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R.MES

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Everything posted by R.MES

  1. No problem ! By the way, see the discussion thread on the mission download page (https://www.digitalcombatsimulator.com/fr/files/3319066/) maybe UndertakerLUX find what's wrong. To be continued ...
  2. Hi Alboon, I think you already asked this question just above...
  3. Hello Alboon ! Thanks for this information. If you are playing with the DCS open beta version maybe try the stable one if you can. But honestly I can't do nothing for now due to a lack of time and a too old PC for the now too heavy Syria map (as I explained here one years ago). In this mission, an other problem was reported with the Gazelles. I don't know if it is still the case. It's insane and depressing to see that each new DCS version can break something in a mission. This mission 2 is as simple as possible (no LUA script, only basic commands to JTAC, to Gazelles, ...). It's incomprehensible that suddenly, something previously perfectly worked doesn't work anymore ... My best advice : except if someone has a workaround, skip this mission for now. Maybe later I'll peer into these mission 2 to check and rebuild it if needed but not before several months unfortunately ...
  4. I'm pleased to hear that . Thanks Nachinus for your feedback.
  5. I tried again. I can load the mission in the editor but DCS crashes systematically when I launch it. Anyway, for now, I don't know what to fix because as I said above, this mission is very simple and the Gazelles have only basic orders to follow. So maybe there is a bug in this DCS version ... and it will be fixed before the end of the current beta stage ? At a push, I could add a validation of this step when Gazelles are coming back to their base whatever the status of the remaining opponents. I let you know (if I manage to find some time). And thanks Highzur for your proposition to test.
  6. Nice workaround ! A fighter pilot must be able to improvise ! Today I wanted to test but DCS crashes when I launch any mission on the Syria map (not only mine). I suppose this map is now too big for my "small" PC ... I hope there will be no other trouble in the next missions as I can't investigate until I buy a new PC (and it is not yet planned). By the way, it's upsetting than AI units act differently from one version to another and often inappropriately. Yet this mission is very simple, there is no LUA script or complicated things, only mission editor basic features (strike this unit, etc.). It's irritating ...
  7. Hi Highzur, Thanks for the compliments. For mission 2, if you tried 3 times with the same issue, there is a real problem ... Which DCS version are you playing ? (open beta or last stable ?) Has anyone else noticed the same thing ?
  8. Quote from Miguel Garcia book p.92 : "The 'Patrick' was a dedicated version of the ATLIS laser designator pod specially developped for Iraq and India" More precisely, as far as I know, this pod was based on the ATLIS but only with French components to avoid constraints regarding export (because originally, ATLIS was a collaboration between the French manufacturer Thomson-CSF and the American Martin-Marietta).
  9. You're right. The AS30L and the "Patrick" laser pod (a variant of the ATLIS pod). For those interrested in the F1EQ I recommend to read : "Iraqi Mirages In Combat: The story of the F.1EQ in Iraq" by Miguel Garcia "Iraqi Mirages: The Dassault Mirage Family in Service with the Iraqi Air Force, 1981-1988" by Tom Cooper and if you speak French : "Les héros de Bagdad" vol I & II by Jean-Louis Bernard
  10. Honestly, it's strange. This mission (like the others) has been played hundreds (thousands ?) of times with no problem. Maybe a bug in the INS drift ? (don't know if it is possible). If you have a warning, you are clearly in a "no fly zone". I suggest you to try it again. If the problem occur again, at the first warning, turn back immediatly then be sure to go south toward WP10 over the Sea of Galilee. You can also pause the game, check where you are with the F10 map and compare with the map in the Introduction doc or the map in the M01 pdf. Keep me informed. (By the way, you can also see the playthrough of o-Tomcat-o (see his message above). He made a video for each mission).
  11. o-Tomcat-o made a playthrough of this campaign. Thanks to him !
  12. Hi dggoofy ! I'm glad you like it. And I confirm your point 1 Feel free to express your feeling about the other missions.
