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SimpleSimon

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  • Flight Simulators
    DCS
  • Location
    UK
  1. Any updates on this issue? Has this problem been fixed yet? Was hoping to return to the Harrier and jumped in today only find the Tarawa thinks it's an airfield....
  2. Hi again and thanks for your support. I've since moved my game folder which seemed the best option so now it's slightly closer to the root thereby shortening the path and this has worked! Special thanks to @Rudel_chw not only on this occasion but many others where I've searched the forums and found a previous post of yours that's solved my problems! - one of the communites real diamonds! Many thanks - now lets get this campaign going! Simon
  3. Hi all, Excited by the prospect of getting a new campaign "Beware Beware" for the Spitfire I thought I'd purchase "Blue Nosed Bastards of Bodney" for the P-51 to familiarise myself a little with what a Reflected campaign entails. However, when attempting to download and install I encounter an error. 00003.418 STATUS: D:\Games\Installed Games\Standalone\Eagle Dynamics\DCS World OpenBeta\_downloads\Mods/campaigns/P-51D The Blue Nosed Bastards of Bodney/Liveries/P-51D/487th FS, Cripes Amighty 3rd by Reflected/p51D_DIF_Silver_Fuz_Front_RoughMet.dds.downloading.f7bcc7bfb2f9b511: (3) The system cannot find the path specified. Would this indicate that file "p51D_DIF_Silver_Fuz_Front_RoughMet.dds" isn't being downloaded with the poackage and can't be installed? I've run a repair followed by a clean up but the issue still persists. Is the file mentioned above potentially missing from the package download? Any help would be very much appreciated! Simon
  4. I'm having similer trouble. Once I've locked a targert with the TPOD and handover to the IRMV, if I slew the maverick at all, I can't seem to slave it back to the TPOD. I would've thought selecting the TPOD again as the SOI would reset the maverick and slave back to the TPOD. I'm confussed.
  5. Thanks Rudel_chw, this is excellent! I now have twice as many switches to turn on from cold. :thumbup: What tripped me up was the trigger. Some of the switches have three positions. The center value for the trigger is typically 0.5. - I used the /keyboard/default.lua to confirm the switch position values.
  6. Could someone confirm the pitch input whilst in a neutral position? Any other suggestions? Any help would be much appreciated!
  7. I've checked this issue in both the available missions, "Battle over the Lake" & "Sochi-Adler Defen". The former starts in flight the latter is a hot ramp start. If you could start "Sochi-Adler Defen" and check your default neutral input controls at spawn that would be very helpful. :thumbup:
  8. Flaps and gear are up, no bombs, when attempting to cruise at 27500rpm, 4lb boost, fully trimmed nose down, she still rises and loops over. It's like the default pitch position is back of center and I can't counter this input without pushing the joystick forward constantly, I know it's lively but this is ridiculous!
  9. Thanks for the prompt responses! @Repth - I've previously deleted all the saved controls and have check the "Axis Commands" again, "Pitch" assigned to "JOY_Y". No other instance of this being assigned anywhere else. I'll check the drive but it's fine on the AV-8B. I've tried with the joystick unplugged and no Logitech software profile selected and it's the same. @Greyman - as above, have checked assignment and looks good. Thanks for you help but anything else I can check?
  10. Hello all, This is my first post so go easy on me! I’m new to PC gaming and the flight sim genre (although very familiar with both PC’s and gaming). I recently discovered the world of DCS and rushed out to get me a Spitfire! It’s been great but now the aircraft has adopted an uncontrollable amount of pitch up! - my AV-8B is fine. I always adjust trim but there’s not enough trim in the world to put her back in level flight. Using the mission “Sochi-Adler Defence” as an example, I spawn and immediately select the input graphic (Crtl+Ent) and can see that my input control is set at default behind the neutral pitch axis line (roll is alright). If I pull fully back the position diamond moves to max range but this isn’t happening when pushing forward. It’s like the default starting position is set to +10% Y or something! :mad: Trouble shooting Running Windows 10 64bit. Using a X52 which I’ve unplugged. All other devices besides keyboard and mouse are unplugged. Have turned off Force Feedback. Removed all mods including folders that had been setup for OvGME. Have run a repair and clean. Have deleted saved game controls. Could someone please confirm the default pitch position at start up for the Spitfire. Please help! Neutral (hands off) Full AFT Full FWD
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