Swagger897
最新回复 发布由 Swagger897
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11 hours ago, AhSoul said:
I wonder if it's possible to do a simpler CARP, with no SD/TP waypoints and just the DZ so it gives you some drop symbology?
You can do DIR TO carp and it will still drop in auto. Just need to be within the parameters. I think bank, speed and altitude are the three.
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6 minutes ago, AhSoul said:
Was able to build a CARP route including the TP point just now, so I think it was just a case of the waypoints prior to the DZ being too close to it.
Same 6/8 entries?
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3 hours ago, RealDCSpilot said:
@Nighthwk Alright, after pulling my hair out after dozens of failed drops... It only works in singleplayer right now(!) I'm a 99.9% online flyer. What i see on a MP server is that the MOAB seems to try to steer somewhere after a drop, but not at the designated MGR coordinates (only goes for longitude maybe?). I tried so often, all the same procedure, perfect height, perfect release point. But then i tried the same in singleplayer and it instantly worked right out of the box with extreme precision. And it really only needs the MOAB PI set.
This has been my experience as well. Has worked only once in an instant action mission, none of the MP sorties have worked.
edit: Re-attempted the same test circuit I did yesterday using 8/10 instead of 6/8 SD/TP and dropped fine. Route is a little bit small for these values and tighter turns required so threw the A/P off. I've been using this same logic to drop in MP and not one has landed on target like this did. Note, could not select HE instead of CDS, and prior to recording and loading the MOAB, I selected a chute, carp run, and delay timer and after loading all these values reset. Can't recall if the same happens in MP or not however, about to test there.
edit 2: Quick and dirty startup on TTI PG. TL;DW = MOAB misses DZ PI by about 2-300 yards. What you see linked is everything I programed sans WP coordinates w/ MGRS. Wind is present in the server, no I did not add it. I find adding wind throws off the CARP for MOAB operations so much that the bomb does not have time to align itself in time to glide to PI.
Also, by my thinking, it shouldn't matter to input wind/temps into the MSN either as the GBU will guide itself to the target? Like mentioned above, seems to be an issue with MP and drops. Glad I got this confusion sorted. Now on to LAPES and to try to best recreate an attempt at those sorties. -
Curious to see if anyone has tried any low alt drops on the deck and if it's a working feature or not. Bit confused on the release system explanation in the manual. I've only tried CRS and haven't had time to branch further in exploration to see how TOW works.
QuoteIf the load type selected at L1 is CDS or HE, R2 displays the RELEASE SYS field. Two selections are
available, Towplate (TOW) and Extraction Chute (EXTR), which specify how the load will be exiting
the aircraft.Is EXTR supposed to be CRS? As that's all I've seen. Or is tow plate where the drogue is deployed out the back and then pulls the cargo out vs the gravity drop?
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MGRS works fine, in fact it's all I use. LALT + LMB to show the coordinates and then enter in appropriate LSK.
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32 minutes ago, AhSoul said:
I'm sure I tried Legs > Selected waypoint's RSK > MFP and while this did at least join the SD up to my flight plan, I was still missing the TP.
I'm wondering if my existing waypoints were too close to the DZ to fit a TP in or something.
What was your SD?
I'm finding that the CARP is just proving to be too unreliable. Just did a two hour long test session from the Caucasus ready for takeoff instant action. Planned a drop initially with SD at 6 TP at 8nm. Line up, on speed, on alt hold, and on track with low xtrk deviation and no drop. Reset the route in air, reset SD to 8, TP to 10, repeat again, drops fine.
The lack of repeatability is puzzling me. I have tried 4 days straight now to get this to work, and it's always giving me issues in one form or another. Not being able to select between CDS or HE drops, not dropping auto on first pass, not dropping accurately with winds entered, dropping accurately with winds not entered. I'm at the point now with my troubleshooting that I'm tempted to just stream and record the next several attempts I get to fly and send them to the bug reports section for data gathering. It's not making much sense as to why it's so troubling to get this to work like a clock on first attempt. -
20 hours ago, QuiGon said:
Why? Shouldn't both methods work the same?
That was my thought, but when doing it via MSN the legs page is never updated with the CARP waypoints. On the map you'll see SD and the carp drop point with symbology, but no TP, and nothing in the legs to tell it to go there. Legs RSK and then MFP is all that was worked for me. It's a bit odd. Not sure if a bug or not, but seems somewhat counterintuitive.
