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About jpinard
- Birthday August 2
Personal Information
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Flight Simulators
DCSM World, Microsoft Flight Simulator, IL-2 Battle of Stalingrad
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Location
United States
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Interests
Backyard ornamental pond, Gaming of all types
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What are you asking?
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https://gofile.io/d/oC29wm I labeled the A-10's. One works perfectly and will use all its ammo and bombs to take out the enemy, and the other does not. Identical setup, outside of the different loadout. I've spent all day testing this and there are a TON of loadouts where the A-10, and frankly lots of other aircraft will not do the job set before them. They'll drop a bomb or two then leave. If they even engage at all. If you can fix this problem the "missions not working right" will get a lot better because triggers based on the AI doing a job are not triggering because the AI is broken with many weapon configs.
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Does this have less of on FPS impact in VR than default rain?
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No matter how I tell the Mi-8 to engage ground targets, if it has more than one type of weapon: rockets. vs. bombs vs. gunpods, it will only use one then bug out. Even if I have just bombs, it will only release one set then bug out, with just gunpods it will do one strafing run then bug out. If there's a window gunner that often takes precedence over all. No matter if I set it up as a ground attack, or CAS, the same issue persists.
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Has Eagle Dynamics summited the game to NVidia for DLSS 2.0?
jpinard replied to jpinard's topic in DCS Core Wish List
Really? In a game as critically fps constrained as DCS, it seems crazy to me DCS would not take advantage of such an easy and useful tech. -
Is there a way to make a template from a group of buildings?
jpinard replied to jpinard's topic in Mission Editor
Wow that's beautiful. It's too bad we can't place it anywhere we want. I know if I make a group of static objects, if I shift click on each one and continue to hold shift I can copy all of them and then paste them somewhere else in that same map. But is there any kind of way to speed that up? Like click and drag to highlight the group of objects to copy it? -
That's awesome! Where do I put the file?
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Has Eagle Dynamics summited the game to NVidia for DLSS 2.0?
jpinard replied to jpinard's topic in DCS Core Wish List
Yep, no harm to AMD, plus AMD is doing their own version so they can submit the game to them as well. It's free performance... and it's a LOT. -
So far with DLSS 2.0 I've seen a remarkable improvement in performance. Running Cyberpunk at max settings 2560x1440 took me from an average of 40 fps to a stable 60 fps. That's with the quality DLSS 2.0 settings. When DCS World is not CPU bound it would also make a solid difference in frame rate as well.
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So you don't have a separate throttle? Will you post here how you like it after you get them?
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With the X-56 throttle have you had any issues with it sticking at any point along its travel? I heard that's an issue for some. I'm sog lad to hear someone else saying their hands were too small for Saitek/Logitech sticks. Thought maybe I was alone in that aspect. So are you quite happy with the Gladiator NXT? Is there anything you don't like about it, or would like to have them improve? Once again, thanks for taking the time to talk about this.
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Do you mind if I ask how you like it and how it's different or excels vs. the X-56? I need a new flight stick and am a bit lost. Also wondering why you chose the VKB instead of one of the other brands like Warthog? And what do you use for throttle? Thanks!
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I have the Saitek X52 Pro and the very top hat is difficult to use with my smaller hands. I need to move to a different HOTAS anyways as there's just not enough hats for all I need to do. So I was looking at the Warthog if it ever comes down in price. Will it work OK with smaller hands? I'm 5'6" 125 lbs.
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DCS NEWB, Amazing Thrustmaster 16000m HOTAS deal....Advise Needed
jpinard replied to PJPower05's topic in Thrustmaster
Is that better than the Warthog stick?