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ChillNG

DLC Campaign Creators
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Posts posted by ChillNG

  1. 1 hour ago, BIGNEWY said:

    Hi

    it looks like an display driver crash 

    2024-03-16 14:07:06.447 INFO    EDCORE (7908): # -------------- 20240316-140706 --------------
    2024-03-16 14:07:06.448 INFO    EDCORE (7908): DCS/2.9.3.51704 (x86_64; MT; Windows NT 10.0.19045)
    2024-03-16 14:07:06.448 INFO    EDCORE (7908): C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_5b6e4554b945d508\nvwgf2umx.dll

    If you overclock try with defaults, it maybe worth a fresh driver instal also, ensure windows is also up to date. 

    Increasing pagefile initial size to 32768 may also help 

     

     

    Thank you 👍

    @Percival

     

  2. 1 hour ago, Masak said:

    I tried the campaign first time today and got twice CTD after pressing "fly again" and last time when I finished the mission 1, landed and then pressed "save track". No idea where to find crashlog to post it here. 

    I had a CTD yesterday from a different campaign when saving a track, think this might be a DCS core issue at the moment.

  3. 58 minutes ago, Fredrik said:

    Hej,

    In mission 11 i cant understand the time:

    SEAD begins at 01:51

    TOT is 01:59

    VUL is 02:11

    Takeoff is 01:17

    My ztime when i start the mission shows something like 22:xx and still i need to push to make sure i dont get the message from Devil 1-1 that i need to push not to fly over Damascus alone.

    How do i adjust the time to reflect mission time, ive googled a lot but no answer that solves my problem.

     

    Thanks

    The times are given in local, but sounds like you've got zulu time showing in the jet.  Can't remember how to switch between the two in the Hornet, but local for Syria is +3 hours to Zulu.

    So:

     

    Takeoff at 01:17 = 22:17 Z

    Your TOT is 01:59 = 22:59 Z

    End Vul is 02:11 = 23:11 Z

     

    Hope that makes sense!

    • Like 1
  4. 3 hours ago, TCKnight said:

    Here we go again. So mission 9 part 2 is over.Score 100, but with Saint m61.

    I have a problem with the cbu105. Try with tgp, pre mode, vis mode, they always go off target by a few miles. I thought it was a wind problem, which on missions is also 28 knots, but they are GPS... I have tried other missions in DCS with these weapons and they always hit the target. Is this a part 2 sync issue?? This involves using jdam alone. I noticed that even the targets in ag when engaged with the cannon only moved slightly. I had to end the mission with the cannon. I sweated ahhahaha

    sorry for the screen orientation...vr....ahahah

     

    Screen_240316_191347.jpg

    Can't imagine it's a mission specific issue, the weapon is the weapon, mission won't change that.  Pretty sure it will be the wind, the 105 isn't GPS guided, it's INS guided for wind correction...so won't be perfect accuracy.  IIRC cross winds have given me issues in the past so think about how/when you drop it.

  5. Have you seen the scoring guide in the campaign docs folder?  Might give some clues, basically there's points for each mig killed and you lose points depending on how many tornadoes were lost.  For max score you need to kill both Migs and lose 0 Tornadoes.

  6. 26 minutes ago, WWSmith said:

    First off, I just want to say that this campaign is positively fantastic! I just finished it, which felt like a real accomplishment. One thing I ran across which I think is a bug but which might have been intentional was in Mission 14: one of the targets is an RPG team, which the radio call says is on a rooftop. After wasting a few minutes searching every rooftop in the village, I found them on the ground on the north side of the building which I was told they were on top of. The tricky part is that the building was masking them from view from the IP, so I had to roam out over the village before I could get a line of sight. The drop itself was then very interesting: having marked their location, I returned to the IP, turned inbound, and dropped blind, then put the laser on the enemy as I came over the top of the building, less than ten seconds before impact. It certainly was one of the more challenging LGB drops I've done, but I'm not sure if it was meant to be that way or if they really were supposed to be on the roof.

    The one other bug I ran across was a lot more serious: in Mission 1, Davy said "whilst." 🤪 Americans don't say "whilst." Any Americans. Ever.

    Thanks, glad you enjoyed!  The RPG team is supposed to be on a roof top, they have done this before so I'll take another look and fix again!

    Good point on the 'whilst' lol.  One of my voice actor corrected me on that sometime ago so it has been eradicated from my vocabulary 😉

  7. 6 hours ago, Hellbat said:

    I'm really enjoying this campaign so far!  Most missions take about 1-1.5hrs which is perfect, but I also appreciate the occasional longer mission.