It's like saying you can't use the index function to change data on certain pages, but rather scroll through them all manually. -
13 hours ago, goonshow said:
For those with the Honeyomb Bravo - Check out the ProDeskSim accessories. I have the BAe-148 set, with four throttles and notched flap lever. The spoiler lever is redundant on the C-130 so I'm going to try it as the tiller control.
( I am not connected with PDS, just a happy customer of three Bravo addons.)
Cheers,
Gareth
spoiler lever has worked good for me as the tiller, although i mostly use the GA #1 throttle with the G/A button as the lever.
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On 11/23/2025 at 5:06 AM, Volator said:
I have a Honeycomb Bravo Throttle Quadrant too. It's recommendable, quality is good. Only the integrated AP controls and buttons behind the throttle levers are rather useless, as it is hard to access them behind the levers, but in the end it's the reliable levers that count, so that is not a big issue for me.
Haven't used it in ages since I went from XP11 and MSFS2020 to DCS only, but for the C-130J I think I will get it from the attic and integrate it into my current combat flight sim-only hardware setup.
When A/T is active, you can move the levers out of the way and access the switches.
The one thing I find to not be working properly is the scroll wheel on the right side to incr/decr values. It seems to only acknowledge 2-10 degrees worth of changes for heading at a time, before having to stop scrolling and slowly start again.. -
18 hours ago, 609_Relentov said:
Thanks @Nighthwk, @SlipHavoc for your assistance. The key was entering the coordinates in the Weapons page (lat long decimal minutes or MGRS) and clicking on the L1 LSK button; this is the part I hadn't quite got right. Also, I was just checking what the minimum input was, and after entering the coordinates in L1 LSK, I left the release IAS, drop alt, and course alone, and the bomb steered OK to the target point, so I consider those as optional. I'll update my kneeboard for MOAB employment - thanks again.
I'll have to try this by omitting most of the other data. Right now the moab just acts like a dumb bomb and flies straight. My CARP missions have been putting me well offset from over the target, although the cross-track shows <100yards and AUTO drops just fine, there's zero guidance going to the bomb. Have tried 5k, 10k and 15k AGL drops, 0/1/2/3nm before drop waypoint with no luck.
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13 hours ago, AhSoul said:
I managed to use the route tool to create a waypoint. Then when I re-slotted that waypoint was loaded into the NAV for me.
So far I've not managed to hook up a CARP properly to it. I seem to get an SD point but no TP.
Do not create the CARP through the MSN key directly. Go to Legs > Selected waypoint's RSK > MFP on bottom right> then carp init.
Going directly from MSN > CARP INIT will not properly create the CARP. -
Using the map, LALT+LMB to pick point, record MGRS, then create custom waypoints.
only some fields have standard procedures loaded in the database. Many just have the runways to act as centerline.
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There are a lot of QoL features that could be added to help with this, such as how many other developers use panel screws as hidden click spots for items mounted out of sight from the forward view.
sometimes there are just too many things to have bound to keyboards, sticks and throttles to make it work in a better fashion for the end user.
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ah okay so for MP this won't work then.
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24 minutes ago, Sryan said:
Greetings all,
I have been able to deploy the MOAB with CARP and manual releases, but I don't seem to be getting any guidance from the GPS so far. I had selected the CARP point when loading in the MOAB. I couldn't find anything in the documentation or the usual online places where this information can be found.
Does anyone know? Thanks in advance for any pointers.
Somewhere in these forums I saw earlier today that it's not yet modeled. Was that person correct? Who knows, just relaying what I've already seen, but they mentioned that your workaround is all there is at the moment.
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I've found them to be ok. Would've like to have seen more pre-flight related tutorials covered while on the ground. The user manual is pretty dry when it comes to the basics of cargo loading operation, and the tutorial was ok, but I'm having to hand-write a lot of notes for this module simply because the tutorials were more conversationally focused vs feature focused.
A pdf would've been better for my learning preferences. -
4 hours ago, Someone said:
In the c-130, reverse is not a toggle switch. It’s a range. You want to use it that way to control speed on the ground while taxiing, etc.
