Jump to content

RTS354

Members
  • Posts

    108
  • Joined

  • Last visited

About RTS354

  • Birthday 05/08/1957

Personal Information

  • Flight Simulators
    DCS World, VTOL VR
  • Location
    FLorida, USA
  • Interests
    Flight Sims, 3D Modeling and Animation, Video publishing, Bicycling, Eating, and Sleeping
  • Occupation
    Retired

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. That's that I experienced. After running a test, a second time I realized that what I though was erroneous data on mark point 26 was actually steer point 1. I wonder if this is a bug.
  2. This is not the issue as I am only using Mavericks, so there is not CCRP, DTOS options.
  3. I think it is an issue with Visual mode where mark points can be selected in visual mode but will not be recognized by the TGP CZ function until you put the Maverick in PRE mode. BUT when but went into PRE mode after creating the first mark point in visual mode, this mark point had erroneous coordinates.
  4. Yes, I am using M-Sel to make the mark point the active steer point. My active steer point is 26.
  5. When using the Maverick and the TGP in visual mode and then selecting a target, when I create a mark point using the TGP, the coordinates are accepted as mark point 26, but when I switch to PRE mode, and select CZ on the TGP, the TGP points in an erroneous direction. Note that I tried this from a cold start with a STD Heading INS alignment. I’m trying to store the TOO target position as a waypoint using the visual mode of Maverick.
  6. I'm trying to drop CBU 97's from the F-16C and it seems like the wind is blowing the bomblets off target. Is there a way you can program the wind direction and speed into bomb calculation?
  7. After some investigation, it looks like it's the scanning rate of the IR device that is causing the stuttering with Tobii 5. I used an IR camera, and the Tobii 5 has a really slow scanning rate that cannot keep up the 120 FPS that I am getting with DCS, whereas Track IR has an extremely high scanning rate that is above my 120 FPS when playing DCS. I plan on passing this information on to the Tobii 5 developers.
  8. I tried the latest version of game hub and still get jerky and stuttering when moving my head. Like I stated in my OP, I get buttery smooth head tracking with Track IR 5, so I know it's not the graphics settings I use in DCS, it's having something to do with the difference in how Tobii and Track IR interface with DCS. Note that FaceTrackNoir is almost as good as track IR when using the Tobii 5 face tracking sensor, but it still has issues with jerkiness when compared to Track IR. Thanks for the info. I'll look into your suggestions.
  9. I finally figured out the issue. Under the Tobbi 5 Tracker selection, I had to go into the settings and select the correct hardware ID of the Tobii 5 tracker that I had installed. Apparently, my computer had two different USB ID's for the same Tobii 5 tracker. I uploaded a screen shot of what I am talking about. I tried your settings, and they need some tuning on my computer. I'm still getting severe stuttering when I look in the cockpit, but the outside doesn't stutter as much as when using the Tobii game hub. Thanks for pointing me in the right direction.
  10. The throttle moves into idle, but the engine won't spin up pass 20. When I assign two other buttons on the throttle for OFF and IDLE, they work, but not the "Throttle off <hold> IDLE" setting. OK, I had to restart DCS to make it work. I never had to restart DCS before when binding controller buttons. This may be an issue with how ThrustMaster handles virtual buttons. Thanks for the help.
  11. That didn't work. I selected the blank box and moved the throttle to off which selected button 18 on the throttle which is correct when in the cutoff position.
  12. I tried to setup the Tobii 5 with the FacetrackNoir, and it doesn't work. I uploaded a screen shot and you can see that there are no numbers in the RAW input section. You have any suggestions? I followed your instructions to the letter.
  13. I had no issues fixing the up and down movement, but the side-to-side movement was so jerky, that I could not track aircraft when in a merge. I tried to make a video, but the jerkiness doesn't show up in the video, so, I believe it's a real-time lag issue with DCS. How smooth is you side to side movement? thanks for the reply.
  14. I recently purchased the Thrustmaster Viper TQS, and I cannot get the off to idle function to work. There is no physical l button for the idle function, just a physical button for the off position. So, I have to move the throttle from the off to idle to off to idle to get the F-16 engine to spin up. I tried using the target software, but I saw no options in the software to do this. Has anyone figured out how to get this throttle to work correctly?
  15. I tried RaptorAttacker's solution, and I still get jerky movement using the same DCS graphics settings that I used with my Track IR. Note that movement with track IR is buttery smooth so, It's not that an issue with the graphics.
×
×
  • Create New...