    Just flew Mission 9 and I understand you don't want AAR to be necessary, but Part 1 felt rather underwhelming and then automatically setting up the cockpit in Part 2 wouldn't be necessary.  The break felt a little awkward and I would have loved flying it as one long mission with refueling.  If people are unable to refuel, what about giving them the option for unlimited fuel?  I've not played around with this in the mission editor so I'm not sure what the possibilities are.  They could rendevouz with the tanker and use the F10 menu to select finished refueling without having to take on fuel.  This would be no more unrealistic than the option for invincibility at the start of each mission.  Just something to consider for the next campaign.

    Yeah it's something we've tried but unfortunately at the moment unlimited fuel only works on the AI, not with the player.

    Once it works that is the plan!

    • Like 2
  8. 8 hours ago, Maduce said:

    ChillNG,

    I am working on building my second campaign. If you don't mind telling me what product you are using to create your briefings, kneeboards, and reports. I completed Weasels over Syria, and it is one of my favorite campaigns, I am thinking about flying it again. The briefings and kneeboards are very well done. I just would like to make my next campaign that I create, a more polished and complete campaign. Anyway, thanks in advance!

    Hi, of course not.  I produced the SPINS,  intel brief and kneeboards completely in Photoshop.  

    The mission briefings are done in Google docs, but I add a custom background I made in Photoshop and then write on top of.

     

    Good luck with your campaign 🙂

     

     

     

  9. 43 minutes ago, Dr4gis said:

    Yes, I am sure. I double checked on that. On the frequencies in regards to the kneeboard too. Clearances for startup and taxi worked. The call and answer for takeoff happened without me doing anything though, I was going to do this when holding short of the runway as I was advised. 

    I also retried it, happened the same way so was reproduceable.

     

    Edit: I tried a third time now, same result. ATC call for T/O clearance happens without me doing it by any menu. Violation call comes after takeoff. Track file is attached, hope this helps. 🙂

    opf-atc-track.trk 20.26 MB · 0 downloads

     

    Well you had me stumped there for a while lol!  I watched the track and you did everything by the book, correct radio and comms usage, I was puzzled by why you were getting the auto takeoff message, as per the triggers that would be an impossibility.

    So took control of the track and as I was taxiing I realized what had happened, the takeoff clearance wasn't for you, it's for Gunman 1-1 (you are 2-1).  The F10 option for you will be added as you approach the hold short.

    • Thanks 1
  10. 1 hour ago, Dr4gis said:

    Hey guys, I don't know what I am doing wrong.

    On the first mission I start the APU, get startup clearance via F10 menu, start the rest, get taxi clearance via F10 menu, then I "automatically" request and get takeoff clearance while still taxiing, the F10 option os gone after that. After take off ATC then calls me out for violating procedures. Radios are tunes correctly, F10 menu is being used as long as possible. Rest of the mission works perfectly well. Any hints?

    Thanks and kind regards

     

    Are you sure you are selecting the F10 sub menu, not the F5 ATC sub menu, it's a common error.  Make sure you are settimg the radios to the frequencies in the kneeboards/pdf briefing, don't use the default DCS freqs as everything is customised in this campaign.

  11. 46 minutes ago, Keith Briscoe said:

    So what is the more correct altitude setting for the clusters in this mission?  Thx.

    I never adjust the settings on the CBU, leave it at default.  You just need to be aware of how the CBUs behave, in CCIP they tend to go a little long so aim slightly short.  Really good example of the attack by Bogey Dope:

     

    • Thanks 1
  12. 5 hours ago, Critter said:

    I tried again and same results. I get on station and check in with Whiplash who then tells me to contact Falcon. I set the radio and hit the spacebar, Steep talks whats the situation, no reply then, Steep says ready for coordinates, then top right of my screen "press space when ready for coordinates' Steep replies "Ready for grid" Steep then confirms the grid coordinates. Still not hearing Falcon.

    Sounds like your setting the radio correctly then, any mods installed at all?  If we rule out the radio being the problem, then it sounds like you are missing the unit that is transmitting the comms, I've seen that happen before when mods corrupt the vanilla game assets.

  13. 4 hours ago, Critter said:

    I am unable to hear or read the dialogue with Falcon on 37.6, the only thing that i can see are the coordinates for two separate attacks but have no clue what I am supposed to be looking for and destroying. Any help would be greatly appreciated. 

    Edit - Even if I hit Esc then message history it shows nothing from Falcon

     

    Just did a quick test and Falcon audio played fine.  Most likely one of two possible reasons you're having an issue, the radio is set incorrectly or there is an issue with the unit that plays the audio file (maybe caused by a mod if you have any installed).

