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Stretch

ED Translators
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Everything posted by Stretch

  1. Not sure if this is a bug or how it's supposed to be, but if I have any sort of custom kneeboard in Saved Games\DCS.openbeta\Kneeboards\<aircraft>, the kneeboard in <mission>.miz\KNEEBOARD does not appear in game, nor does the terrain kneeboard. Removing the Kneeboards dirctory from Saved Games\DCS.openbeta restores the mission and terrain kneeboards.
  2. Sorry guys, I dropped the ball on renewing the certificate. Will get it fixed by tomorrow.
  3. When I choose "VR ON", the program launches with SteamVR. How can I force it to launch with OpenXR (new in the latest OB)?
  4. In the briefing you are told to maintain position behind and to the left of the S-3. As the flights join up, there is no room to the left, only to the right. I tried to fly to the left of the S3, and my -2 collided with one of the Moonshadows and they both perished. Plenty of room to the right, though.
  5. The brief says that the approach will be Case III, but the mission ends well before sunset and Marshal has you fly a Case I.
  6. Just a suggestion for an improvement. When Lead committed me to the bandits, I flew there in gate there to maximize my Slammer's legs. Pickled the AIM-120 and then slowed for the crank. By the time the engagement was over, I was on the opposite side of the IP from Lead, so when he told me to go direct to the IP, I did as he said and hot-nosed him. This meant we were approaching the target from nearly opposite azimuths, which meant I was in LAR long before he was. When he called press on the primary, I pickled immediately, meaning I was Dakota before I was re-tasked. No big deal, I thought -- my wingman still had his two pigs, so I could just delegate to him, right? Well of course, both his bombs miss completely. It would have been nice in the briefing notes to say something like "Do not drop your JSOW until after -2 does" … or work it into the story by having Lead say "we will pickle in sequence, call your bruisers" or something.
  7. Squadron Name: none Discord ID on MVP Discord: RISCfuture#8245 (Stretch) Contact person Discord ID: Stretch Aircraft Selection. F-16C Pilots: USA - Stretch
  8. I've updated the manual, which will appear in a later release. The dispense switch operates as follows: CMDS switch set to ON: FWD: activates CMDS program 5 AFT: activates the CMDS program selected on the EW page CMDS switch set to BYPASS: FWD: dispenses 2 chaff AFT: dispenses 2 flares
  9. I got a Windows Defender threat warning (not an RWR threat warning, lol) when launching DCS, claiming that the Avionics.dll file in the MiG-21 module is infected with the Wacatac.D4!ml trojan. Not sure if it's a false positive, or if there's actually a threat, but thought you should know.
  10. Should work any time you use the AI LSO but I’m not sure if it will do a good job detecting which pilots did which traps.
  11. Hey everyone! I just finished up my first pass at a new website, https://greenie.app . It’s a “greenie board” you can use with your virtual squadron to track your passes, traps, grades, and boarding rate. Best of all, you can upload your dcs.log files to it and it will automatically find grades given out by the DCS: Supercarrier LSO and add them. If you don’t agree with the Supercarrier LSO, or you want to add your passes manually, you can do that too. This website is brand freakin’ new so I would recommend signing up with a test account and giving it a try before moving your entire squadron over. It also probably doesn’t have every single feature your squadron needs, but I will try to add the more popular requests. If you’re a software engineer and you’re fluent in Ruby/Rails and TypeScript/Vue, you can send me PRs with the features you want too: https://github.com/Greenie-app Please check it out, let me know what works and what doesn’t, and hopefully you like it! Limitations: The DCS: Supercarrier add-on is a work-in-progress. Currently, logging of LSO grades is sporadic and not all passes are guaranteed to result in a grade being logged. Furthermore, these grades are not associated with the pilot who made the pass, so Greenie.app has to "guess" which pilot flew the pass by associating the LSO grades with nearby "landing" events. Obviously, if the pass was a bolter or waveoff, no landing event is logged, and the pass is not associated with a pilot. For this reason, proper logging of a squadron's passes requires a hands-on approach. Upload the dcs.log soon after flying your mission or carrier quals, and then compare the resulting passes with your real LSO's notes. Edit, move, or remove passes as needed. You can also use the website without uploading dcs.log files at all. Simply have your real paddles (or their assistant) keep the website open while your pilots are making their passes. The LSO will be able to quickly log the grades for each pass. You can also record your missions to track logs and input the grades later.
