Jump to content

Sindar

Members
  • Posts

    84
  • Joined

  • Last visited

About Sindar

  • Birthday July 2

Personal Information

  • Flight Simulators
    DCS World
  • Location
    Russia
  • Interests
    DCS World

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. -Cipher- the only one who has written anything in this discussion that makes common sense. This is evidenced by the number of endorsements of his post. Why is HB constantly mentioned and justified here? If this rocket is made by Mexicans in a small town car shop, but done well, it makes no difference to me who they are or what their name is. Personally, I have no beef with HB. The end product is the result of ED's work. And the ED, unfortunately, is silent. From others I read again a thousand words about everything but the answer to a simple question. What class of missile in the current DCS reality does the AIM-54 belong to? Long or midle?
  2. I agree. This thread is not about the F-14 and servers, it's about the AIM-54 changes. Why did the servers make them? It was better without them. If you don't like the AIM-54 changes, then load up on AIM-7M. It's just as good as the R-27. You're right. It's simple.
  3. I agree with you completely. It's all about pilot training and luck. The conditions are absolutely equal.
  4. Is the reality in DCS different from the reality of Iran's war against Iraq? Are we discussing the reality of DCS or what? We don't have this real data on the use of AIM-120 against Su-27/30 or R-27R against F-15/16 either. However, in the reality of DCS no one questions their performance, effectiveness and tactics of use (all discussions are mostly on the interference immunity of their GSNs). Because in the game these missiles are of the same class. Medium range. And the tactics of application / defense is clear to everyone. Earlier for AIM-54 was also clear - the only long-range missile. Defense tactics against it were very different from defense tactics against R-27R. I didn't mention HB. What does that have to do with HB? ED also took over the development of the Mistral so what? Why do I need to know who and what they are developing? I remember a discussion of several dozen pages when we were convinced that the missile settings matched the actual performance. And it took off vertically upwards and flew in the opposite direction from the target. And I remember who from the community fervently defended these "real settings". We've been over this. I don't vote for the tournament capabilities of the AIM-54 in PvP. A simple question from a simple DSC player with 15 years experience: what class does this missile belong to now after changing its energy settings. In the "reality" of DCS is it Long Range? Medium? To provide "as in reality"? Don't go on about pilot training, years of development, RWR, SA and "smart" bots. I don't know what you're talking about. I'm talking about the reality of DCS and the number of F-14s on PvE/PvP servers.
  5. Absolutely agree. In all game genres, there's a game that established the rules of that genre a long time ago. Forever. Everything that is developed after it is just another attempt to take money out of our pockets. Are you kidding me? It's 2024 on this planet. Maybe we should put the game back on CD and call it LockOn again. We'll be playing over LAN again in a college dorm "with planned missions and briefings". ED is implementing MP mode, spending tons of time, money and resources to develop the server side. Are you suggesting to develop missions for 3-4 friends to play in the evening against bots? If a multiplayer game hasn't reached the level of cybersport, it's just another paid garbage. If DSC reaches the level of cybersport at least in the mode of team competition in piloting, it will be a huge success of the project. And I'll add on the topic of this section. I do not consider PvP mode, where a lot depends on the player's skill. But there are PvE servers with well-customized missions. There bots launch AIM-120 with 30-35 nm. at an altitude of 35-40 thousand feet. There is NO ONE flying the F-14 on those servers. Maximum 1-2 people in multicrew are practicing to take off and land on the aircraft carrier. Out of 20-30 players, NONE of them fly the F-14. AGAINST BOTS! The reason is simple: the AIM-54 long range missile is worse than the AIM-120 medium range missile in long range air combat. It's gotten worse at mid-range as well. I always vote for realism. That's the right thing to do. That's why we love DCS. But until I see this reality - servers where 8-10 players fly F-14, as it used to be, don't exist. That's a fact. It's a realistic attitude of players to realistic AIM-54 changes. Don't make the AIM-54 a miracle weapon. Make sure that it fulfills its purpose, as in reality - strikes at 40-50 miles on several targets. Right now it can't even hit 15. Find a reason.
  6. Нет. Не жду. Просто переключаю их "undesignate" и пускаю. В редакторе все 8 долетают до активации ГСН приблизительно в одно время с разницей между 1-ой и 8-ой ракетой в 6-7 секунд. Про это и разговор идёт на всю страницу. Оказывается теперь работает такая интересная механика автозахвата и пуска в TWS режиме у F-18.
  7. Как это в TWS можно атаковать, не дожидаясь включения ГСН ракеты? Я отправлял 8 ракет в режиме TWS и все они включали ГСН по времени, как и положено.
  8. Give me a hint. In which file can I change the default brightness and contrast of MFCD?
  9. Give me a hint. In which file can I change the default brightness and contrast of MFCD?
  10. Thank you for your responses. I too was pretty sure it was a random error of one missile in particular. It cannot endlessly gain altitude and disappear 40nm from the carrier. Let's hope there are fewer such accidents in the new year. Merry Christmas to you and everyone in the community!
  11. Большое спасибо.
  12. Подскажите, пожалуйста. Как вывести нижний дисплей кабины пилота на второй монитор? Все варианты размещения камеры и МФД перепробовал, но не получилось. Это, вообще, возможно в F-14 ?
  13. Если не использовать "tdc depress", а положиться на автозахват в TWS, то можно атаковать сразу 8 целей, перебирая их с помощью "undesignate". А если вручную "депрессать", то только две, так же перебирая их с помощью "undesignate". Интересная механика
  14. Now REST simply delays the image for 3-5 seconds. And we get the same track pattern. The mechanics are very interesting. Without pressing "TDC Depress" I can fire at 8 targets at once, selecting them "undesegnate". And if I choose at least one, I can only attack two! thank you very much.
  15. Большое спасибо. Меня вымораживает, что теперь он и дружественные самолёты захватывает, как цель. С предварительным опознаванием всё равно захватывает. И нельзя сбросить захват. Только вручную мотать до вражеского контакта.
×
×
  • Create New...