    We'll know the radio was set correctly if when you first arrive on station and get asked to set the radio and then press spacebar that the player audio kicks in.  If that happened it will be an issue with the transmitting unit I would imagine.  

  14. 1 hour ago, cobragva said:

    Look what happened now: 

    - i did bomb, did follow the leader to wp4, engaged the mig but got bingo....now wanted to go back to base but knowing that if I leave the leader, mission will fail.. he shot both migs and we departed but he continued his scripting way through the waypoints ...I had to leave to get to a tanker and arrived to him short of fuel...mission failed. 

    sorry, but the problem is that we just have no clue what will make the mission a success unless we follow him all the way..

    Too bad ...I am done with it

    Ok fair enough, if thats how you feel, thank you for purchasing the campaign anyway.  If you do decide to try again I recommend checking out a play-through such as this one for some additional guidance, this isn't an issue that anyone else has reported in almost 2 years since release so I suspect you're making some errors along the way with fuel management, you can also find the fuel plan in your kneeboards for target fuel states as you fly the mission.  

     

    • Like 1
  15. 4 hours ago, cobragva said:

    Dear Chillng, 

    Let me give you more details: 

    - I destroy the objective (CAS), I am asked to join back Poodle which I didn't twice.

    - I don't get any communication

    - I land 

    - mission score 26, mission result 50 so mission not success

    Now, every time i want to try it again, I will have to go throught the same script (take off, corridors, comms). Maybe putting an option via the f10 that once the objective is destroyed, the player could get out with mission won. It isn't realistic, but doing exactly the same for 4-5 times also remove totally the realistic part of it

    just a suggestion for other players that have the same experience

     

     

    Once you rejoin back with poodle the mission will continue, there is a lot more mission and events still to happen after this point, which is why you can't just RTB at this time.  Hopefully the new save game feature will arrive soon, which will be a big help in replaying missions.

    • Like 1
  16. On 3/2/2024 at 10:50 PM, TCKnight said:

    "*** NOTES TO PLAYER ***
    This mission will take place in two parts"

    Hello, first of all congratulations on the campaign. Beautiful. The person writing to you is an old simulator pilot (I'm 42 years old) who spent years on Falcon 4.0. Actually my first sim was f/a18 interceptor on amiga 600 :). I have created many theaters for bms, including "Operation Adriatic Sea". I understand how difficult it can be to please everyone. Now I only use DCS for VR, clearly superior. I flew mission 8 like I hadn't done in a long time.... I finished a shorad threat with the guns.... All excited I read the briefing for the new mix and I got stuck at the end.... in the part I written at the beginning. Why not do a single mission?. I'm used to long flights with the F14, I'm not scared of refueling in flight with the F16. If so, is it possible to enable a unique mix with anyone who wants to try?. Thank you and I look forward to more of your work. By ...Sword 1 -1 out 🙂

     

    Screen_240302_202827.jpg

     

     

    Hi, thanks for the feedback, glad you're enjoying the campaign.  To AAR or not is always a divisive subject, you certainly can't please everyone, and whichever way you go someone will disagree lol.

    At the moment I personally prefer the approach I have taken for a few reasons; allowing a save points so the mission isn't prohibitively long for lots of players, removing the barrier that AAR can be for a lot of players and finally, I find AAR really boring (which makes it an easy decision for me).  

    But hope is at hand, I am looking for a way to accommodate both sets of players going forwards, but without having to have a second version of the mission load in to skip refuelling, so watch this space.

     

     

     

    • Like 3
  17. 1 hour ago, cobragva said:

    I have hit the target, then I went straight toward the airport as a bit light on fuel. I didn't have any communications (even the approach), landed and mission not a success.

    I am sorry but please, stop making such campaign so scripted as it just remove all the enjoyment. As example, and I am sorry, it is just me but I am stopping this campaign.

     

     

    All my missions are designed to be really flexible in how you play them, to allow you to take different approaches, screw up, run low on fuel, get damaged.  There's almost always an option available to abort the mission and RTB.  So I would argue more scripting is better as it gives more player choice and reduced the chances of you getting stuck at any point.

    If you think you've got a specific issue with this mission if you can provide a bit more detail on what you did I'll happily run some checks.

    • Like 1
  18. 42 minutes ago, sepruda said:

    I managed to do it 😎 

    At the end when Action 2 was being rescued, I decided to do the old iron hand thing and got a SA6 to fire about 6 SAM'S at me. That was exciting.

    Then just as I exited with the Mission Complete graphic, the game crashed 🫠 so in the end I had to skip it. Pretty sure I was at a 100 score too 🙃

    Great mission. 

    Oh dear that is an unfortunate crash!  But sounds like a good mission performance 🙂.  Glad you enjoyed!

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