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davidfercas

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  1. Hi @gulredrel it works with 0.252, you are right. That makes me think something changed in the mission editor or in the C101 because one old mission stopped working. Anyway, now works so thanks a lot!
  2. Hi, I opened an old mission with a custom ADF unit transmitting a morse code and c101cc is not getting the signal. Steps to reproduce: 1. Syria map (Caucasus also tested) 2. C101cc in parking hot 3. Infantry with set frequency 252 and transmit a message. C101cc is not getting the signal. Observations: 1.Trying with 264.00 (by default in the map) it works so the ADF system works 2. Testing my adf beacon with an F5 works, so the beacon looks good.
  3. The mission is well protected and cannot be modified in the editor. However, modifying the "mission" file of the miz, I managed to change the payload of the wingman keepnig the mission 3 fully functional. Not ideal, but valid as a workaround until the campaign is updated. Actually, I would recommend modify the miz files in a copy to keep the original missions working as designed.
  4. Same issue here. Not sure if we will have enough ordinance, and the wingman only has the tanks so he cannot provide support.
  5. I am trying to use this template but somehow it is not matching fine. I am following the UV pattern but then some parts do not match in the game. I am using Gimp, not sure if that can have an impact. null
  6. Version: Latest OpenBeta 2.7.1.6430 Issue: After flying for more than 40 mins the cockpit becomes unresponsive. No switches or gaugages work. Even the ejection does not work. Steps: Not 100% sure but these are the circumstances I have been able to find the issue. 1. Multicrew and single player missions. 2. Syria and Caucasus maps (not tested in others) 3. Flight longer than 30-40 mins. 4. Reproduced both in EB and CC 5. Altitude around 23.000-25.000 feet. 6. TEM warning batteries on. 7. Isolate one battery. Maybe related to
  7. It worked! Configuring the frigate as a carrier and adjusting the coordinates of the landing point was the key. Now both IA and player helicopters and take of and land. I think if I do not set it as carrier DCS ignores the coordinates of the landing point and goes automatically to the (0,0,0) centre of the ship.
  8. Hi Grajo... Have you tried to include a IA helicopter in the ship? In my case, it works fine but when landing, she goes to the center of the ship ignoring the landing lots. It is not something from my frigate. Oliver Perry class available within the game faces also the same issue. So I guess it's a bug.
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