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Hallsy

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About Hallsy

  • Birthday September 11

Personal Information

  • Flight Simulators
    DCS, X-Plane, MSFS 2020, Falcon
  • Location
    Canada
  • Interests
    History

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  1. Let me know if you undertake this endeavour. I am a quite experienced mission maker/server admin myself!
  2. We can make something work. I am always ready to help with testing and large-scale implementation. I can help with some .lua if required.
  3. I will give this a shot tomorrow! Do you have a .miz with it running? Just so I can check how the functions work and templates have to be arranged in the editor. That sounds perfect! Would you be willing to share?
  4. I am personally really looking forward to the Kiowa and its capabilities. You are right though, DCS is very limited in its ground simulation. Mostly fly here, destroyer random armour in an open field, get shot down by coax while not in LOS. It would be awesome to respond to dynamic CAS calls or have some sort of meaningful recon mechanic. I always hope that one day, someone would make a low intensity COIN server. Some place that caters to training aircraft, utility helos, scout helos, and eventually the Kiowa and A-29. A place where you can escort convoys, insert troops and such without the threat of SAMs or hardened targets. We can only hope DCS evolves to allow for this gameplay so the Kiowa can thrive.
  5. As far as I have found this is not possible.
  6. I am curious about this as well. The default is very small for large earthworks.
  7. I am interested in this as well for another project. I have added connectors before, but have not changed position.
  8. Since I was modelling a Pre Overlord Normandy for largely intruder and day ranger missions I opted to keep a thinned-out layer of your AAA throughout the map (Huge thanks for this by the way! More templates of yours are of massive value to the community!). I separated the map into grids allowing the more taxing assets to be spawned and despawned depending on the location of human players (dynamically reacting to MOOSE tasking). It isn't a perfect solution, but works in theory. With DML I was able to randomize train spawns and run a basic schedule throughout the mission, acting as targets throughout the server run time. The same for ground and naval convoys. The rest of the ground targets such as depots or encampments I spawn randomly using triggerzones and moose templates with a percentage spawn. Air targets are the hardest. I tried downloading some of the user mod (111s, 110s, etc.) AI to act as Axis air traffic to prey upon for ranging mossies, especially at night. I was using a combination of DML and RAT to populate the airspace. Both don't really do the job perfectly, but it works. I used DML to update player scoring for higher-value air targets etc. I applied the V1 templates from Sunstag and set periodic launches towards London. Each launch has an accompanying scramble warning for Allied aircraft and serve as HVTs. Periodic bomber raids form on both Axis and Allies with 4YA Overlord acting as the inspiration. I had also created triggers for the destruction of map assets such as port facilities, radar stations, train yards, and such. Mission ideally, will be played by both sides. I am not an amazing mission designer by any means. Hopefully, someone out there more skilled than I can finish this off!
  9. I managed to make MOOSE templates and have them randomize on spawn. The main FPS killer is flak batteries and large amounts of statics around airfields. Easy fix with triggers.
  10. We can make this happen. I haven't touched this since late June as I was out of country. Most convoys and other units rely on DML spawners. The biggest issue so far has been FPS. I have resorted to spawning and despawning the map in "sectors" based on human location. I still need additional resources for ammo caches, depots and such. Some Axis logistics aircraft or flying boats would also make for some fun pop-up targets to limit the use of mods.
  11. I have messed with the .lua trying to find a solution with no luck!
  12. This is phenomenal data, everyone. Really appreciated from my end. I am doing some tests again myself. Thank you very much!
  13. Hi Guys, Sorry to revive this post; I am randomly having the same issues. My PG and F18 modules which were purchased on Steam years ago have suddenly become unauthorized after a repair. I have investigated the log, but cant see anything obvious.
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