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RTS354

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Everything posted by RTS354

  1. That's that I experienced. After running a test, a second time I realized that what I though was erroneous data on mark point 26 was actually steer point 1. I wonder if this is a bug.
  2. This is not the issue as I am only using Mavericks, so there is not CCRP, DTOS options.
  3. I think it is an issue with Visual mode where mark points can be selected in visual mode but will not be recognized by the TGP CZ function until you put the Maverick in PRE mode. BUT when but went into PRE mode after creating the first mark point in visual mode, this mark point had erroneous coordinates.
  4. Yes, I am using M-Sel to make the mark point the active steer point. My active steer point is 26.
  5. When using the Maverick and the TGP in visual mode and then selecting a target, when I create a mark point using the TGP, the coordinates are accepted as mark point 26, but when I switch to PRE mode, and select CZ on the TGP, the TGP points in an erroneous direction. Note that I tried this from a cold start with a STD Heading INS alignment. I’m trying to store the TOO target position as a waypoint using the visual mode of Maverick.
  6. I'm trying to drop CBU 97's from the F-16C and it seems like the wind is blowing the bomblets off target. Is there a way you can program the wind direction and speed into bomb calculation?
  7. After some investigation, it looks like it's the scanning rate of the IR device that is causing the stuttering with Tobii 5. I used an IR camera, and the Tobii 5 has a really slow scanning rate that cannot keep up the 120 FPS that I am getting with DCS, whereas Track IR has an extremely high scanning rate that is above my 120 FPS when playing DCS. I plan on passing this information on to the Tobii 5 developers.
  8. I tried the latest version of game hub and still get jerky and stuttering when moving my head. Like I stated in my OP, I get buttery smooth head tracking with Track IR 5, so I know it's not the graphics settings I use in DCS, it's having something to do with the difference in how Tobii and Track IR interface with DCS. Note that FaceTrackNoir is almost as good as track IR when using the Tobii 5 face tracking sensor, but it still has issues with jerkiness when compared to Track IR. Thanks for the info. I'll look into your suggestions.
  9. I finally figured out the issue. Under the Tobbi 5 Tracker selection, I had to go into the settings and select the correct hardware ID of the Tobii 5 tracker that I had installed. Apparently, my computer had two different USB ID's for the same Tobii 5 tracker. I uploaded a screen shot of what I am talking about. I tried your settings, and they need some tuning on my computer. I'm still getting severe stuttering when I look in the cockpit, but the outside doesn't stutter as much as when using the Tobii game hub. Thanks for pointing me in the right direction.
  10. The throttle moves into idle, but the engine won't spin up pass 20. When I assign two other buttons on the throttle for OFF and IDLE, they work, but not the "Throttle off <hold> IDLE" setting. OK, I had to restart DCS to make it work. I never had to restart DCS before when binding controller buttons. This may be an issue with how ThrustMaster handles virtual buttons. Thanks for the help.
  11. That didn't work. I selected the blank box and moved the throttle to off which selected button 18 on the throttle which is correct when in the cutoff position.
  12. I tried to setup the Tobii 5 with the FacetrackNoir, and it doesn't work. I uploaded a screen shot and you can see that there are no numbers in the RAW input section. You have any suggestions? I followed your instructions to the letter.
  13. I had no issues fixing the up and down movement, but the side-to-side movement was so jerky, that I could not track aircraft when in a merge. I tried to make a video, but the jerkiness doesn't show up in the video, so, I believe it's a real-time lag issue with DCS. How smooth is you side to side movement? thanks for the reply.
  14. I recently purchased the Thrustmaster Viper TQS, and I cannot get the off to idle function to work. There is no physical l button for the idle function, just a physical button for the off position. So, I have to move the throttle from the off to idle to off to idle to get the F-16 engine to spin up. I tried using the target software, but I saw no options in the software to do this. Has anyone figured out how to get this throttle to work correctly?