  13. You're right. It's a good solution to create an action that never happens. Surely the best way. Waiting for an answer, I did some tests. I manually added an entry in the mapResource file (["ResKey_Action_150"] = "Bip.ogg" for instance) and it works also but it's a bit labored ... So I will follow your advice. Thanks !
  14. What is the properly way to add a sound file in a miz file to call it in a script with "trigger.action.outSound" ? The doc says : "The sound file must be placed inside of the miz file in order to be played." But when I do that (in the root folder or in the "l10n\DEFAULT\" folder), the sound file is systematically removed by the mission editor each time it save the mission.
  15. Hello o-Tomcat-o ! Thank you for your post. It's really useful for me to have some feedback. Concerning the A/A refueling, yes it's hard, needing some (tens of ?) hours to master but an essantial skill Concerning the voices, you are absolutly right. Of course it's far more immersive to have real voices but it takes too much time (by the way robot voices are also a bunch of work but a bit less ...). I suppose it's mandatory for a paid campaign. But for a free one, robot voices are bearable (and better than nothing ... I hope). This campaign took me several months and as you can guess it's not my main job ... So I have to make some compromises. But I keep in mind your offer ... we never know ! Thank you so much for your video, it made my day. It's nice to see another player flying one mission I made and to hear your live comments (by the way, your radio alti seems off ... but it's useful especially to respect a required AGL like for the show of presence). I'm looking forward to see the next ! Besides your voice, if I need a video trailer I know who to ask now Waiting for my next campaign (maybe one day ...) you could try my previous one. Shorter but sharing the same mindset. Thanks again and good flight ! (edit : I took the liberty of adding the link of your video in the download page)
  16. Thanks a lot ZHeN for your feedback. It's important for me. I take your remarks
  17. Hi Wagner ! Thanks for your comment. Was it only freeze or crash ? Syria map is very demanding in term of hardware ressources (far more than the other maps). I also experienced regular freezes (and more rarely some crashes) on it, never happened on the other maps. But the build of the missions themselves are as simple as it gets to avoid problems. Nevertheless tell me if you have any other trouble. What do you mean by "had to do a game repair" ?
  18. "The Cedar and the Rooster : A Mirage Story" is a fictional story-based 10 mission campaign for the Mirage 2000C, fully voiced-over, taking place in the Middle East. Briefing doc and kneeboard available for each mission. Situation : February 1993. Despite the end of the civil war in 1990, Lebanon is remaining in a unsettled situation. Militias, directed undercover by Syria and Iran, are agitating the country. After heated discussions within the international community, France has decided to send 4 Mirage 2000s to ensure Lebanon air policing. Link https://www.digitalcombatsimulator.com/en/files/3319066/ Hi everyone ! Here is my second campaign for the Mirage 2000. The first one can be found here : https://www.digitalcombatsimulator.com/en/files/3314265/ The two campaigns share the same mind set. If you enjoyed the first one, I'm sure you'll enjoy the second. Feel free to comment, ask, report, ... R.MES
  19. Firstly because it's a valid configuration, secondly I have that in mind for a special mission in my next campaign coming (very) soon (the first one here).
  20. Bug still not fixed in the last stable version (DCS 2.7.6.13436) ...
  21. Your second track is strange. I'm not able to reproduce it. I don't understand where is the difference. But, indeed, I think it's not linked with the PIC lock : the Super 530s are "Ready" from the beginning, as soon as you switch on the Master Arm. By the way, I'm not sure to understand what do you mean by "retesting after I'd spawned in with magics previously" ...
  22. Hi ! When I mount only 2 Super 530Ds (without Magic), it's impssible to use them. Actually, they are never "Ready'. The symbol "P" never appears on the PCA and "530" symbol never stop blinking on the HUD when "530" is selected on the PCA. I'm absolutely sure this config was working in DCS 2.6. And by the way, this config is in picture in the last official english manual, section 15-1, page 221. When I add 2 Magics, the Super 530Ds work ! Even if I launch or drop the 2 Magics before ! So ... is it a bug or really an invalid configuration ? R.MES
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