often the first two are getting lost 'called' by the chaffs in the back, but the third one gets to the target. As if after a few seconds the chaffs in the back are too old and thus ignored by a new missile launched. Also, as visible in the tacviews (not in the track as the story ends too early due to replay issues), the aim-7s I shoot later in conditions, where all aircrafts are scattered in different bearings/ranges never suffer with this problem. So it really feels like there is something strange when facing a group of aircrafts and some chaffing in the back. Hence the idea to just avoid wasting missiles before the merge, hopefully pass the merge and then use even the aim7 after the merge ..... in that situation they work really well. But is that the point of using aim7s ? Shouldn't we be able to kill some bandits before the merge with them ?
  7. I think your explanation about chaff precedence explains exactly what is going on. Clearly, it looks like as soon as some aircraft behind my locked target chaffes, the missile sees nothing but that remote chaff. Which sounds a bit extreme since : - that Su-24 is pretty far behind - it is not really in the FOV of the missile (or the FOV is much greater than what I would expect ?) If missiles are that much subject to 'remote chaffing', I do not really see the point of using them in this situation. I would load only heat seeking missiles, fly fast, manoeuver to survive the merge, turn back and only shoot aim9s and guns. Which is what I end up doing. Or fly towards my target with angles so that there is no other guy in the FOV background (e.g. fly low and pull up hard to shoot from below my target, with only skies in the background). And if I were the attackers, I would always have a few guys in the background (5-6 nm behind) fully loaded with chaffs and chaffing everywhere (and call this tactic 'remote chaff screen'). I can't imagine Aim7s are that useless ... I recorded a track yesterday, but used time acceleration so ... it replays realy wierdly. Tracks are already not deterministic, and I read on the forum that time compression messes a lot. I will try to do another one. Anyway, I played yours and we are clearly talking about the same issue, thanks for the confirmation that I am not the only one seeing this @jojo
  8. It looks like all those 4 missiles (fired between 7 and 4 nm respectively) want is that Su-24 in the back .... That Su-24 even chaffes, although I do not have any STT lock on him. The TD box is on the Mig29 and the MFD display clearly shows I am still locking him (speed, altitude, bearing....).
  9. I will try again without loft. It was left on by default. But I remember doing the same tests a couple of times without the loft mode, and also switch the rcs to small. Both did not make much difference. I will try again. Judging by the trajectories on the tacview it really looks like the aim7s do as if I was locking a different bandit.
  10. I have the same problem I think. I am repeating the Alert5 mission (from the Challenger campaign) to try and nail the issue. Almost every single time I reproduce the same situation that looks really odd : - I bug the frontmost Mig29 in TWS, from 30-35nm, crank a little bit right while closing in - at around 10nm (but I have tried with other distances like 8nm, 6nm), I still have the bandit bugged and I placed it in the middle of my hud (so I confirm visually that the lock is on the right contact) - I shoot an AIM-7, the radar switches to STT automatically - the missile lofts, ok, but most of the time seems to take a flight path that completely ignores my lock - when I replay in Tacview, it looks like the AIM-7 actually targets one of the Su-24s un behind the Mig29 I still have a solid lock on that Mig though ! - I tried shooting 4 missiles at different distances while keeping the lock : 11nm, 9nm, 7nm : last time, the one shot at 11nm and the one at 7nm when to the bandit, but the one in between flew completely off course (too high, and not in the right azimuth). Since the AIM-7 is not an active missile, I do not get how it can pursue any target different from the one I lock. In the tacview, it looks like the crazy AIM-7s really lock on the Su-24 (that I have never locked) : I can see the Su-24 manoeuvering, and the missiles adjusting their paths accordingly. To me that looks really odd. I read the AIM-7 are retty unreliable, but here how can they target something I am not even illuminating ? Note : I also tried to switching explicitely into STT manually (sensor switch right) prior to lauching the missiles (thinking maybe the automatic STT was happening too late after missile launch) ....not better
  11. Quick feedback from my last attempts : Most of the time, I was playing with the AI level 'High'. My base case scenario is a mission I created in the editor as follows : head-to-head with another F-5E, 24k feet, in Nevada above the 'round green crops' (kind of replicating the first engagement in a mission of the BFM campaign without all the nav involved) With the 'High' level, I struggle with this vertical never-ending fight. It indeed looks like physics do not exist for the AI. I am bleeding energy going up, and the opponent is like in space, no stall, nothing, repeating the same circle ever and ever. I tried with the level 'Good' and this is much better. The AI still goes vertical right after the merge, but for just one or two circles, and then has to escape at low speed at some point. This is when I get him. I created variations of this mission, with different planes. The attempt with the F14 was really interesting : here the trick is to try and balance not going too fast (with the AB on the plane easily overshoots the F-5), and at the same time not stalling or spinning (buffeting comes really quick ... one must be really easy with the stick... a good reminder). Overall a much easier fight in any case. I should probably play dogfights online for a better experience. Anyone has a server recommendation for good dogfight training ? Thanks.
  12. Thanks a lot for the ideas. Glad to see this partially comes from the AI being good at managing energy. It looks like the AI really loves going vertical after the merge. This leaves me a bit frustrated since I first would like to put in practice what I read and hear about 1-circle and 2-circle and lead- vs rate-fighters. And I thought that first training horizontally (with just a few high/low yoyos if needed here and there) was a good starting point to learn before adding all the complexity of vertical fight dynamics. When in vertical loops I try as much as possible during the dive phase to ease the stick to gain maximum acceleration (not taking too much lag though). But the bottom of the dive is the problem as the opponent quickly pulls up. Maybe I should try a quick snapshot at that point. And then it looks like, when we are both climbing again, I deplete my energy faster than him. So I am always behind his 3-9 line, but rarely in range. Next time, I will try to force him out of the vertical as suggested to see. And I will analyse a bit more in Tacview maybe to understand what's going on ! That should make me get forward as well.
  13. Forgot to add : this is same aircraft fight. F-5e v F-5e. And whenever I apply enough lead, the bandit is hidden just below my HUD (the round thing on top of the recorder below the hud).
  14. Hi, First post on the forum for me ! I got back to sim and especially DCS a few weeks ago. Coincidentally, I made this decision a few weeks before the lockdowns. So I was really pleased with the trials, sales and everything ! Thanks E.D. :thumbup: I say got back, because I did a lot of combat sims when I was younger : Jane's F-15, Graphsim F/A-18, Falcon 4, ... Back then I was interested in systems, radar modes, LGBs, etc... now I am in love with dogfights and carrier recovery ... for now ... there is so much in DCS ! I am still combing the forums, and have yet to read all the history about the F-5E. This question is raised by difficulties playing the F-5E BFM Campaign, but it could apply to other aircrafts. I quite often end up stuck in vertical nose-to-tail fights (2-circle if I am right ?). Purely vertical. Roller-coasters. I am on the offensive side, close to the bandit, just trying to get enough lead and closure to shoot. And it is a never-ending series of turns up and down. I understood that to increase closure I need to use lead-pursuit. Which I try to do when both going down to the ground. But this increases angle-off and when the opponent gets his nose to the sky, I end up really lagging and therefore losing all the closure I could get before. It's like the range keeps oscillating : increase/decrease. And when it's the lowest, of course I am not in lead pursuit for a decent shoot at that time. Is it specific to the F-5E ? I am watching many videos (Growling Sidewinder and other, thanks !). Is it time to change the geometry of the fight in this situation ? Hope it makes sense the way I describe it. With the F/A-18 or M2000 I guess I never end up in this situation because I can pull so much more AoA to increase lead ! Thanks for any ideas ! Pierre
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