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Freefall57

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  1. Military power is a separate button you also have to hold. If you go full throttle without holding the afterburner or military power button, it just goes full non-military power. For both military power and afterburner, to turn on, you need to decrease the throttle (if you are in full throttle) and then push it forward holding the relevant button. There are two lights to watch (check Chuck's Guide for their placement). I don't believe there is a way to turn off the afterburner without decreasing the throttle, but you will get the hang on it.
  2. Dmitri and Skysurfer should go online and use this new found super maneuverability of the Viggen to dominate. Out turn and out climb them all!
  3. Fair enough @rossmum. To be honest, some 50/60s AI assets and/or a F-100 module (which is still probably quite a while away) would increase my enjoyment of the Mig-19 more than a S. That said, a S would be good too. I wouldn't say no to an extra cannon and ammo (plus if we get more Vietnam-era modules, it is a better fit).
  4. Is the performance difference between the P and the S that big though? I thought they were very similar performance-wise (the main difference being the lack of radar and an extra cannon in the S). I reckon it would be better if Razbam teamed with Deka and did a variant that had more differences, like a J-6III/IV or F-6C, but maybe I am missing something about the S?
  5. Just a quick question. Now that ED has moved some of the assets from the WW2 pack into the base game, is the WW2 Asset Pack still required for this campaign?
  6. Just to clarify, while I am not a RAZBAM staff member, I have no aversion to being paid by RAZBAM or anyone else for that matter :-)
  7. Right, but it is about the remaining issues, not the number of patches. They shouldn't be releasing patches for the fun of it and it can take time to nail an issue down (such as the VR issue). ED recently got in the habit of releasing too many patches too quickly and have pulled back as a result. Say they are working on the VR issue and ARK-5 issue, but are still coming up with workable solutions (and testing those solutions to make sure they don't create other issues), what would they be patching? So what are the other main issues or is it primarily those two?
  8. I see what you are saying, but a better measure than the number of patches is the outstanding bugs / work. Otherwise, I could have a buggy module that I patch every update, but I add in a bug for every one removed. My patch record would look great (27 out of 27 for example) but the module would still have lots of bugs. So what are the remaining bugs / work in your view? The main ones I am aware of are: the VR issue for some users on the Caucasus map (such as yourself) and the ARK-5 controls needing improvement. There is also an issue with the external view zooming (but I would class that as very minor, you may disagree). I also encountered a minor graphical bug the other day, but it did not affect gameplay. What are some other main issues?
  9. (Edit) Actually AeriaGloria said it better / more reasonably (I couldn't see their response before posting). Note I am being a bit tongue in cheek with my responses (although I am sincere about being concerned in general with people always stretching the truth online, plus I do like the Mig-19 and yes I would also like fixes / improvement to the controls for the ARK-5). Original response below. The irony is palpable, I can taste it, you start an inflammatory topic saying the module is dead. Lie about there being no updates and then declare any questioning of this "a form of trolling" and "aggressive reaction". If you had titled this topic something like "frequency of updates" or "need more updates", you might have actually gotten a response from the devs (or better yet you could have posted on the actual bug thread or on Discord). Instead you just get a conversation with me (Bill Gates, oh shit, I shouldn't have revealed that, forget this part). Perhaps that is what you secretly wanted, otherwise, you would have taken a different approach.
  10. Afraid not. Not sure how I can prove that to you, but it is the truth. The Mig-19 is the first full-Fidelity Module I purchased (although I now have the Mig-21 too). I also have Flaming Cliff too (but hopefully everyone has that, it is great value). If it helps, why would I ask about the 50s / 60s pack (my very first post is about the lack of good AI opponents for the Mig-19) or the gun ammo counter placement if I was a member of RAZBAM (edit).
  11. It would be far better if the keys worked well, because then you could turn the dial while looking forward (with the occasional glance at the dial and /or listening to the Morse code to find the right frequency). It is fairly heads down at the moment (it pays to trim your plane before doing this).
  12. I believe it is under ADF Manual Frequency Down and Up, but it doesn't work very well at the moment. It is not very smooth using the keys (likewise with the mousewheel). It is better to use the mouse, if you can.
  13. I have seen and experienced the problems with turning it with keys (and the mousewheel). Using the mouse works better since the last patch to the Mig-19. What other problems / differences from the real ARK-5 are there?
  14. It works for me using the mouse to turn the dial. Last time I checked using the keys or mousewheel still needed some work. It is hard to use while flying, but that is likely a challenge in the real thing (I find the best approach is to trim out the aircraft before looking at the dial). I can't see what they would add to remove this challenge without making it less realistic (although making the mousewheel and key changes smoother / better should be done).
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