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Kilted_Kerbal

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  1. Yay - so the cows can steal our FPS and processor power while not bumping into tanks that spawn in the exact same places each time. Also well done in missing the OP's point - it was not drumming up excitement, rather the opposite.
  2. So I was going to reply very quickly, but held off until this point to see some of the replies. A few I'll address directly as leveling the full weight of the responses on the mass isn't fair, as they will be a little pointed, and then give my 2p on the overall picture. @3WA- "And how do you know you won't need to be able to fly an aircraft one day?" And how do you know he hasn't? And there is a big difference in being able to do the whole sticking your hand up to say "Yes, I can fly a plane" in an emergency on a commercial flight (which I would say some of us could if there was no other person with any kind of skill onboard), and what @ceecrb1is meaning (or at least what I take from his meaning). And it feels like you are in that camp - the ones I call "The Russell Casse Crew". Those who are learning the absolute minutia on the off chance that President Bill Pullman gives a rousing speech, and you can put your hand up and say "Yes Mr Pullman, I can 100% cold start an F/A-18 if I can borrow one from the remaining units in the USMC that still fly them. Oh - you only have the Super Hornets on this air force base. Ummm.....ok...I'll take the AV-8...oh.....umm.......F-14....bugger" @Mower- VR isn't that exactly unaccessable. The headsets aren't super expensive if you stay at the entry level. Sure we can't all afford Pimax, but your barbed comment here screams of sour grapes. Sure we aren't all running around on Pimax's, and if you start at the entry point, a machine that can run DCS, can run it in VR providing you have a half decent graphics card (2060 or above will do). And it's not "like a Ferrari running a little rough", in DCS it's more like "Why is this running on 3cyls, when 2 minutes ago, I had 12cyls? I have done nothing yet it's broken." I love flying in VR for the immersion, that snap your head round and see the plane closing behind you, the geniune horror as you are flying with friends, barrel roll around their helicopter to fly face first into another friend who was obscured by the intial helicopter with a scream followed by stunned silence and an apology. The moment where you are so immersed in VR that you are flying at night and flip you NVG goggles up, to then realise you are starting at your desk and computer becuse you naturally flipped the thing on your head like NVG's...except it was your VR headset. Or the simple joy of going on a flight about the map with those same friends in formation. But when so many other VR games run at 60 (or more) FPS as more demanding AAA titles, to have DCS decide that you are getting 20 because it's rendering EVERY SINGLE SQUARE RIVET on a carrier in every minutia of detail (including ones we can barely see) and 2 player F-14's, is jarring. In a game here most the supporters are all about the realism, we don't need the best rivet graphic, we need the gameplay, the immersion and the depth to warrant the expense we go to. @NineLine- some fantastic selective hearing on display. Good example is that you recognise that a group got together to build their own little community, but then massively gloss over that this small community got so fed up of the constant minor bugs, that the server got powered down. And I'd wager that is the same for some of the other big public groups. Take Grim Reapers for example, their Stoneburner server used to be busy all the time, and now is noticeably quieter, with some old faces moving off, and fewer coming in. With other matters, you are (somewhat condescendingly I might add, which also is an overriding tone in your entire reply) asking "well submit a bug report". As @FalcoGermentions, the fact that the AI units somehow have DUGA OTH radar fitted that also can lock you up while stationary in a bunker, cold, through 2 mountain ranges, and from the far side of Proxima Centauri, is not a small bug, and to then say "well I'm sure you can reach out to get help from someone else", smacks of a corporate "not our problem" response. "new modules are the lifeblood of the game" - no, having players and modules that work are the lifeblood of the game. Without player having modules that they feel are worth buying, that are worth their hard earned money, then it will dry up. I was vocal about the Mosquito not being in the free trail, and now having tried it, I'm glad I got to try and decide not to buy it. Something as simple as how it's not possible (certainly as of when I tried it a week or so ago) to bind both engines to one axis to control throttle input - clearly the only people who matter are those with Winirpl Hogthruster with twin inputs are hallowed enough to fly this aircraft - meant it's an instant hard pass from me. We need the small things sorted, not to have a constant stream of "Look over here, Shiny" stuff. Things like pretty much every aircraft seems to have entirely different versions of the same modules (AIM-120 for example, and the examples raised by @FalcoGer, or the way that some aircraft can pull target and waypoint items on the fly from the F10 map, yet others just can't). Remember the immortal words of great Colin Chapman - "Simplify, then add lightness" - in this case, have the basic functions and items all sharing the same core code, not a different code for every damn item on every damn aircraft, because it means that you end up with different ways of doing things that vary massively between airframes in the game. Plus, bonus, it will make your lives as developers easier, and as players we get a more unified experience (heck, maybe even more FPS for those of us in our "Ferrari" headsets). Yes, it's a sim, but it is, at the