  15. I tried RaptorAttacker's solution, and I still get jerky movement using the same DCS graphics settings that I used with my Track IR. Note that movement with track IR is buttery smooth so, It's not that an issue with the graphics.
  16. I'm having the same issue. I'm tried using the official "DCS_6DOF.ghubprofile" profile file for DCS and I still get stuttering when moving my head. Note that I get extremely smooth tracking with track IR with the same DCS graphical settings. DCS_6DOF.ghubprofile
  17. On several of the multiplayer servers that I played, the JTAC is not in the same grid zone designator as the player. The JTAC is also hidden on the map and there is no briefing info as to where the JTAC is. The only info I got was the JTAC's radio frequency. THe 9-line only includes the 100,000-meter square identifier and the numerical location. It would be nice if the JTAC included the grid zone designator in the 9-line.
  18. I have had several issues where the JTAC is in a different grid zone designator square, than I am in. I have no clue other than the radio frequency of the JTAC. So when I call the JTAC,, he gives me the 100,000-meter square identifier and the numerical location, but not the grid zone designator. How do you determine the grid zone designator square of the JTAC without knowing his location on the map? I'm using the terminology of the MGR coordinates as such: An example of an MGRS coordinate, or grid reference, would be 4QFJ12345678, which consists of three parts: 4Q (grid zone designator, GZD) FJ (the 100,000-meter square identifier) 1234 5678 (numerical location; easting is 1234 and northing is 5678, in this case specifying a location with 10 m resolution)
  19. I'll run the mission again, but I was using the precise mode, but I didn't add the zero at the end. Once I did this everything worked. I'm still having an issue with the F-16 because it starts off with the wrong grid square, so I have to locate the JTAC on the map and write down the correct grid square before contacting the JTAC. Another issue that I have is that the JTAC doesn't give you the grid square, and if you don't know where the JTAC, the JTAC coordinates are useless.
  20. Thanks for the solution for the second part, but have you had the same problem with I had with the JTAC giving the wrong MGR coordinates?
  21. I created a practice mission to allow me to practice various mission types, but I have an issue in that the JTAC doesn't give me the correct MGR coordinates. I also have an issues where the refueling pilot will communicate with the F-18, but not the F-16, although I can hear the refueling pilot on the F-16 radio. I uploaded the mission file if anyone want to figure out what is going on. Note that I am using the MT.exe version of DCS. Multi-Practice.miz
  22. No. I do not use the programs use suggested. I just plug in the joystick, rudder, and throttle and use as is. Even though there is software for my controllers, I don't use them. If this were the case then I would have this issue with all of my modules and not just the A-102C II. The A-10C II is the only module where I lose joystick and rudder functionality when switching to the controls configuration screen.
  23. I’m having an issue with the A-10C II where if I press ESC and select any option other than the View Message History, and then go back into the game I lose Joystick and rudder movement as if the A-10C II went into manual reversion. This is repeatable on my system. Note that the controls page show that the joystick’s pitch and roll, and the rudder’s yaw movements are functioning normally, but when I return to the game, I lose these control functions. I tried the hot plug enable/Disable and scan hardware options, but they do not work. The only work around that I found was to pause the game, and repeatedly unplug and plug in the controller’s USB connector until the movement returns to normal. In the video I state that this bug occurs when in VR, but it also repeatable when not in VR. Note that I do not have this issue with any of the other modules. I attached a link to a video demonstrating this issu: A 10C II Joystick Control Issues
  24. Since 2.8, I'd been having an issue on all of my aircraft in that when I'm in the clouds, the HUD is impossible to seen do to it being washed out by the clouds. I haven't seen anyone else reporting on this, but I see this same issue on many of the YouTube channels such as Growing Sidewinder's recent videos. Turning down the gamma doesn't fix this issue.
  25. I found the issue. My config files were corrupted, and I had to delete them, and then restart DCS. Exporting and importing the config files didn't work even after deleting the original config files. I use four different joystick and throttles, so I'm wondering if there is a limit as to how many different controller devices can be used with DCS.
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