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R.MES

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  • Birthday 08/04/1973

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  1. No problem ! By the way, see the discussion thread on the mission download page (https://www.digitalcombatsimulator.com/fr/files/3319066/) maybe UndertakerLUX find what's wrong. To be continued ...
  2. Hi Alboon, I think you already asked this question just above...
  3. Hello Alboon ! Thanks for this information. If you are playing with the DCS open beta version maybe try the stable one if you can. But honestly I can't do nothing for now due to a lack of time and a too old PC for the now too heavy Syria map (as I explained here one years ago). In this mission, an other problem was reported with the Gazelles. I don't know if it is still the case. It's insane and depressing to see that each new DCS version can break something in a mission. This mission 2 is as simple as possible (no LUA script, only basic commands to JTAC, to Gazelles, ...). It's incomprehensible that suddenly, something previously perfectly worked doesn't work anymore ... My best advice : except if someone has a workaround, skip this mission for now. Maybe later I'll peer into these mission 2 to check and rebuild it if needed but not before several months unfortunately ...
  4. I'm pleased to hear that . Thanks Nachinus for your feedback.
  5. I tried again. I can load the mission in the editor but DCS crashes systematically when I launch it. Anyway, for now, I don't know what to fix because as I said above, this mission is very simple and the Gazelles have only basic orders to follow. So maybe there is a bug in this DCS version ... and it will be fixed before the end of the current beta stage ? At a push, I could add a validation of this step when Gazelles are coming back to their base whatever the status of the remaining opponents. I let you know (if I manage to find some time). And thanks Highzur for your proposition to test.
  6. Nice workaround ! A fighter pilot must be able to improvise ! Today I wanted to test but DCS crashes when I launch any mission on the Syria map (not only mine). I suppose this map is now too big for my "small" PC ... I hope there will be no other trouble in the next missions as I can't investigate until I buy a new PC (and it is not yet planned). By the way, it's upsetting than AI units act differently from one version to another and often inappropriately. Yet this mission is very simple, there is no LUA script or complicated things, only mission editor basic features (strike this unit, etc.). It's irritating ...
  7. Hi Highzur, Thanks for the compliments. For mission 2, if you tried 3 times with the same issue, there is a real problem ... Which DCS version are you playing ? (open beta or last stable ?) Has anyone else noticed the same thing ?
  8. Quote from Miguel Garcia book p.92 : "The 'Patrick' was a dedicated version of the ATLIS laser designator pod specially developped for Iraq and India" More precisely, as far as I know, this pod was based on the ATLIS but only with French components to avoid constraints regarding export (because originally, ATLIS was a collaboration between the French manufacturer Thomson-CSF and the American Martin-Marietta).
  9. You're right. The AS30L and the "Patrick" laser pod (a variant of the ATLIS pod). For those interrested in the F1EQ I recommend to read : "Iraqi Mirages In Combat: The story of the F.1EQ in Iraq" by Miguel Garcia "Iraqi Mirages: The Dassault Mirage Family in Service with the Iraqi Air Force, 1981-1988" by Tom Cooper and if you speak French : "Les héros de Bagdad" vol I & II by Jean-Louis Bernard
  10. Honestly, it's strange. This mission (like the others) has been played hundreds (thousands ?) of times with no problem. Maybe a bug in the INS drift ? (don't know if it is possible). If you have a warning, you are clearly in a "no fly zone". I suggest you to try it again. If the problem occur again, at the first warning, turn back immediatly then be sure to go south toward WP10 over the Sea of Galilee. You can also pause the game, check where you are with the F10 map and compare with the map in the Introduction doc or the map in the M01 pdf. Keep me informed. (By the way, you can also see the playthrough of o-Tomcat-o (see his message above). He made a video for each mission).
  11. o-Tomcat-o made a playthrough of this campaign. Thanks to him !
  12. Hi dggoofy ! I'm glad you like it. And I confirm your point 1 Feel free to express your feeling about the other missions.
  13. You're right. It's a good solution to create an action that never happens. Surely the best way. Waiting for an answer, I did some tests. I manually added an entry in the mapResource file (["ResKey_Action_150"] = "Bip.ogg" for instance) and it works also but it's a bit labored ... So I will follow your advice. Thanks !
  14. What is the properly way to add a sound file in a miz file to call it in a script with "trigger.action.outSound" ? The doc says : "The sound file must be placed inside of the miz file in order to be played." But when I do that (in the root folder or in the "l10n\DEFAULT\" folder), the sound file is systematically removed by the mission editor each time it save the mission.
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