end of the day a game. A game that is no fun, gets left behind. And more and more DCS is less fun. In general, I have put a lot of time and money into the game, between hardware to run it, and the time to get to the point of familiarity with enough systems to let me whizz around and drop bombs, lob missles, and scream around the map. But having to deal with things like Jester being as much use as a shaved chimp, and struggling to lock the same MiG-29 who locked up my aircraft from the far edge of the Milky Way when my F-14 was but a collection of loose parts in Grumman's parts bins, just isn't fun. The production cycle that is well described as "a mile wide and an inch deep" is driving people away. People need to be the ones who can objectively hold back and not just throw money at module because "OMG IT'S NEW", and the game needs to turn to "lets make the stuff we have better" not throw down a new module. I was excited for the AH-64, but now hesitant. I was excited for the F-15E, but it seems to be stuck in the DCS meme of "it'll be here in two weeks", i.e. "manyana, manyana". Will I still fly, sure, sometimes. Maybe on a private server that might be spun up again, or maybe on somewhere like Acrobatics Online or Stoneburner, but it will be more from nostalgia than from a burning urge to play DCS. Will I buy more airframes? maybe, if it is compelling and complete enough, but it will be a very very measured decision. It will be the occasional experience, over the "go to game". Because as much as I love the airframes I have, the little niggles that are being mentioned, and have been for some time, are the G-load that have broken this F-14's wings. *hits CRTL-E three times*, fires up Onward in VR, and awaits "the other flying simulator" to release their "Top Gun" pack [names semi-changed to protect the innocent, because I know that the ED team don't like us mentioning competing products].
  3. You have played DCS right? And seen the number of fixes in each change log? Like "Doing loop in Viggen can cause game to crash" that was fixed the last time round. I mean I enjoyed my two weeks in the Hind on the very first few days of release. Did I buy it - no. But not for bugs or lack of enjoyment - I'm looking forward to trying the same in the AH-64 and then deciding which of the two I prefer. The Hind is fun and a nice challenge to fly - but as I have the Mi-8 and the Hokum, I'm not sure I need another Russian helo, or of the Apache will be more my thing Off topic - but I'm still trying to figure what the size of cow s**t had to do with the F-14 HUD from the last patch notes.
  4. Is there any chance of a more specific date than "Autumn"? It's somewhat....well......vague. "Autumn" is generally anytime between 1 September and 31st November. But pretty much all flying in DCS on a large number of modules is done in "open beta testing" - like the JF-17, Supercarrier, F-16, F-14, F/A-18...I mean 13 modules still show as "Early Access". What better way to get lots of people trying it and possibly finding bugs than by throwing it out there for people to have a play with.
  5. How I am picturing the office in ED right now as the live ret-cons on this thread are happening
  6. Sorry - but this seems disingeniuos @Kate Perederko - again - the Mi-24 Hind went immediately into the 14 day free trail option for people to at least get a feel for it and decide if it was the right airframe to buy or not. It's all very well to watch @Wagneret all flying it on YouTube, but if you have actually played the game, you will know that different aircraft have different feels, and the best way to figure this out without throwing another crap ton of money at a module, is to fly it for a short period. I just don't see why the team including @BIGNEWY could do the same as for the Hind with the Mosquito. It went straight into the free trail that every other plane is included in, yet somehow the Mossie isn't? You say "Autumn" for adding it - so since we are pretty much at the tail end of September, it doesn't get much more "Autumn" than this. I mean it's not like there have been large numbers of the community that have bought early access aircraft to be disappointed wi......oh. Hmmm. It's not a matter of entitlement as some white knights have implied, but a matter of "let us try it out for ourselves before we buy". We all enjoy different aircraft, and we all deserve an opportunity to try a new aircraft without having to choke out another chunk of cash to find it "meh" individually. I have plenty aircraft - yet the only "war bird" I have is the TF-51. I have aircraft I hardly touch - the Su-25's, MiG-29, along with the Viggen and Mirage. So all I (and we judging by comments and posts here and on Facebook) is that we get a chane to try this new aircraft, like we did with the Hind. You'd certainly get better sales out of "hey, try this new hotness" and you'd get more sales as a result. Or you can stifle and hamper it with stuff like this and end up with chunks of the community bikering, with people just going "just buy it", where those of us who have been stung with the past releases being more reserved. Again - why didn't the team just do as they did for the Hind which went to trail at the exact time as release?
  7. Maybe.....but I want to try it before commiting to any purchase. Not to say that ED put stuff on early release with issues or anything.....but you know.......? So it would be nice to have the option. And precedent was set by the Mi-24 Hind where they did exactly that - went straight to trial license on the day it was released.
  8. Is there any plans for the now realeased Early Access for the Mosquito to be added to the ongoing trial license program? I know the Hind was added same day as release to this, and hoping to try the Mossie as well prior to purchase.
  9. *COUGH* Please release this *COUGH* https://www.youtube.com/watch?v=PiJHa3oe43s
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