  12. I'm an idiot. You have to hook it while on the ground. Following instructions: F-
  13. I don't think that's a bug. He says "check-in in 1 hour" on the first callup.
  14. Hm, the problem I'm having doesn't seem to be related to mission triggers. It definitely seems to be because the cargo is so light; the cargo and the helicopter airframe get into mutually-reinforcing vibrations, resulting in the swinging action getting larger and larger until the cargo crashes through the windshield of the helicopter.
  15. Hi, I'm working my way through this campaign. I noticed that if I follow the checklist in the kneeboard exactly, I don't hit all the programmed triggers. For example, when I have deviated from the checklist, I noticed that the crew will talk through a verbal final check, which doesn't happen when I follow the checklist correctly. I think it's because the commander says "Beginning taxi" when I am still working my way through the checklist as printed on the kneeboard. Is there a better checklist I can use that more closely follows what the triggers expect me to do?
  16. Sure you’re clicking on the latest link? https://drive.google.com/file/d/1UaHEOmsSlNtm0oyddMqGIEuyR-DdoBOo/view
  17. Every review ever written is a subjective personal opinion. That’s the point of the guide. Otherwise the guide would just be a dry list of facts. The real Michelin Guide is a collection of very short reviews of restaurants, but just because the reviews are short doesn’t mean the reviewer spent only 5 minutes at each restaurant. The ratings are based on hours and hours with each aircraft. Sent from my iPad using Tapatalk
  18. Hey BD, as I'm sure you can tell, I am playing on OB. I actually thought carefully about whether I wanted to play on OB or Stable as 2.5.6 rolled around, and ultimately decided that the reviews should mirror the most likely experience that players will have if they buy these campaigns. Maybe I'm wrong, but it seems like most people are on OB. (Though maybe that's not true; maybe only the loudest people are on OB…) That being said, I do hop over to stable to try some of these broken missions just to see how they run. Sometimes that fixes it, but sometimes it doesn't -- for example, M3 of Coup d'Etat is broken for me on stable too: Even if I complete all the objectives, I still land with a "0" score. Favoring OB is especially the case with the Mirage ... for something like the MiG-21, which sees almost no development these days, I am more likely to try a campaign on Stable, but I feel like many Mirage pilots are probably on OB, to take advantage of the rapid pace of development thanks to ADA's support. I'm definitely sympathetic to all the tireless efforts of mission designers in dealing with new OB changes, and it makes me sad to see gold-star campaigns like Operation Piercing Fury get abandoned, because keeping an older campaign up-to-date with ED's changes just isn't worth the effort. But I do want to keep my experience authentic to what the majority of the playerbase will experience. That being said, I will re-fly some of the most broken missions in stable and update the review if I see marked changes. A lot of the errors I noticed in M2000C: Red Flag were errors in voiceover recordings (like PLAYER calling himself Chevy1-1 one moment and Chevy3-1 the next -- errors like these are in every single mission I think). I am assuming those will be in stable too. Thanks for your feedback. I'm glad you like the guide -- I try my best to be fair and respectful.
  19. Revision 5 of the Michelin Guide for DCS World ("DCShelin Guide") is out! https://drive.google.com/open?id=1UaHEOmsSlNtm0oyddMqGIEuyR-DdoBOo No new aircraft in this revision, but I did complete a handful of new campaigns, most notably Kursant and Baltic Dragon's M2000C "Red Flag" campaign. The biggest change for me though, is that I switched from using a free text editor to an actual professional page layout program. Hopefully you find this makes the finished product a bit more polished.
  20. Also having this issue. Can't seem to keep the cargo steady no matter what I do. Anyone else able to do this without editing the mission file?
  21. Squadron Name: N/A Teamspeak/Discord: N/A Contact person Discord ID: RISCfuture#8245 Aircraft Selection: F-16C Pilots: USA - Stretch
  22. OK, this same issue happens when I run fpsVR, so clearly it's not a VRK issue. It's a scene injection issue.
  23. No change in FPS. It's clear to me what's happening is that the resulting 3D environment is being upscaled after it's rendered. I know this because a) FPS remains constant with and without VRK running b) The image is blurry, as if it's being scaled; rather than being blocky, as if it's being rendered at a lower resolution This happens when I use auto scaling and fixed scaling in SteamVR. There must be some issue where scene injection in SteamVR or Windows MR causes the resulting image to be rendered at a lower resolution and upscaled. (Again, all these problems disappear the moment VRK is terminated.)
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