

Kercheiz
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Google for "afterburner"
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Just use a joystick tester software that shows axis percentage to measure your detent position! Unfortunately it's not possible to add special options that can be changed in flight.
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It's there to serve as a "white paper", in case anyone with a strong experience in jet engine modelling wants to share its feedback. It also has some value for understanding any issue that could be found by users.
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Small precision, Sec Carb isn't a RPM control but a direct control over fuel flow. It also disables all safeties on RPM. Which means it can be used with a loss of RPM meter
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Flameout doesn't occur at a fixed altitude, it's based on pressure, temperature, richness and mach in the combustor. Should be between 60000ft and 80000ft depending on conditions (mostly airspeed)
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No, declutter is designed for hiding DO information (yellow markers and text). It shouldn't hide waypoints.
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Hi, Yes, it has already been fixed for the upcoming june release. Slats will now be fully independent, with 4 controls, damage state, and aerodynamics.
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The visual effects are handled by DCS core code, no change was done on the module side. You should ask on general DCS subforum.
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Interesting! So it's only made of shift registers?? There isn't any microcontroller in the Warthog/Virpils?
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Hi; I'm starting to design my own grip for a Virpil base. Is there any available board that would be compatible? Or do I need to cannibalize a TM or Virpil grip board? Thanks!
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The game can output surround sound to DirectX, so I guess in theory WMR or SteamVR could remap surround channels to the headset stereo using head rotation, but it doesn't seem to work
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Is there a way to get sound following head movements? Currently turning my head doesn't make any change in sound direction, which is a big immersion killer I think.