It’s also, in the case of a using your consumer hardware, a death trap. This is because the aircraft can (and will) go into reverse in the air, if your throttles are in that region, and the aircraft is flying below 150 TAS.
If this occurs, you will die. It will be violent, and you cannot recover in most cases.
There are two reasons why this is different from, say a C-17 deploying reverse thrust in the air:
1) The c-130 props spin the same way, so you get an abrupt yaw moment.
2) And this is the key one: you suddenly lose ALL blown wing lift. Blown wing lift is where airflow from the propellers themselves creates lift over the wing, behind it. This is part of the reason why the c-130 has such a low stall speed. When you point the props the other way, this lift is lost, and you stop flying very quickly.
Because of all this, I implemented “Auto reverse”. What it does is: treats your throttle like the real plane when you are on the ground. That is: 0% is full reverse and 100% is takeoff.
But when you are in the air, and you dont want to a) die, and also b) lose 20% of your throttle axis precision for reverse, it rescales to be 0%: flight idle, and 100% takeoff.
This is an option. If you dont want to use it, you can disable auto reverse. This means that your throttles will allow you to go into reverse in flight. You may think you want this, but you almost certainly dont. What will happen is: you will be on short final, youll chop power, intending to go to idle, but instead you’ll go into reverse, and then die.
If you do want to disable auto reverse though, you can use two other keybinds (under the Power Levers section) to enable or disable ground range selectively. This will lock you out of the range when you dont want it.
My advice is to accept the behavior of auto reverse. You will very quickly adjust to this, and all members of our testing group have come to prefer it.
So you're expecting most of the consumers who are going to buy this, to have an axis for NWS, a separate axis for rudder, and watching like a hawk their throttles to ensure it's not in the reverse range? I'd say the vast majority, especially DCS users, do not own tillers. The vast majority do not own hardware with physical detents mid-way through the axis for reverse thrust.
I get this is the first product for this company, but why are you trying to reinvent the wheel and being so hard-faced about basic operating usage of your product? YOU highlighted it in your second sentence, but go off-tangent to describe the throttle lever ranges vs apt workarounds that you knew were going to be faced for those of us with just simple hotas or yoke/throttle/pedal setups.-
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2 hours ago, Jenrick said:
Load them through the cargo menu, not the radio menu. Then drop them just like cargo.
What option is even available to load them as cargo? I just have the standard options from the cold-and-dark instant action scenarios.
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Having better luck with just setting the slider to 0.0 and not having any reverse at all. I'm not going to bother with using reverse until some sort of solution can be found.
DCS's control UI is one of the best, however, users are almost always overloaded on keys required unless multiple modifiers are used, to which such modifiers then take up available key presses. This sim is simply not designed to have reverse thrust modeled.-
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I've spent the better part of 2-3 hours over the last two days watching and reading tutorials on how to do this properly using the snap views and then creating custom view angles, but i'm not having the same results work as I want it to like so in MSFS. All I want to be able to do is save custom views, 0-9, using just NUM 0-9, and not need to go through all the BS of using RALT+NUM0 and RCTRL+ NUM0.
Overly complex with underperforming results. -
Worked fine for me in the tutorial. Go to do the same thing on the ground and nothing works like I was instructed. What does work is using the cargo/load panel on the efb and selecting down.
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18 minutes ago, grafspee said:
Not true, without air there would be no torque only dominant force which would stay is inertia of rotating prop and engine itself.
Gravity does not change much as well, only thing which would change that plane would act like submerged submarine with neutral bouancy
Mmm i find that a bit hard to believe? There are plenty examples of torque creating devices for spacecraft to adjust their positions for flight outside of earth’s atmosphere.
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Exactly this
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3 hours ago, Flamin_Squirrel said:
There ARE two pivot points. You cannot get away from that.
If you're saying that can be resolved into a single co-ordinate system then sure I'm sure it can, but you've not done that in your example.
Okay so in attempt of trying to understand your POV, what is causing the “pivot points”, where is each point located at, and are you referring to either the longitudinal axis or lateral axis of the aircraft?
Also for these pivot points, how does their center(s) relate to that of the airframe, and what are their affects on it under normal operation (takeoff, cruise).

C-130 in MP - Tips and Tricks
在 DCS: C-130J
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Yep. It won’t follow the drop course, just whatever the course is from ppos to carp.